Pokémon GO: Tentacool and Tentacruel Find – Here’s How

In Pokémon GO, trainers are searching for Tentacool and Diglett. Where are the two hiding?

These are the Pokémon: Both Pokémon are interesting due to the current Adventure Week event.

  • Tentacool makes its debut in Pokémon. It is the land variant of the Gen-1 classic Tentacruel and belongs to the Grass and Ground types. It evolves into Torterra.
  • Diglett, on the other hand, is the water version of Diglett. It can evolve into Dugtrio and has been available in Pokémon GO for a while. However, it can now appear as Shiny for the first time.

Both are important Pokémon in the current event. However, they are not easy to find. Some players have such great difficulties finding them that they almost believe they don’t exist (on Reddit).

So: Where are the two hiding? We’ll summarize it for you.

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

Where do you need to search for Tentacool and Diglett?

Here you can find Tentacool: For Tentacool, it is crucial that you visit the biome “Forests and Green Spaces” – and this is not just a kind of game mode, you actually have to go out with your smartphone and for example go to the local forest. In the city, or at the sea, you don’t need to try.

Here you can find Diglett: Diglett, on the other hand, can be found in the biome “Beaches and Waters”. This works well at the sea, but also at local lakes. It is more difficult at rivers, as a Diglett spawn does not seem to be very likely there so far.

Tips for both Pokémon: Sometimes it is not so easy to recognize which biome you are currently in. One tip: You can better identify the biomes by looking at the backgrounds of the wild Pokémon you catch. If a beach is visible in the background, you have a good chance of finding Diglett nearby.

Additionally, you can use the Pokémon radar in the Pokédex and the “Nearby” display to track down both Pokémon. However, the first works only if you have already seen some specimens.

Especially with Diglett, you should plan for longer searches, as this is not a commonly occurring spawn – even in the right biomes.

How have you experienced the two so far? Were you able to find them, or are they causing you trouble? Do you perhaps have a tip on how to find Tentacool and Diglett better? Let us know in the comments! And if you want to know what comes next in Pokémon GO: Here are all events in August 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Developer becomes a millionaire through Steam, explains why he still keeps his 6-year-old computer

On Steam, there are many different successful indie titles. One developer became a millionaire with his game, but despite the windfall, he still keeps his six-year-old computer that only cost him 1,000 euros back then.

Who is it about? Jordan Morris is the creator of Haiku, the Robot, a hand-drawn Metroidvania with strong Hollow Knight flair and the Stardew Valley-inspired Rusty’s Retirement. With the latter, the developer made his breakthrough and became a millionaire.

According to an interview with Gamesradar, the developer has now sold over 550,000 units. A large number for a solo developer. Although not all of the potentially almost €3.85 million stays with him due to Steam fees, taxes, and different prices in various regions, he still retains a significant sum. However, despite the large amounts of money, the developer has not changed much in his life.

Here you can see the trailer for the game:

Start video
Rusty’s Retirement shows in the trailer how well you can play it on the side

Millionaire with an old computer

Why hasn’t the developer changed anything? Although the developer has made a lot of money with a selling price of €7 for Rusty’s Retirement and 550,000 copies sold on Steam, he has changed little in his life. Above all, his gaming PC. He is still using the same computer as before. The computer is now six years old and only cost 1,000 euros back then.

But even in his personal life, the developer has maintained the same lifestyle as before. In an interview with Gamesradar, he reveals:

We literally haven’t done anything different in the last year since Rusty came out. […] We’ve just done the same things we always do. The only thing we’ve spent money on is this apartment, and that’s only because we felt like we should start a family and need something bigger, and if we have the means, we should do that. And that’s it. But I still drive the same car.

Regarding his computer, he explains that it wasn’t cheap at 1,000 euros six years ago and that it still runs well.

What does he do with the money? Instead of spending the money on a higher standard of living, Morris would rather use it to develop more games. He pursues an interesting concept.

When he has an idea for a new game, he gives himself two weeks to develop a prototype that should show whether it is a good or bad idea.

After the two weeks are up, he publishes his prototype and collects feedback from players. If there is enough positive feedback, he continues to develop the prototype into a finished game. This is how Rusty’s Retirement was created back then. In the future, he will likely continue to stick to his successful model.

That you can achieve great success with indie games, which are much less demanding than AAA titles, is also shown by another example. Here, a developer created his game for only €3 and still became a millionaire: Developer on Steam builds a small game in 2 months, sells it for €3, and is now a millionaire

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mistermorris.games

Battlefield 6: Multiplayer reveal in live ticker – Here’s how you can participate today

DICE, the developers of Battlefield 6, today showcase new details about their upcoming shooter. The reveal mainly covers the multiplayer, and to ensure you don’t miss anything, we will be following the event in our live ticker.

When does the event start? The event starts today, on July 31, 2025, at 20:30 CEST. Primarily, EA and DICE will present the multiplayer of Battlefield 6 to give fans a sense of what they can expect at release. If you miss the event, you can watch the recording at any time on ea.com/news for up to 12 months.

Of course, we will be there all day with our live ticker, listing the most important information, as well as additional leaks and details about Battlefield 6. So if you miss the event and can’t watch the stream, you can read all the information here in a compact format. Now, let’s get to the details of the reveal.

Start video
Reveal-Trailer zu Battlefield 6

Multiplayer reveal for Battlefield 6 – All Information

Where can I watch the event? The event will be streamed on EA’s official channels on YouTube and Twitch. Once EA presents the main details, famous creators will play some rounds of Battlefield 6 live to give you a feel for the multiplayer.

According to insider Tom Henderson, fans will have the chance to gain access to the closed beta through Twitch Drops while watching various creators. It might be worth checking out if the information is correct.

What will be presented at the event? EA writes in its blog post that primarily details about the multiplayer such as gameplay, some maps, game modes, and much more will be showcased. What is meant by “more” is not entirely clear yet, but possible features from the multiplayer, as well as details about the upcoming beta, could be included.

When will the release of Battlefield 6 start? Unfortunately, nobody knows for sure yet. According to a leak from EA itself, the release could take place on October 10, but this has not been officially confirmed yet. Although DICE and EA remain silent, there have been countless leaks since the announcement of the shooter. One of them was about the appearance of the soldiers: Players see how their soldiers look in Battlefield 6 – and immediately have strong feelings

This is an AI-powered translation. Some inaccuracies might exist.

Player finds pure WoW nostalgia for only 1 Euro, must not be missing from any collection

True fans of World of Warcraft have every game version on their shelves. Even those that have no use, but carry a lot of history.

In the long history of World of Warcraft, not only have numerous versions of the game appeared in stores around the world – but also some that are now hardly found anymore. One particularly old variant has now caused quite a stir and a lot of positive vibes.

Start video
WoW mal so richtig ehrlich erklärt

What nostalgia is involved? In the gaming subreddit, the player GatsbyTheMediocre posted a message titled “Absolute steal at my local second-hand shop for only 1 Euro!” The attached image shows a (supposed) retail version of World of Warcraft from Vanilla times. At least if you ignore the printed note that says “Pre-order only. Game not included.”

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

What kind of box is this? The box is the pre-order box for the original version of World of Warcraft. It was available in stores for a while over 20 years ago.

However, the box did not actually contain the original game – it was just a pre-order box that only included the code for the final beta (and the game’s soundtrack). When the box was released, WoW was not even finished. The complete game version, which was then delivered on 4 CDs, came out later.

Nevertheless, this box has become a collector’s item for some, and those proud of their Warcraft collection on the shelf might consider this packaging the cherry on top.

The community shows amusement: Even though the post received many upvotes due to the nostalgia associated with owning this box, there are also a number of amused comments.

  • “I’m afraid you’re a little bit too late for the beta.” – Sharinar
  • “That’s a crazy collector’s item for only one Euro.” – WixZ42

GatsbyTheMediocre has stated that he actually posted the message as a joke, which was apparently misunderstood. It was meant to be a joke in the sense of “Hey, I got the game cheap!” – even though it was just a pre-order box with beta access. In the meantime, he has also learned that for some it is already an interesting collector’s item that could increase in value over the years.
Meanwhile, a warlock in WoW Classic has become cooler than all the other warlocks. And what he has achieved, probably no one else will reach.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV is getting new content and the community is especially afraid of their fellow players

A new major content update is coming to Final Fantasy XIV with the new patch. The community is already worried that their enjoyment of the game will be taken away.

What kind of content does the patch bring? Patch 7.3, titled “The Promise of Tomorrow,” will be released on August 5, 2025. Along with various new features, adjustments, and content, a new 24-player raid is also coming that continues the story around the Echos from Vana’diel.

Under the title “San d’Oria: The Second Stage,” players will once again dive into the bustling chaos of alliance raids – chaos that many fans are already looking forward to. However, they also fear that their enjoyment will be taken away by those who seemingly have too much time on their hands.

Start video
Final Fantasy XIV: Neuer Trailer zu Patch 7.3 macht Bock auf „The Promise of Tomorrow“

“It’s more fun to learn a fight than to just go through it on autopilot.”

What is the community concerned about? According to players on Reddit, it has always been part of the “true” Final Fantasy XIV experience to run new alliance raids with as little prior knowledge as possible. Many find it particularly fun and exciting to struggle with so many players on the new mechanics and gradually learn the fights together.

Whether together with friends in voice chat or with strangers through the content search – many fans love the feeling of tackling fresh content unprepared and creating fun moments and joint puzzles.

However, in the thread on Reddit, many are now expressing their concerns about whether this will be possible. In the past, it often happened that players who had the opportunity to complete the content early after the patch launch became impatient during evening runs.

They placed markers (also affectionately called Doritos) on their characters without being asked, so inexperienced players could simply follow them, or they excessively explained the mechanics in chat. Most players, however, prefer to figure out what to do on their own.

Players are therefore discussing on Reddit their fear that this will happen with the new raid as well and emphasize once again what the experience means to them:

  • six_seasons writes: “The day of the blind alliance raid meat grinder is literally my favorite time in FFXIV. I ignore all Doritos and mechanic explanations.”
  • Boyzby_ comments: “If I don’t die when I do it blind, it’s not good.”
  • itsfourinthemornin suggests: “I’m for doing the opposite of Doritos for newcomers to keep the chaos running!”
  • DefinitelyNotRin explains: “I prefer weeks 1 and 2, where people are constantly eating dirt because healing is only relevant then.”
  • AudioBob24 shares: “No, I completely agree with you. It’s more fun to learn a fight than to just play it on autopilot. The only thing that annoys me is when people leave the fight after they die, before the alliance has broken.”

How do you feel? Do you prefer to run the new content blind and fail more often, or do you like to accept the help of the impatient? Let us know in the comments! Alongside the new alliance raid, a new dungeon will also be introduced, set in one of the most beautiful areas of the game: Patch 7.3 of Final Fantasy XIV has a date; brings a new dungeon in the most beautiful area of the game.

This is an AI-powered translation. Some inaccuracies might exist.

The Bugatti Tourbillon costs 3.8 million euros and does not offer real speakers: Instead, it relies on another feature

The Bugatti Tourbillon is an expensive hypercar, but it has no real speakers. Instead, Bugatti has come up with a special trick. With this feature, the entire vehicle becomes a kind of speaker.

What kind of vehicle is it? The Bugatti Tourbillon is a hypercar from Bugatti’s third generation. The vehicle has a base price of 3.8 million euros, and with extras, it gets even more expensive. Production is limited to 250 units, and deliveries are expected to start in 2026.

The magazine Top Gear recently visited the new Croatian headquarters of Rimac, where Bugatti Rimac is developing the Tourbillon. CEO Mate Rimac showed the editorial team on YouTube some features and explained that the new Tourbillon has no speakers.

Start video
Slate Auto presents new truck with electric motor

The chassis of the Tourbillon is practically a large speaker

Why are there no speakers? Those who buy the Bugatti Tourbillon do not have to forgo a sound system, as it is still included. However, instead of using real speakers, the Tourbillon employs another feature:

Instead of conventional speakers, the Tourbillon uses piezoelectric elements that vibrate the vehicle’s carbon fiber tub. The chassis of the Tourbillon is therefore practically a large speaker.

How does the technology work? Real speakers rely on a magnet that receives an electrical signal, which in turn moves an electromagnetic coil back and forth. The problem is that these magnets are quite heavy. In a hypercar, however, every kilogram counts.

Therefore, piezoelectric elements are used: A piezoelectric speaker uses a small crystal, such as quartz, to generate vibrations. An electrical signal sent to the crystal causes a kind of diaphragm to vibrate, usually a small piece of flat metal.

In the Tourbillon, the carbon fiber chassis serves as the diaphragm, and the piezo sound transducers are designed to transmit vibrations directly into the vehicle tub. Rimac shows Top Gear the effective subwoofer of the Tourbillon, a piezo element mounted on the car’s roof. It is a tiny metal part, much smaller and lighter than a conventional speaker.

YouTuber Manny Khoshbin owns a rare Bugatti Bolide. However, he has to change the tires every 58 kilometers because they wear out so quickly. The price per set of tires: about 7,000 euros. What lies behind this can be read directly on our website MeinMMO: YouTuber has a luxury car for 4 million – But to drive it, he has to pay 7,000 euros every 58 kilometers

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. motor1.com

The new mega-hit from China has everything my RPG-loving heart desires – and that might be exactly what could hurt it in the West

Where Winds Meet has made a strong release in China and is currently one of the most successful action RPGs there. The release is also planned for the West in 2025. MeinMMO editor-in-chief Leya played the beta and sees a lot of potential exactly where the RPG has its biggest weaknesses.

Yesterday, I happened to encounter a young general who couldn’t get his troops to obey him. Through an AI chatbox, he shares his troubles with me.
A hint promises: If I help him, I can win his friendship.

Curiously, I happily type away and explain to him: “Clear case – your people are lazy.” He seems to like that. He agrees, complaining about a lack of ambition, similar to what was “known from the past.”

I counter with management jargon: Doesn’t he lead by example? Suddenly, he draws his sword – and attacks me. His troops follow.

A little later, I find myself in the midst of a bloodbath. I have no idea who just died, why they attacked me, and what they had to do with the story – or if they were even important. No news, no hints, no context. At least: a lot of experience points.

And that sums up my experience with the beta of Where Winds Meet quite well.

After character creation, there is a cinematic introduction and the adventure begins.

A game that tries to be everything at once – and manages to do a surprising amount right

You haven’t heard anything about Where Winds Meet so far? That’s okay.

Because so far, the marketing in the West has been rather poor, and chances of stumbling upon the game in Germany are limited.

Here’s an overview of what Where Winds Meet actually is – which isn’t exactly easy to explain. The game is an ambitious Wuxia action RPG set in an open world in 10th century China and offers both extensive single-player content and MMO elements, leading to a certain contrast. It has an enormous wealth of features, from detailed martial arts combat in the style of Monster Hunter or Sekiro to a complex crime system similar to GTA, and profound Wuxia mechanics. Additionally, it has a highly interactive world where many decisions can influence the story. The game is developed by Everstone Studio and published by NetEase.

Start video
Where Winds Meet 5 Minutes Gameplay Trailer

Here’s just a tiny excerpt of the features:

  • Day/night cycle and changing seasons/events
  • Combat system with parrying, dodging, counter-attacks, stagger bar, various weapons
  • Mystical Wuxia abilities like telekinesis, slow-motion effects, or acupuncture strikes
  • A large main story, but also plenty of side quests
  • Freely selectable MMORPG or action RPG controls
  • Profession system including doctor, architect, bodyguard, musician, or speaker
  • Reputation and relationships can be built with hundreds of NPCs
  • Joining guilds, unions, creating your own chat rooms, optional global chat
  • Group boss raids (5 players), repeatable coop events
  • Housing and building like in Minecraft
  • Coop-specific missions
  • Petting animals and cats that give you puzzles
  • Deep and complex progression system
  • Dungeons, world bosses, events, geese that beat you up with their whole family…

…I could go on with the list, as that’s not all the features. And I’m sure I haven’t discovered all the features yet. What usually sounds like an overly ambitious game that is too good to be true, Where Winds Meet has. And the features work well on their own.

Let’s revisit my anecdote with the AI NPC. The conversation with him was actually possible through the AI voice chat, and I’m totally amazed that it worked so seamlessly. It even had a significant impact on my gaming experience. We often talk about this kind of feature as if it were the future. In Where Winds Meet, it’s just there.

Amidst all this, the role-playing game also looks good.

Where Winds Meet Screenshot of a conversation with an NPC via AI chatbox
Later, I met another NPC with AI dialogue. With Tian Gu, I also managed to befriend her. She needed help finding the courage to leave her village and become an adventurer.

The numbers show that this mix works for players in China:

  • The PC version was released in December 2024, and the mobile version in January 2025.
  • On the Chinese iOS app store alone, the game generated over $1.4 million in revenue within the first three days with 1.6 million downloads.
  • Analysts estimate revenues in the first 12 months at around 2.4 billion Yuan (about $327 million) on mobile devices, and an additional 1.8 billion Yuan (approximately $246 million) on PC.
  • The number of players in China is estimated to be over 10 million.

Excited and overwhelmed: One experience chases the next

In the current beta for the West, I spent about ten hours – and was often fascinated, sometimes overwhelmed. My research online made me very curious, and it’s hard to grasp Where Winds Meet from descriptions alone.

Let’s start with the positives.

Primarily, Where Winds Meet is a lot of fun at the beginning. With the many details and possibilities in the Wuxia open world, there’s plenty to discover everywhere. It’s incredibly tempting to ignore the quest marker for the main story and explore the world, interacting with NPCs or even some animals.

You can interact with everything in the world and climb on anything.

Right at the beginning, I meet a bear that teaches me to throw opponents Kung Fu-style through the air.

In the first town, there’s a little girl with a barking dog. I talk to her – quest pops up: Her ball has fallen into a hole. I have to stomp through the floor, fall into a complex dungeon where I encounter a gang of criminals. After burning my way through hidden passages with fire files, I return with blood on my hands, plenty of loot, and the child’s ball.

Quest completed, on to the main quest. Or not?

In a meadow, I find a large world boss that looks intriguing. I talk to him, the fight starts. He summons small paper figures that also beat on me. No chance. The boss is over 20 levels higher than I am, and I take flight.

I flee to a quiet meadow by the river and accidentally pull out my weapon, an umbrella. Because I waved it too close to a goose, it freaks out – and chases me with an angry gaggle across a river. This is like in Zelda when you look at chickens the wrong way. Out of breath, I find a thieves’ camp, which I level to the ground and take their treasure for myself. Cool.

Following the quests and the story will also reward you with nice cutscenes that are enjoyable to follow.

In the meantime, I continue to level up, unlock systems, click through menus – but often don’t understand what I’m actually doing. The main quest? Followed, but barely understood. I keep getting lost in side activities – for instance, thinking about a white horse strutting around the town with suspicious confidence. If that’s not a hidden quest, I don’t know what is.

And that’s the point.

Between complex systems and overloaded menus: The common thread is missing

The world of Where Winds Meet is rich, lively, interactive – and that’s exactly the problem. This gameplay overload can quickly become overwhelming. Especially Western players are not accustomed to such systems. What might be a paradise for hardcore RPG fans can immediately repel many others.

In Asia, it’s not unusual for games to require a lot of grind and have overloaded UIs. Where Winds Meet even exaggerates for genre standards from Asia. There are progress systems for almost everything: exploration, world level, equipment, individual combat arts, weapon skills, skill slots, and passive bonuses. Many of these systems require certain items – like boss drops or other rare resources that you have to painstakingly acquire.

There are still two quest icons blinking, and suddenly a group in bathing suits walks past you that you can also talk to – and something is also blinking in the menu that I should take a look at.

Wherever you go: Everything is blinking, menus pop up, dialogues or mini-games start.

And the game explains very little to you. Despite a large encyclopedia that I didn’t accidentally find until hours later – buried deep in the menus.

The same applies to the payment system. The role-playing game is free but comes with gacha, battle pass, and purchasable cosmetics. Although the game is free and only sells cosmetics – even those are quirky: For example, I could buy a goose as a mount. And if you level it up five times with money, you get a whole entourage of geese along with it.

By bringing the mounts I bought in the shop to the fifth level, I now have a little goose family. With each level, there’s an additional goose.

In my research, I came across reports that Where Winds Meet has huge community interaction in China simply because players explain the systems to each other in social networks and create guides. This could, of course, be a plus for the success of a game, as it creates connection and reminds one of the early days of MMOs when no one knew how anything worked, and one helped each other.

The immersive world and the countless small and large adventures rank among the biggest strengths of Where Winds Meet. But exactly this lack of structure, this overwhelm without real assistance, could become the downfall of the game in the West.

Conclusion after the beta: A game that overwhelms – but won’t let go

Where Winds Meet is a fascinating game – overloaded, overwhelming, sometimes confusing, but also full of magic, details, and surprising moments. It has frustrated me, yes. But above all, it has continuously thrilled me. There aren’t many games where I felt the urge to simply try things because the world gives back so much. If you enjoy getting lost in game worlds, you’ll find it here.

Still: Success in the West is anything but certain. Because as charming as the chaos can be – it needs structure. And that’s missing here. In the West, we are used to different gaming experiences that offer clear structures, take us by the hand, and provide tidy, quickly understandable menus.

The success of Where Winds Meet will largely depend on how NetEase addresses three central challenges:

  • Better understandable introduction: Without a fundamental overhaul of the introduction, the game could lose many players directly. The multitude of systems needs to be better explained, and gameplay progress needs to be more clearly structured. Players need more orientation – especially in the first hours.
  • Marketing strategy: A game of this size needs to be more visible – and above all, understood. A targeted campaign that positions Where Winds Meet as what it is – an unusual, deep action RPG with an Eastern Wuxia setting – is essential.
  • Adjustment without loss of identity: The biggest challenge will be to optimize the UI, player experience, and monetization to better fit Western standards without losing the soul of the game – its Wuxia roots and cultural charm.

It should also be noted that localization in the current closed beta includes English subtitles and Chinese voice acting. At least local subtitles for the different countries would be important.

I sincerely wish Where Winds Meet that it finds its place in the West. It has the potential to do so – even if it needs to make adjustments in some areas. I recommend everyone to at least add it to their watch list, especially those looking for a highly immersive and lovingly crafted game world.

Rarely has a game made me swing so much between fascination and overwhelm – and that’s exactly what ultimately makes it so exciting.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. App2

Chef von Borderlands 4 streitet sich wochenlang mit den Fans, jetzt braucht er sie, damit Anzugträger die richtigen Entscheidungen treffen

The CEO of Borderlands 4 invites his fans to help him by engaging with a new video. This would ensure that the suit-wearers at the managerial level make the right decisions.

Who is it about? Randy Pitchford is the CEO of Gearbox Software and the mind behind the Borderlands series. However, starting in May 2025, he got into a dispute with the fans:

Despite the ongoing conflict with the fans, he is now appealing to them. He needs their help so that the decision-makers at the managerial level make the right decisions.

Here you can see the character Short as Exo-Soldier Rafa:

Start video
Borderlands 4 introduces the Exo Soldier Rafa in an animated video

Influence on the Suit-Wearers

What should the players do? The advertising campaign for Borderlands 4 is currently in full swing. New trailers, videos, and gameplay featuring the characters are repeatedly shown on social media, and these videos are what it’s all about. Instead of conventional advertising measures, the publisher 2K is focusing on elaborately animated short films about the game.

The CEO asked his followers on X.com to “share and retweet” the latest “Character Short” featuring Exo-Soldier Rafa. As a reason for the call for interactions, he stated that the numbers on the posts have a direct influence on the “suit meetings and conference rooms”.

So, anyone who prefers to see videos like the “Character Short” instead of “normal advertising” should interact to ensure that the managerial level takes notice.

Can’t the CEO decide what advertising comes out? Although Randy Pitchford is the head of Gearbox Software and thus the head of Borderlands 4, he does not have the decision-making power over advertising campaigns. The company was restructured after its founding and then sold to the Embracer Group in April 2021.

In 2024, Take-Two Interactive purchased the company for its publishing brand 2K. Therefore, the design of suitable advertising measures does not rest solely with the CEO of the subsidiary. Marketing decisions are made at the publisher 2K.

Pitchford, however, is responsible for decisions related to the game, even if he can of course voice his opinion and influence advertising. He has presumably used this to shape the current advertising campaign for Borderlands 4 with the videos we can currently see on YouTube, and it would likely benefit him if they perform well.

Borderlands 4 will differ significantly from part 3. Not only the new planet, but also the entire design philosophy has changed due to the removal of technical limitations. More about what makes part 4 better, you can find out here: “Less Border, more Lands” the CEO reveals what will fundamentally change in Borderlands 4

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. X.com

The building game on Steam plays like Anno, only you lead a Cthulhu cult, it is “Very Positive” and currently as cheap as ever

Worshippers of Cthulhu is currently on sale on Steam for less than 15 euros. Fans of Anno looking for a casual building game with an unusual setting should take a look.

What kind of game is Worshippers of Cthulhu? The building simulation by developer Crazy Goat Games reminds players of titles like Anno, Tropico, or Against the Storm, but places you in a setting inspired by H. P. Lovecraft: You are the herald of cosmic rebirth and the leader of a Cthulhu cult.

With your followers, you are to summon the ancient god himself, but to do so, you need to grow the cult and build cities from scratch. You organize your workforce, oversee production chains, and feed your followers. To do this, you announce dogmas, hold festivals, and perform dark rituals. Those who are unbelievers will be sacrificed or enslaved for the cause.

The trailer gives you a first impression of Worshippers of Cthulhu:

Start video
Worshippers of Cthulhu allows you to establish a dark cult

Human sacrifices, insane cultists, cosmic horror creatures

How good is Worshippers of Cthulhu? Even with the first demo and during Early Access, the game has been well received by many building fans. Currently, the rating display on Steam is “Very Positive,” with 85 percent positive reviews.

The low number of ratings (1,022) and players (1,131 at peak nine months ago, via steamdb.info) shows that this gem still flies under the radar of many players. MeinMMO editor Benedict Grothaus explains what makes the game appealing:

Worshippers of Cthulhu doesn’t do much differently than Anno, but it has a very own atmosphere, and that alone creates a certain fascination. Anno never managed to keep me engaged for long, even though I do enjoy city-building games. But the historical hustle always got monotonous at some point.

Human sacrifices, insane cultists, cosmic horror creatures, and the prospect of summoning a Great Old One are clearly much more attractive!

A very special treat: cultists can be “blessed.” Gameplay-wise, this means they can perform their jobs better. Practically, this works by carving runes into their backs with a knife. Bloody, but pretty cool (oh, and you can burn people for buffs).

If you find this unusual setting intriguing, you can currently snag Worshippers of Cthulhu for as low as ever. Until August 5, 2025, the game costs only 14.70 euros instead of 24.50 euros. Tentacle stories of a different kind can be found here if needed: Sorry, I exterminated you, but kissed a tentacle monster instead.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings you back 2 of the strongest attackers for 6 hours

The last Hyperbonus was announced in Pokémon GO. And it brings you back 2 really good monsters.

What is the Hyperbonus? At this year’s GO Fest, trainers who purchased a ticket had to successfully complete a certain number of hourly global challenges. The Hyperbonus events were already announced in the lead-up.

Now there are concrete details about the third and final event in the series. It will take place on Sunday, August 10, 2025, from 11:00 AM to 5:00 PM. And it brings you back 2 really strong Pokémon.

Start video
So sah das Pokémon GO Fest 2025 in Paris aus

Primal Raid Day brings back coveted Primal Pokémon

Which Pokémon are available in the event? During the event, you can find, challenge, and catch Dialga and Palkia in their primal forms in raids. You can also obtain both dragons in their shiny forms, and the chance is additionally increased. Both Pokémon are among the best attackers in Pokémon GO.

While both monsters are suitable as dragon attackers, you can additionally play primal Dialga as a steel attacker.

Do they have the adventure effects? Yes, both monsters can, if you’re lucky, also master the respective moves that you can use as adventure effects. For primal Dialga, this is the move Timespace Distortion, and for primal Palkia, it’s the Spatial Rend.

The two adventure effects are moves that you can also use outside of battles. For this, you need to use 5,000 Stardust and 5 candies of the respective Pokémon.

The Timespace Distortion of primal Dialga ensures that the effects of the items Incense, Daily Adventure Incense, Lucky Eggs, and Star Pieces are extended by 6 minutes. You can use the effect as often in a row as you like. The maximum duration of the effect is 24 hours.

If you use Spatial Rend from primal Palkia, the radius in which you can catch wild Pokémon increases for 10 minutes. This effect is also stackable up to a maximum of 24 hours.

What bonuses are there in the event? Additionally, you can look forward to the following bonuses during the event:

  • up to 5 additional free Raid Passes by spinning the photo disks at gyms
  • increased chance for the shiny variant of both monsters
  • 50% more experience points for raid battles
  • increased chance for XL Candy when you complete raids on-site (from level 31)
  • the limit for remote raids is increased to 20 (from Saturday, August 9, 2025, at 11:00 PM to Monday, August 11, 2025, at 5:00 AM)

Event Ticket: For $4.99 (about €5), you can also purchase an event ticket. Here you will receive an additional 8 Raid Passes from gyms, a guaranteed catch XL Candy for both monsters (from level 31), three times the amount of XP from raids, and double Stardust from raids.

If you purchase the ticket as a Hyper Ticket Box in the Pokémon GO web store, you will also receive a Premium Battle Pass.

Not only does the last Hyperbonus take place in August in Pokémon GO. There are countless other events and content waiting for you in the coming weeks. You will find out what they are and when they take place in our overview of all events in August 2025 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

An MMORPG that is 12 years old is currently experiencing such hype that it is getting 33 new worlds

The servers of Old School RuneScape are currently groaning under the “Gielinor Boom.” To better distribute the load caused by the numerous players, the team has now provided 18 new worlds. More are to follow.

What is known about the new worlds? The developers of Old School RuneScape have already provided 18 new worlds, of which 4 are for Germany. 15 more worlds are to follow shortly. In the official announcement on runescape.com, it says:

The Gielinor Boom continues! Thanks to all of you, the world feels more alive than ever before, and with it comes the need for even more space to roam, quest, PvM, skill, and style in player interactions.

The goal of the developers is to ensure a stable and performant gaming experience in the fantasy world of Gielinor despite the currently very high player numbers. Just over a week ago, MeinMMO reported that at times more than 200,000 players were live in Old School RuneScape.

This is a remarkable number for a 12-year-old MMORPG that is based on the 2007 version of a 24-year-old MMORPG (RuneScape, of course).

Start video
Old School RuneScape – Trailer for the Steam Release

In Pursuit of the Hype

What’s behind the boom? That is a good question. One might refer to the freshly released update Varlamore: The Final Dawn, which is certainly attracting many players to the servers. However, the rising player numbers could already be observed before the release of the content pack.

Also noteworthy: Although Old School RuneScape (like RuneScape as well) is part of the core 10 MMORPGs with the best ratings on Steam, the newly added reviews have rarely rated it better than “Mixed” throughout the year – currently, only 69 percent of the 230 reviews from the past 30 days are positive.

What stands out when looking at the reviews:

  • Diverse critical reviews come from players who have already spent hundreds of hours in Old School RuneScape. Sometimes they criticize the monetization, sometimes unjustified bans, the high grind factor (which is still often praised), or technical issues.
  • Especially the increased price for membership annoys many fans who actually love the game. The management style of the new CEO is also receiving criticism.
  • Old School RuneScape receives a lot of praise for its active community, the plethora of content, the significant improvements the game has received over the years, and the nostalgic yet still very engaging gaming experience.

Ultimately, it can be stated: Most of the criticism does not actually concern the gaming experience itself, but rather the surrounding factors of monetization, technology, management, and account security. The game itself also excites many of the critics (or has drawn them to the servers for hundreds of hours).

Perhaps the current boom can be explained when looking at the entire genre. New MMORPGs that captivate are a rarity. Many of the current early access titles are disappointing. Exciting projects are being cancelled or postponed.

At the same time, many players long for a consistent MMORPG with an active community that will reliably be around for the next few years and in which it is worthwhile to invest time. Just such an online RPG is Old School RuneScape. Or what is your assessment? By the way, the original RuneScape is also undergoing some changes: Popular MMORPG leads story arc to an “epic conclusion” that began 24 years ago

This is an AI-powered translation. Some inaccuracies might exist.

Players of Helldivers 2 celebrate themselves as heroes after the devs had to interrupt their vacation to save their asses

The otherwise brave soldiers of Helldivers 2 found themselves faced with an insurmountable challenge recently, for which the developers had to interrupt their vacation.

What was this challenge? While the developers of Helldivers 2 were enjoying their summer vacation, the galactic war in the name of Over-Earth raged on. The guided democracy instructed its brave soldiers to eliminate a certain number of different enemy types in the absence of the developers.

While most intermediate goals of the task were quickly achieved, there was trouble regarding a part of the task. The mission to eliminate 3.75 million Leviathans (via Reddit) seemed impossible to the players. After several days, only 440,000 of them could be eliminated. But instead of resorting to stronger weapons, the soldiers turned to social media campaigns and brought the developers back from vacation.

Here you can see the new war bond “Control Group”:

Start video
Helldivers 2 shows its new war bond “Control Group”

First complain, then celebrate

What did the developers do? After players complained for days on Reddit and in the Helldivers Discord server that the mission was too difficult and enemies spawned too rarely, the developers took pity. They lowered the goal from 3.75 million to 750,000 from their vacation.

Players still found this too little and continued to complain. In the end, however, it was enough. About an hour before the deadline (via Reddit), the players managed to complete the mission at the last minute.

On social media, they now celebrate themselves as heroes, as if it were not thanks to the developers’ rescue that the goal was achieved. But the next task is already at hand.

What else do the players need to do? While the developers continue to enjoy their summer vacation, there is another general order for the Helldivers. This time, two planets must be held, and at the same time, 30 million rare samples must be collected before the mission deadline (via hd2galaxy.com). A feasible task, as no renewed social media campaign demanding nerfs has emerged so far.

That the developers had to save the players from vacation shows how connected the community is with the game’s creators. That the concerns of the players were important enough to interrupt the developers’ holidays clearly illustrates how vital the collaboration is. Until the developers are back, however, one trick should still be possible: A secret trick is said to protect you from explosions, but the Helldivers 2 community has doubts.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit
  2. Reddit

9 Places in Dungeons & Dragons You Should Definitely Avoid, Because Each One is Pure Hell

In Dungeons & Dragons there are many places where one generally prefers not to linger if it can be avoided. The Nine Hells definitely belong to that category.

What are the Nine Hells in Dungeons & Dragons? The Nine Hells are in Dungeons & Dragons the ultimate places of lawful evil and the home of intelligent and organized, manipulative devils. The realm consists of nine distinct layers, each representing a unique, torturous landscape.

From fiery plains to icy deserts to toxic swamps, each is ruled by a powerful archdevil who emphasizes a different cruel focus or sin.

Even gods fear these places. Not so much because of the direct cruelty of the devils, but due to their cunning methods and their role in the fabric of the multiverse. Through seemingly unbreakable, binding contracts, the Lords of Hell take away from the gods their most important resources: the souls and faith of mortals.

At the same time, the disciplined legions of hell are the only defense of the multiverse against the even greater, all-consuming chaos of the demons from the Abyss, putting the gods in a strategic dilemma.

Mortals usually enter the Hells through three ways: The most common is a pact with a devil, where the soul serves as payment after death. Alternatively, the souls of those who have led a life of cruelty are judged by the god Kelemvor after death and banished there. In rarer cases, mortals may also be kidnapped while alive or travel as brave adventurers into this dangerous plane.

To prepare you for what you’re getting into, we will introduce the Nine Hells to you in detail.

[toc]

Start video
Critical Role stellen ihr neues, eigenes Rollenspiel vor: Daggerheart

Avernus

  • Ruler: Zariel
  • Focus: Wrath & War

Avernus is the first layer of the Nine Hells and the physical manifestation of all-consuming wrath and endless, brutal conflict. Its ruler is Zariel, who was once an archangel (Solar) of the sun god Lathander. Due to an unauthorized attack on Avernus, in which she suffered a defeat, she also lost her heavenly status.

Asmodeus, the supreme ruler of the Nine Hells and the ninth layer Nessus, offered her dominion over Avernus due to her combativeness, which caused her predecessor Bel to be degraded. Now she leads the eternal battle in Avernus, a blood war between devils and demons that seems to have no end. Bel, in the meantime, incessantly devises plans to regain his position.

Avernus itself is a dismal, rocky wasteland ravaged by the endless battles of the blood war. The sky is a dark, smoky firmament from which fiery comets constantly rain down and create huge craters in the ground.

Rivers of blood flow through the land, their stench filling the air and ultimately merging into the River Styx. The entire plane is littered with the remnants of countless conflicts, with rusted weapons, crumbling fortresses, and mountains of bones of fallen devils and demons.

This is an AI-powered translation. Some inaccuracies might exist.

The doctor is criticized by her employer for being unprofessional because she plays on her Switch on her way to work

A young doctor is criticized by her employer for playing on her Nintendo Switch during her commute. But what is actually allowed and what is not on the way to work?

In a highly discussed post on Reddit, a young woman explains that she works as a resident doctor in a hospital. However, her employer has a problem: She plays on her Nintendo Switch during her commute to and from work. She explains:

The reason given was that as a doctor, I must maintain a certain level of professionalism even outside the hospital. It was said that patients might see me and think that I do not take my job seriously and that I am too immature.

She explains that she is uncertain about what she is allowed to do and what she is not. However, many users comment under her post: The employer should not interfere with her commute. More importantly, she should get such accusations in writing so that she has something to counter against her employer.

Start video
Nintendo showcases the Switch 2 for the first time in a trailer

Your employer does not get to decide how and in what way you come to work

Can my employer dictate what I do during my commute? No, in principle, your employer cannot interfere with what you do during your commute or how you come to work. The commute (or obligation time) is legally a special category, as it is neither working time nor leisure time. This has already been established by the Federal Labor Court (BAG, Az. 5 AZR 427/17).

Therefore, the employer has little say in what you do there and how you come to work. You only need to ensure that you can appear at the workplace on time and ready to work:

  • In principle, you are free to decide how you come to work: Whether you walk, ride a bike, drive a car, or even use public transportation. This is explained by Peter Meyer, a specialist lawyer for labor law, in a dpa statement, which is also available to Süddeutsche.
  • However, there are important exceptions: If you do not have a fixed workplace but go directly from home to the first customer and back home from the last customer, the journey to and from work is considered working time according to the Federal Labor Court’s decision (BAG, Az. 5 AZR 292/08).
  • Another exception: During on-call duty, the employee usually remains within the company or in immediate proximity and must be ready to resume work at any time. This is explained by Allrecht.de.
  • The employer cannot issue detailed behavioral guidelines for the commute as long as you arrive at the workplace on time and ready to work. This is explained by Till Bender from the legal protection department of the German Trade Union Confederation (DGB) in a conversation with the Rheinische Post.
  • There are restrictions if your behavior during the commute may impair your ability to work, such as consuming alcohol or arriving completely exhausted when you have to perform a critical operation. The employer can address this.
  • From an insurance standpoint, the direct route to work is considered protected (statutory accident insurance, via BMAS.de), but private detours or actions can compromise this protection.
  • The employer has no directive authority regarding activities during the commute because the time is not working time and there is no immediate activity for the employer.

It looks different when one endangers the company’s reputation during leisure activities, such as making racist comments on social networks or significantly impairing one’s performance through such engagements. Then sanctions up to termination can occur (via ra-pavel.de)

The cost of living has been rising sharply for many months. The Generation Z is also affected by this. For many, it goes as far as to reject job offers because they feel financially unstable enough to take on a new job up front or to be able to do so: Part of Generation Z is forced to reject jobs for one reason: They cannot afford the costs of uniforms and travel

This is an AI-powered translation. Some inaccuracies might exist.

New MMORPG features battles like in Lord of the Rings in a huge open world, but you won’t like the monetization

The new MMORPG “Project N” has released a trailer showcasing a lot of action and interesting battles. However, an announcement regarding monetization dampens the mood.

What kind of MMORPG is this? The new MMORPG, which is currently under the working title “Project N”, is still in the prototype phase. Here, an initial playable concept of the future MMORPG is being developed before it is fully realized later.

The game is being developed by PoleStar Games, known for their games Dekaron and HELLGATE: London (via X.com). Important features are said to include a 60-kilometer world and enhanced AI integration. The developers describe the project as an AAA MMORPG, thus setting a high bar for themselves.

Here you can watch the trailer:

Start video
MMORPG “Project N” shows medieval fantasy battles and a large open world in the trailer

An announcement dampens the mood

What can be expected from the MMORPG? In terms of scenario, the MMORPG throws players into a fantasy medieval setting. Battles are fought against orcs, trolls, and other evil creatures while players swing through caves on ropes to solve puzzles. The MMORPG resembles a mix of Prince of Persia with fantasy elements like those in The Lord of the Rings.

So far, however, there is no overview to show how typical MMORPG elements like classes, skills, or raids will look in the new game. This might be due to the early phase of development, as the trailer only showcases gameplay from a prototype.

What does the monetization look like? Although the MMORPG has not yet released specific plans for monetization, a blockchain and Play2Earn model is expected. According to an announcement on X.com, the developers from PoleStar Games are collaborating with “Cross Ecosystem”, which already hosts many other Play2Earn games under its banner.

What does Play2Earn mean? Play2Earn systems are characterized by allowing players to exchange items for a cryptocurrency, thus enabling them to earn real money. What initially sounds like a way for gamers to make a nice pocket money often leads to strong Pay2Win mechanics and many bots trying to make money.

For the cryptocurrency to have value, players must be willing to buy it. This, in turn, means that in-game items can be obtained indirectly for real money. How this will be implemented in “Project N” remains completely unknown, however.

With “Project N”, another new MMORPG from Asia is hitting the market. How this development will impact the future of the genre and whether we will ever see another MMORPG from the West has been discussed by MeinMMO in the GameStar Talk: MeinMMO in GameStar Talk: Do Asian MMORPGs secure the future of the genre?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PoleStarGames.com

The one-button mode is a huge success for WoW: All goals have been achieved

The feature was controversial yet a complete success. The developers of World of Warcraft are satisfied with the one-button assist.

Very few new features have been discussed so passionately and controversially before their introduction as the “one-button assist”. A setting where you can play any class in World of Warcraft using only a single button to execute the basic combat rotation. This ensures that you don’t have to read guides for hours and can be successful with a new class without really understanding it.

Start video
WoW mal so richtig ehrlich erklärt

Meanwhile, the feature has been live for several weeks, and the developers have been able to gather a lot of feedback. In an interview with PCGamer, Morgan Day, Associate Game Director of WoW, spoke about the feedback from the community.

We have received overwhelming positive feedback regarding this feature. We hear from all kinds of groups of players that they find it useful, especially the one-button assist. Some of them have said that they can enjoy the game much more when using the assist because it allows them to focus on what is right in front of them instead of the next step in the rotation.

Too strong compared to real playing?

There are also ongoing discussions about whether the assist is too strong or too weak. Although there is a penalty to the global cooldown when using the assist, many players achieve better performance than when playing traditionally. But the current results are exactly what we aimed for:

We are monitoring the performance data of the one-button assist, and it currently meets our intentions for the feature. Our plan is to keep the assist updated as we make significant changes to specializations, so it always suggests the right spells and abilities.

This first major adjustment is already set to come with Patch 11.2 Spirits of K’aresh, as there are some revisions for numerous classes, such as the Shadow Priest.

However, there are still a few issues with the assist. Because as helpful as it is, it sometimes creates a new difficulty: the uncomfortable feeling of having to press the same button repeatedly. This can relatively quickly lead to fatigue or pain.

Some people have told us that it can be quite tiring to press the same button repeatedly, and that is valuable feedback. We are looking at options for how we can improve this, but for the near future or the next patch, nothing will change.

A solution that everyone can use right now is quite simple: You can simply drag the one-button assist to multiple areas in the action bar. This allows you to vary which finger you use and which button is actually pressed.
But there is not only good news: a whole WoW team has just been laid off.

This is an AI-powered translation. Some inaccuracies might exist.

Insider reveals when the first beta of Battlefield 6 starts – but you’ll have to watch certain streamers on Twitch to be able to play

A well-known industry insider has learned when the beta tests for Battlefield 6 will start. You can receive beta access via Twitch Drop.

What kind of insider is this?

  • The information about the beta start comes from the well-informed industry insider Tom Henderson, who has excellent contacts with various development studios and publishers – especially in the shooter sector.
  • On his website Insider-Gaming, Tom Henderson has now shared new information about the upcoming beta tests for Battlefield 6 – his sources want to remain anonymous, however.
  • Tom Henderson is considered a reliable source. His leaks and insider information often turn out to be true.
Start video
Reveal-Trailer zu Battlefield 6

Beta of Battlefield 6 in August, access via Twitch Drop

How many beta tests will there be? According to Tom Henderson, there will be two beta tests for Battlefield 6: a closed beta and a few days later, an open beta.

When is the closed beta? The closed beta of Battlefield 6 is set to start on August 7, 2025, and according to Tom Henderson’s sources, will end a day later on August 8, 2025. This is the first beta you can play for Battlefield 6.

When is the open beta? The open beta starts on August 9, 2025, directly following the closed beta and will be playable until August 10, 2025.

How can you participate in the beta? On July 31, 2025, at 8:30 PM, the big multiplayer reveal for Battlefield 6 will take place. Electronic Arts will then give you a first look at the online mode of the shooter. You can watch the large-scale show on the Battlefield channels on Twitch and YouTube.

Afterward, various content creators will be able to play and livestream Battlefield 6. According to Tom Henderson, you will have the chance to receive a closed beta access as a Twitch drop during these streams.

You will also be able to participate in the closed beta by pre-ordering the game.

How to receive beta access via Twitch Drop

How do you get a Twitch drop? You typically receive Twitch drops by linking your Twitch account with the respective developer’s, publisher’s, or game’s account – in this case probably Electronic Arts/Battlefield – and then watching selected channels on Twitch. Often, you need to watch a specific channel for a set duration at a certain time.

It is already known that on July 31, some German streamers will be streaming Battlefield 6, including Repaz, ELoTRiX, Ranzratte, Lost, KubaFPS, and PietSmiet (via Threads).

While you wait for the multiplayer reveal and the start of the first beta tests, you can read everything on MeinMMO that is already known about the leaked release date and the price of the shooter: Battlefield 6: All important information about release, beta, and price

This is an AI-powered translation. Some inaccuracies might exist.

The new patch of Dune: Awakening brings no content, yet many players are still looking forward to it

The developers of Dune: Awakening have put Patch 1.1.20 on the public test server. Although there are no new contents for the endgame or other areas of the survival MMO, parts of the community are celebrating the planned changes.

What is known about Patch 1.1.20? The developers of Dune: Awakening plan to release the update on August 12, 2025. The changes are to be tested on the test server for almost 2 weeks. Highlights include:

  • Colliding ornithopters now receive a boost to separate them. This will reduce the “griefing” of carrier ornithopters by swarms of multiple ornithopters.
  • The buttons “Deposit All Blood” and “Deposit/Withdraw All Water” have been added to blood cleansers and water cisterns.
  • It is now possible to place pillars between walls.
  • A new sandbike variant and a new set of desert mechanic decorations are available at the vehicle dealer.
  • Colliding with the sandworm’s body during one of its animations now results in death or destruction of the vehicle. Sandworms in the deep desert now have a 50% chance to use the shorter breakthrough version of their animation.
  • You can now search for item names, and the categories have been rearranged to make item browsing more convenient and intuitive.
  • The Solido replicator now encodes placeable objects and decorations so you can copy your fully functional and stylish bases with all the bells and whistles.
  • Sand and spice fields in the Hagga basin have been redistributed so that the worm can reach them.
  • The range in which corpses can be looted and bled has been increased to make the experience smoother.
  • To make some items more appealing for purchase from merchants, prices have been adjusted. Spice drinks, rockets, napalm, and anti-radiation pills are now significantly cheaper, for example.

This is just the tip of the iceberg. You can find the very extensive patch notes with all planned changes on duneawakening.com.

The release trailer for Dune: Awakening:

Start video
Dune: Awakening presents new action-packed trailer for the release of the game

“This is a great step forward”

How is the community reacting to the patch notes? Shortly after the release of the patch notes, a discussion started in the subreddit of Dune: Awakening, which has already received over 170 comments within a few hours.

  • DarkLanternZBT praises on Reddit the sheer amount of changes: “This seems like an incredible amount of work. Even just skimming through, you can see big and small adjustments in almost every area of the game: new animations, quality improvements, bug fixes, reactions to griefing… it feels like a major update.”
  • Tlman22 also expresses his excitement on Reddit: “Huge thanks to Funcom for listening to a lot of the feedback […]. I’m really looking forward to testing it and experiencing it live starting in August.”
  • AlexandruC summarizes on Reddit: “This is a great step forward.”

However, some of the innovations are also being discussed. Some players do not understand that making rockets more expensive while they can be bought much cheaper from merchants is sensible. Some also complain about the adjustments to sandworm behavior, threat buildup, and the fields – all of this making it even more dangerous to farm sand and spice, which not everyone appreciates.

Some players are also throwing in other improvements they consider necessary that will probably not make it into the patch. For example, the note that cobalt paste is simply too heavy must never be missing. How do you rate the patch? Are you still playing at all? Let us know in the comments! What the next patch will not address is this problem from Dune: Awakening: You have to play, even if there is nothing to do – otherwise you lose your progress

This is an AI-powered translation. Some inaccuracies might exist.

Clair Obscur: Expedition 33 finally receives a long-overdue feature that every JRPG should have

Players have long wished for a certain feature for Clair Obscur: Expedition 33 that would make failure easier for them. With the new update, their wish has been fulfilled.

What feature is it? The current patch with version 1.4.0 brought some improvements and new features to the game. Among them is a feature that, according to developers, has long been requested by the community: the ability to repeat a battle directly after failure.

Although the feature only allows you to repeat the battle directly after a defeat, and not, as in some other games with turn-based combat, also in between, it is nonetheless a feature that fans have long yearned for and is a start.

And a feature that definitely every JRPG should have that uses turn-based combat, as it shortens loading and play times, as long as you are sure that you should be able to succeed with the current setup.

What else was in the patch? In addition to the new feature, the display for Lumina costs has been improved and an autoplay feature for dialogues has been introduced. Additionally, there are now separate audio sliders for your sound settings during exploration and in battles.

It is also no longer possible to make characters immortal when you combine certain pictograms. Additionally, Lunes icons in battle have been adjusted to improve readability and accessibility for people with color blindness.

Moreover, some performance improvements have been made and some issues have been resolved. You can read more details in the official patch notes.

Start video
Clair Obscur: Expedition 33 hinterlässt bei den Spielern eine Leere

“Battle repeat is awesome”

How is the new patch with the feature being received? On Reddit, fans are discussing the contents of the latest patch. The repeat feature is the main focus, but other content is also being well received:

  • HeavenBeyondStars writes: “Battle repeat is awesome! Now you can play as Monoco and Verso and let them kick your butt without interruptions.”
  • kw114 is excited about another feature: “Auto-play dialog, yes, that’s one of the things it should have. Great improvement.”
  • Piggstein celebrates: “As a color-blind person, I’m happy about this. From time to time, Lune spectacularly fails to do what I want her to do because I can’t differentiate half of her colors.”
  • fletchermoose432 especially praises the UI adjustment: “I don’t see enough people talking about the Lumina cost improvement. That’s so practical for strategic builds and, to be honest, makes me want to start a new game just for that reason.”

With the patch, the developers have clearly hit the nerve of the players. And according to the developers, this is just the beginning, as they want to continue working on improving and expanding Clair Obscur: Expedition 33.

Finally, the developers even met with the team behind Final Fantasy. This not only fulfilled a dream for the studio, but also resulted in something. You can read about what they experienced and what they worked on here: Chefs von Expedition 33 und Final Fantasy treffen sich – Woran arbeiten sie da?

This is an AI-powered translation. Some inaccuracies might exist.

Before the release of Battlefield 6, Electronic Arts talks about the upcoming pricing policy – were the leaks correct?

In a time when Nintendo wants 90 euros for the physical Switch-2 version of Mario Kart World, the question arises with each new blockbuster release: What does the game cost? Now the responsible parties at Electronic Arts have spoken about the prices of their upcoming launch titles.

Who said what where? Andrew Wilson, the CEO of publisher Electronic Arts, stated during a conference call on July 29, 2025, that they have no plans to charge a comparably high price for the upcoming Battlefield 6:

We currently do not intend to make changes to the pricing structure. This is because we already offer a fairly broad pricing scheme for our various products. When you look at everything from free-to-play to our premium products and deluxe editions, our goal is to cover the entire price range so that we can best serve players and provide them with the greatest value.

We will continue to look for ways to provide our players with great value over time through various pricing schemes, but no drastic changes are planned.

Andrew Wilson, CEO of Electronic Arts, via ign.com

The EA representative further explained that there will be no price adjustments until the end of the current fiscal year, which runs until March 2026. So you can expect that Madden NFL 26, EA Sports FC 26, and Battlefield 6 will be cheaper than 90 or even 80 euros.

Andrew Wilson thus contradicts a supposed leak that had declared Battlefield 6 a 70 or 80 dollar game – depending on the platform.

The well-staged reveal trailer for Battlefield 6:

Start video
Reveal-Trailer zu Battlefield 6

AAA, but cheaper (for now)

How much was Battlefield 2042? The last installment in the Battlefield series was released in November 2021 and cost just under 60 euros for the standard edition. Alternatively, players could also access the shooter through the subscription service EA Play or indulge in one of the (often significantly more expensive) other editions. A comparably colorful offering is expected from the publisher for Battlefield 6 as well.

A 60-euro Battlefield would be significantly cheaper than the new Nintendo blockbusters or a The Outer Worlds 2 from Xbox (which is supposed to cost 80 euros). We would rather not think about the potential price of GTA 6: Players fear that GTA 6 will cost 100 euros – Now the boss comments.

What else do I need to know? The new installment of Battlefield could reportedly be released on October 10, 2025, for Steam, Epic Games, PlayStation 5, and Xbox Series X|S – no official date has been announced yet.

Core pillars of the series include large multiplayer battles with destructible environments and vehicles, as well as planes and ships (even though developers occasionally like to forget that). What else you need to know can be found here: All important information about the release, beta, and price of Battlefield 6

This is an AI-powered translation. Some inaccuracies might exist.