In League of Legends it is not always about banning the strongest champion. Sometimes you ban simply because an opponent is so annoying that you don’t want to play against him. This also highlights a character that is currently banned the most.
Editorial note: In an earlier version of the article, it was stated that a Pink Ward helps against Shaco. The passage has been corrected.
Which champion is it about? The champion Shaco has been terrorizing the Summoner’s Rift since 10.10.2009. Since his release, he has been considered one of the most annoying champions in the game when you have to play against him.
This is also reflected in the current statistics. Shaco is currently banned more than any other champion, even though he is not that successful.
Start video
7 Facts about LoL that only true veterans know
Many don’t want to see Shaco in their match
What do the numbers for Shaco look like? Looking at Shaco’s ban rate based on every rank in the current patch on lolalytics.com (as of: 18:30, 14.08.2025), it currently stands at 39.58%. This means he is banned in almost 40% of all cases. Thus, he is currently the most banned champion in LoL. In second place is Mel with a ban rate of 28.15%.
Looking at his win rate, it seems a bit strange, because with 47.77% he is currently among the junglers who are not that successful.
Why is Shaco banned so often? The answer is actually quite simple: he is really annoying. His invisibility is strong for ganks, especially since Pink Wards do not help. You can also cause quite a lot of mischief in fights with his clone. Even if he doesn’t always win the match, it’s rarely fun to play against him. The community also finds this in a Reddit thread with over 500 comments and over 2000 upvotes:
throwaysaway2303 (via Reddit) wonders why the ban rate isn’t higher: Playing against Shaco is terrible, and playing with Shaco is somehow even worse. I’m surprised that his ban rate isn’t at 100%.
greendino71 (via Reddit) has nothing against Shaco but still finds him annoying: Personally, I have no problem playing against Shaco. But I’ve had enough games where my laners died in turn to Shaco, so he either gets banned or I dodge.
greenegg28 (via Reddit) finds him a terrible champion: He and a small handful of other champions are designed to make it no fun to play against them – that’s the design goal. Why would anyone want that?
GoblinMatr0n (via Reddit) sees it a bit differently. He has nothing against Shaco, reportedly wins against him all the time, even when Shaco has many kills, because players apparently cannot carry with him.
Why does Shaco have such a win rate? Shaco is strong in the early game and needs to snowball. This means he needs to get kills and other objectives early on to build on that in the mid-game and strengthen his team. If he fails to do so, he has a problem. In the late game, he dies quickly and in team fights there are significantly better assassins, such as Diana or Katarina.
Will the numbers stay the same? Even Riot has noticed the ban rate and nerfed him in the last patch, 25.16 (via leagueoflegends.com). The AD scaling of his passive and Q ability is reduced, and the cooldown of the Q ability is increased.
The remaster of Dawn of War is here and one question arises: How well has one of the best strategy games of Warhammer 40,000 held up after 21 years? MyMMO author Odysseas Grigoriadis has already tested the new Dawn of War – Definitive Edition and tries to answer this question.
When I first started the game, I was immediately overwhelmed by a feeling of nostalgia, even though I had never played the original Dawn of War before. Still, I felt transported back to my childhood just at the start screen: A main menu that is not divided into ugly boxes?! I can’t believe I get to experience something like this again.
The Dawn of War – Definitive Edition is old-fashioned, and that’s a good thing. The game has a charm and playfulness that we are no longer used to today due to the trend towards minimalist menus and a “clean” UI. Nevertheless, the game has held up quite well over the last 21 years – even if its age is apparent.
Start video
Der verbesserte Trailer zu Warhammer 40.000: Dawn of War – Definitive Edition
Dawn of War compensates for graphics with timeless gameplay
The graphics look significantly better than in the original thanks to improvements in textures, shadows, and lighting, support for resolutions up to 4K, and higher zoom levels – especially from a distance.
When you zoom in closer, you still see somewhat blurred textures. Faces not covered by a helmet also appear quite flat. While you rarely zoom in that close during regular gameplay, it becomes much more noticeable in the cutscenes of the campaigns.
From a distance, the improved models look really great! But unfortunately, only from a distance…
In terms of gameplay, you are initially greeted with a classic real-time strategy game: You build up your base, recruit troops, and demolish your enemy’s base with them. Unlike many other RTS games, however, Dawn of War does not reward you for sitting in your base too long; on the contrary, it actually punishes you for it.
This is due to the resources in the game, of which there are only two: requisition points and energy.
You gain requisition points by capturing control points distributed around the map. Energy is provided by plasma generators.
Both resources are important for recruiting and upgrading units and vehicles, as well as constructing buildings.
If you don’t capture control points quickly enough, you’ll fall behind in expanding your base and military. The same goes for plasma generators – although you build them yourself, each base can only support a limited number of them. This gameplay approach and the wide selection of factions make Dawn of War still exciting today. The latter play quite differently and have various strengths and weaknesses. You can choose from Space Marines, Orks, Eldar, Dark Eldar, Chaos, Imperial Guard, Necrons, Tau, and Adeptus Sororitas.
Who is writing here? Ody played his first strategy games before he even knew what the genre was called. He took his first steps in RTS games like Age of Empires. However, he only discovered the Warhammer universe when Total War: Warhammer was revealed.
After that, he discovered Warhammer 40,000 and played Dawn of War 2 and 3 – he could swear he also played the original (but his memory might have played a nasty trick on him). So, for him, Dawn of War is new, even if the series itself is not.
Successful entry into the dark universe of Warhammer 40,000
The main campaign of Dawn of War is still very good, both in terms of mission design and story. So far, I have played the first 6 missions of the campaign and was only truly frustrated during one mission. Sure, maybe this mission wouldn’t have been such a big deal for me if I hadn’t lost an entire Imperial army in it. Many would call it “Skill Issue,” I, however, call it “Lore-accurate gameplay.”
Speaking of lore: It isn’t thrown in your face with a shotgun but rather presented in small bites. For instance, who the Inquisitors are in the Warhammer 40,000 universe is explained when relevant – and in a way that makes sense for the characters within the world. The main campaign of Dawn of War offers a really good introduction to the world of Warhammer 40,000, especially because it doesn’t drown you in lore right away.
In this skirmish match, I faced off against the Necrons as Adeptus Sororitas. I didn’t need any prior knowledge about the two factions.
However, there is still plenty for fans of Warhammer 40,000: That this is indeed a game set in this universe is shown by many small details. In the very first cutscene of the first mission of the campaign, we see a Colonel of the Empire, the “good guys”, executing fleeing soldiers – Warhammer is indeed grimdark and there is no true good or evil (unless you are being interrogated by an Inquisitor).
The dirty Warhammer atmosphere is really well conveyed in Dawn of War. This is also due to the many memorable voice lines from characters and units.
Some notable examples that have burned into my brain:
“Beware the alien, the mutant… the traitor.”
“Innocence is not a virtue. There are only different facets of guilt.”
A dark shadow looms over the release of Dawn of War
There is a lot of positive feedback I can give about the remaster of Dawn of War. However, for me, there is a shadow over this release – and that shadow is called performance. My hardware is well above the system requirements displayed on Steam. Still, I had great difficulties getting the game to run smoothly.
At the highest graphics settings, I play the Dawn of War – Definitive Edition with V-Sync enabled at an average of 41 FPS.
In large battles with many units and effects, the game even falls below 30 FPS.
This might be because I have a pre-release version of the game. But I’m still worried that this might carry over to the final game. If that’s the case, it could make the release of an otherwise well-done remaster unnecessarily difficult.
In Battlefield 6, the new beta has added another mode that is actually considered a fan favorite. However, the implementation in the new Battlefield 6 does not sit well with many players.
What kind of mode is this? The Rush game mode is one of the most popular in the Battlefield series. The attacking team must blow up two marked locations while the defenders must decimate the attackers.
If the attackers manage to successfully blow up both locations, they capture the area and are allowed to advance further. Additionally, there are more tickets for the attackers. The defenders cannot recapture a location that has been blown up, but they may defuse the attackers’ bombs. The attackers win if they have destroyed all target locations. However, the usually popular mode is causing trouble this time.
Start video
Spieler fragen, was eigentlich aus „Niemals vorbestellen“ geworden ist, während Battlefield 6 die Charts auf Steam erobert
Disappointment instead of Highlight
What is the problem? Battlefield 6 is attracting many veterans of the series back to the game. They remember the mode from older titles and thus have a clear idea of what to expect. However, this expectation does not match the implementation in Battlefield 6.
This starts with the number of players. While Rush was played with up to 64 players in other Battlefield titles, this mode in Battlefield 6 is only played in 12 vs. 12.
The few vehicles available on the maps are also in stark contrast to the variety players expected. For them, helicopters and tanks are also part of the Rush game mode, but these appear to be very few and far between.
A major point of criticism is also the unlocked weapons. In Battlefield 6, players are supposed to later decide for themselves whether they want to play with class-specific weapons or with the weapons of all classes. Currently, the Rush mode is only available with the weapons of all classes, which causes many players to resort to the shotgun on the tight map that can take down enemies from close range with just one shot.
What do the players say about it? Players are very unhappy with the implementation of their favorite mode. On Reddit, complaint posts receive thousands of upvotes within hours. There, players write:
Opest7999 is upset on Reddit: “The same shit as in Battlefield 1 and Battlefield V. I don’t get it. The ’64 Player Rush All Maps’ servers were the most popular servers in BF3. I hope the server browser will allow that.”
taka-sugi says on Reddit: “12 vs. 12 without vehicles and open weapons, so it’s just a shotgun fest. They didn’t really want to bring this mode back. Edit: There are some vehicles depending on the map, so it’s better than I thought, but I’m still disappointed by 12v12.”
Alternative-Spot1615 is sad on Reddit: “We’re losing Damavand Peak from BF3 and the parachute … And the Rush with large maps … for this …”
Buskungen expresses his disappointment on Reddit: “What the … I was looking forward to Rush and you’re telling me it’s 12 vs. 12!!??”
For a long time, Assassin’s Creed had a character that was essentially the mascot of the video game series. After the third installment, the character was removed. The Game Director has now explained why this was done.
Who is Desmond? Desmond Miles was the central figure of Assassin’s Creed from Part 1 up to Part 3. Through his DNA memories, players explored the past of his ancestors. In Part 2, it was Ezio Auditore and in Part 3, then Connor Kenway.
Even though players spent most of their time in the past, the games also continued the story of the present with Desmond. However, in the third part, Desmond is killed and his story ends. In an interview, the Game Director of Part 3, Alex Hutchinson, discussed the reasons.
The latest installment of the series is set in Japan:
Start video
Assassin’s Creed Shadows: Der offizielle Trailer zur Open World in Japan
Too much lore leads to problems
What does Hutchinson say about Desmond? In the YouTube podcast of Convergence Games Showcase, Alex Hutchinson talked about various topics. Among them was Assassin’s Creed 3. The reason for killing Desmond was quite simple: The story was too long.
At this point, we’re asking people to remember stories from seven years ago […] to incorporate them into today’s narrative. For me, it didn’t make sense that you were in elementary school and now you are in college. […] That’s why we killed Desmond at the end.
Alex Hutchinson on the Desmond storyline (via YouTube)
The issue was: Even though the Assassin’s stories changed, the Desmond part had to build on narratives that were years old and that perhaps not everyone was familiar with. Hutchinson also mentions the original plan for the series.
According to him, each part was planned to focus on Altair (Part 1), Ezio (Part 2), Connor (Part 3), and a part in the present with Desmond. However, the series became too successful and continues to this day. With Brotherhood and Revelations, games followed shortly after Part 2 that continued Desmond’s story. There were complaints about them killing Desmond, but there was too much lore that became a burden.
The statement that only 4 parts were planned cannot officially be confirmed, but in a news article from 2009, the website vg247.com said they were told at E3 that the series was conceived as a trilogy. This was before the actual release of Part 2.
He compares it to Marvel movies, which according to him have the same problem. With so many series and movies that one must have seen for other projects, fans are lost.
A new simulation game on Steam and PS5 aims to capture genre fans with powerful equipment and large cranes. MeinMMO editor Caroline Fuller has already gotten insight into the game and recognized this goal – but still, one thought remained that she couldn’t shake off.
Which game is being discussed? It is the port simulator DOCKED by Saber Interactive, which will be released for PC, PS5, and Xbox. The exact release date is still unknown, but there is already first gameplay, of which I was able to get my own impression.
Saber Interactive showed me a walkthrough in the harbor of the single-player game, where the player, as the young Tommy, returns to his father’s family business to start working as a dockworker. But what sounds like a harmonious father-son duo with down-to-earth harbor idyll is disturbed by a fierce storm that leaves the harbor in a terrible state.
Tommy’s task, and thus the player’s, is not only to bring the harbor back to order but also to get hands-on, manage, and expand.
The harbor of the family business must withstand all storms. (Source: Saber Interactive)
The game and its description scream for a fantasy construction kit for absolute nerds who have a heart for simulation games, harbors, ships, or cranes with claw machine feeling.
I personally have little connection to all these aspects and was initially a bit overwhelmed by the wealth and terminologies of the game. But I still have to say that DOCKED makes a good impression professionally.
Due to all the thoughtful steps of the gameplay and the love for detail, it looks like one could get lost for hours between operating the various devices and managing logistics.
And also, something that stood out to me as a non-genre person was the closeness to a popular, even iconic mission from another game, which could bring more newcomers … on board.
Saber Interactive developed, in addition to the new DOCKED, Warhammer 40,000: Space Marine 2:
Start video
Der Launch-Trailer zu Space Marine 2, dem neuen Koop-Shooter in Warhammer 40k
Even newcomers to the simulator genre can enjoy themselves when celebrating a certain mission
The equipment, the harbor, and the large machines – it seemed somehow familiar to me right away, although I have had little engagement with container ports so far. And a few moments later, I recognized … some of this equipment I have, like probably enough of you, already operated myself – during the famous harbor mission in GTA 5!
Nostalgia hit me like a punch. I remember the mission where you scout the harbor as Trevor for a later heist.
Anyone who still connects good memories with this mission and the controls of the cranes and machines could replicate that feeling with DOCKED. Just with significantly more details and less tolerance for grossly negligent handling of machinery. With this realization, I was finally ready to fully dive into this new simulator.
Trevor at the harbor of Los Santos from GTA 5 (Source: Screenshot)
Between reconstruction and management, operations must not stop
DOCKED is a single-player port simulator where one tries to rebuild the destroyed harbor while operations are supposed to continue as smoothly as possible. Incoming ships must be unloaded, cargo moved and transported, and repairs carried out to work through the overall 7 milestones of the business plan.
Between story and side missions, transport and machinery, management skills are also of great importance. Contracts must be made, logistics chains must be set up and improved – the operation requires leadership.
Why this now falls into Tommy’s hands, instead of his experienced father Bill doing it, I do not know at this point. But the trust placed in you encourages you to perhaps really give your best instead of playing container bowling.
Dad Bill gives instructions while Tommy works in the STS crane. (Source: Saber Interactive)
Despite the protagonist, the machines are the main characters
DOCKED features 8 different heavy machines: the reach stacker, straddle carrier, ship-to-shore crane, terminal tractor, RMG crane, rubber tire gantry, mobile harbor crane, and hoppers.
A lot of terms that may seem overwhelming for laypeople at first. They explain themselves much better when you see them in action.
With these devices, cargo is maneuvered from ships (or sometimes from the water), positioned, and brought to the right place. The realistic size and scale, as well as the precise handling of the machines are at the forefront.
There is no simple “lift” command. Instead, you have to connect ropes, balance, and keep precise positions in order for the cargo to be moved properly.
This can become a real challenge due to the chaos and the lack of space in a destroyed harbor; even I could grasp this understanding through the presentation. In this way, the game is also supposed to remain a challenge later on: less time, more complicated cargo, more difficult routes, more stress, but also better pay.
The UI shows through different perspectives whether the crane is positioned precisely. (Source: Saber Interactive)First-person view from the ship-to-shore crane (Source: Saber Interactive)The map shows the exact construction sites of the harbor. (Source: Saber Interactive)Reach stacker (Source: Saber Interactive)
While using the machines, the UI is always focused on precision work. Sometimes there is a view from 3 different perspectives (from above, from the front, and from the side) so that a container can be grasped and placed exactly at the right spot.
Anyone who pays less attention and works like a son who really has no desire for dock work will not get far with half-hearted efforts. The built-in damage system precisely tracks how often and how strongly cargo hits obstacles, tips over, or falls. However, those who work focused will not hinder a happy father-son relationship and will let the harbor shine in its former glory.
Just because I am not an absolute harbor nerd myself and I dread management and logistics, I have to admit that I am surprised by how much detail can be packed into a simulation game like DOCKED.
The developers have placed great emphasis on a realistic and detailed representation of the huge equipment and processes of an active cargo port, which could even amaze me.
The reconstruction of the harbor, the progression system, and the underlying story, which develops parallel to the rebuilding, make DOCKED an interesting candidate for genre fans … and for those who want to become fans after GTA 5, before directly diving into GTA 6: GTA 6 – All information about the third-person shooter
This is an AI-powered translation. Some inaccuracies might exist.
Several gamers were puzzled by issues with the payment process on Steam via PayPal. One player contacted the customer service of the payment service directly, but the subsequent outcome confused him even more.
The title image is a symbolic image.
What happened to the player? Many players have noticed difficulties with their payments on Steam using PayPal – suspiciously similar difficulties. A Polish Reddit user (povi9) reports that he contacted the local customer service of the payment service directly to find out why he could not pay for his Steam purchase with PayPal.
The customer service insisted that he should contact Steam directly, as they had “pulled the plug” since Steam preferred customers to pay with credit balance. When the player informed them that Steam displays the message “PayPal is currently unavailable in your country” right before checkout, the customer service cut him off.
But that was not the end of the story. Shortly afterward, his account was suspended due to suspicion of being underage.
Start video
Why do tech billionaires like Mark Zuckerberg keep wearing the same clothes?
No Exception – Steam Issues a Statement
What happened to his account? The player explains that he filed a formal complaint due to the behavior of customer service and the random suspension of his Steam account (which, according to him, are obviously related). Later, the suspension was lifted. Whether this was in response to the complaint is unclear.
The community shares his confusion and anger over the situation:
Random_SteamUser1: “This is really fantastic customer service, folks!”
CapnClover36: “Okay Valve, it’s time to start your own bank.”
How does Steam justify the problems with PayPal? In a statement from Steam support regarding purchase issues via PayPal, Steam states:
Using PayPal on Steam is currently unavailable in my currency. Why?
At the beginning of July 2025, PayPal informed Valve that their merchant bank would cease processing all transactions related to Steam with immediate effect in certain currencies. This affects Steam purchases with PayPal in currencies other than EUR, CAD, GBP, JPY, AUD, and USD.
We hope to offer PayPal as an option for these currencies in the future, but the timeline is still uncertain. We are also currently reviewing the introduction of additional payment methods on Steam for the affected customers.
In the meantime, we ask you to use one of our other current payment methods when paying. If you cannot use any of the available options, you can use a Steam wallet code to add funds to your account.
As a result, PayPal now only supports transactions in Euros, US dollars, Canadian and Australian dollars, yen, and British pounds. The community is not pleased with this situation.
However, most players doubt that this is related to the censorship of adult games on Steam (and itch.io). This cannot be confirmed or denied; there is currently too little evidence for this.
Borderlands 4 is set to release in September 2025. Joining the fray: four new vault hunters for you to try out. One of them was recently introduced in detail by lead character designer Nick Thurston in an interview with MeinMMO.
Vex, the Siren. Rafa, the Exo-Soldier. Harlowe, the Gravitar. And Amon, the Knight of the Forge. These are the four characters we will be able to explore the new planet Kairos in Borderlands 4 starting September 12.
Each of the characters brings unique abilities and exciting backstories. In an interview with lead character designer Nick Thurston, we talked about one of the new characters and Borderlands 4 itself.
Of course, the following question had to be asked:
Who will be your personal main character among the vault hunters if you had to choose?
Nick Thurston’s answer: “I am the character designer, so they are all sort of like my children. You’re asking me to choose my favorite child. But I really have to say it’s Amon. And that’s for a variety of reasons.”
What do those reasons look like? You can read about that here in the interview – and also which thoughts went into the character design for Borderlands 4.
Start video
Borderlands 4: Amon Gameplay im Überblick
Nick Thurston from Borderlands 4 in an Interview: Amon was the opportunity to incorporate all the ideas I thought were really good that didn’t fit anywhere else.
Why is Amon a favorite?
Amon was actually the last vault hunter to be fully realized. And when you go into such a development cycle, you have a lot of leftover ideas that just couldn’t be implemented in previous versions, but you thought: this is a really good idea, but I need to fit it somewhere.
And Amon, due to his nature of being at the end of the cycle, ultimately got many of those things. So I think Amon was the opportunity to incorporate all the ideas I thought were really good that didn’t fit anywhere else. And I feel that in the end, everything came together wonderfully.
Also, Amon is 1.95 m tall, just like me. In that regard, I can also relate to him.
Amon is described as the most complex yet accessible vault hunter. In what way?
All vault hunters exist somewhat on a spectrum of complexity, style, and gameplay. I like to think of them like ice cream flavors.
When we talk about complexity with Amon, it’s really just that he is the most focused on his abilities and has the most to do in combat. He has a lot of things that require a lot from the player to really effectively fight through battles. You have to approach it tactically.
So Amon has, compared to the other vault hunters, the most abilities in terms of visual effects and things he can do. That doesn’t mean the other vault hunters aren’t good, just because he has more to do. But it’s just that he’s the one who can draw a sword and do five different things with it. He’s the one who has a variety of weapons that no other vault hunter has. While the others are usually focused in one particular direction, Amon has a whole arsenal to unleash destruction.
Thurston elaborates that Amon can do multiple things at the same time when holding down abilities while performing other actions. The other vault hunters tend to activate a skill at the push of a button and then move on to something else.
What type of player is Amon intended for?
If you love being the brutal fighter who dives right into the action, stands in the spotlight, and leaps directly into the faces of enemies, then he is just the right choice for you. No other vault hunter, with perhaps one exception, wants to jump into the heat of battle as much as he does. Amon is a character who prefers a very close and personal playstyle.
Would you recommend Amon for a first playthrough in Borderlands 4?
That really depends on what kind of player you are, I think. If you are a min-max player like me, who enjoys the essential elements of RPGs a lot, then you will find plenty of that here, and I think he is a great experience for a first playthrough.
He is not one of the easier vault hunters. If you want to just jump in and have a great time immediately, then he is good at that too, but there is definitely more going on with him.
All of our vault hunters are fantastic experiences for beginners. It really just depends on how complex you want your fights to be.
Is Amon good for co-op mode?
Amon has a range of abilities that can provoke enemies to draw attention to himself and thereby diffuse the focus and anger of enemies towards the other vault hunters.
He has a handful of abilities that can heal allies and create a kind of crowd control by freezing enemies. So in co-op, he particularly shines through his sturdiness and crowd control capabilities.
The four vault hunters work together
If you had to compare Amon to the older vault hunters from previous games, who do you think comes closest to him in terms of gameplay?
I find this to be a really tough question because the diversity of builds is so important to me and the ability to play your character in different ways.
So I think it’s almost more accurate to say that his action skills resemble characters. Scourge and Athena are, in my opinion, very similar. If you are an Athena player, you will love Scourge. If you like to play with Krieg and switch to melee mode, I think Onslaught is a great addition for you.
And if you really want some kind of elemental nuke at range, I find that Amara has a lot of similarities with the action skill “Crucible.” I think it’s like a mix of characters.
Amara from Borderlands 3
Is there a connection between Amon and Tiny Tina’s Wonderlands? Did this game inspire Amon, or are the similarities coincidental?
It’s funny that you mention that because I see a lot of people saying that Amon is basically a continuation of Wonderlands as a character, which I find quite amusing.
Wonderlands was the first time I was on the team for the player characters. So Wonderlands was kind of the place where I gained a lot of knowledge. And I saw a lot of what worked in Wonderlands and what didn’t.
And I took the things I liked best from Wonderlands and just embedded them into Amon. I think it’s always great when Borderlands mixes different genres. I think many other games take themselves very seriously and think it has to be either science fiction or fantasy. But I feel that Borderlands does something really incredible by mixing the genres and adding a bit of spice.
Amon is very technology-oriented. He is not a magical guy, but he can create all these fantastic weapons that look really impressive.
Start video
Trailer for Tiny Tina’s Wonderlands shows the wonderfully absurd world of the shooter with gameplay
What are the things you particularly liked about Wonderlands?
I think what Wonderlands did well and what was somewhat lacking in previous titles was that action skills became more relevant. I believe that in many of the earlier games there were many action skills, but they were very secondary compared to the guns.
Ultimately, we are a gun game, so the guns obviously have to come first. But I think we really pushed that forward in Wonderlands. We gave players the ability to scale the damage of action skills in a way that wasn’t possible in earlier titles. They could also scale melee damage to make it relevant.
A lot of our feedback on some vault hunters in the past was: “Yes, you are a melee character, but there aren’t many good ways to scale your melee, are there?” We take such things very seriously. And once again, as a min-maxer, I want every build to be successful in some way. So if I want to create a melee build, whether it’s Amon or someone else, I want to make sure there are opportunities across the entire skill tree so that it scales into the endgame and beyond. A lot of that philosophy was carried from Wonderlands to Borderlands 4. This way, players can ultimately live out whatever fantasy they want.
What thoughts did you have on Borderlands 4 when you started designing the characters? How did you begin to decide how the vault hunters would function this time?
At the beginning of each project, many different stakeholders come together and look at what has never been done before, what fantasies have never been realized. Therefore, there are always a plethora of ideas at the outset.
For me, as I said, it’s most important that all vault hunters feel like different ice cream flavors. Because if you know the game is only filled with chocolate, you will eventually get bored of chocolate ice cream. You want something different, right? So it was really important to me from an aesthetic and gameplay perspective to say: how does each character differ?
The common thread with Amon was all along: we wanted an unstoppable Goliath, an absolutely brutal character. We haven’t really done that since Brick in Borderlands 1. Of course, other characters in the past have been tanky too, but no one else was like this massive, two-meter tall guy who jumps into someone’s face. So we definitely wanted to ensure that one of the characters in this game continues that tradition, and Amon was the right choice for that.
Narratively, Amon is essentially a survival story. He and his parents belonged to a cult that worshiped vault monsters. Of course, that all went wrong, and the vault monster killed everyone close to him. He took that very much to heart and swore vengeance.
But just because he carries that core of rage within him doesn’t mean he has to behave that way, right? A lot of Amon’s personality stems from his time in the cult, where he was very reserved. He is a warrior-poet. He quotes almost biblically, the way he sometimes speaks. He is very cultured. He is basically a gentle giant.
What drives him is ultimately revenge, but he tries not to let that define his personality. He tries to remain a cultured, calm person.
Start video
Borderlands 4 introduces the Exo Soldier Rafa in an animated video
Let’s talk about the backstories of the characters because I find that the ones we know so far are quite dark. So, Vex has killed everyone in this shop. Rafa has a truly dark past with the suit, and now Amon is trying to take revenge for all the people he loved who were killed by the vault monster. What comes to mind first regarding Borderlands is the humor. Why did you choose these rather dark backstories?
There are many people who have a lot of opinions on this topic because I’m not the only one who thinks about such things. I’m one of many. But I believe everyone felt that Borderlands at its core… I don’t think most players remember how dark Borderlands 1 was, especially Borderlands 2. There were many very dark things, but they just weren’t in the spotlight. And I think that ultimately you need a lot of dark elements for the silly elements to really shine. You need a mix.
Borderlands has always drawn from a variety of different references. I think that applies to the story too, where you know you need darkness to have light.
I think it’s really important that while this game has a very serious overarching thread, there is definitely a lot of lightness and humor as well.
I would say a large part of the main story is among the most serious we’ve ever done, but many of the side content is among the silliest we’ve ever created.
This way, everyone gets a bit of everything. But in the end, the players who are really looking for the dark Borderlands experience they know from Borderlands 1 and 2 will find it here in the main story of Borderlands 4.
Is this a decision that stemmed from Borderlands 3, where there was some criticism of the story?
I was not involved in Borderlands 3, so I can’t really comment on that. But I know that all of us, including myself, usually pay a lot of attention to social media. We read a lot and take a lot seriously. Sometimes people feel like they’re screaming into a void. But we really do listen. And I think we are one of those companies that genuinely cares a lot about the community’s sentiment.
And what I can say is that even though I wasn’t the decision-maker in the room, I believe that fan feedback is very much appreciated here and ultimately influences many of the things we do in the future, and that our community means a lot to us.
Thank you for the interview!
This is an AI-powered translation. Some inaccuracies might exist.
In Helldivers 2, players are tired of a faction they were actually looking forward to. A new screenshot shows that more players are AFK than fighting the enemies.
Who is it about? The Illuminated had long been anticipated as the third faction in Helldivers 2. Shortly after the release, players began to speculate when the enemies would finally be integrated into the game. When they were then added by the developers as a Christmas gift, they were dispatched so quickly, that some missed the chance to even fight them.
Even during the big event when the enemies dared to launch an attack on the Over-Earth, countless members of the Illuminated could be defeated. But now, hardly anyone wants to engage with the enemies.
Start video
Spieler erhält zum Geburtstag eine Nachricht von einem Helden aus Helldivers 2
Not enough fun with the “Squids”
What is the situation in the fight against the Illuminated? The Illuminated, often referred to as “Squids” by the community, are currently very unpopular among players. In a recent post on Reddit, user xCGxChief backs this up with a screenshot showing that almost twice as many players are AFK in Helldivers 2 than are fighting the faction.
This post shows that 2.01% of players are fighting against the Illuminated, while 3.97% of players are on already liberated planets where there is nothing to do.
Why does no one like the Illuminated? An important reason is the current general order directing players to combat the Terminids. Many players simply do not like the latest enemy faction in the game for various reasons. On Reddit, some of them mention these reasons:
Screech21: “Understandable. The Squids are kind of meh right now. The Fleshmob spam has basically reached the annoyance level of the EoF Charger, and Leviathan shots need to fly even slower for you to consistently dodge them, and it’s your own fault if you die. But if we get real Squids with Outcasts, Illusionists, etc., it will probably be fun and challenging.”
Ragerist: “I hate these Fleshmobs. They are massive bullet sponges, and then there’s this constant drive-by bomber that reappears seconds after being shot. We can at least take out the towers to get rid of the bots in the air.”
San-Kyu: “When a faction basically means ‘bring weapon X or you’re going to have a tough time’, things quickly become repetitive or frustrating. The Squids are half-baked, the experience of fighting them is half-baked. That’s the experience most have with the Squids. […]”
Royal-Access4553: “I’ve said it many times, the Squids just aren’t fun.”
Three German Twitch streamers – Sascha “unsympathischTV” Hellinger, Marcel “MontanaBlack” Eris and Maik “Zarbex” – are planning a tour in France. However, some viewers are already disappointed. This is mainly due to the planned route.
What kind of tour is this? From August 16 to 17, 2025, the Twitch streamers MontanaBlack, Sascha Hellinger, and Zarbex are planning a scooter tour in France. In 2 days, they want to cover the distance from Nice to Port Grimaud. That’s a total of 110 km.
The Twitch streamers will not be riding e-scooters, as Trymacs once did on a tour with his colleagues, but rather with motor scooters. The whole event is sponsored by GÖNRGY, MontanaBlack’s beverage brand.
However, some voices in the community have now been raised and expressed criticism.
Select a MMO video…
“It always has to be more”
What is being criticized? The route from Nice to Port Grimaud is a total of 110 km long, which can be covered in about 3 hours. There are two stages of 90 minutes driving time each and one break including overnight stay planned.
However, some people from the community find this too little, and the 2 days seem like too much time. Some comments under a TikTok about the issue complain precisely about this:
HenryHenings writes: “You can do that in one day by bike…”
Deanzen says: “2 times 90 minutes? People commute longer than that some days.”
How does Sascha Hellinger react to this? In his podcast Offline + Ehrlich, Sascha Hellinger talks with his podcast colleagues Trymacs and Varion about the topic. At first, the Twitch streamer seems surprised by the criticism from the community when Varion and Trymacs tell him about it.
Then he finds clear words for it: “It has to be dramatic, always more. Isn’t it enough to be somewhere and do a tour together? Does it have to be this kick of ‘Oh God, we have to hope we make it. It’s a livestream, you drive from A to B. Since when is it ‘Yo, the route is too short’? If it’s only about the route for you, then don’t watch the stream. It’s about being elsewhere, being live, and taking the people with you. Since when does it have to be like this? (…) What comes next?” (Source: Spotify from minute 42:30).
Trymacs can also agree with this argument. His previous canoe tour on the Elbe lasted a total of 7 days. At times, the Twitch streamers paddled for hours on end, during which not much happened. So if a tour is longer and more elaborate, it can become boring for the viewers in some sections.
EA has just introduced the 12 new Icon cards for the FC 26 featured legends that have made it into the game.
What are Icons in EA Sports FC 26? The Icon cards are special cards for legends of past days. They not only come with very good stats but also bring the advantage of strong chemistry links for your teams in Ultimate Team.
For EA Sports FC 26, twelve new Icons were presented on August 14, 2025, which will make their way into the game with the release in September. From a German perspective, there is reason to rejoice, as there are 3 new additions for FC 26.
Deep Dive trailer on gameplay shows 2 different gameplays and numerous adjustments
Ibrahimovic and 3 German legends finally in FC 26
These are the new Icons for FC 26: EA published the list of new Icon cards for FC 26. Leading this list is the Swedish legend Zlatan Ibrahimovic (92), who is also featured on the cover of the Ultimate Edition. But Barca legend Iniesta also receives a rating of 92 and promises to be a really strong card.
From a German perspective, it is particularly interesting that there are the most new Icon cards here. So Toni Kroos (90), Oliver Kahn (91), and former national player Steffi Jones (89) join FC 26.
Especially for the German goalkeeper titan, this is a return that has been a long time coming. Kahn was exclusively available in Konami’s PES series for many years. His return is likely to be a reason for joy for many FC fans.
You can see all the new Icon cards in EA Sports FC 26 here:
ST: Ibrahimovic (92)
CM: Iniesta (92)
ST: Morgan (91)
GK: Kahn (91)
CM: Kroos (90)
CM: Seger (90)
ST: Totti (89)
LB: Marcelo (89)
CB: Chiellini (89)
CB: Jones (89)
ST: Cha (88)
CAM: Sissi (88)
What do you think about the new Icons? Do you think the selection is good, or is there a specific legend you’re missing? Let us know in the comments. You won’t have to wait long for the 12 new legends. Starting next month, on September 26, it begins. In Early Access, even 7 days earlier. Which edition is worth it for you, you can find out here: EA FC 26 pre-order: Price, editions and overview of pre-order bonuses
This is an AI-powered translation. Some inaccuracies might exist.
A game master organizes rounds of Dungeons & Dragons for children. When one of his guests reacts noticeably, he becomes alert and tells his mother about his observations.
What did the game master notice? As the user Llewellian recounts in his thread on Reddit, one day a child came to the youth center where he occasionally organizes DnD rounds for children and teenagers. He asked if he could join, and Llewellian told him it was no problem and he could take the yellow guest dice from the bag for that.
But instead of the yellow ones, the boy took transparent dice. The game master thought nothing of it at first. However, when the children later had to mark their way on a map with a yellow marker, the boy said, “The pen must be broken, no color is coming out.” The other children reacted with confusion, and Llewellian requested a short break.
He used that time to show the boy various dice and ask him about the colors. For some, the answers did not match the actual color, but the game master only replied, “Oh, ok,” and let the boy initially believe that he was right.
For the rest of the round, he provided a green marker, and it was no longer a topic. When the mother picked the boy up, he told her about his observations and mentioned that she might want to take her son to the doctor. The mother thanked him, stating that nothing of that sort had been noticed so far.
The next time the boy came to the youth center, he told Llewellian that the doctor had found out that he had a yellow-blue weakness and that his mother had therefore bought him dark red, personal dice. And from then on, Llewellian had a bag with pens in various colors.
Start video
Dungeons & Dragons: Honor Among Thieves – Second Official Trailer for the Movie
“You are a great DM and an amazing person.”
How is this received by the community? On Reddit, the thread has now received over 10,000 upvotes and 400 comments (as of August 14, 2025, 11:30 AM).
In the comments, there are several users who can relate to the boy’s feelings because they have similar limitations and wished there had been someone who would have sensitively pointed it out to them. Many also note how rare the boy’s condition, also known as Tritanopia, is.
Others simply celebrate the story behind it and how much impact this seemingly small gesture of the game master had on the child’s life:
dendroidarchitecture writes: “Two things I like about this: The discretion during the bathroom break; The quick implementation of sensible adjustments. Well done!”
Nevorrlet celebrates: “I think it’s so sweet that mother and son went out to buy new dice”
Life_Credit14 notes: “Wow! Tritanopia is rare! What a cool experience”
Muahd_Dib rejoices: “D&D makes the world a better place. In big and small ways.”
sax87ton dreams: “That is the rare thing. Makes the world look like cotton candy.”
TehProfessor96 jokes: “You successfully completed an investigation check.”
PublicCampaign5054 praises: “You are a great DM and an amazing person.”
If you suspect that you might be affected by color blindness, you can take an online preliminary test, for example at Farbsehschwaeche.de. However, these tests should not replace a visit to the doctor. So, to be sure, always prefer to go to a specialist.
The Twitch streamer Kevin “Papaplatte” Teller has faced criticism and allegations from his former editor in recent days. After both shared their perspectives, it seems they have now talked things over.
Eventually, the two worked together and agreed on a payment by profit sharing: Papaplatte received 75% of the monthly earnings, Pamabu 25%. Papaplatte had no extra work since Pamabu handled the channel completely on his own.
However, as the channel began to generate more income, Papaplatte reduced the editor’s salary by about 50%. From then on, Pamabu received a fixed salary of approximately 3,500 euros and an additional bonus of 1.5% profit share.
These issues and the lack of communication from Papaplatte were the main criticisms from Pamabu. Papaplatte addressed the allegations in his livestream and narrated the situation from his perspective: A reaction editor cannot earn over 10,000 euros a month with 12 hours of work per week.
Start video
This is how challenges for Papaplatte became a livelihood
“Now it gets talked about?”
Papaplatte and Pamabu are communicating: The Twitch streamer and his former editor seem to have talked things over. In a post on X, Pamabu states that Papaplatte contacted him on WhatsApp and apologized. They are currently working together to find a solution. What this will look like is still undecided.
In a response below, Papaplatte writes (Source: X): “Was a good conversation, should have obviously happened earlier on my part”
How is the community reacting? The comments under the post on X advise the editor to be cautious. He should not let himself be taken advantage of and seek advice from a lawyer.
In a Reddit post about the topic, the community remains skeptical despite Papaplatte’s apology:
peer202 remains distrustful of Papaplatte’s intentions (Source: Reddit): “Ah now it’s being talked about, after Kevin often mentioned in the reaction how easily Pamabu could be replaced?”
Competitive_Kale5340 writes on Reddit: “Now that the shitstorm has heated up, suddenly no more ghosting?”
OfficerMacSwag finds another point in Papaplatte’s behavior worse (Source: Reddit): “Hey, the matter is already so unimportant to me. But how Kevin commented about his employees in the stream and what kind of perspective he has on people, that really got to me.”
Other comments speculate that Papaplatte watched the YouTube video of the lawyer Christian Solmecke and now has concerns about facing legal consequences.
The new RPG Everlast: Undying Tale was recently announced. The developers fully embrace old-school charm, drawing inspiration from RuneScape and Guild Wars. The first trailer reveals what this is supposed to look like.
Update: The developers of Everlast: Undying Tale have reached out to us and clarified that the game only aims to be a homage to MMO systems and that in terms of server structure, it focuses more on friend groups rather than a true MMORPG feeling. We have adjusted the article accordingly.
What kind of role-playing game is it? Everlast: Undying Tale is a new RPG by indie developer InSpades. The game has been in development since 2024 and is set to be released in the second quarter of 2026 on Steam.
The developers make no secret of their inspiration. In a press release, they state that they have legendary titles Old School RuneScape and Guild Wars as role models and want to bring the best elements from them into the modern era.
Here you can see the trailer:
Start video
Everlast: Undying Tale shows in the teaser trailer how an old-school MMORPG could look today
As in Old School RuneScape, you are expected to pursue professions, craft items yourself, and engage in tactical battles against enemies. While the genre classics serve as models, they are not meant to limit Everlast: Undying Tale, which will also include its own innovative skills, such as performing occult rituals and exploring secrets in the world to enhance the gameplay experience.
When it comes to combat, the new RPG features an action combat system that will provide you with a variety of skills, and you cannot simply defeat enemies with the push of a button. Dodging, parrying, and blocking will play an important role in battles, while you can choose to fight as a melee or ranged combatant, or with magical attacks.
What does multiplayer look like? While the new RPG fully relies on quests, you should be able to play both alone and with friends or on a public server. There should also be a simple base building mechanic. Players should be able to consciously choose to play with others or to remain solo.
The number of players that can play together is expected to be “almost limitless,” the developers state in their description on Steam. However, how the system works regarding single and multiplayer is still unclear. The developers have confirmed in an email to MeinMMO that their game wants to orient itself more around Valheim regarding server structure and focuses on friend groups.
Battlefield 6 introduces a new feature for the beta, so you won’t have to play maps and modes you don’t want – but the server browser is not it.
What is a server browser?
A server browser lists all running servers.
Players can choose a server that matches their preferences, such as using filter options for maps, ping, and modes.
The server browser encourages the formation of communities, as players can return to the same community server and build relationships with other regular players.
In the beta of Battlefield 6, there is no server browser. EA has now announced that there is an alternative – but it is very limited and only takes over part of the server browser.
Start video
Die große Stärke von Battlefield 6 sind die Maps!
What is this alternative? In the second beta of Battlefield 6, there is a custom search feature, allowing you to search for matches that suit your interests.
There are various filter options to specify what will be considered in the search. You select the maps and modes you want to play, thus avoiding maps you are not interested in – for example, if you want to avoid Liberation Peak with its countless snipers.
The custom search is available only for modes with open weapons, meaning where it is possible to play all weapons regardless of your classes.
How is this being received by players? While the community considers it a meaningful addition to the beta, players also criticize EA for not adding the proper server browser to the beta.
The well-known content creator “Westie” commented on X.com: “Cool addition to give players more options! But instead of solving another problem caused by the lack of a server browser… why not add the server browser?” Many Battlefield players use similar wording.
The custom search is only a small alternative to the proper server browser that Battlefield 6 is set to receive at launch in October. It will be available as part of Portal and in the game’s main menu. You can find the key information regarding the launch here: Battlefield 6: All important information about release, beta, and crossplay
This is an AI-powered translation. Some inaccuracies might exist.
A touching and impressive story of an 11-year-old girl and her grandfather not only garnered attention, but also made the girl a multimillionaire. 10 years later, things are still looking up.
What motivated the girl? 11-year-old Lily Born realized that her grandfather, who was suffering from Parkinson’s disease, had trouble holding a cup and drinking from it without spilling.
That’s why she thought about how she could help him and came up with the idea to develop a cup with a special shape that would provide her grandpa with better stability.
What started as a prototype made of clay thought up by a child ultimately came to fruition when her father learned of his daughter’s plans. He then launched a crowdfunding campaign to further develop and market the prototype. They experimented with different materials, plastic and ceramic. And finally, the so-called “Kangaroo Cup” emerged, which not only eased the life of Lily’s grandfather but also helped many people with Parkinson’s.
Start video
Why do tech billionaires like Mark Zuckerberg keep wearing the same clothes?
From a child’s clay prototype to a successful business
What is Lily doing 10 years later? Lily is now 21 years old and still deeply involved in her passion in the business world. She is the CEO and head of the development department at Imagiroo, the company she founded to produce cups.
Since her story went viral years ago, she has made several appearances in various news outlets, has been recognized as “Business Insider’s Top 11-Year-Old in Tech” and was listed as one of Mochi’s “25 Game Changers Under 25.”
The Kangaroo Cup has also been featured in various exhibitions, fairs, and museums.
How does the cup function? There are now various models of the Kangaroo Cup designed to prevent spilling drinks through their shape and weight distribution.
With the 3 legs, they are supposed to provide a more stable base, so the cup doesn’t tip over easily. Additionally, they offer a larger grip area due to their wide and ergonomic shape, making them easier to hold for individuals with limited motor skills compared to a regular cup.
Quentin Tarantino loves movies, but he is also somewhat critical when it comes to evaluating the works of other directors. He finds it hard to appreciate superhero movies. However, there is a curious exception.
What does Tarantino think about superhero movies? The director and screenwriter is a walking encyclopedia when it comes to the cosmos of cinema. However, he is critical of superhero movies.
Tarantino already explained to Variety that he was a big comic fan, especially as a child and young man. He collected Marvel issues and is sure that if the current MCU movies had been released back then, he would have liked them.
Today, at 62 years old, he is much older and criticizes in another conversation with Variety that the blockbusters from Marvel, DC, and others dominate the market. Additionally, as a director of these works, one is merely a lackey of the studios – something Tarantino does not want to be.
However, there is one exception, a superhero movie that he still likes very much. For this, we need to look a few years back – to “Superman Returns”.
Start video
The Return of Superman in 2006 in the Trailer
A Critique by Tarantino
What kind of film was “Superman Returns”? Curiously, Tarantino names a superhero flick that is popular but certainly not among the absolute best. “Superman Returns” marked a return to the big screen for the hero in 2006. The last feature film prior to that was Superman 4 from 1987.
The title character was played by Brandon Routh in 2006, and it was directed by Bryan Singer. On Rotten Tomatoes, the film currently stands at 72%, placing it in the ranking at number 4, just behind the new Superman by James Gunn from 2025.
By the way, a few places behind “Superman Returns” is “Man of Steel” featuring fan-favorite Henry Cavill.
What does Tarantino say about “Superman Returns”? The director told The New York Times that he was at the film festival in Cannes in 2006 and watched many films there. “Superman Returns” was not part of the program, but it was released around the same time in theaters.
Tarantino made his own small ranking of the films he saw. He would have given the prize for best direction to Bryan Singer for his Superman film. But that’s not all:
I am a big fan of “Superman Returns”. I am currently working on a 20-page review of this film, but I am not done yet.
Quentin Tarantino
The interview was published three years after the release of “Superman Returns”, in 2009. It is unclear if Tarantino has finished his review today – unfortunately, there is nowhere to read it yet.
However, it fits Tarantino well that he engages deeply with a single film and writes down his opinion in detail.
Overnight, the indie game “Schedule 1” became a Steam hit, with many thousands of players trying to prove themselves in the drug trade. However, the game is still in beta, and many are waiting for new content. Now the time has come – the wait is over.
What have fans been waiting for? For new content, as Schedule 1 is still in beta. The simulation is still being developed before it goes into the 1.0 release, which is why key features that will make the game even more extensive are still missing.
Tyler, the sole developer behind Schedule 1 brought new features into the game with update 0.3.0, but it should not stop here. A survey of the community was to decide which features should be implemented next. The options were the cartel, a police update, or the implementation of mushrooms.
The former won with over 64% of the votes (440,000 fans voted), and now, after months of silence, Tyler has released update 0.4.0 with your new competition on the beta server so you can test it.
This is what Schedule 1 looks like if you missed it:
Start video
Schedule I shows in the trailer what the simulation of criminal life looks like
You are a thorn in the cartel’s side
What changes with update 0.4.0? The biggest change of the update is the implementation of the Benzie family. This is a drug cartel that wants to push you out of business. The cartel will only intervene when you are no longer a small player. From that point on, you will have to deal with rivalries.
You will be robbed, attacked, and sabotaged if you start a war with them. However, if you have a truce, you can even trade with them, not just with the cartel itself, but also with their customers.
But the update also brings a new weapon, haircuts, a huge villa, and many adjustments to the AI, the police, and how the unlocking of the individual areas behaves.
The power dynamics have changed due to the cartel, and you are reliant on getting on their good side first; otherwise, you will not be allowed into new areas.
What else is planned? Tyler apologized in his blog post on Steam for the delay. The update took longer than expected. Additionally, the developer is also working on an update for the Steam Deck and a version for consoles – but no release date has been set yet.
How can I test the new content? To access the new content from version 0.4.0, you need to activate the beta branch on Steam. Here’s how:
Start Steam
Navigate to your library
Hover your mouse over “Schedule 1” and right-click to activate “Properties”
Now click on the “Betas” field
Under “Beta participation,” select the beta branch
You can now download the new update and benefit from update 0.4.0
Will you challenge the cartel from Schedule 1 and show them who the real drug lord is? If you start a new game, you definitely need to get a lot of money quickly. To mix the best strains, we have put together a recipe list for you: Schedule 1: The best recipes to make a lot of money
This is an AI-powered translation. Some inaccuracies might exist.
Many spells in Baldur’s Gate 3 are much more useful than they appear at first glance. One can easily save lives.
In Baldur’s Gate 3, there is a variety of spells and abilities that deal a lot of damage. However, apart from these devastating spells, there are also many whose benefits are not immediately apparent. One of these spells is “Disguise Self”. It’s not so obvious what the actual benefit is – but the community has advice.
Start video
Eine halbe Million Leute meisterten die schwierigste Herausforderung in Baldur’s Gate 3, doch 4.600 Spieler gingen noch einen Schritt weiter
A player wanted to know: If you don’t know the exact usage of a spell, it’s also difficult to see the benefits. Therefore, the player KairosWolfPK wanted to know (on reddit):
I have been playing BG3 for a while now and honestly it seems like disguises are not that useful. Even if I want to use one, what are disguises really good for? When it comes to stealing without being discovered, stealth is more useful. And if it’s a measure when you get caught, well, I got caught and even removing my disguise didn’t help. Can someone explain what the benefit of this ability is?
The community did not disappoint and immediately created a whole list of advantages and possibilities that arose from using Disguise Self.
The Endless Possibilities of Disguise Self in Baldur’s Gate 3
How can you use the spell? Disguise Self is an extremely versatile spell. It not only has advantages in social situations but can also be useful in combat. Here are some of the possibilities offered by the spell:
You have access to the dialogue options of the corresponding races as long as you are transformed into them.
Weapons sometimes have a bonus for certain races (like Drow or Githyanki), which are also active when you use Disguise Self.
Small holes and crevices can be traversed if you transform into a member of a small race.
Most goblins are friendly or neutral towards you when you appear as a Drow.
You can use the spell “Speak with Dead” even if you have killed the victim yourself.
Many NPCs do not penalize you with a reputation loss if you steal from them in disguise (only the specific disguise suffers the loss).
If you have been banned from places, you can simply walk back in while disguised (like at the newspaper office in Baldur’s Gate).
You can free Minthara from the Towers of Moonrise if you simply disguise her as someone else.
As you can see, Disguise Self has a wealth of functions and unlocks new options in the game. Whether dialogues or the ability to save the lives of entire characters (like Minthara). A suitable disguise at the right time can lead to what seems to be a hopeless situation ending in a happy ending. Another spell that receives far too little attention is summoning water – because it is really overpowered.
This is an AI-powered translation. Some inaccuracies might exist.
Pokémon GO introduces a new Pokémon to the game. During the event “Sunny Beaches”, you can encounter the large catfish Pokémon “Heerashai” for the very first time.
What kind of Pokémon is this? Heerashai, the “Large Catfish” Pokémon, is a Water-type monster from the games Scarlet and Violet.
This fish, measuring just over 12 meters, is quite large, but essentially poses no threat. Because, if you look at the Pokédex, it turns out to be rather dim-witted.
“This Pokémon is very strong but seems to be not particularly smart. It is devoted to Nigiragi as if it were its leader,” states the Pokédex in Pokémon Violet according to PokéWiki. “While it is a glutton, hunting is not its forte. Therefore, it teams up with Nigiragi to catch prey,” the Pokédex agrees in Pokémon Scarlet.
When and how do I catch Heerashai? Heerashai appears in the event “Sunny Beaches”, which begins on Monday, August 25. It ends on Sunday, August 31. Important: As it currently stands, Heerashai can only be caught in level 3 raids. So you’ll have to battle it before you can catch it.
Can Heerashai be shiny? Indeed! The Pokémon comes directly with its shiny form in the game. This version is markedly different from the normal Heerashai and is likely an exciting target for many shiny hunters, as a post in the subreddit “TheSilphRoad” about Pokémon GO shows.
In addition, there are more contents that the new event brings.
Sunny Beaches in Pokémon GO – All contents and bonuses
What bonuses does the event bring? We summarize this for you in the list below.
Heerashai is appearing for the first time in the game – Also as shiny
You receive double XP from raids
There are field researches with event Pokémon
A free limited research grants you XP, Stardust, and event Pokémon
In the wild, the following Pokémon appear. Possible shinies are marked with an asterisk.
In addition to Heerashai, several other new Pokémon will come to the game in August. The most exciting of these is the powerful Endynalos, which you can encounter ahead of the Dyna Finale in Pokémon GO. All upcoming dates this month are summarized here for you: All events in Pokémon GO in August 2025.
This is an AI-powered translation. Some inaccuracies might exist.
The mangaka of Jujutsu Kaisen, Gege Akutami, was determined to finish his work by 2024. The creator of One Piece helped him with this. Since then, Akutami has been thinking about how he can repay the help. Now the big opportunity has come.
What kind of help was that? Gege Akutami aimed to finish the story of Jujutsu Kaisen in 2024. For this, the mangaka even sacrificed an epilogue and completed his work right in the arc he was in at the time.
But as he now recounts, he had difficulties finishing Jujutsu Kaisen by 2024. His health is said to have deteriorated drastically in the last arcs. He even had to go to the hospital for an appendectomy (seen on X.com).
But then Eiichiro Oda, the mangaka of One Piece, came to his aid:
Near the end of the publication of Jujutsu Kaisen, I became ill and found myself in a desperate situation. Oda-sensei was kind enough to introduce me to a hospital. After I fully recovered and completed the series publication, I wanted to express my gratitude, but I couldn’t think of a suitable gift. After some twists, I decided to repay through my work.
Thanks to Oda, Akutami could recover quickly and finish his manga. After that, he wanted to thank his colleague. Only now did he get the chance to do so – with his drawings.
Start video
Jujutsu Kaisen: Hidden Inventory / Premature Death – Trailer for the Anime Movie
Author of Jujutsu Kaisen thanks One Piece
How did he repay? Gege Akutami helped One Piece with his drawings. He illustrated the Five Elders in their transformed form for the One Piece trading card game. Anyone familiar with the Jujutsu Kaisen manga might even recognize that the images bear his signature style.
You can see the cards in the following Reddit post:
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
According to the post, Akutami was happy that he could draw Saint Ethanbaron V. Nusjuro. This is the bony horse on page 2 of the Reddit post, specifically the image in the upper right corner.
According to the author, the color combination had already been predetermined. He was overwhelmed, as it was refreshing to use a color scheme he himself would never have thought of. And we think the images turned out great!