In New World, data miners have found insights into the new area “Brimstone Sands”. You can expect a wild desert and all its facets.
What’s happening right now in New World: On November 10th, the PTR servers of New World opened their gates. These are public test realms where players can try out new features.
However, it seems that the PTR servers have not only attracted testing players but also data miners who have sifted through the new content.
And apparently, they have come across clues about the new area in New World: The “Desert of Brimstone Sands”.
Desert with Pyramids, Oases, and everything that belongs to it
What kind of area is this? It is a desert area that offers pretty much everything one could imagine – at least, based on the reddit post by user “TheArkship”. There you can view six images that apparently provide a first glimpse. You can find the entire gallery on reddit.
What you see is once what one would first imagine in a desert: Scorching heat-baked sandy landscapes, occasionally disturbed by a few stubborn cacti. But it doesn’t remain so barren.
In the remaining images, there is also an oasis-like city that shines lavishly with palm trees in the sun, from which huge statues emerge. Players are hoping for new houses to inhabit.
Especially impressive are the magically appearing pyramids, at whose peak another, inverted one rises high. Brimstone Sands seems to bring a whole new visual element to New World.
Not the first look at the new area: In fact, there has already been a glimpse of Brimstone Sands – even in the form of moving images. We are embedding it here:
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In the gameplay video, the more barren part of the desert is mainly visible. Among other things, there is said to be the new material “Sandstone” that you can mine with a pickaxe, as well as different types of sand for crafting.
In the New World subreddit, players are also hoping for new enemy types that fit the desert. Classics like giant scorpions or skeletons are mentioned here, among others.
However, it should be noted that it is still not officially known what contents Brimstone Sands will actually feature. We’ll have to wait until the area is officially reachable or presented.
Battlefield 2042 will be released on November 19, 2021. Some pre-orders can play in Early Access a week prior, and a mode is already available for everyone before release: Portal. And it’s really well received.
What is Portal? In Portal, you can mix content from old Battlefield games and combine them into your own modes. There are factions and soldiers available from Battlefield 2042, 1942, Bad Company 2, and Battlefield 3.
You can even use maps, weapons, and vehicles from these titles – all with rules that you come up with yourself. This allows for custom modes to be created with almost all the possibilities that developers have. In the first trailers, it was said that Portal is the mode that everyone has been waiting for.
The new trailer for Portal also excites many fans.
Portal – Already the most popular mode of Battlefield 2042
This is the reception of Portal: On Reddit, the Portal mode is currently one of the biggest topics, along with some concerns about the extremely large maps of the game. Since its availability before release, discussions about Portal have dominated the platform.
The discussions revolve around what players want to try out or have already tried. It also concerns what will be possible in the future. Very quickly, the first memes started appearing:
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Portal is also frequently a topic in the press. Many journalists’ reviews describe Portal as the best expansion in Battlefield 2042. At PCGamer.com , Portal is the “best part of Battlefield 2042, as predicted,” and VG247.com even added the subtitle “Portalfield” to their review.
What makes Portal so popular? The almost limitless possibilities excite players and experts alike. By mixing different eras of Battlefield, even established game modes can be varied.
If you want to have the German soldiers from Battlefield 1942 face off against the U.S. soldiers from 2042 in a deathmatch, you can simply adjust the rules accordingly.
Even ideas for the future are already being discussed. Some fans hope that Battlefield 1 will also be included as an available game or that more options will be customizable.
How do I create custom modes? Creation with Portal is completely done via the corresponding website. The web tool guides you through the creation of your own mode like a kind of construction kit. This is how it works:
first, you choose a game mode – like Conquest, Free-for-all, or Deathmatch
then you add as many of the 13 available maps to the rotation as you like
after that, you can adjust the rules for the mode – such as enabling Friendly Fire, increasing projectile speed or damage
you can also configure vehicles, features like lying down, or UI elements like the minimap and HUD
Portal could especially provide a certain nostalgia fix. Because innovations like specialists and missing classes mainly trouble veterans. But that’s not the only thing:
With these options, you can create PvE missions, wild deathmatches, or even smaller modes without vehicles, like those known from Call of Duty. You can also create asymmetrical modes this way. While you cannot change the maps, you can choose smaller sections from them.
Once the mode is created, you can adjust the restrictions on which team has access to which content. You can set for both teams together or separately:
from which era their soldiers, weapons, and vehicles come
which weapons, vehicles, and soldiers players have access to
which attachments the weapons can be upgraded with
A total of 77 weapons are available for Portal. However, these cannot be mixed; they are currently (still) tied to the selected era. Therefore, you cannot give a World War II soldier a modern rifle. A soldier from Bad Company 2 cannot call in Stukas either. However, if they are on the map, they can be looted.
Afterwards, you can create special rules. This gets complicated. With different loops, commands, and conditions, you can decide when exactly what should happen. This requires a bit of tinkering or experience with programming. However, this gives you even more options to customize your own modes.
This is what it looks like when you want to create rules – it can get pretty confusing.
How can I play custom modes? After creation, the modes are saved and receive a unique code. This can then be directly entered in the game to start the corresponding mode.
You can host your own modes or choose from modes provided by the developers and from open community games. In your games, you can also decide to kick players, send a message to everyone, or change maps, just like an admin.
Servers remain active as long as they host at least one player. However, if you want to edit a friend’s mode, you need the exact link from them – just the code won’t work.
Portal could especially provide a certain nostalgia fix. Because innovations like specialists and missing classes mainly trouble veterans. But that’s not the only thing:
The next patch of World of Warcraft has been revealed. We show you what’s in Patch 9.2.
As announced earlier, Blizzard presented the next Patch 9.2 at 7:00 PM. The update will be called “Eternity’s End” and comes with a pretty big name. Whether the patch can also deliver what the name promises – this preview can give a small taste.
New Area: Zereth Mortis – The new zone will be Zereth Mortis. This is the area from which “the First” originate. Here, the afterlives were created into which souls are sorted. The Jailor already has an advantage and arrives in this area before us.
Stories from WoW are to come to an end: Particularly interesting is that the developers emphasize that Patch 9.2 will conclude stories that have been told since Warcraft III. Patch 9.2 is therefore a highlight of the story of World of Warcraft and ties together many threads to allow for new stories afterwards.
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New language grants content: New in Patch 9.2 is a new language that all players can learn throughout the story. The “Cipher of the First” is spoken by the Automans and the inhabitants of Zereth Mortis. Understanding and grasping these runes gradually unlocks new content and serves as progress in Zereth Mortis.
New Raid: Mausoleum of the First – The Mausoleum of the First will be the new raid in Patch 9.2. It takes players to the place that shaped many other realms. Normal rules of physics do not apply here, making the entire place appear unrealistic and illogical in many spots. Some of the bosses are:
Anduin
Tormented Lords
A being similar to Algalon
(likely) the Jailor
Also returning are the tier sets. All classes will finally receive their own set in the new raid that is thematically aligned with the design of the class.
2 Legendary items at once: Throughout Patch 9.2, players can unlock the option account-wide to wear 2 legendary items at once. This is likely to cause quite a balance chaos for some classes.
More news around World of Warcraft can be found here:
When will the patch be released? There is no specific date for the update yet. However, if Blizzard sticks to previous release dates, the release is likely to be in about 3 months – around mid to late February.
Are you excited about the new patch? Or are you rather waiting for 10.0 and the end of Shadowlands?
This is an AI-powered translation. Some inaccuracies might exist.
The “Axe of Champions” is a damn coveted but equally rare award in Fortnite, given only to the best of the best. However, for a short time, many other players were able to enjoy this golden cosmetic.
What kind of item is this? If you encounter an opponent in Fortnite swinging the “Axe of Champions”, you can already expect an early Fortnite death.
Because the Axe of Champions is an exclusive cosmetic that only the best players of the Fortnite Champion Series receive. It goes to the winners of the respective top trios from various regions.
In total, there are seven regions, each with one trio emerging as the winner. They then receive the axe.
Furthermore, the axe acts as a sort of traveling trophy. It always goes to the current winner of the FNCS tournament, while the previous title holder must relinquish it. Therefore, only 21 players in Fortnite worldwide have access to the axe. Technically.
Fortnite casts away the Gold Axe – Collect it back quickly
Here’s the mistake: The originally exclusive trophy axe suddenly ended up in the hands of numerous players – namely, all who qualified for the upcoming “Grand Royale” tournament. While this did not completely devalue the super-rare axe, it certainly demystified it a bit.
Apparently, that was not the intention. No wonder Epic quickly reacted and collected the extra axes again. This was announced on the official “Fortnite Competitive” channel via Twitter:
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“Oops! We are withdrawing the Axe of Champions from all players who qualified for Grand Royale and returning it exclusively to this year’s FNCS season winners until Grand Royale is over.”
This process is now complete, and the Axe of Champions should be back with the players who have rightfully earned it.
Shortly before the launch of Battlefield 2042 in Early Access, the first new gameplay footage appears online. A look at the largest maps of the game excites with its dimensions – fans are nonetheless skeptical.
The first players can already play Battlefield 2042 in certain parts of the world. This has led to the first videos of content surfacing that has been little known until now.
This includes a first longer look at the map Breakthrough, which amazes many users on reddit. The Specialist Sundance, flying with her wingsuit over a gigantic snow landscape, can be seen.
For almost a minute, the character glides through the air before touching the ground again. From this bird’s-eye view, one can gather some impressions of this map:
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What map is this? The map Breakthrough is displayed. This Antarctic map is the clearly largest map in the game. According to DICE, Breakthrough is about 5.9 square kilometers large – and thus slightly larger than the battle royale map of Battlefield V.
By comparison: Verdansk, the first map of Call of Duty: Warzone, measures about 9 square kilometers.
Community is thrilled by the size, disappointed by the yawning emptiness
How did fans react? The video is making big waves in the Battlefield 2042 subreddit. Besides the enthusiasm for the impressive size of the map, there are also concerns about its emptiness.
MeinMMO has collected voices on reddit.
“Barren landscape simulator.” (TheNinjaPro on reddit)
“Can’t wait to run around for 10 minutes without action.” (Nasssi on reddit)
“It looks absolutely fantastic – until it lands and it’s a barren wasteland.” (Axolotlet on reddit)
What is the map praised for? Notably, a lot of positive comments are made about the map’s graphics. Even in negative remarks, there is much praise for the visuals. Fans are particularly impressed by the gigantic dimensions of the map – despite significant concerns about what this means for gameplay.
What is the map criticized for? However, the fewest comments on reddit are positive. The most popular posts show that the community views what has been presented quite critically.
Much criticism is directed at the map due to the yawning emptiness shown in the video. As great and impressive as the map looks: fans doubt that the massive sizes of the map can lead to entertaining action.
What do fans expect from the map now? Fans wonder how this map should be played when there seemingly exists so much empty space. The video makes it difficult to identify where the positions to be captured should be. There are too few buildings that could represent “points of interest” (via reddit).
Therefore, players believe that the map could only be fun with vehicles. Even for snipers, what is presented seems too large: It is even joked that snipers would need at least a 40x zoom scope to see enemies at all (via reddit). At release, however, there are only scopes up to 10x magnification available.
Video shows an incomplete picture
What does the video not show? Although the video shows much of the map, only a portion is visible. To the right of the character, the oil refinery, which makes up a large part of the map, can also be seen repeatedly in the video.
In the middle of a gigantic snow landscape stands a complex oil refinery.
The wingsuit is not the only way to move quickly across the map. Vehicles are available to every player. In Battlefield 2042, players can also call for these via air transport for the first time. This way, players are never completely helpless in the snow.
Whether it makes the map feel less empty when multiple players are using vehicles, the video does not tell us.
Battlefield 2042 has three major categories. One of the biggest is the Portal mode, allowing fans to create their own modes. They can also utilize weapons from three major Battlefield classes.
What is Battlefield Portal? The mode is developed by Ripple Effect Studios (formerly DICE LA). Portal is meant to be a community-driven mode, where players can access content and maps from three Battlefield classics and create their own game modes. At launch, these are:
Battlefield 3
Battlefield: Bad Company 2
Battlefield 1942
From these three titles, players can use vehicles, weapons, tools, and even factions and combine them in absurd ways. For example, you could pit soldiers from World War II against US troops from Battlefield 3.
How will the mode work? According to EA, players in Portal mode will have access to extensive tools to create custom game modes and make additional settings.
Tools will be available that could previously only be used by developers. However, you will not be able to change maps.
[toc]
All Portal Weapons from Battlefield 2042
In total, there are 22 weapons in Battlefield 2042 that are also included in Portal.
Assault Rifles
AK-24
M5A3
SFAR-M GL
AC-42
LMGs
PKP-BP
LCMG
GVT-45-70
Submachine Guns
MP9
PP-29
K30
PBX-45
DMRs
SVX
VCAR
DM7
Sniper Rifles
DXR-1
NTW-50
SWS-10
Shotguns
MCS-880
12M Auto
Pistols
MP2B
G57
M44
Revolvers
M44
All Portal Weapons from Battlefield 3
In total, there are 23 weapons from Battlefield 3 in Battlefield Portal.
Assault Rifles
AN-94
M16A3
M416
SCAR-H
G3A3
Carbines
A-91
ACW-R
Submachine Guns
AS Val
P90
PP-2000
AKS-74u
Sniper Rifles
M98B
DMRs
M39 EMR
SVD
LMGs
M240B
M60E4
Type 88 LMG
Shotguns
DAO-12
SPAS-12
Pistols
MP443
M93R
M1911
Revolvers
MP412 REX
All Portal Weapons from Battlefield Bad Company 2
In total, there are 22 weapons from Battlefield Bad Company 2 in Battlefield Portal.
Assault Rifles
AN-94
M16A2
XM8 Prototype
M416
G3
Submachine Guns
XM8 Compact
AKS-74u
Thompson
PP-2000
Sniper Rifles
GOL Sniper Magnum
M24 Sniper
DMRs
M1 Garand
LMGs
M60
Type 88 LMG
XM8 LMG
Shotguns
SPAS-12
Pistols
M1911
M93R
MP443
Revolvers
MP412 REX
Sidearms
Tracer Dart Gun
All Portal Weapons from Battlefield 1942
In total, there are 10 weapons from Battlefield 1942 in Battlefield Portal.
Assault Rifles
StG 44
Sniper Rifles
K98
K98 Sniper
No4 Sniper
DMRs
M1 Garand
LMGs
BAR 1918
Submachine Guns
MP 40
Thompson
Pistols
P38
M1911
In total, you have the choice between the weapon arsenal of four Battlefield titles, including the new Battlefield 2042.
How to participate in Early Access: The Early Access for Battlefield 2042 starts on November 12 and you can join in. To do so, you must have either pre-ordered the Gold or Ultimate Edition or be a subscriber to EA Play – this way you can play early for €1. Anyone who does not meet these requirements will have to wait until the official release.
To avoid wasting game time with the download, it may be worth downloading the game via preload in advance.
When is the official release? It starts for everyone on November 19. Then the official release for PC, Xbox Series X|S, Xbox One, PS5 and PS4.
Today, the new major expansion for Lord of the Rings Online – Fate of Gundabad is released. New content from the expansion had already gone live before, but today the majority of the new content arrives. We at MeinMMO summarize.
What is Fate of Gundabad? The new expansion for the MMORPG Lord of the Rings Online is called Fate of Gundabad and is released today. It brings many new features and is thematically focused on the dwarves.
The key new features include the following content:
The possibility to form an alliance with the Zhélruka dwarves
New story content revolving around the dwarves of Gundabad
Standing Stone Games has released a new launch trailer today to coincide with the release, focusing on the story of the addon. There, not only dwarves await you, but also dragons.
You can watch the launch video here:
Start video
Lord of the Rings Online: The next expansion is here, 14 YEARS after release! Watch the launch trailer here again
Take Back Gundabad
What is the expansion about? The fate of Gundabad literally lies in your hands. The expansion represents the climax of the story surrounding Durin’s heirs and sends you into the icy mountains of Gundabad.
This has been overrun by goblins and other creatures, and you must ensure that it falls back into the hands of the dwarves forever.
On your journey, you will face dangerous opponents such as Gorgar the Merciless and even the dragon Hrímil Frostheart, who awaits you in the final battle of Gundabad.
What new content is coming? The 5 new regions around Gundabad are filled with new PvE content, quests, instances, and raids. You can earn 98 new trait points and take down new enemies.
The new areas and instances include the Lake of Düsterting, the Citadel of Máttugard, and the Ruins of Spaltkluft. There is sure to be a lot of variety.
Additionally, there will be new quests that characters can experience somewhere between level 20 and 140.
What else is coming? The content of Fate of Gundabad is not yet complete. A reward path system, similar to the one in Guild Wars 2, is yet to come for legendary items.
We don’t know exactly what that looks like yet. However, with the new content in Gundabad, enthusiastic PvE players should have plenty to do for a while.
Prices and Editions
What editions are available? The Fate of Gundabad is available in three different versions ranging from €34.99 to €110.99. Each version comes with different benefits.
Standard Edition (€34.99):
The expansion “Fate of Gundabad”
Access to the Slayer class
An additional character slot
Standard expedition supplies
100% more XP for 5 hours
Collector’s Edition (€69.99):
All content from the Standard Edition
Enhanced expedition supplies
100% more XP for 5 hours
5x Scroll of Reputations Accelerators
Virtue XP Booster
5x Rare Crafting Components
Treasure chest with Slayer gloves
Character boost to level 130
Gundabad cosmetic
Gundabad travel mount and warhorse
Gundabad tool set
The title “Dwarf Friend”
Gundabad Ukhrâsh cosmetic companion
Ultimate Fan Bundle (€110.99):
All content from the Collector’s Edition
Ultimate expedition supplies
100% more XP for 5 hours
5x Scroll of Reputations Accelerators
5x Virtue XP Boosters
5x Rare Crafting Components
10,000 Virtue XP
Color pouch
Fated Gundabad cosmetic outfit & matching cloak
Fated Gundabad Thunderbrow & warhorse appearance
The title “Durin’s Weaponmaster”
Crystal Grim cosmetic companion
XP booster gear to level 130
Exclusive housing teleport item
Cosmetic weapon aura
What do you think of the expansion? Have you already gotten Fate of Gundabad or are you still waiting for the first reviews? Are you excited that the story of Lord of the Rings Online continues? Feel free to write it in the comments here at MeinMMO.
Just under a week after the release of Call of Duty: Vanguard the first meta loadouts and weapon setups are being established. However, a particular clip is causing a stir on Twitter: a player wins an entire match in just 39 seconds. MeinMMO tells you how this happened.
Speedruns are usually something for single-player games. But especially in a game like CoD Vanguard, which is characterized by extremely fast gameplay, even the best players in multiplayer want to set the fastest times.
The Danish YouTuber KRNG Tasty has now done this by winning an entire match for the team in record time. He only needs one life and 39 seconds.
Player Dominates Entire Server with the Shotgun
What does that look like? On Twitter, player KNRG Tasty shared a clip showing the record.
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What happened? Since Modern Warfare 2, there has been a hidden killstreak in many, but not all, “Call of Duty” games. In Modern Warfare and Black Ops Cold War, it was the atomic bomb. In CoD Vanguard, it is the V2 rocket.
If you manage to get 25 kills in a row only with weapons in Vanguard without dying, you can call in this powerful killstreak. The killstreak wins the game immediately for your entire team. This also works if you are behind.
KNRG Tasty achieved this in just 39 seconds.
The OP Weapon Setup of the Player
KNRG Tasty also shared his weapon setup on Twitter, which we don’t want to withhold from you:
What makes this loadout so strong? The Combat Shotgun is always a force in close combat. However, this loadout specifically enhances two categories: speed and ammo reserves.
With 10 rounds and many attachments that increase the player’s speed while running, reloading, and aiming, KNRG Tasty can run through the map terrifyingly fast. This fully utilizes the weapon’s potential to kill with just one shot up close.
The Community Reactions
What do players say about it? The community has reacted very divided to the video. Besides those impressed by the brutal speed of the player, there were also complaints about the weapon.
“I’m so glad I haven’t bought the new CoD yet, what the hell is this?” (@joe11x on Twitter)
The player himself expects that his setup will be nerfed soon (via Twitter).
Video Highlights the High Gameplay Pace of Vanguard
What does this say about Vanguard’s gameplay? The clip once again proves how fast Vanguard’s gameplay is and how dominant aggressive players can be. This applies to this OP loadout, but also to many others.
Even if not everyone plays at this level, and not every map is this small: CoD Vanguard rewards fast and aggressive gameplay. With a fast pace you can keep pressure on your enemies and create spectacular chaos. It’s a lot of fun, and that’s why we find CoD Vanguard really good.
What was your longest killstreak in CoD Vanguard? And what loadout did you use for that? Will you try to top your own record with this weapon setup? Feel free to leave us a comment on MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, players usually have to invest a lot of time to get enough enhancement cores and legendary shards. However, one player has now shown his effective farming method that brings a lot and also saves some time.
There are materials that are extremely important if you want to upgrade your gear. If you want to make your best weapons and armor masterpieces, you have to spend a lot. Of course, you could also fly to Spider, the black market vendor in the Tangled Shore, and trade there. But that is not always a good deal. Therefore, players are always looking for current farming methods to efficiently acquire the desired materials.
To make a legendary weapon from the lowest level to a masterpiece in Destiny 2, you need a total of:
17 enhancement cores
27 legendary shards
10,000 glimmer
Material farming takes a long time: As a classic loot shooter, collecting items is essential in Destiny 2. However, special materials, aside from glimmer, cannot simply be collected in the “Open World”. One has to either get lucky or play for a long time to build up a cushion. However, those who are just starting or haven’t invested much time in the game can quickly go broke without a buffer of materials.
This also happened to Destiny 2 YouTuber Misleading. To change this, he demonstrated two amazing methods on his YouTube channel, showing how he has solved this problem and quickly obtains many legendary shards and enhancement cores. He simply uses his ghost.
You can see how he does this here:
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This is what you need for this farming method: To replicate the YouTuber’s first method, you first need a ghost shell with at least a 5 energy level. You then insert the economic mod “Banshee’s Special” into it. This mod generates weapon telemetry data at an increased rate for all elemental weapon kills.
Additionally, you need a good energy weapon for maximum efficiency. Misleading recommends three exotics because with these weapons you can trigger a deadly chain reaction.
Once you have that together, you need to get as many kills as possible. You can most easily achieve this at the typical add-farm spots in Destiny 2. Once in the dungeon “The Shattered Throne”. There, infinite thralls spawn that you just have to eliminate. Or you can fly to the Moon and farm the “Altars of Sorrow” and the Escalation Protocol 2.0 there.
This is what you gain from it: For every kill, you receive increased weapon telemetry data. This can be turned in at the tower at the Gunsmith Banshee. If you dismantle these drops, you will always get legendary shards and occasionally enhancement cores. Through the mass, you can quickly obtain part of the material needed to turn your weapons and armor into masterpieces.
By the way, Spider may soon no longer be there to swap your destination materials:
With Vanguard Strikes, the method becomes even more effective
In the coming week, you can even earn more enhancement cores. Commander Zavala will offer double rewards for the Vanguard Nightfall Strikes. You can use this to farm even more efficiently.
This mod change is important: To collect several enhancement cores per run from a Nightfall, you again use a ghost mod. This time “Minor Core Yield (Vanguard)”. Defeating bosses in Vanguard playlist strikes or Nightfalls grants a chance for an enhancement core. For the mod, you need a ghost with at least a 4 energy level.
In the video, Misleading shows that the farming method works best in the Nightfall at the heroic difficulty level:
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Ghost mods are extremely helpful: Since Bungie has expanded the players’ ghosts along with the introduction of “Armor 2.0” gear, these have become more powerful. They have 4 mod slots, can be masterpieces, and have an energy pool.
Players can choose between four mod types: Experience mods, tracking mods, economic mods, and activity mods. Depending on what one is doing, the ghost should also be considered with a mod adjustment. Many players forget this and miss out on some helpful effects.
What do you think of the two farming methods? Are you already using the efficient ghost mods for your game to give yourself a small advantage?
This is an AI-powered translation. Some inaccuracies might exist.
“Nightmare isn’t fun and is unmanageable” is the criticism of many players in Back 4 Blood. Now the developers should show it themselves.
The Nightmare mode in Back 4 Blood is a really tough nut to crack, even for shooter veterans and long-time coop fans. In addition to nearly perfect coordination, clear communication, and a good dose of skill, it also takes luck to handle the Nightmare mode. Sometimes only exploits or “creative solutions” help to make any progress.
Now came the November patch – and it has made the problem even worse. Players are demanding: “Hey, developers – play it yourselves and show us, because we can’t manage it.”
Why is Nightmare so hard? There are a whole range of reasons. First of all, the difficulty level is simply high. Normal zombies deal 10 damage per hit and special zombies like Exploder can knock out Cleaners with a single blow if their special attack succeeds.
What is “a bit annoying” on Veteran and Recruit quickly becomes a death trap in Nightmare. Often, it takes less than 10 seconds for a completely healthy team to collectively lie dead on the ground.
One reason for this is also the extreme Corruption Cards, which are the negative “affixes” that exist in Nightmare. They can be so severe that a seemingly easy map becomes nearly impossible without a perfectly optimized deck to counter precisely that combination.
The frustration among players runs deep. Even weeks after the release, Nightmare seems too hard for even good players. So hard that some are now asking: Have the developers ever played this themselves and did they enjoy it?
The latest patch was supposed to correct the spawn of special zombies and prevent excessive amounts of these enemies from appearing. However, initial clips already show: It didn’t work. Up to 10 special zombies still spawn at short intervals.
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Developers should show how it’s done: User SmokeyAmp demands in the Back 4 Blood subreddit that the developers should just demonstrate how to play this mode. He is at the end of his abilities. The demand has received nearly 4,000 upvotes. The post even refers to another game, Dead by Daylight, where something like that helped:
They [the developers] apparently have a much better idea of how to approach the game than the thousands of players who play it every day. Let’s see why these absurd changes in the patch were well thought out.
Vote in the comments [,whether the developers should demonstrate it].
Behaviour, the creators behind Dead by Daylight, previously refused to fix a problem with the flashlight that could instantly blind, until one of the developers was eliminated in a stream by exactly that tactic. The next day the problem was fixed. Let’s see how long Turtle Rock takes to adjust the spawn of special zombies if they actually play their game on Nightmare.
There is also a lot of support for the idea in the comments. The video about Dead by Daylight that is referenced is this one:
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Many are dissatisfied and sarcastic: That Back 4 Blood has made the Nightmare mode even harder through various map nerfs and adjustments has caused backlash in the community. No-Collection-7394 wrote a post with over 1,000 upvotes on Reddit that sarcastically reflects the current state of the patch:
I see the November patch as a step in the right direction. The game was far too easy, even Nightmare didn’t offer a real challenge. But there is still a lot to do.
The first thing I want to see in the December update is a significant increase in the damage from Tallboys, Bruisers, and Crushers. For example, Bruisers should be able to kill players with one hit, even if they still have extra lives.
Then the fire rate of Stingers needs to be increased. They should fire more like a Vector. Even the Stalker isn’t a big problem, one shot every 0.25 seconds seems to me to be the right cooldown.
Waves of special zombies should be constant on every map. 10 special zombies every 30 seconds seems reasonable to me.
The health points of the bosses are now good, but you should have 2 of them appear per map, preferably simultaneously.
Finally, weapons. You nerfed melee, but forgot about firearms. I think no weapon should deal more than 10 damage.
Thanks, that’s all from me. Keep up the good work.
Will the developers respond to this? That seems rather unlikely. It’s usually an “urban legend” that developers and designers are particularly good in their own game, as some people in the subreddit point out. Developers typically don’t have the time to engage with the game as intensively as players do.
Even though the demand may not be entirely serious, it does highlight how frustrated many players currently are with the Nightmare mode.
Have you mastered Nightmare in Back 4 Blood? Or do you also have no chance in this mode?
This is an AI-powered translation. Some inaccuracies might exist.
Genre: First-Person Shooter | Developer: Sledgehammer Games | Platform: PC (Battle.net), PS4, PS5, Xbox One, Xbox Series S|X | Release: November 5, 2021
With our “Find Your Next Game” format, we want to introduce you to new and older games over a period of 2 weeks that we enjoy and that you might like. This also applies to the new Call of Duty: Vanguard, which you shouldn’t dismiss just because of its setting.
What is the problem with the setting of Call of Duty: Vanguard? Old, boring, overused – these are common buzzwords associated with the setting in World War II. For Call of Duty, it makes sense to regularly return to the original setting of the series – at least many players see it differently this year.
However, if you can get a bit into the multiplayer mode of the CoD series, you shouldn’t dismiss Vanguard too quickly. As part of our “Find Your Next Game” campaign, we want to show you why Vanguard is a top CoD and can be worth it for every shooter fan:
What is Vanguard for a Call of Duty? The new CoD does not only go back to old paths regarding the setting. While there is no jetpack gameplay, the pace of the matches is very high and good movement is rewarded. Vanguard features an upgraded graphics engine from CoD MW, the CoD from 2019, and plays very similarly.
However, the multiplayer maps are designed much clearer and more open. Vanguard relies on the tried and tested 3-lane system, providing a structured layout for most maps at launch. For example, there is the chaos map “The House”, which completely lacks additional levels and offers no verticality. As you move across the map, you fire left and right from all sides and almost certainly hit an enemy who is trying to do the same.
The high pace and clear designs of the maps result in camper gameplay being less advantageous. Aggressive and tactical approaches are rewarded – those who sit in the corner and wait rarely get kills, and instead usually get shot.
If you are a fan of CoD MW but found the camping – especially at launch – one of the biggest problems of Modern Warfare 2019, then Vanguard might be the CoD you’ve been waiting for.
Start video
Everything you need to know about the new Call of Duty: Vanguard – in 2 minutes
If we exclude the setting, Vanguard is very strong
What does Vanguard do well? The multiplayer of the latest CoD offers the usual high quality in terms of graphics and gunplay, straightforward action with a lot of speed, plenty of content, and relies on established concepts for maps and modes:
Top graphics and gunplay
Although the graphical quality in multiplayer does not match that of the single-player campaign, the PvP matches are visually stunning as well. The typical high budget of a CoD gives you a stable multiplayer mode with great visuals – you can find details everywhere, even the smallest link of a tank track is distinctly visible, and the weapon and character models are brimming with additional elements to admire.
Additionally, there is the strong CoD gunplay that equips each weapon with its own feel, even though the recoil is very low. You feel the weapon with every bullet that flies from your barrel towards the enemy, and upon hitting, you receive visual and auditory feedback to emphasize the sense of strength.
While Vanguard is not entirely free of bugs after launch, the technology and gameplay feel are right and allow you to immerse yourself in a fast-paced weapons spectacle.
Everywhere you can discover small details.
Weather effects create atmosphere.
Almost every scene appears engaging.
And from a window wall in the kitchen …
… you can turn into a shooting gallery with a few bullets.
High Action Factor
In terms of gameplay, Vanguard emphasizes its claim to be one of the fastest current shooters on the market. The time-to-kill is significantly lower compared to its predecessor Cold War.
This helps players who prefer to take it a bit easier, as they have to land fewer hits. On the other hand, players with higher demands will also find satisfaction, as quick reflexes and good movement are required. Aggressive gameplay is more supported than in recent years, which thwarts chronic campers.
Moreover, the launch maps for the 6v6 modes are almost all very open, with clear paths. This means that you rarely wander around the map for a long time without encountering an opponent.
A new feature in Vanguard even allows you to choose how many players you want to approach the match with. This is called “Combat Pacing” and allows up to 48 players in a normal CoD mode on large maps. This way, you can turn almost any map into a Shipment or Nuketown experience, and every match becomes a ruthless test of your will.
Lots of Content
At launch, Vanguard loads up on content in multiplayer compared to its dripping predecessors. 16 key 6v6 maps are available after release, and with the popular map Shipment, new content arrives on November 17.
Black Ops Cold War launched with only 8 standard maps, and Modern Warfare had only 6. Compared to the last two years, there is much more content available for standard modes, even though a major mode like “Ground War” or “Combined Arms” is missing.
The layout of most maps at launch is based on the 3-lane system. This usually means that there are different paths across the map that offer opportunities for all play styles to express themselves. The simplest example is the small map “The House”:
One of the paths on the edge offers plenty of cover and smaller rooms for close combatants
The center is completely open and provides long sightlines for long-range fighters
The other path opposite the close combat lane offers larger rooms and areas for medium combat distances
With Vanguard, this concept has been fully implemented again, creating a clear structure and leading to fun battles.
At launch, you’ll also find classic game modes like Search & Destroy, Domination, or Team Deathmatch. Here, Vanguard remains rather conservative after release and introduces only one new mode for the 6v6 battles – a variation of the game mode “Hardpoint” with a capture point that moves throughout the match.
However, Vanguard hasn’t forgotten the fans of small fire-fight battles. In “Champions Hill,” you can fight as a duo or trio against 7 other teams until all lives are exhausted and it all comes down to the finale.
Completely not relying on innovations, Vanguard has also included leveling for your operators, a new anti-cheat system is being established, and killstreaks are back in the game. You can find more about the innovations here:
What issues are there after launch in multiplayer? However, the multiplayer is not without its errors. Although most matches run smoothly, there are occasional connection drops in the first week after release. One or another mechanic still has a quirk – the first update with bug fixes has since been rolled out.
Also, the spawns are not always optimal. Especially when Combat Pacing throws several dozen players onto the map, the spawn points tend to mess up. Additionally, Combat Pacing itself has received a little criticism, as it can lead to matches that you actually don’t want to play. The spawns are a high priority for the developers – but there have been no announcements regarding issues with Combat Pacing so far.
Some challenges for weapon camos are also not quite on point, and the camos themselves look somewhat cheap. Whether anything will be done here remains unknown for now.
Grinding for hours for one of the worst diamond skins.
What about the other game modes? The highlight of Vanguard is definitely the multiplayer – the campaign and zombie mode offer few surprises and are even considered worse than last year with Cold War.
The solo campaign provides the expected action and also variety, but is filled with flat clichés and is only over after 4 to 6 hours. You can read more about the campaign here:
A complete test by the colleagues at GamePro (via gamepro.de)
There’s not much good to say about the zombie mode after release either. The first zombie experience “The Beginning” attempts a new match flow and comes without any major Easter egg to explore.
Currently, the mode is a very repetitive completion of the same missions, and only after 15 or 16 rounds does the difficulty level increase. However, even then, it’s just mindless shooting at the 3 different types of zombies without much replay value.
What’s next for Vanguard? The live seasons system from past years continues with CoD 2021. Every few weeks, Vanguard will deliver an update with new content such as fresh maps, cosmetics, and modes. Additionally, small playlist updates highlighting certain modes and maps will come every few days.
The Battle Pass is also back in the game, and in each season, you can secure plenty of cosmetics in exchange for 1,000 CoD points (about €10) and playtime. However, gameplay-relevant content is always free, and the Battle Pass offers a few free unlocks as well.
Currently, it’s quite possible that Vanguard will offer more than 40 6v6 maps by the end of its life cycle. However, with the release of the next CoD in 2022, Vanguard will effectively come to an end – the focus will then shift completely to the new Call of Duty.
During the live season, Vanguard will increasingly merge with the Battle Royale Warzone. The two shooters share content, events, and all Vanguard weapons will also come to Warzone. Even the polished graphics engine will take over the battle royale, and if you are warmed up in Vanguard, you can start directly in Warzone.
The highlight of this “merger” is the new map “Caldera,” which will be introduced with the start of the first season on December 2. You can take a first look at the map here:
Start video
Everything you need to know about the new map “Caldera” from CoD Warzone – In the video
Strengths and Weaknesses of CoD: Vanguard
Pro
Fast multiplayer with fluid movement
Gameplay design makes it hard for campers
Strong graphics even in PvP
Lots of multiplayer content at launch
Established concepts reimagined
Warzone players feel right at home
1 year full of free content
Combat pacing increases player count
Contra
Shallow campaign
Zombie mode at launch lacks replay value
Spawns in multiplayer still not fully developed
Small, annoying bugs in multiplayer
After a year, no new content
Many improvements, but few innovations
How great a fast CoD can be without campers
The “Call of Duty” series has held a steady place on my hard drive for many years, and although I haven’t always agreed with the gameplay decisions, I’m very pleased with the current development.
The setting has never been important to me. My focus has always been on the playability and the feeling when I slide across the map at full speed and shoot wildly around me. And it is precisely here that Vanguard has convinced me.
If you detach yourselves from the setting and just want to experience a good CoD with few campers and lots of action, then I advise you: Try Vanguard, even if the setting feels outdated and out of fashion.
Because while you hunt down your enemies across the map with killstreak tunnel vision and fire several magazines through your barrel, you don’t care if the weapon comes from the 1940s or the 2040s – it’s just fun. And the outlook for a year full of new content rounds off my good overall impression, despite minor flaws.
Maik Schneider Freelance Author at MeinMMO
This is an AI-powered translation. Some inaccuracies might exist.
Throughout November, it’s time for Find Your Next Game! Here you can see how our livestream program looks with a lot of exclusive gameplay.
What is FYNG? With Find Your Next Game we from MeinMMO want to bring you closer to new games together with our colleagues from GameStar and GamePro. During our expo, there will be game presentations, new preview videos, analyses of publisher reveals, livestreams, and more over several weeks.
There will also be cool streams on our streaming channels at MAX (Monsters and Explosions) and on GameStar’s YouTube, where we will talk about the latest events in gaming and of course video games. You can expect a lot of exclusive gameplay footage.
Main Info Overview
How long does FYNG: Expo run? From November 10 to November 28
When will it be streamed? You can find the streams every Wednesday and Thursday from 4:00 PM to 10:00 PM
This also exists: In addition, we have a live podcast with our podcast team and guests on a current topic once a week. In the first week, it’s about “10 Years of Skyrim – The Open World that Changed Everything.”
In this article, you will find our daily updated program schedule for the livestream as well as new game presentations and analyses from our editorial teams linked.
Games we are talking about this week
Today, on November 17, we have the following program points for you:
4:00 PM: Warm-Up
4:15 PM: Your topics in the talk
4:30 PM: Weird West
5:00 PM: Babylon’s Fall
5:30 PM: Outriders Update
6:00 PM: Lost Ark
6:30 PM: Total War: Warhammer 3 Gameplay
7:00 PM: Your topics in the talk
7:25 PM: Community Game of the Year
7:45 PM: Sherlock Holmes: Chapter One
8:00 PM: One Year of Next-Gen: PS5 and Xbox Series X
9:00 PM: GTA: The Trilogy Stream
Of course, there will again be talk rounds and exciting guests this time: developers and well-known streamers. Tune in and discuss with us about the latest events in gaming, announcements, reveals, and your own topics from the community.
All info and the articles published so far about FYNG can be found in our large info hub:
More and more well-known WoW faces are switching to the MMORPG Final Fantasy XIV or at least taking a brief look at it. Many new and exciting opinions about the game are coming to light. The streamer Pyromancer even says the game is like therapy for him.
Who is Pyromancer? Pyromancer is a 25-year-old Twitch streamer, primarily known for the MMORPG World of Warcraft. He currently has 67,000 followers on Twitch and averages 3,110 viewers at the same time (via sullygnome).
He has been active on Twitch since 2015 and originally gained fame through the MMORPG World of Warcraft, which he has increasingly gotten frustrated with. For some time now, Pyromancer has been active in Final Fantasy XIV and feels very comfortable there.
Where do the statements come from? On November 9th, the streamer released a video on YouTube, in which he talks about the positive aspects FFXIV has on him and his life.
Originally, it was about the delay of the Endwalker expansion and answering the question of whether he would play Endwalker at release. He answered with no and explained why not.
This explanation turned into a sincere love letter to Final Fantasy XIV, even though it has its flaws here and there.
“It’s crazy, but it’s a kind of therapy for me”
What does he say in the video? Pyromancer explains that he does not want to play Endwalker at release and may not even be able to. He is currently still in the story of Stormblood and even if he tried hard, he might not reach Endwalker in time, he says.
After that, he discusses the emotional side of the delay and MMORPG in general and explains that FFXIV trusts him, something he had lost before.
Here you can see the video yourself:
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How does the game affect him? Pyromancer explains in the video that he is not an angry person by nature, but tends to lose control of his anger sometimes on certain topics.
Final Fantasy XIV helps him regain that control. He is thrilled about what the game brings out in him.
Through Final Fantasy XIV, I feel better about myself; it helps me control my anger better. It’s crazy, really. It’s a kind of therapy for me. […] The game actually teaches me to control my anger. It helps me not to be so hard on myself when I make mistakes. […] The game is really therapy and it works, really well.
Pyromancer in the video
He seems genuinely relieved in the video as he reads these lines about Final Fantasy XIV. He recommends all players and viewers to take another look at FFXIV if they feel they are an angry person, because he is not, Pyromancer says further.
The story and narratives in FFXIV help him cope better with himself. He seems genuinely enthusiastic while talking about it. He is surprised himself that a game could have such an effect on him.
But the developers do not only focus on the mental health of the players, as Pyromancer finds:
“You can immediately see that they [Square Enix] care about the players. The self-image of the players, the mental health of the players, and the players’ time is highly valued by the developers.”
What he says about the developers: This enormous effect can only be achieved in Final Fantasy XIV because the developers love the game as much as the players do. Pyromancer is convinced that Square Enix and especially Yoshi-P, one of the lead developers of the game, want nothing but the best for FFXIV and for Endwalker.
This feeling is entirely new for him as a WoW player. Why that is, he elaborates:
I’m a newer player, just to clarify that. But I can tell you that I have great trust in Square Enix and Yoshi-P. I have trust and confidence that they are executing this [Endwalker] in a way that is best for the players. And that is kind of creepy for me, because World of Warcraft and Blizzard have completely destroyed my trust in developers.
Pyromancer in the video
Then he goes into more detail about the delay of Endwalker, which he very much supports. However, he is sorry for all the players who took time off work for it.
He has different feelings about the delay from Square Enix than he did with his “old” MMORPG World of Warcraft because the developers at Square truly love their game:
If Blizzard were to do this expansion, I would be talking nonsense and mocking it. Because we have experienced in the past how little value a delay has at Blizzard. […] You all saw how disappointed Yoshi was about having to delay Endwalker. He loves the game, he loves the community. After A Realm Reborn, Heavensward, and Stormblood, I can really feel how much love they put into FFXIV.
Pyromancer in the video
“The entire start of Stormblood was extremely frustrating”
What are his problems with FFXIV? Even though the overall tone of the video is very positive, FFXIV is not perfect. Especially the expansion Stormblood was very challenging for Pyromancer at first.
He complained that the characters in Stormblood seem very bland at the beginning and only later gain real character traits and become interesting. This doesn’t make the addon or game bad, but it can be unnecessarily lengthy at some points.
“Stormblood is solid so far. It’s incredibly difficult to follow up on Heavensward, we all know that. But in direct comparison, we have dropped from 100 at Heavensward to about 30 at Stormblood in terms of story speed. It [the story] really starts slowly, to be honest. The entire start of Stormblood was extremely frustrating.”
However, he emphasizes that this beginning improves as players progress in Stormblood, and it is probably simply because Heavensward ended with so much energy that Stormblood can hardly follow that up.
What do you think about this? Do you share Pyromancer’s views and can you fully agree with what the streamer says? Do you perhaps also feel that FFXIV could be a kind of therapy for you? Feel free to leave us a comment here at MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 22 Season 2 has begun. However, players in Ultimate Team are reporting issues with the Weekend League qualification for this weekend.
Update, 1:00 PM: In a series of tweets, EA states that the issues have apparently now been resolved – at least mostly. Accordingly, players who log in for the first time now should not have any problems.
Those who had already logged in and missed access to the finals (i.e., the Weekend League) should have it now.
For players who had qualified for the Play-Offs, access should also be granted. However, it appears that EA is still identifying the affected players to unlock access. So it may take some time.
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Players report that they are back to 0 FUT Champions points, even though they had some left.
On the other hand, players report that their previously achieved FUT Champions qualifications are no longer present (via reddit).
Are there already solutions for the Weekend League issues? This is what EA says
EA reports: Through the “Direct Communication Channel” on Twitter, EA announced that they are investigating the reports from players who noted that their FUT Champions points and Play-Off access were not carried over.
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What is still missing is the issue of the apparently deleted finals tokens. However, there is a possible solution approach from the community.
Previously achieved FUT Champions finals: EA has not yet officially commented on the apparent disappearance of already achieved FUT Champions finals tokens.
However, the content creator “The FIFA Analyst” noted that in FUT Champions, pressing R1/RB shows that you are still qualified.
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In the SF-MMO Star Citizen the Alpha Update 3.15 went live on November 10th. The patch brings several new features – players rave that it is a “game-changer”. A gameplay trailer on YouTube receives a lot of applause.
What does the new update bring? The patch 3.15 in Star Citizen is called “Deadly Consequences”. Highlights of the patch include:
New hospitals
Medicine and healing as a gameplay element
A revised healing system
New dangerous missions
We have already reported on a bizarre concept of the update on MeinMMO. In the testing phase, players could use healing guns to overdose other players with a drug, causing them to be incapacitated.
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The update is very well received: The trailer is praised.
Star Citizen: Especially the new missions are praised
What are the reactions? The reactions are overwhelmingly positive, especially towards the new trailer for update 3.15 – it already has 5,100 likes and only 120 dislikes on YouTube:
The trailer is especially praised for showing current gameplay.
A user on YouTube says it is the “most important patch” since 3.0.
The game is slowly picking up pace now
Although there are still some bugs, it already looks very good
This is how a user raves on reddit: A user on reddit is apparently completely fascinated by the patch. He recounts that he was on a mission with a friend, carefully exploring the area and gradually eliminating the enemy NPCs.
During the mission, they found a dead player and decided to do what any decent person would do in such a situation: They loaded the corpses of the enemy NPCs and the player, flew into space, ceremonially looted the corpses, and used them for target practice.
In his view, the patch is “pretty dope” and a real game-changer.
What’s behind it: Even if many point out that the patch still has some bugs and needs fine-tuning, 3.15 is apparently an update that moves the huge SF project Star Citizen significantly closer to becoming a “real game” with the missions and expanded systems.
This is apparently very well received by fans. It is noticeable that many perceive the development of Star Citizen as a journey that has been ongoing for several years.
Alongside the patch, the news also came that Star Citizen is opening a new mega-studio in Manchester, which is expected to employ 1,000 people.
The vision of Chris Roberts seems to be gradually becoming a reality:
In Battlefield Portal, you can create your own game modes for the new shooter Battlefield 2042. However, although the game will start Early Access on Friday, you can already download Portal now and create your own map for the game.
What kind of mode is this? In Portal, you have access to content and maps from three Battlefield classics:
Battlefield 3
Battlefield: Bad Company 2
Battlefield 1942
From these contents and those from Battlefield 2042, you can use weapons, vehicles, and factions to create your own game mode in an editor.
The editor is web-based and can be used on various devices like tablets or smartphones via browser. You don’t even have to buy Battlefield 2042 to use the builder.
What has happened now? The website for Battlefield Portal is already live, and any user who has an EA account can already start building their own game modes there.
Event is supposed to be the reason for the start of Battlefield Portal
Why is the mode already live? Our colleagues from GameStar suspect that a capture event might be the reason for the early release of Battlefield Portal.
Also, the fact that the URL review.portal.battlefield.com indicates that the website was supposed to be tested by selected users. Now it is available to all users.
What can you do with Battlefield Portal now? If you like, you can now log in on the website and create your own mode where troops from World War II can fight against troops from Battlefield 3.
For each game, there are 2 maps and 7 from Battlefield 2042 to choose from. You even have the option to shrink the map area to make the fights more intense.
What do you think about Battlefield Portal? Will you use it now to build modes for Battlefield 2042 in advance?
Everything about the new shooter can be found here:
At a large playable event by publisher Electronic Arts, developer DICE, and Ripple Effect, MeinMMO author Tarek Zehrer finally got a closer look at Battlefield 2042. The impressions are quite mixed.
What exactly could we play? Together with colleagues from GameStar, GamePro, and Gameswelt, I was able to play in a squad. At the event, we were able to test the early access version of Battlefield 2042, which will also be available to some players starting tomorrow, November 12.
We were able to take a look at all modes of the shooter:
All-Out Warfare with Breakthrough and Conquest.
The new mode Hazard Zone, reminiscent of Escape from Tarkov and Hunt: Showdown.
In total, we spent about 10 hours in multiplayer, around 4 hours in All-Out Warfare, 2 in Hazard Zone, and another 4 hours in Portal mode.
We played on PC. Here you can find out what my impressions of Battlefield 2042 are and why I still have major concerns.
Here I quickly and compactly summarize my impressions of the play event. If you’re looking for more detailed info about the modes, you can check our overview.
Who is writing here? Tarek Zehrer is a freelance author for MeinMMO, a fan of the Battlefield series since Bad Company 2, and has invested hundreds of hours into the series.
Aside from that, he has experience with numerous multiplayer shooters. Large maps, material battles, and team play are his thing. That’s why he typically plays as a medic in Battlefield, or he plays as an engineer, the fool who runs behind your tanks on foot to repair them.
Info on hardware: Played on a PC with Nvidia GTX 1650 with 4 GB VRAM, AMD Ryzen 5 3600 processor with 6 cores, and 16 GB of RAM.
[toc]
Classic Battlefield moments and a lot of fun in All-Out Warfare
Our first session focused on All-Out Warfare and was thus the classic Battlefield experience on the new maps. We were allowed to try the 7 new maps like Hourglass or Kaleidoscope.
After just a bit of acclimatization, we were right in the middle of the battle, especially Breakthrough was intense, and we were able to start directly in the attacking team. By “we” I mean colleagues Dimitri Halley (GameStar), Annika Bavendiek (GamePro), and Sascha Göddenhoff (Gameswelt).
As a fixed squad, we were able to play most of the different modes together, and the war quickly forged us together. The frustration over technical issues contributed to this, but more on that later.
Our first session in Breakthrough was a lot of fun, and we had glorious moments, such as when we stormed the enemy defense point with a mini-tank, while two of us had to take a seat on the roof due to lack of space. These are the crazy moments I love Battlefield for.
Conquest was also fun, and it was interesting to get to know the new maps and find out which spots are critical and where the most fierce battles occur.
Unfortunately, I couldn’t form a comprehensive opinion on the maps yet, there simply wasn’t enough time. I can say for sure: They look damn good and each one is unique. I noticed negatively the many wide and empty areas where there is almost no cover.
In some places, you were therefore potentially defenseless against enemy snipers. This especially concerns maps like Orbital, Hourglass, or Renewal. How heavy this weighs, I cannot say yet.
Here you see the map “Renewal” from above.
Hazard Zone is interesting but has balance issues
If you’re not familiar with Hazard Zone, here’s a brief overview: The mode is a variation of the battle royale principle and also mixes PvE with PvP.
You are dropped onto a map where you encounter both human opponents and AI enemies. The goal is to collect data drives and extract.
This gives you credits, with which you can buy weapons and tactical upgrades for the next round. If you die, you lose almost everything. If you have no credits and thus cannot buy anything, you start with standard equipment in the match.
If you successfully extract, you get refunded the purchase price for the items bought. Streaks and other elements are added, which the developers call the meta-game of Hazard Zone.
While I find the idea of Hazard Zone not bad and believe that the mode could bring variety to the usual Battlefield modes, I also have some concerns.
Thus, my impression after a few rounds is that weapons are quite expensive. If you have difficulties at the beginning and can’t manage any extractions, you usually remain stuck with standard equipment, especially since there is no loot in the form of equipment, unlike what you might expect from Hazard Zone.
This could quickly lead to good players being permanently better equipped, while players with lower skill levels get stuck.
It may be a conscious decision by the developers, but it could quickly lead to a loss of motivation for players. The standard weapon is at a disadvantage in most situations, lacking any sight.
The spawn points at the beginning of a match are also sometimes suboptimal. We were frequently dropped in open areas where we immediately came under sniper fire. Despite the criticisms, I had fun, and with a few adjustments, the mode could keep players engaged longer.
I personally see it more as a nice addition, because I certainly wouldn’t buy Battlefield 2042 just for Hazard Zone. There are simply too many great competitors.
Thus, Hazard Zone feels a bit like an outsider, disconnected from the classic Battlefield experience. Apart from a jeep, there are neither vehicles nor aircraft, which means typical elements are missing. Thanks to All-Out Warfare and Portal, that’s not a problem though. Especially the Portal mode could be the big deal for the shooter.
Finally, we were able to test the new ice map “Upheaval”.
Battlefield Portal brings custom modes and offers you a lot of freedom
Portal has been the most interesting mode for me right from the beginning. Because it is not just a mode, but also a toolbox for players who want to create their own Battlefield modes.
Moreover, Portal brings back content from previous installments of the series:
Battlefield 1942
Battlefield Bad Company 2
Battlefield 3
The content includes 6 classic maps, numerous weapons, all classes, and vehicles as well as aircraft. A huge package that will already provide a lot of fun in its standard version. With the editor, creators also have various options to create their own Battlefield experience.
While we were able to take a look at the editor, we couldn’t try out any modes created by us yet. This is understandable, as chaos would be preprogrammed. At the start, we played a mode in which two teams faced off against each other. Each team had a VIP, continuously highlighted to the enemy.
The goal was to eliminate this VIP. It was quite entertaining, but the classes were not selectable, and the spawn points were completely random, resulting in being shot at from everywhere.
But that was nothing, as the developers gave us two modes that are rather atypical for Battlefield to try out.
“Arica Harbor” from Bad Company 2 is back.
Free-for-all + rockets = absolute chaos
First, there was a free-for-all where players competed against each other in a limited part of a map in a classic everyone-against-everyone format. The chaos began from the very first second, where dozens of players attacked each other simultaneously.
Sometimes players spawned side by side, and there were reports of three players appearing right in front of a colleague, who just had to take them out.
In the next round, it was taken a step further: they called it everyone-against-everyone 2.0. The “brilliant” idea: every player got a rocket launcher with just one shot. Anyone who wanted to regain ammo had to jump 5 times. Thus, the map was filled with bouncing crazy people shooting around with rocket launchers, or with people who simply pulled out knives and went into melee combat.
This is absurd and is fun for a while, but for me, it was more of a wasted opportunity to showcase the possibilities of the Portal mode. Because apart from the FFA modes, there were no other custom modes to test.
Overall, Portal convinced me, but unfortunately, the presentation left me and my squad rather frustrated. At least there was a classic round of Rush with Bad Company 2 classes and Conquest with the classes and maps from Battlefield 3 afterwards.
Map remakes are absolutely successful
While the start with the self-created modes in Portal was initially unconvincing, the classic round fully compensated for me. Bad Company 2 was my first Battlefield, and the maps Arica Harbor and Valparaiso look absolutely fantastic.
Everything is there, and even the destruction is at the level of back then. Even though the team balance at the event was very uneven, and our team was mercilessly overrun, it was a cool feeling to be back on two of my favorite maps. The Conquest rounds on Caspian Border and Noshahr Canals brought back many memories of Battlefield 3 and I enjoyed them a lot.
In conclusion, I can say about Portal: For me, the mode has the greatest potential. I can’t wait to see what players will create with the editor, and the standard scope is already enough to keep players engaged for hours. Pure nostalgia. Overall, I had a lot of fun at the event, but now comes the big BUT.
If it were up to me, Battlefield 2042 could be postponed for another 6 months
While I have no major criticisms of gameplay and scope (there was simply too little time for that), there are still plenty of technical issues to complain about.
I can at least mention a positive aspect: There are fewer “gamebreaking” bugs and glitches in the game than in the open beta. That’s something, because for me, it was periodically unplayable back then.
Surprisingly, I encountered a new issue: While the performance in the open beta was no problem at all, it is quite concerning in the early access version for me.
Yes, my GPU is certainly not a high-end graphics card. Nevertheless, it meets the system requirements of Battlefield 2042, and as I said: In the open beta, I had hardly any performance issues; my FPS rarely dropped below 60. I wasn’t the only one affected either. Participants of the event with significantly stronger hardware also complained of similar issues.
In the early access version, I had significant drops in FPS depending on the map. On the map Discarded, it was so bad that the FPS occasionally dropped from 60 to 15 and fluctuated constantly in that range. This problem primarily occurred in the Conquest mode but varied in strength across all modes.
Notably, performance degradation depended heavily on the specific map, and weather effects like tornadoes had a significant impact on it.
There are still issues with the game’s physics. Vehicle wreckage often flies strangely around, collisions seem to overwhelm the game.
At times, players simply ran in the air, could shoot through walls, and so on.
Particularly annoying for people like me, who usually play as medics: if players died too close to a wall, you simply couldn’t revive them.
Too often, my squad and I ended up losing our lives because I was foolishly flailing around a wall while trying repeatedly to revive someone.
Along with the severe performance issues, the many other problems added up to a large pile of difficulties that the game still has. The most severe issues may have been fixed, but I still don’t see a smooth release happening.
Other participants of the event also reported various technical problems they experienced.
Conclusion: Battlefield 2042 has the potential to become a really good Battlefield game. With Portal and All-Out Warfare, the basic ingredients are already present. How Hazard Zone fits into all this remains to be seen. For me, it is currently more than a bonus.
The biggest obstacle for me is clearly the technology, and I am curious how the official release on November 19 will unfold. As it stands, I fear a rough start for Battlefield 2042, especially in the early access version that we were able to play.
Therefore, I could not yet give a recommendation from a technical standpoint at launch.
It should be mentioned once again: All of this is based on 10 hours of gameplay. It is still far too early for a conclusive verdict. Questions about balance, map design, and other aspects can only be comprehensively assessed with the release and significantly more time.
When does the early access phase actually start? On November 12, participants can already start playing. The preload has been running since November 10.
Who can participate? Pre-order customers of the Gold and Ultimate Editions receive access to Early Access. Additionally, those who are subscribers to Xbox Game Pass Ultimate or have an EA Play Pro subscription also get early access. The actual release will then be on November 19.
Battlefield 2042 is coming soon and just before the release, EA has published a blog post to hype things up. MeinMMO summarizes the 5 most important pieces of information from the post for you.
What kind of information is this? In the new blog post, EA goes over all the important points of Battlefield 2042 and explains the features of the new shooter. In doing so, many already known pieces of information are repeated. Some were even known from leaks.
For those who haven’t kept up to date or have been distracted by Call of Duty: Vanguard in recent days, this is the perfect opportunity to prepare.
Battlefield 2042 officially releases on November 19, 2021, for PC, PS4, PS5, Xbox Series X|S, and Xbox One. The kick-off is at 9:00 AM German time. However, those who pre-order the Gold or Ultimate Edition can play a week earlier.
If you are playing on PC, your computer needs to have decent specs. You will need at least an AMD Ryzen 5 3600/Intel Core i5 6600K and a whopping 100 GB of hard drive space. Here you can find the system requirements for Battlefield 2042 in detail.
Specialists
Battlefield 2042 does not come with the known, generic soldiers, but offers specialists. These new, unique characters all have special abilities that are added to the loadout.
A total of 10 specialists will be playable at launch. However, they do not correspond to the classes from previous games, as you can combine them freely with weapons and even customize these weapons in the game.
The specialists are one of the big innovations in Battlefield 2042 and one of those that is not necessarily well-received. Since both sides in a match can use the same specialists, confusion between friend and foe seems to occur more frequently in matches.
Furthermore, some veterans and fans of the series miss the class system, which is part of Battlefield’s DNA. Despite the criticism, the developers are sticking to the specialists.
Mackay is one of the new specialists.
Maps and Game Modes
In Battlefield 2042, you can compete in matches with up to 128 players, depending on the platform. At release, you will be able to play on 7 maps. In the Conquest mode, you must capture sectors to fully claim areas.
During matches, natural disasters like tornadoes or map events like launching rockets can change the dynamics. Depending on the map, different events can occur. We have already summed up all the new maps and natural disasters for you.
In game modes, Conquest and Breakthrough return in “All-Out Warfare”. Additionally, with the Portal mode, there is also the possibility to play custom matches created by the community, in which contents from various Battlefield titles collide.
There is also a completely new mode called Hazard Zone, where you must rescue data from a contested zone with a small elite task force. Look for the drives and bring them out of the area without being stopped by NPCs or other players.
This is because the new generations and PC support matches with 128 players. The old consoles will have smaller 64-player matches. However, progression remains retained across platforms and generations.
If you have Battlefield for PlayStation 4 or Xbox One, any progress will be carried over when you switch from the old to the new generation. With the cross-gen bundle, you won’t even have to purchase the game again.
New Content After Release
EA has revealed that Battlefield 2042 will receive 4 seasons in the first year with one Battle Pass each. In the first year, there will also be 4 new specialists, new locations, and additional content.
In addition, updates for the Portal mode are expected to create even more possibilities. However, we do not yet know what this will look like. However, only the preseason will start with the release; Season 1 will come later.
During the preseason, there will be weekly missions and rewards and limited-time modes, similar to what you know from the playlist updates of Call of Duty.
If you’re still contemplating whether to buy Battlefield 2042, we have all the versions compared for you:
In South Korea, publisher Nexon has introduced a new shooter. Project D is a third-person game featuring a destructible environment and 8 unique heroes. The gameplay is reminiscent of Valorant, but with more dynamism and better graphics. Check out what awaits you in the game here on MeinMMO.
What is Project D? Project D comes from the Korean publisher Nexon, who were also responsible for the shooter Sudden Attack, which was extremely popular in Korea.
With Project D, they are venturing into a team-oriented, tactical third-person shooter. You get to choose between 8 unique heroes, referred to as agents. The gameplay seems to correspond with tactical shooters like Counter Strike or Valorant, based on the material released so far.
So, two teams of 5 players each try to eliminate the enemy or complete a mission objective, such as defusing a bomb. Between rounds, you can buy new equipment based on your performance.
https://youtu.be/ZEnxmeUODoY
Here you see the gameplay in action.
Tactical third-person shooter like Valorant with heroes and a lot of pace
What are the features of Project D? First, it’s noticeable that Project D is played in third-person. You see your agent from a slightly behind angle. Only during sniper shots does the game switch to first-person perspective.
The next highlight is the beautiful graphics. They impress with vibrant colors, details, well-executed animations, and nice effects. Compared to the rather subdued CS:GO and the comic-like Valorant, this is a refreshing change. Project D can indeed be described as CS:GO or Valorant in a stylish version.
Another feature of Project D is the destructible environment. If you equip special ammunition, you can spectacularly blast walls, vehicles, and various other objects in the game world to smithereens. Even heavily armored battle suits earned in-game can quickly be shredded.
Also cool: Project D seems to play very dynamically and quickly. Your heroes are true acrobats who can effortlessly climb walls or skillfully glide over obstacles. Parkour elements are thus firmly embedded in the gameplay and reward a fast, dynamic playstyle.
What can the heroes do? Project D offers 8 different heroes. They all have different skills. Some are introduced in the gameplay video. Among them are a scout who reveals enemies to the team, a grumpy sniper, and a punk with dyed hair who can steal money from dead opponents for the shop between rounds.
The heroes are all designed to be very diverse and have their own visual style.
When is the game coming out? Currently, Project D is still in the alpha testing phase. Until November 30, you can register as a tester on the Project D homepage. If selected, you can play the game from December 2 to December 15.
A release date is not known yet, but there is to be a global launch. Project D will initially only be available on PC. Information regarding a console launch is not currently known.
Riot Games has announced that it will change the rules for transfers in League of Legends . This is due to the fact that the European top team G2 has sneaked a strange clause into the contract of their player Perkz, which dealt a blow to their rival Fnatic.
This is the reason for the rule change:
The US site Dotesports has obtained the documents for the sale of Perkz from G2 to Cloud 9 and discovered an interesting clause in the “Buyout” agreement.
As an addendum in the transfer, the contract stated that Cloud 9 is not allowed to sell the player to Fnatic for 3 years. Fnatic is G2’s archrival: Fnatic and G2 have been competing for the championship in Europe for years. G2 poached Fnatic’s best player, midlaner Caps, in 2019.
When Fnatic learned about the clause, they filed an official complaint. This was then escalated to higher authorities, as Dotesports knows. The result is now a rule change.
“Incompatible with the values and ideals of our sport”
This is Riot Games’ response: Tom Martell, the head of e-sports at Riot Games, issued an official statement via Twitter (via twitter).
The statement says that a clause concerning future transfers represents a new development that has not yet appeared in the rules of professional League of Legends. Consequently, G2 and Cloud 9 will not be penalized.
However, Riot has informed G2, Fnatic, and Cloud 9 that they will not participate in the enforcement of this rule. They would accept it if Perkz moves to any team that submits the necessary paperwork. That would be a matter for the respective teams.
In the future, however, Riot will prohibit such agreements. They are incompatible with the interests and values of the sport. The rules will be updated accordingly.
He is somewhat the villain of LoL: Ocelote, the head of G2.
“I won’t be tricked so easily, Bitch”
This is what G2’s mastermind says: Apparently, Ocelote, the team leader of G2, is behind the clause. He stated on Twitter: The clause was a safeguard to ensure that Cloud 9 couldn’t buy Perkz and sell him to Fnatic on the same day. Such a rule is “standard and within the rules”.
He says he won’t be tricked so easily, “Bitch” (via twitter).
How is this being discussed? The rivalry between G2 and Fnatic is well known. And G2’s head, Carlos “Ocelote” Rodriguez, is known for stoking the flames and increasing the tension.
G2 has already poached two star players from Fnatic: Caps and Rekkles.
Ocelote always feels unfairly criticized: When he sells players to the USA, it is a huge issue, and he is insulted. When other teams sell their star players to the USA, nobody cares, he claims.
On Twitter it now says:
Ocelote is now finally playing the LoL supervillain.
A Fnatic fan is angry about the decision and calls for a punishment.
Ocelote himself says he finds Riot Games’ decision completely correct.
And the affected player Perkz says: Esports offers better drama than Mexican telenovelas.
Where will Perkz go now? It seems that Perkz will actually return to Europe, but not to Fnatic.