WoW reportedly makes 2 pets available for free that normally cost 10 €

With the trading post, Blizzard has introduced a new system in World of Warcraft that brings you tons of cosmetic rewards – for a few tasks. Dataminers have now found what could be coming next. These include pets that were previously in the shop.

What are these pets? Mini-Ragnaros and the Pandaren monk are both actually shop pets that have been available for purchase since 2009 and 2010, respectively. They usually cost 10 euros in the in-game shop. Mini-Ragnaros is still available for purchase there; the Pandaren monk has already been gone since January.

Both pets are a kind of miniature: the monk is a small Pandaren who occasionally performs cool tricks and responds to emotes like /bow and /drink. Mini-Ragnaros is the small version of the famous boss from the Molten Core with some special features:

  • he does not move but teleports to you when you are very far away
  • Mini-Ragnaros serves as a cooking station

How do I get them for free? As dataminers from wowhead found out, both the Pandaren monk and Mini-Ragnaros are supposed to appear as rewards in the trading post “soon”.

There they are supposed to cost 650 trader currencies, which you can easily earn through tasks in the game. In our guide, we tell you which tasks can be completed particularly easily. Additionally, there are supposed to be two more pets:

  • Egbob, a small bird that is still in its egg
  • Pippin, a robotic dog with a literal heart of gold

When exactly the pets will appear in the shop, if the data is even correct, the dataminers do not yet know. However, they suspect that new rewards will come into the game between March and April.

In our article, you will find all the current rewards from the trading post, the video presents the feature again:

Start video
WoW: The Trading Post is Coming, First Video Shows Many Rewards

Datamining on the trading post: More mounts and transmog

In addition to the pets, there should also be at least one more mount, the Magenta Cloud Serpent for 900 currencies. This is a recolor of the known serpent mounts from Mists of Pandaria. Additionally:

  • various transmogs, including the Admiral’s Tricorne of Terror
  • several transmog sets
  • the “Blades of Elune” as well as 2 more mounts and transmogs as possible special rewards

Keep in mind that it is also true here that the information has not been confirmed. In datamining, data is extracted and interpreted. The information is already somewhere in the game, but whether and when it will be implemented is up to the developers.

The trading post is one of the new features in the new expansion Dragonflight. It has been received quite well by you:

Has Blizzard and WoW earned your trust? A large portion says: Yes!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead

Hearthstone brings 38 new cards today, sends you back to Naxxramas

The newest mini-set for Hearthstone goes live today and is likely to shake up the meta significantly. We will tell you which cards you can look forward to.

What could be more fitting for Valentine’s Day than moaning undead and shuffling zombies? Blizzard must have thought something similar, as tonight on February 14th, the new mini-set “Return to Naxxramas” in Hearthstone launches.

It complements the current expansion “March of the Lich King” with 38 new cards. There are even some new features, as all cards can also be fully purchased for in-game gold in their golden variant – if you have a hefty cushion.

All 38 new cards from Return to Naxxramas

As usual, the 38 cards are spread across all available classes, as well as a handful of neutral cards. Each class thus enjoys 3 cards, which you can encounter from today in standard mode.

Death Knight

Demon Hunter

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Neutral Minions

As is usual with Hearthstone, the expansion typically goes live between 7:00 PM and 9:00 PM. So start thinking about which of these cards you want to include in your decks.

What do the cards cost? As usual for the “mini-set”, the new cards are relatively easy to obtain. You have several options to secure the cards:

  • The regular version of the mini-set can be purchased for 2,000 gold or 1,500 runestones (equivalent to 15 €).
  • The complete golden version of the set can be purchased for 10,000 gold or 70 €.

In total, the set consists of 72 cards, with each legendary card appearing once and all other cards twice.

How do you like the new cards? Will you earn them and buy them with real money or gold?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Spotlight Hour today with Fleknoil and Stardust bonus

In Pokémon GO starts today, February 14, with the Spotlight Hour featuring Fleknoil. We show you everything about Shinys, bonuses and the times of the event.

What kind of event is this? Every Tuesday evening, a Spotlight Hour runs in Pokémon GO for 60 minutes. At the beginning of the month, the team from Niantic decides which Pokémon will appear over the next weeks. One of them is then the focus on Tuesdays and appears significantly more often in the wild.

Such an event is accompanied by a bonus that gives more XP, Stardust or candies. Today you will encounter the Pokémon Fleknoil from the fifth generation of games. It is of the Flying and Psychic types and can evolve into Fletiamo.

Spotlight Hour on February 14 – Start, Bonuses, Shiny

When does it start? The Spotlight Hour starts again at the usual time today at 6:00 PM. The event lasts for an hour and ends at 7:00 PM.

What bonuses are there? In the wild, you will often encounter Fleknoil. If you want more spawns of the Pokémon, you can also activate incense.

In addition, you will receive double the amount of Stardust for catching Pokémon. This applies to all Pokémon you catch from various sources during the event. If you saved these 3 quests from the Valentine’s event, you should redeem them tonight.

Today marks the second Spotlight Hour in February 2023. Two more events of this kind are still scheduled for this month. We will show you their contents here:

More on the topic
Pokémon GO: All Spotlight Hours in February 2023 and their Bonuses
von Patrick Freese

Can you catch shiny Fleknoil? Yes, the shiny form of Fleknoil is already available and can be caught in Pokémon GO. With a bit of luck, you might encounter it today during the Spotlight Hour. However, keep in mind that the shiny chances, unlike during a Community Day, are not increased.

Pokémon-GO-Shiny-Fleknoil-Vergleich
Shiny Fleknoil and Fletiamo in comparison

Is the Spotlight Hour worth it today? If you are hoping for strong attackers during today’s Spotlight Hour, you will not be lucky. Fleknoil and Fletiamo are not strong fighters. Neither in raids nor in PvP.

However, the Stardust bonus is worth it for you. This way you can quickly and easily fill your resources.

Players from Pokémon GO show 6 Shinys that you better not evolve

This is an AI-powered translation. Some inaccuracies might exist.

Hogwarts Legacy occupies 4 places among the bestsellers on Steam – How is that even possible?

In the Steam sales charts, Hogwarts Legacy holds the top 4 positions. But how can the same game occupy multiple spots? Is everything above board? MeinMMO clarifies.

Despite scandals and calls for boycotts, the new Harry Potter RPG “Hogwarts Legacy” is extremely successful. The game broke a record on Twitch, where thousands of viewers watched how aspiring wizards were sorted into the houses Gryffindor, Ravenclaw, Hufflepuff or Slytherin and began their adventure at the School of Witchcraft and Wizardry.

A look at the sales figures on SteamDB shows that Hogwarts Legacy occupies the top 4 positions in the charts. Only in fifth place is there another product, Valve’s handheld console, the Steam Deck. But how can it be that one game occupies multiple spots?

The very first trailer for Hogwarts Legacy caused a stir. Fans of the books and movies had long wanted such a game in the Harry Potter universe.

Start video
Hogwarts Legacy presents the officially best trailer of gamescom – Has over 600,000 views on YouTube

Without magic, Hogwarts Legacy secures the top spots

The success of the RPG from developer Avalanche Software on Twitch is also reflected in the sales figures. In the Steam charts, the Deluxe edition of the game takes first place. The Standard edition occupies second and third place. Again, the Deluxe edition lands in fourth place.

Why are there different Standard and Deluxe editions? This has to do with the so-called SKUs. SKU stands for “Stock Keeping Unit” in English, which translates to inventory number. These numbers are assigned to a product to identify it uniquely. Since there is both a pre-order and a release version for the Deluxe and Standard editions, a total of four different SKUs have been assigned to the game.

These four different SKUs also ensure that there are four different entries in the Steam database. Regardless, these entries reflect the incredible success of the game: All versions generate substantial revenue. If there were only 2 SKUs, the game would only appear in the top two positions of the Steam charts, but the gap to third place would be even larger.

Twitter called for a boycott – Now Hogwarts Legacy is among the best games on Steam, with 95% positive reviews

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. steamdb

8 of the most important events from Destiny 2: Witch Queen that you should know for Lightfall

Destiny 2 Witch Queen is soon coming to an end and will be replaced by the new DLC Lightfall. Nevertheless, the deceptive DLC of the Witch Queen offered many important events that you should know before the start of the new DLC. We bring you up to speed in our overview.

What are these moments? Our listing contains the most important moments in Witch Queen and its four subsequent seasons, which have spun new story threads. These events are particularly important as they have provided significant insights into the story and could greatly influence future narratives.

Start video
Destiny 2 shows new insights into Strand in its trailer – The focus in Lightfall

The Traveler provides the Hive with Light

Savathun with her ghost Immaru

What happened? During the story of the Witch Queen, Guardians discovered that the Witch Queen willingly obtained the Light from the Traveler. With these abilities, she and her followers received the powers of the Guardians as well as their own Ghost shells.

The interesting part is that the Hive had been chosen by the Traveler for a long time. Unfortunately, the Traveler could not bless this insect-like race as darkness was faster and infected them with the worms of darkness. The ways of the Traveler are unfathomable.

The voice in the darkness has a face: The Witness

Destiny2-light-and-darkness-witness-season17-story-lightfall-title
A mysterious being with a creepy hairstyle

What happened? After the Guardians completed the story behind the Witch Queen, a cutscene featuring the Witness unfolded. This immensely powerful being of darkness commands the dark fleet and is essentially the puppeteer behind the apparent escalation between the conflict of Light and Darkness.

Until now, the Witness had hidden behind his voice, but in this cutscene, he was also given a face. With large black eyes, a smoke-like hairstyle full of tormented faces, and a mysterious voice, he now commands the offensive against the Guardians. He also seeks out new apprentices to carry out his orders unconditionally.

Lord Saladin joins the Imperial Army of the Cabal

Caiatl apprehensive about the Radiant Brood of Savathun

What happened? In the Season of the Resurrected, Caiatl, the Cabal princess and daughter of Calus, investigated the Radiant Brood of the Witch Queen with her Psions. These could be analyzed and better understood thanks to experiments. However, Crow was critical of these experiments and accidentally killed an important Psion who led the investigations.

This act of misconduct had to be punished, and to prevent Crow from being torn apart, Lord Saladin “sacrificed” himself for him. For this reason, Lord Saladin now works with Caiatl and her imperial army. He is now obliged to hold a seat in her war council.

Nevertheless, good old Valus Forge still makes an appearance for the occasional Iron Banner, though not as frequently as before the Witch Queen. Moreover, his new commander always keeps an eye on him and observes everything he does.

Zavala confronts the shards of his past

mission-grief-separation-zavala-Safiyah-destiny2-season17-saisonderheimgesuchten-alptraum-love
Zavala is actually a broken man

What happened? The head of the Guardian Vanguard is Commander Zavala. He is known for his unwavering, strong temperament and always remains hopeful in front of his Guardians. However, in the Season of the Haunted, Zavala was psychologically tested by the arrival of the Forsaken Leviathan.

In the past, Zavala was a rebellious Lightbearer who often could not be tamed. One day, he met a woman named Safiyah, who saw her purpose in helping people in need with medical aid. However, she was just a human, but Zavala was fascinated by her fearlessness and willingness to help.

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Zavala and Safiyah gradually grew closer, and one day they found a human baby on the battlefield of the Fallen. They both wanted to raise this child, and so they decided to leave the Iron Temple and lead a peaceful life.

Everything went according to plan until their shared son wanted to emulate Zavala and was mortally wounded in combat against the Fallen. Since then, Zavala has blamed himself for this tragedy, despite many centuries passing.

Eramis is not as evil as assumed

Destiny 2 Eramis Fallen Beyond Light Boss Title
Eramis of the House of Salvation

What happened? In the Season of the Looters, the head of the House of Salvation, Eramis, made a comeback. Freed from her icy prison, she was tasked by the Witness to find and collect many vessels of the former Witness-student Nezarek. While she may be seen as a villain, it becomes apparent in the Season of the Looters that she has a good core.

She rescued the daughter of Mithrax when she was endangered by the Radiant Brood. Even so, she remains in contact with Mara Sov in the Season of the Seraph and thus shows her presence. It is quite possible that she might change sides in Lightfall and team up with the House of Light.

Osiris awakens from his comatose slumber

https://www.youtube.com/watch?v=2MXTjNLb_Gg&t=1s

What happened? In Beyond Light, Osiris was taken over by Savathun. She guided his body and tried to influence the following story.

When she was then freed from Osiris by Mara Sov through exorcism, Osiris fell into a comatose state. Until then, his fate seemed uncertain, but the 14th Saint did not give up and never left his side while his friend Mithrax was in support.

Actually, the Witness wanted to regain the darkness sealed with the fragments of Nezarek. It was still the pure, old darkness, the really good stuff from ancient times, making it a darkness that could be useful for what the Witness planned.

However, the Guardians were quicker, and at the end of the season, Mithrax extracted this power to wake Osiris. For this, he brewed a so-called “Mummy Tea” from the remnants of Nezarek. That was also the end of the story of Nezarek.

At least, thanks to the old Nezarek power, Osiris is once again among the living. But what consequences will this drink have for the old Warlock? That remains to be seen.

Rasputin is back online and has a body

destiny2-rasputin-season19
Rasputin trapped in an Engram

What happened? In the Season of the Seraph, everything revolves around reassembling Rasputin, the warmind. In doing so, the Vanguard also wants to utilize his combat power in the conflict against the Hive and the Witness to somehow win the fight between Light and Darkness.

With the help of the Guardians, Rasputin was finally implanted in an Exo-body in Season 19 and can now assist the Vanguard with his arsenal of war satellites, thanks to Ana Bray.

His ultimate fate is still open.

Calus has been crowned the new student of the Witness

Caiatl’s father in his pool

What happened? Even in Beyond Light and Witch Queen, many Guardians wondered what had happened to Calus and whether he had succeeded in contacting the darkness. It was assumed that in the Season of the Haunted, Caiatl’s father had merged with the Leviathan ship, but this assumption turned out to be false.

Instead, Calus managed to make a pact with the Witness that would ultimately make him the Witness’s student. He has now been given a massive new ship with his face on it, his own army, and leads the battle in Neomuna, the new destination of Lightfall, with the “Shadow Legion”.

Whether Calus will still be held accountable and if Caiatl will get her revenge will likely only be revealed in Lightfall, so stay tuned and “push” yourselves hard.

These were all the interesting moments you should know before Lightfall. Did we forget an important point we should have mentioned? Then feel free to leave us a comment and let us know which story snippet captivated you the most.

6 weapons in Destiny 2 that you should still get before Lightfall

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dotesports.com

The new, most wanted game on Steam is coming next week and is a nasty survival hit

Replacement on Steam – after The Day Before has already vacated the top spots of the “most wished for games” due to copyright issues, Starfield by Bethesda had to step aside as well. The new survival game Sons of the Forest now wears the crown – here is a brief presentation and all info about the release.

With Sons of the Forest, the sequel to the popular survival hit The Forest launches on February 23, 2023, on Steam. The title will initially go into Early Access, yet it is already highly anticipated.

Because Sons of the Forest has secured the first place and is now at the top of the “Most Wanted” list on Steam (via steam.com).

But what kind of game can you expect there, and who should take a closer look at the title? A brief introduction to the new coveted title.

A first trailer featuring gameplay from Sons of the Forest can be found here:

Start video
See new gameplay of Sons of the Forest, the sequel to the survival hit ‘The Forest’”

Sons of the Forest – Hello from the mutant island

Sons of the Forest is a co-op survival game – you can play alone or in a group of up to 8 people. You crash on a “deserted” island, manage essential supplies, and then begin to uncover the grim story of the isle.

Because the island is not quite as deserted as you might wish.

Vicious mutants roam the dense forests of the island. Their appearance is threatening, and a fight with them is always a challenge.

Piece by piece, you build yourself a shelter, craft and find new tools, erect protection against the uncomfortable neighbors, and … will die while trying to escape the cursed island.

For a deeper insight into the game, take a look at our comprehensive special on Sons of the Forest.

Sons of the Forest will be released on February 23 on Steam and will start in Early Access. They aim to build on the success of the predecessor, but to make everything a bit bigger and a bit better.

Will you be there at the EA launch? What is your first impression of the game? Leave a comment on the topic.

If you prefer to read more about current releases, then check this out: Wild Hearts is the game for all who feel a void after Elden Ring – you don’t die as often there either

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Players show 6 Shinies that you better not evolve

Shiny Pokémon are very popular in Pokémon GO. However, not all Shinys are equally cool, some trainers find.

Finding a Shiny in Pokémon GO is always a highlight. The rare monsters with altered coloring are particularly popular with collectors and bring variety to one’s Pokémon collection.

However, while some Shinys differ significantly from their “normal” versions, others are only slightly altered. Often it’s only the small “sparkle” effect during the encounter that indicates it’s even a Shiny.

And there is another Shiny trap: namely monsters that can evolve into “less cool” Shinys. Trainers are currently discussing this in the Pokémon GO subreddit.

Trainer advises: Check Shiny Pokémon before evolving

What is the problem? In the Pokémon GO subreddit (via reddit), user “TheHammer8989” talks about a Shiny Chansey – and a regretted evolution: “I made the mistake of evolving a shiny Chansey. It looked much cooler as a Chansey. Its evolved form looks almost identical to the normal one,” “TheHammer8989” reports in the comments and asks: “Are there other Pokémon I shouldn’t evolve?”

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Additionally, another player chimes in and claims to have had the same experience with Chansey: “I seriously thought the game forgot it was Shiny” (via reddit).

You can check out how Chansey, its pre-evolution Happiny, and its evolution Blissey look here:

Shiny Happiny, Chansey and Blissey
Shiny Happiny, Chansey and Blissey

In response to the original question, many trainers have chimed in; the post has already gathered over 300 comments. There, players provide various tips on which Shiny Pokémon they would have preferred to leave in their previous form during evolution.

Here are a few examples:

Swablu: Shiny Swablu are likely already owned by some players who have been around longer. It had its community day in summer 2019, providing many players the opportunity to catch it. In February 2023, it has another spotlight hour if you want to try your luck.

However, you should consider whether you want to evolve Shiny Swablu into Altaria or its other evolution. The current top reply in the thread states: “Let Swablu remain a Swablu” (via reddit). The differences are shown here:

Shiny family of Swablu, Altaria and the other evolution
Shiny family of Swablu, Altaria and the other evolution

Gible: Garchomp is also criticized in the thread; some players find its pre-evolutions Gible and Gabite to be cooler Shinys (via reddit). However, for Garchomp, there is the argument that it belongs to the strongest attackers in Pokémon GO.

The Shiny family Gible, Gabite and Garchomp
The Shiny family Gible, Gabite and Garchomp

Snubbull: A user brings up Snubbull and receives support; one user even states: “Shiny Granbull is the worst Shiny in the game” (via reddit). Another user claims it would look like it lost its fur when evolved (via reddit).

Here you can assess it for yourself:

Shiny Snubbull and Granbull
Shiny Snubbull and Granbull

Ducklett: Ducklett is also mentioned and receives support (via reddit). Some users apparently appreciate it more than its evolution Swanna:

Pokemon GO Shiny Ducklett
Shiny Ducklett and Swanna

Larvitar and Pupitar: While Larvitar and Pupitar are quite popular in the discussion, the final evolution Tyranitar is criticized: “Super disappointing,” a user finds (via reddit).

Pokemon GO Shiny Larvitar
Shiny Larvitar, Pupitar and Tyranitar

In the discussion, other monsters come up. For instance, some players are not fans of Gengar, which they believe hardly differs from the “original,” but at least in Mega Form it offers a noticeable difference. Pokémon such as Dragonite, Magnezone, or some Eevee evolutions are also mentioned.

When evolving Shinys, a certain degree of curiosity plays a role in what color a monster might evolve into – but then one also has a risk: “Check the Shiny version of the Pokémon you want to evolve,” advises a trainer (via reddit): “That has saved me from some frustrating evolutions.”

In the end, it’s a matter of taste which Shinys one finds cool and which not. Which shiny Pokémon do you find particularly stylish? And with which monsters have you experienced that you perhaps should not have evolved them? Tell us in the comments!

And if you want to test your Shiny knowledge: Here you will find a quiz where you have to recognize shiny monsters in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Wild Hearts is the game for everyone who feels an emptiness after Elden Ring – you don’t die as often there

Through a special power, some creatures of the wilderness have mutated into giant monsters, the “Kemono”. A total of 21 of these Kemono will be available at release. For comparison: Monster Hunter World had 30 at launch.

More on the topic
Wild Hearts: List of all monsters and their characteristics
von Dariusz Müller

The largest among the Kemono have the ability to alter their surroundings to their liking. However, this usually comes at the cost of other living beings barely being able to survive there. This includes humans.

One of the particularly nasty opponents is a bear as big as a mountain. A bear, basically, but I didn’t find it that tough when playing:

Start video
In the new trailer of Wild Hearts, people fight against a petrified bear that is as big as a mountain

As one of the few hunters left, we hunt the Kemono and ensure that we are not wiped out ourselves. We use the loot we obtain to craft new armor and weapons – which in turn help us in battles against stronger Kemono.

However, we are not just any hunters; we have the ability to summon “Karakuri”. These are constructs made of wood that can aid us in battle and hunting. We build camps with them or use them for aerial attacks and more.

Dark Souls has toughened me up, Wild Hearts is my playground

The combination of combat and building initially sounds strange. However, the gameplay of Wild Hearts greatly reminds me of the Soulsborne games.

With various weapons – including fast katanas, oversized, sluggish swords or powerful hammers – we take on giant bosses and smaller opponents. Dodging, timing, and learning the enemy movesets are essential for victory.

Everything just like I learned it in the famous Souls games. Just not quite as punishing. Bosses still have abilities that can nearly kill me with one hit. But at least not every mistake means near death.

Furthermore, Wild Hearts is more colorful and friendly. If you are looking for a game with a similar approach after Dark Souls or Elden Ring, but don’t want a gloomy atmosphere, you should definitely take a look around in the world of Azuma.

However, you must be prepared to familiarize yourself with entirely new and unfamiliar mechanics. For those who, like me, wrinkle their nose at Fortnite, it probably takes a bit of overcoming. But it is worth it.

“Building like in Fortnite”? No, it’s much more natural

I don’t want to explain too much of what I already elaborately explained in my first impression test, but at least briefly touch on the uniqueness of Wild Hearts.

Karakuri, the “building system” of Wild Hearts, has two functions:

  • Dragon-Karakuri are designed so that you can build camps in the world.
  • With Basic Karakuri, you change the dynamics in combat and turn fights to your advantage.

In my camp, I can build tents as respawn points, various constructs to process food, or a forge to improve my equipment anywhere. Additionally, a hunting tower tracks my current target, and collection buildings provide me with building resources or fish. A nice addition that focuses the grind on the essentials: slaying monsters.

This is where Basic Karakuri come into play. This refers to simple shapes like boxes, springboards, or torches with which I can perform powerful (and cool) aerial attacks in combat, dodge better, or ignite my weapons.

What’s really cool about this are “Fusion-Karakuri”. By combining different Basic Karakuri, you can connect them and create new constructs that can completely change the fight, such as:

  • a wall that stuns charging opponents
  • a giant hammer that slams Kemono to the ground
  • a firework that brings flying opponents back to the ground

You only find these combinations in battles against specific opponents, but they can be used anywhere afterward. For me, it’s a motivation because: the better I learn to master building, the better I’ll become as a hunter.

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Start video
Co-op gameplay in Wild Hearts

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

Through a special power, some creatures of the wilderness have mutated into giant monsters, the “Kemono”. A total of 21 of these Kemono will be available at release. For comparison: Monster Hunter World had 30 at launch.

The largest among the Kemono have the ability to alter their surroundings to their liking. However, this usually comes at the cost of other living beings barely being able to survive there. This includes humans.

One of the particularly nasty opponents is a bear as big as a mountain. A bear, basically, but I didn’t find it that tough when playing:

As one of the few hunters left, we hunt the Kemono and ensure that we are not wiped out ourselves. We use the loot we obtain to craft new armor and weapons – which in turn help us in battles against stronger Kemono.

However, we are not just any hunters; we have the ability to summon “Karakuri”. These are constructs made of wood that can aid us in battle and hunting. We build camps with them or use them for aerial attacks and more.

Dark Souls has toughened me up, Wild Hearts is my playground

The combination of combat and building initially sounds strange. However, the gameplay of Wild Hearts greatly reminds me of the Soulsborne games.

With various weapons – including fast katanas, oversized, sluggish swords or powerful hammers – we take on giant bosses and smaller opponents. Dodging, timing, and learning the enemy movesets are essential for victory.

Everything just like I learned it in the famous Souls games. Just not quite as punishing. Bosses still have abilities that can nearly kill me with one hit. But at least not every mistake means near death.

Furthermore, Wild Hearts is more colorful and friendly. If you are looking for a game with a similar approach after Dark Souls or Elden Ring, but don’t want a gloomy atmosphere, you should definitely take a look around in the world of Azuma.

However, you must be prepared to familiarize yourself with entirely new and unfamiliar mechanics. For those who, like me, wrinkle their nose at Fortnite, it probably takes a bit of overcoming. But it is worth it.

“Building like in Fortnite”? No, it’s much more natural

I don’t want to explain too much of what I already elaborately explained in my first impression test, but at least briefly touch on the uniqueness of Wild Hearts.

Karakuri, the “building system” of Wild Hearts, has two functions:

  • Dragon-Karakuri are designed so that you can build camps in the world.
  • With Basic Karakuri, you change the dynamics in combat and turn fights to your advantage.

In my camp, I can build tents as respawn points, various constructs to process food, or a forge to improve my equipment anywhere. Additionally, a hunting tower tracks my current target, and collection buildings provide me with building resources or fish. A nice addition that focuses the grind on the essentials: slaying monsters.

This is where Basic Karakuri come into play. This refers to simple shapes like boxes, springboards, or torches with which I can perform powerful (and cool) aerial attacks in combat, dodge better, or ignite my weapons.

What’s really cool about this are “Fusion-Karakuri”. By combining different Basic Karakuri, you can connect them and create new constructs that can completely change the fight, such as:

  • a wall that stuns charging opponents
  • a giant hammer that slams Kemono to the ground
  • a firework that brings flying opponents back to the ground

You only find these combinations in battles against specific opponents, but they can be used anywhere afterward. For me, it’s a motivation because: the better I learn to master building, the better I’ll become as a hunter.

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

With Wild Hearts, a new competitor to the popular Monster Hunter franchise emerges. MeinMMO editor Benedict Grothaus was able to play the new action game from Koei Tecmo (Nioh, Dynasty Warriors) for 12 hours before the release during Find Your Next Game, and he is enthusiastic. And that’s despite the fact that he has never been much into Monster Hunter and has always preferred Soulslike games.

In October 2022, I played Wild Hearts for the first time — at that time with little enthusiasm. Hunting monsters, getting hit on the head, and building like in Fortnite sounded like a horror combination to me.

I enjoyed Dauntless, but Monster Hunter always felt a bit too playful and exaggerated for me. The huge weapons, the opulent feasts – everything felt a bit too “anime”.

After 4 hours in Wild Hearts, I was in love with the gameplay and had a lot of fun, so I was really looking forward to the new test now. The developers invited me to play an early version a week before the release.

I have now played another 12 hours of Wild Hearts, checked out the nearly finished version, and delved deeper into the story. And damn: the game is really cool, even if this is just a first impression. There are only a few minor criticisms.

In the video, we explain what exactly makes Wild Hearts so special. Below, you can find my impressions of the first hours in the game:

I hunt giant monsters in a Japanese setting – but for tragic reasons

So, what is Wild Hearts all about? I haven’t finished the story yet myself, so I don’t want to spoil anything. The premise is that humans in the world of Azuma are threatened with extinction.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

Through a special power, some creatures of the wilderness have mutated into giant monsters, the “Kemono”. A total of 21 of these Kemono will be available at release. For comparison: Monster Hunter World had 30 at launch.

The largest among the Kemono have the ability to alter their surroundings to their liking. However, this usually comes at the cost of other living beings barely being able to survive there. This includes humans.

One of the particularly nasty opponents is a bear as big as a mountain. A bear, basically, but I didn’t find it that tough when playing:

As one of the few hunters left, we hunt the Kemono and ensure that we are not wiped out ourselves. We use the loot we obtain to craft new armor and weapons – which in turn help us in battles against stronger Kemono.

However, we are not just any hunters; we have the ability to summon “Karakuri”. These are constructs made of wood that can aid us in battle and hunting. We build camps with them or use them for aerial attacks and more.

Dark Souls has toughened me up, Wild Hearts is my playground

The combination of combat and building initially sounds strange. However, the gameplay of Wild Hearts greatly reminds me of the Soulsborne games.

With various weapons – including fast katanas, oversized, sluggish swords or powerful hammers – we take on giant bosses and smaller opponents. Dodging, timing, and learning the enemy movesets are essential for victory.

Everything just like I learned it in the famous Souls games. Just not quite as punishing. Bosses still have abilities that can nearly kill me with one hit. But at least not every mistake means near death.

Furthermore, Wild Hearts is more colorful and friendly. If you are looking for a game with a similar approach after Dark Souls or Elden Ring, but don’t want a gloomy atmosphere, you should definitely take a look around in the world of Azuma.

However, you must be prepared to familiarize yourself with entirely new and unfamiliar mechanics. For those who, like me, wrinkle their nose at Fortnite, it probably takes a bit of overcoming. But it is worth it.

“Building like in Fortnite”? No, it’s much more natural

I don’t want to explain too much of what I already elaborately explained in my first impression test, but at least briefly touch on the uniqueness of Wild Hearts.

Karakuri, the “building system” of Wild Hearts, has two functions:

  • Dragon-Karakuri are designed so that you can build camps in the world.
  • With Basic Karakuri, you change the dynamics in combat and turn fights to your advantage.

In my camp, I can build tents as respawn points, various constructs to process food, or a forge to improve my equipment anywhere. Additionally, a hunting tower tracks my current target, and collection buildings provide me with building resources or fish. A nice addition that focuses the grind on the essentials: slaying monsters.

This is where Basic Karakuri come into play. This refers to simple shapes like boxes, springboards, or torches with which I can perform powerful (and cool) aerial attacks in combat, dodge better, or ignite my weapons.

What’s really cool about this are “Fusion-Karakuri”. By combining different Basic Karakuri, you can connect them and create new constructs that can completely change the fight, such as:

  • a wall that stuns charging opponents
  • a giant hammer that slams Kemono to the ground
  • a firework that brings flying opponents back to the ground

You only find these combinations in battles against specific opponents, but they can be used anywhere afterward. For me, it’s a motivation because: the better I learn to master building, the better I’ll become as a hunter.

Additionally, there are more Karakuri like slingshots, wind fans, and launchers, which allow me to cross chasms more easily or even attack enemies. I probably haven’t discovered everything yet.

Coop is not easier – just different

Unlike in the first test, I spent a lot of time in coop this time and checked out the world and some hunts with André Baumgartner from GameStar.

Wild Hearts can be played in coop with up to 3 hunters in the group. What I noticed is the significantly tougher fights. Together with a friend, you are not just an overwhelming force; the Kemono are also tougher. At least that was my impression.

We got hit significantly harder than if I had played alone – although André is actually the better player. Even one of the first bosses really gave us a beating and knocked us out several times.

Fortunately, hunters can revive each other in coop, preventing the hunt from having to be abandoned eventually. This means: as long as one survives and manages to bring back their friends in time…

When Kemono are wounded, they flee. This happens more often in coop – apparently, the enemies can withstand a bit more. So try not to simply overwhelm opponents. It’s best to divide tasks, as that is also possible in Wild Hearts.

Here you can see gameplay from one of our joint hunts – you can also hear the annoying sound bug, which I’ll elaborate on at the end:

Armors and weapons provide roles like in an RPG

In Wild Hearts, weapons and armors can not only be crafted but also improved and modified. Weapons are based on a huge skill tree, allowing them to be specialized for a certain element and thus for a specific opponent.

However, I find armors and talismans even more interesting. They already have certain perks that increase attack values or provide better protection at night. In addition, there are some properties with special effects.

For example, you can fully focus on “Provocation”. This means: enemies are more likely to attack you when wearing this armor. You become the tank. Together with a large hammer, you are then supposed to draw monsters to you and intercept them.

Moreover, almost every armor can be further adjusted via mods to be oriented towards “Civilization” or “Wilderness”. This makes them stronger and unlocks even more effects, depending on the armor.

I myself am still at the very beginning of crafting, but already so excited about it that I am specifically collecting materials to put together a build. And that, although I haven’t even reached the endgame yet.

By the way: You are never completely alone, even solo. The little machine Tsukumo accompanies you if you wish, and can heal you with its abilities, deal damage, or even tank.

There are still some bugs, but they are mostly annoying

Lastly, I must mention something that bothered me quite a bit while playing: bugs and performance. This was already a problem in the first test, and although it has improved significantly, it still annoys me a bit.

The performance with an RTX 3090 on maximum settings (2 monitors, 1440p) hardly goes over 100 FPS – but it usually stays above 60. Acceptable, I think, especially since the world itself is really beautiful and I enjoy just taking in the landscape.

Unless it flickers… because that has also happened in some places. Additionally, there is a pretty annoying sound bug that causes sounds to increasingly delay until they are almost half a minute late.

In combat, it’s impossible to locate an enemy that has sprinted behind me. Also, occasionally dialogues are simply skipped, and the voice lines all come at once. Although the problem resolves itself after a while, it detracts a bit from the fun of playing.

However, none of this is game-breaking and already today, with the release of this preview, there is a patch. So it could be that all of this is already resolved. Because these are really just minor issues for which quick fixes are possible.

Wild Hearts will be released on February 16 for PC and on February 17, 2023, for PS5 and Xbox Series X|S as a Buy2Play title. After the release, further free updates will bring new monsters, Karakuri, and more. The game will also be available as a 10-hour demo through EA Play and in the Xbox Game Pass Ultimate. The demo on EA Play is even playable starting today, February 13. No further monetization is planned.

The game offers full crossplay, but no cross-progression. For me, it’s definitely something that I can also play with our PS console player Max Handwerk – and that’s exactly what we plan to do shortly.

My first impression of Wild Hearts is overwhelmingly positive, despite the minor points of criticism. Especially from the perspective of someone who finds more enthusiasm in Dark Souls than in Monster Hunter, the hunts are incredibly fun – which surprises even me.

Hunting a monster usually takes only a few minutes to half an hour, which constantly brings me back to just check in again and look for that one improvement. I hope the endgame remains just as exciting.

In the interview, MeinMMO editor-in-chief Leya Jankowski already talked with the developers about what really makes Wild Hearts special:

How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting

This is an AI-powered translation. Some inaccuracies might exist.

The biggest streamers on Twitch joke with each other, have fun – Then a joke hits below the belt

The biggest streamers on Twitch had a funny stream until one made a joke about the other’s failed relationship. MeinMMO shows which remark ruined the mood.

Who is it about?

  • Félix ‘xQc’ Lengyel and Kai Cenat are two of the biggest Twitch streamers in the world.
  • In the last 30 days, xQc averaged 57,000 and Kai Cenat 70,000 viewers (via sullygnome.com)
  • xQc is a 27-year-old Canadian, former Overwatch pro, and is now mainly known for gambling streams.
  • The 21-year-old American Kai Cenat has had a rapid rise on Twitch since January 2021 and surpassed 80,000 Subs. He primarily streams in the Just Chatting category and some games like GTA 5 and Minecraft.

How did the streamers joke with each other? Kai Cenat and xQc bet during a livestream on who was the better player in FIFA 23. They played a match against each other, which Kai Cenat won 2:1. xQc played as Real Madrid, while Kai Cenat chose Paris Saint-Germain. The loser of the match was to gift 100 Subs to the opponent’s viewers, which would cost about 400 euros.

After the match was over, the streamers joked with each other. First, they read out supposed record donations from Elon Musk and Bill Gates, then they threw some remarks at each other.

Start video
Twitch: Who were actually the first successful streamers?

What did the streamers say to each other? Kai Cenat told xQc to go practice FIFA. xQc replied something along the lines that Kai Cenat should get to know women.

Then, Kai Cenat referenced xQc’s failed relationship with the streamer Sammy “Adeptthebest” and said he should get his McLaren (from Adept) back.

The remark apparently hit the Canadian below the belt, as he immediately left the voice chat without exchanging another word with Cenat.

We are embedding a clip of the conversation here. But be careful: The clip contains vulgar and not age-appropriate language.

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Why did the remark hit xQc so hard? xQc registered the €300,000 McLaren in Adept’s name before the breakup, as he does not have a driver’s license. This sparked a public debate about who owns the car. In addition, xQc had his credit cards blocked, which his ex-girlfriend had access to.

Generally, the breakup doesn’t seem to be an easy topic for xQc. In January, a YouTuber showed a court document indicating a marriage including divorce and a restraining order from Adept against the Canadian.

Twitch: YouTuber shows document about secret marriage, divorce, and restraining order from xQc

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

New ability from Destiny 2 pulls at the threads of reality – This is what Strand can do

In Destiny 2 there are just over 2 weeks left until the Guardians will don their new Strand outfit. Along with other changes, the new subclass is by far the most important feature of the Lightfall expansion. Therefore, we are showing you all aspects, fragments, and grenades at a glance beforehand. This way, you can already start thinking about builds.

What is Strand? The Strand ability is the newest subclass in the loot shooter Destiny 2. It will be released with the upcoming Lightfall DLC on February 28, 2023 and will open up new possibilities for each class, namely Titan, Warlock, and Hunter, to defeat enemies and move around.

Creating an object with Strand is called “Weaving” and killing enemies means “unraveling” them. Dead enemies also leave behind a “Tangle” usable by Guardians.

The Strand class descriptions summarize the new ability:

  • Titan:
    • Untamed and wild, the Titans in Lightfall selflessly put themselves in danger and show their green claws to tear targets from the fabric of reality. Every opponent should think carefully about whether they want to cross the drawn line.
  • Warlock:
    • Warlocks are telekinetic sorcerers in Lightfall who manipulate the new Strand fabric and even shape deadly “Strand thralls” that obey their commands.
  • Hunter:
    • In Lightfall, Hunters are masters of deadly grace. The new skyscraper city of Neomuna becomes their airy movement playground. They use the Strand fabric to dance unscathed through enemy lines and to dismantle foes with the “Strand Lasso.”

Besides the new ability itself, players will be able to tailor Strand in Lightfall particularly through aspects and fragments. They will enhance the usefulness of Strand. Additionally, there will also be so-called “Shared Abilities” and new grenades.

MeinMMO provides you with a quick ability overview for all 3 Strand classes in this article. In advance, this trailer gives you a good brief insight into how Strand looks in the game.

Start video
Destiny 2 shows new insights into Strand in its trailer – The focus in Lightfall

All Strand Subclasses in Destiny 2 Lightfall

Titan – Berserker and All-Destroyer

What can the Titan do with Strand? Instead of using fists, Titans in Lightfall will shape impressive blades from Strand using their fists to tear through enemy ranks.

Special Advantage: Even if it seems like Titans in Lightfall are just “swinging around” again, Bungie emphasized that the class should still feel fresh for all experienced Titans. So wrap yourselves in the fabric of reality and become a berserker.

titanen-wollen-mehr-sein-destiny2-klassenidentität-krise-season20-lightfall
The Titan becomes a Berserker with Strand

These are the Strand abilities of the Titan:

  • Blade Frenzy: The Titan’s super weaves powerful claws and storms the battlefield with new light and heavy attacks.
  • Ecstatic Blade: With this melee ability, you attack targets and slice them with blades made from finely ground Strand.

Aspects that the Strand Titan can use:

  • Into the Fray: Improves your armor with a woven chain armor and increases your melee regeneration.
  • Elegant Whip Strike: With this class ability, you send a powerful shockwave that binds all enemies hit. This frontal shockwave also stuns.

Titans currently have a bit of an identity crisis. But hopefully, that will pass quickly, as it is actually fun to be a Titan:

More on the topic
Class from Destiny 2: Lightfall can only use their fists again – This is what Bungie says about the identity crisis
von Britta ♤ BeAngel

Warlock – Thread Weaver and Minion Master of the “Strand Thralls”

What can the Warlock do with Strand? Warlocks will be able to shape things with Strand in Lightfall. With the new Lightfall subclass, they create their powerful “Strand Thrall” army, which attacks enemies or, when there is nothing to do, hangs out with you.

Special Advantage: Even though the three other classes can also interact with the “Threads,” their official name, the Thread Weaver is still the Minion Master of this new and enemy-eating species.

The Warlock becomes the Minion Master of the Threads

These are the Strand abilities of the Warlock:

  • Needle Storm: The Warlock’s super weaves a cloud of Strand to create a shower of piercing projectiles that detonate on impact.
  • Arcane Needle: Throw a Strand needle that tracks your target and disintegrates it. Attack your targets and slash them with blades made from finely ground Strand.

If you don’t know the term “Aspect,” here is the explanation:

What are Aspects in Destiny 2? Aspects drastically change the gameplay of your Guardian and are specifically designed for your focuses. You can place them in your build slots and they either modify existing abilities or give you a new skill for your arsenal.

Bungie will continue to expand the options for Strand throughout the seasons of the Lightfall expansion, so players will receive more options for Strand over the course of the seasons.

Aspects that the Strand Warlock can use:

  • Call of the Weaver: When you use a Rift, you create three threads on the ground near you.
  • Command of the Mind: Enhances your grenades with additional Thread Weaver-specific properties.

Hunter – Thread Runner and Superhero Acrobat

What can the Hunter do with Strand? Even though all three classes will use the new “Grapple” ability, the Hunter is still the master of the Strand Air. His movement looks the best of all three classes and he doesn’t just swing his Strand Grapple Lasso against enemies. He is also masterful at using it for movement.

Special Hunter Advantage: The Hunter will be the only class that, through the Strand aspect “Widow’s Silk,” will be a “Pathmaker” for his teammates in the air. When his team holds onto grapple points created by him, it costs them no grapple energy. This allows a team to overcome enormous distances together, as long as it can be coordinated.

The Hunter gladly helps his teammates with extra grapple points

These are the Strand abilities of the Hunter:

  • Thread Spike: Throw a rope arrow that damages targets, ricochets, and refunds melee energy.
  • Silk Strike: The Hunter’s super combines a grapple hook with a rope arrow to seize the battlefield and eliminate your targets skillfully.

Aspects that the Strand Hunter can use:

  • Binding Strike: Attack your targets by diving down from above, slamming to the ground, and binding them through the impact.
  • Widow’s Silk: Grapple more often and create grapple points that you and your squad can use indefinitely.

Thus, you have a complete overview of all abilities of Strand in Season 20 for the respective classes. But there is still more to discover.

Strand Grenades and all Fragments of all Classes

For each class that draws power from the fabric and is lured into darkness by the promised strength, there are also shared abilities in the form of Strand grenades and fragments.

vex-festhalten.strang-destiny2-gebunden
There will also be captivating grenades and fragments with Strand

What grenades does Strand offer? With Strand, players in Destiny 3 will be able to use new types of grenades, including the grapple, which can be controlled with the grenade button.

  • Threadling Grenade
    • Splits into three projectiles that turn into Threadlings on impact.
  • Binding Grenade
    • A type of bola that, when it explodes, sends out a binding wave and releases additional small bolas to bind nearby enemies.
  • Grapple
    • The third option is that players can press their grenade button to weave a hook from Strand matter. With this, they can hook onto an anchor point and move through the air even when there is no solid surface to cling to. While doing so, or at the end, Guardians can also perform melee attacks (called “Grapple Melee”) that deal bonus damage, disintegrate enemies, and push them away.

In addition to the three grenade options, there are also 14 elemental Strand fragments:

  • Thread of Ascendancy: Activating your grenade ability reloads your equipped weapons and temporarily increases effectiveness in the air and weapon handling. 
  • Thread of Rage: When you deal damage to targets with a Tangle, you gain melee energy. 
  • Thread of Finality: Finishers create Threadlings.  
  • Thread of Defiance: Picking up a sphere of power grants Woven Armor. 
  • Thread of Mind: Defeating bound targets grants class ability energy.
  • Thread of Wisdom: Defeating bound targets with precision kills generates a sphere of power.
  • Thread of Rebirth: Scoring kills with a Strand weapon has a chance to create a Threadling.
  • Thread of Transmutation: While wearing Woven Armor, weapon kills create a Tangle.
  • Thread of Spread: Charged melee kills grant your Strand weapons disintegrating projectiles.
  • Thread of Evolution: Threadlings travel farther and deal more damage.
  • Thread of Isolation: Scoring quick precision hits sends a rending impulse from the target.
  • Thread of Binding: Super kills send a binding impulse from the target.
  • Thread of Generation: Dealing damage generates grenade energy.
  • Thread of Sustenance: Binding, disintegrating, and rending effects on targets last longer.

These are all the new abilities you can expect in Lightfall for Strand. From Threadlings that seek out enemies to bombastic supers and innovative new movement options. So feel free to let us know in the comments which power speaks to you the most. And if you are currently thinking about changing classes for Lightfall, feel free to tell us why.

This Monday, there will actually be more announcements, and the Game Director, Joe Blackburn, will personally reveal them, as he himself mentioned on Twitter.

This is an AI-powered translation. Some inaccuracies might exist.

Dead by Daylight: Big Nerf for Killers – Survivors get “unlimited” pallets

Dead by Daylight nerfs two perks. One is almost indispensable for killers – the other could grant survivors “unlimited power”.

The balance of Dead by Daylight is a pretty fine thing. Mostly, both killers and survivors complain about the lack of balancing – which ultimately probably leads to the assumption that it is indeed quite balanced.

However, in the next patch, the developers have a few changes in mind that could significantly affect that. Because killers lose a large advantage of their most powerful perk and survivors get a buff that forces killers to destroy pallets immediately.

Nerf on the Killers: The Best Perk Gets Weaker

Killers face massive nerfs on the perk “Eruption”. It had proven to be extremely powerful in recent months. While “SWF groups” were able to counter the perk relatively well, solo survivors facing Eruption could expect frustrating rounds.

Until now, Eruption ensured that every generator kicked by the killer was marked. The next time a survivor is knocked down, all marked generators immediately lose 10% progress and start losing additional progress. If, at that moment, a survivor is working on an affected generator, that survivor screams loudly and is incapacitated for 25 seconds – meaning they cannot continue repairing or stop the further regression.

The developers find this too strong and it caused too much frustration. With the next patch, Eruption will be revised and receive the following changes:

  • Eruption now reduces the current progress by 10% upon triggering instead of the entire progress. If the generator is at 60%, Eruption would reset it to 54% (instead of the previous 50%).
  • Survivors are no longer incapacitated upon triggering. Instead, they scream and reveal their aura to the killer for 10 seconds.

Overall, the perk gives the killer slightly more information about the survivors’ whereabouts, but this is usually negated because the recently downed survivor still has to be hooked and the 10 seconds have already elapsed by then. The perk thus loses its power to drag out the game and to temporarily prevent survivors from repairing.

Unlimited Pallets – When the Killer Plays Along

Survivors, on the other hand, receive a massive buff that affects a previously very niche perk. This is about “Any Means Necessary”. This perk allows survivors to upright a downed pallet, allowing it to collapse again when needed.

The perk has been somewhat useful in the past. On the one hand, it had a fairly long cooldown of 60 seconds, and on the other hand, killers often decided to destroy a pallet immediately, which made the perk useless.

With the next patch, the perk completely loses its cooldown. This still does not make it useful when the killer destroys all pallets immediately. However, it should now provide more utility in many scenarios.

Since the killer must sacrifice time to destroy a pallet, many killers choose to do this only after the chase ends. When another player is being pursued, the person with “Any Means Necessary” can simply run around the map and immediately right all downed pallets.

What do you think of these two changes? Good, sensible, and healthy for the state of the game? Or unfair or even useless?

The strongest killer in Dead by Daylight has already been nerfed – The Nurse has been dethroned!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. forums.bhvr.com

WoW: First player has completed his profession “finished”, has collected all knowledge points

Being done with the profession – in World of Warcraft Dragonflight it should take months. But one player has accomplished it already and grinded hard.

Professions in World of Warcraft Dragonflight finally have purpose again. However, it also takes a long time to max out your own profession and farm all the knowledge points – at least in theory. One player has proven endurance and is already the perfect engineer. He has learned everything there is to learn, many months before Blizzard intended.

What’s so special about that? The guaranteed knowledge points per week are actually strongly limited. For each profession, you can earn about 15 knowledge points per week through quests and other activities to unlock new recipes and bonuses in your profession.

Since you need a total of up to 630 knowledge points for crafting professions, it should actually take many months for players to reach the maximum here. At least that’s what Blizzard intended. But “Durtgod” showed on Reddit that you can be done already.

How did he do it? The trick here is the “Dragon Eggs of Knowledge.” These are items that can be earned in Dragonflight in most content. They can wait in a “Mythic+” chest, drop from defeating rare enemies or raid bosses, or be found in treasure chests. The chance for this is extremely low, though. The intent is that you “occasionally” get a dragon egg and thus receive at most a handful of points per week additionally.

Most players find at most one, two, or three eggs per week, some not finding any at all. Many even think that there is a weekly cap that limits the acquisition of these eggs.

WoW Dragon Shards of Knowledge Trans

Durtgod was not held back by this, however. Week after week, he farmed treasures for about 8 hours every day and did almost nothing else. He not only farmed the earth piles and the magical chests but also many of the chests that are not displayed on the mini-map – such as chests of the Djaradin or the Dracthyr. These are not marked on the map and therefore not often discovered by other players. However, those who know the locations of these chests can reliably “farm” them.

To be even more efficient, Durtgod continually engaged in “Shard Hopping.” He joined groups from other realms to scour the chests on those realms as well. He mostly did this in the area where the current world boss stands – as that is where groups can quickly be found to switch to another realm.

Thus, Durtgod was able to farm between 45 and 55 dragon eggs per week and collect significantly more knowledge points than his fellow craftsmen.

Is this how Blizzard intended it? Basically yes. The eggs were implemented as an additional reward, occasionally rewarding players with an extra knowledge point. The drop chance for these dragon eggs is so low that farming on a large scale is hardly worthwhile or – as in the case of Durtgod – takes an extremely long time.

Durtgod was able to significantly benefit from this lead. According to his own statements, he has made between 35 million and 40 million gold in the weeks since the release of Dragonflight – and probably could have made even more if he had focused on more profitable professions like Alchemy or Enchanting.

It will likely take several months before other players catch up.

How far are you with the professions in Dragonflight? Have you already “maxed out” almost everything? Or are you still miles away from that?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Trainers film the ground to cheat on tasks – Niantic responds

In Pokémon GO there are controversial “scan tasks” where players are supposed to film locations from the real world. Niantic has now stated: Those who do this poorly will no longer receive the tasks.

What are scan tasks? The “AR mapping research” has been in Pokémon GO since fall 2020. To solve these research tasks, players are supposed to visit and scan certain PokéStops in the real world.

Once on site, players should take out their mobile camera, circle around the stop, and film in order to submit the video. According to the explanation in the game, this serves to create 3D maps of PokéStops and gyms. As a reward, there are various items.

What is the problem? The scan tasks are quite controversial in the Pokémon GO community. For instance, there are PokéStops located in places where trainers classify filming as problematic – such as playgrounds or hospitals.

In the discussion, “workarounds” often come up, such as simply filming the ground or covering the camera while walking the route where a PokéStop is supposed to be scanned. This way, tasks can be completed discreetly and a reward can be collected.

However, it is questionable whether such “cheating” will still be possible in the future – as Niantic announced a change.

Trainers who provide “low quality” will no longer receive AR scan tasks

This is what Niantic says: Over the Twitter account “Niantic Support”, it was explained that the AR scan tasks have been modified. It states that “some trainers with a history of submitting low-quality AR scans” will no longer receive these in the future.

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Niantic leaves it open who or which videos are specifically affected, but shares a link with tips on how to make high-quality scans (via niantic.com).

This includes, for example:

  • That one should look out for obstacles before walking a suitable route.
  • The camera should be focused and not blurry. One should move around an area instead of just moving the smartphone at one spot.
  • One should walk at a “normal” pace, slowly and steadily. Sudden changes of direction should also be avoided.
  • The “PokéStop should always be in the center. Focus on the PokéStop and move around it 360°. If it is not safe or possible to move around the object, scan as much as possible” (via niantic.com).
  • Distance and angle should be varied.

Additionally, Niantic explains that some things should be avoided if possible. This includes, among other things, scanning in dangerous situations such as on the road, scans of PokéStops that are too far away or too close, or making scans when the smartphone gets hot.

As a final point, Niantic also mentions that one should avoid “uploading scans that do not show the respective PokéStop” (via niantic.com). This would, for example, speak against videos from the ground.

How do trainers react? In the comments on Twitter, the change apparently is not received very well. Also on reddit, players discuss the feature rather critically (via reddit). Some trainers report that they probably will not scan anymore in the future, as they feel uncomfortable when they have to scan more accurately.

How do you view the scan feature in Pokémon GO? Do you use it or is it rather not for you? How will you deal with it in the future? Let us know in the comments.

Otherwise, Pokémon GO has some eventful weeks ahead. The season’s end is approaching, plus the Hoenn Tour and other events are coming up. You can find the exact overview of all events in Pokémon GO in February 2023 here.

This is an AI-powered translation. Some inaccuracies might exist.

Podcaster allegedly advertises potency medications on TikTok – However, the video doesn’t originate from him

A podcaster is reportedly advertising a potency drug on Amazon. The nasty thing about it: behind the video is an AI and not the podcaster himself. Many viewers express shock.

Our cover image is from YouTube.

On TikTok, the well-known and controversial podcaster Joe Rogan discussed libido supplements for men, particularly a brand called ‘Alpha Grind’.

Rogan talks about the benefits of the product and explains that it is listed as one of the best-selling products on Amazon. He even says in the video:

If you search for libido boosters for men on Amazon, you’ll find it at the top. Because men have figured out that it literally increases size and makes a difference down there.

Here you can watch the video:

https://twitter.com/JimmyFarley00/status/1624785773710151680

What are the reactions like? Surprised and partially very shocked. Many are dismayed that the counterfeit streamer, a so-called deepfake, is hardly distinguishable from the real streamer. And this could become a major problem and challenge in the future:

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AI copies the podcaster and this is not an isolated case

What is so insidious about it? The big problem is: Joe Rogan never voiced the advertisement for the potency drug and presumably did not agree to advertise for the mentioned product. According to various statements, an artificial intelligence faked his appearance and voice.

And this is not an isolated case. There are now numerous attempts to imitate famous individuals. It goes so far that an AI even created a comedy series on Twitch, although it has since been banned for questionable statements.

The well-known streamer Asmongold also had the “pleasure” of being copied by an AI. And he is quite impressed by what artificial intelligence is capable of these days. After all, this was an amusing story and not an advertising fake:

AI copies Twitch streamer Asmongold so perfectly that the original is shocked: ‘Oh my God, this is so good’

This is an AI-powered translation. Some inaccuracies might exist.

A champion in TFT is played by hardly anyone – He brought me single-handedly into the top 2% of Europe

In December 2022, the new Set 8 was released in Teamfight Tactics. MeinMMO editor Alexander Leitsch has been playing it intensively since release, but recently had trouble finding a good combo. However, for the past two weeks, he has only been relying on the champion Yuumi – and is quickly rising in the rankings.

The new Set 8 in TFT has captivated me from the start. It does without crazy mechanics like dragons that take up two spaces on the field and count three times for an attribute, or a big treasure that provides 5 rewards at once.

Instead, it returns to the basics of Set 2 and 4 without repeating their old mistakes. That’s why I have set myself the goal – as I did back then – to reach Diamond or even Master in the rankings.

However, I stagnated in my progress for a few weeks in January because I couldn’t cope with the current meta. My solution: I always force Yuumi, no matter what start or items I have. And it works excellently. I have climbed from Platinum 4 to Diamond 2 – currently, I belong to the top 1.77%, around rank 15,000 in the European leaderboard:

TFT Match History Sputti
My last 5 matches in Diamond Elo.

Every Round Yuumi, No Matter What I Get

TFT places a high value on strategy and flexibility. At the top are players who can make the best combo out of any situation and any items. Of course, there are strong combos like Aegis Arsenal, 8 Duelists, Gunslinger, or LaserCorps, which I have always aimed for as well.

However, the best comps are often highly contested and rely on nearly identical items and champions:

  • Both Gunslinger and Aegis Arsenal require champions like Samira, Aphelios, Alistar, and Jannah.
  • Duelists and LaserCorps both rely on Zed, Yasuo, and Vayne.
  • All four combos and also the Scouts around Kai’Sa use AD items and require accordingly many bows and swords.

For these reasons, I often finished fourth, fifth, or even last. From Platinum 1 I temporarily fell down to Platinum 4 and was frustrated. But then I got the augment “Zoomies” for Yuumi twice in a row. Even with the augment, the combo is currently only considered “A-Tier” by many.

But with Yuumi, I achieved a meteoric rise.

For about two weeks, I have been playing only this champ, no matter what the game offers me. That’s actually completely against the idea of TFT, but it almost always works.

TFT Yuumi Combo Sputti
This is how I build my Yuumi (via Mobalytics).

The combo is basically very simple: Find the champions for the Super attribute, find Yuumi, find a Nilah and place all 5 on the field. Build the three core items and roll from the interest of the 50 gold until you have all champions at level 3.

Usually, I stay at level 5 until I have Gankplank or three other characters at level 3. Then I level up to 6 for the champion Rell. If I have at least 5 champions at level 3 or I lose too often, I level up to 7 for Riven. She brings more armor for the team thanks to the Defender attributes and more health for Lee Sin thanks to the Brawler.

The three core items of the combo are:

  • Ionian Spark and Titan’s Resolve on Nilah.
  • Blue Buff on Yuumi.

Then two more items on Yuumi are important, but here you have some flexibility. Rabadon’s Deathcap and Hextech Gunblade are very strong in combination. However, Giant Slayer and Jewelled Gauntlet can also be built.

For the remaining items, you also have flexibility. Nilah would appreciate the Sunfire Cloak or an Amulet of the Iron Solari, Gankplank loves crit items or Thief’s Gloves.

For augments for the combo, you can use anything that provides additional magic damage, additional mana, additional gold, or additional rerolls. Among the Hero augments, both augments from Yuumi and both from Nilah are extremely strong. A fifth alternative would be Rell’s support augment.

Why am I reaching Diamond with this? It’s quite simple. Currently, no one plays Super and that’s where the strength lies. Since many champions need to be at level 3, the combo should not be as contested as it was at release.

Yuumi is only in 37th place among the most picked champions, Malphite in 38th, and Rell even in 47th place out of 57 possible champs (via Blitz.gg).

Moreover, the items for the combo are currently not too popular, which significantly increases the chances of getting them in the carousel. Another bonus is that the meta has become slightly slower in the last updates; many players are relying on threats or legendaries in the late game. This also plays into the hands of a reroll combo.

How the journey with me and Yuumi continues and whether it will be enough to reach Master as a one-trick pony, will be shown in the coming weeks.

For you yourself, you can take away that you should not only play the meta comps but also look for strong and less contested combos off the beaten path. Sometimes there is even a niche combo that perfectly counters the first player in your lobby.

More tips around TFT can be found here:

7 reasons why you don’t win your matches in TFT

This is an AI-powered translation. Some inaccuracies might exist.

Survival RPG on Steam sends you into an icy nightmare – Demands brutal decisions

The Pale Beyond is an upcoming game on Steam that tells the story of a crew set out to uncover the disappearance of a ship. As the captain, you must ensure the survival of your crew and withstand the icy cold.

„The Pale Beyond“ is an RPG with survival elements and a strong focus on the game’s story, which is based on real events. The game is being developed by Bellular Studios, a small indie team from Northern Ireland.

In The Pale Beyond, you find yourselves on the ship Temperance and embark on a journey to uncover the disappearance of the Viscount.

Because the ship Viscount had sailed through the so-called Pale Passage on its way to the South Pole 5 years ago. After that, the vessel and its crew were never seen again. Now it is up to you to unravel the mystery surrounding the missing ship.

The game is a purely single-player title and is also verified for the Steam Deck.

Here you can see a trailer for The Pale Beyond:

Start video
The Pale Beyond: Official Launch Trailer

Ensure the crew’s survival in icy cold as captain

What does the gameplay in The Pale Beyond look like? You embark on a journey into frosty areas. However, you find your ship stuck in the ice.

Additionally, the captain is missing from your crew. Now your leadership skills are needed: Manage your scarce resources and maintain a balance between safety and morale among your crew. Also, make sure that both the people and the sled dogs are kept warm enough.

However, your title of captain is not guaranteed. The crew can choose who they want as the leader of the expedition. Always ensure that you have as many votes on your side as possible. Each crew member has their own character with individual motives and backgrounds.

Every decision has consequences. So think carefully about what the next step in your expedition should be.

What is the thought behind the game? According to PCGamer, the managing director of Bellular Studios, Michael Bell, says: “It’s brutal. Our job is to put someone in this precarious situation. If the gameplay mechanics do their job, they [the players] will have to make a difficult decision, and they will also understand why it’s so hard.”

Thomas Hislop adds: “Every decision has a face, so we wanted to make sure that you don’t make a decision that decides life and death without literally looking the person in the eye or connecting a real person with the consequences of the decision.”

When will The Pale Beyond be released? The planned release date on Steam is February 24, 2023. However, you can already download the demo for The Pale Beyond on the Steam page and test the game.

Here you will also find a list of the 15 best free MMOs and MMORPGs on Steam.

This is an AI-powered translation. Some inaccuracies might exist.

New MMORPG Shooter Offers Post-Apocalyptic World with Sinister Giant Worms – Coming Soon to Steam

Ashfall is a new MMORPG with shooter elements, set to be released on Steam in 2023. It primarily offers PvE, but also PvP, housing, and mounts.

What kind of game is this? Ashfall is a shooter MMORPG developed jointly by Legendary Star Studio and NetEase Games. It will be released for PC and mobile.

Ashfall throws you into a post-apocalyptic world where an AI has triggered a nuclear war. To save the world, you embark on a quest for the “Core of Creation.” Along the way, you make decisions that influence the story.

The game world is said to offer many different locations, according to the Steam page. There are deserts, snowy areas, and various bunkers for you to explore. A dynamic weather system with random events makes the world even more interesting.

There you will encounter unique creatures – including giant worms, robots, and talking rabbits. You may also encounter human enemies.

Here is the trailer for Ashfall:

Start video
New MMORPG shooter on Steam plunges the world into a nuclear war – ‘Hopefully it can surprise’

In addition to combat, it offers classic elements like housing and mounts

In an interview with MMO13, the developers explain that the foundation of Ashfall consists of “killing monsters and looting” – PvE is clearly the focus. But since it is an MMO, it offers much more content:

  • Instances and quest lines for solo and multiplayer
  • Exploration of unique maps, such as the “Secret Realm”
  • Housing: Players have a personal base that they can set up and decorate. Other players can visit there.
  • Players have mounts that they can upgrade. First, they need to tame the animal themselves in a mini-game.
  • There are also PvP modes.

How much does Ashfall cost? Ashfall will be a free MMORPG with in-game purchases. The developers state that they have carefully selected which items can be purchased with real money. Additionally, everything can also be earned in-game.

When will Ashfall be released? You can already pre-register on the Ashfall website. The shooter MMORPG is set to be released in 2023. The open beta is expected to start in the second quarter, so likely from late April to mid-May. However, the date could still change, according to the developers.

What do you think of Ashfall? Will you play it when it is released? Or are you already part of the beta test? Feel free to let us know in the comments here on MeinMMO!

Where do the 55 largest MMORPGs currently stand? The Tier List 2023

This is an AI-powered translation. Some inaccuracies might exist.

How old were you when you discovered your love for gaming?

At what age did you start gaming? When did you know that you loved this hobby and wanted to pursue it for a long time? Share it with us.

It’s February, and that means Valentine’s Day is getting closer! Love can take many different forms: between two people, towards pets, towards objects, or even abstract concepts. The one form that unites us all is the love for gaming.

For many of us, it’s also more than just a “hobby”:

  • In online games, people find their great love or friendships that last a lifetime
  • Games help us through tough times and even assist with depression
  • When playing with friends, we share successful experiences together and create moments that we will fondly remember for a long time

Many of us have already dived into the gaming worlds as kids and played the first Mario, Zelda, Ultima, or Wing Commander games back then. Others, however, found their way there only in adulthood.

At our “FYNG: Love Edition” event, we want to know when you discovered your love for gaming. How old were you back then?

In the survey below, you can tell us at what age you discovered your love for gaming. Everyone has one vote, and the choice cannot be undone.

And what about you? How old were you when you discovered gaming as a hobby? How did it happen? Did you fall in love with gaming right away or did it take some time for the spark to fly? What was your first game? Was it a PC or console game?

Tell us in the comments and have fun voting!

The favorite games of the MeinMMO editorial team

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Character reaches level 70 in 200 days, never touches land

A Pandaren in World of Warcraft has reached level 70 without even reaching the starting area. No boost was involved in the game – just a lot, a lot of perseverance.

In World of Warcraft there are numerous ways to reach the maximum level. Some players quest, others play PvP or visit dungeons. But time and again, there are a few players who set themselves very special goals. One example is “Doubleagent”, who never left the starting island and has a neutral Pandaren at level 70. At a similarly “crazy” level is Cheatcho. He did not stay on the starting island – he never even reached the starting island and still became level 70.

How did Cheatcho achieve that? Cheatcho leveled his Pandaren “Chica” to level 70 and is still on the ship heading to Exile’s Reach – the new starting area introduced with Shadowlands. However, he never completed the quest chain there and still reached the maximum level.

WoW Chica Pandaren Level 70
“Chica” reached level 70 – and hasn’t even unlocked the mini-map yet. Image source: reddit.com/r/wow

This was made possible through account-wide quests, especially pet battle quests. These are quests that you can accept with any character on the account and then redeem with another character. These quests are repeatable daily, allowing Cheatcho to earn a few XP each day, which he invested in “Chica”.

How much time did this take? Overall, the entire project took nearly 200 days, with the section from level 60 to 70 consuming particularly much time – the last 10 levels alone took a full 2 months.

The actual time spent in active gameplay is quite low, however. The 5 pet battle quests might together take about 5-6 minutes, provided you have a character at each of the relevant trainers. So Cheatcho only has to log through the 5 characters each time, finish the pet battle quickly, and then redeem the quest reward with “Chica”. Therefore, the actual “pure playtime” is significantly less.

Thus, the actual achievement lies in maintaining this routine for nearly 200 days – and thus being the first person in the world to accomplish this.

Like most players of Cheatcho’s kind, he is already looking for new challenges. In the comments on the Reddit post of his success, he came across new ideas – such as getting a caller revered with factions without leaving the starting area. Because callers have a mailbox in the starting area, so you can send them, for example, reputation tokens.

What do you think of this achievement? Just crazy? A total waste of time? Or a cool idea and an impressive success?

WoW just removed a feature you have laughed about for 7 years.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com/r/wow/

I miss something in CoD Warzone 2 because my fingers don’t hurt when gaming

MeinMMO editor Maik Schneider basically welcomes the development of Call of Duty in terms of gameplay changes. But he still misses one thing, as it brought a special dynamic to Warzone. And he felt a bit like the pro next door.

Call of Duty has been looking for its own identity for years, but slowly the world’s largest shooter franchise is managing to sharpen its profile.

They want to become more accessible – or bluntly speaking – the game should be easier. For this, a lot has been taken on in Warzone 2 and Modern Warfare 2. Not only in terms of gameplay but also regarding veterans who are less pleased with this development.

Here are just a few examples of measures:

  • The time-to-kill is low, so you don’t have to control the weapons for long
  • All actions take a bit longer to reduce the overall speed
  • You generally take longer to aim to slow down good shooters a bit

I support that. A bit more content, a handful fewer bugs, and the current generation of CoD games would already be among my favorites.

However, I have to admit that there is a little trick that I really miss. And that, even though the action led to suffering controllers and painful fingers for me: the Slide-Cancel.

On February 15, Season 2 starts with a new map for Warzone 2. Check out the trailer here:

Start video
CoD Warzone 2: Ashika Island – Teaser

Slide-Cancel was my little pro kick

This “movement trick” was actually a glitch. Whether intentional or not – for over 3 years it was practically de rigueur to prance across the Warzone maps like a Street Fighter fighter with his slide kick.

What is “Slide-Cancel” and why do the fingers hurt?

With this action in CoD MW 2019 and Warzone 1, you could cancel the sliding action with a combination of keys – Slide-Cancel. This allowed you to reset the tactical sprint, which was faster than the normal sprint.

However, you had to constantly press buttons and execute the inputs fairly quickly one after the other. It took a toll on the hands. This is how it looked:

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Your own hitboxes remained in motion, and you could even squeeze out a tad bit of extra speed if done correctly. But it wasn’t just the gameplay advantages; it was also the feeling that came with it.

Everything felt faster. Even on the console with the blinkered “field of view”, I rushed through Verdansk like a young athlete. On Caldera, I would have compared myself to a tourist who underestimates how hot the beach can get and overestimates how well 3 euro sandals hold up.

Along with that came the certainty that you could certainly intimidate or impress a player or two. “Oh, look at him, he’s doing that trick … we have no chance!”.

Come on! I’m ready! Even if it looks like I can’t decide if it’s already bedtime or if we are still fighting for kills on the couch.

You can love, hate, or simply ignore the Slide-Cancel – some even complained about “risk of injury”. For me, it made a lot of the CoD gaming feeling of recent years.

In Warzone 2, the trick has been somewhat replaced by the dolphin dive. Here too, you get a sense of pace when you slide through the sand with gusto and your chin forward. But it’s different, not the real deal.

I don’t miss the aching fingers after a long evening of hunting. But I do get a little nostalgic about the Slide-Cancel.

After all, the true pros already know how to fill that gap: CoD MW2: “Slide-Canceling” was yesterday – “Snaking” is the new movement trick of the pros

What do you think about it? Leave me a comment on the topic.

This is an AI-powered translation. Some inaccuracies might exist.