One of my favorite games on Steam from 2025 makes returning extremely difficult, although it aims to achieve the exact opposite

Throne and Liberty Rückkehr Meinung

MeinMMO editor Karsten Scholz took a look again after a long break at two online role-playing games on Steam, with which he had a lot of fun. The return was painful in both cases.

Which games are we talking about?

Spoiler: Although I enjoyed the two online role-playing games at their respective launches and was looking forward to returning, the reunion in both cases was above all: frustrating.

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Where Winds Meet: The Imperial Palace – Dark Trailer Prepares for Release of the Expansion

Less is more

What is the problem? Where Winds Meet and Throne and Liberty can be nicely put together here because I faced comparable pain points in both games – and these pain points are unfortunately very typical for online role-playing games from Asia. I’ve noticed similar issues in games like Lost Ark in recent years.

So when I logged back into Where Winds Meet or Throne and Liberty after a long break, I found the following in both games:

  • Welcome screens with information about the numerous ongoing events, battle passes, and shop offers
  • Interfaces full of red dots indicating collectible rewards or important updates
  • A mailbox full of messages from the developers, with countless additional rewards that I automatically earned during the break or with which the developers want to make amends for, for example, server downtime
  • Countless unfamiliar menu windows for new progression systems, through which numerous new rewards can be unlocked
Throne and Liberty: Menus
Freshly logged into Throne and Liberty, you first have to deal with the usual menu madness.

In both cases, it easily took about 2 hours until I had looked at everything, collected all rewards, and equipped my character with the most important upgrades. But even after that, I couldn’t really dive fully into the gameplay.

As soon as I took a few steps and completed a quest, it flashed and blinked at every corner. Level up! In several progress paths, new rewards rained down, and other red dots suddenly indicated newly mastered achievements. Once again, I spent several minutes in the menus. Unfortunately, this had nothing to do with fun.

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Throne and Liberty – The Frozen Divide: Nix: Announcement trailer for the new expansion

Twice as bitter is: This type of experience is fundamentally exacerbated in Asian online role-playing games by the attempt to quickly bring returnees and newcomers to the latest content through numerous parallel events, reward systems, and progression aids.

Or to put it another way: The developers want to make my return easier and achieve the exact opposite through the mass of systems and rewards: I feel equally lost and overwhelmed; I just want to play but have to wade through menus forever.

Of course, Western online role-playing games also struggle to bring returnees and newcomers on board. Especially if they have been expanded with new content over many years. However, I can get back into WoW, ESO, or Guild Wars 2 much faster than with their Asian counterparts.

In any case, Where Winds Meet and Throne and Liberty have now definitely lost me.

I am very curious to see how upcoming Asian titles like Aion 2, ArcheAge Chronicles, Chrono Odyssey, or Honor of Kings: World will manage this balancing act. After all, these games often have many other typical errors or peculiarities that repeatedly clash with Western MMO fans.

This is an AI-powered translation. Some inaccuracies might exist.