An annoying content in World of Warcraft is quite common. But Blizzard has an “interesting” idea on how to shorten the suffering.
In World of Warcraft, there are a number of tasks that the community sees as a “necessity” if one wants to keep up in the endgame. This is especially true for players with ambitions in professions, for whom the “Abundance” event is considered necessary. Only those who complete it regularly can craft the best profession equipment, which in turn maximizes gold gain from crafting.
The problem: The Abundance event is mostly hated in the community. Originally a good idea, it caused servers to lag and was then significantly reduced. Now Blizzard wants to fix that – by making the suffering just go away faster.
What is the Abundance event? The Abundance event is one of the weekly endgame events in World of Warcraft. In treasures, you can collect “Shards of Dundun” and redeem them at abundance events to earn a special currency during the event. You need this currency to craft the best possible crafting equipment.
However, the event is extremely unpopular. It is considered repetitive and boring, as you essentially just “defeat opponents” over and over again, up to 16 times a week. Often on multiple characters to equip everyone with the best crafting equipment.
Abundance in abundance – the solution to boredom
How is Blizzard fixing the event? In Patch 12.0.7, you can see a rather unusual solution from the developers. Instead of reworking the event to make it more fun, there is mainly one major adjustment: You can use multiple Shards of Dundun at the same time instead of using them one by one in individual runs.

Instead of now using just one shard and doing that 8 times in a row, you will soon be able to use 8 shards in a single run, earning a multitude of rewards in a fraction of the time.
What is the risk? Anyone who uses all shards at the same time should ensure that this single run is also successful. An unfavorable disconnect or insufficient performance could otherwise lead to being rewarded with correspondingly little currency.
In general, however, this seems to be a good thing that will save you a lot of time in the future. Completing the event just once a week is significantly less effort than doing it 8 to 16 times, which keeps you occupied with mindless grinding for almost an entire week.
Cortyn says: To be honest, this solution feels more like a small capitulation. It’s the attempt to no longer have to pay attention to an obviously unfinished event by telling players: “Here, we know it’s not fun – but we’ll at least make it fast enough for you that it’s over within 3 minutes for a whole week.” On the one hand, that’s quite sad; on the other hand, it’s a good solution to just close the issue and focus on content that ultimately brings everyone more joy.
Nonetheless, it would be nice if Blizzard took a little more time with such events in the future to establish whether they are enjoyable and provide pleasure. Because more and faster content also has downsides, which have become more than clear in recent months.
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