Palworld was supposed to be a completely different game, but the core element is still visible today

Palworld Titel title

Nowadays, we know Palworld as an open-world survival game. Originally, the developers had a completely different genre in mind, which is still present in the game today. 

What was originally planned for Palworld? In an interview with Game8.co, John “Bucky” Buckley, the Head of Publishing and Communications for Pocketpair, reveals what the original idea behind Palworld was. 

According to him, the game was originally supposed to be a factory game like Satisfactory. Instead of machines, the development team wanted to use small creatures. And these monsters were supposed to be unique beings and not just random creatures working. 

However, a first idea came along that led towards Palworld:

In the beginning, the idea was: “Wouldn’t it be cool to have a factory game like ‘Satisfactory’ where instead of machines there were small creatures? Wouldn’t it be great if these small creatures all had their own personality instead of just acting as anonymous workers? Wouldn’t it be awesome if you could collect creatures?” And then the game naturally evolved into an open-world survival crafting game.

Ultimately, it was the idea of collecting monsters that made Palworld the game it is today. But according to Bucky, the core element is still present today. 

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Palworld shows the new content for 1.0 in the launch trailer

Palworld is still a bit like Satisfactory

How is it today? According to Bucky, the game has evolved far from the original concept, but he believes that the core idea of a factory simulation is still present in the Pals. 

And indeed, you can still see this today in some examples, especially in the late game:

  • The location of the base is important, as high ore or coal deposits allow for faster material collection. 
  • We actually build conveyor factories where weapons, ammunition, or Pal spheres can be produced. 
  • Processes such as resource gathering are automated to ensure sufficient materials for weapons, buildings, or other items. 
  • The power grid also needs to be managed later to ensure that all machines can operate smoothly. 

The Pals are the ones who ultimately operate these machines and gather the resources. Thus, the original idea is still present in some way. 

What do you think? Could you also imagine a game in the style of Satisfactory? Feel free to write it in the comments. 

Palworld has just launched in version 1.0 and has received a ton of new content that players are currently experiencing. All important information about the full release and what comes next can be found on MeinMMO: Palworld 1.0 Release: Patch Notes, Price, Roadmap, and Features of the Major Update

This is an AI-powered translation. Some inaccuracies might exist.