Female super soldiers in Warhammer 40,000 are currently dividing the community – this is how bad it really is

With the latest models, Games Workshop has introduced female Adepta Custodes for the first time in Warhammer 40,000. What has been on fans’ minds for almost 2 years is now causing heated discussions. MeinMMO editor and Warhammer expert Benedict Grothaus believes that the Custodes themselves are not the problem, but how they were introduced.

Since Friday, there has been a major topic in the community: the new female Custodes in Warhammer 40,000. With the New Year’s preview on Friday, January 16th, Games Workshop has officially shown Custodes minis with female heads for the first time.

As a fan of the hobby, the world, and the minis, I think the new models are really great. The detailed bolter spears alone (Hello?!) almost convinced me to put my beloved Sororitas aside for a while. However, regarding the lore side, I have to agree with the other fans who are currently outraged.

If you don’t know what this means exactly: the Adeptus Custodes are the elite guard of the Emperor of Mankind and the only soldiers in the Imperium that – aside from Primarchs – are even more powerful than Space Marines. They serve as the Emperor’s personal guard at the Golden Throne and are only subordinate to the Emperor himself.

Just like the Astartes, they are genetically modified, bred superhumans with almost god-like superpowers. And just like the Astartes, who consist only of men, the Custodes are also an all-male unit. At least that’s what was assumed until now.

In 2024, Games Workshop then claimed that there have always been female Custodes, even though they had never been seen until then. There is even a new official post about it (on Warhammer Community). Some fans felt almost tricked by this change. However, the situation is a bit more complicated.

Start video
Die neuen Modelle der Adpetus Custodes für Warhammer 40.000 und The Horus Heresy für 2026

Do female Custodes lead to less focus on established power women?

The strong criticism comes from a rather small part of the community, while the larger part mocks the uproar, posts memes, or simply discusses it rationally. However, this does contribute to an overall large discussion.

But what are people actually upset about? Even though the discussion is often reduced to the point that men feel attacked, this is a very one-sided view. Because that is not the case, at least not for the most part.

As can be seen in the comments here on MeinMMO, as well as in many comments on Reddit, the topic is mainly heating up the emotions of lore fans. Reader Neni states:

I think the new Custodes models are great (except for the legs, which look too bulky to me). Lore-wise, however, it’s a disaster to introduce female Custodes after almost 50 years of established lore and to claim they have always been there. Why the established Sisters of Silence are not being developed is a mystery to me.

Neni on MeinMMO

To clarify: In Warhammer, there is a pure female counterpart to every all-male unit with its own rules and lore:

Many players, however, realistically just use the most powerful units in the game. If these models become more popular, more will be produced, and in the past, it has happened that unpopular armies were reduced. Games Workshop has stopped models when they did not sell enough. Therefore, some players’ fear of losing something is based on experience.

Absolute freedom is not always what one should strive for

One could argue that this way there is freedom of choice. That may also be true, but it was already not a problem to adjust one’s armies according to personal wishes, and it has often happened. Just look at the bright pink Space Marines, who enjoy great popularity.

However, limitations provide character and even promote creativity. When I am limited in my options, I have to think more about how to achieve what I want. Personally, I like to see limitations not as restrictions, but as guidelines for possibilities.

Moreover, Warhammer 40,000 is a dystopian world full of stark extremes and contrasts. There are no “good” people, war reigns everywhere, and the Imperium is a military autocracy. That there are limitations here is simply part of the narrative.

No direct lore break, but…

A large part of Warhammer lore is intentionally kept vague. Games Workshop tends to be reticent and does not release specific information; much “knowledge” comes from the world and is based on the current state of research of the Imperium.

The lore is thus more flexible; some “retcons” or retroactive changes to the past can be explained with new insights in the world. However, the situation with the Custodes is different:

  • In the early rulebooks, it is stated that the recruits of the Custodes are selected from the “sons of the noble houses.”
  • However, Games Workshop has simply claimed that nowhere has it ever been stated that women cannot become Custodes.

Both statements are correct. Just because an imperial text states that sons are selected does not mean that only men are trained, and even if it does, it does not state that it is not possible for women. The specific wording here is important.

However, it is known about the Astartes, that women would not survive the process of creation. As the Custodes are comparable super soldiers, it would seem that the same applies here – exactly what Games Workshop makes clear in the new blog post. The problem is that the creators had never commented on this before.

The minor mention diminishes the impact of a significant change

Retcons have occurred frequently in Warhammer’s history and have enabled some of the coolest armies – Necrons, for example, who were massively changed for the 5th edition. Originally, they were mindless slaves of the C’tan, their (now) fallen gods. Today, they are perhaps the most powerful species in the galaxy.

When such retroactive changes come with cool lore justifications, they are rarely a problem. However, Games Workshop completely missed this with the female Custodes and deprived players of a potentially cool moment.

That women can become super soldiers is not excluded. Research is officially at a standstill at Warhammer 40,000, but the Adeptus Mechanicus is continually working on new possibilities in all areas.

Cool models and great possibilities are being lost in the discussion

If one of the high magi of the Mechanicus or an Apothecary of the Astartes had simply found a way to turn women into super soldiers, it would have opened up completely new paths and could have been accompanied by books and codices. As it is, the whole situation is simply a disheartening footnote, with female Custodes being a side note somewhere in imperial writings.

This is especially regrettable because the models really look good. I’ve even read more frequently on Reddit that some fans want to sell their current Custodes to get the new ones, because they just have more details.

The whole fuss about the new models is perhaps less a revolt of the nerds, but more an expression of frustration and disappointment – and rightly so, in my opinion. Games Workshop could have gotten much more out of this with less trouble and a big event. Unfortunately, such situations keep occurring, most recently with Terminus Decree: Games Workshop officially unveils one of the biggest secrets from Warhammer 40,000 and seals a cruel fate for the Emperor

This is an AI-powered translation. Some inaccuracies might exist.

WoW has received a new specialization today – but Blizzard plans more

New information makes it clear that there could soon be even more specializations in World of Warcraft . Healing mages or tanking warlocks …

In World of Warcraft, Patch 12.0 is now live, introducing the Pre-Patch of Midnight. This brought some major changes that we have introduced to you here. One new addition is the introduction of a new specialization for demon hunters, the Devourer. However, Blizzard seems to be planning more specializations – a leak has made this clear. A survey asking what individual players think of the proposals has circulated in the past few days.

Start video
WoW Midnight shows gameplay – All new features

What is this survey about? From time to time, individuals are selected by Blizzard to participate in surveys. Almost always, they are asked to keep the things mentioned in the survey confidential – but this almost never succeeds. This time, the survey found its way through the WoW subreddit into the public domain.

10 good ideas, but the lich wins

What specializations were considered? During the survey, participants were asked to select one of the following ideas that they found most interesting:

  • Tank Shaman: Master of the Earth Element, conjures rocks as physical shields or shatters them against enemies.
  • Tank Rogue: Based on parrying and dodging, heals with potions and weakens attackers with poisons.
  • Tank Warlock: Wields shield and mace, summons demons to use their life essence as a shield or send against enemies.
  • Healer Mage: Uses arcane energy to reverse time and heal wounds. With elemental magic, damage can be prevented before it occurs.
  • Healer Hunter: Utilizes melee and ranged attacks to distribute bandages and potions to those in need alongside their companion. Runs across the battlefield to provide first aid while the pet supports.
  • Support Priest: Blesses allies with Inner Fire, increasing their combat power. Enemies are punished with divine pain, building divine power that can then be used for strong finishers.
  • Support Paladin: Performs holy rituals to channel the Light and grant allies powerful blessings, increasing their strength and resilience in battle.
  • Ranged Monk: Overcharges their inner spirit to shoot Chi in the form of lightning and sharp projectiles.
  • Ranged Priest (Holy): A spellcaster who uses holy light and raging flames to purify enemies from a distance. Can rise into an angelic form that shoots radiant magic, attacking whole rows of enemies.
  • Ranged Death Knight: Unleashes the power of a lich to attack enemies with necrotic magic and frost, tormenting their souls. Summons corrupt phantoms, grasping hands, and chains of ice while outsmarting his own death with a phylactery.

Keep in mind that these are only statements from the survey. This does not mean that these specializations are actually in development or that we will definitely see them. They seem to be merely ideas that are being explored.

Why more specializations? Specializations are significantly easier to create than entirely new classes – for which multiple specializations would have to be provided immediately. In WoW’s history, there has been a recurring desire to explore new paths with existing classes. This was something that was also experimented with in the “Season of Discoveries” of WoW Classic and was well received there.

For Blizzard, it would simply be an easier method to integrate new gameplay possibilities – and perhaps even to bring these in smaller patches instead of only with the release of an entirely new expansion. That was already the case with the Caller when it received a new specialization.

This is an AI-powered translation. Some inaccuracies might exist.

One of the most beautiful MMORPGs on Steam can be played for free for almost a week

When it comes to the most beautiful MMORPGs, Pax Dei is a must. If you want to see for yourself, you can do so for free on Steam in the coming days.

Why is it worth trying out Pax Dei now? Until January 26, 2026, at 7 PM, you can download and play the MMORPG for free on Steam. The usual price for the game by Mainframe Industries is 29.99 euros. If you enjoy the free trial in the medieval world of Pax Dei, you can purchase the online adventure for 17.99 euros until February 2, 2026.

During the test, you will create a character in one of the live worlds. To let you try as many features of the MMORPG as possible during this time, you will receive a token for a plot of land on which you can build your own home. Additionally, the premium status is activated, granting you bonuses for experience gained and grace.

Speaking of grace: For the test, you will receive 200 grace. This is a game currency you can use to activate wonders (such as for fast travel or buffs) or pay the rent for your property.

Start video
Pax Dei verlässt Early Access, hier seht ihr den Release-Trailer zum Mittelalter-MMORPG

What happens if I do not buy the game immediately after the test? If you do not purchase Pax Dei by January 28, 2026, you will lose your plot of land. However, all materials earned will be placed in the redemption queue, where they will be stored until you revisit Pax Dei. Your character, skills, and inventory will also be saved.

So, if you decide to buy later, you will only need to find a new location to rebuild your home. The rest of your progress remains intact. A FAQ about the trial phase of Pax Dei can be found on Steam.

A visit to the world of Pax Dei is worthwhile

Is the game worth it? Pax Dei is an unconventional MMORPG that will surely not appeal to every genre fan. It places a strong focus on a sandbox experience, where collecting resources, building a house or an entire settlement, and social interaction are the main focus.

If you can relax while gathering and building, you might find a lot of joy in Pax Dei – despite or perhaps even because of the high grind factor. Especially since the game takes you into a beautiful medieval world that shines with its immense vistas and stunning panoramas.

Another plus: The developers have addressed one of the biggest criticisms of the launch version: You can now also earn your property rent through the grace you earn. The land tokens are no longer tied to the optional subscription. You can learn more about it here: Beautiful MMORPG on Steam faces some criticism at launch, now publishes a long to-do list for upcoming updates

This is an AI-powered translation. Some inaccuracies might exist.

A manager of an SSD company says, “the times of cheap 1TB SSDs” are over, confirming that the stock will be sold out by 2027

Memory is already very expensive, but SSD prices are rising as well. A manager of one of the largest storage manufacturers, Kioxia, stated in a conversation that the era of cheap SSDs is over. And a sample already shows: The SSDs are as expensive as they have been for months.

What does the current situation look like? Those looking to buy new hardware for their gaming system or computer will be confronted with high prices: Memory is more expensive than ever and other components like graphics cards or SSDs are also becoming more expensive.

A CEO of Kioxia, one of the largest flash manufacturers in the world, recently stated that the era of cheap SSDs is over. For gamers, this also means they should expect rising prices in the SSD sector.

Start video
Valve presents the Steam Machine in the new trailer

SSDs are already getting more expensive and prices could continue to rise

Shunsuke Nakato, CEO of the Memory Business Unit at Kioxia, discussed the current market situation. Nakato described the current situation in an interview with the Korean publication Digital Daily:

To be honest, this year’s production volume is already sold out. The days of cheap 1TB SSDs for around 7,000 yen (about $45) are over.

He warns that the increasing demand for artificial intelligence will continue, describing the current market as a “high-end phase with high prices,” leading to a shortage of supply in both the corporate and consumer markets.

Regarding production costs, the Kioxia manager notes a price increase of “more than 30% compared to last year” and predicts that this trend will continue at least until 2027. He also stated:

Companies feel they fall behind as soon as they stop investing in AI, leaving them no choice but to keep investing.

What are the current prices like? Anyone looking to buy an NVMe SSD for their PC or console is already paying significantly more than half a year ago. We were able to confirm this with a sample we conducted on Geizhals.de. For comparability, we only compared models with 1TB.

  • The Samsung SSD 990 EVO Plus 1TB was still around 75 euros in September 2025, now it is between 130 and 140 euros.
  • For the WD_BLACK SN7100 NVMe SSD 1TB, you paid around 70 euros in September 2025, but now the price is rather around 130 euros.
  • The Crucial P3 Plus SSD 1TB was still just under 60 euros in September 2025, now you pay nearly 160 euros.

For all models, prices have risen noticeably in recent weeks and have even more than doubled in some cases, depending on the model. And so far, there seems to be no sign of prices stopping their rise.

Hardware has become quite expensive. Some users are even going so far as to buy components that are 18 years old: DDR3 RAM and compatible processors are significantly cheaper. Retailers report that sales of old hardware have reportedly surged: Users are currently buying 18-year-old hardware out of desperation because modern memory is currently too expensive

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pcguide.com

Warframe: Volt Prime Build in 2026 for Steel Path, Nuke and Eidolon Hunt

Volt Prime is one of the most versatile frames in Warframe, as he can perform many roles and also be powerful in endgame. Therefore, we show you 3 strong builds that you should definitely build.

What are these builds? In Warframe, there are many different activities, and Volt Prime particularly shines with three options. These are:

  • Steel Path: The mode that makes every activity on the star chart even harder.
  • Santuary Onslaught: The best mode to farm AFK (Away from Keyboard) XP.
  • Eidolon Hunts: The endgame activity that takes place at night in the Plains of Eidolon

To effectively get through all activities, you need the right build. For that, you have to invest a lot of time in grinding formas and mods.

So you don’t have to look for builds, we list the best ones and explain in a deep dive why these options are currently the best. Of course, we also list a large list of all mods, Archon shards, and Arcanes. With our directory, you can also quickly jump to the build you need:

[toc]

Start video
Warframe zeigt neuen Trailer mit Werner Herzog in der Hauptrolle

Build for Steel Path

Mods (DE)Mods (EN)
Ätzende Projection (Aura Mod)Corrosive Projection (Aura Mod)
Primed Trittsicher (Exilus Mod)Primed Sure Footed (Exilus Mod)
Schattenhafte VerstärkungUmbral Intensify
Primed KontinuitätPrimed Continuity
Primed FlussPrimed Flow
Archon: AusdehnungArchon Stretch
Rollender SchutzRolling Guard
SchocktruppeShock Trooper
AufnahmefähigkeitCapacitance
GleichgewichtEquilibrium
Important info and additional items for the build:
Item TypeGerman NameEnglish Name
Arcanes‣ Arkana: Geschwindigkeit
‣ Wechsel: Erweiterung
‣ Arcane Velocity
‣ Molt Augmented
Formas and Polarity ‣ 1x Omni-Forma (für Aura-Mod)
‣ 2x Forma -> Vazarin
‣ 2x Forma -> Naramon
‣ Umbra Forma
‣ 1x Omni-Forma (for Aura Mod)
‣ 2x Forma -> Vazarin
‣ 2x Forma -> Naramon
‣ Umbra Forma
Archon Shards 2x Tau-gefertigte Purpurne Archon Scherbe (+15 % Fähigkeitsstärke)
 2x Tau-gefertigte Purpurne Archon Scherbe (+15 % Fähigkeitsdauer)
 1x Tau-gefertigte Safrangelbe Archon Scherbe (+37.5 Aktivierungsgeschwindigkeit)
 2x Tauforged Crimson Archon Shard (+15 % Ability Strength)
 2x Tauforged Crimson Archon Shard (+15 % Ability Duration)
 1x Tauforged Amber Archon Shard (+37.5 Casting Speed)
Helmith Ability ‣ Brüllen (Gegen Geschwindigkeit tauschen)‣ Roar (Replace Speed)
Parazon Mods‣ Kraftentzug
‣ Aus Den Augen
‣ Blut Für Leben
‣ Power Drain
‣ Out Of Sight
‣ Blood For Life

Which weapons and companions should I take with me?

  • Primary weapon: Tenet Glaxion (Magnetic Element)
  • Secondary weapon: Laetum
  • Melee weapon: Praedos
  • Companion: Panzer Vulpaphyla

How does the build play?

  1. Activate “Discharge” to benefit from “Capacitance” and increase your survivability as well as that of your allies nearby. This way, you can pin your enemies in your vicinity.
  2. Now activate Shock Trooper
  3. Then activate Roar
  4. Now place an Electric Shield and lift it up
    • Repeat the rotation when you see new enemies or your abilities are no longer in cooldown.

This build mainly focuses on the damage you deal with your weapons. Your abilities only support you in pinning enemies on the map as well as increasing your survivability and weapon damage. With the right weapon builds, you can play defense, survival, and Void Cascades up to your enemy’s level cap “Level 9999” without breaking a sweat.

Next, we continue with our Nuke build for Volt Prime on Page 2.

This is an AI-powered translation. Some inaccuracies might exist.

Witcher 4 is expected to be released next year, becoming one of the most expensive games in the world

The developers of The Witcher have discussed parts 4, 5, and 6 and explained how expensive the new RPGs will be. The Witcher 4 is thus becoming one of the most expensive games ever.

What kind of report is this? Analyst Mateusz Chrzanowski from Noble Securities has examined the financial report from CDProjekt and analyzed it. He analyzed the high development costs that the studio has indicated and revealed how much money is allocated for the development of Witcher 4 and why parts 5 and 6 will be cheaper.

In doing so, the analyst also reveals when Witcher 4 is expected to be released and what the developers’ plans are.

Here you can see a first glimpse of Witcher 4:

Start video
The tech demo of The Witcher 4 provides insights into the technology of the new game by CD Projekt Red

Establish principles and build on them

What is the developers’ plan? According to the analyst Mateusz Chrzanowski, CDProjekt is allocating a budget of around 660 million euros for Witcher 4. Half of the budget is supposed to go to development and the other half to marketing.

According to the official financial report from CDProjekt, the total value of projects in development (including Witcher 4, Sirius, and Cyberpunk 2) was already around 200 million euros as of the third quarter of 2025. In this quarter alone, the studio invested another 32 million euros in development. Further costs may arise in 2026 and 2027.

However, according to the analyst, the budget for Witcher 4 is particularly high. The plan behind it is to create a new foundation for the upcoming Witcher trilogy with Witcher 4. This way, they aim to establish a good basis in terms of engine and systems, which can then also be reused for parts 5 and 6, resulting in significantly lower expenses for the subsequent parts.

With such a high budget, Witcher 4 is still one of the most expensive games in the world and is on par with GTA 6, which according to IGN is expected to cost over a billion, and Star Citizen, which is also rapidly approaching the first billion. It is about 10 times more expensive than Witcher 3, which was estimated to have cost only about 72 million euros.

When is Witcher 4 expected to be released? According to the analyst, the developers at CDProjekt plan the release of Witcher 4 for the fourth quarter of 2027, around the Christmas season. Currently, about 800 developers are said to be working at CDProjekt, with approximately 500 of them already working on Witcher 4, according to playstationinfo.de, to meet the internal timeline.

How credible is the analysis? Analyst Mateusz Chrzanowski is not a gaming expert, but rather an economic analyst and investment advisor at Noble Securities, a broker for financial products. Chrzanowski is one of the analysts there and regularly deals with financial reports and understands how to read them. His analysis focuses more on the economic development of CDProjekt than on game features.

As the releases will have a significant impact on the company, they are relevant to the report. Consequently, the assessments regarding budgets and release dates are also considered credible, even if developments can always shift.

With the new Witcher trilogy, the developers at CDProjekt aim to build on the success of the third part and agilely publish new games by developing a new foundation. Although Witcher 3 has been out for years, a fan has now discovered new official content: Fans bring back official content for The Witcher 3 that you’ve never seen, including a scene with Yennefer

This is an AI-powered translation. Some inaccuracies might exist.

Sauercrowd Warcraft 3 pro messes up dungeon pull, his mage (49) and the healer (42) caught it: “I am quitting WoW”

With a lot of good humor, former Warcraft 3 pro Manuel “Grubby” Schenkhuizen had immersed himself in the Sauercrowd event in WoW Classic Hardcore over the past weeks. Now it seems that the project has come to an end for him. However, on January 20, 2026, everything looked like a chill good-time evening.

What was planned for the evening? A team of five from Sauercrowd intended to visit the dungeon Zul’Farrak in WoW Classic Hardcore. It is designed for characters of levels 44 to 54 and has already claimed many a character from the Sauercrowd guild.

The group included the rogues from Dennsen86 and Jonsman, the druid tank from Albi1985, Grubby’s mage, and the paladin healer from junicats.

Thanks to the clear explanations and agreements of the more experienced players, the group initially progressed well, and the atmosphere was lively, with the five streamers discussing Dennsen86’s Zelda streams among other topics.

Start video
WoW Classic: The Hardcore Servers Are Here!

From fun to serious. Serious is today …

Where did the run go wrong? After carefully opening graves for a quest, the team made their way to the nearby area with numerous small, neutral scarabs. For the associated task, two players still needed an Undamaged Scarab Shell each. Theoretically, it was sufficient to pull a few scarabs and hope for a quick drop.

Fun Fact: In fact, the first scarab already had one of the shells.

However, the group decided, on Grubby’s suggestion, that the mage should pull a larger swarm of the animals. The plan: Grubby pulls about ten scarabs, freezes them, and then lets his Ice Storm fall. The melee fighters were to hold off for now. Healing should only occur once Grubby has solid aggro from the creatures.

In practice, however, Grubby could not freeze all the pulled enemies. The mage was attacked by several scarabs. The two rogues and the druid were too slow to take aggro off him immediately. The mage’s health points dropped. When Grubby called for help, junicats provided healing with her paladin healer.

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A deadly mistake. She was right in the middle of the slowed scarabs. With her healing, she immediately attracted the aggro of the nearby creatures, which pummeled her level 42 paladin down to zero within moments. It happened so quickly that the streamer couldn’t even cast a saving spell like Divine Shield.

More on the topic
Sauercrowd is desperate about Hardcore – 8 reasons why WoW Classic is so deadly for Twitch streamers
von Karsten Scholz

How did the team react? Junicats, just moments before with a smile on her lips, stared in disbelief at her fallen paladin: “NO! NO! WHAT? Noooooo. I just wanted to help. I didn’t realize I was taking so much damage. No. Oh my … WHAT? […] I can’t take this anymore. I can’t level up like this anymore.”

Grubby was also devastated, immediately taking the blame for the mistake. Over the past weeks, the long-time Warcraft 3 pro had already lost a mage, survived several close calls, and managed to keep other Sauercrowd characters alive in tricky situations. His comment after the paladin’s demise: “I’m quitting WoW. I’m done. I can’t do this anymore.”

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In his view, it was a “toxic” mistake to suggest and carry out such an unnecessary pull. He pointed out that he thoughtlessly endangered the lives of all characters instead of simply playing it safe.

To junicats, he said apologetically: “You don’t deserve this. You did everything so well.”

That Grubby means his statement seriously is shown in the next moments: he pulls several more scarabs, gathers them and additional enemies in a corner and lets his level 49 mage meet his demise there.

Manuel “Grubby” Schenkhuizen is a former eSports player from the Netherlands who made a name for himself primarily with the strategy game Warcraft 3. You can learn more about him and his participation in the Sauercrowd project here: In 2004, a Dutchman was the best in Warcraft 3, now he plays WoW with the German chaos crew on Twitch

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. sauercrowd.gg

A popular monster returns for the next Community Day in Pokémon GO

In Pokémon GO the monster of the next Community Day has been announced. Additional dates have also been revealed.

Community Days are among the most popular events in Pokémon GO. You have 3 hours to find and catch a monster in very high numbers in the game. The shiny chance of the monster is significantly increased and there are also additional strong bonuses.

After Chimpep was the focus of the Community Day in January 2026, the Pokémon for February 2026 has now been announced. Additionally, many dates for the next season have also been confirmed.

Start video
Pokémon GO shows its new season in the trailer

1 Event, 2 Forms

Which monster is coming in February? The Community Day in February 2026 will take place on February 1 from 2:00 PM to 5:00 PM. There, Vulpix, the fire monster from the 1st generation, will be in the spotlight.

It will appear in its regular form as well as in the Alolan form during the event. Alolan Vulpix has the Ice type. Both monsters can evolve into Vulnona. While regular Vulnona remains a Fire type, the Alolan form has the Ice and Fairy types.

What bonuses are there at the event? As usual, the Community Day will be accompanied by a variety of strong bonuses. These are:

  • exclusive move Energy Ball for Vulnona if you evolve it within 4 hours after the Community Day
  • exclusive move Cold Shower for Alolan Vulnona if you evolve it within 4 hours after the Community Day
  • triple amount of experience points
  • double catch candy
  • double chance of XL candy when catching (from level 31)
  • Smoke activated during the event lasts for 3 hours (except for the daily adventure smoke)
  • Lure modules activated during the event last for 1 hour
  • Snapshot surprises
  • Event field research
  • optional special research for $1.99

Additionally, the following bonuses will be active on the day of the Community Day from 2:00 PM to 5:00 PM:

  • Trading costs 50% less Stardust
  • an additional special trade (a total of 3 through the regular as well as the bonus of the current season)

Dates of the new season in Pokémon GO

So far, there is no concrete information about the new season in Pokémon GO, which starts on March 3, 2026. However, the first dates have now been announced, which you can mark directly in your calendar.

Dates of the Community Days:

  • Saturday, March 14, 2026
  • Saturday, April 11, 2026
  • Saturday, May 9, 2026
  • Saturday, May 16, 2026 (Community Day Classic)

Other dates:

  • Saturday to Monday, March 7 to 9, 2026 (Kickoff event for the season)
  • Saturday, March 21, 2026 (Research Day)
  • Saturday, March 28, 2026 (Dyna Battle Day)
  • Saturday, April 4, 2026 (Raid Day)
  • Saturday, April 18, 2026 (Hatching Day)
  • Saturday, April 25, 2026 (Dyna Battle Day)
  • Saturday, May 2, 2026 (Crypto Raid Day)
  • Saturday, May 23, 2026 (Raid Day)

This month also has some content in store for you. These include events, spotlight hours, and of course raids. If you want to get an overview of when which content is active in the game, feel free to take a look at our overview with all events in January 2026 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

10 characters in Marvel who were able to lift Thor’s hammer

The mighty Thor is known in the Marvel Universe primarily for his hammer Mjölnir. However, the God of Thunder is not the only one who can lift and wield the weapon. MeinMMO presents 10 characters who have managed to do so.

How was this list created? In the following list, we introduce characters who have managed to lift and wield Thor’s hammer in comics, movies, or series. It is not always about whether a character is worthy. Sometimes there is also cheating.

If you feel a character is missing from this list, feel free to let us know in the comments.

Honorable Mentions

  • Steve Rogers (Captain America)
  • Jane Foster (Mighty Thor)
  • Odin
  • Magneto (through his magnetic powers)
  • Red Hulk (cheating through the absence of gravity)
Start video
In the 2nd teaser for Avengers: Doomsday, Marvel showcases the iconic character Thor

10. Beta Ray Bill

Beta Ray Bill Nr. 3 2021 Cover Variant Marvel Zoom
Beta Ray Bill on the variant cover of Beta Ray Bill Nr. 3 (2021) (Image source: Marvel.com)

First appearance of the character: Thor Nr. 337 (November 1983)

Beta Ray Bill hails from the planet Korbin and was a normal resident of the planet. When the demon Surtur threatened to destroy his planet to create a weapon, Bill was chosen as the protector. After a painful operation that disfigured his face, he became a cyborg.

Despite his new power, he was unable to defeat Surtur. In search of a new home, he fought Thor in the Milky Way, yet Bill managed to grab Mjölnir, and it turned out he was worthy.

In a fight for Mjölnir, Bill won again but returned the hammer. As a reward, he received from Odin the axe Stormbreaker, which Thor receives in the MCU.

This is an AI-powered translation. Some inaccuracies might exist.

The shooter Deadlock on Steam is said to be just before a huge update, but players warn about the infamous “Valve Time”

The new MOBA shooter Deadlock is supposed to be on the verge of a huge update. However, Valve has a tendency not to be reliable with the dates of their games on Steam. Now, the community is warning about the notorious “Valve-Time”.

What kind of huge update is this? Deadlock is currently in a testing phase. Valve periodically releases updates for their new shooter, but the last major one was already five months ago.

Several contents have already been leaked through various leaks. Among other things, several new heroes are said to come with the update for Deadlock. A new game mode and a number of changes to models and gameplay are also expected to be part of the update (reddit.com).

The huge update was said by Valve developer Yoshi to be released in December 2025, but it has been postponed. Now, the developer revealed on the official Discord server that the update is expected to come in January 2026. However, the community is warned by a player who introduces “Valve-Time”.

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This is Deadlock – The new MOBA shooter from Valve

Valve has missed the timing so often that it has become a meme

What is “Valve-Time”? The Reddit user ajiezrhmn describes this term as follows: “Valve-Time is essentially the unwritten law that you should push any announced release window back by a few weeks (or months) in your mind. At this point, it’s not even malice or incompetence anymore, it’s tradition.”

Additionally, the user links to the website developer.valvesoftware.com. There is a list of all the timelines that Valve has provided over the years, which have been pushed back by several weeks or even years.

The release of Team Fortress 2 was delayed by several years

What did Valve say about Team Fortress 2? Right at the beginning of the list, the release of Team Fortress 2 stands out. This is a hero shooter from Valve and was announced back in 1998. In a later interview on Gamespot, Robin Walker, one of the main developers of Team Fortress, was asked if the game would be released before the year 2005. Walker replied: “You will definitely have it long before that.”

The release date of Team Fortress 2 was eventually on October 10, 2007.

Is there a more recent example? Yes, for that we look towards the end of the list. According to the website, Valve announced that Steam support for Windows 7 and Windows 8.1 would end on January 1, 2024. However, support was actually terminated several months later, on November 5, 2024 (store.steampowered.com).

Overall, there are over 90 entries showing that Valve likes to overshoot their timelines. For completeness, it must be mentioned that there is also the “Reverse-Valve-Time”. This is the exact opposite and shows which updates Valve released before the actual mention.

A lot has changed in Deadlock even as of 2025. In addition to ten new heroes, the map has also been completely redesigned and adjusted from four to three lanes. Additionally, the item system has been adjusted and also received an overhaul: Valve has heavily changed their new shooter on Steam in 2025, but the biggest problem still remains

This is an AI-powered translation. Some inaccuracies might exist.

A German MMORPG is so popular that players are afraid to log out, now a developer speaks out

Although the MMORPG Tibia was released by the German developer CipSoft in 1997, it remains popular today – so much so that players struggled with queues. Some were even afraid to log out. The developers are aware of the issues and have commented on them.

What’s new in Tibia? On November 24, 2025, the Free2Play MMORPG from Germany received a major winter update. This included new areas and monsters. Additionally, it completely revamped the hunting quest system.

Here you can see a trailer showcasing all the new features of the Winter Update 2025 for Tibia:

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Tibia: The MMORPG from Germany showcases its improvements from the Winter Update 2025 in the trailer

The Tibia servers cannot handle the influx

So what’s the problem? The update attracted many players, which overloaded the servers. According to the Polish gaming website mmorpg.org, many players complained about performance issues like lags or that the game was no longer running smoothly.

As a result, the developers reduced the capacities of some of the most popular servers, including Antica and Secura, in December. However, this led to a new problem: long queues.

A player shared a photo on Reddit to illustrate the extent of the problem. He wrote: “I watched The Hobbit (Extended Edition) while I was waiting in the queue.” The film lasts about 3 hours and, as seen in the photo, was over before the player landed on the server.

The long queues also caused some players to be afraid to log their character out of the game at all. Instead, they “parked” them in one of the “No-Logout” zones. In these zones, players are not kicked from the server due to inactivity. They let the game continue running until their next session.

Reduced server capacities are only a short-term solution

What do the developers say about it? In a discussion on the official Tibia forum, community manager Liamas said they tried to “find the best possible balance in the short term.” Meanwhile, more players can access the servers again, as the limit has been raised.

The community manager further explains: “Due to the enormous increase in content, Tibia is no longer what it was 15 or 20 years ago.” (not in terms of gameplay, but technically) However, the developers’ goal is to make it as comfortable as possible for all players – this also includes stable performance and shorter queues.

The developers are aware of the issues. That players of Tibia can still complain about full servers in 2026 is nothing short of a miracle. After all, the game is almost 30 years old. MeinMMO has taken a closer look at the history of the MMORPG: From the German youth room to MMORPG worldwide success – The incredible story of Tibia

This is an AI-powered translation. Some inaccuracies might exist.

Expert says, Game of Thrones is back, and you will love the new series on HBO Max

Marco Risch from the channel Nerdkultur has also taken a close look at the new series A Knight of the Seven Kingdoms. In his review, he comes to a clear conclusion.

Who is Marco Risch? Since 2015, Marco Risch has been regularly publishing reviews, news, analyses, and also interviews on his YouTube channel Nerdkultur about movies and series.

Moreover, he talks with his colleague Yves Arievich once a week on the Podcast Nerd & Kultur about various topics of pop culture.

Both the YouTube channel and the podcast are part of the Webedia network, which also includes MeinMMO.

In a new YouTube video, Marco discusses the series A Knight of the Seven Kingdoms, which started on January 19, 2026, on the newly released streaming service HBO Max. He explains how the series from the Game of Thrones universe feels compared to the other stories – and why he can’t help but love the characters.

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Marco from Nerdkultur speaks about the new series A Knight of the Seven Kingdoms

Exactly what we need right now

How does Marco assess the series? Right at the beginning, Marco makes one thing clear: for him, the series shows directly that long-time fans of Game of Thrones must adapt to A Knight of the Seven Kingdoms.

The series is very different, it differs significantly from Game of Thrones and House of the Dragon, but it caters to their fans in its own way. Although the series is narratively told differently, one would still recognize the visual style – at its core, Game of Thrones is back.

A Knight of the Seven Kingdoms would be “nothing less than fantastic,” but it tonally strikes a slightly different chord. It is much more focused on humor and works with flashbacks, as known from classic comedy series like Scrubs.

Once you get used to it, the series follows its familiar course and is exactly what fans of the world need right now. According to Marco, A Knight of the Seven Kingdoms resembles more the beginning of Game of Thrones in its scope. It presents small, chivalric moments, while the large, magical world in the background is only hinted at.

The series focuses on one place and only a handful of characters. And Marco has particularly grown fond of them.

Dunk and Egg are the big highlight

What does Marco think of the characters? The series thrives particularly on the dynamic between the two main characters. Ser Duncan the Tall, short Dunk, who experiences adventures with his squire Egg, has, according to Marco, a chemistry that feels genuine, and that is hard to fake.

This kind of interpersonal connection is for Marco “the heart that House of the Dragon lacked”. It is advantageous that the story is told from a clear perspective – namely Dunk’s. He is present in every scene and only knows what he hears, sees, or is told himself. According to Marco, this is a stylistic device that George R.R. Martin also likes to use in his books.

Through the pointed narrative style and the focus on a clear story, the series creates a very satisfying feeling for Marco. A Knight of the Seven Kingdoms generally feels more like a long movie than a series – which is due to the runtime of about 30 minutes per episode (a total of 6).

What is the conclusion? Marco concludes that A Knight of the Seven Kingdoms is for him the beginning of a new chapter, and he loves everything about it. He also looks hopefully towards the future of the series. Season 2 has already been ordered, and a third could be possible as the underlying novella by George R.R. Martin already exists.

The author is already in talks with the showrunners of A Knight of the Seven Kingdoms, potentially discussing up to 15 seasons. However, most would still need to be written by Martin. Given the notoriously slow working pace of the writer, Marco shows himself at least somewhat skeptical. What do you think of the series? MeinMMO editor Niko Hernes has reached his own conclusion: A Knight of the Seven Kingdoms is not a new Game of Thrones, but that’s a good thing

This is an AI-powered translation. Some inaccuracies might exist.

A new era begins in World of Warcraft – Patch 12.0 is live

World of Warcraft enters a new era. Patch 12.0 has forever changed how fundamental aspects of the game work.

Patch 12.0 in World of Warcraft is live. This has marked the beginning of the Midnight era – and with it, an entirely new age in the history of Blizzard’s MMORPG. The expansion brings significant changes that will alter the gameplay experience forever – and this is the case even though the official launch of the addon is still weeks away.

Select a MMO video…

The Major Alleviation of Addons in WoW

What has changed? The most important change affects the addons. Many interface addons will no longer function if they access information from combat. This especially includes addons like WeakAuras, which will no longer work.

This is intended to create more fairness and ensure that players find everything necessary directly in the game. Addons should then only be optional and no longer provide any gameplay advantages – even though there were recent doubts whether this objective has truly been achieved.

At the same time, the transmog system has also been drastically revised. You only pay when you first equip an optical set, and you can then customize as many items with that appearance as you want – as your transmog always overlays your current clothing. You can set the exact parameters for when a transmog should be applied. Those who want can thus always wear a specific set in the house, another in dungeons, and yet another while crafting.

There is also a complex revision of the classes. Over 100 abilities have been completely removed, making all classes a bit leaner and reducing the overall complexity of the classes.

WoW Midnight Devourer Demon Hunter

What else has changed? Besides these major systemic changes, there are a few other innovations:

  • Demon Hunters have a third specialization: Devourer.
  • Void Elves can become Demon Hunters.
  • The values have been squished – all numbers are now lower.
  • Housing now goes up to level 9 and the adventures are active.

If you are interested in the complete patch notes, we have them presented here.

When does Midnight start? It will still be a few weeks before Midnight starts. The launch of the expansion is set for March 3rd, and everyone can explore in the Immersong Forest and other new areas. However, those who have pre-ordered the Epic Edition can already head out a few days earlier and gain a temporal advantage.

This is an AI-powered translation. Some inaccuracies might exist.

A gamer is building his own D&D game for a 27-year-old console that you probably still have in your basement

Game development isn’t for everyone, but one programmer wanted to find out: He developed a DnD game for the Game Boy Color, and after several months of hard work, you can now dive into the pixelated fantasy world.

What game is it about? A new game for an iconic console: Labyrinth of the Dragon is the title, and it was developed by programmer Ryan from the YouTube channel “NesHacker” for the Game Boy Color.

It is an 8-bit dungeon crawler set in the universe of Dungeons & Dragons. As for the story, you find yourself as a hero in a dungeon and need to solve puzzles, defeat enemies, challenge bosses, collect items, and of course, survive.

He himself describes the development as exciting, for even though the game is now out and looks simple, thousands of lines of code and months of work are behind it. The result is impressive, and those who want can even test and play the game themselves.

A little DnD adventure on the go

What does the game offer? Labyrinth of the Dragon provides a lot of content, for you can expect the following:

  • 12 monsters/bosses
  • 8 dungeons to explore (with all sorts of puzzles)
  • 4 playable characters

The only problem is the lack of a save option. If you close it, you have to start over the next time you turn on your console or emulator. However, NesHacker shares on itch.io that he is working on implementing a save feature.

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Dungeons & Dragons Online Trailer 2006 E3

How did the development go? Ryan split the development. He was responsible for the code and the assembly of the game himself. For the designs, he hired a professional artist and funded it through donations from the community.

To build the game (the code), he now faced the choice of engine, but Ryan didn’t want to use a pre-made program. So he decided to build his own using the C programming language and GBDK (Game Boy Development Kit).

However, there were various problems:

  • The map needs to load a large maze for each dungeon, which requires a lot of resources.
  • As development progressed, managing various items like chests and their different sprites (computer graphics) became difficult.
  • The combat system is intended to resemble the classic JRPG style and take place in the first person, but realizing it proved complex.

How were the problems solved? As for the map, he divided it into a 16×16 pixel grid system to save memory. Additionally, he used the “stream-loading” method, which allows the game to load the surrounding, non-visible map while the protagonist moves – just like in Mario.

Regarding the management and updating of individual sprites, Ryan utilized a hash table. Hash tables are data structures that ensure data is stored efficiently for access. This sped up his endeavor. Additionally, Ryan used dynamic memory allocation, also known as the heap. This secured space in RAM to temporarily store data and graphics whose size is not known at compile time.

Last but not least, there was the combat menu, which had multiple areas like the main, sub, and combat menu. Depending on the situation, one wants to quickly switch between these menus, and to achieve this, Ryan used a trick.

He utilized the “interrupt” command in C. This creates split-screen scrolling to quickly fade in and out menu items. The result: a seamless combat experience with a nostalgic touch.

How can I play the game myself? You can download the game for free on itch.io (Source: neshacker.itch.io) and play it with an emulator on your phone or PC. However, if you own a flash card, you can even load the game onto it and play it on the Game Boy Color and Nintendo DS.

NesHacker also provides the source code of his game on GitHub so you can develop and extend the game further if you have the skills. So if anyone wants to implement additional bosses, feel free to do so, especially considering the possibilities from DnD: Dungeons & Dragons: 10 powerful villains you should know

This is an AI-powered translation. Some inaccuracies might exist.

A powerful skill from Clair Obscur is only as strong as the developers had no time to test it

In Clair Obscur: Expedition 33 various builds can be created, some of which are quite powerful and can defeat bosses in seconds. A powerful skill of Maelle was initially quite weak – until the time before the release became tight.

Which skill is meant? Maelle, like all playable characters in Clair Obscur, has access to a range of abilities that significantly ease the challenging expedition. Among them is the notorious Skill Stendhal.

The ability is quite strong and therefore also an essential part of many builds. You receive it at the beginning of Act 3, and given the increasing difficulty of the bosses, it is a welcome help.

Since the game’s release in April 2025, the developers have adjusted the skill, as it was so overpowering initially that it made Clair Obscur in Act 3 somewhat too easy.

Already in May 2025, there was a nerf that slightly weakened Stendhal, as the developers announced at that time on x.com. Now they have revealed how the overpowering skill made it into the game.

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Clair Obscur: Expedition 33 hinterlässt bei den Spielern eine Leere

A Last-Minute Change

What do the developers say? Guillaume Broche, the Creative Director of Clair Obscur, spoke about Stendhal in an interview with Edge Magazine (via gamesradar.com). It may be surprising, but initially the skill was anything but strong; on the contrary:

[Maelle’s Stendhal skill] was very weak during all playtests, and we decided to change it at the last minute [before release], so we didn’t test it properly.

Guillaume Broche

In this case, the change was so significant that the skill went from being a rather weak ability to an overpowering one in an instant. Had there been more time before release to test the skill in its altered form thoroughly, it likely wouldn’t have made it so strong into the final game.

Is Stendhal weak now? The skill was adjusted some time after release by the developers, but it is by no means bad. For a strong Maelle build, it is still a very good choice.

It would be interesting to test the original version in the game, the one that was considered “very weak” during development. Clair Obscur received a major free update only in December 2025. A boss enemy that would likely be easier to defeat with the overpowering Stendhal attack even posed problems for the head of the game: The toughest boss in Clair Obscur is so difficult that even the CEO of the studio cannot defeat it without tricks

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamesradar.com

New group for Dungeons & Dragons brings real weapon experts together on YouTube who play themselves

A group of popular content creators has come together to play Dungeons & Dragons together. The twist is that they play themselves and build characters based on their own expertise.

What kind of group is this? The group calls itself Min-Maxed and does not consist, like the probably most famous group in Dungeons & Dragons Critical Role or the German Dice Actors, of well-known voice actors, but of content creators from the so-called WeaponTube scene, who primarily deal with content about historical weapons, martial arts, LARP, and tabletop role-playing games.

Participating as players:

Content creator Tater the Bard (Instagram | YouTube | TikTok) acts as the Dungeon Master (DM), focusing mainly on humorous “analyses” and rankings from a game master’s perspective.

The uniqueness of the planned campaign: All players are currently building characters based on their own expertise, as they will be playing themselves. The participants are currently working on their alter egos and sharing the process on their channels. The group’s first meeting is planned for January 2026, while the first episode is scheduled to release on YouTube in March 2026.

Even now, the group has around 313,000 subscribers on YouTube, although the campaign has not yet started. How popular the concept and the composition of the group are is also shown by the specially launched GoFundMe campaign.

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The 4th Campaign of Critical Role starts now and is bigger than ever

Funding goal exceeded by more than 5×

What was the GoFundMe campaign for? Since the group members live all over the place, they launched a GoFundMe campaign at the end of 2025 to secure funding for real meetings. They preferred not to start it all online. Their goal was to raise 20,000 USD so the group could gather in the studio of content creator David Miller, who is behind Sellsword Arts.

By the end of the campaign, they were able to raise their funding goal even in a 5-fold manner and achieved a budget of 100,116 USD.

What does the community say about the campaign? The enthusiasm for the idea and the founding of the group can also be found in the comments under the campaign:

  • Mark Rigby-Jones writes: “I am very much looking forward to it. Important question: Will Blumineck’s character wear high heels?” referencing some of the content creator’s viral videos where he shoots arrows in high heels at the pole.
  • Linnea Springer is excited: “I can’t wait! Brilliant idea, brilliant people. Jacques, you will be the most epic bard ever! Whip it good!”
  • Vinnessa Seely even says: “Avengers, step aside! THIS is the most ambitious crossover of the decade!!! Thank you to everyone who donated what they could!”

With Min-Maxed, new material for potentially exciting stories in the actual play format of Dungeons & Dragons is coming soon. Those already looking for alternatives to Critical Role can also check out our overview and may find a hidden gem: Here are 5 popular groups for Dungeons & Dragons on Twitch and YouTube that you should know about

This is an AI-powered translation. Some inaccuracies might exist.

In Hytale you can now start Doom and Windows 95, even Hytale is playable within itself

Hytale has captivated many players since its release and is also on the minds of the mod community. Eager tinkerers have already managed to get well-known games and programs running within the software.

Hytale was released just about a week ago, on January 13, 2026, and already the modding community has the game on their radar, trying out various things.

In particular, mods that not only add or change elements in the game but actually bring entire games and programs to life through Hytale seem to be exciting. This is possible thanks to an easily modifiable server code provided by the developers at Hypixel Studios.

On the website hytalemodding.com, the modders emphasize that the game’s client cannot be changed yet, but it does not determine how the game and the UI look. That role belongs to the servers.

Already, the modders are showing what is possible. In addition to well-known games, an old operating system and Hytale itself can be started within the game.

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Hytale feiert erfolgreichen Early-Access-Release mit 2,8 Millionen Spielern

With the Doomslayer through Hytale

What has been included in Hytale? It may sound strange, but it is indeed possible to launch the very first Doom from 1993 in Hytale. A video from the YouTube channel tr7zw shows what this looks like. Admittedly, it’s very pixelated, but essentially, you can recognize the game.

The user describes the experience as bumpy: “The controls work a bit like a broken keyboard, the code does not follow best practices at all, but it is enough to somewhat play the game.”

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Other games like Minecraft have also been integrated into Hytale, which results in rather jerky outcomes, as you can see in a video on x.com. Another modder has already adapted the graphics of Hytale to those of Minecraft.

It gets particularly absurd when Hytale is launched within Hytale itself. Here too, the performance could handle some more FPS. The result in the video on x.com shows, however, that it is possible.

For those who are nostalgic, there is a mod that launches the Windows 95 operating system in Hytale. In a video shared on the Hytale Modding account on x.com, you can see how the modder iamcxv7 starts the operating system and clicks through various functions.

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What does the community say about this? Unsurprisingly, the mod experiments are well-received. Under the post on x.com, which shows the implementation of Windows 95, users share their thoughts:

  • “It took only five days… how,” writes the official Hytale account, to which Hytale Modding replies: “We can do EVERYTHING.”
  • “Can Skyrim run on this?”, asks Matt LeClair the only relevant question – unfortunately, an answer is still pending.
  • “This happened faster than I expected,” admits Hymods.
  • “Next, GTA 6 in Hytale,” writes Leahcim – a hope that, given the pending release of Rockstar’s title, will likely be dashed.

It is also amusing that some users are asking for Doom or Hytale within Hytale. The answer is always the same: “That already exists.”

If the modding community continues like this, we can look forward to what creative, absurd, and funny mods will emerge for Hytale in the future. Do you have suggestions for that? Feel free to write them in the comments. The developers of the game are also not idle: Hytale Patch Notes Update 1 in English – The first major update is live

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PC Gamer

Marathon will stand out from the competition, relying on voices from Baldur’s Gate 3 and Clair Obscur instead of AI

With the announcement of the release date for the shooter “Marathon” Bungie also released a voice cast for the localization. And it features some very well-known voices.

How does Marathon stand out? While other genre representatives, like ARC Raiders, focus on AI-driven text-to-speech (see PCGamesN), Marathon relies on custom-recorded lines from well-known voice actors. This is especially evident from the cast list that Bungie released with the announcement.

Looking at the list, prominent names like Jennifer English, Ben Starr, Neil Newbon, Samantha Béart, and Tracy Wiles stand out, whose voices you can particularly hear in popular role-playing games such as Baldur’s Gate 3 and Clair Obscur: Expedition 33. Moreover, popular and recognizable voices from other blockbusters were hired to bring the world of Marathon to life.

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Bungie zeigt neuen Gameplay-Trailer zu Marathon

Extensive localization instead of AI-based text-to-speech

Who else is involved? In addition to the aforementioned voice actors, many other well-known voices are part of the cast of Marathon. Therefore, we have compiled the complete list of all voice actors for you:

  • Jennifer English (Clair Obscur: Expedition 33, Elden Ring, Baldur’s Gate 3)
  • Ben Starr (Clair Obscur: Expedition 33, Hades II, Final Fantasy 14)
  • Neil Newbon (Baldur’s Gate 3, Resident Evil 3 Remake)
  • Tracy Wiles (Baldur’s Gate 3, Clair Obscur: Expedition 33)
  • Roger Clark (Red Dead Redemption 2)
  • Samantha Béart (Baldur’s Gate 3, Demon’s Souls)
  • Elias Toufexis (Deux: Ex: Human Revolution)
  • Nika Futterman (Destiny, Doom Eternal, Starcraft)
  • Erica Lindbeck (Fortnite, God of War Ragnarok)
  • Reina Guthrie (Squid Game)
  • Elliot Knight (Call of Duty Series)
  • JB Tadena (Call of Duty: Vanguard)
  • Morla Gorrondona (Destiny 2: The Final Shape)
  • Donnla Hughes
  • Darin De Paul (Overwatch 2, Doom Eternal)
  • Lee Shorten (Ghost of Yotei, Rise of the Ronin)
  • Dave Fennoy (The Walking Dead, The Wolf Among Us)
  • Fred Tatasciore (Marvel Rivals, Destiny 2)
  • Krizia Bajos (The Outer Worlds 2, Mafia: The Old Country)
  • Beau Bridgland (Exoprimal)
  • Ry Chase (Destiny: Rising, Marvel’s Spider-Man 2)
  • Keston John (Call of Duty: Black Ops 7, The Outer Worlds 2)
  • Sohm Kapila (Dune: Awakening, Hogwarts Legacy)
  • Rich Keeble (Clair Obscur: Expedition 33, Total War: Warhammer III)
  • Piotr Michael (Star Trek: Resurgence, Black Ops Cold War, Doom Eternal)
  • Brent Mukai (Ratchet & Clank: Rift Apart, Ghost of Yotei)
  • Ariana Nicole George (Genshin Impact, Dynasty Warriors: Origins)
  • Emily O’Brien (League of Legends, Final Fantasy 14: A Realm Reborn, Starfield)
  • Jason Spisak (Doom Eternal, Fortnite, Anthem)
  • Craig Lee Thomas (Octopath Traveler 0, DC: Dark Legion)
  • Oliver Vaquer (Dune: Awakening, Death Stranding)
  • Erin Yvette (Oxenfree, The Wolf Among Us, Firewatch)
  • Scott Whyte (Marvel Rivals, Halo Infinite, Avowed)

With the release date set for March 5, 2026, a new trailer and the editions were also announced. Players are responding well to them – yet many remain cautiously skeptical about the new extraction shooter: Players believe the new trailer for Marathon is a glimmer of hope: “Bungie must really feel confident”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamesradar+
  2. IGN

Sauercrowd keeps losing players in WoW, guild leadership calls crisis meeting: “We will never see Molten Core”

The Twitch Guild Sauercrowd players are dying in WoW Hardcore. While this is part of the cycle of the game, the deaths are particularly bitter because many characters at maximum level are affected. HandOfBlood, Metashi, and Papaplatte are now steering and enacting new rules.

Here is what is happening at Sauercrowd:

This is how the guild leadership reacts: In a recent stream, Papaplatte, one of the guild leaders, reacted to the various deaths (on YouTube). He looks at who has died and concludes with a pretty devastating statement:

These are all deaths that could have been avoided. No joke, people need to start putting their egos aside. We need to realize that we are all too bad to do this alone. There are a few individuals who can do it, but most of us are too bad. Level together, level in threes. There’s no reason to push your ego here, folks.

Papaplatte on YouTube

Papaplatte also looks at the death of the first player at level 60, Willib0, who met his end due to a lot of bad luck during a crucial quest—followed by several more clips of questionable actions, where players attempt to fight dungeon bosses solo or make fleeting newbie mistakes. And all at high levels.

The guild leader fears for the future of the guild and concludes: “I don’t know if we can make it […] I swear, we will never see Molten Core.” Shortly thereafter, the triumvirate of leadership, consisting of Papaplatte, HandOfBlood, and Metashi, calls for a crisis meeting and reaches out to the guild members.

Start video
WoW: Guild loses 30 characters on a hardcore server – And it wasn’t even a boss fight

“The venerable guild leadership is very satisfied with how the event is going so far. Nevertheless…”

On Sunday, January 18, the guild leadership scheduled a meeting for all members in Loch Modan. Among other topics, they discussed increasing the taxes, holding a minute of silence for the fallen, and a major new feature: RestedXP.

RestedXP is an addon with a guide for WoW Classic, designed for easy and quick leveling. It allows for automatic quest turn-ins and provides detailed breakdowns of all quest tasks. A free version is available up to level 30; anything above that costs money.

So far, RestedXP has been prohibited for Sauercrowd members or only allowed in a limited capacity. However, those restrictions are now lifted. HandOfBlood says (on YouTube):

We found it cool to have this “raw” WoW experience in the event so far. […] The venerable guild leadership is very satisfied with how the event is going so far. Nevertheless, we have come to the agreement that we would loosen this up a bit, and from now on RestedXP will be available unlimited.

HandOfBlood

The goal is for as many new players as possible to see the endgame and especially the famous first raid, Molten Core. Deaths at high levels should be less frustrating this way when leveling a new character is not as strenuous.

Although the guild is struggling with many deaths, the members do not give up but continue to rise (still) again and again. This even earns respect from Papaplatte for their tenacity—and some major successes: Undefeated Twitch streamer shows Trymacs how to do it, leveling her very first WoW character to level 60—in Hardcore

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 6 disappoints pilots, nerfs jets – Patch notes for update 1.1.3.5

Battlefield 6 has released a change to the jets with update 1.1.3.5, but it is exactly the opposite of what pilots urgently desire.

How does Battlefield 6 disappoint the pilots? Anyone who enjoys flying jets has had a difficult time in Battlefield 6 for months. The aircraft has struggled with issues since release, leading some pilots to demand more love for their flying monsters months ago.

While the developers have addressed some of the issues since then, many pilots remain dissatisfied. EA has now released update 1.1.3.5, which went live on January 20. However, instead of bringing urgently needed fixes for the jets, the update brought a nerf for the jets’ cannons (via EA.com).

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This is the nerf: With update 1.1.3.5, the cannons of the jets deal less damage to other aircraft, including helicopters. Jets now require about 40% more hits to destroy an enemy aircraft. Since there have been no changes to the helicopters’ armament, the attack helicopter now stands a significantly better chance in aerial combat with jets than before the update.

“The big jet update we’ve all been waiting for”

This is how the community reacts: Many comments on social media show frustration and confusion over the nerf. Silk, a YouTuber and Twitch streamer considered one of the best pilots in the game, writes on X in an ironic post:

“The big jet update we’ve all been waiting for. We’re so back.”

He also lists various criticisms that jets currently face, which the update does not address, such as spawn camping at jet spawns, bugs affecting the flares, and the aircraft’s radar, which has been broken for months.

Other users adopt a similar tone. One comments: “Another nerf for vehicles. You really hate what you’re famous for.”

Here’s what else is in update 1.1.3.5: The patch also included improvements to responsiveness, consistency, and sprint behavior during melee attacks. Additionally, the user interface and HUD have been slightly improved.

You can see the full patch notes for update 1.1.3.5 here:

Patch notes for update 1.1.3.5
  • VEHICLES
    • A bug was fixed that caused vehicles to explode when a takedown was executed on an enemy soldier lying on the vehicle.
    • The damage of jet cannons against other jets and helicopters has been reduced; approximately 40% more hits are now required to destroy enemy air targets.
  • WEAPONS
    • Bipod attachments now correctly show no permanent bonus to hipfire accuracy, as this bonus only applies when the bipod is deployed.
    • A bug was fixed where the GRIM 1.50x scope for the DB-12 cost fewer equipment points than intended (15 instead of 25).
    • A bug was fixed where the iron sights of the RPKM shot too low when using the short barrel.
    • A bug was fixed where the TR-7 light barrel incorrectly increased muzzle velocity.
    • The input behavior for deploying the bipod has been corrected for the “Alternative”, “Left-Handed Alternative”, “Southpaw”, and “Legacy Southpaw” control schemes; the button now follows the melee assignment.
    • The attack speed for knife strikes has been increased.
    • The buffering behavior for knife and hammer attacks has been improved.
    • The consistency of timing for damage dealt during melee against opponents and the environment has been improved.
    • The consistency of recoil modifiers when using a controller has been improved across various weapons.
    • Interrupting the sprint during melee has been optimized: The sprint is now only interrupted until the attack hits the target, rather than for the entire duration of the animation.
    • On the shooting range, targets can now take damage as they are getting back up.
    • Shooting with a suppressor now creates a small muzzle flash that is only visible up close.
  • GADGETS
    • A bug was fixed where the GDPIS was not destroyed when attacked by the XFGM-6D reconnaissance drone, defibrillators, or the repair tool.
    • A bug was fixed where the sniper decoy did not correctly hide the scope glint from nearby snipers.
    • Assault Ladder:
      • Ladders above the player can now be correctly climbed.
      • A bug was fixed where soldiers were unexpectedly thrown away when trying to enter a ladder.
      • The climbing animations for soldiers have been improved.
  • UI & HUD
    • A new option to customize the crosshair color in weapon and gadget sights has been added.
    • A bug was fixed where navigation on the start screen could get stuck on the bulletin board.
    • Incorrect displays of reload times for LMGs in the weapon menus have been corrected.
    • Improvements to soldier lighting in the main menu: The lighting has been optimized to enhance the visual quality of the soldier characters.
    • The “crosshair color” option now correctly updates colors for thermal scopes and other supported gadgets.
  • VFX & VIDEO
    • The particle effects from explosions have been adjusted by reducing the strength of the shockwave.

REDSEC

  • WEAPONS
    • A bug was fixed where the reduction of movement speed after a jump landing in REDSEC was inconsistent compared to other modes.
  • MAP & MODES
    • Gauntlet mode “Data Exchange”: A rare bug was fixed where the drone could disappear permanently when drives were dropped exactly as it landed.
  • UI & HUD
    • Battle Royale:
      • A bug was fixed where the armor display temporarily disappeared.
      • The symbol for the incendiary airburst launcher was incorrectly shown as a grenade in the loot feed; this has been corrected.
    • Gauntlet:
      • The armor display no longer disappears when the equipment is quickly edited.

In Battlefield 6, everyone is currently waiting for the start of Season 2. This was rumored to not take long, but as a leak revealed, the content update was postponed before it was officially announced: New leak about Battlefield 6 annoys fans: “Dice is trying to set a new record for the lowest player count”

This is an AI-powered translation. Some inaccuracies might exist.