No one expected less from the success of Critical Role than they did: “D&D got your head put in toilets”

With two popular cartoons, four long D&D campaigns, and over 10 years of history, Critical Role is celebrating success after success. Now the two Dungeon Masters have interviewed each other and both can hardly believe it.

What is the interview about? The American magazine Variety published an interview with Critical Role on January 29, 2026. In it, the two Dungeon Masters (DMs) Matthew Mercer and Brennan Lee Mulligan ask each other questions for 51 minutes.

The discussion covers the currently ongoing fourth campaign, but also the entertainment industry itself as well as their respective careers. They both agree that neither Mercer nor Mulligan ever expected to become famous with Dungeons & Dragons.

By the way, Amazon Prime recently released the first season of The Mighty Nein, the cartoon based on the second campaign of Critical Role:

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The trailer for Critical Role’s The Mighty Nein on Amazon Prime shows the first conflicts that the “heroes” have to struggle with

Who fucking knew, bro?

What did the two DMs have to say? Matthew Mercer and Brennan Lee Mulligan appear visibly surprised by their own success in the interview. Mulligan, the DM of the current campaign, says it is bizarre how the cartoon adaptations The Legend of Vox Machina and now The Mighty Nein are opening doors for Pen-&-Paper nerds in Hollywood.

He also mentions that he could never have imagined this as a 10-year-old child. Specifically, Mulligan made all decisions counter to any success: […]I picked a game that got your head put in toilets and I played it hard. And then I said, ‘Time to get serious. Let’s do free improv in a basement.’

Matthew Mercer, the DM of the first three long-term campaigns, feels very similar. There are discussions about how long Critical Role was in planning and how the format might have been designed on a drawing board.

[…] who fucking knew, bro? It’s wild to look back on how this whole thing has happened, but to that same degree, through this, building platforms in which we’re not reliant on external systems. We started on Twitch and YouTube, and we still stream to those places, but it’s also very dangerous from a business standpoint to put all of your stakes into a platform that you don’t control.

Matthew Mercer in conversation with Brennan Lee Mulligan, January 2026

What is the current status of Critical Role? In fact, Critical Role is a completely successful media company in 2026. The core business still consists of the streams and VODs for Dungeons & Dragons via Twitch and YouTube. In addition, they also play other systems, primarily their own creations Candela Obscura and Daggerheart. The latter is actually presented to you by MeinMMO editor Alexander Mehrwald in a separate article:

More on the topic
The role-playing system of Critical Role is perfect for all those who find Dungeons & Dragons too little action
von Alexander Mehrwald

Both role-playing systems have been published under their own publishing house, Darrington Press. Through this publisher, Critical Role also distributes art books and settings for example Exandria, the world of the first three campaigns.

All video content is also offered alongside YouTube on the in-house streaming service Beacon. Critical Role also operates a charity organization, the Critical Role Foundation. Recently, the video game Dispatch was released, which was developed with the support of Critical Role.

In 2025, the team announced a world tour. They will also stop in the Uber Arena in Berlin in July 2026. But none of this would have happened if Matthew Mercer had not come to Dungeons & Dragons as a child. In an interview with Mythical Kitchen, he talks about just that: A teacher was the first person to show one of the most famous Dungeon Masters how cool it is to be a nerd

This is an AI-powered translation. Some inaccuracies might exist.

„You will otherwise be fired“ – More than half of all game developers already use AI, although they often don’t want to.

The GDC asked game developers after 2025: Many rely on AI in their daily work, yet the rejection of the technology is significant. Nonetheless, artificial intelligence has become indispensable for the majority of game developers. Especially small teams cannot or do not want to forgo its assistance.

What kind of report is this? The Game Developer Conference publishes the “State of the Game Industry Report” annually, where the development of the market over the past year is examined. Typically, game developers are asked about the past year and how they are currently doing. In total, more than 2,300 developers and individuals from the gaming field were surveyed. You can find the report directly from GDC, but you have to provide personal data for the download.

The current “State of the Game Industry Report 2026” shows that AI plays a significant role in game development. However, although many developers are now using AI in their daily work, the majority still reject its use.

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Why is RAM so expensive? The current situation explained in 2 minutes

More than half of developers rely on AI, yet many still reject the technology

What do the numbers look like? The majority of respondents (52%) stated that they use AI tools in their daily work. The large majority of them use ChatGPT, closely followed by Google Gemini. One-third of respondents (35%) do not use AI for professional tasks. Even companies like Larian Studios have used AI for games like Baldur’s Gate 3.

Despite the active use of AI in daily life, the majority still rejects it. 52% of respondents believe that AI technology would have a negative impact on the video game industry. And that is 30% more than in the GDC survey of 2025.

According to GDC, most negative opinions come from employees in visual and technical arts (64%), game design and narrative (63%), as well as game programming (59%).

And even among those who do not want to use AI, they feel compelled to do so, as they claim they would risk their jobs otherwise. A Ukrainian developer is quoted as saying:

AI is theft. But I have to use it, otherwise I will be fired.

Are there any positive remarks? Yes, about 7% of respondents believe that generative AI has a positive impact on the gaming industry. However, the numbers are significantly lower than in 2025. Back then, 20% had a positive view.

Even Gabe Newell, head of Valve, recently stated that AI could make many individuals better developers. Specifically, better developers than people who have done nothing else for a decade. However, many developers are not really enthusiastic about this idea. The concern that it could ultimately cost them their jobs is significant: Gabe Newell believes: AI makes inexperienced people better programmers than 10 years of experience could.

This is an AI-powered translation. Some inaccuracies might exist.

Hytale: Update 3 improves your map, brings new blocks and cosmetic items – All patch notes in English

Hytale brings its third major update for the pre-release and it changes quite a bit in the sandbox game. What you should know about the changes can be found here in our overview of the patch notes.

The key changes in update 3: The founder of the Hypixel studio has already listed on X what you can expect in update 3. The list is long, so we will now list the key changes for you. After that, you will also find a complete overview of all patch notes. But now let’s get to the most important content:

  • New cosmetic items
  • The new necromancy ability has received improvements
  • New blocks and variations of them have been added
  • The performance for world generation has been improved
  • Map markers and sharing set markers have been added
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Patch Notes for Update 3

The patch notes have been published in English. Therefore, we have manually translated the changes and listed the German version for you. Now let’s move on to the patch notes:

MAP & NAVIGATION

  • User-placed map markers have been added!
  • Create custom markers anywhere on your map with customizable names, symbols, and colors.
  • Share markers with other players in multiplayer mode.
  • New gameplay settings to toggle the visibility of markers on the map and the compass.
  • Delete markers through the context menu of the map.
  • The icons of the map markers have been updated and their display resolution improved.
  • Player names will now always be displayed on the map and are more legible when zooming in.
  • The compass now displays different icons depending on vertical distance (above/below you).
  • The teleport option is now hidden for map markers in adventure mode.

COSMETICS & CUSTOMIZATION

  • New avatar customization options:
  • New hat: Tweed Hat
  • New top: Mage Shirt
  • New shoes: Fashionable Ballerinas, Wedge Shoes
  • New color variants for fashionable shoes
  • New haircut added
  • Updated graphic for the haircut “Morning”
  • Helmet added

BATTLE & ITEMS

  • Weapon adjustments & bug fixes:
  • Inconsistencies in damage values and upgrade differences between some weapon tiers have been adjusted.
  • The stamina values for blocking attacks, which were previously misconfigured for certain weapons available only as loot, have been adjusted.
  • All spear types should now be consistently stackable and throwable up to 5 times.
  • Improvements to the Grimoire of Necromancy:
  • Summons no longer take damage from their summoner (and vice versa).
  • Summons now react when the player is attacked, not just when they attack.
  • Summons are faster and more aggressive.
  • The types of summoned skeleton minions have been expanded with a ranged variant.
  • Other:
  • The positioning of bars and sticks in hand has been improved.

GAMEPLAY

  • Doors no longer close when they are blocked by objects or players.
  • Teleporters now need to cover a short distance before they can be reused.
  • The sorting key binding now works in the player’s inventory.
  • The “Take All” function for processing workbench output items has been added.
  • Items can now be quickly transferred between inventories by holding shift while dragging.
  • Carts no longer move when they get stuck.
  • The requirements for the farming bank for chicken coops have been reduced from 5 to 3.
  • Blocks can now be placed on large Kweebec chests.
  • A bug has been fixed that caused NPCs in a coop to turn into other NPCs.
  • A bug has been fixed that allowed dead NPCs to be captured with the Capture Crate.
  • The quick swap in the utility wheel has been redesigned and now also includes the inactive slot.

BLOCKS & WORLD

  • Glowing volcanic rocks re-added
  • New block textures and variants:
  • Thorium Cracks
  • Basalt Cracks
  • Magma Cracks
  • Dry Mud Cracks
  • Updated crack variants for 4 ore blocks
  • Updated cobalt texture
  • Magma Adamantite block tiling corrected
  • Weather configurations “Default_Flat” and “Default_Void” added for respective world instances

AUDIO

  • Radius of the water emitter corrected, so audio is now properly played in stereo instead of just in the left ear.
  • Fixed a bug where audio emitter entities were not played correctly.
  • Fixed a bug that caused liquid ambient effects not to trigger properly.
  • Updated sounds for swinging and hitting with swords.

USER INTERFACE AND USABILITY

  • The key binding displays for container actions have been moved to a better position.
  • The tooltips for the key binding of chests/banks have been corrected when no key binding is assigned.
  • The text for the connection radius of the workbench chest has been updated for clarity.

SECURITY

  • A circumvention of permissions in the asset editor has been fixed, which allowed unauthorized JSON asset changes to non-standard asset packages (already patched in release builds).

STABILITY AND BUG FIXES

  • Improved performance in world generation
  • Fixed an issue where fill blocks were not destroyed in some cases (e.g., large doors)
  • Fixed erroneous predictions in block placement
  • Fixed issues with switching worlds while riding:
  • Fixed a bug that did not correctly remove the status of minecart riding
  • Fixed a bug that did not correctly delete the status of horse riding
  • Fixed issues with screen fades that might occur during world transfers
  • Fixed a problem that could lead to a deadlock when saving chunks when removing a world

Can I test the update already? Yes. To do this, please follow these steps:

  • Open your launcher
  • Go to settings
  • Enable “Pre-Release”

This should also allow you to access the new content. If you notice any bugs, you can report them to the team. This helps ensure that the update is likely to be released over the weekend. More about Hytale can be found here: Hytale will release 2 updates in a few days, wants to slow down now so you have more time to discover everything

This is an AI-powered translation. Some inaccuracies might exist.

50,000 players return to Path of Exile to play the 19 new classes, surprised by running into a wall

In Path of Exile the new “Legacy of Phrecia” event has started, introducing 19 new expansion classes into the game. However, a change in difficulty is putting pressure on the players.

What kind of event is this? With “Legacy of Phrecia”, Path of Exile has brought back a crazy event that first launched in 2025. During this event, the known 19 expansion classes in the game are replaced by completely different classes, which are primarily creative and somewhat unconventional.

Following the success of last year, 50,000 players were again attracted to the event at its release on Thursday, January 29, 2026. However, they were surprised by the sudden change in difficulty.

Here you can watch the trailer for the current season of Path of Exile:

Start video
Path of Exile 2 shows features, bosses and trading system of “Keepers of the Flame” in the trailer

Suddenly Difficult

Why are players surprised? In the announcement from the developers, they mentioned that they wanted to add some balance changes and map modifiers compared to last year’s event, but apparently, they have made it too difficult for some players.

Users on Reddit are complaining that even the very first boss, which you fight after 3 minutes in the game, presents a significant challenge. Especially when compared to its usual strength. The difficulty is not insurmountable, but the death of one’s character is hard to avoid.

How did the first night go? The new difficulty level shaped the players’ first night. On Reddit, user JSteelz1 writes a warning to everyone who has not started yet:

“Good luck. Choose something with high boss DPS and be ready to spam the life flask. I played for 2 hours and 30 minutes and just reached Act 3, lol. So far, 34 deaths!”

Others agree and share their experiences. The bosses are said to be at the level of endgame bosses right from the start of the game. User HeftyPermit1206 mentions that the endboss Maven should face off against the new “Uber Hillock” at the starting beach in a duel.

The new event clearly targets veterans who already know Path of Exile well and get a nice change with the new expansion classes. It is hardly surprising that the developers tightened the balancing and did not prioritize accessibility for beginners.

As always, Path of Exile focuses on major challenges to reward players with even better rewards. In this case, the reward is likely one of the 19 new expansion classes. You can find more about the event here: Path of Exile introduces its new 19 classes, the community laughs at the patch notes

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Borderlands 4 will fill you with new content in 2026, promises 2 free updates and 6 DLCs

Borderlands 4 has provided a new look at the roadmap for 2026. You can expect a ton of updates, including free ones.

Here is the new information: Borderlands 4 has presented the roadmap for 2026 and promised numerous new contents for fans of the looter shooter. In total, you will receive two free major updates and 6 paid DLCs.

The highlights of the year will be the major story packs, which will include new campaign missions and a new vault hunter.

Start video
Borderlands grants first look at new Vault artifact C4SH

Borderlands 4 shows roadmap for 2026

Here is how the year will unfold: In the first quarter of 2026 (January to March), you can expect 2 paid DLCs: the Bounty Pack 2 and the Story Pack 1.

First to be released is the Bounty Pack 2 “Legend of the Stone Demon,” which is scheduled for February. This will bring, among other things, a new mission and the Pearlescent rarity tier for your gear. This is even better and rarer than legendary items.

Following the Bounty Pack 2, the first quarter will feature the Story Pack “Mad Ellie and the Vault of the Damned” with the first new vault hunter “Cash,” which Gearbox had already shown in a short teaser in 2025. In addition, the Story Pack will deliver a new region on the map as well as several new story missions.

Borderlands 4 Roadmap 2026 (as of January)
Borderlands 4 Roadmap 2026 (as of January)

In the second quarter, there will be 2 free updates that will provide you with a new raid boss and a new takedown. The quarter will be completed by Bounty Pack 3, which is paid.

In the third quarter, you will get the also paid Bounty Packs 4 and 5, although it is not yet known what to expect. The same goes for Story Pack 2, which is set to conclude the third quarter.

Here is how you can play the upcoming DLCs: The free updates are of course freely available, but you will have to purchase the new bounty and story packs. These are sold separately.

If you purchased one of the premium editions upon the release of the looter shooter, the new content is partially included in them. The deluxe edition includes the bounty packs, while the super deluxe edition contains both the bounty packs and the story packs. You can find a detailed overview of the editions here: Borderlands 4 – All info on price, editions, and differences.

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Source(s):
  1. borderlands.2k.com

Too much “callus on the soul” – The head of Baldur’s Gate 3 warns against a culture of destructive criticism:

Originally planned as a Shadow Drop, Highguard was already torn apart on the internet before its release on January 26, 2026. Reviews that were initially devastating are slowly recovering. Larian chief Swen Vincke does not approve of the critics’ behavior, rushes to help – and now admits that he might have been a bit too harsh. There are reasons for that.

What’s going on with Highguard?

  • Before release, very little was known about Highguard; the advertising was as present as a popular German festival beer. The game by former Apex Legends developers was supposed to be a hero shooter, but much more was not known.
  • Highguard was announced as the “One Last Thing” at the 2025 Game Awards, a spot where many gamers expect an absolute highlight. The shooter has apparently not lived up to these expectations.
  • On social media, Highguard was torn apart, there was review bombing and an enormously bad atmosphere. Swen Vincke, the head of Larian, defends Highguard and, in turn, criticizes the critics: loud complaining helps no one. Now Vincke explains himself again.

This is what the Larian chief says now: In a new post on X, Vincke writes that he may have exaggerated a bit with his tweets. He needs to learn to “weigh his words better”, he only wanted to provide constructive criticism, but expressed himself poorly.

With a new attempt, he wants to do better. Criticism is not the problem after all, but it should not be “painful”. This not only leads to a distancing between developers and gamers but directly affects the people behind the games:

Personally, I got my first threats of violence in 2009, all because I was trying to make something fun and failed in that person’s opinion. There’s been a long list of things thrown at me since. It kind of sucks, especially given that I got into making games because I enjoy seeing people have fun with what I worked on. It took me quite some time to learn how to deal with that. These days, I still read the hurtful comments, but I focus mainly on the constructive opinions.

Swen Vincke on X

Such threats, according to Vincke, lead developers to develop a “callus on the soul”. A little of that is fine, but excessive amounts dull one’s response to any criticism.

Disappointment is understandable, especially given the development of the gaming industry with increasing monetization and the general state of the industry, which Vincke has criticized before. However, this disappointment should not be projected onto developers who are truly pouring their hearts and souls into their games.

Start video
Highguard zeigt im Trailer, was euch im neuen PvP-Raid-Shooter erwartet

Constructive criticism contributed to the success of Baldur’s Gate 3

Vincke explains that constructive criticism was ultimately responsible for Baldur’s Gate 3 becoming the massive success it is known as today. The role-playing game is considered an absolute milestone in gaming.

Criticism is therefore important, and Vincke has great respect for game critics. In his team are some of them, whom he always asks for their opinions when he has been working too long on something and loses sight of the quality:

Often they will tell me that what I made was shit, but they’ll phrase it such that it helps me understand why it was shit. That’s invaluable.

The same goes for some public reviews of our games. A few were genuinely formative and had a real impact because they pointed out things we were overlooking.

Swen Vincke on X

Vincke emphasizes once again that he greatly appreciates criticism and that his previous comment was only related to how exactly that criticism is packaged.

Larian, meanwhile, is working on a new project, Divinity. The role-playing game is supposed to be the largest game the studio has made so far, even larger than Baldur’s Gate 3. There isn’t too much information yet about the upcoming successor to Divinity: Original Sin 2, but what we know can be found here: Divinity: Release, trailer and gameplay – What we know about the new game from the creators of Baldur’s Gate 3

This is an AI-powered translation. Some inaccuracies might exist.

A scene in the anime Jujutsu Kaisen captivates the audience, where only 2 characters converse

The 3rd season of Jujutsu Kaisen is characterized by truly incredible animations. Yet, it is a scene where just 2 characters have a conversation that becomes the favorite moment for the Anime viewers.

What kind of scene is it? At the end of the fifth episode of season 3, there is a very long, dialogue-heavy scene. In this, protagonist Yuji Itadori and Kinji Hakari talk to each other in a dark office. They are sitting at a table and drinking together. There is no action or fighting here, just the conversation between the two.

Yet, this very conversation is becoming the highlight of the episode. The special moment receives so much praise that it is even labeled by some fans as one of the best animations ever.

Start video
Jujutsu Kaisen Season 3 – Trailer for the upcoming Arc “The Culling Game”

Quiet scene uses special technique

What is special about the scene? The conversation employs a technique called rotoscoping. In this process, real people are filmed acting out the scene, and the animators then draw frame by frame over these real recordings.

This results in extremely realistic movements. Often, subtle body language is enough to convey the feelings and emotions of the characters. For instance, from Yuji’s clothing and the light falling on it, it can be seen that his clothing looks more vibrant than in other scenes. This creates an extremely real and dense atmosphere.

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According to a statement by the episode’s director, he even played the part of Hakari and Yuji himself with the director of season 3, Shota “Gosso” Goshozono. The creators apparently filmed themselves to provide the perfect reference for the animators.

However, this technique has gained a bad reputation in the past. The effect doesn’t always align with the physics in animes and therefore seems creepy or out of place to some viewers. 

Additionally, many fans are reluctant to remember Aku no Hana from 2013. That anime opted to be drawn completely in rotoscoping. Consequently, the characters did not look anime anymore, but had realistic facial features that many fans found ugly and disturbing (see Reddit).

How is rotoscoping received in Jujutsu Kaisen? The directors struck a chord with the fans using this technique, but the right one. On Reddit, comments are piling up that this is one of the best scenes they have ever seen in the animation realm. Especially the perfect body language has blown away some viewers.

We are excited to see what the next episode of Jujutsu Kaisen has in store for us. To ensure you don’t miss the next episode and know when to tune in on the streaming service, you should keep an eye on the following page from MeinMMO: Jujutsu Kaisen Season 3: When does Episode 6 come out? Release, time, and streaming service overview

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer from Sauercrowd reaches level 60 at 1:30 AM, immediately gets a call from his mom

After more than 250 hours of gameplay, Twitch streamer Leon from Bonjwa has become level 60 with his first WoW Classic Hardcore Sauercrowd character. One of the first to congratulate him: his mom.

What was the milestone like for the streamer? When Leon from Bonjwa reached the maximum level of 60 a few days ago, the joy was palpable. No wonder. While many other hardcore characters of the Sauercrowd event have perished, the streamer was able to safely navigate his very first hero of Azeroth through the leveling phase of WoW Classic.

The last experience points were earned quite typically for a mage: Leon pulled a group of enemies and took them out from a safe distance with his frost spells. Ding! Level 60. The guild and whisper chat immediately filled up with congratulations. The total playtime on the character up to this point: 10 days, 14 hours, and 46 minutes.

Start video
WoW Classic: The Hardcore Servers Are Here!

“My mom is calling me”

What happened next? While Leon took in the beautiful moment and the congratulations, suddenly the phone rang: “My mom is calling me.” It turned out that she had been watching this moment live on the stream and wanted to congratulate him as well. You can watch the brief chat between the two below or on tiktok.com:

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As a result, Leon had another reason to celebrate: “My mom is watching me play WoW and become level 60 at half past 1. I really have the best mom in the world.”

How does the community react? With many hearts and kind comments. Mike writes under the clip on tiktok.com: “What support, you need more from parents.” Tommy3581 adds: “Hey, how sweet is your mom please.” And the Rocket Beans joke: “Praise from mom has to be earned!”

Such beautiful interpersonal moments occur repeatedly within the Sauercrowd project. Many streamers also benefit significantly from the event in terms of their reach. MeinMMO has introduced some participants for whom the adventure in WoW Classic Hardcore has already been worthwhile: 10 big winners from Sauercrowd

This is an AI-powered translation. Some inaccuracies might exist.

Where Winds Meet has already received 6 major innovations in 2026 and the developers explain what is coming in the future

The developers of Where Winds Meet have explained what they have already accomplished in 2026 and what changes are still in progress. However, one is causing some trouble.

What have the developers of Where Winds Meet already achieved? Although 2026 has just started, the developers of Where Winds Meet have already implemented several updates and improvements. In a new post (via Reddit), they mentioned six major changes. The first significant new feature is the addition of Portuguese as a language.

According to the developers, they have fixed several serious issues on the PS5, including input errors, FPS drops, and menu display errors. Overall, they have optimized over 1,000 things in the game to ensure a smoother experience.

Also, according to the developers, Where Winds Meet should now run better on mobile devices than at launch. The demand for multiple characters on one account has also been fulfilled by the developers. Additionally, there is a new martial arts plan called “Bamboocut-Dust”.

Here you can watch a trailer for Where Winds Meet:

Start video
Where Winds Meet shows the first scenes of the new expansion “The Imperial Palace” in the trailer

Further improvements planned

What have the developers planned? In all the mentioned areas, the developers have further improvements planned. Among other things, additional languages such as Thai, Vietnamese, and Russian are to be added.

In the next version, the developers explain, it should then be truly festive with festive decorations, singing, dancing, and laughter everywhere. Future updates should also require less storage space. However, one change is not being well received by the players.

What angers the fans? While the developers state that they have made the game more playable on mobile devices, players see it quite differently. In the comments on Reddit, some users claim that the game is now less playable than before.

  • Kindly_Objective_658: “It used to be okay on the smartphone, only in Kaifeng it lagged a bit. Now it lags everywhere on the map and the device overheats.”
  • Dangerous-Ad6589: “On lower-end mobile devices, there were only lags when entering Kaifeng through the south gate; now the problem occurs throughout the entire city. Sometimes even the textures and objects don’t load correctly anymore.”

Even the PS5 version is still far from being as good as the developers present it in their post. Reddit user GitGudGuy writes: “It’s concerning that the performance issues on the PS5 are labeled as ‘fixed’. The game still runs terribly even on the Pro version; the GvG battles are hardly playable from a size of 15 against 15 players.”

Where Winds Meet continues to receive updates and is being improved. The story is also continuously progressing. In China, they are already at a very different place in the game: Where Winds Meet has significantly more content in China, the timeline shows what we can look forward to soon

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

10 big winners of Sauercrowd – for these Twitch streamers, the adventure in WoW Classic Hardcore has already been worthwhile

The Sauercrowd event of the German Twitch scene has been running for a while now, and it’s already clear that some content creators have greatly benefited from their participation. MeinMMO introduces you to some of the biggest winners from WoW Classic Hardcore.

Since December 27, 2025, the Sauercrowd event of the German Twitch scene has been running. Led by Metashi, Papaplatte, and HandOfBlood, hundreds of content creators are exploring the world of WoW Classic Hardcore, aiming to stand together in the first raid of the Molten Core.

However, the full-time streamers are likely not just putting themselves through the grueling leveling phase of classic WoW for fun and for the pure entertainment of their viewers, where every little mistake can quickly mean a reset due to hardcore rules. They surely also want to benefit from the event, become more well-known, and expand the reach of their own channels.

We have sifted through countless statistics on websites like sullygnome.com or twitchtracker.com to find out who the biggest winners of the Sauercrowd event are so far. The following parameters were important to us:

  • Which streamers have particularly increased their followers, viewer counts, and subscribers in the past month?
  • Which participants from Sauercrowd are discussed particularly often AND positively in the communities on Reddit and elsewhere?

Due to the large number of participants, clips, discussions, and parameters, it is likely impossible to define a clear Top 10 of the biggest winners. However, we would like to introduce you to at least 10 streamers who can greatly benefit from their participation in Sauercrowd. If there are more winners you know of, please share them in the comments!

[toc]

Attention: During such a large event, the numbers for followers, subs, and so on change nearly by the minute. The same goes for the level of some characters. Our figures are from January 29, 2026 – 20:48.
Start video
3 German Twitch streamers you should know

Naguura

Twitch Channel: naguura | Followers: 413,060 | Active Subs: 8,508 | Sauercrowd Character: Paladin (Level 51)

The Italian Caroline Forer speaks several languages fluently (English, Italian, and German) and has made a name for herself in the WoW scene under her Twitch name Naguura years ago. She has raided at a World-First level and later analyzed and commented on World-First races.

Naguura has already participated in the international OnlyFangs event in WoW Classic Hardcore and now helps her fellow teammates from Sauercrowd with her expertise and calm demeanor. Her only hardcore death in the current event occurred only because she wanted to ensure that her 4 group members safely exited the dungeon after a mis-pull with her paladin.

For the German WoW event Sauercrowd, Naguura switched to the German language; previously, she mostly streamed in English. This brought her a significant boost in her numbers on Twitch. Last month, she welcomed more than 24,000 new followers. According to sullygnome.com, there is only one other streamer from Sauercrowd who can top that.

In January 2026, she is also among the largest German-speaking streamers by viewer numbers. A noticeable increase was evident as early as December, which she enthusiastically commented on: “Today was just completely crazy, everything was [a] big fever dream, IDK what’s happening here hahaha” – more on this: Italian makes her mark at Sauercrowd, immediately becomes the biggest streamer in the German Twitch community, quadruples her viewers

This is an AI-powered translation. Some inaccuracies might exist.

Astrophysicists explain why one should not always rely on Superman to save them

Everyone knows Superman. As a flying and strong superhero, he accomplishes incredible feats. But how realistic would this be in our world? Physicists addressed this question in a video.

Superman can do almost anything. He can fly and rescue people, has x-ray vision, and is incredibly strong. He embodies unconditional heroism. But how realistic would his abilities be in our world?

In a video on StarTalk (YouTube), astrophysicists Neil deGrasse Tyson and Charley Liu discussed superheroes and the science behind them with comedian Chuck Nice and former soccer player Gary O’Reilly. Liu and Tyson already answered the question of whether Godzilla could exist.

Superman was also mentioned, and they tried to explore whether Superman could really save people in free fall.

Start video
Superman – Trailer for the new film of the well-known superhero from DC

Being saved by Superman could end badly

What is the biggest problem? Probably every Superman movie has a scene where he saves someone in free fall, for example, when falling from a building. He flies up and catches the person. But in real life, that would not be a good idea, as Charles Liu explains in the video.

The problem is that Superman as Man of Steel would have the same effects on the falling person as the hard ground when catching them. Therefore, the person would die. The problem is the moment of impact. O’Reilly compares it to a bug on a windshield.

Liu goes on to say that such a rescue would only be possible if Superman had the ability to absorb motion. With such an ability, he could catch the person and negate the impact. It’s as if they fell and just stopped in mid-air. Neil deGrasse Tyson compares it to an airbag.

Another possibility that Tyson suggests is a horizontal flight by Superman. In this case, such a rescue would be possible if Superman knows exactly when to intervene. This would also allow him to cushion the impact, but according to Liu, Superman’s brain would need to be as good as an average computer.

The physicist Ben Tippett described in his paper A Unified theory of Superman’s Powers from 2009 (via nbcnews.com) that the hero would need to cushion the impact during a horizontal flight, with a slight bump in the flight curve. However, this is not shown in the films.

You can find the excerpt about Superman here:

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Superman might have x-ray vision

What about other abilities? In the video, they also discuss Superman’s x-ray vision, which is visible in the interview scene from Superman (1978) (via YouTube). There, Lois Lane asks the hero if he knows what color her underwear is. He replies that he can’t see it because she is standing in front of a plant made of lead.

This is essentially correct, as lead absorbs x-rays. But even if there were no lead, Superman couldn’t see what colors a garment has under the clothing. X-rays cannot capture such information as they pass through clothing.

Essentially, x-rays fall through the body onto a plate, as the Stiftung Gesundheitswissen explains. Different tissues and bones allow different amounts of radiation to pass through. For example, bones appear light gray, while fat appears dark gray.

Charles Liu explains in this context that x-rays also have different colors. The different spectral colors indeed have different wavelengths. For example, red light has a wavelength of about 620 nanometers, while blue light has about 400 nanometers.

Such a concept also exists with x-ray radiation. Here, a distinction is made between hard (wavelength around 0.1 nm) and soft (wavelength around 1 nm) x-ray radiation, which can penetrate materials differently because they differ in their wavelength (via LEIFIPhysik). Compared to our color spectrum, Superman’s x-ray vision would have to process and perceive different x-ray spectra to create some kind of image.

While we have rod and cone cells that allow us to see brightness, darkness, and colors, Superman would need an x-ray variant of that:

But x-rays also have different colors. Some of these are referred to as hard x-rays, while others are referred to as soft x-rays. Just as we can capture images in red, green, and blue and then mix them into a color photo, Superman might be able to recognize or even emit x-rays and switch between these different bands to create a three-color image.

Charles Liu about how Superman’s x-ray vision could work in the real world. (Source: StarTalk on YouTube).

This would need to be explained in a comic or a movie. However, the way his ability is portrayed in the media, it shouldn’t work at all.

Of course, these are just theoretical ideas that the astrophysicists explain. It’s clear that they are passionately discussing the character and its physics. Superman is one of the most recognizable figures in pop culture. This is also due to many strong stories: One of the most powerful heroes died 32 years ago, and his death remains one of the most important stories of Superman.

This is an AI-powered translation. Some inaccuracies might exist.

The head of a German tech company says that in three years no one will need to use keyboards

AI is playing an increasingly important role. The CEO of the German company SAP stated in an interview that keyboards will soon no longer be necessary. The voice input for AI is now so good that soon there will be no need for keyboards anymore.

The English-language magazine Fortune spoke with the CEO of the German software company SAP during the World Economic Forum in Davos. In the conversation, SAP CEO Christian Klein explained that keyboards are losing significance. Instead, language is becoming much more important. He said:

The end of the keyboard is near. The speech recognition of many of these large language models is extremely powerful. Now we need to work on translating speech into business language and business data.

Instead of large amounts of data, one would only need to explain to the AI via voice what exactly is needed.

Start video
Why is RAM so expensive? The current situation explained in 2 minutes

Keyboard for data entry could become increasingly unimportant

The purely “data entry” via keyboard could, according to Christian Klein, lose significance more and more in the coming years. Voice input with AI is already functioning very well, but currently, there is still a lack of technical implementation. He went on to say:

The future will certainly look like that you no longer have to enter data information into an SAP system. Instead, you can ask specific analytical questions with your voice. You can trigger operational task workflows. You can also make entries in the system with your voice – performance feedback, pipeline entries, etc.

The technological possibilities are there; now it is really just about the implementation.

From his perspective, AI can therefore be excellently integrated into professional everyday life with language and used meaningfully.

Microsoft CEO Nadella also advocated that AI must be used for something useful. Otherwise, one would lose the support of the broad masses if energy and resources were wasted on nonsense.

AI should create new jobs. But instead, AI is currently causing more jobs to be cut than have been in years. The layoffs are at their highest in many years and remind of the financial crisis of 2008. Because a similar high was noted for layoffs: AI was supposed to create many new jobs: instead, 1.2 million people became unemployed

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Titelbild (YouTube)

The legendary Butcher has appeared 4 times in the history of Diablo, fans are now debating which one was the most terrifying

The Butcher is a true legend and regularly provides moments of fright in Diablo 4. The community is now discussing which version of the Butcher was actually the most terrifying – and thus the personal favorite.

This is what the Butcher is about: The Butcher is probably the most well-known boss of the series, making his first appearance in Diablo 1. The Butcher is known for his iconic line: “Ah, fresh meat!” He is particularly deadly because he deals enormous damage, pulls players in with his hook, and is surprisingly quick for his size.

Since then, the legendary foe has repeatedly appeared in various Diablo titles, and even beyond:

The Butcher is regularly a topic in the Diablo community. While he still surprises players in Diablo 4 randomly in dungeons, for many veterans, he has become more of a laughingstock. Fans are now discussing which Butcher is the most terrifying of all, and they have a clear favorite.

Start video
Blizzard summarizes the story of Diablo 4 in the video

“It’s like being wiped out by a jumpscare”

Which Butcher is the players’ favorite? In a thread on the Diablo subreddit, fans are discussing which Butcher is their favorite. The top comment comes from Vorheim. He writes: “Diablo 1, and not even close. The creepiest video game moment of my childhood. Absolutely unforgettable.” Around 1,300 users agree with him in the form of upvotes.

The thread creator shows screenshots of the Butchers from Diablo 1, Diablo 3, and Diablo 4:

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Many others report under the Reddit post that they nearly wet themselves during their first encounter with the Butcher in Diablo 1. MyNameIsDan_ even writes that he completely stopped playing Diablo 1 after encountering the Butcher.

Karsh14 sums up the phenomenon surrounding the Butcher in Diablo 1 well:

Clearly Diablo 1, by a huge margin. You just have to remember the context in which we first played it. […] You had absolutely no idea what to expect. […] You know the Butcher from the iconic intro scene, but you don’t really know what the Butcher is.

So when you encounter the Butcher for the first time, you are almost guaranteed to be unprepared, poorly equipped, and have absolutely no idea what the hell you are doing, lol. You are green behind the ears. You don’t even know what a real boss is.

You just notice that the room looks different, but you have no idea what happens when you open the door. You think: Okay, this must be the Butcher everyone is talking about, or at least his build.

You think you are prepared […] so you open the door. And then the sound clip comes immediately: “Ah, fresh meat”, and the Butcher rushes right in. No reaction time. He’s on you in an instant. And because you’re under-leveled, he wipes you out in seconds. Game over, man! This really threw off everyone who experienced it for the first time, lol. It felt like being wiped out by a jumpscare.

But the Butcher in Diablo 4 has also made an impression, especially at the beginning. Pheonyxxx696 reports how shocked he was because he didn’t even know that the Butcher appeared there. At level 10, he was quickly taken apart as expected. Also, lolboonesfarm finds: “He is so much more brutal in part 4. He is just extremely fast and ruthless.” Especially for new players, this dangerous boss is still making life difficult.

For Significant_Purple79, the Butcher from Diablo 1 remains an absolute core memory. The Butcher from Season 0 of Diablo 4 ranks second for him. Today, he even enjoys hearing “Ah, fresh meat!” because it means extra loot.

Which Butcher is your favorite?

The legendary Butcher from Diablo 1 has left a lasting impression on many players and gave them quite a scare – not least because many were quite young at the time.

But in Diablo 4, the Butcher seems to be doing a “good job” as well. After all, he can ambush you unexpectedly in dungeons at any time, which can mean a quick and ruthless character death, especially at low levels.

Which Butcher has taught you to fear sustainably? Vote in our survey:

The Butcher is one of the toughest bosses in Diablo history. But the 28-year-old boss is by no means the only opponent who makes players sweat. We have rummaged through old forums, Reddit, and our own memories to introduce you to the 5 toughest bosses in Diablo.

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Crimson Desert introduces 2 new playable characters, showcases the world and features in a large video series

In a new Deep Dive, the creators detail the features of Crimson Desert. The first video already brings some big news: Kliff will not be the only playable protagonist. There is also new information about the open world and all the things you can do there.

Crimson Desert now shows this:

  • In a new video on YouTube, the developers showcase new gameplay for Crimson Desert and outline the rough storyline. You fight for the survival of your clan, the Greymanes, but become involved in more.
  • A particularly striking point: the information has been that Kliff will be the only playable protagonist, which has already caused criticism. The developers now introduce two new playable characters.
  • Who the two are has not yet been revealed, but there is a woman with a two-handed sword and pistol as well as a burly man with an axe and cannon. They all are said to have different play styles.

We have also embedded the video for you here:

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What else is new? In the video, the developers also discuss the open world of the game. For example, the world of Pywel is divided into a total of five areas, and the eponymous “Crimson Desert” is only a part of it.

In each area, there are unique quests and narratives, which usually revolve around the factions of the world. Some tasks are said to take longer, involving large castle sieges, while others are shorter and quieter. Which of these quests you pursue and in what order is said to be entirely up to you.

Additionally, there should be hidden encounters and secrets that you can discover, inviting exploration. You will have different abilities, such as raven-like wings for short flights or double jumps as well as a controllable dragon as a mount.

Start video
Crimson Desert macht Spaß, braucht aber noch ein bisschen Zeit

“This somehow combines everything into one”

The sheer amount of content that Crimson Desert has presented, especially the different ideas like dragons, cannons, wings, and medieval aesthetics, has led to some discussions in the comments.

While many users welcome the ideas, others are skeptical whether the developers might take on too much and whether everything will really work at release. Some are even doubtful whether Crimson Desert will be released at all.

In particular, the fact that Kliff will no longer be the only playable character, but that two more will be added throughout the story, has caused quite a stir. At least a few fans seem to have hoped for such news.

However, the release date is already set: Crimson Desert is set to release on March 19, 2026, after some delays, and until then, Pearl Abyss plans to publish more videos of this kind to showcase more features of the game.

Especially the open world, which often reminds fans of the world of an MMORPG, is frequently the focus of the features presented. In one of the newer gameplay videos, there was a lot to see of it, but with some criticism: Crimson Desert shows new gameplay, reminiscent of Kingdom Come: Deliverance with the combat system of Black Desert, but something is still missing

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Hytale is releasing 2 updates in a few days, wants to slow down now so you have more time to discover everything

In Hytale there is already a lot to discover in the game thanks to two updates. However, the next updates are expected to take some time, but for the benefit of the players, says one of the developers.

What is the update situation for Hytale? Only four days after the release of Hytale, the first update for the game was released. Here, some minor improvements were made, while the developers also announced further planned enhancements and additions.

In Update 2, which also only took a few days to arrive, there were already some small contents added to the Minecraft competitor. Of course, further updates are planned, but they will also take some time.

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Hytale feiert erfolgreichen Early-Access-Release mit 2,8 Millionen Spielern

New content every two to six weeks

What updates are coming in the future? In a post on X, the developer Simon announced the upcoming updates for Hytale. In the future, the rhythm for updates is to be adjusted. The focus should rather be on testing the new features before they make it into the game.

Every week, experimental builds should be released to test new features. However, these will be unstable and are intended to gather feedback.

Meanwhile, the main version of the game is expected to receive updates less frequently, about every two to six weeks, and only when the new features are in a good state. These releases should be announced in a timely manner so that players can prepare for the changes and explore the new content at their leisure.

Additionally, this would give servers and modders more time to adjust to the changes.

In Hytale, players can look forward to great updates in the future. Perhaps we will also see more from a modder, as she was recently hired by the developers for creating excellent skins for the game: A modder creates such good skins for Hytale that she is now officially hired

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Source(s):
  1. PDGames N

WoW has a new cinematic – everything screams loudly for WildStar

The latest cinematic for World of Warcraft Midnight is unusually humorous. At first glance, it reminds one more of WildStar.

In the context of the “state of Azeroth,” a lot of new content has been released for World of Warcraft, but a small yet fine cinematic has also been revealed, which is meant to highlight a special aspect of the game: housing. Unlike the other WoW cinematics, the trailer is neither heroic nor dark – instead, it is humorous and a bit silly. This is precisely why it reminds one of WildStar at first glance. But see for yourself:

Start video
WoW: Housing-Cinematic in WildStar style

Housing brings joy – overshadowing the seriousness of the world

What does the trailer show? In the video, we see a blood elf being threatened by the void powers and caught in a life-and-death struggle – at least that appears to be the case. But after the enemies are defeated, she bends down to pick up what her opponent dropped, only to break out into a joyful frenzy with exaggerated facial expressions.

Afterwards, the elf returns to the Horde’s area – a neighborhood. There, many other allies live, and she heads to her own home, where it is revealed why her joy was so great: because the item she found fits perfectly in her home as a holder for a teapot.

Why does this remind of WildStar? The first cinematics of WildStar had a very similar tone to the new WoW cinematic. It begins with an (apparently) serious situation, before the tension is broken by almost silly and exaggerated facial expressions and behavior. After that, the trailer maintains a rather relaxed atmosphere and mainly conveys one thing: housing in World of Warcraft is a deeply emotional and social experience.

Because the housing in WildStar has long served as a model for player housing in World of Warcraft, it’s only natural that one would want to capture a similar spirit here – perhaps it is also a hidden tribute.

Cortyn says: Even though I really enjoy the WoW cinematics with story, dark emotions, or the feeling of heroism, I quickly grew fond of this cinematic. It is one of the first cinematics that doesn’t revolve around “lore-accurate” fixed characters from the game world, but rather around clearly player-controlled characters who are happy about things like “loot” or the opportunity to build new objects from items in housing. This is a new style that one might not take too seriously in regard to the story, but it wonderfully captures the feeling of World of Warcraft.

In housing, there are many creative minds that manage to craft new artistic values from just a few objects or have ideas for homes that one wouldn’t even think of – like the cave of a good friend, which has nothing to do with a cozy home…

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer MontanaBlack has been showing off a collectible for almost 10 years, now says it is a forgery

The Twitch streamer Marcel “MontanaBlack” Eris is a big fan of unique collectibles and likes to spend money on them. For almost 10 years he has been proud of a piece of paper from the singer Prince. Now MontanaBlack discovered that the sheet music is not supposed to be an original.

What kind of collectible is this? MontanaBlack not only spends a lot of money on his sports cars but also on unique collectibles. Almost ten years ago, MontanaBlack purchased a collectible from the singer Prince.

In a large picture frame, alongside photos of the singer, was also a piece of paper. On this piece of paper, the lyrics of the song Purple Rain were written down, supposedly immortalized by Prince himself in his own handwriting. In total, MontanaBlack paid 32,000 euros for it, he claims.

The Twitch streamer states that he bought the Prince collectible as an investment, expecting its value to increase in the future. However, MontanaBlack had to find out the opposite.

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Twitch: MontanaBlack is criticized for his driving behavior

Company Allegedly Falsified Documents: “32,000 Euros Gone”

In 2020, MontanaBlack proudly displayed the Prince lyrics in one of his Twitch streams. When one of the viewers doubted its authenticity, the streamer initially rejected that idea. MontanaBlack claimed to have obtained the lyrics along with papers from the USA that were supposed to prove the authenticity of the collectible.

Recently, however, the Twitch streamer had to inform his chat that the collectible was indeed not genuine. He had seen other rare items from Prince on various auction sites and wanted to have the authenticity of his own checked by a “collector colleague” again.

The result: MontanaBlack had indeed fallen for a forgery. The Twitch streamer further explains that the American company, which was supposed to prove authenticity with the issuance of the corresponding papers, was allegedly behind it. The company is said to have intentionally falsified the papers for a fee.

Dejected, MontanaBlack admitted in his stream: “32,000 euros gone. […] Do you know how much I’ve bragged about this sign in front of people because I was so proud of it?” (Source: YouTube).

For MontanaBlack, this investment seems lost, but he has also spent too much money in other areas. You can read more about this here on MeinMMO: MontanaBlack says he spends so much money that he doesn’t have many reserves; others have managed better

This is an AI-powered translation. Some inaccuracies might exist.

WoW will do more for solo players – coming soon: “Labyrinths”

Even more solo content in World of Warcraft. Soon there will be Depths, but they are so vast that you won’t be able to conquer them in one go.

If you had to choose just one feature from the expansion “The War Within” that can be regarded as a complete success, it would probably be the Depths. Although the Depths can also be tackled with a group, they have been a true content revelation for solo fans. Here, there were not only challenging encounters but also really strong loot at raid level.

Blizzard wants to expand on this and offer even more to solo fans: That’s why soon Labyrinths are coming, which are essentially “Mega-Depths”.

Start video
WoW Midnight shows gameplay – All new features

What has been announced? In a video about the “State of Azeroth,” the developers talked about upcoming features. This included both WoW Classic and Midnight. One feature that was still unknown is the so-called “Labyrinths.” This is still a working title, but is supposed to offer a new type of content, primarily aimed at solo players.

Mega-Depths for mega-long adventures

How do Labyrinths work? Labyrinths are supposed to function similarly to Depths, meaning a kind of adventure and dungeon experience that can be tackled alone or in a group. Unlike Depths, however, the progress within a Labyrinth is not reset between visits.

A Labyrinth is expected to be many times larger than a Depth, so you don’t have to play through everything in one go. Instead, there are different areas, and you can choose which area to complete first and which you want to take more time on.

How exactly the rewards will work, whether loot is only given upon complete completion or after finishing each sub-area, remains to be seen.

When are Labyrinths coming? Labyrinths are announced for Patch 12.1.5 – in the middle of Season 2 of Midnight. This is likely still a few months away, giving Blizzard enough time to continue working on the feature and incorporate any feedback from the community. This feature is scheduled to be implemented in Fall 2026, specifically after the BlizzCon in September.

This is an AI-powered translation. Some inaccuracies might exist.

ARC Raiders: Complete the League Quest – Here’s how to find Kiosk, Football and Bicycle Pump

A new quest has made it into ARC Raiders, sending you to different locations for Apollo to take photos and collect items. How to best proceed for “The League” is explained here.

What do you need to do for the quest? With Update 1.13, new quests came to ARC Raiders, one of which is called “The League”. You receive this from Apollo, who sends you to various maps. There you need to:

  • Bring a flat soccer ball to Apollo.
  • Deliver a bicycle pump to Apollo.
  • Take a picture of the goal at the water towers on the dam battlefields.
  • Photograph the soccer magazines at any kiosk in the Buried City.

However, the locations will not be marked on the map. So you don’t wander around for hours, we will show you exactly where to search.

Start video
ARC Raiders receives new matchmaking option and trophy display with Headwinds

Here you will find a kiosk

You can find one of the most famous kiosks in the center of the map in the Buried City. Next to the fountain in front of the town hall is a kiosk partially buried in sand, which you can enter through a side door or the service window.

In this kiosk, you now need to photograph the magazine stand on the wall. Be cautious when entering this place. This oasis is guarded by many ARCs. It would be wise to use decoys and throw them to distract the robots temporarily. Once you have taken the photo, you can start a new round and tackle the remaining steps.

Take a photo of the goal and find the soccer ball and bicycle pump

Next, you need to visit the water towers on the dam battlefields. Marked on our map, you are now off to look for a frame resembling a homemade goal made of three thin trunks. In front of the goal, you can now take a photo. Next, you need the flat soccer ball – it’s located behind the goal in a metal box. Open it and collect the soccer ball.

To the right of a water tower, you will find a broken bicycle. You must also interact with this. A bicycle pump will then be dropped. Pick up this item as well. It is best to use an augment with two safety slots before you embark on the expedition. You can safely store both items there and will not lose them if a player defeats you.

However, for this step, you must definitely extract safely from the map, as you need both items. You need to deliver them to Apollo to complete the quest.

That was all the important locations for the quest “The League” in ARC Raiders. In addition to this mission, there are more quests that you can complete. If you are looking for solutions for those as well, we have the right guide overview for you: ARC Raiders: All Guides, Tips, and Lists Overview

This is an AI-powered translation. Some inaccuracies might exist.

Players have a wide grin at Arknights: Endfield, the “Plan” could be worse than expected

The story of Arknights: Endfield is convoluted. Without memories of the past, the game character wakes up in a world that is both strange and familiar to him. However, players now believe that they actually belong to the villains.

What is Arknights: Endfield about? In the story of Arknights: Endfield, the protagonist wakes up without memories of the past. This is a problem, as the “Endministrator” is the only one who knows how the plan looks.

As the story unfolds, players learn more about the intentions of Endfield Industries, but fans believe that they are not on the good side.

Here you can watch the game trailer:

Start video
Arknights: Endfield shows its story in the release trailer

Evil against Evil

What suspicion do players have? Players of Arknights: Endfield believe that, similar to Satisfactory, the goal is not only to modernize the planet but also to exploit it. There are repeatedly suspicious comments, like the one from the main companion Perlica.

In an in-game chat, she writes: “Of course. Endfield’s goal is to take a leading role in the expansion and create more space where life can truly thrive. One day this planet will become a factory to which we all belong.”

This strikes players as the culmination of the evil plan the company is pursuing. Accordingly, gamers write on Reddit:

  • Goguryeo: “She just can’t help herself, saying something suspicious in almost every second sentence.”
  • NychuNychu: “I find it funny how much I trusted her at first. She seems like the sweetest angel ever – but once you play the game and listen to her, she becomes more suspicious every time something negative about us is mentioned.”
  • Remarkable-Pin-8352: “Thinking about it, Endfield is basically like James Cameron’s ‘Avatar’, except we are the ones playing who are objectively right.”

Why is the plan kept secret? The not-so-charitable intentions remain mainly undiscovered because there is a more obvious enemy with the ruin and attacks from various factions on the people.

This opposing faction is clearly evil and brings ruin and misery – accordingly, attention is directed towards this faction and not towards the secret plan of Endfield Industries.

Whether you are really on the evil side in Arknights: Endfield is not proven, but players still believe in it because the behavior of the characters is simply too suspicious to them. Arknights: Endfield is also working on getting players to break a habit: Players in Arknights: Endfield fear they may run out of power, need to break one of the oldest gaming tricks

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit