Fan travels 600 km to lend HandOfBlood a cosplay for Space Marine 2 – Looks great

The new cooperative shooter Space Marine 2 is actually set to be released for PC, PS5, and Xbox. However, Maximilian “HandOfBlood” Knabe got to play it early and showcases his session on Twitch – and he is absolutely thrilled. Only his AI teammates drive him to despair.

This is Space Marine 2:

  • You play as the genetically modified super soldier Lieutenant Titus in the dystopian sci-fi world of Warhammer 40,000 in Space Marine 2.
  • Space Marine 2 is primarily an action-packed horde shooter with a campaign where you complete various missions. There is also a PvP mode and co-op gameplay for up to three players.
  • Initial tests praise Space Marine 2, stating it has “the potential to become the best game in Warhammer 40k.” HandOfBlood also celebrates the shooter. He even struggles through wearing an Ultramarine armor for the stream.
Start video
Warhammer 40k: Space Marine 2 shows you the Tyranids

This is how HandOfBlood celebrates the pre-release: HandOfBlood, like some other influencers and journalists, has already received early access to Space Marine 2.

For his stream on Friday, September 6th, he planned something special. At gamescom 2024, the streamer met a cosplayer in power armor.

The cosplayer then drove a proud 600 kilometers to Spandau to lend HandOfBlood the armor (by the way, a cosplay of Titus himself). The streamer then plays for over an hour in full gear.

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“This is just awesome”

The first minutes of Space Marine 2 excite HandOfBlood. He had previously watched gameplay but had to stop after two seconds when he saw a Tyranid being sliced mid-jump with a chainsword.

“I have to see this for myself,” says HandOfBlood about it. Already in the tutorial and later in the gameplay, you see him repeatedly raving about the combat animations and especially about the executions. There, his Space Marine “butchers” the enemies, as the streamer beautifully describes it.

Later, HandOfBlood plays with streamer colleague krokoboss and compares Space Marine 2 with the cooperative shooter Darktide released in 2022:

I just checked out the multiplayer PvE mode in the meantime. You can choose different classes, different weapons, and you have a tech tree for everything. You can earn weapon XP and then unlock better variants of them. That’s just awesome. […]

[Darktide] is similar but from a first-person perspective. It’s also intense, but the meta-progression isn’t as good.

HandOfBlood on stream, around 07:37:18

The two also discuss the massive lore of Warhammer 40k and receive information from their viewers about the hundreds of books, wikis, and web series concerning the story. One viewer tells krokoboss: “If you take the stories of The Lord of the Rings, Star Wars, and Star Trek and multiply it by two, you have only a part of the Warhammer lore.”

You can find the entire stream here on Twitch. A warning to the lore nerds among you: HandOfBlood isn’t very knowledgeable about the lore and probably would have been burned as a heretic with his knowledge in the 41st millennium. However, he also says: Warhammer Fantasy is more of his thing.

Only the bots are “over-useless”

The biggest criticism of Space Marine 2, according to HandOfBlood, is the AI. He had to complete several missions without human teammates and couldn’t finish them because the bots simply ignored the tasks at the end.

My mates do nothing […] It’s really a bit weird with the bots. They totally ignore the objectives; you have to do everything yourself. […] They are just really useless. Over-useless. […] They don’t even have my back; that’s so cheeky.

HandOfBlood on stream, around 03:25:00

Nevertheless, HandOfBlood wants to continue playing Space Marine 2 in the coming days, preferably in co-op with friends. You can play the game yourself starting September 9th. You can find all the information about it here: Warhammer 40,000: Space Marine 2: Everything about the release, early access, crossplay, and preload

This is an AI-powered translation. Some inaccuracies might exist.

Steam: Once Human announces a new powerful feature – But players fear for the future of the game

The survival game Once Human is facing serious difficulties after a strong start on Steam in July. The developers are receiving rather negative feedback since the launch of Season 2. They are outlining plans to address the issues. However, players believe that the new feature could extend the long-term motivation of the survival game.

This is how Once Human is performing on Steam:

  • Once Human launched on Steam on July 9, 2024, with a peak of 231,343 players.
  • Throughout August, the game was able to retain a majority of its players. Even now in September, player counts for Once Human still look good and stable.
  • However, negative feedback for Season 2 concerns the developers. They are presenting solutions.
Start video
Is it worth starting with Once Human when the reset is coming soon?

Season 2 of Once Human is criticized for 2 issues

This is what the developers say: On Discord, the developers state: Since the launch of Season 2 of Once Human, a lot of feedback has been coming in, some of which has been quite disappointing and discouraging for the team.

But more importantly, it is crucial to understand how players are reacting to the changes in Season 2.

Essentially, there appear to be two main points of criticism that are currently bothering players:

  • The weapon builds
  • The scenario types.

The developers say:

We understand that the new season tags have led to changes in the meta-game that affect the choice of builds and weapons, which has caused some players to feel that their previous efforts have been in vain. That was not our intent, so we plan to add a blueprint conversion feature to address the problem.

The core criticism is that players feel that with the new Season 2, they need different weapons and armor – and the work they put into farming the old equipment has now become worthless.

The developers have a solution for this.

Developers introduce new feature

This is how old items should become relevant and strong again: The idea is to swap the rating of the blueprint of a weapon or armor with that of another. If you have blueprint A with 3 stars and blueprint B with 1 star, you will soon be able to swap the values so that blueprint A has 1 star and blueprint B has 3 stars.

This way, players can utilize the build they want in a new season.

What about the scenarios? Here, the developers seem unsure about what players want, as there are various opinions within the community. Therefore, they will now launch a survey to determine what players exactly desire (via docs.google).

Players fear that they will have nothing to do with the new feature

What is the reaction? Players are rather skeptical and fear that the ability to swap values could disrupt the long-term motivation of Once Human. That could be too powerful. This sentiment is reflected in comments from Reddit.

One player says: People are already bored after 2 to 3 weeks. If you take away the collecting of blueprints – what will be left?

Another player says he would also prefer new weapons for greater long-term motivation.

Let’s see how it goes. The developers certainly have big plans for their game, which is supposed to be developed for decades to come. For this, it would be important that player motivation remains high: Developers reveal their big plans for the Steam hit Once Human – it is supposed to exist for “decades”

This is an AI-powered translation. Some inaccuracies might exist.

GTA 6 wants to buy a musician’s song: But he declines, complains about Rockstar Games, and argues with fans

The English musician Martyn Ware (63) says he has received an offer from Rockstar Games, that the gaming studio wants to use one of his songs for GTA 6: the 80s hit Temptation. At first, he was excited about the offer, but then the joy quickly faded. He found the offer to be an absolute disgrace. Fans of Grand Theft Auto 6 tried to convince him to accept the offer. But Ware sharply disagrees with them.

Who is the musician Martyn Ware?

  • Martyn Ware is a musician and composer. He founded two synth-pop groups: “Human League” and Heaven 17. This was more than 40 years ago.
  • One of his hits was in April 1983 with “Temptation” by Heaven 17.
  • This very song Rockstar wanted to buy from him for GTA 6.
Start video
Rockstar Games shows GTA 6 for the first time in the trailer

Musician is excited about the offer to be in GTA 6 – Then he sees what Rockstar offers him in terms of money

This is what the musician writes: Martyn Ware writes on September 7 on Twitter: His publisher sent him an email, Rockstar Games inquired whether they could use the song “Temptation” in Grand Theft Auto 6.

He was very excited and thought about the immense wealth that awaited him.

Ware hurriedly scrolled down the email. The 63-year-old musician saw that Rockstar Games offered him $7,500 (about €6,720) for the use of the song as a one-time fee and without him ever seeing another cent from the game – never.

He says: Grand Theft Auto 6 has made $8.6 billion. But, he should remember how much attention that would bring him.

His tweet ends with: “Go fuck yourself” – which translates to something like: No, thank you.

Rockstar rejects counteroffer

Did it go any further? Yes, the musician says he demanded £75,000 (about €89,000).

Rockstar declined.

This is the song in question:

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Has GTA 6 really made $8.6 billion? No, the number is nonsense. GTA 6 hasn’t made anything yet. He apparently confused it with GTA 5. As an explanation for where he got the number from, he quotes the Wikipedia article on GTA 5 (via wiki)

Take-Two is forecasting revenues of $8.6 billion for the entire company in a financial report for the fiscal year 2024.

GTA 6 fans say: Think about it again

How is this being discussed? Most in the comments are urging him to accept the offer. Some even insult him as irrelevant idiots, who are missing the opportunity to be part of the trendy pop culture again.

So fans of Rockstar basically say: No one knows you. You made a huge mistake here. You could have been in the “best game” of all time and become immortal.

Others are also asking him to reconsider. GTA has 440 songs – they can’t pay a fortune for each one. The money he would get is indifferent – millions would rediscover his song.

Others say, however: The rejection is indeed correct. The offer is outrageous given the dimensions. And for “attention”, you can’t buy anything.

Musician starts argument with GTA 6 fans, calls them Corporate Bitches, who have no idea

What does the musician say about this? He says in a series of tweets from this morning, September 8. He is not an idiot. He knows the game, so he knows what they could pay. He is well versed in music rights and has been dealing with it for 20 years.

The people who insulted him here are Corporate Bitches, who should stop kneeling before the industry.

Anyone telling him that “attention” brings so much should consider that 1 million streaming views only bring the author of a song about $1,000 in royalties.

GTA 6 is the next big game for many. For some, it is even the great hope to revitalize the slightly struggling gaming industry. We have compiled all the information known so far for you in an article: GTA 6 – All the info on release, platforms and trailers

This is an AI-powered translation. Some inaccuracies might exist.

DrDisrespect fights back in new statement against the ban and exclusion: lashes out at Twitch

The gaming streamer DrDisrespect was seen back on YouTube on Friday, September 6, 2024, after a break of 74 days. His stream began with a statement regarding his Twitch ban in 2020 and the aftermath of that ban, which destroyed his career two months ago.

These are the allegations against DrDisrespect:

On June 22, former Twitch employee Cody Conners posted a tweet: “He was banned because he was caught sexting a minor through the Twitch system. He wanted to try to meet her at TwitchCon. The powerful could read that in plain text.”

Cody Conners did not name names, but it was clear that he was referring to DrDisrespect, who was banned from Twitch in 2020.

Other Twitch employees later confirmed these allegations, stating that DrDisrespect was also reported to a youth protection agency in the USA. He knew that his conversation partner was a minor. The conversations took place in 2017 – DrDisrespect was banned in 2020, shortly after Twitch launched an offensive to investigate precisely such cases.

Our video on DrDisrespect reflects the state of the case before the current developments:

Start video
DrDisrespect was a celebrity on Twitch – His ban remains a big mystery to this day

DrDisrespect goes on “vacation” for 74 days after failing to refute the allegations

This is what DrDisrespect said in response to the allegations: DrDisrespect initially said that the case was investigated and he and Twitch had agreed that no one would admit to any wrongdoing. However, his contract was paid out.

Later, as the pressure increased, DrDisrespect confessed that he had exchanged messages with a “single minor person,” which occasionally crossed into inappropriate territory.

As a result, his partners and his gaming studio parted ways with him, YouTube demonetized his channel, and he went on “vacation” for 74 days.

DrDisrespect lashes out against Twitch

This is what DrDisrespect says now: DrDisrespect, who was previously on the defensive, immediately goes on the offensive:

He says Cody Conners is a “rat” who has revealed internal matters that were confidential for no reason. He must know how the internet reacts to such things.

Conners knows nothing about the case, was not present. And apparently has no idea what “sexting” is. DrDisrespect, in any case, did not engage in “sexting” – it was just banter.

Every single investigation of the case has shown that he did nothing wrong back then, emphasizes the 42-year-old. It was only when his statements were taken out of context that Twitch officials banned him under pressure without knowing all the facts. The investigation that led to the ban lasted only an hour and was based on handpicked excerpts from the conversations.

The security team and the legal system admitted in a later internal investigation that there was nothing to the “sexting” allegations.

The person in question, whom DrDisrespect only calls the “Twitch user,” had already reached the age at which they can determine their own sexuality. This person did not submit a report on their own but only when pressured.

He never intended to meet the person – these are all “bullshit accusations”:

Cody Conners and these other anonymous sources want to create the image that I exchanged sexually explicit messages and images with this Twitch user. That never happened.

Why couldn’t he say that earlier? DrDisrespect says he was under a confidentiality agreement, which no longer applies because one party breached the agreement unilaterally.

DrDisrespect says he should never have been banned due to out-of-context jokes

What did he do then? He speaks of mutual banter with inappropriate jokes, which were taken out of context.

This should never have led to his ban. In fact, the initial investigation had actually been settled; it was only reopened because a Twitch employee conducted a personal vendetta against him and abused his contacts in Twitch’s legal department to reopen the case.

Just because these jokes were taken out of context is why he was banned back then. Any conversation can look terrible if only individual sentences are removed from context and shown to someone else for evaluation.

Later, those very people who banned him admitted in an investigation, however, that it was not sexting.

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DrDisrespect sees former Twitch partner manager as his main adversary

Who does he believe is to blame for his troubles? DrDisrespect apparently had a number of problems with former employees at Twitch. Especially one former partner manager seems to have it out for him. This person reportedly did nothing for DrDisrespect and his community for years.

This partner manager would allegedly have learned about the messages three years later and then tried everything to have DrDisrespect banned, using personal contacts to the legal department at Twitch.

DrDisrespect also suspects that parts of the security team that banned him back then have now conspired with Cody Conners to coordinate their allegations against him.

He says he knows exactly who the two people are that he views as “sources for the allegations,” but they apparently forget that they internally admitted that there was nothing to the accusations. They had internally conceded that the content did not “justify child abuse behavior.”

What now? Despite DrDisrespect’s sharp allegations, he apparently does not want to sue anyone and will not comment further on the matter.

His plan is to ask YouTube to allow him to earn money there again and to continue as before.

DrDisrespect is loud and angry but pays attention to legally correct vocabulary

This is what it’s all about: DrDisrespect is not really presenting anything new but is clarifying his position, which he already had before:

  • The person he texted may have been underage, but was still above the “Age of Consent” – Therefore, he did nothing wrong legally.
  • He did not admit to “sexting,” only the sending of “inappropriate messages.”
  • He has been formally exonerated in the case and had to remain silent about it.

In principle, he is repeating everything he has already said, now with a tone of conviction and an accusatory voice against some employees at Twitch who wanted to play him poorly.

Notably, in his statement, DrDisrespect pays close attention to his vocabulary and uses many words that do not suit him. He emphasizes that the investigation found he did not prey on children. However, this is not what he was accused of.

DrDisrespect denies sexting – Says Twitch should never have banned him

This is what it’s all about: His defense is essentially: I did something wrong, but it’s nowhere near as bad as you claim, because she was over 16, it was not sexting, I never intended to meet her, and in every investigation, I was exonerated. Furthermore, this was confidential and should never have been brought up.

His partners did not part ways with him because they thought he did something illegal, but rather something morally wrong. He leaves this “moral misstep” uncommented: The former Twitch star DrDisrespect is apparently learning live on stream that his gaming studio is kicking him out

This is an AI-powered translation. Some inaccuracies might exist.

In a country, people work more than they have to, voluntarily giving up the 4-day workweek

The government wants it, businesses offer it, yet the attempt to minimize workload fails: Japan does not want the 4-day workweek.

Who voluntarily gives up a four-day workweek? The Japanese. Despite recent increased initiatives from the island nation’s government, the potential shortening of the weekly working hours is hardly accepted. Even after legal regulations had been established and recently a campaign (including free counseling) focused on small and medium-sized enterprises was launched, enthusiasm among employees remains low. This is reported by the Associated Press (AP).

If you’re into video games with a Japan setting, the following game might be for you:

Start video
Yakuza Kiwami – Trailer for the role-playing game about the Japanese Mafia

Better voluntarily (unpaid) overtime than leisure

How many companies offer a 4-day workweek? About eight percent of companies in Japan allow their employees to take three or more days off. The minimum is still one free day by law. About seven percent only grant that, as reported by the Japanese Ministry of Health, Labour and Welfare. 85 percent rely on the usual 5-day week.

How many work less? There is no extensive statistics on this, but surveys and statements from companies, such as from Panasonic Holdings Corp, indicate that of the 63,000 employees, only 150 people have taken the opportunity so far, according to the person responsible for the initiative for the Innovation of Work Culture. As reported by AP.

Why don’t more Japanese take time off? The reason for this can be found in the work culture. In Japan, working more than what the company actually requires has been common for a long time. However, there are social standards that view voluntary, unpaid overtime as normal. No one wants to take extra vacation or even give the impression of being less diligent than their colleagues.

Why is the Japanese government interfering in the labor market so much? Japan is already suffering from significant aging – and the problems will only grow in the future. The country needs to bring as many young people into the labor market as possible, keep them healthy there for as long as possible, and allow families to have more than one child. This is hardly possible under the conditions that have prevailed for decades.

Similar to us, online shopping is extremely popular in Japan. However, the Japanese are also running critically low on labor for this, as someone needs to drive the trucks to deliver the packages. The country may take a special route to solve the problem: Japanese love shopping online, but who will bring the goods to the customers? A 500-kilometer long conveyor belt is supposed to replace 25,000 trucks

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. genbeta

New shooter reminiscent of ‘Sea of Thieves’, but instead of pirates and the sea, there are steam-walkers and deserts

Those who do not like sand should look away now: For everyone else, “Sand” (PC) might be the most exciting alternative to the pirate game “Sea of Thieves” available on Steam.

What is the name of the game again? “Sand” – It features a first-person shooter that lets you control a massive steam walker alone or in co-op. You will need it to scour the desert planet you find yourself on for treasures and to protect yourself from other players.

The mech (called a Stomper in the game) will not only be your favorite means of transportation but also your strongest weapon. While there are classic firearms, they won’t help you much when attacked by another Stomper.

The game is being developed by Hologryph Studio, which last contributed to the multiplayer game “Secret Neighbor”. “Sand” has only been announced for Steam so far. It is still unclear whether it will be available on more platforms.

In a trailer, the developers showcase the running fortresses:

Start video
Sand: The developers of the shooter present their desert runners

Stomper Editor and PvP Battles

What do the devs show in the trailer? You can choose one of the pre-made Stompers, or you can build one yourself in an editor. If you are playing alone, a small or medium Stomper is advisable. Larger models offer more space but must be controlled by multiple people.

Since you will also fight with your Stomper, you should pay attention to defense when building it. Watchtowers can help you spot enemies from long distances, while mounted cannons provide you with the necessary firepower. The more modules you add to your Stomper, the slower it will be and the harder it will become to maneuver.

What does the gameplay look like? In the desert, you can complete missions that give you rewards. This could be ammunition for one of your cannons, for example. During your travels, you will also encounter other players and their Stompers, whose treasures you can snatch. The realistic look could make “Sand” interesting for those who find “Sea of Thieves” too cute.

If you want, you can already sign up for an upcoming playtest of the game on Steam. This is scheduled to take place in early Q4 2024. You can find more about it here: Mortal Engines done well? A new post-apocalyptic game on Steam focuses on sandy shooter action with mobile fortresses.

Have you ever wondered why the famous sand hater Anakin Skywalker had a different lightsaber color after turning to the dark side? If so, you can find an article from MeinMMO about all lightsaber colors in Star Wars and their meanings.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny Celebrates Its 10th Anniversary Tomorrow – There Are Free Armors, Titles, and Information About the Future of Destiny 2

Tomorrow, on September 9th, the game series Destiny turns ten years old. Bungie promises a celebration and information about the future of the franchise. With Destiny 2 – codename Frontiers, it is set to continue soon.

What is planned for the 10th birthday? Bungie says they will celebrate the 10th birthday of Destiny in Destiny 2 “casually and lightly”. In a blog post on Monday, September 9th, at 5 PM German time, they will announce the details.

It is already announced that there will be some things for the 10th birthday:

  • Free legendary armor
  • A fun title
  • Some Bungie rewards

So it all started:

Start video
Destiny – Become Legend Official Trailer

Bungie sounds very cautious when talking about the future

What do we learn about the future? Tomorrow at 5 PM there will be a blog where Game Director Tyson Green and Narrative Director Alison Lührs will explain how Destiny 2: Codename Frontiers will continue.

The plan is to keep players regularly informed about the future of Destiny.

tysongreen-destiny2-bungie-gamedirector
Tyson Green.

They are already warning: The updates might still be a bit raw – they are still “early in development”.

Additionally, they do not want to raise big expectations: These should rather be smaller updates that players can snack on, and not a huge blog post that overwhelms players with information. They want to take more time.

What we currently know about the future of Destiny 2, we have summarized in an article.

Destiny 2 has just begun

What else is being said? There are some lofty words that currently sound a bit hollow.

“The journey has only just begun” – it is said. The saga of Light and Darkness has come to an end, but the future of Destiny still lies ahead of the game. There is much to discover, the universe is large, bright, and full of wonders.

At Bungie, they have lost numerous employees in recent months, shrinking the studio by almost a third, but not all employees are completely gone. 75 are working under Sony on a new shooter: The 75 people moved to Sony from Destiny are supposedly working on a new SF shooter – and their boss is a famous developer

This is an AI-powered translation. Some inaccuracies might exist.

Blizzard officially explains how to play WoW solo – How good are the tips?

The War Within is the latest expansion for World of Warcraft and solo play has never been easier. Blizzard seems to have recognized this and has released a guide explaining how to approach the MMORPG World of Warcraft solo. MeinMMO has taken a closer look at the tips.

How well does solo gaming work?

These are Blizzard’s tips: The developers have published a post in the official blog with tips for solo play. There are details about general WoW functions as well as new features from The War Within.

The guide apparently targets new players who are just starting with WoW. Blizzard recommends, for example:

  • the Isle of the Exiled for levels 1-10, followed by Dragonflight for levels 10-70 and then starting with The War Within
  • follower dungeons to level up and complete dungeon quests
  • professions to gain a little bonus experience
  • additionally, there are tips on how to leave chat channels or ignore players as well as links to guides and more.

Furthermore, Blizzard praises the Depths, the new short solo dungeons from The War Within, which you complete with an NPC companion. But how useful are these tips?

If you need a small advantage in The War Within – here’s how to find 2 free 34-slot bags:

Start video
WoW schenkt euch zwei 34-Platz Taschen – Hier findet ihr sie

Blizzard’s Solo Guide – Good for Beginners, but Not Efficient

If you are completely new to WoW, Blizzard’s solo guide is quite useful. The tips are not aimed at choosing the fastest and most efficient way, but rather to introduce you to the game and its features.

Just the follower dungeons are excellent for this, as you get to know your class and can try out various roles without potentially being under pressure. Since World of Warcraft has become so complex now, that even MeinMMO’s demon Cortyn needs addons, such a “taking by the hand” is quite advisable.

However, if you want to level up solo as quickly as possible, the tips help very little. The best expansion for leveling is still Warlords of Draenor, as here you can complete bonus objectives for a lot of experience without much effort. Ideally, you mix WoD with Dragonflight to have some starter gear for The War Within in the end.

In The War Within, it is then easiest to exclusively complete dungeons. This way, you can level characters to level 80 within a few hours – but you miss out on the story if you don’t know it yet. However, we know that such tips are sensible: 67% of you see WoW as a solo game, only 10% prefer groups.

This is an AI-powered translation. Some inaccuracies might exist.

Bibi Blocksberg had a little brother who suddenly disappeared after the first episodes

The blonde witch Bibi Blocksberg has made many children’s hearts beat faster with her crazy spells. Together with her parents, she lives in Neustadt. But did you know that Bibi Blocksberg had a little brother?

Who was the little brother? In the first 7 audio play episodes of Bibi Blocksberg, the cheeky witch still had a little brother. His name was Boris Blocksberg, he was 8 years old, and he had black, curly hair. Unfortunately, the two often argued because Boris was jealous of Bibi’s witch powers.

But since episode 8, Boris has not appeared anymore. Even worse: The family has since denied his existence. In the episode called Babysitter, for example, Bibi wishes to have siblings. In the episode titled The Computer Witch, father Bernhard Blocksberg even says that the family consists of only 3 people.

In episode 9 of Bibi Blocksberg, it is even explained why Boris has disappeared. But officially, there are even two reasons why Boris can no longer live with his sister.

Boris does not appear even in the live-action movies and series:

Start video
Bibi & Tina – The official to Season 1 on Amazon Prime

Bibi Blocksberg was supposed to be the star

What happened to him? Within the story, it is explained that Boris moved to his grandparents at the North Sea. The boy is said to have suffered from a cough. The fresh sea air would do him good. However, despite the move, Boris never came to visit, not even at Easter and Christmas.

The Kiddinx publishing house, which was responsible for the production of the audio plays, issued a statement in 2013 explaining why Boris Blocksberg had to disappear. The answer: So that Bibi Blocksberg remains the star.

The series “Bibi Blocksberg” started in 1980 under the name “Eene meene Hexerei” and was originally conceived as a family series that was supposed to tell the adventures of the Blocksbergs. After the first six episodes, due to the reaction of the listeners who preferred more adventures about the little witch Bibi, the concept was slightly changed. The series was clearly focused on the little witch, renamed “Bibi Blocksberg”, and the dramatically strong rival character of the brother was “written out”, as it is nicely put.

KIDDINX STUDIOS in August 2013, via New Kids and the Blog

The creators of the series now realize how harsh the decision was back then. However, the success of the series has shown that they made the right choice. 

There is another reason why Boris disappeared: Elfie Donnelly, the creator of Bibi Blocksberg, mentioned in an interview that the names Boris and Bibi were too similar. The series was meant to be about a strong girl, which is why the story was changed.

Could Boris return? The publisher emphasized that a return of Boris would be just as harsh as his disappearance. Several generations of children have grown up without Boris. They do not want to confuse the children by having Boris return. 

Consequently, we assume that we will never see Boris Blocksberg again. The publisher also emphasized that he will never be mentioned again. Thus, the older fans who still remember Boris must mentally say goodbye to him.

Unfortunately, Bibi Blocksberg did not make it into the top 5 most popular children’s series worldwide. Instead, there are two well-known animes that are particularly popular with young audiences: Two Animes land in the Top 5 of the most popular children’s series – one of them even in 1st place

This is an AI-powered translation. Some inaccuracies might exist.

The 1st new Blizzard game in years is dead – Now 6 images of the survival game have surfaced

Blizzard has been working on a survival game for years, which was abruptly canceled before its release after being acquired by Microsoft. In a forum, users have now shared images that supposedly show the game, and it strongly resembles what you know from the survival genre in recent years.

What kind of game is this?

  • In 2022, Blizzard announced a new survival game, completely out of the blue. It was to be a “brand new game for PC and console.”
  • The studio didn’t reveal much about the game, but a tipsy journalist spilled some details. The game was said to have been called Odyssey and reminisce of Everwild or Fable, featuring a lot of magic.
  • Odyssey would have been Blizzard’s first new IP in 8 years. Last time, in 2016, Blizzard deviated from Warcraft, Diablo, etc. with Overwatch.

Here are the images: Images have been shared on Russian social media that allegedly show Odyssey (via neogaf.com). They display rudimentary gameplay snippets of a potential survival game.

In a selection wheel, various tools and weapons are visible, including a flute or a magic wand. The weapon design strongly resembles Warcraft, which could indicate a Blizzard origin.

The visuals are akin to what you know from the new survival hit Enshrouded or Aloft: A colorful comic style with plenty of green, mountains, and ruins. Additionally, classic survival elements like a crafting menu can be seen, as well as RPG content such as attributes and skill points.

A particular screenshot is especially exciting. Here, the character was killed by another player and lost a significant amount of loot as well as durability of their armor. There likely would have even been PvP.

The visuals of the images from Odyssey strongly remind of the rather chill survival game Aloft:

Start video
So fliegt ihr auf einem Gleiter aus Gras durch die Welt von Aloft

Survival game was “almost finished” when Microsoft pulled the plug

“Would have been,” because the game was discontinued in January 2024. After Microsoft acquired Blizzard, Odyssey was no longer developed. Some developers have since been working on other projects, many are left with nothing.

The reason for this decision is unknown – especially since Odyssey was said to be more or less finished, according to a 2023 leak. The then-CEO, Mike Ybarra, was said to have played it already.

That Blizzard cancels games they deem not good enough has been a philosophy of the studio since earlier times. Even when the games are close to release. Over the years, and later under Activision, this practice has softened, however.

Today, Blizzard is working on several projects simultaneously, many of which are smaller and have their own team for precisely such games. The developers for these games come from many other studios. At least one of the projects, however, is said to be considerably larger: Blizzard’s new game is more ambitious than Diablo 4 or Overwatch 2, and is said to burn into your mind for decades.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. neogaf.com

Player stacks absurdly high damage in Baldur’s Gate 3, can take out almost anything with a shot from his bow

Creative players continually find ways to become incredibly powerful in Baldur’s Gate 3. The foundation allows for complete freedom – this also includes dealing absurd amounts of damage. This is now demonstrated by a player who can deal up to 130 damage per shot.

How does this work with so much damage?

  • In Baldur’s Gate 3 you can stack damage from various sources – meaning the damage dice add up under certain circumstances
  • With this mechanic, bombs become extremely powerful, if you wear the right items and use the right throwing techniques.
  • The player NnmnsP on Reddit has done something similar with his bow, only his character can deal that much damage by default.

This is how the damage is composed: Okay, from here it gets a bit detailed and nerdy. The different damage sources are specific. Let’s start with the base damage:

This alone already results in a value of 1d8+23. However, that’s still not enough for NnmnsP, so he looks for more ways to increase the damage:

  • +2 acid damage from the Corrosive Ring from Act 1
  • +2d4+1 fire damage from Minthara’s Soulmark
  • +1d4 lightning damage from Elemental Weapon
  • +1d4 psychic damage from the Ring of Strange Channeling from the Githyanki cradle (only during concentration)
  • +1d6 poison damage from the “Mother’s Wrath” amulet
  • +1d4 radiant damage from the Cloak of the Crusader
  • +1 damage from the Inquisitor’s Might (dependent on Charisma)
  • +1d4 from the bolts of heavenly light, the weapon ability of Gontr Mael

By the way: This is how you find Gontr Mael.

This results in a standard damage of 35 to 65. Now, however, NnmnsP also uses an arrow of undead slaying, which doubles the damage against undead – thus resulting in 70-130 damage. These arrows are available for every enemy type, so you can always benefit from the bonus.

Want more useful tips? This is how you cast multiple times per round:

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Baldur’s Gate 3: Cast two spells in one go

The damage almost kills all enemies – and it can get even harder

The stacked damage could even be increased further with some optimizations. If a rogue uses the bow, he could add an additional die with a sneak attack.

The user writes in the comments: With the Titan Bow there is even more to gain. This bow adds the strength bonus – especially in conjunction with a potion of cloud giant strength, this is a considerable sum. At some point, it becomes overkill, because for comparison:

  • One of Gortaschs guards in his boss room has 93 hit points in normal mode.
  • A steel guard has 206 hit points.
  • Gortasch himself has 275 hit points.

At the latest, a critical hit that doubles the dice would, in the very best case, be sufficient to kill just about everything in Act 3 with a single shot – even bosses.

These absurd damage numbers are nothing you really need for a run. The community of Baldur’s Gate 3 and generally of Dungeons & Dragons loves to find such combinations.

Especially in Larian’s video games, a real cult has developed around exploiting certain mechanics, and something like its own school of magic, “Barrelmancy,” or “barrel magic.” It specializes in absolutely pulverizing enemies: You can deal the most damage not with fireball – This is how you become a barrel mage

This is an AI-powered translation. Some inaccuracies might exist.

Behind Space Marine 2 lies the immense lore of Warhammer 40k – A fan briefly explains what you need to know

With Space Marine 2, a new co-op shooter is coming soon in the well-known and vast sci-fi universe of Warhammer 40,000 for PC, PS5, and Xbox. However, Warhammer is known for its ancient, branched, and constantly evolving lore. A potential player wonders how much he needs to know about it – and receives the perfect answer.

What kind of game is Space Marine 2?

Here you can find out what the first reviews say about Space Marine 2.

What you need to know about the story of Space Marine 2: On Reddit, a user asks: “I know nothing about Space Marines/Warhammer, is this game for me?” He fears that his lack of knowledge might hinder his enjoyment of the game.

While he has always had a casual interest in Warhammer, he has never delved into it deeper. In the very first comment, a player provides a succinct answer along with a summary. He argues that a lack of knowledge is not a problem and explains:

Here’s a bit of lore if you’re interested. You play as a Space Marine, a genetically modified super-soldier who serves the Imperium of Humanity and worships a god named the Emperor. Lieutenant Titus, whom you play as, is the main character of the campaign, one of those Space Marines – specifically, one from the chapter of the Ultramarines (think of the chapters as sub-factions of the Marines, each being different).

[Titus] has the task of reclaiming his rank as Captain after losing it in the events of the first game. Your enemies are Tyranids, a swarm of biological aliens that destroy all biomass in their path to consume it. […]

Your objective: shoot everything that isn’t human. A little extra: the lightly armored humans you see on the ground are the Imperial Guard/Astra Militarum, normal people with weapons on the front line.

Graftyman6 on Reddit

The summary is very brief and quite sparse compared to the entire lore of Warhammer, but for explaining Space Marine 2, it’s more than sufficient. After all, it’s primarily about smashing lots of bugs with big weapons – like in Helldivers 2. And as a nice bonus, there’s a co-op mode.

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New trailer shows nearly 8 minutes of multiplayer gameplay from the bloody carnage in Space Marine 2

Warhammer is much more than just bred superhumans

This does not mean that the story in Space Marine 2 is absolutely unimportant. Even in the first part, there was high praise for the storytelling, and there are fans who want to check out part 2 just for the story.

Titus has now become a well-known figure and in Space Marine 2 is part of a Kill Team of the Deathwatch. For all the non-nerds, that’s just a cool title, but Warhammer fans might find such things quickly appetizing.

With a little knowledge of the world, you will find details or information throughout the game that players without knowledge will surely overlook. Whether that diminishes the fun of the game, you’ll have to decide for yourself. If you at least want the basics: Here we explain who the Emperor actually is.

The world of Warhammer 40k is not only made up of Space Marines and other superhumans with superpowers and power armor. There are plenty of aliens (or “Xenos”) with exciting backgrounds and normal humans.

The Imperium itself offers interesting variety to the Space Marines, such as the warrior priestesses of the Adepta Sororitas, the machine priests of the Adeptus Mechanicus, or the Inquisition. And if you want to experience the very special crew of the free traders or Rogue Traders yourself, there’s even a game for that: The latest Warhammer game shows what 40k does really well – forgoing bred superhumans.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4 addresses one of the biggest criticisms – Experts say this

Currently, you can test Season 6 and Vessel of Hatred on the official PTR of Diablo 4. Two experts have looked at the new features and provided their feedback on it. The game is intended to be harder, but the experts find it still too easy.

This is what you can test right now:

  • Until September 11, the PTR for Season 6 and Vessel of Hatred is ongoing, where you can test new content. Among other things, you will find new difficulty levels, a new level system, runes, and revamped items.
  • Blizzard has revised the endgame content and essentially swapped the function of Nightmare Dungeons and the Pit. The Pit is then used to unlock difficulty levels.
  • Monster levels are no longer displayed; your level always corresponds to the difficulty level you are playing on – just like the content and the open world itself.

Previously, the world levels in Diablo 4 were often criticized. World level 4 no longer offers players at high levels a challenge, unless they specifically seek harder content. However, the open world is uninteresting for many.

What’s up with the harder levels? With the new difficulty levels, Blizzard aimed for players to be able to control their challenges and rewards. They noticed that many players enjoy increasing the levels of enemies with the “tormented” versions of the bosses and the “Desecrated Mind Cage” (via Blizzard).

After the initial difficulty levels come the Torment levels, which are ultimately supposed to determine the difficulty in the endgame. Monsters have the level of the difficulty level, and the higher the Torment level, the more your armor and resistance values are reduced. The highest level is Torment 4 – but experts say: Anyone can “crush” that with a strong build.

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Trailer for Diablo 4 Vessel of Hatred provides insight into the story of the expansion

“You will just crush the game”

This is what the experts criticize: In a YouTube video, Diablo expert Raxxanterax states that the goal for the “Blasters” in Diablo 4 is to rise from Torment 2 to Torment 4. However, the grind is much easier than Blizzard has announced, says the expert.

He mentions that he essentially breezed through to Torment level 4 with bad gear and missing aspects and glyphs.

On Torment 4, Raxxanterax then faced the “tormented” version of the Beast in Ice and also Lilith, the toughest boss in the game. Although he managed to defeat the Beast in Ice, the battle took a long time, and he died a few times, reports the Diablo expert. He had no chance against Lilith. Even before, even OP builds failed against the tough boss.

In his opinion, unlocking the Torment levels is not representative of what the world of Torment level is like. But that is just right, believes Raxxanterax. He says: “You get the key to the castle and may enter, but that doesn’t mean you’re ready to clear it – at least you can try.”

With Vessel of Hatred, rune words and mercenaries come into the game, which additionally support you in combat. Raxx notes that he obviously missed that while testing, as well as good gear. He says:

But since I didn’t have so many things – low item level, little armor, no additional five ranks of aspects, no rune words, no mercenaries, no completion, no proper hardening – the list is endless. But once you have all that, I am 100% sure that the game’s Blasters will absolutely dominate Torment 4. You will just crush it.

Raxxanterax thinks that the journey to the Torment levels and especially the endgame should be harder. Torment 2 to Torment 4 are intended as a significant incentive, but anyone who invests an entire day and plays a strong build can reach Torment 4 on the first day – or at least quickly farm in Torment 2 or 3, says the Diablo expert. That would not be a big difference from the current world levels.

At the current time, however, it is unknown how difficult the new content, such as the coop dungeon, will be. The expert says: “Maybe they are so difficult that everything else is fine.”

Also, Diablo expert wudijo explains in his YouTube video that the progression to the higher Torment levels is too easy. He says it seems that the difficulty adjustments are not really difficult enough. wudijo hopes that there will be another Torment level, or that the gaps between levels will become larger. This would provide a more sustained progression, which he believes is currently lacking.

Experts praise the item system and the waypoints

Is there also praise for the changes? Both experts praise the new content, as well as changes to existing content, and list some aspects they find good:

  • Torment 1 is very accessible; according to Raxxanterax, any player can reach that level. He thinks it is good that this is the case, as you get strong items there and thus no one is prevented from obtaining “divine items” or enjoying the game. Even if you only play at that level, you can do and get everything.
  • The waypoints are more rewarding and a good option for leveling.
  • The adjustment of the Pit is better; you don’t spend 20 minutes anymore fighting the boss.
  • The group finder works well. However, Raxxanterax thinks it would be practical to save past searches to restart them directly.
  • The crafting system Hardening is better. However, the UI seems confusing, and one takes too long to find (used) recipes, says Raxxanterax.
  • He thinks the rune words make a difference in the game, but there is still room for improvement. The runes are too weak and need to be improved.
  • wudijo praises the new item system. He appreciates that there are no sacred items anymore and that legacy items drop less frequently. This ensures there is always something to do and farm.

In his video, Raxxanterax criticizes that there is still no cow level – “people want to kill cows.” With Vessel of Hatred, there are apparently new breadcrumbs on the long path to the goal. Because: Data miners have found some items in the game data that could fit.

Raxxanterax also notes that he likes the new character selection, but he would also like to see the campfire there. It means something to him as he has been playing Diablo since childhood. He wants to see how the classes sit next to each other by the campfire. The change is also being discussed in the Diablo 4 community: Diablo 4 removes a small detail that became legendary through Diablo 2, disappointing fans: “Over 20 years of nostalgia”

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4: All New Uniques in Season 6 with Effects

In Season 6, new Uniques are coming for the five classes in Diablo 4. Find out what they are and what the unique items can do here at MeinMMO.

Season 6 starts on October 8 and shakes up Diablo 4 significantly. Among other things, you can expect the following changes:

  • a completely new progress system with level 60 as the max level. Paragon and character levels will then be separate.
  • The world levels are becoming difficulty levels. There will be four standard difficulty levels and four torment levels that represent the endgame. You unlock the levels through the dungeon.
  • Season 6 also reworks the endgame content. The dungeon will then be used to unlock difficulty levels and to level your glyphs. In nightmare dungeons, you’ll receive materials for the master working (completion).

Each class will also receive a new Paragon board, new skills, and new Uniques. The new Uniques known from the patch notes for the PTR for Season 6 are listed below with their effects. Currently, five new Uniques and three new Mythics are mentioned.

Update September 3: We have adjusted the Uniques that we have seen ourselves on the PTR regarding their affixes and aspects.

Since the season has not yet started and this is preliminary information, the items may still change. If that happens, we will update the article accordingly.

On October 8, the first expansion for Diablo 4 also starts and brings new companions into the game – the mercenaries:

Start video
Diablo 4: Vessel of Hatred shows Mercenaries in gameplay trailer

Diablo 4: All Uniques from Season 6 at a glance

What new Uniques are coming? Below you will find the new Uniques that are specifically coming to the game for the individual classes in Season 6. We will also go over their affixes and aspects. Once we have information on the exact locations, you will find them in the list of all bosses and their drops in Diablo 4.

Ugly Bastard Helm – Head Protection (Barbarian)

  • X % resistance against all types of damage
  • X % cooldown reduction for Wrath of the Berserker
  • Lucky Hit Chance: Up to 40 % chance to deal +X fire damage
  • +Ranks on Fruitful Fury
  • Aspect: Explodes when you activate Wrath of the Berserker, dealing X fire damage to enemies. In Berserker mode, all attacks are converted to fire damage and deal X % increased fire damage.

Stone of Vehemen – Totem (Druid)

  • +X % damage against enemies afflicted by control effects
  • +X willpower
  • +X % critical hit damage
  • +X % chance for Stone Strike projectiles to be fired twice
  • +Ranks on “Stone Burst”
  • Aspect: While you channel “Stone Burst” and for 2 seconds after, you gain 15 % damage reduction. The last explosion of “Stone Burst” deals X % [x] more damage, which is additionally increased by X % [x] for each enlargement.

The Unmaker – Head Protection (Necromancer)

  • X % damage reduction while you have a barrier
  • X % resource generation
  • +Ranks on Soul Rend
  • +Ranks on Off-Balance
  • Aspect: The duration of Soul Rend increases by 0.5 seconds for every 30 essence spent, up to a maximum of 8 seconds. For every 30 essence received, Soul Rend deals X % of its damage per second to enemies within its range.

Pitfighter’s Gull – Ring (Amazon)

  • +X % shadow resistance
  • X % resistance against all types of damage
  • +X % critical strike chance
  • +X % damage on the next attack after entering stealth
  • X % cooldown reduction for smoke bomb
  • +Ranks on Soothing Darkness
  • Aspect: Casting smoke bomb increases your critical hit damage by X[x] for X seconds and creates a shadow cloud. While you are in the cloud, you gain stealth once per second.

Sidhe’s Bindings – Gloves (Sorceress)

  • +X % non-physical damage
  • +X % size for familiar
  • +X % chance for familiar to hit twice
  • +Ranks on familiar
  • Aspect: When you summon a familiar, a fire, cold, and lightning familiar appears instead. Increases the duration of the familiars you summon by X %.

New Mythic Uniques from Season 6

What new Mythic Uniques are coming? In Season 6, there will be a total of three mythic Uniques added. These are items that any class can equip. You have the best chance at Mythics with the bosses Duriel and Andariel.

Heir of Perdition – Head Protection

  • +200 % damage against angels and demons
  • +20 % critical hit chance
  • +20 % lucky hit chance
  • +20 % movement speed
  • +2 to core skills
  • Aspect: Submit to hatred and receive the favor of the mother, which increases your dealt damage by 60 % [x]. Temporarily steal the favor of the mother from nearby allies by slaughtering enemies.

Shroud of False Death – Chest Protection

  • +1 to all passive skills
  • +111 to all attributes
  • +222 maximum life
  • +333 % damage on the next attack after entering stealth
  • +11.1 % resource generation
  • Aspect: If you have not attacked in the last 2 seconds, you gain stealth and +40 % [+] movement speed.

Shattered Vow – Polearm

  • +400 % damage against healthy enemies
  • +444 maximum life
  • +29.6 % attack speed in Berserker mode
  • +444.4 % damage over time
  • Lucky Hit: Up to +44.4 % chance to enter Berserker mode
  • Aspect: Execute enemies who are affected by more damage over time than they have remaining life.

With “Vessel of Hatred,” the new class, the “Spiritborn” is coming to Diablo 4. At launch, it will receive 16 Uniques – of which one is a Mythic Unique. What items these are and what their effects are can be seen in our overview: Diablo 4: All 16 new Uniques from the Spiritborn in Vessel of Hatred with effects

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard

After 12 months of work, my team in Pokémon GO is useless

Many trainers have built a team for the battle league over a long period of time, which can be shaken up by the new update. MeinMMO author Paul Kutzner is one of them.

I have been involved with Pokémon GO since its launch in 2016, catching, collecting, and training my Pokémon diligently, with shorter and longer breaks.

One aspect of the game hardly interested me most of the time: the battle league. Even though I was aware that playing in the battle league brings strong advantages, it simply didn’t appeal to me.

This changed in August 2023. I thought to myself, I’ll give the battle league another chance. And I do not regret it: Besides some hours of fun, there were many special candies and a few raid bosses as a reward for me.

But some of my monsters in the battle league could soon become devalued.

Start video
Pokémon GO shows the new season ‘Dyna-Maximum’ in the trailer

Favorite attackers soon just decoration!?

What changes in the battle league? Due to the new update in the battle league, which brings some changes to the meta, a good part of my team could soon become useless.

While the update reduces the timer for switching monsters, many fast and charge attacks are also changed. This could lead to greater changes in the meta and devalue some Pokémon that I have built up in the last 12 months.

What does my team look like? So far, I am only building Pokémon for the Super League. This mode is cheaper than the Hyper League, and here Pokémon are played that would otherwise have no relevance. I find that quite attractive.

I avoid the Master League completely for these reasons as well.

When naming the Pokémon, I like to note the respective combination of IV values. This means that, for example, the Viscogon from the first image named “GL42” has the 42 best combination of IV values for the Super League (‘Great League’).

How do I build Pokémon? I like to be inspired by pvpoke.com when building my team. Here I check which Pokémon with which attack combination is recommended.

However, I do not rely completely on it, but like to try different attacks and primarily play the combination of Pokémon that suits me best.

Additionally, I do not only focus on Pokémon for the regular Super League, but also like to level up Pokémon for special cups like the Halloween or the Sun Cup.

Which of my Pokémon are affected? With the new data from pvpoke.com, the first Pokémon I have enjoyed playing, which have taken a significant hit with the update, can already be seen.

Crypto-Golbat is a Pokémon I enjoyed using as a starter in battles. With the new update, this Pokémon has dropped to rank 371 in the Super League.

Epitaff and Akkup, which I also liked to use, have also dropped significantly due to the update. While Epitaff was previously found within the top 10, it now sits at rank 144.

Akkup, the small Pokémon with the Bug and Electric types, is now also found in rank 130. This Pokémon has also been used frequently by the best trainers in the Super League.

Whether I will continue to have a lot of fun with these Pokémon in the future in the Super League remains to be seen. I have experienced many good times with these monsters in the battle league and will definitely shed a tear when they soon simply go under against other monsters.

How about you? Which Pokémon did you enjoy using in the battle league that will now be more difficult to play? Feel free to share your opinions in the comments. If you want to know which events are waiting for you in Pokémon GO in September 2024, feel free to check out the suitable overview.

This is an AI-powered translation. Some inaccuracies might exist.

I haven’t had this much fun in WoW for ages like with The War Within – And that makes me skeptical

With The War Within, the tenth expansion has launched in World of Warcraft. MyMMO editor Benedict Grothaus has been playing since release and has been doing so more extensively than in years. The expansion improves many things, but one thing is still missing: long-term engagement.

World of Warcraft lost me quite a bit with the end of Dragonflight. I didn’t even touch the last season and took a break for months. What I’ve picked up about The War Within hasn’t fully engaged me:

  • Azeroth as a theme – meaning the “person,” not the planet itself
  • Xal’Atath as an antagonist, to whom I never had any connection – I wasn’t a priest during Legion and I’ve never been very interested in the Void
  • Hero talents as a new feature, most of which I didn’t find very exciting

Now, The War Within hasn’t been out for two weeks, and I already have 8 characters at level 80, leveled all professions, and for the first time completed the Loremaster achievement for an expansion — this means I have completed all storylines in the side quests.

Nonetheless, I’m currently logging in every day and continuing to play, wanting to level at least one or two more characters before the raid launches. I’m even playing classes that I never cared about before because I’m having so much fun. I wasn’t even this excited during Legion. What’s better about WoW now compared to before?

The cinematic is, to be fair, quite cool:

Start video
WoW: The War Within – Forces Within

Warbands are the best thing to happen to WoW

If I had to pinpoint my entire joy to one feature, it would be the Warbands. Actually, it’s not such an exciting change: All characters now share certain loot, and a few of them gather around the campfire at login.

However, there is a lot more behind the Warbands that is particularly interesting for me as a twink player. Every character at level 80 contributes 5% additional experience for the entire Warband (up to a maximum of +25%). This allows secondary characters to be leveled within a few hours.

By the way, sometimes I wonder: Why are twinks called twinks?

Additionally, there’s the Warband bank. In this, I can store anything that isn’t soulbound. This means: If I find a really good item in the open world, it is often “bound to the Warband” in The War Within. Two-handed swords that my rogue collects can therefore simply be gifted to my warrior.

The best part is that the Warband functions across servers and factions. So if I decide – for whatever reason – that I want to play a Horde character somewhere else, they benefit from all the advantages my Alliance characters have earned.

WoW TWW Benedict Warband but with Drip
4 of my 8 characters. I even have one of the new Earthen at level 80.

The campaign is shorter – and that makes everything better

Only after leveling did I notice that there is something else that The War Within does really well. The campaign in the new expansion is significantly shorter and that is intentional.

Within a few hours, you’ve completed the entire story and are not even at maximum level yet. This had many advantages for me:

  • The story is no longer fragmented, as it was in Shadowlands. There are no boring fetch quests that later make me forget what the main plot was about.
  • The story in the areas could be enjoyed at a leisurely pace with my first 3 twinks, so I always had something new to discover while still making “progress”, nothing felt repetitive.
  • After the first playthrough, the campaign can even be easily skipped to catch up on the latest events.

Like with the Warbands, I initially thought that the change was too small to really have an effect. Now I know: The decision was exactly right to bring the story closer to the players and not lose them somewhere in the middle.

Can Blizzard maintain the pace now?

Even though I still don’t have enough and want to keep leveling, I’m not sure how long this will last. In the past, my biggest problem was that the endgame eventually felt like work.

The first raid will be released on September 11, and the Mythic dungeons will start. A week later, the Mythic raid and the first season for Mythic+ will come. From then on, the real grind begins for me as a raider.

That’s not a problem in itself. It only becomes annoying when you find yourself standing still, not progressing, or have already seen everything too many times. This especially happens when raids are too hard or seasons last too long. In particular, the “filler seasons” have often dampened the mood in the past.

Whether my concern will be confirmed, I will see in two or three weeks. However, The War Within is the first of three expansions in a trilogy and is intended to be, as far as I understand, somewhat shorter. This is likely very beneficial for the fun of playing – and apparently also planned that way: WoW wants to deliver more content than ever before and is making smaller expansions.

This is an AI-powered translation. Some inaccuracies might exist.

In a genre known for catastrophic launches, this MMORPG has hit the mark

Friends of the MMORPG genre, let us take a nostalgic trip back in time. Back to the year 2001 when the developer and publisher Funcom tried its hand at launching an online role-playing game for the first time.

The Norwegian company Funcom is now 31 years old and is an essential part of the MMO and MMORPG genre. Just think of Age of Conan, The Secret World, Conan Exiles, or the upcoming Dune: Awakening.

However, Norwegians had their first experiences with the MMO genre as early as 1995. Even before Meridian 59, Ultima Online, and EverQuest were released, work began behind closed doors on Anarchy Online, as a kind of research project. In fact, they were uncertain at the time whether this thing called the Internet would have a future.

Who writes here? Karsten Scholz is the MMORPG expert at MeinMMO. He has been dealing with the best genre in the world almost daily for 15 years. His first private contact came in 2005. Since then, he has accumulated several years of playtime in various online role-playing games and has played almost every relevant genre representative of the past two decades at least for a while.

Karsten therefore knows the launch of Anarchy Online only from reports. Perhaps that’s a good thing. The later release of Age of Conan left enough marks.

[toc]

Pioneers at Work

This should not be the only uncertainty factor. There was also uncertainty about how far to plan the content for Anarchy Online in advance. Many at Funcom did not believe that such a game could function as a service for more than a year. Fun Fact: You can still play Anarchy Online today, for example via Steam.

The universe of the sci-fi MMORPG was created by Ragnar Tørnquist, the clever mind behind The Longest Journey and The Secret World. In the coming years, the team grew to 70 developers who dove into the project without references or previous MMO experiences.

The official announcement only came at E3 in 2000. The US launch was planned for June 27, 2001. A public beta with a server stress test took place just two weeks earlier. About 100,000 interested participants were reportedly involved in the test at that time. Today it is clear that this was far too little time to properly prepare for the launch of the ambitious MMORPG.

The next MMO from Funcom will take you to the desert of Dune:

Start video
gamescom 2024: Dune: Awakening makes fan hearts beat faster

A Launch Accident for the History Books

When the developers at Funcom flipped the switch on June 27, 2001, to let the first players onto the servers of Anarchy Online, the proverbial tree was on fire within moments. Under the pressure of about 35,000 subscribers, the entire infrastructure collapsed almost immediately.

Not only were the registration servers affected, players also could not create accounts. Those who somehow made it onto the servers experienced a slideshow or got kicked off the server. The launch was so bad that the developers appealed to the press to refrain from reviews for the time being. A press release was also sent out, stating among other things:

“There have been some significant issues in recent days that our customers have had to deal with. Due to the massive traffic, it was difficult to log in, and the game is unfortunately still unstable. We apologize for the inconveniences this has caused our customers, and we are working around the clock to fix things.”

Launch problems also occurred with many other MMORPG launches. However, most developers managed to fix the worst problems within the first days or at least weeks. In contrast, players of Anarchy Online had to wait half a year (!) until simply logging into the game was reliable. A disaster.

What is Anarchy Online? As a fallen colonist on the planet Rubi-Ka, you are on a quest for experience and credits. How you get those is up to you. You can take on missions, pursue professions, fight monsters in the wilderness, trade, participate in PvP, and battle through dungeons.

The last major content package was released in February 2009. After that, there were mainly smaller updates, events, temporarily running classic servers as well as an engine upgrade (currently in open beta). Nevertheless, MeinMMO reported only in March 2024, that Anarchy Online continues to enjoy some popularity. One reason for this: The complex equipment system that relies on implants.

Lesson Learned?

You have to give Funcom credit: Despite the launch debacle, they stayed in the game and turned Anarchy Online into a functioning MMORPG that is still live today. At the same time, however, Funcom must also be criticized for the problematic launches of Age of Conan and The Secret World later on.

Especially with AoC, the story repeated itself. In the list of the best MMORPGs of all time, I wrote about Age of Conan, which at least made it to 20th place:

“However, Funcom did not release a game but a construction site. With content gaps during the leveling phase that were as large as the list of bugs. Additionally, basic systems such as PvP and trades did not function properly. This was an alpha for which you had to buy a ticket and subscribe.”

It will be exciting to see if Funcom can deliver a smooth launch with Dune: Awakening next year. After all, countless players are supposed to roam again in a vast world in this survival MMO. Colleague Benedict Grothaus has already played it: The survival MMO offers exactly what I hoped for after Conan Exiles

This is an AI-powered translation. Some inaccuracies might exist.

The head of Final Fantasy XIV was worried that the new dungeons are too difficult – players say: ‘That’s exactly how it is fun’

Since A Realm Reborn, the community of Final Fantasy XIV has been debating whether dungeons are too hard, too easy, or too boring. Initially, the dungeons of the new expansion Dawntrail also received rather negative feedback. Now, the director says players find them just right.

Why were the dungeons discussed? Every new expansion and (almost) every patch brings new dungeons that must be completed during the story quests. Since most of the new endgame content can only be tackled after finishing the respective DLC or update story, these dungeons also need to be doable.

This applies equally to hardcore raiders as well as casual players. Finding the right difficulty level here is not easy.

However, with the new expansion Dawntrail, the development team seems to have hit the mark.

Start video
Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

That’s exactly how it should be

How do players see it in Dawntrail? Director and Producer Naoki Yoshida spoke in a Famitsu interview about the difficulty level of the latest dungeons. At the beginning of the joint meeting with Hironobu Sakaguchi, the father of Final Fantasy, they talked about the dungeons.

Yoshida mentions here that there were initially some voices saying the new content was too hard for casual players. However, these concerns have calmed down significantly. At the same time, a lot of positive feedback has been coming in:

[..] in Japan, but also internationally, there was a lot of feedback like: That’s exactly how it should be. So I think we will continue like this for the time being.

Naoki Yoshida in an interview with Famitsu, 04.09.2024

… but there is still room for improvement

What are players saying on reddit? In a post, the community discusses Yoshida’s statement. Overall, the commenters are happy with the current situation – as Naoki Yoshida also mentioned in the interview. Here are a few voices:

  • The Dawntrail dungeons are largely better than they’ve been in years. – KnifingGrimace via Reddit
  • Big agree. Personally, I think the only stinker is the 99 dungeon. – sekretguy777 via Reddit
  • The difficulty of casual content is good at the moment. – CaviarMeths via Reddit

However, the commenters still have a few remarks:

  • The only thing I wish for is that there are more mechanics during the “wall-to-wall” pulls. It becomes extremely tiring to do the same thing in every dungeon between the bosses. – Defiant_Mercy via reddit
  • I wish they would let us change the colors of the AoE markers. Kaktorsenke is a nightmare if you are colorblind; the floor has the same color as the AoE markers in many places. – LilyHex via reddit
  • […] I wish the dungeons weren’t designed as cinematic halls. I long for something more than a corridor that looks nice and is functionally identical to the 20 dungeons before and after it. Since we have variant dungeons, I wish for a similar design for all dungeons. – CaviarMeths via reddit

Player feedback will likely not fall on deaf ears. Naoki Yoshida listens to his community and communicates with the players as transparently as he can. For example, he spoke during gamescom 2024 regarding the controversial changes to a new class.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Famitsu

Gaming companies are burning millions with flops like Concord and Redfall because they are making the wrong service games

The gaming industry believes that players are into items and loot in live service games like Destiny or GTA 5 and want to imitate their successes with their own games, but they are making a mistake. This is said by MeinMMO author Schuhmann:

What does the gaming industry think? The gaming industry follows a certain logic. This can be seen in the example of survival games:

First assumption: The survival genre is popular and there are many good representatives like Rust, ARK, DayZ.

Second assumption: But there is a lack of one big title with maximum accessibility that dominates the genre – as WoW does for MMORPGs or LoL does for MOBAs.

Conclusion: There is room for more in the survival games market. So we develop this one super accessible title and become rich.

From this line of thought, the flood of survival games a few years ago such as Conan Exiles (2018), Fallout 76 (2018), and others.

GTA Online is an extremely successful and above all profitable game:

Start video
Everything you need to know about GTA Online – in 2 minutes

Destiny and GTA make a lot of money – We want that too!

What does this mean for live service games? Since 2013/2014, with the console generation of PlayStation 4 and Xbox One, it has been possible for successful multiplayer games to appear in the console market that are permanently expanded and provided with content in the manner of an MMO. They are referred to as live service games.

Previously, such games were only possible on PC; these were games like WoW, Counter-Strike, or LoL.

Pioneers of this phenomenon of live service games on consoles were GTA 5 Online (2013) and Destiny (2014). Both are financially extremely successful projects.

It is estimated that GTA 5 has generated about 1.5 billion $:

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With Destiny, we do not know the sales figures, but especially Destiny 1 must have been enormously profitable.

This is the logic behind the many new live service games: Fans of these games complain that they become bored and need new content. The standard phrase of every MMO player is My game is dead.

So it follows:

First assumption: Live service games that are regularly expanded are extremely successful.

Second assumption: However, these live service games regularly become boring to players while they wait for a new DLC or a major update.

Conclusion: There is room for more in the market for live service games. So we develop a live service game and become rich.

The myth of the successful live service game

This is the consequence of this assumption: For many years, at least since 2016, studios that had developed single-player games until then have been trying to establish their own live service games under pressure from the publisher.

Sony, for example, originally wanted to place 12 new game series of this kind by 2026. And for that, they have acquired numerous studios:

However, in recent years, it has become apparent that attempts to establish such games that are developed over the years repeatedly fail, and catastrophically at that. Many service games are not only unsuccessful but are so unsuccessful that they drive the studios behind them to ruin, which are then dissolved.

The list of victims is long: Redfall, Crucible, Lawbreakers, Marvel’s Avengers, Suicide Squad, only recently Concord.

Redfall heroes title
Redfall is considered a huge flop.

Successful live service games thrive on loot

What are the games doing wrong? The studios apparently think that Destiny or GTA 5 were successful because they are developed further, grow, and are supplied with content.

This is true, but the actually important element is that it is possible in the games to build a virtual existence, collect items and goods, and thereby become more powerful – or at least something special to have things that not everyone has.

An author from MeinMMO was invited on a date in GTA 5 in 2020, where the GTA-5 player was apparently proud of his virtual possessions and what he could offer his date.

It is precisely this satisfying progress within a service game that is the decisive factor that binds players to a game.

You can see this in Destiny just from how obsessed players were in the early days of Xur and the possibility that the vendor might have the Gjallarhorn rocket launcher in stock, a legendary powerful weapon.

Players of Destiny were so addicted to loot, that they used the loot cave, where they had hardly any fun but just mindlessly fired in one direction, just to get loot as quickly as possible.

Destiny Gjallarhorn
The Gjallarhorn was the motivation for many to log in on Fridays in Destiny.

Even in GTA 5, the most important question after an update is often what new possessions are coming into the game, what new cars there are, and where to buy them.

Live service games are not competing with Destiny – but with LoL and Valorant

This is the thinking error: When companies develop service games that are structured as PvP experiences and do not appear with such a satisfying equipment spiral, they do not compete with games like GTA5, Destiny, or Division – for which there is a high demand because players are running out of content and getting bored.

No, they compete with games like Valorant, LoL, Escape from Tarkov, or Fortnite, which are doing well and in which players do not build a real “virtual existence through better items,” but invest time in the games to learn them and get better or accumulate skins.

Other games do not even give players the opportunity to find strong items but are purely focused on microtransactions.

It is a completely different gaming experience whether you play a live service game with loot or one with PvP:

  • In games with loot and consistent progress, processes are often ritualized. You play to relax, often with half attention, comfortably chat with friends, switch off, and unwind. Luke Smith once described Destiny as “I shoot aliens in the face while talking to my friends about the Oscars.”
  • Live service games with rounds are tailored for PvP, you play them focused and with ambition. Communication in the team is important – there is not much relaxation here.

It doesn’t make sense to buy Bungie and then develop a game that has nothing to do with Destiny

It doesn’t make sense to buy Bungie, say we are making live service games, and then not to release a live service game like Destiny – but a live service game like Valorant or Overwatch.

Even Bungie itself is not working on a new game like Destiny, but on an extraction shooter that already looks as if there’s no market for it.

Games with loot systems perform well – games without die quickly

If you look at the live service games that have been released in recent years, you can see that the games that had a good loot system at least sparked some initial hype and found their player base, such as Anthem or The First Descendant. Even Wolcen, a not particularly outstanding Diablo clone, sparked considerable hype at release.

Sony’s statement: “We are now making live service games for the PS5” is a mistake. The majority of people do not want live service games – the majority of people want a specific form of live service game.

While many games that did not offer such a loot system, like the recently released Concord, have crashed spectacularly and become these huge flops that have high production values but hardly anyone wanted to play: Why did Concord fail so miserably on Steam and PS5 and cost Sony 250 million $ for a woke catastrophe?

This is an AI-powered translation. Some inaccuracies might exist.

The 5 coolest gadgets from Detective Conan in the power ranking

Since Detective Conan is just a small boy, he needs technical tools to solve his cases. MeinMMO has created a ranking of the coolest technical toys from the anime that Conan received from Professor Agasa.

Shinichi Kudo was regressed to the body of a first grader by a nerve toxin. Due to the shrinking process, only his body has become younger, but he has retained his mind. Therefore, the amateur detective can still solve the most complicated cases even in a child’s body.

You can see the latest trailer for the current movie here:

Start video
Detective Conan Movie 27: The 1-Million-Dollar Pentagram – The 2nd Teaser in German

However, in a child’s body, he has a disadvantage compared to adults. Additionally, as a first grader, he is not taken seriously when he solves his cases. Therefore, Professor Agasa supports him with technical tools that enable him to unravel any mystery. MeinMMO ranks the 5 coolest gadgets that Conan uses in everyday life.

If you are more interested in the craziest cases, you might like this power ranking of the 5 most exciting cases. Here, Conan uses many of the tools that we will now present to you in more detail.

Place 5: Power Kick Boots

Detective Conan Power Kick Boots
The shoes provide muscular strength.

The little detective has special sneakers that are equipped with a wheel on the edge. As soon as Conan turns it, electric shocks are directed to the nerves in his foot. This increases the muscle strength in his legs.

With the increased muscle power, Conan usually shoots an object around. For example, he stops criminals who are currently on the run. Since Shinichi was a gifted soccer player, he usually kicks soccer balls. 

Place 4: Solar Skateboard

Detective Conan Solar Skateboard
It also runs without sunlight – but not for long.

As a first grader, it is impossible to get a driver’s license. Therefore, Conan uses the solar skateboard for faster movement. With the skateboard, Conan can pursue criminals more effectively.

The disadvantage of the solar-powered skateboard is that it only works during the day. Without sunlight, it is only possible to ride for about 30 minutes.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. DCW Wiki