In most games set in Warhammer 40,000, the pumped-up Space Marines appear. Of course, genetically-engineered super-soldiers are the poster boys of the setting. However, Warhammer has much more to offer than just hyper-masculine space warriors.
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By the latest enormous success of Space Marine 2, the nerd world surrounding Warhammer 40,000 has delved deep into gaming. After all, the game does a lot really well, conveying the feeling of marching through hordes of enemies in bulky armor and defeating huge foes with exaggerated weapons. Space Marine 2 is one of the best games to get into the world of Warhammer.
We have already presented the best games with Space Marines (one of which doesn’t even take place in Warhammer). This list aims to show you the best alternatives where you don’t play as Space Marines, but something completely different.
The selection is partly based on ratings on Steam and in the community, partly on personal recommendations with the aim of providing much variance. The list is unordered and not ranked.
Darktide, the absolute opposite of Space Marines
Genre: First-person shooter/Action
Players: Up to 4 in co-op
Platform: Steam, PS5, Xbox
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Warhammer 40,000 Darktide shows a new class in the trailer that relies on chemicals and a crowbar
Here, you play not as Space Marines, but as condemned criminals sent on suicide missions. Survival is optional; according to the lore, no one really cares about your fate.
As expendable troops, the Imperium sends you deep into one of the gigantic macropolises, where a cult of Chaos is festering, to fulfill various tasks. In a team of four players (or AI partners), you complete missions and fight against enemies like in Left4Dead. You generally have four classes to choose from:
Veteran with a classic shooter playstyle
Ogryn, the “tank” of the group with a lot of punch behind
Psychic, basically the space mages with dangerous spells
Zealot, expressing their faith in the Emperor mainly with hammers and other melee weapons
Additionally, there are paid DLCs such as the Arbitrator, something like the space police or Judge Dredd in Warhammer 40,000, and recently the Hive Scum, who is indeed the absolute scum of the world, but plays like John Wick on combat stimulants.
This is an AI-powered translation. Some inaccuracies might exist.
When thinking of the big MMORPGs, one might not immediately think of Wizard101, yet 17 years after its release, the developers have reached a new milestone that comes as a surprise to many.
What kind of MMORPG is this? If you have always missed an MMORPG like Harry Potter, you will find what you are looking for in Wizard101. The MMORPG from 2008 is somewhat based on a world of magic and spells and allows players to take on the role of students at the “Ravenwood School of Magic Arts.”
In the process, players learn spells and can use them in battles against enemies. The MMORPG is clearly aimed at a younger audience, so there is an extra protection feature for children under the age of 13.
Since the MMORPG and the developer studio KingIsle Entertainment were acquired by the German company Gamigo in January 2021, there have been several changes to the MMORPG that are now proving to be very successful.
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Vom deutschen Jugendzimmer zum MMORPG-Welterfolg – Die unglaubliche Geschichte von Tibia
The Magical Upswing
What has the MMORPG achieved now? Although the MMORPG has existed for over 17 years, the expansion for PS5 and Xbox Series X|S only came four months ago. Shortly thereafter, a version for the Switch was also released.
This expansion performed extremely well. According to a press release from the developers, which MeinMMO has, over a million downloads on the new platforms were achieved in just four months. Thus, the family-friendly MMORPG ranks among the largest titles in the genre and still attracts new players to the magical world despite its age.
“This milestone speaks volumes about the strength of the Wizard101 brand and its player base,” said Wolfgang Duhr, CEO of Gamigo Group. “This project was eagerly awaited by players around the world, and we are pleased to say that the hard work it took to realize it was worth it. However, we are not yet ready to lay down our wands – many milestones still lie ahead for Wizard101, KingsIsle Entertainment, and the Gamigo Group as a whole.”
Can this work for other titles as well? Analysts from New World have already seen that the console market is hungry for new MMORPGs. The success of Wizard101 also indicates the demand for the genre on these platforms.
Besides the MMORPG Trove, which is also distributed by Gamigo Group, the publisher’s portfolio has further titles such as RIFT and Fiesta Europe that could be considered for a console release. However, it is unknown if the success of Wizard101 will lead to a new strategy.
The new MMORPG Honor of Kings: World gives a sign of life and invites players in China to the new beta. But in the West, one must still be patient.
What kind of MMORPG is this? While everyone in the West is waiting for the LoL MMORPG, the big competition of the MOBA, Honor of Kings, has long been working on its MMORPG. With Honor of Kings: World, a new sandbox MMORPG is set to launch, reinterpreting the universe of Honor of Kings.
There isn’t much content to say about the MMORPG yet. The first gameplay scenes remind of the anime MMORPG Blue Protocol: Star Resonance and Tarisland, both genre representatives that did not fare particularly well in the West.
The first gameplay trailers suggest that the well-known characters from the most played game in China are used as playable characters, meaning each hero has only a few abilities, and that battles are more about teamwork and tactics. The current state of the game is now revealed by a first sign of life.
Here you can watch the trailer for the new MMORPG:
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Honor of Kings: World shows setting and battles in the trailer
Major Test in China
What kind of sign of life is this? As reported by the Chinese magazine 17173, the developers from Tencent and Netease are planning a major test for the Chinese version of the game. Players should be able to try out the new MMORPG and provide feedback on gameplay as early as February.
However, despite plans for expansion into the West, there is no way for players outside of China to participate in the tests. According to information available to MeinMMO, there will also be tests for the international market later on. When these will take place, however, is still unknown.
What is Honor of Kings? Already at Gamescom 2025, the developers showcased with a very large booth and a trailer at the Opening Night Live that they want to make their MMORPG a big success in the West.
It is no wonder, as Honor of Kings is one of the biggest games in China and has about the same status as League of Legends here. There are many fans who eagerly want to dive into the world. While we in the West are likely dreaming of the LoL MMORPG, Honor of Kings: World is exactly that for the Chinese players.
But in the West, they also want to establish themselves firmly. This was already shown by the oversized booth at Gamescom, where players could test the MMORPG, but ultimately it was much too early: The developers could not gain any more sign-ups than for a waiting list with this appearance.
With Honor of Kings: World a new MMORPG from China is coming, which thanks to the strong brand likely does not have to fear a tight budget. However, it is questionable whether the MMORPG will be successful in the West, as the example of Blue Protocol: Star Resonance and Tarisland shows that the modern Chinese formula has so far not been well received in the West. This also causes concerns for MeinMMO expert Karsten Scholz: 2025 will go down as one of the worst years for fans of MMORPGs in history
This is an AI-powered translation. Some inaccuracies might exist.
Crunch, strict bosses, few people with something to say – that’s what you think of when it comes to video games. But World of Warcraft: Midnight probably didn’t need that.
When you think of the video game industry, images of fun and leisure likely come to mind first. But if you linger on the topic, the issue of crunch comes up more frequently – that is, times when employees have to work massive overtime under stress. Usually to meet a release date. World of Warcraft Midnight didn’t need that. The Game Director explains how they were still able to deliver.
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WoW Midnight shows gameplay – All new features
What was said? In an interview with The Game Business on YouTube, the Game Director of World of Warcraft, Ion Hazzikostas, talked about the development of Midnight and the general work environment in the teams.
He mentioned that in the past they had tried to simply hire more and more developers to produce more content, but that didn’t work. Because in the end, there would be a bottleneck at the management level, where everything had to be decided.
The solution was to have multiple teams with more decision-making power and divided management levels. This way, different smaller teams can make decisions efficiently and work on multiple projects.
Additionally, there is one point that Hazzikostas is visibly proud of, as he says:
The most important thing is that there were no sacrifices to team health. I can truly say, and that may be a rarity in this industry, but fortunately, that is changing, this expansion was created without crunch. This was an expansion we made without having to tell the team: “Alright, we also need you on weekends and late into the evening.” We did it smarter, instead of pushing our team into unhealthy paths.
No Crunch, But Worse Quality – the Community Thinks
This is what the community says about the incident: Even in the WoW Subreddit, there is discussion about the statement. Most are pleased that working conditions at Blizzard seem to have improved. However, there is criticism regarding the speed of the patches, which sometimes comes at the expense of quality:
“That would explain all the bugs xD I’m not saying that this approach is a bad thing, I actually think it sounds good, but I wouldn’t mind if they took a month longer on the patches and then had time to fix some of the bugs beforehand.” – FaroraSF
“My cynical reaction to this would be to say: ‘Of course that’s true, look at the state of the product they deliver as a result.’ But, even though I am still dissatisfied with the UI bugs and how poorly some specializations are right now, I hope that’s accurate. Crunch should never be used to mask bad decisions and bad management.” – Aern
“They’ve previously stated that their new approach is to become a more positive work environment. I really don’t think Blizzard can risk more bad press here.” – Absoled
Cortyn says: I can only hope that Hazzikostas’s statement is true. But at least it sounds fitting – after all, we know that Blizzard is still working on many expansions and is already preparing for the time after The Last Titan. Over such a long time, it would probably be impossible to impose a massive burden without literally burning out the employees.
However, it must also be said that the original quality of patches and events has significantly suffered due to the faster cadence. Especially in the first week of a new patch, you can almost expect daily hotfixes, which often not only fix minor issues, but also throw entire reward systems into disarray or reduce grind times by 80% to 90%. Here, one notices that a little more time might help to increase quality.
This is an AI-powered translation. Some inaccuracies might exist.
It has been over ten years since Fallout 4, and fans are waiting for a new installment in the series. A player quickly built his own Vault and combined two popular games.
The release of Fallout 4 in November 2015 was over a decade ago. Since then, fans have eagerly awaited a new single-player title in the post-apocalyptic wasteland. While Bethesda provided some content with Fallout 76 in October 2018, it is an MMO.
The MMO had a difficult start and received a lot of criticism – particularly for the absence of the typical quirky NPCs and funny dialogues. Over the years, Fallout 76 has turned around; numerous updates have fixed bugs and delivered new content, making it even one of the top survival games on PC, PS5, and Xbox. Nevertheless, many simply miss a new single-player title.
A fan invested 90 hours to combine his two favorite franchises. He created a Fallout Vault within the life simulation “The Sims.” According to the creator, the tribute to the wasteland is far from finished.
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Trailer for Fallout 4, the post-apocalyptic adventure from Bethesda
Fan builds Vault with 3 floors and many rooms
What exactly did he build there? In the 90 hours, user HeyR built a Vault in The Sims, featuring the typical bunker entrance and spanning three floors. Each floor has its own functions with numerous rooms, including:
Apartments with two bedrooms, bathroom, kitchen, living area
Armory
Cafeteria, diner
Clinic, lab
Classroom
Party room
Gardens
Overseer’s test lab
On Reddit, he presents a few screenshots of his project:
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On his blog, he gives the rooms a soul and weaves real stories around the inhabitants. For example, he explains why certain areas were designed that way. Since the inhabitants sorely miss the sun, their area is decorated in bright yellow (Source: juliussims.tumblr.com).
In the subreddit for The Sims, users express their excitement about HeyR’s creation. Many ask him to make his Vault available for download. And deereese99 jokes that the Sims makers are probably planning to create an official Fallout pack at this sight.
Is Vault 18 real? Yes, Vault 18 does exist, but only in Fallout: New California, a fan-created mod and an unofficial prequel to the action RPG Fallout: New Vegas. In the mod, you start at a location that is built as a huge, luxurious control Vault. The layout is circular, which sets it apart from the usual rectangular design used in many other Vaults (Source: new-california.fandom.com).
You will probably have to wait a long time for Fallout 5, but at least there is some good news: The game has received the green light for future development from Bethesda. This news brings joy to the community, but also some jokes about Bethesda’s development. Some even believe that the developers hate Fallout fans.
This is an AI-powered translation. Some inaccuracies might exist.
On the night of February 5th to 6th, 2026, the first expansion of World of Warcraft – once again – starts on the anniversary servers of WoW Classic with The Burning Crusade. To celebrate, Blizzard has released a new trailer.
During the first second release (yes, sorry…) of TBC in February 2021, Blizzard showcased a new trailer back then, but in in-game graphics featuring the “new” features of the expansion.
The Burning Crusade Classic laid the foundation for the entire development of the Classic project, which fans had demanded for years and turned out to be a massive success with great popularity, with a surprisingly stable launch. Now Blizzard is raising the stakes even higher.
After 19 years, WoW: The Burning Crusade gets a new cinematic trailer
This is the new trailer: A few hours before the opening of the Dark Portal, Blizzard has released a new trailer, this time as a cinematic in modern and familiar Blizzard quality – with a lot of winking and a kudos to the community.
The trailer skips Illidan and his famous: “You have no idea what is waiting for you!” and instead shows hundreds of player characters patiently waiting in the Blasted Lands to pass through the portal.
With a moderate rush, the characters step through the gate into the shattered world. A Thunderfury (did someone say “Thunderfury, Blessed Blade of the Windseeker”?) flies past the protagonist, who rushes directly into battle and – completely unrealistically – tags some of the important quest mobs before being surprised by a Felhunter.
The Burning Crusade brings back some of WoW’s best content – once again
The trailer showcases more iconic moments from the expansion, such as the city of Shattrath and other areas or dungeons. Also, the flying mounts that were newly introduced at the time and the hard-to-get Nether Drakes get their own scene.
For many, however, the highlight of the expansion lies in the return of the raids. The trailer not only features Gruul’s Lair and the Pit Lord Magtheridon, but also presumably well-known scenes from Karazhan, by far the best raid in the entire game. Surely, every veteran has experienced Butler Moroes politely eliminating the intruders.
The release of The Burning Crusade today marks the third time the expansion is being released. Whether the anniversary servers will develop like the classic servers and go through the entire cycle once again remains to be seen.
Blizzard recently spoke about the future of World of Warcraft but remained tight-lipped about WoW Classic – no information on Classic+ or other ideas. However, I already know that I will be occupied with TBC Classic Anniversary (this name…) for some time, as it has worked twice before: Damn! WoW BC Classic is much more fun than it should be
This is an AI-powered translation. Some inaccuracies might exist.
Guerrilla Games, the creators of Horizon: Zero Dawn and Horizon: Forbidden West, have announced a new game: Hunters Gathering. The gameplay video of an early build shows how the new co-op game plays for PS5 and Steam. Many users feel like they have seen something like this before …
What kind of game is this?
Hunters Gathering takes place in the world of Horizon and apparently a good while after the events of the games. Aloy herself assigns you the task of protecting the world.
You choose one of the pre-made characters and go hunting for dangerous machines with two other players in various mission types.
The gameplay is reminiscent of Monster Hunter, and the visuals are playful in a colorful cartoon style. Hunters Gathering will be released for PS5 and on Steam, currently without a release date. However, you can already register for the playtest on the official website.
What makes Hunters Gathering special? Unlike in Monster Hunter, you do not create characters but choose from existing heroes. Each comes with their own weapons, play styles, and “classes” that can change their roles.
During hunts, you should combine your abilities to be victorious. The gameplay already showcases healing abilities and strong combos in close and ranged combat with various weapons.
In addition, Hunters Gathering combines the game principle with roguelite elements. During hunts, you can find perks and upgrades for weapons and stats to continuously build a new build.
You will always play in a team, but you can also experience a solo campaign with bots. However, this will not be included in the playtest. The first playtest will already take place in February 2026.
“This brings all the old Dauntless players right in, 100%”
The video is receiving mixed reactions on YouTube. Shortly after release, the glimpse into Hunters Gathering has 5,704 upvotes to 3,371 downvotes (as shown via “Return YouTube Dislike”, as of 6:18 PM).
In the comments, there are plenty of comparisons, especially with Elden Ring: Nightreign and with Dauntless, the competition to Monster Hunter on PC, which ended in early 2025. One user jokes: “I didn’t know they were making Dauntless 2” (on YouTube), while another claims: “This brings all the old Dauntless players right in, 100%” (on YouTube).
There is already criticism that the game lacks character creation. There is little interest in the presented heroes. One user even complains (on YouTube) that Hunters Gathering looks less like Horizon than the recently presented mobile game.
Meanwhile, Guerrilla promises that they will not forget the focus on single-player games and will continue to work in this direction. Hunters Gathering has a very different style for this reason, in order to stand out and fit into the action-packed co-op gameplay.
Against the bosses in Diablo 4, you get strong loot drops. If you link them with the right mechanics, the crunchy battles are even worth it twice – and starting from Season 12, you’ll see directly when that is the case.
On March 10, 2026, Season 12 starts in Diablo 4 and brings new content to the ARPG. Many of these can currently be tested on the PTR (test server). There, players noticed a small but useful change that immediately reveals which bosses are particularly worth it. However, you have to look very closely.
What kind of change is that? In the last seasons, Blizzard has already introduced an icon for nightmare dungeon seals. This indicates whether a dungeon currently counts as a whisper task. Previously, you had to search the map for which dungeons were marked and then painstakingly rummage through the chest for the matching seal or hope for luck when crafting.
With Season 12, Blizzard expands this system to the bosses on the torment levels. A small icon now immediately tells you which boss currently counts as a whisper task. For 10 collected offerings, there is a chest at the Tree of Whispers – and a single boss gives you directly 5 offerings when you defeat him.
Where can I find the icon? However, you have to look very closely, as the icon is quite small and hides behind the number of your boss materials. When you hover over the item, it additionally shows you how long the whisper for this boss is still active:
If you “activate” the boss materials like a nightmare dungeon seal, your map opens with the hideout of the respective boss in focus. If you then click on the hideout icon, you can either travel directly there, mark the way to that location, or list or search for the boss fight in the group finder.
By the way, Season 12 is intentionally shorter according to Blizzard. It serves as a kind of transition season until the new DLC Lord of Hatred, which will be released on April 28, 2026. Overall, Season 12 thus runs for about 7 weeks, so not quite two months.
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Diablo 4 shows its new expansion Lord of Hatred with Mephisto in the trailer
How is the small change received? Even though it is just a small change, players like it. On Reddit, one user writes that this is a great “Quality of Life” adjustment. However, some users wonder why this feature is only coming now and not already introduced simultaneously with the changes for the nightmare seals.
After Godzilla Minus One 2024 was a major hit, a sequel to the Japanese monster saga, Godzilla Minus Zero, will be released later this year. You can find everything about the release, trailer, and the opponents on MeinMMO.
What kind of movie is this? Godzilla Minus Zero is set to continue the film Minus One from the year 2024. Once again, Takashi Yamazaki will be responsible for directing, scripting, and special effects. Minus One has already received an Oscar for its visual effects.
When is the release of Godzilla Minus Zero? The release of the film is now known for both Japan and the USA. In Japan, Godzilla Minus Zero will be released on November 3, 2026, and in the USA on November 6, 2026.
Thanks to the US release, one can assume that the film will start in Germany on November 5, 2026. However, there is no official confirmation yet.
Is there a trailer for Godzilla Minus Zero? So far, there is no proper trailer or teaser for Godzilla Minus Zero. Currently, only the logo of the film is known. You can watch the trailer for Godzilla Minus One in the meantime here:
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Godzilla Minus One – Trailer for the Japanese Return of the Giant Lizard
Godzilla Minus One: Opponents and Plot
Which opponents will be in Godzilla Minus One? It is still unknown whether another monster will appear in the film. Takashi Yamazaki, the director of the film, has already expressed quite positive remarks about the film, in which Godzilla battles Hedorah, leading many fans to suspect that the monster will return.
However, it is also unclear how Godzilla will look in the film and in what form he will return, as he died in the predecessor but regenerated at the end.
What is the plot of Godzilla Minus One? Nothing is known yet about the plot either. At the end of Godzilla Minus One, the monster is defeated by Shikishima and then collapses in the sea. As a new hero, he learns that Noriko has survived and everything seems to be fine.
However, at the end, one sees that Godzilla is regenerating on the ocean floor, and something seems to be wrong with Noriko as well. In the hospital, it is shown that Noriko has a black mark on her neck.
With Season 2, new content such as maps, weapons, and significant adjustments to game balance are arriving in Call of Duty Black Ops 7. Activision has released the patch notes for the upcoming season, and we are showing them to you in English.
What are the main changes? In addition to important adjustments to game balance, there are upcoming contents that fans can look forward to. The main changes and new features are summarized here:
9 multiplayer maps during Season 2
1 new Warzone map
1 new map for Zombies
6 modes
Events for all three modes (Multiplayer, Warzone & Zombies)
7 new weapons and 6 new attachments
50+ new camos to collect
A new battle pass and various bundles for the shop
The patch notes currently look very clear, and in addition to the new content, adjustments and bug fixes are also intended to improve the game, addressing issues that have plagued players for some time. You can find more details about the patch notes here on the official page of callofduty.com.
Since the patch notes are in English, we have gathered all the patch notes and translated them. You can find the German list of all changes for Season 2 on page 2.
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CoD: Black Ops 7 zeigt seine kommende Season 2 im neuen explosiven Trailer
Crimson Desert shows further details about the battles of the action RPG in a new gameplay video and reveals how your hero becomes as strong as in the trailers.
What kind of video is this? On February 5, 2026, Pearl Abyss, the developer of Crimson Desert, released a new gameplay video on the official YouTube channel. It is nearly 9 minutes long and focuses on the battles and progression of your hero, that is, character progression.
By now, we can also speak of “heroes” in the plural. In a new trailer Crimson Desert announced two new playable characters. The two appear briefly in the video, but it mainly centers around the protagonist Kliff Graumähne.
Here you can see the new gameplay video about combat and progression in Crimson Desert:
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Crimson Desert shows more of the fights and progression in the action RPG in the new gameplay video
What does the video show? The combat system of Crimson Desert is said to give you a lot of freedom to decide how to approach battles. You have a variety of maneuvers and abilities at your disposal to customize your combat style.
The video also features the steampunk mech again, which was already introduced in a previous trailer. It shoots bullets like a machine gun and even fires rockets. It creates maximum destruction while hero Kliff sits safely inside the machine.
Not the hero from day 1 of the trailers
How does progression work in the game? In many trailers, Kliff appears to be an unstoppable force when swinging over walls with a magical grappling hook, spinning rapidly in the air, and finally shaking the ground with a powerful impact.
Now the developers have clarified what many players might have already suspected: Your character will only become that powerful later in the game. Many of the shown abilities are unlocked by collecting artifacts.
You collect artifacts through quests, battles, and exploration of the game world. Many await as rewards behind challenging trials and boss fights. With artifacts, you improve your existing abilities and unlock new ones. Additionally, you increase your stats such as health and stamina.
However, some skills cannot simply be unlocked with artifacts. You must first learn them by observing them in the open game world.
Your progress should also be noticeable in items. You collect new weapons and armor in the game world or buy them from merchants. With the right raw materials, you can also craft many items yourself. You can also improve your equipment if you don’t want to switch your weapon.
On the Twitch channel of ARD, a gaming concert will take place tonight. MeinMMO spoke with two organizers to get a behind-the-scenes look at the extraordinary concert.
Recently, the number of gaming and anime concerts has been increasing. In various cities in Germany, mash-ups of the best music pieces are taking place as events. Some games even get their own tours, traveling across Europe and other continents.
The BR Munich Radio Orchestra is also an organizer of such a concert. The special thing is: If you can’t be there in person at the concert hall, there is the option to follow the event live on Twitch. The concert takes place tonight at 7:00 PM on the Twitch channel of ARD.
Fans can expect well-known pieces from Kingdom Come Deliverance, The Legend of Zelda, and Uncharted. How such a concert is put together and what viewers can expect on Twitch is revealed in the exclusive interview on MeinMMO. Annekatrin Hentschel (Organizer/Production) and Philipp Potthast (Organizer/Community & Twitch) were available to answer questions from MeinMMO editor Jasmin Beverungen.
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Im Kingdom Come Deliverance 2 DLC “Vermächtnis der Schmiede” übernehmt ihr eine eigene Schmiede
The Development of Video Game Music Concerts
Jasmin Beverungen: Currently, there are more and more offerings when it comes to video game concerts. One example is “The Witcher” and I’m going to a concert of “Clair Obscur” next year, as there is a big tour going on. How has this developed in your perception over the past few years, especially as a live event?
Philipp Potthast: I actually feel that there has been a strong shift in recent years and that it is now taken more seriously. Five to ten years ago, many people, especially in the mainstream area, still felt: Video game music is Super Mario, it is 8-bit music, chiptune sound, and so on. This feeling that there are real compositions behind it, large orchestral arrangements, was not there. That has changed significantly in the last five years.
I don’t know how much of a role COVID played, that people started to focus more on their favorite video game soundtracks and that the demand for it has increased. But I believe that this is the timeframe in which it has changed. We totally see that people, even from the professional classical field, no longer hesitate to perform concerts. Everyone is eager to get involved. One could say that it has caught up with film music as a serious subject.
Annekatrin Hentschel: Because the quality is simply so good. There is incredibly good music and I believe a lot has happened. On the composers’ side, a lot has happened, with great people coming and writing incredibly good music that stands on its own, aside from the game. That’s one thing: whether it works in the game or if you can experience it well at the concert. I often have that in the selection – not everything is suitable for concerts. If you focus on a game, you can do that. But if you are looking for music that works independently in a concert… There are incredibly good tracks that can be enjoyed completely detached from the gameplay. Even if you have never seen the game. I think it’s amazing when that works.
Philipp Potthast: That is also related to how video games have their own status in pop culture overall. You can see this with video game adaptations. Fifteen years ago, it was still quite exotic to make a Resident Evil film. Nowadays, with “The Last of Us” – which has been one of the very big pop culture events of the last three years – the music is in the spotlight. Especially with The Last of Us, it is really incredible and atmospheric. It pushes a series forward. That is exactly why the desire for video game music is increasing.
Link and his Ocarina are probably not present, but pieces from his games will be.
Are Non-Gamers Also a Target Group?
Jasmin Beverungen: You just hinted at it: What do you think, to what extent does the proportion of people who have little to do with video game music or video games in general play a role, but are still interested in such events?
Annekatrin Hentschel: Good question.
Philipp Potthast: The video game concerts I attend are primarily visited by people who have played the game. I was recently – that’s now a year and a half ago – at a Final Fantasy concert in the Olympic Hall in Munich. There’s a real fandom present. People are in cosplay and they’re excited about it. I do believe that the concerts are mainly attended by those who have played the game. But Anne, perhaps it is different in mixed concerts, I don’t know exactly.
Annekatrin Hentschel: Yes, that exists. There’s a series in Düsseldorf that does it quite cleverly and basically addresses a young audience, mixing it with classical music. Sometimes there are classical pieces that have become famous through a game. Pieces that are very old, classics, but also take place within the game and become iconic. They combine that well. They might take Super Mario and combine it with a classical piece that either has a connection to the game or fits musically well into the program. I can imagine that this also appeals to others. I haven’t researched it, but it’s a feeling.
But I want to look at it from another perspective. We felt in the development that the people who play a lot and love their games and the music sometimes don’t even know that such a thing exists and how great that could be. And I feel there’s still a very large number of people who could discover this. Who would experience something like this for the first time with great amazement and did not anticipate how great it could be and how much it would resonate with them. There’s still much potential to bring people into the concert hall. That’s also a great value for the orchestras and the ensembles that play.
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Uncharted 4 – PS4 Trailer
Selection of Pieces & Rights Clearance
Jasmin Beverungen: In order to appeal to as many players as possible, especially at concerts that feature mixed music and do not focus on a specific fandom or video game, certain pieces need to be selected. How was it ensured in Game on Symphony that the target audience was as broad as possible? Did you focus on different eras, different genres, or how was the approach?
Annekatrin Hentschel: We are aware that you need big names, that AAA plays a significant role and that there must be something that attracts many people, something as universally appealing as Zelda. That’s something you know will attract a lot of people and put you on the safe side. It is difficult to obtain the music, the score material along with the associated rights. We not only organize a concert, but also need the livestream rights and the on-demand rights for the platforms where it will be available online afterwards – the ARD media library, YouTube, and the ARD classical channel. It is time-consuming and costly.
This can only be done with good partners who have connections to the publishers and those responsible for the music. It’s a huge journey. Of course, the sheet music must exist or must be arranged. Basically, you need the rights and some are inaccessible. Especially when they themselves are on tour, like with The Witcher, it becomes challenging to obtain this music for additional concerts. That will only be possible again when they are no longer on tour.
We have a good partner who is a composer himself and takes care of this. We discuss a lot with him: What makes sense, what sounds good. He has a sense for smaller games where the music is incredibly good. I find the mix good. On top of the big hits, you can also place something small, indie games, or new releases. We also have premieres where the music has never been played in concert before. We have to start very early and it’s a hard struggle. We keep following up. We are looking for direct contact with the publishers and are in touch with the composers. In this case, we spoke directly with Wilbert Roget (composer of Helldivers 2, editor’s note) about how to proceed and how he could support us. We try to tap into different channels because we’re going into a concert series. We are already planning very far in advance.
We are planning a concert in Circus Krone in 2027 with a choir. We are already looking at which games we can get because there are great things like Halo. The earlier you start planning and asking, the more likely it is that you will get the sheet music. We are also trying to plan theme nights. For example, we want to have a strategy evening with the big strategy games, where the new Anno is included. We have set ourselves big themes under which we want to work in the future.
It’s nice when you can plan long-term because the chances of finding the right partners to support you are much greater. But now we have looked to ensure that we have a good mix and that the music is of high quality. It needs to sound good, and work well with an orchestra. And then you have a certain lineup to work with. How many strings, how many brass, how much percussion? You have to hire substitutes. There are many components, and we work with a size with which we have had good experiences to get the pieces played. It’s sometimes bombastic with many brass instruments and that’s something you need to get together. That is a very large ensemble with which we are working.
Start video
Trailer for the open-world game The Legend of Zelda: Breath of the Wild
Planning Duration of a Concert
Jasmin Beverungen: How long does it take from the first idea, saying “Hey, Game on Symphony, we want to do this,” until the very first concert actually takes place?
Annekatrin Hentschel: We have done it once. 2024 was the first test version – we originally only had four months. And that was tight. At times, we didn’t have the scores until the day before the concert. It takes time to get the notes. They arrive and must be prepared for the orchestra.
Everything takes time. Then you have the musicians who need to rehearse before coming to the rehearsal. The conductor has to prepare it. You can’t really imagine from the outside what paths this takes. Now, we sometimes have a year to plan, and that makes everything a bit more relaxed. But we have also managed it in four months. For this concert, we have refined it over six or seven months.
Jasmin Beverungen: An impressive achievement to get all of this together.
Twitch Broadcast & Visual Concept
Jasmin Beverungen: The special thing about this is that the concert will also be streamed live on Twitch. How is it ensured that the viewer from the screen has almost – of course, the acoustics can’t be exactly replicated – but has a similar experience to the visitor sitting in the concert hall?
Philipp Potthast: You mean audio-wise?
Jasmin Beverungen: Everything. For example, visually. There are also screens that simultaneously show game scenes. How does the viewer on Twitch experience this?
Philipp Potthast: I believe, audio-wise we have to face it: The live experience cannot be completely reproduced.
Annekatrin Hentschel: But we give it our all.
Philipp Potthast: Exactly. We have a very good team of people who have great experience in recording orchestras and are able to do this very well in a live broadcast. I believe that it probably cannot get better than this on Twitch. Everything gets a bit compressed; otherwise, it won’t get through the line.
In terms of implementation: We do not have game scenes because we said that people watching on site are really excited about the orchestra. Of course, you can support it with game scenes, but especially our concert is mixed. It’s not like you completely immerse yourself atmospherically in a journey through the game, but rather that you are back in a new world. The concert experience takes center stage.
On Twitch, we’ve had the experience – we conducted user testings – that many people consume the whole thing on the side. That many people switch on a stream while not really watching. That’s why we said we want to focus on the acoustics. Nevertheless, we have many cameras and an elaborate live directing. It’s a high orchestra live broadcasting standard with which we are presenting it in TV quality on Twitch. We want to emulate the concert experience as closely as possible on screen.
A DLC for Kingdom Come Deliverance was released last year.
Annekatrin Hentschel: We have around 10 cameras. And we also try to create a visual concept that is somewhat more modern than what is typically done in classical music. That is also important. There has been a standard for many years, but we are trying to create much more intimacy because Twitch is so emotional. This music is so emotional.
The orchestra was celebrated so much during the initial tests we did – we also did something with film music, with the Downton Abbey soundtrack and so on – that the orchestra deserves to be shown. I was totally surprised by how the Twitch community reacts to these musicians. How great they find a cello and how excited they can get about it. And we want to create this intimacy visually.
We are also working with graphics. We have a graphic designer who creates overlays in the style of the game; so, based on mood boards, she develops extra graphics. There are some effects we utilize in Twitch that also fit the games. For every game, there are info panels where you can read more about the game, also about the music, about the composers, if there are any interesting facts.
And then on the orchestra stage, we have a screen where the host is transmitted while he speaks to the audience on stream. There are also flashbacks, images that correspond to the game world, which we have all created ourselves because this is also a rights issue. And partly also made with AI. This is all done by a young graphic designer we have. And that already provides a very nice graphic level with which we work. But not directly from the game.
Philipp Potthast: Additionally, we do a half-hour stream before and another half-hour stream after. We refer to it internally as Pre- and Aftershow. There we also have the conductor who joins in and has the opportunity to interact with the chat. The composer Wilbert Roget will also be connected. We also want to focus more on the people from the orchestra so that they can be engaged with.
Annekatrin Hentschel: And there’s also a streamer involved, KaddiTV, who will be a guest throughout the evening. There are various components. And of course, the host who guides the evening.
Jasmin Beverungen: Will the chat be moderated throughout the evening?
Annekatrin Hentschel: We have three people moderating the chat, who are currently preparing a lot. There will also be quizzes… all those functions that Twitch also offers. As a public broadcaster, we cannot utilize everything because we do not have a commercialized channel, but there are tier lists and quizzes. You can vote on which piece can be played as an encores.
We will likely try out this heatmap. We are working with Easter eggs, hiding something from the games somewhere in the orchestra. After the initial tests, we have thought a lot about how interactive we can make this. And this is now also an ongoing process to continuously develop this format. We are taking a step further now than in the first test versions. It’s still about optimization.
Uncharted will also be represented at the concert.
But as Philipp said, in these user testings we also found that music is really the core, and sometimes you shouldn’t do too much. Where we really hit a wall, to be honest: We tried a react stream where the host and a guest also talked about the music. The big realization was that this was very poorly received. People were really upset in the chat when they talked about the music and disrupted the music experience.
We took that very seriously, that this can’t happen again. And you really have to give music its space. That should be the case, and I think it’s great that it’s desired like that. It shouldn’t be “too much.” I believe we need a good balance. That’s the experience from the first rounds.
Philipp Potthast: You can have it just playing in the background while you perhaps play something yourself, or you can actively watch because there is visually enough to engage with the orchestra. And if you want to interact in the chat, that’s also there. You can engage as much as you want without being disturbed if you don’t want to engage too much.
Jasmin Beverungen: Yes, that sounds like a good middle ground. That the audience can interact a bit, but still enjoy the music.
In fact, MeinMMO editor Caro has already finished with Overwatch years ago and vowed never to spend so much time on such a game again. However, this vow only held until the hero shooter finally showed her what she had been wishing for so long.
In 2018, actually already two years after the release of Overwatch, I became aware of the hero shooter. I was at the start of my game art studies, and although I had never really been interested in shooters, the stylish cinematics and character design of the heroes played directly in my favor.
Through Overwatch, I met new friends, gradually got better, and despite some frustrations, I had incredible fun. However, I realized that I was spending way too much time on the game. Instead of the usual relaxed gaming of a single-player gamer, I fell into the grind. And I knew: this relationship with Overwatch is not good.
Two years ago, I completely stopped and made a vow that I would not give such a game, and especially Overwatch, a second chance. And that worked quite well… until I woke up this morning with Blizzard’s new announcement in my feed. Overwatch 2 is supposed to become Overwatch again, the narrative of the universe will continue, and I can play a new heroine I have been waiting for years: Fika, also known as Jetpack Cat.
Start video
Overwatch shows 5 new heroes coming with Season 1: Conquest
Jetpack Cat – The Legend Lives!
Jetpack Cat is a heroine that many players have hoped for year after year with almost every hero announcement. The little cat developed into a legend, who however was introduced back then by the former director of the game, Jeff Kaplan.
Kaplan explained in an interview with Gamespot from 2017 that the team wanted to test the limits of how far they could go with their character concepts in the development of Overwatch – after all, there is also Winston, an intelligent, talking gorilla, who is an important part of the organization.
“Then there was this one hero that sparked a huge internal debate in the team because we liked him so much, but he didn’t make it,” Kaplan reports. “It was this jetpack with a cat in it that occasionally played around with the controls with its paws.”
By the time Wrecking Ball, the hamster Hammond in a spherical mech, was introduced, the community was certain that Jetpack Cat could also come into the game. And now, on February 10, 2026, it is finally happening!
She can not only fly through her jetpack but also carry allied players through the air and transport enemies into abysses with her ultimate. Her primary fire consists of projectiles that heal allies and damage enemies. Additionally, she has such a powerful purring that provides more healing to the team in the immediate vicinity and pushes back enemies.
A nice fact on the side: Jetpack Cat is “voiced” by Jennifer Hale, who is also the voice of Ashe in Overwatch.
Jetpack Cat is the Bait, but the Other Announcements Made Me Weak
Alongside Jetpack Cat as the long-awaited heroine, the other announcements for Overwatch are also very tempting. A total of 10 heroes are supposed to be released this year, of which the first 5 have already been revealed. Besides Jetpack Cat, I find the tank “Domina” (what a name!) particularly exciting, who, with her … let’s call it “effective” design, piqued both the community’s and my own curiosity.
The 5 new heroes in Overwatch (Image rights: Blizzard)
Aside from the heroes, I am very much looking forward to another promise from Blizzard that they will hopefully keep. A major disappointment that somewhat shook my trust in the game was the canceled PvE campaign, which I had been very excited about with the announcement of Overwatch 2.
The lore and the characters were a major point for me to give the shooter a chance. The one-year narrative they now want to tell through the seasons makes me quite excited and hopeful to learn more about the heroes who made me such a fan back then.
Of course, I am a bit annoyed about my lack of perseverance and the fact that despite my conscious rejection, I now want to give Overwatch a second chance. I have a lot to catch up on that I missed during the last two years of break before I will finally be overwhelmed with fresh content on February 10.
This time, I don’t want to let it turn into a toxic relationship with Overwatch again. Instead, I hope for some relaxing rounds with old friends I got to know and a shooter that can impress me like it did back in 2018. MeinMMO editor Darisuz also finds a lot of fun in Overwatch, and that even before the big announcement: Overwatch 2 is better than ever because Blizzard made 3 decisions
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO, the avatars, which are the trainer’s game characters, were changed almost two years ago. Some players still mourn them.
If you’ve been hunting monsters in Pokémon GO for a while, you will remember: In spring 2024, Pokémon GO released an update that brought significant visual changes to the players’ avatars.
There was a lot of discussion about the update back then, but quite a bit of time has passed since. Still, it occasionally comes up in the community. A post on the Pokémon GO subreddit is getting a lot of attention, where a user expresses how much they miss the old characters (here on Reddit).
Start video
Pokémon GO shows its new season in the trailer
Community looks back at old avatars, hides new ones
With over 3,100 upvotes (February 5, 2026, 12:30) and many comments, the user receives a lot of support. Many players in the comments explain that they can relate to this. One player notes that while the old avatars definitely needed an update, the final result was worse than the previous one (Reddit). Even today, some still discuss the faces they do not like.
Particularly interesting are the posts from players who emphasize that they simply wear large hats or masks to hide their avatars behind.
There are Kyurem helmets, Solgaleo caps, or all sorts of variations of masks. Some dress up as costumes, while others wear medical masks along with a Magikarp hat. You can see how that looks in the comments of the post:
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Additionally, some players in the comments are those who started playing only after the update – or took a long break and returned after the update. For them, it was new information that the avatars used to look very different.
In Pokémon GO, many events continue in February. Currently, the Carnival event with Flaminkno is running, and in the coming weeks, more exciting Pokémon will be introduced in the game. Highlighting this is the Kalos Tour at the end of the month. To keep you well informed: Here are all events in February 2026 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
Not only players are aware of the poor state of the Epic Games Launcher. Even the employees are in the know. One of them commented on this in an interview and explained how the future of the store should look.
What did the employee say? Steve Allison, the Vice President of Epic Games, spoke in an interview with Eurogamer on their website about the current state of their game launcher and the improvements they want to implement by mid this year.
He explains that Epic has a lot to do this year, and one of the main tasks is: “The sucking launcher.” According to him: “Is it really slow” and: “We have some things that we need to fix.”
Work on the architectural part of the game launcher is said to have already started in November 2025. Therefore, the first improvements are expected to appear around May or June 2026.
Players should be excited because Allison said: “The launcher should then start to feel good and become faster.”
If you are still looking for hardware to play games from your Epic library, take a look at the Steam Machine and see what the upcoming cube PC can do:
Start video
Valve presents the Steam Machine in the new trailer
Social features and performance improvements are the focus
What new features are expected? In addition to general performance improvements, basic functions that other platforms already have will also come to the Epic Games Launcher.
Among them, foremost chat and messaging functions, because according to the Vice President, Epic has no framework for such social features, in contrast to other platforms like Steam. This is also not the first time that Allison has mentioned the competitor Steam and talked about his relationship with it. Some time ago, he already noted that Epic would not rejoice at Steam’s demise.
Now Epic wants to introduce so-called community spaces. In these, players should be able to choose avatars, communicate with each other, set up player profiles, and send private messages across platforms. A voice chat is also planned and should appear alongside the other functions in the second quarter of this year.
Why now? The question of why basic features are being integrated so late is obvious. The Vice President gives some hints in the interview for possible reasons.
He admits that they removed communication options during the coronavirus pandemic over the Epic Game Launcher and never brought them back.
Another problem was the two-sided marketplace of the company, which was supposed to host developers and players in one place. He says that Epic has focused on developers and their tools for a long time. However, they should have now started investing more resources into player experiences. Also, the company has been luring with a feature that should attract many gamers to the platform for years: A major competitor of Steam has been luring players for years with free games, has trained them perfectly: “I set an alarm”
This is an AI-powered translation. Some inaccuracies might exist.
Microsoft wants to regain trust. But many players are skeptical whether these are just empty promises.
The Windows operating system has long been controversial among gamers:
There is regular criticism for faulty updates that ruin performance and impair functions.
Players complain about numerous new AI features that Windows is currently inundated with; Microsoft is not without reason mocked in the community as “Microslop.”
The decision to significantly raise the system requirements for Windows has also met with little favor, especially now in light of high hardware costs.
Why is RAM so expensive? The current situation explained in 2 minutes
Players demand extensive changes from Microsoft to regain trust
In the community, including on Reddit, there is extensive discussion about Microsoft’s new plans to regain user trust. Many say that Microsoft must actually implement its plans rather than just make empty promises. One user states:
Trust is rebuilt by delivering good products. Not through empty promises.
What do users demand?
More testing to fix the most annoying bugs that cause problems.
A significantly better performance for games. Even Apple now offers a gaming mode.
Developers should give users back control over their system.
There should be an option to disable features when they are not needed.
Microsoft should focus on the essentials again and integrate less AI content into all its products.
And another demand: In light of the expensive hardware costs, the system requirements for Windows 11 should be lowered again. Otherwise, many users could be driven straight into the arms of Apple and Linux. Even if that is not very likely, as one user notes:
An easy way to regain trust in times of RAM shortages and expensive upgrades? Reduce the hardware requirements for Windows 11. However, I’m not expecting that to happen. They seem intent on increasing Mac/Linux market share.
The demands mentioned by many players are not revolutionary but rather general. Many players wish for simple improvements to better utilize their PCs. Just that would restore trust, as they wouldn’t have to hope every day that the game starts or that Windows 11 doesn’t initiate a restart for an update in the middle of an important online match.
An important alternative to the Windows PC could also be a completely different device in the future: The Steam Machine. But what exactly can we expect? A console, a gaming PC, or something completely different? And can I even play all my games? MyMMO has collected the most important questions for you and tried to answer them: Steam Machine: The most important questions and answers
This is an AI-powered translation. Some inaccuracies might exist.
It has been known for some time that Homelander will meet Superman at an event. Now the fight between the two has taken place, but it is reportedly a disappointment.
What kind of fight was it? In October 2025, Capcom announced that there would be a DC K.O.-event featuring a clash between Homelander and Superman. This was supposed to be one of several crossover fights.
Now, with the comic DC K.O.: Boss Battle No. 1, the fight has taken place. Although the duel sounds fundamentally exciting, the execution was rather mediocre.
Homelander will also return for the finale of The Boys on Amazon Prime soon:
Start video
The Boys shows in the first teaser trailer for Season 5 how the heroes and villains prepare for the finale
No Real Ending
How did the fight go? As Screen Rant reports, Superman suddenly ends up in the universe of The Boys. He tries to explain himself, but Homelander interrupts him with his arrogance: Let me guess, you’re here to kill me? Another one in a long line of people trying to steal my place as America’s favorite superhero.
He starts attacking him with his laser eyes, but Superman fights back. The fight ignites and both begin to trade blows. However, it becomes apparent that Superman is the only one who can draw blood from the other. After a strong headbutt from Superman, the fight ends without a clear winner, and Superman is teleported back. The fight was meant to generate some sort of Omega energy for the event.
What does the community think of the fight? The showdown between Homelander and Superman is not well received by the fans. Select-Machine3598 (Source: Reddit) describes it as a massive disappointment. There is no satisfying ending, except that Superman manages to injure Homelander.
One_Food9894 (Source: Reddit) is just glad that Homelander couldn’t do anything to Superman. Generally, the problem for many readers is that the fight is too safe. No one really loses, but it gets attention.
Who would win the fight? While it can be debated, Superman should win a fight against Homelander. Although both have similar abilities (according to the comic, even similarly strong laser vision), Superman is significantly stronger. He does manage to make Homelander bleed.
Looking at the series on Amazon, Homelander can’t even safely catch and lift an airplane; depending on the story, Superman can lift or move entire planets.
What other crossovers are there in DC K.O.: Boss Battle No. 1? Superman is not the only one who has to face an opponent from other franchises, especially the Joker has an interesting opponent:
Joker vs. Annabelle (the horror doll from the Conjuring franchise)
Star Sapphire vs. Sabrina (the witch, for example from Chilling Adventures of Sabrina)
Wonder Woman vs. Red Sonja (comic character created in 1977)
Batwoman vs. Vampirella (comic character created in 1969)
Black Lightning and Plastic Man vs. Sub-Zero and Scorpion (Mortal Kombat)
Lex Luthor vs. Samantha Strong (murderous comic bear from the comic Beneath the Trees Where Nobody Sees)
However, all these fights were just an effort to generate the Omega energy for the ongoing event. There, the DC characters must face other DC characters. Superman is of course not invincible. Even a starfish alien can defeat him: To defeat a nasty starfish, the Justice League was formed 66 years ago
This is an AI-powered translation. Some inaccuracies might exist.
The content creator group PietSmiet has been around for 15 years. Together, the members are celebrating their anniversary with a special week, where viewers can look forward to many different formats. One of them is the quiz about their own time on Twitch and YouTube.
PietSmiet celebrates 15 years: PietSmiet is a true cornerstone of German internet culture. Since 2011, content has been regularly produced on the YouTube and Twitch channels. The group consists of five members: Peter Smits, Dennis Brammen, Jonathan Apelt, Sebastian Lenßen, and Christian Stachelhaus.
For their 15th anniversary, PietSmiet has come up with something really special: They are celebrating their 15-year existence for a week. During this time, they will play games that have shaped their careers, such as Call of Duty: Modern Warfare 2 or Minecraft.
The highlight of the week: To conclude, there will be a “PietSmiet Roast”. Various friends and companions will be invited to roast the Piets with jokes.
Start video
These are the 5 most relevant German streamers on Twitch in 2024, according to Google
In addition, there will also be a quiz where the five members will be asked about their own history and can collect points. There were different questions for each year.
Sometimes the questions were harder, sometimes the answers were a bit easier. For example, there was a question whose correct answer Brammen couldn’t hide, as he broke into laughter.
How does the community react? The mood of the community seems very positive. Under the YouTube upload of the quiz, comments share how long they have been viewers of PietSmiet:
NoCockney writes in the comments: “I will turn 30 this year, amazing. You have accompanied me (almost) my whole life daily. […] Thank you for being by my side. As a student, in my professional life. […] Here’s to the next 15 years.”
adrionik13zweitkanal has been around for a long time too: “I’ve been here since 2012, is that crazy. That’s 14 years, I am 28 years old/young (depends on how you look at it), and I have thus been familiar with your videos for half my life. […]”
The player base of World of Warcraft is getting older, and the developers are aware of this. The game is adapting to the age of the community.
World of Warcraft, with its 21 years, is now one of the oldest MMORPGs on the market, and you can tell – especially when it comes to the player base. Because even though the respective server troll in the trade channel does not tire of emphasizing that WoW is full of kids, the reality is different. Many WoW fans have been involved for over 20 years, are in the midst of life, or have long since surpassed this “midlife”.
Therefore, the way WoW is played has changed over time and will continue to do so in the future.
Start video
WoW: Housing-Cinematic in WildStar style
What was said? In an interview with The Game Business Show on YouTube, Ion Hazzikostas and Holly Longdale from Blizzard discussed how the player base has changed over the years.
Today, many players have little time because the everyday routine and the “seriousness of life” has caught up with them.
Somewhat jokingly, the interviewer Christopher Dring then comments: “I like the idea that at some point in the presumably not-so-distant future, you will have a generation of players who grew up with World of Warcraft and are now retiring. Then the situation will suddenly be reversed, and you will have a very active player base with plenty of time, who then wants something completely different.”
In response, Longdale and Hazzikostas laugh – but you can clearly see that Longdale has thought a lot about this topic. Because WoW needs to remain interesting, even for the aging player base that essentially built WoW.
At the same time, there are also people who love this classic experience and want to continue playing WoW in its original form. For these people, there is WoW Classic with the various era realms and game modes like “Hardcore” or the Season of Discovery. Even for this group, new and interesting content is to be delivered – something that has already been teased multiple times but will probably only be revealed in detail at BlizzCon 2026.
The whole interview is quite interesting, and you can watch it here; the corresponding segment starts at 9:00:
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World of Warcraft should be accessible to everyone
Who should World of Warcraft be for? What is evident from the interview is that Blizzard tries not to lose sight of any player segment. While World of Warcraft used to be a game primarily aimed at students and scholars with virtually unlimited leisure time, a large part of these players has since grown up, entered the workforce, started families, and has a stressful everyday life. As a result, they often have only a few hours per week to play, if at all.
For this reason, for example, Depths (“Delves”) have been introduced in World of Warcraft, which will soon be supplemented by Labyrinths. These mini-dungeons are typically tackled alone or in small groups (2-3 people) and provide a way to further improve the character without having to rely on dungeons, raids, or other content with social structures, all while managing one’s own time. Those who only have 20 minutes can comfortably do a Depth – but would probably never see an “M+” dungeon from the inside.
Nevertheless, Ion Hazzikostas emphasizes that WoW does not lose sight of those who want to spend many hours in the game. Those who enjoy that can still indulge themselves for a whole vacation and always find something to do. There are these hardcore contents like high-level dungeons or raids. They are a central part of the game and will remain so – but there are also other contents coming that are aimed at different target groups.
But that’s the beauty of WoW: If you were to sit 12 random WoW players at a table and each were to say what they particularly enjoy about the game, you would get 12 different answers because WoW means something different to everyone. Some enjoy housing, others PvP, others raids, and still others role-playing. WoW is great because it is so diverse, and that should be preserved.
The essence: All potential player types should find something in World of Warcraft to advance their character and play in a way that is enjoyable for them. This is a beautiful approach that hints that WoW will remain relevant and popular for many years to come. At least then, if Blizzard finally gets the patch problem under control.
This is an AI-powered translation. Some inaccuracies might exist.
The charity livestream Friendly Fire raises over a million euros in donations on Twitch every year during the pre-Christmas season. But now the management of the project is changing.
What kind of event is this? For the viewers of Gronkh, PietSmiet & Co., the pre-Christmas event Friendly Fire is like a kind of reunion every year. The content creators meet in the same lineup every year to raise donations for a good cause and surprise their viewers with fun games, challenges, and the fulfillment of donation goals.
The donations are awarded to new charities and non-profit organizations every year to do something for a good cause. For their commitment, the founders have already won the special award at the German Computer Game Awards 2018.
After the project had grown over the years, Mikkel Robrahn initially took charge of the project before handing the baton to Lena Laaser. But now there is another personnel change.
This is what Friendly Fire used to be like:
Start video
Friendly Fire 8 is starting soon – Gronkh & Co. collect donations in the millions annually
New management for the project
Who is now in charge of Friendly Fire? While Gronkh, PietSmiet & Co. will meet again for the charity event on Saturday, December 5, 2026, the project management is changing in the background from Lena Lasser to Alina Ulrich. The new head is to assemble an interdisciplinary team over the course of the year that will support and advance the event in the long term.
The project is expected to further develop under the new leadership, just as it did with the transition from Mikkel Robrahn’s leadership to Lena Laaser. However, the participants have not yet revealed what exactly is planned.
What do the participants say? In an interview with gameswirtschaft.de, the participants of Friendly Fire commented on the change in management. Instead of bad blood, there is gratitude and anticipation for what is to come:
PietSmiet: “We at PietSmiet are so proud of the project Friendly Fire. We look back on wonderful shows in which we were able to help countless people and animals thanks to the community. […] We are hyped about what will happen with Friendly Fire when we can involve our team more in the future.”
Gronkh: “I – and all of us – are incredibly grateful, not only for the project Friendly Fire itself and what it has become, but also for all the viewers who have participated over the years and supported us from year to year. […] We all look forward to the future and to everything that will be possible with more manpower. It will definitely be great, and I am ready for it.”
The contributions of Mikkel Robrahn and Lena Laaser are also highly praised by all participants. The latter comments on her departure as follows:
Five years of Friendly Fire were not only five years full of controlled chaos, steady growth, and exciting new perspectives but also five years with a sustainable social impact. I am incredibly proud of what has been achieved and thank everyone involved, especially the FF community, from the bottom of my heart. Friendly Fire is a wonderful project, and I wish the entire team much success – to many more years.