A former developer at Rockstar explained in an interview why the world of GTA 6 is not so easily freed from bugs and why we should consider this for the release.
Who is this developer? It is Mike Yorke. He worked as an animator on GTA 5 and Red Dead Redemption 2 before leaving the company.
In an interview with the podcast Kiwi Talkz, which has since been taken offline, Yorke spoke about the open world of GTA 6 – and why it is not so easy to get it bug-free.
Start video
„Das sagt man doch nicht laut!“ – Entwickler von Baldur’s Gate 3 schimpft mit einem Analysten zu GTA 6
Unpredictability causes problems
Why should we expect bugs at the release of GTA 6? Yorke states that GTA 6 is supposed to be “like no other” due to its unpredictability and the unpredictability of what the player can do in this title.
Yorke compares the open world of GTA 6 to that of The Witcher 3, which is also massive, but functions very differently. Witcher 3 mostly consists of nature, and occasionally you ride into a small village. Proper cities, although large, are still rare and manageable.
The densely populated urban environment of Vice City is said to make the game significantly harder to optimize. “There are many things that can happen that you don’t really think about until a random kid tries it in his basement,” Yorke says.
This does not mean that they do not search for bugs themselves and test performance. When Yorke worked on GTA 5, he recounts, the developers “played the game all day, every day, for about 8 to 10 hours a day” looking for problems.
In the MMO Foxhole on Steam, a war has escalated on server Charlie. The war lasted over 70 days and claimed 9 million casualties on both sides. However, the “Forever War” was ended by the developers. Not everyone is pleased with this. Some players with hundreds of gameplay hours are complaining on Steam. The developers’ intervention is being called a slap in the face.
What kind of war was this? A war has escalated on the “Charlie” server in Foxhole because both sides were about equally matched.
Such a scenario, which was anticipated in Foxhole, is called a “Forever War” – a “war that lasts forever.”
This is how the developer ended the war: Normally, developers stay out of wars: However, in this war on server Charlie, it was the first time in the history of the game that developers intervened by reducing the number of victory points required for the winning team:
They simply said that the new rules will start on Wednesday.
The developers announced a new war for Friday, January 31.
This is how the developers justified it: From the developers’ perspective, the intervention was necessary because new players starting on Charlie should experience the war as it was meant to be: with a beginning, middle, and end in the tech tree. They should not be thrown into a perpetual battle.
According to the developers, the tech tree had reached its maximum for 50 days, and the war between both sides was stagnating, without significant territorial gains.
“Like a slap in the face”
This is what a YouTuber says: The YouTuber “Robert LuvsGames” criticizes the developers’ decision. He respects that the players of the Charlie server adhered to the concept of a “Forever War” and says that all participants deserve a medal for their dedication.
He says that the developers have clearly indicated what makes Foxhole so unique and have brought a years-old meme to life.
In practice, the developers’ intervention must feel like a slap in the face to the players who invested 70 days in the war. It feels like a marathon runner is stopped halfway and told they must start over because new runners have missed the start.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This is how it is commented: Below the video, there are some players who are complaining: “The devs have crumbled, the players have not.”
The war only seemed like the fronts were not moving. In reality, however, the “Colonials” were slowly winning, and the war would have been finished in about a month, explains another player. The devs just needed to give the war the time it deserved.
A third adds: “Intervening in a game that is promoted by players as a perpetual war goes against everything the game claims to be.”
Player with 300 hours writes negative review on Steam
Does this affect Steam? Negative reviews can also be found on Steam, directly resulting from the developers’ intervention.
A player with 299 hours at the time of the review writes: “The Forever War will live on in my heart forever. The developer guy is evil; he ended the war too early; they cannot tolerate a stalemate or the war with the most deaths.”
A Steam user with 130 hours says: “The developers will artificially end your persistent online war if they deem it necessary. If the developers decide such things instead of the players, why should one play?”
Warner Bros. will pull the plug on the service game MultiVersus on Steam and PS5 after Season 5. Many players are not happy with this, as they were unable to take full advantage of the Founder’s Pack.
Why does MultiVersus have to shut down? It had already become apparent that things were not looking good for MultiVersus.
The title has lost around 99% of its players within 7 months compared to its peak. By July 2022, only 1,524 players were online on Steam in the last 30 days. Currently, there are only 552 players left (via Steamcharts).
The reason for the declining player numbers were postponed seasons and missing content. All these factors will be the reason why MultiVersus is ultimately being discontinued. And that not even a year after release. But now, there’s another point of criticism that frustrates buyers of the Founder’s Pack.
Start video
MultiVersus – Gameplay-Trailer zum neuen Fighting-Game
Players feel cheated, demand their money back
What’s the deal with the Founder’s Pack? The Founder’s Pack could be purchased for MultiVersus until February 14, 2023. The pack included exclusive benefits such as in-game currency, premium battle passes, and exclusive items. In return, players had to pay a price of around 100 Euros.
Why are there now complaints? Many players still have coins left. Since the game is ending with Season 5, they won’t even have the chance to spend all the coins.
As a user wrote on Reddit, only 12 characters were released after he purchased the Founder’s Pack. As a result, more than half of his coins remain unused. Other users state that one paid for something that was not delivered.
Even players who bought the Founder’s Pack from the start reportedly had a hard time spending all their coins. With Season 5, 2 new characters are being added, which brings the roster to a total of 35 characters. 5 of those were playable from the beginning, so buyers of the Founder’s Pack would have had to spend their coins on every character to get rid of all of them.
But there are also players who see Warner Bros. as being in the right. After all, buyers received the 30 coins as described in the package. There was never any mention of buying 30 characters.
Additionally, with 30 characters added later, it could theoretically have been possible to spend all the coins.
Previously, he exposed the massive surveillance by the NSA, now Edward Snowden is criticizing Nvidia. In his eyes, the new RTX 5080 offers far too little for what it costs.
How much does the graphics card cost? The company itself offers the new Nvidia GeForce RTX 5080 starting at €1,169 on nvidia.com, but most GPUs are offered at prices between €1,300 and €2,000 (via idealo.com). For that money, you get among others:
DLSS 4
enhanced ray tracing performance compared to the RTX 4080
16 GB of GDDR7 graphics memory
The Switch 2 will not use the RTX 5080, but it is supposed to offer something technically:
Start video
Nintendo showcases the Switch 2 for the first time in a trailer
Nvidia demands “S-tier prices” for “F-tier value”
What problem does Snowden have with the graphics card? In a post on X (formerly Twitter), Snowden criticizes the amount of graphics memory, that is, the VRAM. According to Snowden, 16 GB would have been acceptable as a minimum for the 5070, but the 5080 must start at 24.
“Endless thinking about the next quarter has reduced the Nvidia brand to ‘F-tier value for S-tier prices'” writes Snowden, calling “the release of a GPU worth $1,000+ in 2025 with debilitating 16 GB” a “monopolistic crime against the consumer”. At such prices, Nvidia just has to offer more.
A screenshot of Edward Snowden’s post on X.
Does Nvidia really have a monopoly? When it comes to powerful gaming GPUs, Intel and AMD do provide competition to the company. However, Nvidia clearly dominates the market. According to annual surveys by Steam, one of the largest gaming platforms on PC, currently three-quarters of players have an Nvidia GPU installed.
Nvidia is aware of its market power and exploits it to drive GPU prices up, says Snowden. What is certainly true is that with each new generation, prices continue to rise – and this, even though CEO Jensen Huang claims Nvidia has reduced computer costs by millions.
What do you think about it? Do you believe the performance of the RTX 5080 justifies its high price? Which brand do you rely on for the graphics card? Feel free to let us know in the comments. In this article, you can find out how important it is to choose Nvidia or AMD when buying a graphics card.
This is an AI-powered translation. Some inaccuracies might exist.
Borderlands 4 is said to offer the most open world of all installments so far. It is intended to incorporate the best features of open worlds, but likely not the ones that annoy players the most.
What is the world of Borderlands 4 supposed to be like? In an interview with Gamespot, Gearbox CEO Randy Pitchford clarified that Borderlands 4 is moving more towards an open world than previous installments.
In Borderlands, players could previously enter separate areas and worlds individually. To travel between them, players had to use terminals or take fast travel to reach the terminals.
Within an area, players should be able to explore even more. For example, there will be a grapple hook that allows players to pull themselves up vertically. New vehicles are also planned.
Anthony Nicholson also emphasized to GamesRadar+ that Borderlands 4 is more inspired by open-world titles. Some features from open worlds will be included, such as seamless travel between individual areas. More dynamic side missions and events are also expected to be elements that will be adopted.
You can watch the trailer for Borderlands 4 here:
Start video
Looter-Shooter Borderlands 4 showcases its action-packed gameplay in the trailer
Borderlands 4 only takes the best from open worlds
What is it not supposed to be like? However, it is more interesting to know where the Gearbox team draws its line. While the world is supposed to be more interconnected since areas don’t need to be loaded in, there will also be some things missing that we know from open worlds, as Nicholson confirms:
“We did not set out with the intention of developing an ‘open-world game’ in the traditional sense.”
Nicholson did not elaborate on which features from open-world titles will not be adopted. However, looking closely at typical open-world games makes it clear which features likely won’t make it into the game.
What could be missing? Those who know typical open-world titles from developers like Ubisoft or Bethesda know that numerous side activities await on the map. Whether it’s the towers in Assassin’s Creed or the caves in The Elder Scrolls V: Skyrim: The events keep players occupied for hours, which can take away the enjoyment of the game because the focus shifts away from the main story.
In Final Fantasy VII Remake, this was even taken to the extreme. Here, players must complete a stealth mission in each new area to unlock a Chocobo as a mount. This costs additional time and nerves when players want to travel faster across the maps.
Since Gearbox has only mentioned the side missions and events that have been present in the Borderlands series, it can be assumed that the map will not be cluttered with numerous symbols. The developers promised that there would be missions to discover. There has been no talk of symbols cluttering the map so far.
In EA FC 25, the world’s best e-professionals influence the ratings of players for FC Pro Live. At MeinMMO, we show you the upgrades and progress of all cards and provide information on the most important dates.
Update from February 2 (12:00 PM): The FC Pro Open has concluded with the final on February 1. All upgrades are now confirmed. Anders Vejrgang managed to bring the final improvement to his pro Simons (RB Leipzig) as the winner.
What is the FC Pro Live Tracker? Here we show you how the professionals perform in the FC Pro Open and how their performances affect their partnered cards from the FC Pro Live event.
What are the FC Pro Open? This is a large international event for the strongest players in FC 25. Until the end of January 2025, every Monday, 6 professionals from one of 4 groups compete against each other.
In FC Pro Live, it is a dynamic event where each card is linked to the performance of an e-professional. Every Monday, the professional plays for upgrades for their card.
How do players receive upgrades? EA has released an upgrade path for the live event that details when professionals unlock various improvements for their cards:
+1 overall rating (OVR) for 3 points in the FC Pro Open
+1★ skill for special moves or weak foot for 6 points in the FC Pro Open
+1 role++ and +1 alternate position for 10 points in the FC Pro Open
+1 OVR for 16 points in the FC Pro Open
+1 OVR and 1 role+ for reaching the knockout stage
+1 OVR, +1★ skill for special moves or weak foot and 1 PlayStyle+ for winning the FC Pro Open
Start video
EA FC 25 trailer shows new features for Ultimate Team
Live Tracker for FC Pro Live: All upgrades, progress & dates
Improved ratings are highlighted in bold and marked with a ⬆️. All other upgrades can be seen in the last column.
When will the upgrades appear in the game? If a card is eligible for an upgrade based on its professional’s performance, it will likely be visible in Ultimate Team the following Tuesday. At the latest, the upgrades should appear with the release of a new Team of the Week, which is on Wednesday evening at 7:00 PM.
Takaya Imamura worked for Nintendo from 1989 to 2021. He worked on many games for Star Fox, but also on The Legend of Zelda. There is part of the Zelda series that he still cannot play today.
Which part is it? Imamura was the Object Designer for The Legend of Zelda: A Link to the Past. The title was released in 1991 for the SNES and is still considered one of the best Zelda titles designed in an overhead perspective.
The title was regularly re-released on later Nintendo consoles, including the Wii, Wii U, New Nintendo 3DS, and even for Nintendo Switch via Switch Online.
There is even a sequel, A Link Between Worlds, which was released in 2013 for the Nintendo 3DS.
Unlike previous overhead Zelda titles, Link could first move in 8 directions instead of 4.
In A Link to the Past, Link must do what he always does: save Hyrule by entering dungeons and defeating bosses. By entering portals, the hero can travel back and forth between two parallel worlds.
Imamura actually wanted to approach the game like a normal gamer and looked forward to enjoying A Link to the Past after its release. However, his anticipation was thoroughly spoiled.
In the latest installment, it is not Link, but the titular princess who must save Hyrule:
Start video
Nintendo has introduced The Legend of Zelda: Echoes of Wisdom
Nintendo developer was not thrilled when he had to work on A Link to the Past
Why can’t he play the title? In a recent interview with Edge Magazine, the developer revealed that he was “not very pleased” when he was compelled to collaborate on A Link to the Past. The predecessor had sold so well that the then-president Hiroshi Yamauchi ordered Imamura to work on A Link to the Past.
But he was dissatisfied with it:
To tell the truth, when I was asked to join the Zelda team, I wasn’t very happy about it. The reason was that I wanted to enjoy the game once it’s finished, as a player. I can still remember that feeling.
Takaya Imamura, former artist at Nintendo
He was a big fan of The Legend of Zelda himself and really wanted to play the title. However, he had to deal with the exhausting process of quality assurance, which ultimately took away his enjoyment of playing:
I also remember that debugging, the quality assurance, was really difficult because you had to do the same thing over and over again. I still don’t want to play this game – the tests were that hard. Even now, when I jump into the game for just a minute, the feeling comes back. It’s like PTSD or something.
When playing, the feeling that Imamura had during quality assurance would return immediately. He describes playing A Link to the Past as like PTSD. This is a post-traumatic stress disorder triggered by a traumatic experience, causing negative memories and feelings for those affected.
Even 34 years after the release, Imamura feels immense stress whenever he immerses himself in A Link to the Past for just a minute. If he had not been involved in the development process, he could have experienced the title like any other player.
The action MMO Anthem was released in 2019 for PS4, PC, and Xbox One. However, after just a few months, development was put on hold. The game was actually supposed to be reworked at BioWare Austin and further developed as Anthem Next or Anthem 2.0. But EA decided against it in February 2021. Four years later, after Dragon Age: The Veilguard, we know: that was a serious mistake, says MeinMMO author Schuhmann.
That was actually the plan for Anthem: The plan was for BioWare Edmonton to develop the core framework of the MMO, after which the team would switch to Dragon Age: The Veilguard. The further development of the MMO was supposed to go to BioWare Austin. The team there had previously worked on Star Wars: The Old Republic. A roadmap early on outlined several important content updates.
This is how it actually went: Anthem was released in such a deplorable state that BioWare abandoned the actual content plans early on and stated that Anthem needed a fundamental overhaul. This overhaul was supposed to culminate in a kind of relaunch of the game, in an Anthem 2.0.
The most important person leading this overhaul was Christian Dailey, who expressed confidence that he and his team in Texas would manage it. Essentially, the goal was to replace the systems for player progression, items, and the reward structure that were not working with established MMO systems.
Many fans still regret this decision: Because Anthem had a functioning and fascinating gameplay loop. Furthermore, the game impressed with its core design, player experience, and atmosphere. In general, many believe: With better MMO systems, Anthem should have worked.
Start video
Anthem shows the four different combat suits in the launch trailer
EA removes the head of Anthem, sends him to Dragon Age, but he doesn’t stay there
Why is this so bitter? EA’s decision ultimately resulted in a lose-lose situation. Because Dailey, the most important man for saving Anthem, didn’t stay long with Dragon Age. Just a year after his transfer to Dragon Age, he left BioWare altogether.
Today we know that the cancellation of Anthem did not free up the resources that would have led to Dragon Age: The Veilguard becoming the financial success EA had hoped for.
The employees that EA actually wanted to send to Dragon Age: The Veilguard apparently did not stay there long.
Dailey and his crew open a new studio after the end of Anthem
What is Dailey doing today? Dailey and many of his former employees have now founded their own studio in Austin, Texas: Skeleton Key. The studio is backed by “Wizards of the Coast”, the license holders of games like Magic: The Gathering and Dungeons and Dragons.
What the studio is working on is not known. They are said to be AAA games.
If you look at the LinkedIn page of Skeleton Key, many employees on the management level have worked at BioWare until 2022. One senior character artist was even at BioWare for 22 years (via linkedin).
The end of Anthem marked the beginning of the end for BioWare
What we know today that we didn’t know back then: The decision to cancel Anthem brought no strategic benefits for EA. Because the developers they pulled away did not stay at the company but instead founded their own studio.
Ultimately, the decision to shut down Anthem so early and thereby lose so much trust was a loss on all levels for EA.
Not only was the potential of Anthem wasted, but this decision also initiated the end of BioWare as we know it:
We do not know what might have come out of allowing Dailey and his team to develop Anthem 2.0
But we know that the decisions made by EA led to Dragon Age: The Veilguard being a financial flop and that a functioning and successful studio in Austin was practically given away to the competition
EA, which has now lost 20% of its stock value in one day because their cash cow FIFA let them down, could really use the revenue of a live-service game like Anthem in the meantime
Diablo 4 launches with some bugs in the new Season 7. A few of these cause certain builds and classes to become extremely powerful. Normally, Blizzard does not want to intervene in such cases. However, in this instance, it seems necessary, and even players agree.
In the current Tier List of the best builds for Season 7, however, wizards have no builds in S-Tier and only manage to have a few in A-Tier with great difficulty. Most are below that.
For a short time, wizards were indeed very strong. Just not alone: almost every class benefited from a bug that caused absurd, sometimes negative numbers.
That’s why wizards were so strong: With Season 7, the Witch Powers were introduced as a new season mechanic. These are passive skills and gems that enhance builds and serve as enormous multipliers.
One of these Witch Powers is Decay Augmentation. The effect causes other Witch Powers to deal additional damage over a certain duration. If the power is increased enough, it can instantly execute enemies.
However, there seems to be a bug here that leads to absurd scaling. The damage numbers rise into the trillions, and in some cases, they even become negative.
Mekuna, an expert and one of the best Diablo players in the world, showcases a fireball build for the wizard in a video on YouTube. The build itself is typically in the mid-range or even below, but it handles the group at level 150 without any problems.
Start video
Diablo 4 shows its witch powers in Season 7 in the trailer
Blizzard disables the Witch Power, working on a solution
Now the developers have responded. As Community Manager Adam Fletcher explained in the official forum, they are already working on a fix. This is expected to be released sometime next week.
If a bug fix is possible server-side, everything should come as a hotfix as quickly as possible. Otherwise, a fix will be added shortly after Patch 2.1.1 on February 4, 2025. In the meantime, the Witch Power is disabled effective immediately. While you can still acquire it, you cannot equip it.
Generally, Blizzard follows the policy of only fixing a bug during a season if it affects the gameplay experience of others or performance. It does not seem to be the case here.
Nevertheless, players, such as on Reddit, agree that a bug fix is the right decision. Another season like Season 6 with the completely broken Spiritborn would not be healthy for the game.
Space Marines are perhaps the most well-known warriors in the world of Warhammer 40,000. However, almost no one should know about one order – at least not within the world itself. These elite superhumans are so extreme that they are only deployed for very specific purposes and even overshadow demons.
The Grey Knights are an order of the very best and strongest Space Marines one can imagine. They stand outside most rules and structures that Space Marines typically adhere to.
Similar to the Adepta Sororitas, the Grey Knights are practically a part of the Inquisition. They serve as the fighting arm of Ordo Malleus, the part of the Inquisition dedicated to combating chaos.
From their inception to their deployment, their weapons, and their abilities, nothing about the Grey Knights is normal – not even by Warhammer standards. And yet, in the Imperium of Man, hardly anything is as little known as this order.
In Chaos Gate – Daemonhunters, you play as a Grey Knight:
Start video
Der Release-Trailer zu Warhammer 40.000: Chaos Gate – Daemonhunters
An order born out of necessity of elite fighters
The order consists of the most loyal of the loyalists and was founded during the Horus Heresy. When Terra, the homeworld of humanity, was on the verge of being besieged, the Emperor tasked his closest confidant Malcador with locating the most loyal fighters of the Imperium and forming an elite force from them.
Among these “Knights Errant” were humans like Space Marines – including even members of the traitor legions who remained faithful to the Emperor. Eight of these Space Marines were ultimately chosen as the foundation for the Grey Knights.
In order to create an order from these eight grandmasters, Malcador eventually led the Space Marines to Titan, a moon of Saturn, where everything was already in place for a proper breeding program.
Big E personally ensures the creation of the entire order
The facilities on Titan were already designed upon the arrival of the grandmasters to breed a new order – including hundreds of suitable recruits and the essential gene-seed that turns a human into a Space Marine.
However, since the world was at that time engulfed in the height of the Great Crusade, this breeding station had to be hidden for the time being. Malcador, himself a powerful psychic, then quickly transported Titan into the Warp, the realm of Chaos – protected with numerous seals and rites.
As time passes differently in the Warp, the moon re-emerged shortly thereafter along with a whole order of fully trained Grey Knights who surpass almost every other Space Marine.
An order of the strongest magicians in the Imperium
Every Grey Knight is a powerful psychic, practically a “Space Mage.” Already during the selection, the order snatches the potentially strongest candidates from the Black Ships that otherwise collect psychics in the Imperium, and trains them.
Only those among the chosen who pass the 666 rituals are admitted into the order. In these trials, the recruit must prove that he can withstand even the worst terrors of the Warp.
As a result, the Grey Knights end up being so well protected that they cannot be corrupted by Chaos, no matter how intensely they use Warp energy. Even their names are said to be so powerful that they function as weapons against demons. While this information is in the official codices, it’s hard to say how much of it is lore from the world itself in Warhammer.
Special tactics for special Space Marines: The Grey Knights differ in many ways from “normal” Space Marines. For example, they do not have a chapter master but rather a Supreme Grand Master, who must be unanimously elected by the eight grandmasters. In battle, they often teleport directly to the enemy and maintain contact via psychic connection to fight more effectively.
Almost no one knows the Grey Knights
The Grey Knights are regarded as a myth in the world of Warhammer 40,000. This is because any record mentioning them has been erased. And more: Almost everyone who knows about them is killed or similar.
For Space Marines, only the memory is erased so that they no longer know they have ever seen the Grey Knights. Members of the Imperial Army are simply executed if they fight alongside the order.
The only ones who officially know about the Grey Knights are the Inquisition, the Grey Knights themselves, and the Space Wolves. However, this is only because the Space Wolves and Grey Knights have fought a few bloody battles.
The Space Wolves have refused to sacrifice the innocent – which they probably owe to their stubborn primarch. During the course of the conflict, the Space Wolves even killed one of the order’s grandmasters.
Countless movies and series appear on Netflix every week, making it seem impossible to get a comprehensive overview. Especially for genre fans, this undertaking seems overwhelming. MeinMMO editor Nikolas Hernes shows you which horror movies are worth watching on Netflix in February 2025.
How was this list created? Getting an overview on Netflix seems unachievable. For this list, MeinMMO editor Nikolas Hernes presents 3 horror movies that could be of interest to fans of the genre.
These are not always new movies but also films that have been on the platform for a while. This list aims to provide a small overview of horror movies that you can watch this month if you don’t know what to watch among the flood of titles.
To ensure a good mix for the list, we try to cater to different subgenres.
Crawl
Start video
Crawl – Trailer for the Exciting Alligator Horror
Year of Release: 2019 | Subgenre: Animal Horror | Rating: Rated 16 and older
What is Crawl about? An enormous hurricane begins to wreak havoc in a small town in Florida. Instead of seeking safety, Haley, played by Kaya Scodelario, searches for her father. In her old house, she finds him injured, as the hurricane has also brought an animal danger into the house.
What makes Crawl so interesting?
Solid animal horror, a genre that has almost disappeared
Well shot in tight spaces, creating a sense of claustrophobia
Exciting moments
Perfect for rainy days
Ready or Not
Start video
Ready or Not – Trailer for the Quirky Horror Comedy
Year of Release: 2019 | Subgenre: Horror Comedy | Rating: Rated 16 and older
What is Ready or Not about? Ideally, the wedding night should be something beautiful, but for Grace, portrayed by Samara Weaving, it becomes a fight for survival. To integrate into her new family, she must win a brutal version of a children’s game.
What makes Ready or Not so interesting?
Funny horror comedy
Charming lead actress
Funny and absurd slapstick situations
Quite enjoyable action sequences
Incantation
Start video
Incantation – Trailer for the Taiwanese Found-Footage Horror on Netflix
Year of Release: 2022 | Subgenre: Occult Found Footage Horror | Rating: Rated 16 and older
What is Incantation about? After 6 years in a clinic, Li Ruo-nan retrieves her daughter from a foster care facility. She wants to leave her past behind, but an evil entity has cursed her, and now she wants to rid herself of the evil.
What makes Incantation so interesting?
A modern representative of the found footage genre, where everything is filmed from a camera held by the protagonist or other characters
A good example of Taiwanese horror
Asian occultism is a refreshing aspect
Classic jump scares
Note: The film is not available in German, only with German subtitles
Bonus Tip: The Crow
Start video
The Crow – Trailer to the dark comic adaptation with Brandon Lee
Year of Release: 1994 | Subgenre: Dark comic adaptation | Rating: Rated 18 and older
What is The Crow about? Eric Draven and his wife are brutally murdered, but Eric is resurrected by a mysterious spirit and becomes immortal. Now Eric is a kind of avenging being seeking revenge on his murderers.
What makes The Crow so interesting?
Not a classic horror film, but a superhero movie with horror elements
Explicit violence and ruthless portrayal of revenge
Compared to today’s comic films, an interesting change
The Crow will be available on Netflix starting February 14. If you want to watch a dark comic adaptation outside the Marvel routine, make sure to note The Crow. But steer clear of the 2024 remake.
If you have any current horror recommendations, please feel free to leave them in the comments.
Do you know the movies on this list or have your own tips? Please write them in the comments. Countless horror movies are released every year. Some can easily be overlooked. You can find more horror tips in this list: 5 horror movies that make you wonder what you actually just watched
This is an AI-powered translation. Some inaccuracies might exist.
MeinMMO-Dämon Cortyn had actually finished with MOBAs. But now a “new, old” favorite is back – and better than ever.
MOBAs and I have a bit of a love-hate relationship. I gave League of Legends just a few minutes and quickly decided that my lifespan was too precious to deal with the (at least back then) extremely toxic community.
Then came SMITE, which I liked because of the 3rd-person view and the action feeling. I enjoyed the gods and for a while, it was a lot of fun. I really liked playing it for a while – until the community annoyed me too much and my circle of friends slowly distanced themselves from the MOBA.
I thought it would stay that way. MOBAs and I, we were simply done with each other.
But now SMITE 2 has entered open beta on Steam – and what can I say? I have relapsed again. For the last 2 weeks, I have hardly played anything else and have spent almost all the time in the revamped god MOBA, either with two or three people.
Start video
Gods-MOBA SMITE 2 – Reveal Trailer
Even though it’s still a beta, it’s already clear that SMITE 2 is a significant improvement over its predecessor while remaining true to the principles of the game.
Why does SMITE 2 even exist?
The reason for SMITE 2 is the outdated engine of its predecessor. SMITE 1 was based on Unreal Engine 3, and it has become a bit outdated now. Making the game fit for the much newer Unreal Engine 5 seemed sensible to the creators – and thus SMITE 2 was born.
But what distinguishes SMITE 2 from its predecessor?
At first glance: Not much. There are the same gods, though significantly fewer of them. The gameplay is nearly identical; the MOBA wheel has not been reinvented here. There are lanes, items, abilities, and plenty of skill shots.
Anyone who has played SMITE 1 will feel at home in SMITE 2 almost immediately.
But it’s the many small changes in detail that make SMITE 2 a fundamentally better game and an update that became absolutely necessary.
Most gods look significantly better than they did in SMITE 1 – even if the variety of skins is still lacking.
Almost all gods have been revamped and have new abilities or functions, even if the basic skills are still nearly identical. Now, many more gods scale not just with intelligence or strength, but often with both. This allows you to reach different facets and set focuses.
Do you want to make the archer Neith a character who plows through tanks with high attack speed? Or would you rather focus on fewer, strong auto-attacks that primarily take out the enemy mages and hunters with critical hits? Or are you giving Neith an absurd amount of intelligence, thereby increasing the effectiveness of her abilities for high burst damage?
The freedom to shape a god or goddess according to one’s own ideas and to vary it a bit in every round is significantly greater than in SMITE 1. Of course, this could also have been a patch in SMITE 1 – but it just feels rounder with the switch to a new game.
Additionally, gods now get “aspects” one after the other. These are optional “alternatives” of a god that can be activated before a match starts. This slightly modifies the abilities of the god or gives them new mechanics. Two examples:
The god Thanatos heals himself through his passive effect when he deals damage, killing gods and minions. However, you can deactivate this healing and instead ensure that Thanatos’ maximum health increases each time he kills something. This allows you to play Thanatos even more effectively as a tank.
SMITE 2 generally looks significantly better, even if the gameplay is nearly identical.
The magic goddess Hecate can normally cover a large area. Within this area, the used abilities of all gods charge their spells, which she can then unleash to deal high damage. Anyone who doesn’t want that can modify the ability with her aspect so that she reduces the damage dealt by enemies in the target area and automatically fires a (considerably weaker) projectile every time someone uses an ability.
Even though not all gods have such aspects yet, these customization options remind me a bit of the talent system from Heroes of the Storm – not as extensive but still interesting enough to allow for new strategies and tactics.
Start video
Smite 2: The God MOBA Introduces Its Hero with Wonder Lamp
The Thing with Skins
The only major criticism I keep seeing is the issue with skins. The accusation here is that SMITE wants to “con” the player base by requiring them to buy already purchased content again – only now in SMITE 2.
This accusation is true, but only to a very limited extent.
What is often omitted: If you buy the god pass for SMITE 2 – which gives you immediate access to all gods that will ever be released for the game – then this comes with several bonuses. The most significant bonus is that the amount of gems you purchased in SMITE 1 is doubled in SMITE 2, in the form of legacy gems.
So if you bought 10,000 gems in SMITE 1, you will receive 20,000 “legacy” gems in SMITE 2.
Legacy gems can be used for half of the cost to pay for new skins and other content. Therefore, as long as you have legacy gems, new skins will effectively only cost half.
Moreover, many of the “old” skins can be purchased entirely with legacy gems, allowing you to get a good portion of the popular skins back.
The descriptions are detailed – but clearly so.
I have thought about this for a long time and find the system quite fair. SMITE 2 certainly makes good money from new skins, while as a veteran from SMITE 1, you have quite a hefty amount of legacy gems, for which you can still get a lot.
However, it should also be clear: SMITE 2 is Free2Play. None of this has to be purchased, and you can have fun with the game without major limitations for free. Even as a Free2Play player, you can quickly unlock new gods.
SMITE 2 is prettier, rounder, and more versatile than SMITE 1. And for those who can get past the fact that not all skins from SMITE 1 can be carried over, it should definitely be worth taking a look at the successor. I’ve had a lot of fun there over the past weeks – and right now the entry is still relatively easy, as many of the old gods are now released weekly, making it fairly easy to learn what the individual gods can do.
I definitely notice that I have been fully caught up in the flow again, and I can really immerse myself in a game that I actually thought I had long written off. Just for that, it’s worth taking a look at SMITE 2.
This is an AI-powered translation. Some inaccuracies might exist.
John Gonzalez returns to Obsidian Entertainment! Most recently, he established himself as the head of story for the PlayStation blockbusters Horizon Zero Dawn and Horizon Forbidden West. However, his roots lie with Fallout.
Who is John Gonzalez? The Spanish game designer and author has had the opportunity to work on several notable games throughout his long career. From 2013 to 2020, he worked at Guerilla Games, laying the story foundation for the blockbuster productions Horizon Zero Dawn and Horizon Forbidden West as lead writer.
However, the author was able to make his first mark in the industry even earlier, as lead creative designer and writer at Obsidian Entertainment. There, Gonzalez created the central plot and conflict of Fallout: New Vegas. He also developed concepts for the casinos and the three families. He wrote several characters such as Benny, Robert House, Randall Clark, Caesar, and many more.
What do I need to know about Fallout: New Vegas? The quasi-sequel to Fallout 3 was a commissioned work for Bethesda and has developed into a fan favorite despite various technical problems, regularly landing in first place in Fallout rankings (such as those from GameStar).
On metacritic.com, the user score currently stands at 8.6. On Steam, it achieves a nearly perfect “Very Positive” rating, with 96 percent positive reviews. Fans continuously praise the well-written characters and factions, the witty humor, and the immense gameplay freedom.
Have you seen the Fallout series on Amazon Prime?
Start video
The official trailer for the Fallout series on Amazon in German
Hope for New Vegas 2 Crushed at the Bud
What is John Gonzalez doing now? On linkedin.com, the author has now stated that he will return to Obsidian Entertainment in the position of creative director. It’s clear that he is immediately asked about Fallout: New Vegas 2. However, Gonzalez explains that he will not be working on it.
What is also clear is that the experienced author will have little influence on the development of the two RPGs that Obsidian has been working on for years: Avowed is set to be released on February 18, and The Outer Worlds 2 is expected to go live in 2025.
It seems certain that Gonzalez will take creative lead on an as yet unknown project. Which announcement from the house of Oblivion would you particularly like? More about the studio’s next RPG can be found here: The RPG Avowed could finally fill the gap that Skyrim has left
This is an AI-powered translation. Some inaccuracies might exist.
It is time for our MeinMMO format “MMORPG News in two minutes”. We summarize the most important news about the best genre in the world. Look forward toinformation about the first expansion of Throne and Liberty, World of Jade Dynasty, the first false start in 2025, and of course a lot of WoW.
The new season of New World brings almost no new players on Steam – A German YouTuber for MMORPGs dissects the reasons. Meanwhile, the Double XP Weeks and the Siege of Sulfur event started in Aeternum. You can find all info about it on newworld.com.
On January 28, the Lunar New Year 2025 started in Guild Wars 2. You can find all the information about the celebration on guildwars2.com. We also have the corresponding trailer for you here:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The responsible parties at NCSoft have announced the release date of Blade & Soul: NEO. Like the original, the modernized remaster will also rely on a Free2Play model and is set to launch on February 25, 2025.
The popular space MMORPG EVE Online continues to deliver new content even 22 years after its release. The developers have now presented the roadmap for 2025.
Although the official servers of Warhammer Online have been offline since December 2013, a fan project named “Return of Reckoning” has been keeping the MMORPG classic not only alive but is also regularly adding new content. The latest patch is only a few days old …
On January 29, 2025, update 42.4 was released for Lord of the Rings Online. In preparation for the upcoming 64-bit worlds, VIP and Premium accounts receive additional character slots. (VIP accounts with active subscriptions now have access to 12 instead of 7 free character slots, and Premium accounts now have access to 10 instead of 5 free character slots.) You can find the German patch notes on lotro.com.
Since December 13, 2024, 13,500 accounts in Albion Online have been banned for using bots, hacks, or cheats, or attempting real money trading. You can find more information about it on forum.albiononline.com.
In Tibia, there has been the next wave of bans (via tibiatracker.com). Meanwhile, the developers are pleased about the growing popularity of their MMORPG classic on Twitch: Now more than 1 million players follow the MMORPG there (via mmorpg.org.pl).
With Day of Reckoning, the kick-off for new story arcs has taken place in DC Universe Online, through which the stories of the MMORPG are to be told in the future. In addition to Chapter 1, a new raid, fresh solo content, and an assault on the Kaznian Necropolis will be included. You can find all further information about the update on dcuniverseonline.com. We also have a trailer for you here:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The new Dev blog of the developers of Stars Reach focused on mining (via starsreach.com). Meanwhile, nothing has happened with the Kickstarter campaign. About 4,500 potential backers are currently following the crowdfunding.
While the developers of Pax Dei are once again clearing inactive plots, the EA version of the MMORPG lands on GeForce Now (via mmorpg.com).
The developers of Eternal Tombs have looked back at the progress over the past year and have given a preview of the upcoming test phase, which is expected to start in February or March (via eternaltombs.com).
According to a developer post on X, the MMORPG Drakantos is set to be released on Steam in mid-2025 (via mmorpg.org.pl).
For the MMORPG Apogea, several playtests are scheduled before the launch in the second quarter of 2025. You can request access on Steam.
With that, we have summarized the most important things that have recently happened in the world of MMORPGs.
In EA FC 25 there is a secret task that requires a player from a specific country from you. On Mein MMO, we will show you how to solve the Easter egg to get free rewards.
Update from February 1, 2025 (6:30 PM): We have updated the article with the sought nation of the Pro Open Finals.
Where can you find the secret country task? You can find it in Ultimate Team under the objectives, more specifically under the “FC Pro” tab. There you will find the task “FC Pro Open Secret Country”.
This is the secret country task: To complete the task, you must score 3 goals with a professional from a secret country using a finesse shot (R1/RB + Circle/B) in any mode.
As a reward, you will receive a coin boost of 1000 coins per game over 5 matches and a Premium Electrum Players Pack (6 gold and 6 silver players, including 3 rare ones) worth 12,500 coins.
Start video
EA FC 25 trailer shows new features for Ultimate Team
The secret country for the Pro Open Finals is England
What is the secret country? This time England is the solution to the secret country tasks. So grab a player from this country and score 3 goals with this professional using a finesse shot in any mode. It doesn’t matter which position the professional plays or what card type he belongs to.
We recommend completing the task in Squad Battles, as you can determine the difficulty of your AI opponent here.
How long does the secret country task run? To complete the task, you must hurry. The task ends on Sunday, February 2 at 7:00 PM. After that, you will no longer have a chance for the rewards.
Bloodborne from 2015 is considered one of the best games of the PS4 generation. Due to technical deficiencies, many fans have been wishing for a modernized remake for PS5 or PC for years. A hope that Sony both fuels and tramples.
Why a remaster for Bloodborne? As great as From Software’s action RPG is in its original form, there is still room for improvement in technical terms – especially regarding performance.
Thanks to a next-gen update and a PC port with a steady 60 frames per second on the platform of their choice through atmospheric Yharnam, many fans want nothing more. But of course, announcements of a remaster, remake, or sequel would also be celebrated enthusiastically.
The hope is fueled because almost all major “Souls” games have been released for various platforms or received a modern remake from Sony (Demon’s Souls).
The PS5 remake of Demon’s Souls is a real graphical showcase:
Start video
Demon’s Souls Trailer
As if they want to purposely annoy the fans
What is Sony doing? Rumors of a possible announcement for Bloodborne have been circulating annually. Partly through supposed leaks or insider reports, partly because Sony is doing something that could hint at a remake of the PS4 milestone.
In December 2024, for example, the PlayStation corporation released an anniversary trailer showcasing scenes from well-known franchises like Horizon, Uncharted, God of War, or Spider-Man, accompanied by a sentence related to one of the topics addressed in the game just shown. In Metal Gear Solid, for example, the topic is honor, and in God of War, it’s family.
What is the community doing? They are trying to help themselves. For instance, with fan trailers showing locations from Bloodborne in Unreal Engine 5 (like here on YouTube). Or with patches that fans can use to independently address weaknesses in the game. Lance McDonald’s 60-FpS patch is almost four years old now.
Ah … Bloodborne:
Start video
Bloodborne Debut Trailer
Attack on fan patch after 4 years
New action from Sony: It is even more remarkable now that McDonald received a DMCA notice from Sony Interactive Entertainment for his long-established patch on January 31, 2025 (DMCA is the Digital Millennium Copyright Act of 1998, which aims to protect copyright online).
On X, the mod developer writes: “On February 21, 2021, I made and released a patch for Bloodborne that allows the game to run at 60 FpS. Today, I received a DMCA notice on behalf of Sony Interactive Entertainment, requesting that I remove the links to the patch I published online, which I have now done.”
That the Sony officials have been aware of the mod for some time is evident from a post on X by Lance McDonald from October 11, 2024. There, there is a picture with former PlayStation head Shuhei Yoshida, with whom McDonald had just discussed his 60-FpS patch.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
From IceBreaker_94’s post on Reddit drips sarcasm: “So they are REALLY planning something for the game!”
Tonberryc writes on Reddit: “Strange. I could understand if this made the game unplayable without a license, but it’s just a patch that’s practically a game modification. A DMCA does nothing unless they are trying to rekindle the demand for an HD remake.”
Hocomonococo can’t believe it (via Reddit): “Bro, what the hell is wrong with Sony.”
doglywolf has a response on Reddit: “Sony loves bad PR.”
When WoW launched over 20 years ago, many Warcraft fans were happy if they could play the MMORPG somewhat smoothly on their PC and with their internet connection. How much has changed since then is now shown in the video from an airplane.
What can be seen in the clip? The WoW player miszkah has posted a short video on Reddit showing how he plays World of Warcraft on his laptop during a flight. The descriptive text for the clip, which has received over 2,700 upvotes so far:
‘Who would have thought that free Wi-Fi on airplanes would one day be stable enough to play WoW at 30,000 feet? Truly, the future is now!’
30,000 feet is nearly 9,150 meters. Later, miszkah added that during the approximately 5-hour domestic flight from New York to San Francisco, he was able to tank the Sunken Temple from WoW Classic without major issues. There were only two disconnections throughout the flight.
Another story from the WoW community is told in this video:
Start video
Player from WoW achieves something that many have set as a goal – “There should be a title for that”
How does the community react to this? They mainly remember their own beginnings in WoW.
Unable_Philosopher_8 knows this (via Reddit): ‘On my last Delta flight, I played WoW for about 3 hours straight without any issues, on my handheld PC, the MSI Claw 8. The future is now.’
Mutt-of-Munster writes on Reddit: ‘My self from 2006, who could barely get WoW Vanilla running on the family PC, is fascinated.’
Professional-Cold278 remembers on Reddit: ‘A friend’s PC was so bad that every time he boarded a boat, the loading time took so long that the boat was already on its way back from the destination. He had about 1 second to jump off the boat or he got the loading screen again.’
Amelaclya1 explains on Reddit: ‘I remember having to point my camera down and completely zoom in to walk through Ironforge.’
Top players in EA FC 25 include high ratings and the best playstyles. On MeinMMO, we present the most important playstyles after the patch. We also explain how they work and what makes them so powerful.
What are playstyles? Playstyles were introduced in EA FC 24 and give players special abilities. There are a total of 34 playstyles, which are divided into the following categories:
Goals
Passing
Defensive
Ball Control
Physical
Goalkeeper Play
Players can have playstyles in silver or gold versions, with the silver playstyle allowing a player to perform the corresponding ability better than others, while the gold playstyle allows a player to master the ability perfectly.
Update from February 1, 2025 (3:00 PM): We have added 4 new playstyles that have become important again since the major gameplay patch from early January.
[toc]
Start video
EA FC 25 trailer shows new features for Ultimate Team
1. Best Playstyles for Goals
Curled Shot
How does Curled Shot work? With a curled shot, you can add more curve to shots by pressing R1 (on PlayStation) or RB (on Xbox). The ball does not fly straight towards the goal but arcs instead.
Why is Curled Shot the best goals playstyle? When your players have this playstyle, curled shots on goal are much more precise. The curls are perfect for outsmarting the goalkeeper from short and long distances.
How does Key Pass work? Key Pass affects all passes you make with the triangle/Y button. All your through balls will be played with more precision, curve, and pace.
Why is Key Pass one of the best passing playstyles? With Key Pass, you can bypass the opposing defense with a single pass and set up goal-scoring opportunities. Especially after the patch and the weakening of AI in defense, Key Pass has become even more effective.
Advanced Pass
How does Advanced Pass work? Advanced Pass is triggered when you want to play a high pass (square button on PlayStation/X button on Xbox) to a teammate. The playstyle also activates when you perform a high through ball (L1+triangle button on PlayStation/LB and Y button on Xbox).
Why is Advanced Pass one of the best passing playstyles? Advanced Pass can be used to quickly shift your play to the other side of the pitch with a long, high ball. The balls are not only played faster and more accurately but are also harder to defend against.
In FC 25, passing has generally become more difficult, especially long balls often go too far or are too inaccurate. Therefore, players with Advanced Pass are very valuable for your team’s build-up play.
3. Best Playstyles for Defensive
Anticipation
How does Anticipation work? Anticipation is triggered during standing fair challenges. It is sufficient to get close enough to your opponent and adopt the defensive stance with L2 (on PlayStation) or LT (on Xbox).
You can also actively trigger the playstyle by performing a standing tackle (circle button on PlayStation/B button on Xbox) or a push (X button on PlayStation/A button on Xbox).
Why is Anticipation the best defensive playstyle? Anticipation gives you a higher chance of winning standing fair challenges against your opponents. Additionally, the ball often remains with you after winning the challenge and does not bounce back to the opposing team.
How does Hold Off work? Hold Off is triggered when you use sidesteps (L2+R2/LT+RT) in defense. This playstyle causes sidesteps to be executed faster, and you can also quickly switch back to normal sprint.
Why is Hold Off one of the best defensive playstyles? After the patch, you need to defend more manually again. Therefore, it’s important that you can keep up with the pace of the opposing attackers. Hold Off gives you that dynamism.
4. Best Playstyles for Ball Control
Rage
How does Rage work? Rage is triggered during a sprint (R2 on PlayStation/RT on Xbox) with the ball at your feet.
Why is Rage the best ball control playstyle? With Rage, you achieve a higher sprint speed while dribbling the ball. Moreover, your self-plays (double R2 on PlayStation/RT on Xbox or pressing the right analog stick in one direction while sprinting) are less error-prone.
Rage thus gives you a substantial speed boost that is difficult to match.
How does Technique work? You activate Technique when you use the controlled sprint with R1/RB. It gives this dribbling more speed and allows you to execute faster direction changes.
Why is Technique one of the best ball control playstyles? After the patch, the opposing defense is no longer positioned so tightly, and the defensive AI does not intervene as actively. This gives you the chance to dribble past one or two defenders with Technique.
Best Playstyle for Physical
Quick Step
How does Quick Step work? Quick Step is activated in the first meters of the sprint while you are accelerating.
Why is Quick Step the best physical playstyle? Quick Step gives your players an advantage in running duels. With a quicker start, you can surprise and overtake your opponents with explosive speed changes.
The combination of Quick Step and Rage gives your players a substantial speed boost and makes the new secret sprint boost in FC 25 even more effective.
Best Playstyles for Goalkeeper Play
Fingertips
How does Fingertips work? Fingertips automatically come into play when your goalkeeper makes saves with his hands.
Why is Fingertips one of the best playstyles for goalkeeper play? Goalkeepers with Fingertips have additional animations during saves. This ensures that difficult-to-save shots are not deflected back into the path of the opposing striker, but instead cleared further away from the danger zone. This is to prevent annoying rebound goals.
Long Reach
How does Long Reach work? Long Reach is activated when your goalkeeper executes jumping saves. This playstyle enables the goalkeepers to cover greater jumping distances.
Why is Long Reach one of the best playstyle for goalkeeper play? Long Reach also allows smaller goalkeepers (under 1.90 m height) to save placed shots in the corners of the goal.
With this, you have an overview of the best playstyles in FC 25. Many other playstyles also bring you advantages. When building your team, you should consider covering as many different playstyles as possible. To build a balanced squad in Ultimate Team, you can get support from a squad builder: EA FC 25: Squad Builder – Comparison and Guide for Your Perfect Team
This is an AI-powered translation. Some inaccuracies might exist.
In Path of Exile 2, solo players are currently frustrated because they find it difficult to progress alone in the endgame. The reason for this is an absent system.
What bothers solo players? In Path of Exile 2, players not only spend time defeating monsters in the endgame, but also trading with other adventurers. However, those who want to stay entirely to themselves and not interact with other players must farm and craft their equipment themselves.
This currently poses a significant problem. Path of Exile 2 lacks a crafting system that allows players to regularly improve self-found items so that they become an upgrade for their character.
Specifically, you first need an item that naturally has good stats, making the crafting worthwhile. If you’re lucky and find an item with good stats, you use an “Orb of Augmentation” to conjure another random modifier onto the item. Again, much can go wrong here.
Once this step is complete, the same process is repeated with a “Regal Orb” and an “Exalted Orb.” With all three enchantments, miserable stats can appear that render the item useless.
While there are other crafting items in PoE2, they are so rare that players can hardly use them to improve their own equipment. Thus, a lot of luck is required in crafting to achieve a good result with luck-based crafting items. Progress is almost impossible alone, which torments solo players.
Here you can see how the bosses of Path of Exile 2 are created:
Start video
Path of Exile 2: The new trailer reveals how the bosses of the action RPG come into being
Frustration among players
How is the current system received by the players? Both solo players and those who do not mind trading find the current system unsatisfactory. There are items like the “Omen of Whittling,” but these are so rare that players prefer to sell them rather than use them themselves.
This is also the opinion of Pace9247. He writes on Reddit: “The amount of essences and omens that drop should be increased.” The user Ben-182 agrees on Reddit: “I’m approaching the 200-hour mark and I’ve found exactly 1 major essence and 3 omens that are worthless.”
The user fan_is_ready explains on Reddit how out of 50 rings, you might end up with 0 useful ones: “Collect 50 rings from Alva, filter out 40 rings with bad mods. Apply Orb of Augmentation, filter out 5 rings with bad mods. Apply Regal Orb, filter out 3 rings with bad mods. Apply Exalted Orb, filter out 2 rings with bad mods.” In the end, no ring is left.
How could the problem be solved? For the players, the solution seems obvious. The existing crafting materials, which are not so much based on luck, could be further supplemented. More importantly for many, however, would be higher drop rates. This suggestion is also made by SirBenny on Reddit:
What bothers me is that the entire Omen-, Chaos-, etc. crafting would really be fun if these resources dropped literally 100 times more often.
Maybe that’s unrealistic, but I want to be able to play 10 hours a week and get a few crafting items in every gaming session. Instead, it feels like you have to play the game for two whole weeks as if it were a job, and then hold your breath while crafting a single item.
Because the crafting system in Path of Exile 2 does not currently work the way players would like, many of them are resorting to trading with other players. However, this has its own problems and weaknesses, as players find: Path of Exile 2 drives away its new players due to a missing feature
This is an AI-powered translation. Some inaccuracies might exist.
Multiple players have stumbled upon a remarkable display bug when logging into World of Warcraft, which seems to increase the character’s health to raid boss level.
What kind of bug is this? What would you say if your shaman from WoW suddenly had 2,147,483,647 health points upon logging in? That exactly happened to player kaptingavrin, as shown in his post on Reddit. The red warning effect in the image occurs because his actual 36,433 health is just a fraction of the new maximum health of over 2 billion points.
In further comments, the affected player writes (via Reddit):
I logged in on my shaman tonight to quickly take care of the trading posts for the month, and the screen was flashing red for low health, which was strange since I was at full health.
So I tried to use “Healing Wave,” and nothing moved at all. Then I noticed my health. Um… WHAT. Somehow I had over 2 billion health points. Yeah, no wonder my healing spells weren’t doing much.
For more absurd bugs from WoW, check out this video:
Start video
3 absurde Bugs, die in WoW passiert sind
Preview of WoW in 2027?!
How does the community react? That he is not the only one is shown by several comments under the post.
KZimmy writes on Reddit: “Same here. I logged in and my paladin had a flashing red screen and 2,147,000,000 health points.”
derpderp235 jokes on Reddit: “Time for Mixed Solo.” That’s an arena PvP mode where you can queue without a group.
Snugboo also had a clown for breakfast (via Reddit): “This is what WoW will look like in 2027.”
ILiveAtWalmart explains on Reddit: “It seems to be a graphical/UI problem, not a gameplay effect. It happened to me too. I had more than double the health I usually have. Relogging seems to fix it.”
Several other affected players also confirmed that relogging or changing zones into a dungeon could fix the bug. Additionally, one cannot heal beyond the old, correct health value using, for example, food that regenerates health points proportionally.