Developers of Monster Hunter Wilds Explain Why There Is No New Weapon Type

In Monster Hunter Wilds, the proven weapon types are back. As with every new installment of the series, the question arises again whether there will ever be a new weapon type. Now the developers have commented on why this is not so easy.

What weapon types are there in Monster Hunter Wilds? In Monster Hunter Wilds, there are the tried-and-tested 14 weapon types that have accompanied the monster hunters for many years. This includes a wide range from brutal hammers to fast dual blades to bow guns, offering many types of players a suitable hunting tool. You can find a full overview of the weapons here: Monster Hunter Wilds: All 14 weapons at a glance

As with every new title in the series, the question again arises with the release of Monster Hunter Wilds whether there will ever be a new weapon type that takes a place alongside the 14 mainstays. However, there will also be no new weapon in this new installment. In an interview with PCGamesN, the developers explain why that is.

Start video
Monster Hunter Wilds Shows What It Has to Offer in Launch Trailer

“It’s a very difficult thing”

What reasons do the developers have? In the interview with PCGamesN, Game Director Yuya Tokuda and Producer Ryozo Tsujimoto are asked whether there will ever be a 15th weapon to choose from. While there was once an attempt in the MMORPG Monster Hunter Frontier to introduce new weapons with tonfas and magnet spikes, they have not appeared in any subsequent game since then (via monsterhunter.fandom.com).

In response to the interviewer’s question of whether there is no new weapon because Capcom is satisfied with the lineup or because other areas of development took priority, Game Director Tokuda replied:

When we start developing games like World and recently Wilds, we always consider whether it’s time to add another weapon type. It’s not off the table for any reason; it’s just that we never really decided that we wanted to do that for the last titles.

It’s a very difficult thing. With each title, we adjust all weapon types and maybe introduce new concepts for them and their relationships with each other, so they feel fresh. Additionally, we bring new depth to the game with new combos and moves. The resources and time needed for that have been utilized better since the last weapon to improve the entire lineup rather than just adding a new weapon.

Game Director of Monster Hunter Wilds Yuya Tokuda (Source: PCGamesN)

He continues by stating that when developing a game, they always focus on the overall concept and, above all, on the gameplay feel of each individual weapon. Therefore, the focus is mainly on providing players with an enhanced gameplay feel, which is why it is not so easy to design a weapon that would fit with the existing ones in this installment.

Nevertheless, the plan for the future is not completely off the table. Tokuda confirms that it would indeed be conceivable to introduce a new weapon if it really fits.

With 14 weapons, Monster Hunter already offers a wide range for players to enjoy. In the past, we asked you which weapon type is actually your favorite. And the results show a very clear trend that you like to make your hunters into anime heroes: We asked you about your favorite weapon in Monster Hunter Wilds and found out: You like to be anime heroes

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

„During this time, one could earn a doctorate“: Player builds a map in Minecraft for 13 years

In the time that other people are getting their doctorate, a Reddit user built his very own kingdom in Minecraft.

Who is this player? dancsa222, as he goes by on Reddit, presents in a post on r/gaming his Minecraft world: The Kingdom of Galekin. He started working on it on February 12, 2012, almost exactly 13 years ago.

Since then, he has continuously expanded the map with new details, complete areas, and cities. The community is celebrating his achievement.

Start video
Fan-made Minecraft trailer excites the audience!

While he works on his map, others have gotten married twice

The community on Reddit is thrilled. ToyMasamune writes in recognition of this achievement: “It’s amazing! I will compensate for these 13 years of dedication now: Have my upvote.”

kulero_conor reminds that dancsa222 could have spent his time far worse: “In this time, one could get a doctorate, but this is cooler.” A discussion develops about whether this achievement could actually help him in job hunting.

Other Reddit users know of cases where people have used their experience in EVE Online or World of Warcraft to get a job.

  • Strange Bedfellows: “EVE has been used to get jobs, I have seen it mentioned on EPRs [another user explains that this might refer to Enlisted Performance Reports].”
  • Sevrdhed: “In an interview, someone used the improvement of his WoW DPS as an example of how he solved problems. He got the job and proved to be a fantastic colleague, and we are still friends today.”

While dancsa 222 worked on this project, much has changed in the life of another Reddit user. 

  • polo1boss writes: “13 years? Bro, during this time I got married, got divorced, remarried, and learned how to fold a fitted sheet. But hey, your Minecraft kingdom looks dope!”

Do you want to see more of the world? dancsa222 also has a YouTube channel under the name Linard. There he shows his world in a video in even greater detail. He also makes it clear that he is far from done with this world.

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If you want to visit the Kingdom of Galekin yourself, you can even do so – for a small fee. Just check the description of the YouTube video.

For a short time, “Minecraft 2” was actually on the table. However, just a few days later, the developer rowed back. Why there will be no sequel is explained in this article: No, you’re not getting Minecraft 2 – Notch prefers to do something else

This is an AI-powered translation. Some inaccuracies might exist.

I outsmarted the competitive housing market in my favorite MMO with logic and math

The housing market in Final Fantasy XIV has been one of the most controversial in all currently playable MMORPGs for years. MyMMO author Sophia Weiß is a proud owner of a home in one of the most desirable neighborhoods there. How did she acquire it? With intelligence and math!

Unfortunately, if you want to own a house in Final Fantasy XIV, you need much more than just enough in-game currency. On the one hand, most plots are already in firm hands. On the other hand, new residential land is only sparingly unlocked. 

However, I have managed not only to secure one or even two, but a total of four houses for my Final Fantasy friends and me. And you can do that too. However, you need to understand how the system works. 

Start video
Final Fantasy XIV: Trailer for the big ‘Crossroads’ update

Bureaucracy comes before fun

To even qualify for a house purchase in Final Fantasy XIV, you must meet certain prerequisites in addition to possessing the required purchase price. Depending on whether you want a house for your free company aka guild or just for yourself, they differ. 

For company houses, you need to meet the following points:

  • The guild must have over 4 members and at least guild rank 6
  • Your character must have the authorization to purchase a plot; however, you must not have a guild house that is to be kept
  • Your character must have been in the free company for at least 30 days

Private houses are primarily intended for decorating and also a bit for showing off. For this, you need to meet the following prerequisites: 

  • Your character must be level 50 or higher
  • You must be at least a second storm lieutenant/snake priest/legion ensign in your state company
  • Your character must not own another plot that is to be kept

You can buy houses via a First Come, First Serve principle or via lottery. In the first case, it’s simply about being the first on site. In the second case, you need to proceed with a bit more system to have the best possible chances in the lottery. 

You can read how the purchasing process works on the official guide page of Square Enix. How do you choose the right house and secure it? This is how I did it.

Buying a house made easier

I organized the first house upon release of Shirogane, the Japanese-inspired district from the Stormblood expansion. Afterwards, I worked with my guild to devise a sprint for our dream house in one of the A-Realm-Reborn districts. For both houses, the rule back then was still that the first to come had the right to buy.  So our timing was the big challenge.

The crowning achievement is the two houses standing side by side in the sky city, the residential area in my favorite city Ishgard. Players unlocked these with the last endgame content for crafters and gatherers, by the way. 

These are the four little houses I’ve secured. You can enlarge the pictures by clicking:

For the first two houses, there was a simple strategy:

  • Choose desired house
  • Find the fastest running route
  • Strategically place character before the server downtime
  • Log in right at the server go live after the patch
  • Run the selected route as quickly as possible
  • Buy the house

The current lottery system takes the stress out of having to be online during the patch go live. Unfortunately, this almost always falls on a Tuesday morning, which is not a regular gaming time for workers and students in Germany. You don’t have to sprint to the plot anymore, either.

More on the topic
Final Fantasy XIV changes the housing and disappoints players – “My dream of having my own house is bursting”
von Tarek Zehrer

However, the lottery system requires system and effort in other respects:

Armed with a large notepad and pencil, I walked through the districts in the new sky city just a few hours before the lottery deadline and noted how many people had registered in which instance for my desired plot. 

Since two friends suggested securing a neighboring house, I looked for one for them as well. 

After about two hours, we could identify three districts where no one had applied for our almost houses so far. We agreed on one and threw our hats into the respective rings.  By this point, my head was already buzzing.

Only a few hours later, there was the result: We were happy owners of digital plots.

But why is the living space so limited and contested?

Intensified housing shortage where it shouldn’t be

You might think that there should be enough space in a video game for everyone to have their own home. If a game offers instanced housing, it is also quite simple. However, in Final Fantasy XIV, you don’t live alone, but in large neighborhoods. Everyone can decorate their own house with skins and decorate the garden.

However, this also means that during the loading of one of the many housing districts, not just one, but all houses must be loaded – including all decorations and individual changes.  This creates increased server load.

The number of available houses per server is thus limited to avoid overloading the servers. Although Square Enix continues to implement new districts, it will probably never be enough for one house per player or even character. Thus, a persistent intensified housing shortage prevails in one of the largest MMORPGs in the world. 

All current rules, such as the 45-day demolition timer, the limit of one house per character, and the lottery are measures to distribute living space among more, and above all, active players. 

Those who want, get – special requests unfortunately have to wait

My strategy requires a lot of time from a player. Naturally, not everyone is keen on that. Moreover, it works best when new districts have just been released. Then demand spreads over several hundred plots rather than concentrating on a few that have become available.

Anyone who wants a house in Final Fantasy XIV can get one. However, the personal dream house in a certain size in a great location will likely only be possible with newly released districts.

Would it be better if houses were more readily available? Of course. At the same time, the beautiful neighborhoods are indispensable to me.

This should in no way downplay the housing shortage in the game. It would be a dream if every player could have their own house. The developers of WoW are probably currently trying hard not to repeat the mistakes of Final Fantasy XIV to avoid ending up in a similar situation.

More on the topic
Blizzard promises to be better at housing in WoW than other MMORPGs
von Sophia Weiss

However, there is hope that Square Enix will revamp the housing system again. With the relatively freely available apartments, the team has already made a step in the right direction years ago. Perhaps they are also observing what the Blizzard team is currently doing and are looking at what can be adapted for a potential Refurbished Housing System

Whether that happens is currently uncertain. What is certain are the first new features that will come with Patch 7.2 at the end of March. In addition to a new endgame for collectors and crafters, there will of course also be a new main story in the wings. However, the star of the patch will probably be the new field expedition. You can read all currently known information here: Final Fantasy XIV will finally bring back the popular MMO content that everyone has been waiting for after a long content drought

This is an AI-powered translation. Some inaccuracies might exist.

In the new RPG of a lead from Witcher 3, you can ruin the whole game if you don’t watch your thirst for blood

Fans of Witcher 3 can look forward not only to a sequel but also to a new game from a lead quest designer of the celebrated role-playing game. This time, however, you are a vampire in an open world. In an interview, the former lead explains that they want to take a step further than in Witcher 3.

What game is it? The Blood of Dawnwalker is an action RPG with an open world and a dark vampire setting. For fans of The Witcher 3, it could be an exciting title, as the former game director of Witcher 3, Konrad Tomaszkiewicz, is working with his new studio, Rebel Wolves.

He is not the only former employee of CD Projekt Red. His brother, Mateusz Tomaszkiewicz, was the lead quest designer for Witcher 3. In a recent interview, he talks about the freedoms they want to enable and promises to go even further in one aspect than the popular role-playing game.

You can find a trailer for the game here:

Start video
The Blood of Dawnwalker: Cinematischer Trailer für das neue Action-RPG mit Vampiren

The game is supposed to be a narrative sandbox.

What does Mateusz Tomaszkiewicz say about Blood of Dawnwalker? In an interview with Games Radar, he spoke about the many possibilities they want to offer. He says they want to maximize the options for choices. This should not only focus on gameplay but also on storytelling. He says that this is their strength.

While there would be no endless possibilities because you play a fixed character, they want to develop a narrative sandbox that can lead quests in different directions and twists. As an example, he states that they allow players to kill many NPCs, including really important ones.

However, it is not clear whether this is limited to the story or if you can simply eliminate an important figure in the story at will.

Sometimes this can lead to alternative outcomes or even interrupt certain quest lines. And that is, of course, related to our other systems […] If you are a Dawnwalker, it means that during the night you have this blood hunger, which can cause these NPCs to die if you’re not careful.

Mateusz Tomaszkiewicz on Blood of Dawnwalker (Source: Games Radar)

Here he suggests that due to their nature as a vampire, you can also find yourself in difficult situations, and that you might do things that you regret after the night.

When is The Blood of Dawnwalker supposed to be released? So far, there is no known release date or timeframe. However, with the first trailer, they announced that the first gameplay reveal will take place in the summer of 2025. Fans will also have to wait a bit longer for The Witcher 4: Witcher 4 is proud of how it has redefined monsters – ‘A cunning bastard’

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Rebel Wolves

Sony releases remaster of 6-year-old zombie game, but players are asking: “Where are the differences?”

Sony likes to release remasters of their prestige titles for the current console. They have done this with several titles already. Initially, it seems irrelevant how old a game really is. In the latest State of Play, a new remaster was announced, but players are criticizing it.

Which game is it about? On February 12, 2025, Sony presented several games during a State of Play that will be released this year for the PS5. In addition to new franchises like the action game Tides of Annihilation, a new remaster was also showcased. This time it’s the zombie game Days Gone, which originally came out in 2019.

In the past, such instances have drawn criticism, as some players feel that games just a few years old do not need a remaster. This criticism seems to be flaring up again with Days Gone, especially since some comments argue that no difference can be seen.

The Last of Us Part 1 was also released by Sony as a remaster:

Start video
The Last of Us Part 1 Launch Trailer PS5

Players criticize that hardly any differences can be seen

What is being criticized? User Cycu1 has released a YouTube video comparing the first images of the remaster of Days Gone with the 2021 PC version. He shows various scenes and images for this.

In the comments, the differences are criticized, as many users say that hardly any can be seen:

  • @evgenyyurichev even finds the original better: Strange, I think the original looks much sharper.
  • @proxyon155 asks: Where are the differences?
  • @KalElKent821 is one of the few positive voices and is even looking forward to the remaster: Tbf Days Gone was already perfect. It’s hard to improve on that. Hopefully it’s now native 4K60. I’m glad to get haptics, even though I want to feel my bike!

Regarding the video, it must be noted that he is comparing it to the already upgraded version for PC and not the PS4 version released in 2019. Besides graphical changes like native 4K output and a 60 FPS mode, new content is also added:

  • Dualsense support
  • A new arcade survival mode
  • Permadeath mode
  • Speedrun mode

Additionally, players who own the original on PS4 only have to pay €10 for the new version, which comes out on April 25. However, if you have a physical disc and only the digital PS5, you cannot perform the upgrade.

Former Sony president believes remasters are reasonable

Sony remasters regularly face criticism. The remasters of The Last of Us 2, Until Dawn, and Horizon Forbidden West have also been criticized by some players. Often, players prefer new games over remasters. However, former Sony president Shūhei Yoshida has commented on this before.

He stated in January 2025 (via The Gamer) that he is sure that remasters are not developed instead of new games. He believes that nothing is sacrificed because other teams, in his view, are involved in these versions.

According to him, remasters help earn additional money, which balances out the large and expensive single-player games. Days Gone is among the brands that were also referenced in Astro Bot. However, the creative director of Days Gone was not pleased: Character from one of the best games for PS and Steam advertises a cute robot, but the developer hates that

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PlayStation Blog

10 Things that Monster Hunter Wilds Does Differently than Monster Hunter World 

Monster Hunter Wilds is based on its successful predecessor Monster Hunter World in many aspects. The developers have utilized the best features and made some improvements. MeinMMO presents the 10 biggest differences between the two titles.

Why does Monster Hunter Wilds follow the concept of World? Since Monster Hunter World was very well received by many players, they wanted to build on this success with Wilds. World made the series accessible to a wider range of different player types than many previous installments.

However, there are notable differences that distinguish Monster Hunter Wilds from its giant predecessor. MeinMMO has compiled the 10 largest differences for you.

[toc]

Start video
Monster Hunter Wilds: Gameplay Preview – Rompopolo

“Open World” with Camps vs. Central Hub with Maps

The biggest difference lies in the concept of the game world in Monster Hunter Wilds. In Monster Hunter World, there were two so-called hubs, places where you always returned. From them, you could accept and start quests or explorations, gather your group, prepare, and manage your room.

In Monster Hunter Wilds, there is no longer a single hub but several areas that you can freely and seamlessly explore and travel between. Each area has a base camp and several field camps that you can set up. You can also fast travel between these camps. If you are knocked out in battle, you will be returned to the base camp of the respective area.

The base camps essentially serve as your new hubs. There, you have a forge, a supply depot, your tent, and much more. The field camps act as your tent on the go, and they can be set up at designated locations. You can gather there, stock up on supplies, and possibly change your gear. You can also customize and personalize your field camps visually.

Dynamic Weather System

In Monster Hunter World, the areas had fixed weather conditions, which had little to no influence on the hunts. In Monster Hunter Wilds, a dynamic weather system is introduced for the first time.

Each area has 3 different weather conditions that ensure different monsters appear. The weather also affects the strengths and weaknesses of the monsters, so it is important to keep an eye on the current situation when going out into the wild.

The Loyal Mount Saikrii

While in Monster Hunter World you had to traverse the vast maps on foot, in Monster Hunter Wilds you have a loyal mount by your side: your Saikrii. This fast and agile monster not only makes your travels much more pleasant but also brings many other benefits.

Your companion offers a saddlebag that fills with useful supplies over time, which you can stock up on during hunts. Additionally, the Saikrii has a very keen nose and can detect the scents of various monsters and plants, allowing it to take you to your desired target on “autopilot”.

This way, you can sharpen your weapon, take potions, or use items at your leisure without having to focus on the path.

This is an AI-powered translation. Some inaccuracies might exist.

“Players Are Fed Up” – Celebrated Game Developer Explains the Gaming Industry Must Change to Get Out of the Crisis

The gaming industry is undergoing a crisis that is leading to many layoffs and studio closures. Game creator Raphael Colantonio uses this as an opportunity to point out that something urgently needs to change.

Who is Raphael Colantonio? Raphael Colantonio is a French video game designer, co-founder and president of Arkane Studios for 18 years. He served as the Creative Director for several Arkane titles and was a key co-creator of the successful role-playing games of Dishonored.

In a post on x.com, he expresses his frustration with the gaming industry and outlines what needs to change for games to be successful again and for the gaming industry to recover.

Here you can see the trailer for Dishonored 2, which is one of his creations:

Start video
Dishonored 2 Launch Trailer for the immersive shooter in a steampunk world with magic

“For everyone wondering about the crash of the gaming industry”

What reasons does Colantonio give for the crisis? In his post, he mentions that, in recent years, an overwhelming number of games have flooded the market. This is also supported by figures when looking at the statistics from SteamDB.

For example: In 2024 alone, about 18,597 games were released on Steam. That is far more than were released in the entire decade from 2006 to 2016, during which around 11,319 games were launched.

Another reason is that too much budget is being invested in individual AAA games. This makes it necessary to ensure that the game must sell millions of copies to make that investment worthwhile. This has led companies to be tempted to publish more and more “safe bets” and more of the bland offerings that players, in his view, are clearly tired of.

“Players are tired of sequels, spin-offs, and Games as a Service”, he continues in his post. “The market is correcting, we need to adapt.” he demands further and cites oversaturation as a third factor that urgently needs to change: “Players have had enough of a soulless, company-mandated sequel after sequel and microtransaction money-making schemes.”

He calls for relying less on “tried and true” formulas and instead investing more passion in the games produced. Then the gaming industry would slowly but surely rise again out of its crisis. Innovation and closeness to the community are key here.

Arkane Austin, also one of their studios, was closed in 2024. In his statement explaining why this had to happen, Xbox chief Phil Spencer also points out that game studios need to be profitable: Xbox closes 4 studios, fires dozens of employees – The chief explains why this had to be

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 3djuegos.com

The 5 most powerful Orcs in the history of World of Warcraft

There are as many Orcs in World of Warcraft as … well, as Orcs in Durotar. We take a look at the most powerful Orcs that have ever lived in World of Warcraft.

In World of Warcraft, there are countless characters and over 30 years of history to look back on. Today, we want to take a special look at the Orcs. These inhabitants of Azeroth, originally from Draenor, have significantly influenced World of Warcraft – and the preceding Warcraft titles. Therefore, we take a look at the 5 most powerful Orcs that have ever existed in World of Warcraft.

A WoW expansion was entirely focused on the Orcs: Warlord of Draenor…

Start video
WoW: The Cinematic Trailer for Warlords of Draenor

Ner’zhul, the Lich King

I have dreamed of you. I had visions of death and now you are here …

Ner’zhul may have been forgotten by many – or younger Warcraft fans might not know him at all, or at most as a boss in a dungeon in Warlords of Draenor.

But Ner’zhul was already significant for the history of Warcraft before that. He was the leader of the Shadowmoon Clan and survived the First War (the story of Warcraft I). He remained on Draenor and opened several portals to other worlds to escape the Legion.

However, he was soon captured by Kil’Jaeden, and his body was painfully destroyed. He was then encased in eternal ice and was to fulfill the task of subjugating Azeroth: As the Lich King.

You heard right: The first Lich King was the soul of an old Orc.

WoW Nerzhul
The “alternate” Ner’zhul. Not quite as cool as the Lich King. But still very cool.

Under Ner’zhul, the Scourge grew in Azeroth. He recruited antagonists like Kel’thuzad and ensured that Lordaeron was doomed by establishing the Cult of the Damned.

Later, he made Arthas his champion as a Death Knight before Arthas ultimately merged with Ner’zhul at the end of “The Frozen Throne” and became the Lich King himself. From then on, Ner’zhul fell a bit into the background, but was basically a “half” of the Lich King.

After the fall of the Lich King, the soul of Ner’zhul is drawn into the Maw of the Shadowlands and tortured by the Jailer. He ends up as a boss in the Sanctum of Domination – but not much of his old strength is recognizable there.

This is an AI-powered translation. Some inaccuracies might exist.

Player asks for a class for lazy people in Diablo 4, receives an ideal build that barely has to press buttons

In Diablo 4, there are many ways to create a build with six classes. A player is looking for a playstyle that allows him to just run around and mow down everything – without thinking too much. The community immediately has a good tip for him.

While some players are after absurd damage – like in Season 6 with the Spiritborn, which was nerfed in Season 7 – there are also those who prefer to play “lazily.” They just want to run around Sanktuario and smash monsters without having to worry about rotations or timing.

A player asks the community on Reddit for the “laziest class” to just run around and hack at monsters. He has already tried the Blood Wave Necromancer, which deals decent damage with the new unique “Kessimes Vermächtnis”, but constantly has to pick up blood orbs – and that’s exactly what he does not want to do. The community does not take long to respond and provides the perfect build for his lazy “hack & slash” mission.

Start video
Gameplay trailer for Season 7 in Diablo 4, the Season of Witch Power

“Spin2Win” with thrown knives

What build do the players suggest? The top comment in the thread comes from QuietusRex, who recommends the “Dance of Knives” rogue (short: DoK). The build revolves around the eponymous skill and uses the Shadow Clone as the ultimate skill, which copies the player’s attacks and deals enormous damage.

Many users agree with the top comment. evonebo writes: “Lol, I loved it! I played [the build] this season and it was so much fun running around quickly and just holding down one button.”

A user has a little trick to make playing the build even more relaxed. K_Poppin explains: “In the settings, there is an option to set channeling skills to ‘toggle.’ Instead of holding the button down, you just have to tap it once. Game changer, haha!”

Additionally, some recommend using a “non-snapshot” variant. This way, you don’t have to worry about specific rotations to fully utilize damage, but can just hack away. You can find a detailed build guide for the “Dance of Knives” rogue for endgame at maxroll.gg – also with a non-snapshot option.

What defines the build? The build focuses on high movement speed, high attack speed, and enormous damage. Dance of Knives is one of the new skills from Season 6 and works just as well in Season 7, only stronger.

Basically, this is a “Spin2Win” build, meaning:

  • you dash through hordes of enemies with your dash and shadow step skills
  • you throw knives wildly in a circle with your main skill “Dance of Knives”
  • and your shadow clone, which you use as an ultimate skill, copies you, massively increasing your damage.

The “Dance of Knives” build is a strong playstyle for the rogue in Diablo 4. If you’re still looking for strong endgame builds, take a look at our tier list. There you will find the best builds in German for all classes in the endgame, including explanations and links to recreate them: Diablo 4 Season 7 Tier List: The best builds in endgame

This is an AI-powered translation. Some inaccuracies might exist.

I invested 35 hours in a Warhammer game on Steam in 5 days – Here’s why it’s so good

MeinMMO editor Benedict Grothaus owns – with a few exceptions – all games from Warhammer on Steam (and some other platforms). One of them has particularly captivated him lately: Chaos Gate – Daemonhunters. Anyone looking for a power fantasy in the style of XCOM is well served here.

In a few free days, I set out to finally organize my Pile of Shame. And what could be better to start with than tackling the list of games from my favorite universe?

For a long time, Warhammer was known for squandering its license and delivering terrible video games. At the latest since the huge and phenomenal Total War: Warhammer 3, the curse has finally been broken.

If I search for Warhammer on Steam, I only miss Bolt Gun, but old school shooters just aren’t my thing. What has hooked me now is Warhammer 40,000: Chaos Gate – Daemonhunters.

The game is from 2022 and has been waiting in my library to be played since the Humble Bundle from May 2023. Now I regret not having done this earlier.

Start video
Der Release-Trailer zu Warhammer 40.000: Chaos Gate – Daemonhunters

Tactical turn-based strategy that should feel familiar to many

Chaos Gate: Daemonhunters is a turn-based, tactical strategy game. If you’re not familiar with the genre: the most famous representative is the renowned XCOM, and the game mechanics have inspired many games since.

Unlike the turn-based strategy game Gladius, which recently captivated me, you don’t build bases and pump out troops here; instead, you play a squad of 4 or 5 characters and undertake individual missions.

You don’t just play any people, but some of the toughest Space Marines in the Warhammer 40,000 universe: the untainted Grey Knights, whose existence hardly anyone knows about.

The goal of the game is to complete (often recurring) missions, enhance your ship and your troops with the rewards, and ultimately stop a plague – a new super disease of the twisted Chaos God Nurgle.

From rage quitting to “cheating”

Daemonhunters is really freakishly hard. I admit I have little experience with XCOM, but I do have some background in turn-based strategy and tactics. So I wouldn’t consider myself a bad player.

Nevertheless, I regularly get my ass handed to me even on normal difficulty, and I mean it. Every great plan that seems to be working just fine fails two rounds later as new enemies appear out of nowhere.

This has driven me to rage quit several times or to “save scum” – that is, to reload when something goes wrong. To do this, I use some DLCs, at least one of which introduces a pretty unfair unit that starts at maximum level.

But sometimes there’s just no other way. Even on Reddit, many players admit to achieving certain missions only this way. But honestly: It’s a lot of fun. In the first 5 days, I’ve logged 35 hours, and it would be more if I had more time.

Feeling like a superhuman, just like in Space Marine 2

What makes Daemonhunters so good is the feeling it conveys. I don’t just have a few expendable soldiers that I throw at the demons en masse. No, there are bred and pumped-up superhumans whose weapons no ordinary person could even lift.

This is evident in every mission. With a powerful kick, meters-thick steel doors are kicked down, my psychic incinerates a demon in an execution animation back into the warp. I last felt as much like a Space Marine as I did in Space Marine 2.

If a Marine goes down, he gets back up 3 rounds later – albeit weakened, but ready to fight. That’s combat spirit!

By the way: The Astartes share equipment, although some weapons can only be equipped by certain classes, and others are learnable through talents. This results in various combinations of classes that you can or want to take, depending on your playstyle.

That I can also upgrade my ship on the side and have a cool Purificator, a fully augmented Tech Priestess, and an almost emotionless Inquisitor as advisors adds to the overall feeling of the game. This is truly Warhammer par excellence.

Admittedly, the game mechanics are a bit special, probably won’t appeal to everyone, and it really takes a while until you’re not constantly getting hit hard anymore. But even the learning process is fun and has fascinated me for hours and certainly longer. If you want to look elsewhere, you can find the 7 best games to get into the world of Warhammer here.

This is an AI-powered translation. Some inaccuracies might exist.

In a game on Steam, I have only 4 attempts to save the world – and now I’m afraid to play it

A game on Steam awakens conflicting emotions in me: the more fun it is, the less I want to play it.

On January 14, 2025, Hyper Light Breaker entered Early Access. A game I fell in love with since I saw the first trailer. I immediately liked the style and the shown hack’n’slash combat system of the roguelite. Additionally, you can zip through the open world on a hoverboard or jump off cliffs with a glider – genius.

The goal of Hyper Light Breaker is quite simple: of course, you have to save the world – what else?

To do this, you take on the role of different Breakers. These are the characters you plunge into battle with. At first, only one Breaker named Vermillion is available. However, you unlock more as the game progresses.

What is a Roguelite? The term Roguelite describes a genre and is derived from the game “Rogue.” In the 1980 dungeon crawler, you need to explore a dungeon and find treasures. If you die, you have to start a new run – and death is a fixed and intended part of the game.

While a Roguelike must meet certain criteria such as permadeath and turn-based gameplay, Roguelites only need to include some components of the original. Many roguelites like Hades, Cult of the Lamb, or Dead Cells often offer the opportunity to achieve permanent progress in the form of levels, new weapons, or abilities.

Only a flawless fighter can save the world

In Hyper Light Breaker, the world – a planet called World of Light – is threatened by the powerful Abyss King. It is up to you to stop the dreaded ruler and his minions to save the land.

To overthrow the Abyss King, you must collect keys in a region overrun by nasty creatures to be able to face the so-called Crowns. These boss enemies, as minions of the king, are the first real hurdle you must confront. Each boss has its own fighting style. You must learn their attack patterns and adjust your build to defeat them. However, this may take several attempts, as these fights also challenge experienced roguelite players.

Overall, you need to take down three Crowns, with one of these enemies being stronger than the previous ones. If you fail four times against the Crowns – or elsewhere lose your life – the game resets you in the fight against the Abyss King. The game world as you know it is lost, and a new cycle begins. With each new cycle, you receive a new game world, and every Crown you have already defeated is back to full vitality. For the salvation of the world, you only have 4 attempts.

Start video
The co-op adventure Hyper Light Breaker in the trailer – coming in 2024 to Steam

A roguelite that stands out from the rest of the genre

The principle of defeating each boss in a single run without defeat is known to genre fans from games like Hades or the new coop game Sworn. However, Hyper Light Breaker differentiates itself through the open world and gameplay loop.

You don’t simply progress from level to level or room to room in a run. Instead, you travel through a procedurally generated open world. The game also employs individual mechanics of an extraction shooter. So while you start each cycle with a standard loadout, you must find the really good weapons and armor in the open world. Alternatively, you can collect various resources and trade them at merchants in the social hub for valuable equipment.

However, the equipment has a kind of durability. For example, a sword can only be taken into a run 2-3 times before it loses durability when you fall in battle – regardless of the fact that a cycle ends after 4 defeats anyway. So you must take good care of your equipment because you don’t want to lose the extremely useful armor with fire resistance to an insignificant minion before you’ve defeated the boss who is complicating your life with fire attacks.

As a roguelite, Hyper Light Breaker also offers you ways to achieve permanent progress in the form of upgrades, even if you fail in a cycle. For example, you can unlock a medkit for regenerating health points or improve your Breaker’s attributes.

It’s fun, but I’m afraid to continue playing

The major weakness of Hyper Light Breaker is its current state of development. It is in Early Access, and you can definitely tell. There are some missing contents that the game simply needs – foremost a proper tutorial, which, according to the latest roadmap, is set to come during the year. The missing tutorial made the first hours a bit of a puzzle game, figuring out what I needed which resources for, how to get the medkit, or how to unlock a new Breaker. Nevertheless, I enjoy the gameplay loop.

Hyper Light Breaker has actually been really fun for me so far. I played it in coop mode with MeinMMO editor Lydia, who has completed quite a few roguelites and carries me through the tricky boss fights – dodging and parrying are not my greatest strengths; I need proper firearms to make any difference.

What Lydia thinks of Hyper Light Breaker can be read here:

In the meantime, Hyper Light Breaker has won me over as a fan, and I absolutely want to keep playing it despite the various weaknesses the game currently has. However, I always have the fear that I might lose my beloved gear – or even the entire game world along with my progress against the Crowns. This currently prevents me from playing it regularly.

When I’m very tired after a long day at work and feel that my reaction time is considerably affected, I think to myself: “Hm, I should probably play something else today. Don’t want to lose my gear.” The more fun I have with my current gear, the greater my fear of losing it. So, before me lies a game I want to play but don’t play.

Hyper Light Breaker wants you to start a cycle and fail. It wants you to lose your equipment and have to start anew. It wants you to take some defeats before you defeat the Crowns and the mighty Abyss King and save the world. However, I first have to get used to that.

This is an AI-powered translation. Some inaccuracies might exist.

Live Event in Fortnite: Chapter 6 Season 1 is Over – Here’s What You Missed

Fortnite has prepared a live event for Chapter 6 Season 1. What happened, you can find out here in our overview.

Saturday, February 15, 2025

21:53

The event is now over and it seems that it will not return again. We are temporarily saying goodbye to the live ticker and wish you a pleasant evening and a nice weekend. If new information regarding Chapter 6 Season 2 arises, we will of course report on it. Until then!

Here you also have a video of the live event, in case you missed it:

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21:39

Those hoping for a small souvenir will be disappointed. Participation in the event does not grant a spray, skin, or pickaxe or anything similar.

21:36

The golden color on the ground and around the portal could be a teaser for the upcoming Season 2. In the new Battle Pass, Midas will return, known for his golden hands: Fortnite: Chapter 6 Season 2 shows its new skins from the Battle Pass

21:34

The event is over. Daigo has won and banished the Shogun. The portal now shines in a golden color and Jade has been saved. What happens to Daigo is unclear.

21:31

The event begins. The Shogun fights 1 vs 1 against Daigo in a massive battle across the map.

21:30

If you are in the Battle Bus, you just need to follow the bright beam of light and land there. This is a non-combat zone where you cannot die.

21:28

You should now start a match and go into the Battle Royale to participate.

21:15

If you can’t be there at the start and still want to experience live what is happening, feel free to check in on one of the following streams:

21:00

So far, over 3,160,000 players have logged into Fortnite – with a rising trend. We have tried logging in again and so far there are no issues regarding queues. So grab your snacks and try to log in soon!

20:00

We have logged in now and found no queues. To be on the safe side, you should log in by 8:30 to 9:00 at the latest. Epic Games is also keeping the live event under wraps, as there has not yet been any official announcement on the start screen.

19:00

To let you know where the event is taking place, we have marked the location on the map. Visit the mountain southwest of Warriors Watch. You will see Daigo meditating there – he is preparing the ritual.

Fortnite-Map-Location-Event
The small red circle marks the location

18:15

Good evening! The live event is still a few hours away, but according to leakers (via x.com), the event files were recently revealed. So it is not far off. Make sure to log in gradually so you do not miss the event in Fortnite. The start would be today at 21:30 German time.

When does the live event start? The live event of Chapter 6 Season 1 starts according to the countdown on Saturday, February 15, at 21:30 German time.

So far, there is no new mode for fans to log into, but perhaps Epic Games will do it like with its Olympic live event – secretly, and fans have to search for the location and can suddenly check in.

Start video
Fortnite: Chapter 6 – Season 1 showcases its new skins and Godzilla in the gameplay trailer

All important information about the live event for Chapter 6 Season 1

Where does the live event start? The portal that is supposed to bring you the live event is located southwest of Warriors Watch on the snow-covered mountain. You will recognize it by the reddish portal entrance, in front of which a warrior is meditating.

What will happen in the live event? Unfortunately, no one knows that for sure yet. The portal is a cursed portal that separates the world of mortals from the demons. It remains to be seen if fans will have to fight against a threat during or after the event or if the portal will make larger changes to the current map.

We will be there for you at the late evening hour and document the most important events of the event with our live ticker. So if you don’t feel like participating yourself, you can read all the missed events here.

Does Season 2 start after the event? No, the start of Chapter 6 Season 2 is dated for February 21 and will bring a season of criminals to you. Whether there will be a bigger event after the secret live event is unclear.

However, it is very unlikely, as such events are planned and tested for a long time, and there are currently no leaks indicating such an event. If you want to know more about Chapter 6 Season 2, feel free to check out our list: Fortnite: Chapter 6 Season 2 – All about the release, Battle Pass, map, and leaks

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. x.com

EA FC 25 Grassroot Greats: The Upgrades of all Icons, Heroes and Players at a Glance

In EA FC 25, a new event was released on Friday evening (February 14) at 7:00 PM. Grassroot Greats brings significant upgrades for Icons, Heroes, and players. On MeinMMO, we present the complete list with all cards and their improvements.

What kind of event is this? Grassroot Greats are players who have developed into stars despite initial difficulties throughout their careers.

Their rises are now rewarded by EA in Ultimate Team with significant rating upgrades, skills, play styles, and player roles. Icons, Heroes, and regular cards benefit from the enhancements.

Start video
Tips for a Perfect Start in EA FC 25 – Ultimate Team

Upgrades: Grassroot Greats and their improvements at a glance

All upgrades of the Grassroot Greats Icons and Heroes:

Icon/Hero
(Nation) Positions
Rating-/
Skills(-Upgrade)
PlayStyle-UpgradesRole-Upgrades
Icon Diego Maradona (ARG) – CAM, ST96 (new)newnew
Icon Roberto Baggio (ITA) – CAM94 (+3)1. Through Pass+
2. Acceleration
3. First Touch
4. Tricks
5. Calmness
6. Decision Pass
1. Classic 10++
2. Engine++
3. Wide Midfield+
Icon Franck Ribéry (FRA) – LM, LF94 (+6)1. Quick Step+
2. Finesse Shot
3. Relentless
4. Hard Pass
1. Inside Forward Pro++
2. Wing Midfield Pro++
3. Wing+
Icon Julie Foudy (USA) – CM, CDM93 (+3)
+1★ Weak Foot → 5★
+1★ Skill Moves → 4★
1. Interception+
2. Decision Pass+
3. Technique
4. First Touch
5. Through Pass
1. Deep Lying Playmaker++
2. Engine+
3. Anchor+
Icon Ian Wright (ENG) – ST93 (+6)
+2★ Weak Foot → 5★
1. Calmness+
2. Quick Step+
3. Finesse Shot
4. Chip Shot
5. Technique
6. Power Shot
7. Decision Pass
1. Striker Pro++
2. False 9++
3. Target Man+
Icon Didier Drogba (CIV) – ST92 (+3)
+1★ Weak Foot → 5★
1. In the Air+
2. Acceleration
3. Finesse Shot
4. Technique
1. Poacher Pro++
2. Striker Pro++
3. False 9+
Icon Hristo Stoichkov (BUL)
ST, LW, RW
91 (+2)
+1★ Weak Foot → 4★
+1★ Skill Moves → 5★
1. Power Shot+
2. Chip Shot
3. Acceleration
1. Inside Forward Pro++
2. Wing+
3. Poacher Pro+
Hero Marek Hamšík (SVK) – CAM, CM91 (+4)1. Relentless+
2. Finesse Shot
3. Technique
4. Quick Step
5. Tiki-Taka
6. Through Pass
1. Box-to-Box++
2. Engine+
3. Classic 10+
Hero Jaap Stam (NED) – ST91 (+4)
+1★ Skill Moves → 3★
1. Shield+
2. Relentless
3. Through Pass
1. Defensive Pro++
2. Ball Playing Defensive Pro++
Icon Roy Keane (IRL) -CM90 (+4)
+1★ Weak Foot → 4★
+2★ Skill Moves → 4★
1. First Touch+
2. Tackle
3. Decision Pass
4. Tiki-Taka
1. Anchor++
2. Engine++
3. Deep Lying Playmaker+
4. Wide Midfield+
Hero Abédi Pelé (GHA) – CAM, LM90 (+1)1. Finesse Shot+
2. Technique
3. Relentless
4. Hard Pass
1. Wide Midfield++
2. Shadow Striker Pro++
3. Classic 10+
4. Wing Midfield Pro+
Hero Tim Cahill (AUS) – ST, CAM, CM89 (+4)
+1★ Skill Moves → 4★
1. Calmness+
2. In the Air
3. Finesse Shot
4. Technique
5. Quick Step
6. Power Shot
1. Shadow Striker Pro++
2. Target Man++
3. Striker Pro+
4. False 9+
5. Box-to-Box+

All upgrades of the Grassroot Greats players:

Pro (Nation)
Club (League)
Positions
Rating-/
Skills(-Upgrade)
PlayStyle-UpgradesRole-Upgrades
Paulo Dybala (ARG)
AS Roma (ITA 1):
CAM, ST
93 (+6)
+1★ Weak Foot → 4★
1. Finesse Shot+
2. Technique+
3. Relentless
4. Tricks
5. Through Pass
1. False 9++
2. Engine++
3. Classic 10+
4. Striker Pro+
5. Wide Midfield+
Bruno Fernandes (POR)
Manchester United (ENG 1):
CAM, CM
92 (+5)
+2★ Weak Foot → 5★
1. Tiki-Taka
2. Trivela
1. Shadow Striker Pro++
2. Classic 10+
Alexis Mac Allister (ARG)
Liverpool FC (ENG 1):
CM, CDM
92 (+)
+2★ Weak Foot → 5★
+1★ Skill Moves → 4★
1. Decision Pass
2. Anticipation
3. Technique
4. First Touch
1. Anchor++
2. Deep Lying Playmaker+
3. Centre Back+
Jamie Vardy (ENG)
Leicester City (ENG 1):
ST
91 (+14)
+1★ Weak Foot → 5★
+1★ Skill Moves → 4★
1. Power Shot+
2. Quick Step+
3. Technique
4. Relentless
5. Through Pass
1. Striker Pro++
2. Poacher Pro++
3. Target Man++
4. False 9+
Michael Olise (FRA)
Bayern Munich (GER 1):
RM, CAM, RF
91 (+9)
+2★ Weak Foot → 4★
+1★ Skill Moves → 5★
1. Finesse Shot+
2. Tricks+
3. Acceleration
1. Shadow Striker Pro++
2. Inside Forward Pro++
3. Engine+
Ronald Araújo (URU)
Barcelona (ESP 1):
CB, RB
91 (+6)
+1★ Skill Moves → 3★
1. Anticipation+
2. Relentless
3. Decision Pass
1. Defensive Pro++
2. Ball Playing Defensive Pro++
3. Stopper++
4. Full Back+
5. Wing Back+
6. False Back+
Tabitha Chawinga (MAL)
Olympique Lyon (FRA 1):
ST, LM, LF
91 (+7)
+2★ Weak Foot → 4★
1. Technique+
2. Quick Step+
3. Decision Pass
1. Striker Pro++
2. Poacher Pro++
3. False 9++
Ollie Watkins (ENG)
Aston Villa (ENG 1):
ST
90 (+5)
+1★ Skill Moves → 4★
1. Acceleration+
2. Power Shot+
3. Finesse Shot
4. Technique
5. First Touch
6. Calmness
1. Striker Pro++
2. Poacher Pro++
3. False 9++
4. Target Man +
Pascal Groß (GER)
Borussia Dortmund (GER 1)
CDM, CM
90 (+9)
+1★ Weak Foot → 4★
1. Interception+
2. Through Pass+
3. Block
4. Tackle
5. Through Pass
6. Tiki-Taka
1. Deep Lying Playmaker++
2. Centre Back++
3. Wide Half+
N’Golo Kanté (FRA)
Al-Ittihad (SAU)
CDM, CM
90 (+5)
+1★ Weak Foot → 4★
+2★ Skill Moves → 4★
1. Anticipation+
2. Calmness+
3. Tackle
4. Technique
5. Decision Pass
6. Through Pass
1. Deep Lying Playmaker++
2. Wide Half+
3. Box-to-Box
Jonathan David (CAN)
OSC Lille (FRA 1)
ST
89 (+8)
+1★ Skill Moves → 4★
1. Quick Step+
2. Trivela+
3. Acceleration
4. First Touch
5. Finesse Shot
6. Technique
7. Power Shot
8. Tricks
9. Through Pass
1. Shadow Striker Pro++
2. Poacher Pro++
3. False 9++
4. Striker Pro+
5. Target Man+
6. Engine+
Lynn Williams (USA)
NJ/NY Gotham (USA 1)
LF, LM, RM, ST
89 (+6)
+1★ Weak Foot → 4★
1. Calmness+
2. Power Shot+
1. Inside Forward Pro++
Riyad Mahrez (ALG)
Al-Ahli (SAU 1)
RM, RF
89 (+4)
+1★ Skill Moves → 4★
1. Technique+
2. Tricks+
3. Acceleration
4. Relentless
5. Decision Pass
6. Tiki-Taka
7. Hard Pass
1. Wing Midfield Pro++
Chris Führich (GER)
VfB Stuttgart (GER 1)
LM, CAM, LF
89 (+10)
+1★ Skill Moves → 5★
1. Acceleration+
2. First Touch+
3. Power Shot
4. Tricks
5. Hard Pass
1. Inside Forward Pro++
2. Wide Midfield++
3. Wing Midfield Pro+
4. Wing+
Carson Pickett (USA)
NC Courage (USA 1)
LB
89 (+6)1. Interception+
2. Relentless+
3. Anticipation
4. Shield
5. Technique
6. Acceleration
7. Quick Step
1. Wing Back++
2. False Back++
3. Offensive Wing Back++
4. Full Back+
Hakan Çalhanoğlu (TUR)
FC Lombardia (ITA 1)*
CDM, CM
88 (+2)1. Anticipation+
2. Shield
3. Interception
4. Tackle
5. Through Pass
6. Long Pass
1. Deep Lying Playmaker+
2. Centre Back++
3. Anchor+
Rachel Daly (ENG)
Aston Villa (ENG 1):
ST, CAM
88 (+3)
+1★ Weak Foot → 4★
+1★ Skill Moves → 5★
1. Finesse Shot
2. Technique
3. First Touch
4. Power Shot
5. Calmness
6. Quick Step
7. Relentless
8. Decision Pass
1. Engine++
2. Poacher Pro++
3. False 9++
4. Striker Pro+
5. Target Man+
Giovanni Di Lorenzo (ITA)
SSC Napoli (ITA 1):
RB, RM
88 (+6)
+1★ Weak Foot → 4★
+1★ Skill Moves → 4★
1. Shield+
2. Interception+
3. Block
4. Tackle
5. Technique
1. Wing Back++
2. Offensive Wing Back++
3. Wing Engine++
4. Full Back+
5. False Back+
6. Wing Midfield Pro+
Guglielmo Vicario (ITA)
Tottenham Hotspur (ENG 1):
GK
88 (+4)1. Footwork+
2. Crossing
3. Closing Down
4. Fingertips
5. Long Pass
1. Sweeper Keeper++
2. Goalkeeper Pro++
Pelly-Ruddock Mpanzu (DRK)
Luton Town (ENG 2)
CM, CDM
88 (+17)
+1★ Weak Foot → 4★
+1★ Skill Moves → 4★
1. Tackle+
2. Shield
3. Interception
4. Acceleration
5. Calmness
6. Through Pass
1. Box-to-Box++
2. Anchor+
3. Centre Back
4. Engine
5. Wide Midfield
Morgan Gibbs-White (ENG)
Nottingham Forest (ENG 1)
CAM, CM, RM
87 (+8)
+2★ Weak Foot → 4★
1. Technique+
2. Finesse Shot
3. First Touch
4. Through Pass
1. Engine++
2. Inside Forward Pro++
3. Wide Midfield+
Mattia Zaccagni (ITA)
Lazio (ITA 1)
LF, CAM, LM
87 (+4)1. Quick Step+
2. Finesse Shot
3. Tricks
4. Relentless
5. Hard Pass
1. Wing++
2. Wide Midfield++
3. Wing Engine+
4. Engine+
Gabriela García (VEN)
Atletico Madrid (ESP 1)
CDM, CM
87 (+5)
+1★ Weak Foot → 4★
+1★ Skill Moves → 4★
1. Anticipation+
2. Tackle
3. Power Header
1. Centre Back++
2. Anchor++
3. Deep Lying Playmaker+
4. Wide Half
Ryan Williams (USA)
NC Courage (USA 1)
RB
87 (+12)
+1★ Weak Foot → 4★
+2★ Skill Moves → 4★
1. Hard Pass+
2. Quick Step
3. Relentless
4. Long Throw
5. Decision Pass
6. Through Pass
1. Wing Back++
2. Offensive Wing Back++
3. Full Back++
4. False Back+
Ethan Pinnock (JAM)
Brentford FC (ENG 1)
CB
87 (+8)1. In the Air
2. Block
3. Decision Pass
1. Defensive Pro++
2. Ball Playing Defensive Pro++
3. Stopper++

*actually FC Lombardia = Inter Milan, Lazio = Lazio Rome

Can the cards receive further upgrades over time? No, to our knowledge, they cannot. This is not a dynamic event, so the stars remain fixed at their upgrades.

Leak announces strong Grassroot Greats defender

What kind of leak is this? It comes from the X account of the well-known insider Fut Sheriff. The leaks on his page have often proven to be accurate. However, we would like to point out that they are not 100% guaranteed.

If you don’t want to be spoiled, you should simply skip the following box. A strong wing-back, who could be appearing in the next days, is hidden here:

Which defender has been leaked?
  • Ferland Mendy (FRA) from Real Madrid (ESP 1) – LB

So you have all players with their upgrades at a glance. As soon as new players or leaks appear, we will update the article. One player can now be upgraded to become the fastest professional in EA FC 25. On MeinMMO we explain exactly how to do this: With an upgrade, you can make a player the fastest in Ultimate Team

This is an AI-powered translation. Some inaccuracies might exist.

26-year-old explains on YouTube why she does not want to (only) work, and receives hate

A young woman explains on YouTube why she considers the 40-hour workweek outdated and does not want to work that way. Many resonate with her words, while others respond with angry comments.

What kind of statement is that? 26-year-old Anna, who is active on YouTube under the name anna anderswo, published a video on February 6, 2025, titled ‘I do not want to work.’ In it, she explains that she finds the classical model of a 40-hour workweek no longer contemporary.

In some industries, AI is already being relied upon, as it works continuously without complaining.

Start video
“We have created a monster” – A Spanish model earns up to 10,000 euros a month, yet she is not real

26-Year-Old Finds the 40-Hour Workweek Outdated

What exactly does she say? Anna, who works as an educational professional in a children’s housing group, states she never wants to work 40 hours a week again and criticizes a system that prioritizes productivity above all.

  • The 40-hour workweek was a significant advancement compared to the terrible working conditions of the Industrial Revolution. However, the working world has changed – while physical strain was the main issue back then, mental strain is now a problem, too.
  • Many people can only work productively for 3 to 5 hours a day anyway.
  • Particularly, work in the social sector is so exhausting that many people cannot sustain it until retirement age.
  • According to Anna, many people’s free time goes towards recovering from work. There is often little time or energy left for hobbies.

As a consequence, the 26-year-old has already reduced her working hours in her job. However, such a solution is not feasible for everyone. A societal rethink is necessary here.

You can watch the entire video here:

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Link to the YouTube content

‘I Lived for Two Years Only for My Work. And I Did Not Become Rich’

How are the reactions? Anna’s video received 95,000 views in just over a week, quite a lot for a channel with only 4,500 subscribers. Many people see themselves in her statements. For example, in the comments, it says:

  • “You speak to my soul… I am falling apart because of this kind of life. […]”
  • “Thank you for these true words! I am 48 years old and will never work full-time again. After burnouts and illnesses, I want to fill my life with more beautiful things.[…]”
  • “I feel what you are saying… I was a truck driver for two years. […] I have been on sick leave for 8 months. I can’t do anything anymore, not even vacuum. I lived only for my work for two years. No friends, no vacation, nothing… And I did not really become rich from it… Sick world.”

However, others seem to feel personally attacked by the video. In another video on YouTube, Anna shows some of the comments and addresses the criticism. Some people find the 26-year-old’s ideas “utopian.”

40 hours a week are manageable – at least that way, one has accomplished something productive at the end of the day and is “not just stuck in their own ego trip,” writes a user. Another one states: “I also think this woman is talking complete nonsense.” Such people should just “come back to reality.”

Some also argue that those who think this way are “absolutely not resilient” or are choosing “completely wrong jobs.”

And what does she say to the criticism? Anna briefly addresses the most common points of criticism, clarifies some of her statements from the first video, and explains how, in her opinion, our society should function.

However, the 26-year-old also admits that she is not an economic expert and does not have a “perfect solution”. For her, it is a fact that something must change for society to become a bit happier – even if it is just something like the four-day workweek. That is to be introduced permanently in one country in Europe.

In Anna’s comments, the prejudice that young people simply do not want to work properly is also repeatedly evident. Yet many feel that work is simply worth much less than before. One user writes: “[…] In the past, you could afford a house with a job that paid fairly poorly and thus work towards something.”

Nowadays, such a desire is unrealistic. One wonders what it is all for. Many other younger people feel the same: Generation Z is fed up with being called lazy workers and is convinced: Boomers had it easier

This is an AI-powered translation. Some inaccuracies might exist.

The creators of EVE Online let you test their new survival MMO for free, but nobody really knows what it is supposed to be

The creators of EVE Online are working on a new survival MMO and are currently inviting players to a free test. However, these players are not quite sure what to expect and are rather skeptical.

What game are we talking about? We are referring to EVE Frontier. According to the developers at CCP Games, it is a hardcore space survival MMO set in the universe of EVE Online – a very popular space MMORPG that still receives new content even 22 years after its release.

With a new teaser, the developers invite fans to test EVE Frontier for free. However, they are not really convinced yet.

You can watch the short teaser for the free trial here:

Start video
EVE Frontier: The upcoming survival MMO invites players to play for free

Hardly any real information, first players must stay silent

What is the problem? Many fans find the marketing for the game so far to be far too cryptic. The developers have still not released any proper gameplay that shows players what they are getting into. Additionally, testers must agree to a non-disclosure agreement (NDA).

Due to the lack of transparency from the developers, many people are reacting with suspicion to the free trial. In the comments on the teaser on YouTube, they write:

  • andrewbob3002: “Still zero gameplay shown and an NDA to get into the Free Trial. Seems suspicious”
  • relhimp: “Yeah, thanks for the invitation, appreciated… What exactly will I be playing again?”

Lazzarus7 has been following the project for a while and is also frustrated about how little the developers reveal: “I said it with the first trailer and I’ll say it again, this is not a way to market the game. […] Just release 5 to 10 minutes of gameplay and a clear description of what this is.”

Where can I sign up for the test? If you want to know more about what EVE Frontier is about, you won’t be able to avoid the test for now. It runs until February 24, and you can sign up through evefrontier.com, the official website for the game.

One thing is already known about EVE Frontier, as the game is said to utilize blockchain technology according to the developers. How this will be implemented can be found out in this article: Developers of EVE Online announce a new survival MMO that players can change permanently

This is an AI-powered translation. Some inaccuracies might exist.

Dark and Darker defends itself against serious accusations from a wealthy competitor – Court rules in their favor, but they still have to pay millions

A court has ruled on the allegations that led to the surprise hit Dark and Darker disappearing from Steam in 2023.

What is Dark and Darker? Dark and Darker is a dungeon crawler with a PvP focus and is set in a medieval fantasy environment. Alongside magic and sorcery, you can use swords and shields as well as ranged weapons like a crossbow. The gameplay is reminiscent of extraction shooters like Escape from Tarkov – albeit without the shooter gameplay. Within a match, you fight in teams of three for loot. If you die in an ongoing round, you lose your loot.

Dark and Darker had already undergone several playtests that excited thousands of players before the dungeon crawler disappeared from Steam in March 2023 due to serious allegations from a competitor.

Gaming giant raised plagiarism allegations

What were the allegations? Ironmace, the development studio behind Dark and Darker, was fighting a cease-and-desist order and a DMCA takedown from the South Korean development studio and publisher Nexon.

Nexon is primarily known as a publisher of free-to-play MMOs. Among the gaming giant’s offerings are The First Descendant, MapleStory, and The Finals. In the fiscal year 2024, Nexon achieved a record revenue of approximately 2.79 billion euros (via nexon.com).

Ironmace stated that Nexon accused the studio of stealing their idea. An Ironmace employee, who previously worked for Nexon, was said to have copied, stolen, and used copyrighted information from Nexon to develop Dark and Darker. Additionally, parts of the code and assets allegedly belonged to Nexon, according to the publisher’s accusations. In early March 2023, there was a police raid on Ironmace’s office.

Start video
New trailer for Dark and Darker, the dungeon PvPvE adventure on Steam

Developer must pay 5.6 million euros

What is the latest development? As reported by the South Korean business magazine ChosunBiz, a court in Seoul ruled on February 13, 2025, that Dark and Darker does not infringe on Nexon’s copyright.

However, the court acknowledged that Ironmace violated Nexon’s trade secrets, which is why the development studio must pay damages amounting to approximately 5.6 million euros.

Since June 2024, Dark and Darker has been playable again on Steam. However, the free version of the dungeon crawler comes in a limited form. If you want to experience the full gameplay, you have to purchase a paid edition of the game: Dark and Darker was removed from Steam and is now free to play – but there’s a catch

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer
  2. ChosunBiz

The head of Monster Hunter Wilds is almost certain that they have done one thing especially well this time

Monster Hunter Wilds offers players 14 different weapon types to go hunting. And if it’s up to Director Yuya Tokuda, they should use as many as possible.

What is this all about? It concerns the balancing of the individual weapons in the game. In a conversation with the website GamesRadar+, Yuya Tokuda, director of Monster Hunter Wilds, explains the philosophy they have pursued in balancing.

Start video
Monster Hunter Wilds Shows What It Has to Offer in Launch Trailer

Players should not run through the whole game with one weapon

Why is this so difficult? Balancing is often a tricky matter in action games. Many players enjoy sweeping through enemies with a broken build. However, if a weapon or build is too overpowering, the motivation to try anything else diminishes.

Moreover, it’s somewhat boring when everyone relies on the same few meta builds. Conversely, players are often dissatisfied when a powerful favorite build is nerfed.

How does Monster Hunter Wilds solve this? In an interview with GamesRadar+, Tokuda explains that no weapon should be so strong that any monster can be taken down with it. “I want players to think about it and really treat the weapons and skills like a toolbox, with which they can find the best way and strategy to defeat a monster,” says the game director.

Therefore, players should not just grab any weapon, set up their skills, and be equipped for the entire game. Instead, some weapons are better suited to take down specific monsters, while suitable skill builds can provide more or less of an advantage.

The comparison between two weapons should therefore focus less on which weapon is stronger or weaker, but rather how suitable each weapon is for the chosen prey. The differences in power between the weapons should be kept as small as possible.

The game director also admits that it is not up to him to decide to what extent the developers have achieved this goal. Until the release on February 28, he is therefore “confident, but not cocky.” He will wait and see what the players say, and then adjustments can still be made in the future.

In order for you to truly utilize the different weapons, you can carry a second weapon with you. For MeinMMO editor Alex, this is part of the 8 new features that make Monster Hunter Wilds better than its predecessors.

With its 14 different weapon types, Monster Hunter Wilds offers something for every type of player. However, for newcomers, the selection can sometimes be overwhelming. That’s why we have here at MeinMMO for you: The 5 best weapons to start in Monster Hunter Wilds.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GamesRadar+

YouTuber explains why many modern movies look worse than before, even though the technology is getting better

Modern blockbusters are often said to look worse than old movies. In a video, a YouTuber explains what might be causing this and what old films probably did better, even though the technology actually gets better.

Editor’s note: In the original version of the article, it was stated that Se7en was shot digitally, but that was a mistake and has been corrected.

Many modern films are often accused of not looking as good. This is actually a pretty absurd accusation when you consider that technology has improved over time. In irregular threads, such as on reddit, there are frequent discussions about it.

A YouTuber explains in a new video what causes this and why the technological advancement of digital cameras has something to do with it.

Image rights for Blade Runner 2049 are held by Warner Bros. Pictures

Tarantino is a director who hates shooting with digital cameras

Start video
Trailer for the Epic ‘Once Upon a Time in Hollywood’

The problem lies in too few contrasts

What is the problem with today’s films? On his YouTube channel, Patrick Tomasso regularly talks about films, particularly about cameras and the look. In a new video (via YouTube), he questions whether films today look worse than they did back then.

He explains that over time, digital cameras have achieved an increasingly greater dynamic range due to technological development. The dynamic range refers to the ability to capture tonal values in an image and represent them during recording. In other words, the higher the dynamic range, the more details can be seen in the image.

However, he sees the improved technology as a significant problem: Just because you can see everything doesn’t mean you should. Older films have contrasts, even though they are usually shot on film (i.e., cameras that record on tapes) and thus also have a high dynamic range.

You can watch Patrick Tomasso’s video here:

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Intention is lacking

Why are contrasts so important? Existing shadows and dark areas can highlight certain parts of a scene through light. He cites the comedy Superbad as an example. The film’s camera had a low dynamic range, but the film, according to him, has great contrast and wonderful production and costume design.

All these conscious choices ensure that the scenes look so good. In many modern productions, these choices are lacking because they are made in post-production. Lighting design and camera positioning don’t matter when working with countless cameras and greenscreens.

This, according to Tomasso, leads films to have a flat look. It doesn’t matter whether a scene is shot digitally or on film. Older films and classics look good because they relied on the contrasts of the bright and dark areas in scenes. Like a painting that is deliberately made.

However, Tomasso also believes that the talent and skill for this is slowly fading. He names David Fincher as an example, who made a great film with contrasting scenes with Se7en. Later films like The Killer can be criticized for their look.

Is everything bad nowadays? No. There have always been films that looked bad, just as there are many films today that look good and use contrasts according to Tomasso’s criteria. Filmmakers like Christopher Nolan (Oppenheimer), Denis Villeneuve (Dune), or Matt Reeves (The Batman) have created great scenes. Cinematographers like Roger Deakins show in Blade Runner 2049 that modern films can look fantastic as well.

However, the use of CGI and greenscreens is of course cheaper and involves less effort during shooting. When everything is perfectly lit and shot from every angle, fewer mistakes can be made. You can find a truly well-shot film here: Before Parasite, the director made a masterpiece about a true crime from South Korea

This is an AI-powered translation. Some inaccuracies might exist.

Streamer receives generous donation from a viewer – suddenly owes Twitch 230 euros

After the extremely generous donation from a viewer on Twitch, a streamer suddenly had 250 euros in debt with the platform.

Who is this about? The Twitch streamer is named Viiki, she is based in the UK and streams not only video games (especially Minecraft) but also in the “Just Chatting” category. Her viewers appreciate her for her humor and energetic personality.

In a post on X (formerly Twitter), Viiki shared on February 12 about an incident that cost her a lot of money. This happened just when she received a large donation from a viewer.

Start video
3 German Twitch streamers you should know

Viewer brags about large donation – then asks for it back

How did this happen? The streamer describes the event as follows: While her stream was featured on Twitch’s front page, a new viewer joined. He had hung around in the stream for 6 or more hours and started bragging about his money in the chat. Then he donated subs and bits worth around 235 euros, which the streamer accepted with great gratitude. 

However, later he allegedly began to harass her community and agency – he “forgot that he had other bills to pay” and needed the money back for that reason.

Can money from donations be refunded? Generally, donations on Twitch cannot be refunded. Exceptions are made only if there were technical difficulties, the purchase was made fraudulently, or a refund is legally required for some other reason (via Twitch).

Despite Twitch’s rather strict guidelines, the viewer got his money back, and Viiki was left with debts of about 230 euros. “Now I will have to stream for the foreseeable future to pay off the debt I shouldn’t have had in the first place,” she continued in the post.

For the streamer, Twitch’s actions set a dangerous precedent: “This means we can now all gift subscriptions to channels and just get the money back, because why not?” Now she doesn’t trust any subs and bits offered to her anymore.

At least: Just one day later, on February 13, Viiki managed to pay off her debt with the help of donations from her viewers. Another streamer wanted to get out of debt with Twitch but after a 4-month break says now: “I have nothing left in life.”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

The most expensive footballer of all time has spent 11,000 hours in a shooter on Steam, community judges: ‘Should touch grass’

A famous professional footballer has spent thousands of hours playing Counter-Strike 2, and he is still active.

Who is it about? Neymar da Silva Santos Júnior (33), commonly known as Neymar, is a Brazilian professional footballer who has been playing for Santos FC since January – the club where his career began.

  • Throughout his career, Neymar also played for the top European clubs FC Barcelona and Paris Saint-Germain before moving to the Saudi Arabian club Al-Hilal.
  • The club paid 222 million euros for his move to PSG, the highest transfer fee ever paid for a footballer (via Transfermarkt).
  • He has won various titles, including the Champions League with Barcelona in 2015.
  • Additionally, he finished third in the FIFA World Player of the Year voting in 2015 and 2017.

Neymar is considered one of the most talented active footballers, especially known for his dribbling skills. However, he has also faced a lot of criticism from the public for theatrically rolling on the ground after minor fouls.

However, Neymar is not just a professional footballer; he is also a passionate gamer who even occasionally streams on Twitch. And there is one shooter that particularly captivates him.

Start video
Counter-Strike 2: Valve once again impresses with the launch trailer

11,000 hours in Counter-Strike

Which shooter is the footballer playing? A screenshot shared on Reddit shows that Neymar is primarily playing a popular shooter, Counter-Strike 2, alongside the football simulation EA FC 25. The Brazilian has spent a total of 11,353 hours in Valve’s successful title, which adds up to over 15 months (about 1.3 years).

How can a professional footballer play so much? As a professional athlete, it is important to maintain the required physical fitness – especially when playing for some of the best clubs in the world like Neymar does in pursuit of the most coveted titles.

So how is it possible that Neymar has been able to play for so many hours?

On the one hand, professional athletes also have some free time each day. They can also dedicate a few hours to hobbies like gaming. Additionally, Valve combines the playtime of Counter-Strike: Global Offensive and Counter-Strike 2. Therefore, he has not only accumulated these hours since the release of CS2 in September 2023, but had several years to accumulate them.

Moreover, Neymar has suffered numerous injuries in his career, which have kept him out of the game for a total of 1,391 days. In 2023, he suffered an ACL tear and returned only 340 days later (via transfermark.de).

With such severe injuries as an ACL tear, training is off-limits for a long time. What better way to pass the time than gaming?

What do gamers say about Neymar’s playtime? The screenshot of Neymar’s playtime in CS2 was shared in the subreddit of the shooter. There, one player jokingly commented: “Neymar should touch some grass.”

Another user, considering the athlete’s injury history, understands why he spent so much time gaming: “It feels like he has been injured half of his career, lol. There are worse ways to spend time in bed than with CS.”

Another user commented: “I have a friend who was a professional footballer (not a big name or anything), and it’s amazing how many of them are degenerate gamers. Many of them go to training and then play video games all day.”

Thus, Neymar is not the only gamer among professional footballers. The Norwegian forward Erling Braut Haaland from Manchester City is also a gamer, even though he feels embarrassed about his favorite game: “It’s too embarrassing” – Football star admits to being a gamer, but is ashamed of his favorite game

This is an AI-powered translation. Some inaccuracies might exist.