Feeling like dungeons – but not in the mood for MMORPGs? One game aims to make exactly that possible and targets players of World of Warcraft.
Dungeons in MMORPGs are a different breed. Some might dislike the challenge and social interactions of these challenges, while others would prefer to just play dungeons and have no interest in all the “fuss” around it. Leveling up, completing quests, farming resources – that can be annoying.
If you’re only into the pure dungeon experience, you should check out Fellowship. Because Fellowship brings MMORPG dungeons – just without all the annoying MMORPG stuff.
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New Trailer for the Fellowship Playtest Showcases Cooperative Dungeon Spectacle
What kind of game is Fellowship? Fellowship is essentially a pure dungeon game. While there is a social hub where you can look for group members or practice with some training dummies, there isn’t a large game world like in MMORPGs – instead, there are dungeons, and everything revolves around them.
Currently, a group in Fellowship consists of one tank, one healer, and 2 DPS characters.
However, you don’t create your own characters; instead, you have fixed heroes to choose from, stepping into their roles.
Bosses and dungeons strongly resemble “Mythic+” in WoW.
WoW dungeons, just without the WoW fluff
The parallels to World of Warcraft are often obvious. You can increase the difficulty of the dungeons. Then they get a timer, and later on additional modifiers (“curses”) that add further challenges. This already sounds very much like the affix system from WoW and plays out pretty similarly.
At the same time, the complexity of your characters also increases with the difficulty. While the mage character at the beginning essentially only has damage abilities, later he gains defensive abilities, interrupts from enemies, or buffs for the entire group. So, the complexity and options of your character also increase with the difficulty.
Those who enjoy challenging dungeons with increasing difficulty will likely find happiness in Fellowship.
As a group of 4, you venture into the dungeons – the group has recently been reduced from 5 to 4.
How much will Fellowship cost? Currently, you can play the free demo on Steam, but later Fellowship will have a fixed price. However, this will only be a one-time purchase – there won’t be additional costs such as a subscription. New game content like dungeons and characters will be directly accessible to everyone. Only cosmetic adjustments might come as paid shop items to ensure the continued development of the game (via pcgamer.com).
Who is Fellowship suitable for? That’s a good question, and not so easy to answer. Most likely, Fellowship is suited for anyone who wants to enjoy dungeon content but finds the rest of an MMORPG rather tedious and annoying. If you don’t want to spend time leveling, grinding, farming resources, and unlocking content, then Fellowship will give you exactly what you want.
However, anyone currently playing MMORPGs like World of Warcraft or Final Fantasy will likely ask themselves: Why would I want to leave my character, which I have built up over the years, and play a “no-name” hero?
That’s a question that the developers will likely have to answer as well. Because even if Fellowship offers really good dungeon content and will likely reach this player niche perfectly, it may be difficult to pull fans away from their games who simply do not want to play only dungeons.
At least during the ongoing “Steam Next Fest”, everyone can get an impression of Fellowship for themselves. And who knows: If you have never participated in “endgame dungeons” in your MMORPGs, then Fellowship is probably the simplest entry you will ever get into this kind of gameplay. For that reason alone, it is worth a look. And if this kind of game doesn’t appeal to you, check out the 10 titles that belong to the super-desired God-Tier on Steam.
This is an AI-powered translation. Some inaccuracies might exist.
The SF-MMORPG Elite: Dangerous from 2014 (PC, PS4, PS5, Xbox) has been off many people’s radar. It fades in the hype around Star Citizen. However, Elite Dangerous has been live for 10 years in contrast to the competition and received a major new update on February 26, 2025: Trailblazer. The most important feature: Players can now colonize systems and claim planets.
What does the new update bring? The new update for Elite Dangerous mainly brings the ability to colonize star systems.
The developers say: Although the system is still in a beta phase, progress will already be permanent. They are looking at the feature in live operation and will make adjustments.
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Elite Dangerous – Arrival
Elite Dangerous gives players their own star systems
This is how the colonization works: The idea is to find a contact person and claim a previously uninhabited star system from them. Because the galaxy is so large, players can make important strategic decisions:
Will they claim a system that is conveniently located and near other systems
Or will they claim a particularly attractive system with many planets, even if it is far away
Once a system is claimed, it is necessary to supply the system with resources and reach a primary spaceport that will serve as a base for the system.
This is what the developers promise: The idea is clear, to transform the simple spaceship pilot into a space tyrant. It is said: Once the player has built his first station, he can decide how to proceed while designing his new empire:
Does he want to build more space stations in orbit
Or does he want to set up mining machines on the planet to extract resources
On the page about Trailblazers, you can find information about the patch 4.1.0.0 Trailblazers.
How is it being received? The reactions on Steam are mostly positive. It is said:
“This is my favorite gaming series since 1984”
“I love ELITE DANGEROUS! Thank you for the update”
Also on reddit, it is said: This is a cool update that gives players a lot to do. There is some concern that it could be quite a grind. There is also some surprise that we are hearing so much from Elite Dangerous, which had been in a long winter sleep, and receiving such a large update now.
Fitness, healthy nutrition, and content creators do not always go hand in hand. However, an MMORPG streamer on Twitch shows that it is indeed possible to stay fit even as a lazy gamer.
Who is this about? Josh Strife Hayes is a content creator who started on Twitch with MMORPGs like RuneScape, Neverwinter, and WoW. The streamer is known for his thorough analyses. For example, he explained parasitic systems in WoW or dismantled the Pay2Win design of Diablo Immortal.
Currently, Josh Strife Hayes is playing the remaster of Dark Souls on Twitch. He walks on a treadmill, does fitness exercises for every campfire rest, and drops a few life wisdoms in between.
For content, Twitch streamers have done much crazier things:
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Twitch streamer shaves his head for donation and is bitterly disappointed!
“Trust the lazy man on the treadmill”
What does the streamer say? Josh Strife Hayes openly states that he is lazy – really lazy. However, he uses his own laziness to his advantage by outsmarting himself. When he craves a snack, he would reach for whatever is the easiest to grab.
So chocolate ends up at the back of the cupboard or is not bought at all, while healthier alternatives like fruit are strategically placed on the table. When he goes down to get a snack, it doesn’t matter how much he wants the chocolate – he is so lazy that he just grabs the fruit.
For the same reason, the streamer has also banished his chair to the corner of his gaming room, while the treadmill is located under his desk: he is so lazy that it would be easier to turn on the treadmill than to fetch the chair.
We are not health experts. If you want to lead a healthier life, it is best to talk to your doctor. Many health insurance companies also provide information for a healthy lifestyle. You can also find free resources on the website of the Bavarian State Ministry for Health.
People, according to Josh Strife Hayes, do not understand that laziness does not mean doing nothing at all – rather, it means doing as little as possible. That is pretty efficient. To be as lazy as possible, the streamer even makes an effort: he is willing to work all day if it saves him 10 minutes of work. He then invests that energy into systems that make it easier for him in the long run. He basically “lazy-maxxes” his life.
You can get the whole lesson on YouTube:
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What other tips does he have? As a small motivational aid, Josh Strife Hayes recommends occasionally imagining that you are possessed by a demon who looks at your body and says: “We can do better than this.”
The streamer also points out that his advice should not just be taken at face value and that one should speak with a trained expert in case of doubt. But he also jokes: “Just trust the lazy man on the treadmill.”
Josh Strife Hayes can certainly use all the fitness, as a heavy burden rests on his shoulders. After all, the streamer is practically a cornerstone of the aviation industry – find out more about it on MeinMMO: An MMO pro is responsible for planes flying in Brazil
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO there are upgrades for your Pokémon and item bags again. However, reaching the maximum limits will cost you quite a bit of time or money.
Aside from battling, collecting in Pokémon GO is one of the two major cornerstones of the game. In addition to the regular variants of the monsters, you can now also collect some shiny, Dynamax-, shadow, and regional forms of many monsters.
If you encounter the maximum capacity limits, there is now good news for you. The maximum size of the Pokémon and item bags in Pokémon GO has been increased again, after the last increase made its way into the game just about 3 months ago.
Start video
Pokémon GO reveals the new season Dual Destiny in the trailer
More Capacity for More Coins
What is the new capacity? Both the Pokémon and item bags have been increased by 500 maximum slots. If you get all the expansions for both bags, you can now store a maximum of 9,800 Pokémon and 8,800 items.
How can you get expansions? If you haven’t purchased any expansions, you have a capacity of 300 Pokémon and 350 items. Each expansion provides you with 50 additional slots for your monsters or items and costs you 200 PokéCoins. You can purchase them in the in-game shop of Pokémon GO.
If you want to reach the maximum capacity limits, you need to purchase some upgrades. For the Pokémon bag, it’s 190, and for the item bag, it’s 169. If you don’t want to spend real money on this, you should plan for some time. You need to gather a full 1,436 days of free coins to be able to purchase all upgrades.
If you intend to purchase these capacities with real money, you will have to dig deep into your pockets. You need 71,800 coins to buy all upgrades. If you get 15,500 coins, for which you additionally receive 1,000 coins as a bonus, you will pay €109.99.
Some trainers might be pleased about the new capacities, especially in relation to the big Unova Tour 2025, which is coming up this weekend and will bring a lot of Pokémon. All known information about the Unova Tour 2025 can of course be found with us as well.
This is an AI-powered translation. Some inaccuracies might exist.
Since 2014, online role-playing games have been in crisis. Before the groundbreaking year, three to five new online role-playing games were released from the West each year. Today, small MMORPGs, funded through crowdfunding, and whose development often stagnates for years, are still our biggest hope. But what is the reason for this? Why do MMORPGs seem to have lost their magic?
MMORPGs are not doing well. And that is particularly strange because they were the boom genre in gaming in the 2000s. Even here in Germany.
The website “buffed.de” was created by Computec specifically to ride the hype of World of Warcraft. It reached nearly 80 million page views in July 2007 – mainly due to the MMORPG WoW (via web.archive).
In January 2025, Buffed still achieved about 4.1 million page views (via ivw). Today, there are many more users on the Internet than there were 18 years ago.
This is not something you can blame on Buffed. MMORPG sites are generally just a shadow of their former selves today, even in the English-speaking world. Some MMORPG sites have lost about 90% of their readership in the last 10 years, and many have closed down entirely.
Start video
Outlook on the MMORPG Year 2025
New MMORPGs still cause massive surges
Nevertheless, the interest in new MMORPGs remains high. The few AAA MMORPGs released since 2014 have had a massive influx of players on Steam. We can see this with the 3 games released by Amazon:
New World reached a peak of 913,027 players on Steam upon release in October 2021 – and that as a paid title
Lost Ark even reached 1.3 million simultaneous active players in February 2022 as a Free2Play title
Even Throne and Liberty, which had already failed upon release in its home country of South Korea, still reached a maximum of 334,000 players
But the problem is clear: None of the games can hold and excite their players for long. At least not like before, 20 years ago, when people played WoW and simply couldn’t stop, spending months and years doing nothing but living their second life in Azeroth.
Games like Lost Ark or New World crashed significantly after just a few months. Players were frustrated and complained: Once again, an MMORPG failed to meet their high expectations.
How have MMORPGs lost their magic?
The internet has become very good at dissecting MMORPGs
The major change we are experiencing today has to do with how professionalized the internet has become at analyzing and dissecting new MMORPGs. It also relates to the fact that the social component in MMORPGs, the glue of the game, has been removed.
In the past, MMORPGs were largely a black box that you could only experience and decipher within the game itself. Players didn’t even think of looking for information outside the game. They hadn’t learned all those search mechanisms to avoid perceived frustration that seem so normal to us today:
If you wanted to know what the best way to gain experience points or get equipment was, you had to find an experienced player in the MMORPG who could explain it to you.
Or you even had to find out through trial and error, which led to running into an unknown zone, dying there and cleverly realizing: “Oh, I’m probably too weak for this.”
If you wanted to do more than just wander around alone, you had to look for a guild, build connections, prove yourself to be reliable and friendly so that others would want to play with you.
Today, however, people inform themselves about an MMORPG via YouTube or Twitch, through forums or magazines.
Long-term players have been replaced by disposable companions from the group finder, random acquaintances from a Discord, or even in some MMORPGs even by NPCs that the game provides, allowing players to completely avoid interaction with annoying other people.
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By the release of a new MMORPG, the secrets are already solved
A “discovery phase” of an MMORPG as a black box may still exist for a few pioneers playing on the test server or in a beta.
But by the release of a new MMORPG, it is already clear what the optimal path is to reach the maximum level. Anyone can look up how the perfect leveling path looks, how jumping puzzles X or boss fight Y work, and even the big secret, a hidden mount, is only kept secret for a few hours.
Since it became clear what kind of industry WoW has become and that there are websites and people who make a living dissecting and managing the game, there is hardly an auspicious MMORPG that appears without the next webmaster spotting their big chance and creating a fan site that analyzes and breaks down the game while it is still in beta. The great model was once mmo-champion, and today it is wowhead.
For MMORPGs from Asia that are released here in the West, it is even worse:
There are already all the content and guides in Asia that only need to be translated
Some have even played on the servers in Asia and start here with a huge knowledge advantage
And that’s not all: In the past, players had to painstakingly figure out boss mechanics; in games like WoW, there are now addons that chew through the mechanics and shout at you to get out of the fire.
And the developers have also succumbed to the trend: Instead of having to search in chat for a group for an activity, today, an automatic group finding is expected as a quality-of-life standard.
The players themselves are ultimately to blame for not being able to play MMORPGs for as long as they used to. Today, it is possible to play an MMORPG “optimized” – in the past, people might have liked to do that as well, but the opportunity simply didn’t exist.
Anyone who wanted to play an MMORPG “optimally” had to invest an enormous amount of time and educate themselves, seek out the best people on the server and tap into their knowledge, and first gain entry into the highest circles.
The internet, which has learned how lucrative it is to help players approach and solve an MMORPG optimally, has contributed to the decline in the longevity of online role-playing games and to many longing for the feeling of “earlier”.
MMORPGs are outdated with their commitments
In addition, MMORPGs no longer fit our super-individualized times. If you explain to a 20-year-old today that it was once completely normal to arrange to meet at 6:00 PM because you had a mandatory appointment with 39 others and it was considered very rude to be even 5 minutes late, it is already difficult.
If you explain that it was part of the game to fish for hours because you had to brew potions for the raid and how important it was to farm repair costs and get optimal buff food, the 20-year-old will surely look puzzled.
If you then start talking about DKP and how you had to save that to bid on a sword, and that the raids lasted for hours and you had to ask for permission to go to the restroom, you feel like Grandpa telling stories about the war.
Hardcore MMORPGs as an incentive to play MMORPGs properly again
One way that players and also developers have found to bring back the charm of the past is to set the error tolerance of an MMORPG to zero through “hardcore modes.” However, this does not happen in “new MMORPGs,” but in 20-year-old MMORPGs from earlier, which are already solved. WoW in Classic Hardcore mode is like it used to be, only that you must not make any mistakes, so the optimization continues: MMO trends: Why every MMO is dying right now
This is an AI-powered translation. Some inaccuracies might exist.
A player is hosting a LAN party for his son. In total, he spends less than 400 euros because he is reusing old equipment.
A player reports that his son absolutely wanted a LAN party for his birthday. However, this did not stop him from fulfilling his son’s wish: In a post on Reddit, he reports that he managed to assemble 9 computers.
To accomplish this big project, he had to come up with some tricks and ideas. He used not only gaming PCs but also mini-PCs, which are somewhat less powerful.
I managed to assemble a total of 9 systems, including some mini-PCs that I had lying around.
He specifically asked for Halo but also wanted to include other games. He managed to assemble a total of 9 systems, including some mini-PCs that I had lying around.
So he will host a Halo 2 tournament, where all games will run on different PC systems, 3 of which are mini-PCs.
In the end, he decided on the following games:
Left 4 Dead 2
Serious Sam
Minecraft
Warsow
Quake
Flatout 2
Doom I + II
Among Us
Halo 2
Human Fall Flat
Raft
Counter Strike 2
Team Fortress 2
Blackops 2
Zombies
Re-volt GL(RVGL)
Start video
In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?
Invested less than 400 euros to fulfill his son’s dream of a LAN party
How did the setup come about? He himself explains in another post that he spent a total of about 400 US dollars (approximately 380 euros) to make his child’s dream possible:
Three monitors come from his old PC setup, where he switched to a larger monitor. Two of his children switched to larger monitors, leaving two monitors unused. Additionally, he had a replacement device and the two models from the children.
He bought the mouse and keyboard set for around 20 euros each. In total, he had to order 6 mouse-keyboard combos.
Moreover, he also organized and partly repurchased quite a bit of network technology.
Where did the desire for a LAN party come from? The father explains in another post that he used to play a lot of Halo 2, and his son always watched him. He and his children also regularly hosted LAN parties together technically. Hence the desire to experience something like this on his birthday:
He grew up watching me play Halo 2 since he was about 2 years old, and I was actively involved in the biggest mod[ification] for the PC version or developed it. This not only made him a fan of the series but also of this particular series.
His brothers, me, him, and my buddy usually always play “LAN”, so he wanted to host a Halo 2 tournament and play other games with his friends, thus a LAN party.
WoW demon Cortyn has taken a close look at Lorenhall in World of Warcraft and draws a preliminary conclusion. Much is good – but one thing raises concerns.
With Patch 11.1, the capital city of the Goblins finally came into play – Lorenhall. However, it is not a “traditional” capital in the form of a hub, but a complete area with enemies, quests, and plenty of hidden details.
Purely in terms of atmosphere, Lorenhall is really excellent. The different cartels all have a noticeable influence on the city, and Goblin society feels like a “real” society and not just superficially created, as is often the case with cities in WoW. You will find various professions – including event planners for a wedding, a cleaning company, and various transport service providers. Plus, there is a stall on every street corner selling – mostly dubious – food that was probably cobbled together from street ingredients.
Start video
WoW Patch 11.1: Gallywix’s Control over the Cartels
A dirty, disgusting city – perfect for Goblins
The pollution of the city, along with a sewage system that is accessible in several places, greatly contributes to the oily, exploitative style of this city, which fits wonderfully with the Goblins.
The F.A.H.R.E.N., or the “car” of the Goblins with its many small side missions, also creates moments that sometimes evoke GTA vibes or make you feel like you are in Mario Kart. Everything is coherent and fits Lorenhall.
There are a few minor issues that I noticed negatively with the patch. For instance, some characters are not voiced. This is not a big deal – but it is curious when in a conversation some Goblins (like Gazlowe) speak their lines while others (like Renzik) remain silent. This means you are half-listening to a conversation, while the other half requires active reading. It feels odd but could simply be a small bug.
In Lorenhall, you can enter many houses – and you can find someone almost everywhere. Like this wedding planner.
Now let’s get to the big “but” of the patch. Because with all the cool ideas and interesting details, there is one major flaw that could soon become a real problem. For:
Lorenhall does not feel like Warcraft.
I am aware that Goblins have always been a core part of World of Warcraft and also the Warcraft games before it. Their inventiveness, their penchant for explosions, and their greedy, hyper nature have long been a part of the game.
But until now, they mostly played a secondary role. They were never really in the spotlight, and therefore it was okay for them to be somewhat “quirky” and “technologically advanced”.
Lorenhall fits wonderfully with the Goblins, but it is “ugly” in the sense that everything feels artificial, cramped, and stuffy – and that is the intent. However, when I now imagine spending 3, 4, or even 5 months here, it could become as unpleasant as it was in the Maw. You quickly get tired of it and hope to return to more colorful and pleasant areas.
It thematically reminds me more of parts of WildStar or even Borderlands – brightly quirky, modern, and dirty with rather few fantastic elements in the sense of classic fantasy.
A family is on vacation in Lorenhall – even if the children are a bit unruly.
Lorenhall as an area is excellent. It has many details, has made the Goblins more interesting and profound, and has some funny, grand ideas. But I believe that the area would have worked better if it had been present at the start of The War Within – as an alternative to the Isle of Thorn, Heilsturz, and the Resonating Depths. Because now Lorenhall stands alone and must bring joy over the next months. And for that, the Goblin aesthetic is, in my view, too “little fantasy”, too slimy, and oily.
I hope I’m wrong. But if the events of the past allow a conclusion about the present, then I believe that in 2 to 3 months at the latest, people will be fed up with the Goblin look and will long for fantasy elements that have been somewhat replaced by technology and modernity in Lorenhall. Blizzard knows that Patch 11.1 is not perfect – because there was no solution for one problem.
This is an AI-powered translation. Some inaccuracies might exist.
Emily “ExtraEmily” Zhang is in trouble. The Twitch streamer is facing the accusation that she let the N-word slip, and the 27-year-old simply can’t defend herself against it. It even seems that her friends are enjoying seeing her in such difficulty.
This is the streamer: ExtraEmily (27) is a successful Twitch streamer who reaches about 8,000 viewers when she goes live.
Phone call with black Twitch streamer takes a strange turn
This is bothering her: ExtraEmily was on a call in the stream with ComedyRussell, an African American Twitch streamer. She asked him if he could name 3 Twitch streamers he would never stream with.
Russell named ExtraEmily three times, apparently as a joke.
ExtraEmily appeared slightly offended during the enumeration of her name, exclaiming “That’s not true” and “Bruh, Nick uh!” The English word “uh” is comparable to the German “äh”.
Then she apparently realized that this “Nick uh” sounds like a racist insult, shook her head slightly, shouted “Russell, that’s not even true” and extensively picked her nose.
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This is the result: This passage led to a tweet that has now reached 31 million views and is titled “ExtraEmily accidentally let a word slip.”
Under the video, ExtraEmily is compared to Pokimane, a streamer with an otherwise impeccable reputation, who allegedly also had a verbal slip of this kind in the distant past. People are still upset that Pokimane never faced any repercussions for it.
But even though Emily insists under the clip that she didn’t say the word, she can’t escape the situation. People claim they heard “the N-word” and also saw ExtraEmily’s surprised face when she realized which word had slipped out.
Streamer says she mixed up her black friends
This is what the streamer herself says: ExtraEmily states that the clip gained so much attention that she felt she needed to address it. She said “Nick uh” because she called her friend by the wrong name. So she basically wanted to say “Nick, uh, Russell.”
Apparently, she confused Russell, with whom she was speaking, with another African American Twitch streamer, with whom she is friends, Nick “Nmplol” Polom. He was in the room with her at the time. This wasn’t exactly great, but it somehow fits her scatterbrained nature.
This makes it even worse: A third friend of hers, the Syrian Myth, also tweets into the flaming discussion:
Emily recently called me a “b*tch n*gga” on the phone (of course joking), but I still didn’t like it, so I’m glad to see this b*tch burn now.
For the streamer, this is apparently an extremely uncomfortable situation. She screams on X (formerly Twitter): “Help me, what do you do when the internet believes I’m a racist when I’m not? Please believe me, I said Nick as you can see. I swear, I don’t just throw around the word like that.”
This is behind it: The excuse “I mixed up my two black friends at that moment” isn’t great either. In this case, however, it seems more like an unfortunate slip of the tongue than malicious intent. Nick was in the room with her, and neither he nor Russell took the remark badly.
There are three currents in the comments:
Some people take it very seriously and are upset that “cute streamers” like Pokimane or ExtraEmily get away with such seemingly racist outbursts, while men are banned for the N-word on Twitch
Others seem to just enjoy making ExtraEmily sweat.
And others defend Emily, saying the author of the tweet wants to cancel her – she should sue him for it
Three former editors of the manga of Dragon Ball were invited for an interview and revealed one of the biggest secrets. From this, we can conclude who should actually succeed Son-Goku.
What secret did the editors reveal? The three legendary Dragon Ball editors Kazuhiko Torishima, Yu Kondo, and Fuyuto Takeda addressed in an interview with KosoKoso how Dragon Ball Z was actually supposed to end (via X). The official ending is currently the Majin Buu Arc, after which Son-Goku dedicates himself to training the incarnation of Buu.
But actually, the story was supposed to end after the Cell Saga. Toriyama had reportedly expressed a desire multiple times to end the manga after the victory over Cell. However, the editorial team applied such strong pressure on Toriyama that he added the saga to Majin Buu.
The fact that the story was supposed to end with the Cell Saga shows who should actually succeed Son-Goku.
The name of the anime already reveals when Dragon Ball should end:
Start video
Dragon Ball: This is what the Z in the title stands for
Dragon Ball Z was supposed to end with the Cell Saga and Son-Goku’s successor
Who was supposed to be his successor? Ultimately, it was not Son-Goku who defeated Cell, but his son Son-Gohan.
Son-Goku and his friends engage in a battle with Perfect Cell. The Saiyajin sacrifices himself by teleporting himself and Cell to Master Kaio’s planet and blowing everything up. But Cell survives the attack.
Now it’s his son’s turn: Son-Gohan transforms into a double Super Saiyan during the fight and manages to destroy Cell with a final Kamehameha.
When the Z team wants to revive all the victims killed by Cell, Son-Goku remains in the realm of the dead. He had already been revived once, which is why Shenlong does not bring him back to life.
However, Goku does not mind at all, as he would only attract evil opponents and the Earth is safe with Gohan. Accordingly, Son-Goku should have actually remained dead at this point and Son-Gohan would have been the next protector of the Earth.
How did the ending go for Toriyama? Editor Fuyuto Takeda wanted to make it as easy as possible for Toriyama to work on the grand finale of Dragon Ball. Therefore, he found ways for the mangaka to enjoy the finale.
The two agreed not to create a complex story. The Cell Saga was much deeper due to time travel, which they wanted to avoid with Majin Buu. Instead, the team relied on comedy to keep Toriyama entertained until the end:
Mr. Satan is a silly character who suddenly takes center stage
Majin Buu himself is hilarious and only thinks about food
Son-Gohan became the Saiyaman who protects the city
Tomorrow is the day and Monster Hunter Wilds is launching. Hunters can finally go on a monster hunt again. Shortly before this, Capcom released the patch notes and shared what has changed compared to the beta.
The complete patch notes have now been released. The changes especially affect some gameplay elements, some weapons, and performance. What exactly has changed can be read here.
[toc]
Start video
Monster Hunter Wilds Shows What It Has to Offer in Launch Trailer
Changes to Gameplay
In the beta, several aspects of the gameplay were criticized. These issues have been addressed as follows:
Hitstop and sound effect adjustments
Especially special moves and finishers have been adjusted to feel heftier and more powerful
Mitigation of “friendly fire”
Damage effects from characters when hit by allies have already been mitigated in the public beta test
In the full version, this mitigation is also implemented for upward swings with the hammer
To negate damage reactions, players also have the “Buffer Jewel” decoration available
Adjustment of the frequency of area changes by monsters
The frequency with which monsters change areas has been adjusted to be approximately that of Monster Hunter: World
In the full version, players can also use field camps and fast travel
The weapons have also been revised and adjusted based on the feedback and data. The biggest changes affect the insect glaive, lance, bow, sword and shield, and the morph axe.
Insect Glaive
To strengthen aerial actions, “Catapulting Dance” is added
After catapulting, chaining into various aerial actions is possible
The strength of aerial attacks increases by two levels with each catapult
A recoil effect is added at the start of the Sinking Strike
The effect of the orange extract is changed to “Negated recoil when weapon drawn” and the extract combination Red+White+Orange now also reduces wind pressure, quakes, and roars
Lance
The charge counter now allows blocking while charging, and it can be performed after any other action
Power-blocking now charges faster to high levels when strong attacks are deflected
Perfect blocking and power-blocking can be chained into a newly added action
Morph Axe
Various adjustments have been made to ensure a more satisfying transition to sword mode after building up the axe mode gauge
Parameter improvements for various actions, including the Full Unleashed Strike
During the Full Unleashed Strike, recoil is now negated
Sword & Shield
Upward strike can now be used while blocking
Parameter improvements for various attacks, especially normal attacks and Perfect Charge
Improved query for the chopping and side strike combo as well as for block strike and Perfect Charge
Improved evasion effectiveness of backstepping and sliding dodge
Bow
Balancing of the bow: improved attack power and better querying of actions like normal attacks and parabolic shots; reduction of the power of target marking shots
During the focus attack, not all wounds are now fixed at once, but wound by wound with a short delay in between
Other Weapon Changes
General extensive adjustments to skills and element values for balancing the full version including endgame
General adjustments regarding hit detection and low damage values in comparison to previous MH titles
Larian Studios are no longer the only ones creating content for Baldur’s Gate 3. At the latest, since the official mod support, the community has been delivering new content for the game on its own initiative: from clothing and spells to additional classes and gameplay options. A group of modders has come together to establish a popular D&D story in the game.
What is Curse of Strahd? Curse of Strahd is an adventure module for the fifth edition of Dungeons & Dragons. The campaign takes place in the kingdom of Barovia and revolves around the vampire Strahd von Zarovich, whom players can find in Ravenloft Castle. It is a Gothic horror story with various encounters, magical objects, and numerous threats of all kinds.
Curse of Strahd has established itself as one of the best and most popular campaigns in the Dungeons & Dragons universe. Strahd is one of the most well-known D&D villains, and the adventure module is based on the classic Ravenloft module from the early 80s, which will be dear to many players. Therefore, a group of Strahd fans started a project to present the beloved setting anew in Baldur’s Gate 3.
Here you can see the trailer for Baldur’s Gate 3:
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Launch Trailer for the Role-playing Game Baldur’s Gate 3
“Our goal is to integrate the entire campaign of Curse of Strahd into the game. We want to deliver the most engaging adaptation possible while staying true to the dark, gothic horror that has made this campaign legendary. But every great adventure begins with a single step, and we start with the famous Death House, the eerie introduction to the horrors of Barovia.”
After the Death House, the next stops are the halls of Castle Ravenloft, as well as the foggy wilderness of Barovia. The group plans, in addition to the environments, to establish new mechanics and “eerie encounters that make Barovia a living, breathing nightmare.”
How far along is the development of the mod? The project is currently still in development and continues to look for new team members. However, they have already released some images that illustrate the atmosphere of the setting and the environment design.
Here are some of the images that the team has made available on Reddit:
A gloomy room from the modTwo characters sitting by a fireA staircase leading into a cryptic cave
How will players be able to access the mod? In response to a query from an interested party about whether the mod will also be released on PS5, the team unfortunately responds with bad news. Larian’s official mod support currently does not allow for the development of levels. Therefore, Curse of Strahd will only be accessible to PC players.
But console players need not hang their heads, as they do not have to completely forgo mods. In the in-game mod manager provided by Larian, players can comfortably scroll through available mods on the title screen and customize their game to their liking. Those who want to learn more about mod support in Baldur’s Gate 3 can find more information here: Baldur’s Gate 3: The 10 Best Mods for Your Run
This is an AI-powered translation. Some inaccuracies might exist.
The platform Steam by Valve offers a plethora of games. We at MeinMMO present to you 10 that have reached the “God-Tier” in ratings. MeinMMO has compiled the games for you in a list.
How was the list created? Some games on Steam are rated so highly that they can be ranked in the “God-Tier”. These games all have over 100,000 ratings and are extremely positive rated, have 95% positive ratings or more – they are loved by players.
We briefly introduce you to 10 games, showing what makes them special, when they were released, their costs, and what the player ratings look like.
The journey begins with a celebrated indie game from 2024.
10. Balatro
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Trailer for the roguelike poker game Balatro by LocalThunk
Developer: LocalThunk
Rating: 98% of 104,660 ratings are positive.
Price: 13.99 €
Release: February 20, 2024
What is Balatro about? The game was developed by solo dev LocalThunk. It is a turn-based roguelite where you must play poker hands to earn points.
With various jokers, there are many crazy combinations to discover and play. Furthermore, there are upgrade options with tarot and planet cards. The roguelite aspect is represented by new decks and coupons that grant you permanent boosts for future runs.
Balatro was awarded Game of the Year at the Indie Game Awards 2024.
This is an AI-powered translation. Some inaccuracies might exist.
In Lorenhall, the new area of World of Warcraft, not all races are treated equally – the players notice this too.
What about the races?Patch 11.1 Lorenhalt is full of details and focuses heavily on the story of the Goblins. They have never really been in the spotlight and have mostly been minor appearances in side quests. With the capital Lorenhall, however, this has changed and Blizzard has given them a large, vibrant city as a playable area. Visitors, however, do not have it easy – and one race in particular does not. Gnomes are actively despised by the residents.
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WoW Patch 11.1: Gallywix’s Control over the Cartels
How does this manifest? In the WoW subreddit, player Utigarde noticed that his character is sometimes treated oddly. At first, he thought this was the case for all characters of different races, but then he realized: It’s only Gnomes that are affected. Because they are actively bullied by the Goblin NPCs.
Many Goblin NPCs deviate from their actual path to intentionally walk towards Gnome characters, show them a brief insulting gesture, and then continue on their way. There seems to be a deep-seated dislike involved.
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Where does this conflict come from? The fact that Goblins and Gnomes are in constant conflict runs through the entire lore of Warcraft. On one hand, it’s because they are quite similar in their “function.” They are both a small race that takes on technological achievements for their faction. Therefore, they are mostly in competition over who can create the better, more efficient, or simply deadlier invention.
This conflict can also be found in game mechanics. Engineers have always been able to choose between a Goblin and a Gnome specialization. With Goblins, everything usually explodes one way or another, while with Gnomes, there are almost always quirky effects and something gets mind-controlled or turned into a sheep.
This is how the community reacts: Players find this detail deliciously amusing and think that WoW clearly needs more such quirks. Especially when it comes to Gnomes:
“All NPCs should do this in every area.” – Frydendahl
“Wait, you people don’t regularly walk up to Gnomes and bully them? I think it’s great that the NPCs are finally becoming more realistic.” – Yaxion
“At least they are picking on someone their own size.” – EndTree
In a pirate game on Steam, you use round little creatures as cannonballs to free the royal cook from the claws of alligators.
What kind of game is this? Fluffy Sailors is a pirate game set in a world inhabited by round little creatures. As players, you take on the role of the mouse hero who must rescue the royal cook from the claws of the alligators.
Your cuddly crew serves as your cannonballs, with which you try to sink the enemy ships of the rats, cats, and badgers in action-packed naval battles. The game principle is that of a roguelite: After a defeat, you return to your home port, report to your queen, and have the opportunity to give your ship some permanent upgrades.
Fluffy Sailors will be released in March 2025 on Steam, but you can already set sail in the free demo.
In the trailer, you can get an impression of Fluffy Sailors:
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In the charming pirate game Fluffy Sailors, your cute crew is your ammunition
Shooting Cats with Cannons
How does it work? The naval battles in Fluffy Sailors take place in a limited space. Once all enemies are defeated, you can collect your loot and have your ship repaired. Don’t forget to restock your cannon fodder – um, your loyal crew. Because if you don’t quickly collect the creatures after a failed shot, they will sink to the depths of the ocean.
Some enemies surrender instead of being sunk: You can then add them to your fleet and deploy them in the next level. Over time, you will encounter new enemies that use different ships and tactics – and, of course, would fit well in your fleet.
Additionally, in a run, you have the opportunity to acquire further upgrades, such as dynamite, cupcakes, or coffee, which influence how quickly your dash charges or how much damage you deal. This way, you can always progress a little further until you eventually reach your goal.
Fluffy Sailors doesn’t take itself too seriously: The fact that the individual levels slightly differ from run to run in typical roguelite fashion is explained by saying that the royal navigators are still very inexperienced – but they are surely trying their best.
A developer studio from Regensburg, Germany is making a new MMO with zombies. The studio is known for one of the first MMORPGs.
Who are the developers? The developer studio from Regensburg is CipSoft, primarily known for the MMORPG Tibia released in 1997, which continues to receive updates to this day.
CipSoft is a true pioneer of MMORPGs. Tibia is considered one of the oldest and still playable MMORPGs and has recorded 32 million players and 200 million euros over the years.
The new game from CipSoft, Persist Online (PC), however, does not focus on bashing orcs with magic. Instead, it employs various firearms to take down nasty zombies.
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In Persist Online, you fight through zombies
Hardcore MMO with Zombies
What kind of game will it be? “Persist Online” is somewhat reminiscent of extraction shooters like Escape from Tarkov, but it features an open world that is persistent, offers space for hundreds of players, and allows you to enter every building. You can also capture locations like a sawmill with your guild in the open game world, which provides you with wood.
In addition to the open world, there is a so-called bunker, similar to a social hub, which offers you crafting opportunities to create weapons and gear. Outside the bunker, you may encounter zombies and other players who may be hostile towards you. Overall, PvP is intended to be a crucial factor in the gameplay.
However, you should not underestimate the zombies either, as they grow stronger the further you move away from the bunker – and dying to the zombies can also be devastating, as a notable feature of the MMORPG is the hardcore aspect:
Upon death, you lose all items in your inventory.
PvP is available everywhere on the map, except in the bunker.
There is no minimap, but “friendly fire” exists. So you have to be careful whether you are shooting at an enemy or possibly your teammate.
To defend yourself against the zombies and avoid such a tragic death, firearms and melee weapons are available, each having their own skill tree – the same goes for tools. You level up the skill tree of a weapon by using the respective item, unlocking new abilities. There is no fixed class system.
Developers invite you to test: CipSoft announced in February that players can sign up on the game’s website for tests of Persist Online. You will then become part of a testing group that will participate in planned playtests and gain access to the game for a specific period of time.
inZOI on Steam seems to be one of the most promising games for the year 2025. One of the developers of the game talked about how his son was the reason for his switch from MMOs to life simulation and how his experiences in MMOs have also helped him with inZOI.
The developer of inZOI, Hyungjun “Kjun” Kim spoke in an interview with PCGamer about his career. He has been developing video games for 20 years, but initially in a very different genre, namely MMOs. For example, he was involved in the development of Korean MMOs like Elyon or Aion.
The trailer gives you an insight into the gameplay:
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Trailer for inZOI provides insight into gameplay
Son as Inspiration for the Switch from MMO to Life Simulation
How did the developer come to the life simulation genre? The reason for the switch from MMO to life simulation is his son, says Hyungjun Kim. He has long liked the genre and has played many life simulations with his son.
One day, his son asked why there were not more games in this genre, which inspired the developer to start developing one himself. He wanted to enrich the genre with something new that could also sustainably remain in him.
The experience Hyungjun Kim gained from developing MMOs actually helped him in the development of inZOI. The design and creation of large worlds and detailed items are similar in both genres, allowing him to use his experiences.
Moreover, his skills in character customization or building integration have significantly contributed to how he was able to design inZOI as he wanted.
The parallels in development in these genres surprised the developer himself. So if some things in inZOI remind you of an MMO, it might be due to Hyungjun Kim’s previous experiences.
Finally, Hyungjun Kim mentioned what he hopes for the game: “I hope this game will be a source of beautiful memories for many people – just as it already is for me.”
Ray Kurzweil is a famous scientist who deals with ideas about the future. His previous assumptions have almost always come true. He now suspects that immortality could be achieved in 5 years.
What kind of expert is he?
Ray Kurzweil is a famous futurologist. Born in 1948, he is primarily known today as an inventor, author, and expert in artificial intelligence.
As a graduate of the prestigious Massachusetts Institute of Technology (MIT), he has developed several important innovations, including optical character recognition and speech synthesis.
His talent has earned him numerous awards, including the “National Medal of Technology and Innovation,” one of the highest technological honors in the USA.
He also worked for a long time as an engineer at the tech company Google.
Why is he trustworthy for many people? What gives him credibility are his accurate predictions in the recent past. According to the website IGN.br, 86% of 147 predictions that Kurzweil is said to have made were correct:
In 1990, he predicted that the best chess player in the world would lose to a computer in 2000. This actually happened in 1997 when Deep Blue defeated chess player Garry Kasparov.
In 1999, Kurzweil stated that by 2023, a $1,000 laptop would have the computing power and storage capacity of a human brain. This has already come true.
He also predicted the emergence of the internet and the development of the iPhone.
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“We have created a monster” – A Spanish model earns up to 10,000 euros a month, yet she is not real
Humanity is expected to achieve immortality by 2030
When are we expected to become immortal? According to Ray Kurzweil, humanity could achieve a form of immortality as early as 2030. This is reported by the French magazine Jeuxvideo.com. His idea is based on the concept of technological singularity. This is a point where advances in artificial intelligence, biotechnology, and nanotechnology converge and will exceed biological limits of humanity. He bases his idea on three theses:
Extending lifespan through technology: Medical advancements are expected to increase our life expectancy by more than a year for every year that passes.
Human-machine integration: There is expected to be a direct interface between the brain and AI that will enhance our cognitive abilities.
Gene editing and regenerative medicine: With the advancement of gene therapies and stem cells, age-related diseases could be eradicated or even reversed.
This is expected to lead to the possibility of humans becoming immortal in the near future.
Through the platform Kickstarter, the legendary MMORPG developer Raph Koster raised funds for his new project Star Reach. It didn’t take long for him to gather the money for his “Living Galaxy Sandbox” MMORPG.
In the 90s, he was the Lead Designer of Ultima Online and also worked on the legendary MMORPG Star Wars: Galaxies.
He is a proponent of “sandbox MMORPGs,” where players enjoy maximum freedom. This is the branch of MMORPGs that has been at a disadvantage compared to WoW and theme park MMORPGs for about 20 years.
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First trailer shows the new Star Reach
Koster plans a SF-Sandbox
This is his new project: Since 2019, Koster has been working at his own company “Playable Worlds” on the SF MMORPG Stars Reach. At its core, Stars Reach is meant to be a sandbox again, a world that evolves driven by the players.
Koster claims that in Stars Reach you will be able to alter the landscape and build cities. You can even ruin planets, just as humanity has ruined its 8 home worlds. That’s okay – there will always be new worlds to explore in the endless galaxy that can be ruined.
After one hour, the new SF MMORPG Star Reach reaches its goal on Kickstarter
What he wanted on Kickstarter: On Kickstarter , Koster raised money for the project. The actual goal was 190,000 €, or 200,000 $. However, fans had gathered the money within just one hour.
Meanwhile, the first stretch goal has already been achieved, and a bonus race will be developed.
Koster promises: Anyone who spends 30 $ or more on Kickstarter will gain access to Early Access in a month when the Kickstarter campaign ends.
One can speculate that Koster is not really about collecting the full production costs for the game, but also about generating initial hype for his project. Such crowdfunding actions often create loyal fans who then serve as multipliers and promote the game and its brilliance outward. This phenomenon can be seen with Star Citizen.
Many trust the MMORPG guru so much that they are putting their credit cards to the test
This is particularly noticeable: Koster is proud that he financed the project within 1 hour. It is noticeable how much trust is placed in him and his project:
The “small package” for 30 $ was taken by 784 backers.
But many users also participated in the project with 100 $ and more and then claimed certain bonuses.
126 people indulged in the “Homesteader” package for 120 $, which included an exclusive pet and promised land ownership at launch.
Even more, 146 people, paid 450 $ to secure a “lifetime land right,” as well as a robot dog companion and other bonuses.
16 people entered the Nebula Surfer tier for 2,000 $, the “best offer for solo players” and could claim their own planet.
4 players spent 10,000 $ and indulged in the “Galactic Plenipotentiary Tier,” allowing them to bring up to 15 people into the game, and receive their own guild spaceships – and of course their own planet, for which they could even choose the appropriate climate.
Are you lost in World of Warcraft and don’t know how to get to a specific location? This guide explains how to reach every important place.
World of Warcraft is vast. Very vast. No wonder, as with 10 expansions, Azeroth has continually expanded, gaining new continents, planets, and even entire dimensions. However, switching between different locations is sometimes not so easy. Especially newcomers or returnees might feel overwhelmed by all the portals and requirements.
Again and again, you can read the question in various chat channels about how to get to location X or area Y. Because not everything is intuitively accessible.
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WoW: The War Within – Forces Within
To lend you a helping hand, we have compiled a large guide that briefly explains how to reach each major area.
We explain the basic requirements for each area and also offer simpler alternatives. However, be aware that the alternatives are mainly intended for characters who have already unlocked the area.
[toc]
How do I get to Khaz Algar? How do I get to Dornogal?
Khaz Algar is the setting of the expansion “The War Within.” The island is located on the map to the southeast of the continent Kalimdor but can only be reached through portals or by participating in the corresponding quest. You reach the island automatically during the introductory quests that start at level 68. There, you will experience the teleportation from Dalaran and at the end, you will be teleported to the coast of Khaz Algar.
You will be summoned to Silithus to receive a message from Magni. From there, it seamlessly continues to Dalaran. The quest line leads you shortly afterward toward the new capital Dornogal.
Alternatives: There are also alternatives for the way to Khaz Algar:
In the portal chamber of Stormwind and Orgrimmar, there is a portal to Dornogal each.
In Stormwind, you will find the portal in the second room, which is somewhat hidden. After entering the portal room, you must go straight ahead and then around the corner, up a staircase.
In Orgrimmar, you must turn left directly in front of the actual portal room to reach a second portal chamber.
Mage players can learn the ability to open a portal to Dornogal at level 78.
How do I get to the Siren Isle?
The Siren Isle is a new area in patch 11.0.7 of The War Within. Here lies the Ring Circe’s Ring and plenty of transmog.
To reach the Siren Isle, you must complete a small quest line. This begins after reaching the maximum level (80) in the Council room in Dornogal. The quest line will lead you directly to the Zeppelin, from where you can reach the Siren Isle.
Once unlocked, you can use the Zeppelin at the coordinates 72 / 5 to get to the Siren Isle.
To the northeast of Dornogal lies the way to the Siren Isle.
How do I get to Lorenhall?
Lorenhall (Undermine) is the capital of the goblins and also the new area from patch 11.1. The journey to Lorenhall is not possible directly but requires the completion of a quest chain that you can accept from level 80. You will then be taken into the Resounding Depths and must complete several missions in the southeastern part of the map.
Afterward, you have the option to reach Lorenhall via a large drill. The position of this drill can be seen on this map:
You must unlock the drill during the quest line.
After spending some time in Lorenhall, you will also unlock a direct portal from Dornogal to Lorenhall. You will find the portal here:
You unlock the Lorenhall teleporter very early.
The unlocking is only necessary once per account. Second characters can directly use the teleporter in Dornogal from level 80 and skip the quest line if needed.
How do I get to the Forbidden Island?
The Forbidden Island is the first new area of the Dragonflight expansion that became accessible with patch 10.0.7. The Forbidden Island is located at the far north of the Dragon Isles and is not connected to the main island. You have several options to get to the island:
You can simply fly there using Dragonriding. It’s best to start from the Broken Coast and fly directly northeast.
Once you have unlocked the flight point in the village of Morqut on the Forbidden Island, you can return there anytime via the normal griffon flight.
Through the Dragonflight Expedition, you can unlock a teleporter to the Forbidden Island at a reputation level of 25.
You can easily fly to the Forbidden Island with your dragon.
The Forbidden Island is primarily designed for level 70 and a quest from Valdrakken takes you there for the first time. But don’t worry: the introductory quests only need to be done once, additional characters can simply skip them.
How do I get to the Zaralek Cavern?
The Zaralek Cavern is an area from patch 10.1, Glut von Neltharion, and is thus part of the Dragonflight expansion. Unlike other areas in the game, the Zaralek Cavern is somewhat hidden. It is located “beneath” the other areas of the Dragon Isles. The advantage: There are three different entrances, all of which you can reach with your dragons. Three entrances are in the Plains of Ohn’ahra, another one in the Azure Mountains:
Access 1: Plains of Ohn’ahra – Coordinates 89 / 29
Access 2: Plains of Ohn’ahra – Coordinates 36 / 56
Access 3: Azure Mountains – Coordinates 19 / 24
Note that the Zaralek Cavern is designed for heroes at level 70. The quest line begins in Valdrakken, but you can also fly directly into the cave without a quest and start exploring.
How do I get to the Emerald Dream?
The Emerald Dream is a new region introduced with patch 10.2, Wächter des Traums, and is thus part of the Dragonflight expansion. The first time you enter the Dream, you will do so at the end of a quest line that automatically begins in the capital Valdrakken. It leads you near the Shadow Refuge, all the way to the west of the Plains of Ohn’ahra. There you can switch to the Dream through the large portal.
Once you have completed some quests in the Dream, however, there is another, much faster way to the Emerald Dream. In the capital Valdrakken at coordinates 64 / 58. From there you can directly switch to the Dream.
For the second portal, you need to complete a few quests in the Dream.
By the way: If you want to leave the Emerald Dream, you just have to fly through the same portal you entered the Dream through.
How do I get to Argus?
Argus was the final area of the “Legion” expansion; it is a standalone planet. Here you will find numerous rare enemies with toys, mounts, and also some interesting quests. But Argus is at the very end of the gameplay cycle of Legion, which requires several prerequisites to unlock Argus for the first time.
Character must be at least level 45
Achievement: Union of Islands (Friendly with all 5 factions of the Broken Isles) and subsequent unlocking of world quests with Khadgar in Dalaran
Completion of the quest line “The Legion Judgers,” starting in Dalaran with Khadgar at the landing site
Completion of the scenario “Assault on the Broken Coast,” which follows
There is a lot to do on Argus – if you can get there!
Once all of this is fulfilled, you go to Dalaran in the Violet Citadel to Khadgar and accept the quest “The Hand of Fate.” Follow this quest, as it will eventually lead you directly to Argus. There, you should play a little longer to unlock teleporters.
If you unlocked Argus in this way, you can return there anytime via a teleporter in Dalaran (Broken Isles). You will find the golden teleporter at Krasus’ Landing.
How do I get to Draenor?
Draenor is a separate world and the setting of the “Warlords of Draenor” expansion. Essentially, there are several ways to get to Draenor.
The first time, it is worth completing the quest line. If your character is still below level 50, talk to Chromie in Stormwind or Orgrimmar to start the time travel for Draenor. Then the quest will automatically guide you to Draenor.
If your character is already above level 50, you can accept the quest “Warlords of Draenor: The Dark Portal” at notice boards in the cities of Horde and Alliance. You can also manually travel to the Blasted Lands and take the quest directly from Khadgar.
In Draenor, there’s the Garrison – and much more.
In any case, you will play the intro scenario afterward and arrive at your garrison in Draenor, which also grants a Garrison Hearthstone for quick returns.
If you do not want to play the intro scenario, you can also use a special trick. Draenor and Pandaria are connected by a magical chair circle. When you are in Pandaria, visit the Timeless Isle in the east. Go to the coordinates 70 / 77 and dive. You will find an underwater cave with a chair circle. Sit on one of the chairs and then click the fire in the middle to be teleported directly to Draenor (Gorgrond).
This cave teleports you directly to Draenor.
Alternatives: There are several options to later get to Draenor.
The Garrison Hearthstone will always bring you to your garrison in Draenor as soon as you have obtained it.
Mage players can open a portal to Draenor.
In the portal chamber of your capital (Orgrimmar or Stormwind), there is a portal to Draenor (Stormshield or Warlords).
How do I get to the Shattered World?
The Shattered World is the setting of the “The Burning Crusade” expansion, the first add-on of WoW.
If you are below level 50, you can start the time travel for “The Burning Crusade” with Chromie in Stormwind or Orgrimmar. In this case, the quest will directly lead you to the Shattered World.
You can also speak with a mage in front of the portal room (Orgrimmar) or in the Mage Tower (Stormwind) and tell them that you should check-in in the Shattered World. They will teleport you directly to the Hellfire Peninsula.
Shattrath – The Heart of the Shattered World.
Alternatives: There are two alternative ways to get to the shattered world later.
Mage players can open a portal to the shattered world.
In the portal chamber of your capital (Orgrimmar or Stormwind), there is a portal to the shattered world (Shattrath).
How do I get to Mechagon?
Mechagon is an island from patch 8.2 and offers many fun activities, mounts, and the Mechagnomes as a new race. You will find it on the continent of Kul Tiras when you travel west over the sea from Stormsong Valley.
To reach Mechagon for the first time, you must first complete the introductory quest line surrounding Nazjatar. After that, you can go to Boralus (Alliance) or Dazar’alor (Horde) to accept the follow-up quest. Goblins or Gnomes will talk about this and you should quickly recognize the quest. They want you to travel to the Tiragarde Sound and explore a mysterious chamber.
From there, the path is linear. Complete the quest chain and in the end, you will safely arrive on the island of Mechagon.
With Pascal, you can later build teleporters to quickly return to Mechagon.
Alternatives: There are a number of other ways to get to Mechagon.
You can simply fly from Kul Tiras to Mechagon. This is possible either by griffon if you have unlocked the flight point or you can manually fly with a flying mount.
Build the “Extremely Safe Transporter: Mechagon” in Mechagon. You will unlock the recipe while playing there. The transporter is consumed upon use, but it may be worth always having a few on hand.
How do I get to Zandalar?
Zandalar is the continent dominated by the Horde in the “Battle for Azeroth” expansion. Here, a large part of the story takes place for Horde players.
This is how Alliance players get to Zandalar: Alliance players must inevitably advance the war campaign.
Gradually, you will unlock 3 outposts on Zandalar that you can reach from your command ship in Boralus. This is the only way for Alliance players to get to Zandalar. Without the outposts and their unlocking, it is not possible in any other way.
Dazar’Alor, the heart of Zandalar.
This is how Horde players get to Zandalar: Horde players begin their journey in Orgrimmar and must speak with the (then) Warchief Sylvanas Windrunner. Then it continues to Nathanos and Thalyssra, who have a special task. At the end of the scenario, there is the quest “Zuldazar” and you will arrive in Zandalar.
After that, Horde players can have a mage create a portal directly to Dazar’alor or enter through the portal in Orgrimmar itself.
How do I get to Nazjatar?
Nazjatar is an important area of the “Battle for Azeroth” expansion and was introduced with patch 8.2. Here, the plot revolves around Queen Azshara. Additionally, there are many achievements, mounts, toys, and pets to obtain in Nazjatar.
Nazjatar has a number of prerequisites that players must meet to enter for the first time. You must:
Have reached level 50
Completed the quest “The Unification of Kul Tiras” (Alliance) or “The Unification of Zandalar” (Horde) and unlocked world quests on your faction’s ship
Unlocked all 3 outposts in the enemy territory (beginning of the war campaign)
Nazjatar – one of the expansion areas of BfA.
After that, you will automatically receive the quest “Wolf Offensive” or “Warchief’s Order” in Boralus (Alliance) or Dazar’alor (Horde).
Complete the respective quest line and after a few missions, you will arrive in Nazjatar. Here you should play the story until you unlock a permanent portal. Once that’s done, you can return to Nazjatar via the portal chamber in Boralus (Alliance) and Dazar’alor (Horde) at any time.
How do I get to Northrend?
Northrend is the setting of the “Wrath of the Lich King” expansion and is located in the northern part of the world map. There are several ways to get to Northrend.
This is how Alliance players get to Northrend: Alliance players can use multiple ships to reach Northrend, which depart and arrive in the respective harbor every few minutes.
The ship in the harbor of Stormwind sails to the Borean Tundra.
The ship in the Menethil Harbor (Wetlands) sails to the Howling Fjord.
Dalaran is the center for Northrend travel.
This is how Horde players get to Northrend: Horde players also have two options, depending on where they want to arrive in Northrend.
A zeppelin from Orgrimmar flies to the Borean Tundra every 3-5 minutes.
A flight ship near Undercity (Tirisfal, Brill) flies to the Howling Fjord. Note that you must be in the “old” version of Tirisfal for this. After level 50, the area becomes devastated. A dragon is marked on the map (Zidormi). Talk to her to show the old Tirisfal.
Alternatives: Northrend can be reached by several options.
Mage players can open a portal to Northrend (Dalaran).
In the portal chamber of your capital (Orgrimmar or Stormwind), there is a portal to Northrend (Dalaran).
Kul Tiras is the continent dominated by the Alliance in the “Battle for Azeroth” expansion. Here, a large part of the story takes place for Alliance players.
This is how Alliance players get to Kul Tiras: To get to Kul Tiras for the first time, you must play the intro experience of Battle for Azeroth. This should start on its own in Stormwind once you reach level 10. The first quest is called “The Hour of Reckoning” and asks you to speak with Mathias Shaw at the harbor of Stormwind.
After that, the quest and the progression are very linear. Just follow the missions with the battle for Undercity and the escape from prison until you have unlocked Kul Tiras in the end.
After that, a ship will permanently run from Stormwind to Kul Tiras and the portal room in Stormwind also has a portal to Boralus.
Kul Tiras – Alliance players have a portal.
This is how Horde players get to Kul Tiras: Horde players must inevitably advance the war campaign.
Gradually, you will unlock 3 outposts on Kul Tiras that you can navigate to from your command ship in Boralus. After the respective unlocking, speak with your captain. This is the only way for Horde players to reach Kul Tiras. Without the outposts and their unlocking, it is not possible in any other way.
How do I get to Oribos?
Oribos is the capital of the “Shadowlands” expansion. The way to Oribos is essentially linear and the first unlocking happens – more or less – automatically. You need the current expansion “Shadowlands” for this.
You only need to complete the introductory experience of Shadowlands. This starts with the quest “An Icy Summons” from level 48 in Orgrimmar (Horde) or Stormwind (Alliance) and then runs linearly. You first travel through a portal to Icecrown and then to the Maw. Just complete all offered quests and follow the story. You will end up in Oribos, from where you can further plan your journey into the Shadowlands.
Oribos is the hub in the Shadowlands.
Alternatives: There are also other ways into the Shadowlands.
In the portal chamber of your capital (Orgrimmar or Stormwind), there is a portal to Oribos.
Mage players can open a portal to Oribos at level 60.
Since World of Warcraft is extremely large, the developers have also built in a number of fixed portals that you can reach from your respective capital. In Orgrimmar (Horde) and Stormwind (Alliance), there are numerous portals that make traveling more convenient. You unlock these portals over time, for example, by reaching certain levels or when the story has progressed far enough.
It is generally advisable to bind the hearthstone to Stormwind or Orgrimmar. From here, thanks to the many portals, there is the shortest way to (almost) all areas.
Portals in Stormwind
The two portal locations in Stormwind.
The portal chamber is easy to find in Stormwind. Go to the Mage Quarter and then to the Mage Tower. Ascend this to the very top and walk through the large portal. Then you will be in the portal chamber. Here you have shortcuts to the following areas:
Emerald Dream (Pandaria)
Shattrath (Shattered World)
Time Caves (Kalimdor, Tanaris)
Exodar (Kalimdor)
Dalaran (Northrend)
Azsuna (Broken Isles)
Oribos (Shadowlands)
Boralus (Kul Tiras)
Stormshield (Draenor)
Bel’ameth (Dragon Isles)
Dornogal (Khaz Algar)
Additionally, on the 1st level of the Mage Tower, there is a gentleman who can take you to the Hellfire Peninsula (Shattered World) upon request.
The portal chamber has many shortcuts.
In addition, there are several portals in the northern part of the city. These portals are mainly associated with the Cataclysm expansion, but they can drastically reduce travel time. These portals are unlocked through quest lines and are accessible as soon as you have progressed the story in the respective Cataclysm area far enough.
The Cataclysm portals offer many fast routes to distant places.
The portal chamber in Orgrimmar is a bit better hidden, but it basically offers the same options as the portals at the Alliance. Go to the entrance tunnel of Orgrimmar that leads into the city. Next to a large door stands a mage guard who guards the tunnel to the portal chamber. You will have easy access to the following places as soon as quest progress and level align accordingly. These portals exist in the main chamber:
Dalaran (Northrend)
Emerald Dream (Pandaria)
Zuldazar (Zandalar)
Azsuna (Broken Isles)
Oribos (Shadowlands)
Silvermoon (Eastern Kingdoms)
The portal chamber has everything important in Orgrimmar.
If you go directly left down the stairs at the entrance, you will come to a smaller room with additional portals. From there, you can access these places:
Warlords (Draenor)
Time Caves (Kalimdor, Tanaris)
Shattrath (Shattered World)
Dornogal (Khaz Algar)
Additionally, you will find some portals to areas of the Cataclysm expansion in the north of the city. However, you must have played the story missions of the respective expansion far enough for them to be unlocked.
These portals lead to the Cataclysm areas.
The portals lead to:
Shadow Highlands (Eastern Kingdoms)
Vashj’ir (Eastern Kingdoms)
Deepholm (Maelstrom)
Uldum (Kalimdor)
Hyjal (Kalimdor)
If you are missing a location in the list that is not mentioned here, please let us know in the comments and we will update the guide.
This is an AI-powered translation. Some inaccuracies might exist.
Monster Hunter Wilds starts on 28.02.2025, and not only veterans will rush to the new installment of the Japanese cult series. Many newcomers will also probably embark on the hunt for the first time. To help you get started, we have compiled 7 tips for beginners.
Who is this list suitable for? Monster Hunter Wilds is the new major title in the well-known Capcom series. With a release on Xbox Series, PS5, and PC, the new installment can appeal directly to a large audience at launch, and many beginners will also find their way to the title.
GameStar Talk with MeinMMO Editor-in-Chief on Monster Hunter Wilds
1. Collect (almost) everything you run past
In Monster Hunter Wilds, the areas are not only full of small and large monsters but also full of plants and resources that are useful for your adventure. When you dash to the next quest on your Saikrii, you can aim with a right-click or the L2/LT button and collect countless items while rushing by.
You should definitely do this, as most items like herbs, honey, or nullberries are always useful. They take up space, but when you’re back at base after 1 or 2 hunts, you can simply put them in your chest. Almost all items are worth collecting in some way, even if only as ammunition for the bows.
You should also always pick up ores along the way, but you will need to stop briefly for that.
2. Carefully observe the attacks of the monsters and study the monster lexicon
The large monsters in Monster Hunter Wilds are structured like boss fights and thus have various attacks that may not be recognizable at first glance. Therefore, it is worthwhile to take your time with new monsters instead of rushing into battle.
Often, you will quickly learn when the best opportunities for counterattacks arise. Especially the first monsters will teach you playfully how to recognize when a monster is about to attack.
If you have significant troubles farming or hunting a monster, then the monster lexicon is your best friend. There you will find out weaknesses, resistances, and where to locate the monsters.
3. Use your environment
The various areas in Monster Hunter Wilds are not only beautiful and full of flora and fauna, but also extremely useful in combat. In some places, you can find traps to lure the monsters into.
In other locations, you can drop stones on the monster. This can also be done by aiming (right-click, LT or L2 button) and then using the grappling hook. You can also use it to pull yourself up at certain places to possibly dodge or activate flash flies.
Regularly, you will find ammunition that you can shoot at the monster with your slingshot (aim and then shoot) to deal solid damage. This can also be done quickly, so you should use this ammunition regularly.
4. Seek help when you need it
Learning the various monster tactics is a significant aspect of Monster Hunter Wilds, but sometimes you cannot defeat a specific monster even after countless attempts. So, just seek help instead of getting frustrated and throwing your controller in the corner.
In Monster Hunter Wilds, you not only have multiplayer options but also the ability to call helper hunters. These are NPCs that act like fellow players, helping you in combat, healing you, and sometimes setting traps.
5. Don’t always try to perform spectacular combos and try out weapons
Most weapons in Monster Hunter Wilds have long and powerful combos and attacks, but they also take some time and can leave you vulnerable. With unknown monsters, this can often go wrong, which is why you should also use short combos that do not have many attacks.
This way, you are on the safe side if a monster suddenly unleashes a gigantic attack. Many of these short animations can also be canceled with a block or a dodge maneuver, giving you additional security.
You should also try out all weapons to find out which weapon suits your taste. In the training room, you can try new weapons and learn combos without having to jump directly into battle. The first monsters are also worthwhile training partners as they usually have slow and predictable moves that you can test with.
6. Alma and the Saikrii are your best friends
The Saikrii is a new mount that not only quickly takes you from A to B. On it, you can switch your weapon, heal while riding, and sharpen your weapon, and if necessary, you can call it and run away. Regularly, you can also get items from its pockets during your adventure, which refill over time and often match the hunted monster.
With Alma, you can not only accept quests, but she also provides you with valuable hints during combat if you are unsure how to proceed.
7. At the beginning, do not focus on farming a specific armor set
In low rank, you will already hunt many monsters due to the story. You can also directly farm and craft them, but it’s only worthwhile under certain conditions if you want to be efficient. Full armor sets have buffs but also weaknesses. Since you do not know which monster awaits you next, you should be cautious.
In low rank, it is often worthwhile to craft simply the next best armor pieces and continue with the story. The resources you need are usually not much, and often it is sufficient to defeat a monster 1 or 2 times. However, if a monster gives you significant trouble, you should produce armor and weapons that correspond to its weaknesses.
If you want to take it easy and farm a monster even in low rank, then don’t hold back.
Do you think we’ve missed essential tips for beginners? Then feel free to write them in the comments. Many players want to enjoy Monster Hunter Wilds completely alone but also appreciate tips. If you’re looking for more guides about the game, you can find them here: Monster Hunter Wilds: All guides, beginner tips, and information at a glance
This is an AI-powered translation. Some inaccuracies might exist.