Star Sand is one of the rare resources in Palworld and was introduced in the Feybreak Update. We will show you how and where to reliably find and farm the material.
What is Star Sand and what do you need it for? Star Sand is a material that you can only find at night. And only where – well, there is sand. The rare material is needed for some important equipment and tools, so you will have to search for it at some point.
Where to best look for it and what exactly you need Star Sand for, you can read here.
Start video
Palworld: Feybreak – Trailer presents free update with loads of new content
The best locations to reliably find Star Sand
Where is the best place to search for Star Sand? To reliably find Star Sand, you need to go looking at night. You can recognize the material by glowing spots that look like a spotlight is shining on them. There you can collect Star Sand.
Reliable areas and locations are mainly offered by Feybreak Island. Locations where you can find the material at night are:
The sandy area around the Verlohte Lande Teleporter
Abandoned Ash Plateau in the west of Feybreak Island
Withered Coast in the east of Feybreak Island
Loess Plateau in the south of Feybreak Island
Additional area: The desert on an island in the north of the map around the Tower of the Militia
The most effective location is the area around the Verlohte Lande Teleporter, as you can walk along the entire coast and search for Star Sand. If that is not enough, you can walk the remaining points on Feybreak Island.
You need Star Sand for these items
You need Star Sand for the following items:
Metal Detector (Level 56): 20 Star Sand
High-Tech Bow (Level 57): 20 | 40 | 60 | 90 | 135 Star Sand (depending on rarity)
Beam Sword (Level 57): 20 Star Sand
Antigravity Belt (Level 28): 10 Star Sand
Double Jump Boots (Level 39): 20 Star Sand
Triple Jump Boots (Level 58): 50 Star Sand
Aerial Sprint Boots (Level 34): 20 Star Sand
Double Aerial Sprint Boots (Level 54): 30 Star Sand
Triple Aerial Sprint Boots (Level 62): 40 Star Sand
In Dune: Awakening, the developers are striving to meet the many wishes and demands of the players. However, with one feature, many wonder why it is even missing.
Which feature is missing? In Dune: Awakening, there are many machines and devices that players can build. The further players progress in the game, the more machines become available, allowing them to create better equipment and tools with increasingly rare resources.
Each type of item has its own factory gate in Dune: Awakening. Weapons come from the weapon fabricator, vehicles come from the vehicle fabricator, and armor comes from the armor fabricator. Many of these machines also have further upgraded tiers to allow the best items in the game to be created.
However, many players have a problem with this. They are now complaining on Reddit that their bases are full of machines and consuming a lot of power. They would much rather be able to build everything in the upgraded tiers.
This is how you protect your base from unwanted visitors:
Start video
Dune: Awakening: So funktionieren die Zugangsstufen
Power Hogs in the Base
What is the problem? To be able to craft all items in Dune: Awakening, not only the highest tiers of machines and fabricators are needed, but also the lower ones. While the lower fabricators lack the capability to produce higher-tier items, the higher-tier fabricators sometimes also lack the ability to craft lower-tier items.
Now, user Suterusu-shin is complaining on Reddit that his base is unnecessarily cluttered with machines just because there are some items that cannot be built in the advanced fabricators. The player states that there are 13 machines in his base and asks the developers to reduce the necessary number.
Do other players feel the same way? Yes, in the comments under the Reddit post, many players agree with the user. Many are unclear why the developers have not implemented this feature long ago, especially since it is handled this way in many competitor titles. On Reddit, they write:
UnabletoPrintagain: “Yes, that always seemed absurd to me.”
AcidRohnin: “I deleted my survival fabricator, assuming the advanced ones would replace it, only to find out that it only had 3-4 items I had unlocked. Such a silly design decision. I understand they are playing the power game where you need to build more things, but I hate the clutter. Just increase the required power of all advanced factories instead of making me have a regular and an advanced one.”
Aivlis_Eldelbar: “I was extremely surprised when I found out that I had removed my old fabricators for free when I got the plan for a base upgrade. Needing an additional, dedicated space for the Mk6 items is one of the dumbest decisions ever unless they plan to add more higher-tier items soon. And it better be soon if that’s the case.”
Arbiter51x: “Especially since machines consume power 100% of the time, not just when they are in use. Manually turning off idle machines never made sense to me. Maybe I have played too much Satisfactory.”
What about the power issue? In Dune: Awakening, all machines in the base require sufficient power. If the limit is exceeded, the machines shut down, and you have to turn some of them off.
However, there is no function to initiate a standby mode for machines. Instead, each machine consumes the same amount of power at all times, whether it is being used or not. With so many machines, the limit is quickly reached.
Warhammer is usually associated with really expensive figures. Loyal customers regularly receive gifts from Games Workshop. It seems to be even more than planned, as a user recently had to realize.
What are those minis?
“The Unyielding” is an exclusive mini for Warhammer+ subscribers. The figure belongs to the Astra Militarum, thus the army of the Imperium of Man.
The mini represents a Kasrkin. Among the best soldiers of the already famous Cadians, this is the elite. They standardly carry high-energy laser rifles and plate armor.
The minis are individual figures. Unlike entire army sets or the cheaper battle patrols for beginners, there are special characters as individual (and more expensive) minis.
Where do the free minis come from? Subscribers of Warhammer+ have access to various minis each year that they can purchase exclusively. The respective models are only officially available in the corresponding year.
Non-subscribers cannot buy the figures officially. Warhammer+ is a kind of supplementary subscription for all Warhammer fans, with exclusive videos and some series, such as the new Kill Lupercal.
In each cycle, there are two minis that subscribers can receive: One of them is a free addition when you sign up for an annual subscription, the other is purchasable in the shop and costs 34 Euro.
The free mini is actually sent to subscribers according to their choice. However, the system does not seem to work entirely well, as a thread on Reddit shows.
Another legendary regiment is the Deathkorps of Krieg:
Start video
Das Todeskorps von Krieg, das wohl legendärste Batallion des Imperiums in Warhammer 40.000
“You too? I have four of them now”
On Reddit, a user wonders that he had his free mini in the mail – a few weeks later a second and shortly thereafter a third. In his account, there is also a countdown indicating that another mini should appear in 19 days.
None of the packages contained any receipts or order confirmations. He simply received the sealed packages of the Cadian. The community reacts classically with: “Ah, nice for you,” or: “Oh no, my lobster is too tasty, and my steak is too juicy!”
Others comment that he is not the only one: They have exactly four of this figure lying around and don’t quite know what to do with them. Presumably, one will be painted, one will stay in original packaging, and the others will be sold on eBay (where one of these minis currently costs about 40 Euro on average).
For others, the opposite is true: They are subscribers, but have to manually inquire each year again because the automated system does not work for them. They suspect that there are logistical problems behind Warhammer+ that lead to such situations.
Battlefield 6 is celebrating its multiplayer reveal tonight, and you can watch selected streamers live as they put the game to the test. Not every streamer will be live though. We will show you where you can watch.
After the stream concludes and the main announcements have been made, various creators from around the world will test the shooter live to give you an impression of what you can expect at release. We will now show you which streamers are participating.
Start video
Reveal-Trailer zu Battlefield 6
All streamers where you can watch Battlefield 6
Which streamers are streaming live? On threads.com, the official Battlefield 6 account has listed a huge number of streamers who will be playing the shooter after the reveal. Many familiar faces will also be there. Here we provide you with a small selection:
You can find the complete list of all streamers on our provided link from threads.com.
What will the streamers show? There will primarily be gameplay of Battlefield 6 shown. This includes weapons, new maps, and game modes that you can expect at release. So if you are interested in the shooter and want to catch some details, you should definitely tune in.
In the Marvel Universe, it is not only relevant to be powerful and strong in battle; intelligence is also a significant factor. Alongside clever minds like Tony Stark and Reed Richards, there is a little girl who is still in elementary school.
Which character is it? In the Marvel Universe, there are many characters known for their high intelligence. These include Hank Pym, Bruce Banner, Tony Stark, and Reed Richards. However, the title The smartest person on Earth belongs to someone else.
Moon Girl is still in elementary school, but even at a young age, she shows that she has incredible potential. She is also well-equipped for battles: with a giant dinosaur.
In Fantastic Four: The First Steps, Reed Richards also shows what he is capable of:
Start video
The Fantastic Four: First Steps – The new Marvel film will be released in theaters on July 25
Already in elementary school, she shows how smart she is
Who is Moon Girl? Moon Girl debuted in November 2015 in the comic Moon Girl and Devil Dinosaur No. 1. Depending on the storyline, she is a child or a young teenager dealing with all sorts of school matters for which she is actually too intelligent.
Marvel itself refers to her as the smartest person on Earth (via YouTube) and this is also reflected in one of her hobbies. Like many of the Marvel scientists, she enjoys inventing things. She was so interested in the Kree that she created a device to locate their technology.
But there was an accident with one of these devices, and suddenly nasty beings resembling Neanderthals appeared in Earth-616, threatening New York. However, Devil Dinosaur, a giant red dino that looks like a T-Rex and wanted to take revenge on the beings, also came from her dimension.
They teamed up and after a few adventures became a new hero duo: Moon Girl and Devil Dinosaur. Their greatest specialty is not just her intellect, as she is not a normal human.
A first look at Moon Girl and her kid-friendly animated series on Disney+ can be found here:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Moon Girl is an Inhuman. Her interest in the Kree does not come from nowhere. She is indeed an Inhuman. These are genetically modified humans by the Kree, intended to be used against the Skrulls. The Inhuman genes of such NuHumans (Inhuman-human hybrids) activate through a Terrigen Mist.
With Kree technology, Moon Girl wanted to prevent her Inhuman genes from activating. Despite all her attempts to prevent it, during a battle with Kid Kree, her Inhuman abilities activated. But this plays in her favor. When she is angry, hungry, or experiences other strong emotions, she swaps her consciousness with Devil Dinosaur. In that body, she can even speak.
Despite her limited experience, she tries, together with Devil Dinosaur, to act as a heroine and usually deals with the Kree or the Inhumans. To defeat Super-Skrull, she once fought alongside Thing and Johnny Storm, even as a member of the Fantastic Four wearing a suit for the big dino.
Is she really the smartest person on Earth? Such titles must always be taken with a grain of caution in the context of comics, as abilities and other aspects of heroes vary depending on the author. Apart from puzzles that other scientists from the universe couldn’t solve, she has not yet made any major inventions or research that can be compared with other heroes.
As a character, she is rather aimed at children, which is why she has played mostly secondary roles in significant events. Nevertheless, she has great potential, and one never knows when Marvel might use a character again to try something completely new. High intelligence does not always mean that one does good: 7 ruthless things show the dark side of Tony Stark in the Marvel Universe
This is an AI-powered translation. Some inaccuracies might exist.
How much different stuff can you collect in World of Warcraft? A player answers this question with “Yes” – and even impresses Blizzard.
The true endgame of World of Warcraft is not raiding, Mythic+, or PvP – but collecting transmog. Because as every somewhat experienced fan knows: “Item level fades, transmog endures.” Therefore, for many, a main task in the game is to have as much variety as possible and to be able to show off a new transmog outfit for every raid night.
But one player collects more than just “a bit.” He has collected a whopping 90% – of all transmog in the game. Even Blizzard is impressed.
Meanwhile, another person has collected all achievements in the game:
Select a MMO video…
Who has collected so much? The player FearForge_Studios posted a screenshot of one of his addons in the WoW subreddit, listing how many templates he has already collected in the game. The impressive number: 90.37%. That’s a massive 28,789 different items available to him in his wardrobe and the collection solely from dungeons and raids.
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
That’s so much that even the official WoW account can only post “Daaaang” underneath.
According to the player, it took over 15 years to make this collection. This is the first time he has reached a value of over 90% in ATT, even though this will likely drop again with the next patch – or at the latest with the next expansion.
Event fuels collecting frenzy, was best time for completionists
How did he collect so much? The fact that he has collected over 90% of the available items from dungeons and raids as transmog rewards in some expansions is mainly due to the recent “Collector’s Bounty” event. Here, enemies not only dropped rare mounts more often, but also double the amount of transmog rewards.
Additionally, it has been possible for a while now to unlock transmog even if your character cannot equip the found item. In that case, the template is still unlocked in the wardrobe. This way, cloth wearers (like mages) can also pick up plate armor (for warriors) and add it to their collection.
The combination of these two circumstances allowed for massive expansion of one’s wardrobe, just as FearForge_Studios has done.
What is this addon? The addon that tracks progress in the collection is called “ALL THE THINGS”, or short ATT. ATT has already been presented in a post, but be warned: It is both a curse and a blessing. On one hand, it shows you in great detail absolutely every item in the game with its source – but at the same time, it painfully reminds you how little you have actually “completed” in WoW.
Warhammer 40,000: Space Marine 2 is considered a huge success and has thrilled players at all levels. Now, a few months after the release, a fan wants to know what was actually not so great about the game. Lore nerds find plenty of details to criticize.
So why the complaints? On Reddit, a user wants to know what players find bothersome about Space Marine 2. Specifically: which lore has not been accurately represented.
The world of Warhammer 40,000 is vast and complex, with many facets and, above all, fans who know everything in detail. It is nearly impossible to know everything about Warhammer by heart, even if you spend all day reading books.
Actually, Space Marine 2 places great emphasis on being “historically” accurate and has even taken a long time perfecting the armor. Still, there seem to be some minor things that particularly annoy the hardcore Warhammer experts.
Start video
Warhammer 40K: Space Marine 2 receives Siege mode, shows massive hordes of Tyranids and Chaos in the teaser
“No idea why Space Marines are depicted as slow”
The biggest criticism is directed at the poster boys of Warhammer and Space Marine 2: the titular Space Marines. In particular, two points are being criticized by lore experts:
Armor regenerates, but hit points do not
Space Marines move very sluggishly in the game
Sure, these are gameplay-relevant aspects that are meant to ensure balance and game feel. Playing as a two-and-a-half-meter-tall super soldier feels more impressive when you move slowly and “powerfully”.
In addition, Space Marines can easily recover, making wounds and even fatal injuries virtually irrelevant. The fact that hit points do not regenerate while armor does, is a strange decision.
Overall, important units of the Space Marines are missing: not a single Tech Marine and no Apothecary can be seen on the entire battleship, which is unimaginable for a ship of this size. But not only the Marines are receiving criticism, their weapons – and enemies – are as well:
Bolters actually fire explosive rounds, of which there is none to be seen in the game. Enemies should more often literally explode into clouds of blood.
In a very specific critique, it even revolves around a shield that the Bastion class can carry in co-op. There is a skeleton on the shield – which is normal, as fallen brothers are often honored even in death .
What does not fit, however, is that while the skeleton is Space Marine-sized, it otherwise looks like that of a human. Space Marines would have fused (and significantly thicker) rib cages.
However, the whole fuss is not meant to disparage the game. In the thread, some Warhammer fans are just gathering to exchange ideas about lore details. Space Marine 2 remains one of the best games in the franchise: The 7 best games to enter the world of Warhammer
This is an AI-powered translation. Some inaccuracies might exist.
Albion Online is one of the few MMORPGs that have managed to write a success story in the past 10 years. That is the secret!
What is the secret to the success? In an interview marking the 8th anniversary of Albion Online, Christoph Hombergs, Head of Operations at Sandbox Interactive, revealed why the team continues to enjoy increasing player numbers after all these years, while many other MMORPGs from the past decade disappoint.
One reason for the success of Albion Online is, according to Christoph Hombergs, that the game successfully manages to create a balance between risk and reward:
The balance of risk and reward is one of the key issues underlying almost every design decision. […] In general, every activity should feel as if the rewards are worth the risks.
Christoph Hombergs in an interview with mmobomb.com
The majority of players in Albion Online, according to Hombergs, have understood to view their equipment as consumables rather than permanent investments. This makes them much more willing to take risks or engage in risky content.
The success of this balancing act is partly due to a second reason for the success of Albion Online: “The incorporation of community feedback into the game.” According to the Head of Operations, the passionate and engaged community of Albion Online plays an integral role in shaping the MMORPG.
The Black Market is a “Stroke of Genius”
Equally important, according to Christoph Hombergs: The MMORPG performs equally well on PC and mobile devices:
There are no compromises in terms of scope or depth, and that is still something that stands out in the market today.
Christoph Hombergs in an interview with mmobomb.com
Lastly, the Sandbox lead considers a feature of Albion Online to be a “Stroke of Genius”: the Black Market. This addresses a problem that many other sandbox MMORPGs face, namely that adding loot negatively affects the player-driven economy.
The Black Market circumvents this by buying items from players and then dropping them in the world as loot. In other words: the loot that can drop from monsters has still ultimately been produced by another player.
Cleverly: With low-level, relatively worthless items that are often produced, there is a high chance that the Black Market completely removes them from the game. It thus also acts as a so-called “Item Sink,” which helps low-level items retain some value.
Start video
Albion Online – Coming to Europe Trailer
What is currently happening with Albion Online? On July 17, 2025, Albion Online turned 8 years old. The developers at Sandbox Interactive from Berlin celebrate the milestone with a retrospective, an in-game party, and the contents of the latest update “Abyssal Depths.”
For the fall, the developers are planning a significant overhaul of the faction warfare to make the central PvP system of the game more exciting, accessible, and rewarding. You can learn more about this at albiononline.com.
Tentacool makes its debut in Pokémon. It is the land variant of the Gen-1 classic Tentacruel and belongs to the Grass and Ground types. It evolves into Torterra.
Diglett, on the other hand, is the water version of Diglett. It can evolve into Dugtrio and has been available in Pokémon GO for a while. However, it can now appear as Shiny for the first time.
Both are important Pokémon in the current event. However, they are not easy to find. Some players have such great difficulties finding them that they almost believe they don’t exist (on Reddit).
So: Where are the two hiding? We’ll summarize it for you.
Start video
So sah das Pokémon GO Fest 2025 in Paris aus
Where do you need to search for Tentacool and Diglett?
Here you can find Tentacool: For Tentacool, it is crucial that you visit the biome “Forests and Green Spaces” – and this is not just a kind of game mode, you actually have to go out with your smartphone and for example go to the local forest. In the city, or at the sea, you don’t need to try.
Here you can find Diglett: Diglett, on the other hand, can be found in the biome “Beaches and Waters”. This works well at the sea, but also at local lakes. It is more difficult at rivers, as a Diglett spawn does not seem to be very likely there so far.
Tips for both Pokémon: Sometimes it is not so easy to recognize which biome you are currently in. One tip: You can better identify the biomes by looking at the backgrounds of the wild Pokémon you catch. If a beach is visible in the background, you have a good chance of finding Diglett nearby.
Additionally, you can use the Pokémon radar in the Pokédex and the “Nearby” display to track down both Pokémon. However, the first works only if you have already seen some specimens.
Especially with Diglett, you should plan for longer searches, as this is not a commonly occurring spawn – even in the right biomes.
How have you experienced the two so far? Were you able to find them, or are they causing you trouble? Do you perhaps have a tip on how to find Tentacool and Diglett better? Let us know in the comments! And if you want to know what comes next in Pokémon GO: Here are all events in August 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
On Steam, there are many different successful indie titles. One developer became a millionaire with his game, but despite the windfall, he still keeps his six-year-old computer that only cost him 1,000 euros back then.
Who is it about? Jordan Morris is the creator of Haiku, the Robot, a hand-drawn Metroidvania with strong Hollow Knight flair and the Stardew Valley-inspired Rusty’s Retirement. With the latter, the developer made his breakthrough and became a millionaire.
According to an interview with Gamesradar, the developer has now sold over 550,000 units. A large number for a solo developer. Although not all of the potentially almost €3.85 million stays with him due to Steam fees, taxes, and different prices in various regions, he still retains a significant sum. However, despite the large amounts of money, the developer has not changed much in his life.
Here you can see the trailer for the game:
Start video
Rusty’s Retirement shows in the trailer how well you can play it on the side
Millionaire with an old computer
Why hasn’t the developer changed anything? Although the developer has made a lot of money with a selling price of €7 for Rusty’s Retirement and 550,000 copies sold on Steam, he has changed little in his life. Above all, his gaming PC. He is still using the same computer as before. The computer is now six years old and only cost 1,000 euros back then.
But even in his personal life, the developer has maintained the same lifestyle as before. In an interview with Gamesradar, he reveals:
We literally haven’t done anything different in the last year since Rusty came out. […] We’ve just done the same things we always do. The only thing we’ve spent money on is this apartment, and that’s only because we felt like we should start a family and need something bigger, and if we have the means, we should do that. And that’s it. But I still drive the same car.
Regarding his computer, he explains that it wasn’t cheap at 1,000 euros six years ago and that it still runs well.
What does he do with the money? Instead of spending the money on a higher standard of living, Morris would rather use it to develop more games. He pursues an interesting concept.
When he has an idea for a new game, he gives himself two weeks to develop a prototype that should show whether it is a good or bad idea.
After the two weeks are up, he publishes his prototype and collects feedback from players. If there is enough positive feedback, he continues to develop the prototype into a finished game. This is how Rusty’s Retirement was created back then. In the future, he will likely continue to stick to his successful model.
DICE, the developers of Battlefield 6, today showcase new details about their upcoming shooter. The reveal mainly covers the multiplayer, and to ensure you don’t miss anything, we will be following the event in our live ticker.
When does the event start? The event starts today, on July 31, 2025, at 20:30 CEST. Primarily, EA and DICE will present the multiplayer of Battlefield 6 to give fans a sense of what they can expect at release. If you miss the event, you can watch the recording at any time on ea.com/news for up to 12 months.
Of course, we will be there all day with our live ticker, listing the most important information, as well as additional leaks and details about Battlefield 6. So if you miss the event and can’t watch the stream, you can read all the information here in a compact format. Now, let’s get to the details of the reveal.
Start video
Reveal-Trailer zu Battlefield 6
Multiplayer reveal for Battlefield 6 – All Information
Where can I watch the event? The event will be streamed on EA’s official channels on YouTube and Twitch. Once EA presents the main details, famous creators will play some rounds of Battlefield 6 live to give you a feel for the multiplayer.
What will be presented at the event? EA writes in its blog post that primarily details about the multiplayer such as gameplay, some maps, game modes, and much more will be showcased. What is meant by “more” is not entirely clear yet, but possible features from the multiplayer, as well as details about the upcoming beta, could be included.
When will the release of Battlefield 6 start? Unfortunately, nobody knows for sure yet. According to a leak from EA itself, the release could take place on October 10, but this has not been officially confirmed yet. Although DICE and EA remain silent, there have been countless leaks since the announcement of the shooter. One of them was about the appearance of the soldiers: Players see how their soldiers look in Battlefield 6 – and immediately have strong feelings
This is an AI-powered translation. Some inaccuracies might exist.
True fans of World of Warcraft have every game version on their shelves. Even those that have no use, but carry a lot of history.
In the long history of World of Warcraft, not only have numerous versions of the game appeared in stores around the world – but also some that are now hardly found anymore. One particularly old variant has now caused quite a stir and a lot of positive vibes.
Start video
WoW mal so richtig ehrlich erklärt
What nostalgia is involved? In the gaming subreddit, the player GatsbyTheMediocre posted a message titled “Absolute steal at my local second-hand shop for only 1 Euro!” The attached image shows a (supposed) retail version of World of Warcraft from Vanilla times. At least if you ignore the printed note that says “Pre-order only. Game not included.”
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What kind of box is this? The box is the pre-order box for the original version of World of Warcraft. It was available in stores for a while over 20 years ago.
However, the box did not actually contain the original game – it was just a pre-order box that only included the code for the final beta (and the game’s soundtrack). When the box was released, WoW was not even finished. The complete game version, which was then delivered on 4 CDs, came out later.
Nevertheless, this box has become a collector’s item for some, and those proud of their Warcraft collection on the shelf might consider this packaging the cherry on top.
The community shows amusement: Even though the post received many upvotes due to the nostalgia associated with owning this box, there are also a number of amused comments.
“I’m afraid you’re a little bit too late for the beta.” – Sharinar
“That’s a crazy collector’s item for only one Euro.” – WixZ42
GatsbyTheMediocre has stated that he actually posted the message as a joke, which was apparently misunderstood. It was meant to be a joke in the sense of “Hey, I got the game cheap!” – even though it was just a pre-order box with beta access. In the meantime, he has also learned that for some it is already an interesting collector’s item that could increase in value over the years. Meanwhile, a warlock in WoW Classic has become cooler than all the other warlocks. And what he has achieved, probably no one else will reach.
This is an AI-powered translation. Some inaccuracies might exist.
A new major content update is coming to Final Fantasy XIV with the new patch. The community is already worried that their enjoyment of the game will be taken away.
What kind of content does the patch bring? Patch 7.3, titled “The Promise of Tomorrow,” will be released on August 5, 2025. Along with various new features, adjustments, and content, a new 24-player raid is also coming that continues the story around the Echos from Vana’diel.
Under the title “San d’Oria: The Second Stage,” players will once again dive into the bustling chaos of alliance raids – chaos that many fans are already looking forward to. However, they also fear that their enjoyment will be taken away by those who seemingly have too much time on their hands.
Start video
Final Fantasy XIV: Neuer Trailer zu Patch 7.3 macht Bock auf „The Promise of Tomorrow“
“It’s more fun to learn a fight than to just go through it on autopilot.”
What is the community concerned about? According to players on Reddit, it has always been part of the “true” Final Fantasy XIV experience to run new alliance raids with as little prior knowledge as possible. Many find it particularly fun and exciting to struggle with so many players on the new mechanics and gradually learn the fights together.
Whether together with friends in voice chat or with strangers through the content search – many fans love the feeling of tackling fresh content unprepared and creating fun moments and joint puzzles.
However, in the thread on Reddit, many are now expressing their concerns about whether this will be possible. In the past, it often happened that players who had the opportunity to complete the content early after the patch launch became impatient during evening runs.
They placed markers (also affectionately called Doritos) on their characters without being asked, so inexperienced players could simply follow them, or they excessively explained the mechanics in chat. Most players, however, prefer to figure out what to do on their own.
Players are therefore discussing on Reddit their fear that this will happen with the new raid as well and emphasize once again what the experience means to them:
six_seasons writes: “The day of the blind alliance raid meat grinder is literally my favorite time in FFXIV. I ignore all Doritos and mechanic explanations.”
Boyzby_ comments: “If I don’t die when I do it blind, it’s not good.”
itsfourinthemornin suggests: “I’m for doing the opposite of Doritos for newcomers to keep the chaos running!”
DefinitelyNotRin explains: “I prefer weeks 1 and 2, where people are constantly eating dirt because healing is only relevant then.”
AudioBob24 shares: “No, I completely agree with you. It’s more fun to learn a fight than to just play it on autopilot. The only thing that annoys me is when people leave the fight after they die, before the alliance has broken.”
The Bugatti Tourbillon is an expensive hypercar, but it has no real speakers. Instead, Bugatti has come up with a special trick. With this feature, the entire vehicle becomes a kind of speaker.
What kind of vehicle is it? The Bugatti Tourbillon is a hypercar from Bugatti’s third generation. The vehicle has a base price of 3.8 million euros, and with extras, it gets even more expensive. Production is limited to 250 units, and deliveries are expected to start in 2026.
The magazine Top Gear recently visited the new Croatian headquarters of Rimac, where Bugatti Rimac is developing the Tourbillon. CEO Mate Rimac showed the editorial team on YouTube some features and explained that the new Tourbillon has no speakers.
Start video
Slate Auto presents new truck with electric motor
The chassis of the Tourbillon is practically a large speaker
Why are there no speakers? Those who buy the Bugatti Tourbillon do not have to forgo a sound system, as it is still included. However, instead of using real speakers, the Tourbillon employs another feature:
Instead of conventional speakers, the Tourbillon uses piezoelectric elements that vibrate the vehicle’s carbon fiber tub. The chassis of the Tourbillon is therefore practically a large speaker.
How does the technology work? Real speakers rely on a magnet that receives an electrical signal, which in turn moves an electromagnetic coil back and forth. The problem is that these magnets are quite heavy. In a hypercar, however, every kilogram counts.
Therefore, piezoelectric elements are used: A piezoelectric speaker uses a small crystal, such as quartz, to generate vibrations. An electrical signal sent to the crystal causes a kind of diaphragm to vibrate, usually a small piece of flat metal.
In the Tourbillon, the carbon fiber chassis serves as the diaphragm, and the piezo sound transducers are designed to transmit vibrations directly into the vehicle tub. Rimac shows Top Gear the effective subwoofer of the Tourbillon, a piezo element mounted on the car’s roof. It is a tiny metal part, much smaller and lighter than a conventional speaker.
Where Winds Meet has made a strong release in China and is currently one of the most successful action RPGs there. The release is also planned for the West in 2025. MeinMMO editor-in-chief Leya played the beta and sees a lot of potential exactly where the RPG has its biggest weaknesses.
Yesterday, I happened to encounter a young general who couldn’t get his troops to obey him. Through an AI chatbox, he shares his troubles with me. A hint promises: If I help him, I can win his friendship.
Curiously, I happily type away and explain to him: “Clear case – your people are lazy.” He seems to like that. He agrees, complaining about a lack of ambition, similar to what was “known from the past.”
I counter with management jargon: Doesn’t he lead by example? Suddenly, he draws his sword – and attacks me. His troops follow.
A little later, I find myself in the midst of a bloodbath. I have no idea who just died, why they attacked me, and what they had to do with the story – or if they were even important. No news, no hints, no context. At least: a lot of experience points.
And that sums up my experience with the beta of Where Winds Meet quite well.
After character creation, there is a cinematic introduction and the adventure begins.
A game that tries to be everything at once – and manages to do a surprising amount right
You haven’t heard anything about Where Winds Meet so far? That’s okay.
Because so far, the marketing in the West has been rather poor, and chances of stumbling upon the game in Germany are limited.
Here’s an overview of what Where Winds Meet actually is – which isn’t exactly easy to explain. The game is an ambitious Wuxia action RPG set in an open world in 10th century China and offers both extensive single-player content and MMO elements, leading to a certain contrast. It has an enormous wealth of features, from detailed martial arts combat in the style of Monster Hunter or Sekiro to a complex crime system similar to GTA, and profound Wuxia mechanics. Additionally, it has a highly interactive world where many decisions can influence the story. The game is developed by Everstone Studio and published by NetEase.
Start video
Where Winds Meet 5 Minutes Gameplay Trailer
Here’s just a tiny excerpt of the features:
Day/night cycle and changing seasons/events
Combat system with parrying, dodging, counter-attacks, stagger bar, various weapons
Mystical Wuxia abilities like telekinesis, slow-motion effects, or acupuncture strikes
A large main story, but also plenty of side quests
Freely selectable MMORPG or action RPG controls
Profession system including doctor, architect, bodyguard, musician, or speaker
Reputation and relationships can be built with hundreds of NPCs
Joining guilds, unions, creating your own chat rooms, optional global chat
Group boss raids (5 players), repeatable coop events
Housing and building like in Minecraft
Coop-specific missions
Petting animals and cats that give you puzzles
Deep and complex progression system
Dungeons, world bosses, events, geese that beat you up with their whole family…
…I could go on with the list, as that’s not all the features. And I’m sure I haven’t discovered all the features yet. What usually sounds like an overly ambitious game that is too good to be true, Where Winds Meet has. And the features work well on their own.
Let’s revisit my anecdote with the AI NPC. The conversation with him was actually possible through the AI voice chat, and I’m totally amazed that it worked so seamlessly. It even had a significant impact on my gaming experience. We often talk about this kind of feature as if it were the future. In Where Winds Meet, it’s just there.
Amidst all this, the role-playing game also looks good.
Later, I met another NPC with AI dialogue. With Tian Gu, I also managed to befriend her. She needed help finding the courage to leave her village and become an adventurer.
The numbers show that this mix works for players in China:
The PC version was released in December 2024, and the mobile version in January 2025.
On the Chinese iOS app store alone, the game generated over $1.4 million in revenue within the first three days with 1.6 million downloads.
Analysts estimate revenues in the first 12 months at around 2.4 billion Yuan (about $327 million) on mobile devices, and an additional 1.8 billion Yuan (approximately $246 million) on PC.
The number of players in China is estimated to be over 10 million.
Excited and overwhelmed: One experience chases the next
In the current beta for the West, I spent about ten hours – and was often fascinated, sometimes overwhelmed. My research online made me very curious, and it’s hard to grasp Where Winds Meet from descriptions alone.
Let’s start with the positives.
Primarily, Where Winds Meet is a lot of fun at the beginning. With the many details and possibilities in the Wuxia open world, there’s plenty to discover everywhere. It’s incredibly tempting to ignore the quest marker for the main story and explore the world, interacting with NPCs or even some animals.
You can interact with everything in the world and climb on anything.
Right at the beginning, I meet a bear that teaches me to throw opponents Kung Fu-style through the air.
In the first town, there’s a little girl with a barking dog. I talk to her – quest pops up: Her ball has fallen into a hole. I have to stomp through the floor, fall into a complex dungeon where I encounter a gang of criminals. After burning my way through hidden passages with fire files, I return with blood on my hands, plenty of loot, and the child’s ball.
Quest completed, on to the main quest. Or not?
In a meadow, I find a large world boss that looks intriguing. I talk to him, the fight starts. He summons small paper figures that also beat on me. No chance. The boss is over 20 levels higher than I am, and I take flight.
I flee to a quiet meadow by the river and accidentally pull out my weapon, an umbrella. Because I waved it too close to a goose, it freaks out – and chases me with an angry gaggle across a river. This is like in Zelda when you look at chickens the wrong way. Out of breath, I find a thieves’ camp, which I level to the ground and take their treasure for myself. Cool.
Following the quests and the story will also reward you with nice cutscenes that are enjoyable to follow.
In the meantime, I continue to level up, unlock systems, click through menus – but often don’t understand what I’m actually doing. The main quest? Followed, but barely understood. I keep getting lost in side activities – for instance, thinking about a white horse strutting around the town with suspicious confidence. If that’s not a hidden quest, I don’t know what is.
And that’s the point.
Between complex systems and overloaded menus: The common thread is missing
The world of Where Winds Meet is rich, lively, interactive – and that’s exactly the problem. This gameplay overload can quickly become overwhelming. Especially Western players are not accustomed to such systems. What might be a paradise for hardcore RPG fans can immediately repel many others.
In Asia, it’s not unusual for games to require a lot of grind and have overloaded UIs. Where Winds Meet even exaggerates for genre standards from Asia. There are progress systems for almost everything: exploration, world level, equipment, individual combat arts, weapon skills, skill slots, and passive bonuses. Many of these systems require certain items – like boss drops or other rare resources that you have to painstakingly acquire.
There are still two quest icons blinking, and suddenly a group in bathing suits walks past you that you can also talk to – and something is also blinking in the menu that I should take a look at.
Wherever you go: Everything is blinking, menus pop up, dialogues or mini-games start.
And the game explains very little to you. Despite a large encyclopedia that I didn’t accidentally find until hours later – buried deep in the menus.
The same applies to the payment system. The role-playing game is free but comes with gacha, battle pass, and purchasable cosmetics. Although the game is free and only sells cosmetics – even those are quirky: For example, I could buy a goose as a mount. And if you level it up five times with money, you get a whole entourage of geese along with it.
By bringing the mounts I bought in the shop to the fifth level, I now have a little goose family. With each level, there’s an additional goose.
In my research, I came across reports that Where Winds Meet has huge community interaction in China simply because players explain the systems to each other in social networks and create guides. This could, of course, be a plus for the success of a game, as it creates connection and reminds one of the early days of MMOs when no one knew how anything worked, and one helped each other.
The immersive world and the countless small and large adventures rank among the biggest strengths of Where Winds Meet. But exactly this lack of structure, this overwhelm without real assistance, could become the downfall of the game in the West.
Conclusion after the beta: A game that overwhelms – but won’t let go
Where Winds Meet is a fascinating game – overloaded, overwhelming, sometimes confusing, but also full of magic, details, and surprising moments. It has frustrated me, yes. But above all, it has continuously thrilled me. There aren’t many games where I felt the urge to simply try things because the world gives back so much. If you enjoy getting lost in game worlds, you’ll find it here.
Still: Success in the West is anything but certain. Because as charming as the chaos can be – it needs structure. And that’s missing here. In the West, we are used to different gaming experiences that offer clear structures, take us by the hand, and provide tidy, quickly understandable menus.
The success of Where Winds Meet will largely depend on how NetEase addresses three central challenges:
Better understandable introduction: Without a fundamental overhaul of the introduction, the game could lose many players directly. The multitude of systems needs to be better explained, and gameplay progress needs to be more clearly structured. Players need more orientation – especially in the first hours.
Marketing strategy: A game of this size needs to be more visible – and above all, understood. A targeted campaign that positions Where Winds Meet as what it is – an unusual, deep action RPG with an Eastern Wuxia setting – is essential.
Adjustment without loss of identity: The biggest challenge will be to optimize the UI, player experience, and monetization to better fit Western standards without losing the soul of the game – its Wuxia roots and cultural charm.
It should also be noted that localization in the current closed beta includes English subtitles and Chinese voice acting. At least local subtitles for the different countries would be important.
I sincerely wish Where Winds Meet that it finds its place in the West. It has the potential to do so – even if it needs to make adjustments in some areas. I recommend everyone to at least add it to their watch list, especially those looking for a highly immersive and lovingly crafted game world.
Rarely has a game made me swing so much between fascination and overwhelm – and that’s exactly what ultimately makes it so exciting.
This is an AI-powered translation. Some inaccuracies might exist.
The CEO of Borderlands 4 invites his fans to help him by engaging with a new video. This would ensure that the suit-wearers at the managerial level make the right decisions.
Who is it about? Randy Pitchford is the CEO of Gearbox Software and the mind behind the Borderlands series. However, starting in May 2025, he got into a dispute with the fans:
Despite the ongoing conflict with the fans, he is now appealing to them. He needs their help so that the decision-makers at the managerial level make the right decisions.
Here you can see the character Short as Exo-Soldier Rafa:
Start video
Borderlands 4 introduces the Exo Soldier Rafa in an animated video
Influence on the Suit-Wearers
What should the players do? The advertising campaign for Borderlands 4 is currently in full swing. New trailers, videos, and gameplay featuring the characters are repeatedly shown on social media, and these videos are what it’s all about. Instead of conventional advertising measures, the publisher 2K is focusing on elaborately animated short films about the game.
The CEO asked his followers on X.com to “share and retweet” the latest “Character Short” featuring Exo-Soldier Rafa. As a reason for the call for interactions, he stated that the numbers on the posts have a direct influence on the “suit meetings and conference rooms”.
So, anyone who prefers to see videos like the “Character Short” instead of “normal advertising” should interact to ensure that the managerial level takes notice.
Can’t the CEO decide what advertising comes out? Although Randy Pitchford is the head of Gearbox Software and thus the head of Borderlands 4, he does not have the decision-making power over advertising campaigns. The company was restructured after its founding and then sold to the Embracer Group in April 2021.
In 2024, Take-Two Interactive purchased the company for its publishing brand 2K. Therefore, the design of suitable advertising measures does not rest solely with the CEO of the subsidiary. Marketing decisions are made at the publisher 2K.
Pitchford, however, is responsible for decisions related to the game, even if he can of course voice his opinion and influence advertising. He has presumably used this to shape the current advertising campaign for Borderlands 4 with the videos we can currently see on YouTube, and it would likely benefit him if they perform well.
Worshippers of Cthulhu is currently on sale on Steam for less than 15 euros. Fans of Anno looking for a casual building game with an unusual setting should take a look.
With your followers, you are to summon the ancient god himself, but to do so, you need to grow the cult and build cities from scratch. You organize your workforce, oversee production chains, and feed your followers. To do this, you announce dogmas, hold festivals, and perform dark rituals. Those who are unbelievers will be sacrificed or enslaved for the cause.
The trailer gives you a first impression of Worshippers of Cthulhu:
Start video
Worshippers of Cthulhu allows you to establish a dark cult
Human sacrifices, insane cultists, cosmic horror creatures
The low number of ratings (1,022) and players (1,131 at peak nine months ago, via steamdb.info) shows that this gem still flies under the radar of many players. MeinMMO editor Benedict Grothaus explains what makes the game appealing:
Worshippers of Cthulhu doesn’t do much differently than Anno, but it has a very own atmosphere, and that alone creates a certain fascination. Anno never managed to keep me engaged for long, even though I do enjoy city-building games. But the historical hustle always got monotonous at some point.
Human sacrifices, insane cultists, cosmic horror creatures, and the prospect of summoning a Great Old One are clearly much more attractive!
A very special treat: cultists can be “blessed.” Gameplay-wise, this means they can perform their jobs better. Practically, this works by carving runes into their backs with a knife. Bloody, but pretty cool (oh, and you can burn people for buffs).
If you find this unusual setting intriguing, you can currently snag Worshippers of Cthulhu for as low as ever. Until August 5, 2025, the game costs only 14.70 euros instead of 24.50 euros. Tentacle stories of a different kind can be found here if needed: Sorry, I exterminated you, but kissed a tentacle monster instead.
This is an AI-powered translation. Some inaccuracies might exist.
The last Hyperbonus was announced in Pokémon GO. And it brings you back 2 really good monsters.
What is the Hyperbonus? At this year’s GO Fest, trainers who purchased a ticket had to successfully complete a certain number of hourly global challenges. The Hyperbonus events were already announced in the lead-up.
Now there are concrete details about the third and final event in the series. It will take place on Sunday, August 10, 2025, from 11:00 AM to 5:00 PM. And it brings you back 2 really strong Pokémon.
Start video
So sah das Pokémon GO Fest 2025 in Paris aus
Primal Raid Day brings back coveted Primal Pokémon
Which Pokémon are available in the event? During the event, you can find, challenge, and catch Dialga and Palkia in their primal forms in raids. You can also obtain both dragons in their shiny forms, and the chance is additionally increased. Both Pokémon are among the best attackers in Pokémon GO.
While both monsters are suitable as dragon attackers, you can additionally play primal Dialga as a steel attacker.
Do they have the adventure effects? Yes, both monsters can, if you’re lucky, also master the respective moves that you can use as adventure effects. For primal Dialga, this is the move Timespace Distortion, and for primal Palkia, it’s the Spatial Rend.
The two adventure effects are moves that you can also use outside of battles. For this, you need to use 5,000 Stardust and 5 candies of the respective Pokémon.
The Timespace Distortion of primal Dialga ensures that the effects of the items Incense, Daily Adventure Incense, Lucky Eggs, and Star Pieces are extended by 6 minutes. You can use the effect as often in a row as you like. The maximum duration of the effect is 24 hours.
If you use Spatial Rend from primal Palkia, the radius in which you can catch wild Pokémon increases for 10 minutes. This effect is also stackable up to a maximum of 24 hours.
What bonuses are there in the event? Additionally, you can look forward to the following bonuses during the event:
up to 5 additional free Raid Passes by spinning the photo disks at gyms
increased chance for the shiny variant of both monsters
50% more experience points for raid battles
increased chance for XL Candy when you complete raids on-site (from level 31)
the limit for remote raids is increased to 20 (from Saturday, August 9, 2025, at 11:00 PM to Monday, August 11, 2025, at 5:00 AM)
Event Ticket: For $4.99 (about €5), you can also purchase an event ticket. Here you will receive an additional 8 Raid Passes from gyms, a guaranteed catch XL Candy for both monsters (from level 31), three times the amount of XP from raids, and double Stardust from raids.
If you purchase the ticket as a Hyper Ticket Box in the Pokémon GO web store, you will also receive a Premium Battle Pass.
Not only does the last Hyperbonus take place in August in Pokémon GO. There are countless other events and content waiting for you in the coming weeks. You will find out what they are and when they take place in our overview of all events in August 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
The servers of Old School RuneScape are currently groaning under the “Gielinor Boom.” To better distribute the load caused by the numerous players, the team has now provided 18 new worlds. More are to follow.
What is known about the new worlds? The developers of Old School RuneScape have already provided 18 new worlds, of which 4 are for Germany. 15 more worlds are to follow shortly. In the official announcement on runescape.com, it says:
The Gielinor Boom continues! Thanks to all of you, the world feels more alive than ever before, and with it comes the need for even more space to roam, quest, PvM, skill, and style in player interactions.
The goal of the developers is to ensure a stable and performant gaming experience in the fantasy world of Gielinor despite the currently very high player numbers. Just over a week ago, MeinMMO reported that at times more than 200,000 players were live in Old School RuneScape.
This is a remarkable number for a 12-year-old MMORPG that is based on the 2007 version of a 24-year-old MMORPG (RuneScape, of course).
Start video
Old School RuneScape – Trailer for the Steam Release
In Pursuit of the Hype
What’s behind the boom? That is a good question. One might refer to the freshly released update Varlamore: The Final Dawn, which is certainly attracting many players to the servers. However, the rising player numbers could already be observed before the release of the content pack.
Also noteworthy: Although Old School RuneScape (like RuneScape as well) is part of the core 10 MMORPGs with the best ratings on Steam, the newly added reviews have rarely rated it better than “Mixed” throughout the year – currently, only 69 percent of the 230 reviews from the past 30 days are positive.
What stands out when looking at the reviews:
Diverse critical reviews come from players who have already spent hundreds of hours in Old School RuneScape. Sometimes they criticize the monetization, sometimes unjustified bans, the high grind factor (which is still often praised), or technical issues.
Old School RuneScape receives a lot of praise for its active community, the plethora of content, the significant improvements the game has received over the years, and the nostalgic yet still very engaging gaming experience.
Ultimately, it can be stated: Most of the criticism does not actually concern the gaming experience itself, but rather the surrounding factors of monetization, technology, management, and account security. The game itself also excites many of the critics (or has drawn them to the servers for hundreds of hours).
Perhaps the current boom can be explained when looking at the entire genre. New MMORPGs that captivate are a rarity. Many of the current early access titles are disappointing. Exciting projects are being cancelled or postponed.
At the same time, many players long for a consistent MMORPG with an active community that will reliably be around for the next few years and in which it is worthwhile to invest time. Just such an online RPG is Old School RuneScape. Or what is your assessment? By the way, the original RuneScape is also undergoing some changes: Popular MMORPG leads story arc to an “epic conclusion” that began 24 years ago
This is an AI-powered translation. Some inaccuracies might exist.
The otherwise brave soldiers of Helldivers 2 found themselves faced with an insurmountable challenge recently, for which the developers had to interrupt their vacation.
What was this challenge? While the developers of Helldivers 2 were enjoying their summer vacation, the galactic war in the name of Over-Earth raged on. The guided democracy instructed its brave soldiers to eliminate a certain number of different enemy types in the absence of the developers.
Here you can see the new war bond “Control Group”:
Start video
Helldivers 2 shows its new war bond “Control Group”
First complain, then celebrate
What did the developers do? After players complained for days on Reddit and in the Helldivers Discord server that the mission was too difficult and enemies spawned too rarely, the developers took pity. They lowered the goal from 3.75 million to 750,000 from their vacation.
Players still found this too little and continued to complain. In the end, however, it was enough. About an hour before the deadline (via Reddit), the players managed to complete the mission at the last minute.
On social media, they now celebrate themselves as heroes, as if it were not thanks to the developers’ rescue that the goal was achieved. But the next task is already at hand.
What else do the players need to do? While the developers continue to enjoy their summer vacation, there is another general order for the Helldivers. This time, two planets must be held, and at the same time, 30 million rare samples must be collected before the mission deadline (via hd2galaxy.com). A feasible task, as no renewed social media campaign demanding nerfs has emerged so far.
That the developers had to save the players from vacation shows how connected the community is with the game’s creators. That the concerns of the players were important enough to interrupt the developers’ holidays clearly illustrates how vital the collaboration is. Until the developers are back, however, one trick should still be possible: A secret trick is said to protect you from explosions, but the Helldivers 2 community has doubts.
This is an AI-powered translation. Some inaccuracies might exist.