When searching for the best loot in Nightreign, you should not overlook one of the most powerful items, which can save whole runs

Elden Ring: Nightreign is such a fast game that for most players, the priorities are already set at the beginning of a run: Get good loot, quickly gather good smithing stones, and then grind runes. You should be on the lookout for a strong item that is more powerful in critical situations than an ultimate.

Which item is being referred to? It is a throwable item that can be argued as one of the most effective and game-breaking items in Nightreign: the poison pot.

An inconspicuous and not too rare item that can often be found in poison camps and not in too small numbers.

It is already a nice attack method since the pot bursts, and the poison cloud continues to deal damage in a certain radius. This is already known to many players, but it does not make the item an absolute “must-have” … but here comes the point that decides between a successful or less successful run: the elaborate reviving of the team.

Here you see the trailer for Elden Ring: Nightreign, which could better market the efficiency of its items:

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Elden Ring Nightreign: Trailer introduces new 2-player mode

“That can’t be true” – Players finally recognize the value of the item

What makes the item so OP? The poison pot can not only be used to attack enemies but also to revive your team. A thrown pot can heal a whole bar of the death meter and accordingly help players directly when they go down for the first time. But the advantage of the poison does not stop there.

The poison cloud continues to deal damage … which also affects the bars of the death meter. This has not been clear to many players so far, but a Japanese player (@jochan39) showcased a perfect use of this strategy in a video on X.

One of his teammates throws a poison pot during the battle against the final night boss Gladius at the two downed heroes, allowing both to get up again thanks to the poison cloud. This cost the rescuer only one throw, allowing him to save his ultimate for the attack.

I thought there was a crazy guy who kept wanting to go back to the poison ruins and ignored my pings the whole time, but it was because of that!! Sorry! You were a genius! I never thought the poison pot could be used so effectively.

@jochan39 on X

What is the community’s reaction? Other players realize under the post that they have indeed overlooked a game changer (or better said “run changer”) in Nightreign. And some others finally feel validated in their love for the items.

  • @Thea_ArtsFox comments on X: “I don’t know why people ignore these items. These pots, even the fat ones and the throwing knives are really reliable when it gets tight and can deal great damage […]”
  • @GURGLEGUY12345 realizes: “Huh, so it doesn’t even have to be direct damage? That’s useful.”
  • @MdDominator thanks: “Found a new strategy, thanks Japan”

Maybe some players will pay more attention to the precious and highly efficient items at their feet. If you enjoy hunting for legendary weapons, you shouldn’t give up on the strategy, though. There are actually more ways to get powerful weapons than just defeating bosses. Because they can be, just like “banal” items, right in front of you: Elden Ring: Nightreign News – Current news about the game

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Polygon
  2. X

The successful survival game from Germany finally gets the feature that nobody needs, but everyone wants

Keen Games, the German studio behind Enshrouded, was at gamescom 2025 and presented the new update “Wake of the Waters” for their survival hit on Steam. MeinMMO was invited to take a closer look at the new content, and survival expert Benedict Grothaus was there to get a clearer picture. Perhaps the biggest surprise is a feature that was supposed to play a minor role.

During the Opening Night Live of gamescom 2025, a brand new trailer for Enshrouded aired around the middle of the show. Content: The upcoming update “Wake of the Waters” featuring a new biome and, above all, water as a new feature – something fans have been demanding for a long time.

Enshrouded is the surprise hit from Germany, a game that is still in development, but has already won many awards with prize money that benefits the development.

The fact that the new trailer aired during the Opening Night Live is due to a wildcard that the studio received, as the Creative Director Antony Christoulakis reveals to me in a live conversation at gamescom.

But it’s actually about something completely different. For half an hour, he and a developer show me the new update for Enshrouded, which is set to be released in October. And although it brings many new features, our conversation mainly revolves around one.

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In the new biome of Enshrouded, you’ll all get pretty wet

Fishing excites many more players than it should

Water is the big overarching theme of the new update. A clear consequence is to include a small fishing minigame, according to the developers. After all, one should also make use of the new bodies of water.

I was instantly intrigued: Fishing is a feature that receives an inordinate amount of attention. No matter what game it appears in, it almost always guarantees to attract a lot of players. Players sometimes even exaggerate and fish for the same fish a million times for 3,500 hours.

Enshrouded won’t be a fishing game, as Antony explains, but fishing is supposed to become at least an interesting aside. What I’ve gathered about the new feature:

  • You can fish anywhere there is enough water. The game knows the concept of lakes, even if they are artificially created.
  • There will be a minigame where you catch a fish. This might even be expanded in the future.
  • Fishing itself can be improved, but whether there will be a dedicated fishing skill is still open.
  • You always catch fish whole, meaning: You can also collect them and create a small fish pond at home. There is water now, after all.

There will also be special fishing spots where biome-dependent or legendary fish can be found. These fish will only be available there, not in self-created lakes. The fish have uses as well and should be useful for cooking.

In a small aside, Antony mentioned that originally only one developer was working on fishing with support from graphic artists and others. Based on my suggestion, the team might be getting larger now…

“Wake of the Waters” delivers much more than just fish

The actual highlight of the update is, as already mentioned, the water. Since Enshrouded is a voxel-based world, this means that water actually flows. It has pressure, knows boundaries, and can displace other things – such as fog.

A fog valley can be flooded with water to free it from fog. However, Antony explains: This isn’t supposed to be really beneficial. The breath timer is expected to be shorter than the time one can spend in the fog. Because yes: There will be swimming and diving as well.

As for graphic requirements, work is still being done. Currently, everything is supposed to run quite smoothly, but Enshrouded players are known to exaggerate – so much that developers have to intervene with hotfixes. This issue is high on the list, even before the update is released.

Wake of the Waters expands Enshrouded with a new area in the northwest along with new enemies – dangerous lizardmen that will even pursue you into the water – and new locations to explore. These resemble ruins in a Mesoamerican style with treasures and traps.

The exact direction after the update is still uncertain. Although there is a rough roadmap with the clear goal of celebrating a 1.0 release, what exactly will come next will mainly be determined by the community. On the agenda, according to the chief, is an improvement of the combat system and especially the release on consoles with version 1.0.

Since the early access release in January 2024, Enshrouded, including Wake of the Waters, has already received 7 major updates that roughly doubled the world in size. Behind this is hard work: Survival game from Germany is a hit on Steam, brings 6 major updates in the first year, the boss reveals to us: “We didn’t take many breaks”

This is an AI-powered translation. Some inaccuracies might exist.

OP build in Diablo 4 deals so much damage that players wonder what these absurd numbers actually are

High damage numbers are almost a given in Diablo 4. Now a build of the Spiritborn has reached new heights and the community is amazed at the crazy values.

This is the situation with the Spiritborn:

  • The Spiritborn was introduced with the Vessel of Hatred expansion in Season 6 and shot straight to the top of the endgame builds.
  • In Season 7, the class was then nerfed. Blizzard had even warned the community ahead of time: “Enjoy what you have now.”
  • With the current Season 9, the class finally received buffs again, and a new unique: the leg guards “Balazan’s Maxtlatl”, which inflicts thorn and poison damage on nearby enemies when attacking.

The unique is the centerpiece of the strongest builds for the class and catapulted the Spiritborn back to the top of the tier list in Season 9 of Diablo 4. A player now shows how much damage he can deal with the “Thorn Hooks” build. Such numbers were last seen with the Spiritborn when it was released.

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Diablo 4 shows Horadric spells and new endgame content in the trailer for Season 9

“Number squish? Probably not”

How much damage does the player deal? On Reddit, the player JungleSabas shares a screenshot showing him cutting through the pit at level 120. Numerous damage numbers fly across the screen, and one of them is circled: 141,364T. The “T” stands for “trillion”, which means in German it stands for billion. So: The hit was a staggering 141,364 trillion damage.

When asked how he even achieves such absurd damage numbers, JungleSabas writes that he has already played 300 hours in the season. He is using a variant of the pit push build from mobalytics.gg.

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This is what the community says about it: The top comment comes from TheSpanxxx. He wonders how any enemies are still alive with such damage numbers. JungleSabas replies that the elite enemies at pit level 120 simply “have an insane amount of health points”.

Other players remember Blizzard’s plan to reduce excessive numbers. A “number squish” had already caused the armor cap to be lowered from 9,230 to 1,000. Ideally, all values should be smaller and easier to understand. The user Kramerica mocks: “I still remember the season when they were supposed to reduce all numbers. Seems to be going great!”

After the OP start of the Spiritborn at release and the later nerfs, it remains exciting how the class will perform in Season 10. With the new season, not only fresh uniques are coming, but also chaos uniques that can completely turn your builds upside down. And systems designer Aislyn Hall even challenges players openly to “break the season” with the new items. You can find out more about the uniques here: Season 10 brings numerous new uniques to Diablo 4, but differently than you think.

This is an AI-powered translation. Some inaccuracies might exist.

Kingdom Come Deliverance 2 will make me a master blacksmith in the new DLC, but I mess up the first blanks right away

At gamescom 2025, MeinMMO editor Jasmin Beverungen took on the role of a blacksmith. The upcoming DLC “Legacy of the Forge” for Kingdom Come Deliverance 2 revolves around the mechanics.

In Kingdom Come Deliverance 2, we play the young man Heinrich, whom MeinMMO author Johanna couldn’t find much to appreciate in the test, but MeinMMO editor Karsten did. Heinrich’s father, Martin, is the master blacksmith of Skalitz. However, so far, his son did not have the ambition to give his father’s profession a chance. This changes with the upcoming DLC “Legacy of the Forge”.

Here, Heinrich takes over the blacksmith shop in Kuttenberg, where his father began as an apprentice. He must spruce up the rundown building and fulfill blacksmith orders from the locals. One becomes a real blacksmith.

However, it is not as easy as I initially thought. The expansion takes blacksmithing very seriously, which is why there is no automated sequence. Rather, I had to swing the hammer myself during the roughly one-hour demo session at gamescom 2025 – which I only managed to do on the 4th or 5th try.

As a small note: I myself have unfortunately not played the main game, so forging was still unfamiliar to me. And how clumsy I was at it, you can read in the following text.

Kingdom Come Deliverance takes “Blacksmithing takes practice” seriously

In the playable demo, I started directly at the rundown blacksmith shop. Two quests were waiting for us: A lady whose husband has toothache, and I should help, and a man who wanted a dueling sword. I initially started by crafting the sword.

  • To forge items, you first need to take a blank according to the recipe.
  • You then place it in the forge to heat it up.
  • After that, you go to the anvil and work the hot iron with hammer blows, which you have to execute precisely – otherwise, you’ll just hit the anvil.

This is repeated until Heinrich gives the signal to cool the iron – tada, the new weapon is ready. It sounds easier than it initially appears.

I messed up so many times while forging in the demo that I ended up losing so many materials that I was missing a deer leather to forge the item at the end. I couldn’t complete the quest, as I would have first needed to visit a merchant to forge the sword again.

The reason I probably messed up the blank multiple times: My iron wasn’t hot enough. I took it out of the forge when it was glowing red. Consequently, I had to hammer so much that the attempt eventually failed.

On the 4th or 5th try, I figured out that the iron needed to stay in the forge longer so that I could work on it longer without breaking it. The iron was glowing white when it was ready for forging. In my defense: when I peeked at my neighbor’s screen, he had the same problems!

There are no indicators or bars to guide you through the forging process. Forging must be done completely according to your feeling to create a weapon. This greatly enhances the immersion but also has the downside that you feel abandoned by the mechanics at the beginning.

However, I can only blame myself for messing up the quest with the husband’s aching tooth. Instead of using a pair of pliers to pull out the rotten tooth, I unfortunately had a hammer in my hand – and realized it too late. The problem was solved, at least the tooth no longer hurt! But unfortunately, the wife became a widow due to the accident – oops. 

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Kingdom Come: Deliverance 2 lets you practice blacksmithing in the new DLC “Legacy of The Forge.”

Blacksmithing is more than just a side job

Besides the lack of displays, there are further reasons why I felt like a real blacksmith in the DLC.

On one hand, you can design your forge yourself. I immediately started with my budget to beautify the outer walls of the forge and replace the furniture. I noticed that some pieces of furniture even had positive effects. 

Among the placeable furniture was also a bed where Heinrich can sleep, and an alchemy table. This way, everything is gathered in one place without long-running distances. The forge truly feels like a cozy home that you don’t want to give up on. 

Already, in that one hour, I had become quite fond of my cozy home. As a cozy fan, my heart particularly soared here.

On the other hand, you cannot just accept all possible orders directly. To repair more complex things like clocks in towers, you first need to build up a reputation. You can increase this by completing smaller orders first and then working your way up. It would also be weird to start as a master blacksmith right away.

To increase the reputation as quickly as possible, there are daily quests in addition to the story quests that you can complete. This way, you can choose how many hours a day you want to spend forging.

The DLC is suitable for all those who haven’t had enough of Kingdom Come Deliverance 2 and prefer a more relaxed gameplay experience. The expansion is rather slowed down, as you design your own house and manually forge weapons. In the demo, I didn’t have to fight once, which indicates that it is less action-packed.

If you expected that forging really means FORGING, then I can reassure you. Forging takes up a large part of the DLC and is not as easy as I initially thought. 

If you are interested in the ideas behind the game, you can watch the corresponding documentary. In the video, the founders of the development studio provide insights into the development of the role-playing game: Kingdom Come Deliverance 2 is one of the best RPGs of 2025 – A new documentary shows how the game came into being

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2 announces a major expansion, allowing you to destroy the home worlds of the bugs

The developers of Helldivers 2 have announced their next major expansion. With “Into the Unjust,” they are going after the bugs.

What kind of expansion is this? The developers of Helldivers 2 have announced their next major expansion “Into the Unjust.” The Helldivers will head to the home worlds of the bugs, who have previously fallen out of favor with the Over-Earth government. The expansion is set to launch on September 2, 2025, for PC, PS5, and Xbox.

However, the planets have been under the control of the Termites for so long that they have been completely transformed, presenting a new challenge for the soldiers.

You can see the last War Bond here:

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Helldivers 2 x Halo: ODST – Trailer for the next legendary war loan

Everything different with the bugs

What can players expect from the Termites? The bugs have made themselves comfortable on their home worlds and have altered them to their liking through terraforming. The bugs have dug tunnels that they use for their purposes, which you now need to breach in order to defeat them.

The tunnels are dark, and the ceiling prevents support via spaceship. Consequently, soldiers must equip themselves beforehand and hope for small holes in the ceiling to allow for resupply.

In the darkness, the use of flashlights becomes more important. The developers explain in a video that Helldivers should equip themselves in such a way that some use weaker weapons but provide light. Others, on the other hand, resort to heavier weapons for more firepower, but then rely on their teammates for illumination.

Additionally, there are supposed to be new mission types. You must penetrate deep into the tunnel systems and ignite a hell bomb to heavily damage the bug worlds. Another mission has you using a mobile drilling unit to mine for valuable Termite oil for Over-Earth.

Bugs can now dig in

What about new enemies? On the home worlds of the Termites, you will encounter new and altered foes that will cause trouble for the brave soldiers.

Some bugs like the “Acid Spitter” now dig into advantageous positions to attack players from there. The powerful “Chargers” now burrow through the earth to avoid being easily attacked during their assault.

A new enemy, the “Dragon Roach,” joins in, circling over the heads of the Helldivers like a dragon. Instead of breathing fire, he spits acidic bug slime on the heroes of Over-Earth.

The developers also hinted at an additional large enemy in the video, but what monster it is remains unknown.

Are there also fitting weapons for that? Yes, with the launch of “Into the Unjust,” the developers are also bringing a new War Bond to the shop. In line with the theme, you will be able to equip yourself with new weapons such as a mobile napalm rocket launcher, a spear cannon, and a mobile rocket silo. There will also be new skins, emotes, and armor available at the “Dust Devils” War Bond.

For players on Xbox, this expansion will be the first major one they can experience as active players. The last major add-on was about aliens threatening Over-Earth, and the entire player base had to work together to save the world. You can read here about how it went: Helldivers 2 doubles its player count on Steam, and the reason could not be worse

This is an AI-powered translation. Some inaccuracies might exist.

Actually, a new MMORPG featuring superheroes should be released on Steam now, but Valve has (yet) something against it

Originally, the superhero MMORPG Ship of Heroes was supposed to launch on August 18, 2025, on Steam. After a first delay of one week, it did not launch as hoped on August 25 either.

Why was there no release? Those visiting the Steam page of Ship of Heroes currently see 2 pieces of information. One is listed under “Release” as “August 2025”. The other is a blue-colored notice from the developers under “Release Date and Monetization”, informing interested parties about the targeted date of August 25, 2025.

Anyone wanting to know why there was no release on that day must check the official forum of the game at shipofheroes.com. There, in a message from the developers dated August 23, 2025, it states:

Our launch will be delayed again. Yesterday, we received the message that Steam did not approve our application. They wanted something that they had not requested before, and we resubmitted the application the same day.

If the approval takes 5 business days or we need to submit a new application, our launch could be delayed until September. The good news is that there were no objections to the game itself, only questions regarding the implementation of the subscription.

Integral at shipofheroes.com

Furthermore, the developers explain that the delay has a positive side. This means they can now add some things they had planned for after launch.

Here is the original release trailer for Ship of Heroes:

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Ship of Heroes: Trailer for the new superhero MMORPG on Steam

In the Footsteps of City of Heroes

What kind of game is Ship of Heroes? The new superhero MMORPG from Heroic Games lets you create personal avatars that belong to one of the 5 archetypes, utilize some of the over 250 superpowers, and be customized individually. Thus, it resembles City of Heroes from NCsoft by Cryptic, which also had no notable license but many character options.

You can expect missions for groups of up to 10 players, 60-player raids, crafting, and a housing system. Except for the two raids, all content is reportedly able to be completed solo as well. Those wanting to team up with other players must use the chat or other social channels. The developers intentionally forgo an automated dungeon finder.

The developers promise that there will be no in-game shop or other microtransactions in Ship of Heroes. Instead, you will need to pay a download fee and subscribe monthly to access all content for the next 2 years.

Ship of Heroes is not the only current MMORPG struggling with delays. There are a number of teams that have had to adjust their plans throughout 2025. One particularly ambitious project encountered difficulties just a few weeks ago: After a challenging beta, Chrono Odyssey does the only right thing, but the MMORPG-year 2025 now looks even bleaker

This is an AI-powered translation. Some inaccuracies might exist.

A short chat with the boss of Warhammer 40,000: Dark Heresy escalated entirely, but know I know, how classes work exactly

MeinMMO editor and Warhammer expert Benedict Grothaus had the opportunity to talk with the head of the new role-playing game at gamescom 2025. Dark Heresy follows the already successful Rogue Trader and addresses many issues that were criticized – Benedict learned this during the conversation, as he already knew more in advance than others.

At gamescom 2025, Dark Heresy was one of my highlights, of which I already knew it would be good. And it wasn’t just a feeling, as we received advance information about the new Warhammer role-playing game.

The developers gave us at MeinMMO and our sister sites internationally at Webedia an exclusive look at the new game. New gameplay even premiered with us in the FYNG show – shortly after Hand Of Blood crashed it.

During the press presentation with Executive Producer Anatoly Shestov, I had a rare opportunity to gather more information: Firstly, the other journalist who was with me in the appointment had to leave after 10 minutes. So we could dive deeper into the Warhammer material.

On the other hand, I already knew most of the gameplay that Anatoly wanted to show me – much to his confusion. After he looked skeptically at me for a few minutes, wondering where I had this actually secret information from, we did go into detail. And it was worth it.

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Warhammer 40,000: Dark Heresy in the Announcement Trailer

Dark Heresy improves exactly what annoyed many about Rogue Trader

To summarize briefly what we already knew: Dark Heresy aims to revise the combat and especially the class system of Rogue Trader. These were the biggest points of criticism in the first role-playing game.

Leveling was cumbersome due to too many options available, some of which didn’t even fit the chosen class. Combat became trivial at the latest by Act 2, as many mechanics were no longer really relevant. While this didn’t completely disrupt the flow of the game, it did cause a few complaints here and there.

In Dark Heresy, combat is significantly changed, for example, through:

  • the ability to target specific body parts to hinder opponents
  • Morale instead of Momentum, which influences the combat effectiveness of individual fighters
  • or cover, which plays a bigger role and can prevent injuries.

In terms of the class system, Dark Heresy remains true to the known schema by continuing to provide archetypes, careers, and backgrounds. However, you no longer have dozens of options available, but instead, specializations are available.

Have changed what a career actually is

Anatoly explains to me in the conversation that the old system was designed to give people the opportunity to create builds as freely as possible. However, only about 10% of the skills were actually relevant, the majority were unimportant:

Therefore, we have changed our approach to what a career actually is. The soldier as a career, for example, is a person who can shoot in various ways. That’s all.

For example, you have Epione here. She is a soldier, and these are your options from the career: Run and Gun and Shockwave. Run and Gun says: You perform an attack that fires twice. Each shot does less damage. Shockwave says: Your area attack covers double the area and everyone in the area must make a saving throw or become staggered. That’s all the soldier career gives you, but it unlocks specializations.

Each specialization is a subset [of abilities] that were previously simply in your career, such as: single-target specialist or anti-armor specialist or AoE specialist or movement specialist. A small set of active abilities, some passive skills, boosts for skills, boosts for characteristics […]

If you simply want to oneshot opponents, there is a specialization for that. Every decision therein is interesting for you. So if you want to be a oneshot specialist, but don’t want anything to do with crowd control, you won’t see anything from that. […]

Anatoly Shestov, Executive Producer of Warhammer 40.000: Dark Heresy

Building builds will be easier and a bit “like Diablo 3”

The second part of the improvements, which Anatoly “didn’t plan to explain as part of the presentation” (heh), are modifications. He compares this to the gems and runes from Diablo 3:

Whenever a specialization is chosen, you basically get a “gem” that can be inserted into any ability to change it. For example: Every ally hit receives +2 Morale – just as an example. This effect can then be applied to a buff that already increases the morale of all companions.

Additionally, the team aims to reduce the degree of unnecessary details within the skills. Instead of a wall of text per ability, everything is now divided into dedicated, separate areas like specializations and modifications. The whole thing is meant to be understandable and as simple as possible.

By the way, if you want to become a psyker, every direction, like pyromancy, is its own specialization. How many specializations you can choose has yet to be decided – the team is still playing with different numbers. It will probably end up roughly around 5.

Dark Heresy already sounds like an excellent successor to Rogue Trader

In the conversation, Anatoly explained a few other things to me, such as the concentration system. Some abilities now last or need to be prepared – and can accordingly be interrupted. You should keep this in mind when attacking as well as when defending.

As for the content, we talked a bit about the hints system, and I saw in the gameplay how the inquisitor tries to solve a detective puzzle. Various approaches and solutions are possible, depending on how you want to behave.

A “secret ending” will also be present again, possibly a bit more hidden than in Rogue Trader. Back then, they wanted to appeal to “the normal player” as well, not just the absolute Warhammer nerds. With Dark Heresy, they are now daring to do a bit more.

As a fan of the franchise, all of this sounds excellent to me, and I was really lucky to be able to dive so deep into the whole thing. And although Dark Heresy was definitely one of my highlights, it came as little surprise – unlike Fata Deum: My biggest surprise at gamescom was a game I have been waiting for 24 years – and I didn’t even know it beforehand

This is an AI-powered translation. Some inaccuracies might exist.

A new MMO shooter focuses on open world and co-op missions, but the boss explains in an interview: Solo players will also get their money’s worth

At the gamescom 2025, MeinMMO editor Niko spoke with the CEO of BigFire Games, who were representing their MMO shooter Cinder City. In the interview, he explains what fans of the genre can look forward to and why South Korea is a special country for games, movies, and series.

With Cinder City, NCSoft and developer BigFire Games showcased a new trailer for the upcoming MMO shooter Cinder City. The game visually resembles titles like The Division and is set to release in 2026.

I was able to play a demo level of the game at gamescom and had a lot of fun, especially in a particular area.

After trying it out, I could talk to the CEO of BigFire Games, James Bae, and asked him what players can expect and how they designed the world.

Start video
Cinder City – Trailer for the MMO shooter in a sci-fi setting

Horror Elements and Shooter Inspirations

MeinMMO: First of all: I really enjoyed it. I am a big fan of third-person shooters. And especially the section in the hospital – I love horror games and survival horror experiences. Is horror an element you plan to incorporate more often, or was that just for this segment of the game?

James Bae: First of all – I am also a huge shooter fan. I grew up with Doom, Wolfenstein, all the classics, and so on. And I also love horror elements, both in movies and games. I think this will be a recurring concept in our game – in all parts of our game, not just in the demo.

Outside it will be rather bright, but dominated by gang members. And inside, in the underground or subways, we will have different places that are hidden. Inside, there will be creatures, like you saw in the demo, and in our final product, there will be even more variety among the creatures. So we tend to continue employing horror elements.

MeinMMO: Regarding the setting: How are you approaching mixing sci-fi with South Korean architecture and culture?

James Bae: We started building based on the city of Seoul because it is the city we are most familiar with, more than any other city. And it is now also very well-known worldwide. So that was our first idea, just to use the city we love the most and know best. 

But using it just like that would limit the diversity; it might not feel as exciting and interesting. So, we wanted to adapt it because we incorporate many different types of NPCs, not just humanoids, but also creatures. For that, we needed to change the city of Seoul, not just leave it as it is, destroyed and devastated. So we also wanted to incorporate some sci-fi concepts to create a different version of the city of Seoul.

Giant Mechs, Post-Apocalypse, and Content for Solo Players

MeinMMO: When we talk about the trailer and sci-fi: You showcased mech gameplay with these giant robots – are they only for specific missions, or are they a core feature that I can use in various aspects of the game?

James Bae: To answer your question directly: Yes, you can use the mechs in other missions as well, not just in scripted ones, but in all sorts of combat. What you played today is like a tutorial and will not be the main content of our final game. 

It will lean more towards open-world PvE or co-op, with a large number of players fighting side by side. Of course, mechs will be involved there too, and if you want, you can use them – and enemies will also use mechs to fight against you. There will also be not only open-world content but also instanced dungeons, inside buildings or underground.

MeinMMO: When I think of MMO shooters, I often think of very colorful, very fast, and vertical games. Why did you choose a more grounded gameplay approach?

James Bae: As you said, we leaned more towards realistic gunplay, just like real soldiers would fight on the ground. While we incorporate some sci-fi concepts and creatures, we wanted it to feel really tactical and strategic.

And our AI opponents will also move strategically to outmaneuver you. So we also built in ADS [Note: aiming down sights] and some tactical shooting elements to make it feel like legitimate, strategic gunplay instead of more casual jumping around and flying.

MeinMMO: Can you tell us a bit about the story and the world? For example, how did these sci-fi weapons and elements come into our time?

James Bae: Essentially, the game does not take place in a distant future, but in 10 or 20 years from now. But the planet Earth is being attacked and completely devastated by this threat from outer space, so it’s more of a post-apocalyptic theme. And you are a super soldier using time travel technology, so you have been given some future technologies from different time periods to use those technologies to save humanity and the world.

MeinMMO: Regarding the gameplay – how will it be for solo players? Is it accessible, well playable, also concerning activities outside the story mode?

James Bae: Absolutely! Solo players will definitely be able to enjoy the open-world content, almost all will also be accessible for solo players. There are some contents that require a specific number of players to start, like 4-player instanced dungeons. But otherwise, all content will also be accessible for solo players.

MeinMMO: I assume I can also play the co-op content with random players? Not just people I know?

James Bae: Yes, of course.

MeinMMO: A question about the trailer from two years ago, I believe? There was this really cool hook that could pull enemies toward you or allow you to jump to enemies. Is that still a thing?

James Bae: I’m not quite sure which clip you’re referring to, but regarding the grappling hook mechanic: We are trying to develop one, but it is not implemented yet.

South Korea as a Special Country

MeinMMO: The last question concerns more about South Korea. Personally, I am a big fan of South Korean films; I love this one film called Oldboy. And I feel that Korea has become a major gaming country in recent years, with smaller games and large games, even AAA titles. I find that these products from South Korea feel so different – any idea why? So why do people and artists from South Korea create movies, series, and games that feel so different from western developers?

James Bae: That’s so cool! First of all: That’s really a profound question. But when I think about it – as someone who is a huge fan and consumer of films, series, and games – I believe Korea had the opportunity to have a really unique experience as a country. People from other countries might not know this, but we have been producing our own content since the 1950s/60s, which was mostly consumed domestically and did not include external investments.

So, it was like: domestic consumption, production, everything domestic. I guess that’s why we weren’t really influenced by other cultures or large foreign companies, and so on. So we had this experience of purely domestic production and consumption. And we had a war that devastated the country, and afterward, the fastest economic and cultural growth ever, from the poorest country to today. So I think this unique experience has somehow influenced how we produce and consume content.

MeinMMO: Thank you.

South Korea has become an increasingly major country for entertainment products over the past years. Series like Squid Game, games like Stellar Blade or Lies of P, and movies like Parasite are media present and successful. Together with China, South Korea seems to have a significant influence in the future. Japan also remains a large country for games, especially Capcom: Capcom showed me 2 strong zombie games on the PS5, but their new sci-fi shooter is my big highlight

This is an AI-powered translation. Some inaccuracies might exist.

Live from IFA: We take you to the largest tech fair in the world

Experience the future of technology live at IFA 2025 with us! We will be broadcasting 35 hours live from the fair. Join us as we showcase product highlights of tomorrow and engage in exciting discussions with experts and creators!

A live show directly from the world’s largest tech fair? For the fourth edition of Find Your Next Tech (FYNT), 2024 was the next logical step. We moved our studio to Berlin for the IFA and took you along to the fair.

In 2025 we will do it again and elevate FYNT to the next level: We want to think much bigger than just a little for our live show.

Our goal: To provide you, as the official media partner of the IFA, with the coolest live show for the fair – from September 5th to 9th on our website, in the livestream, and directly at our stand in Berlin.

We have a lot packed for this: Product highlights that you can partially experience directly at the stand, talks, and discussions with high-profile guests, and our own award show.

What is Find Your Next Tech?

Find Your Next Tech (FYNT) is our annual live event focusing on tech. From the comfort of your living room, we want to take you along to the fair.

On our IFA stage, we present the tech highlights of the IFA, discuss the opportunities and risks of technology, and also have a little fun with tech in between. You, as a community, are always with us, both on-site and in the chat.

Sound familiar? No wonder! If you have followed the fireworks of our FYNG gamescom show, then you already have an idea of what to expect.

And there is a whole lot:

  • Our 400 square meter booth (Hall 5.2a at Stand 175) with livestream studio, LED wall, seating for viewers, and new tech that you can experience right on site.
  • 35 hours of live programming from September 5th to 9th: We are live for you on Twitch every day of the fair
  • Dozens of news articles, hands-on reports, guides, and comments about the fair and the new products showcased there on GameStar Tech, GamePro, and Mein-MMO
  • Videos, talks, and shorts from the fair on the YouTube channels of Tech like Vera, GameStar Talk, and GameStar Tech
  • Our first award show as a crowning highlight, where we will honor the most exciting innovations around the tech fair
Start video
Find Your Next Tech 2025: Unser Trailer zum Live-Event von der IFA in Berlin

How to join us

Of course, we are particularly pleased about everyone who comes to visit us personally at our stand in Hall 5.2. But even if you cannot be on-site at the fair, we will deliver the highlights of the fair live to your home.

You can find us on the GameStar Twitch channel at the following times:

  • Friday, September 5th – 10:30 AM to 5:30 PM
  • Saturday, September 6th – 10:30 AM to 5:30 PM
  • Sunday, September 7th – 10:30 AM to 5:30 PM
  • Monday, September 8th – 10:30 AM to 5:30 PM
  • Tuesday, September 9th – 10:30 AM to 5:30 PM

Selected program points will also be available to watch and hear later on the channels of Tech like Vera, Nerd & Kultur, GameStar Talk, and GameStar Tech.

Who you will see in front of the camera at FYNT

Our hosts Vera “Tech like Vera” Bauer, Felix Rick, and Magdalena Ihsen will guide you through the program. In addition to tech professionals from the GameStar editorial team, you can also look forward to a number of high-profile creators and experts.

Our highlights: A little peek behind the curtain

Enough organizational stuff, what exactly do we have planned? You will find our entire program in the coming days along with all other important information on our theme page for Find Your Next Tech.

But I still want to give you a small selection of highlights:

  • On Friday, the experts of our editorial team will discuss with Kilian from iKnowReview about the end of the smartphone era … and what could come next
  • On Saturday, you can be part of the live podcast with Marco and Yves from Nerd & Kultur discussing AI in movies
  • On Monday, we will look back with Alexibexi and IFA CEO Leif Lindner at the tech history of the IFA and what it tells us about the future
  • The FYNT conclusion on Tuesday: We will present our IFA Awards for the products that will stay in our editorial memory even after the fair

We are already very excited to celebrate tech and the IFA with you in the livestream!

This is an AI-powered translation. Some inaccuracies might exist.

The creators of the Netflix series Arcane are releasing a new trailer for LoL, but it is causing headaches in the community

For the third season in 2025 of League of Legends, a new trailer has been released. The animations are from the same studio that was also responsible for the Netflix hit Arcane. However, some members of the community are complaining about headaches while watching the trailer.

Who are the creators of Arcane? The French animation studio Fortiche Production was responsible for both seasons of the series Arcane, as well as the first cinematic trailer of 2025 for League of Legends, “Welcome to Noxus”.

Additionally, they animated the music video for the song “Ma meilleure ennemie” by musicians Stromae and Pomme, which plays in a popular scene of the second season of Arcane (forticheprod.com).

What does the new trailer for League of Legends show? The trailer “The Beginning of the End” on YouTube is the start of Season 3 of 2025. It shows a vision of the champion Xin Zhao, who now has a new design after 15 years.

Some players are already speculating on Reddit about what exactly this vision might mean and how it expands the lore of League of Legends. The sequences of the visions run at very low FPS, which has caused some discomfort in the community.

The new Season 3 of 2025 will start on August 27, 2025, and is called “Trials of Twilight”.

In the video, you can see the new cinematic trailer for Season 3 of 2025 in League of Legends:

Start video
The new trailer for Season 3 in 2025 of League of Legends shows a dark vision of the champion Xin Zhao

The community is getting headaches from the low FPS of the trailer

What do players report after watching the trailer? Under the Reddit post of the trailer, some players say they had pain while watching. Reddit user KarmaAgriculturalist writes: “I got a headache from watching that.”

Another Reddit user complains that their eyes hurt while watching: “Holy crap, this is really painful for the eyes. I must just be too dumb to understand Riot’s artistic vision here.”

Other fans are thrilled with the animations of the Arcane creators: The viewer starace4031 praises the studio Fortiche Production for their outstanding work and writes under the YouTube video: “Fortiche, you absolute legends. The art, the animation, simply beautiful and masterfully done. Breathtaking. Thank you very much.”

YouTube user banibo has a unique feeling when they see the style of Fortiche Production: “Seeing the Fortiche style feels like coming home.” With the success of the series Arcane, it’s no wonder that the animation style resonates so well with the fans.

The first cinematic trailer from 2025 for League of Legends was also animated by Fortiche Production. It continued with the champion Mel after the end of Arcane Season 2 as she returned to her homeland Noxus. MeinMMO has presented the 5 strongest champions from Noxus in a list: There is a really nasty part of the world of LoL – These are its 5 strongest champions

This is an AI-powered translation. Some inaccuracies might exist.

Trailer to Pokémon Legends Z-A reminds of Resident Evil, excites the community for a horror game with pocket monsters

A trailer for Pokémon Legends Z-A showcases a mega-monster in an unusually dark setting. The community is excited.

On October 16, 2025, Pokémon Legends Z-A will be released, the next Pokémon game for Nintendo Switch 1 and 2. In addition to a new battle system, the game also introduces new mega-evolutions.

A recently released new trailer for the game shows one of the mega-evolutions in a setting that feels rather unusual for Pokémon games. The community is thrilled about it.

Start video
Pokémon Legends: Z-A presents a new story trailer for Switch

“Resident Evil meets Pokémon”

What kind of trailer is this? The nearly 3-minute trailer is titled “The Case of the Sweet Scent Incident,” which can be translated as “The Case of the Sweet Scent Incident.” The trailer is done in the so-called “found footage” style.

This means it appears as though one has found a recording by a person who has shot their own video. Film enthusiasts may recognize this style from works such as the Blair Witch Project or the Paranormal Activity series.

In the creepy trailer, we see how the protagonists navigate through an abandoned house. In the last third of the trailer, a Pokémon appears that will be available for the first time as a mega-monster in Pokémon Legends Z-A: Mega-Sarzenia.

We embed the video here for you:

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How is the trailer received by the community? The trailer generates many positive comments under the video itself and on Reddit. Some players would be excited to play a Pokémon title in such an atmosphere.

  • “Resident Evil meets Pokémon has been confirmed,” writes Yugi880 under the video.
  • “I really love these ‘found footage’ elements for reveals, just like they did previously with Gruff. This gives us a glimpse into how the Pokémon world looks for non-trainers, and we can see not just our own reactions but also the reactions within the universe,” says Maxplosives.
  • “Okay, Pokémon Company, if you want to continue with creepy marketing, then just make a horror game,” comments morzathoth919.
  • “I would love a Pokéhouse game with spooky elements. Take Luigi’s Mansion, take Pokémon Snap, mix them together, and add a little bit of Outlast so it doesn’t feel ‘super cute’,” writes OnlyRoke on Reddit.
  • “Why does the trailer have such impressive graphics when the game itself looks the way it does? Seriously, without the chibi characters and anime voices, it looks like Resident Evil 2 Remake,” comments computerCoptor on Reddit.

What do you think about the trailer? Feel free to share your opinion in the comments. Not only Sarzenia will receive a mega-evolution in the new Pokémon game. Another very popular Pokémon will also finally receive a mega-evolution: Pokémon Legends Z-A brings the mega-Pokémon that everyone wanted – Revealed, how important the megas will become.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV has lost one of the largest mods, now the creator speaks about it: “We had 270,000 registered players”

On August 22, 2025, the mod Mare Synchronos for Final Fantasy XIV was shut down, causing an uproar in the game’s community – including review bombing on Steam. Now the developer of the mod speaks out in an interview.

What was Mare Synchronos? Mare Synchronos was a third-party tool for Final Fantasy XIV that allowed mods to be synchronized across multiple player clients. Anyone who had the code of another person could see the mods installed by that person, such as outfits, hairstyles, or emotes, on their own screen. The mod was therefore very popular in the large role-playing community.

During gamescom 2025, the developer of the mod announced that Mare Synchronos would be shut down after receiving a legal inquiry regarding the project. This sparked horrified reactions on social media as well as review bombing of the game (Steam) and the current expansion on Steam.

You can read everything about it here: Thousands of players in Final Fantasy XIV have lost their most important mod – Now negative reviews are pouring in on Steam in protest

Just a few days after the shutdown, YouTuber Xenosys Vex recently published a three-hour interview with the developer of the mod on his channel. In it, he talks about the development, the shutdown, and that over 270,000 players were using the mod.

Start video
Final Fantasy XIV: Neuer Trailer zu Patch 7.3 macht Bock auf „The Promise of Tomorrow“

Over 60 hours of work per week for 270,000 players

What does the developer say on YouTube? In the interview, the developer of Mare Synchronos – Dark Archon or also Hero Fluffness as he is called on the Mare Discord – talks about the development. The modification was developed 99% by him alone, as he and his friends were tired of having to send mod files and the associated configurations back and forth. The first prototype went live after just two weeks.

At the time of the shutdown, the mod had hundreds of thousands of registered players: In the end, I had like what, 270,000 registered people or something like that Of these, approximately 130,000 had been active in the last 30 days before the shutdown.

He himself ultimately put in about 60 hours a week into the mod alongside his full-time job as a software developer. By the way, it was completely free, although server costs had been rising year after year. Recently, users had sent over 1,500 terabytes of data per month.

The biggest problem? Extremes within the RP community

What was the biggest problem with Mare? In the course of the interview, Dark Archon explains that he fundamentally distances himself from extreme sexual mods. But Mare Synchronos was also used for that.

The child NPC Chloe Aliapoh comes up in the conversation. The young girl is the in-game contact person for a content bingo, for which there are new rewards every week.

In this context, Dark Archon mentions that there were players who used other mods and Mare Synchronos to play child pornography content with Chloe: That’s something that I absolutely cannot accept […] I just think it’s disgusting.

The developer himself had a high moderation workload specifically because of such mods. However, he was also fundamentally dependent on reports from the community. If one has no touchpoints with these extreme sides of the role-playing community, it is incredibly difficult to imagine how far some people would go.

Roleplay vs. ERP

Role-playing in Final Fantasy XIV can mean two friends meeting and role-playing their favorite NPCs while taking harmless screenshots together. Creating beautiful screenshots has become a hobby in the general community of the game, and Square Enix regularly hosts competitions about it.

But it can also mean that guilds perform entire plays in which their members execute practiced or programmed emotes live and chat accordingly. For example, one group performed The Phantom of the Opera (via Reddit).

However, as also confirmed in the interview with Dark Archon, there are modifications for Final Fantasy XIV for sexual interactions via emotes that are used within ERP (Erotic Role Play). As long as only adult and consenting persons participate, this is usually unproblematic.

As mentioned in the interview, however, there are also players who use their ERP sessions to play out child models such as that of the NPC Chloe and thus enact child pornography – hence forbidden – content.

In the conclusion, Dark Archon asks the community not to immediately jump on the first project they find in the search for an alternative. He especially warns against mods that specifically come from the people who used Mare for child pornography role-play.

The full three-hour interview can be viewed on the YouTube channel Xenosys Vex.

While there is a highly active modding scene for Final Fantasy XIV, its use is actually not allowed. According to the Terms of Service, all third-party tools, including hairstyle and clothing mods, are fundamentally prohibited.

However, as long as a mod is not used for cheating and does not interfere with the gameplay itself, Square Enix usually turns a blind eye. We were also able to conduct an interview with the director and producer of the game at gamescom 2025. He explained, among other things, how he would design a completely new MMORPG today: The head of Final Fantasy XIV explains how he would design a new MMORPG today, but his concept won’t please many of you

This is an AI-powered translation. Some inaccuracies might exist.

Player finds a simple trick after over 900 hours in Baldur’s Gate 3 that makes many things easier: “How did I only find this out now?” 

Baldur’s Gate 3 is now over 2 years old, and many players have invested hundreds of hours into the RPG. Nevertheless, players find that they discover many actually very simple mechanics much too late, which could have made all the other playthroughs much easier.

What has the player discovered? The player and Reddit user Tamazon223 writes on Reddit that he has already spent 936 hours in Baldur’s Gate 3. He has completed the game 5 times, received the Platinum trophy, and is currently on an Honour run. Nevertheless, he has to admit that a simple mechanic only became apparent to him after almost 1000 hours of gameplay, which he actually should have understood much earlier.

When a character falls and begins their death saving throws, you do not need to “help” the character with an action to stabilize them. You can simply heal them directly with a spell or a thrown potion, and the character will recover and stand up.

The player cannot comprehend how he only now noticed this… but he is not alone in this feeling. Many other players report their discoveries in Baldur’s Gate 3, which they only realized much too late. We have summarized some of these insights for you here so that you don’t have to hit yourself on the forehead either.

Here you can see the animated short film for Patch 8 of Baldur’s Gate 3:

Start video
Der animierte Kurzfilm zu Patch 8, dem letzten Update für Baldur’s Gate 3

After 2 years of Baldur’s Gate 3, simple mechanics are unfamiliar to many players

What other things has the community discovered very late? The player does not have to be ashamed of this late realization, the rest of the community makes him aware of that, offering a whole collection of hints in the comments of the Reddit post:

  • thatonemoze: “One little thing that many people are not aware of is holding down the ‘Activate’ button [X/A on the controller] to search the environment, which is super helpful for searching the battlefield after a big fight.”
  • Daddysu: “I also believe that the dog [Scratch] can ‘help’ when characters have fallen and he is in the party.” 
  • Striking-Welcome-985: “After the first few playthroughs, I found out that you have access to ALL scrolls, potions, and arrows that anyone in the party carries. I don’t know how many hours it took me to realize that, but it was a lot.” – This is possible even in combat. Any character can access the inventory of other characters and use their items. Potions, arrows, and more do not need to be carefully divided up.
  • Majkelen: “If you hold down Shift [On the console R3], you can see the vision fields of enemies without going into hiding. This works both inside and outside of combat.”
  • OGHighway: “In the final stages with Shar, you can throw the spear [Nightsong] on the ground before you reach Aylin. Shadowheart will always choose the good option.”
  • Fuzzy-Wrongdoer1356: “If you manage to transform an enemy [with Polymorph], you can push them off a cliff more easily.”
  • StewartCE: “You can throw water bottles and jugs to make hidden targets visible again.” 
  • In this context, mik2dovahkin writes: “It took me until my third playthrough, hundreds of hours, and a YouTube video to figure out that wet targets take double damage from cold and lightning damage.”

These are just a few hints from some players of Baldur’s Gate 3, but it is highly likely that there are many more hidden tips and tricks that are actually not so hidden and simply overlooked. To ensure that you don’t notice these tricks too late, we have prepared more tricks in Baldur’s Gate 3 for you here on MeinMMO, that were discovered very late by several players: “Now I feel like an idiot” – 10 tips in Baldur’s Gate 3 that are actually obvious but many players discover too late

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Gamer plays live on Twitch at 76 years old, single-handedly takes out an entire opposing team in Counter-Strike

A Russian Twitch streamer delivers phenomenal gameplay in the shooter Counter-Strike at the age of 76.

Who is the Twitch streamer? The Russian gamer Olga has her own Twitch channel called “i_Olga.” There, she has over 220,000 followers and averaged 450 viewers per stream last year (Source: SullyGnome).

In her Twitch bio, she writes that when she plays, she can forget everything else and free herself from her worries. She also enjoys exploring the world of video games, as such things didn’t exist in her generation.

Olga primarily plays one game: Counter-Strike. In this shooter, she is quite skilled, as a gameplay clip on Reddit proves.

You can check out the top Twitch streamers from Germany in our video:

Start video
These are the 5 most relevant German streamers on Twitch in 2024, according to Google

Olga achieves an Ace in Counter-Strike

How well does Olga play? In a round of Counter-Strike, Olga showcased her good gameplay. She achieved an Ace in the shooter, meaning she eliminated all five opposing players on her own. An achievement that not every player accomplishes.

You can watch the clip here on Reddit:

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The community celebrates the 76-year-old: The gaming community gives the senior a lot of support. Comments on Reddit are enthusiastic about the elderly gamer:

  • tits_mcgee_92 is excited about the 76-year-old (Source: Reddit): “Let’s Go, Grandma! I think it’s great when older people enjoy such games.”
  • gynoidi sees Olga as a confirmed stereotype (Source: Reddit): “In Russia, everyone plays Counter-Strike. Everyone.”
  • Warm-Reporter8965 finds (Source: Reddit): “People need to realize that you are never too old for most things.”
  • skippy920 draws conclusions for developing his own gaming skills (Source: Reddit): “I just have to wait another 32 years, then I can achieve my best performance [in gaming].”

Another senior is still gaming at a high age. She is now known to the community as “Skyrim Grandma.” In June 2025, she finally switched to the predecessor Oblivion, but directly had something to criticize about the game: 89-year-old YouTuber is known for Skyrim, switches to another RPG after 9 years, directly criticizes the controls

This is an AI-powered translation. Some inaccuracies might exist.

In a new survival game on Steam, you have to save the last remnants of a colony on the moon that is on the brink of destruction

In a new survival game on Steam, it is your mission to save a colony on the moon – or what is left of it. You will need to manage your oxygen and time well, as you have little of both.

Which game is being referred to? It’s called Lunar Strike and is being developed by Cognition Europe. It is a survival game where you will survive the harsh surface of the moon and uncover the story of a human colony there. 

Lunar Strike will be released for PC on Steam as well as for PS5 and Xbox Series X|S, as the developers revealed in a longer teaser for the game. You can see this teaser here:

Start video
Lunar Strike: Teaser zum neuen Survival-Spiel auf Steam, PS5 und Xbox Series

A fight for survival and a race against time

What is the game about? In the year 2119, the player character, a young archivist, is sent to the moon. Her mission: to collect and preserve the knowledge of the last colony of humanity on the moon for the future. To do this, you will scan scientific, cultural, and personal records of the colonists.

This job becomes significantly more difficult after the colony is destabilized by an act of sabotage. From then on, you must manage your oxygen supply and energy, as well as make the most of the time you have left – the colony is on the brink of destruction.

There are no fights here, Lunar Strike aims to focus entirely on story and characters:

  • You influence what knowledge is preserved and how humanity will remember the colony.
  • Every decision you make should shape the archive – and the fate of the colony itself.
  • On your journey, you will also encounter other characters who are meant to challenge your perspective.

The game also takes pride in orienting itself closely to current research. Environments and survival systems are said to have been modeled based on recent lunar research.

When will the game be released? No exact release date has been announced yet. However, Lunar Strike is expected to be released sometime in 2026.

The perhaps most ambitious space game remains Star Citizen, a large space simulation with multiplayer. Originally, there was supposed to be a campaign for solo players for a long time, but it has been postponed repeatedly. Now, however, there are supposedly new details: Chris Roberts considers Star Citizen to be the most important AAA game besides GTA 6 and allegedly reveals when Squadron 42 is supposed to be released

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

Popular gaming CPU burns out for many players: AMD’s solution is simple, but the problem could be much bigger

The Ryzen 7 9800x3D is considered very popular and extremely successful. However, players have been complaining about damaged motherboards and broken CPUs for some time now. AMD now offers a solution but continues to investigate the problems. And the issues could be larger than previously thought.

What is the problem? Earlier this year, an unusually high number of reports about the “Ryzen 7 9800X3D” processors was published on Reddit, where many players reported problems and severe damage to their motherboard or CPU. The Ryzen 7 9800x3D is currently regarded as the best and most popular gaming CPU.

In most cases, it concerned motherboards from the manufacturer ASRock, as in this example on Reddit. However, other manufacturers, including MSI and ASUS, are said to have been affected.

Meanwhile, AMD has officially commented on the issues. In a conversation with the Japanese magazine Quasarzone, AMD explained that they take the problems very seriously and are already investigating them. At the same time, they also have a first solution on offer.

Start video
In Germany, there are over 400 USB sticks protruding from walls – What is the ‘Dead Drops’ project?

AMD suspects incorrect specifications behind the problems and recommends a BIOS update

Where does AMD see the problem? AMD claims that the underlying issue is caused by some BIOS versions that do not meet AMD’s recommended values.

Generally, it is not uncommon for motherboard manufacturers to set specifications slightly above the manufacturer’s recommendations. This is the case for both AMD and Intel models. Manufacturers often advertise with “factory overclocked” or cite better performance as the reason for modifying the UEFI (BIOS) of their boards.

What is AMD’s recommendation? AMD advises users to update the BIOS of their motherboard to the latest version. In the case of ASRock, where many players complained about issues, the problems with motherboards and CPUs decreased significantly. With the major update to BIOS version 3.25, many values were adjusted again.

How big is the problem really? However, AMD clarified in the same conversation with Quasarzone that the problem is complex and that they are working closely with their partners to solve it. The magazine TomsHardware fears that it is by no means just an issue with a faulty BIOS or incorrect specifications. In the end, there may not only be a human error behind the problems.

AMD’s best and most popular CPU remains the Ryzen 7 9800X3D. This has also caught the attention of scammers looking to exploit the demand. Now, some retailers are warning of nasty fakes that can cost you more than just money: Anyone looking to buy AMD’s most popular CPU should be careful not to fall victim to scammers

This is an AI-powered translation. Some inaccuracies might exist.

Developer of Dune: Awakening explains how the game will look in 10 years: “We will travel to new planets”

A developer of Dune: Awakening talked about the 10-year plan of the survival MMO in an interview and explained what players can expect.

What kind of plan is it? Shortly after the release, the developers of Dune: Awakening explained that they had created a loose 10-year plan. This is not binding and does not go into detail, but it is meant to help the developers better understand the vision of the game and lay the groundwork for future updates.

Now, a developer of the survival MMO has revealed details about the plan for the first time, and they seem to be much more detailed than initially assumed.

Here you can watch the trailer for the new “Chapter 2” update of Dune: Awakening:

Start video
Dune: Awakening receives new story quests and another vehicle with Chapter 2

Other planets, third faction, and polar caps

What did the developer reveal? In an interview with Gamesradar+, Production Director Ole Andreas Hayley revealed that the developers are very pleased with the launch of their survival MMO. He explains: “It has been well received, our player retention numbers for the game are extremely good. This has exceeded our expectations by far.”

These good numbers would allow the team to focus on the features they couldn’t complete before launch. He mentions the polar caps waiting for players at the North and South Poles of Arrakis as an example for a future update.

In addition, the developer explains: “We will eventually go to new planets” and makes it clear that Arrakis will not be the only planet in Dune: Awakening – assuming, of course, that the developers can stick to the 10-year plan.

What else does the developer reveal? Hayley also talks about the already announced third faction of Dune: Awakening. He reveals that this will first be introduced in the new Dune movie and then come to the game “synchronously”.

He cannot reveal who it is, but they do not want to become dependent on the films. He further explains: “We want to ensure that we coordinate in a way so that the audience receives a cohesive experience and exploration of Arrakis, but that is the only thing that influences us.”

The fact that the developers of Dune: Awakening are already thinking about leaving Arrakis so soon after the release and providing players with new planets shows that the 10-year plan is more than just bullet points on paper. But next up is the big update “Chapter 2”: A mysterious event is starting soon in Dune: Awakening that is supposed to lead to the big update in a chain reaction

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamesradar.com

Helldivers 2 launches on Xbox and the community knows exactly how to welcome the new players

Helldivers 2 was released on August 26, 2025, for Xbox Series X|S. The community of the chaotic shooter has already prepared for their new comrades before the release and devised a plan on how they should spend their first hours in the game.

How do they want to welcome Xbox players? Helpful, but not too helpful. A post on Reddit suggests that experienced Helldivers should hold back and let the Xbox players play the game.

The idea is not to carry the new players through the missions so that they can be completed as quickly as possible. They should also not be shown how to do things “correctly”. The newcomers should figure out how the game works themselves and may also fail along the way: “It doesn’t help Over-Earth to have a bunch of people who never had the chance to learn how to play,” it says.

The post recommends simply helping instead: dropping gear for them to try; answering questions; helping to collect samples; following them instead of leading the way.

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Helldivers 2 invites new players of Xbox Series X|S to great heroic deeds

What should Xbox players expect? Without concrete instructions, Xbox players will likely be overwhelmed by the chaos of the battles and will often end up in the dirt – but that’s part of Helldivers.

If you are just starting with Helldivers, be prepared to bite the dust often. Make the most of the time to familiarize yourself with the different mechanics and take your time to get to know the game. This includes the sheer overwhelming feeling when hordes of enemies overwhelm you and you have not a second to breathe, as well as an “Oops” when you wipe your entire team and the time pressure that increases and increases at the end of the mission. Helldivers is intense and chaotic.

However, if the overwhelming feeling becomes too much for you, it’s no shame to stay on lower difficulty levels initially and gradually increase. Helldivers is not a competitive game, so don’t feel pressured to play a level that only frustrates you.

What you should also know: In Helldivers 2, there are many different weapons and equipment that you can only get through certain war bonds. A war bond is basically the battle pass of Helldivers 2.

Through the war bonds, you will receive powerful weapons like the PLAS-101-Purifier, the Thermite grenade, the SG-451-Cookout, or the GP-31-Ultimatum. These can be a great help, but you don’t necessarily need them. There are also good free weapons outside of the war bonds. You can find an overview of all weapons and which war bonds they are included in here: Helldivers 2: All weapons and how to unlock them

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

“Very entertaining, not very realistic”: Military expert rates 10 war films and series, but only two receive the top grade

In movies and series, realism is often sacrificed for entertainment. A former soldier reviewed 10 scenes and rated how close they are to reality.

Who is the expert? Elliot Ackerman is a former soldier of the U.S. Marines and led a Special Forces team. He served in Iraq and Afghanistan and appears in a YouTube video by the channel Informer to evaluate various scenes from movies and series.

The focus was primarily on comparing the depicted war scenes and explaining how close they are to reality. Elliot reviewed excerpts from the following productions:

  • Full Metal Jacket (Film, 1987)
  • Barry (Series with 4 seasons, 2018-2023)
  • Generation Kill (Series with one season, 2008)
  • Jarhead (Film, 2005)
  • The Marine (Film, 2006)
  • Heartbreak Ridge (Film, 1986)
  • Man Down (Film, 2015)
  • Flags Of Our Fathers (Film, 2006)
  • Rules Of Engagement (Series with 7 seasons, 2007-2013)
  • A Few Good Men (Film, 1992)

He then discussed the scenes and gave ratings between 0-10, with only two films receiving the highest score.

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The American Perspective on the Battle of Iwo Jima – Trailer for ‘Flags of Our Fathers’

Realism or Entertainment?

Which films received 10 points? One is Full Metal Jacket by Stanley Kubrick, the other A Few Good Men by Rob Reiner.

Full Metal Jacket appeals to the expert particularly because of its accurate portrayal of Marine training. In particular, the commander who frequently berates the soldiers stands out. Ackerman thinks that the behavior of the “Drill Instructor” is quite realistic. Today’s commanders might be a bit gentler, but they must always ensure that there is discipline in the troops and that everyone is in top shape.

In the case of A Few Good Men, the expert appreciates how the military court is depicted in the film. It is also significantly different from other courts in reality, and that has been well portrayed.

Other movies and series, however, face quite a bit of criticism.

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What does the expert criticize? One point that keeps coming up concerns the combat actions in films and series. Particularly, The Marine faces the criticism that the action is completely unrealistic. Here, the protagonist storms into a room with his weapon drawn and fires aimlessly while shouting loudly. According to the expert, that would do little to help him hit his target. Ackerman summarizes: “Very entertaining, not very realistic.”

Generally, most movies and series do not accurately depict fights. In reality, these would be quite boring. The action that occurs in the cinema over two hours can actually span over seven months, according to the expert. While Marines are trained in close combat, the fights would not be as cool and casual as portrayed in some films. Another expert has correspondingly reviewed the John Wick film series.

Other soldier actions, like administering first aid, are portrayed incorrectly in the series Barry. Here, a soldier helps another before moving him out of the line of fire to safety. In contrast, Ackerman finds that Generation Kill accurately depicts how to behave in an ambush: Quick decisions must be made, and the dangerous area should be exited as quickly as possible.

What is the expert’s conclusion? Hardly any of the discussed productions are perfect, but some are surprisingly accurate, and it is noticeable that good research was done. However, the expert emphasizes several times in the video that entertainment often comes first, and it is not too bad if movies and series are not 100% realistic. Correspondingly, you might be interested in: An expert on the Middle Ages explains how realistic the weapons and armor in The Lord of the Rings are

This is an AI-powered translation. Some inaccuracies might exist.

WoW Midnight – How to register for the beta now

Do you want to participate in the Beta of World of Warcraft Midnight? We will tell you how the registration works.

At gamescom 2025, the next expansion of World of Warcraft was presented. But before Midnight goes live at some point in the first half of 2025, a long beta test will start – as always. There, the developers collect feedback, and all beta participants can take a look at the latest content in advance.

This time, there is also the opportunity to participate in the Beta of Midnight. At least if you register correctly. We will reveal how that works.

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WoW Midnight – The opening cinematic of the new addon shows the attack on Silvermoon

Beta registration for World of Warcraft Midnight

How do you register for the Beta of Midnight? The registration for the Beta is extremely simple. Just follow the steps below:

Done!

WoW Beta Registration Midnight Screen
This is the last click you need to make.

Now, you just need a little patience and luck. The Beta of Midnight has not started yet, and there will likely be an Alpha test first. So, it may take several weeks or months before you are actually invited to the Beta.

Is there another way? Yes. If you don’t want to rely on luck and want guaranteed access to the upcoming Beta of Midnight, you can also “buy in” to the Beta. This is possible with the “Epic Edition” of Midnight. When you purchase this in advance, you will also gain access to the Beta of Midnight as soon as it becomes available. However, the Epic Edition costs a hefty 90 € but offers additional goodies and rewards that we presented in the overview of the Midnight editions.

This is an AI-powered translation. Some inaccuracies might exist.