The chief developer of Final Fantasy XIV tells us why his food should not be as complicated as the MMORPG should be 

At gamescom 2025, MeinMMO editor Jasmin Beverungen spoke with the chief developer of Final Fantasy XIV. The discussion revolved around the collaboration with Monster Hunter Wilds, the mobile spin-off, and the evolution of MMORPGs in general.

Final Fantasy XIV did not have any new playable content at gamescom 2025. However, there was a fantastic announcement for fans of Monster Hunter Wilds during the Opening Night Live. There will be new content related to the other game in both the action RPG and the MMORPG.

Monster Hunter Wilds was released earlier in 2025 and threw many players back into a wild grind spiral to farm the best gear. There was already a collaboration between Monster Hunter World and Final Fantasy XIV, which featured exclusive items and foes.

Appropriately, I was able to ask Naoki Yoshida, the chief developer of Final Fantasy XIV, about the collaboration. Additionally, there were other topics we were eager to discuss. Here is the complete transcript of the interview.

The collaboration between FF14 and Monster Hunter Wilds originated from a long friendship

MeinMMO: On Tuesday, you introduced the collaboration between Monster Hunter Wilds and Final Fantasy XIV. How did this collaboration come about? And why did you specifically choose Arkveld, the monster from Final Fantasy XIV? Why this monster?

Naoki Yoshida: Firstly, thank you very much for following the news. We will be announcing more details next month, specifically about what sort of gear the players can get, what sort of battle they can experience and also what sort of difficulty there is involved. So all of these details will be announced next month. But first I will I, I will answer now your questions which were, how did this collaboration come about? And also why did we choose Arkveld?

So I have a strong connection with the Monster Hunter team. So that’s not just the team involved in Monster Hunter Wilds, but specifically with producer Mr. Tsujimoto. I’ve known him, I’ve had a close relationship with him for 20 years now and even before I was assigned to work on Final Fantasy 14, we would meet up personally, and we would go out to Izakaya, a Japanese style bar, and we would be playing PSP together and also talking about how things are in the games industry.

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Monster Hunter Wilds x Final Fantasy XIV – Collaboration comes as a free update


And then when I became in charge of Final Fantasy 14, we kept that close relationship, and they told me that it would be great if we could have some sort of opportunity to have some big collaboration with Final Fantasy 14. And eventually that resulted in the previous crossover collaboration that we had, which was with Monster Hunter World.

But after that first crossover collaboration finished, we found that both for the Monster Hunter team and also for us in the Final Fantasy 14 team, it was extremely stimulating, and we really were interested in doing something similar again. It just so happens that last year it was a coincidence, but it was at Gamescom last year. I think it was probably the second day or the third day of Gamescom. After the event finished, I went out drinking with the Monster Hunter team in the evening here in Cologne. At that time, of course, Monster Hunter Wilds had not yet been released, but they were approaching the end of the development, and we had discussed how much fun it would be to do another crossover, and that was eventually the starting point of this new crossover.

And so after Monster Hunter Wilds was released, we were discussing which monsters we would exchange across of the collaboration. And in the Monster Hunter team, there are a lot of Warriors of Light, and they were very interested in using Omega because they thought if they can use Omega in Monster Hunter, they could create a very interesting battle. And so we also played Monster Hunter Wilds in the Final Fantasy 14 team. And we thought to ourselves that if they’re going to be using Omega, then how about we take the main monster from Monster Hunter Wilds, which is Arkveld, and we think we can use that to create an interesting battle in Final Fantasy 14. And so we made our request based on that. But pretty much we were in a situation where we were both like, oh, OK, OK. And it was just done.

With our previous collaboration with Monster Hunter World, we took the representative monster of Monster Hunter, which was Rathalos, which is the dragon, and we incorporated that in Final Fantasy 14 as an attempt to kind of recreate the sense of a Monster Hunter battle. However, when we look at Final Fantasy 14, it is a target based MMO and on the other hand Monster Hunter is a full real time action game. So when we try to recreate the sensation of that battle from Monster Hunter in our game, there are some limits to what we can do. And looking back at it, I reflected that it didn’t completely pan out the way we wanted. It was a little bit halfhearted.

On the other hand, when it came to introducing Arkveld into a Final Fantasy 14 as a battle, we did not want to force ourselves to recreate the Monster Hunter experience, but rather we wanted to incorporate Arkveld as a boss battle in Final Fantasy 14 and utilize those motions of Arkveld to create an exciting battle for the players. So in that sense we have changed the concept that we are taking this time and in this new battle. It will be a really heated fight, so I hope players will look forward to it.

There are 2 big wrestling fans on the Final Fantasy XIV team

MeinMMO: In our editorial team, we have many wrestling fans. Some of them wanted to know where the idea for wrestling as a raid came from and whether there were certain wrestlers who might have served as inspiration or role models for this fight?

Naoki Yoshida: Yes, when we were deciding on what to do for the raids in the Seven Point X series. I wonder when it was when we decided on that. It was several years ago, and it was back at the time when we were deciding on the content for 7.0. And there were several candidates that we had in mind for what we were going to do with the raid. And the first idea that we had was to create this kind of aerial arena where you’re going up fighting with enemies one by one and climbing up the floors. And the inspirational, the original material that was as a reference for that, was something similar to what you find in Hunter X Hunter, the manga.

And so once we had that base concept, which was being a floor master, we went over and decided who would be the person in charge of writing that story. And that person did write the story for the raids. However, that person is a huge wrestling fan, and he loves wrestling, WrestleMania in particular. And so he asked me: if you’re giving me this opportunity to write the story for the raids, would it be fine for me to do the whole story based around the concept of wrestling?

And so when he told that to me, I thought, well, it does look interesting, So yeah, let’s give it a go. And so then we took that as the concept. So he took the original concept of creating an aerial arena, battle arena and applying a wrestling theme to it. And then I eventually said OK to that. But another contributing factor was also that from the sound side, Masayoshi Soken [composer of Final Fantasy XIV, editor’s note] is also a huge wrestling fan. And so basically he was like in collusion with Soken and both of them were working on it as we went on.

And when we were thinking about wrestling as the theme, there were two big themes that you can associate with wrestling. The first one is that all the wrestlers have very big, bold and unique personalities, and I think that’s very appealing about their characters. And so when we decided about what sort of fighters we wanted in the Arcadian, we made sure to create unique fighters, and then that signed in to producing very unique mechanics as well. So I think this direction had a very good effect. And then one more area where we took on a challenge was the shout caster for the matches.

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At the end of October, you’ll be able to take down one of the nastiest beasts from Monster Hunter: Wilds in Final Fantasy XIV.

So basically the concept was to have the shout caster announce certain things when certain things happen in the battle. So for example, when the player gets knocked down, there would be a comment based around that. Or if the players do very well and avoid an attack, then there would be an announcement based about that. But, up until now, we didn’t have the system in place to produce that sort of announcement based on the players’ activity. But one of the things we had to pay attention to was when the player gets knocked out by the enemy. If the announcement is phrased in a way that it kind of riles on the player or annoys the player. And then, of course, that would lead to hate and, and that’s obviously something we wanted to avoid. So we made sure to check all of those aspects to make sure that we didn’t upset the players. But I think having checked all of that and implemented it, I think it worked extremely well.

By the way, the writer who was in charge, who is in charge of the Arcadion raids, is also the same writer who is doing the Hildibrand quests. And so the Hildibrand quests are quite a different direction, you could say. But I still think that they both the Hildibrand and Arcadion quests have some commonality between them.

How Naoki Yoshida would plan an MMORPG whose development starts in 2025

MeinMMO: MeinMMO writes a lot about MMORPGs. You have played an important role in shaping the MMORPG genre in recent years. If you look back on the development of the genre and had to develop an MMORPG from scratch today, what would you do differently?

Naoki Yoshida:I think there are several approaches which would be appropriate. Firstly, if you think about creating aanew game which would have a huge player population, the approach you would take would be very different to a game which you would create which is only catering for a small player community. Maybe about 100,000 or 200,000. Even if we say 100, 200 thousand, that’s not really small as it were, but it would be a small, a passionate community.

And so the game design that we would approach would be very different depending on whether it’s one of these two. So if it was a lot of players or a small group of passionate players, then I would want to do either one of those. I don’t want to do things half-heartedly or do things in the sense that it would be in the middle of the road.

But in any case, when we look back and think about how things were in the old games market, well the older MMO market, compared to them, there is drastically less time that players have available to play games. So specifically, that would be the amount of time that they have each day to play games is now less.

So typically if there was content which was designed to be enjoyed for a time span of maybe 4 hours, 5 hours or 8 hours, because players don’t have that much time today and if they only play for one hour, they will just play it for that one hour, and they’ll think it’s just impossible for me. So I think it’s important that we need to create content and which could be played over a shorter time span. And I think it’s necessary to design the content that way.

When we consider that players have less available time to play games when it comes to multiplayer content. We would also have to think about reducing the matching time in order to do that. We could think about doing away with roles, so one character would be able to do everything such as attacking, healing and defending by themselves, but also creating a team of maybe four or five players and having them gathered together to do the fight. So I think unless we approach things in this kind of direction, it wouldn’t be possible.

And when we think about games in the current generation, the graphics quality is extremely high. So that means when we’re creating large areas, such as large dungeons or large areas in the game, we need an insane amount of resources in order to create these environments. And therefore we would need to have an automation system be prepared in order to carry out that development. But I also think that we can utilize AI to automate those kinds of things, whereas us as creators can focus on the creative work. And so I think this sort of creative revolution is probably going to be needed in the future there.

In terms of the two major directions that I mentioned just now, that was having either the hardcore players enjoy the game on a small basis or having the casual players enjoy the game, in either case, I think that this new system that I was explaining about would be necessary. But when it comes to how much importance we place on what is adjusted to have the players enjoy the content or how much user created content would be incorporated, that would be depending on which direction we’re taking for the game. 

And I think I can talk more about this, but if I do, I’m sure someone will take this idea and make a game, so I’ll stop here.

Final Fantasy XIV Mobile still has some issues before the international release

MeinMMO: Now I would like to talk about the mobile version. What does the development team think about the existing feedback? Are they satisfied? What would they do differently today when reflecting on the feedback?

Naoki Yoshida: Firstly, the development of the mobile version is not being carried out by the Final Fantasy 14 team, but this is being carried out by Lightspeed Studios, which belongs to Tencent. They came to us, and they showed us the systems and the monetization that they wanted to create. These are the things which are basically different from the original Final Fantasy 14, and we have been checking these things and this process is currently the open beta.

So far, the open beta testing has only been carried out in China, but the response that we’ve received from the open beta in China has been very positive.

We told them that we don’t want to have a mobile game where it’s like based around gacha premise. So we didn’t want to have a situation where players are spending a lot of money, but rather we wanted the game to be based around long term gameplay with no stress for the player. And Lightspeed have been very respective about that, and they have been following our request, and for that we are extremely thankful.

But in the first place, the vast majority of the staff working at Lightspeed are Warriors of Light themselves, and so they are very respectful.

In terms of player feedback though, because it is a mobile game, we have received feedback that players would like to play the game in short amounts of time so that they can progress through it in shorter amounts of time than they have. And there was also feedback from players that they would like cutscenes to be played faster. So there is already a skip in place, but they would like the ability to be able to view cutscenes faster. And then the other portion of feedback was regarding the spec of the game, because it is the rendering spec is quite high. The mobile phone can get quite hot and there’s quite a bit of stress on the CPU. So we have been receiving feedback around these elements.

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Final Fantasy XIV: Neuer Trailer zu Patch 7.3 macht Bock auf „The Promise of Tomorrow“

Firstly, in regard to the changes in the game, the game does have all the jobs, but the skill rotations have been adjusted and all of these adjustments have been checked by the battle team in Final Fantasy 14. So the sensation is that players will still be using, for example, the same paladin, but it will feel like a new sort of paladin. And specifically, there are fewer actions. And also all the instance dungeons and all the battle content have been recreated. And the staff that have been working on this are extremely talented. But it will be a question of just how quickly can they create all the content up until patch 7.3. But we will do our best to support them. But I think first, of course, I believe the studio does want all the players around the world to be able to play the game, but first they will be kindly working very hard to prepare it in China.

MeinMMO: Is there already an idea of when it might be released?

Naoki Yoshida: Yes, this might come across as weird, but we don’t have like any expectation about the release timing. I’m pretty sure that Lightspeed would want to release it as quickly as possible, but there is some reasoning behind this in which I have, and I would like to elaborate.

So the reason being is that we do want to raise the stability of the system, compared to what it is right now. Also in regard to the user interface, there are various elements which are very uniquely Chinese, and we would have to localize that and culturalize that. For example, if we take certain elements and localize it into German, in German it would be too long so that it wouldn’t actually fit in the UI. So we would need to work on those aspects as well. Also in regard to monetization, if we are not too careful, then it could lead to a situation where people think it’s just all about money. So we do need to make sure that we are ready to release it in a good shape.

So once again, I do think that Lightspeed probably want to release it as soon as possible. But for us, we would first play it, and then we would make a judgment about what we feel. So if we feel, after playing it, it’s fine to be released immediately, it would be released. But if we feel it would take maybe another half a year or so and then we would, we would obviously wait for that half year to pass first. So for us, we would like to make sure that it’s completely ready before we release it. So once we have made the decision, the game will suddenly be released, but I don’t think it would take maybe up to two or three years.

Naoki Yoshida talks about his favorite food

MeinMMO: The second cookbook for Final Fantasy 14 will be released at the end of the year. Is there a dish from the real world or from the world of Final Fantasy 14 that you would like to see in the cookbook?

Naoki Yoshida: I know FF14. But something that’s not already in the cookbook? Well, that means I first have to remember all the dishes In the cookbook.

But first I’d like to say that the cookbook has been extremely popular all around the world. And we have received a lot of requests for the cookbook to be translated into other languages. And I think that really goes to show how talented the person who created the cookbook is. And that also represents the immense support that we’re receiving from the community, and I’m extremely thankful for that.

I do apologize that this is now going to be personal talk about my preferences and food. But my food preferences are like a child. I would say maybe the same as an elementary school aged child in second grade. So that would be about 5 years old. I don’t really do well with sophisticated tastes. Rather, I prefer simple things like ramen, Curry, rice, the Japanese hamburger, and chicken leg.

So that means that in Eorzea I don’t really do well with dishes which are made with sophisticated Ingredients. So I’m fine either with a Raptor leg or dodo omelette. By the way, the food that I’ve eaten the most in the game, I’m sure people already had an idea, but it’s a boiled Egg. Because you get a small Exp boost, I probably ate that the most.

I remember there was some, I think North American player, they took on the challenge of eating as many boiled eggs as they can, and I think they reached like maybe 10,000.

But of course, in Final Fantasy 14 moving forward, there will be more dishes making an appearance, so I do hope that players will enjoy role-playing in real life and trying out different cooking methods, and we would be glad to see that.

Currently, players are enjoying the new content from patch 7.3. It brought a new alliance raid and several other contents. What those are, you can find out in the big overview on MeinMMO: Final Fantasy XIV Patch 7.3: The finale of Dawntrail is live, with a new alliance raid, dungeon, and more

This is an AI-powered translation. Some inaccuracies might exist.

Call of Duty has been causing trouble with clown skins for years, Black Ops 7 could finally do without Nicki Minaj now

Call of Duty: Black Ops 7 is just around the corner, and we were able to ask important questions about the upcoming shooter in a short interview with the developers. One of the most important topics was the skins, as some examples have posed a serious problem for fans.

What problem have fans had for years? With the skins, as they have changed drastically since Black Ops 2. While in earlier “Call of Duty” titles players could walk around as regular soldiers, fans can now purchase skins for their soldiers with real money.

These range from elite soldiers and futuristic fighters to monsters, aliens, anime characters, and even artists from the music world like Snoop Dogg or Nicki Minaj. The skins sell well, but when it comes to immersion in multiplayer, many fans agree: they are disruptive.

The Call of Duty community has often voiced its loud opposition to Activision’s current skin policy, yet nothing has changed so far. For this reason, we asked the developers at Gamescom how the future of skins would look.

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Call of Duty shows first gameplay for Black Ops 7

Black Ops 7 wants to be more cautious

What did the developers say about the skins? Our MeinMMO editor Nikolas Hernes was allowed to talk with both developers Miles Leslie (Associate Creative Director at Treyarch) and Natalie Pohorski (Lead Narrative Producer at Raven Software) about Black Ops 7 at Gamescom.

One important question that particularly occupied Nikolas was about the skins. He was interested in how the team behind Black Ops 6 and 7 decides on collaborations, because those who look at the community will notice that some skins are perceived as inappropriate. Miles Leslie had the following to say:

Yes, definitely. Our approach is that we have so many fans, right? Millions of fans, and everyone wants something different. It is important for us how we can best serve as many of our fans as possible and provide them with what they want in the game. So when the team plans collaborations and the like, that is our goal and intention. We have heard the feedback and are listening to it. Therefore, it is important for us with Black Ops 7 to stay true to the tone and theme while also supporting our large fanbase.

To what extent this will also be reflected in Black Ops 7 remains to be seen. However, the answer sounds promising at first glance – the team is aware of the negative sentiment of the community, but when looking at the last blog post about Black Ops 7, a different wind is blowing.

What has Activision announced? A “content takeover” feature is supposed to be implemented with Black Ops 7. Skins as well as operators and weapons from the predecessor are also to be carried over to the new installment of the shooter series.

This means that outfits like Beavis and Butt-Head will be back from Season 1 to once again pull you out of the immersion. There is no option to disable their representation.

So even if Black Ops 7 should take a more realistic approach, the skins from the predecessor will still have the chance to ruin the gaming experience for some fans. Would you like to know more information about the changes in Black Ops 7? Then feel free to check here: CoD Black Ops 7: All information about the release, beta, and price

This is an AI-powered translation. Some inaccuracies might exist.

“We have never worked as hard in sports as since the founding” – HandOfBlood suffers with his LoL team

The team of HandOfBlood is currently going through a tough time in the professional scene of League of Legends. In a video, he talks about the situation and the potential relegation to the second league of the German PrimeLeague.

Which team is HandOfBlood? In November 2021, HandOfBlood (Hänno) founded his own LoL team. Eintracht Spandau (short: EINS) has since been firmly established in the esports scene and competes in various tournaments. The biggest achievement of the team was winning the EMEA Masters in Spring 2024 (liquidpedia.net).

What has Eintracht Spandau achieved so far in 2025? In 2025, Eintracht Spandau had few successes. In the PrimeLeague 2025 of the 1st League (Division) in Spring, they placed 8th. In the subsequent PrimeLeague in Summer, they could only secure the 10th and thus last place (lol.fandom.com).

Hänno himself says in the YouTube video from Eintracht Spandau, without blaming any team member, the following about his team’s performance: “We have not performed this poorly since the founding.”

A major point in the video is the upcoming relegation, which will determine whether they will be relegated to the second league of the PrimeLeague or maintain their status.

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HandOfBlood wanted to change e-sports with his LoL team, now he is finally the German champion

EINS is facing relegation and Hänno hopes for support from fans

What does Hänno say in the video about relegation? As a long-time fan of esports and founder of the team, it is a hard blow for him to be facing relegation. Hänno himself says that relegation is not an option. Moreover, according to him, it is theoretically impossible for them to fall into the 2nd Division with the current roster.

Furthermore, he explains that they are even fortunate regarding relegation: The team CGN was thrown out of the 1st League/Division due to several rule violations, consequently only one team will be relegated in the current relegation instead of the usual two teams.

What support does Hänno hope for his team? HandOfBlood understands that fans’ interest may wane when the team they support is only losing. However, he hopes for the support of the fans and says in the video: “It would really mean a lot to us if you tune in to the relegation and cheer us on.”

When is relegation? The first series in the Best-of-5 format will take place on September 5 at 6 PM. If EINS wins the series, they will remain in the 1st Division. If they lose, they will have to contest another series on September 9 at the same time. If they lose the second series as well, Eintracht Spandau will be relegated to the 2nd Division.

Hänno and Broeki want to make relegation something special: To make the relegation a special event for the fans, Hänno and Broeki, who previously played as a bot laner at EINS, plan to commentate on the relegation.

This would not be the first time HandOfBlood has commentated a game of his team, Eintracht Spandau. In Spring 2025, he did so as well, but not as Hänno, rather as a real hardcore fan: HandOfBlood comments on his team’s defeat in LoL on Twitch and it is really entertaining

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube.com

Fortnite: Server Down for Update 37.10 – Everything about Server Status and Patch Notes

Fortnite will be down today, on Tuesday, August 26, 2025, for a patch. What you should know about version 37.10 can be found here.

What happens during server downtime? The servers will be taken down. During this time, you cannot play Fortnite.

When does the server downtime in Fortnite start? The servers will go down on August 26, 2025, at 10:00 AM. Shortly before that (about half an hour), matchmaking will be disabled (via x.com).

When can I play Fortnite again? This depends on the size of the update and the duration of the downtime. This is a major update, so expect around 1 to 2 hours.

When will patch notes be released? Epic Games only occasionally releases patch notes for the updates and usually only after the downtime. Once they are available, you can read them with us.

If you missed the trailer for Chapter 6 Season 4, you can catch up on it here:

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Fortnite shows the fight against the bugs in Chapter 6 Season 4 “Shock ‘N Awesome”

Fortnite: Patch 37.10 – What do leakers say?

What can I expect with the upcoming update? The leaker Shiina has already expressed some assumptions on X.com about what could be included in the update. The update is supposed to bring new content to the Battle Royale. Here’s what you can expect:

  • Festival collaboration with Gorillaz
  • Collaboration with One Punch Man
  • Skin of the Front Man from Squid Game
  • Super styles for the Battle Pass
  • Crew Pack for September
  • New leaks about the Companions
  • New Exotic: Shockwave Launcher
  • Return of the Symbiotes
  • The red cube appears in Fortnite OG
  • Leaks about the upcoming Blitz Royale weeks
  • Roly Poly or Choppa will be added
  • New leaks for Fortnitemares 2025
  • New ICON emotes
  • Update on old collaborations
  • and more!

Epic Games might still be hiding some shop items in the data. So expect that data miners or leaks will reveal plenty of information about upcoming content.

We will follow the server downtime live for you and provide you with the most important information and leaks. Have you just started playing Fortnite and are still a complete beginner? Then we have 6 tips for you that will improve your skills in the game: 6 quick tips in Fortnite that will make you better immediately

This is an AI-powered translation. Some inaccuracies might exist.

The creator of Big Bang Theory wanted 2 characters to spend a night together – everyone found the outcome terrible

The Big Bang Theory is a popular series, but not all developments in the story were successful. A strange episode with Penny was even a thorn in the side of the writers, but the creator of the series insisted on having it.

The Big Bang Theory ran for 12 seasons, and accordingly, the team behind the scenes was keen on providing variety. One rather curious idea concerned Penny and her love life.

At the end of season 4, she is single and not, as initially thought, together with Leonard Hofstadter. He, however, is in a relationship with Priya, Ray’s sister – who was a controversial character. This situation causes jealousy for Penny. Instead of enjoying her single life, a strange situation arises in the last episode of season 4.

Penny wakes up next to Raj in bed after a wild night. She suspects that they have slept together and immediately regrets it. You can watch the scene on YouTube.

In the team of The Big Bang Theory, the scene caused excitement. It was created at the request of the show’s creator Chuck Lorre but was not well received.

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The Big Bang Theory – Trailer of Season 1

How do you resolve such a situation?

What were the reactions? In the book “The Big Bang Theory: The Definitive Inside Story of the Epic Hit Series” by Jessica Radloff, a section is devoted to the controversial night (via slashfilm.com).

Peter Chakos, one of the responsible editors and producers, says:

As an editor, I am very protective of the actors and the characters and did not like that Penny had even remotely slept with Koothrappali. That was a really creepy moment.

Peter Chakos

Bill Prady, the second creator of the series, did not comment directly on it but knows that producer and writer Steven Molaro was also not a fan of the idea and even “hated” it.

The problem: Molaro had to find a solution as a writer to clarify the situation. Because in reality, nothing of the implied intimate moment is shown – whether Penny and Raj actually slept together is not clear at the end of season 4.

So it was up to Molaro to answer this open question. He set to work on season 5, where clarity should be provided right in the first episode. After some contemplation, he came up with an idea that would do justice to the characters. Molaro thought it was important to provide a reasonable solution because he believed that otherwise, the characters would suffer.

He presented his idea to Chuck Lorre. Lorre was not enthusiastic but eventually relented.

What did the solution look like? In the first episode of season 5, there is an awkward conversation between Penny and Raj. Penny has little memory of the night as she was too drunk. She is all the more relieved when Raj tells her that they did not have sex after all. Just when Penny tried to put the condom on him, there was an early… mishap.

So they did not have sex. Everything is clarified between the two, and over the course of the subsequent seasons, a deeper friendship develops between them. Ray, however, remains single, which is supposed to be important for his character development.

Chuck Lorre, by the way, also learned something from the story. His intention was to bring some fresh air into the series, but he first had to realize that he also needed to listen to other voices in the team:

Over time, I have learned to let go and allow other people to bring in their visions and talents. The more I did that, the better the show became.

Chuck Lorre

The anecdote shows that teamwork is important in such large projects and that not every story development in The Big Bang Theory was successful. Or how do you think about the supposed night of love? Feel free to write us in the comments. Did you already know the following about The Big Bang Theory: Before the series started, an important character was supposed to be a robot

This is an AI-powered translation. Some inaccuracies might exist.

Gamer searches through trash for valuable treasures, finds 6 SSDs at once, reveals what he plans to do with them

A Reddit user discovers a curious treasure while rummaging through electronic waste. Suddenly, six old SSDs are in his possession, and he immediately knows how he wants to use them.

How did the find happen? In his post on Reddit, a user reports on an unusual experience during so-called dumpster diving. This refers to searching through garbage bins, usually for electronic waste or discarded hardware. It was during this that he stumbled upon a special treasure: instead of defective parts, he pulled out six SSDs from the container.

These are old Samsung models, each with 1 TB of storage. Together they provided 6 TB, a stroke of luck that some can only dream of. The user did not leave the drives behind; instead, he took them home to give them a second life and already had a clear idea of how he wants to use them.

Curious finds of storage devices happen not only in the trash; in Germany, one can find USB sticks protruding from walls. We explain in our video what this is all about.

Select a MMO video…

The Second Life of Hardware

What is the storage doing in the trash? The Samsung 850 Pro was released back in 2014, making it over ten years old. For its time, it was according to Tom’s Hardware one of the best SATA SSDs: it reached the maximum speed of this interface, came with a long warranty of 10 years, and had a durability of 150 TBW (Total Bytes Written). Where exactly the found models come from is unclear. Some users on Reddit suspect that the SSDs originated from a server and were therefore sorted out. In this case, they likely already have many operating hours behind them.

How do you handle such a find? Anyone who makes such a find should first check the drives thoroughly. Tools like CrystalDiskInfo allow checking the health of an SSD; Samsung also offers its own software, Magician, for this purpose. In the comments, several users also recommend checking the SMART values and verifying the condition using manufacturer software.

Before the SSDs are put into operation, a complete wipe and reformatting is also essential. This allows for the removal of old data remnants and reduces the risk that malware or sensitive information from previous owners persist.

This is what will happen to the SSDs: With the trash find, the gamer expands his collection by 6 TB of storage space for games. In his Reddit post, he wrote that he does not intend to store important data on them. This way, he avoids the risk that the drives might unexpectedly fail and he loses his data. He plans to install his entire Steam library on the SSDs so that he always has each game ready to play.

Storage is a constant topic for gamers, whether they pull it from the trash for free or buy it expensively. Sometimes the value of storage devices can also be found where one least expects it. Another buyer experienced a similar surprise when purchasing used hard drives in old boxes. Instead of six drives, he suddenly discovered five more and ended up paying less than 4 euros per terabyte.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. TomsHardware

Aion 2 is considered a great hope for theme park MMORPGs, the head now explains where the money should come from

The development of Aion 2 is progressing. The director has now spoken in an interview about the monetization of the theme park MMORPG. He reveals new details.

What kind of MMORPG is this? NCSoft is currently developing the successor to the MMORPG Aion, which was released in Europe in 2009. In contrast to its predecessor, part 2 focuses on PvE. Aion 2 is a prestige project for NCSoft, associated with high expectations and hopes. Currently, about 300 employees are said to be working on the Unreal Engine 5 MMORPG.

In a recent interview, the director of Aion 2, Park Byung-moo, spoke about the monetization of the new project and revealed how they intend to generate revenue.

Here you can see something:

Start video
Aion 2 shows first trailer, beautiful graphics and action-packed battles

Different from Throne and Liberty

How is the monetization structured? The director of Aion 2 has discussed in an interview, which MMO13 has, about the monetization of his MMORPG. In the interview, the director emphasizes that they are dealing with a completely different case than with Throne and Liberty, the last MMORPG from NCSoft.

As a PvP-oriented MMORPG with mass battles, Throne and Liberty already differs fundamentally from the theme park and PvE MMORPG Aion 2. This should also be taken into account in the monetization, which is why the developers want to take a different approach.

The director explains that they plan the following for the release in Korea:

Our business model will not contain an excessive number of gacha items that many consider problematic. As mentioned in the livestream in August, the majority will consist of battle passes, customization options, and skins. Pay-to-win elements may be present to some extent, but they will not be excessive.

Is there now Pay2Win in Aion 2? For the Korea version, some Pay2Win elements are not excluded. Although the director emphasizes that they want to explain more in a livestream in September 2025, it is clear that a prominent shop is to be expected at the release, and at least some gacha items and pay-to-win mechanics will be present, albeit not in excess.

However, the interview primarily focused on the release version in Korea. NCSoft has previously emphasized that the MMORPG will be tested there before coming to the West. Especially regarding monetization, corresponding changes will likely be made.

It is not surprising that NCSoft sees a strong shop as an important revenue opportunity for the release of their new MMORPG. Their last MMORPG Throne and Liberty also heavily relied on pay-to-win mechanics in the endgame: Is Throne and Liberty Pay2Win? So does the new MMORPG from Amazon play, when you don’t want to spend money

This is an AI-powered translation. Some inaccuracies might exist.

A game for children was one of the big highlights of gamescom

For years, fans of the Batman: Arkham series have been waiting in vain for a proper sequel, including MeinMMO editor Niko. At gamescom, he checked out Lego Batman: Legacy of the Dark Knight and was thrilled: Arkham is back – at least in some way. 

What kind of game is this? At this year’s Opening Night Live, Lego Batman: Legacy of the Dark Knight was presented for the first time. As a big fan of the Lego Batman series, I had to race straight to the demo station after all my appointments at gamescom to see for myself, because the first trailer already showed: something is different.

So I waited in line and watched the trailer countless times as it flickered on a large screen in a loop. After about 40 minutes, I had the controller in my hand, soaring over Gotham in the gamescom demo. And I was suprised: Lego Batman: Legacy of the Dark Knight has a lot of Arkham DNA, even if you can tell it’s targeting a slightly different audience.

Start video
Lego Batman: Legacy of the Dark Knight – The official trailer for the superhero game

Charming, Dark, and Family-Friendly

What could be seen in the demo? In the playable demo, you could travel through a small part of Gotham and beat up some thugs along with Jim Gordon. You have a Batmobile, glide wings, and the iconic grappling hook at your disposal.

The atmosphere already put a smile on my face. It can best be compared to a family-friendly version of the Burton films. The laid-back (and sometimes dull) Lego humor reminded me of the 1992 Batman animated series.

Upon first using the grappling hook, I let out a “Huh?”. You could boost like in Arkham City. The combat felt right. I could perform combos, counter attacks at the right moment, and execute a dodge roll.

The Lego animations looked good, and completely destroying enemies into their Lego parts lightens up the gameplay anyway.

A Shallow Demo with Potential. Don’t get me wrong. The gameplay does seem to take inspiration from the Arkham games, but the demo lacked the depth of previous experiences. The combos were incredibly simple, but a selectable “Hard Mode” at least gave me the feeling that I had to pay a little more attention.

It felt like Lego Arkham, but that’s not a bad thing. Even though the Lego games are “for kids”, I still have a lot of fun with them. They are my cozy games, and even a bit of Arkham makes me very happy.

Like the Lego Batman movie, such a game that seemingly recounts elements from the many films has great potential to respect the character while still poking fun at it. 

I can only recommend to anyone missing Arkham but who also enjoys the lighter side of Batman to keep an eye on Lego Batman: Legacy of The Dark Knight, because this first demo showed me how good the game can be and how the Lego games can evolve beyond their established patterns. I am not the only one who misses the Arkham titles: The new Batman game is the sweetest disappointment in 10 years: A great trailer for nothing

This is an AI-powered translation. Some inaccuracies might exist.

WoW: How much of Silvermoon does the Horde lose? – More than we feared

Silvermoon is soon to be a city for both factions in World of Warcraft. But how much of it will soon be accessible to the Alliance?

In the next expansion of World of Warcraft, a major attack on the Sunwell is imminent. To defend this holy source of light, Midnight will transform the capital of the Blood Elves, Silvermoon, into a new capital that can be used by both factions – it is the central hub of the expansion.

But how much space does the Horde have to “give up”? How much of their capital truly belongs only to the Horde? There were various statements during gamescom 2025, but we have received a clear answer.

Start video
WoW Midnight shows gameplay – All new features

What will happen to Silvermoon? Since the Void’s attack cannot only be repelled by the Blood Elves, the former capital of the Sin’dorei, Silvermoon, will be rebuilt into a major hub. Both factions can enter and exit there – this is a completely new thing for a city that has traditionally been firmly in the hands of the Horde. It is not surprising that many Horde fans feel that they are “losing” something.

But how substantial is the loss actually? There were different responses at gamescom. Initially, it was said that a large part of the city would be accessible to both factions, but this area seemed to shrink further with numerous interviews and presentations. Later, it was mentioned that it is still a “city of the Horde” with only a “small area” accessible to the Alliance. Eventually, some even said that the Alliance would only have a small area like an embassy.

Two-thirds of Silvermoon will belong to both factions

The partly contradictory statements caused confusion, so we received clarification in an interview with Paul Kubit at gamescom:

I need to clarify something, as I believe some things were said incorrectly. Approximately two-thirds of the city will be a shared area [for Horde and Alliance together]. One-third is solely for the Horde. It is a truly gigantic city, even with just one-third, the Horde will have a pretty large share of space, comparable to the area they had in the past.

But there is a large shared area designed to provide all the amenities one would expect from a hub, just as we have seen in Dalaran or Valdrakken.

It will definitely be interesting to see how Silvermoon has developed after nearly 20 years and what the broad opening of the city means for the culture of the Blood Elves. After all, they have been quite reclusive until now and have only allowed a few visitors into the city – apart from the Nightborne.

The city is still very shaped by the autocratic rule of Kael’thas, where Arcane Guardians enforce strict laws (“Satisfaction is mandatory, citizen!”) and individuals with dissenting thoughts have even undergone brainwashing – even though Kael’thas has been defeated for decades.

By now, Silvermoon is likely to be much more open-minded, although there are already indications that deep in the city’s cellars, some Sin’dorei still cling to the old traditions and demonic magic …
More about World of Warcraft Midnight can be found in our extensive overview of the new expansion.

This is an AI-powered translation. Some inaccuracies might exist.

In the new DLC for Kingdom Come Deliverance 2, Heinrich retires and learns what life was really like for his father

Kingdom Come Deliverance 2 will receive a new DLC in just a few weeks that shows you a completely different aspect of life in the Middle Ages. The developers revealed first information about it during the FYNG show.

What kind of DLC is this? After the first DLC “Brushes with Death” in May 2025, the 2nd DLC, which is also included in the Expansion Pass, will follow soon. The next adventure of Heinrich, called “Legacy of the Forge,” is coming soon.

In the DLC, you will not only get your own plot of land to design, but you will also learn the profession that your foster father mastered. This was shown by the developers Warhorse Studios at gamescom 2025 during the FYNG show.

The announcement took place during the FYNG-Show (Find your next Game) by GameStar, GamePro, and MeinMMO at gamescom.

Select a MMO video…

After hard battles comes a peaceful life

Will one become a blacksmith? Exactly, just like Heinrich’s foster father Martin, you will take over a forge in Kuttenberg in the new DLC, which not only comes with a workshop but an entire property. There you can design the interior and exterior, but also devote yourself to the blacksmith profession. On your property, you can build other crafting stations.

There will also be small and larger new mechanics in the DLC.

GameStar Black Edition Kingdom Come: Deliverance 2
GameStar Black Edition Kingdom Come: Deliverance 2
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Bundle aus Heft, XXL-Poster, Papercraft-Burg & Epaper – 148 + 38 DLC-Seiten Guides für Knappen und Burgherren
  • Komplettlösung inklusive Nebenquests und allen DLCs
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  • schnell leveln und Geld verdienen
  • versteckte Skills, Alltagstricks und Survial-Guide
  • Papercraft-Burg ist nicht bewohnbar
13,99 €

The DLC is also meant to be a bit lighter. You should experience an immersive city life in which you expand your forge and improve your craft. The progression mechanic will be a blacksmith prestige that you can level up through activities. Money will not always help you. The many new activities are meant to rotate daily.

In addition, there will also be a main story that you can follow. Decisions are said to be relevant, influencing the development of your forge. While blacksmithing is the focus, it should not be mandatory for progression.

In the preview, the developers emphasized that Legacy of the Forge should not become a building game. You should relax as a blacksmith in the calm city life.

In addition to the paid DLC, there will also be a free patch. This will include among other things the following: 

  • Update for the photo mode
  • Minor fixes
  • Adaptive HUD

Are you excited to unleash your skills as a blacksmith, or is it not for you? Feel free to let us know in the comments. In Kingdom Come Deliverance 2, many fans loved Hans and Heinrich, but they fear a sequel: “I will damn miss Heinrich and Hans” – Fans of Kingdom Come: Deliverance 2 are worried about a sequel

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GameStar

A new sci-fi shooter for PS5 looks like Resident Evil in space, but it’s something completely different and I loved it

Resident Evil 9 was a highlight for many at the gamescom. MeinMMO editor Niko was also very looking forward to playing it, but his main highlight was a new sci-fi shooter from Capcom that fascinated him with an unusual mechanic.

What game is it? At this year’s gamescom, I was able to look at 3 games from Capcom. Beforehand, I was most looking forward to Resident Evil 9, whose demo was quite creepy and felt a lot like part 7.

Onimusha was also a lot of fun. The Samurai zombie game brings the series back, and the gameplay, which had slight souls-like elements, convinced me in this demo.

A big question mark for me was Pragmata. Before the demo, I wasn’t clear on what kind of game it was supposed to be. Just Resident Evil in space? Yes and no. Pragmata completely fascinated me with its demo, even though one mechanic will likely divide the player base.

Start video
Pragmata – Trailer for the new sci-fi IP by Capcom

Robots, Hacking, and a Space Station

What exactly is Pragmata? Pragmata will be released in 2026 on PS5, Xbox Series, and PC. The completely new IP tells the story of a space station that is to be explored among others by Hugh Williams. He gets separated from his team and is injured. In the process, he meets a small android girl who not only helps him with his injuries.

That is roughly the plot that is known so far. At gamescom, I was able to play an introductory section of the game and get a good impression of it. I was thrilled, but I don’t know if it will work for every player.

How does Pragmata play? After a cutscene in which you meet the android girl, she jumps on your back and the fight against a robot begins.

The controls reminded me most of Dead Space. The character with his armor feels a bit heavier and the space setting also brings back memories of the horror hit. No worries if you are not a fan of horror: At no point in the demo was it creepy; the comparisons to Dead Space refer to the controls.

You are equipped with 3 different weapons in the demo, but the best tool in battle is the little girl. Her mechanic is stressful, but that’s why it’s really good.

Pragmata First Contact Trailer Hacking
The little android girl helps you in battle (Image source: YouTube).

A great twist that probably won’t appeal to everyone

What kind of mechanic is that? With the weapons alone, you only cause little damage in the demo. To improve that, you have to hack the robot opponents with the android girl. This happens in real-time during the fight. If you aim with L2 (on the PS5 controller), a small screen with several tiles opens up on the left next to the opponent.

Using the face buttons (the X, square, circle, and triangle buttons), you move a symbol through the tiles. You see a target that you need to hit. Along the way, there are tiles that give you a boost. Once you reach the target, the opponent takes some damage and receives a small debuff, allowing you to deal more damage with your weapon.

While you try to hack the opponent, you can move, shoot, or dodge with the R1 button. Even though all of this sounds a bit clunky, after the first opponents, I was in the flow. It felt good and the hacking and shooting successes provided nice hit feedback.

A form of stress arose that reminded me of Resident Evil, without generating the same creepiness. You make small decisions in battle: Should I hack now? Do I take more buffs with me or finish hacking quickly? There is always a certain risk, but that’s why you can be rewarded greatly.

With one weapon, you could also briefly stun the opponents, which made hacking easier.

The demo also had a pleasant pacing. There were many quiet moments, and there were never too many opponents that overwhelmed me during hacking. It was important to keep an eye on the distances and your movement in space. The cold space station added an additional unique atmosphere.

An unusual but exciting mechanic

A mechanic that won’t appeal to everyone. It depends on the player type whether one is interested in this form of stress and multitasking. I found it really good, but I can also understand if players are deterred from it. A central point for the whole game will also be how the hacking evolves throughout the game.

In the demo, aspects were already seen that work out the principle a bit. The quantity and shape of the opponents must also be coordinated with it, but Capcom has experience with similar mechanics in series like Resident Evil.

As for me, I was thrilled and can well imagine that Pragmata could be a nice title in 2026 that I wish a large audience, as a new IP from Capcom almost always promises to do something interesting. If you’re interested in more classic shooters, Cinder City might be something for you: I thought a new MMO shooter would be like The Division, but suddenly I found myself in a creepy hospital like in Resident Evil

This is an AI-powered translation. Some inaccuracies might exist.

Shooter goodbye: Why two Gamescom hits prove that the gaming industry still underestimates women as players

The chief editor of MeinMMO, Leya, noticed two games particularly at Gamescom. “Love and Deepspace” and “Windstorm: The Legend of Khiimori” have in common that they mainly attract women and show how much this target group is still underestimated in the industry.

As I stroll through the halls of Gamescom to look at all the lovingly designed booths, my gaze falls on an unremarkable one: A small box made of cardboard and plastic shows five young, handsome men in anime style. They are romantically staged with deep, vibrant colors and flowers, the displays just waiting to be photographed and admired.

But it’s not the figures that make me pause, but the scene in front of it: In front of the “Love and Deepspace” booth is one of the longest lines I have seen at Gamescom. Most of the people in line are young and cheerful women, laughing, holding their phones ready, wanting to take pictures with the “Boys.” The line is so long that it leads out of the hall.

A line this long, mostly consisting of women – and at a relatively small booth – is an unusual sight at Gamescom. One that makes me thoughtful.

The photos show the booth of Love and Deepspace at Gamescom 2025.
Even on the day for industry visitors, the line at Love and Deepspace was one of the longest.

Love and Deepspace: A global hit that many overlook

Many of you probably haven’t heard of “Love and Deepspace” yet, even though it is currently one of the most successful games worldwide:

  • As of June 2025, the game has generated over 650 million US dollars in revenue solely from the App Store and Google Play. The revenue is significantly higher through the Chinese Android stores.
  • Since its release, more than 50 million downloads have been reached, with a trend on the rise.
  • In the top 20 of the world’s highest-grossing mobile games for the first half of 2025, Love and Deepspace is listed in 16th place, just behind giants like Genshin Impact, Roblox, and Candy Crush Saga.

Let these numbers sink in for a moment.

Shocking news: Women enjoy deep gameplay too

The reason why “Love and Deepspace” is such a massive success and why so many people are queuing at Gamescom is simple:

The graphic novel and dating sim understands its target audience, takes it seriously, and offers deep gameplay that affects the story and achievements – plus, it is visually impressive.

In short, “Love and Deepspace” is set in a science fiction setting, where the self-created protagonist, as a Deepspace Hunter, fights dangerous creatures and builds soul mate relationships with several men who have supernatural powers. You can get a taste of how these are staged in the event trailer for the character Xavier:

Start video
Love and Deepspace: Fallen Crown – The official trailer for the event for Xavier

Particularly strong is the high production quality: fully animated 3D models and detailed environments instead of static images – a rarity in dating sims. The relationships with the mystical men directly influence strength and abilities in combat, so they are not just a gimmick. Added to this is an action-based RPG real-time combat system and a deep relationship management that gradually reveals the lore of the characters.

The combination of sci-fi story, action, and dating clearly sets the game apart from the crowd. It appeals to fans of romantic visual novels as well as RPGs.

The studio behind it, Papergames (known for Infinity Nikki), specializes in romantic-themed, deep mobile games – and is now securing a place at the top of the gaming world.

There are many strong shooters – but where are the strong horse games?

The second game that caught my eye also shows how much untapped potential lies in underestimated target groups: Windstorm: The Legend of Khiimori.

As the chief editor of MeinMMO, I receive a huge flood of emails daily with information about new games. The bitter truth: Most of them end up unread in the trash. The volume is simply overwhelming, even though surely each individual work deserves more attention than my time allows.

But to stand out in this mass – especially in overflowing genres like shooters and action RPGs – you need a well-known name or a strong unique selling point. This is exactly the case with “Windstorm: The Legend of Khiimori.”

When I first heard of the non-violent open-world horse game, I was immediately filled with curiosity and made an appointment at Gamescom right away. Right in the first gameplay trailer, it became clear that the connection to the horse plays a central role and influences the gameplay.

Start video
Windstorm: The Legend of Khiimori – Gameplay trailer for the new horse game with open world

A community that has long been underestimated

Just like with “Love and Deepspace,” it also holds true here: The target group, which consists mostly of women, has been grossly neglected and poorly understood. The blog The Mane Quest by horse and gaming fan Alice Ruppert has been addressing this problem for years. She shows in her posts how horses have been represented anatomically inaccurately in games for decades – and how developers, very exaggeratedly, have often thought, apparently: “Just throw a horse in there, it will be enough. After all, they are just girls who don’t need good gameplay.”

Yet the community is huge – and they want games with real depth. The success speaks for itself, as GameStar reported: Over 475,000 euros on Kickstarter made “Windstorm: The Legend of Khiimori” the second most successful German video game campaign ever, just behind Everspace 2.

The Munich studio Aesir Interactive, which has developed several Windstorm games, focuses heavily on realistic horse physics, behavior, and animation. During my hands-on experience at Gamescom, I was able to experience this myself: detailed statistics such as cold resistance or stamina that can be trained, and a clear focus on the mechanics surrounding the horse. A deeper story is expected to follow in early access later.

Thus, Aesir is indeed currently alone in the field.

Yes, there are horse games, and yes, Red Dead Redemption 2 is often played as a horse simulation. But even there, the horse is not the heart of the gameplay. “Winstorm: The Legend of Khiimori” could close this gap – because the studio takes the target audience seriously and understands their wishes.

Games for women are not a niche but a multi-million market

And that’s exactly what connects “Love and Deepspace” and “Windstorm: The Legend of Khiimori”: They show how much the industry gives away when it dismisses women as a fringe group and develops past their needs. For decades, shooters have been lining up, while a huge target group is ignored, ridiculed, or fobbed off with careless imitations. These two games prove the opposite: Women want the same as everyone – depth, quality, passion.

Those who consistently consider women in games will not only have the moral high ground but also the economic advantage.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gam3s.GG

Pokémon GO completely changes its level system – What you need to know

In Pokémon GO the level system is being revised. Soon you’ll be able to climb 30 additional levels. On top of that, there are changes to the prior levels.

What is the new max level? The new highest level in Pokémon GO is level 80. Previously, you could only reach level 50. So there are 30 new levels you can advance through. The level curve will also be adjusted.

It is the first major adjustment to the level system in nearly five years.

When will the new system be active? The new level system will be introduced on Wednesday, October 15, 2025.

Will I drop in level? No, no one is supposed to drop levels due to the changes and adjustments. As it stands, however, it may happen that you land on a higher level. Appropriate rewards that will then be introduced for the prior levels will be granted to you retroactively.

We’ll summarize more about this here. There are some interesting points about the new level system.

Start video
Pokémon GO starts new season Pleasant Days – Trailer for the season

What changes with the new level system?

Basically, players are supposed to level up faster with the new system, it says in the announcement on the official Pokémon GO website.

If you are currently stuck between level 40 and 50, you will know the level-up research. Completing these is necessary to advance another level between 40 and 50, along with a certain amount of XP. However, these will now be removed and only become active again between level 70 and 80. There should be new level-up research there.

New rewards will also be introduced. These can include inventory expansions, but also items, gifts, and avatar items.

Farewell to the old system: On October 14 at 11:59 PM, all players will receive a medal representing their achieved level. After that, the new system will be introduced.

Players who reached level 50 and received the corresponding jacket will also be given a new avatar pose. The current avatar items from level 40 to 50 cannot be earned anymore under the new system – however, those who already have them will keep them.

Big XP event starts today: From 10:00 PM on August 25, various XP bonuses will start, which will be valid until October 14, 2025 at 11:59 PM. They will also be combined with other bonuses.

  • Double XP for nice, great, fabulous throws
  • 3,000 XP for won raids and dyna battles
  • A limited research can provide up to 7 million XP
  • And one of the hardest tasks from level 47 to 48 will be adjusted so that you only have to cover 25 km twice in a week instead of eight times

So you can collect a lot of XP here before entering the new level system.

Overall, Pokémon GO is taking a big step here that has the potential to change a lot. What do you think about the new level system? What should it offer for you? Let us know in the comments! We will keep you updated as soon as there is new information. Otherwise: The upcoming season has also been hinted at, more about it here.

This is an AI-powered translation. Some inaccuracies might exist.

Developers of Dune: Awakening provide visitors of gamescom with free water, but fans have a sinister suspicion

The developers of Dune: Awakening had a large booth at gamescom. While fans and players of the survival game were able to examine machines from the game in real life, one sparked a lot of discussion.

What was there to see at gamescom? The developers of Dune: Awakening promoted their survival game at gamescom with a booth. There was a lot to see, especially a replica of a device that captivated fans.

At Funcom’s booth, there was a blood recycler, which can extract water from the blood of defeated enemies in the game. This blood recycler served as a water dispenser for the booth visitors. Symbolically, the visitors were drinking water that was obtained from blood. In a video on Reddit, you can see the machine:

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Evil Suspicions Among Fans

What are fans thinking? While the players of Dune: Awakening likely recognized the device immediately, interested parties who have not yet played the game may have been unaware of what kind of device they were just getting water from.

Of course, this is not actually water from real blood, but this device likely caused some brief hesitation among fans. On Reddit, they are taking the developers’ joke to the next level. User rkraptor70 wonders where the blood might be coming from, and players have a wicked suspicion about it.

As possible answers, he receives from other fans:

  • Former employees of Funcom who were laid off
  • Interns
  • Griefers and their tears
  • Banned players and gold sellers
  • Health inspectors

What’s happening in Dune: Awakening right now? In the survival game, preparations are currently underway for the major update “Chapter 2”. With a DLC and a free update, the developers are expanding the game world with new stories, quests, as well as a vehicle and many other contents. However, the major change to the endgame and the deep desert of Dune: Awakening will have to wait until the next major update, “Chapter 3”.

Start video
Dune: Awakening receives new story quests and another vehicle with Chapter 2

That the developers are having a little fun with the blood recycler and luring innocents with free water, even though this machine is actually a grim device. Fans definitely liked this idea. A mysterious event is now starting in Dune: Awakening: A mysterious event is starting soon in Dune: Awakening, intended to lead into a chain reaction for the major update

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

‘GHG has taken me in’ – Streamer HandOfBlood feels stalked by his Twitch colleague, even in his private spaces

The Twitch streamer Max “HandOfBlood” Knabe is being pursued by a Twitch colleague into his private spaces. Or more specifically: he is being inundated with merchandise from BastiGHG.

Why does HandOfBlood feel pursued? The girlfriend of Twitch streamer HandOfBlood, Tamina, seems to be a fan of Twitch streamer BastiGHG, or at least of his merchandise. BastiGHG offers plush toys of himself in his merch shop. The Minecraft figures come in various colors and sizes.

Tamina finds them, according to HandOfBlood, so appealing that she asked BastiGHG if she could have special colors. He then sent her plenty of packages containing some of the plush toys. HandOfBlood says: “(…) and then the man also sends these giant boxes with these huge Bastis and the small and medium ones.” (Source: YouTube).

Start video
Lord of the Rings: Gollum received poorly – HandOfBlood plays it anyway, puts in a lot of effort, even plays in cosplay

HandOfBlood has plush toys from BastiGHG in his room

Not only the mere existence of the many BastiGHG plush toys is a problem, but also their placement. HandOfBlood says that his girlfriend doesn’t know where to put all the figures. The solution: They simply come into HandOfBlood’s room in their shared home.

HandOfBlood expresses indignation: “GHG has taken over my privacy! You see, this is an emotional topic for me.” (Source: YouTube).

He emphasizes that he has all possible variants of the plush toys and that if he were to sell them on eBay, he would probably be rich with them. Because BastiGHG also released merchandise that was only available in limited quantities and is no longer being produced. This naturally increases the value of the individual pieces.

The community makes fun of him: The comments under the short YouTube video are full of puns related to the topic:

  • awareclueless writes: “GHG DON’T GET ON MY NERVES”
  • FelixL390 writes: “Basti has taken him in”
  • Zzabo15 finds a new name for HandOfBlood: “HandOfGHG”

Not only does the Twitch streamer HandOfBlood feel pursued by the merchandise from BastiGHG, but also by a game that apparently bears his name. At least that’s what he thinks. You can read more about it on MeinMMO: HandOfBlood wants to try a new game on Twitch, feels pursued

This is an AI-powered translation. Some inaccuracies might exist.

WoW Legion Remix looks like a total flop – The players are furious

Legion Remix in World of Warcraft will fail. Fans are sure of that. At least if Blizzard doesn’t correct things quickly.

It is supposed to be the big, final game mode of the expansion The War Within, but now World of Warcraft Legion Remix is at risk of catastrophic failure. For several days now, players have been able to test the game mode on the test server. However, player feedback is not “mixed” – it is completely devastating. The impression is that Blizzard has removed everything that made its predecessor Mists of Pandaria Remix great.

You can see the trailer for the next WoW expansion here:

Start video
WoW Midnight shows gameplay – All new features

What is going on with Legion Remix? In the last few days, players have had the opportunity to experience Legion Remix – or “Lemix”, as it is sometimes called – on the test server. The expectation was that the mode would largely resemble Mists of Pandaria Remix. But the reality is different. Instead of endless power, fast level-ups, and a variety of rewards, heroes currently face the opposite:

  • Slow progress
  • Very slow, small power increase
  • An irreversible power decision reminiscent of the original covenant choice from Shadowlands
  • Extremely high costs for rewards

What is the community criticizing? In the WoW Subreddit, player Void-kun shared his experiences with Legion Remix. In a lengthy post, he explains why Legion Remix offers little joy in its current state and hopes that more fans will raise their voices to encourage Blizzard to rethink. His biggest criticisms so far are:

  • There are no XP buffs from bosses or quests, so leveling isn’t getting faster.
  • There are no buffs to secondary stats, so players don’t feel as powerful.
  • Most loot obtained from chests is worse because it is RNG-based.
  • Leveling is much slower than in MoP Remix – around 15-20 hours compared to the previous 8 hours.
  • The rewards in the “heroic” world mode are so bad that it feels like a complete waste of time.
WoW Legion: Cinematic Trailer
The community is taking a critical look at Legion Remix. Very critically.

This post is not just a single opinion. Not only has the post received over 2,500 upvotes in just a few hours, but it also refers to a wealth of feedback articles in the official WoW forum that also raise devastating criticism. Here are a few excerpts:

  • “Legion Remix feels like Shadowlands Remix on the Broken Isles.” – Stormbeasts in the WoW Forum
  • “The current state of Legion Remix is not fun. It is limited, it is restricted, and it is worse than retail. It is far worse than MoP Remix.” – Chagrin in the WoW Forum
  • “I am just disappointed with Blizzard for making Legion Remix so much worse than the MoP version. I hope they will improve many things before release, if not, then I am not really looking forward to Legion Remix or any further remixes. For me, Remix has lost many aspects that made it fun beforehand.” – Blxckpassí in the WoW Forum

No matter how you spin it, the current opinion on Legion Remix is negative. Blizzard seems to have significantly weakened or completely removed most of what made MoP Remix great, according to the community’s view.

However, it should not be forgotten that Blizzard also made big changes to MoP Remix back then but those were just changes to the raw numbers – not systemic adjustments, which are probably necessary this time around.

Can Legion Remix be saved? That is the big question that is not so easily answered. Although there are still several weeks until Legion Remix (expected) launches in October, Blizzard would need to make significant changes to the core of the game mode to correct the prevailing impression. Especially the return of a solid “infinite” source of power seems absolutely necessary to restore the gameplay experience of the well-known Remix.


Because why would anyone play Legion Remix if they can’t indulge in the absurd power fantasy that made Mists of Pandaria Remix such a big success? After all, Sylvanas is returning soon – after she started acting strangely at the end of Legion.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV’s director explains how he would design a new MMORPG today – His concept might not please many of you

MeinMMO conducted an interview with the head of Final Fantasy XIV, Naoki Yoshida, at gamescom 2025. He revealed to us how he would build an MMORPG if he had started development only in 2025.

What would a Yoshida MMORPG look like in 2025? Final Fantasy XIV began its journey for the first time in 2010, but had to be revised and has evolved into one of the best MMORPGs today. 

However, over time, the player base has changed, and so have the MMORPGs. Therefore, MeinMMO wanted to know in the interview how Yoshida would develop an MMORPG if he were to start development today. The chief developer at Square Enix would address the following points:

  • Instead of developing content for 4-8 hours, he would focus on smaller content that players would need to plan for a maximum of one hour.
  • The Holy Trinity of DPS, Tank, and Healer would no longer exist. Instead, players should have a class that combines multiple functions.
  • The graphics would need to be better.
  • Larger dungeons with more resources are expected.

Especially the removal of the Holy Trinity of DPS, Tank, and Healer is likely to surprise many players. Because this system is indispensable in many MMORPGs.

Start video
Monster Hunter Wilds x Final Fantasy XIV – Collaboration comes as a free update

Players have less time these days

What brings about these changes? According to Yoshida, one would first need to see whether developing an MMORPG for a large community or a smaller fanbase is better. However, in both cases, players would have much less time to dedicate to the game.

The time one has for MMORPGs these days is less than it was about 15 years ago. Therefore, content should be adjusted accordingly. With the removal of strict class distinctions, for example, matchmaking for content would be much faster, saving time.

Moreover, with the help of artificial intelligence, it is possible to create more content in a shorter time. Yoshida would not hesitate to utilize the technology today. However, only when it comes to distributing items in MMORPGs or similar repetitive tasks. It is important to him that developers can focus on creative work then.

By the way, you will find the complete interview here at MeinMMO.

Several actions in the past have shown that the Holy Trinity is now already outdated in some areas. In Final Fantasy XIV, players have managed to defeat the hardest raid without a healer: A group completes the hardest raid in FFXIV completely without a healer – players complain: “Every day, healers become a little more useless”

This is an AI-powered translation. Some inaccuracies might exist.

My biggest surprise at gamescom was a game I have been waiting for 24 years – and I didn’t even know it before

The gamescom 2025 featured not only big blockbusters like Anno 117 and WoW: Midnight. MeinMMO editor Benedict Grothaus was also on the hunt for good games away from the AAA titles and found one in Fata Deum. The game brings back a genre that has been missing a good representative for two decades and evokes nostalgia he didn’t even know was there.

In 2001, Black & White was released, a god simulation that excited me more at the time than Age of Empires 2, which was all the rage back then. Black & White allowed things that were just special:

  • You play as a god and convert villages to worship you.
  • This enables miracles with supportive or destructive effects.
  • There is also a creature that acts as a godly representative in the earthly realm.

The game literally made me a god. Creator Peter Molyneux is considered the father of the god game genre and has unfortunately gained a rather negative reputation in recent years. His NFT game Legacy was quite greedy and not really what one would expect from him. The successors of Black & White could never match its success.

Now I blindly signed up at gamescom 2025 to check out Fata Deum. The only info I had in advance: a German indie studio making a god game.

I didn’t expect much and was pleasantly surprised. After gamescom, Fata Deum is the game I absolutely want to play – on par with Dawn of War 4 and Dark Heresy, with the advantage that Fata Deum will be playable earlier.

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So sieht das Gameplay zu Fata Deum aus, dem neuen God Game aus Deutschland

Fata Deum is what Black & White promised me back in 2001

I was shown the game for half an hour, with gameplay, content, and plans for the future. The premise is incredibly simple: I get to play as a god and prove myself against other gods in a world. So, exactly what my mission was in Black & White.

This may sound a bit boring now, but: Such a thing has been sorely missing from the market for years, at least in this form. Because what I saw in the short hands-off session brought me back to my childhood:

  • As a god, I have direct influence over the inhabitants of the earthly plane. I can lift them with my “divine fist,” carry them around, or even strike them.
  • Through miracles, I convince them to follow me – or teach them to fear. Whether I am a good or evil god depends entirely on my playstyle.
  • To show that I’m “there,” I also build structures for my followers. After all, they need to be able to worship me properly, and for that, they need to be well off.

The behavior of the people is more or less controllable. With free will, they do what they think is right: build structures, worship, or even wage war in the name of their new god. However, through management, I can also set what they should do or not do.

There are also foreign gods. They do not only act as opponents, but also as adaptations of angels and devils: they provide tips and their own insights on how to behave as a god. The four deities represent their behavior by their names: violence, joy, deception, and fertility.

Fata Deum has made a visible effort to recreate the feeling of Black & White or generally god games, and has succeeded, at least from what I’ve seen. The developer tells me that one is supposed to feel powerful.

A classic in a new guise with many good ideas

However, Fata Deum is not a mere copy of Black & White, but brings new ideas that fit well into the genre. For example, there are levels you can level up by gathering more followers and unlocking new spells.

The goal is, as we have already established, to feel powerful. And so that this does not only happen at the maximum level, there are “one-time miracles”: powerful spells that can only be used once and have stronger effects than what you could wield before.

These miracles are rewards for quests or for finding “Points of Interest” on the map. There is no proper campaign – these small quests serve as a counterpart. However, I was particularly excited about two features: the day-and-night cycle and prayers.

People pray to me as their god and ask me for specific things – such as the construction of a building or particular miracles. I can fulfill or decline these prayers and the people remember which prayers were answered and which were not. Accordingly, their behavior changes.

Times of day are also important in Fata Deum. During the day, miracles are performed for direct influence; at night, you can influence the dreams of the people or plan buildings without resource costs. The game is thus quasi turn-based: at the end of the night and the next morning, you see what the other gods are up to and can react accordingly. The new game by Molyneux tries something similar, but sounds less promising.

Fata Deum is not finished yet, but sounds great already

On September 15, 2025, Fata Deum is set to go into Early Access, first for PC on Steam. The release is planned later for PC, Xbox, and PlayStation, likely still this year. Several features are still planned for the final version, with the developers from North Rhine-Westphalia wanting to focus heavily on community feedback.

A major wish is the return of the creature, which could prove difficult, as the developer explains to me. It is more than just a cool model in the world. When and how this feature will arrive remains to be seen.

In other areas, Fata Deum is still not finished. For some relics and points in the world, there is no proper dialogue, except: “The devs were too lazy, but more is coming!”, followed by a direct reward. However, miracles and such are supposed to be complete.

That I discovered Fata Deum at gamescom makes me extremely happy. Already after the short demonstration, I was super excited about the game, especially since I knew practically nothing about it beforehand. Last year, a coincidence resulted in such a highlight: Because a developer approached me from the side, I got a highlight at gamescom 2024

This is an AI-powered translation. Some inaccuracies might exist.

A Pokémon fan makes a fatal mistake before selling his collection, destroying over 600 cards: “I ruined everything”

A fan of Pokémon trading cards decided to sell his entire collection at a flea market. By the time he realized he had made an expensive mistake in the preparation for the sale, it was already too late.

What does the Pokémon fan report? The collector and Reddit user QQThyyy confesses in a Reddit post what unfortunate mistake he made.

He wanted to participate in a flea market for the first time in his life and sell the Pokémon cards from his collection there.

Motivated, he got to work setting prices for each of his many cards and labeling the sleeves with those prices. However, he did not realize how he was ruining his collection card by card.

When he realized what his mistake was, it was already too late: He had labeled the sleeves with a ballpoint pen while the cards were in the binder. He showed the fatal result on Reddit, which completely ruined the value of the cards. The sleeves could not stop the pressure from the ballpoint pen.

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Here you can see the trailer for Pokémon TCG Pocket, the mobile version of the trading card game:

Start video
Pokémon Trading Card Game Pocket: The New Mobile Game in Trailer

Collector ruins card by card his entire collection

Has the player ruined all his cards? QQThyyy writes in the comments of the Reddit post that the 600 cards that suffered under the pressure of the ballpoint pen were just one of three binders in total.

He was about to start labeling the second binder, where the ultra-rare cards were located, when he realized what he had done.

How does the community react to the player’s experience? The community feels the collector’s pain and expresses their condolences in a wave of memes and comments:

  • RealOGFire writes: “I really feel sorry for you, brother … However, this post is very informative for others, and God bless you for posting it. Good luck forgiving yourself, and please do it, man. It’s okay to make mistakes.”
  • InjuryMajor9078 comments: “Oh, you made a mistake … an expensive one, but just a mistake. It happens, and now you know that you need to use a marker before applying labels, or write on the stickers. Don’t let this ruin your fun, and keep collecting. In a few years, this will be a good story to laugh about.”
  • Beakriah assures: “As a hobby collector, I love Flurmel wholeheartedly and would buy that card from you immediately. I believe there are many people like me who simply want cards in decent condition that they like.”

The experience of the Pokémon fan offers not only hints for him but also for the rest of the trading card community:

A marker should be used for labeling, binders and sleeves cannot protect a card from everything, and for many players, the Pokémon on the card matters more than the actual market value. However, this is a significant point for many collectors as they see the cards more as an investment and less as a trading card game: Gen Z sees Pokémon cards as an investment, convinced they are worth more than stocks of the world’s most valuable company

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GamePro
  2. Reddit

The ascent of one of the best MMORPGs on Steam continues, has more players than ever

Guild Wars 2 is not only one of the highest-rated MMORPGs on Steam, but it can also attract more and more players to the servers through Valve’s platform. Last weekend, a new player record was reached.

What kind of record is this? Last weekend, there were temporarily 9,512 users logged in to Guild Wars 2 on Steam at the same time (Source: steamdb.info). The previous player record for the MMORPG on Valve’s platform was 8,343 concurrently active users. That was in July 2025. The previous all-time high was from September 2022 (8,324 concurrent active players).

This allows Guild Wars 2 to continue its positive trend from recent months and draw in more Steam users to Tyria. Overall, it is said that more than 20 million players have tried the MMORPG over the years – most likely using the in-house launcher from Arenanet.

The trailer for the next expansion Visions of Eternity:

Start video
Guild Wars 2 sets sail for a new adventure in the announcement trailer for ‘Visions of Eternity’

High quality at a low price

What is the reason for the current record? Firstly, Guild Wars 2 is simply a great MMORPG, as the ratings on Steam show. Only Star Wars: The Old Republic currently boasts a higher average rating there – thus, GW2 ranks 2nd in the top 10 highest-rated MMORPGs on Steam.

Secondly, Guild Wars 2 is certainly benefiting from the regular coverage of the upcoming expansion Visions of Eternity. The content package will include 9 new elite specializations coming to Tyria.

And thirdly, Guild Wars 2 is currently celebrating its 23rd anniversary and is therefore offering the paid expansions at significantly lower prices. For example, those who indulge in the entire Living World saga from Heart of Thorns, Path of Fire, and End of Dragons currently only pay 49.97 Euros instead of 99.97 Euros on Steam. The main game can, of course, be downloaded for free.

Noteworthy: Although player numbers are rising on Steam, the second quarter of 2025 was not very positive for Guild Wars 2 in terms of revenue. Compared to the second quarter of 2024, the game’s revenue fell by 32.7 percent. You can find more details here: The popular MMORPG Guild Wars 2 loses 32% of its revenue in one year – fans are convinced they know the reason

This is an AI-powered translation. Some inaccuracies might exist.