Because his fans liked Twitch streamer Gronkh so much, his PayPal account was temporarily disabled

By now, Erik “Gronkh” Range is among the top streamers on Twitch in the German sector. However, the beginnings were quite something. Especially one of the first Twitch streams where money laundering was suspected.

Before streaming so much on Twitch, Gronkh was mainly a YouTuber and uploaded his Let’s Plays only there. In 2014, he began streaming regularly on Fridays starting at 6 PM. In his early streams, the content creator experimented a lot and hadn’t set everything up yet.

He also hadn’t set up the settings around viewer donations. Besides subscriptions that cost money, viewers can also simply donate money to their chosen Twitch streamer. Gronkh was visibly confused by his first donation:

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„Stop giving me money against my will“ – This is how confused Gronkh was by his first donation on Twitch

“You just crashed my PayPal account”

Why was the PayPal account shut down? In the same stream where Gronkh wonders about his Twitch donation, his viewers suddenly overwhelm him with donations as they notice that it works. A small amount comes in after another, usually between 1 and 10 euros.

Gronkh’s PayPal account was linked to his Twitch account. Thus, the donation amounts went directly to his PayPal account, and PayPal suspected money laundering behind it. They immediately suspended his account, which Gronkh commented on in the stream with “You just crashed my PayPal account” (Source: YouTube).

Gronkh then logged into his account and was informed by PayPal that he could temporarily not make any payments. Donations would likely continue to arrive; Gronkh just couldn’t do anything with them for now.

Amused, the Twitch streamer remarked: “I hope my drug dealings don’t get exposed now.” (Source: YouTube). Gronkh further stated that he had had the account for 10 years and would do a lot with it, but something like this had never happened to him before.

By now, Gronkh is no longer suspected of money laundering by PayPal. Gronkh significantly influenced the game Minecraft. In the video game adaptation, Gronkh was supposed to appear as the narrator in the German version. However, fans did not like the voice of the Twitch streamer: Gronkh was supposed to have a major role in the Minecraft movie – Now fans ask: Is he even in it?

This is an AI-powered translation. Some inaccuracies might exist.

12,000 players of Helldivers 2 declare that they do not need any new content for the time being – The developers should focus on something much more important

In Helldivers 2 has the new expansion not only brought content for the bugs but also real bugs and further technical problems. Therefore, players have now come together and urged the developers to fix the issues instead of producing new content.

What problems are there? With the release of the new expansion “Into the Unjust”, the developers of Helldivers 2 have added a whole new way to play. Deep caves, new and improved bugs, and a scary scenario that is supposed to be particularly challenging awaits the players.

However, many are currently unable to enjoy the expansion because many technical problems cause crashes, lags, and low FPS. While the developers are already working on the issues, players prefer to solve the topic fundamentally.

Here you can watch the trailer for the new expansion:

Select a MMO video…

Time to tackle the problems at the root

What do the players demand? On Reddit, a post has now received over 12,000 upvotes. In it, players demand that the developers now take care of the technology of Helldivers 2.

It’s not just the current patch that causes problems. Again and again, Helldivers complain about the size of the game, which turns out to be gigantic at 141 gigabytes.

The players want the developers to simply refrain from bringing new content for two months. The developers, who have nothing to do with the technology of the game, would then have extra time to plan new creative missions, events, and content, the players say.

Why would players forgo new content? The players of Helldivers 2 would voluntarily forgo new content because they are currently quite satisfied with the game if they can actually play. The heroes from Above Earth write on Reddit:

  • MrBossman4411: “100 %. I don’t care about the missing content if I can’t even play the game.”
  • Floodborne: “I don’t care how long it takes. I like the gameplay loop enough. I just want it to WORK.”
  • Admiral__Neptune: “The people creating new content are not the programmers managing the game code. Stopping new content would do little to free up developer time for bug fixes. Only hiring more people would improve the process.”
  • Greaterdivinity: “A 60-day plan? Like Arrowhead had last year? I would be for it. But it is incredibly frustrating that literally nothing has changed at Arrowhead after a year and several communications about all the improvements they make to avoid this.”

Whether the developers bring less content or actually hire more staff for the technology, the players are tired of their favorite game suffering from problems. What bugs should actually be addressed in the new update, you can find out here: Helldivers 2 launches the expansion, showing scenes in the new trailer that you usually only know from horror movies

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

A billionaire and CEO justifies why 4,000 employees lost their jobs due to AI

A company laid off 4,000 employees and replaced them with AI. The CEO of the company now explains why he did that.

Who is it about? Salesforce is a publicly traded US software company that offers cloud computing products for businesses. The company’s market value is estimated at 245.79 billion US dollars according to Eulerpool.

The founder, CEO, and billionaire Marc Benioff has now explained in a podcast that about 4,000 positions in customer service were eliminated. He justifies this step by saying that it has resulted in cost savings. This was reported by the English-language magazine Fortune.com.

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Students spy on passersby with hidden cameras and AI, find name and address in seconds

According to the CEO, reducing the number of employees significantly lowered costs

This is what the CEO said: Marc Benioff recently revealed on the podcast “The Logan Bartlett Show” on YouTube that he has significantly reduced the number of employees in the support area. He said in the podcast:

I was able to rebalance the number of employees in my support area. I reduced it from 9,000 to about 5,000 because I need fewer employees.

If we had this conversation a year ago and you had called Salesforce, you would have been dealing with 9,000 employees worldwide in our Service Cloud managing, creating, reading, updating, and deleting data.

He added that he now needed fewer employees because technology can handle over a million customer conversations and support costs have been reduced by 17% since early 2025. Today, the same interactions occur as before, but “50% of them with [AI] agents and 50% with humans.”

Artificial intelligence is considered a major challenge for many areas. A CEO has shared in a conversation how he rebuilt his entire company to make it AI-ready. Employees who refused to use AI had to go: A CEO laid off almost 80% of his employees because they refused to use AI: Two years later he says he would do it again

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube (Titelbild)

“The style of the game is so unique” – HandOfBlood is desperate for the successor of a 15-year-old browser game

HandOfBlood often tests various games on his YouTube channel. However, a roguelite has almost pushed him to his limits.

What game is it about? Lucky Tower Ultimate is a crazy game of the roguelite genre. You must escape from a multi-story tower as the self-absorbed hero Wanst. Naked, unarmed, and unprepared, you run through procedurally generated levels, facing monsters, traps, and crazy events that try to stop you.

Lucky Tower Ultimate is the sequel to the 15-year-old browser game, Lucky Tower, and was created by the German developers Studio Seufz (studioseufz.com). HandOfBlood tested the game on his YouTube channel HandOfUncut. On Steam, the game currently has a 93% positive rating with 1,316 reviews.

What was HandOfBlood’s experience with Lucky Tower Ultimate? After the tutorial, HandOfBlood immediately started escaping. As the naked hero Wanst, he fought his way through the floors and was repeatedly surprised by the sometimes absurd and arbitrary events that happened to him.

Besides fixing a gap in his teeth to heal, HandOfBlood was surprised by his constant accidents that forced him to restart the escape. He himself says the following about Lucky Tower Ultimate after he fell again into the depths because a bat gave him a body check: “The sick thing about this game is you are not prepared for anything. It’s intense.”

In the video, you can see the trailer for Lucky Tower Ultimate:

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The official reveal trailer for Lucky Tower Ultimate by the German developer Studio Seufz

Lucky Tower Ultimate stands out with its own style

Why is Lucky Tower Ultimate so special? Due to the procedurally generated levels, each run is unique. The humor of the developers, Studio Seufz, is also very absurd. Just when you’ve escaped the first traps, the next unpredictable danger awaits you.

After the last scene in his video, HandOfBlood says: “The style of the game is so unique,” after he managed to dodge some traps, heard a scream, and suddenly a monster with a huge hammer burst out of the wall to hit him full force.

His companion, an old turtle, found no better conclusion for the video than: “Oh no! We had so many plans together.”

How did the viewers find Lucky Tower Ultimate? The YouTube viewer suasum_erebus1803 writes the following about Hänno’s last run: “I find the game so funny. In the end, I thought someone would fall down from above, and then he just comes through the wall and crushes Hänno. I’m rolling on the floor laughing. XD”

The viewer tuyaherrmann202 also liked the video and commented: “More of that, please.” His comment has almost 600 likes and could possibly encourage HandOfBlood to play Lucky Tower Ultimate a second time.

HandOfBlood’s team in League of Legends also has its own style to cope with a tough time. After Eintracht Spandau had a bad year in 2025, they have to go into the relegation of the Prime League to maintain their place in the 1st division. On their YouTube channel, they released a short “documentary” on how they are handling this situation: LoL team of HandOfBlood reveals master plan against the impending relegation to the 2nd league

This is an AI-powered translation. Some inaccuracies might exist.

16 new games from 2025 that you should keep an eye on in the remaining months

The gaming year 2025 is approaching the hot months when it comes to exciting new releases for gaming enthusiasts. MeinMMO reveals which potential gems you can look forward to until the end of December.

Most summer events like the Summer Game Fest and the gamescom are fading into the rearview mirror, and thus many of the games that will accompany us through the remaining gaming year 2025 are now known.

But which small and big new releases should you keep an eye on? What potential highlights could shape 2025? MeinMMO answers these questions below, focusing on the games that actually have a final release date for the upcoming 4 months – Sorry, Metroid Prime 4: Beyond.

Through our table of contents, you can jump to the sections of interest to you:

[toc]

Hollow Knight: Silksong

Genre: Metroidvania | Release: September 4, 2025 | Platform: PS5, Xbox Series X|S, Switch, Switch 2, PC (Steam) | Developer: Team Cherry | USK: / | Model and Price: €19.99

Silksong is the sequel to one of the highest-rated games of all time (on Steam, almost 400,000 reviews boast a 97% positive rating). And since Team Cherry’s debut has been around for over 8 years, it’s no surprise that many fans are now eagerly awaiting the sequel.

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Hollow Knight Silksong – Xbox Game Pass Reveal Trailer

However, Hollow Knight: Silksong has taken quite a long time to arrive following the official announcement. So long that at events like the Summer Game Fest, it became somewhat of a running gag to wait for the announcement of the release date.

This summer, everything suddenly moved quickly. First, there was a sign of life, then the release date, which was suddenly just around the corner, and if you’re reading this, you might already be able to download and play Silksong.

What awaits you is likely an atmospheric Metroidvania adventure that offers beautiful areas, challenging platforming sections, and hopefully another emotionally gripping story. At gamescom, one could already get a first impression: A player achieves a speedrun in Hollow Knight: Silksong even though the game has not yet been released

This is an AI-powered translation. Some inaccuracies might exist.

Developers of Path of Exile 2 announce the next big patch, but players don’t want to give up a funny bug

In Path of Exile 2, the new season has brought many features that fans have been waiting for. Since the release, the developers have continuously released patches to address current issues. Now the developers are announcing a major update intended to resolve many remaining problems, but fans are reluctant to give up a particular bug.

What is going on with Path of Exile 2 right now? In Path of Exile 2, on Friday, August 29, the new season “The Third Edict” launched. It brings many improvements alongside the new season mechanics and moves the early access forward.

Since the release of the update, the developers have been busy fixing many bugs and issues with hotfix patches. A total of 13 such patches have already been released. Instead of releasing the 14th hotfix, the developers are now taking time until the end of the week to develop a larger, more extensive patch intended to solve many of the existing problems. However, players are unwilling to give up one thing.

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Path of Exile 2 shows Season 2 in the new trailer, brings Act 4 and 3 interludes into play

Placeholder for Boss Arenas

Which bug are players reluctant to give up? Those who have reached the endgame in the new update have likely noticed some boss arenas without any boss present. Instead, a pack of elite enemies occupies the space and essentially warms the spot for the boss who is currently absent.

However, the developers want to ensure with the major update that such areas disappear and simply do not spawn boss arenas when no boss is present. The reasoning is likely that players can get trapped in arenas and cannot escape without a boss to defeat.

It’s a shame for the players, as they found this option amusing. SnooSquirrels1250 writes on Reddit: “This was one of the funnier spots in this patch for me when I imagined the boss not being home and for some reason a random minion has to guard the place.”

What else are the developers changing? Besides the placeholders, the developers have released a long list of changes. The most important ones include:

  • Abyssal monsters can now be summoned as Spectres.
  • The teleport strike from Kulemak’s Vessel can no longer be avoided, and the damage it inflicts has been reduced.
  • The map modifier “Area is Overrun by Abyssal” now distributes pits over a larger area.
  • The Spear Thrust of the Strider of the Pit now has a global cooldown, and they stop chasing you with their “Storm” skill when you are far enough away.
  • The damage from the Crystal Wall used by Abyssal Stranglers has been reduced.
  • The movement speed of the Shepherd of the Pit has been reduced, as well as the damage caused by its ground effect.
  • The visual effect of invulnerability for the Faceless Murena has been improved. The ignition probability and damage from the explosion of its shadow form have also been reduced.
  • Abyssal monsters now gradually introduce some of their abilities during the first three acts, instead of being able to use all their abilities from Act 1.
  • The motion blur effect that was played when closing Abyssal pits has been removed.

All the changes and dozens of bug fixes that are to come with patch 0.3.0b at the end of the week can be found on PathofExile.com.

The developers of Path of Exile 2 play the game multiple times for testing before its release. Head Jonathan Rogers also plays PoE2 himself. We asked him which class he plays in the new season, and he revealed to us what he is currently enjoying the most: The head of Path of Exile 2 reveals which class he will play in Season 2

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

This controller is better than the official Xbox controller in every way, except it has an Xbox

The Machenike G5Pro V2 is a gaming controller for PC with interchangeable switches under the thumbsticks and costs around 60 euros. MeinMMO editor Benedikt Schlotmann has played with the controller for several months and is mostly enthusiastic.

Machenike is less known in Germany, but a larger company in China that offers numerous gaming products such as keyboards, mice, laptops, and also controllers.

At 60 euros, a bit more expensive than the official Xbox controller, I bought the Machenike G5Pro V2 privately on Amazon because I wanted to know: Can a controller from the manufacturer Machenike offer something for the money? And yes, I was positively surprised.

Machenike G5Pro V2 in review, quick overview:

Included items, design and structure

What is included? The Machenike G5Pro V2 comes with a decent set of included items: Besides the controller, there is also a USB-C cable to connect the controller to the PC or the docking station to the PC. Additionally, the package includes the wireless adapter for the wireless connection. Furthermore, the approximately 10 euros more expensive version of the Machenike G5Pro V2 also includes a practical docking station.

Design and structure: In design, the controller is initially unremarkable and strongly resembles the standard Xbox controller. Both controllers utilize the same button layout and are wireless.

Compared to the official Xbox controller, the Machenike model also features subtle RGB lighting. This is a nice idea and looks good while the controller is docked. However, once I play with it, my hands cover the RGB lighting almost completely.

The docking station of the Machenike G5Pro V2: The USB port typically houses the wireless adapter for the controller.

There are additional differences: On the back, the Machenike controller offers the option to adjust the triggers to be longer or shorter and has two additional buttons on the back in the thumb area. Paddles are more ergonomic and easier to handle, yet the buttons are still well accessible.

The controller can be used wired or wirelessly, but it does not support the “Xbox Wireless” standard. For this reason, it is also not compatible with the Xbox.

Machenike G5 V2 Pro Controller front view

Processing

The Machenike G5Pro V2 features a full plastic body and does not first differ from many other controllers in the same price range.

The important differences lie in the details:

  • On the one hand, there are optical microswitches under the XABY buttons and under the triggers. You feel and hear a distinct click with every activation.
  • On the other hand, the controller features hot-swappable Hall joysticks. You can not only remove the joysticks but also replace the switches underneath. However, no additional switches for the joysticks are included in the package.

On Amazon, I couldn’t find the replacement switches for the joysticks anywhere, on AliExpress you pay between 4 and 6 euros plus 2.50 shipping costs. Even directly from the manufacturer, you won’t get spare parts.

What I also find unfortunate: Unlike the official Xbox controller, the battery in the Machenike model cannot be removed; it is permanently installed.

Software

Basically, there is supposed to be software for the Machenike G5Pro V2. The problem: I can’t find it anywhere: The manufacturer only offers a driver version for the predecessor on its website. According to product images, there should be software available to set up the controller. However, I have not found it anywhere. Even relevant forums couldn’t help me.

In desperation, I even installed the old software center from Machenike (2023). The downside is: The software is entirely in Chinese and thus did not help me further.

At least: The controller can also be used excellently without software, but it is still a shame.

Ergonomics and weight

How heavy is the controller? The controller feels good in my hands. I find the weight comfortable in everyday use. Overall, it is also a bit lighter than other controllers:

  • The Machenike G5Pro V2 weighs 255 grams on my scale.
  • The official Xbox controller weighs 274 grams with the installed battery and is therefore somewhat heavier in comparison.
  • The TurtleBeach Stealth Ultra, my favorite on PC, weighs 256 grams and is similarly heavy as the Machenike controller.
  • The Xbox Elite 2 Wireless Controller is significantly heavier at 345 grams and even weighs another 15 grams more when using all four paddles.
The back of the Machenike G5Pro V2: Here you can find two back buttons and the strength of the triggers can be adjusted at the top.

Ergonomics: The Machenike model and the official Xbox controller are very similar in size: both are roughly the same size and have similarly large grips and both have light grooves on the back to give the hands better grip.

The controller also offers additional buttons above the triggers and on the back. I find the buttons between the triggers (M1 and M2) rather difficult to reach in practice, even though I have large hands.

The buttons on the back, however, are well accessible and are exactly at the height of my middle fingers. While paddles are more ergonomic and easier to handle, the buttons of the controller are still easy to reach.

Gameplay: Fantastic click feeling

How does it feel to play with it? Thanks to the microswitches under the buttons, every click feels crisp and precise. Each button press leaves a clear, clicking feedback under your fingers. It feels like clicking with a mouse. The official Xbox controller feels comparatively spongy and imprecise because you can press the buttons, but you don’t get real feedback whether you pressed the buttons.

The controller feels good in daily use, and all buttons are easily accessible, except for the two extra buttons between the triggers. Those are simply unreachable for my large hands. The back buttons (back paddles for other controllers) are within reach for my hands and serve me well in daily life, at least when I don’t accidentally activate them.

I find the idea of being able to swap the switches under the joysticks super, but it plays, at least practically when I’m using the controller on the PC, no practical role.

Conclusion:

For whom is the controller worthwhile?

  • Depending on the color, the price of the official Xbox controller ranges between 64.99 and 74.99 euros, but you can also get it for around 50 euros.
  • The Machenike G5Pro V2 is priced in between: With the docking station, it costs 67 euros, without the station it’s 10 euros less.

If you do not need dedicated software, do not need a replaceable battery, and don’t necessarily want to play on Xbox, then the Machenike G5Pro V2 is in my opinion always the better choice than the official controller and costs almost the same. However, if you need your controller to be compatible with Xbox, then the official controller is still the better choice.

Alternatives:

  • The Elite Wireless Controller Series 2 is available as a Core Edition for around 110 euros. I find the build quality a bit better. However, additional components like paddles are only available for an extra fee (around 25 euros) or you have to buy the complete package from the Elite Series V2 directly.
  • The Razer Wolverine V2 is now available for around 70 euros and is also a high-quality controller with mechanical buttons and adjustable triggers.
  • The TurtleBeach Stealth Ultra is quite expensive at around 150 euros, but it offers you magnetic thumbsticks and mechanical switches.

You can also find more controllers in our buying guide for controllers for PC and Xbox.

This is an AI-powered translation. Some inaccuracies might exist.

One of the strongest creatures in Fallout season 2 existed before the apocalypse, meant to replace human soldiers

The universe of Fallout is full of dangerous enemies and creatures. One of them is as famous as it is dangerous. The characters from the series Fallout Season 2 seem to be soon facing a Deathclaw. But what kind of monster is that?

What kind of enemy do the characters in Season 2 of Fallout have to face? At the Opening Night Live of gamescom 2025, a new trailer for Season 2 of Fallout was finally shown. The trailer ends with a creature that many fans have been wanting to see for a long time: a Deathclaw.

In the trailer, even the experienced Ghoul, who takes on many enemies, runs away. That’s a pretty good idea because the Deathclaw is rightfully considered one of the most dangerous creatures in the Wasteland.

You can see the trailer for Season 2 of Fallout here:

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Trailer for Season 2 of Fallout on Prime – from December 2025

The Deathclaw existed before

What is a Deathclaw actually? The Deathclaw looks like a gigantic lizard, usually having two horns on its head and huge claws. In terms of movement, the Deathclaw resembles a large raptor. It moves on two legs.

Unlike other creatures in the Wasteland, the Deathclaw was not simply turned into a large monster by radiation; it was created before the Great War that turned the world into a Wasteland in 2077. The U.S. government developed Deathclaws during experiments as a replacement for foot soldiers.

The Deathclaw is primarily based on the three-horned chameleon, which was crossed with several other animals. It is unclear how the Deathclaws ended up in the Wasteland, but it can be assumed that they escaped from captivity after the war.

Some Deathclaws are said to have been victims of experiments again in the 22nd century. The Master, formerly Richard Moreau, is the ruler of the Super Mutants, whom we meet in the first Fallout game from 1997. He is said to have genetically manipulated specimens of Deathclaws.

It is unclear which Deathclaw species represents the majority in the Fallout universe.

Over the years, Deathclaws multiplied and became one of the most dangerous creatures in the Wasteland.

Fallout-76-Projekt-Paradies-Todeskralle
The Deathclaw in Fallout 76

A dangerous hunter

How do Deathclaws live? A group of Deathclaws is led by an alpha pair, meaning the strongest Deathclaw couple. To regain the territory of a group, both must be killed because if only the female dies, the male remains in the territory. If an alpha male dies, the female seeks a new partner for reproduction.

As with other animal species, the horns are a sign of their attractiveness to other partners.

Deathclaw females always choose the strongest partner in the pack and then lay eggs in nests in dark places. This produces strong young Deathclaws that represent an almost perfect predator due to their genetic experiments.

Despite their idea as a killing machine, Deathclaws are not evil creatures. They act instinctively and territorially as a pack, although individual specimens can occasionally be found. However, one should think twice about engaging in a fight. Due to their stature, skin, and huge horns, they are not only difficult to kill.

With their horns and huge claws, they can grab and pin human opponents. Taking out an entire pack is therefore an almost impossible task.

Another organization wanted intelligent Deathclaws

Are there intelligent Deathclaws? The Enclave, a secret military organization, intended to use Deathclaws after the war as dangerous but cheap foot soldiers. To this end, they also conducted experiments, like the Master. A pack of intelligent Deathclaws was created, led by Gruthar. You can learn about this in the game Fallout 2 from 1998.

The Enclave aimed to use the Deathclaws to take over Vault 13, but the creatures realized through their intelligence that they did not have to obey. They formed their own society, but the Enclave seemingly killed all intelligent Deathclaws due to the revolt.

In Fallout 3, the Enclave also managed to control Deathclaws and use them as a weapon, but the Steel Brotherhood ultimately managed to prevent that.

Deathclaws have always been a part of the Fallout world and are present in almost every part of the series. And they always pose a great danger to the player. The world of Fallout is full of dangerous creatures and nasty experiments. We have summarized the worst for you: In Fallout, there are over 100 Vaults with terrible experiments – Here are the worst

This is an AI-powered translation. Some inaccuracies might exist.

Terminally ill player was allowed to play Borderlands 4 before anyone else, explains 10 months later how he is doing today

The developers of Borderlands 4 allowed a terminally ill player to play an early version of the loot shooter in 2024. Now the gamer is reaching out to the community.

Who is this player? In October 2024, we reported on MeinMMO about Caleb McAlpine. He reached out to the Borderlands community, as he is a huge fan of the series, but he did not know if he would live to see the release of Borderlands 4. He had been diagnosed with an incurable form of cancer, and doctors estimated in August 2024 that he had only 7-12 months left to live.

Caleb asked the community if anyone knew how to contact the developers and inquire if there was a way to play the loot shooter in advance. Gearbox Software granted his wish about a month later by inviting him and a friend to the studio and allowed him to play an early version of Borderlands 4.

A year after his diagnosis, Caleb reached out again through Reddit to the community and shared how he has been doing since then.

Start video
Die neuen Moves in Borderlands 4 machen richtig Bock

Gaming through pain

What does the player say? Caleb posted in the Borderlands community about 2 weeks ago. He writes: “Hey everyone, I’m still here. Last year, I wrote this post and Gearbox flew me out. I survived the 12 months and I’m still here. Are all of you as ready to play BL4 as I am?”

In the comments under the post, he makes it clear that he is very excited about the release of Borderlands 4 and has spent his time until then playing the old entries in the series and Pokémon: Legends Arceus.

In his latest comment from September 2, he also discusses how gaming is for him now and the difficulties he faces:

It’s becoming increasingly difficult for me to do many things. Holding an Xbox controller is really no fun after about 5 minutes, but I have gloves that help a little. The neuropathy in my hands and feet is so unbearable that I can’t walk most days. I also can’t open cans or bottles anymore. Most of the time, I need someone to help me with that.

The cancer has also spread to my left lung, and sometimes it hurts to breathe. But I do everything I can.

Overall, Caleb thanks everyone who stayed in contact with him and checked in on him. These little messages have sometimes come at just the right moment.

Regarding Borderlands 4, Caleb said he is confident that he will not be disappointed. When it comes to the Vault Hunters, he usually chooses the soldier of the respective game, but the Siren of Borderlands 4, Vex, also seems interesting to him. Here you can check out the different classes again: Borderlands 4: All character classes with story and skills in the list

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer celebrates first own tour live on Twitch, but the finale fails because he is late

The Twitch streamer Max Schradin hosted his first own live tour on Twitch and failed at the finale. Actually, the group was supposed to celebrate big on a ship, instead they can only watch him leave.

What kind of tour is this? From August 28 to August 31, 2025, numerous German Twitch streamers were on the big senior tour across Poland. The special thing: It was the first tour organized by the Twitch streamer Max Schradin. Previously, he had only been a guest on his Twitch colleagues’ tours.

On senior scooters, they made the bike and foot paths unsafe, sometimes behaving recklessly and repeatedly organized challenges during the event. For the finale, Twitch streamer Max Schradin had planned something special, which unfortunately did not come to pass.

Start video
These are the 5 most relevant German streamers on Twitch in 2024, according to Google

“This is so cool”

What was supposed to be the finale? Actually, Max Schradin and his team had planned for the finale to take place on a pirate ship. Here, a flag was supposed to be raised to ceremonially conclude the senior tour. A ship was booked especially for this, but it ultimately departed without the Twitch streamers.

What happened instead? Twitch streamer Aditotoro later spoke about the background in a stream (highlight on TikTok). When the Twitch streamers arrive at the harbor and want to board the ship, they can unfortunately only watch the Santa Maria sail away from them. Because what wasn’t taken into account: It is a public ship.

Although it was booked that the group could be on the ship, it still has to adhere to its departure times. Since the Twitch streamers arrived late at the harbor, the ship left without them. Paul Frege remarks in surprise: “That’s it?” (Source: TikTok).

The present Twitch colleagues pat Max Schradin on the shoulder as they teasingly congratulate him for the finale. Twitch colleague Trymacs says: “This is the best finale on Twitch that I have ever had. This is so cool.” (Source: TikTok).

In the end, however, a few nice words are said by the participants. They thank Max Schradin for the great tour, even though he seems quite downcast due to the failed finale. Zarbex thinks that Max Schradin can be proud of the tour as a whole.

You can watch the closing words here on YouTube:

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The Twitch streamer Sascha Hellinger was also seen on the senior tour. He was shortly before planning his own tour together with MontanaBlack and Zarbex. However, this was already criticized before it could start: Tour of Twitch streamer could be done in 180 minutes, but still planned for 2 days, does not understand the criticism

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Blizzard changes the story, fixes the nonsense of the jailer from Shadowlands

Shadowlands has World of Warcraft sustainably damaged, especially the story. That is why part of it has now been rewritten.

If you ask in the World of Warcraft community what has caused the greatest damage to the story of Warcraft, it is likely to be the Shadowlands expansion. The Jailer as the ultimate villain, who has been guiding the story for millennia, simply did not work.

Blizzard has long struggled with the criticism and has now ensured that it would cease. Because some of the Jailer’s actions disappear into obscurity, and he will likely never play a major role again.

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What was the problem with the Jailer? The problem with the Jailer was not only that he was poorly developed, but that he was also supposed to function as a mastermind who essentially guided the fate of the entire world. He was not only responsible for the creation of the Burning Legion but also for Arthas’s actions, all the conflicts of previous expansions, and essentially every major event of the past.

This alone turned the Jailer into a meme, so that in the community he was always seen as having “thought one step ahead.” Thus, this article could also presumably be part of the Jailer’s plan.

The YouTuber Bellular also made a video about this:

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What has Blizzard changed? In the fourth part of the book series “Warcraft Chronicles,” Blizzard makes a few changes to the existing story and places them in a new context. Especially the last words of the Jailer take on a whole new meaning – a much weaker one. Because when the Jailer died, he warned us that “only a united cosmos can survive what is coming.” But what is actually “coming”? He never said. And now we know: He didn’t know either.

Yes, you read that right. The Jailer actually had no idea what was coming our way. He only had a vague feeling of it. He got that when he held the role of the Soul Judge and looked into the souls of countless mortals over whom he had to pass judgment. He saw that some great danger was coming – but he didn’t really know what it was.

Sure – that makes the Jailer look like a fool, who took rather radical paths, just based on a feeling.

The story of the “First Ones” has also been changed. According to the narrative from Zereth Mortis, they were akin to the “gods of gods” – those who created the Titans and the Pantheon of Death.

In Zereth Mortis it was said that we had found evidence of the existence of these beings, but that has now been retroactively changed as well. The First Ones are now mainly a myth and an explanation that some inhabitants of the Shadowlands have come up with. Whether they really exist is no longer quite clear.

Is Shadowlands therefore “erased”? No, it is not. A large part of the story of Shadowlands still stands. The current patch 11.2 also showcased Ve’nari and Tazavesh – both content introduced with Shadowlands.

Moreover, Shadowlands also had some good story elements that can still be utilized. Some incidents are simply too significant to just erase – all the events surrounding Anduin or Tyrande for instance.

Parts of the Shadowlands will therefore also continue to appear in the story, but only the parts that worked well. This will mainly restrict itself to Denathrius, the major followers of the four Covenants, and the intermediaries. At least Blizzard will likely want to exclude the Jailer from now on – just like the “First Ones”.
But in the long run, the developers want to bring back smaller threats…

This is an AI-powered translation. Some inaccuracies might exist.

The new James Bond game looks like Hitman, changes the most important detail, could be really good for me because of that

At the gamescom 2025, MeinMMO editor Nikolas Hernes was able to view the new game based on James Bond, and after the first gameplay, he was quite excited because it fits perfectly with the Hitman formula, but is still different.

At this year’s gamescom, IO Interactive showed us about 30 minutes of gameplay from 007 First Light. You couldn’t play yourself, but you could watch various sequences. Initially, I couldn’t imagine how the game would be implemented, but I was positively surprised.

You could tell that IO Interactive had made the previous Hitman trilogy. If we believe what was shown, we can expect a good James Bond game that takes the most important elements from Hitman and refines them with its own accents.

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007 First Light – Announcement Trailer of the new game by the Hitman developers

The Hitman suit also fits a James Bond

What could be seen? The developers showed us one of the levels with several sections. The initial situation feels directly like something out of Hitman. In a huge estate, James Bond and his team have to infiltrate a chess tournament and find a rogue agent.

Actually, Bond is only supposed to stand guard, but the hot-headed young agent sees something suspicious and ventures into the tournament. What was shown felt very much like one of the Hitman levels from the last parts. There are several ways to enter the estate, disguise oneself, or move around the house.

However, unlike Hitman, there is a greater focus on the story here. Dialogues and small cutscenes contextualized the level. James Bond and his colleagues are further characterized through short scenes. I found this change quite good to differentiate from Hitman and the non-descript Agent 47.

James Bond presents himself in the level as a hot-headed agent who can flirt charmingly but also has his quirks. This is also a nice difference from the last Bond films. Unfortunately, there wasn’t much to see in terms of gadgets yet. However, the iconic watch already indicated that there’s a different arsenal compared to the bald hitman from the previous game.

This could turn out quite well, feeling to me like an interactive movie but also like a playground for agents.

The small changes create a completely different dynamic, even though the gameplay mechanics fit both worlds and characters. Another major difference from Hitman is the locations that were shown to us.

007 First Light Announcement Trailer Car
Driving is expected to be an important factor in 007 First Light (Image source: IO Interactive on YouTube)

Action sequence with cars and planes

What is meant by action sequence? In the demo, the developers emphasized that cars are an important theme. Therefore, they presented a chase scene that took some unusual turns. The dent derby looked good so far and was able to generate quite a bit of tension just by watching.

A great moment for me was the sequence afterward. The developers showed an action sequence at an airport. Initially, Bond shoots through various enemies until he boldly jumps onto a flying plane. An epic battle then takes place on the plane, both inside and outside.

The well-staged scene ends with an impressive jump from the plane and the attempt to quickly grab a parachute.

That looked really good and fun and fits perfectly with the James Bond franchise. Such action set pieces could break up the open levels and create the right Bond feeling. The close combat and movement animations felt smooth, and combined with the well-known music, you already got goosebumps just by watching.

007 First Light has the potential to become a really good game. At least that’s what the first gameplay sequences we could see promise. If the game builds on the gadgets that the franchise has to offer and brings linear aspects into the gameplay alongside the open levels, this will be more than just a new Hitman game in a new disguise.

However, the quality of the game depends on the levels and the many possibilities they will offer. Until one can be convinced of this, it seems that we will have to wait a bit longer. If you want to check out a completely different game, we have the perfect candidate: Actually, I don’t like games like Escape from Tarkov, but a parody on Steam still made me have fun

This is an AI-powered translation. Some inaccuracies might exist.

Former Rockstar Games developer explains why you shouldn’t fear any further delays of GTA 6 for now

The release of GTA 6 has already been postponed once. A former developer from Rockstar Games believes that you shouldn’t expect any further delays at least in the coming months.

Who is the developer?

  • Obbe Vermeij is a Dutch developer who worked as Technical Director at Rockstar Games from 1995 to 2009.
  • Vermeij contributed to games such as Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV.
  • After his time at Rockstar Games, Obbe Vermeij focuses on developing his own indie game called “Plentiful”.

Recently, Vermeij has regularly spoken publicly about various aspects of game development and provided insights into the work at Rockstar Games and GTA.

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Rockstar Games presents GTA 6 in the second trailer

What does he say about possible delays of GTA 6? Vermeij is confident that fans do not have to worry about another delay of GTA 6 for now.

A user asked the developer in a comment on X (formerly Twitter) if he believes that the action game will be delayed again and possibly not appear until autumn 2026. The developer replied that Rockstar Games is likely very confident regarding the release date. They had the freedom to choose and decided on May 26, 2026.

If the release of GTA 6 is postponed again, Rockstar Games will make the final decision about 5 months in advance. Any rumors about a delay of GTA 6 that arise before December are merely “cloud chasing” – a desire for attention.

GTA 6 was originally supposed to be released in autumn 2025 for PS5 and Xbox Series X|S, with no specific release date known. However, about 5-6 months before the potential release, Rockstar Games postponed the release of the action game to May 26, 2026.

With GTA 6, fans of the popular game series return to the fictional U.S. metropolis of Vice City. However, there will also be some interesting places to explore outside the big city. We have created an overview on MeinMMO with the previous info about the map: In GTA 6, it’s back to Vice City, but there’s more than just the big city – Here’s what is known about the map of GTA 6

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

Player plays Diablo 4 for weeks accidentally without one of the most important tools in the game, finds it much more enjoyable

In Diablo 4, you usually see numbers indicating how much damage you deal. For many, this is an important tool to assess the strength of their build. One player accidentally played for weeks without damage numbers and draws a conclusion.

What’s the deal with damage numbers? Especially strong builds that cause enormous damage flood your screens with damage numbers when you play Diablo 4. It’s practical to keep an eye on the damage, but for many, it’s also a real immersion killer. The numbers often overlay the actual action.

Not only can you disable the damage numbers, but all combat text in the game can be turned off as well. That’s exactly what happened to one player—though accidentally. He has been playing the entire current season without damage numbers, roughly for eight weeks, if he started right at the start of Season 9.

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Gaming-Mama fragt erwachsene Diablo 4-Spieler, wie sie ihren Alltag mit Zocken verbinden

Players find: Damage numbers disturb immersion

What does the player say about the damage numbers? In a post on Reddit, the user unknownholiday reports that he turned off all damage numbers in Diablo 4 at the end of Season 8. At that time, his build was so strong that he was “melting everything away” anyway. When Season 9 began, the setting remained unnoticed active, and he played for weeks without the usual flood of numbers.

“And now … I don’t think I can go back,” he says.

His conclusion: “It’s really a much more enjoyable gaming experience without the whole mess of almost arbitrary numbers popping up everywhere. I can only absolutely recommend it!” The only reason he sees to turn them back on is for the training dummy, to measure maximum values or the frequency of critical hits and “overwhelming”.

Many other players share his opinion. Strungeng writes: “Once you turn off the numbers, there’s no going back. They provide NOTHING but screen chaos and performance issues.”

And DanBalls mentions that he has always played without damage numbers. “It completely destroys immersion. It’s a beautiful game when you remove as much overlay as possible […], to enjoy the details.”

The issue of damage numbers has been a topic of discussion in the community for a while. Back in April 2024, it was said that the “number diarrhea” significantly impairs the game feel of Diablo 4. Without the pop-ups, the world of the ARPG feels more immersive – you can enjoy the fights, animations, and effects in a different way.

Especially builds that throw around damage values in the billions cause the numbers to completely flood the screen. You can see which classes and builds currently dominate Season 9 and are responsible for the most absurd damage numbers in our tier list: Diablo 4 Season 9: Tier List with the best builds.

This is an AI-powered translation. Some inaccuracies might exist.

Borderlands was supposed to look completely different, but the developers changed the entire graphic style out of fear of a big competitor

Borderlands is known for its humor and iconic graphic style. However, the game was originally supposed to look quite different.

What was Borderlands supposed to look like? Borderlands is now known for its iconic cel-shading look, which gives the game a timeless comic style. However, that was not planned from the beginning.

When the development of Borderlands (1) began, Gearbox Software came up with six different graphic styles. The studio reportedly chose the “safe” route and opted for a realistic, post-apocalyptic vibe.

Borderlands 4 remains true to the style of the series and shows this in the trailer:

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Looter-Shooter Borderlands 4 showcases its action-packed gameplay in the trailer

Why did they change the graphic style of Borderlands? The developers felt that the “realistic” style did not fit the game. Randy Pitchford, the CEO of Gearbox Software, recalls in an interview with Gameinformer:

“We did it, but we knew it wasn’t quite right; it just didn’t match the look, feel, and mood that Borderlands should have – it didn’t fit the gameplay.”

Moreover, doubts arose about whether the safe route of a more down-to-earth graphic style was indeed the safe route, as more and more games adopted a similar setting and color palette.

The current art director of Borderlands 4, Adam May, says in an interview with Gameinformer: “I was fired up and super excited about [the old graphic style], but as we worked on it, other things came up, and we saw something of the art style, especially when Fallout 3 was first announced, and we thought, ‘Oh crap. We’re in the same visual range as that.'”

The developers feared that Fallout 3 could compete with Borderlands due to the similar style.

Developers change the style of Borderlands in about 9 months

How did Borderlands come to have its iconic graphic style? A concept artist named Scott Kester liked to draw during his breaks. One of these drawings caught the attention of the art team, and they soon transferred the style to 3D game graphics. The art team then asked Randy Pitchford to transform the grounded and realistic style of the game into a comic book style. Pitchford then gave them 2 weeks to work with the new style and then present the results to him, as the Gearbox CEO told Gameinformer.

Pitchford thought at that time that he made a mistake and was sure that after the 2 weeks he would have to discard the team’s work and stick with the original style. But when he saw the new style in the meeting, he was excited. He recalls: “It felt right. And it was as if everything we knew was wrong was confirmed when we felt that it was right.”

Shortly thereafter, Pitchford flew to California to convince the Borderlands publisher Take-Two to change the graphic style of the entire game. Graham Timmis, the current creative director of Borderlands 4, tells that they redid the entire game within 8-9 months. Claptrap was also created with the new style, as they wanted to create a character who would lighten the seriousness of the world.


Claptrap is on the one hand quite the mascot of Borderlands, but on the other hand, his voice and quips annoy many players. Fortunately, Borderlands 4 addresses that: Borderlands 4 gets a feature that fans have been waiting for 16 years – Lets you finally do what you always wanted with Claptrap

This is an AI-powered translation. Some inaccuracies might exist.

With a new attachment in Call of Duty: Black Ops 6 and Warzone, you will never have to reload again – but you have a limited time to get it

In Call of Duty: Black Ops 6 and Warzone there is an attachment for a submachine gun that basically gives you infinite ammunition. Reloading is a thing of the past. But: You have limited time to secure the part.

What kind of attachment is it? The attachment is the “Helical Magazine” for the PPSh-41. The magazine ensures that you no longer need to reload the submachine gun. Instead, a overheating indicator fills up while firing, forcing you to take short breaks before you can continue shooting. If you time it well, you have virtually unlimited ammunition.

With the “Helical Magazine”, the PPSh-41 also gains more range, better recoil control, and higher mobility. Your ADS spread increases a bit, but you will hit significantly more accurately from the hip.

The PPSh-41 was an absolute beast in Warzone in 2022 and was long considered overpowered. Today it is no longer the first choice – that’s dominated by LC10 and KSV as meta weapons – but with the new magazine, it could become exciting for many again.

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Trailer zu Season 5 in CoD: Black Ops 6 und Warzone

New Event brings promising magazine and more

How to get the attachment: You get the attachment as part of the “Nuketown Block Party” event in Black Ops 6 and Warzone. The “Helical Magazine” is part of the free path in the event pass.

To secure the reward, all you have to do is collect XP in multiplayer or battle royale.

What rewards are available at the mid-season event can be seen in the image:

When does the event start? The “Nuketown Block Party” event starts on September 4, 2025, at 6:00 PM CEST, when Season 5 Reloaded kicks off in Black Ops 6 and Warzone – simultaneously across all platforms.

How long the event will run in total has not yet been revealed by Activision. As soon as there is information about the end date, we will provide it here.

In addition to the attachment, you can also secure weapon and operator skins during the event. The latter often sparks discussions in the CoD community. With Black Ops 7, the developers plan to revamp the skin theme: The operators are expected to better fit the setting of Call of Duty. They want the skins to look authentic again, and they are doing it in a way that might upset certain players.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. callofduty.com

FC 26: Leak to the Database indicates 7 new Heroes in Ultimate Team

For EA FC 26 there is a huge leak circulating that supposedly shows the entire database with all players for Ultimate Team. In addition to the numerous ratings, there are also 7 new heroes that you might expect in the sequel. On MeinMMO, we present the 7 potentially new heroes to you.

What kind of leak is this? The site RadarFC currently offers the allegedly complete database with all Icons, Heroes, and players for FC 26. Behind the database is not only the website RadarFC but also the X account of the Ultimate Team insider Exofifa.

Meanwhile, numerous content creators and other leakers are referring to this data. However, the information has not been officially confirmed by EA. Therefore, we would like to point out that the information does not provide a 100% guarantee.

What does the database show exactly? You can obtain the following information from the database:

  • Name of the professional
  • Rating and stats
  • PlayStyles
  • Positions
  • Weak Foot/Special Move Skills

With this information, you can not only look for the potentially new ratings and upgrades but also search for new players that didn’t exist in FC 25.

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Deep Dive trailer on gameplay shows 2 different gameplays and numerous adjustments

The 7 leaked new heroes at a glance

Which new heroes have been leaked? The leaked heroes consist of 5 new male heroes and 2 new female heroes. One former German national player is also included. She could even be among the stronger cards.

We will show you the leaked cards along with their ratings and also present you with the most important facts from the leaks.

Note: The only information not revealed in the leaks is the league affiliation of the hero. Here, we looked into the statistics of the real professional to see where he had his most successful time and in which league he played the most matches.

Simone Laudehr

EA FC 26 Leak Hero Card Laudehr
Source: RadarFC
  • Positions: CM, LM, RM
  • League: Google Pixel Women’s Bundesliga
  • Top Values:
    • Aggressiveness: 92
    • Stamina: 91
    • Short Pass: 90
  • PlayStyles:
    • Unyielding+
    • Curling Shot
    • Quick Step
    • Technique
    • Tackle
  • Roles:
    • Box-to-Box++
    • Wing Midfield Specialist+ (LM, RM)

This is what Laudehr could bring you in FC 26: Laudehr’s hero card appears to be a very strong card for the beginning of Ultimate Team. Her stats are very well balanced and, except for the shooting, lie above the 80 range. Especially as a central midfielder, she could help you significantly both offensively and defensively.

Ivan Zamorano

EA FC 26 Leak Hero Card Zamorano via RadarFC
Source: RadarFC
  • Positions: ST
  • League: Serie A (La Liga also possible)
  • Top Values:
    • Header Accuracy: 93
    • Jumping: 92
    • Finishing: 91
  • PlayStyles:
    • Precise Header+
    • Acrobatics
    • Flat Volley
    • First Touch
    • Calm
  • Roles:
    • Finisher Pro++
    • Playmaker+

This is what Zamorano could bring you in FC 26: The Chilean is a new striker who can perfectly convert your chances into goals. Despite being only 1.78 m tall, he could surprise with a header goal or two due to his precise heading ability and enormous jumping ability.

Louisa Nécib

EA FC 26 Leak Hero Card Necib via RadarFC
Source: RadarFC
  • Positions: LM, CAM
  • League: Arkema Premier League
  • Top Values:
    • Agility: 92
    • Dribbling: 92
    • Vision: 90
  • PlayStyles:
    • Tricks+
    • Power Shot
    • Set Piece
    • Gamechanger
    • Decisive Pass
    • Hard Pass
    • First Touch
  • Roles:
    • Wing Engine++
    • Wing+
    • Engine+ (CAM)

This is what Nécib could bring you in FC 26: The Frenchwoman seems to be a strong dribbler with whom you can make an opponent look foolish in one-on-one situations. At first glance, she appears to be an excellent playmaker in the CAM position.

Daniele De Rossi

EA FC 26 Leak Hero Card De Rossi via RadarFC
Source: RadarFC
  • Positions: CDM, CM
  • League: Serie A
  • Top Values:
    • Aggressiveness: 90
    • Tackle: 89
    • Shot Power: 89
  • PlayStyles:
    • Tackle+
    • Interception
    • Precise Header
    • Block
    • Unyielding
    • Aerial Superiority
  • Roles:
    • Covering++ (CDM, CM)
    • Center Defense Pro

This is what De Rossi could bring you in FC 26: De Rossi’s hero card reflects very well what the Italian was in real football: an unyielding fighter. With this defensive ace, you should primarily focus on defending. However, with solid stats in pace, shooting, passing, and dribbling, you can also involve him in the offense from time to time.

Pablo Aimar

EA FC 26 Leak Hero Card Aimar via RadarFC
Source: RadarFC
  • Positions: CAM
  • League: La Liga (Primera División also possible)
  • Top Values:
    • Ball Control: 90
    • Short Pass: 90
    • Vision: 89
  • PlayStyles:
    • Tiki-Taka+
    • Precise Header
    • Decisive Pass
    • Technique
    • First Touch
    • Inventive
  • Roles:
    • Engine++
    • Classic 10
    • Shadow Storm Pro

This is what Aimar could bring you in FC 26: Even before Messi appeared, Aimar was regarded as the successor to the legendary Maradona in Argentina. Although he did not live up to the expectations, you will find an excellent playmaker in Aimar for FC 26, with whom you can pass or dribble through tight spaces.

Míchel Salgado

EA FC 26 Leak Hero Card Salgado via RadarFC
Source: RadarFC
  • Positions: RB
  • League: La Liga
  • Top Values:
    • Aggressiveness: 92
    • Stamina: 91
    • Defensive Awareness: 88
  • PlayStyles:
    • Tackle+
    • Anticipation
    • Block
    • Interception
  • Roles:
    • Outside Defense Pro++

This is what Salgado could bring you in FC 26: The Spaniard could be a very good right defender at the beginning of FC 26. Especially in defense, he brings everything that characterizes a good defensive player.

Ricardo Quaresma

EA FC 26 Leak Hero Card Quaresma via RadarFC
Source: RadarFC
  • Positions: RF, RM, LF
  • League: Süper Lig (Liga NOS also possible)
  • Top Values:
    • Finesse: 93
    • Dribbling: 90
    • Crossing: 89
  • PlayStyles:
    • Gamechanger+
    • Curling Shot
    • Hard Pass
    • First Touch
    • Tricks
    • Inventive
  • Roles:
    • Wing++ (RF)
    • Wing Engine++ (LF)
    • Striker Pro+(RF)
    • Wing+ (RM)

This is what Quaresma could bring you in FC 26: The Portuguese could become one of the most popular new heroes in FC 26. Just like on the real football field, you can trick and make dangerous outside shots with Quaresma in FC 26. For the flair surrounding this card, many players will overlook some weaknesses.

What are heroes in EA FC? These are players who have already ended their active careers. As active players, they showed several strong seasons at one or various clubs.

Most heroes are not quite as strong in terms of ratings and stats compared to icons, but many still belong to the sought-after cards in EA FC. Heroes typically combine very good attributes with many PlayStyles. In addition, they can offer a real advantage for team building, as they always achieve full chemistry and give other professionals from their league a chemistry bonus.

If the leaks turn out to be true, you can build on 7 more interesting hero cards in FC 26. Until the official announcement of the ratings, you will have to wait a bit longer. In the meantime, we have analyzed the up-and-coming players of the 2024/25 season and made predictions: EA FC 26 Ratings Prediction: Who could receive the biggest upgrades in Ultimate Team?

This is an AI-powered translation. Some inaccuracies might exist.

The new housing of Guild Wars 2 lets you chill on the beach of Tyria, but one thing other MMOs still do better

MeinMMO editor Jasmin Beverungen has insights into the new housing map for Guild Wars 2 at gamescom 2025. Players will head to the beach where an active magic volcano is located.

For some players, housing in MMORPGs is particularly important. After all, you create your own home where you can invite friends and show off your furniture. I am also part of the faction that particularly enjoys decorating and designing their own home.

Guild Wars 2 has introduced a new housing feature with the expansion Janthir Wilds. Here, homesteads were added where players can customize their homes with great freedom. For instance, items can be resized or positioned in the air.

Despite the many possibilities, it still does not count for MeinMMO among the top 5 housing options in MMORPGs. With Visions of Eternity, that could change, as housing is set to be further improved.

I was able to convince myself of the new housing features during a half-hour session and will share my impressions with you.

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Guild Wars 2 sets sail for a new adventure in the announcement trailer for ‘Visions of Eternity’

Cozy Home in Paradise

In Visions of Eternity, you can now build your homestead on an island that is the perfect vacation spot. This is a location on the coast of Castora. There is a sandy beach, caves for diving and exploring, as well as a volcano, from which, fortunately, no hot lava flows, but magical energy.

On the sandy beach, there is enough building area to build several buildings or even fauna and flora. The developers showed me a wooded area as an example, where even small pineapple plants grow. I immediately felt like I was on vacation in the Mediterranean.

Inside the mountain, there are some caves where brightly glowing mushrooms grow. In between, there are even connected underwater areas, where you cannot build directly, but you can dive and swim. It felt like a real-life grotto where you can admire the stalactite caves in the Mediterranean – only more colorful.

At night, the whole thing looks even more impressive: Everywhere, there are atmospheric lights that remind you of an evening program at a 5-star all-inclusive hotel. Every corner of this island immediately put me in a vacation mood, so I am sure that many players will build their vacation residence here.

The building that was already ready for me on the beach was a gigantic tower with several rooms. There was a bar, a living area, and a sleeping area. Outside, I was also greeted by a smaller building, which was built with great attention to detail. 

All in all, the new area provides the perfect setting to build your dream house here. Players who already had fun with housing from Janthir Wilds will certainly continue to enjoy this. Accordingly, there are 2 new features that make building even easier.

Guild Wars 2 Island Home
Who else would love to vacation here?

Housing will be Expanded with 2 Useful Features 

As the developers showed me, there will be two useful functions that will make building even easier:

  • the duplicate function
  • the saving of layouts as a PC file

Instead of painstakingly searching for items from the inventory, an already built item can simply be duplicated. This allows the matching counterpart to be easily retrieved from the inventory, if available, and placed in the desired location. This saves a lot of time when building.

The much crazier innovation is the saving of constructions as a file. The developers explained that players can save their buildings like a computer file with the expansion and can load them at any time within the same map. 

This allows players to save their constructions and temporarily store them as a file when they want to build new constructions and run out of space. For instance, different buildings can be created that correspond to festivals or seasons. You can then readily switch them as needed. Moreover, players have the opportunity to share their layouts with others.

Players do not have to painstakingly tear everything down and rebuild. This allows housing enthusiasts to become even more creative, as they do not have to fear losing their previous beloved idea forever. However, one thing has become clear to me, which worries me a bit.

Guild Wars 2 Cave
The glowing mushrooms look like they are from another world.

Concerns Arise from Comparison

For players who are already excited about building, the expansion is an absolute must. However, for all building naysayers, the DLC does not create a new incentive to engage with the feature. Many players may only build their house and never return to the island. There are threads on Reddit, for example, where creators admit that they cannot do anything with housing.

Other MMORPGs create better incentives to build your own house:

  • In New World, housing gives gameplay bonuses when you place trophies. This includes increased damage or luck when gathering resources.
  • In Final Fantasy XIV, you can build a stable for your Chocobo to train and dye.
  • In Albion Online, workers can be hired in your house (or guild hall) to take on certain tasks, such as gathering resources.

However, the homesteads are more focused on comfort. The only advantage here is that you have crafting stations and gathering nodes all in one place.

To create more incentives, one could borrow ideas from other MMORPGs. In the garrisons from WoW, for example, players could complete quests, NPC missions, and events, leading to more motivation over a long period. 

Wildstar had housing expeditions that could be completed alone or with other companions. Players could earn exclusive decorations to show off to others.

Such incentives are still missing in Guild Wars 2 housing. Therefore, I hope that the feature will be improved in other directions with the coming expansions to regularly attract even the building naysayers to their homes.

Visions of Eternity brings new possibilities for designing your own house. But there will also be new furniture pieces available for everyone, as the developers revealed. However, there are several other incentives to get the new expansion: Guild Wars 2: Visions of Eternity – All info on release, content & beta

This is an AI-powered translation. Some inaccuracies might exist.

The changes to Warhammer III with update 6.3 are so extensive that the developers recommend starting a new campaign

Warhammer III: Total War has received its next update with 6.3. There are massive changes for certain factions. The developers’ recommendation: Definitely start a new campaign.

This is what the developers say: The developers explain in the official blog about update 6.3 that normally you can continue using your old save files after an update. However, the current update is so extensive, especially regarding balancing, that they recommend starting a new campaign.

So writes Liam Newman, Senior Live QA Technician for Total War: Warhammer III:

Normally you can just continue with an existing campaign after a patch update, but with this patch we recommend starting a new campaign due to the numerous changes made in the context of the rebalancing of traits as well as the changes to the Tomb Kings and Lizardmen.

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Total War: Warhammer 3 – The official teaser for the DLC Tides of Torment

Warhammer III, Update 6.3: Here is everything included

Rework of existing factions: With update 6.3, particularly factions that have been in Warhammer for a longer time are being revamped:

  • The Tomb Kings were released for Warhammer II (January 2018) and have received a significant rework. This should make the Tomb Kings feel fresh and, above all, competitive again.
  • The Lizardmen appeared in several DLCs for Warhammer (“Prophet and the Warlock”, “Hunter and the Beast” and “Silence and the Fury”) and are also receiving a major update with update 6.3.

Improvements include new units, new tech trees, and updated abilities. Liam Newman mentions the extensive adjustments as a reason to restart the campaign. You can find the full patch notes for update 6.3 directly from the developer.

New strange locations: In addition, around 20 new strange locations will be added in Warhammer III. These are locations that can appear in your settlements and may have various effects, such as additional garrison units or a loss of stability in your settlement. The developer explained that these locations were so well received when introduced with update 5.2 that they are now adding more.

New camera feature: If you zoom in close enough during a real-time battle, you will now see blood splatters on your screen. If necessary, you can also disable the new feature.

New audio recordings: The developers have also re-recorded some voicelines in the game. Among other things, Alberic, Duke of Bordeleaux finally receives an update. Mean jokes have been made about Alberic for years.

Fans were hoping for a first glimpse of the last faction that is supposed to be featured in the upcoming DLC for Total War: Warhammer 3 or even for a release date. Instead, the developers are now announcing a delay: Total War: Warhammer 3 plans a huge DLC for the summer, wants to revamp 2 factions, now has to postpone everything

This is an AI-powered translation. Some inaccuracies might exist.

The first LEGO set for Pokémon is expected to cost over 550 euros and be larger than the Star Wars AT-AT

Two major franchises, LEGO and Pokémon, join forces to supposedly release a big and notably expensive product. At least that’s what an alleged leak on Reddit claims.

In March 2025, two franchise fans had reason to celebrate: LEGO and Pokémon announced their collaboration with a brief trailer on YouTube. No further details could be gathered from the announcement apart from a release in 2026.

The community’s fear that the joint sets would be expensive may now have been confirmed. The subreddit r/Legoleak frequently posts hints about upcoming LEGO sets. User CarterBricks04 recently surprised with his post detailing the upcoming Pokémon-LEGO sets – and they could be significant both in size and price.

LEGO had previously teamed up with the Batman franchise to release a joint video game:

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Lego Batman: Legacy of the Dark Knight – The official trailer for the superhero game

“All 151 Kanto Pokémon?”

Disclaimer: These details are unverified claims. Their accuracy is not guaranteed.

How expensive will the sets be? According to the post on Reddit, Pokémon and LEGO fans will need to dig deep into their pockets if they want to afford the sets. The following information regarding size and price is provided in the post:

  • LEGO Set No. 72151 has 587 pieces and is said to cost 59.99 US dollars, which is approximately 51.44 Euros
  • LEGO Set No. 72152 has 2,050 pieces and is said to cost 199.99 US dollars, which is approximately 171.49 Euros
  • LEGO Set No. 72153 has 6,838 pieces and is said to cost 649.99 US dollars, which is approximately 557.35 Euros

Especially the information about the third LEGO set is surprising. With so many pieces, this Pokémon-LEGO set is larger than the LEGO set for the AT-AT from Star Wars, which has a total of 6,785 pieces.

When will the sets be released? The Reddit post also states that the sets are expected to be available for purchase on March 1, 2026. For LEGO insiders, it is supposed to start as early as February 27. The date might fit since February 27 is Pokémon Day.

These are the community reactions: Many fans in the Reddit post comment primarily on the price and size of the sets:

  • Frenchy_Baguette can hardly believe it (Source: Reddit): “What kind of a 650-dollar set is this?”
  • wademcgillis suspects the Pokédex behind the large set (Source: Reddit): “All 151 Kanto Pokémon? About 46 apiece?”
  • JacedFaced believes his son will like the set (Source: Reddit): “My son inherited some money when my grandmother passed away. I told him to wait for something special to spend it on. If he wants to buy the 650-dollar set, that might be a good use of it.”

Whether the information is accurate and whether fans will be able to spend their money on the sets in February or March 2026 remains to be seen. One thing is clear: The LEGO-Pokémon sets will be in demand. Perhaps even as sought after as the Pokémon merch at a museum exhibition: Adults fight over Pokémon merch, selling their loot for hundreds of euros on eBay

This is an AI-powered translation. Some inaccuracies might exist.