Many players had hoped that the current “This Week at Bungie” blog would finally reveal some details about the upcoming Season 11 of Destiny 2. That was not the case. And it looks like we might not get this information until shortly before or at the start of the new season.
No information on the new season yet: In Destiny 2, the current Season 10 is set to end on June 9, which is less than 2 weeks away, and Season 11 will start. However, fresh information about the next season is scarce. While Bungie has already provided some insights on
What this concretely means – we might have to wait until the start of Season 11 to find out.
When will fresh information about Season 11 finally come? In the current TWaB, there were only cryptic hints. However, it looks like Season 11 will only be revealed with its start or on the launch day.
According to This Week at Bungie, they look forward to continuing the dialogue and evolving Destiny together. And they can’t wait to show us in 12 days what they have been working on.
This will be on June 9, likely right at the start of the new season. It might mean that players will finally be able to experience the new content themselves. But it doesn’t sound like they’ll share any information before that.
By the way, this will happen in the form of a stream on the “usual channels”, likely on YouTube and Twitch.
The Darkness could also play a central role in the autumn expansion
Information about the autumn expansion will come with the Season 11 reveal: What’s interesting is that it also seems like there will be first news about the upcoming major autumn expansion at the same time as the information about the next season.
In the TWaB, it is mentioned: “You will learn new things about the next season of Destiny 2 while we talk about the next chapter of this story that has been unfolding for years.” This can only refer to the autumn expansion and plans for Year 4.
Bungie had already announced this in the course of its information offensive, which it has now apparently paused for some time. But this seems to be the notorious calm before the storm. Because soon there should be much more information than just about the upcoming Season 11.
What do you think? Will we really only get the first details about Season 11 on June 9? Or do you think Bungie will unveil the new season earlier? Until then, we should at least find out how the current Season 10 ends: Mysterious music in the Tower – is the season finale finally coming?
This is an AI-powered translation. Some inaccuracies might exist.
This Friday, on May 29 at 1:00 PM local time, the Sinnoh event and thus the last part of the Nostalgia Challenge will come to an end.
But Niantic is following up with a celebration around this challenge. This is a new event with completely new Pokémon.
Celebration for the Nostalgia Challenge starts next week
What happens next: On June 3, this coming Wednesday at 1:00 PM local time, this celebration will kick off. It will last until June 8 at 1:00 PM local time.
We will therefore not have an event for a few days now. The break will be from Friday to Wednesday. During this period, spawns are likely to return to normal – at least nothing else has been announced so far.
The Nostalgia Challenge is coming to an end.
What does the new event bring? This event will unlock more Pokémon from the Galar region. There are also other bonuses:
A new special research will be available, which includes Genesect as a reward
The Galar forms of Meowth, Flunchlik, Zigzagoon, and Obstagoon will be introduced and will be available in 7 km eggs. Galar Meowth will even appear in raids and the wild
Pokémon from the Unova region, which is Gen 5, will appear more frequently in the wild
What you need to know about the special research: You will only receive this special research if you have completed all four special researches for Kanto, Johto, Hoenn, and Sinnoh in the past weeks. Then you will receive it directly at the start of the event and completely free of charge.
Those who have completed all the researches can also buy a modified version of the new special research in the shop. Instead of Pokémon, you will receive 10 candies of each and Stardust.
The special research includes the following:
Encounters with Galar Meowth and Flunchlik
Encounters with Snivy, Tepig, Oshawott, Zebstrika, Throh, Obstagoon, and Genesect
Professor Willow’s glasses for your avatar
These Galar forms have been announced.
Is the new event worth it? You should at least secure the new Galar Pokémon for your Pokédex. This also means that you can receive completely new Pokémon. Galar Meowth evolves into Liepard, and Galar Stunfisk evolves into Barraskewda.
The spawns related to the 5th generation also sound exciting. One can hope that there will still be some Pokémon spawning that trainers lack in their Pokédex.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Crowfall started in 2015 with a Kickstarter campaign and drew a lot of attention. Now, about 5 years later, the game officially enters Alpha. The Beta is expected to follow quickly and the release is planned for 2020.
What is going on with Crowfall? The MMORPG has already been extensively tested by backers, individuals who have financially supported the game, for several years. Access is already available for just under 50 Euros.
However, these tests did not have an official designation like Alpha or Beta. But that has now changed, and Crowfall wants to quickly open up to the masses.
What is new? In a press release on May 28, it was announced that Crowfall has officially reached Alpha status. The reason for this is the release of “Dregs”, the GvG mode of the MMORPG.
This Alpha is expected to be followed shortly by the Beta, for which you can register, and the release. Both are planned for 2020.
PvP and battles for fortresses play an important role in Crowfall.
With the start of the Beta, everyone can participate
What happens next with Crowfall? The current Alpha is intended to be used to improve infrastructure and performance. The Beta should follow soon after the Alpha.
With the Beta, all players who have registered for the MMORPG will be able to participate. According to the press release, there are currently over 350,000 players who can join the existing 65,000 backers of Crowfall.
In the Eternal Kingdoms, the social world, housing plays an important role. Players will even be able to own entire castles.
Register for participation: Those who want to test Crowfall themselves are advised by J. Todd Coleman, the Co-Founder and Creative Director of developer ArtCraft Entertainment, to register quickly before the Beta starts.
What is included in Crowfall? Crowfall does many things differently from other MMORPGs. It does not feature a large game world but instead divides itself into several so-called campaigns, each with different rules:
The Eternal Kingdoms are a social world where players can trade, build their own houses, and interact. This world is never reset.
God’s Reach is a pure PvE world designed to introduce players to Crowfall.
The Infected is a PvP world where three factions fight against each other.
Dregs is a campaign specifically for Guild versus Guild combat.
The campaigns consist of several worlds and undergo a cycle of spring, summer, autumn, and winter. At the end, there is always the Hunger, which consumes the worlds and thus ends the campaign.
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Does Crowfall keep its promises? According to J. Todd Coleman, Crowfall has reached the state that was promised at the beginning of the Kickstarter campaign with the start of Alpha.
While the worlds and campaigns will frequently restart and receive regular rule changes and new settings, achievements in the Eternal Kingdoms will be visible and remain there forever.
MeinMMO editor Alexander Leitsch believes in the success of Crowfall.
A team of professionals has set a new record in Call of Duty: Warzone: Faster than anyone else, they concluded a round for themselves. How they did it, we reveal here.
Who are the professionals? It involves a now well-known 4-man squad consisting of professionals Priestahh, Abezy, and Cellium (all FaZe Clan), as well as Vikkstar, who is part of the well-known YouTuber group Sidemen.
How fast was the round? In their new record, they have now completed the fastest round in Warzone so far. After just 20 minutes and 4 seconds, the match was over and the four victorious.
They carried away the victory before the fourth gas circle could even close. Their stats, however, are not as impressive as before: “only” 83 kills are credited to the professionals. We have embedded the video of their victory here:
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How did they do it? Their strategy is similar to that used in the record for most kills. The four professionals split into pairs and systematically take out opponents one by one. This gives them several advantages:
With their accumulated cash, they then buy loadouts with the best weapons relatively early, although Vikkstar initially refrains and instead takes the AK from a defeated opponent.
Relatively early in the match, however, it looks like they are going to lose. Almost the entire team is wiped out and finds themselves in the Gulag. Here, however, they show their strength as experienced players and can quickly bounce back into the game with the unpopular new weapons.
Afterward, they stayed loosely grouped together to be able to help each other quickly if something goes wrong, or to cover long distances together quickly in the helicopter.
The helicopter helped the team with their mobility.
It could have been even faster: Just before the end of the game, Vikkstar makes the last kill on an opponent. Five surviving players are still displayed in the UI. However, the expected victory screen does not appear.
It takes a while for them to realize what has happened: The last opponent is still stuck in the Gulag and cannot escape. He cannot find another opponent to fight.
This takes another approximately 45 seconds before he leaves the round, allowing the professionals to win. Thus, the fastest round could have gone even faster.
This is an AI-powered translation. Some inaccuracies might exist.
The start of Season 3 in Fortnite is postponed again. After a delay of Season 2 was announced in April, there is now one more week added.
What happened? As announced on May 28 on the official website, the release of Chapter 2 – Season 3 has been postponed by another week.
The new launch date is now Thursday, June 11.
Accordingly, the unique live event “The Device,” which is supposed to take place at the end of Season 2, is also delayed. This is now scheduled for Saturday, June 6, at 8:00 PM German time.
With Chapter 2, Fortnite got an entirely new map. What will happen to it now in Season 3?
Why is there a delay? According to Epic Games, everything should be “properly prepared” for the start of Season 3. To achieve this, the release is postponed by one week.
No further details about the reasons for the delay have been provided. However, in times of Corona and working from home, delays are becoming more common.
Additionally, the start of Season 3 is already delayed for the second time. With the official announcement for Season 3, it was stated that Season 2 would be extended by one week.
There are leaks suggesting a hurricane that could plague the map and flood everything. The newly leaked skin certainly hints at such a scenario.
During the “Travis Scott” concert, you could swim underwater for a short time and the entire map was flooded.
Such a scenario would not please MeinMMO author Eilyn Rapp. She can hardly imagine a Fortnite underwater. While we don’t know if this will actually happen, you should not miss the live event on June 6.
This is an AI-powered translation. Some inaccuracies might exist.
The footsteps have been a topic of debate since the launch of Call of Duty: Modern Warfare and it’s similar in Warzone regarding the footsteps. MyMMO shows you the best audio settings for loud footsteps and provides information on the arguably most important sound effect in the game.
What do individual audio settings bring? In Call of Duty, you can gain an advantage in many ways. This works simply because some players do not pay as much attention to certain things.
It is similar with audio settings. The key point here is the footsteps. Find out important information regarding the footsteps in Modern Warfare and Warzone, and what settings allow you to hear the sounds best.
When it gets loud in Warzone or multiplayer, you won’t hear any footsteps anyway. For all other situations, there are the right sound settings.
Hear footsteps better – which setting should you choose?
Where does the information come from? To find the best settings, several YouTube videos from CoD experts and players were compared. This includes in-depth analyses from “jackfrags” and “Tech-Guides”, as well as some players who posted a short video about the settings they choose.
With which presets do I hear footsteps best? The best audio mix to hear footsteps loudly and from the greatest distance are offered by 2 of the presets:
Home Theater
Boost Low
Interestingly, the experts recommend the Home Theater settings, while players who have come to their setting through testing and experience tend to prefer the Boost Low.
Does the hardware make a difference? Yes, it does. To hear sounds like footsteps well, headphones are usually the best choice, but there are differences here too. If you are looking for settings, you should include these two in your selection and test around a bit.
If you use headphones, it may be that there is a dedicated sound card installed. This “mini-sound mixer” also processes the audio tracks and can lead to different results. Reduce post-processing as much as possible or experiment with the mixer yourself. Some devices already come with a factory preset for “Footstep,” which you should also try.
Dynamic range and frequency bands of the recommended audio settings.
Footsteps: Data comparison of the presets and more information
Why are these the best settings? The YouTube channel “Tech Guides” took a close look at the normal running sounds and settings, comparing the different presets. He tested, among other things, the
Distance at which you can hear footsteps on the road.
Home Theater: 39 meters
Boost Low: 38 meters
Best value: 40 meters – Dynamic Home Theater
Worst value: 37 meters – Studio and Boost
Distance at which you can hear footsteps on snow.
Home Theater: 34 meters
Boost Low: 33 meters
Best value: 34 meters – Dynamic Home Theater and Home Theater
Worst value: 31 meters – Studio and Midnight
Difference between ambient sounds and footsteps.
Home Theater: 14.9 decibels
Boost Low: 14.4 decibels
Best value: 15.7 decibels – Studio
Worst value: 9.2 decibels – Boost
All in all, the data from “Tech Guides” shows that the Home Theater setting offers the best mix of loud footsteps, ambient sounds, and the distance from which you can hear the enemies’ footsteps. On the chaos map Shipment, you probably still won’t hear any footsteps, but the appeal lies elsewhere.
What else is there to know about footsteps and audio settings? In addition to the raw values, the videos also provided some other information that can help you in certain situations:
Set the “Music Volume” to 0 or a maximum of 15. In Warzone, music starts in the endgame, which can be distracting
The footsteps of teammates are quieter than those of enemies
If you hear unsilenced gunfire, the source is at most 250 meters away
Walls, doors, windows – everything that is between you and the enemy dampens footsteps. If you are guarding a house, break the windows or open the doors to hear enemies better.
The different running speeds change the volume of the footsteps.
With this information, you now have a significant advantage over players who listen to the heroic battle music in the Warzone endgame or leave their audio mix on the standard option. Here are 12 additional settings that will make you better in Warzone.
This is an AI-powered translation. Some inaccuracies might exist.
The Twitch streamer and former pro Michael “Imaqtpie” Santana had a curious situation in League of Legends. Even though the opposing team had one player less, he had to keep farming as the AD Carry in the bot lane. His teammates, on the other hand, were having fun. He complained: being an ADC feels like a 9-to-5 office job.
What happened? 13 minutes into a LoL match, streamer Imaqtpie found himself in a strange situation. His team was doing very well:
The opposing side had only 4 instead of 5 players due to a disconnect.
His mid lane was already at the inhibitor tower.
But he couldn’t enjoy it. While his teammates were busy killing opponents, Imaqtpie was at the farthest tower on the bot lane, continuing to farm minions.
He also directly explained why:
This is a 4v5 and I’m still bound to farm the damn minions, because if I don’t, I make it a 4v4.
Life as an AD Carry is like a 9-to-5 job
Imaqtpie misses the fun: As the streamer continues in the clip, he would like to have as much fun as his teammates. They can roam anywhere on the map.
He, as an AD Carry, on the other hand, has to work hard to be useful:
My Zoe and my damn jungler – they’re having fun running around killing people, and I’m just sitting here… I literally work from 9 to 5 while these guys are out partying.
Why did the streamer have to keep farming? For an AD Carry to truly impact a game, they first need to gear up with items, which costs gold.
Before getting really good items, you’re mostly cannon fodder in team fights, especially since all opponents will immediately try to take out the AD Carry.
Once you have the items, you’re actually strong, right? But it’s basically so frustrating to play [as an ADC] until that point. Because it feels like everyone’s job is to kill you, and you’re just trying to survive, and you don’t really have the best tools for that.
However, the match ended well for Imaqtpie. Before the 20-minute mark, his team was able to destroy the enemy Nexus. But it doesn’t always go well for the streamer.
Fractured (PC), a sandbox MMORPG in development, is hosting a stress test that can also be participated in by players who have not invested any money so far. But for whom is the test worthwhile and what does the new online role-playing game offer?
What kind of test is this? On May 26th at 2:00 PM our time, Fractured will launch a test in which initially only those can participate who have supported the MMORPG with money beforehand.
Starting Thursday, May 28th, also at 2:00 PM, all users who have registered on the official website will then be allowed to play.
The stress test runs until Monday, June 1st, at 10:00 AM.
What can be experienced in this test? Fractured is an action MMORPG in iso perspective, but in an early stage. Currently, it is in Alpha 2.
During the test, you will still have access to many contents, including:
A starting area where you will become familiar with the crafting system through tutorial quests.
An open world with monsters and other players.
The knowledge system, which is meant to replace the leveling process.
Various social features such as groups and guilds.
Completely new for this test is the “Militias” system, where you can join one of three factions, but are not required to. If you join a faction, you are automatically hostile to the others. However, the factions are tied to the character and can be switched. PvP is not possible in starting areas and cities.
What you can expect in Fractured is shown in the trailer from 2019, which has presented the contents of Alpha 2 in detail:
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For whom is the game interesting? Fractured is oriented towards the sandbox classic Ultima Online and gives players a lot of freedom. Anyone looking for a classic theme park game with quests and stories like WoW or Final Fantasy XIV is in the wrong place.
Instead, Fractured focuses on:
Collecting resources to craft items.
A completely player-dependent economy.
Building your own houses and even entire kingdoms.
Getting to know plants, monsters, and the environments of the game through the knowledge system.
However, Fractured relies on modern technology to achieve these “old” goals. With the help of SpatialOS, the game world is supposed to become huge. This is further divided into three “sub-worlds”, which should appeal to both PvP haters and fans alike.
The housing in Fractured is supposed to play an important role.
How does PvP work in Fractured? With the choice of your race, you determine how much PvP you want to experience in Fractured:
If you play a human, then PvP is heavily restricted and it is subject to the rules of a justice system.
If you play the beastmen, there is no PvP in their world.
With the demons, everything revolves around PvP and territorial battles.
Under special conditions, you should have the option to switch worlds. However, you are fundamentally bound to your race and the corresponding playstyle.
The talent tree in Fractured.
How do you learn new skills? In Fractured, there are no levels you can level up. Instead, you determine your attributes at character creation and thus your approximate playstyle.
Unlocking skills takes place through a talent tree. By playing, you discover (randomly) the skill and from that point on you must complete specific tasks to master it.
Promising development, but release not before 2021
How is the development of Fractured going? In June 2018, the developers from Dynamight Studios launched a Kickstarter campaign and aimed to raise 100,000 euros through it.
In the end, it became 111,662 euros and some further goals were achieved, especially in the number of different supporters.
When will Fractured be released? Currently, there is no concrete statement about when Fractured is supposed to be released. In June, Alpha 2 Test 3 is supposed to take place, which will then bring the talent trees and player cities (via Fractured). This will make the game take the next big step.
A beta will definitely follow the test. This makes a release before 2021 more than unlikely.
But the developers should take their time. Because Fractured has the chance to achieve what Legends of Aria and other games have failed to do: to become an old-school sandbox MMORPG that keeps players engaged in the long term.
This is an AI-powered translation. Some inaccuracies might exist.
A new bonus week in GTA Online has started. Some activities now provide you with double or triple rewards. Additionally, the flying car is available at a bargain price for a limited time.
Why is there more money? A new bonus week has started in GTA Online. For you, this means that there are now double the amount of money and RP to earn in various in-game activities.
At least until Thursday, June 4, 2020, when a new bonus week will be rolled out.
Which bonuses are active? This week, there are double and triple rewards in various areas of the game:
Lowrider missions give you double the amount of GTA$
The dispatch missions from Martin Madrazo reward you with double loot
The Issi Classic stunt races even bring triple rewards this week
So make sure to check out these activities this week to grab as much money as possible. Are you new to GTA Online and not familiar with these activities yet? MyMMO gives you tips on how to master everyday life in Los Santos.
Buy the expensive Deluxo at half price
Which vehicle is especially worth it now? If you have collected enough money and want to buy a stylish car, this week is especially worth it for you.
The futuristic flying car Imponte Deluxo is now available at half price. You save over 2 million GTA$, which you can use for other vehicles.
For players who own a base and have completed the Doomsday missions, there is a 40% discount on the Deluxo.
The podium car has changed: Alongside new money bonuses, the car that rotates on the podium at the casino has also changed. You can now find the Weeny Issi Classic there.
You can now win the Issi Classic at the lucky wheel
Where can you save right now? Additionally, this week there are some discounts on vehicles. These cars are on sale:
Progen PR4 (30% discount)
Vysser Neo (40% discount)
Declasse Mamba (40% discount)
ImponteDeluxo (40-50% discount)
HVY Brickade (30% discount)
Issi Sport (50% discount)
Issi Classic (50% discount)
Issi (50% discount)
Truffade Nero (40% discount)
The Vysser Neo was once available to win at the lucky wheel
Gift for Twitch Prime
New players who link their account with Twitch Prime by June 3 will receive a large money bonus as a gift. As a reward for linking your account, there are 1.25 million GTA$ added to your balance.
If you want to earn money quickly or have set your sights on a vehicle that is currently discounted, make sure to check out GTA Online this week. In May, it is worth it for all GTA players to log into the game, because you get 500,000$ as a gift from Rockstar. So take advantage of the last days for this.
This is an AI-powered translation. Some inaccuracies might exist.
For the new hero shooter Crucible, the launch couldn’t look worse. The hero shooter interests only a few thousand players on Steam, which puts it on a similar curve to the biggest flops of recent years in the genre, like Lawbreakers and Battleborn. Those were hero shooters as well.
This is the situation: Hero shooters have had a poor run in recent years.
MeinMMO author Jürgen Horn liked all hero shooters and mourned Battleborn.
However, the games that followed Overwatch and Paladins, and aimed to go in the hero shooter direction, all came to a swift end, even if big names were behind them:
Battleborn is considered a major flop. It sat like lead on the shelves in 2016. The game from the makers of “Borderlands” could never find the player base it needed – despite good reviews. Battleborn flopped so badly that it made Gearbox’s “death list”: companies that have to fear for their existence.
Lawbreakers was supposed to be a strong alternative in the first-person shooter genre in August 2017. But it never worked either, sank like a stone, and took the studio down with it.
The cuddly Gigantic was never on solid ground and drifted from negative news to negative news until it had to close.
This is now alarming: These are the “highest player counts” on Steam, which typically drop hard and fast after release. Crucible’s numbers are down to just 3,518 in the 24-hour peak after a week.
Why is that? Hero shooters are based on players working together as a team, utilizing the abilities of their heroes and proceeding strategically.
The currently trending “battle royale” games do not do that at all. Here, players can even go it alone without regard for anyone else. Team play is optional. However, when playing in a team, every player has the same opportunities.
Paragon was considered a shooter MOBA.
It is no coincidence that the solo trend in gaming coincides with the rise of Twitch. In team games like Overwatch, League of Legends, or CS:GO, it is not the individual players who are the stars, but the teams. In the new battle royale shooters, individuals are the clear stars and heroes.
Furthermore, team games often break down into multiple phases and gradually build towards a climax, whereas in a battle royale shooter, something can happen at any time.
Both characteristics, the spontaneous highs and the individual cult of players, seem to fit better with our individualistic zeitgeist than teamwork and a strategic match buildup.
The question now is whether Amazon can improve and stabilize the shooter Crucible enough that the free-to-play shooter finds its player base and succeeds against the trend.
The Elder Scrolls Online has received its fourth major chapter expansion with Greymoor. We from the MeinMMO team explored the new Skyrim area shortly after launch and really enjoyed it. Among other things, because of the vibrant world and the creepy Harrowstorms.
Who was out in Greymoor? Myself, Jürgen Horn, and my colleague Larissa Then from the MeinMMO team were exploring the western Skyrim area with another friend. This is the new area from the recently released new Greymoor chapter.
There, we just wanted to go on a little adventure for a few hours and see what awaits us. A kind of casual tour through the new chapter. How you can emulate us and start the new story can be found from us at MeinMMO:
That was our highlight of the evening: During our explorations through the picturesque Skyrim, we suddenly encountered a dark storm on the horizon. Something was brewing in the literal sense. It was one of the dreaded Harrowstorms, a dark summoning of witches that unleash dark powers for yet unknown purposes.
We bravely plunged into the storm and luckily a few other players showed up, and we fiercely resisted the storm. But it only got worse, and the blood-red swirling storm fronts spewed out more and more hideous creatures. We fought like mad, and even the most recently appeared giant monster had no chance in the end and sank dead into the dust.
The heart of a Harrowstorm consists of such mysterious, blue glowing artifacts.
The storm was over, but the sinister laughter of an unseen witch and her words that this storm was just one of many and that our victory would be completely meaningless left us with a sense of dread. But at least there was loot, including a new treasure map for Larissa.
That’s why Harrowstorms are cooler than dragons: The Harrowstorms resemble the gameplay of dolmens and dark anchors from the base game. I found them very cool even then as a sign of the eternal threat that Molag Bal represents for Tamriel. And that there are always new anchors until the danger is completely eliminated. So you only fight the symptoms here, not the cause.
I have the same feeling with Harrowstorms. The fact that the nasty witch mocks us and says, “Go ahead and destroy this one storm, it has already served its purpose,” sends a chill down my spine. Apparently, these storms are much more dangerous than the monsters they spit out.
As cool as dragons were, I find Harrowstorms cooler.
This stands in contrast to the dragons from Elsweyr. They were extremely impressive and seemed much more dangerous than the Harrowstorm. Yet somehow I never felt the sense of threat that I had with anchors and Harrowstorms.
Because the dragons felt more like victims than attackers to me. Hardly had such a beast appeared, it was ruthlessly hunted down and taken out by a huge horde of players. That these creatures truly threaten the land was not apparent here.
Rather, I felt sorry for the beasts. And the immersion in the game world was disturbed by the dragons as well. Because actually, such creatures are quite rare, and that in the Colosseum there would really be space for thousands of dragons also doesn’t make sense to me. More about the lore and the dragons can also be found from us at MeinMMO:
Therefore, Harrowstorms are a worthy and better replacement for the dragons from the last chapter.
But that wasn’t our only highlight in Greymoor.
Treasure hunts, vampire houses, and itchy bears – This is everything we experienced
This is how cool the atmosphere in Greymoor is at the start: Right from the beginning of our round, I knew why I appreciate ESO so much. The atmosphere at the start of a new expansion is always wonderful. Players are everywhere, going about their tasks. Since the game doesn’t display names or any overlays, it really looks like a lively town scene.
Every player could also be an NPC. In fact, even a guild mate of Larissa disguised himself as a Nord cook named “Nils Smörrebröd” and set up a market stall. He couldn’t seem to escape from “customers” who thought he was an NPC vendor offering cooking utensils.
At the start, there was a lot going on in Greymoor.
This is how lively the game world is: But not just players bustling about, rummaging through their bags or consulting maps contribute to the lively world. Along the way, we found many cool natural scenes:
Goats grazed in remote hills
Saber-toothed tigers fed on those goats and attacked us angrily when we approached
Foxes darted away in front of us and sought shelter in the bushes
A bear, apparently very itchy, rubbed itself contentedly against a tree trunk.
This bear totally captivated us. That’s why we left the creature alone and took a long detour around Master Bear.
Walking through the wilderness, suddenly a bear rubs against a tree!
That’s why we all want the big vampire castle: Later, we explored the underground of the Black Reach via a nearby Dwemer lift. The lift brought us right in front of the creepy vampire fortress Greymoor itself. But we didn’t want to go in just yet.
Instead, we explored something even cooler. Because on the map, there was a player house directly in front of the fortress. The “Bastion Sanguinaris” is essentially the Greymoor fortress as a player house.
We couldn’t buy or unlock it (yet). But a preview was possible. And yes, we all agreed that we absolutely need a mini vampire fortress of evil in the Black Reach.
The house has endless space, is impressive with its massive, gothic halls, and even has a balcony overlooking a dusky crystal garden. If you want to learn more about houses in ESO, we have a list for you from MeinMMO here:
That’s why we all threw up cheese: Also funny was our first incursion into a giant’s camp. Because all over the map, the lanky giants have places where they keep mammoths and apparently produce a substantial cheese from them. You can feast on the cheese after driving off the giants.
Then strange things happen. For one thing, our characters suddenly began to vomit profusely! The cheese was apparently indeed a bit pungent! And then Larissa exclaimed in surprise, “Hey, look at me, I’m huge!” And indeed, Larissa’s petite little wood elf was now about as big as Lyris’s titan child from the cool Greymoor trailer. Our bulky Nord in the team was even larger.
After a while, the effect wore off, and we were back to our normal size. However, we will further investigate later; perhaps there is a story behind the giant growth due to the pungent cheese.
This is how our first treasure hunt went: My buddy and I were also completely smitten with the new treasure hunt. Anyone who joins the Antiquarians in Solitude gets the chance through cool mini-games to find treasures all over the map and carefully dig them up.
This way, you can even get the new mythic items that came with Greymoor. And moreover, the treasures aren’t only in Skyrim. There’s a reason to revisit the old areas of ESO.
Here, treasures can be carefully unearthed.
These problems we had: Our explorations lasted several hours, and we had no issues logging in. Larissa and I were also spared from bugs and difficulties. Only our friend sometimes struggled with severe lag.
One of the launch issues of Greymoor that many players are currently reporting. Additionally, he was once unprovoked attacked by NPCs, although he had no bounty on him. There seems to be a bug with werewolves since our buddy was one, albeit an upstanding one.
Our MeinMMO conclusion on Greymoor
Larissa and I (Jürgen Horn) from the ESO team at MeinMMO find Greymoor the perfect addition. Here are our final opinions:
This is what Jürgen says: I wasn’t sure if Greymoor could match my beloved Elsweyr. And thanks to the great Khajiit bonus, the land in the south has a slight edge. But in terms of atmosphere and mood, Greymoor is clearly the winner.
Because while in Elsweyr you didn’t get much of the fact that there was actually a war happening, the dark and threatening atmosphere in Greymoor is omnipresent. This is especially evident when suddenly in the middle of a picturesque snowy landscape, a Harrowstorm breaks loose behind the hill, enveloping everything with blood-red winds.
The dark atmosphere has captivated me.
But even if Greymoor doesn’t smack you in the face with demons, the atmosphere remains threatening. Because in the beautiful, wild romantic landscape, you continuously encounter ominous ruins from ancient times or evidence of horrific occurrences.
Together with the eerie beautiful underground of the Black Reach and the grumpy Nords of western Skyrim, they create a fantastic mix of atmosphere and tension that won’t let go of me easily.
Larissa’s impression: It is very nice to start in a lively area at the beginning of an addon. Things are happening everywhere, and everything is bustling. As a fashion hunter and lover of pretty or weird-looking characters, I have a lot to see there. But of course, that wasn’t the only thing that fascinated me in Skyrim.
Larissa’s blood-red horse perfectly matches the Harrowstorm.
I had to constantly stop and observe my surroundings. The caves are beautifully crafted. Everywhere it sparkles or is filled with spider webs. In the open spaces, there were bears rubbing against trees. Others were fighting over prey. Admittedly, these are just minor details, but they make Greymoor incredibly atmospheric.
But the new chapter not only looks great, it plays well too. I encountered charismatic NPCs again, and the descent into the Black Reach goes smoothly. However, I find the new storms to be one of the most impressive aspects.
The enemies you encounter there are more challenging than in earlier chapters. In a small group, we had to put in a lot of effort to get our hands on the loot. With more players, they become easier again like the dolmens or anchors.
In any case, I look forward to everything that is still to come. Next, I will go on an antiquities hunt; I already have a few spots in mind.
This is how you can get back in easily: If you also want to return to ESO with Greymoor, we have something for you. Together with the German ESO community, we from MeinMMO have created a detailed guide for returnees to make your re-entry into Tamriel easier.
This is an AI-powered translation. Some inaccuracies might exist.
Cortyn from MeinMMO has a problem with the elves in WoW: Shadowlands. When everyone can look the same, individuality is lost.
For many players, it was surely great news. Blizzard has finally responded to the long-standing requests of the fans and is giving both sides, the Horde and the Alliance, the visual option to play high elves. Blood elves can now dye their eyes blue, and void elves can use the skin tones of blood elves. But is that really wise?
I like the story of World of Warcraft, the lore of the game world. It’s important to me and makes up a large part of the fun of playing. Sure, the lore changes from time to time, and that’s something you have to live with – it’s part of it. But I find it sad that Blizzard is simply giving “high elves” to everyone.
Yes, these are all void elves – this is how they can look in Shadowlands.
On one hand, this surely makes many players very happy, who have long wished for it. Since Warcraft II, many have dreamed of finally being able to play a high elf, and now it’s finally coming true.
On the other hand, Blizzard is burying a wish of the community. Because with the option of “void elves as high elves,” the idea of standalone high elves as an allied race with their own abilities, heritage armor, and questline is likely dead.
Everything gets more specialized, just not elves
With Shadowlands, World of Warcraft brings many pretty cool innovations for character customization:
This is pretty cool. Almost always, these new options ensure that the character becomes even a bit more individual and shows a bit more of its origins. The tattoos of dwarves reveal their clan affiliation, the skin tones of trolls their ancestral tribe. Each race gets the opportunity to visually “specialize” within its race, and that’s damn cool!
High elves for everyone!
But here, I am bothered by what Blizzard is doing with blood elves and void elves. Sure, the two groups were the same race until recently. That’s why they have the same model. But the new customization options would have been an opportunity to give the void elves a “new culture” and show how they differ from their former brothers and sisters.
It would have been great if the two races had further individualized and that would have been visually clear.
“New” elves or story adjustment?
That void elves now simply get a large part of the customizations of blood elves – especially regarding skin color – I find quite weak. Furthermore, the existing high elves have their pale, blue to gray skin color from their backstory; after all, that’s due to an accident in research. To now go back and say, “Yes, there are also void elves with the normal skin colors of blood elves” is, in my view, the wrong way.
The classic void elf – soon to be hardly recognizable as such on request.
More options are generally a good thing, which I welcome. But if more options mean that the individual races differentiate less from each other, especially when they belong to two different factions, then I find that sad and it’s a step in the wrong direction for me.
Sure, I am happy for the many people who just wanted “elves with blue eyes.” They will now be happy and can finally live out their dreams or appropriately embody high elves in the roleplay of Stormwind.
But I’m not really happy because I find this “everyone gets everything” thing sad. I would have wished for more differences between the two races, not more equality.
Or what do you think?
This is an AI-powered translation. Some inaccuracies might exist.
Season 4 of Call of Duty: Modern Warfare and its Battle Royale Warzone is approaching. Especially a rumor about a night mode in Warzone is currently causing a stir.
Players also believe in a night mode, as there are two hints for it. So it might be that we will soon appear in Verdansk at night.
Night mode in Warzone? Here are the hints
This is what Captain Price says: In the latest trailer for Season 4, we see the cult character Captain Price, who says just before jumping out of the airplane: “Bravo Six – going dark!”
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At the very end of the trailer, Captain Price says the important line
So it could be a hint that you will have to engage in a dark battle with Captain Price.
In the trailer itself, we also repeatedly see a character with night vision goggles. Another indication that this device should likely be used in Season 4 in Warzone.
These images provide hints: A resourceful reddit user shared a screenshot from the website battle.net, a page from Activision Blizzard, to which developer Infinity Ward belongs.
It is therefore very plausible that Infinity Ward wants to incorporate this mechanic into Warzone. After all, they want to be brutally realistic and changing weather and darkness are part of reality.
By the time the season starts on July 3, we will know whether the night mode has made its way into Warzone. What else will be important for the season start, we will show you in our comprehensive hub for Season 4. There you will also find out everything about new weapons and operators.
This is an AI-powered translation. Some inaccuracies might exist.
A 17-year-old player is said to have unlocked the highest level in Fortnite and even the golden agent Peely a long time ago. MeinMMO asked him how he accomplished that.
Which player is it? This is the German YouTuber Talocan, who is 17 years old. He is alleged to have the highest level in Fortnite in the world.
It seems almost unbelievable, but the young YouTuber has already reached level 542. Most others are struggling to even reach level 350, to unlock the golden “Agent Peely” skin.
Whether the player really has the highest level in Fortnite is unfortunately not confirmed, but it is certainly an extreme achievement.
How did he do it?
Anyone who has played Fortnite in this Season 2 knows how exhausting it can be to level up. You really have to play daily and complete all the missions you can grab.
But Talocan managed to do it, and even up to level 542. His method, however, almost always remains the same. On Instagram, Talocan explained to us in an interview how he approached it. Here you can find the YouTuber on Instagram.
This is how he proceeded: The YouTuber plays an average of 4 hours a day. He has completed all challenges and usually plays the squads mode. There, he mostly focuses on looting, but sometimes plays the whole match until the end.
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In this video, you can see how the YouTuber reaches level 520
In the interview with MeinMMO, the Fortnite player provided some background information about himself:
He is still in school, which is currently closed due to the pandemic
His motivation is to have the highest level, which he has probably achieved
He balances gaming with sports
He has only bought 3 tiers from the battle pass
From Season 5, he has always reached the highest level
In Season 1 Chapter 2, the YouTuber even managed to reach level 586 without buying a battle pass tier
Talocan seems to be a player who enjoys leveling up in Fortnite and plays daily to reach as many levels as possible.
If you also want to level up so much in Fortnite or at least unlock the gold variants for the battle pass skins, you should check out our level guide, where you can find some tips on how to level up faster.
This is an AI-powered translation. Some inaccuracies might exist.
Countless new MMOs today rely on Early Access, meaning early player access. What do you think about this often controversial practice?
What is this about? Early Access, meaning players’ early access to an unreleased game, is a practice that has been common for years.
Basically, Early Access is treated as a funding model in the gaming industry. Players pay in advance for a product that is still under development and receive early access to the game as a return.
This distinguishes EA from, for example, a closed beta test. These tests are usually free. Early Access brings both advantages and disadvantages.
These are the advantages of Early Access:
Developers can test their games in a “live” environment, gather direct feedback, and implement it
Through the sale of the game, developers can already generate initial revenue that benefits development
Players can shape games they are looking forward to and directly influence the direction of development
These are the disadvantages of Early Access:
Early Access means you receive a product that is often heavily flawed, and there is no guarantee that a good game will develop from it
It takes longer for developers to actually release the game because additional unplanned changes in development arise due to the new feedback
The bad first impression of Early Access can discourage players
Since the topic “Early Access” is often controversial in the gaming community, we wanted to know how the MeinMMO readers feel about it and therefore set up this survey.
PUBG was one of the games that started in Early Access
How does the survey work? If you want to participate in the survey, you can cast your vote in the tool below. Each reader has only one vote, and your choice cannot be undone.
So go ahead: What is your opinion on Early Access? Have you ever used it? If so, for which game? Or do you prefer to stay away from all games in EA? Tell us in the comments!
The survey ends on June 1.
Have fun voting!
This is an AI-powered translation. Some inaccuracies might exist.
The developers of Dead by Daylight have a lot in store. The graphics are meant to stand “proudly alongside next-gen games.” And crossplay is coming too…
A few days ago, Dead by Daylight held a large stream. The occasion was the celebration of the horror game’s 4th birthday. This was accompanied by the announcement of the new killer “Pyramid Head”, who comes from Konami’s Silent Hill series.
But beyond this announcement, Dead by Daylight had much new to share. Two of the biggest fan wishes are finally being realized. There will be crossplay between platforms, and a significant graphic update is supposed to prepare Dead by Daylight to shine alongside other “next-gen” titles.
This is how comprehensive the graphic update will be
After 4 years, the graphics of Dead by Daylight are no longer the freshest. Especially objects like the generators or the pallets, which have been in the game since the beginning, look outdated and extremely pixelated. Some of the first maps are also outdated and simply ugly compared to newer maps like the hospital.
Generators will no longer be pixel mush!
Many maps simply no longer convey the creepy atmosphere. The developers want to change that. They plan to revive the “horror” in Dead by Daylight with the graphic update. The maps should feel oppressive, creepy, and truly unsettling. Therefore, the developers are planning a fairly extensive graphic update.
But the animations (of killers, survivors, and objects) as well as various special effects will also be enhanced. All maps are supposed to get more light sources (and thus more shadows) to create a dark atmosphere. The developers have already shown a few images of the new, revised assets.
The Yamaoka estate will become even creepier with cool light effects.
You can see the “work in progress” overhaul of some maps in this video, starting at minute 49:20:
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For this task alone, they hired new people and practically “assigned a whole team” to polish up all the graphics. So this will not be a small task that is pursued “on the side,” but a larger undertaking.
Crossplay is coming – PS4, Xbox One, and Switch will play with PC
One of the biggest announcements was the coming crossplay feature. In the first step, there will be overlapping friends lists between players on Steam and the Windows Store – the two platforms already have crossplay since both play on PC. Later, consoles will be added, namely PlayStation 4, Xbox One, and Nintendo Switch.
Crossplay will then be an integral part of matchmaking – you will automatically be matched against and with players on other platforms.
Are you new to Dead by Daylight? Then you can find some good tips for getting started here:
When is crossplay coming? There is still no exact timeline for that. However, the developers plan to enable crossplay on all platforms “by the end of the year.”
Crossplay is coming this year – you can then play together on PC, PS4, Xbox One, and Switch.
What about progression and friends? This is an important issue for Behaviour. With crossplay come overlapping friends lists and the question of whether progress is shared across different platforms. They are currently considering implementation and want to clarify this in more detail at a later date. Discussions with Sony and Microsoft are necessary, which is why the developers cannot make any firm commitments yet.
For the coming year, Dead by Daylight has a lot planned. If the ideas are well implemented, the horror game has a promising future ahead.
This is an AI-powered translation. Some inaccuracies might exist.
The Dino Survival MMO ARK: Survival Evolved will soon have a new resident. The Tropeognathus will be the first new flying creature in almost two years and is based on a real model from the early Cretaceous period. However, you can also turn it into a jet.
What’s happening: With the next update on June 4th, the mod map Crystal Isles will officially be released for all PC players. PS4 and Xbox players will still have to wait. The new map will add a flying creature native to the Crystal Isles. The community has been speculating what it could be. Wildcard has now revealed the solution.
This is the Tropeognathus: The Tropeognathus, unlike the last new dinos, has a real model and originates from the early Cretaceous period.
The Tropeo can be tamed and ridden
With a wingspan of over 8 meters, the Tropeognathus is one of the larger flying creatures in ARK. It is said to have impressive stamina and can be compared to a Quetzal. It is slow and is primarily used as a long-range flight mount when tamed. However, the Tropeo can also take advantage of favorable winds and the draft of others to move faster.
How to turn the Tropeognathus into a feared jet: Wildcard wouldn’t be Wildcard if they didn’t come up with a quirky idea. So, it’s no surprise that the Tropeo has a special feature as well.
With the Tropeognathus saddle, the flying creature gets a gun and a jet propulsion system. This will turn the otherwise slow flyer into a fighter jet.
The Tropeo becomes a fighter jet with its saddle
What the community says: The ARK community is especially excited about new “real” dinos finding their way into the game. It has been almost 2 years since any new flying creatures were introduced, and the jet propulsion system should provide a lot of fun.
reddit user ScrubCasual says: “This is so cool. It seemed like Wildcard had moved away from flyers, and I love flying creatures as well as marine animals. The fact that we got the turtle and now this makes me happy.”
reddit user Tauralt puts it well: “Holy crap. A real prehistoric creature instead of a fantasy monster. It’s been a while.”
On June 4th, the Tropeognathus will enter the world of ARK. However, only on the new Crystal Isles map. PS4 and Xbox players must still wait for the map, but they will still receive the flying dino on June 4th. Console players will find the Tropeo on every map until the release of Crystal Isles.
This is an AI-powered translation. Some inaccuracies might exist.
However, due to its appearance and the fiery charging animation, the weapon has earned a rather harmless nickname: The Toaster. A player thought, “Why should only Guardians of Jötunn get roasted?” and took the joke literally.
Jötunn as a real toaster, complete with golden-brown slices of bread featuring the Destiny logo? The result looks amazing and is currently being celebrated by the community. But check out the impressive 3D animation for yourself:
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“Allow me to introduce the new Jötunn toaster, makes flaming hot toast for just 25 easy payments of $19.99”
Who made this? The cool concept comes from Michael Ault, who shares many more of his animations and graphics under the name Delta on Twitter. Many of them revolve around the world of Destiny. He is particularly fascinated by the impressive weapons, which are often the protagonists of his work.
By the way, he asks on Twitter: “Why do all my stupid creations go viral?”
Jötunn in Destiny 2
The community desperately needs the toaster
How players are reacting: Users agree and celebrate the idea. Currently, the post has over 500 retweets, nearly 2000 likes, and reached 36,000 viewers. In the comments, Delta also receives a lot of praise. Most commonly, one reads statements expressing how much they need this item in their lives.
There is also a popular request for Bungie to officially sell such a toaster. User ItzMeme2134 (via Twitter) even posits the theory: “Bungie could completely stop the Eververse if they turned this device into a real product.” – Because everyone would want to buy the Jötunn toaster.
What do you think of the idea? Is it too early because the hate for Jötunn runs too deep, or would you throw your money at the monitor and enjoy your breakfast with delicious toast from the Terror Exotic? Other talented players have also shown incredible creativity: Destiny 2: Fan builds iconic Exo-weapon spectacularly, is celebrated for it
This is an AI-powered translation. Some inaccuracies might exist.
The end of Season 3 of Call of Duty: Modern Warfare is approaching, and developer Infinity Ward serves players the 2 most popular game modes simultaneously. Many fans find this great, but what makes the small maps so exciting?
Which playlists are so popular? This refers to the 24/7 game modes on the smaller maps Shipment and Shoot House. The playlist update from May 26 brought both mini-maps as a non-stop mode – and even separately.
But are the reactions really that positive? And why are players so happy about modes that are almost constantly part of the playlists? MeinMMO shows you the reactions of fans, what makes the maps so strong, and also some opposing voices. Because not all players are fans of these chaos modes.
Shipment and Shoot House at the same time – Tens of thousands celebrate
What are the reactions like? The majority of the feedback is positive. A perfect example is a thread on Reddit, which has already received over 36,000 upvotes (May 28, 9:30 AM) within just 16 hours:
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In the meme, the woman symbolizes the CoD players and someone seems to have asked how she currently likes the game:
“The game is pretty fun right now. The Aisle 9 playlist is great! Hardhat is of course awesome! A casual round of Ground War…”
But then “Infinity Ward” bursts into the room: “Hello everyone, would you like Shipment & Shoot House?” – The players cautiously respond: “Yes!” – IW: “Okay, there are also separate playlists!”. The camera pans back to “the players”, who can hardly believe their luck.
And that’s how many CoD soldiers feel right now. Even though the game modes have already been in rotation so often, countless fans love these two chaos playlists. But why?
Shipment is war, and that’s a good thing
Why is Shipment so popular? The map is small, deadly, fast, and thus has become the map crush for many MW players. However, there are also very practical reasons why this map is so popular:
Quickly gain experience points / Good Battle Pass progress
Good opportunities to unlock weapon camouflages
Easy to complete challenges
Solo players have few disadvantages
Players leave the lobby less often, as in 24/7 modes, the “right” map always comes (not Piccadilly)
But for most, it’s all about the fast action, without having to walk long distances or plan long tactical approaches that can be ruined by a small inattention.
This typically doesn’t happen on Shipment because you always spawn right in the action and don’t have to run far to get a target in sight – or to become a target yourself. As a result, the frustration factor is often lower than on other maps – even though there are rounds where you die often. Very often. And sometimes even right at spawn.
This mix of mindless run & gun and good progress for weapon levels or the Battle Pass makes Shipment 24/7 a strong alternative when it comes back into rotation. At least for a few matches. After a round of Hardpoint, I usually have to switch things up personally.
The basic layout of Shipment. Fun squared.
Shoot House is Shipment Light
Why is Shoot House so popular? At the launch of Modern Warfare in October, many players complained about the new map concept. Shoot House was the first map considered rather small and resembled maps from the past. This was well received, and to this day, the small map has many fans.
In comparison to the other mini-map, things are more civilized here. If you will, it’s a “Shipment Light”. You often encounter opponents, but tactics have a higher value than in the container war on Shipment.
That’s why so many players are excited about the simultaneous activation of both 24/7 modes. When Shipment becomes too stressful, you just switch to Shoot House and can still enjoy the advantages of a small map without immediately landing on one of the larger MW maps.
Shoot House offers a 3-lane layout with a sniper tunnel in the middle.
Some don’t understand the hype around the mini-maps
However, there are also numerous opponents of the small 24/7 modes. Not everyone sees the appeal of constantly spawning in the sights of enemies or being mowed down by a 183-kill Juggernaut:
@justdantweets on Twitter about Shipment: “Worst map ever”
Spookdbyspaggett on reddit: “Are there really people who like Shipment? Or are they just saying that because you can unlock weapon skins so easily?”
bull363 on reddit: “Okay, do you guys actually like Shipment? I hate it, damn it.”
The small maps are not to everyone’s taste, but the fan base is large, and the developers at Infinity Ward receive a lot of positive feedback for the decision to run Shoot House and Shipment in parallel as 24/7 modes. Therefore, we will definitely see these playlists together every now and then.
What do you think about the mini-maps? Are you already fed up with Shipment/Shoot House or are you looking forward to the double XP weekend to set a record XP value after another on Shipment?
This is an AI-powered translation. Some inaccuracies might exist.
The item Incense suddenly became a very important part of the game during the Corona period. This allows especially rural players to play effectively. If it is weakened again, there could be a lot of stress.
Especially the item Incense has been significantly strengthened
These adjustments should be changed: It is understandable that Niantic has to roll back some adjustments. Halving the egg distance is a good example. This was a good adjustment during the time when people were supposed to stay at home, but not necessarily necessary for regular gameplay.
Remote raids only existed during the Corona crisis, and it has been communicated from the start that with the end of the crisis, these raids will also change. Remote raiders should deal less damage, which is completely fine. After all, players standing in front of the gym should have an advantage.
What Niantic needs to pay attention to: If they roll back all adjustments directly, it could lead to significant discussions in the community. Niantic should consider which adjustments can be rolled back and which would significantly improve the game overall.
Could the adjustments be extended? The Corona crisis is not yet over worldwide, but in many countries, measures have been relaxed, and public life is slowly resuming. Therefore, June 1st is also a good date for Niantic to end the adjustments.
Starting next week, things could become significantly quieter in Pokémon GO. The Corona measures are ending, and as a result, the game could change drastically.
This could happen next week: If you look at the Today tab in the app, you can see that the adjustments due to the coronavirus should end on June 1st.
This would mean that significantly fewer Pokémon will appear and other adjustments will simply disappear. The game would change significantly as a result.
Corona adjustments are ending – Here’s why this is bad
What would change? Niantic started making more and more adjustments to the game from mid-March to make it playable from home. This is expected to end on June 1st. This includes:
Incense lasts for an hour and is significantly more productive
You can carry 20 gifts and open 30 gifts per day
Eggs hatch twice as fast
You don’t have to walk kilometers to participate in the PvP League
Players in remote raids are just as effective as normal raiders
There are significantly more Pokémon spawning in the wild
You can now open up to 30 gifts per day
This could cause problems: Currently, you can catch Pokémon in the wild almost everywhere. The spawns have increased massively, and you can catch twice as many Pokémon as before the Corona period.
This is where problems could arise. After all, trainers have gotten used to seeing so many Pokémon now. A drastic change could lead to disappointment.
Furthermore, the adjustments regarding gifts are a significant advantage for many trainers. There have been events where these adjustments were already in place, and trainers have requested that they be maintained in the long term. After all, it does not provide significant gameplay advantages.
The PvP League could also see a significant drop in participation, as currently, you can battle without restrictions. However, many trainers do not walk enough kilometers in a day to complete all their battles without these adjustments. If this changes again, some trainers may not be able to battle as much as they want.
The item Incense suddenly became a very important part of the game during the Corona period. This allows especially rural players to play effectively. If it is weakened again, there could be a lot of stress.
Especially the item Incense has been significantly strengthened
These adjustments should be changed: It is understandable that Niantic has to roll back some adjustments. Halving the egg distance is a good example. This was a good adjustment during the time when people were supposed to stay at home, but not necessarily necessary for regular gameplay.
Remote raids only existed during the Corona crisis, and it has been communicated from the start that with the end of the crisis, these raids will also change. Remote raiders should deal less damage, which is completely fine. After all, players standing in front of the gym should have an advantage.
What Niantic needs to pay attention to: If they roll back all adjustments directly, it could lead to significant discussions in the community. Niantic should consider which adjustments can be rolled back and which would significantly improve the game overall.
Could the adjustments be extended? The Corona crisis is not yet over worldwide, but in many countries, measures have been relaxed, and public life is slowly resuming. Therefore, June 1st is also a good date for Niantic to end the adjustments.