Upgrading powerful equipment in World of Warcraft will soon become easier. The hurdles will be lowered and more intermediate steps will be added.
In Patch 9.1 Chains of Domination of World of Warcraft, there is again the possibility to upgrade items with Valor Points. The rigid boundaries will be slightly broken and expanded. This gives players more options to upgrade their equipment earlier.
What will be changed? Previously, upgrading with Valor Points required certain achievements. The limits were set for completing all dungeons at levels +5, +10, and +15. With Patch 9.1, this system will be switched to a rating system that works similarly to the Raider.io rating system. Depending on your performance, you will receive a rating.
However, that’s not all. Blizzard has incorporated many intermediate steps. So, if you reach certain thresholds with your rating, equipment can be upgraded with Valor Points.
What limits are there? Depending on which item level you want to upgrade your equipment to, there are different limits. You can refer to the following table:
Item level
Required Rating
210 – 226
No rating required
229
Rating of 600 or higher
233
Rating of 1,000 or higher
236
Rating of 1,000 or higher
239
Rating of 1,400 or higher
242
Rating of 1,700 or higher
246
Rating of 2,000 or higher
Note that you still need Valor Points, which you must earn again in dungeons after the launch of Season 2.
If you are interested in more about World of Warcraft Patch 9.1this might also interest you:
What are the implications? Basically, this system allows for more flexibility and also enables players to regularly upgrade their items, which increases their performance in smaller increments. For many, the jump from “Mythic+10” to “Mythic+15” was quite hard. There are now finer gradations, so you can upgrade your equipment a bit if you complete a handful of dungeons at +12 or +13. This gives players more “goals” to work towards.
What do you think of these adjustments to loot and upgrading? A good thing? Or were the previous limits sufficient?
This is an AI-powered translation. Some inaccuracies might exist.
The streamer xQc was banned again in April 2021 from the largest role-playing server NoPixel of GTA V, to a separate free server where he and other rogues can hang out. Now he is in discussions with the server admins about getting unbanned on the main server and wants to leave his evil rogue character behind. At least for now.
This is the situation:
The Twitch streamer Félix “xQc” Lengyel is the most successful Twitch streamer in the world in 2021, who enjoys role-playing in GTA V. On the famous server “NoPixel”, where other big streamers also play, he plays a rogue. He behaves so badly there that he gets banned from the server repeatedly: He cheats, insults people, and does not follow the rules
In a stream, xQc explained that his ban from the actual NoPixel server may not be as permanent as initially believed.
xQc talks to admins about unbanning
What the streamer said: In his stream from June 26, xQc mentioned that he is currently in talks with the server admins of NoPixel about his unbanning from the main server, from which he was kicked in April. The ban seemed final at the time, especially since the server owner Koli had created a separate sister server for the streamer and other troublemakers.
xQc mentioned in his stream that he wants to put his criminal character Jean Paul on hold if he gets unbanned in GTA V. With Jean Paul, xQc has often gotten into trouble in the past. For example, he cheated to escape from prison by bringing a gun into the cell. This action was also regarded as poor sportsmanship in the roleplaying community.
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However, xQc wants to leave that behind now. Instead, he wants to play his second character, Pierre Paul, who is an in-game police officer. The criminal Jean Paul will be left on the other server, where he, according to the story, “has traveled to an island and will stay there for now.”
This idea was also suggested by the popular streamer Summit1g, who is also active on the NoPixel server. In a stream, he said that xQc should rather play his police character. Summit believes that the troublemaker can actually change and has a lot of fun with role-playing.
This is how it has been so far: However, it is questionable whether xQc will actually follow through with his intention to abide by the rules. The streamer is generally regarded as a troublemaker and poor loser who cannot control his temper, both within the role-playing of GTA V and in other games.
A leak about the upcoming PS Plus games in July is currently circulating on the internet. However, this information should be taken with caution. The image appears to be a fake.
This was leaked: Yesterday, Saturday, June 26, an image appeared on the vastness of the internet announcing three new games for PS Plus subscribers in July. In addition to the already leaked Plague Tale: Innocence, the action game Uncharted: The Lost Legacy and the racing game WRC 9 have now been added.
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The image circulated in reddit forums, on social media, and on some gaming sites (via GameRant) with the note that the information should be taken with caution. Upon closer examination, various imperfections can be noticed in the image. It appears to be a PS Plus image from May 2021 that has been retrofitted with new game screenshots.
Upon closer inspection, the incorrect date can be seen
In the lower left corner, one can see a blurred date that looks like 05/04/2021 and 05/31/2021 upon enlargements. Additionally, one can discern the outlines of the words “for Wreckfest on PS4” in the text at the very end. Wreckfest was one of the games that were available in PS Plus for May.
It is possible that the games are indeed correct and an old template was accidentally used for the image. However, the chances for that are rather low.
And what about Plague Tale: Innocence?
This is the situation regarding Plague Tale: Innocence. While the information about Uncharted: The Lost Legacy and WRC 9 came from the new leak, the situation with Plague Tale is a bit different. The leak regarding the adventure game is older and originally came from the Resetera forums.
The user Deluxera claimed on June 11 in a forum thread (via Resetera) that
a next-gen remaster of A Plague Tale: Innocence will be announced.
with A Plague Tale: Requiem a sequel will come.
Both claims were confirmed during E3 2021. The third statement of the leaker was that the PS5 version of the remaster will be available in PS Plus for July.
Since the first two claims of the leaker were correct, it is quite possible that Plague Tale: Innocence will come to PS Plus in July.
Which games you can still secure until the end of the month, we will tell you here:
If you want to collect daily coins in Pokémon GO, you should conquer and hold gyms. However, a gym in the neighborhood of MeinMMO author Max Handwerk has now used a very special defensive tactic twice, making attacks almost impossible. Quite clever!
If you play Pokémon GO regularly, you probably know them as well: those one or two gyms that you can easily take on a typical round through the area because they are conveniently on the way. I also have such a gym that I conquer again and again. And apparently, I’m not the only one.
Because ownership changes there with beautiful regularity. Usually, it’s Team Blue that has hoisted its flag on the gym, only to be attacked shortly thereafter by Team Red – or vice versa. The yellow team also appears every now and then, but from my experience, it tends to be rarer there.
Most of the time, the temporary gym leaders rely on the usual suspects. Chansey, Snorlax, Slaking – normally, it’s the case that I have to deal with this selection. It takes a bit of time, but usually, the gym is defeated after a few minutes, and I can move on.
But recently, I was surprised when I wanted to take on the usual gym. Because there, I was not met with the typical six Pokémon faces, but with a completely different team.
Matching defenders are a nasty trick
This is what the gym looked like: Neatly arranged, I found a squad of Eevee evolutions: Espeon, Vaporeon, Flareon, Jolteon, Leafeon, and Rhyperior. Okay, I admit, Rhyperior is a bit of an odd one out. Still, the big, bulky monster fit quite well with the rest of the team.
They are even in formation!
If I had encountered the typical defenders as usual, I would have attacked by now. But now, I stood in front of the gym and suddenly had no desire to attack anymore.
My problem: I found the gym simply too cool. Either a team had taken the effort to organize and create a thematically coherent gym. Or it just happened that someone threw in an Eevee and the rest followed to build the gym. I just didn’t want to be the one to ruin it.
So I moved on and left the gym as it was. There are other days, I thought to myself, this probably won’t happen again. But I was wrong!
The second time, it fit even better
About two weeks later, an Eevee gang showed up in “my” gym again – and this time even completely. Rhyperior had made way for a Leafeon, so now, aside from Glaceon and Umbreon, the whole squad was present.
Sure, I could have attacked now. The gym would surely have fallen.
But now, along with the coolness, there was also the cuteness factor of a complete Eevee team. So I had scruples again. I definitely couldn’t just come in with top attackers like Mewtwo, Metagross, and whatever. Therefore, I again walked away without doing anything.
Why cool gyms are a problem: I find the idea of building thematically appropriate gyms really, really good. After all, the Pokémon games also always had a theme. If the gym near the flower shop suddenly had a grass gym, or if only water Pokémon were used at the lake because trainers coordinated – that would be pretty cool.
But guys – I need coins! And if soon only cool, cute, or thematically fitting gyms appear here regularly, where am I supposed to attack?
I can already see the next trend coming!
In the end, suddenly Eevee evolutions are roaming in one gym, small baby Pokémon in the second, and cute shiny bear monsters or something in the third gym. And then we’ll have problems.
So please, stop being so creative and making Pokémon GO cooler. Just throw in Chansey, Snorlax, and Co. again. Sure, you’ll sit around a bit until the gym is gone – but at least you’ll dare to attack!
If you still need tips for gym monsters that don’t fit together at all and aren’t cute, you will find them here: Here is the list of the best gym defenders in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
In Borderlands 3, a new update has been added that gives players access to plenty of content. Among other things, an increase in the level cap is included – but this does not only cause enthusiasm.
What’s happening right now in Borderlands 3: Although Borderlands 3 is not a “true” games-as-a-service game, it is continuously supplied with new content, events, and improvements through hotfixes and updates.
The latest update is again one of the larger ones of its kind. One of the features that many players have been eagerly anticipating and have positively received is the new crossplay component.
Players on Xbox One, Xbox Series X|S, Mac, Stadia, and PC can now play Borderlands 3 together. Meanwhile, PlayStation players are left out, which was already known beforehand.
Permanent events and new level cap spark discussions
At the same time, a new option is added: From now on, players can play the three important seasonal events in Borderlands 3 at any time and turn them on or off as desired. This means:
Bloody Harvest
Heartbreak Day
and Revenge of the Cartels
are now accessible at any time. This also applies to the special loot from all three events, which can be obtained from the respective bosses. The community is quite pleased with this – however, there is also a new level cap.
This is what the new level cap looks like: The new upper limit is level 72, a full 7 levels higher than before. This allows for new builds with which players can remodel their vault hunters. At the same time, this also means that the previous loot at max level is no longer current.
Moreover, adjustments have also been made to the weapon anointments, which can also affect previously crafted builds. For example, there was an anointment that dealt 300% damage to enemies with over 90% health. This has now been reduced to 150%. This is not well received by everyone.
This is how the community reacts: In the Borderlands 3 subreddit, there are quite mixed opinions about the update. While some of the content is celebrated, others do not spark excitement everywhere.
“Nice! Just what I expected after they announced Wonderlands, a “final” patch and cap. Finally, I can farm without pressure and complete all “limited-time” events without pressure,” user lsparischi is happy (via reddit).
“While reading the entire hotfix, I thought: ‘Yes, cool! Oh no! Yes, cool! Oh no! What the hell?” user Coffee_4me123 comments (via reddit).
“When 300/90 is converted to 150/90, it will certainly have effects on a number of boss-one-hits that might no longer be possible after that” (via reddit).
“Time to farm everything anew! Hurray!” one comments (via reddit), and receives the reply: “I lose years of my life every time they increase the level cap” (via reddit).
At the same time, the update is likely a good time for players who have taken a long break to jump back in. After all, one can now obtain almost every important weapon and work their way up to a new level.
The shooter Team Fortress 2 by Valve is already over 13 years old, but it still has what it takes. This weekend, more players logged into the game than ever before and set a new record.
This is what happened with Team Fortress 2: The popular shooter from Valve was released nearly 14 years ago in October 2007 and surprisingly gained momentum despite its age and lack of significant content updates. In fact, the number of active players has increased so much that Team Fortress 2 set a new record of over 150,000 active players.
According to the statistical site SteamCharts, the shooter maintained a steady range of about 50,000 to 70,000 active players in 2020 and slowly began to gain traction at the start of 2021. Thus, Team Fortress 2 has been played by an average of 80,000 to 100,000 players in recent months.
The influx of newcomers and the return of veterans resulted in a new record of over 150,000 concurrent players, securing Team Fortress 2 a spot in the top 5 of the most played games on Steam – according to SteamCharts, it landed just above GTA V.
What could be the reason for this? On June 22, Team Fortress 2 saw its first update in over 100 days, which introduced new cosmetic items to the game. Valve had stopped actively providing the shooter with larger content chunks back in late 2019. Therefore, the new Summer 2021 Cosmetic Case primarily consists of community creations:
In the dedicated reddit thread, opinions vary regarding whether these measures have actually been effective. Some users are convinced that the new player record is due to bot inflation.
However, others report relatively “bot-free” matches and that only a small portion of the 150,000 active players are actually bots. This is argued based on the player numbers on SteamCharts. User SmrtassUsername writes: “When I saw the small drop in player numbers an hour after the update, […] it confirmed my suspicions. Most people overestimate the number of bots [in Team Fortress 2].”
Have you checked out Team Fortress 2 in recent days? How was your gaming experience? Do you find that the number of bots has stayed the same or has the gameplay improved? Let us know in the comments.
For the future, he would like an adjustment of the money system in Star Citizen. Because the ships, with which Star Citizen makes money, would also require effort for the developers, which does not directly flow into other features of the game: “It would be great if I could say, ‘I love trading’, so how do I spend 700 dollars that go into trading?”
When exactly the release of Star Citizen will take place is still up in the air to this day. In the meantime, the development team behind Star Citizen has also grown: At the end of 2020, a further studio was brought in to help work on Star Citizen.
In the space MMO Star Citizen, which has been in development for years, players can buy spaceships for real money. A player known as “JP” consistently does this – and he has now spent in the six-figure range.
This is Star Citizen: The development of Star Citizen is a kind of never-ending story. Originally, the game was launched in 2012 with a very successful Kickstarter campaign, but it has not yet been fully released or completed.
The crowdfunding amount continues to rise, in March 2021 the game reached a funding of over 350,000,000 dollars. The money was raised among other things through the sale of alpha access and virtual ships that players can trade.
One such player is “JP”. The special thing: In an interview with “BoredGamer“, he explained that he has now spent over 100,000 dollars on the still unfinished game.
You can listen to the interview here:
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Why do people spend so much money on Star Citizen? In the interview, “JP” explains that he originally started with Star Citizen in 2017 and really got into it in 2019. He is a software engineer and technology is one of his main hobbies: “What drew me in is the fact that it is still in development,” JP explains in relation to Star Citizen: “The hunt for bugs is fun for me. The only unsatisfying part is that I can’t fix them or see what changes in the code.”
At the same time, he has also become extremely fond of hunting for ships in Star Citizen: After initially pursuing just one specific ship, it eventually became more: “It’s like Pokémon – I have to get them all. Sometimes I hear about ships I don’t have yet. Then I chase after them,” says JP.
The 890 Jump in Star Citizen
One of these ships is the 890 Jump, which was offered in a special edition for 1,130 dollars in 2019 and sold out very quickly at that time. One of these 890s is also JP’s main ship. But the ship purchase doesn’t end there: “I have to pay to repair it, to refuel it – and I didn’t know if I wanted to do that with in-game money,” says JP.
He also circumvented some bugs that would require an account reset due to a stuck ship with money: “You pay for a ship, it gets stuck and you can do a character reset – or you buy a new one. That was sometimes more interesting. A reset of the account would mean losing everything, and time is money.”
The effort is simply too high: “Sometimes I calculate against paid hours and then it’s cheaper to build a new spaceship.”
“I’m even afraid that I won’t like the final game”
This is what JP says about the amount: In the interview, JP points out that he is aware of how much money he is putting in: “Yes, that is a bit crazy. I don’t know if I already regret it. We will see,” he says, comparing it to another situation: “100,000 is not a significant amount of money when you compare it to Las Vegas.” There, players would spend 25,000 dollars on blackjack, which means nothing to him: “For me, it’s video games and spaceships.”
By now, he has pretty much everything together that he wants in the game. But an end is not necessarily in sight: “I always tell myself I won’t spend a single dollar more. And all they have to do is release a new spaceship and I’ll spend more.”
What about the long development time? In view of the development of Star Citizen, JP says that it has now slowed down to a speed that is “no longer acceptable” – yet he would still play: “There were times when I thought, ‘screw this game’, but I have never done it.”
Partially, he is also disturbed by things in the game that are not quickly resolved. But the ongoing development is what gives JP part of the excitement: “I’m even afraid that I won’t like the final game,” he says: “Maybe they will create the best game of all time and get all systems right, but I’m just afraid that in the end I won’t like it.”
For the future, he would like an adjustment of the money system in Star Citizen. Because the ships, with which Star Citizen makes money, would also require effort for the developers, which does not directly flow into other features of the game: “It would be great if I could say, ‘I love trading’, so how do I spend 700 dollars that go into trading?”
When exactly the release of Star Citizen will take place is still up in the air to this day. In the meantime, the development team behind Star Citizen has also grown: At the end of 2020, a further studio was brought in to help work on Star Citizen.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, you should now test the exotic trace rifles. A pro explains which change suddenly makes the weapons interesting. We will then take a close look at all 5 representatives of the category at MeinMMO.
In Destiny 2, the category of trace rifles has somewhat fallen into oblivion. Completely unjustly, says an expert. Because the Season of the Splicer has suddenly made all 5 exotics useful in PvE and PvP.
What is different now?
Since trace rifles were classified as special weapons in 2018, the category has suffered from chronic ammunition shortage.
The current Season 14 has now brought some mods that are explicitly designed for trace rifles.
This allows you to finally equip your armor with trace rifle ammo finder and collector.
This avoids the category’s main problem: trace rifles feel like primary weapons, are fully automatic, and consume your ammo quickly. Unusual for special weapons. Here, you usually find shotguns, sniper rifles, or grenade launchers – all weapons that deal significant damage with a single shot.
[toc]
Surprised Pro: “Trace rifles are better than you think”
The expert in question: Due to the new mods for trace rifles, the well-known Destiny expert Datto has taken a closer look at the category. He is quite positive about the exotics and considers their PvE and PvP performance.
Datto has been known since Destiny 1 as something like the lovable nerd who analyzes the game and has questioned Bungie at live events. For the whole year of 2021, he is the 6th largest streamer for Destiny 2 (via Sullygnome.com). What Datto says carries weight in the community.
This is how strong the category is: In normal PvE content, you shred through enemies. Depending on the trace rifle, even majors are only briefly present before dying immediately. But even in the endgame, you will be surprised by the damage, according to Datto. Trace rifles play like primary weapons on steroids here. The new ammo mods make a significant difference.
In the endgame with champions, you must ask yourself:
Am I playing a trace rifle in combination with a primary weapon (to interrupt champions)
Or am I using 2 special weapons to deal damage?
Additionally, it must be considered that each trace rifle is an exotic – thus, the anarchy for the power slot is out.
According to Datto, as a trace rifle user, you must rely on your teammates. They need to handle stunning the champions. This could change dramatically with Season 15 – should the new artifact bring appropriate anti-champion options from August.
Trace rifles provide a deadly laser show
How strong are trace rifles in PvP?
In PvE, the category is surprisingly potent. The advantages of trace rifles are their large magazine, which delivers high damage at good range. The advantage of the category is also that you don’t really need to be precise, and the maximum aim assist helps you additionally.
This ensures balance: What balances trace rifles is the available ammunition. For all trace rifles, you start with 50 rounds in the magazine – you should have 25 with 2 special weapons in your loadout. So equip double collector mods to always have a loaded gun (some 100+ rounds per box). If you can’t find special ammo, the exotic is of no use to you.
As a general rule for trace rifles (except Divinity), the TTK, or time to kill a Guardian at full health, is under 1 second. Around 0.7 seconds. The range is very generous.
The great thing is, even if you only land body shots, the TTK with 0.93 seconds is under the magical threshold.
For comparison, the dominant 120 hand cannons need exactly 1 second. Many other strong weapons are at a TTK of about 0.8 seconds if you hit all important headshots.
Now you know how trace rifles perform in both PvE and PvP of Destiny. Let’s take a closer look at each of the 5 exotics in conclusion.
Coldheart (eng. Coldheart)
The first trace rifle from Destiny made Bungie proud at release in 2017. Coldheart was basically an ice weapon, 3 years before Stasis was even in the game. However, it deals arc damage despite the frost effects. In Season 14, you can find Coldheart randomly in exotic engrams.
Coldheart was an ice weapon before Stasis became cool
What makes the exotic special? The laser of Coldheart becomes stronger the longer you shoot at an enemy. This significantly increases the damage as long as you hit. The magazine holds 101 rounds, and both range and stability are strong.
You can masterwork Coldheart. Then the exotic has +20 stability and reload speed. Unfortunately, the exotic is somewhat one-dimensional – you can tell it comes from the early days of Destiny 2.
The Prometheus Lens came with the unpopular “Curse of Osiris” DLC to Destiny 2 (end of 2017). The exotic deals solar damage, and you can find it randomly in exotic engrams in Season 14.
The Prometheus is forever known as a destroyer of PvP balance
What makes the exotic special? The Prometheus Lens fires a beam that creates a heat field with sustained fire. This solar damage increases over time. Additionally, the exotic reloads the magazine on kills – allowing you to keep firing.
The weapon is ideal for mowing through add hordes. The Prometheus Lens is also suitable in PvP. Especially in Momentum Control, this trace rifle is likely the strongest weapon. Fortunately, the exotic is not as OP as it was at launch – an emblem reminds of the terror reign of the Prometheus Lens.
The stats are very similar to Coldheart’s. 100 rounds in the magazine, good range, and stability. As a masterwork, stability and handling increase by +20.
Wavesplitter (eng. Wavesplitter)
Wavesplitter came to Destiny 2 in fall 2018 with Forsaken. The exotic with void damage was then exclusively found on PS4 for a year. Since Shadowkeep, you can randomly find the weapon in exotic engrams.
Wavesplitter makes the beam oscillate
What makes the exotic special? Wavesplitter varies continuously between 3 damage levels when shooting. If you’re lucky, the weapon deals significant damage. If you collect a power sphere, the trace rifle reloads automatically and is at maximum power for a few seconds – now you should strike!
Unfortunately, the masterwork catalyst for Wavesplitter cannot be found in the game. Thus, you cannot generate spheres yourself. However, the item has been circulating in databases for years. Even without a catalyst, the exotic has max stability and, like all trace rifles, a large magazine.
Divinity (eng. Divinity)
Divinity came to Destiny 2 with Shadowkeep at the end of 2019. The exotic deals arc damage but plays entirely differently than the other trace rifles.
A weakening field builds up around the enemy through Divinity
What makes the exotic special?Divinity deals significantly less damage than its counterparts because it is a support weapon. We are looking at the best support weapon in all of Destiny 2, which is indispensable in the endgame.
The laser weakens enemies (debuff by 30%) and greatly increases the critical hit box.
Your whole team can freely deal precision damage to the enemy – which is also increased.
Additionally, you can stun overload champions even without mods using Divinity.
In terms of stats, it surpasses all trace rifles in magazine size: Almost 200 rounds are available to you. Stability is at max, but there is still no masterwork catalyst.
Ruinous Effigy (eng. Ruinous Effigy)
Ruinous Effigy was carved from a mysterious tree
Ruinous Effigy is probably the most absurd weapon that Destiny 2 has to offer. It deals void damage, but that is secondary. If you missed the exotic in Season 11 (summer 2020), you can now buy Ruinous Effigy at the kiosk in Season 14.
What makes the exotic special? If you kill enemies with the void laser, they turn into so-called transmutation spheres. These are small purple balls that you pick up and then carry like a relic. The functions of the exotic are absurd; here is an excerpt:
You can strike with the transmutation sphere, hitting enemies with other enemies.
With a button press, you create a shield that even prevents annoying boss stomps.
The exotic can drain life energy from enemies and disorient them.
You can slam the purple sphere to the ground like a Nova bomb and trigger a void explosion.
What do you think of trace rifles in Season 14? Are you planning to use one of the exotics thanks to the now sufficient ammo or do you limit yourself to support from Divinity in the endgame? Let us know in the comments if you agree with Datto and are now positively surprised by the category.
This is an AI-powered translation. Some inaccuracies might exist.
In the week of June 21 to 27, 2021, there was a flood of new info about the highly anticipated action-MMO Lost Ark. Additionally, you can now earn real money items with a lot of grind in ESO, and there have also been some developments in WoW. Find here the most important MMORPG news of the week in our summary on MeinMMO.
The discussion of the week: The announcement that the upcoming MMORPG New World will feature a particularly challenging area has been eagerly discussed. Especially whether the game can maintain motivation over time and provide enough endgame content.
Lost Ark introduces a new class and discusses gender lock
Crowfall is showing what’s to come before the launch on July 6. (Via MassivelyOP)
These were the news this week from the world of MMORPGs at a glance. What was your personal highlight? Or did you experience something exciting this week? Did we perhaps forget something important? Let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The news this week was a mixed bag. Both MMORPGs were a topic, as well as events in eSports and Twitch. Listen to it in our latest podcast episode.
These are our topics: Since the announcement of the release window for Europe, Lost Ark has been making waves in the gaming community. The developers have now presented their roadmap for the second half of 2021, which also includes a new raid. According to Smilegate, this raid will be something special.
There was more trouble on Twitch this week. The streamer Amouranth received a 3-day ban. In eSports, a pro ended the game in the third turn. And Pokémon GO is upsetting players by planning to revert the pandemic home bonuses.
In addition to presenting the actual news, we will also explain our expert opinions on the respective topics. Share your views with us in the comments and discuss with us.
In addition to the weekly review, there are also occasional theme-specific podcasts that cover larger events or games. We have talked about the shows and games of E3 2021.
Suggestions or criticism?
Here’s how you can contribute: You can actively participate in improving the podcast. If you have feedback like suggestions or criticism, or just want to submit a cool topic proposal that needs to be discussed urgently, then check out our Discord server.
Alternatively, you can also send an email directly to [email protected] to share your thoughts with us. Share your opinion and discuss with us!
This is an AI-powered translation. Some inaccuracies might exist.
In the shooter Call of Duty: Mobile, Season 5 is starting soon. It is called “In Deep Water” and features a water and ocean theme. Additionally, there will be three new maps, new characters, new weapon blueprints, 50 Battle Pass tiers, and much more.
When does Season 5 start? It kicks off on Tuesday, June 29, 2021, and you can play Season 5 in CoD Mobile.
What’s included in the Season? The highlight of the season is the return of the presumed-dead character Ghost. He plays a role in the new event “Steel Sea”. In this, two factions compete against each other and conquer areas through missions. The faction that has conquered the most at the end wins special rewards.
These new weapons are available: As new firearms, you get the Shorty shotgun and the CR-56 AMAX. You also get a dog as a new operator ability.
These new modes are coming: If you enjoy playing Cranked and Kill Confirmed, Cranked: Confirmed combines both. Ground Mission offers you a 10vs10 version of Domination.
What are the new maps? Three new maps await you in the new season of CoD Mobile. The maps are:
Suldal Harbor: This medium-sized map is filled with loading crates and tight alleys dominate the area. There is plenty of room for brutal close-quarters combat. The map supports 5v5 and 10v10 play.
Docks: This is a symmetrical, small map with many vertical levels. It is modeled after a shipyard on the Thames. You can choose to fight in the yard or outdoors. The map is used in the Gunfight mode.
Aniyah Incursion: Here you fight in a bombed-out palace surrounded by landscape and other buildings. The battles can take place in the luxurious interiors or outdoors. This map can be played in 10v10 modes and Zombie Attack.
CoD Mobile is a very good shooter for smartphones. If you’re looking for more games of this kind, check out our list of the best battle royale games for mobile.
This is an AI-powered translation. Some inaccuracies might exist.
The 1.7 update is set to go live in Genshin Impact in July. It will bring three new characters from the new area Inazuma. A leak now shows some animations of Sayu and Yoimiya.
This is the 1.7 update: While many Genshin fans are still engaged with the 1.6 update, the next 1.7 update is already on the horizon. It is suspected that this will revolve around the journey to the new area Inazuma. After all, new characters will be introduced through wishes, all of which are from Inazuma.
Now videos of these new characters Sayu and Yoimiya have surfaced on Twitter from the known leaker Dimbreath. They show some of their animations as well as the constellations. We have also listed for you what the characters can do and what talents they have.
This is what Sayu can do: With her normal attack, Sayu performs up to 4 strikes with her sword. When charged, she swings the sword in a circle, consuming stamina. In her plunge attack, she dives down and deals area damage to all enemies in range.
Her E-skill transforms Sayu into a Fufu Windwheel that can charge into enemies at high speed. It deals Anemo damage. When the button is held down, Sayu can roll freely around in that state. You control the direction of the roll.
When Sayu in this form comes into contact with Hydro, Pyro, Cryo, or Electro elements, she will deal additional elemental damage accordingly. The duration of the ability is a maximum of 10 seconds but can be ended earlier by using the Finisher Fufu Whirlwind Kick.
Sayu’s ultimate ability is Yoohoo Art: Mujina Madness. With it, she summons a Muji-Muji Daruma that helps her clear the battlefield. The Daruma directly attacks enemies and can heal characters nearby if their HP is below 70%.
Her passive talents are:
Yoohoo Art: Silencer’s Secret – When Sayu is in your party, some animals and creatures will not be startled by your footsteps. You can check in the archive which creatures are affected.
Go Find Someone Else – When Sayu triggers a Swirl, she heals all characters in the party for 300 HP. For every point she has in Elemental Mastery, she will heal an additional 1.2 HP. The effect can be triggered every 2 seconds.
I Don’t Wanna Work – Sayu’s Muji-Muji Daruma gains the following effects: Area attacks become larger. When a character is healed, characters nearby are also healed by 20% of their HP.
Note that the descriptions of the abilities come from a leak of the beta version and may change by release.
This is what Yoimiya can do: Yoimiya’s normal attack performs up to 5 shots with arrows. When charged, a burning arrow is fired, dealing Pyro damage. With longer charging, it can fire up to three arrows that automatically seek nearby enemies. The plunge attack causes a rain of arrows.
Teika Fire Dance is Yoimiya’s E-skill. A ring of saltpeter appears around her. It converts all her standard attacks into Pyro damage and increases her damage. The effect lasts a maximum of 10 seconds, has an 18-second cooldown, and expires when Yoimiya leaves the battlefield.
The ultimate ability Ryukin Stonebreaker allows Yoimiya to jump into the air and shoot a burning rain of arrows down on enemies. One of the enemies hit will receive the “Ryukin Flame” effect. If this enemy is hit by standard attacks, heavy strikes, plunge attacks, elemental attacks, or special abilities from any party member, an explosion is triggered that deals Pyro damage.
If the enemy is defeated during the duration of the effect, the Ryukin Flame effect transfers to another enemy. The effect can last a maximum of 10 seconds and the explosion can be triggered every 2 seconds.
Here are also Yoimiya’s passive talents:
Inflammable Coordination – You receive a 100% chance of refunding a portion of the required materials when crafting embellishments and landscape decorations.
Instigator – While Teika Fire Dance is active, Yoimiya’s Pyro damage is increased by 2% with each standard attack. The effect lasts 3 seconds and can stack 10 times.
Summer Heat – The attack power of party members increases by 10% for 15 seconds. Each additional stack of Instigator adds another 1% on top.
What do you think of the abilities of Yoimiya and Sayu? Are they interesting characters you want to have, or will you wait to see what patch 1.7 and its successors will bring? Let us know in the comments.
Currently, you can score Kazuha, the wandering samurai, in Genshin Impact:
Guild Wars 2 is one of the most successful western MMORPGs on the market and has done some things differently than its genre counterparts. MeinMMO editor Alexander Leitsch has compiled some positive and negative aspects that, in his opinion, other MMORPGs should take as examples.
Guild Wars 2 was released in 2012 and has some interesting approaches. The MMORPG relies on a scaling system, which means that even level 80 players have significantly lost strength when they are in low-level areas. Moreover, it long refrained from using a Holy Trinity and classic content like raids or an item spiral.
Some of these aspects have changed over time, while others have remained. However, new MMORPGs can learn a lot from the positive and negative aspects of Guild Wars 2. What exactly that is, I have summarized here.
Who is speaking here? Alexander Leitsch is the MMORPG expert at MeinMMO. He has already invested over 7,500 play hours in Guild Wars 2. However, he also feels at home in other games like WoW, ESO, Black Desert, or recently Swords of Legends Online.
What everyone should adopt from Guild Wars 2
Events in the open world
One of the biggest advantages of Guild Wars 2 is the events in the open world. There is nothing better than spontaneously landing in an event chain that dozens of players are participating in and that also has an impact on the environment.
For example, in the Harathi Hinterlands, there are a number of fortifications that players fight over with centaurs. Once all these fortifications are taken, you can fight against the centaur leader and get good loot.
Another example is the map Dragon’s Stand, which exists solely to challenge and fight the Elder Dragon Mordremoth. The map resets every 2 hours, and I fight along with other players from the north to the south of the map. At the end, the Elder Dragon himself awaits, who also puts up a significant resistance for several minutes and keeps wiping out entire groups of players.
The Elder Dragon Mordremoth is one of the world bosses in the game.
These world events in Guild Wars 2 are special because they appear everywhere and constantly attract players. While I can also consciously dive into these events with the help of a timer, I can also accidentally get swept along by a large group of players.
With every new map, I look forward to trying out the new world events or boss fights with a huge crowd of players.
The action-packed combat system
Although Guild Wars 2 is basically based on a tab-targeting system, it is impressive what this MMORPG makes of it:
Almost all abilities can be used while moving
The dodge roll makes the combat much more dynamic overall
The weapon swap system allows me to freely switch between melee and ranged attacks
There are many abilities that involve movement (jumps, rolls to the side, teleports, etc.)
There is no global cooldown on abilities like in SWTOR
Additionally, Guild Wars 2 features an interesting combo system. Certain abilities like fire walls or lava fountains count as a so-called “field.” Whoever uses a finisher in such a field creates an additional effect, such as a fire explosion or burning arrows when shot through.
This overall leads to Guild Wars 2 offering one of the best and smoothest combat systems of all MMORPGs. Essentially, every new game can learn something from this, just like from the fair equipment in PvP, which should never play a role in arenas.
Guild Wars 2 is jokingly also called Fashion Wars 2 for good reason. The game offers a variety of armors, weapons, back pieces, and costumes that can change the appearance of my character. Additionally, there is a transmutation system through which I can unlock a skin once and then use it endlessly.
However, the real highlight of Fashion Wars 2 is the dyeing system. Each armor or costume has multiple color slots that can be dyed at will. Currently (as of June 25), there are 606 different colors in the game.
So anyone who loves designing their own gear will definitely find happiness in Guild Wars 2.
Over 600 colors and the ability to dye any gear accordingly.
These mistakes from Guild Wars 2 should be avoided by other MMORPGs
The opaque update and story structure
The biggest problem for newcomers is the update and story structure. This has two significant weaknesses.
On the one hand, certain story contents are missing in Guild Wars 2 that can never be replayed and leave a gap in the story for newcomers.
On the other hand, players have to purchase old episodes, even though others received them for free.
What is the problem with the story? The story of Guild Wars 2 begins with the Personal Story. This revolves around the adventures between levels 1 and 80.
Next follows in the chronicle the first season of the Living World. However, this season was something very special because the events only remained in the game for 2 to 4 weeks. After that, they were removed forever. For players who were live at the time, it was an exciting experience. For latecomers and newcomers, however, about 1.5 years of story is missing. This gap has not been adequately addressed by the developers to this day.
What is the problem with updates? Anyone purchasing the latest expansion, Path of Fire, receives access to the base game and the first expansion, Heart of Thorns. However, there are always new seasons in between with several episodes of the Living World.
And players must purchase these seasons separately unless they were online live when the respective episode was released. Then they received them for free. This means that some players may own a few episodes of the seasons, but not all of them.
In plain text, someone who buys Path of Fire today has access to the following story contents:
The story of the base game – Yes
The story of the 1st season of the Living World – No, never
The story of the 2nd season of the Living World – Yes, if you pay
The story of Heart of Thorns – Yes
The story of the 3rd season of the Living World – Yes, if you pay
The story of Path of Fire – Yes
The story of the 4th season of the Living World – Yes, if you pay
The story of the 5th and current season of the Living World – Yes, if you pay, then the last episode
A pretty confusing system that no other MMORPG should ever implement.
In the chronicle, you can track the story and start certain missions.
Poor communication with players
Fans of almost every game in the world have probably complained about poor communication from the developers. But with Guild Wars 2, this has reached a whole new level for me. Time and again, one had the feeling they would finally interact with their community, only to drop everything a few days later or step into a faux pas.
The example of new addons:
Before the release of Heart of Thorns, almost daily new information was shared for 9 months.
At release, the developers suddenly went completely silent.
After the release, they only hesitantly responded to community inquiries, which was struggling with numerous bugs and problems. The high expectations were also not met. There was hardly any information on new content and the future of the game.
With the next addon, Path of Fire, there was a big announcement event, and 1.5 months later, the expansion was released. Hype and regular new information were nearly absent.
Additionally, there are always scandals or bizarre stories, such as the firing of developer Jessica Price amid a sexism debate or failed advertising deals like the one with the sandwich chain Quiznos, which only exists in America and is hardly known there (via reddit).
This point is the most controversial on this list. One of the hallmarks of Guild Wars 2 is that it has no level cap increase and no item spiral. Anyone who acquired the maximum armor – the Ascended Armor – in 2012 is still perfectly equipped in 2021.
This aspect makes Guild Wars 2 probably the most casual and beginner-friendly MMORPG ever. However, it also leads to players quickly losing their goals.
As much as I, as a multi-MMO player, appreciate this system, I understand that players may eventually lose interest in Guild Wars 2. However, to keep people tied to a game in the long term, I find it reasonable to regularly make an adjustment that requires players to grind for new gear. However, with restrictions:
A new item level should not be introduced too often, and not every dungeon or raid should mean an increase.
In PvP, equipment should always be fair and not play a role. Here, skill is paramount.
What do you think about Guild Wars 2 and the points mentioned here? What, in your opinion, would the perfect MMORPG need? Feel free to write it in the comments.
Despite its flaws, Guild Wars 2 belongs to the best MMORPGs on the market. What other games we can recommend from MeinMMO can be found here: The 15 currently best MMOs and MMORPGs 2021.
This is an AI-powered translation. Some inaccuracies might exist.
In Valorant there is a new agent named Kayo. The robot is mainly there to suppress other players and hinder their skills. Why the new agent is so good, you can find out here on MeinMMO.
Kayo was released on June 22, 2021, along with Episode 3 of Act 1 in Valorant and can be unlocked as usual. But is it worth it? We spoke with Valorant expert aSmoogl, who gave us first-hand information.
Where did our information come from? MeinMMO was allowed to preview the new hero at a special test event from Riot. We also asked the experienced player and content creator aSmoogl for an assessment of Kayo’s abilities.
Who is aSmoogl? Angelo Bülow, known online as aSmoogl, is a gamer, streamer and YouTuber from Berlin. He has over 40,000 subscribers on YouTube and is well-versed in Valorant and other competitive shooters. His videos on the topic regularly have 20,000 or more views. Additionally, he was able to assist our colleague Petra Schmitz from GameStar in her test of Valorant (GameStar Plus article) with his expertise in Valorant. This guy really knows the game.
Kayo – This is the new agent
Who is Kayo? Kayo is a cool robot built for one purpose only: to fight Radiants (the heroes in the game). He has some of the coolest animations in the game, as his weapons and skills are all integrated into his body and mechanically jump into his hands.
There is also a gameplay video of Kayo by aSmoogl:
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These are Kayo’s skills: The robot Kayo is designed to neutralize Radiants, i.e., the heroes in Valorant. Therefore, all his skills are aimed at hindering other agents and suppressing their skills. This makes the robot a valuable team member and a nightmare when played well on the enemy team. His skills in detail:
E – Null/Point: Equip a blade. Fire to throw the blade. The blade sticks to the impacted surface and explodes after a short charging time. All targets hit are suppressed and revealed for 8 seconds. This means they cannot use any skills. Channeling skills are interrupted. The range of the explosion and knife throw is considerable, and the explosion even goes through walls. An enormously powerful ability!
Q – Flash/Granade: Equip a flash grenade. Fire to throw the grenade. The grenade explodes after a short time and blinds everyone in the explosion radius. There is a difference in how the grenade is thrown with the left or right mouse button. With a left click, it explodes after 1.6 seconds, and with a right click after just one second. This versatility is an additional disadvantage for the opponent, who never knows whether they will be blinded after 1.6 or 1 second.
C – Frag/Ment: Equip an explosive fragment. It can be thrown with the fire button. The fragment sticks to the ground and explodes multiple times, dealing massive damage. In plain language, if you don’t move quickly out of the explosion radius, you’ll take a lot of damage. Even with full armor, 3 triggers will take you down! But be careful, as the fragment also damages you if you throw it too close. You can also throw the fragment around corners.
X – Null/CMD: Kayo sends out pulses with a large radius every 3 seconds that suppress opponents. They cannot use skills for 4 seconds just like with Null/Point. Additionally, Kayo becomes overloaded and gains “Combat Stim.” This causes him to shoot faster, like the agent Reyna. It also means he can be revived if he goes down during the effect duration. The ultimate lasts a massive 10 seconds.
What is Kayo particularly good at? Kayo is an optimal initiator. This means he opens a fight by creating a tactical advantage with his skills.
All of Kayo’s skills are useful. His flash grenade and fragment are solid, but not over the top.
What rocks are his E and ulti skills. With them, Kayo can severely hinder other agents and even completely prevent channeled skills, such as Sova’s or Raze’s ultis. An enormous tactical advantage for your team and a disaster if it happens to you because a hostile Kayo just dismantled your hard-earned ulti.
Duelists will especially hate Kayo, as he dismantles their skills. Especially in light of the new meta that is currently developing, where agent skills have become very costly, Kayo will have a solid place and either spark a lot of friends or a lot of frustration, depending on whose side he is on.
The dark multiplayer action game Kingshunt has launched its open beta on Steam. Anyone can participate, however, matchmaking is disabled.
This is Kingshunt: The new game is an action game with online multiplayer, played from a third-person perspective. It blends mechanics from classic tower defense games with hack and slash combat in PvP.
The gameplay resembles the MOBA SMITE with a dark medieval atmosphere. Matches are held in two teams of 5 players each: one group attacks the defenses of the other group. In the beta, you have the choice from 6 different heroes, with 2 being attackers, defenders, and supporters each.
The tower defense elements manifest in the gameplay being divided into phases. In the first phase, you build the defense towers that you need to place strategically. In the second phase, the defenders must then guide their opponents so that they run into the placed towers. The attacker group must of course prevent this and bypass the defenses.
You can watch the beta trailer here:
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Here’s how you can participate in the beta: If you want to try the multiplayer game, you can do this quite easily. On Steam, you just need to click “Request Access” in the green playtest window at the bottom, which will be granted to you instantly.
After that, you can download the beta and get started.
If you are interested in action multiplayer games, you might also find this appealing:
Here’s the problem: Anyone who wants to jump directly into the multiplayer PvP of Kingshunt will encounter a wall. While you can easily play the single player tutorial, the multiplayer gets trickier.
The automatic matchmaking is disabled in the beta. Therefore, you can only participate in PvP matches in custom games with pre-built groups, as indicated in the game. In the self-created matches, you can determine the number of players and bots, as well as select one of the two maps: Forest or Church.
When you start a custom match where not all character slots are taken by real players, they will be filled by bots. In this way, you won’t be able to test the proper PvP, but at least you can try out the 6 different heroes from the Kingshunt beta and get a sense of the gameplay.
Or if you have enough friends for a custom match, you can gather for a few rounds this weekend. Participation is free for everyone.
Many players resemble their real-life counterparts in FIFA 21almost identically. However, there are some stars who have received a bit less love from EA. We are showing you soccer players who urgently need new game faces for FIFA 22.
While big soccer stars without a decent appearance in FIFA 21 are rather the exception, they do exist. These unfortunate players usually receive a generic, bland face that looks nothing like the real athletes.
We present to you 5 soccer stars who need proper faces in FIFA 22.
Robin Gosens
This is Robin Gosens: Robin Gosens plays for the Italian top club Atalanta Bergamo and has particularly made a name for himself in the Champions League as well as in the European Championship. The highly performing defender has already received a strong 85-rated card in FUT 21, yet in-game, Gosens looks nothing like the player on the card.
So it’s high time for a face scan of the German national player.
This is how Gosens looks in FIFA 21.
Giovanni Reyna
This is Giovanni Reyna: Although the young talent from Borussia Dortmund has already been equipped with an extremely strong 91-rated card, a real face is still missing from the attacking midfielder in FIFA 21. We hope that this will finally change in FIFA 22 and Reyna will finally get a face scan.
This is how Reyna currently looks in FIFA 21.
Martin Odegaard
This is Martin Odegaard: Last year, we at MeinMMO wished for a face scan for the eternal talent Martin Odegaard. However, our wish has yet to be fulfilled. The Norwegian receives special cards all the time, yet there is still no trace of his real face in FIFA 21.
Maybe we can finally use an authentic Odegaard in FIFA 22.
Odegaard still doesn’t have a proper face.
Reinier
This is Reinier: The young striker from Borussia Dortmund has received interesting cards this FUT year that were found in many Bundesliga teams. However, after a goal with the strong striker card, you often had to wonder who on the pitch was celebrating their fantastic goal, because the player certainly doesn’t look like Reinier.
Is this supposed to be Reinier?
Arthur
This is Arthur: While there is a certain resemblance between the real Arthur and his FIFA counterpart, it is not due to a detailed face scan from EA. The strong midfielder (84) has been running around with a standard face for several years and urgently needs an overhaul – in-game, that is.
There is some resemblance despite the bland face.
Many unknown talents have real faces
There are also counterexamples: As shown by the YouTube channel FCG (via YouTube), there are also many young players that EA has recreated with face scans. It is even more surprising that some stars lack their real faces.
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Which players would you like to see a new game face for? Or do you think it’s not so bad if some players don’t have real faces in the new FIFA title? Let us know in the comments.
Which Bundesliga players urgently need new ratings? We show you here:
A heated discussion recently erupted around the spoiler culture in Destiny 2 due to a leaked emblem. Bungie expressed anger towards data miners and their “leaks,” but they countered and held the studio accountable.
Data mining, or “digging” for information from game data or via the API, has always been a controversial topic in Destiny.
Some are grateful that they receive exciting info early, such as on upcoming new exotics or when certain seasonal cosmetics can be purchased in Eververse with in-game currency. Others simply enjoy finding exact stats and possible rolls of all weapons in the game through databases like light.gg.
Other players demonize it, as it reveals new content too early, spoils upcoming story snippets, or generally ruins a surprise or two.
Recently, the topic of data mining gained attention again in connection with the Season 14.
What is API? API stands for “application programming interface” and is essentially the interface between Destiny 2 and external services like apps or websites that access certain data from the game through Bungie’s online database. For example, current player statistics or vendor inventories can be read and displayed through other applications. Popular databases like light.gg or tracker sites like Destiny Tracker or Trials Report obtain their data this way. Bungie itself determines which data can be accessed via the API.
Bungie is upset about data miners
What is the discussion about? Last weekend, community manager Dylan “dmg04” Gaffner suddenly spoke out and warned players on Twitter against purchasing a specific emblem. Codes for this emblem had already been sold, but it is not yet in the game and is supposed to be available for free later—hence the warning.
After Bungie inquired with players who already possessed the emblem about its source, they quickly blamed data miners for the situation. The tweet stated, among other things: “Data miners—please stop spoiling content, be it story or emblem codes…”
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This sparked a debate about whether data mining is a curse or a blessing for Destiny, with many sharing dmg04’s perspective.
The problem is: according to investigations by Kotaku, the codes for the emblem did not come from data miners but from a Bungie insider. This was confirmed by the seller of the codes when asked by Kotaku.
However, another tweet from Bungie employee Drew Tucker from the Player Support Team followed, explaining how poorly Bungie feels about leaks and spoilers.
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While this message also received much support, some prominent data miners expressed their frustration over Bungie’s tweets.
How data miners respond
Among them is Josh Hunt, the mind behind Destiny tools like Destiny Sets and Ghost Overlay, who voiced his discontent about the matter.
He asks: “If it was supposed to be a secret that you didn’t want spoiled, why was it not labeled as such?” This whole matter was made publicly available by Bungie through the API, which is the essence of an API—that third parties can use and process this information.
Hunt continued: “You [Bungie] create a publicly accessible API that third parties are supposed to use to create apps and even promote it on your website and in the game. Then you turn around and throw them [the third parties] under the bus and say they spoil content?”
In conclusion, Hunt states: “This is entirely on you, Bungie. Go back and label spoilers and other secret content. Don’t leave it for those building popular community sites to guess what you want to keep secret, only to end up being reprimanded by Bungie employees for spoiling it.”
Also, JpDeathBlade, a well-known data miner who runs the site TodayInDestiny, joined the discussion and emphasized that Bungie can easily mark things as “secret” in the API if they wish, so data miners can clearly see that it’s a secret and that this data is generally harder to access. The said “A Classy Order” emblem, for example, was completely unencrypted. “It’s hard to dig up something that’s completely publicly accessible,” the miner said.
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Bungie is therefore capable of classifying database entries. In such cases, the exact information about exotics, triumphs, and other items cannot simply be publicly read.
JpDeathBlade also defended data miners who weren’t even responsible for the codes for the emblem circulating. As another example of Bungie’s “openness,” he provided the (at that time still) upcoming lore from Destiny 2, which is 100% freely accessible through the API—one wouldn’t even need to mine it, according to JpDeathBlade.
“If it helps someone, it’s okay…”
In a conversation with Polygon, JpDeathBlade aired his frustrations further.
“Most people are mentally divided about data mining—if it helps them, that’s fine.” A good example is his own website. TodayInDestiny shows interested players when certain weapon skins or other cosmetics rotate for sale in the in-game shop, allowing players to plan ahead for when to buy what. “Because it saves people silver [real money currency], they see it as a good thing. Usually, people just thank me or talk about which ornament they want to buy next.”
He ends by criticizing dmg04’s tweet again: “People then think all data miners are selling codes and not just one.” For this, he himself faced harsh attacks and even threats from others.
What do the players think? Discussions reveal that it remains a very controversial topic. It seems that the majority of players want surprises to remain surprises. At the same time, many understand that with an open API, designed specifically for fans to develop their own tools, it could continue to be problematic unless Bungie makes changes on their end. Because ultimately, they remain in control of this system.
But what do you say? What are your thoughts on the whole matter? Is data mining both a curse and a blessing? Should Bungie make changes? Or are data miners really to blame for everything? Let us know in the comments, as well as other readers from MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
This week there are again plenty of bonuses and discounts in GTA Online. This includes a hefty discount on yachts. MeinMMO shows you how much money you can save and whether it’s worth it.
How much do yachts cost in GTA Online? Normally, you have to shell out a lot of cash to buy a yacht. The cheapest model costs a whopping 6 million GTA dollars. Here’s an overview:
Cheapest yacht – The Orion for 6,000,000 GTA dollars
Mid-range: The Pisces for 7,000,000 GTA dollars
Most expensive yacht: The Aquarius for 8,000,000 GTA dollars
These are just the prices for the models that haven’t been upgraded yet. For the most expensive model, you could also end up around 10 million GTA dollars.
How much can you save now? Thanks to the “Weekly Bonuses,” you can save 50% on purchasing a yacht. Thus, the models cost:
Orion: 3,000,000 GTA dollars
Pisces: 3,500,000 GTA dollars
Aquarius: 4,000,000 GTA dollars
Modifications for your yacht are also 50% cheaper. But is it even worth it to buy a yacht?
The benefits of a yacht in GTA Online
What does buying one get you? The mid-range and the most expensive yacht give you a free jacuzzi and a helicopter upon purchase.
With the Pisces, you get the “Buckingham Swift Deluxe” helicopter
With the Aquarius, you get the Buckingham SuperVolito Carbon
If you want to buy one of these helicopters, there’s also a 40% discount this week
To get to your ship, you can call boats and jet skis. On board your ship, you’ll find an NPC captain who will take you to various locations for 25,000 GTA dollars. There’s also a bartender.
Is it worth buying a yacht? In short: If you want to get rich with it, buying it isn’t worth it. A yacht is more of a prestige object to show off how much money you have. We explained that in more detail in another article, what a yacht actually brings.
However, you can at least complete some yacht missions, the “A Superyacht Life” missions. This week, they bring triple RP and cash rewards.
What other bonuses are there? In addition to the discount for yacht models, there’s also a new podium vehicle and various other bonuses, as there are every week. Here are some highlights of this week:
Podium vehicle: Enus Windsor Drop
Triple GTA dollars and RP in Adversary Mode Deadline
Double GTA dollars and RP in Adversary Mode Entourage
40% discount on the aircraft “Buckingham Luxor” (600,000 GTA dollars)
40% discount on the aircraft “Buckingham Luxor Deluxe” (6,000,000 GTA dollars)
All hangars are 50% off
You can also find an overview of the weekly bonuses on the GTA Online subreddit. (via reddit.com)
What’s new in GTA Online? Currently, it’s fairly quiet. Recently, there were speculations that there might be news about GTA Online soon.
The reason: The weekly bonuses ran for two weeks, unlike usual. Fans speculated whether Rockstar might be working on any news. However, that hasn’t been confirmed yet.
In a new blog post about the multiplayer of Halo Infinite, developers Ryan Paradis (Live Team Design Director) and Christopher Blohm (Lead Progression Designer)disclose, among other things, how long a season will last and what content you can expect. MeinMMO summarizes the latest information for you.
Since the showcase at the E3 2021 there has been much discussion about the multiplayer of Halo Infinite. In the presentation, the developers addressed the new model of the multiplayer.
What’s new? Unlike previous Halo titles, the multiplayer will have a Free2Play model, so you can play it for free. Additionally, there will be battle passes and seasons, similar to games like CoD Warzone or Destiny 2, to ensure you always have something to do.
Now, developer 343 Industries has commented on how a season will proceed and even revealed the theme of the 1st season at launch. We provide you with an overview.
The season model in Halo Infinite – Season 1 returns to Reach
How long does a season last? According to 343, a season will last approximately 3 months. This is intended to give players enough time to unlock all the content without having to invest countless hours every day.
What content can players expect? Each season is supposed to bring a wealth of new content – in the form of updates. These updates include things like:
Events
Gameplay content
New systems
Adjustments
Cosmetics
New progression options
The developers emphasize that you will not have to wait 3 months for patches that fix any bugs. The technical state of the game takes precedence over the delivery of new content.
What’s coming in the 1st season? The developers have already revealed the title for the first season in Halo Infinite: “Heroes of Reach.” Thus, the theme returns to one of the most popular entries in the Halo series: Halo Reach.
Here, not only will there be corresponding visual adjustments that veterans will likely recognize from the game, but also the story of Reach will somehow play a role.
How do seasonal events work? The developers are still holding back on details, but they intend to provide further information before the start of each season. However, one detail is already available: In the first season, there will be events titled “Fractured.” These will grant you the cool Spartan armor in Samurai style that has previously been revealed:
This is the Yoroi armor that you will likely be able to unlock around the release of Halo Infinite.
Overall, events are meant to be fun and provide variety. They will change weekly, and there will also be new activities and rewards.
These rewards are independent of the battle passes that will also be included in the multiplayer of Halo Infinite. Further details about these have also been provided.
Battle passes bring visual customization, no boring grind
This is how the battle pass works in Halo Infinite: Similar to other titles, battle passes in Halo Infinite are split into two paths: free and paid. These will provide you with different contents:
Challenges
Skill rewards
Event reward paths
Legacy rewards
Again, 343 has not yet provided any details. The developers emphasize that the contents of the pass should not require a boring grind. Instead, they should be unlockable alongside gameplay and not require additional time commitment.
Ryan Paradis says: “For my part, I can’t stand it when I play a game JUST to finish the battle pass – it feels like a chore to me.”
One of the biggest differences from other games is that battle passes in Halo Infinite stay permanent. You purchase them once and can unlock their content permanently and without time limitations, even if the season is long over. According to Paradis, this system was developed with a “player first” mentality.
What does a battle pass cost? There are no details yet. In CoD Warzone, a battle pass costs about 10 euros. In Fortnite, a battle pass also falls into this price range. It is possible that Halo Infinite will orient itself to this. However, this is just speculation.
When will Halo Infinite be released? Both the campaign and the multiplayer are scheduled to release in “Holiday 2021”, meaning sometime towards the end of this year.
In contrast to the multiplayer, you will have to pay full price for the campaign and can experience the conclusion of the story surrounding the Master Chief. Alternatively, the story will be available from day one in Xbox Game Pass.
In today’s Item Spotlight, Cortyn presents a toy from World of Warcraft that can provide a lot of fun – as it creates a new mini-game.
Most toys in World of Warcraft only offer cosmetic changes without much utility. However, there are a few exceptions that allow for completely new mini-games in World of Warcraft. One such item is the Dazzling Rod. It provides distraction and a tactical skill game.
What is the
This is an AI-powered translation. Some inaccuracies might exist.