The new survival game Nightingale lets you decide how your open world should look like

During the Summer Game Fest 2022, the first gameplay of the new survival game Nightingale was showcased, which will be released on Steam. Now another video has been published that goes more in-depth into the Realm Cards and the construction of the open world.

What makes Nightingale so special? The new survival game focuses on PvE and can be played solo or cooperatively. You are meant to explore, craft, and build the world together with other players. Nightingale is set in a Victorian fantasy world, mixing elements from industrialized England with fairies, monsters, and magic.

In the first trailer, you can see cities built by players, crazy monsters, and action-packed battles. MeinMMO editor Benedict Grothaus immediately compares it to a bolder version of New World.

The highlight of the game is the so-called Realm Cards. With these, you can open portals to new worlds, where you determine what that world should look like. These Realm Cards have now been introduced in more detail.

You can watch the first gameplay trailer from the Summer Game Fest here:

Start video
Nightingale shows new trailer with PvE gameplay, looks more and more like Valheim

You determine biomes, resources, and monsters in the worlds

How exactly do the Realm Cards work? During your adventures in Nightingale, you will find rare materials from which you can craft the Realm Cards at workbenches. These cards can then open special portals that lead to new worlds.

Each card contains various details that will affect the new world, such as:

  • The biome you will enter. There should be swamps, forests, meadows, deserts, and jungles.
  • The types of monsters you will fight against.
  • The weather.
  • Which resources are most abundant in the new world.

For each portal, multiple cards can be combined, which will lead to unique worlds and motivate players to experiment as much as possible. The new worlds are completely procedurally generated and therefore always have slightly different elements. This ensures constantly new content.

Nightingale Realm Cards

How different are the worlds really? According to the developers, there should be very strong differences. Depending on the combination, the areas can become dangerous, for example, due to strong monsters or a high population of small enemies. However, you can also create calm worlds where you can catch your breath.

The weather and the time of day are said to have a significant impact as well. If you create a world that is completely dark, then your gas lamp is the only light source to move around.

More about this can be found in this new video from the Future Games Show:

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Nightingale is set to launch on Steam and Epic in 2022

When does the game release? Nightingale is set to enter Early Access for PC in 2022. The platforms for this are Steam and Epic Games. However, an exact date is still pending.

What do you think of Nightingale and the gameplay shown so far? Are you excited about the game or do you have rather low expectations? Feel free to write it in the comments.

If you’re currently looking for a new survival game, you’ll surely find something in this list:

The best survival games of 2022 for PlayStation, PC, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.

3 new MMORPGs are introduced and ESO releases a new expansion

This week brought some news for MMORPG fans. As part of the replacement events for E3 and even before that, new games were announced. Additionally, The Elder Scrolls Online received a new expansion and New World teased the new patch.

The highlights of the week:

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The controversy of the week: Blizzard closes its office in Germany. Officially, it is stated that the operational business is no longer profitable here. Everything is becoming more digital and global.

The discussion of the week: The discussions around Pay2Win in Diablo Immortal continue. Nevertheless, the game is a financial success and there are many voices that strongly praise the new MMORPG from Blizzard. What do you think of Diablo Immortal?

New dungeons in New World, new PvP arenas in Black Desert

What happened in the major MMORPGs:

Start video
These are currently the 7 most popular MMORPGs 2022

What happened in the minor MMORPGs:

What happened with the MMORPGs in development?

These were the news this week from the world of MMORPGs in overview. Tell us, what was your personal highlight of the week? Or did we perhaps forget something important? Feel free to write it to us in the comments here at MeinMMO.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO brings a mini-event for Adventure Week with limited research, Amarino and Balgoras – All content

In Pokémon GO the Adventure Week is currently taking place. To conclude the event, you can expect a special mini-event on June 12, 2022, which focuses on Amarino and Balgoras. We at MeinMMO will show you all the event’s content.

What event is it about? In Pokémon GO at the moment the Adventure Week is happening, where everything revolves around Rock and Fossil Pokémon. On this occasion, the two Pokémon Amarino and Balgoras are debuting in the game.

However, the event week will also end on June 12. Since you will have earned a special hyper bonus for GO Fest 2022, you will receive a mini-event at the end of Adventure Week, where you can finally encounter Amarino and Balgoras in the wild.

We have summarized what other content the event holds for you and when you can expect to encounter the two dinosaurs.

Update from June 12: We have added the limited-time research tasks in the article for you.

The mini-event for Adventure Week – Start, Spawns & Research

When is the mini-event running? The mini-event will take place on June 12 between 11:00 AM and 3:00 PM local time. You can participate from anywhere in the world.

What is the event about? The focus of the event is on special limited-time tasks. You receive these by spinning the photo discs at PokéStops. If you complete the quests, then you have the opportunity to encounter Schilterus and Koknodon. With a bit of luck, a shiny specimen might be involved.

Pokémon-GO-Kokonodon-Schilterus

Additionally, a few other monsters will spawn during the mini-event, different from what was seen in Adventure Week. A special highlight will also be the wild spawns of Amarino and Balgoras.

Amarino, Balgoras and all wild spawns

Wild Pokémon: During the four event hours, you can encounter changed spawns in the wild. Some might even be found in their shiny form, which is why we marked these with an (*):

  • Digda*
  • Alola-Digda*
  • Kleinstein*
  • Alola-Kleinstein*
  • Onix*
  • Rihorn*
  • Mogelbaum*
  • Stollunior*
  • Lithomith*
Pokémon-GO-Wilde-Spawns-Abenteuerwoche
All wild spawns for the mini-event

Amarino and Balgoras: Furthermore, for the first time, the two new Pokémon Amarino and Balgoras will spawn in the wild. Previously, they could only be obtained through 7 km eggs or field research.

Pokémon-GO-Balgoras-und-Amarino

Both monsters will spawn alternately during the event period. Additionally, you can expect a special weather phenomenon when catching Amarino. Keep an eye out for the two Pokémon at the following times:

Time PeriodPokémon
11:00 AM to
12:00 PM
Amarino
12:00 PM to
1:00 PM
Balgoras
1:00 PM to
2:00 PM
Amarino
2:00 PM to
3:00 PM
Balgoras

All “limited research” tasks for the mini-event

During the entire event period of the mini-event, you will find various limited-time tasks at the PokéStops, each giving you an encounter with Schilterus or Koknodon. Which specimen you get from the two is random.

So just spin the photo disc at the PokéStops and the quests for the mini-event will be displayed in your “Field” view as you know it from other field research. You can then solve them as usual.

With the help of the overview from LeekDuck, we have listed all the limited-time tasks that you can find during the mini-event:

  • Catch 3 Rock-type Pokémon
  • Catch 5 Pokémon with weather boost
  • Use 3 berries while catching Pokémon
  • Land 3 nice throws
  • Land 3 nice throws in a row
  • Land 3 great throws
  • Land 2 great throws in a row
  • Land 5 curveball throws
  • Land 3 curveball throws in a row
  • Battle in a gym
  • Battle in a raid
  • Use an effective charge attack
  • Evolve 2 Rock-type Pokémon
  • Make 3 power-ups on Pokémon
  • Send 2 gifts with stickers
  • Spin 2 PokéStops
  • Take a snapshot of a wild Rock-type Pokémon

To distinguish the quests from the field research from June, they will be marked as event research in the “Field” view of the game.

Is the mini-event for Adventure Week worth it?

Why Amarino and Balgoras are worth it: The two new Pokémon Amarino and Balgoras should be particularly interesting for this mini-event. Since they have only been available in recent days through 7 km eggs and research tasks, many trainers will still be looking for suitable specimens.

The mini-event thus offers you the opportunity to secure the monsters and their candies through wild spawns. Both the Rock and Ice-type Pokémon Amarino and Balgoras, which is a Rock and Dragon-type, have a further evolution: Amagarga and Monargoras.

To evolve them, you need at least 50 candies of both monsters. However, they are not yet available as shinies in the game.

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Why the limited researches are worth it: With the help of the limited researches, you can encounter the Rock and Steel-type Pokémon Schilterus and the Rock-type Pokémon Koknodon. Although you could already catch these in the wild in recent days, you still have the chance to encounter a strong or shiny specimen through the research tasks.

Especially Rameidon, the evolution of Koknodon, is one of the best attackers in Pokémon GO. Bollterus, the evolution of Schilterus, can score points in the Super League.

What do you think of the mini-event as a conclusion to Adventure Week? Are you going to secure Amarino and Balgoras? Or are you going to skip the short event? Feel free to share your thoughts with us here on MeinMMO in the comments and discuss with other trainers.

In a few days, the next event in Pokémon GO will already take place. We will show you all content and new monsters for the card collection event.

This is an AI-powered translation. Some inaccuracies might exist.

A brand new gaming genre is currently emerging – What are EFT-Likes?

Anyone who has recently been active in gaming forums and communities or has spent a lot of time on Twitter may have stumbled upon the term EFT-Likes. A term that is gaining more traction and actually refers to a new genre in the gaming world. But what are EFT-Like games actually and what does Escape from Tarkov have to do with it?

Update: We have updated the article subsequently and added a tweet from industry insider Tom Henderson, in which he uses the term EFT-Like and explains why he chose this phrasing.

How does a genre term develop? In the gaming industry, there are genres that owe their name to a major pioneer.

These are often games or game series that stood out with an innovative or unique approach and encouraged other development studios to orient themselves towards the principle of the respective pioneer, to adapt the idea, and to create their own game that goes in the same direction.

Consequently, more and more games emerge following this established credo, and the industry creates a new term to summarize all these titles. Well-known examples for the development of such terms are the commonly used video game genres Soulslike or the famous Roguelikes (or Roguelites).

The new gaming genre EFT-Likes

Where does the term EFT-Like come from? The abbreviation “EFT” stands for Escape from Tarkov – a popular hardcore shooter by Battlestate Games.

The term EFT-Like emerged in recent months in social networks. Gaming insider Tom Henderson frequently used it on Twitter in recent months when reporting on leaks to describe games with the gameplay of Escape from Tarkov.

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Tom Henderson via Twitter: “I have new details on a shooter tomorrow.
But I’m already bored when I say “it will have an Escape From Tarkov-Like mode”. EFT-Like modes seem to be the new Battle Royale. Let me rephrase the “EFT-Like” comments before the EFT players get upset. It seems many developers are prioritizing the EFT formula over Battle Royale. Basically, it’s an extraction-based mode. EFT is the simplest mode to compare it to.”

EFT-Likes are thus shooters that use the principles of Escape from Tarkov. They are games you should play if you like Escape from Tarkov.

Typical for EFT-Likes is also the combination of various mechanics from already known genres that have been combined into a new gameplay after the model of Escape from Tarkov.

An example of a game that seems to have been inspired by EFT: the German The Cycle: Frontier:

Start video
New F2P shooter on Steam shows in the trailer why it is the German answer to Escape From Tarkov

The features of Escape from Tarkov

What characterizes Escape from Tarkov: Escape from Tarkov has various features that have made the title so popular among fans. In addition to the realism of the hardcore shooter, the gameplay stands out as a key aspect of the game and as a hallmark.

The gameplay serves as the unique selling point of the shooter and partially as a model for existing and upcoming EFT-Likes.

However, just like with Roguelikes, there is also a kind of list of features and criteria that a game must meet in order to belong to the genre for EFT-Likes.

EFT-Like: Loot extraction mixed with PvEvP

What must a game include to qualify as an EFT-Like? Games inspired by Escape from Tarkov possess several gameplay mechanics that are significant in every round played.

MeinMMO shows you 5 crucial aspects that define the genre EFT-Like established by Escape from Tarkov:

  • PvEvP-Shooter: You are on a map and play simultaneously against NPCs and other players.
  • Loot: Collecting weapons and equipment is one of the primary goals. You want to find or craft better weapons, medicine, resources, and much more.
  • Raid-Matchmaking: You do not play short deathmatch rounds or other known modes of different shooters. The match you start is a raid. Similar to MMORPGs, you pursue the goal in the raids to end a match with better loot and goods than you had in your inventory or stash before the raid.
  • Extraction: The retrieval of loot or mission items is the crucial factor that determines whether your raid was successful or not. You must reach a starting point, a rescue ship, or something similar, with which you can free your loot and yourself from the danger zone and end the raid.
  • Missions: To improve your equipment and increase your balance or level, there are missions you can complete. These may require eliminating NPCs or other players and must be completed by the players themselves during an ongoing raid.

EFT-Like games include a large part of these core mechanics, without belonging to a related genre such as “Battle Royale” or looter shooters, survival games, or MMORPGs.

A looter shooter, for example, does not have permanent death or loss of equipment, survival games do not have extraction or EFT raid mechanics, and unlike in a Battle Royale, the person or team who survives last does not win.

If you have not been playing Escape from Tarkov for long and are overwhelmed by the many different mechanics, we at MeinMMO have 13 tips for you that will make getting started in the hardcore shooter easier.

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Other genre designations: Extraction-Shooter and EFT-Lite

What designations are there for the genre still? Another term that has recently been circulating for the genre is Extraction-Shooter. This name is based on the mechanic that you must always extract the loot gathered in a raid and the character you control at the end of a round from the danger zone.

Since Escape from Tarkov, in addition to the extraction mechanic, is largely based on hardcore gameplay, a classification of the individual levels of difficulty of the respective games may also be made in the future.

An example of a classification that could be made within the genre would be EFT-Lite. This would refer to games that implement the gameplay principle of Escape from Tarkov without hardcore elements or at least with lighter gameplay. EFT-Likes would then be games that combine extraction and loot mechanics with hardcore gameplay and focus on realism and high difficulty.

The creators of Escape from Tarkov are already planning a new stand-alone game:

Start video
Hardcore shooter Escape from Tarkov shows bloody battles in the teaser – presents new game as an independent project

Games that come directly from Battlestate Games and follow in the footsteps of Escape from Tarkov could be named EFT-Borne. This designation would then derive from the definition of Soulsborne games that describe Soulslike games from FromSoftware as Soulsborne.

Do you find EFT-Likes interesting and what do you think about the concept of Escape from Tarkov? Can this principle captivate you before the screen?

Feel free to check out our list of the 15 best multiplayer shooters of 2022 if you want to discover more exciting shooters.

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10 great story moments in FFXIV that make the MMORPG so unique – Part 1

Final Fantasy XIV is known for its long-standing story, which continues with each expansion. Here are the first part of the absolute highlights that MeinMMO author Irina Moritz has compiled after many sleepless nights.

The story of FFXIV has stretched over 10 years, consists of nearly 900 individual quests, hundreds of hours of gameplay, and countless cutscenes. At times, it can be really tedious and lose its thrill, but its highlights left many a FFXIV player and even the boss himself in tears and emotionally completely exhausted.

In this two-part article, I have compiled the top 10 moments that left the strongest impression on me and that I thought about days later. Most of them are based on the fact that by that time, you had already taken a long journey through the story and had grown fond of the NPCs within it.

It wasn’t easy to choose just 10 from the many moments that really stood out as the best. Therefore, I focused only on the main story without side quests and on 2 moments per expansion. It’s also not a ranking, as we would still be here until January. Here’s the first part.

Warning: This article naturally contains heavy spoilers for the complete story of FFXIV. So if you are still interested in it, you should definitely wait before reading.

A Realm Reborn: Attack on Sunwind

ffxiv attack on sunwind
Noraxia is one of the characters who was murdered during the attack on Sunwind.

The attack on Sunwind, the headquarters of the Scions of the Seventh Dawn, was a pivotal event in A Realm Reborn and was well implemented in terms of timing. The player character is traveling for a long time beforehand to complete a lot of (sometimes annoying and meaningless) quests.

The player characters look for wine, pass arbitrary trials, and travel across half the narrative world just to face the Primals Titan. But when they then defeat him and return to Sunwind as great victors, they find it completely devastated. For in their absence, the enemies didn’t just sit around rehearsing their evil monologues.

In a flashback, you see the brutal slaughter that took place in the headquarters in the absence of the Warriors of Light. At that moment, it becomes clear that you are not dealing with the cliché “Mwahaha!” villains who are as dangerous as Team Rocket.

The attack on Sunwind was the first major shock moment in the story and remained memorable for me. Even though I didn’t have a particularly deep connection to the NPCs at that time, the whole “Save Eorzea” thing became 100% personal afterward.

A Realm Reborn: The Bloody Banquet

ffxiv nanamo end 2.55
The end of A Realm Reborn turned everything the players had built up until then completely upside down.

While the story of FFXIV is ongoing and the expansions build on each other, they still have an “ending” and a transition to the next expansion. A Realm Reborn laid the foundation for this when it transitioned to Heavensward with patch 2.55 over 8 years ago.

And what a transition it was. A Realm Reborn was good at deceiving the players into thinking they were in a perfect world. They were the hero everyone admired and whose deeds were sung about. The Garlean were driven out, Primals defeated, everything seemed perfect. It was almost boring.

But slowly the feeling began to creep in over the course of the patches that something was off. This culminated at the end of the storyline in the biggest betrayal within FFXIV. The players’ own comrades turned against the Scions and the player character was accused of the murder of the Sultana of Ul’dah.

Within a few cutscenes, FFXIV took everything away from me. It was by far the bitterest defeat I had to endure as an FFXIV player. Not only was the Sultana dead, but her loyal follower and good friend Raubahn had his left arm chopped off live and in color.

During the escape, all friends stayed behind one by one to hold off the pursuers, just so the player character could escape. Even long after the bloody banquet, it wasn’t clear whether they were alive or gone forever. The waiting time between A Realm Reborn and Heavensward was therefore really not easy.

Heavensward: The Death of Haurchefaunt

ffxiv haurchefaunt blocks spear
Haurchefaunt sacrifices himself to save the player character.

The developers of FFXIV are good at introducing NPCs into the story who seem completely inconspicuous at first glance. They give the player a few quests, maybe they play a role in some cutscenes, but you assume that’s all there is to it.

Accordingly, I and probably hardly anyone expected that Haurchefaunt would not only quickly become an important NPC but would also cause many tears in the FFXIV community.

His story directly ties into the brutal end of A Realm Reborn. He ensures that the players find refuge in Ishgard and stands out with his positive demeanor and support. In the end, he sacrifices his own life to save the player character.

At this point, the developers also use the death of a character to make things personal for the player. Although the noble goal in Ishgard was to end a thousand-year-long war, it only became personal after Haurchefaunt’s sacrifice.

I also think that very few players expected this death. After all, it had turned out that the Sultana was not poisoned after all, and the situation seemed to improve slightly.

This shocking moment caused many FFXIV story fans (myself included) to become paranoid. Even years later, popular characters were feared to kick the bucket at any moment, like the Exarch.

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Heavensward: The Liberation of Estinien

After the end of the original Heavensward story, Estinien became possessed by the spirit of the dragon Nidhogg and attacked Ishgard with his horde.

The patches with the number X.3 have been something special in FFXIV for years. They are always top-notch and mark the final conclusion of the story of the current expansion. I always look forward to these updates eagerly, and many others feel similarly.

It all started with the bombastic patch 3.3 of Heavensward, which laid the foundation for this. In the story of 3.3, the decisive battle against the vengeful spirit of the dragon Nidhogg, who wants to annihilate the nation of Ishgard, takes place.

To do this, he takes control of the body of Estinien, a good NPC friend with whom you embark on a journey in Heavensward.

In an epic duel on the bridge to Ishgard, the brothers Hraesvelgr and Nidhogg first fight each other, but after Hraesvelgr is defeated, the player character steps forward in a “badass moment”.

But the real shock moment follows after the victory over Estinien, who is possessed by Nidhogg. In a desperate attempt to break the dragon’s control and remove its eyes from the armor, the player character receives unexpected help.

The two deceased characters Haurchefaunt and Ysayle, who had sacrificed themselves, return one last time to save Estinien. It remains one of my favorite moments in the story of FFXIV after 5 years and a worthy conclusion to an epic storyline.

Stormblood: The Storm on Doma

ffxiv yostsuyu angry
Yotsuyu is one of the cruelest antagonists in FFXIV.

The Stormblood expansion had the misfortune to come after the extremely popular Heavensward and is not highly regarded by many FFXIV players. I am also not a big fan of Stormblood, but it still has some moments where its story really shines.

One of them is the liberation of Doma from the rule of the Garlean and especially the cruel Viceroy Yotsuyu, who torments the people there daily and seeks to break their will. Yotsuyu’s development as a villain succeeds with her first appearance, and by the end of the cutscene, I was looking forward to giving her a piece of my mind in the future.

The final battle for the castle of Doma was therefore a highlight. You stormed the dungeon, explosions were everywhere, buildings collapsed, and you would soon finally settle accounts with Yotsuyu.

The battle was won, but not without a high price. The allied character Gosetsu, who accompanied the players since A Realm Reborn, was buried under the ruins of the castle of Doma along with Yotsuyu.

I liked the storyline around Doma and its characters much more than the Ala Mhigo part of the Stormblood story, and the bitter victory over the Garlean was the absolute highlight of it.

More highlights from Stormblood, Shadowbringers, and Endwalker will follow in the second part of the list on Monday, June 13.

FFXIV: The most important item in Endwalker stems from an ancient myth that we all know

This is an AI-powered translation. Some inaccuracies might exist.

Does money ruin gaming?

The funding model of Diablo Immortal has once again sparked the discussion about Pay2Win and microtransactions in gaming. In the new episode of the MeinMMO podcast, we therefore talk about the unloved money.

Diablo Immortal has already made more than 10 million US dollars in revenue within a few days. And that doesn’t even include the PC version and the revenue from China. There was literally a hail of criticism and negative user reviews on Metacritic, which criticized the game’s funding system.

This is precisely a sticking point. Because methods that are often demonized by hardcore gamers seemingly work financially.

As a result, video games have lost some of their innocence. Now, even more monetization trends are spreading: NFTs, cryptocurrencies, and the metaverse, which are also geared towards profit optimization. Today, there are even games designed solely to make a lot of money through gaming.

Schuhmann, Alex, and Leya talk about how these trends emerged and where they could potentially lead us.

You can also listen to the podcast here:

We also offer special episodes featuring guests from various fields on our podcast. This includes, for example, the founder of Tibia, Stephan Vogler or the guys from the LoL esports team Eintracht Spandau.

Suggestions or criticism?

This is how you can contribute: You can actively participate in improving the podcast. If you have feedback like suggestions or criticism, or simply want to submit a cool topic proposal that should be discussed, then feel free to visit our Discord server.

Alternatively, you can also send an email directly to [email protected] and share your thoughts with us. Let us know your opinion in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Actually, I don’t want any other MMORPGs besides WoW, but Starkeepers looks too good.

The games featured at this year’s substitute for E3 have been rather lackluster so far. However, some rather hidden titles have caught the attention of MeinMMO editor Benedict Grothaus. Among them is one that has the potential to consume a lot of time.

I am a passionate WoW player. Sure, survival games are my expertise and take up a large part of my time. But I got to MeinMMO because of World of Warcraft and to this day, this MMORPG is the only one I play long-term.

It simply costs too much time to commit to an MMORPG. Many games are tested, but eventually, I always return to WoW – thanks to the guild, friends, and the bond with the characters that have accompanied me for up to 16 years.

Such experiences are certainly familiar to all of you. Unfortunately, now a new MMORPG has been announced that pulls just the right strings for me. Starkeepers shows in the trailer everything I would want to see in my dream MMO.

In a fantasy world, I get to play a beast character that obviously behaves like a Viking. Vikings are exactly my thing and I also get to build my own city with others? Perfect!

Additionally, the combat system looks really excellent. An action RPG with many skills and apparently different playstyles. Even the somewhat playful, less detailed graphics bother me little. Games have shown many times before that gameplay is more important than aesthetics. See for yourself, it only takes 30 seconds:

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If Tribes of Midgard were an MMO…

What kind of game is this? Not much is known about Starkeepers yet. The world is based on mythological models and collaboration is a big focus. We are supposed to build cities and write our own epic.

Furthermore, we make decisions alone and collectively that can change the world for everyone. Because Starkeepers wants to be a real MMO-ARPG with PvP and co-op elements. Many problems are supposed to be solvable with force.

Regarding familiar elements like classes, there is only the statement that we learn combat abilities from relics and can “transform into different ancient warriors.” Attributes, equipment, and occult weapons that we can craft ourselves serve for customization.

All in all, the game feels a bit like the new Steam hit V Rising or Tribes of Midgard, which unfortunately flies too much under the radar. Hopefully, Starkeepers will attract a bit more interest.

When will Starkeepers be released? A release is planned for 2023 for PC on Steam. When exactly Starkeepers will be released is still not known. However, I am really looking forward to seeing more about the game.

I have a weakness for rather inconspicuous titles and indie games anyway. I believe they often do many things better than large AAA titles. Probably that’s why I was particularly drawn to independent titles at the events this year.

The upcoming Nightingale looks incredibly interesting, for example. It seems like what New World doesn’t dare to be and wraps many fantastic elements in a PvE game with survival aspects and co-op. Here’s a bit of gameplay:

Start video
Nightingale shows new trailer with PvE gameplay, looks more and more like Valheim

Lastly, I was also surprised by Lord of the Rings with a new survival game. Together with other dwarves in the mines of Moria, mining and just letting the Balrog sleep? That is exactly what I need for a pleasant round with friends.

And all of this – Nightingale, Return to Moria, and now Stormkeepers – is a good balance to what else was seen at the Summer Game Fest. Because for some reason, many developers currently think that gamers enjoy being scared and watching bloody massacre scenes…

The Summer Game Fest 2022 was pure horror – What it means for the gaming year

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 could have such cool strike loot, but it is rather sold for real money in the shop

In Destiny 2 Bungie introduces new ornaments to the Eververse store each season. In the current “Season of the Haunted,” the space shooter has even launched legendary cosmetic items with an exotic synergy special effect on the market. However, the community is not pleased with this at all. MeinMMO tells you why.

What kind of armor ornaments are these? These are the new legendary armor ornaments available in the Eververse store. Each class has an ornament that players can purchase for 600 Silver.

If you haven’t seen them yet, we have included images of the eye-catchers for you.

The special thing about these ornaments is that they even get special visual effects when you equip the right Exotic.

  • For Hunters: ‘Cloak of Bakris’ corresponding to the Exotic Helm ‘Mask of Bakris’
  • For Warlocks: ‘Ring of Battle Harmony’ corresponding to the Exotic Chest ‘Cloak of Battle Harmony’
  • For Titans: ‘Sign of the Shooting Star’ corresponding to the Exotic Chest ‘Armor of the Shooting Star’

At first glance, it is clear that Bungie has put a lot of effort into these purchasable ornaments. However, many players agree that these ornaments would have been better placed in the Strike playlist.

Cool ornaments – why not include them in Strikes?

This is exactly what many players in Destiny 2 are asking. Why weren’t these ornaments added to the loot pool of the Strike playlist, so players finally have a reason and a new incentive to play them again? Even YouTuber nKuch commented on the joyful post by Community Manager dmg04 regarding the ornaments:

Don’t get me wrong, this is super cool and I want it… but we need cool stuff like this as Strike-specific/ Nightfall-specific loot. I want to experience that feeling of getting something super cool and rare after farming for a while.

For years, the regular Strikes in Destiny 2 have had no incentive to be played, except for the weekly loot, if a player still wants to level up or for the God roll of a Master weapon from the Nightfall.

The days when you could earn at least one specific item after hard farming in every normal Strike are gone. But why not bring that back? Bungie proves with the newly introduced ornaments in the Eververse store that such loot is indeed possible, and even achievable with special “synergistic” effects for Exotics.

How could Bungie package the loot? Since many things have already been taken from Destiny 1, one could easily use the old system here as well. In Destiny 1, for example, there were the Skeleton Keys and special chests. These chests could be opened with the mentioned keys at the end of a Strike, guaranteeing a specific item drop. However, the keys were so rare that they couldn’t be used endlessly and were only obtainable with a lot of luck.

And even if you don’t want to use this system, it would suffice to simply add the ornaments as very rare loot for each individual Strike. Many Guardians are not picky, but there needs to be a reason to motivate them to continuously engage in these activities.

Destiny 1 had frighteningly many items in the Strike loot: Comparing the available Strike loot in Destiny 1 with that in Destiny 2, one becomes aware of how desperately this PvE mode needs loot.

We list here all known items from Destiny 1 & 2 so you can compare how much and what you could chase in the old version of the loot shooter:

Destiny 1: Strike Loot Destiny 2: Strike Loot
Devil’s Dawn (Sniper Rifle)Obligation (Auto Rifle)
Sepiks’ Entitlement (Warlock Bond)Shadow Price (Auto Rifle)
Malok’s Hood (Hunter Helm)Inconsistency SR4 (Scout Rifle)
Ogremischling’s Grips (Hunter Gauntlets)Des Horrors Minimum (Pulse Rifle)
Consuming Maw (Warlock Helm)T.V.O (Hand Cannon)
Ambition of the Barons (Machine Gun)The Palindrome (Hand Cannon)
Imago Loop (Hand Cannon)The Pursuit of the Thought Controller (Shotgun)
Sign of the Immortal Spirit (Titan Mark)Throe Trauma (Grenade Launcher)
Arc Strider Cloak (Hunter Cloak)PLUG ONE.1 (Fusion Rifle)
Solar Strider Cloak (Hunter Cloak)Silicone Neurom (Sniper Rifle)
Empty Strider Cloak (Hunter Cloak)The Heat Sink (Rocket Launcher)
Star Threads (Scout Rifle)The Swarm (Machine Gun)
The Unyielding (Auto Rifle)Trichromatica (Ghost Shell)
Taniks’ Cloak (Hunter Cloak)Universal Wave Function (Ship)
Mau’ual’s Pugilist (Titan Gauntlets)Inclination Igniter (Sparrow)
Dark Blade Helm (Titan Helm)Impact Tempo (Sparrow)
Devilish Wrath (Fusion Rifle)Worm God Incarnation (Teleport Effect)
Grips of Malok (Pulse Rifle)
Omnigul’s Bond (Warlock Bond)
Stolen Will (Shotgun)
Theosyion’s Touch (Warlock Gloves)
Sign of the Detachable Nexus (Titan Mark)

At first glance, this looks quite solid for Destiny 2, but keep in mind that half of the listed items are in the content vault or not in the Strike rotation in Season 17.

However, the items in Destiny 1 can still be secured at any time, as long as you hit the right Strike in the playlist.

In Destiny 2, that is not the case. You even have to go into the Nightfall to obtain the listed weapons; otherwise, you won’t get anything from the listed Strike loot.

What is also striking is the missing armor that the development team, in this case, prefers to bring to the Eververse store. It is possible that Bungie believes they can fill this gap in PvE with dungeons and raids, but that is just a guess.

Players simply want to adorn themselves with trophies from their battles, and this includes particularly cool items from bosses in Strikes. Destiny 2 now has enough weapons that such synergistic armor ornaments would certainly be a new and special incentive for the guardians.

And now to you, what do you think of the offered ornaments? Do you find them cool, and have you even treated yourself to them, or do you think it’s outrageous and that Bungie should have packed such synergy ornaments as special loot in Strikes? Let us know your opinions!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Twitter-dmg04

Twitch bans its biggest MMORPG streamer and toxic players in Diablo Immortal are to blame

The popular MMORPG streamer Asmongold was banned from streaming on Twitch for 24 hours. The reason was a racist remark made by a stranger in the chat of Diablo Immortal. In a YouTube video, the streamer expresses his frustration, stating he finds the ban “disgusting and an insult”.

Who is Asmongold? Asmongold is one of the biggest streamers and YouTubers in the MMORPG space worldwide. With over 3.2 million followers on Twitch and more than 1.4 million subscribers on YouTube, he is one of the most influential personalities in the genre.

He gained fame primarily through his streams of the game World of Warcraft, which he has been actively playing since 2006. However, lately, other games like Final Fantasy 14 and Diablo Immortal have also been on his streaming schedule.

More on the topic
The biggest critic of Blizzard explains what makes WoW so good even after 16 years
von Schuhmann

However, Asmongold had to refrain from streaming on Twitch for 24 hours. His second channel “zackrawrr” (via twitch.tv) was banned, which also affected his main channel. He cannot appear as a streamer on the platform for one day. The strict ban rules at Twitch often cause trouble.

Asmongold expresses his disappointment at the ban and even feels offended. Find out here how it happened and what he has to say about it.

More about the life and success of streamer Asmongold can be seen in the video:

Start video
Career and life of Asmongold in 3 minutes – What makes him special?

Asmongold feels insulted by Twitch

Update from June 13: Asmongold was released early from his ban. About 8 hours after he published the statement video on YouTube. Read more about it here on MeinMMO: Biggest MMORPG streamer of Twitch released early – Finds the platform’s actions “ridiculous”

The streamer published a video on YouTube with a statement about the situation. For almost 9 minutes, Asmongold talks about how the whole situation annoys him.

He starts with a joke but then becomes very serious, explaining his disappointments towards Twitch.

I streamed Diablo Immortal. That alone might be a reason for a ban, but Twitch decided to do something even dumber.

He was banned because he showed an unmoderated chat in the stream, where a racist term was visible for seconds.

It was not his chat on Twitch, but rather the chat box in Diablo Immortal. The chat in Diablo Immortal has been noted by many as particularly toxic, even though it only reflects a small part of the players. Asmongold’s own chat even pointed it out to him, but he didn’t want to make a big deal out of it.

That gives the person exactly what they want – attention. But I didn’t want to give the person attention. Unfortunately, Twitch did.

He complains in this case about the interpretation of the story. Twitch seems to think, in his eyes, that he supports such racist statements.

Asmongold explains that he even trains his mod team to detect hidden codes in the chat to prevent discrimination. Twitch emotes that are critical to him due to such ambiguities are blocked from the start.

That he is now banned precisely because of unmoderated chats is something he cannot grasp.

What does that say to the community? Go to the streamer and spam racist terms. Then they get banned. […] Such words become a weapon against streamers. […] In the end, this even leads to more racism.

For him, it is clear that he will block all his in-game chats from now on. He no longer sees Twitch as capable of understanding the context. He even says that Twitch moderation otherwise does a good job – but this is “damn ridiculous”.

Asmongold would even find the reasoning behind the ban acceptable if every other person who does not hide their chat would be treated the same way. He elaborates on a certain double standard that allows outright racist streamers to have a platform on Twitch in some cases.

However, what weighs most heavily on him is the image Twitch seems to have of him as a streamer.

The worst part for me is the implication that I promote racism or homophobia in my stream. […] I am frustrated and annoyed with Twitch.

If you want to see Asmongold’s statement yourself, we embed the English YouTube video here:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

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Link to the YouTube content

A controversial topic – what do you think? Was the ban justified? Should Twitch consider more the circumstances, as has partly happened with the hot tub streams, or do you believe that just showing such expressions is enough for a ban.

Feel free to leave us a comment with your thoughts on the topic.

If you’d rather read more about Twitch streamers, we have a recommendation for you: Streamer nearly ruins his life with Twitch, now signs a coveted exclusive contract

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

I have never fully recovered from my trauma with the monster game “Evolve”

Hobby-Monster Cortyn shares insights and explains why the death of the asymmetric shooter Evolve (2015) has left a mark even after years.

Anyone who has been following MeinMMO for several years knows that we have accompanied a variety of games. These are not always just the currently trending games, but also those that the authors had a particularly high interest in. For this reason, out of personal interest, I reported on Evolve for a while in 2015.

And Evolve was, in my view, nothing less than the perfect game.

For those who have no idea: Evolve was a pioneer in the field of modern asymmetric games. Four hunters had to work together against a monster, all five characters were controlled by players. At the beginning of a match, the monster was weak, had to hide and feed to mutate into new “stages.” Later, the balance of the round shifted, and the hunters were on the defensive if they didn’t take out the monster early.

I was not just good – I was damn good

I was not good at Evolve. I was damn good. So good that at one point I was ranked number 2 in Europe as Goliath the monster, only because the player in first place always quickly faked a disconnect when facing a looming defeat, and Evolve did not count that as a loss (So much for “The game was perfect” – You can probably tell, I tend toward nostalgic glorification).

I knew every rock, every bush, and every wild animal on the map.

I knew exactly which route I needed to take to get the strongest buffs and initiate the next stage’s evolution right at the hunger point. I was so efficient that on half the maps, I could initiate the mutation before the hunters had even landed.

I knew where the perfect spot for an ambush was, where I could hide in a bush so that the hunters would simply run past me. I knew exactly which slope was just a jump for me, but the hunters would nearly exhaust their entire jetpack.

Evolve Screenshot 2
In Evolve, beating hunters and being “the monster” – never has it been so much fun.

When the monster breathed, I breathed too

I knew every trick. I knew which attack animation I had to time just right when a hunter went down, so that my Goliath would briefly lift him and then carry him a few meters. That could be enough to let him fall off a cliff. And I knew every single one of those places where that was possible.

I breathed the game.

No, not just in a metaphorical sense.

When my monster inhaled to “scan” the world around for hunters and other prey, I also took a deep, tense breath in front of the PC.

After 2 weeks and much closer to the “200-hour playtime limit” than I care to admit, there was simply no one who could beat me. At least not unless I imposed a handicap on myself. More and more often, I played matches only with restrictions like “I may not use creature buffs,” “I must win by stage 2,” or “I can only upgrade 2 of 4 abilities.”

I was confident, but also had an extremely high gaming level. And you know: Level only looks like arrogance from the bottom.

All jokes aside. I was really good and truly proud of it. I had an immense amount of fun.

My whole life revolved around Evolve

Was that a bit unhealthy? Well, probably. I structured almost my entire day around maximizing my playtime in Evolve simply because I had so much fun like never before in a PC game. I planned my article writing for work so that I could quickly cook something while a colleague reviewed my article. I completely wrote off any other gaming ‘obligation,’ such as my WoW raid, during that time. And I didn’t see sunlight in those two weeks either.

Still, I enjoyed every minute of it. I have never “felt” a game as thoroughly before or after as I did with Evolve. Whether it was an exciting horror game, an engaging JRPG, or more cinematic games like Heavy Rain or Detroit: Become Human. Not even my beloved RPG in World of Warcraft came close to this immersive experience of Evolve.

Cortyn also played during the Evolve Stage 2 beta – and devoured everything.

Terrible communication first ruined Evolve’s image – then the whole game

Unfortunately, the dream of my beautiful Evolve began to fall apart much faster than I would have liked. Even though I, even now in retrospect, found the DLC policy quite acceptable, the publisher executed it terribly poorly. Evolve felt like a “rip-off” due to poor communication, where every content had to be purchased additionally, and one would have to invest hundreds of additional euros into the game. That was not the case and it had nothing to do with Pay2Win. But Evolve never recovered from that reputation.

The player numbers crashed, but for other reasons as well.

While it was possible to play very well alone as a monster, it was not the case as a hunter. The group of 4 players had to coordinate extremely well.

A single troll in the team could completely ruin the game for everyone involved. Whether from the monster’s perspective or the other hunters’: If a hunter went on an “ego tour,” the fun was gone.

If you wanted to have fun as a hunter in Evolve, you needed a group of friends who all had similar skill levels. If that was achieved, there were the best and most exciting rounds, exactly what Evolve aimed to be in its most glorious moments. Whether as a monster or hunter – when the hunters’ group comprised a team that communicated, then Evolve was unparalleled.

It was all the worse when that was not the case. Evolve was simply not a game that you could just play a few rounds with “randoms” – at least not as a hunter.

Evolve Kraken
The Kraken was the second monster of Evolve and had clear C’thulhu vibes.

To save it, the developers made Evolve a shadow of its former self

To counter this trend, the developers drastically restructured the game. In Evolve 2.0, many mechanics changed. The game became not only free-to-play, but also many of the core mechanics changed or disappeared. Feeding on creatures suddenly provided no or significantly weaker buffs, hunters became faster, monsters lost some cool abilities, there were significantly fewer “mind games” and everything was geared towards finding the monster much faster and engaging in longer fights.

Complexity and strategy were sacrificed to create more fast, simple action. That was fun for a while, but for me, it was only a shadow of what Evolve once wanted to be.

And then it died an ignoble death. The servers became emptier, players from both sides increasingly left the still ongoing matches, and no one played the glorious campaign mode anymore.

Evolve Goliath Trick
Early fights, where the monster is still small, are particularly demanding for the monster player.

I miss that thrill that Evolve gave me. I even miss having a game that completely captivated me to the extent that I structured much of my life around it for a while.

It affected me more than I care to admit. Evolve was for me the personal peak of gaming. I automatically measure every other game against Evolve in my mind and almost always conclude: It is just not as good. Whether I draw on some of my current favorite games with at least a similar theme, like Dead by Daylight, or play JRPGs like Persona 5 or Tales of Arise – I always think inevitably: “As good as it is, it doesn’t draw me in the way Evolve did.”

I’m always afraid that a game could die soon

This “Evolve trauma” leads me to simultaneously lack the willingness to immerse myself unconditionally in a game. I always have the nagging thought in the back of my head that the game could be dead in a few weeks. Even though, rationally speaking, I know that I could still have a lot of fun beforehand, it’s a barrier that I find hard to overcome mentally.

I hope to experience this “Evolve phase” again someday, where a game completely blows me away to the point that I don’t want to do anything else. At least for a while. Until then, Evolve remains a painful memory that I hope will one day be overshadowed by something new and better.

Did you ever have such a connection to a game? Or can you not relate to that?

This is an AI-powered translation. Some inaccuracies might exist.

Expert with 1,200 hours shows alleged loot limits in Diablo Immortal – Here’s how to bypass them

The YouTuber “echohack” is part of the Diablo service site maxroll.gg and claims to have spent 1,200 hours in Diablo Immortal. Together with his team, he seems to have found loot limits that may restrict your rewards. MeinMMO shows the most important information about it.

The key points at a glance:

  • Diablo Immortal is a full-fledged Diablo game for mobile, which also employs some typical mobile mechanics.
  • Therefore, the action RPG has come under fire for Pay2Win, and since the release, there have been wild discussions about whether the rare Legendary Gems are really that bad.
  • At one point, Diablo Immortal received praise at the beginning – unlike many other mobile titles, you are not restricted in your playtime and do not need to gather any energy to play a dungeon.
  • However, the YouTuber echohack claims, together with his team and thousands of hours of gameplay, to have found that progress is indeed limited, and Diablo Immortal does not provide any clues about this.
More on the topic
Fans of Diablo Immortal mock the Pay2Win discussion: ‘I’m sorry that I enjoy the game’
von Benedict Grothaus

“One should celebrate avid gamers, but they are punished”

The YouTuber “echohack” has been following the development of Diablo Immortal for over a year and has been part of every testing phase he could participate in. He claims he has already spent over 1,200 hours in the game, most of it before release. He says that he and his team were the first in the world to reach level 60.

He is part of the maxroll team, a popular English service site for Diablo, where you can find builds, guides, and various information about the games in the series (via maxroll.gg). Our own Tier list for the best classes in Diablo Immortal is partially based on the information from the site.

As in previous testing phases, he has grinded hard after the release and was already at the server Paragon a few days after the launch of Diablo Immortal.

And in his endless quest for experience points, he and his team noticed that many activities in the game are highly limited.

He says he finds it great that Diablo Immortal targets casual players in many parts of the game who are not playing 10 hours a day. But unfortunately, it goes so far that the avid gamers, and thus the biggest fans, are punished.

Legendary Gems are also widely discussed. Information on this is available in the video:

Start video
Diablo Immortal: What are legendary gems? Facts and locations in 3 minutes

echohack says: Almost every world activity has a soft cap

What are these caps? The YouTuber lists many caps that he claims to have discovered with his team. This starts with legendary equipment and extends to almost every activity in the open game world.

This means: If you do something too often, your rewards significantly decrease. However, Diablo Immortal provides no hints about this in the game.

The following things are limited in a day:

  • 6x Legendary Equipment – Chance massively decreases afterwards
  • 5x Event: Purple World Boss – No loot chest afterwards
  • 5x Event: Cursed Chest – No loot chest afterwards
  • 5x Event: Kill enemies in the area – No loot chest afterwards
  • 5x Side Quest – No loot chest afterwards
  • 6x Normal Gems – Chance massively decreases afterwards
  • 10,000 tokens for Shadow Progress
What are “Caps”? It stands for limits in a game that cannot be defined by specific mechanics. One distinguishes between “Soft Cap” and “Hard Cap”.

In this example, we usually have a Soft Cap, because activities can still be played despite limited rewards, but they do not disappear completely. With a Hard Cap, you could no longer play the activity or there would be no loot at all.

In many RPGs, there are such caps for certain character stats. If you reach the Soft Cap, then the skill points you invest do not matter as much anymore. With a Hard Cap, the value can no longer increase.

Furthermore, echohack criticizes the low limit for the Paragon level. Once you reach the current server Paragon level, you lose a lot of your accumulated experience points and level up much slower.

If you are 11 levels above the server Paragon, you only receive 20% of the usual XP. No leveling tips will help, it takes forever. By the way, the server level increases by 2 levels every day.

Unlike the activities above, the Paragon level is communicated within the game. But even here, an avid player quickly reaches this Soft Cap and is punished for their grinding passion, criticizes the YouTuber.

If you want to hear echohack’s criticisms for yourself, we embed his English video here. He also explains how he thinks these problems could be solved:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

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Link to the YouTube content

How can one bypass the caps? For the average player, many caps may rarely come into play. However, after reaching level 60, you should rely less on activities in the open game world.

Dungeons, raids, portals, and generally instanced activities appear better, although the soft caps for legendary equipment and normal gems also apply here, according to echohack.

He finds it unfortunate that apparently the players with the most passion for Diablo Immortal are punished by the action RPG.

Have you also had experiences with the loot caps and wondered why no chest came after an event? Or do you even think it’s a good thing if the most intense grinders are somewhat slowed down? Feel free to leave us a comment.

If you want to dive into the grind yourself, you can find a lot to do here: All set items in Diablo Immortal with drop list – How to farm them, what they can do

This is an AI-powered translation. Some inaccuracies might exist.

The new “Lord of the Rings” game convinced me in just 1 minute that I want it

At the Epic Games Show, a new “Lord of the Rings” game was surprisingly announced. Return to Moria is exactly what one wouldn’t expect from Lord of the Rings: a survival game. MeinMMO editor Benedict Grothaus could hardly be happier.

After being so excited about Nightingale, I didn’t think this year’s – admittedly somewhat disappointing – event season could get much better.

But the new Lord of the Rings game has proven me wrong. Dwarves, beards, beer. The gameplay of Return to Moria showcases all the things that make every game better and builds a new survival game around them.

The trailer for the new game lasts just 1:16 minutes, but even the first 30 seconds grab me as a fan of the Lord of the Rings. The films and books are for me the best fantasy epic ever and Return to Moria directly lures with the legendary “Friend” door.

Right after that comes what every survival fan wants to see: crafting and building. The game doesn’t just show boring pickaxes and wooden huts, but true dwarven art: intricate, sturdy armor and weapons, hopefully made of mithril, and massive stone constructions for protection.

Everything that makes the heart of dwarven ancestors soar. And as a cherry on top, there are also enemies to test the new blacksmithing products. Wonderful! After a thunderstorm of horror trailers, Return to Moria is just right. But see for yourselves:

Start video
Der Gameplay-Trailer zu Lord of the Rings: Return to Moria

Surviving on Gimli’s Command from 2023

What kind of game is this? Lord of the Rings: Return to Moria takes place in the world of the Lord of the Rings. At the behest of Gimli himself, a group of dwarves returns to Moria, or Khazad-dûm in their native tongue.

We are that group, can create a dwarf according to our preferences, and play alone or in co-op with up to 8 players. Apparently, the focus is on PvE and exploration.

In the game itself, it’s mainly about exploring the Misty Mountains and securing the lost treasures and resources. Ores and precious metals can be found in 3 different mountains, all procedurally generated for more variety.

The main feature, however, is the noise system. When mining rock, you make noise and noise awakens things you would rather let sleep. This causes enemies to appear, which we must defend against – or we hide in the shadows until we can continue.

But every fan of the Lord of the Rings knows what happens when dwarves dig too deep…

Will the Balrog also be seen in Return to Moria? He is definitely present in the MMORPG HdRO, and that has now many contents completely free.

When will the game be released? So far, there is no concrete release date for Return to Moria, only “Spring 2023” is targeted. The game is to be released for PC on the Epic Games Store. Other platforms are not yet known.

Return to Moria is being developed by Free Range Games, who have already worked on Oddworld: Soulstorm and are currently supporting The Callisto Protocol, which was presented at the Summer Game Fest.

The studio is supported by North Beach Games, who have also helped the developers of Stranded Deep and 7 Days to Die with their releases. So we have some experienced, albeit smaller studios on board. I hope for success!

7 Days to Die is already one of the best survival games ever. Let’s see if Return to Moria can also find its way onto that list:

The best survival games 2022 for PlayStation, PC, and Xbox

This is an AI-powered translation. Some inaccuracies might exist.

3 incredibly stupid things that you have all committed in shooters like CoD or Fortnite

Shooters sometimes have the undeserved reputation of being mindless shooting games. But not every game with weapons is the same as Moorhuhn. Nevertheless, in modern shooters like CoD Warzone, Fortnite or Valorant, really dumb things can happen. We at MeinMMO will tell you the 3 dumbest things you can do.

No matter how different shooters can be, the basics are almost always identical. Grab a weapon, aim at the opponent, and pull the trigger at the right moment. Sounds simple, but it’s not always.

Amid all the chaos and complex mechanics of modern shooters, even the biggest pros can make really dumb mistakes. And let’s be honest: which of these 3 incredibly dumb things have you committed the most?

Especially in Fortnite, many silly things can happen. The trailer for Season 3 showcases many new features that will cause a lot of (unintentional) chaos:

Start video
Fortnite: Trailer for Season 3 shows crazy parties and a huge amusement park

1. The chain of unfortunate events

twitch-xqc

Occasional bad gameplay in shooters is part of the experience, even for the absolute pros, because no one is 100% flawless all the time. It gets particularly dumb when multiple blunders happen in succession.

Just recently, a clip of xQc went viral, perfectly summarizing this chain of unfortunate circumstances. The world’s most popular streamer and former shooter pro plays in CSGO so horrifically poorly in just a few seconds, and all of it affects his teammate.

  • First, he throws a Molotov at the window frame instead of into the building, causing it to bounce back and land on his teammate.
  • Then he throws such a bad flashbang that he blinds himself and his team.
  • Then he tries to save himself with shooter basics and starts shooting but only hits his poor teammate’s head.
  • As a crowning blow, he gets killed without any resistance.

You can admire the hilarious clip and xQc’s very relatable reaction here in all its glory:

More on the topic
4 million watch the world’s biggest Twitch streamer become a noob in CS:GO in 36 seconds
von Schuhmann

A really bad gameplay sequence like this has happened to every shooter fan at least once. There’s not much more you can do than what xQc does here: try to hide in your own palm and take it all with (gallows) humor.

2. The thick finger

Destiny 2 Super

The plan is perfect. Your ultimate ability is charged, the whole team is ready for a gigantic combo that will send every single enemy flying and demoralize them for the rest of the game.

You gather, wait in ambush for the enemy team, want to sit up straight in your chair one last time… and then it happens.

You don’t know exactly how, but you’ve pressed that one button you weren’t supposed to press. Your character screams loudly, a fireworks display of deadly effects erupts on your monitor, but all the rockets only hit a completely harmless wall.

Your teammates stand behind you, questioning the events, unable to believe it. In the team chat, it now says “WTF”, “???”, “wow” and “SilentKiller47 has left the game.” You look down at the keyboard and don’t quite understand why that damned finger is resting on the Q key. Before you can find out the answer, your team is dead.

Extremely stupid. Now you’re stuck in the keyboard settings and have completely changed the function. Surely this won’t happen again! That’s at least the idea. Then you have to press Q in the next match and frantically hammer on the key while nothing happens. And the chat fills up with question marks again.

Damn.

3. The reloading madness

Fortnite Reloading

You and your beloved submachine gun with the perfect meta loadout have fought your way to the base. You are exactly where you need to be. All that is missing is some patience and resilience so you can take this base and win the match.

With your excellent headphones, you hear that there is a motion sensor in the corner of the room that could reveal your position. Easy. You aim, fire exactly one silenced shot – BOOM. The sensor is destroyed, no one will know where you are, and your defensive position is brilliant. You are the perfect ninja, and you aim for the only entrance in front of you. Whoever walks through there will be taken down immediately.

But something feels wrong. You have an extremely bad feeling. Your hand starts to sweat, your index finger twitches nervously, and you already know what it is. In the bottom right corner, the worst picture in the world shows its cruel face:

CoD Warzone magazine almost full
Ammo: 59 of 60

You haven’t reloaded after shooting the sensor. Why would you? You have more than enough bullets in the rifle to take down the entire team.

But what if not? What if exactly one bullet is missing to win?

You hear the footsteps of several players approaching your position. “Screw it,” you think, “I’ll reload just to be safe! I’ve been sitting here for ages, and nothing has happened, what are a few seconds?”

With perfect sight on the door, you’ve been staring at the whole time, you press square on the controller with confidence. Just as it must be, the nearly 98% full magazine falls from your SMG while the whole enemy team runs through the door.

The first player sees you panicking, aims for your head, and pulls the trigger once. In a near coma-like shock state, you watch his killcam. He only needed one bullet to kill you. His magazine wasn’t even full when he entered the room.

Now only one question swirls in your head with full clarity. It’s the one sentence that always brings back your full confidence: “WHERE WAS MY TEAM?!”

Do you recognize any of these situations? Which shooter crime have you committed the most? And do you have any other foolishness you would add to this list? Let us know in the comments!

If these silly moments happen to you too often, you might even be the shooter player that no one wants on their team. We also have a list for you that outlines a few general observations in shooter’s games:

The 5 most annoying teammates that drive me insane in shooters on Steam and PS5

This is an AI-powered translation. Some inaccuracies might exist.

Saltatio Mortis about ESO and the love for MMORPGs – “There is nothing cooler than interaction with other players”

Together with Bethesda, a music video and a new song by Saltatio Mortis for the MMORPG Elder Scrolls Online is being created. Thematically, it fits with the new expansion High Isle and the pantheon of gods. We from MeinMMO were able to talk with the band and learn what fascinates them about the MMORPG.

What happened with ESO? On June 6, the latest expansion for the MMORPG The Elder Scrolls Online, High Isle, was released. But it brings not only new items, an exciting story, and open dungeons but also exciting developments outside of the game.

For instance, the band Saltatio Mortis was brought on board to produce a new song fitting for ESO. Included is an elaborate video and an event supported by Bethesda. The event and the song itself are titled “Pray to the Hunter.” Among other things, you can win tickets for gamescom and a sailing trip with the band.

Update: We conducted the interview on June 7 and updated the article on June 10 with current links and the final video.

The premiere of the song and the accompanying video took place on June 10. However, fans had the opportunity to watch the new clip together with the band at the Schauburg in Karlsruhe on June 9 and then chat about it (via schauburg.de).

In the video, you will also see very similar armor as in the new trailer for High Isle:

Start video
The latest ESO expansion High Isle is here – Shows exciting battle with powerful knight in the launch trailer

Who are Saltatio Mortis? The currently seven-member band has focused since its founding 22 years ago on the Middle Ages and always accompanies exciting stories with rocking tones and groovy bagpipes. In 2020, they released “Für immer frei,” their fourth consecutive number one album.

However, the group is not far from the gaming world either. At the beginning of the pandemic, they became active on Twitch, streaming not only Dark Souls but also in the Just Chatting category, and had an appearance at the medieval camp of streamer Knossi and rapper Sido.

And perhaps you have also heard of them outside of their music, as some band members lent their voices and names to NPCs in the role-playing game The Dark Eye: Drakensang. Because besides their real names, the members of Saltatio Mortis are often known by their stage names.

Who talked to us? As part of the collaboration between Bethesda and the band, we also had the opportunity to conduct this interview. Answering our questions were singer and multi-instrumentalist Jörg Roth aka Alea, the Humble, as well as shawms and hurdy-gurdy player Gunter Kopf, better known as Falk Irmenfried von Hasen-Mümmelstein.

They tell us what fascinates them about MMORPGs, why The Elder Scrolls Online serves as the template for the song, and how a fishing quest can become the most beautiful MMORPG experience.

[toc]

“I now sit on tour with a laptop and play Elder Scrolls Online”

MeinMMO: In the medieval and fantasy world, you are known to feel at home. But how did the leap to gaming as inspiration for your music come about?

Falk: It’s actually not that far away. Most of us are also roleplayers, at least pen & paper and board gamers. Each of us has also gone through one or another online adventure. This has always been a topic that we wanted to do something with.

We just never found the right partner who said, “Okay, let’s take the risk and work with a band as intensively as Bethesda has done with us now.” And it’s just so extraordinarily great. We can basically do whatever we want, and we receive good feedback. It’s a fantastic collaboration that couldn’t have gone better. So maybe it was also good that we didn’t just try it before.

Alea: What one can also say at this point – Falk and also Timo, who used to be in the front row with us, our lyricist. They even wrote stories for pen & paper games, namely for Shadowrun and The Dark Eye.

Falk: Exactly, the old dark eye. And they even released Aventurian PC games and we were actually voice actors for that. I voiced at least 30 complete branches. It was terrible, not terrible, but terribly great.

eso-alea-filmdreh
Alea during the shoot for “Pray to the Hunter”

MeinMMO: Going from pen & paper to MMORPG is quite a bigger leap, especially in terms of the number of players. What are the top 3 points you like best about the MMORPG genre?

Alea: I have to say that until I started playing Elder Scrolls Online a year ago, I always said: “I’m someone who wants to experience this story alone.” The first game I really got immersed in was Daggerfall back then. You ran from village to village in real time! For a few hours, nothing happened, but you got a few steps closer.

During the Corona times, I fully discovered gaming for myself. That fever I had back then has totally caught me again. And then we had this event with Bethesda, where as a Skyrim and Daggerfall fan I thought: “Wow, how did that happen?”

Then we played Elder Scrolls Online for the first time in the stream. And it blew me away so much that I now spend hours in ESO several evenings a week. The guys have already experienced that I now sit backstage on tour with my laptop and play ESO. It has to be that way. 

Therefore, and that’s the absolute reason for me why I play ESO – the community. The community is incredibly nice, it’s unbelievable. I have never experienced anything like it. I recently mentioned in one of my streams that I want to save up for a werewolf bite and briefly asked if someone could give me one. It took less than 2 minutes, and the messages came flooding in. It was really no problem at all.

ESO new companions High Isles
Not only real players, but also exciting NPC companions are waiting for you in High Isle

Or when you are in fights. Help is given; someone you don’t know applies their healing abilities, so you don’t die. Or revives you if you mess up, because you, like me, are a noob. And I haven’t experienced that in any online or multiplayer game before. I have only experienced that people who log in as a team support each other. Whether in Battlefront or Alien Fireteam Elite – I always had the feeling that someone would get annoyed quickly if you played poorly. 

And here, you get messages giving you tips. There is simply a generated name. I don’t get these messages because I am Alea, but because someone notices that there is a new player starting who hasn’t leveled up far yet, and they’ll help me out. That’s beautiful.

Falk: That’s definitely one reason. For me, the second reason: I believe it was 1997; we are in the times of Ultima Online. That was my start with MMORPGs; back then no one really knew what it was or what you were doing. But you were online with other people, and you could communicate.

There’s nothing cooler than interacting with other players. And when you play on an RP server and can roleplay, that’s just good. What excites me about it is that you don’t just play for your high score at home on your computer, but you create something that is larger than the game you are playing. 

eso-samo-falk
Falk has been part of the scene since the days of Ultima Online

You deal with people, with emotions on the other side. You create memories. And I will never forget how I sat at the “campfire” in Ultima Online and talked with people about everything. There were really things happening that made me spoiled for everything that is single-player and goes beyond Diablo.

Alea: As a third point, for me, also because I am currently so active in ESO, is the story depth and the sheer size of it all. I have already completely played through Vvardenfell, and the story was amazing. It had exciting twists and cool situations.

It’s a playable world in itself, with great people, and I simply believe this size, the different countries, the various quests that still connect and the mega lore that emerges from it fascinates me the most.

The community was the reason to leave World of Warcraft

MeinMMO: What was the most beautiful moment for you that you’ve experienced in an MMORPG?

Falk: Oh dear, I may not be able to say that here. But for me, it was when I fished Old Ironjaw. And anyone who knows the name I’m mentioning has really completed every fishing quest in WoW. That was for me the absolutely most unnecessary, but absurd moment. I can’t describe how great that was.

Because I was really half a year behind trying to finish this quest. And by coincidence, I then caught the first of two rare fishes you can fish in Orgrimmar as an Alliance player while we fought through. I cast my fishing rod into the lake, caught the fish, and thought: “Shit, now I need the other one too.” I just wanted to have them all. It’s such a mini-detail, but that was just the Pokémon effect.

Alea: For me, it was the first transformation into a werewolf in ESO. I was so excited and had so much fun just running around as a wolf. Just the feeling that enemies you have never been able to defeat before suddenly cower in fear when you howl as a wolf.

More on the topic
The Elder Scrolls Online: Become a Werewolf or a Vampire?
von Jürgen Horn

MeinMMO: Looking at the other side: Have you had particularly negative experiences in gaming or MMORPGs specifically? 

Alea: Overwatch. Just Overwatch. I thought the design was so cool. I always played Genji and thought it was so cool and I really wanted to play this game, but I’m sorry. After the 30th insult from a stranger, I just thought no. No, then let it be.

I also believe that someone who brings a game to market should ensure that something like this doesn’t happen. Bullying happens, and I think that is terrible. It’s already terrible in real life, but when there are some tough guys, and you don’t even know who is sitting there, writing things like “go die,” that’s really awful.

You can’t know what moment you catch someone who is just playing who had a bad day and just wants to disconnect and play, and then they are told such things. I think that’s really terrible.

Falk: Yes, exactly for that reason I left World of Warcraft behind. After they changed it so that you are just randomly beamed into instances, the situation was such that you played with people who were just grinding and the whole talk just turned negative.

I continued to play because roleplaying is so important to me and it’s important for me to have cool encounters. When you meet an Alliance player as a Horde player at 3 am who is also mining for copper, and you enter into a role-play situation, that I always found incredibly beautiful, but I just couldn’t take it anymore.

I also think what Alea says that the people who post online and run the game have a responsibility to see what it’s all about.

On page 2 of the interview, we talk about the idea of writing music about video games and what fascinates the band about ESO the most.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Xur today – location and offer on 10.06.

Today is Friday and you know what that means for Destiny 2: Xur, the handsome vendor from another world, is visiting the Guardians again to bless them with rarities. What those are and whether they are worth it, you will find out here on MeinMMO.

What happened this week in Destiny 2? This week emotions in Destiny 2 swung dramatically back and forth. The possibly strongest character and leader of the Vanguard, Commander Zavala, has given us insights into his former self. Desperate moments clinging to a normal life in a broken world full of dangers broke this man, and no one knew it.

Additionally, in the Hotfix 4.1.0.2, the powerful Titan melee attack of the Solar class was nerfed, but how devastating was the fix and is it noticeable? We will show you!

Furthermore, Guardians can finally again venture into the Trials of Osiris, as opposed to Lord Saladin’s Rift mode, the Guardians in the mode of the 14th Saint can expect new weapons and armor, a Ghost shell, and a Sparrow. We have included the monkey-themed armor as an image for you.

Destiny-2-Trials-Neue-Rüstung
The Hunter has an extraordinary armor

All info about Xur on June 10, 2022 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia

When does Xur come? The most famous vendor in Destiny 2 starts his sale every Friday promptly at 7:00 PM. Anyone bringing him some Legendary shards and other materials to trade can choose something from him.

Where is Xur? This is his stock for the weekend

Xur’s location: This time Xur is on the Tower in the Hangar.

Destiny-2 Xur Tower Hangar

Xur’s inventory from June 10 to June 14 – All Exotics at a glance

What does Xur have for sale? For all Guardians who do not yet know Xur: He is an exotic vendor of the “Nine”, a mysterious race in Destiny 2, and delivers new weapons and armor to players weekly on their behalf. All characters, so Warlocks, Hunters, and Titans, can shop from him.

Weapon:  Doublescaled Fox – Rocket launcher for 29 Legendary shards

Titan: Falcon’s Strides – Leg armor for 23 Legendary shards

  • Mobility: +9
  • Resilience: +9
  • Recovery: +16
  • Discipline: +8
  • Intellect: +12
  • Strength: +11
  • Total: 65

Hunter: Fr0st-EE5 – Leg armor for 23 Legendary shards

  • Mobility: +28
  • Resilience: +2
  • Recovery: +2
  • Discipline: +7
  • Intellect: +13
  • Strength: +12
  • Total: 64

Warlock: Eye of Another World – Helmet for 23 Legendary shards

  • Mobility: +6
  • Resilience: +24
  • Recovery: +4
  • Discipline: +6
  • Intellect: +13
  • Strength: +10
  • Total: 63
Destiny-2-Xur-10-06
This is what his inventory looks like for the weekend

Xur also sells Legendary items and offers unique rolls for Exotics from no longer available exotic missions from past DLCs every week.

Currently, he has these two weapons for sale:

  • The exotic hand cannon “Hawkmoon” with the perk “Paracausal”
  • The exotic scout rifle “Dead Man’s Tale” with the perk “Outlaw”

If you need a guide for Xur, Nexxoss has released a video about his current inventory:

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These are the costs for the weapons: For these two Exotics, the costs are 1 Ascendant shard, 1 Exotic cipher, 125,000 Glimmer, and 200 Legendary shards.

This is what Xur always has on him: You always get an Exotic engram for 97 Legendary shards from Xur, as well as the weekly quest to receive an exotic cipher.

Trials of Osiris from June 10 to June 14 – Map, Weapons, and Info

Fortnite-Neuer-Sparrow-Trials
A new and cool Sparrow for the Trials of Osiris

Which map is on the agenda this week? Every weekend you play only on a fixed map. We will update you with the map as soon as it is known. This week Burnout on Mercury is on the agenda.

Destiny-2-map_the_burnout
Watch out for the sniper shooters!

If you are interested in playing the Trials as a team, MeinMMO recommends the callout maps via Warmind. This way you can effectively inform your team where the enemies are on the map, which are useful information for the whole team.

This is how you get your loot: The Trials of Osiris feature a rank system. Your top loot reward from the PvP matches is currently available for:

  • Seven victories
  • 50 rounds
  • as well as the infamous flawless run, which leads you to the Lighthouse

This is the reward for a flawless run: Every week, you can also expect a special weapon at the Lighthouse, which you receive for your flawless run, meaning 7 victories, as a master version. This week, the Void scout rifle “Aisha’s Embrace” is in line. You can earn the weapon until next Tuesday at 7 PM.

All trials weapons have a Trials origin perk: “Eagerness” – Improves reload speed, stability, aim assist, and range when you are the last surviving member of your fireteam or are fighting solo.

Once you have received your desired weapon, you can focus your Trials engrams on your desired weapon at the 14th Saint. On top of that, there are enhancement prisms and ascendant shards. Keep in mind that your rewards increase even further when you have a complete pass – even if you have lost one or two games.

When do the Trials start? The Trials (Trials of Osiris) start this Friday at the daily reset at 7:00 PM.

What do you think of Xur’s inventory at the moment? Do you now have reasons to finally visit the black market vendor again, or is it too cumbersome for you and you’d rather ignore the good guy? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Community Day with Kapuno brings live events to 11 German cities

In Pokémon GO on June 25, 2022, the Community Day featuring Kapuno will take place, bringing worldwide Community Meetups. There will also be some in Germany. We from MeinMMO will show you where.

What are these events? On Saturday, June 25, 2022, the Community Day June with Kapuno is happening in Pokémon GO. As you are used to, you can participate from anywhere in the world.

Recently, Niantic also introduced various Community Meetups worldwide. These are regional live events where you can meet other trainers, as well as special PokéStops that will give you improved bonuses during the Community Day.

Community Day Meetups on June 25 – All German Locations

In the overview that Pokémon GO published on its blog on June 10, you can see the planned live events and special PokéStops worldwide. For the Community Day featuring Kapuno, there will again be 11 German cities participating in the meetups (via pokemongolive.com).

In the following overview, we have first listed the locations where you can meet for a live event. In the second part, you will see where PokéStops with additional bonuses are located.

Meetups:

  • Hamburg: Überseeboulevard
  • Hannover: Platz der Weltausstellung
  • Berlin: Britzer Garten
  • Berlin: Spandau Arcaden
  • Dortmund: Westfalenpark
  • Oberhausen: Westfield Centro
  • Düsseldorf: Düsseldorf Arcaden
  • Bonn: Münsterplatz
  • Leipzig: Burgplatz
  • München: Pasing Arcaden
  • Stuttgart: Pariser Platz

Improved PokéStops with bonuses:

  • Hamburg: City Center
  • Hannover: Steintorplatz
  • Berlin: Spektepark, Stabholzgarten
  • Dortmund: Westfalenpark
  • Bonn-Zentrum: Bornheimer Str. 36
  • Leipzig: Höfe am Brühl
  • Karlsruhe: Schlossplatz
  • Stuttgart: Oberer Schlossgarten

Do you need to register for participation? No, registration for the live event is not required. You can simply go to the specified locations and participate during the event period. These run, just like the Community Day featuring Kapuno, on June 25, 2022, from 11:00 AM to 2:00 PM local time.

If you don’t have a live event nearby or don’t feel like participating, you can still enjoy the event from anywhere as usual. You will also continue to receive the regular C-Day bonuses everywhere.

What do you think of the meetups? Will you attend one of the events? Or do you find it totally uninteresting and prefer to play alone? Let us know in the comments here on MeinMMO.

The Community Day also brings back Level 4 Raids, but with a restriction. We explain what to expect in the raids.

This is an AI-powered translation. Some inaccuracies might exist.

Win a Beta Key for the new MMORPG Fractured Online – While supplies last

Get your key for the closed beta of the new MMORPG Fractured Online here. We at MeinMMO are giving away 600 keys. So grab one while they last.

What is Fractured: Fractured Online is an open-world sandbox MMORPG that takes inspiration from old school games like Ultima Online. It is played from an isometric perspective, like in Lost Ark or Diablo, with a classic medieval setting.

The combat system is action-oriented; you need to aim your skills and attacks at the enemies to make them effective. In the beta, you will explore the continents Myr and Aerhen, consisting of various biomes, and must adapt to the detailed weather system of Fractured.

The player characters are, indeed, differently sensitive to temperature fluctuations, depending on which race they belong to. They need to be properly dressed.

https://www.youtube.com/watch?v=ZR6HK0zZ9Z8
You can watch gameplay from the beta here.

What you can win: In collaboration with gamigo, we are giving away a total of 600 keys for temporary access to the closed beta of Fractured Online.

Once you redeem the key, you can try the new MMORPG for free for 2 weeks. After that, access to the beta is only available through the purchase of a Founder’s Pack.

If you decide to continue playing, your progress will carry over, and you won’t have to start over.

How can I participate? To join the giveaway, you first need a MeinMMO account. Sign up with us, refresh the page, and a new window will appear at the bottom.

In the window, you can register for the raffle. The key will be sent shortly thereafter to the email address provided during registration.

The giveaway ends when all 600 keys have been distributed. So if you want to take a look at Fractured and gather your own gaming experiences with the MMORPG, act fast.

Good luck and have fun with the game!

Also, read our “Find Your Next Game” interview with the developers of Fractured:

New sandbox MMORPG Fractured will be released this winter on Steam – Many new features planned by then

This is an AI-powered translation. Some inaccuracies might exist.

New Sandbox MMORPG Fractured is coming to Steam this winter – Expect many new features by then

On April 6, the MMORPG Fractured started its Closed Beta. Since then, there have been many adjustments to the game. MeinMMO editor Alexander Leitsch spoke with Jacopo Pietro Gallelli, the CEO of Dynamight Studios, about the current state of the MMORPG.

Fractured is a sandbox MMORPG with an interesting idea. There are three different races, each with its own world and a different approach to PvP:

  • The Wildfolk are a peaceful race – here there are only duels.
  • The humans have PvP in the open world, but you have to mark yourself for it. Attacking unmarked players results in penalties.
  • The demons, on the other hand, have open PvP without penalties.

This system alone makes Fractured interesting for many players. Since a lot has changed in the MMORPG over the past 6 months, we spoke with the CEO about the current developments.

By the way: If you want to try Fractured yourself, you can purchase a beta access or win one right now with us on MeinMMO.

Bugs, balancing, and hacker attacks mean a lot of work

MeinMMO: Last time we spoke in December 2021, you told us the current state of the game. What has changed in Fractured in the last almost 6 months?

Gallelli: I would say a whole lot. We have, of course, received a lot of player feedback concerning the mechanics and balancing. In this regard, there is a lot to do. So we released many patches in the first one to two months after the launch that balanced the game.

For instance, there were major problems with attacks on cities, sieges, and the entire mechanics surrounding them. There were issues in PvP due to balancing. We had difficulties with player retention due to certain phases in progression, and so on. We have tried to consolidate the core of the game.

Additionally, we had problems with hackers attacking the game. Nothing major, nothing like stealing player data or similar. But there were a few duplicate bugs. We eliminated them. We closed all security loopholes. Then new ones emerged, so we closed even more security gaps.

But yes, a lot has been done to it. There have been many requests for improvements regarding the game chat, which we fulfilled with the latest patch.

Start video
Fractured in Gameplay

In total, there were a lot of changes, and I wouldn’t call them small. However, it wasn’t about releasing new features, but about improving the game’s functionalities.

That was the biggest part of our two months. Besides that, we also released a major feature, actually two major features: the temperature system and the weather system.

In different parts of the game, it will be cold at times, and hot at other times. This impacts your character. And then there is a weather system where clouds are generated in different parts of the world. Depending on the temperature, they can become larger or smaller. They can generate rain, sleet, snow, snowstorms, and so on, depending on the location in the world and the temperature at that moment.

So the two systems are interconnected, one with the other. This introduces a system that is meant to make exploration more challenging, especially in the most remote and difficult areas. Additionally, it visually enhances the game, as all the atmospheric effects contribute significantly to the player experience.

MeinMMO: The new temperature system has not only been praised by players. Some criticize that its effects on the character are even too slight.

Gallelli: So the idea was not to let people die from it. It should only make traveling to specific areas in PvE more challenging. Killing people outright would be – I don’t know. That’s something we didn’t want to do.

But aside from that, there was criticism that it is too difficult to find protection from the cold. Cold is much more effective and problematic than heat. Heat is not really relevant. Cold is significant because it slows us down. So there are things we still need to improve in the weather system.

We don’t want to kill players with it, but we want it to be significant enough that if you want to go to the frozen area up north on the northern continent, you need to have a certain armor or a skill that blocks the effects of cold. Or you use special materials for the armor that make it cold-resistant, like wool.

In the future, when alchemy is introduced, potions will be used to counteract the effects of cold and heat. So there are a whole series of countermeasures that players can take. But we don’t want players just to go and die.

It’s not a survival game, and we don’t want it to be punishing.

Fractured Temperature Chart
Certain materials help against heat or cold.

The Conquest of Cities Will Become More Difficult

MeinMMO: What have been the biggest wishes of the players? What is still not in the game that fans would like to have?

Gallelli: At the moment, there is a feature that was removed but is coming back soon. I think I’ve already mentioned it: raids and city sieges. We had to remove them because they were very poorly implemented. Exploits and bugs were some of the main issues that made it very unbalanced.

Additionally, it was criticized that it was too easy to conquer cities because players take a long time to build a city in Fractured. I know it can take three or four weeks. And then neighbors could take the city from you by winning just one conquest or siege, which in principle was not right.

So we are first implementing the raids with all the bug fixes. Raids only steal resources, so it’s not that critical. Then we will re-implement city conquests, but with a loyalty system that makes it much, much harder to conquer a city. You have to win several battles. That is, along with balancing, what the players currently desire the most.

When talking about new features, the other two races are probably the most important. This is also one of the three core functionalities of Fractured that are still missing.

https://www.youtube.com/watch?v=tIkviZMyJPI

The New Races Are Coming in Summer and Late Autumn

MeinMMO: That brings me to the next question: How far along are you with the other races?

Gallelli: At the moment, we are working on Arborius [the continent] and the Wildfolk [the race]. We game designers are building the world. The artists are creating all assets, and the developers are implementing the other races.

And yes, basically most of the team is busy with that. The Wildfolk are supposed to come out in the summer. We haven’t announced a specific date yet. The demons will have to wait a bit longer because the Wildfolk are more important than the demons.

The Wildfolk’s planet is the one that comes without PvP, so without non-consensual PvP. You can engage in duels, but you cannot attack and kill other players. And there is a significant portion of players who will enjoy the non-PvP scenario.

That’s why we are also focusing on that first. The hardcore PvP players can also play on the human world for now. That’s why Tartarus and the demons have a lower priority. They will probably come out in winter or already in late autumn.

Is the World Currently Too Empty?

MeinMMO: During my own wanderings through Fractured, I felt that the world is still a bit empty. I missed diversity among the monsters, and in my opinion, there were too few points of interest. Are you adjusting the old areas again?

Gallelli: First, I have to ask you a question: On which continent did you play? Were you on the new one in the north or on the old continent?

MeinMMO: I think I played on the old one.

Gallelli: Okay, yes, there is a problem with this continent. It was our very first attempt to build a world. And we made many mistakes with the continent. First of all, it is too large. We just like big areas, and the new continent in the north is also very large. It is about 40 square kilometers.

But the old one is 60 square kilometers, so significantly larger. And that is – also from a technical standpoint – too big. It’s just not good for it to be that large. And also, populating and processing it took a long time.

The second major problem is that we do not offer a lot of variety in biomes. You may have noticed that when you walk around Myr, you see grass everywhere. Grass, grass. Grass. There are two types of grass. There’s the tall grass in the grassland. And then there are the mountains, which have a different shade of green. You can see that the trees are a bit different. You can see the difference between the mountains and the grassland, but they are still green and therefore not very impressive.

And especially if you are an explorer or a trader – a player who engages in trade – it can easily happen that you walk around for 30 minutes in something that looks the same. That is the big problem of Myr.

If you go to the other continent in the north, you find areas that are all whitish. And then there’s the tundra, which is completely red and very colorful. There’s snow, low snow, high snow, frozen caves. Then there’s the volcano where you only see ash. There’s a crystal zone full of crystals. And then the storm islands with the thunder and the crazy rocks and structures.

Fractured New Area
On the new continent, there’s more than just grass.

Things look really different, even without the sights. When you walk around in the world, you can see many, many different biomes, about eight different ones. Yes, I don’t think Myr lacks points of interest. I mean, when you open the map, you see all those pins with interesting points. You have thousands.

I think the biggest problem is that the biomes containing these interesting points are all the same. And, yes, it feels like it’s repeating. I would like to rework that as well.

In the meantime, we have also completely overhauled our procedural generation systems. When we previously created these new stations, we used some external tools. With our own additions specifically for the procedural world generation last autumn, we rebuilt the entire procedural generation systems from the ground up, completely internally. It’s great and super customizable. It took us two or three months of work to redevelop all that.

We would like to redo Myr, but the problem is that our development schedule is very tight. We still have the first continent of the PvE world, then the first continent of Tartarus. I don’t think we will have the time to redo Myr.

Release in Winter, But Not Necessarily in 2022

MeinMMO: That actually sounds like a lot of content you still need to finish. Last time you mentioned that you are aiming for a release by the end of 2022. Is that still the case?

Gallelli: Maybe 2023. Yes, the release was planned for 2022. When we published the roadmap, I believe we said winter. And winter starts in December and ends three months later. I think the release will happen during that period.

Fractured MMO Roadmap
This is the current roadmap of Fractured.

The Number of Testers Was Low in the Meantime, But the Game Is Recovering

MeinMMO: How satisfied are you currently with the number of testers? In my own adventures, it often seemed very empty and underpopulated.

Gallelli: When exactly did you play?

MeinMMO: Early May.

Gallelli: Okay, yes, in early May we didn’t have many players. I believe the numbers even dropped a bit before we then brought in a new patch and the free testing week. We initially had a lot of players, but they stopped due to various issues.

So basically, there are three major problems.

One is a problem with retention after the tutorial because players don’t know how to proceed once they finish the tutorial. Fractured is a sandbox game. So if you have the sandbox mentality of users to use the global chat, Discord, or the wiki, then you research on your own and find out what you can do in the game. That’s good. Theme park players and also generally younger gamers feel lost once they finish the tutorial.

After the tutorial, players select the continent and land in the world. And then often the question arises: And now? What do I do now? You have zero guidance. And there are many players who give up in the first hours after the tutorial because they don’t know which character they should play, even if we explain it to them.

They need something to look forward to. Especially, someone to tell them that they should pursue certain goals that they need to follow. And we will work on that. So that is the main reason why the player base was low.

Fractured Claim
In Fractured, you can claim areas and build there.

In addition, we didn’t promote the start of the beta much because I think the publisher wants to spend the money only when the game is more polished and closer to release.

There were also some other problems, such as killing players, bugs, and the sieges. Thus, most PvP players stopped playing to wait for the raids to come back. Therefore, the game was quite underpopulated in May, that is, in the first three weeks of May.

But no, we were not satisfied at that moment. But we knew why players had stopped, and we are working on making corrections.

MeinMMO: The population of an MMORPG is always a tough topic. Do you think you can really split the player base across three worlds, and which world do you think will be the most populated?

Gallelli: That’s a very good question. I would bet on the human world because many players like the humans, and overall it’s the middle option, it’s the middle ground. So yes, I guess it will be the human world.

But it’s quite possible we will get many competitive large guilds that all go to Tartarus, the demon planet. Or maybe we will get many more PvE players than expected, and they will all go to the tree planet. Honestly, it’s very, very hard to say.

As for having a sufficient number of players, I mean, if we don’t get enough players to populate a world, a server, or let’s call it a shard, as in Ultima. So if we can’t populate those, that’s a big issue.

A continent, even 60 square kilometers, feels populated when there are 300 concurrent users. It would be better if we had 500 or 1,000 users; then it would feel really populated. But even 300 are enough to feel good. I have seen it myself when 300 users were connected on a continent. You find people everywhere. The cities are populated. Trading takes place.

Now imagine we have 300 continents. Multiply that by three worlds. That would be 1,200 systems. If we have less than 1,200 concurrent players, that’s a big problem, right? So yes, we definitely expect to fill everything to make it feel really populated. Our goal is to have around 4,000, 5,000, or ideally 6,000 concurrent players active.

MeinMMO: If it turns out that one race is more popular than the others, will you focus solely on that in development?

Gallelli: No. We treat all equally. I mean, from now on, the focus is on the other two races and planets.

Minor Graphic Updates, But There’s No Time for a Complete Overhaul

MeinMMO: What about graphic updates? There’s always criticism that the game doesn’t look pretty enough to entice players.

Gallelli: Honestly, we are constantly making graphic updates. I believe that has been seen in the last few years. We have made many updates, both in existing worlds and in creating new content. If you compare the game from two years ago to today, you will find that the biomes are prettier and more densely populated.

The grass, it has almost completely changed. When you look at details, no matter what, you see big differences in color. We have changed many environment effects. Also for the future, we are planning further updates, such as for the trees. The trees on Myr look worse than on the new continent.

So we have some graphic updates planned, but yes, ideally it would be best if we could just rebuild the old stuff. But that won’t be possible, at least not in the next few months.

MeinMMO: We thank you, Pietro Gallelli, for the detailed interview!

What do you think about Fractured and the development of the MMORPG? Feel free to share in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

All set items in Diablo Immortal with drop list – How to farm them, what they can do

As soon as the 60 on the level counter is up, the hunt for equipment sets begins in Diablo Immortal. This special equipment can be combined with other matching set pieces and grants bonuses the more pieces you wear. You can find all set items, along with bonuses and farming locations, on MeinMMO.

What are sets? In Diablo Immortal, you have a total of 12 pieces of equipment:

  • 6 Primary Equipment Pieces
    • Can be Legendaries
    • Wear Legendary Gems
  • 6 Secondary Equipment Pieces
    • Can be Set Pieces
    • Wear Normal Gems

While the primary pieces as Legendaries alter or enhance your abilities, the secondary equipment allows you to collect set bonuses. These consist of up to 3 strong effects, and the more pieces you wear from a specific set, the more effects will empower you.

At the release of Diablo Immortal, 8 sets are available, each with 6 equipment pieces. You will find each piece in a different dungeon and will have to grind a lot to complete a set.

Where you can find the sets and what bonuses they provide will be shown to you on MeinMMO. If you are looking for a specific set, you can click to the corresponding section of the article:

Important information about set pieces: Set equipment has a green background in inventory.

Once you own an item of a set, you can select the item and click on a small icon with a magnifying glass in the field with the set bonuses. There you can check where the remaining items can be found.

For found set pieces, the attributes and sockets on the items are random. Thus, it may happen that you find your desired piece, but the attributes do not fit your build. There is a lot of grinding to do, but the bonuses are powerful, and it is worth it.

Diablo Immortal Sets: Finesse of the Flagellant

What is this set? Barbarians and Sorcerers benefit from this set, but it is not particularly specialized. The first two bonuses enhance your damage; the 6-piece bonus is more of a defensive ability that attacks foes who attack you. Nevertheless, this set is considered very strong for the two classes with channeling abilities.

Drop List: Finesse of the Flagellant

  • Neck: Throat Cutter
    • The End of Destruction – Hell II+
  • Ring 1: Severed Thumb
    • Temple of Namari – Hell IV+
  • Ring 2: Broken Hand
    • Kirkurass Rush – Hell IV+
  • Hands: Bloody Hand
    • Cave of Echoes – Hell II+
  • Waist: Open Belly
    • Pit of Torment – Hell I+
  • Shoes: Torn Sole
    • Breach of the Mad King – Hell I+

Set Bonuses: Finesse of the Flagellant

  • 2-piece set: Any continuous, channeled, and persistent area damage is increased by 15 %.
  • 4-piece set: Whenever you deal damage to a single enemy 5 times, you deal an additional 630 damage to that enemy.
  • 6-piece set: Each time you take damage, you have a 4 % chance to unleash a lightning strike that deals 3,780 damage to all enemies nearby and stuns them for 2 seconds. This effect can only occur once every 40 seconds.
More on the topic
The best legendary gem in Diablo Immortal and why everyone wants it
von Maik Schneider

Diablo Immortal Sets: The Shepherd’s Call to the Wolves

What is this set? A summoner set that is particularly well-suited for a Necromancer Build. It boosts your own attack but also enhances your summons.

Drop List: The Shepherd’s Call to the Wolves

  • Neck: Shepherd and Architect
    • Tomb of Fahir / Hell II+
  • Finger I: Shepherd and Mother
    • Breach of the Mad King / Hell IV+
  • Finger II: Shepherd and Father
    • Forgotten Tower / Hell IV+
  • Hands: Shepherd and Zoologist
    • The End of Destruction / Hell II+
  • Waist: Shepherd and Procreator
    • Kirkurass Rush / Hell I+
  • Feet: Shepherd and Leader
    • Temple of Namari / Hell I+

Set Bonuses: The Shepherd’s Call to the Wolves

  • 2-piece set: Your summons deal 15 % more damage.
  • 4-piece set: The critical hit chance for each of your summoned creatures is increased by 3 %, up to a maximum of 18 %.
  • 6-piece set: Your summoned creatures go into a Rage state for 10 seconds each time one of them lands a critical hit. The Rage state increases their damage and attack speed by 100 %. This effect can only occur once every 40 seconds.

Diablo Immortal Sets: Permeated Issatar

What is this set? A strong PvE set for farming mobile DPS builds that many classes benefit from. However, since it depends on kills, its usefulness especially in PvP and against bosses with few small enemies declines.

Drop List: Permeated Issatar

  • Neck: Resting Issatar
    • Breach of the Mad King – Hell II+
  • Ring 1: Unleashed Issatar
    • Cave of Echoes – Hell IV+
  • Ring 2: Furious Issatar
    • Pit of Torment – Hell IV+
  • Hands: Issatar’s Open Hand
    • Forgotten Tower – Hell II+
  • Waist: Issatar Under Control
    • Tomb of Fahir – Hell I+
  • Shoes: Issatar the Whipper
    • The End of Destruction – Hell I+

Set Bonuses: Permeated Issatar

  • 2-piece set: Each time you defeat an enemy, you gain 30 % increased movement speed for 2 seconds.
  • 4-piece set: Whenever your movement speed increases by 5 %, you deal 2.5 % increased damage, up to a maximum of 25 %.
  • 6-piece set: Each time you defeat an enemy, you have a 10 % chance to receive a swirling Soul Sphere for 10 seconds, which deals 577 damage to enemies on contact. You can only receive a Soul Sphere once every 40 seconds.
More on the topic
Player shows insane record in Diablo Immortal: Killstreak of 7,748 enemies for 303,000 XP – But how?
von Benedict Grothaus

Diablo Immortal Sets: War Gear of Shal’baas

What is this set? If you focus on primary attacks, you should get this set. Especially Necromancers and Demon Hunters receive a heavy boost if you also specialize the rest of your build toward primary attacks.

Drop List: War Gear of Shal’baas

  • Neck: Burning Heart of Shal’baas
    • Pit of Torment – Hell II+
  • Ring 1: Resting Fangs of Shal’baas
    • Temple of Namari – Hell IV+
  • Ring 2: Intertwined Serpent of Shal’baas
    • Cave of Echoes – Hell IV+
  • Hands: Dozen Blows of Shal’baas
    • Breach of the Mad King – Hell II+
  • Waist: Storm Turn of Shal’baas
    • Forgotten Tower – Hell I+
  • Shoes: Wind Steps of Shal’baas
    • Tomb of Fahir – Hell I+

Set Bonuses: War Gear of Shal’baas

  • 2-piece set: Damage from primary attacks is increased by 15 %.
  • 4-piece set: Your primary attacks progressively increase your attack speed, up to a maximum of 25 %.
  • 6-piece set: Your primary attacks have a 5 % chance to increase your attack speed for 10 seconds. This effect can only occur once every 30 seconds.

Legendary gems are also important for many builds. You can find all the information about them in the video:

Start video
Diablo Immortal: What are legendary gems? Facts and locations in 3 minutes

Diablo Immortal Sets: Package of the Gluttonous Baron

What is this set? Enhances control abilities (CC / Crowd Control) and is especially in demand in PvP. However, the 6-piece set bonus is dependent on kills, and it may be worthwhile to combine it with another set or choose attribute-based equipment.

Drop List: Package of the Gluttonous Baron

  • Neck: The Conqueror
    • The End of Destruction – Hell II+
  • Ring 1: The Key Holder
    • Tomb of Fahir – Hell IV+
  • Ring 2: The Captive
    • Forgotten Tower – Hell IV+
  • Hands: The Armored Fist
    • Kikurass Rush – Hell II+
  • Waist: The Dungeon Master
    • Temple of Namari – Hell I+
  • Shoes: The Tyrant
    • Cave of Echoes – Hell I+

Set Bonuses: Package of the Gluttonous Baron

  • 2-piece set: Increases the duration of your abilities that cause loss of control by 30 %.
  • 4-piece set: Increases damage from all sources against enemies under your loss of control effects by 15 %.
  • 6-piece set: Whenever you defeat an enemy affected by your loss of control effects, you unleash an ice nova that deals 1,680 damage to nearby enemies and freezes them for 4 seconds. This effect can only occur once every 40 seconds.
More on the topic
Diablo Immortal: Join the Shadows or Become Immortal? All Information about the Factions
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Diablo Immortal Sets: Perfect Wind Strength

What is this set? A very strong damage set for ranged fighters who tend to keep away from the fray. However, you must constantly pay attention to avoid taking damage.

Drop List: Perfect Wind Strength

  • Neck: Blade of Wisdom
    • Forgotten Tower – Hell II+
  • Ring 1: Beautiful Breezes
    • Breach of the Mad King – Hell IV+
  • Ring 2: Lazy Breezes
    • Pit of Torment – Hell IV+
  • Hands: Roaring Steel
    • Tomb of Fahir – Hell II+
  • Waist: Whiplash
    • The End of Destruction – Hell I+
  • Shoes: Blunt Bearer
    • Kikurass Rush – Hell I+

Set Bonuses: Perfect Wind Strength

  • 2-piece set: Gain “Thousand Winds,” which increases your movement speed by 15 %. “Thousand Winds” will be disabled for 3 seconds when you take damage.
  • 4-piece set: Increases your damage dealt by 20 %, while “Thousand Winds” is active.
  • 6-piece set: Gain a shield that makes you immune to damage 5 times while “Thousand Winds” is active. This shield can only be gained once every 40 seconds.

Diablo Immortal Sets: Untouchable Charlatan

What is this set? For tank builds that specialize in high vitality. Shortly after release it is still unclear how good the set really is.

Drop List: Untouchable Charlatan

  • Neck: Ornament of the Charlatan
    • Cave of Echoes – Hell II+
  • Ring 1: Deception of the Charlatan
    • Temple of Namari – Hell IV+
  • Ring 2: Wonder of the Charlatan
    • Kikurass Rush – Hell IV+
  • Hands: Freeloading of the Charlatan
    • Pit of Torment – Hell II+
  • Waist: Bragging of the Charlatan
    • Breach of the Mad King – Hell I+
  • Shoes: Cunning of the Charlatan
    • Forgotten Tower – Hell I+

Set Bonuses: Untouchable Charlatan

  • 2-piece set: Each time you take damage, you have a 20 % chance for a shield that absorbs damage equal to 13 % of your maximum life. This effect can only occur once every 9 seconds.
  • 4-piece set: The damage absorption from the shield is increased to 33 % of your maximum life, and you can move unhindered through enemies while this shield is active.
  • 6-piece set: Your shield has a 25 % chance to explode upon expiration, dealing 40 % of your maximum life as damage to all nearby enemies.
More on the topic
Diablo Immortal: How to Increase Your Combat Rating
von Alexander Leitsch

Diablo Immortal Sets: Vithus’s Desire

What is this set? The best set for supporters who specialize in strengthening their group in PvE content. The life drain effect of the 6-piece set bonus is extremely powerful.

Drop List: Vithus’s Desire

  • Neck: Urge of the Awakener
    • Kirkurass Rush – Hell II+
  • Ring 1: Shameless Urge
    • Tomb of Fahir – Hell IV+
  • Ring 2: Modest Urge
    • The End of Destruction – Hell IV+
  • Hands: Urge of the Beacon
    • Temple of Namari – Hell II+
  • Waist: Urge of the Model
    • Cave of Echoes – Hell I+
  • Shoes: Urge of the Lantern
    • Pit of Torment – Hell I+

Set Bonuses: Vithus’s Desire

  • 2-piece set: Increases the duration of all positive effects for you or your group members by 30 %.
  • 4-piece set: Whenever you use a skill that grants a positive effect to you or a group member, you increase the target’s attack speed by 30 % for 3 seconds.
  • 6-piece set: Each time you use a skill to empower yourself or a group member, an area of Apotheosis is created for 12 seconds, granting you and all group members within the area a life steal of 12 %. This effect can only occur once every 40 seconds.

Which set is worth it for you greatly depends on your class and playstyle. However, all set items have one thing in common: a long grind and endless dungeon runs.

To have the highest chance of set pieces, you should grind on Hell IV. If you are specifically looking for a piece, focus on the indicated difficulty for that set piece – that is the fastest way.

If you are still looking for an overview of the classes, then check here: Diablo Immortal: Tier List – Which is the Best Class?

To have the highest chance of set pieces, you should grind on Hell IV. If you are specifically looking for a piece, focus on the indicated difficulty for that set piece – that is the fastest way.

If you are still looking for an overview of the classes, then check here: Diablo Immortal: Tier List – Which is the Best Class?

This is an AI-powered translation. Some inaccuracies might exist.

3 new weapons in Fortnite shake up the battlefield – Who are they worth it for?

Since Season 3 of Fortnite was released, players have also had the opportunity to try out new weapons. We will show you who can benefit from the new weapons, what they can do, and whether using them in combat is worth it.

Which weapons are we talking about? In Season 3, players received not only a new map and finally peace, but also new weapons to continue annihilating in Battle Royale. These are the three weapons:

  • Designated Marksman Rifle (DMR)
  • Hammer Assault Rifle
  • Double-barrel Shotgun

We will give you a detailed breakdown of each weapon, explain where their best usage areas are, and show you all the information you should know to outsmart your opponents.

Update June 10, 2023: Epic Games implemented some nerfs and buffs that also affect the new weapons. We have replaced the old values with the new ones. This mainly concerns the Double-barrel Shotgun and its damage. The damage has been increased.

Important info about weapons – Damage, magazine size, and more

All weapons from Epic Games have strengths and weaknesses, but some guns should be ignored. They either fail to compete or are too unwieldy to handle. Here’s what these weapons can do:

Designated Marksman Rifle (DMR)

Fortnite-Präzisionsgewehr-DMR
The DMR

Is it worth using, and if so, for whom? The Designated Marksman Rifle has its strengths primarily at a great range. With the generous zoom of the scope, you can take on a sniper shooter and even win. Due to the large magazine, you have more ammunition and thus more endurance than with a sniper.

The damage is also impressive. Although it is slightly less than a sniper rifle, the rate of fire and magazine size compensate for that.

A solid and appealing weapon that can find its place in the inventory of many long-range players.

Important information about the weapon:

  • Damage: ranges from 45.0 – 58.0 (depending on rarity)
  • Reload rate: takes 2.75 – 2.125 seconds (depending on rarity)
  • Magazine size: 10 rounds

Where to find it: Everywhere on the map, in chests, on the ground, at vending machines, and at reality saplings.

Pros
  • Good coverage for medium to long distances
  • Large magazine for a sniper hybrid
  • High damage
  • Suitable scope
  • High rate of fire
Cons
  • Not useful in close combat
  • Less damage than a sniper

Hammer Assault Rifle

Fortnite-Hammer-Sturmgewehr
The Hammer Assault Rifle

Is it worth using, and if so, for whom? The Hammer Assault Rifle should be your preferred assault rifle of Season 3. At any distance, the Hammer performs well. Its unusual recoil pattern can benefit you when counter-steering – giving you more precision.

Especially at medium range or when destroying buildings, the rifle shows its true strength. The high DPS value of up to 203 points obliterates everything in suitable range. Just be careful not to overreach, as a sniper can outmatch the gun.

If you’re looking for an assault rifle in Season 3, then give the Hammer a chance. It doesn’t carry this name for nothing.

Important information about the weapon:

  • Damage: ranges from 27.0 – 35.0 (depending on rarity)
  • Reload rate: takes 2.42 – 1.87 seconds (depending on rarity)
  • Magazine size: 20 rounds

Where to find it: Everywhere on the map, in chests, on the ground, at vending machines, and at reality saplings.

Pros
  • Can cover all distances excellently
  • High damage
  • Special recoil offers more precision
Cons
  • Slow rate of fire
  • Small magazine for an assault rifle

Double-barrel Shotgun

Fortnite-Zweischuss-Schrotflinte
The Double-barrel Shotgun

Is it worth using, and if so, for whom? The Double-barrel Shotgun is difficult to master. In capable hands, it can mow down opponents. However, in a team fight, you would likely go down with it, as each round fired causes a delay.

You will need to wait a few seconds before each subsequent shot, which makes you vulnerable.

Combined with an SMG or an MP, you can certainly score a few kills, but don’t expect too much from it. There are other shotguns on the map that far outclass the Double-barrel in range and reload rate.

Important information about the weapon:

  • Damage: ranges from 80.0 – 99.0 (depending on rarity)
  • Reload rate: takes 9.24 – 7.14 seconds (depending on rarity)
  • Magazine size: 8 rounds

Where to find it: Everywhere on the map, in chests, on the ground, at vending machines, and at reality saplings.

Pros
  • High damage
  • Fires two rounds
  • Large magazine
Cons
  • Delay after a volley
  • Slow reload
  • Short range

We have now looked at all the new weapons for you and tested in battles how well they perform compared to their predecessors.

Note: This list is a compilation of the new weapons, which, although rated by me and many other players – does not necessarily have to hold true for you. As always, it ultimately depends on personal taste, individual preferences, and simply on whether you can handle the respective weapon or not.

Just because many people find them good or the stats are top, it doesn’t automatically mean that you will perform well with them.

Feel free to let us know in the comments how you feel about the new weapons and whether you agree with us or have had different experiences.

This is an AI-powered translation. Some inaccuracies might exist.