Developer of the largest German MMORPG says: “MMORPGs used to be more exciting because you were allowed to be naughty.”

Developer of the largest German MMORPG says: “MMORPGs used to be more exciting because you were allowed to be naughty.”

Have modern games taken away too many freedoms and become too straightforward and predictable? We discuss the developments and trends of MMORPGs with Stephan Vogler, one of the founders and managing directors of Tibia (CipSoft).

Since 1997, the MMORPG Tibia (PC) and thus the MMO studio CipSoft have been around. The online role-playing game from Regensburg is internationally successful and recently celebrated its 25th anniversary. Leya and Schuhmann talked to Stephan Vogler, one of the founders of the studio, about MMORPGs and how they have changed over time.

The three discuss how MMORPGs used to have more freedoms. Back then, it was easier to consciously choose to take on an evil role. One could be unfair and mean to other people.

How many freedoms should an MMORPG provide?

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