An alternative to Diablo 4 increases its player count on Steam with a large update by 4,615 %

The action role-playing game Last Epoch has long been considered an alternative to hack and slays like Diablo 4 or Path of Exile. However, as recently as January 2023, the title was hovering around 859 players on Steam at its peak. With the new update, it has now reached 40,504. An increase of more than 4600 percent.

How have the player numbers for Last Epoch evolved?

  • The player numbers for Last Epoch have been recorded on Steam since May 2019 (via steamcharts). The game has had occasional small spikes: In December 2020, it peaked at 2,715 players, and in September 2021, it reached 5,890 players.
  • However, in recent months the game had become quite quiet again: In January 2023, there were an average of 430.2 players and a peak of 859.
  • In the last 30 days, there have now been an average of 5,150.3 players online and a peak of 40,504. This represents an increase of more than 4,600%. The interesting point: the enormous surge in player numbers began only on March 9. The days prior still dilute the “Last 30 Days” at this moment.
Start video
Last Epoch: The Trailer for the Action-RPG

Multiplayer update catapults the game forward

Where does the leap come from? On March 9, “The Convergence Update” – Beta 0.9 was released.

The most important feature in this mega-update is the introduction of a multiplayer mode, where you can now face monster hordes with up to three friends.

The update also expanded the game with new armor, animations, enemies, and music tracks. The patch notes for the update are several pages long (via forum.lastepoch).

How are the reviews on Steam? The reviews have dropped slightly in recent days:

  • The overall reviews stand at 85% “very positive”.
  • The current reviews over the last 30 days are at 78% now “mostly positive”.

A player with over 300 hours in Last Epoch explains that the slight downgrade is due to review bombing, as a specific decision by the developers regarding “trading within the game” was controversially received. Overall, however, Last Epoch is definitely a game that satisfies the desire for “action RPG”, that is, the craving for loot and leveling.

Last Epoch is still in early access and costs just under 34 €. Many players will use it as a bridge until Diablo 4 is released. Some compare Last Epoch to “Path of Exile”; unlike this epic, you don’t need spreadsheets for the Steam title and don’t have to constantly search Google for guides, explains a Steam review:

Games like Diablo – Who needs Diablo 4? Here are 10 current alternatives

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Diablo 4: Sorceress Guide – Strengths, Weaknesses and Talents of the Class

In Diablo 4 you can unleash various elements on the battlefield as a Sorceress. As powerful as the class is, it also has weaknesses. Therefore, we show you everything important about the Sorceress and what talents and strengths you can currently expect.

What can the Sorceress do? The Sorceress class is powerful and can unleash her complete destructive power in various situations. From a safe distance, you can either keep many opponents at bay or deal a lot of damage to a boss. Additionally, you have a choice of three different elements:

  • Fire
  • Lightning
  • Ice

All have their advantages and disadvantages, but depending on the build, they unfold their true strength in battle. Therefore, we show you all the strengths, weaknesses, and known talents of the Sorceress in our brief overview, so you’re well informed for the beta and the release.

Start video
Everything you need to know about the Open Beta in Diablo 4

Sorceress Guide – Strengths, Weaknesses, and Talents

Where do the strengths of the Sorceress lie? The strengths of the Sorceress lie mainly in ranged combat and her high survival chances. From a safe distance, you can cover the entire map with your spells, while you can quickly get to safety in tricky situations.

The mix of high damage, flexible movement options, and safe combat distance makes the Sorceress a good choice for beginners.

diablo 4 sorceress evaluation
The Sorceress with the power of the elements

What are the weaknesses of the Sorceress? Even though the Sorceress can deal good damage, her buffs for a large group are very limited. Additionally, you are reliant on your mana. When this runs out, the lights go out quickly. Last but not least, close combat is usually a death sentence for you, as although the Sorceress is lethal, she has no melee attacks. So always keep your distance.

What talents does the Sorceress possess? The Sorceress can manipulate the power of fire, lightning, or ice to her advantage. This allows you to burn, slow, or shock opponents, even making them unable to attack for 2 seconds.

Additionally, as a Sorceress, you have the privilege of gaining extra slots for your spells to store even more abilities.

On top of that, you can summon a snowstorm with your ultimates, summon meteors, or even charge yourself electrically so your lightning abilities deal more damage. However, should opponents come too close, you can also take advantage of defensive spells:

  • Teleportation – Teleports you in any direction
  • Flame Shield – Wraps you in flames for 2 seconds and makes you immune
  • Ice Armor – Wraps you in ice and creates a shield that corresponds to 30% of your base HP, additionally, 10% of the cold damage you deal is transferred to this shield
  • Ice Nova – Creates a flood of ice that can freeze your opponents for 2 seconds

Conclusion on the Sorceress – Who is this class suitable for? The Sorceress is especially suitable for players who want to deal damage from a distance and have the pleasure of covering the entire battlefield with elements. Especially beginners will manage well with this class, as you have many options to protect yourself or flee in case of doubt.

This was a brief overview of the Sorceress, what she can do, and what her strengths and weaknesses are. Are you convinced, or would you rather start with another class? Feel free to let us know in the comments!

In Diablo 4, all 5 classes have special mechanics – We explain them to you

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. maxroll.gg

The new raid of Destiny 2 is broken – A bug prevents you from getting parts of your loot

In the new raid of Destiny 2, there is a bug that prevents you from getting part of the loot. Bungie is already aware of the problem.

In Destiny 2, the Lightfall DLC has been out for almost 2 weeks now and a new raid has recently been added. It is called “Roots of Nightmares” and started on March 10. The raid takes you to the pyramid ship shot by the Traveler and was completed by a speedrunner clan in just 2 hours and 25 minutes.

However, a new bug now prevents you from looting one of the most important chests in the raid that everyone uses to complete the blueprint collection.

What kind of bug is it? In Roots of Nightmares, there is the so-called “Deepsight” chest. This guarantees you one weapon with a red border as loot per week.

Currently, however, there is a bug that prevents you from opening the chest again and receiving a weapon with a red border, even though the weekly reset has already taken place.

Weapons with red borders contain parts of a blueprint with which you can craft raid weapons once you have all 5 blueprint fragments.

Learn more about weapon crafting in Destiny 2 here: Ultimate Weapon Crafting Guide – How to craft your own weapons in Destiny 2

Is there already a statement from Bungie regarding the issue? Yes, Bungie has already commented on the bug on Twitter. They stated that the problem with the Deepsight chest is known and they will reveal more news about it as soon as it becomes available.

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Bungie is currently working on a fix, and players can hope to be able to draw weapons with red borders from the chest again soon.

Have you encountered the bug as well, or are you less interested because you don’t farm raid weapons? Let us know in the comments here on MeinMMO!

If you prefer to have the best armor in the game instead of raid weapons, the PvE god of Destiny shows you how to get them particularly quickly.

PvE god from Destiny 2 shows how to quickly get the best armor now

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

German eSports professional dies at the age of 22 – friends demand: “Please, talk to people”

On March 14, the e-sports athlete and Twitch streamer Justus “Flobby” von Eitzen passed away at the age of 22. Fans as well as his personal and professional environment are in shock.

Warning: This article discusses mental health and suicide. Please be mindful if these topics cause you discomfort.

Who was “Flobby”? Justus von Eitzen was an e-sports athlete and Twitch streamer for the mobile game Clash Royale. From a young age, he loved strategy games and chess and was considered one of the best players in the world.

With his team from SK Gaming, he achieved 2nd place in the fall season of the Clash Royale League 2018 and was able to reach 1st place in the QLASH League 2 in 2019. On Twitch, Flobby was a popular streamer and was among the most viewed German channels for Clash Royale (via sullygnome).

As SK Gaming announced on the night of March 14, 2023, via Twitter, the 22-year-old died as a result of an apparently intentional car accident after leaving a farewell letter for his family (via Twitter).

Great mourning for Flobby

Under the tweet from SK Gaming, there are numerous expressions of condolences. Content creators share their memories of Flobby and talk about their encounters with the 22-year-old.

Among those mourning is also the German Twitch streamer Domenic “Chefstrobel” Strobel, who also became known through Clash Royale. He remembered the games he played with Flobby and called for talking to people in one’s environment if there are problems.

Flobby, you were such a kind-hearted person. […] Tonight I think of you and cry. I hope you are doing well, wherever you are, rest easy my friend. […] If you have problems, no matter in what form, there are always people who can and want to help you. Talk to your family or friends, you can achieve everything together.

Chefstrobel via Twitter

Lucas “BigSpin” Nägeler, also from SK Gaming, announced on Twitch that von Eitzen was in debt due to sports betting. The Twitch streamer Marius “drecksuser” published a thread on Twitter about the topic.

The streamer talked about his own experiences and the severe consequences of gambling addiction and criticized the omnipresence of advertising for sports betting providers.

I am really crying about this topic right now. It makes me so sad, these are always the everyday things, you just can’t tell it by looking at someone, you feel really powerless. It’s crazy how addiction, whatever it may be, can have such a grip on people and drive them to such a decision.

via Twitter

He also urges those affected to seek help and calls for taking care of oneself and one’s fellow human beings.

If you are struggling with suicidal thoughts, you can contact the telephone counseling service at 116 123 around the clock. The service is free.
Additional support options can be found on the homepage of the German Society for Suicide Prevention.

If you or people in your environment are affected by gambling addiction, you can contact the counseling service of the BZgA anonymously and free of charge at 0800 1 37 27 00.
This is an AI-powered translation. Some inaccuracies might exist.

Steam: Player invests years of his life in an MMORPG – Rogue ruins his life’s work because he acted too arrogantly

In the MMORPG Oldschool Runescape (Steam), a player has invested 20,000 hours to achieve a very special goal: He leveled a character with a minimum combat level of 3 to maximum skill points in all other skills. But in doing so, he made enemies… and among those enemies was probably the wrong one.

What did the player achieve? We reported about it on MeinMMO on Tuesday:

  • The player Diddleboy has invested 20,000 hours into his hero to bring all skills to the maximum value – except for the combat skills. That’s more than 2 years of pure life.
  • This is somewhat a “Pacifist” run, a very special achievement.
  • The player was extremely proud of this success – perhaps too proud.
Start video
Old School RuneScape – Trailer for the Steam Release

Player is so proud of his achievement that he belittles others who try to imitate him

That was his mistake: Diddleboy was so proud of his success that he has stood out in the Runescape community in recent years by belittling and attacking others who wanted to emulate him.

Because in his eyes he was the only one who had also brought the “Slayer” skill to the maximum value, he called himself the “one true MAX skiller.” All others who also called themselves Max skiller were not TRUE pure skillers, only he was.

The “Slayer” skill in Oldschool Runescape can usually only be increased by killing monsters. Therefore, skillers usually exclude this skill. However, Diddleboy managed to maximize this skill through a very time-consuming method:
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The story has been written!, the player announced proudly.

Diddleboy had the reputation in the Runescape community of showing up every time another “Max Skiller” was created, to verbally reprimand and classify them.

Moreover, he said some changes in Runescape would devalue his achievements. He had spent thousands of hours in the museum to achieve the maximum value in “Slayer.” If the developers now introduce other ways to increase the value, that devalues his hard work.

Rogue takes account because it was too weakly secured

This is what happened to him now: Apparently, Diddleboy made some enemies through this behavior in the community, and one of them seized his account. Diddleboy was thrown out of Runescape in the middle of the game and could no longer log in: The system informed him that his password was incorrect.

Diddleboy apparently used the same password for all accounts on the internet: his Discord name spelled backwards. And one of his “enemies” guessed correctly.

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Hacker defaces “pure” account by killing mobs

What is the cruel punishment now? That the account was gone was known since yesterday. Now it has become known that the hacker actually “ruined” the account by increasing the combat skills to 38.

The character is now no longer “pure,” but defaced.

On reddit, some users comment on this with a lot of mockery:

  • It is said: “The man is now the highest-ranging level 38!”
  • Another adds: “What a super nice account thief, helps the owner level his stats while he tries to get to his account. How nice!”

According to reports on reddit, Diddleboy became the target of this attack because he made himself “a target” with his behavior.

Whether the player from Jagex will get his account back and whether he will be “pure” again remains to be seen.

More about strong performances in Runescape:

Player spends 19,100 hours and 8 years in MMORPG – has to justify that he is not a “loser”

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CoD MW2 & Warzone 2: Mid-Season 2 is online – All info in 3 minutes

In Call of Duty Modern Warfare 2 and Warzone 2 the Reloaded update is live, Mid-Season 2 is online and has plenty of new content in store. We summarize the highlights here for you.

Season 2 Reloaded brings fresh content for Multiplayer, DMZ, and Warzone. MeinMMO compiles the most important information in this overview regarding:

Update, March 15 at 5 PM: Mid-Season 2 is live, we have adjusted the article accordingly.

Here you can watch the trailer for Mid-Season 2:

Start video
CoD MW2 & Warzone 2: Mid-Season 2 – Trailer

Season 2 Reloaded – Time, Download & Preload

When does Season 2 Reloaded start? Mid-Season 2 is live.

How big will the update be? There are reports of varying update sizes. On PS5, the download is 13 GB for some and over 20 GB for others. On PC, it can be up to 30 GB.

You can view the complete roadmap of Season 2 here:

cod modern warfare 2 warzone 2 season 2 roadmap
Roadmap with the contents of Season 2

Season 2 Reloaded – Content

What highlights does Mid-Season 2 bring? Season 2 Reloaded brings new content for Multiplayer, DMZ, and Warzone. A cross-promotion with an appropriate operator bundle has even been announced.

  • Raid Episode 02 – As Captain Price, Farah, and Gaz, you are searching for a nuclear warhead in Atomgrad.
  • New Multiplayer Map “Himmelmatt – The new core multiplayer map takes place in a luxurious ski resort in the mountains.
  • Celebration for the 3rd anniversary of Warzone – Visit the shop regularly, you can secure unique gifts there.
  • Path of Ronin Part 2 – Unlock unique weapon camos by completing in-game challenges.
  • New weapon – The Tempus Torrent Marksman Rifle can be unlocked through an in-game challenge.
  • Exclusive Operator Bundle – Fans of the Teenage Mutant Ninja Turtles can rejoice, as with the Mid-Season update, Shredder comes as an operator to CoD MW2 & Warzone 2. An appropriate bundle will be available in the shop.

For a complete overview of the new features, you can view the English patch notes from the developers: via callofduty.com.

CoD MW2 & Warzone 2: Season 2 Reloaded – More Content

What other content has been announced?

  • Operator Bundles Task Force 141 – Ghost, Farah, and Captain Price are each set to receive new operator bundles.
  • Black Flashbangs
  • St. Patrick’s Day – New skin for “Conor” operator and in-game event in Al’Mazrah
  • Shuriken – New lethal equipment
  • New game modesDrop Zone, All or Nothing, One in the Chamber
  • Party Queuing – You can now join a group even if they are still in an active match. Once your friends finish their active game, you will automatically join the group. This feature will be available through the social menu.

This is our brief overview of all new content and features of the mid-season update. Now your opinion is needed! Are you excited about the mid-season update? What feature do you like best? Leave us a comment and discuss with the community.

CoD MW2 & Warzone 2 shifts the first real event with double XP – All info

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Source(s):
  1. Call of Duty

CoD MW2 & Warzone 2: Update 1.16 of Mid-Season 2 is here – Patch Notes

Patch Notes Warzone

GENERAL

  • Bomb Drones
    • Bomb Drones have been temporarily removed while we fine tune them.

GAMEPLAY

General

  • Pacing Balancing
    • As a team we are focused on two core areas of the pacing of Battle Royale:
      • The combat engagements in the mid-game
      • The regain opportunities in the late game
    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
    • Future improvements will include:
      • More ground loot Supply Boxes, especially in the North of the map
      • Resurgence Supply Boxes being sprinkled throughout the map
      • Additional Ammo Caches
      • And more…

    Gameplay Adjustments

    Al Mazrah | Battle Royale

    • Light Helo
      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
    • Contract Availability
      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
    • Final Circles
      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

    Ashika Island | Resurgence

    • Redeployment Drones
      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
    • AI Combatant Departure
      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
    • Circle Balancing
      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
    • Pacing Balancing
      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

    QUALITY OF LIFE

    • Spawn Protection
      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
    • Resurgence Killfeed
      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
    • Killstreak Availability
      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
    • Cluster Strike & Precision Airstrike Improvements
      • Improved the Airstrike danger notification to be more consistent based on each damage location.
      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
    • Give-Up Timer Consistency
      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
    • Navigation Pings
      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
    • Armor Break
      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
    • Auto-Looting Armor Plates
      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
    • Spawn Protection
      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
    • Resurgence Killfeed
      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

    UI/UX

    • Spectating
      • Friendly pings and splash screens are now visible to spectators.
    • Gas Mask
      • Loot cards for gas masks now more accurately reflect their damage amounts.

    BUG FIXES

    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

    Tac Map & Minimap

    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
  • DMZ

The extraction mode of Warzone has also been overhauled.

Patch Notes DMZ

GAMEPLAY

  • We have updated the usage requirements for Building 21 Access Cards:
    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
  • We have added some variations to infiltration and exfiltration points
  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
  • Enemy combatants now have a small chance to drop upgraded weapons upon death

BUG FIXES

  • Fixed several Stronghold access issues across DMZ
  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
  • Fixed Favor for a Friend Mission having an incorrect location description
  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
  • Fixed an issue where some Players did not get credit for the final exfil due to timer
  • Fixed an issue where match search would stop if the party leader left the group
  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

If you want to view the complete patch notes yourself, you can find them on callofduty.com.

After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

  • KV Broadside
    • Reduced lower torso damage
    • 12 Gauge Ammo
      • Reduced damage ranges
      • Reduced close range damage
    • Dragon’s Breath Ammo
      • Reduced damage ranges
      • Reduced close range damage
      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
    • Bryson 800 and Bryson 890
      • Increased headshot damage on all slugtype ammo
      • Added minimum damage against armor

    ATTACHMENTS

    » Global «

    • Flinch
      • Reduced recenter speed for Flinch
      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

    » Ammunition «

    • Hollow Point Rounds
      • Removed bullet velocity penalty
    • Frangible Rounds
      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
      • Removed damage range penalty
    • Overpressure Rounds
      • Removed recoil penalty
      • Increased flinch imparted on Players
    • 12 Gauge Dragon’s Breath
      • Reduced residual damage while burning
    • 12 Gauge Slugs and HE Slugs
      • Added minimum damage against armor

    » Underbarrel Launchers «

    • Removed movement penalty from Grenade Launchers 
    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
    • Added one extra ammunition stock to Grenade Launchers 

    » Stocks «

    • Reduced flinch received on no stock modifications 

    » Bipod Grips «

    • Reduced ADS penalty for the Bipod V9 grip
    • CORE BP2 Bipod Grip:
      • Fixed bug in stat reporting 
      • Added hip recoil control
      • Reduced hip walking speed
      • Removed ADS penalty 
      • Added grip to compatible LMGs and Marksman Rifles 

    » Underbarrel Grips «

    • Reduced ADS penalty on all under barrel grips
    • Reduced movement speed penalty for all vertical grips 

    » Muzzle Attachments «

    • Breachers
      • Greatly reduced ADS penalty
      • Added hip movement speed buff
    • Flash Hiders
      • Reduced ADS penalty 

    » Optics «

    • Reduced ADS penalty on holo optics
    • Removed movement penalties on holo optics
    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
    • Reduced ADS penalty on shotgun scopes

    » Comb Attachments «

    • Fixed Handling stat UI on:
      • Shlager TTF3 Riser
      • FSS Ammo Sleeve
      • PD-A40 Sleeve
      • Wingman Comb
      • FSS EL-T Pouch

    Bug Fixes

    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
    • Fixed an issue that prevented Crossbow bolts from penetrating water

    EQUIPMENT

    • Frag Grenade
      • Damage against armor increased
    • Claymore
      • Damage against armor increased
    • Semtex
      • Damage against armor increased
    • Audio

    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

    Patch Notes Audio
    • Submix fixes that were affecting enemy footstep volume
    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
    • UI/UX

    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

    Patch Notes UI/UX
    • Update Requires Restart
      • If the title requires a restart due to an update, it will restart automatically
    • New Menus
      • All new menus for Weapon and Camo Challenges
      • Added a Store tab for Players to see all available bundles for a specific weapon
    • New Party Queuing
      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
    • Bugfixes

    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

    Patch Notes Bugfixes

    Global

    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
    • Flash and Stun grenade blast will no longer kill Players at low health
    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
    • Throwing Knives can now kill Recon Drones and Bomb Drones
    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

    Killstreaks

    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
    • Fixed an issue causing Care Packages to time out while a Player is using it
    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

    Equipment

    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

    Field Upgrades

    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

    UX/UI

    • Fixed an exploit where Players could sometimes equip two of the same weapon
    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
    • Fixed an issue causing Navigation bar headings to be cut off in some languages
    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
    • Fixed an issue where some Players would display a garbled clan tag
    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
    • Fixed an issue where the background would not load when backing in and out of Showcase

    Social

    • Fixed various issues affecting Social notifications
    • Fixed an issue where splitscreen was displaying channels incorrectly
    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
    • Fixed an issue affecting the displayed Lobby elapsed match time
    • Fixed various issues affecting Displayed Party Members
    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
    • Fixed an issue affecting Queued Party Members in View Party Panel
    • Fixed an issue causing Members in Voice count to appear incorrectly
    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
    • Fixed an issue to improve Social Hub Tile actioning
    • Fixed an issue affecting Queued Party Members in Game Chat
    • Fixed various issues affecting Game Chat in Parties

    Vehicles

    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
    • Fixed an issue causing vehicles parked at extreme angles to become unusable
    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
    • Warzone

    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

    Patch Notes Warzone

    GENERAL

    • Bomb Drones
      • Bomb Drones have been temporarily removed while we fine tune them.

    GAMEPLAY

    General

    • Pacing Balancing
      • As a team we are focused on two core areas of the pacing of Battle Royale:
        • The combat engagements in the mid-game
        • The regain opportunities in the late game
      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
      • Future improvements will include:
        • More ground loot Supply Boxes, especially in the North of the map
        • Resurgence Supply Boxes being sprinkled throughout the map
        • Additional Ammo Caches
        • And more…

      Gameplay Adjustments

      Al Mazrah | Battle Royale

      • Light Helo
        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
      • Contract Availability
        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
      • Final Circles
        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

      Ashika Island | Resurgence

      • Redeployment Drones
        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
      • AI Combatant Departure
        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
      • Circle Balancing
        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
      • Pacing Balancing
        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

      QUALITY OF LIFE

      • Spawn Protection
        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
      • Resurgence Killfeed
        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
      • Killstreak Availability
        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
      • Cluster Strike & Precision Airstrike Improvements
        • Improved the Airstrike danger notification to be more consistent based on each damage location.
        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
      • Give-Up Timer Consistency
        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
      • Navigation Pings
        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
      • Armor Break
        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
      • Auto-Looting Armor Plates
        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
      • Spawn Protection
        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
      • Resurgence Killfeed
        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

      UI/UX

      • Spectating
        • Friendly pings and splash screens are now visible to spectators.
      • Gas Mask
        • Loot cards for gas masks now more accurately reflect their damage amounts.

      BUG FIXES

      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

      Tac Map & Minimap

      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
    • DMZ

    The extraction mode of Warzone has also been overhauled.

    Patch Notes DMZ

    GAMEPLAY

    • We have updated the usage requirements for Building 21 Access Cards:
      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
    • We have added some variations to infiltration and exfiltration points
    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
    • Enemy combatants now have a small chance to drop upgraded weapons upon death

    BUG FIXES

    • Fixed several Stronghold access issues across DMZ
    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
    • Fixed Favor for a Friend Mission having an incorrect location description
    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
    • Fixed an issue where some Players did not get credit for the final exfil due to timer
    • Fixed an issue where match search would stop if the party leader left the group
    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

  • Lachmann Sub
    • Reduced movement speed
    • Reduced aim down sight speed
    • Improved recoil control
    • LM Nebula Barrel
      • Improved damage range
      • Improved recoil control

    » Shotguns «

    • KV Broadside
      • Reduced lower torso damage
      • 12 Gauge Ammo
        • Reduced damage ranges
        • Reduced close range damage
      • Dragon’s Breath Ammo
        • Reduced damage ranges
        • Reduced close range damage
        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
      • Bryson 800 and Bryson 890
        • Increased headshot damage on all slugtype ammo
        • Added minimum damage against armor

      ATTACHMENTS

      » Global «

      • Flinch
        • Reduced recenter speed for Flinch
        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

      » Ammunition «

      • Hollow Point Rounds
        • Removed bullet velocity penalty
      • Frangible Rounds
        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
        • Removed damage range penalty
      • Overpressure Rounds
        • Removed recoil penalty
        • Increased flinch imparted on Players
      • 12 Gauge Dragon’s Breath
        • Reduced residual damage while burning
      • 12 Gauge Slugs and HE Slugs
        • Added minimum damage against armor

      » Underbarrel Launchers «

      • Removed movement penalty from Grenade Launchers 
      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
      • Added one extra ammunition stock to Grenade Launchers 

      » Stocks «

      • Reduced flinch received on no stock modifications 

      » Bipod Grips «

      • Reduced ADS penalty for the Bipod V9 grip
      • CORE BP2 Bipod Grip:
        • Fixed bug in stat reporting 
        • Added hip recoil control
        • Reduced hip walking speed
        • Removed ADS penalty 
        • Added grip to compatible LMGs and Marksman Rifles 

      » Underbarrel Grips «

      • Reduced ADS penalty on all under barrel grips
      • Reduced movement speed penalty for all vertical grips 

      » Muzzle Attachments «

      • Breachers
        • Greatly reduced ADS penalty
        • Added hip movement speed buff
      • Flash Hiders
        • Reduced ADS penalty 

      » Optics «

      • Reduced ADS penalty on holo optics
      • Removed movement penalties on holo optics
      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
      • Reduced ADS penalty on shotgun scopes

      » Comb Attachments «

      • Fixed Handling stat UI on:
        • Shlager TTF3 Riser
        • FSS Ammo Sleeve
        • PD-A40 Sleeve
        • Wingman Comb
        • FSS EL-T Pouch

      Bug Fixes

      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
      • Fixed an issue that prevented Crossbow bolts from penetrating water

      EQUIPMENT

      • Frag Grenade
        • Damage against armor increased
      • Claymore
        • Damage against armor increased
      • Semtex
        • Damage against armor increased
      • Audio

      Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

      Patch Notes Audio
      • Submix fixes that were affecting enemy footstep volume
      • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
      • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
      • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
      • UI/UX

      If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

      Patch Notes UI/UX
      • Update Requires Restart
        • If the title requires a restart due to an update, it will restart automatically
      • New Menus
        • All new menus for Weapon and Camo Challenges
        • Added a Store tab for Players to see all available bundles for a specific weapon
      • New Party Queuing
        • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
      • Bugfixes

      The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

      Patch Notes Bugfixes

      Global

      This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

      • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
      • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
      • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
      • Flash and Stun grenade blast will no longer kill Players at low health
      • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
      • Throwing Knives can now kill Recon Drones and Bomb Drones
      • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

      Killstreaks

      • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
      • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
      • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
      • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
      • Fixed an issue causing Care Packages to time out while a Player is using it
      • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
      • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

      Equipment

      • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

      Field Upgrades

      • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
      • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
      • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
      • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
      • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

      UX/UI

      • Fixed an exploit where Players could sometimes equip two of the same weapon
      • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
      • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
      • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
      • Fixed an issue causing Navigation bar headings to be cut off in some languages
      • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
      • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
      • Fixed an issue where some Players would display a garbled clan tag
      • Fixed an issue where the Gus Operator would sometimes appear without a full character model
      • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
      • Fixed an issue where the background would not load when backing in and out of Showcase

      Social

      • Fixed various issues affecting Social notifications
      • Fixed an issue where splitscreen was displaying channels incorrectly
      • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
      • Fixed an issue affecting the displayed Lobby elapsed match time
      • Fixed various issues affecting Displayed Party Members
      • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
      • Fixed an issue affecting Queued Party Members in View Party Panel
      • Fixed an issue causing Members in Voice count to appear incorrectly
      • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
      • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
      • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
      • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
      • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
      • Fixed an issue to improve Social Hub Tile actioning
      • Fixed an issue affecting Queued Party Members in Game Chat
      • Fixed various issues affecting Game Chat in Parties

      Vehicles

      • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
      • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
      • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
      • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
      • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
      • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
      • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
      • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
      • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
      • Fixed an issue causing vehicles parked at extreme angles to become unusable
      • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
      • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
      • Warzone

      The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

      Patch Notes Warzone

      GENERAL

      • Bomb Drones
        • Bomb Drones have been temporarily removed while we fine tune them.

      GAMEPLAY

      General

      • Pacing Balancing
        • As a team we are focused on two core areas of the pacing of Battle Royale:
          • The combat engagements in the mid-game
          • The regain opportunities in the late game
        • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
        • Future improvements will include:
          • More ground loot Supply Boxes, especially in the North of the map
          • Resurgence Supply Boxes being sprinkled throughout the map
          • Additional Ammo Caches
          • And more…

        Gameplay Adjustments

        Al Mazrah | Battle Royale

        • Light Helo
          • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
        • Contract Availability
          • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
        • Final Circles
          • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

        Ashika Island | Resurgence

        • Redeployment Drones
          • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
        • AI Combatant Departure
          • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
          • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
        • Circle Balancing
          • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
        • Pacing Balancing
          • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

        QUALITY OF LIFE

        • Spawn Protection
          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
        • Resurgence Killfeed
          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
        • Killstreak Availability
          • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
        • Cluster Strike & Precision Airstrike Improvements
          • Improved the Airstrike danger notification to be more consistent based on each damage location.
          • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
          • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
        • Give-Up Timer Consistency
          • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
        • Navigation Pings
          • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
        • Armor Break
          • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
        • Auto-Looting Armor Plates
          • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
        • Spawn Protection
          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
        • Resurgence Killfeed
          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

        UI/UX

        • Spectating
          • Friendly pings and splash screens are now visible to spectators.
        • Gas Mask
          • Loot cards for gas masks now more accurately reflect their damage amounts.

        BUG FIXES

        • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

        Tac Map & Minimap

        • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
        • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
      • DMZ

      The extraction mode of Warzone has also been overhauled.

      Patch Notes DMZ

      GAMEPLAY

      • We have updated the usage requirements for Building 21 Access Cards:
        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
      • We have added some variations to infiltration and exfiltration points
      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
      • Enemy combatants now have a small chance to drop upgraded weapons upon death

      BUG FIXES

      • Fixed several Stronghold access issues across DMZ
      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
      • Fixed Favor for a Friend Mission having an incorrect location description
      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
      • Fixed an issue where some Players did not get credit for the final exfil due to timer
      • Fixed an issue where match search would stop if the party leader left the group
      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

      • MX9
        • Increased mid damage ranges
      • BAS-p 
        • Increased sprint to fire time
        • Increased damage ranges
      • PDSW 528
        • Slightly offset weapon while ADS using iron sights to improve visibility
      • Vel 46
        • Increased close damage ranges
        • Fixed attributes on 30 round magazine to improve handling and mobility
      • Lachmann Sub
        • Reduced movement speed
        • Reduced aim down sight speed
        • Improved recoil control
        • LM Nebula Barrel
          • Improved damage range
          • Improved recoil control

        » Shotguns «

        • KV Broadside
          • Reduced lower torso damage
          • 12 Gauge Ammo
            • Reduced damage ranges
            • Reduced close range damage
          • Dragon’s Breath Ammo
            • Reduced damage ranges
            • Reduced close range damage
            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
          • Bryson 800 and Bryson 890
            • Increased headshot damage on all slugtype ammo
            • Added minimum damage against armor

          ATTACHMENTS

          » Global «

          • Flinch
            • Reduced recenter speed for Flinch
            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

          » Ammunition «

          • Hollow Point Rounds
            • Removed bullet velocity penalty
          • Frangible Rounds
            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
            • Removed damage range penalty
          • Overpressure Rounds
            • Removed recoil penalty
            • Increased flinch imparted on Players
          • 12 Gauge Dragon’s Breath
            • Reduced residual damage while burning
          • 12 Gauge Slugs and HE Slugs
            • Added minimum damage against armor

          » Underbarrel Launchers «

          • Removed movement penalty from Grenade Launchers 
          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
          • Added one extra ammunition stock to Grenade Launchers 

          » Stocks «

          • Reduced flinch received on no stock modifications 

          » Bipod Grips «

          • Reduced ADS penalty for the Bipod V9 grip
          • CORE BP2 Bipod Grip:
            • Fixed bug in stat reporting 
            • Added hip recoil control
            • Reduced hip walking speed
            • Removed ADS penalty 
            • Added grip to compatible LMGs and Marksman Rifles 

          » Underbarrel Grips «

          • Reduced ADS penalty on all under barrel grips
          • Reduced movement speed penalty for all vertical grips 

          » Muzzle Attachments «

          • Breachers
            • Greatly reduced ADS penalty
            • Added hip movement speed buff
          • Flash Hiders
            • Reduced ADS penalty 

          » Optics «

          • Reduced ADS penalty on holo optics
          • Removed movement penalties on holo optics
          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
          • Reduced ADS penalty on shotgun scopes

          » Comb Attachments «

          • Fixed Handling stat UI on:
            • Shlager TTF3 Riser
            • FSS Ammo Sleeve
            • PD-A40 Sleeve
            • Wingman Comb
            • FSS EL-T Pouch

          Bug Fixes

          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
          • Fixed an issue that prevented Crossbow bolts from penetrating water

          EQUIPMENT

          • Frag Grenade
            • Damage against armor increased
          • Claymore
            • Damage against armor increased
          • Semtex
            • Damage against armor increased
          • Audio

          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

          Patch Notes Audio
          • Submix fixes that were affecting enemy footstep volume
          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
          • UI/UX

          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

          Patch Notes UI/UX
          • Update Requires Restart
            • If the title requires a restart due to an update, it will restart automatically
          • New Menus
            • All new menus for Weapon and Camo Challenges
            • Added a Store tab for Players to see all available bundles for a specific weapon
          • New Party Queuing
            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
          • Bugfixes

          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

          Patch Notes Bugfixes

          Global

          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
          • Flash and Stun grenade blast will no longer kill Players at low health
          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
          • Throwing Knives can now kill Recon Drones and Bomb Drones
          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

          Killstreaks

          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
          • Fixed an issue causing Care Packages to time out while a Player is using it
          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

          Equipment

          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

          Field Upgrades

          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

          UX/UI

          • Fixed an exploit where Players could sometimes equip two of the same weapon
          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
          • Fixed an issue causing Navigation bar headings to be cut off in some languages
          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
          • Fixed an issue where some Players would display a garbled clan tag
          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
          • Fixed an issue where the background would not load when backing in and out of Showcase

          Social

          • Fixed various issues affecting Social notifications
          • Fixed an issue where splitscreen was displaying channels incorrectly
          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
          • Fixed an issue affecting the displayed Lobby elapsed match time
          • Fixed various issues affecting Displayed Party Members
          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
          • Fixed an issue affecting Queued Party Members in View Party Panel
          • Fixed an issue causing Members in Voice count to appear incorrectly
          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
          • Fixed an issue to improve Social Hub Tile actioning
          • Fixed an issue affecting Queued Party Members in Game Chat
          • Fixed various issues affecting Game Chat in Parties

          Vehicles

          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
          • Fixed an issue causing vehicles parked at extreme angles to become unusable
          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
          • Warzone

          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

          Patch Notes Warzone

          GENERAL

          • Bomb Drones
            • Bomb Drones have been temporarily removed while we fine tune them.

          GAMEPLAY

          General

          • Pacing Balancing
            • As a team we are focused on two core areas of the pacing of Battle Royale:
              • The combat engagements in the mid-game
              • The regain opportunities in the late game
            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
            • Future improvements will include:
              • More ground loot Supply Boxes, especially in the North of the map
              • Resurgence Supply Boxes being sprinkled throughout the map
              • Additional Ammo Caches
              • And more…

            Gameplay Adjustments

            Al Mazrah | Battle Royale

            • Light Helo
              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
            • Contract Availability
              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
            • Final Circles
              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

            Ashika Island | Resurgence

            • Redeployment Drones
              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
            • AI Combatant Departure
              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
            • Circle Balancing
              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
            • Pacing Balancing
              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

            QUALITY OF LIFE

            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
            • Killstreak Availability
              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
            • Cluster Strike & Precision Airstrike Improvements
              • Improved the Airstrike danger notification to be more consistent based on each damage location.
              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
            • Give-Up Timer Consistency
              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
            • Navigation Pings
              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
            • Armor Break
              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
            • Auto-Looting Armor Plates
              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

            UI/UX

            • Spectating
              • Friendly pings and splash screens are now visible to spectators.
            • Gas Mask
              • Loot cards for gas masks now more accurately reflect their damage amounts.

            BUG FIXES

            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

            Tac Map & Minimap

            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
          • DMZ

          The extraction mode of Warzone has also been overhauled.

          Patch Notes DMZ

          GAMEPLAY

          • We have updated the usage requirements for Building 21 Access Cards:
            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
          • We have added some variations to infiltration and exfiltration points
          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
          • Enemy combatants now have a small chance to drop upgraded weapons upon death

          BUG FIXES

          • Fixed several Stronghold access issues across DMZ
          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
          • Fixed Favor for a Friend Mission having an incorrect location description
          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
          • Fixed an issue where some Players did not get credit for the final exfil due to timer
          • Fixed an issue where match search would stop if the party leader left the group
          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

          Patch Notes Weapons, Attachments, Equipment

          » Assault Rifles «

          • STB 556
            • Added minimum damage against Armor (limits bullets to kill at furthest range)

          » Light Machine Guns «

          • RAAL MG
            • Reduced far range damage
            • Small increase to close range damage
            • Reduced headshot damage
            • Reduced upper torso damage
            • Increased recoil
          • RPK
            • Reduced walking speed
            • Reduced muzzle velocity
          • Sakin MG38
            • Reduced damage range

          » Marksman Rifles «

          • Crossbow
            • Increased time period to trigger double kills for challenges

          » Submachine Guns «

          • MX9
            • Increased mid damage ranges
          • BAS-p 
            • Increased sprint to fire time
            • Increased damage ranges
          • PDSW 528
            • Slightly offset weapon while ADS using iron sights to improve visibility
          • Vel 46
            • Increased close damage ranges
            • Fixed attributes on 30 round magazine to improve handling and mobility
          • Lachmann Sub
            • Reduced movement speed
            • Reduced aim down sight speed
            • Improved recoil control
            • LM Nebula Barrel
              • Improved damage range
              • Improved recoil control

            » Shotguns «

            • KV Broadside
              • Reduced lower torso damage
              • 12 Gauge Ammo
                • Reduced damage ranges
                • Reduced close range damage
              • Dragon’s Breath Ammo
                • Reduced damage ranges
                • Reduced close range damage
                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
              • Bryson 800 and Bryson 890
                • Increased headshot damage on all slugtype ammo
                • Added minimum damage against armor

              ATTACHMENTS

              » Global «

              • Flinch
                • Reduced recenter speed for Flinch
                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

              » Ammunition «

              • Hollow Point Rounds
                • Removed bullet velocity penalty
              • Frangible Rounds
                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                • Removed damage range penalty
              • Overpressure Rounds
                • Removed recoil penalty
                • Increased flinch imparted on Players
              • 12 Gauge Dragon’s Breath
                • Reduced residual damage while burning
              • 12 Gauge Slugs and HE Slugs
                • Added minimum damage against armor

              » Underbarrel Launchers «

              • Removed movement penalty from Grenade Launchers 
              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
              • Added one extra ammunition stock to Grenade Launchers 

              » Stocks «

              • Reduced flinch received on no stock modifications 

              » Bipod Grips «

              • Reduced ADS penalty for the Bipod V9 grip
              • CORE BP2 Bipod Grip:
                • Fixed bug in stat reporting 
                • Added hip recoil control
                • Reduced hip walking speed
                • Removed ADS penalty 
                • Added grip to compatible LMGs and Marksman Rifles 

              » Underbarrel Grips «

              • Reduced ADS penalty on all under barrel grips
              • Reduced movement speed penalty for all vertical grips 

              » Muzzle Attachments «

              • Breachers
                • Greatly reduced ADS penalty
                • Added hip movement speed buff
              • Flash Hiders
                • Reduced ADS penalty 

              » Optics «

              • Reduced ADS penalty on holo optics
              • Removed movement penalties on holo optics
              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
              • Reduced ADS penalty on shotgun scopes

              » Comb Attachments «

              • Fixed Handling stat UI on:
                • Shlager TTF3 Riser
                • FSS Ammo Sleeve
                • PD-A40 Sleeve
                • Wingman Comb
                • FSS EL-T Pouch

              Bug Fixes

              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
              • Fixed an issue that prevented Crossbow bolts from penetrating water

              EQUIPMENT

              • Frag Grenade
                • Damage against armor increased
              • Claymore
                • Damage against armor increased
              • Semtex
                • Damage against armor increased
          • Audio

          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

          Patch Notes Audio
          • Submix fixes that were affecting enemy footstep volume
          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
          • UI/UX

          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

          Patch Notes UI/UX
          • Update Requires Restart
            • If the title requires a restart due to an update, it will restart automatically
          • New Menus
            • All new menus for Weapon and Camo Challenges
            • Added a Store tab for Players to see all available bundles for a specific weapon
          • New Party Queuing
            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
          • Bugfixes

          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

          Patch Notes Bugfixes

          Global

          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
          • Flash and Stun grenade blast will no longer kill Players at low health
          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
          • Throwing Knives can now kill Recon Drones and Bomb Drones
          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

          Killstreaks

          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
          • Fixed an issue causing Care Packages to time out while a Player is using it
          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

          Equipment

          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

          Field Upgrades

          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

          UX/UI

          • Fixed an exploit where Players could sometimes equip two of the same weapon
          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
          • Fixed an issue causing Navigation bar headings to be cut off in some languages
          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
          • Fixed an issue where some Players would display a garbled clan tag
          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
          • Fixed an issue where the background would not load when backing in and out of Showcase

          Social

          • Fixed various issues affecting Social notifications
          • Fixed an issue where splitscreen was displaying channels incorrectly
          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
          • Fixed an issue affecting the displayed Lobby elapsed match time
          • Fixed various issues affecting Displayed Party Members
          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
          • Fixed an issue affecting Queued Party Members in View Party Panel
          • Fixed an issue causing Members in Voice count to appear incorrectly
          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
          • Fixed an issue to improve Social Hub Tile actioning
          • Fixed an issue affecting Queued Party Members in Game Chat
          • Fixed various issues affecting Game Chat in Parties

          Vehicles

          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
          • Fixed an issue causing vehicles parked at extreme angles to become unusable
          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
          • Warzone

          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

          Patch Notes Warzone

          GENERAL

          • Bomb Drones
            • Bomb Drones have been temporarily removed while we fine tune them.

          GAMEPLAY

          General

          • Pacing Balancing
            • As a team we are focused on two core areas of the pacing of Battle Royale:
              • The combat engagements in the mid-game
              • The regain opportunities in the late game
            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
            • Future improvements will include:
              • More ground loot Supply Boxes, especially in the North of the map
              • Resurgence Supply Boxes being sprinkled throughout the map
              • Additional Ammo Caches
              • And more…

            Gameplay Adjustments

            Al Mazrah | Battle Royale

            • Light Helo
              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
            • Contract Availability
              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
            • Final Circles
              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

            Ashika Island | Resurgence

            • Redeployment Drones
              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
            • AI Combatant Departure
              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
            • Circle Balancing
              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
            • Pacing Balancing
              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

            QUALITY OF LIFE

            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
            • Killstreak Availability
              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
            • Cluster Strike & Precision Airstrike Improvements
              • Improved the Airstrike danger notification to be more consistent based on each damage location.
              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
            • Give-Up Timer Consistency
              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
            • Navigation Pings
              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
            • Armor Break
              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
            • Auto-Looting Armor Plates
              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

            UI/UX

            • Spectating
              • Friendly pings and splash screens are now visible to spectators.
            • Gas Mask
              • Loot cards for gas masks now more accurately reflect their damage amounts.

            BUG FIXES

            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

            Tac Map & Minimap

            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
          • DMZ

          The extraction mode of Warzone has also been overhauled.

          Patch Notes DMZ

          GAMEPLAY

          • We have updated the usage requirements for Building 21 Access Cards:
            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
          • We have added some variations to infiltration and exfiltration points
          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
          • Enemy combatants now have a small chance to drop upgraded weapons upon death

          BUG FIXES

          • Fixed several Stronghold access issues across DMZ
          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
          • Fixed Favor for a Friend Mission having an incorrect location description
          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
          • Fixed an issue where some Players did not get credit for the final exfil due to timer
          • Fixed an issue where match search would stop if the party leader left the group
          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

          • Pacing Balancing
            • As a team we are focused on two core areas of the pacing of Battle Royale:
              • The combat engagements in the mid-game
              • The regain opportunities in the late game
            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
            • Future improvements will include:
              • More ground loot Supply Boxes, especially in the North of the map
              • Resurgence Supply Boxes being sprinkled throughout the map
              • Additional Ammo Caches
              • And more…

            Gameplay Adjustments

            Al Mazrah | Battle Royale

            • Light Helo
              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
            • Contract Availability
              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
            • Final Circles
              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

            Ashika Island | Resurgence

            • Redeployment Drones
              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
            • AI Combatant Departure
              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
            • Circle Balancing
              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
            • Pacing Balancing
              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

            QUALITY OF LIFE

            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
            • Killstreak Availability
              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
            • Cluster Strike & Precision Airstrike Improvements
              • Improved the Airstrike danger notification to be more consistent based on each damage location.
              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
            • Give-Up Timer Consistency
              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
            • Navigation Pings
              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
            • Armor Break
              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
            • Auto-Looting Armor Plates
              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
            • Spawn Protection
              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
            • Resurgence Killfeed
              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

            UI/UX

            • Spectating
              • Friendly pings and splash screens are now visible to spectators.
            • Gas Mask
              • Loot cards for gas masks now more accurately reflect their damage amounts.

            BUG FIXES

            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

            Tac Map & Minimap

            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
            • DMZ

            The extraction mode of Warzone has also been overhauled.

            Patch Notes DMZ

            GAMEPLAY

            • We have updated the usage requirements for Building 21 Access Cards:
              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
            • We have added some variations to infiltration and exfiltration points
            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
            • Enemy combatants now have a small chance to drop upgraded weapons upon death

            BUG FIXES

            • Fixed several Stronghold access issues across DMZ
            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
            • Fixed Favor for a Friend Mission having an incorrect location description
            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
            • Fixed an issue where some Players did not get credit for the final exfil due to timer
            • Fixed an issue where match search would stop if the party leader left the group
            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            Patch Notes Weapons, Attachments, Equipment

            » Assault Rifles «

            • STB 556
              • Added minimum damage against Armor (limits bullets to kill at furthest range)

            » Light Machine Guns «

            • RAAL MG
              • Reduced far range damage
              • Small increase to close range damage
              • Reduced headshot damage
              • Reduced upper torso damage
              • Increased recoil
            • RPK
              • Reduced walking speed
              • Reduced muzzle velocity
            • Sakin MG38
              • Reduced damage range

            » Marksman Rifles «

            • Crossbow
              • Increased time period to trigger double kills for challenges

            » Submachine Guns «

            • MX9
              • Increased mid damage ranges
            • BAS-p 
              • Increased sprint to fire time
              • Increased damage ranges
            • PDSW 528
              • Slightly offset weapon while ADS using iron sights to improve visibility
            • Vel 46
              • Increased close damage ranges
              • Fixed attributes on 30 round magazine to improve handling and mobility
            • Lachmann Sub
              • Reduced movement speed
              • Reduced aim down sight speed
              • Improved recoil control
              • LM Nebula Barrel
                • Improved damage range
                • Improved recoil control

              » Shotguns «

              • KV Broadside
                • Reduced lower torso damage
                • 12 Gauge Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                • Dragon’s Breath Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                • Bryson 800 and Bryson 890
                  • Increased headshot damage on all slugtype ammo
                  • Added minimum damage against armor

                ATTACHMENTS

                » Global «

                • Flinch
                  • Reduced recenter speed for Flinch
                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                » Ammunition «

                • Hollow Point Rounds
                  • Removed bullet velocity penalty
                • Frangible Rounds
                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                  • Removed damage range penalty
                • Overpressure Rounds
                  • Removed recoil penalty
                  • Increased flinch imparted on Players
                • 12 Gauge Dragon’s Breath
                  • Reduced residual damage while burning
                • 12 Gauge Slugs and HE Slugs
                  • Added minimum damage against armor

                » Underbarrel Launchers «

                • Removed movement penalty from Grenade Launchers 
                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                • Added one extra ammunition stock to Grenade Launchers 

                » Stocks «

                • Reduced flinch received on no stock modifications 

                » Bipod Grips «

                • Reduced ADS penalty for the Bipod V9 grip
                • CORE BP2 Bipod Grip:
                  • Fixed bug in stat reporting 
                  • Added hip recoil control
                  • Reduced hip walking speed
                  • Removed ADS penalty 
                  • Added grip to compatible LMGs and Marksman Rifles 

                » Underbarrel Grips «

                • Reduced ADS penalty on all under barrel grips
                • Reduced movement speed penalty for all vertical grips 

                » Muzzle Attachments «

                • Breachers
                  • Greatly reduced ADS penalty
                  • Added hip movement speed buff
                • Flash Hiders
                  • Reduced ADS penalty 

                » Optics «

                • Reduced ADS penalty on holo optics
                • Removed movement penalties on holo optics
                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                • Reduced ADS penalty on shotgun scopes

                » Comb Attachments «

                • Fixed Handling stat UI on:
                  • Shlager TTF3 Riser
                  • FSS Ammo Sleeve
                  • PD-A40 Sleeve
                  • Wingman Comb
                  • FSS EL-T Pouch

                Bug Fixes

                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                • Fixed an issue that prevented Crossbow bolts from penetrating water

                EQUIPMENT

                • Frag Grenade
                  • Damage against armor increased
                • Claymore
                  • Damage against armor increased
                • Semtex
                  • Damage against armor increased
            • Audio

            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

            Patch Notes Audio
            • Submix fixes that were affecting enemy footstep volume
            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
            • UI/UX

            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

            Patch Notes UI/UX
            • Update Requires Restart
              • If the title requires a restart due to an update, it will restart automatically
            • New Menus
              • All new menus for Weapon and Camo Challenges
              • Added a Store tab for Players to see all available bundles for a specific weapon
            • New Party Queuing
              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
            • Bugfixes

            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

            Patch Notes Bugfixes

            Global

            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
            • Flash and Stun grenade blast will no longer kill Players at low health
            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
            • Throwing Knives can now kill Recon Drones and Bomb Drones
            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

            Killstreaks

            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
            • Fixed an issue causing Care Packages to time out while a Player is using it
            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

            Equipment

            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

            Field Upgrades

            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

            UX/UI

            • Fixed an exploit where Players could sometimes equip two of the same weapon
            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
            • Fixed an issue causing Navigation bar headings to be cut off in some languages
            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
            • Fixed an issue where some Players would display a garbled clan tag
            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
            • Fixed an issue where the background would not load when backing in and out of Showcase

            Social

            • Fixed various issues affecting Social notifications
            • Fixed an issue where splitscreen was displaying channels incorrectly
            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
            • Fixed an issue affecting the displayed Lobby elapsed match time
            • Fixed various issues affecting Displayed Party Members
            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
            • Fixed an issue affecting Queued Party Members in View Party Panel
            • Fixed an issue causing Members in Voice count to appear incorrectly
            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
            • Fixed an issue to improve Social Hub Tile actioning
            • Fixed an issue affecting Queued Party Members in Game Chat
            • Fixed various issues affecting Game Chat in Parties

            Vehicles

            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
            • Fixed an issue causing vehicles parked at extreme angles to become unusable
            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
            • Warzone

            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

            Patch Notes Warzone

            GENERAL

            • Bomb Drones
              • Bomb Drones have been temporarily removed while we fine tune them.

            GAMEPLAY

            General

            • Pacing Balancing
              • As a team we are focused on two core areas of the pacing of Battle Royale:
                • The combat engagements in the mid-game
                • The regain opportunities in the late game
              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
              • Future improvements will include:
                • More ground loot Supply Boxes, especially in the North of the map
                • Resurgence Supply Boxes being sprinkled throughout the map
                • Additional Ammo Caches
                • And more…

              Gameplay Adjustments

              Al Mazrah | Battle Royale

              • Light Helo
                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
              • Contract Availability
                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
              • Final Circles
                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

              Ashika Island | Resurgence

              • Redeployment Drones
                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
              • AI Combatant Departure
                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
              • Circle Balancing
                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
              • Pacing Balancing
                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

              QUALITY OF LIFE

              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
              • Killstreak Availability
                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
              • Cluster Strike & Precision Airstrike Improvements
                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
              • Give-Up Timer Consistency
                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
              • Navigation Pings
                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
              • Armor Break
                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
              • Auto-Looting Armor Plates
                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

              UI/UX

              • Spectating
                • Friendly pings and splash screens are now visible to spectators.
              • Gas Mask
                • Loot cards for gas masks now more accurately reflect their damage amounts.

              BUG FIXES

              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

              Tac Map & Minimap

              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
            • DMZ

            The extraction mode of Warzone has also been overhauled.

            Patch Notes DMZ

            GAMEPLAY

            • We have updated the usage requirements for Building 21 Access Cards:
              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
            • We have added some variations to infiltration and exfiltration points
            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
            • Enemy combatants now have a small chance to drop upgraded weapons upon death

            BUG FIXES

            • Fixed several Stronghold access issues across DMZ
            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
            • Fixed Favor for a Friend Mission having an incorrect location description
            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
            • Fixed an issue where some Players did not get credit for the final exfil due to timer
            • Fixed an issue where match search would stop if the party leader left the group
            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            Patch Notes Warzone

            GENERAL

            • Bomb Drones
              • Bomb Drones have been temporarily removed while we fine tune them.

            GAMEPLAY

            General

            • Pacing Balancing
              • As a team we are focused on two core areas of the pacing of Battle Royale:
                • The combat engagements in the mid-game
                • The regain opportunities in the late game
              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
              • Future improvements will include:
                • More ground loot Supply Boxes, especially in the North of the map
                • Resurgence Supply Boxes being sprinkled throughout the map
                • Additional Ammo Caches
                • And more…

              Gameplay Adjustments

              Al Mazrah | Battle Royale

              • Light Helo
                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
              • Contract Availability
                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
              • Final Circles
                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

              Ashika Island | Resurgence

              • Redeployment Drones
                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
              • AI Combatant Departure
                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
              • Circle Balancing
                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
              • Pacing Balancing
                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

              QUALITY OF LIFE

              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
              • Killstreak Availability
                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
              • Cluster Strike & Precision Airstrike Improvements
                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
              • Give-Up Timer Consistency
                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
              • Navigation Pings
                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
              • Armor Break
                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
              • Auto-Looting Armor Plates
                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

              UI/UX

              • Spectating
                • Friendly pings and splash screens are now visible to spectators.
              • Gas Mask
                • Loot cards for gas masks now more accurately reflect their damage amounts.

              BUG FIXES

              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

              Tac Map & Minimap

              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
            • DMZ

            The extraction mode of Warzone has also been overhauled.

            Patch Notes DMZ

            GAMEPLAY

            • We have updated the usage requirements for Building 21 Access Cards:
              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
            • We have added some variations to infiltration and exfiltration points
            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
            • Enemy combatants now have a small chance to drop upgraded weapons upon death

            BUG FIXES

            • Fixed several Stronghold access issues across DMZ
            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
            • Fixed Favor for a Friend Mission having an incorrect location description
            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
            • Fixed an issue where some Players did not get credit for the final exfil due to timer
            • Fixed an issue where match search would stop if the party leader left the group
            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            Patch Notes Weapons, Attachments, Equipment

            » Assault Rifles «

            • STB 556
              • Added minimum damage against Armor (limits bullets to kill at furthest range)

            » Light Machine Guns «

            • RAAL MG
              • Reduced far range damage
              • Small increase to close range damage
              • Reduced headshot damage
              • Reduced upper torso damage
              • Increased recoil
            • RPK
              • Reduced walking speed
              • Reduced muzzle velocity
            • Sakin MG38
              • Reduced damage range

            » Marksman Rifles «

            • Crossbow
              • Increased time period to trigger double kills for challenges

            » Submachine Guns «

            • MX9
              • Increased mid damage ranges
            • BAS-p 
              • Increased sprint to fire time
              • Increased damage ranges
            • PDSW 528
              • Slightly offset weapon while ADS using iron sights to improve visibility
            • Vel 46
              • Increased close damage ranges
              • Fixed attributes on 30 round magazine to improve handling and mobility
            • Lachmann Sub
              • Reduced movement speed
              • Reduced aim down sight speed
              • Improved recoil control
              • LM Nebula Barrel
                • Improved damage range
                • Improved recoil control

              » Shotguns «

              • KV Broadside
                • Reduced lower torso damage
                • 12 Gauge Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                • Dragon’s Breath Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                • Bryson 800 and Bryson 890
                  • Increased headshot damage on all slugtype ammo
                  • Added minimum damage against armor

                ATTACHMENTS

                » Global «

                • Flinch
                  • Reduced recenter speed for Flinch
                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                » Ammunition «

                • Hollow Point Rounds
                  • Removed bullet velocity penalty
                • Frangible Rounds
                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                  • Removed damage range penalty
                • Overpressure Rounds
                  • Removed recoil penalty
                  • Increased flinch imparted on Players
                • 12 Gauge Dragon’s Breath
                  • Reduced residual damage while burning
                • 12 Gauge Slugs and HE Slugs
                  • Added minimum damage against armor

                » Underbarrel Launchers «

                • Removed movement penalty from Grenade Launchers 
                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                • Added one extra ammunition stock to Grenade Launchers 

                » Stocks «

                • Reduced flinch received on no stock modifications 

                » Bipod Grips «

                • Reduced ADS penalty for the Bipod V9 grip
                • CORE BP2 Bipod Grip:
                  • Fixed bug in stat reporting 
                  • Added hip recoil control
                  • Reduced hip walking speed
                  • Removed ADS penalty 
                  • Added grip to compatible LMGs and Marksman Rifles 

                » Underbarrel Grips «

                • Reduced ADS penalty on all under barrel grips
                • Reduced movement speed penalty for all vertical grips 

                » Muzzle Attachments «

                • Breachers
                  • Greatly reduced ADS penalty
                  • Added hip movement speed buff
                • Flash Hiders
                  • Reduced ADS penalty 

                » Optics «

                • Reduced ADS penalty on holo optics
                • Removed movement penalties on holo optics
                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                • Reduced ADS penalty on shotgun scopes

                » Comb Attachments «

                • Fixed Handling stat UI on:
                  • Shlager TTF3 Riser
                  • FSS Ammo Sleeve
                  • PD-A40 Sleeve
                  • Wingman Comb
                  • FSS EL-T Pouch

                Bug Fixes

                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                • Fixed an issue that prevented Crossbow bolts from penetrating water

                EQUIPMENT

                • Frag Grenade
                  • Damage against armor increased
                • Claymore
                  • Damage against armor increased
                • Semtex
                  • Damage against armor increased
            • Audio

            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

            Patch Notes Audio
            • Submix fixes that were affecting enemy footstep volume
            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
            • UI/UX

            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

            Patch Notes UI/UX
            • Update Requires Restart
              • If the title requires a restart due to an update, it will restart automatically
            • New Menus
              • All new menus for Weapon and Camo Challenges
              • Added a Store tab for Players to see all available bundles for a specific weapon
            • New Party Queuing
              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
            • Bugfixes

            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

            Patch Notes Bugfixes

            Global

            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
            • Flash and Stun grenade blast will no longer kill Players at low health
            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
            • Throwing Knives can now kill Recon Drones and Bomb Drones
            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

            Killstreaks

            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
            • Fixed an issue causing Care Packages to time out while a Player is using it
            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

            Equipment

            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

            Field Upgrades

            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

            UX/UI

            • Fixed an exploit where Players could sometimes equip two of the same weapon
            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
            • Fixed an issue causing Navigation bar headings to be cut off in some languages
            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
            • Fixed an issue where some Players would display a garbled clan tag
            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
            • Fixed an issue where the background would not load when backing in and out of Showcase

            Social

            • Fixed various issues affecting Social notifications
            • Fixed an issue where splitscreen was displaying channels incorrectly
            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
            • Fixed an issue affecting the displayed Lobby elapsed match time
            • Fixed various issues affecting Displayed Party Members
            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
            • Fixed an issue affecting Queued Party Members in View Party Panel
            • Fixed an issue causing Members in Voice count to appear incorrectly
            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
            • Fixed an issue to improve Social Hub Tile actioning
            • Fixed an issue affecting Queued Party Members in Game Chat
            • Fixed various issues affecting Game Chat in Parties

            Vehicles

            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
            • Fixed an issue causing vehicles parked at extreme angles to become unusable
            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
            • Warzone

            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

            Patch Notes Warzone

            GENERAL

            • Bomb Drones
              • Bomb Drones have been temporarily removed while we fine tune them.

            GAMEPLAY

            General

            • Pacing Balancing
              • As a team we are focused on two core areas of the pacing of Battle Royale:
                • The combat engagements in the mid-game
                • The regain opportunities in the late game
              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
              • Future improvements will include:
                • More ground loot Supply Boxes, especially in the North of the map
                • Resurgence Supply Boxes being sprinkled throughout the map
                • Additional Ammo Caches
                • And more…

              Gameplay Adjustments

              Al Mazrah | Battle Royale

              • Light Helo
                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
              • Contract Availability
                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
              • Final Circles
                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

              Ashika Island | Resurgence

              • Redeployment Drones
                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
              • AI Combatant Departure
                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
              • Circle Balancing
                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
              • Pacing Balancing
                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

              QUALITY OF LIFE

              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
              • Killstreak Availability
                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
              • Cluster Strike & Precision Airstrike Improvements
                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
              • Give-Up Timer Consistency
                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
              • Navigation Pings
                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
              • Armor Break
                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
              • Auto-Looting Armor Plates
                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
              • Spawn Protection
                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
              • Resurgence Killfeed
                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

              UI/UX

              • Spectating
                • Friendly pings and splash screens are now visible to spectators.
              • Gas Mask
                • Loot cards for gas masks now more accurately reflect their damage amounts.

              BUG FIXES

              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

              Tac Map & Minimap

              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
            • DMZ

            The extraction mode of Warzone has also been overhauled.

            Patch Notes DMZ

            GAMEPLAY

            • We have updated the usage requirements for Building 21 Access Cards:
              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
            • We have added some variations to infiltration and exfiltration points
            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
            • Enemy combatants now have a small chance to drop upgraded weapons upon death

            BUG FIXES

            • Fixed several Stronghold access issues across DMZ
            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
            • Fixed Favor for a Friend Mission having an incorrect location description
            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
            • Fixed an issue where some Players did not get credit for the final exfil due to timer
            • Fixed an issue where match search would stop if the party leader left the group
            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            • KV Broadside
              • Reduced lower torso damage
              • 12 Gauge Ammo
                • Reduced damage ranges
                • Reduced close range damage
              • Dragon’s Breath Ammo
                • Reduced damage ranges
                • Reduced close range damage
                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
              • Bryson 800 and Bryson 890
                • Increased headshot damage on all slugtype ammo
                • Added minimum damage against armor

              ATTACHMENTS

              » Global «

              • Flinch
                • Reduced recenter speed for Flinch
                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

              » Ammunition «

              • Hollow Point Rounds
                • Removed bullet velocity penalty
              • Frangible Rounds
                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                • Removed damage range penalty
              • Overpressure Rounds
                • Removed recoil penalty
                • Increased flinch imparted on Players
              • 12 Gauge Dragon’s Breath
                • Reduced residual damage while burning
              • 12 Gauge Slugs and HE Slugs
                • Added minimum damage against armor

              » Underbarrel Launchers «

              • Removed movement penalty from Grenade Launchers 
              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
              • Added one extra ammunition stock to Grenade Launchers 

              » Stocks «

              • Reduced flinch received on no stock modifications 

              » Bipod Grips «

              • Reduced ADS penalty for the Bipod V9 grip
              • CORE BP2 Bipod Grip:
                • Fixed bug in stat reporting 
                • Added hip recoil control
                • Reduced hip walking speed
                • Removed ADS penalty 
                • Added grip to compatible LMGs and Marksman Rifles 

              » Underbarrel Grips «

              • Reduced ADS penalty on all under barrel grips
              • Reduced movement speed penalty for all vertical grips 

              » Muzzle Attachments «

              • Breachers
                • Greatly reduced ADS penalty
                • Added hip movement speed buff
              • Flash Hiders
                • Reduced ADS penalty 

              » Optics «

              • Reduced ADS penalty on holo optics
              • Removed movement penalties on holo optics
              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
              • Reduced ADS penalty on shotgun scopes

              » Comb Attachments «

              • Fixed Handling stat UI on:
                • Shlager TTF3 Riser
                • FSS Ammo Sleeve
                • PD-A40 Sleeve
                • Wingman Comb
                • FSS EL-T Pouch

              Bug Fixes

              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
              • Fixed an issue that prevented Crossbow bolts from penetrating water

              EQUIPMENT

              • Frag Grenade
                • Damage against armor increased
              • Claymore
                • Damage against armor increased
              • Semtex
                • Damage against armor increased
              • Audio

              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

              Patch Notes Audio
              • Submix fixes that were affecting enemy footstep volume
              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
              • UI/UX

              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

              Patch Notes UI/UX
              • Update Requires Restart
                • If the title requires a restart due to an update, it will restart automatically
              • New Menus
                • All new menus for Weapon and Camo Challenges
                • Added a Store tab for Players to see all available bundles for a specific weapon
              • New Party Queuing
                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
              • Bugfixes

              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

              Patch Notes Bugfixes

              Global

              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
              • Flash and Stun grenade blast will no longer kill Players at low health
              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
              • Throwing Knives can now kill Recon Drones and Bomb Drones
              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

              Killstreaks

              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
              • Fixed an issue causing Care Packages to time out while a Player is using it
              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

              Equipment

              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

              Field Upgrades

              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

              UX/UI

              • Fixed an exploit where Players could sometimes equip two of the same weapon
              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
              • Fixed an issue causing Navigation bar headings to be cut off in some languages
              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
              • Fixed an issue where some Players would display a garbled clan tag
              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
              • Fixed an issue where the background would not load when backing in and out of Showcase

              Social

              • Fixed various issues affecting Social notifications
              • Fixed an issue where splitscreen was displaying channels incorrectly
              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
              • Fixed an issue affecting the displayed Lobby elapsed match time
              • Fixed various issues affecting Displayed Party Members
              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
              • Fixed an issue affecting Queued Party Members in View Party Panel
              • Fixed an issue causing Members in Voice count to appear incorrectly
              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
              • Fixed an issue to improve Social Hub Tile actioning
              • Fixed an issue affecting Queued Party Members in Game Chat
              • Fixed various issues affecting Game Chat in Parties

              Vehicles

              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
              • Fixed an issue causing vehicles parked at extreme angles to become unusable
              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
              • Warzone

              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

              Patch Notes Warzone

              GENERAL

              • Bomb Drones
                • Bomb Drones have been temporarily removed while we fine tune them.

              GAMEPLAY

              General

              • Pacing Balancing
                • As a team we are focused on two core areas of the pacing of Battle Royale:
                  • The combat engagements in the mid-game
                  • The regain opportunities in the late game
                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                • Future improvements will include:
                  • More ground loot Supply Boxes, especially in the North of the map
                  • Resurgence Supply Boxes being sprinkled throughout the map
                  • Additional Ammo Caches
                  • And more…

                Gameplay Adjustments

                Al Mazrah | Battle Royale

                • Light Helo
                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                • Contract Availability
                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                • Final Circles
                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                Ashika Island | Resurgence

                • Redeployment Drones
                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                • AI Combatant Departure
                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                • Circle Balancing
                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                • Pacing Balancing
                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                QUALITY OF LIFE

                • Spawn Protection
                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                • Resurgence Killfeed
                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                • Killstreak Availability
                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                • Cluster Strike & Precision Airstrike Improvements
                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                • Give-Up Timer Consistency
                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                • Navigation Pings
                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                • Armor Break
                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                • Auto-Looting Armor Plates
                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                • Spawn Protection
                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                • Resurgence Killfeed
                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                UI/UX

                • Spectating
                  • Friendly pings and splash screens are now visible to spectators.
                • Gas Mask
                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                BUG FIXES

                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                Tac Map & Minimap

                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
              • DMZ

              The extraction mode of Warzone has also been overhauled.

              Patch Notes DMZ

              GAMEPLAY

              • We have updated the usage requirements for Building 21 Access Cards:
                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
              • We have added some variations to infiltration and exfiltration points
              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
              • Enemy combatants now have a small chance to drop upgraded weapons upon death

              BUG FIXES

              • Fixed several Stronghold access issues across DMZ
              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
              • Fixed Favor for a Friend Mission having an incorrect location description
              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
              • Fixed an issue where some Players did not get credit for the final exfil due to timer
              • Fixed an issue where match search would stop if the party leader left the group
              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

              Patch Notes Weapons, Attachments, Equipment

              » Assault Rifles «

              • STB 556
                • Added minimum damage against Armor (limits bullets to kill at furthest range)

              » Light Machine Guns «

              • RAAL MG
                • Reduced far range damage
                • Small increase to close range damage
                • Reduced headshot damage
                • Reduced upper torso damage
                • Increased recoil
              • RPK
                • Reduced walking speed
                • Reduced muzzle velocity
              • Sakin MG38
                • Reduced damage range

              » Marksman Rifles «

              • Crossbow
                • Increased time period to trigger double kills for challenges

              » Submachine Guns «

              • MX9
                • Increased mid damage ranges
              • BAS-p 
                • Increased sprint to fire time
                • Increased damage ranges
              • PDSW 528
                • Slightly offset weapon while ADS using iron sights to improve visibility
              • Vel 46
                • Increased close damage ranges
                • Fixed attributes on 30 round magazine to improve handling and mobility
              • Lachmann Sub
                • Reduced movement speed
                • Reduced aim down sight speed
                • Improved recoil control
                • LM Nebula Barrel
                  • Improved damage range
                  • Improved recoil control

                » Shotguns «

                • KV Broadside
                  • Reduced lower torso damage
                  • 12 Gauge Ammo
                    • Reduced damage ranges
                    • Reduced close range damage
                  • Dragon’s Breath Ammo
                    • Reduced damage ranges
                    • Reduced close range damage
                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                  • Bryson 800 and Bryson 890
                    • Increased headshot damage on all slugtype ammo
                    • Added minimum damage against armor

                  ATTACHMENTS

                  » Global «

                  • Flinch
                    • Reduced recenter speed for Flinch
                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                  » Ammunition «

                  • Hollow Point Rounds
                    • Removed bullet velocity penalty
                  • Frangible Rounds
                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                    • Removed damage range penalty
                  • Overpressure Rounds
                    • Removed recoil penalty
                    • Increased flinch imparted on Players
                  • 12 Gauge Dragon’s Breath
                    • Reduced residual damage while burning
                  • 12 Gauge Slugs and HE Slugs
                    • Added minimum damage against armor

                  » Underbarrel Launchers «

                  • Removed movement penalty from Grenade Launchers 
                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                  • Added one extra ammunition stock to Grenade Launchers 

                  » Stocks «

                  • Reduced flinch received on no stock modifications 

                  » Bipod Grips «

                  • Reduced ADS penalty for the Bipod V9 grip
                  • CORE BP2 Bipod Grip:
                    • Fixed bug in stat reporting 
                    • Added hip recoil control
                    • Reduced hip walking speed
                    • Removed ADS penalty 
                    • Added grip to compatible LMGs and Marksman Rifles 

                  » Underbarrel Grips «

                  • Reduced ADS penalty on all under barrel grips
                  • Reduced movement speed penalty for all vertical grips 

                  » Muzzle Attachments «

                  • Breachers
                    • Greatly reduced ADS penalty
                    • Added hip movement speed buff
                  • Flash Hiders
                    • Reduced ADS penalty 

                  » Optics «

                  • Reduced ADS penalty on holo optics
                  • Removed movement penalties on holo optics
                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                  • Reduced ADS penalty on shotgun scopes

                  » Comb Attachments «

                  • Fixed Handling stat UI on:
                    • Shlager TTF3 Riser
                    • FSS Ammo Sleeve
                    • PD-A40 Sleeve
                    • Wingman Comb
                    • FSS EL-T Pouch

                  Bug Fixes

                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                  EQUIPMENT

                  • Frag Grenade
                    • Damage against armor increased
                  • Claymore
                    • Damage against armor increased
                  • Semtex
                    • Damage against armor increased
              • Audio

              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

              Patch Notes Audio
              • Submix fixes that were affecting enemy footstep volume
              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
              • UI/UX

              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

              Patch Notes UI/UX
              • Update Requires Restart
                • If the title requires a restart due to an update, it will restart automatically
              • New Menus
                • All new menus for Weapon and Camo Challenges
                • Added a Store tab for Players to see all available bundles for a specific weapon
              • New Party Queuing
                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
              • Bugfixes

              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

              Patch Notes Bugfixes

              Global

              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
              • Flash and Stun grenade blast will no longer kill Players at low health
              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
              • Throwing Knives can now kill Recon Drones and Bomb Drones
              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

              Killstreaks

              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
              • Fixed an issue causing Care Packages to time out while a Player is using it
              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

              Equipment

              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

              Field Upgrades

              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

              UX/UI

              • Fixed an exploit where Players could sometimes equip two of the same weapon
              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
              • Fixed an issue causing Navigation bar headings to be cut off in some languages
              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
              • Fixed an issue where some Players would display a garbled clan tag
              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
              • Fixed an issue where the background would not load when backing in and out of Showcase

              Social

              • Fixed various issues affecting Social notifications
              • Fixed an issue where splitscreen was displaying channels incorrectly
              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
              • Fixed an issue affecting the displayed Lobby elapsed match time
              • Fixed various issues affecting Displayed Party Members
              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
              • Fixed an issue affecting Queued Party Members in View Party Panel
              • Fixed an issue causing Members in Voice count to appear incorrectly
              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
              • Fixed an issue to improve Social Hub Tile actioning
              • Fixed an issue affecting Queued Party Members in Game Chat
              • Fixed various issues affecting Game Chat in Parties

              Vehicles

              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
              • Fixed an issue causing vehicles parked at extreme angles to become unusable
              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
              • Warzone

              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

              Patch Notes Warzone

              GENERAL

              • Bomb Drones
                • Bomb Drones have been temporarily removed while we fine tune them.

              GAMEPLAY

              General

              • Pacing Balancing
                • As a team we are focused on two core areas of the pacing of Battle Royale:
                  • The combat engagements in the mid-game
                  • The regain opportunities in the late game
                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                • Future improvements will include:
                  • More ground loot Supply Boxes, especially in the North of the map
                  • Resurgence Supply Boxes being sprinkled throughout the map
                  • Additional Ammo Caches
                  • And more…

                Gameplay Adjustments

                Al Mazrah | Battle Royale

                • Light Helo
                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                • Contract Availability
                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                • Final Circles
                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                Ashika Island | Resurgence

                • Redeployment Drones
                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                • AI Combatant Departure
                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                • Circle Balancing
                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                • Pacing Balancing
                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                QUALITY OF LIFE

                • Spawn Protection
                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                • Resurgence Killfeed
                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                • Killstreak Availability
                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                • Cluster Strike & Precision Airstrike Improvements
                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                • Give-Up Timer Consistency
                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                • Navigation Pings
                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                • Armor Break
                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                • Auto-Looting Armor Plates
                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                • Spawn Protection
                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                • Resurgence Killfeed
                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                UI/UX

                • Spectating
                  • Friendly pings and splash screens are now visible to spectators.
                • Gas Mask
                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                BUG FIXES

                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                Tac Map & Minimap

                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
              • DMZ

              The extraction mode of Warzone has also been overhauled.

              Patch Notes DMZ

              GAMEPLAY

              • We have updated the usage requirements for Building 21 Access Cards:
                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
              • We have added some variations to infiltration and exfiltration points
              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
              • Enemy combatants now have a small chance to drop upgraded weapons upon death

              BUG FIXES

              • Fixed several Stronghold access issues across DMZ
              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
              • Fixed Favor for a Friend Mission having an incorrect location description
              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
              • Fixed an issue where some Players did not get credit for the final exfil due to timer
              • Fixed an issue where match search would stop if the party leader left the group
              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

            • Lachmann Sub
              • Reduced movement speed
              • Reduced aim down sight speed
              • Improved recoil control
              • LM Nebula Barrel
                • Improved damage range
                • Improved recoil control

              » Shotguns «

              • KV Broadside
                • Reduced lower torso damage
                • 12 Gauge Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                • Dragon’s Breath Ammo
                  • Reduced damage ranges
                  • Reduced close range damage
                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                • Bryson 800 and Bryson 890
                  • Increased headshot damage on all slugtype ammo
                  • Added minimum damage against armor

                ATTACHMENTS

                » Global «

                • Flinch
                  • Reduced recenter speed for Flinch
                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                » Ammunition «

                • Hollow Point Rounds
                  • Removed bullet velocity penalty
                • Frangible Rounds
                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                  • Removed damage range penalty
                • Overpressure Rounds
                  • Removed recoil penalty
                  • Increased flinch imparted on Players
                • 12 Gauge Dragon’s Breath
                  • Reduced residual damage while burning
                • 12 Gauge Slugs and HE Slugs
                  • Added minimum damage against armor

                » Underbarrel Launchers «

                • Removed movement penalty from Grenade Launchers 
                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                • Added one extra ammunition stock to Grenade Launchers 

                » Stocks «

                • Reduced flinch received on no stock modifications 

                » Bipod Grips «

                • Reduced ADS penalty for the Bipod V9 grip
                • CORE BP2 Bipod Grip:
                  • Fixed bug in stat reporting 
                  • Added hip recoil control
                  • Reduced hip walking speed
                  • Removed ADS penalty 
                  • Added grip to compatible LMGs and Marksman Rifles 

                » Underbarrel Grips «

                • Reduced ADS penalty on all under barrel grips
                • Reduced movement speed penalty for all vertical grips 

                » Muzzle Attachments «

                • Breachers
                  • Greatly reduced ADS penalty
                  • Added hip movement speed buff
                • Flash Hiders
                  • Reduced ADS penalty 

                » Optics «

                • Reduced ADS penalty on holo optics
                • Removed movement penalties on holo optics
                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                • Reduced ADS penalty on shotgun scopes

                » Comb Attachments «

                • Fixed Handling stat UI on:
                  • Shlager TTF3 Riser
                  • FSS Ammo Sleeve
                  • PD-A40 Sleeve
                  • Wingman Comb
                  • FSS EL-T Pouch

                Bug Fixes

                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                • Fixed an issue that prevented Crossbow bolts from penetrating water

                EQUIPMENT

                • Frag Grenade
                  • Damage against armor increased
                • Claymore
                  • Damage against armor increased
                • Semtex
                  • Damage against armor increased
                • Audio

                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                Patch Notes Audio
                • Submix fixes that were affecting enemy footstep volume
                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                • UI/UX

                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                Patch Notes UI/UX
                • Update Requires Restart
                  • If the title requires a restart due to an update, it will restart automatically
                • New Menus
                  • All new menus for Weapon and Camo Challenges
                  • Added a Store tab for Players to see all available bundles for a specific weapon
                • New Party Queuing
                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                • Bugfixes

                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                Patch Notes Bugfixes

                Global

                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                • Flash and Stun grenade blast will no longer kill Players at low health
                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                • Throwing Knives can now kill Recon Drones and Bomb Drones
                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                Killstreaks

                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                • Fixed an issue causing Care Packages to time out while a Player is using it
                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                Equipment

                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                Field Upgrades

                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                UX/UI

                • Fixed an exploit where Players could sometimes equip two of the same weapon
                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                • Fixed an issue where some Players would display a garbled clan tag
                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                • Fixed an issue where the background would not load when backing in and out of Showcase

                Social

                • Fixed various issues affecting Social notifications
                • Fixed an issue where splitscreen was displaying channels incorrectly
                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                • Fixed an issue affecting the displayed Lobby elapsed match time
                • Fixed various issues affecting Displayed Party Members
                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                • Fixed an issue affecting Queued Party Members in View Party Panel
                • Fixed an issue causing Members in Voice count to appear incorrectly
                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                • Fixed an issue to improve Social Hub Tile actioning
                • Fixed an issue affecting Queued Party Members in Game Chat
                • Fixed various issues affecting Game Chat in Parties

                Vehicles

                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                • Warzone

                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                Patch Notes Warzone

                GENERAL

                • Bomb Drones
                  • Bomb Drones have been temporarily removed while we fine tune them.

                GAMEPLAY

                General

                • Pacing Balancing
                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                    • The combat engagements in the mid-game
                    • The regain opportunities in the late game
                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                  • Future improvements will include:
                    • More ground loot Supply Boxes, especially in the North of the map
                    • Resurgence Supply Boxes being sprinkled throughout the map
                    • Additional Ammo Caches
                    • And more…

                  Gameplay Adjustments

                  Al Mazrah | Battle Royale

                  • Light Helo
                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                  • Contract Availability
                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                  • Final Circles
                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                  Ashika Island | Resurgence

                  • Redeployment Drones
                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                  • AI Combatant Departure
                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                  • Circle Balancing
                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                  • Pacing Balancing
                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                  QUALITY OF LIFE

                  • Spawn Protection
                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                  • Resurgence Killfeed
                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                  • Killstreak Availability
                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                  • Cluster Strike & Precision Airstrike Improvements
                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                  • Give-Up Timer Consistency
                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                  • Navigation Pings
                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                  • Armor Break
                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                  • Auto-Looting Armor Plates
                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                  • Spawn Protection
                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                  • Resurgence Killfeed
                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                  UI/UX

                  • Spectating
                    • Friendly pings and splash screens are now visible to spectators.
                  • Gas Mask
                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                  BUG FIXES

                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                  Tac Map & Minimap

                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                • DMZ

                The extraction mode of Warzone has also been overhauled.

                Patch Notes DMZ

                GAMEPLAY

                • We have updated the usage requirements for Building 21 Access Cards:
                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                • We have added some variations to infiltration and exfiltration points
                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                BUG FIXES

                • Fixed several Stronghold access issues across DMZ
                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                • Fixed Favor for a Friend Mission having an incorrect location description
                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                • Fixed an issue where match search would stop if the party leader left the group
                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                Patch Notes Weapons, Attachments, Equipment

                » Assault Rifles «

                • STB 556
                  • Added minimum damage against Armor (limits bullets to kill at furthest range)

                » Light Machine Guns «

                • RAAL MG
                  • Reduced far range damage
                  • Small increase to close range damage
                  • Reduced headshot damage
                  • Reduced upper torso damage
                  • Increased recoil
                • RPK
                  • Reduced walking speed
                  • Reduced muzzle velocity
                • Sakin MG38
                  • Reduced damage range

                » Marksman Rifles «

                • Crossbow
                  • Increased time period to trigger double kills for challenges

                » Submachine Guns «

                • MX9
                  • Increased mid damage ranges
                • BAS-p 
                  • Increased sprint to fire time
                  • Increased damage ranges
                • PDSW 528
                  • Slightly offset weapon while ADS using iron sights to improve visibility
                • Vel 46
                  • Increased close damage ranges
                  • Fixed attributes on 30 round magazine to improve handling and mobility
                • Lachmann Sub
                  • Reduced movement speed
                  • Reduced aim down sight speed
                  • Improved recoil control
                  • LM Nebula Barrel
                    • Improved damage range
                    • Improved recoil control

                  » Shotguns «

                  • KV Broadside
                    • Reduced lower torso damage
                    • 12 Gauge Ammo
                      • Reduced damage ranges
                      • Reduced close range damage
                    • Dragon’s Breath Ammo
                      • Reduced damage ranges
                      • Reduced close range damage
                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                    • Bryson 800 and Bryson 890
                      • Increased headshot damage on all slugtype ammo
                      • Added minimum damage against armor

                    ATTACHMENTS

                    » Global «

                    • Flinch
                      • Reduced recenter speed for Flinch
                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                    » Ammunition «

                    • Hollow Point Rounds
                      • Removed bullet velocity penalty
                    • Frangible Rounds
                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                      • Removed damage range penalty
                    • Overpressure Rounds
                      • Removed recoil penalty
                      • Increased flinch imparted on Players
                    • 12 Gauge Dragon’s Breath
                      • Reduced residual damage while burning
                    • 12 Gauge Slugs and HE Slugs
                      • Added minimum damage against armor

                    » Underbarrel Launchers «

                    • Removed movement penalty from Grenade Launchers 
                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                    • Added one extra ammunition stock to Grenade Launchers 

                    » Stocks «

                    • Reduced flinch received on no stock modifications 

                    » Bipod Grips «

                    • Reduced ADS penalty for the Bipod V9 grip
                    • CORE BP2 Bipod Grip:
                      • Fixed bug in stat reporting 
                      • Added hip recoil control
                      • Reduced hip walking speed
                      • Removed ADS penalty 
                      • Added grip to compatible LMGs and Marksman Rifles 

                    » Underbarrel Grips «

                    • Reduced ADS penalty on all under barrel grips
                    • Reduced movement speed penalty for all vertical grips 

                    » Muzzle Attachments «

                    • Breachers
                      • Greatly reduced ADS penalty
                      • Added hip movement speed buff
                    • Flash Hiders
                      • Reduced ADS penalty 

                    » Optics «

                    • Reduced ADS penalty on holo optics
                    • Removed movement penalties on holo optics
                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                    • Reduced ADS penalty on shotgun scopes

                    » Comb Attachments «

                    • Fixed Handling stat UI on:
                      • Shlager TTF3 Riser
                      • FSS Ammo Sleeve
                      • PD-A40 Sleeve
                      • Wingman Comb
                      • FSS EL-T Pouch

                    Bug Fixes

                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                    EQUIPMENT

                    • Frag Grenade
                      • Damage against armor increased
                    • Claymore
                      • Damage against armor increased
                    • Semtex
                      • Damage against armor increased
                • Audio

                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                Patch Notes Audio
                • Submix fixes that were affecting enemy footstep volume
                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                • UI/UX

                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                Patch Notes UI/UX
                • Update Requires Restart
                  • If the title requires a restart due to an update, it will restart automatically
                • New Menus
                  • All new menus for Weapon and Camo Challenges
                  • Added a Store tab for Players to see all available bundles for a specific weapon
                • New Party Queuing
                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                • Bugfixes

                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                Patch Notes Bugfixes

                Global

                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                • Flash and Stun grenade blast will no longer kill Players at low health
                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                • Throwing Knives can now kill Recon Drones and Bomb Drones
                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                Killstreaks

                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                • Fixed an issue causing Care Packages to time out while a Player is using it
                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                Equipment

                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                Field Upgrades

                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                UX/UI

                • Fixed an exploit where Players could sometimes equip two of the same weapon
                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                • Fixed an issue where some Players would display a garbled clan tag
                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                • Fixed an issue where the background would not load when backing in and out of Showcase

                Social

                • Fixed various issues affecting Social notifications
                • Fixed an issue where splitscreen was displaying channels incorrectly
                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                • Fixed an issue affecting the displayed Lobby elapsed match time
                • Fixed various issues affecting Displayed Party Members
                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                • Fixed an issue affecting Queued Party Members in View Party Panel
                • Fixed an issue causing Members in Voice count to appear incorrectly
                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                • Fixed an issue to improve Social Hub Tile actioning
                • Fixed an issue affecting Queued Party Members in Game Chat
                • Fixed various issues affecting Game Chat in Parties

                Vehicles

                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                • Warzone

                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                Patch Notes Warzone

                GENERAL

                • Bomb Drones
                  • Bomb Drones have been temporarily removed while we fine tune them.

                GAMEPLAY

                General

                • Pacing Balancing
                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                    • The combat engagements in the mid-game
                    • The regain opportunities in the late game
                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                  • Future improvements will include:
                    • More ground loot Supply Boxes, especially in the North of the map
                    • Resurgence Supply Boxes being sprinkled throughout the map
                    • Additional Ammo Caches
                    • And more…

                  Gameplay Adjustments

                  Al Mazrah | Battle Royale

                  • Light Helo
                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                  • Contract Availability
                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                  • Final Circles
                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                  Ashika Island | Resurgence

                  • Redeployment Drones
                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                  • AI Combatant Departure
                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                  • Circle Balancing
                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                  • Pacing Balancing
                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                  QUALITY OF LIFE

                  • Spawn Protection
                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                  • Resurgence Killfeed
                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                  • Killstreak Availability
                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                  • Cluster Strike & Precision Airstrike Improvements
                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                  • Give-Up Timer Consistency
                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                  • Navigation Pings
                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                  • Armor Break
                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                  • Auto-Looting Armor Plates
                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                  • Spawn Protection
                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                  • Resurgence Killfeed
                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                  UI/UX

                  • Spectating
                    • Friendly pings and splash screens are now visible to spectators.
                  • Gas Mask
                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                  BUG FIXES

                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                  Tac Map & Minimap

                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                • DMZ

                The extraction mode of Warzone has also been overhauled.

                Patch Notes DMZ

                GAMEPLAY

                • We have updated the usage requirements for Building 21 Access Cards:
                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                • We have added some variations to infiltration and exfiltration points
                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                BUG FIXES

                • Fixed several Stronghold access issues across DMZ
                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                • Fixed Favor for a Friend Mission having an incorrect location description
                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                • Fixed an issue where match search would stop if the party leader left the group
                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                • MX9
                  • Increased mid damage ranges
                • BAS-p 
                  • Increased sprint to fire time
                  • Increased damage ranges
                • PDSW 528
                  • Slightly offset weapon while ADS using iron sights to improve visibility
                • Vel 46
                  • Increased close damage ranges
                  • Fixed attributes on 30 round magazine to improve handling and mobility
                • Lachmann Sub
                  • Reduced movement speed
                  • Reduced aim down sight speed
                  • Improved recoil control
                  • LM Nebula Barrel
                    • Improved damage range
                    • Improved recoil control

                  » Shotguns «

                  • KV Broadside
                    • Reduced lower torso damage
                    • 12 Gauge Ammo
                      • Reduced damage ranges
                      • Reduced close range damage
                    • Dragon’s Breath Ammo
                      • Reduced damage ranges
                      • Reduced close range damage
                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                    • Bryson 800 and Bryson 890
                      • Increased headshot damage on all slugtype ammo
                      • Added minimum damage against armor

                    ATTACHMENTS

                    » Global «

                    • Flinch
                      • Reduced recenter speed for Flinch
                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                    » Ammunition «

                    • Hollow Point Rounds
                      • Removed bullet velocity penalty
                    • Frangible Rounds
                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                      • Removed damage range penalty
                    • Overpressure Rounds
                      • Removed recoil penalty
                      • Increased flinch imparted on Players
                    • 12 Gauge Dragon’s Breath
                      • Reduced residual damage while burning
                    • 12 Gauge Slugs and HE Slugs
                      • Added minimum damage against armor

                    » Underbarrel Launchers «

                    • Removed movement penalty from Grenade Launchers 
                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                    • Added one extra ammunition stock to Grenade Launchers 

                    » Stocks «

                    • Reduced flinch received on no stock modifications 

                    » Bipod Grips «

                    • Reduced ADS penalty for the Bipod V9 grip
                    • CORE BP2 Bipod Grip:
                      • Fixed bug in stat reporting 
                      • Added hip recoil control
                      • Reduced hip walking speed
                      • Removed ADS penalty 
                      • Added grip to compatible LMGs and Marksman Rifles 

                    » Underbarrel Grips «

                    • Reduced ADS penalty on all under barrel grips
                    • Reduced movement speed penalty for all vertical grips 

                    » Muzzle Attachments «

                    • Breachers
                      • Greatly reduced ADS penalty
                      • Added hip movement speed buff
                    • Flash Hiders
                      • Reduced ADS penalty 

                    » Optics «

                    • Reduced ADS penalty on holo optics
                    • Removed movement penalties on holo optics
                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                    • Reduced ADS penalty on shotgun scopes

                    » Comb Attachments «

                    • Fixed Handling stat UI on:
                      • Shlager TTF3 Riser
                      • FSS Ammo Sleeve
                      • PD-A40 Sleeve
                      • Wingman Comb
                      • FSS EL-T Pouch

                    Bug Fixes

                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                    EQUIPMENT

                    • Frag Grenade
                      • Damage against armor increased
                    • Claymore
                      • Damage against armor increased
                    • Semtex
                      • Damage against armor increased
                    • Audio

                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                    Patch Notes Audio
                    • Submix fixes that were affecting enemy footstep volume
                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                    • UI/UX

                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                    Patch Notes UI/UX
                    • Update Requires Restart
                      • If the title requires a restart due to an update, it will restart automatically
                    • New Menus
                      • All new menus for Weapon and Camo Challenges
                      • Added a Store tab for Players to see all available bundles for a specific weapon
                    • New Party Queuing
                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                    • Bugfixes

                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                    Patch Notes Bugfixes

                    Global

                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                    • Flash and Stun grenade blast will no longer kill Players at low health
                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                    Killstreaks

                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                    • Fixed an issue causing Care Packages to time out while a Player is using it
                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                    Equipment

                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                    Field Upgrades

                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                    UX/UI

                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                    • Fixed an issue where some Players would display a garbled clan tag
                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                    • Fixed an issue where the background would not load when backing in and out of Showcase

                    Social

                    • Fixed various issues affecting Social notifications
                    • Fixed an issue where splitscreen was displaying channels incorrectly
                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                    • Fixed an issue affecting the displayed Lobby elapsed match time
                    • Fixed various issues affecting Displayed Party Members
                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                    • Fixed an issue affecting Queued Party Members in View Party Panel
                    • Fixed an issue causing Members in Voice count to appear incorrectly
                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                    • Fixed an issue to improve Social Hub Tile actioning
                    • Fixed an issue affecting Queued Party Members in Game Chat
                    • Fixed various issues affecting Game Chat in Parties

                    Vehicles

                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                    • Warzone

                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                    Patch Notes Warzone

                    GENERAL

                    • Bomb Drones
                      • Bomb Drones have been temporarily removed while we fine tune them.

                    GAMEPLAY

                    General

                    • Pacing Balancing
                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                        • The combat engagements in the mid-game
                        • The regain opportunities in the late game
                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                      • Future improvements will include:
                        • More ground loot Supply Boxes, especially in the North of the map
                        • Resurgence Supply Boxes being sprinkled throughout the map
                        • Additional Ammo Caches
                        • And more…

                      Gameplay Adjustments

                      Al Mazrah | Battle Royale

                      • Light Helo
                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                      • Contract Availability
                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                      • Final Circles
                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                      Ashika Island | Resurgence

                      • Redeployment Drones
                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                      • AI Combatant Departure
                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                      • Circle Balancing
                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                      • Pacing Balancing
                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                      QUALITY OF LIFE

                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                      • Killstreak Availability
                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                      • Cluster Strike & Precision Airstrike Improvements
                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                      • Give-Up Timer Consistency
                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                      • Navigation Pings
                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                      • Armor Break
                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                      • Auto-Looting Armor Plates
                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                      UI/UX

                      • Spectating
                        • Friendly pings and splash screens are now visible to spectators.
                      • Gas Mask
                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                      BUG FIXES

                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                      Tac Map & Minimap

                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                    • DMZ

                    The extraction mode of Warzone has also been overhauled.

                    Patch Notes DMZ

                    GAMEPLAY

                    • We have updated the usage requirements for Building 21 Access Cards:
                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                    • We have added some variations to infiltration and exfiltration points
                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                    BUG FIXES

                    • Fixed several Stronghold access issues across DMZ
                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                    • Fixed Favor for a Friend Mission having an incorrect location description
                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                    • Fixed an issue where match search would stop if the party leader left the group
                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                    Patch Notes Weapons, Attachments, Equipment

                    » Assault Rifles «

                    • STB 556
                      • Added minimum damage against Armor (limits bullets to kill at furthest range)

                    » Light Machine Guns «

                    • RAAL MG
                      • Reduced far range damage
                      • Small increase to close range damage
                      • Reduced headshot damage
                      • Reduced upper torso damage
                      • Increased recoil
                    • RPK
                      • Reduced walking speed
                      • Reduced muzzle velocity
                    • Sakin MG38
                      • Reduced damage range

                    » Marksman Rifles «

                    • Crossbow
                      • Increased time period to trigger double kills for challenges

                    » Submachine Guns «

                    • MX9
                      • Increased mid damage ranges
                    • BAS-p 
                      • Increased sprint to fire time
                      • Increased damage ranges
                    • PDSW 528
                      • Slightly offset weapon while ADS using iron sights to improve visibility
                    • Vel 46
                      • Increased close damage ranges
                      • Fixed attributes on 30 round magazine to improve handling and mobility
                    • Lachmann Sub
                      • Reduced movement speed
                      • Reduced aim down sight speed
                      • Improved recoil control
                      • LM Nebula Barrel
                        • Improved damage range
                        • Improved recoil control

                      » Shotguns «

                      • KV Broadside
                        • Reduced lower torso damage
                        • 12 Gauge Ammo
                          • Reduced damage ranges
                          • Reduced close range damage
                        • Dragon’s Breath Ammo
                          • Reduced damage ranges
                          • Reduced close range damage
                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                        • Bryson 800 and Bryson 890
                          • Increased headshot damage on all slugtype ammo
                          • Added minimum damage against armor

                        ATTACHMENTS

                        » Global «

                        • Flinch
                          • Reduced recenter speed for Flinch
                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                        » Ammunition «

                        • Hollow Point Rounds
                          • Removed bullet velocity penalty
                        • Frangible Rounds
                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                          • Removed damage range penalty
                        • Overpressure Rounds
                          • Removed recoil penalty
                          • Increased flinch imparted on Players
                        • 12 Gauge Dragon’s Breath
                          • Reduced residual damage while burning
                        • 12 Gauge Slugs and HE Slugs
                          • Added minimum damage against armor

                        » Underbarrel Launchers «

                        • Removed movement penalty from Grenade Launchers 
                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                        • Added one extra ammunition stock to Grenade Launchers 

                        » Stocks «

                        • Reduced flinch received on no stock modifications 

                        » Bipod Grips «

                        • Reduced ADS penalty for the Bipod V9 grip
                        • CORE BP2 Bipod Grip:
                          • Fixed bug in stat reporting 
                          • Added hip recoil control
                          • Reduced hip walking speed
                          • Removed ADS penalty 
                          • Added grip to compatible LMGs and Marksman Rifles 

                        » Underbarrel Grips «

                        • Reduced ADS penalty on all under barrel grips
                        • Reduced movement speed penalty for all vertical grips 

                        » Muzzle Attachments «

                        • Breachers
                          • Greatly reduced ADS penalty
                          • Added hip movement speed buff
                        • Flash Hiders
                          • Reduced ADS penalty 

                        » Optics «

                        • Reduced ADS penalty on holo optics
                        • Removed movement penalties on holo optics
                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                        • Reduced ADS penalty on shotgun scopes

                        » Comb Attachments «

                        • Fixed Handling stat UI on:
                          • Shlager TTF3 Riser
                          • FSS Ammo Sleeve
                          • PD-A40 Sleeve
                          • Wingman Comb
                          • FSS EL-T Pouch

                        Bug Fixes

                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                        EQUIPMENT

                        • Frag Grenade
                          • Damage against armor increased
                        • Claymore
                          • Damage against armor increased
                        • Semtex
                          • Damage against armor increased
                    • Audio

                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                    Patch Notes Audio
                    • Submix fixes that were affecting enemy footstep volume
                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                    • UI/UX

                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                    Patch Notes UI/UX
                    • Update Requires Restart
                      • If the title requires a restart due to an update, it will restart automatically
                    • New Menus
                      • All new menus for Weapon and Camo Challenges
                      • Added a Store tab for Players to see all available bundles for a specific weapon
                    • New Party Queuing
                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                    • Bugfixes

                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                    Patch Notes Bugfixes

                    Global

                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                    • Flash and Stun grenade blast will no longer kill Players at low health
                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                    Killstreaks

                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                    • Fixed an issue causing Care Packages to time out while a Player is using it
                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                    Equipment

                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                    Field Upgrades

                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                    UX/UI

                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                    • Fixed an issue where some Players would display a garbled clan tag
                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                    • Fixed an issue where the background would not load when backing in and out of Showcase

                    Social

                    • Fixed various issues affecting Social notifications
                    • Fixed an issue where splitscreen was displaying channels incorrectly
                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                    • Fixed an issue affecting the displayed Lobby elapsed match time
                    • Fixed various issues affecting Displayed Party Members
                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                    • Fixed an issue affecting Queued Party Members in View Party Panel
                    • Fixed an issue causing Members in Voice count to appear incorrectly
                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                    • Fixed an issue to improve Social Hub Tile actioning
                    • Fixed an issue affecting Queued Party Members in Game Chat
                    • Fixed various issues affecting Game Chat in Parties

                    Vehicles

                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                    • Warzone

                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                    Patch Notes Warzone

                    GENERAL

                    • Bomb Drones
                      • Bomb Drones have been temporarily removed while we fine tune them.

                    GAMEPLAY

                    General

                    • Pacing Balancing
                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                        • The combat engagements in the mid-game
                        • The regain opportunities in the late game
                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                      • Future improvements will include:
                        • More ground loot Supply Boxes, especially in the North of the map
                        • Resurgence Supply Boxes being sprinkled throughout the map
                        • Additional Ammo Caches
                        • And more…

                      Gameplay Adjustments

                      Al Mazrah | Battle Royale

                      • Light Helo
                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                      • Contract Availability
                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                      • Final Circles
                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                      Ashika Island | Resurgence

                      • Redeployment Drones
                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                      • AI Combatant Departure
                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                      • Circle Balancing
                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                      • Pacing Balancing
                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                      QUALITY OF LIFE

                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                      • Killstreak Availability
                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                      • Cluster Strike & Precision Airstrike Improvements
                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                      • Give-Up Timer Consistency
                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                      • Navigation Pings
                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                      • Armor Break
                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                      • Auto-Looting Armor Plates
                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                      UI/UX

                      • Spectating
                        • Friendly pings and splash screens are now visible to spectators.
                      • Gas Mask
                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                      BUG FIXES

                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                      Tac Map & Minimap

                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                    • DMZ

                    The extraction mode of Warzone has also been overhauled.

                    Patch Notes DMZ

                    GAMEPLAY

                    • We have updated the usage requirements for Building 21 Access Cards:
                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                    • We have added some variations to infiltration and exfiltration points
                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                    BUG FIXES

                    • Fixed several Stronghold access issues across DMZ
                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                    • Fixed Favor for a Friend Mission having an incorrect location description
                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                    • Fixed an issue where match search would stop if the party leader left the group
                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                    • Pacing Balancing
                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                        • The combat engagements in the mid-game
                        • The regain opportunities in the late game
                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                      • Future improvements will include:
                        • More ground loot Supply Boxes, especially in the North of the map
                        • Resurgence Supply Boxes being sprinkled throughout the map
                        • Additional Ammo Caches
                        • And more…

                      Gameplay Adjustments

                      Al Mazrah | Battle Royale

                      • Light Helo
                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                      • Contract Availability
                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                      • Final Circles
                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                      Ashika Island | Resurgence

                      • Redeployment Drones
                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                      • AI Combatant Departure
                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                      • Circle Balancing
                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                      • Pacing Balancing
                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                      QUALITY OF LIFE

                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                      • Killstreak Availability
                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                      • Cluster Strike & Precision Airstrike Improvements
                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                      • Give-Up Timer Consistency
                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                      • Navigation Pings
                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                      • Armor Break
                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                      • Auto-Looting Armor Plates
                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                      • Spawn Protection
                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                      • Resurgence Killfeed
                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                      UI/UX

                      • Spectating
                        • Friendly pings and splash screens are now visible to spectators.
                      • Gas Mask
                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                      BUG FIXES

                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                      Tac Map & Minimap

                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                      • DMZ

                      The extraction mode of Warzone has also been overhauled.

                      Patch Notes DMZ

                      GAMEPLAY

                      • We have updated the usage requirements for Building 21 Access Cards:
                        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                      • We have added some variations to infiltration and exfiltration points
                      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                      • Enemy combatants now have a small chance to drop upgraded weapons upon death

                      BUG FIXES

                      • Fixed several Stronghold access issues across DMZ
                      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                      • Fixed Favor for a Friend Mission having an incorrect location description
                      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                      • Fixed an issue where some Players did not get credit for the final exfil due to timer
                      • Fixed an issue where match search would stop if the party leader left the group
                      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                      • MX9
                        • Increased mid damage ranges
                      • BAS-p 
                        • Increased sprint to fire time
                        • Increased damage ranges
                      • PDSW 528
                        • Slightly offset weapon while ADS using iron sights to improve visibility
                      • Vel 46
                        • Increased close damage ranges
                        • Fixed attributes on 30 round magazine to improve handling and mobility
                      • Lachmann Sub
                        • Reduced movement speed
                        • Reduced aim down sight speed
                        • Improved recoil control
                        • LM Nebula Barrel
                          • Improved damage range
                          • Improved recoil control

                        » Shotguns «

                        • KV Broadside
                          • Reduced lower torso damage
                          • 12 Gauge Ammo
                            • Reduced damage ranges
                            • Reduced close range damage
                          • Dragon’s Breath Ammo
                            • Reduced damage ranges
                            • Reduced close range damage
                            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                          • Bryson 800 and Bryson 890
                            • Increased headshot damage on all slugtype ammo
                            • Added minimum damage against armor

                          ATTACHMENTS

                          » Global «

                          • Flinch
                            • Reduced recenter speed for Flinch
                            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                          » Ammunition «

                          • Hollow Point Rounds
                            • Removed bullet velocity penalty
                          • Frangible Rounds
                            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                            • Removed damage range penalty
                          • Overpressure Rounds
                            • Removed recoil penalty
                            • Increased flinch imparted on Players
                          • 12 Gauge Dragon’s Breath
                            • Reduced residual damage while burning
                          • 12 Gauge Slugs and HE Slugs
                            • Added minimum damage against armor

                          » Underbarrel Launchers «

                          • Removed movement penalty from Grenade Launchers 
                          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                          • Added one extra ammunition stock to Grenade Launchers 

                          » Stocks «

                          • Reduced flinch received on no stock modifications 

                          » Bipod Grips «

                          • Reduced ADS penalty for the Bipod V9 grip
                          • CORE BP2 Bipod Grip:
                            • Fixed bug in stat reporting 
                            • Added hip recoil control
                            • Reduced hip walking speed
                            • Removed ADS penalty 
                            • Added grip to compatible LMGs and Marksman Rifles 

                          » Underbarrel Grips «

                          • Reduced ADS penalty on all under barrel grips
                          • Reduced movement speed penalty for all vertical grips 

                          » Muzzle Attachments «

                          • Breachers
                            • Greatly reduced ADS penalty
                            • Added hip movement speed buff
                          • Flash Hiders
                            • Reduced ADS penalty 

                          » Optics «

                          • Reduced ADS penalty on holo optics
                          • Removed movement penalties on holo optics
                          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                          • Reduced ADS penalty on shotgun scopes

                          » Comb Attachments «

                          • Fixed Handling stat UI on:
                            • Shlager TTF3 Riser
                            • FSS Ammo Sleeve
                            • PD-A40 Sleeve
                            • Wingman Comb
                            • FSS EL-T Pouch

                          Bug Fixes

                          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                          • Fixed an issue that prevented Crossbow bolts from penetrating water

                          EQUIPMENT

                          • Frag Grenade
                            • Damage against armor increased
                          • Claymore
                            • Damage against armor increased
                          • Semtex
                            • Damage against armor increased
                          • Audio

                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                          Patch Notes Audio
                          • Submix fixes that were affecting enemy footstep volume
                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                          • UI/UX

                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                          Patch Notes UI/UX
                          • Update Requires Restart
                            • If the title requires a restart due to an update, it will restart automatically
                          • New Menus
                            • All new menus for Weapon and Camo Challenges
                            • Added a Store tab for Players to see all available bundles for a specific weapon
                          • New Party Queuing
                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                          • Bugfixes

                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                          Patch Notes Bugfixes

                          Global

                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                          • Flash and Stun grenade blast will no longer kill Players at low health
                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                          Killstreaks

                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                          • Fixed an issue causing Care Packages to time out while a Player is using it
                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                          Equipment

                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                          Field Upgrades

                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                          UX/UI

                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                          • Fixed an issue where some Players would display a garbled clan tag
                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                          • Fixed an issue where the background would not load when backing in and out of Showcase

                          Social

                          • Fixed various issues affecting Social notifications
                          • Fixed an issue where splitscreen was displaying channels incorrectly
                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                          • Fixed an issue affecting the displayed Lobby elapsed match time
                          • Fixed various issues affecting Displayed Party Members
                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                          • Fixed an issue affecting Queued Party Members in View Party Panel
                          • Fixed an issue causing Members in Voice count to appear incorrectly
                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                          • Fixed an issue to improve Social Hub Tile actioning
                          • Fixed an issue affecting Queued Party Members in Game Chat
                          • Fixed various issues affecting Game Chat in Parties

                          Vehicles

                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                          • Warzone

                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                          Patch Notes Warzone

                          GENERAL

                          • Bomb Drones
                            • Bomb Drones have been temporarily removed while we fine tune them.

                          GAMEPLAY

                          General

                          • Pacing Balancing
                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                              • The combat engagements in the mid-game
                              • The regain opportunities in the late game
                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                            • Future improvements will include:
                              • More ground loot Supply Boxes, especially in the North of the map
                              • Resurgence Supply Boxes being sprinkled throughout the map
                              • Additional Ammo Caches
                              • And more…

                            Gameplay Adjustments

                            Al Mazrah | Battle Royale

                            • Light Helo
                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                            • Contract Availability
                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                            • Final Circles
                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                            Ashika Island | Resurgence

                            • Redeployment Drones
                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                            • AI Combatant Departure
                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                            • Circle Balancing
                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                            • Pacing Balancing
                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                            QUALITY OF LIFE

                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                            • Killstreak Availability
                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                            • Cluster Strike & Precision Airstrike Improvements
                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                            • Give-Up Timer Consistency
                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                            • Navigation Pings
                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                            • Armor Break
                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                            • Auto-Looting Armor Plates
                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                            UI/UX

                            • Spectating
                              • Friendly pings and splash screens are now visible to spectators.
                            • Gas Mask
                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                            BUG FIXES

                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                            Tac Map & Minimap

                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                          • DMZ

                          The extraction mode of Warzone has also been overhauled.

                          Patch Notes DMZ

                          GAMEPLAY

                          • We have updated the usage requirements for Building 21 Access Cards:
                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                          • We have added some variations to infiltration and exfiltration points
                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                          BUG FIXES

                          • Fixed several Stronghold access issues across DMZ
                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                          • Fixed Favor for a Friend Mission having an incorrect location description
                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                          • Fixed an issue where match search would stop if the party leader left the group
                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                          Patch Notes Weapons, Attachments, Equipment

                          » Assault Rifles «

                          • STB 556
                            • Added minimum damage against Armor (limits bullets to kill at furthest range)

                          » Light Machine Guns «

                          • RAAL MG
                            • Reduced far range damage
                            • Small increase to close range damage
                            • Reduced headshot damage
                            • Reduced upper torso damage
                            • Increased recoil
                          • RPK
                            • Reduced walking speed
                            • Reduced muzzle velocity
                          • Sakin MG38
                            • Reduced damage range

                          » Marksman Rifles «

                          • Crossbow
                            • Increased time period to trigger double kills for challenges

                          » Submachine Guns «

                          • MX9
                            • Increased mid damage ranges
                          • BAS-p 
                            • Increased sprint to fire time
                            • Increased damage ranges
                          • PDSW 528
                            • Slightly offset weapon while ADS using iron sights to improve visibility
                          • Vel 46
                            • Increased close damage ranges
                            • Fixed attributes on 30 round magazine to improve handling and mobility
                          • Lachmann Sub
                            • Reduced movement speed
                            • Reduced aim down sight speed
                            • Improved recoil control
                            • LM Nebula Barrel
                              • Improved damage range
                              • Improved recoil control

                            » Shotguns «

                            • KV Broadside
                              • Reduced lower torso damage
                              • 12 Gauge Ammo
                                • Reduced damage ranges
                                • Reduced close range damage
                              • Dragon’s Breath Ammo
                                • Reduced damage ranges
                                • Reduced close range damage
                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                              • Bryson 800 and Bryson 890
                                • Increased headshot damage on all slugtype ammo
                                • Added minimum damage against armor

                              ATTACHMENTS

                              » Global «

                              • Flinch
                                • Reduced recenter speed for Flinch
                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                              » Ammunition «

                              • Hollow Point Rounds
                                • Removed bullet velocity penalty
                              • Frangible Rounds
                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                • Removed damage range penalty
                              • Overpressure Rounds
                                • Removed recoil penalty
                                • Increased flinch imparted on Players
                              • 12 Gauge Dragon’s Breath
                                • Reduced residual damage while burning
                              • 12 Gauge Slugs and HE Slugs
                                • Added minimum damage against armor

                              » Underbarrel Launchers «

                              • Removed movement penalty from Grenade Launchers 
                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                              • Added one extra ammunition stock to Grenade Launchers 

                              » Stocks «

                              • Reduced flinch received on no stock modifications 

                              » Bipod Grips «

                              • Reduced ADS penalty for the Bipod V9 grip
                              • CORE BP2 Bipod Grip:
                                • Fixed bug in stat reporting 
                                • Added hip recoil control
                                • Reduced hip walking speed
                                • Removed ADS penalty 
                                • Added grip to compatible LMGs and Marksman Rifles 

                              » Underbarrel Grips «

                              • Reduced ADS penalty on all under barrel grips
                              • Reduced movement speed penalty for all vertical grips 

                              » Muzzle Attachments «

                              • Breachers
                                • Greatly reduced ADS penalty
                                • Added hip movement speed buff
                              • Flash Hiders
                                • Reduced ADS penalty 

                              » Optics «

                              • Reduced ADS penalty on holo optics
                              • Removed movement penalties on holo optics
                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                              • Reduced ADS penalty on shotgun scopes

                              » Comb Attachments «

                              • Fixed Handling stat UI on:
                                • Shlager TTF3 Riser
                                • FSS Ammo Sleeve
                                • PD-A40 Sleeve
                                • Wingman Comb
                                • FSS EL-T Pouch

                              Bug Fixes

                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                              EQUIPMENT

                              • Frag Grenade
                                • Damage against armor increased
                              • Claymore
                                • Damage against armor increased
                              • Semtex
                                • Damage against armor increased
                          • Audio

                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                          Patch Notes Audio
                          • Submix fixes that were affecting enemy footstep volume
                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                          • UI/UX

                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                          Patch Notes UI/UX
                          • Update Requires Restart
                            • If the title requires a restart due to an update, it will restart automatically
                          • New Menus
                            • All new menus for Weapon and Camo Challenges
                            • Added a Store tab for Players to see all available bundles for a specific weapon
                          • New Party Queuing
                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                          • Bugfixes

                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                          Patch Notes Bugfixes

                          Global

                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                          • Flash and Stun grenade blast will no longer kill Players at low health
                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                          Killstreaks

                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                          • Fixed an issue causing Care Packages to time out while a Player is using it
                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                          Equipment

                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                          Field Upgrades

                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                          UX/UI

                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                          • Fixed an issue where some Players would display a garbled clan tag
                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                          • Fixed an issue where the background would not load when backing in and out of Showcase

                          Social

                          • Fixed various issues affecting Social notifications
                          • Fixed an issue where splitscreen was displaying channels incorrectly
                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                          • Fixed an issue affecting the displayed Lobby elapsed match time
                          • Fixed various issues affecting Displayed Party Members
                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                          • Fixed an issue affecting Queued Party Members in View Party Panel
                          • Fixed an issue causing Members in Voice count to appear incorrectly
                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                          • Fixed an issue to improve Social Hub Tile actioning
                          • Fixed an issue affecting Queued Party Members in Game Chat
                          • Fixed various issues affecting Game Chat in Parties

                          Vehicles

                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                          • Warzone

                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                          Patch Notes Warzone

                          GENERAL

                          • Bomb Drones
                            • Bomb Drones have been temporarily removed while we fine tune them.

                          GAMEPLAY

                          General

                          • Pacing Balancing
                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                              • The combat engagements in the mid-game
                              • The regain opportunities in the late game
                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                            • Future improvements will include:
                              • More ground loot Supply Boxes, especially in the North of the map
                              • Resurgence Supply Boxes being sprinkled throughout the map
                              • Additional Ammo Caches
                              • And more…

                            Gameplay Adjustments

                            Al Mazrah | Battle Royale

                            • Light Helo
                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                            • Contract Availability
                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                            • Final Circles
                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                            Ashika Island | Resurgence

                            • Redeployment Drones
                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                            • AI Combatant Departure
                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                            • Circle Balancing
                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                            • Pacing Balancing
                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                            QUALITY OF LIFE

                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                            • Killstreak Availability
                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                            • Cluster Strike & Precision Airstrike Improvements
                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                            • Give-Up Timer Consistency
                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                            • Navigation Pings
                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                            • Armor Break
                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                            • Auto-Looting Armor Plates
                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                            UI/UX

                            • Spectating
                              • Friendly pings and splash screens are now visible to spectators.
                            • Gas Mask
                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                            BUG FIXES

                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                            Tac Map & Minimap

                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                          • DMZ

                          The extraction mode of Warzone has also been overhauled.

                          Patch Notes DMZ

                          GAMEPLAY

                          • We have updated the usage requirements for Building 21 Access Cards:
                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                          • We have added some variations to infiltration and exfiltration points
                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                          BUG FIXES

                          • Fixed several Stronghold access issues across DMZ
                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                          • Fixed Favor for a Friend Mission having an incorrect location description
                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                          • Fixed an issue where match search would stop if the party leader left the group
                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                          Patch Notes Warzone

                          GENERAL

                          • Bomb Drones
                            • Bomb Drones have been temporarily removed while we fine tune them.

                          GAMEPLAY

                          General

                          • Pacing Balancing
                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                              • The combat engagements in the mid-game
                              • The regain opportunities in the late game
                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                            • Future improvements will include:
                              • More ground loot Supply Boxes, especially in the North of the map
                              • Resurgence Supply Boxes being sprinkled throughout the map
                              • Additional Ammo Caches
                              • And more…

                            Gameplay Adjustments

                            Al Mazrah | Battle Royale

                            • Light Helo
                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                            • Contract Availability
                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                            • Final Circles
                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                            Ashika Island | Resurgence

                            • Redeployment Drones
                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                            • AI Combatant Departure
                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                            • Circle Balancing
                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                            • Pacing Balancing
                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                            QUALITY OF LIFE

                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                            • Killstreak Availability
                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                            • Cluster Strike & Precision Airstrike Improvements
                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                            • Give-Up Timer Consistency
                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                            • Navigation Pings
                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                            • Armor Break
                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                            • Auto-Looting Armor Plates
                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                            • Spawn Protection
                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                            • Resurgence Killfeed
                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                            UI/UX

                            • Spectating
                              • Friendly pings and splash screens are now visible to spectators.
                            • Gas Mask
                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                            BUG FIXES

                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                            Tac Map & Minimap

                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                          • DMZ

                          The extraction mode of Warzone has also been overhauled.

                          Patch Notes DMZ

                          GAMEPLAY

                          • We have updated the usage requirements for Building 21 Access Cards:
                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                          • We have added some variations to infiltration and exfiltration points
                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                          BUG FIXES

                          • Fixed several Stronghold access issues across DMZ
                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                          • Fixed Favor for a Friend Mission having an incorrect location description
                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                          • Fixed an issue where match search would stop if the party leader left the group
                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                          • MX9
                            • Increased mid damage ranges
                          • BAS-p 
                            • Increased sprint to fire time
                            • Increased damage ranges
                          • PDSW 528
                            • Slightly offset weapon while ADS using iron sights to improve visibility
                          • Vel 46
                            • Increased close damage ranges
                            • Fixed attributes on 30 round magazine to improve handling and mobility
                          • Lachmann Sub
                            • Reduced movement speed
                            • Reduced aim down sight speed
                            • Improved recoil control
                            • LM Nebula Barrel
                              • Improved damage range
                              • Improved recoil control

                            » Shotguns «

                            • KV Broadside
                              • Reduced lower torso damage
                              • 12 Gauge Ammo
                                • Reduced damage ranges
                                • Reduced close range damage
                              • Dragon’s Breath Ammo
                                • Reduced damage ranges
                                • Reduced close range damage
                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                              • Bryson 800 and Bryson 890
                                • Increased headshot damage on all slugtype ammo
                                • Added minimum damage against armor

                              ATTACHMENTS

                              » Global «

                              • Flinch
                                • Reduced recenter speed for Flinch
                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                              » Ammunition «

                              • Hollow Point Rounds
                                • Removed bullet velocity penalty
                              • Frangible Rounds
                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                • Removed damage range penalty
                              • Overpressure Rounds
                                • Removed recoil penalty
                                • Increased flinch imparted on Players
                              • 12 Gauge Dragon’s Breath
                                • Reduced residual damage while burning
                              • 12 Gauge Slugs and HE Slugs
                                • Added minimum damage against armor

                              » Underbarrel Launchers «

                              • Removed movement penalty from Grenade Launchers 
                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                              • Added one extra ammunition stock to Grenade Launchers 

                              » Stocks «

                              • Reduced flinch received on no stock modifications 

                              » Bipod Grips «

                              • Reduced ADS penalty for the Bipod V9 grip
                              • CORE BP2 Bipod Grip:
                                • Fixed bug in stat reporting 
                                • Added hip recoil control
                                • Reduced hip walking speed
                                • Removed ADS penalty 
                                • Added grip to compatible LMGs and Marksman Rifles 

                              » Underbarrel Grips «

                              • Reduced ADS penalty on all under barrel grips
                              • Reduced movement speed penalty for all vertical grips 

                              » Muzzle Attachments «

                              • Breachers
                                • Greatly reduced ADS penalty
                                • Added hip movement speed buff
                              • Flash Hiders
                                • Reduced ADS penalty 

                              » Optics «

                              • Reduced ADS penalty on holo optics
                              • Removed movement penalties on holo optics
                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                              • Reduced ADS penalty on shotgun scopes

                              » Comb Attachments «

                              • Fixed Handling stat UI on:
                                • Shlager TTF3 Riser
                                • FSS Ammo Sleeve
                                • PD-A40 Sleeve
                                • Wingman Comb
                                • FSS EL-T Pouch

                              Bug Fixes

                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                              EQUIPMENT

                              • Frag Grenade
                                • Damage against armor increased
                              • Claymore
                                • Damage against armor increased
                              • Semtex
                                • Damage against armor increased
                              • Audio

                              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                              Patch Notes Audio
                              • Submix fixes that were affecting enemy footstep volume
                              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                              • UI/UX

                              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                              Patch Notes UI/UX
                              • Update Requires Restart
                                • If the title requires a restart due to an update, it will restart automatically
                              • New Menus
                                • All new menus for Weapon and Camo Challenges
                                • Added a Store tab for Players to see all available bundles for a specific weapon
                              • New Party Queuing
                                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                              • Bugfixes

                              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                              Patch Notes Bugfixes

                              Global

                              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                              • Flash and Stun grenade blast will no longer kill Players at low health
                              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                              • Throwing Knives can now kill Recon Drones and Bomb Drones
                              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                              Killstreaks

                              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                              • Fixed an issue causing Care Packages to time out while a Player is using it
                              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                              Equipment

                              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                              Field Upgrades

                              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                              UX/UI

                              • Fixed an exploit where Players could sometimes equip two of the same weapon
                              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                              • Fixed an issue causing Navigation bar headings to be cut off in some languages
                              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                              • Fixed an issue where some Players would display a garbled clan tag
                              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                              • Fixed an issue where the background would not load when backing in and out of Showcase

                              Social

                              • Fixed various issues affecting Social notifications
                              • Fixed an issue where splitscreen was displaying channels incorrectly
                              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                              • Fixed an issue affecting the displayed Lobby elapsed match time
                              • Fixed various issues affecting Displayed Party Members
                              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                              • Fixed an issue affecting Queued Party Members in View Party Panel
                              • Fixed an issue causing Members in Voice count to appear incorrectly
                              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                              • Fixed an issue to improve Social Hub Tile actioning
                              • Fixed an issue affecting Queued Party Members in Game Chat
                              • Fixed various issues affecting Game Chat in Parties

                              Vehicles

                              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                              • Fixed an issue causing vehicles parked at extreme angles to become unusable
                              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                              • Warzone

                              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                              Patch Notes Warzone

                              GENERAL

                              • Bomb Drones
                                • Bomb Drones have been temporarily removed while we fine tune them.

                              GAMEPLAY

                              General

                              • Pacing Balancing
                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                  • The combat engagements in the mid-game
                                  • The regain opportunities in the late game
                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                • Future improvements will include:
                                  • More ground loot Supply Boxes, especially in the North of the map
                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                  • Additional Ammo Caches
                                  • And more…

                                Gameplay Adjustments

                                Al Mazrah | Battle Royale

                                • Light Helo
                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                • Contract Availability
                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                • Final Circles
                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                Ashika Island | Resurgence

                                • Redeployment Drones
                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                • AI Combatant Departure
                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                • Circle Balancing
                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                • Pacing Balancing
                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                QUALITY OF LIFE

                                • Spawn Protection
                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                • Resurgence Killfeed
                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                • Killstreak Availability
                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                • Cluster Strike & Precision Airstrike Improvements
                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                • Give-Up Timer Consistency
                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                • Navigation Pings
                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                • Armor Break
                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                • Auto-Looting Armor Plates
                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                • Spawn Protection
                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                • Resurgence Killfeed
                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                UI/UX

                                • Spectating
                                  • Friendly pings and splash screens are now visible to spectators.
                                • Gas Mask
                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                BUG FIXES

                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                Tac Map & Minimap

                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                              • DMZ

                              The extraction mode of Warzone has also been overhauled.

                              Patch Notes DMZ

                              GAMEPLAY

                              • We have updated the usage requirements for Building 21 Access Cards:
                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                              • We have added some variations to infiltration and exfiltration points
                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                              BUG FIXES

                              • Fixed several Stronghold access issues across DMZ
                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                              • Fixed Favor for a Friend Mission having an incorrect location description
                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                              • Fixed an issue where match search would stop if the party leader left the group
                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                              Patch Notes Weapons, Attachments, Equipment

                              » Assault Rifles «

                              • STB 556
                                • Added minimum damage against Armor (limits bullets to kill at furthest range)

                              » Light Machine Guns «

                              • RAAL MG
                                • Reduced far range damage
                                • Small increase to close range damage
                                • Reduced headshot damage
                                • Reduced upper torso damage
                                • Increased recoil
                              • RPK
                                • Reduced walking speed
                                • Reduced muzzle velocity
                              • Sakin MG38
                                • Reduced damage range

                              » Marksman Rifles «

                              • Crossbow
                                • Increased time period to trigger double kills for challenges

                              » Submachine Guns «

                              • MX9
                                • Increased mid damage ranges
                              • BAS-p 
                                • Increased sprint to fire time
                                • Increased damage ranges
                              • PDSW 528
                                • Slightly offset weapon while ADS using iron sights to improve visibility
                              • Vel 46
                                • Increased close damage ranges
                                • Fixed attributes on 30 round magazine to improve handling and mobility
                              • Lachmann Sub
                                • Reduced movement speed
                                • Reduced aim down sight speed
                                • Improved recoil control
                                • LM Nebula Barrel
                                  • Improved damage range
                                  • Improved recoil control

                                » Shotguns «

                                • KV Broadside
                                  • Reduced lower torso damage
                                  • 12 Gauge Ammo
                                    • Reduced damage ranges
                                    • Reduced close range damage
                                  • Dragon’s Breath Ammo
                                    • Reduced damage ranges
                                    • Reduced close range damage
                                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                  • Bryson 800 and Bryson 890
                                    • Increased headshot damage on all slugtype ammo
                                    • Added minimum damage against armor

                                  ATTACHMENTS

                                  » Global «

                                  • Flinch
                                    • Reduced recenter speed for Flinch
                                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                  » Ammunition «

                                  • Hollow Point Rounds
                                    • Removed bullet velocity penalty
                                  • Frangible Rounds
                                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                    • Removed damage range penalty
                                  • Overpressure Rounds
                                    • Removed recoil penalty
                                    • Increased flinch imparted on Players
                                  • 12 Gauge Dragon’s Breath
                                    • Reduced residual damage while burning
                                  • 12 Gauge Slugs and HE Slugs
                                    • Added minimum damage against armor

                                  » Underbarrel Launchers «

                                  • Removed movement penalty from Grenade Launchers 
                                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                  • Added one extra ammunition stock to Grenade Launchers 

                                  » Stocks «

                                  • Reduced flinch received on no stock modifications 

                                  » Bipod Grips «

                                  • Reduced ADS penalty for the Bipod V9 grip
                                  • CORE BP2 Bipod Grip:
                                    • Fixed bug in stat reporting 
                                    • Added hip recoil control
                                    • Reduced hip walking speed
                                    • Removed ADS penalty 
                                    • Added grip to compatible LMGs and Marksman Rifles 

                                  » Underbarrel Grips «

                                  • Reduced ADS penalty on all under barrel grips
                                  • Reduced movement speed penalty for all vertical grips 

                                  » Muzzle Attachments «

                                  • Breachers
                                    • Greatly reduced ADS penalty
                                    • Added hip movement speed buff
                                  • Flash Hiders
                                    • Reduced ADS penalty 

                                  » Optics «

                                  • Reduced ADS penalty on holo optics
                                  • Removed movement penalties on holo optics
                                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                  • Reduced ADS penalty on shotgun scopes

                                  » Comb Attachments «

                                  • Fixed Handling stat UI on:
                                    • Shlager TTF3 Riser
                                    • FSS Ammo Sleeve
                                    • PD-A40 Sleeve
                                    • Wingman Comb
                                    • FSS EL-T Pouch

                                  Bug Fixes

                                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                                  EQUIPMENT

                                  • Frag Grenade
                                    • Damage against armor increased
                                  • Claymore
                                    • Damage against armor increased
                                  • Semtex
                                    • Damage against armor increased
                              • Audio

                              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                              Patch Notes Audio
                              • Submix fixes that were affecting enemy footstep volume
                              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                              • UI/UX

                              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                              Patch Notes UI/UX
                              • Update Requires Restart
                                • If the title requires a restart due to an update, it will restart automatically
                              • New Menus
                                • All new menus for Weapon and Camo Challenges
                                • Added a Store tab for Players to see all available bundles for a specific weapon
                              • New Party Queuing
                                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                              • Bugfixes

                              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                              Patch Notes Bugfixes

                              Global

                              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                              • Flash and Stun grenade blast will no longer kill Players at low health
                              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                              • Throwing Knives can now kill Recon Drones and Bomb Drones
                              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                              Killstreaks

                              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                              • Fixed an issue causing Care Packages to time out while a Player is using it
                              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                              Equipment

                              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                              Field Upgrades

                              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                              UX/UI

                              • Fixed an exploit where Players could sometimes equip two of the same weapon
                              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                              • Fixed an issue causing Navigation bar headings to be cut off in some languages
                              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                              • Fixed an issue where some Players would display a garbled clan tag
                              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                              • Fixed an issue where the background would not load when backing in and out of Showcase

                              Social

                              • Fixed various issues affecting Social notifications
                              • Fixed an issue where splitscreen was displaying channels incorrectly
                              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                              • Fixed an issue affecting the displayed Lobby elapsed match time
                              • Fixed various issues affecting Displayed Party Members
                              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                              • Fixed an issue affecting Queued Party Members in View Party Panel
                              • Fixed an issue causing Members in Voice count to appear incorrectly
                              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                              • Fixed an issue to improve Social Hub Tile actioning
                              • Fixed an issue affecting Queued Party Members in Game Chat
                              • Fixed various issues affecting Game Chat in Parties

                              Vehicles

                              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                              • Fixed an issue causing vehicles parked at extreme angles to become unusable
                              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                              • Warzone

                              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                              Patch Notes Warzone

                              GENERAL

                              • Bomb Drones
                                • Bomb Drones have been temporarily removed while we fine tune them.

                              GAMEPLAY

                              General

                              • Pacing Balancing
                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                  • The combat engagements in the mid-game
                                  • The regain opportunities in the late game
                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                • Future improvements will include:
                                  • More ground loot Supply Boxes, especially in the North of the map
                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                  • Additional Ammo Caches
                                  • And more…

                                Gameplay Adjustments

                                Al Mazrah | Battle Royale

                                • Light Helo
                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                • Contract Availability
                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                • Final Circles
                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                Ashika Island | Resurgence

                                • Redeployment Drones
                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                • AI Combatant Departure
                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                • Circle Balancing
                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                • Pacing Balancing
                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                QUALITY OF LIFE

                                • Spawn Protection
                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                • Resurgence Killfeed
                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                • Killstreak Availability
                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                • Cluster Strike & Precision Airstrike Improvements
                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                • Give-Up Timer Consistency
                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                • Navigation Pings
                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                • Armor Break
                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                • Auto-Looting Armor Plates
                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                • Spawn Protection
                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                • Resurgence Killfeed
                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                UI/UX

                                • Spectating
                                  • Friendly pings and splash screens are now visible to spectators.
                                • Gas Mask
                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                BUG FIXES

                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                Tac Map & Minimap

                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                              • DMZ

                              The extraction mode of Warzone has also been overhauled.

                              Patch Notes DMZ

                              GAMEPLAY

                              • We have updated the usage requirements for Building 21 Access Cards:
                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                              • We have added some variations to infiltration and exfiltration points
                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                              BUG FIXES

                              • Fixed several Stronghold access issues across DMZ
                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                              • Fixed Favor for a Friend Mission having an incorrect location description
                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                              • Fixed an issue where match search would stop if the party leader left the group
                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                              • KV Broadside
                                • Reduced lower torso damage
                                • 12 Gauge Ammo
                                  • Reduced damage ranges
                                  • Reduced close range damage
                                • Dragon’s Breath Ammo
                                  • Reduced damage ranges
                                  • Reduced close range damage
                                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                • Bryson 800 and Bryson 890
                                  • Increased headshot damage on all slugtype ammo
                                  • Added minimum damage against armor

                                ATTACHMENTS

                                » Global «

                                • Flinch
                                  • Reduced recenter speed for Flinch
                                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                » Ammunition «

                                • Hollow Point Rounds
                                  • Removed bullet velocity penalty
                                • Frangible Rounds
                                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                  • Removed damage range penalty
                                • Overpressure Rounds
                                  • Removed recoil penalty
                                  • Increased flinch imparted on Players
                                • 12 Gauge Dragon’s Breath
                                  • Reduced residual damage while burning
                                • 12 Gauge Slugs and HE Slugs
                                  • Added minimum damage against armor

                                » Underbarrel Launchers «

                                • Removed movement penalty from Grenade Launchers 
                                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                • Added one extra ammunition stock to Grenade Launchers 

                                » Stocks «

                                • Reduced flinch received on no stock modifications 

                                » Bipod Grips «

                                • Reduced ADS penalty for the Bipod V9 grip
                                • CORE BP2 Bipod Grip:
                                  • Fixed bug in stat reporting 
                                  • Added hip recoil control
                                  • Reduced hip walking speed
                                  • Removed ADS penalty 
                                  • Added grip to compatible LMGs and Marksman Rifles 

                                » Underbarrel Grips «

                                • Reduced ADS penalty on all under barrel grips
                                • Reduced movement speed penalty for all vertical grips 

                                » Muzzle Attachments «

                                • Breachers
                                  • Greatly reduced ADS penalty
                                  • Added hip movement speed buff
                                • Flash Hiders
                                  • Reduced ADS penalty 

                                » Optics «

                                • Reduced ADS penalty on holo optics
                                • Removed movement penalties on holo optics
                                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                • Reduced ADS penalty on shotgun scopes

                                » Comb Attachments «

                                • Fixed Handling stat UI on:
                                  • Shlager TTF3 Riser
                                  • FSS Ammo Sleeve
                                  • PD-A40 Sleeve
                                  • Wingman Comb
                                  • FSS EL-T Pouch

                                Bug Fixes

                                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                • Fixed an issue that prevented Crossbow bolts from penetrating water

                                EQUIPMENT

                                • Frag Grenade
                                  • Damage against armor increased
                                • Claymore
                                  • Damage against armor increased
                                • Semtex
                                  • Damage against armor increased
                                • Audio

                                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                Patch Notes Audio
                                • Submix fixes that were affecting enemy footstep volume
                                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                • UI/UX

                                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                Patch Notes UI/UX
                                • Update Requires Restart
                                  • If the title requires a restart due to an update, it will restart automatically
                                • New Menus
                                  • All new menus for Weapon and Camo Challenges
                                  • Added a Store tab for Players to see all available bundles for a specific weapon
                                • New Party Queuing
                                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                • Bugfixes

                                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                Patch Notes Bugfixes

                                Global

                                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                • Flash and Stun grenade blast will no longer kill Players at low health
                                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                • Throwing Knives can now kill Recon Drones and Bomb Drones
                                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                Killstreaks

                                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                • Fixed an issue causing Care Packages to time out while a Player is using it
                                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                Equipment

                                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                Field Upgrades

                                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                UX/UI

                                • Fixed an exploit where Players could sometimes equip two of the same weapon
                                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                • Fixed an issue where some Players would display a garbled clan tag
                                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                • Fixed an issue where the background would not load when backing in and out of Showcase

                                Social

                                • Fixed various issues affecting Social notifications
                                • Fixed an issue where splitscreen was displaying channels incorrectly
                                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                • Fixed an issue affecting the displayed Lobby elapsed match time
                                • Fixed various issues affecting Displayed Party Members
                                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                • Fixed an issue affecting Queued Party Members in View Party Panel
                                • Fixed an issue causing Members in Voice count to appear incorrectly
                                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                • Fixed an issue to improve Social Hub Tile actioning
                                • Fixed an issue affecting Queued Party Members in Game Chat
                                • Fixed various issues affecting Game Chat in Parties

                                Vehicles

                                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                • Warzone

                                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                Patch Notes Warzone

                                GENERAL

                                • Bomb Drones
                                  • Bomb Drones have been temporarily removed while we fine tune them.

                                GAMEPLAY

                                General

                                • Pacing Balancing
                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                    • The combat engagements in the mid-game
                                    • The regain opportunities in the late game
                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                  • Future improvements will include:
                                    • More ground loot Supply Boxes, especially in the North of the map
                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                    • Additional Ammo Caches
                                    • And more…

                                  Gameplay Adjustments

                                  Al Mazrah | Battle Royale

                                  • Light Helo
                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                  • Contract Availability
                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                  • Final Circles
                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                  Ashika Island | Resurgence

                                  • Redeployment Drones
                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                  • AI Combatant Departure
                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                  • Circle Balancing
                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                  • Pacing Balancing
                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                  QUALITY OF LIFE

                                  • Spawn Protection
                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                  • Resurgence Killfeed
                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                  • Killstreak Availability
                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                  • Cluster Strike & Precision Airstrike Improvements
                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                  • Give-Up Timer Consistency
                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                  • Navigation Pings
                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                  • Armor Break
                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                  • Auto-Looting Armor Plates
                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                  • Spawn Protection
                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                  • Resurgence Killfeed
                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                  UI/UX

                                  • Spectating
                                    • Friendly pings and splash screens are now visible to spectators.
                                  • Gas Mask
                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                  BUG FIXES

                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                  Tac Map & Minimap

                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                • DMZ

                                The extraction mode of Warzone has also been overhauled.

                                Patch Notes DMZ

                                GAMEPLAY

                                • We have updated the usage requirements for Building 21 Access Cards:
                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                • We have added some variations to infiltration and exfiltration points
                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                BUG FIXES

                                • Fixed several Stronghold access issues across DMZ
                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                • Fixed Favor for a Friend Mission having an incorrect location description
                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                • Fixed an issue where match search would stop if the party leader left the group
                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                • MX9
                                  • Increased mid damage ranges
                                • BAS-p 
                                  • Increased sprint to fire time
                                  • Increased damage ranges
                                • PDSW 528
                                  • Slightly offset weapon while ADS using iron sights to improve visibility
                                • Vel 46
                                  • Increased close damage ranges
                                  • Fixed attributes on 30 round magazine to improve handling and mobility
                                • Lachmann Sub
                                  • Reduced movement speed
                                  • Reduced aim down sight speed
                                  • Improved recoil control
                                  • LM Nebula Barrel
                                    • Improved damage range
                                    • Improved recoil control

                                  » Shotguns «

                                  • KV Broadside
                                    • Reduced lower torso damage
                                    • 12 Gauge Ammo
                                      • Reduced damage ranges
                                      • Reduced close range damage
                                    • Dragon’s Breath Ammo
                                      • Reduced damage ranges
                                      • Reduced close range damage
                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                    • Bryson 800 and Bryson 890
                                      • Increased headshot damage on all slugtype ammo
                                      • Added minimum damage against armor

                                    ATTACHMENTS

                                    » Global «

                                    • Flinch
                                      • Reduced recenter speed for Flinch
                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                    » Ammunition «

                                    • Hollow Point Rounds
                                      • Removed bullet velocity penalty
                                    • Frangible Rounds
                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                      • Removed damage range penalty
                                    • Overpressure Rounds
                                      • Removed recoil penalty
                                      • Increased flinch imparted on Players
                                    • 12 Gauge Dragon’s Breath
                                      • Reduced residual damage while burning
                                    • 12 Gauge Slugs and HE Slugs
                                      • Added minimum damage against armor

                                    » Underbarrel Launchers «

                                    • Removed movement penalty from Grenade Launchers 
                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                    • Added one extra ammunition stock to Grenade Launchers 

                                    » Stocks «

                                    • Reduced flinch received on no stock modifications 

                                    » Bipod Grips «

                                    • Reduced ADS penalty for the Bipod V9 grip
                                    • CORE BP2 Bipod Grip:
                                      • Fixed bug in stat reporting 
                                      • Added hip recoil control
                                      • Reduced hip walking speed
                                      • Removed ADS penalty 
                                      • Added grip to compatible LMGs and Marksman Rifles 

                                    » Underbarrel Grips «

                                    • Reduced ADS penalty on all under barrel grips
                                    • Reduced movement speed penalty for all vertical grips 

                                    » Muzzle Attachments «

                                    • Breachers
                                      • Greatly reduced ADS penalty
                                      • Added hip movement speed buff
                                    • Flash Hiders
                                      • Reduced ADS penalty 

                                    » Optics «

                                    • Reduced ADS penalty on holo optics
                                    • Removed movement penalties on holo optics
                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                    • Reduced ADS penalty on shotgun scopes

                                    » Comb Attachments «

                                    • Fixed Handling stat UI on:
                                      • Shlager TTF3 Riser
                                      • FSS Ammo Sleeve
                                      • PD-A40 Sleeve
                                      • Wingman Comb
                                      • FSS EL-T Pouch

                                    Bug Fixes

                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                    EQUIPMENT

                                    • Frag Grenade
                                      • Damage against armor increased
                                    • Claymore
                                      • Damage against armor increased
                                    • Semtex
                                      • Damage against armor increased
                                    • Audio

                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                    Patch Notes Audio
                                    • Submix fixes that were affecting enemy footstep volume
                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                    • UI/UX

                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                    Patch Notes UI/UX
                                    • Update Requires Restart
                                      • If the title requires a restart due to an update, it will restart automatically
                                    • New Menus
                                      • All new menus for Weapon and Camo Challenges
                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                    • New Party Queuing
                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                    • Bugfixes

                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                    Patch Notes Bugfixes

                                    Global

                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                    Killstreaks

                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                    Equipment

                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                    Field Upgrades

                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                    UX/UI

                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                    • Fixed an issue where some Players would display a garbled clan tag
                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                    Social

                                    • Fixed various issues affecting Social notifications
                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                    • Fixed various issues affecting Displayed Party Members
                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                    • Fixed an issue to improve Social Hub Tile actioning
                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                    • Fixed various issues affecting Game Chat in Parties

                                    Vehicles

                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                    • Warzone

                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                    Patch Notes Warzone

                                    GENERAL

                                    • Bomb Drones
                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                    GAMEPLAY

                                    General

                                    • Pacing Balancing
                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                        • The combat engagements in the mid-game
                                        • The regain opportunities in the late game
                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                      • Future improvements will include:
                                        • More ground loot Supply Boxes, especially in the North of the map
                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                        • Additional Ammo Caches
                                        • And more…

                                      Gameplay Adjustments

                                      Al Mazrah | Battle Royale

                                      • Light Helo
                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                      • Contract Availability
                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                      • Final Circles
                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                      Ashika Island | Resurgence

                                      • Redeployment Drones
                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                      • AI Combatant Departure
                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                      • Circle Balancing
                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                      • Pacing Balancing
                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                      QUALITY OF LIFE

                                      • Spawn Protection
                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                      • Resurgence Killfeed
                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                      • Killstreak Availability
                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                      • Cluster Strike & Precision Airstrike Improvements
                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                      • Give-Up Timer Consistency
                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                      • Navigation Pings
                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                      • Armor Break
                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                      • Auto-Looting Armor Plates
                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                      • Spawn Protection
                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                      • Resurgence Killfeed
                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                      UI/UX

                                      • Spectating
                                        • Friendly pings and splash screens are now visible to spectators.
                                      • Gas Mask
                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                      BUG FIXES

                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                      Tac Map & Minimap

                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                    • DMZ

                                    The extraction mode of Warzone has also been overhauled.

                                    Patch Notes DMZ

                                    GAMEPLAY

                                    • We have updated the usage requirements for Building 21 Access Cards:
                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                    • We have added some variations to infiltration and exfiltration points
                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                    BUG FIXES

                                    • Fixed several Stronghold access issues across DMZ
                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                    • Fixed an issue where match search would stop if the party leader left the group
                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                    Patch Notes Weapons, Attachments, Equipment

                                    » Assault Rifles «

                                    • STB 556
                                      • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                    » Light Machine Guns «

                                    • RAAL MG
                                      • Reduced far range damage
                                      • Small increase to close range damage
                                      • Reduced headshot damage
                                      • Reduced upper torso damage
                                      • Increased recoil
                                    • RPK
                                      • Reduced walking speed
                                      • Reduced muzzle velocity
                                    • Sakin MG38
                                      • Reduced damage range

                                    » Marksman Rifles «

                                    • Crossbow
                                      • Increased time period to trigger double kills for challenges

                                    » Submachine Guns «

                                    • MX9
                                      • Increased mid damage ranges
                                    • BAS-p 
                                      • Increased sprint to fire time
                                      • Increased damage ranges
                                    • PDSW 528
                                      • Slightly offset weapon while ADS using iron sights to improve visibility
                                    • Vel 46
                                      • Increased close damage ranges
                                      • Fixed attributes on 30 round magazine to improve handling and mobility
                                    • Lachmann Sub
                                      • Reduced movement speed
                                      • Reduced aim down sight speed
                                      • Improved recoil control
                                      • LM Nebula Barrel
                                        • Improved damage range
                                        • Improved recoil control

                                      » Shotguns «

                                      • KV Broadside
                                        • Reduced lower torso damage
                                        • 12 Gauge Ammo
                                          • Reduced damage ranges
                                          • Reduced close range damage
                                        • Dragon’s Breath Ammo
                                          • Reduced damage ranges
                                          • Reduced close range damage
                                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                        • Bryson 800 and Bryson 890
                                          • Increased headshot damage on all slugtype ammo
                                          • Added minimum damage against armor

                                        ATTACHMENTS

                                        » Global «

                                        • Flinch
                                          • Reduced recenter speed for Flinch
                                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                        » Ammunition «

                                        • Hollow Point Rounds
                                          • Removed bullet velocity penalty
                                        • Frangible Rounds
                                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                          • Removed damage range penalty
                                        • Overpressure Rounds
                                          • Removed recoil penalty
                                          • Increased flinch imparted on Players
                                        • 12 Gauge Dragon’s Breath
                                          • Reduced residual damage while burning
                                        • 12 Gauge Slugs and HE Slugs
                                          • Added minimum damage against armor

                                        » Underbarrel Launchers «

                                        • Removed movement penalty from Grenade Launchers 
                                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                        • Added one extra ammunition stock to Grenade Launchers 

                                        » Stocks «

                                        • Reduced flinch received on no stock modifications 

                                        » Bipod Grips «

                                        • Reduced ADS penalty for the Bipod V9 grip
                                        • CORE BP2 Bipod Grip:
                                          • Fixed bug in stat reporting 
                                          • Added hip recoil control
                                          • Reduced hip walking speed
                                          • Removed ADS penalty 
                                          • Added grip to compatible LMGs and Marksman Rifles 

                                        » Underbarrel Grips «

                                        • Reduced ADS penalty on all under barrel grips
                                        • Reduced movement speed penalty for all vertical grips 

                                        » Muzzle Attachments «

                                        • Breachers
                                          • Greatly reduced ADS penalty
                                          • Added hip movement speed buff
                                        • Flash Hiders
                                          • Reduced ADS penalty 

                                        » Optics «

                                        • Reduced ADS penalty on holo optics
                                        • Removed movement penalties on holo optics
                                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                        • Reduced ADS penalty on shotgun scopes

                                        » Comb Attachments «

                                        • Fixed Handling stat UI on:
                                          • Shlager TTF3 Riser
                                          • FSS Ammo Sleeve
                                          • PD-A40 Sleeve
                                          • Wingman Comb
                                          • FSS EL-T Pouch

                                        Bug Fixes

                                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                                        EQUIPMENT

                                        • Frag Grenade
                                          • Damage against armor increased
                                        • Claymore
                                          • Damage against armor increased
                                        • Semtex
                                          • Damage against armor increased
                                    • Audio

                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                    Patch Notes Audio
                                    • Submix fixes that were affecting enemy footstep volume
                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                    • UI/UX

                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                    Patch Notes UI/UX
                                    • Update Requires Restart
                                      • If the title requires a restart due to an update, it will restart automatically
                                    • New Menus
                                      • All new menus for Weapon and Camo Challenges
                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                    • New Party Queuing
                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                    • Bugfixes

                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                    Patch Notes Bugfixes

                                    Global

                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                    Killstreaks

                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                    Equipment

                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                    Field Upgrades

                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                    UX/UI

                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                    • Fixed an issue where some Players would display a garbled clan tag
                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                    Social

                                    • Fixed various issues affecting Social notifications
                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                    • Fixed various issues affecting Displayed Party Members
                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                    • Fixed an issue to improve Social Hub Tile actioning
                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                    • Fixed various issues affecting Game Chat in Parties

                                    Vehicles

                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                    • Warzone

                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                    Patch Notes Warzone

                                    GENERAL

                                    • Bomb Drones
                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                    GAMEPLAY

                                    General

                                    • Pacing Balancing
                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                        • The combat engagements in the mid-game
                                        • The regain opportunities in the late game
                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                      • Future improvements will include:
                                        • More ground loot Supply Boxes, especially in the North of the map
                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                        • Additional Ammo Caches
                                        • And more…

                                      Gameplay Adjustments

                                      Al Mazrah | Battle Royale

                                      • Light Helo
                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                      • Contract Availability
                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                      • Final Circles
                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                      Ashika Island | Resurgence

                                      • Redeployment Drones
                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                      • AI Combatant Departure
                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                      • Circle Balancing
                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                      • Pacing Balancing
                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                      QUALITY OF LIFE

                                      • Spawn Protection
                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                      • Resurgence Killfeed
                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                      • Killstreak Availability
                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                      • Cluster Strike & Precision Airstrike Improvements
                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                      • Give-Up Timer Consistency
                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                      • Navigation Pings
                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                      • Armor Break
                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                      • Auto-Looting Armor Plates
                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                      • Spawn Protection
                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                      • Resurgence Killfeed
                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                      UI/UX

                                      • Spectating
                                        • Friendly pings and splash screens are now visible to spectators.
                                      • Gas Mask
                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                      BUG FIXES

                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                      Tac Map & Minimap

                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                    • DMZ

                                    The extraction mode of Warzone has also been overhauled.

                                    Patch Notes DMZ

                                    GAMEPLAY

                                    • We have updated the usage requirements for Building 21 Access Cards:
                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                    • We have added some variations to infiltration and exfiltration points
                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                    BUG FIXES

                                    • Fixed several Stronghold access issues across DMZ
                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                    • Fixed an issue where match search would stop if the party leader left the group
                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                  • Lachmann Sub
                                    • Reduced movement speed
                                    • Reduced aim down sight speed
                                    • Improved recoil control
                                    • LM Nebula Barrel
                                      • Improved damage range
                                      • Improved recoil control

                                    » Shotguns «

                                    • KV Broadside
                                      • Reduced lower torso damage
                                      • 12 Gauge Ammo
                                        • Reduced damage ranges
                                        • Reduced close range damage
                                      • Dragon’s Breath Ammo
                                        • Reduced damage ranges
                                        • Reduced close range damage
                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                      • Bryson 800 and Bryson 890
                                        • Increased headshot damage on all slugtype ammo
                                        • Added minimum damage against armor

                                      ATTACHMENTS

                                      » Global «

                                      • Flinch
                                        • Reduced recenter speed for Flinch
                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                      » Ammunition «

                                      • Hollow Point Rounds
                                        • Removed bullet velocity penalty
                                      • Frangible Rounds
                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                        • Removed damage range penalty
                                      • Overpressure Rounds
                                        • Removed recoil penalty
                                        • Increased flinch imparted on Players
                                      • 12 Gauge Dragon’s Breath
                                        • Reduced residual damage while burning
                                      • 12 Gauge Slugs and HE Slugs
                                        • Added minimum damage against armor

                                      » Underbarrel Launchers «

                                      • Removed movement penalty from Grenade Launchers 
                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                      • Added one extra ammunition stock to Grenade Launchers 

                                      » Stocks «

                                      • Reduced flinch received on no stock modifications 

                                      » Bipod Grips «

                                      • Reduced ADS penalty for the Bipod V9 grip
                                      • CORE BP2 Bipod Grip:
                                        • Fixed bug in stat reporting 
                                        • Added hip recoil control
                                        • Reduced hip walking speed
                                        • Removed ADS penalty 
                                        • Added grip to compatible LMGs and Marksman Rifles 

                                      » Underbarrel Grips «

                                      • Reduced ADS penalty on all under barrel grips
                                      • Reduced movement speed penalty for all vertical grips 

                                      » Muzzle Attachments «

                                      • Breachers
                                        • Greatly reduced ADS penalty
                                        • Added hip movement speed buff
                                      • Flash Hiders
                                        • Reduced ADS penalty 

                                      » Optics «

                                      • Reduced ADS penalty on holo optics
                                      • Removed movement penalties on holo optics
                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                      • Reduced ADS penalty on shotgun scopes

                                      » Comb Attachments «

                                      • Fixed Handling stat UI on:
                                        • Shlager TTF3 Riser
                                        • FSS Ammo Sleeve
                                        • PD-A40 Sleeve
                                        • Wingman Comb
                                        • FSS EL-T Pouch

                                      Bug Fixes

                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                      EQUIPMENT

                                      • Frag Grenade
                                        • Damage against armor increased
                                      • Claymore
                                        • Damage against armor increased
                                      • Semtex
                                        • Damage against armor increased
                                      • Audio

                                      Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                      Patch Notes Audio
                                      • Submix fixes that were affecting enemy footstep volume
                                      • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                      • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                      • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                      • UI/UX

                                      If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                      Patch Notes UI/UX
                                      • Update Requires Restart
                                        • If the title requires a restart due to an update, it will restart automatically
                                      • New Menus
                                        • All new menus for Weapon and Camo Challenges
                                        • Added a Store tab for Players to see all available bundles for a specific weapon
                                      • New Party Queuing
                                        • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                      • Bugfixes

                                      The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                      Patch Notes Bugfixes

                                      Global

                                      This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                      • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                      • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                      • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                      • Flash and Stun grenade blast will no longer kill Players at low health
                                      • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                      • Throwing Knives can now kill Recon Drones and Bomb Drones
                                      • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                      Killstreaks

                                      • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                      • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                      • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                      • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                      • Fixed an issue causing Care Packages to time out while a Player is using it
                                      • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                      • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                      Equipment

                                      • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                      Field Upgrades

                                      • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                      • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                      • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                      • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                      • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                      UX/UI

                                      • Fixed an exploit where Players could sometimes equip two of the same weapon
                                      • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                      • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                      • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                      • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                      • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                      • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                      • Fixed an issue where some Players would display a garbled clan tag
                                      • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                      • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                      • Fixed an issue where the background would not load when backing in and out of Showcase

                                      Social

                                      • Fixed various issues affecting Social notifications
                                      • Fixed an issue where splitscreen was displaying channels incorrectly
                                      • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                      • Fixed an issue affecting the displayed Lobby elapsed match time
                                      • Fixed various issues affecting Displayed Party Members
                                      • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                      • Fixed an issue affecting Queued Party Members in View Party Panel
                                      • Fixed an issue causing Members in Voice count to appear incorrectly
                                      • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                      • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                      • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                      • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                      • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                      • Fixed an issue to improve Social Hub Tile actioning
                                      • Fixed an issue affecting Queued Party Members in Game Chat
                                      • Fixed various issues affecting Game Chat in Parties

                                      Vehicles

                                      • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                      • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                      • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                      • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                      • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                      • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                      • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                      • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                      • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                      • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                      • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                      • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                      • Warzone

                                      The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                      Patch Notes Warzone

                                      GENERAL

                                      • Bomb Drones
                                        • Bomb Drones have been temporarily removed while we fine tune them.

                                      GAMEPLAY

                                      General

                                      • Pacing Balancing
                                        • As a team we are focused on two core areas of the pacing of Battle Royale:
                                          • The combat engagements in the mid-game
                                          • The regain opportunities in the late game
                                        • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                        • Future improvements will include:
                                          • More ground loot Supply Boxes, especially in the North of the map
                                          • Resurgence Supply Boxes being sprinkled throughout the map
                                          • Additional Ammo Caches
                                          • And more…

                                        Gameplay Adjustments

                                        Al Mazrah | Battle Royale

                                        • Light Helo
                                          • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                        • Contract Availability
                                          • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                        • Final Circles
                                          • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                        Ashika Island | Resurgence

                                        • Redeployment Drones
                                          • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                        • AI Combatant Departure
                                          • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                          • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                        • Circle Balancing
                                          • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                        • Pacing Balancing
                                          • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                        QUALITY OF LIFE

                                        • Spawn Protection
                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                        • Resurgence Killfeed
                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                        • Killstreak Availability
                                          • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                        • Cluster Strike & Precision Airstrike Improvements
                                          • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                          • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                          • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                        • Give-Up Timer Consistency
                                          • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                        • Navigation Pings
                                          • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                        • Armor Break
                                          • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                        • Auto-Looting Armor Plates
                                          • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                        • Spawn Protection
                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                        • Resurgence Killfeed
                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                        UI/UX

                                        • Spectating
                                          • Friendly pings and splash screens are now visible to spectators.
                                        • Gas Mask
                                          • Loot cards for gas masks now more accurately reflect their damage amounts.

                                        BUG FIXES

                                        • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                        Tac Map & Minimap

                                        • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                        • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                      • DMZ

                                      The extraction mode of Warzone has also been overhauled.

                                      Patch Notes DMZ

                                      GAMEPLAY

                                      • We have updated the usage requirements for Building 21 Access Cards:
                                        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                      • We have added some variations to infiltration and exfiltration points
                                      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                      • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                      BUG FIXES

                                      • Fixed several Stronghold access issues across DMZ
                                      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                      • Fixed Favor for a Friend Mission having an incorrect location description
                                      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                      • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                      • Fixed an issue where match search would stop if the party leader left the group
                                      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                      • MX9
                                        • Increased mid damage ranges
                                      • BAS-p 
                                        • Increased sprint to fire time
                                        • Increased damage ranges
                                      • PDSW 528
                                        • Slightly offset weapon while ADS using iron sights to improve visibility
                                      • Vel 46
                                        • Increased close damage ranges
                                        • Fixed attributes on 30 round magazine to improve handling and mobility
                                      • Lachmann Sub
                                        • Reduced movement speed
                                        • Reduced aim down sight speed
                                        • Improved recoil control
                                        • LM Nebula Barrel
                                          • Improved damage range
                                          • Improved recoil control

                                        » Shotguns «

                                        • KV Broadside
                                          • Reduced lower torso damage
                                          • 12 Gauge Ammo
                                            • Reduced damage ranges
                                            • Reduced close range damage
                                          • Dragon’s Breath Ammo
                                            • Reduced damage ranges
                                            • Reduced close range damage
                                            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                          • Bryson 800 and Bryson 890
                                            • Increased headshot damage on all slugtype ammo
                                            • Added minimum damage against armor

                                          ATTACHMENTS

                                          » Global «

                                          • Flinch
                                            • Reduced recenter speed for Flinch
                                            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                          » Ammunition «

                                          • Hollow Point Rounds
                                            • Removed bullet velocity penalty
                                          • Frangible Rounds
                                            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                            • Removed damage range penalty
                                          • Overpressure Rounds
                                            • Removed recoil penalty
                                            • Increased flinch imparted on Players
                                          • 12 Gauge Dragon’s Breath
                                            • Reduced residual damage while burning
                                          • 12 Gauge Slugs and HE Slugs
                                            • Added minimum damage against armor

                                          » Underbarrel Launchers «

                                          • Removed movement penalty from Grenade Launchers 
                                          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                          • Added one extra ammunition stock to Grenade Launchers 

                                          » Stocks «

                                          • Reduced flinch received on no stock modifications 

                                          » Bipod Grips «

                                          • Reduced ADS penalty for the Bipod V9 grip
                                          • CORE BP2 Bipod Grip:
                                            • Fixed bug in stat reporting 
                                            • Added hip recoil control
                                            • Reduced hip walking speed
                                            • Removed ADS penalty 
                                            • Added grip to compatible LMGs and Marksman Rifles 

                                          » Underbarrel Grips «

                                          • Reduced ADS penalty on all under barrel grips
                                          • Reduced movement speed penalty for all vertical grips 

                                          » Muzzle Attachments «

                                          • Breachers
                                            • Greatly reduced ADS penalty
                                            • Added hip movement speed buff
                                          • Flash Hiders
                                            • Reduced ADS penalty 

                                          » Optics «

                                          • Reduced ADS penalty on holo optics
                                          • Removed movement penalties on holo optics
                                          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                          • Reduced ADS penalty on shotgun scopes

                                          » Comb Attachments «

                                          • Fixed Handling stat UI on:
                                            • Shlager TTF3 Riser
                                            • FSS Ammo Sleeve
                                            • PD-A40 Sleeve
                                            • Wingman Comb
                                            • FSS EL-T Pouch

                                          Bug Fixes

                                          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                          • Fixed an issue that prevented Crossbow bolts from penetrating water

                                          EQUIPMENT

                                          • Frag Grenade
                                            • Damage against armor increased
                                          • Claymore
                                            • Damage against armor increased
                                          • Semtex
                                            • Damage against armor increased
                                          • Audio

                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                          Patch Notes Audio
                                          • Submix fixes that were affecting enemy footstep volume
                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                          • UI/UX

                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                          Patch Notes UI/UX
                                          • Update Requires Restart
                                            • If the title requires a restart due to an update, it will restart automatically
                                          • New Menus
                                            • All new menus for Weapon and Camo Challenges
                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                          • New Party Queuing
                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                          • Bugfixes

                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                          Patch Notes Bugfixes

                                          Global

                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                          Killstreaks

                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                          Equipment

                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                          Field Upgrades

                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                          UX/UI

                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                          • Fixed an issue where some Players would display a garbled clan tag
                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                          Social

                                          • Fixed various issues affecting Social notifications
                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                          • Fixed various issues affecting Displayed Party Members
                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                          • Fixed an issue to improve Social Hub Tile actioning
                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                          • Fixed various issues affecting Game Chat in Parties

                                          Vehicles

                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                          • Warzone

                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                          Patch Notes Warzone

                                          GENERAL

                                          • Bomb Drones
                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                          GAMEPLAY

                                          General

                                          • Pacing Balancing
                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                              • The combat engagements in the mid-game
                                              • The regain opportunities in the late game
                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                            • Future improvements will include:
                                              • More ground loot Supply Boxes, especially in the North of the map
                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                              • Additional Ammo Caches
                                              • And more…

                                            Gameplay Adjustments

                                            Al Mazrah | Battle Royale

                                            • Light Helo
                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                            • Contract Availability
                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                            • Final Circles
                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                            Ashika Island | Resurgence

                                            • Redeployment Drones
                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                            • AI Combatant Departure
                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                            • Circle Balancing
                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                            • Pacing Balancing
                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                            QUALITY OF LIFE

                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                            • Killstreak Availability
                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                            • Cluster Strike & Precision Airstrike Improvements
                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                            • Give-Up Timer Consistency
                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                            • Navigation Pings
                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                            • Armor Break
                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                            • Auto-Looting Armor Plates
                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                            UI/UX

                                            • Spectating
                                              • Friendly pings and splash screens are now visible to spectators.
                                            • Gas Mask
                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                            BUG FIXES

                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                            Tac Map & Minimap

                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                          • DMZ

                                          The extraction mode of Warzone has also been overhauled.

                                          Patch Notes DMZ

                                          GAMEPLAY

                                          • We have updated the usage requirements for Building 21 Access Cards:
                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                          • We have added some variations to infiltration and exfiltration points
                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                          BUG FIXES

                                          • Fixed several Stronghold access issues across DMZ
                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                          • Fixed an issue where match search would stop if the party leader left the group
                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                          Patch Notes Weapons, Attachments, Equipment

                                          » Assault Rifles «

                                          • STB 556
                                            • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                          » Light Machine Guns «

                                          • RAAL MG
                                            • Reduced far range damage
                                            • Small increase to close range damage
                                            • Reduced headshot damage
                                            • Reduced upper torso damage
                                            • Increased recoil
                                          • RPK
                                            • Reduced walking speed
                                            • Reduced muzzle velocity
                                          • Sakin MG38
                                            • Reduced damage range

                                          » Marksman Rifles «

                                          • Crossbow
                                            • Increased time period to trigger double kills for challenges

                                          » Submachine Guns «

                                          • MX9
                                            • Increased mid damage ranges
                                          • BAS-p 
                                            • Increased sprint to fire time
                                            • Increased damage ranges
                                          • PDSW 528
                                            • Slightly offset weapon while ADS using iron sights to improve visibility
                                          • Vel 46
                                            • Increased close damage ranges
                                            • Fixed attributes on 30 round magazine to improve handling and mobility
                                          • Lachmann Sub
                                            • Reduced movement speed
                                            • Reduced aim down sight speed
                                            • Improved recoil control
                                            • LM Nebula Barrel
                                              • Improved damage range
                                              • Improved recoil control

                                            » Shotguns «

                                            • KV Broadside
                                              • Reduced lower torso damage
                                              • 12 Gauge Ammo
                                                • Reduced damage ranges
                                                • Reduced close range damage
                                              • Dragon’s Breath Ammo
                                                • Reduced damage ranges
                                                • Reduced close range damage
                                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                              • Bryson 800 and Bryson 890
                                                • Increased headshot damage on all slugtype ammo
                                                • Added minimum damage against armor

                                              ATTACHMENTS

                                              » Global «

                                              • Flinch
                                                • Reduced recenter speed for Flinch
                                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                              » Ammunition «

                                              • Hollow Point Rounds
                                                • Removed bullet velocity penalty
                                              • Frangible Rounds
                                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                • Removed damage range penalty
                                              • Overpressure Rounds
                                                • Removed recoil penalty
                                                • Increased flinch imparted on Players
                                              • 12 Gauge Dragon’s Breath
                                                • Reduced residual damage while burning
                                              • 12 Gauge Slugs and HE Slugs
                                                • Added minimum damage against armor

                                              » Underbarrel Launchers «

                                              • Removed movement penalty from Grenade Launchers 
                                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                              • Added one extra ammunition stock to Grenade Launchers 

                                              » Stocks «

                                              • Reduced flinch received on no stock modifications 

                                              » Bipod Grips «

                                              • Reduced ADS penalty for the Bipod V9 grip
                                              • CORE BP2 Bipod Grip:
                                                • Fixed bug in stat reporting 
                                                • Added hip recoil control
                                                • Reduced hip walking speed
                                                • Removed ADS penalty 
                                                • Added grip to compatible LMGs and Marksman Rifles 

                                              » Underbarrel Grips «

                                              • Reduced ADS penalty on all under barrel grips
                                              • Reduced movement speed penalty for all vertical grips 

                                              » Muzzle Attachments «

                                              • Breachers
                                                • Greatly reduced ADS penalty
                                                • Added hip movement speed buff
                                              • Flash Hiders
                                                • Reduced ADS penalty 

                                              » Optics «

                                              • Reduced ADS penalty on holo optics
                                              • Removed movement penalties on holo optics
                                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                              • Reduced ADS penalty on shotgun scopes

                                              » Comb Attachments «

                                              • Fixed Handling stat UI on:
                                                • Shlager TTF3 Riser
                                                • FSS Ammo Sleeve
                                                • PD-A40 Sleeve
                                                • Wingman Comb
                                                • FSS EL-T Pouch

                                              Bug Fixes

                                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                                              EQUIPMENT

                                              • Frag Grenade
                                                • Damage against armor increased
                                              • Claymore
                                                • Damage against armor increased
                                              • Semtex
                                                • Damage against armor increased
                                          • Audio

                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                          Patch Notes Audio
                                          • Submix fixes that were affecting enemy footstep volume
                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                          • UI/UX

                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                          Patch Notes UI/UX
                                          • Update Requires Restart
                                            • If the title requires a restart due to an update, it will restart automatically
                                          • New Menus
                                            • All new menus for Weapon and Camo Challenges
                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                          • New Party Queuing
                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                          • Bugfixes

                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                          Patch Notes Bugfixes

                                          Global

                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                          Killstreaks

                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                          Equipment

                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                          Field Upgrades

                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                          UX/UI

                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                          • Fixed an issue where some Players would display a garbled clan tag
                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                          Social

                                          • Fixed various issues affecting Social notifications
                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                          • Fixed various issues affecting Displayed Party Members
                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                          • Fixed an issue to improve Social Hub Tile actioning
                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                          • Fixed various issues affecting Game Chat in Parties

                                          Vehicles

                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                          • Warzone

                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                          Patch Notes Warzone

                                          GENERAL

                                          • Bomb Drones
                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                          GAMEPLAY

                                          General

                                          • Pacing Balancing
                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                              • The combat engagements in the mid-game
                                              • The regain opportunities in the late game
                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                            • Future improvements will include:
                                              • More ground loot Supply Boxes, especially in the North of the map
                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                              • Additional Ammo Caches
                                              • And more…

                                            Gameplay Adjustments

                                            Al Mazrah | Battle Royale

                                            • Light Helo
                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                            • Contract Availability
                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                            • Final Circles
                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                            Ashika Island | Resurgence

                                            • Redeployment Drones
                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                            • AI Combatant Departure
                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                            • Circle Balancing
                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                            • Pacing Balancing
                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                            QUALITY OF LIFE

                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                            • Killstreak Availability
                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                            • Cluster Strike & Precision Airstrike Improvements
                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                            • Give-Up Timer Consistency
                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                            • Navigation Pings
                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                            • Armor Break
                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                            • Auto-Looting Armor Plates
                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                            UI/UX

                                            • Spectating
                                              • Friendly pings and splash screens are now visible to spectators.
                                            • Gas Mask
                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                            BUG FIXES

                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                            Tac Map & Minimap

                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                          • DMZ

                                          The extraction mode of Warzone has also been overhauled.

                                          Patch Notes DMZ

                                          GAMEPLAY

                                          • We have updated the usage requirements for Building 21 Access Cards:
                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                          • We have added some variations to infiltration and exfiltration points
                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                          BUG FIXES

                                          • Fixed several Stronghold access issues across DMZ
                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                          • Fixed an issue where match search would stop if the party leader left the group
                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                          • Pacing Balancing
                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                              • The combat engagements in the mid-game
                                              • The regain opportunities in the late game
                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                            • Future improvements will include:
                                              • More ground loot Supply Boxes, especially in the North of the map
                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                              • Additional Ammo Caches
                                              • And more…

                                            Gameplay Adjustments

                                            Al Mazrah | Battle Royale

                                            • Light Helo
                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                            • Contract Availability
                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                            • Final Circles
                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                            Ashika Island | Resurgence

                                            • Redeployment Drones
                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                            • AI Combatant Departure
                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                            • Circle Balancing
                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                            • Pacing Balancing
                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                            QUALITY OF LIFE

                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                            • Killstreak Availability
                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                            • Cluster Strike & Precision Airstrike Improvements
                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                            • Give-Up Timer Consistency
                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                            • Navigation Pings
                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                            • Armor Break
                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                            • Auto-Looting Armor Plates
                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                            • Spawn Protection
                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                            • Resurgence Killfeed
                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                            UI/UX

                                            • Spectating
                                              • Friendly pings and splash screens are now visible to spectators.
                                            • Gas Mask
                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                            BUG FIXES

                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                            Tac Map & Minimap

                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                            • DMZ

                                            The extraction mode of Warzone has also been overhauled.

                                            Patch Notes DMZ

                                            GAMEPLAY

                                            • We have updated the usage requirements for Building 21 Access Cards:
                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                            • We have added some variations to infiltration and exfiltration points
                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                            BUG FIXES

                                            • Fixed several Stronghold access issues across DMZ
                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                            • Fixed an issue where match search would stop if the party leader left the group
                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                          • Lachmann Sub
                                            • Reduced movement speed
                                            • Reduced aim down sight speed
                                            • Improved recoil control
                                            • LM Nebula Barrel
                                              • Improved damage range
                                              • Improved recoil control

                                            » Shotguns «

                                            • KV Broadside
                                              • Reduced lower torso damage
                                              • 12 Gauge Ammo
                                                • Reduced damage ranges
                                                • Reduced close range damage
                                              • Dragon’s Breath Ammo
                                                • Reduced damage ranges
                                                • Reduced close range damage
                                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                              • Bryson 800 and Bryson 890
                                                • Increased headshot damage on all slugtype ammo
                                                • Added minimum damage against armor

                                              ATTACHMENTS

                                              » Global «

                                              • Flinch
                                                • Reduced recenter speed for Flinch
                                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                              » Ammunition «

                                              • Hollow Point Rounds
                                                • Removed bullet velocity penalty
                                              • Frangible Rounds
                                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                • Removed damage range penalty
                                              • Overpressure Rounds
                                                • Removed recoil penalty
                                                • Increased flinch imparted on Players
                                              • 12 Gauge Dragon’s Breath
                                                • Reduced residual damage while burning
                                              • 12 Gauge Slugs and HE Slugs
                                                • Added minimum damage against armor

                                              » Underbarrel Launchers «

                                              • Removed movement penalty from Grenade Launchers 
                                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                              • Added one extra ammunition stock to Grenade Launchers 

                                              » Stocks «

                                              • Reduced flinch received on no stock modifications 

                                              » Bipod Grips «

                                              • Reduced ADS penalty for the Bipod V9 grip
                                              • CORE BP2 Bipod Grip:
                                                • Fixed bug in stat reporting 
                                                • Added hip recoil control
                                                • Reduced hip walking speed
                                                • Removed ADS penalty 
                                                • Added grip to compatible LMGs and Marksman Rifles 

                                              » Underbarrel Grips «

                                              • Reduced ADS penalty on all under barrel grips
                                              • Reduced movement speed penalty for all vertical grips 

                                              » Muzzle Attachments «

                                              • Breachers
                                                • Greatly reduced ADS penalty
                                                • Added hip movement speed buff
                                              • Flash Hiders
                                                • Reduced ADS penalty 

                                              » Optics «

                                              • Reduced ADS penalty on holo optics
                                              • Removed movement penalties on holo optics
                                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                              • Reduced ADS penalty on shotgun scopes

                                              » Comb Attachments «

                                              • Fixed Handling stat UI on:
                                                • Shlager TTF3 Riser
                                                • FSS Ammo Sleeve
                                                • PD-A40 Sleeve
                                                • Wingman Comb
                                                • FSS EL-T Pouch

                                              Bug Fixes

                                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                                              EQUIPMENT

                                              • Frag Grenade
                                                • Damage against armor increased
                                              • Claymore
                                                • Damage against armor increased
                                              • Semtex
                                                • Damage against armor increased
                                              • Audio

                                              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                              Patch Notes Audio
                                              • Submix fixes that were affecting enemy footstep volume
                                              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                              • UI/UX

                                              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                              Patch Notes UI/UX
                                              • Update Requires Restart
                                                • If the title requires a restart due to an update, it will restart automatically
                                              • New Menus
                                                • All new menus for Weapon and Camo Challenges
                                                • Added a Store tab for Players to see all available bundles for a specific weapon
                                              • New Party Queuing
                                                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                              • Bugfixes

                                              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                              Patch Notes Bugfixes

                                              Global

                                              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                              • Flash and Stun grenade blast will no longer kill Players at low health
                                              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                              • Throwing Knives can now kill Recon Drones and Bomb Drones
                                              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                              Killstreaks

                                              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                              • Fixed an issue causing Care Packages to time out while a Player is using it
                                              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                              Equipment

                                              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                              Field Upgrades

                                              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                              UX/UI

                                              • Fixed an exploit where Players could sometimes equip two of the same weapon
                                              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                              • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                              • Fixed an issue where some Players would display a garbled clan tag
                                              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                              • Fixed an issue where the background would not load when backing in and out of Showcase

                                              Social

                                              • Fixed various issues affecting Social notifications
                                              • Fixed an issue where splitscreen was displaying channels incorrectly
                                              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                              • Fixed an issue affecting the displayed Lobby elapsed match time
                                              • Fixed various issues affecting Displayed Party Members
                                              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                              • Fixed an issue affecting Queued Party Members in View Party Panel
                                              • Fixed an issue causing Members in Voice count to appear incorrectly
                                              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                              • Fixed an issue to improve Social Hub Tile actioning
                                              • Fixed an issue affecting Queued Party Members in Game Chat
                                              • Fixed various issues affecting Game Chat in Parties

                                              Vehicles

                                              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                              • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                              • Warzone

                                              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                              Patch Notes Warzone

                                              GENERAL

                                              • Bomb Drones
                                                • Bomb Drones have been temporarily removed while we fine tune them.

                                              GAMEPLAY

                                              General

                                              • Pacing Balancing
                                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                  • The combat engagements in the mid-game
                                                  • The regain opportunities in the late game
                                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                • Future improvements will include:
                                                  • More ground loot Supply Boxes, especially in the North of the map
                                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                                  • Additional Ammo Caches
                                                  • And more…

                                                Gameplay Adjustments

                                                Al Mazrah | Battle Royale

                                                • Light Helo
                                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                • Contract Availability
                                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                • Final Circles
                                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                Ashika Island | Resurgence

                                                • Redeployment Drones
                                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                • AI Combatant Departure
                                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                • Circle Balancing
                                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                • Pacing Balancing
                                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                QUALITY OF LIFE

                                                • Spawn Protection
                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                • Resurgence Killfeed
                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                • Killstreak Availability
                                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                • Cluster Strike & Precision Airstrike Improvements
                                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                • Give-Up Timer Consistency
                                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                • Navigation Pings
                                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                • Armor Break
                                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                • Auto-Looting Armor Plates
                                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                • Spawn Protection
                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                • Resurgence Killfeed
                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                UI/UX

                                                • Spectating
                                                  • Friendly pings and splash screens are now visible to spectators.
                                                • Gas Mask
                                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                BUG FIXES

                                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                Tac Map & Minimap

                                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                              • DMZ

                                              The extraction mode of Warzone has also been overhauled.

                                              Patch Notes DMZ

                                              GAMEPLAY

                                              • We have updated the usage requirements for Building 21 Access Cards:
                                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                              • We have added some variations to infiltration and exfiltration points
                                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                              BUG FIXES

                                              • Fixed several Stronghold access issues across DMZ
                                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                              • Fixed Favor for a Friend Mission having an incorrect location description
                                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                              • Fixed an issue where match search would stop if the party leader left the group
                                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                              • MX9
                                                • Increased mid damage ranges
                                              • BAS-p 
                                                • Increased sprint to fire time
                                                • Increased damage ranges
                                              • PDSW 528
                                                • Slightly offset weapon while ADS using iron sights to improve visibility
                                              • Vel 46
                                                • Increased close damage ranges
                                                • Fixed attributes on 30 round magazine to improve handling and mobility
                                              • Lachmann Sub
                                                • Reduced movement speed
                                                • Reduced aim down sight speed
                                                • Improved recoil control
                                                • LM Nebula Barrel
                                                  • Improved damage range
                                                  • Improved recoil control

                                                » Shotguns «

                                                • KV Broadside
                                                  • Reduced lower torso damage
                                                  • 12 Gauge Ammo
                                                    • Reduced damage ranges
                                                    • Reduced close range damage
                                                  • Dragon’s Breath Ammo
                                                    • Reduced damage ranges
                                                    • Reduced close range damage
                                                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                  • Bryson 800 and Bryson 890
                                                    • Increased headshot damage on all slugtype ammo
                                                    • Added minimum damage against armor

                                                  ATTACHMENTS

                                                  » Global «

                                                  • Flinch
                                                    • Reduced recenter speed for Flinch
                                                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                  » Ammunition «

                                                  • Hollow Point Rounds
                                                    • Removed bullet velocity penalty
                                                  • Frangible Rounds
                                                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                    • Removed damage range penalty
                                                  • Overpressure Rounds
                                                    • Removed recoil penalty
                                                    • Increased flinch imparted on Players
                                                  • 12 Gauge Dragon’s Breath
                                                    • Reduced residual damage while burning
                                                  • 12 Gauge Slugs and HE Slugs
                                                    • Added minimum damage against armor

                                                  » Underbarrel Launchers «

                                                  • Removed movement penalty from Grenade Launchers 
                                                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                  • Added one extra ammunition stock to Grenade Launchers 

                                                  » Stocks «

                                                  • Reduced flinch received on no stock modifications 

                                                  » Bipod Grips «

                                                  • Reduced ADS penalty for the Bipod V9 grip
                                                  • CORE BP2 Bipod Grip:
                                                    • Fixed bug in stat reporting 
                                                    • Added hip recoil control
                                                    • Reduced hip walking speed
                                                    • Removed ADS penalty 
                                                    • Added grip to compatible LMGs and Marksman Rifles 

                                                  » Underbarrel Grips «

                                                  • Reduced ADS penalty on all under barrel grips
                                                  • Reduced movement speed penalty for all vertical grips 

                                                  » Muzzle Attachments «

                                                  • Breachers
                                                    • Greatly reduced ADS penalty
                                                    • Added hip movement speed buff
                                                  • Flash Hiders
                                                    • Reduced ADS penalty 

                                                  » Optics «

                                                  • Reduced ADS penalty on holo optics
                                                  • Removed movement penalties on holo optics
                                                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                  • Reduced ADS penalty on shotgun scopes

                                                  » Comb Attachments «

                                                  • Fixed Handling stat UI on:
                                                    • Shlager TTF3 Riser
                                                    • FSS Ammo Sleeve
                                                    • PD-A40 Sleeve
                                                    • Wingman Comb
                                                    • FSS EL-T Pouch

                                                  Bug Fixes

                                                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                  EQUIPMENT

                                                  • Frag Grenade
                                                    • Damage against armor increased
                                                  • Claymore
                                                    • Damage against armor increased
                                                  • Semtex
                                                    • Damage against armor increased
                                                  • Audio

                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                  Patch Notes Audio
                                                  • Submix fixes that were affecting enemy footstep volume
                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                  • UI/UX

                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                  Patch Notes UI/UX
                                                  • Update Requires Restart
                                                    • If the title requires a restart due to an update, it will restart automatically
                                                  • New Menus
                                                    • All new menus for Weapon and Camo Challenges
                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                  • New Party Queuing
                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                  • Bugfixes

                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                  Patch Notes Bugfixes

                                                  Global

                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                  Killstreaks

                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                  Equipment

                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                  Field Upgrades

                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                  UX/UI

                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                  Social

                                                  • Fixed various issues affecting Social notifications
                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                  • Fixed various issues affecting Displayed Party Members
                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                  • Fixed various issues affecting Game Chat in Parties

                                                  Vehicles

                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                  • Warzone

                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                  Patch Notes Warzone

                                                  GENERAL

                                                  • Bomb Drones
                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                  GAMEPLAY

                                                  General

                                                  • Pacing Balancing
                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                      • The combat engagements in the mid-game
                                                      • The regain opportunities in the late game
                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                    • Future improvements will include:
                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                      • Additional Ammo Caches
                                                      • And more…

                                                    Gameplay Adjustments

                                                    Al Mazrah | Battle Royale

                                                    • Light Helo
                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                    • Contract Availability
                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                    • Final Circles
                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                    Ashika Island | Resurgence

                                                    • Redeployment Drones
                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                    • AI Combatant Departure
                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                    • Circle Balancing
                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                    • Pacing Balancing
                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                    QUALITY OF LIFE

                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                    • Killstreak Availability
                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                    • Cluster Strike & Precision Airstrike Improvements
                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                    • Give-Up Timer Consistency
                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                    • Navigation Pings
                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                    • Armor Break
                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                    • Auto-Looting Armor Plates
                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                    UI/UX

                                                    • Spectating
                                                      • Friendly pings and splash screens are now visible to spectators.
                                                    • Gas Mask
                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                    BUG FIXES

                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                    Tac Map & Minimap

                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                  • DMZ

                                                  The extraction mode of Warzone has also been overhauled.

                                                  Patch Notes DMZ

                                                  GAMEPLAY

                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                  • We have added some variations to infiltration and exfiltration points
                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                  BUG FIXES

                                                  • Fixed several Stronghold access issues across DMZ
                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                  Patch Notes Weapons, Attachments, Equipment

                                                  » Assault Rifles «

                                                  • STB 556
                                                    • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                  » Light Machine Guns «

                                                  • RAAL MG
                                                    • Reduced far range damage
                                                    • Small increase to close range damage
                                                    • Reduced headshot damage
                                                    • Reduced upper torso damage
                                                    • Increased recoil
                                                  • RPK
                                                    • Reduced walking speed
                                                    • Reduced muzzle velocity
                                                  • Sakin MG38
                                                    • Reduced damage range

                                                  » Marksman Rifles «

                                                  • Crossbow
                                                    • Increased time period to trigger double kills for challenges

                                                  » Submachine Guns «

                                                  • MX9
                                                    • Increased mid damage ranges
                                                  • BAS-p 
                                                    • Increased sprint to fire time
                                                    • Increased damage ranges
                                                  • PDSW 528
                                                    • Slightly offset weapon while ADS using iron sights to improve visibility
                                                  • Vel 46
                                                    • Increased close damage ranges
                                                    • Fixed attributes on 30 round magazine to improve handling and mobility
                                                  • Lachmann Sub
                                                    • Reduced movement speed
                                                    • Reduced aim down sight speed
                                                    • Improved recoil control
                                                    • LM Nebula Barrel
                                                      • Improved damage range
                                                      • Improved recoil control

                                                    » Shotguns «

                                                    • KV Broadside
                                                      • Reduced lower torso damage
                                                      • 12 Gauge Ammo
                                                        • Reduced damage ranges
                                                        • Reduced close range damage
                                                      • Dragon’s Breath Ammo
                                                        • Reduced damage ranges
                                                        • Reduced close range damage
                                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                      • Bryson 800 and Bryson 890
                                                        • Increased headshot damage on all slugtype ammo
                                                        • Added minimum damage against armor

                                                      ATTACHMENTS

                                                      » Global «

                                                      • Flinch
                                                        • Reduced recenter speed for Flinch
                                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                      » Ammunition «

                                                      • Hollow Point Rounds
                                                        • Removed bullet velocity penalty
                                                      • Frangible Rounds
                                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                        • Removed damage range penalty
                                                      • Overpressure Rounds
                                                        • Removed recoil penalty
                                                        • Increased flinch imparted on Players
                                                      • 12 Gauge Dragon’s Breath
                                                        • Reduced residual damage while burning
                                                      • 12 Gauge Slugs and HE Slugs
                                                        • Added minimum damage against armor

                                                      » Underbarrel Launchers «

                                                      • Removed movement penalty from Grenade Launchers 
                                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                      • Added one extra ammunition stock to Grenade Launchers 

                                                      » Stocks «

                                                      • Reduced flinch received on no stock modifications 

                                                      » Bipod Grips «

                                                      • Reduced ADS penalty for the Bipod V9 grip
                                                      • CORE BP2 Bipod Grip:
                                                        • Fixed bug in stat reporting 
                                                        • Added hip recoil control
                                                        • Reduced hip walking speed
                                                        • Removed ADS penalty 
                                                        • Added grip to compatible LMGs and Marksman Rifles 

                                                      » Underbarrel Grips «

                                                      • Reduced ADS penalty on all under barrel grips
                                                      • Reduced movement speed penalty for all vertical grips 

                                                      » Muzzle Attachments «

                                                      • Breachers
                                                        • Greatly reduced ADS penalty
                                                        • Added hip movement speed buff
                                                      • Flash Hiders
                                                        • Reduced ADS penalty 

                                                      » Optics «

                                                      • Reduced ADS penalty on holo optics
                                                      • Removed movement penalties on holo optics
                                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                      • Reduced ADS penalty on shotgun scopes

                                                      » Comb Attachments «

                                                      • Fixed Handling stat UI on:
                                                        • Shlager TTF3 Riser
                                                        • FSS Ammo Sleeve
                                                        • PD-A40 Sleeve
                                                        • Wingman Comb
                                                        • FSS EL-T Pouch

                                                      Bug Fixes

                                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                      EQUIPMENT

                                                      • Frag Grenade
                                                        • Damage against armor increased
                                                      • Claymore
                                                        • Damage against armor increased
                                                      • Semtex
                                                        • Damage against armor increased
                                                  • Audio

                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                  Patch Notes Audio
                                                  • Submix fixes that were affecting enemy footstep volume
                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                  • UI/UX

                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                  Patch Notes UI/UX
                                                  • Update Requires Restart
                                                    • If the title requires a restart due to an update, it will restart automatically
                                                  • New Menus
                                                    • All new menus for Weapon and Camo Challenges
                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                  • New Party Queuing
                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                  • Bugfixes

                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                  Patch Notes Bugfixes

                                                  Global

                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                  Killstreaks

                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                  Equipment

                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                  Field Upgrades

                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                  UX/UI

                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                  Social

                                                  • Fixed various issues affecting Social notifications
                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                  • Fixed various issues affecting Displayed Party Members
                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                  • Fixed various issues affecting Game Chat in Parties

                                                  Vehicles

                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                  • Warzone

                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                  Patch Notes Warzone

                                                  GENERAL

                                                  • Bomb Drones
                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                  GAMEPLAY

                                                  General

                                                  • Pacing Balancing
                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                      • The combat engagements in the mid-game
                                                      • The regain opportunities in the late game
                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                    • Future improvements will include:
                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                      • Additional Ammo Caches
                                                      • And more…

                                                    Gameplay Adjustments

                                                    Al Mazrah | Battle Royale

                                                    • Light Helo
                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                    • Contract Availability
                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                    • Final Circles
                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                    Ashika Island | Resurgence

                                                    • Redeployment Drones
                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                    • AI Combatant Departure
                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                    • Circle Balancing
                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                    • Pacing Balancing
                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                    QUALITY OF LIFE

                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                    • Killstreak Availability
                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                    • Cluster Strike & Precision Airstrike Improvements
                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                    • Give-Up Timer Consistency
                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                    • Navigation Pings
                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                    • Armor Break
                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                    • Auto-Looting Armor Plates
                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                    UI/UX

                                                    • Spectating
                                                      • Friendly pings and splash screens are now visible to spectators.
                                                    • Gas Mask
                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                    BUG FIXES

                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                    Tac Map & Minimap

                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                  • DMZ

                                                  The extraction mode of Warzone has also been overhauled.

                                                  Patch Notes DMZ

                                                  GAMEPLAY

                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                  • We have added some variations to infiltration and exfiltration points
                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                  BUG FIXES

                                                  • Fixed several Stronghold access issues across DMZ
                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                  Patch Notes Warzone

                                                  GENERAL

                                                  • Bomb Drones
                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                  GAMEPLAY

                                                  General

                                                  • Pacing Balancing
                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                      • The combat engagements in the mid-game
                                                      • The regain opportunities in the late game
                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                    • Future improvements will include:
                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                      • Additional Ammo Caches
                                                      • And more…

                                                    Gameplay Adjustments

                                                    Al Mazrah | Battle Royale

                                                    • Light Helo
                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                    • Contract Availability
                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                    • Final Circles
                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                    Ashika Island | Resurgence

                                                    • Redeployment Drones
                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                    • AI Combatant Departure
                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                    • Circle Balancing
                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                    • Pacing Balancing
                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                    QUALITY OF LIFE

                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                    • Killstreak Availability
                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                    • Cluster Strike & Precision Airstrike Improvements
                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                    • Give-Up Timer Consistency
                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                    • Navigation Pings
                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                    • Armor Break
                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                    • Auto-Looting Armor Plates
                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                    • Spawn Protection
                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                    • Resurgence Killfeed
                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                    UI/UX

                                                    • Spectating
                                                      • Friendly pings and splash screens are now visible to spectators.
                                                    • Gas Mask
                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                    BUG FIXES

                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                    Tac Map & Minimap

                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                  • DMZ

                                                  The extraction mode of Warzone has also been overhauled.

                                                  Patch Notes DMZ

                                                  GAMEPLAY

                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                  • We have added some variations to infiltration and exfiltration points
                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                  BUG FIXES

                                                  • Fixed several Stronghold access issues across DMZ
                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                • Lachmann Sub
                                                  • Reduced movement speed
                                                  • Reduced aim down sight speed
                                                  • Improved recoil control
                                                  • LM Nebula Barrel
                                                    • Improved damage range
                                                    • Improved recoil control

                                                  » Shotguns «

                                                  • KV Broadside
                                                    • Reduced lower torso damage
                                                    • 12 Gauge Ammo
                                                      • Reduced damage ranges
                                                      • Reduced close range damage
                                                    • Dragon’s Breath Ammo
                                                      • Reduced damage ranges
                                                      • Reduced close range damage
                                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                    • Bryson 800 and Bryson 890
                                                      • Increased headshot damage on all slugtype ammo
                                                      • Added minimum damage against armor

                                                    ATTACHMENTS

                                                    » Global «

                                                    • Flinch
                                                      • Reduced recenter speed for Flinch
                                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                    » Ammunition «

                                                    • Hollow Point Rounds
                                                      • Removed bullet velocity penalty
                                                    • Frangible Rounds
                                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                      • Removed damage range penalty
                                                    • Overpressure Rounds
                                                      • Removed recoil penalty
                                                      • Increased flinch imparted on Players
                                                    • 12 Gauge Dragon’s Breath
                                                      • Reduced residual damage while burning
                                                    • 12 Gauge Slugs and HE Slugs
                                                      • Added minimum damage against armor

                                                    » Underbarrel Launchers «

                                                    • Removed movement penalty from Grenade Launchers 
                                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                    • Added one extra ammunition stock to Grenade Launchers 

                                                    » Stocks «

                                                    • Reduced flinch received on no stock modifications 

                                                    » Bipod Grips «

                                                    • Reduced ADS penalty for the Bipod V9 grip
                                                    • CORE BP2 Bipod Grip:
                                                      • Fixed bug in stat reporting 
                                                      • Added hip recoil control
                                                      • Reduced hip walking speed
                                                      • Removed ADS penalty 
                                                      • Added grip to compatible LMGs and Marksman Rifles 

                                                    » Underbarrel Grips «

                                                    • Reduced ADS penalty on all under barrel grips
                                                    • Reduced movement speed penalty for all vertical grips 

                                                    » Muzzle Attachments «

                                                    • Breachers
                                                      • Greatly reduced ADS penalty
                                                      • Added hip movement speed buff
                                                    • Flash Hiders
                                                      • Reduced ADS penalty 

                                                    » Optics «

                                                    • Reduced ADS penalty on holo optics
                                                    • Removed movement penalties on holo optics
                                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                    • Reduced ADS penalty on shotgun scopes

                                                    » Comb Attachments «

                                                    • Fixed Handling stat UI on:
                                                      • Shlager TTF3 Riser
                                                      • FSS Ammo Sleeve
                                                      • PD-A40 Sleeve
                                                      • Wingman Comb
                                                      • FSS EL-T Pouch

                                                    Bug Fixes

                                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                    EQUIPMENT

                                                    • Frag Grenade
                                                      • Damage against armor increased
                                                    • Claymore
                                                      • Damage against armor increased
                                                    • Semtex
                                                      • Damage against armor increased
                                                    • Audio

                                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                    Patch Notes Audio
                                                    • Submix fixes that were affecting enemy footstep volume
                                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                    • UI/UX

                                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                    Patch Notes UI/UX
                                                    • Update Requires Restart
                                                      • If the title requires a restart due to an update, it will restart automatically
                                                    • New Menus
                                                      • All new menus for Weapon and Camo Challenges
                                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                                    • New Party Queuing
                                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                    • Bugfixes

                                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                    Patch Notes Bugfixes

                                                    Global

                                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                    Killstreaks

                                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                    Equipment

                                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                    Field Upgrades

                                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                    UX/UI

                                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                    • Fixed an issue where some Players would display a garbled clan tag
                                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                                    Social

                                                    • Fixed various issues affecting Social notifications
                                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                                    • Fixed various issues affecting Displayed Party Members
                                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                    • Fixed an issue to improve Social Hub Tile actioning
                                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                                    • Fixed various issues affecting Game Chat in Parties

                                                    Vehicles

                                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                    • Warzone

                                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                    Patch Notes Warzone

                                                    GENERAL

                                                    • Bomb Drones
                                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                                    GAMEPLAY

                                                    General

                                                    • Pacing Balancing
                                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                        • The combat engagements in the mid-game
                                                        • The regain opportunities in the late game
                                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                      • Future improvements will include:
                                                        • More ground loot Supply Boxes, especially in the North of the map
                                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                                        • Additional Ammo Caches
                                                        • And more…

                                                      Gameplay Adjustments

                                                      Al Mazrah | Battle Royale

                                                      • Light Helo
                                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                      • Contract Availability
                                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                      • Final Circles
                                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                      Ashika Island | Resurgence

                                                      • Redeployment Drones
                                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                      • AI Combatant Departure
                                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                      • Circle Balancing
                                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                      • Pacing Balancing
                                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                      QUALITY OF LIFE

                                                      • Spawn Protection
                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                      • Resurgence Killfeed
                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                      • Killstreak Availability
                                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                      • Cluster Strike & Precision Airstrike Improvements
                                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                      • Give-Up Timer Consistency
                                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                      • Navigation Pings
                                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                      • Armor Break
                                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                      • Auto-Looting Armor Plates
                                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                      • Spawn Protection
                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                      • Resurgence Killfeed
                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                      UI/UX

                                                      • Spectating
                                                        • Friendly pings and splash screens are now visible to spectators.
                                                      • Gas Mask
                                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                      BUG FIXES

                                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                      Tac Map & Minimap

                                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                    • DMZ

                                                    The extraction mode of Warzone has also been overhauled.

                                                    Patch Notes DMZ

                                                    GAMEPLAY

                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                    • We have added some variations to infiltration and exfiltration points
                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                    BUG FIXES

                                                    • Fixed several Stronghold access issues across DMZ
                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                    • MX9
                                                      • Increased mid damage ranges
                                                    • BAS-p 
                                                      • Increased sprint to fire time
                                                      • Increased damage ranges
                                                    • PDSW 528
                                                      • Slightly offset weapon while ADS using iron sights to improve visibility
                                                    • Vel 46
                                                      • Increased close damage ranges
                                                      • Fixed attributes on 30 round magazine to improve handling and mobility
                                                    • Lachmann Sub
                                                      • Reduced movement speed
                                                      • Reduced aim down sight speed
                                                      • Improved recoil control
                                                      • LM Nebula Barrel
                                                        • Improved damage range
                                                        • Improved recoil control

                                                      » Shotguns «

                                                      • KV Broadside
                                                        • Reduced lower torso damage
                                                        • 12 Gauge Ammo
                                                          • Reduced damage ranges
                                                          • Reduced close range damage
                                                        • Dragon’s Breath Ammo
                                                          • Reduced damage ranges
                                                          • Reduced close range damage
                                                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                        • Bryson 800 and Bryson 890
                                                          • Increased headshot damage on all slugtype ammo
                                                          • Added minimum damage against armor

                                                        ATTACHMENTS

                                                        » Global «

                                                        • Flinch
                                                          • Reduced recenter speed for Flinch
                                                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                        » Ammunition «

                                                        • Hollow Point Rounds
                                                          • Removed bullet velocity penalty
                                                        • Frangible Rounds
                                                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                          • Removed damage range penalty
                                                        • Overpressure Rounds
                                                          • Removed recoil penalty
                                                          • Increased flinch imparted on Players
                                                        • 12 Gauge Dragon’s Breath
                                                          • Reduced residual damage while burning
                                                        • 12 Gauge Slugs and HE Slugs
                                                          • Added minimum damage against armor

                                                        » Underbarrel Launchers «

                                                        • Removed movement penalty from Grenade Launchers 
                                                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                        • Added one extra ammunition stock to Grenade Launchers 

                                                        » Stocks «

                                                        • Reduced flinch received on no stock modifications 

                                                        » Bipod Grips «

                                                        • Reduced ADS penalty for the Bipod V9 grip
                                                        • CORE BP2 Bipod Grip:
                                                          • Fixed bug in stat reporting 
                                                          • Added hip recoil control
                                                          • Reduced hip walking speed
                                                          • Removed ADS penalty 
                                                          • Added grip to compatible LMGs and Marksman Rifles 

                                                        » Underbarrel Grips «

                                                        • Reduced ADS penalty on all under barrel grips
                                                        • Reduced movement speed penalty for all vertical grips 

                                                        » Muzzle Attachments «

                                                        • Breachers
                                                          • Greatly reduced ADS penalty
                                                          • Added hip movement speed buff
                                                        • Flash Hiders
                                                          • Reduced ADS penalty 

                                                        » Optics «

                                                        • Reduced ADS penalty on holo optics
                                                        • Removed movement penalties on holo optics
                                                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                        • Reduced ADS penalty on shotgun scopes

                                                        » Comb Attachments «

                                                        • Fixed Handling stat UI on:
                                                          • Shlager TTF3 Riser
                                                          • FSS Ammo Sleeve
                                                          • PD-A40 Sleeve
                                                          • Wingman Comb
                                                          • FSS EL-T Pouch

                                                        Bug Fixes

                                                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                        EQUIPMENT

                                                        • Frag Grenade
                                                          • Damage against armor increased
                                                        • Claymore
                                                          • Damage against armor increased
                                                        • Semtex
                                                          • Damage against armor increased
                                                        • Audio

                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                        Patch Notes Audio
                                                        • Submix fixes that were affecting enemy footstep volume
                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                        • UI/UX

                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                        Patch Notes UI/UX
                                                        • Update Requires Restart
                                                          • If the title requires a restart due to an update, it will restart automatically
                                                        • New Menus
                                                          • All new menus for Weapon and Camo Challenges
                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                        • New Party Queuing
                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                        • Bugfixes

                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                        Patch Notes Bugfixes

                                                        Global

                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                        Killstreaks

                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                        Equipment

                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                        Field Upgrades

                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                        UX/UI

                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                        Social

                                                        • Fixed various issues affecting Social notifications
                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                        • Fixed various issues affecting Displayed Party Members
                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                        • Fixed various issues affecting Game Chat in Parties

                                                        Vehicles

                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                        • Warzone

                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                        Patch Notes Warzone

                                                        GENERAL

                                                        • Bomb Drones
                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                        GAMEPLAY

                                                        General

                                                        • Pacing Balancing
                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                            • The combat engagements in the mid-game
                                                            • The regain opportunities in the late game
                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                          • Future improvements will include:
                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                            • Additional Ammo Caches
                                                            • And more…

                                                          Gameplay Adjustments

                                                          Al Mazrah | Battle Royale

                                                          • Light Helo
                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                          • Contract Availability
                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                          • Final Circles
                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                          Ashika Island | Resurgence

                                                          • Redeployment Drones
                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                          • AI Combatant Departure
                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                          • Circle Balancing
                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                          • Pacing Balancing
                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                          QUALITY OF LIFE

                                                          • Spawn Protection
                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                          • Resurgence Killfeed
                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                          • Killstreak Availability
                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                          • Cluster Strike & Precision Airstrike Improvements
                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                          • Give-Up Timer Consistency
                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                          • Navigation Pings
                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                          • Armor Break
                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                          • Auto-Looting Armor Plates
                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                          • Spawn Protection
                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                          • Resurgence Killfeed
                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                          UI/UX

                                                          • Spectating
                                                            • Friendly pings and splash screens are now visible to spectators.
                                                          • Gas Mask
                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                          BUG FIXES

                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                          Tac Map & Minimap

                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                        • DMZ

                                                        The extraction mode of Warzone has also been overhauled.

                                                        Patch Notes DMZ

                                                        GAMEPLAY

                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                        • We have added some variations to infiltration and exfiltration points
                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                        BUG FIXES

                                                        • Fixed several Stronghold access issues across DMZ
                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                        Patch Notes Weapons, Attachments, Equipment

                                                        » Assault Rifles «

                                                        • STB 556
                                                          • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                        » Light Machine Guns «

                                                        • RAAL MG
                                                          • Reduced far range damage
                                                          • Small increase to close range damage
                                                          • Reduced headshot damage
                                                          • Reduced upper torso damage
                                                          • Increased recoil
                                                        • RPK
                                                          • Reduced walking speed
                                                          • Reduced muzzle velocity
                                                        • Sakin MG38
                                                          • Reduced damage range

                                                        » Marksman Rifles «

                                                        • Crossbow
                                                          • Increased time period to trigger double kills for challenges

                                                        » Submachine Guns «

                                                        • MX9
                                                          • Increased mid damage ranges
                                                        • BAS-p 
                                                          • Increased sprint to fire time
                                                          • Increased damage ranges
                                                        • PDSW 528
                                                          • Slightly offset weapon while ADS using iron sights to improve visibility
                                                        • Vel 46
                                                          • Increased close damage ranges
                                                          • Fixed attributes on 30 round magazine to improve handling and mobility
                                                        • Lachmann Sub
                                                          • Reduced movement speed
                                                          • Reduced aim down sight speed
                                                          • Improved recoil control
                                                          • LM Nebula Barrel
                                                            • Improved damage range
                                                            • Improved recoil control

                                                          » Shotguns «

                                                          • KV Broadside
                                                            • Reduced lower torso damage
                                                            • 12 Gauge Ammo
                                                              • Reduced damage ranges
                                                              • Reduced close range damage
                                                            • Dragon’s Breath Ammo
                                                              • Reduced damage ranges
                                                              • Reduced close range damage
                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                            • Bryson 800 and Bryson 890
                                                              • Increased headshot damage on all slugtype ammo
                                                              • Added minimum damage against armor

                                                            ATTACHMENTS

                                                            » Global «

                                                            • Flinch
                                                              • Reduced recenter speed for Flinch
                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                            » Ammunition «

                                                            • Hollow Point Rounds
                                                              • Removed bullet velocity penalty
                                                            • Frangible Rounds
                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                              • Removed damage range penalty
                                                            • Overpressure Rounds
                                                              • Removed recoil penalty
                                                              • Increased flinch imparted on Players
                                                            • 12 Gauge Dragon’s Breath
                                                              • Reduced residual damage while burning
                                                            • 12 Gauge Slugs and HE Slugs
                                                              • Added minimum damage against armor

                                                            » Underbarrel Launchers «

                                                            • Removed movement penalty from Grenade Launchers 
                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                            » Stocks «

                                                            • Reduced flinch received on no stock modifications 

                                                            » Bipod Grips «

                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                            • CORE BP2 Bipod Grip:
                                                              • Fixed bug in stat reporting 
                                                              • Added hip recoil control
                                                              • Reduced hip walking speed
                                                              • Removed ADS penalty 
                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                            » Underbarrel Grips «

                                                            • Reduced ADS penalty on all under barrel grips
                                                            • Reduced movement speed penalty for all vertical grips 

                                                            » Muzzle Attachments «

                                                            • Breachers
                                                              • Greatly reduced ADS penalty
                                                              • Added hip movement speed buff
                                                            • Flash Hiders
                                                              • Reduced ADS penalty 

                                                            » Optics «

                                                            • Reduced ADS penalty on holo optics
                                                            • Removed movement penalties on holo optics
                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                            • Reduced ADS penalty on shotgun scopes

                                                            » Comb Attachments «

                                                            • Fixed Handling stat UI on:
                                                              • Shlager TTF3 Riser
                                                              • FSS Ammo Sleeve
                                                              • PD-A40 Sleeve
                                                              • Wingman Comb
                                                              • FSS EL-T Pouch

                                                            Bug Fixes

                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                            EQUIPMENT

                                                            • Frag Grenade
                                                              • Damage against armor increased
                                                            • Claymore
                                                              • Damage against armor increased
                                                            • Semtex
                                                              • Damage against armor increased
                                                        • Audio

                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                        Patch Notes Audio
                                                        • Submix fixes that were affecting enemy footstep volume
                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                        • UI/UX

                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                        Patch Notes UI/UX
                                                        • Update Requires Restart
                                                          • If the title requires a restart due to an update, it will restart automatically
                                                        • New Menus
                                                          • All new menus for Weapon and Camo Challenges
                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                        • New Party Queuing
                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                        • Bugfixes

                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                        Patch Notes Bugfixes

                                                        Global

                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                        Killstreaks

                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                        Equipment

                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                        Field Upgrades

                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                        UX/UI

                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                        Social

                                                        • Fixed various issues affecting Social notifications
                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                        • Fixed various issues affecting Displayed Party Members
                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                        • Fixed various issues affecting Game Chat in Parties

                                                        Vehicles

                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                        • Warzone

                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                        Patch Notes Warzone

                                                        GENERAL

                                                        • Bomb Drones
                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                        GAMEPLAY

                                                        General

                                                        • Pacing Balancing
                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                            • The combat engagements in the mid-game
                                                            • The regain opportunities in the late game
                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                          • Future improvements will include:
                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                            • Additional Ammo Caches
                                                            • And more…

                                                          Gameplay Adjustments

                                                          Al Mazrah | Battle Royale

                                                          • Light Helo
                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                          • Contract Availability
                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                          • Final Circles
                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                          Ashika Island | Resurgence

                                                          • Redeployment Drones
                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                          • AI Combatant Departure
                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                          • Circle Balancing
                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                          • Pacing Balancing
                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                          QUALITY OF LIFE

                                                          • Spawn Protection
                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                          • Resurgence Killfeed
                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                          • Killstreak Availability
                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                          • Cluster Strike & Precision Airstrike Improvements
                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                          • Give-Up Timer Consistency
                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                          • Navigation Pings
                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                          • Armor Break
                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                          • Auto-Looting Armor Plates
                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                          • Spawn Protection
                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                          • Resurgence Killfeed
                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                          UI/UX

                                                          • Spectating
                                                            • Friendly pings and splash screens are now visible to spectators.
                                                          • Gas Mask
                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                          BUG FIXES

                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                          Tac Map & Minimap

                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                        • DMZ

                                                        The extraction mode of Warzone has also been overhauled.

                                                        Patch Notes DMZ

                                                        GAMEPLAY

                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                        • We have added some variations to infiltration and exfiltration points
                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                        BUG FIXES

                                                        • Fixed several Stronghold access issues across DMZ
                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                        • KV Broadside
                                                          • Reduced lower torso damage
                                                          • 12 Gauge Ammo
                                                            • Reduced damage ranges
                                                            • Reduced close range damage
                                                          • Dragon’s Breath Ammo
                                                            • Reduced damage ranges
                                                            • Reduced close range damage
                                                            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                          • Bryson 800 and Bryson 890
                                                            • Increased headshot damage on all slugtype ammo
                                                            • Added minimum damage against armor

                                                          ATTACHMENTS

                                                          » Global «

                                                          • Flinch
                                                            • Reduced recenter speed for Flinch
                                                            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                          » Ammunition «

                                                          • Hollow Point Rounds
                                                            • Removed bullet velocity penalty
                                                          • Frangible Rounds
                                                            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                            • Removed damage range penalty
                                                          • Overpressure Rounds
                                                            • Removed recoil penalty
                                                            • Increased flinch imparted on Players
                                                          • 12 Gauge Dragon’s Breath
                                                            • Reduced residual damage while burning
                                                          • 12 Gauge Slugs and HE Slugs
                                                            • Added minimum damage against armor

                                                          » Underbarrel Launchers «

                                                          • Removed movement penalty from Grenade Launchers 
                                                          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                          • Added one extra ammunition stock to Grenade Launchers 

                                                          » Stocks «

                                                          • Reduced flinch received on no stock modifications 

                                                          » Bipod Grips «

                                                          • Reduced ADS penalty for the Bipod V9 grip
                                                          • CORE BP2 Bipod Grip:
                                                            • Fixed bug in stat reporting 
                                                            • Added hip recoil control
                                                            • Reduced hip walking speed
                                                            • Removed ADS penalty 
                                                            • Added grip to compatible LMGs and Marksman Rifles 

                                                          » Underbarrel Grips «

                                                          • Reduced ADS penalty on all under barrel grips
                                                          • Reduced movement speed penalty for all vertical grips 

                                                          » Muzzle Attachments «

                                                          • Breachers
                                                            • Greatly reduced ADS penalty
                                                            • Added hip movement speed buff
                                                          • Flash Hiders
                                                            • Reduced ADS penalty 

                                                          » Optics «

                                                          • Reduced ADS penalty on holo optics
                                                          • Removed movement penalties on holo optics
                                                          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                          • Reduced ADS penalty on shotgun scopes

                                                          » Comb Attachments «

                                                          • Fixed Handling stat UI on:
                                                            • Shlager TTF3 Riser
                                                            • FSS Ammo Sleeve
                                                            • PD-A40 Sleeve
                                                            • Wingman Comb
                                                            • FSS EL-T Pouch

                                                          Bug Fixes

                                                          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                          • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                          EQUIPMENT

                                                          • Frag Grenade
                                                            • Damage against armor increased
                                                          • Claymore
                                                            • Damage against armor increased
                                                          • Semtex
                                                            • Damage against armor increased
                                                          • Audio

                                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                          Patch Notes Audio
                                                          • Submix fixes that were affecting enemy footstep volume
                                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                          • UI/UX

                                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                          Patch Notes UI/UX
                                                          • Update Requires Restart
                                                            • If the title requires a restart due to an update, it will restart automatically
                                                          • New Menus
                                                            • All new menus for Weapon and Camo Challenges
                                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                                          • New Party Queuing
                                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                          • Bugfixes

                                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                          Patch Notes Bugfixes

                                                          Global

                                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                          Killstreaks

                                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                          Equipment

                                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                          Field Upgrades

                                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                          UX/UI

                                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                          • Fixed an issue where some Players would display a garbled clan tag
                                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                                          Social

                                                          • Fixed various issues affecting Social notifications
                                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                                          • Fixed various issues affecting Displayed Party Members
                                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                          • Fixed an issue to improve Social Hub Tile actioning
                                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                                          • Fixed various issues affecting Game Chat in Parties

                                                          Vehicles

                                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                          • Warzone

                                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                          Patch Notes Warzone

                                                          GENERAL

                                                          • Bomb Drones
                                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                                          GAMEPLAY

                                                          General

                                                          • Pacing Balancing
                                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                              • The combat engagements in the mid-game
                                                              • The regain opportunities in the late game
                                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                            • Future improvements will include:
                                                              • More ground loot Supply Boxes, especially in the North of the map
                                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                                              • Additional Ammo Caches
                                                              • And more…

                                                            Gameplay Adjustments

                                                            Al Mazrah | Battle Royale

                                                            • Light Helo
                                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                            • Contract Availability
                                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                            • Final Circles
                                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                            Ashika Island | Resurgence

                                                            • Redeployment Drones
                                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                            • AI Combatant Departure
                                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                            • Circle Balancing
                                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                            • Pacing Balancing
                                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                            QUALITY OF LIFE

                                                            • Spawn Protection
                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                            • Resurgence Killfeed
                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                            • Killstreak Availability
                                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                            • Cluster Strike & Precision Airstrike Improvements
                                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                            • Give-Up Timer Consistency
                                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                            • Navigation Pings
                                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                            • Armor Break
                                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                            • Auto-Looting Armor Plates
                                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                            • Spawn Protection
                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                            • Resurgence Killfeed
                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                            UI/UX

                                                            • Spectating
                                                              • Friendly pings and splash screens are now visible to spectators.
                                                            • Gas Mask
                                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                            BUG FIXES

                                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                            Tac Map & Minimap

                                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                          • DMZ

                                                          The extraction mode of Warzone has also been overhauled.

                                                          Patch Notes DMZ

                                                          GAMEPLAY

                                                          • We have updated the usage requirements for Building 21 Access Cards:
                                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                          • We have added some variations to infiltration and exfiltration points
                                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                          BUG FIXES

                                                          • Fixed several Stronghold access issues across DMZ
                                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                          • Fixed an issue where match search would stop if the party leader left the group
                                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                        • Lachmann Sub
                                                          • Reduced movement speed
                                                          • Reduced aim down sight speed
                                                          • Improved recoil control
                                                          • LM Nebula Barrel
                                                            • Improved damage range
                                                            • Improved recoil control

                                                          » Shotguns «

                                                          • KV Broadside
                                                            • Reduced lower torso damage
                                                            • 12 Gauge Ammo
                                                              • Reduced damage ranges
                                                              • Reduced close range damage
                                                            • Dragon’s Breath Ammo
                                                              • Reduced damage ranges
                                                              • Reduced close range damage
                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                            • Bryson 800 and Bryson 890
                                                              • Increased headshot damage on all slugtype ammo
                                                              • Added minimum damage against armor

                                                            ATTACHMENTS

                                                            » Global «

                                                            • Flinch
                                                              • Reduced recenter speed for Flinch
                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                            » Ammunition «

                                                            • Hollow Point Rounds
                                                              • Removed bullet velocity penalty
                                                            • Frangible Rounds
                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                              • Removed damage range penalty
                                                            • Overpressure Rounds
                                                              • Removed recoil penalty
                                                              • Increased flinch imparted on Players
                                                            • 12 Gauge Dragon’s Breath
                                                              • Reduced residual damage while burning
                                                            • 12 Gauge Slugs and HE Slugs
                                                              • Added minimum damage against armor

                                                            » Underbarrel Launchers «

                                                            • Removed movement penalty from Grenade Launchers 
                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                            » Stocks «

                                                            • Reduced flinch received on no stock modifications 

                                                            » Bipod Grips «

                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                            • CORE BP2 Bipod Grip:
                                                              • Fixed bug in stat reporting 
                                                              • Added hip recoil control
                                                              • Reduced hip walking speed
                                                              • Removed ADS penalty 
                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                            » Underbarrel Grips «

                                                            • Reduced ADS penalty on all under barrel grips
                                                            • Reduced movement speed penalty for all vertical grips 

                                                            » Muzzle Attachments «

                                                            • Breachers
                                                              • Greatly reduced ADS penalty
                                                              • Added hip movement speed buff
                                                            • Flash Hiders
                                                              • Reduced ADS penalty 

                                                            » Optics «

                                                            • Reduced ADS penalty on holo optics
                                                            • Removed movement penalties on holo optics
                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                            • Reduced ADS penalty on shotgun scopes

                                                            » Comb Attachments «

                                                            • Fixed Handling stat UI on:
                                                              • Shlager TTF3 Riser
                                                              • FSS Ammo Sleeve
                                                              • PD-A40 Sleeve
                                                              • Wingman Comb
                                                              • FSS EL-T Pouch

                                                            Bug Fixes

                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                            EQUIPMENT

                                                            • Frag Grenade
                                                              • Damage against armor increased
                                                            • Claymore
                                                              • Damage against armor increased
                                                            • Semtex
                                                              • Damage against armor increased
                                                            • Audio

                                                            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                            Patch Notes Audio
                                                            • Submix fixes that were affecting enemy footstep volume
                                                            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                            • UI/UX

                                                            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                            Patch Notes UI/UX
                                                            • Update Requires Restart
                                                              • If the title requires a restart due to an update, it will restart automatically
                                                            • New Menus
                                                              • All new menus for Weapon and Camo Challenges
                                                              • Added a Store tab for Players to see all available bundles for a specific weapon
                                                            • New Party Queuing
                                                              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                            • Bugfixes

                                                            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                            Patch Notes Bugfixes

                                                            Global

                                                            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                            • Flash and Stun grenade blast will no longer kill Players at low health
                                                            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                            • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                            Killstreaks

                                                            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                            • Fixed an issue causing Care Packages to time out while a Player is using it
                                                            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                            Equipment

                                                            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                            Field Upgrades

                                                            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                            UX/UI

                                                            • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                            • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                            • Fixed an issue where some Players would display a garbled clan tag
                                                            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                            • Fixed an issue where the background would not load when backing in and out of Showcase

                                                            Social

                                                            • Fixed various issues affecting Social notifications
                                                            • Fixed an issue where splitscreen was displaying channels incorrectly
                                                            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                            • Fixed an issue affecting the displayed Lobby elapsed match time
                                                            • Fixed various issues affecting Displayed Party Members
                                                            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                            • Fixed an issue affecting Queued Party Members in View Party Panel
                                                            • Fixed an issue causing Members in Voice count to appear incorrectly
                                                            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                            • Fixed an issue to improve Social Hub Tile actioning
                                                            • Fixed an issue affecting Queued Party Members in Game Chat
                                                            • Fixed various issues affecting Game Chat in Parties

                                                            Vehicles

                                                            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                            • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                            • Warzone

                                                            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                            Patch Notes Warzone

                                                            GENERAL

                                                            • Bomb Drones
                                                              • Bomb Drones have been temporarily removed while we fine tune them.

                                                            GAMEPLAY

                                                            General

                                                            • Pacing Balancing
                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                • The combat engagements in the mid-game
                                                                • The regain opportunities in the late game
                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                              • Future improvements will include:
                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                • Additional Ammo Caches
                                                                • And more…

                                                              Gameplay Adjustments

                                                              Al Mazrah | Battle Royale

                                                              • Light Helo
                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                              • Contract Availability
                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                              • Final Circles
                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                              Ashika Island | Resurgence

                                                              • Redeployment Drones
                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                              • AI Combatant Departure
                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                              • Circle Balancing
                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                              • Pacing Balancing
                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                              QUALITY OF LIFE

                                                              • Spawn Protection
                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                              • Resurgence Killfeed
                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                              • Killstreak Availability
                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                              • Give-Up Timer Consistency
                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                              • Navigation Pings
                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                              • Armor Break
                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                              • Auto-Looting Armor Plates
                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                              • Spawn Protection
                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                              • Resurgence Killfeed
                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                              UI/UX

                                                              • Spectating
                                                                • Friendly pings and splash screens are now visible to spectators.
                                                              • Gas Mask
                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                              BUG FIXES

                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                              Tac Map & Minimap

                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                            • DMZ

                                                            The extraction mode of Warzone has also been overhauled.

                                                            Patch Notes DMZ

                                                            GAMEPLAY

                                                            • We have updated the usage requirements for Building 21 Access Cards:
                                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                            • We have added some variations to infiltration and exfiltration points
                                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                            BUG FIXES

                                                            • Fixed several Stronghold access issues across DMZ
                                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                            • Fixed an issue where match search would stop if the party leader left the group
                                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                            • MX9
                                                              • Increased mid damage ranges
                                                            • BAS-p 
                                                              • Increased sprint to fire time
                                                              • Increased damage ranges
                                                            • PDSW 528
                                                              • Slightly offset weapon while ADS using iron sights to improve visibility
                                                            • Vel 46
                                                              • Increased close damage ranges
                                                              • Fixed attributes on 30 round magazine to improve handling and mobility
                                                            • Lachmann Sub
                                                              • Reduced movement speed
                                                              • Reduced aim down sight speed
                                                              • Improved recoil control
                                                              • LM Nebula Barrel
                                                                • Improved damage range
                                                                • Improved recoil control

                                                              » Shotguns «

                                                              • KV Broadside
                                                                • Reduced lower torso damage
                                                                • 12 Gauge Ammo
                                                                  • Reduced damage ranges
                                                                  • Reduced close range damage
                                                                • Dragon’s Breath Ammo
                                                                  • Reduced damage ranges
                                                                  • Reduced close range damage
                                                                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                • Bryson 800 and Bryson 890
                                                                  • Increased headshot damage on all slugtype ammo
                                                                  • Added minimum damage against armor

                                                                ATTACHMENTS

                                                                » Global «

                                                                • Flinch
                                                                  • Reduced recenter speed for Flinch
                                                                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                » Ammunition «

                                                                • Hollow Point Rounds
                                                                  • Removed bullet velocity penalty
                                                                • Frangible Rounds
                                                                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                  • Removed damage range penalty
                                                                • Overpressure Rounds
                                                                  • Removed recoil penalty
                                                                  • Increased flinch imparted on Players
                                                                • 12 Gauge Dragon’s Breath
                                                                  • Reduced residual damage while burning
                                                                • 12 Gauge Slugs and HE Slugs
                                                                  • Added minimum damage against armor

                                                                » Underbarrel Launchers «

                                                                • Removed movement penalty from Grenade Launchers 
                                                                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                • Added one extra ammunition stock to Grenade Launchers 

                                                                » Stocks «

                                                                • Reduced flinch received on no stock modifications 

                                                                » Bipod Grips «

                                                                • Reduced ADS penalty for the Bipod V9 grip
                                                                • CORE BP2 Bipod Grip:
                                                                  • Fixed bug in stat reporting 
                                                                  • Added hip recoil control
                                                                  • Reduced hip walking speed
                                                                  • Removed ADS penalty 
                                                                  • Added grip to compatible LMGs and Marksman Rifles 

                                                                » Underbarrel Grips «

                                                                • Reduced ADS penalty on all under barrel grips
                                                                • Reduced movement speed penalty for all vertical grips 

                                                                » Muzzle Attachments «

                                                                • Breachers
                                                                  • Greatly reduced ADS penalty
                                                                  • Added hip movement speed buff
                                                                • Flash Hiders
                                                                  • Reduced ADS penalty 

                                                                » Optics «

                                                                • Reduced ADS penalty on holo optics
                                                                • Removed movement penalties on holo optics
                                                                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                • Reduced ADS penalty on shotgun scopes

                                                                » Comb Attachments «

                                                                • Fixed Handling stat UI on:
                                                                  • Shlager TTF3 Riser
                                                                  • FSS Ammo Sleeve
                                                                  • PD-A40 Sleeve
                                                                  • Wingman Comb
                                                                  • FSS EL-T Pouch

                                                                Bug Fixes

                                                                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                EQUIPMENT

                                                                • Frag Grenade
                                                                  • Damage against armor increased
                                                                • Claymore
                                                                  • Damage against armor increased
                                                                • Semtex
                                                                  • Damage against armor increased
                                                                • Audio

                                                                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                Patch Notes Audio
                                                                • Submix fixes that were affecting enemy footstep volume
                                                                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                • UI/UX

                                                                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                Patch Notes UI/UX
                                                                • Update Requires Restart
                                                                  • If the title requires a restart due to an update, it will restart automatically
                                                                • New Menus
                                                                  • All new menus for Weapon and Camo Challenges
                                                                  • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                • New Party Queuing
                                                                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                • Bugfixes

                                                                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                Patch Notes Bugfixes

                                                                Global

                                                                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                • Flash and Stun grenade blast will no longer kill Players at low health
                                                                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                Killstreaks

                                                                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                Equipment

                                                                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                Field Upgrades

                                                                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                UX/UI

                                                                • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                • Fixed an issue where some Players would display a garbled clan tag
                                                                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                Social

                                                                • Fixed various issues affecting Social notifications
                                                                • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                • Fixed various issues affecting Displayed Party Members
                                                                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                • Fixed an issue to improve Social Hub Tile actioning
                                                                • Fixed an issue affecting Queued Party Members in Game Chat
                                                                • Fixed various issues affecting Game Chat in Parties

                                                                Vehicles

                                                                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                • Warzone

                                                                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                Patch Notes Warzone

                                                                GENERAL

                                                                • Bomb Drones
                                                                  • Bomb Drones have been temporarily removed while we fine tune them.

                                                                GAMEPLAY

                                                                General

                                                                • Pacing Balancing
                                                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                    • The combat engagements in the mid-game
                                                                    • The regain opportunities in the late game
                                                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                  • Future improvements will include:
                                                                    • More ground loot Supply Boxes, especially in the North of the map
                                                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                                                    • Additional Ammo Caches
                                                                    • And more…

                                                                  Gameplay Adjustments

                                                                  Al Mazrah | Battle Royale

                                                                  • Light Helo
                                                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                  • Contract Availability
                                                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                  • Final Circles
                                                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                  Ashika Island | Resurgence

                                                                  • Redeployment Drones
                                                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                  • AI Combatant Departure
                                                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                  • Circle Balancing
                                                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                  • Pacing Balancing
                                                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                  QUALITY OF LIFE

                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                  • Killstreak Availability
                                                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                  • Cluster Strike & Precision Airstrike Improvements
                                                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                  • Give-Up Timer Consistency
                                                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                  • Navigation Pings
                                                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                  • Armor Break
                                                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                  • Auto-Looting Armor Plates
                                                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                  UI/UX

                                                                  • Spectating
                                                                    • Friendly pings and splash screens are now visible to spectators.
                                                                  • Gas Mask
                                                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                  BUG FIXES

                                                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                  Tac Map & Minimap

                                                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                • DMZ

                                                                The extraction mode of Warzone has also been overhauled.

                                                                Patch Notes DMZ

                                                                GAMEPLAY

                                                                • We have updated the usage requirements for Building 21 Access Cards:
                                                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                • We have added some variations to infiltration and exfiltration points
                                                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                BUG FIXES

                                                                • Fixed several Stronghold access issues across DMZ
                                                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                • Fixed Favor for a Friend Mission having an incorrect location description
                                                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                • Fixed an issue where match search would stop if the party leader left the group
                                                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                Patch Notes Weapons, Attachments, Equipment

                                                                » Assault Rifles «

                                                                • STB 556
                                                                  • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                » Light Machine Guns «

                                                                • RAAL MG
                                                                  • Reduced far range damage
                                                                  • Small increase to close range damage
                                                                  • Reduced headshot damage
                                                                  • Reduced upper torso damage
                                                                  • Increased recoil
                                                                • RPK
                                                                  • Reduced walking speed
                                                                  • Reduced muzzle velocity
                                                                • Sakin MG38
                                                                  • Reduced damage range

                                                                » Marksman Rifles «

                                                                • Crossbow
                                                                  • Increased time period to trigger double kills for challenges

                                                                » Submachine Guns «

                                                                • MX9
                                                                  • Increased mid damage ranges
                                                                • BAS-p 
                                                                  • Increased sprint to fire time
                                                                  • Increased damage ranges
                                                                • PDSW 528
                                                                  • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                • Vel 46
                                                                  • Increased close damage ranges
                                                                  • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                • Lachmann Sub
                                                                  • Reduced movement speed
                                                                  • Reduced aim down sight speed
                                                                  • Improved recoil control
                                                                  • LM Nebula Barrel
                                                                    • Improved damage range
                                                                    • Improved recoil control

                                                                  » Shotguns «

                                                                  • KV Broadside
                                                                    • Reduced lower torso damage
                                                                    • 12 Gauge Ammo
                                                                      • Reduced damage ranges
                                                                      • Reduced close range damage
                                                                    • Dragon’s Breath Ammo
                                                                      • Reduced damage ranges
                                                                      • Reduced close range damage
                                                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                    • Bryson 800 and Bryson 890
                                                                      • Increased headshot damage on all slugtype ammo
                                                                      • Added minimum damage against armor

                                                                    ATTACHMENTS

                                                                    » Global «

                                                                    • Flinch
                                                                      • Reduced recenter speed for Flinch
                                                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                    » Ammunition «

                                                                    • Hollow Point Rounds
                                                                      • Removed bullet velocity penalty
                                                                    • Frangible Rounds
                                                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                      • Removed damage range penalty
                                                                    • Overpressure Rounds
                                                                      • Removed recoil penalty
                                                                      • Increased flinch imparted on Players
                                                                    • 12 Gauge Dragon’s Breath
                                                                      • Reduced residual damage while burning
                                                                    • 12 Gauge Slugs and HE Slugs
                                                                      • Added minimum damage against armor

                                                                    » Underbarrel Launchers «

                                                                    • Removed movement penalty from Grenade Launchers 
                                                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                    • Added one extra ammunition stock to Grenade Launchers 

                                                                    » Stocks «

                                                                    • Reduced flinch received on no stock modifications 

                                                                    » Bipod Grips «

                                                                    • Reduced ADS penalty for the Bipod V9 grip
                                                                    • CORE BP2 Bipod Grip:
                                                                      • Fixed bug in stat reporting 
                                                                      • Added hip recoil control
                                                                      • Reduced hip walking speed
                                                                      • Removed ADS penalty 
                                                                      • Added grip to compatible LMGs and Marksman Rifles 

                                                                    » Underbarrel Grips «

                                                                    • Reduced ADS penalty on all under barrel grips
                                                                    • Reduced movement speed penalty for all vertical grips 

                                                                    » Muzzle Attachments «

                                                                    • Breachers
                                                                      • Greatly reduced ADS penalty
                                                                      • Added hip movement speed buff
                                                                    • Flash Hiders
                                                                      • Reduced ADS penalty 

                                                                    » Optics «

                                                                    • Reduced ADS penalty on holo optics
                                                                    • Removed movement penalties on holo optics
                                                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                    • Reduced ADS penalty on shotgun scopes

                                                                    » Comb Attachments «

                                                                    • Fixed Handling stat UI on:
                                                                      • Shlager TTF3 Riser
                                                                      • FSS Ammo Sleeve
                                                                      • PD-A40 Sleeve
                                                                      • Wingman Comb
                                                                      • FSS EL-T Pouch

                                                                    Bug Fixes

                                                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                    EQUIPMENT

                                                                    • Frag Grenade
                                                                      • Damage against armor increased
                                                                    • Claymore
                                                                      • Damage against armor increased
                                                                    • Semtex
                                                                      • Damage against armor increased
                                                                • Audio

                                                                Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                Patch Notes Audio
                                                                • Submix fixes that were affecting enemy footstep volume
                                                                • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                • UI/UX

                                                                If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                Patch Notes UI/UX
                                                                • Update Requires Restart
                                                                  • If the title requires a restart due to an update, it will restart automatically
                                                                • New Menus
                                                                  • All new menus for Weapon and Camo Challenges
                                                                  • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                • New Party Queuing
                                                                  • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                • Bugfixes

                                                                The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                Patch Notes Bugfixes

                                                                Global

                                                                This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                • Flash and Stun grenade blast will no longer kill Players at low health
                                                                • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                Killstreaks

                                                                • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                Equipment

                                                                • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                Field Upgrades

                                                                • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                UX/UI

                                                                • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                • Fixed an issue where some Players would display a garbled clan tag
                                                                • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                Social

                                                                • Fixed various issues affecting Social notifications
                                                                • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                • Fixed various issues affecting Displayed Party Members
                                                                • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                • Fixed an issue to improve Social Hub Tile actioning
                                                                • Fixed an issue affecting Queued Party Members in Game Chat
                                                                • Fixed various issues affecting Game Chat in Parties

                                                                Vehicles

                                                                • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                • Warzone

                                                                The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                Patch Notes Warzone

                                                                GENERAL

                                                                • Bomb Drones
                                                                  • Bomb Drones have been temporarily removed while we fine tune them.

                                                                GAMEPLAY

                                                                General

                                                                • Pacing Balancing
                                                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                    • The combat engagements in the mid-game
                                                                    • The regain opportunities in the late game
                                                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                  • Future improvements will include:
                                                                    • More ground loot Supply Boxes, especially in the North of the map
                                                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                                                    • Additional Ammo Caches
                                                                    • And more…

                                                                  Gameplay Adjustments

                                                                  Al Mazrah | Battle Royale

                                                                  • Light Helo
                                                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                  • Contract Availability
                                                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                  • Final Circles
                                                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                  Ashika Island | Resurgence

                                                                  • Redeployment Drones
                                                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                  • AI Combatant Departure
                                                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                  • Circle Balancing
                                                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                  • Pacing Balancing
                                                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                  QUALITY OF LIFE

                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                  • Killstreak Availability
                                                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                  • Cluster Strike & Precision Airstrike Improvements
                                                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                  • Give-Up Timer Consistency
                                                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                  • Navigation Pings
                                                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                  • Armor Break
                                                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                  • Auto-Looting Armor Plates
                                                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                  UI/UX

                                                                  • Spectating
                                                                    • Friendly pings and splash screens are now visible to spectators.
                                                                  • Gas Mask
                                                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                  BUG FIXES

                                                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                  Tac Map & Minimap

                                                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                • DMZ

                                                                The extraction mode of Warzone has also been overhauled.

                                                                Patch Notes DMZ

                                                                GAMEPLAY

                                                                • We have updated the usage requirements for Building 21 Access Cards:
                                                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                • We have added some variations to infiltration and exfiltration points
                                                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                BUG FIXES

                                                                • Fixed several Stronghold access issues across DMZ
                                                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                • Fixed Favor for a Friend Mission having an incorrect location description
                                                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                • Fixed an issue where match search would stop if the party leader left the group
                                                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                • Pacing Balancing
                                                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                    • The combat engagements in the mid-game
                                                                    • The regain opportunities in the late game
                                                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                  • Future improvements will include:
                                                                    • More ground loot Supply Boxes, especially in the North of the map
                                                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                                                    • Additional Ammo Caches
                                                                    • And more…

                                                                  Gameplay Adjustments

                                                                  Al Mazrah | Battle Royale

                                                                  • Light Helo
                                                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                  • Contract Availability
                                                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                  • Final Circles
                                                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                  Ashika Island | Resurgence

                                                                  • Redeployment Drones
                                                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                  • AI Combatant Departure
                                                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                  • Circle Balancing
                                                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                  • Pacing Balancing
                                                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                  QUALITY OF LIFE

                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                  • Killstreak Availability
                                                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                  • Cluster Strike & Precision Airstrike Improvements
                                                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                  • Give-Up Timer Consistency
                                                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                  • Navigation Pings
                                                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                  • Armor Break
                                                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                  • Auto-Looting Armor Plates
                                                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                  • Spawn Protection
                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                  • Resurgence Killfeed
                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                  UI/UX

                                                                  • Spectating
                                                                    • Friendly pings and splash screens are now visible to spectators.
                                                                  • Gas Mask
                                                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                  BUG FIXES

                                                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                  Tac Map & Minimap

                                                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                  • DMZ

                                                                  The extraction mode of Warzone has also been overhauled.

                                                                  Patch Notes DMZ

                                                                  GAMEPLAY

                                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                  • We have added some variations to infiltration and exfiltration points
                                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                  BUG FIXES

                                                                  • Fixed several Stronghold access issues across DMZ
                                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                  • KV Broadside
                                                                    • Reduced lower torso damage
                                                                    • 12 Gauge Ammo
                                                                      • Reduced damage ranges
                                                                      • Reduced close range damage
                                                                    • Dragon’s Breath Ammo
                                                                      • Reduced damage ranges
                                                                      • Reduced close range damage
                                                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                    • Bryson 800 and Bryson 890
                                                                      • Increased headshot damage on all slugtype ammo
                                                                      • Added minimum damage against armor

                                                                    ATTACHMENTS

                                                                    » Global «

                                                                    • Flinch
                                                                      • Reduced recenter speed for Flinch
                                                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                    » Ammunition «

                                                                    • Hollow Point Rounds
                                                                      • Removed bullet velocity penalty
                                                                    • Frangible Rounds
                                                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                      • Removed damage range penalty
                                                                    • Overpressure Rounds
                                                                      • Removed recoil penalty
                                                                      • Increased flinch imparted on Players
                                                                    • 12 Gauge Dragon’s Breath
                                                                      • Reduced residual damage while burning
                                                                    • 12 Gauge Slugs and HE Slugs
                                                                      • Added minimum damage against armor

                                                                    » Underbarrel Launchers «

                                                                    • Removed movement penalty from Grenade Launchers 
                                                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                    • Added one extra ammunition stock to Grenade Launchers 

                                                                    » Stocks «

                                                                    • Reduced flinch received on no stock modifications 

                                                                    » Bipod Grips «

                                                                    • Reduced ADS penalty for the Bipod V9 grip
                                                                    • CORE BP2 Bipod Grip:
                                                                      • Fixed bug in stat reporting 
                                                                      • Added hip recoil control
                                                                      • Reduced hip walking speed
                                                                      • Removed ADS penalty 
                                                                      • Added grip to compatible LMGs and Marksman Rifles 

                                                                    » Underbarrel Grips «

                                                                    • Reduced ADS penalty on all under barrel grips
                                                                    • Reduced movement speed penalty for all vertical grips 

                                                                    » Muzzle Attachments «

                                                                    • Breachers
                                                                      • Greatly reduced ADS penalty
                                                                      • Added hip movement speed buff
                                                                    • Flash Hiders
                                                                      • Reduced ADS penalty 

                                                                    » Optics «

                                                                    • Reduced ADS penalty on holo optics
                                                                    • Removed movement penalties on holo optics
                                                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                    • Reduced ADS penalty on shotgun scopes

                                                                    » Comb Attachments «

                                                                    • Fixed Handling stat UI on:
                                                                      • Shlager TTF3 Riser
                                                                      • FSS Ammo Sleeve
                                                                      • PD-A40 Sleeve
                                                                      • Wingman Comb
                                                                      • FSS EL-T Pouch

                                                                    Bug Fixes

                                                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                    EQUIPMENT

                                                                    • Frag Grenade
                                                                      • Damage against armor increased
                                                                    • Claymore
                                                                      • Damage against armor increased
                                                                    • Semtex
                                                                      • Damage against armor increased
                                                                    • Audio

                                                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                    Patch Notes Audio
                                                                    • Submix fixes that were affecting enemy footstep volume
                                                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                    • UI/UX

                                                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                    Patch Notes UI/UX
                                                                    • Update Requires Restart
                                                                      • If the title requires a restart due to an update, it will restart automatically
                                                                    • New Menus
                                                                      • All new menus for Weapon and Camo Challenges
                                                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                    • New Party Queuing
                                                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                    • Bugfixes

                                                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                    Patch Notes Bugfixes

                                                                    Global

                                                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                    Killstreaks

                                                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                    Equipment

                                                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                    Field Upgrades

                                                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                    UX/UI

                                                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                    • Fixed an issue where some Players would display a garbled clan tag
                                                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                    Social

                                                                    • Fixed various issues affecting Social notifications
                                                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                    • Fixed various issues affecting Displayed Party Members
                                                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                    • Fixed an issue to improve Social Hub Tile actioning
                                                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                                                    • Fixed various issues affecting Game Chat in Parties

                                                                    Vehicles

                                                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                    • Warzone

                                                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                    Patch Notes Warzone

                                                                    GENERAL

                                                                    • Bomb Drones
                                                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                                                    GAMEPLAY

                                                                    General

                                                                    • Pacing Balancing
                                                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                        • The combat engagements in the mid-game
                                                                        • The regain opportunities in the late game
                                                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                      • Future improvements will include:
                                                                        • More ground loot Supply Boxes, especially in the North of the map
                                                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                                                        • Additional Ammo Caches
                                                                        • And more…

                                                                      Gameplay Adjustments

                                                                      Al Mazrah | Battle Royale

                                                                      • Light Helo
                                                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                      • Contract Availability
                                                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                      • Final Circles
                                                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                      Ashika Island | Resurgence

                                                                      • Redeployment Drones
                                                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                      • AI Combatant Departure
                                                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                      • Circle Balancing
                                                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                      • Pacing Balancing
                                                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                      QUALITY OF LIFE

                                                                      • Spawn Protection
                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                      • Resurgence Killfeed
                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                      • Killstreak Availability
                                                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                      • Cluster Strike & Precision Airstrike Improvements
                                                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                      • Give-Up Timer Consistency
                                                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                      • Navigation Pings
                                                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                      • Armor Break
                                                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                      • Auto-Looting Armor Plates
                                                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                      • Spawn Protection
                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                      • Resurgence Killfeed
                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                      UI/UX

                                                                      • Spectating
                                                                        • Friendly pings and splash screens are now visible to spectators.
                                                                      • Gas Mask
                                                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                      BUG FIXES

                                                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                      Tac Map & Minimap

                                                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                    • DMZ

                                                                    The extraction mode of Warzone has also been overhauled.

                                                                    Patch Notes DMZ

                                                                    GAMEPLAY

                                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                    • We have added some variations to infiltration and exfiltration points
                                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                    BUG FIXES

                                                                    • Fixed several Stronghold access issues across DMZ
                                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                  • Lachmann Sub
                                                                    • Reduced movement speed
                                                                    • Reduced aim down sight speed
                                                                    • Improved recoil control
                                                                    • LM Nebula Barrel
                                                                      • Improved damage range
                                                                      • Improved recoil control

                                                                    » Shotguns «

                                                                    • KV Broadside
                                                                      • Reduced lower torso damage
                                                                      • 12 Gauge Ammo
                                                                        • Reduced damage ranges
                                                                        • Reduced close range damage
                                                                      • Dragon’s Breath Ammo
                                                                        • Reduced damage ranges
                                                                        • Reduced close range damage
                                                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                      • Bryson 800 and Bryson 890
                                                                        • Increased headshot damage on all slugtype ammo
                                                                        • Added minimum damage against armor

                                                                      ATTACHMENTS

                                                                      » Global «

                                                                      • Flinch
                                                                        • Reduced recenter speed for Flinch
                                                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                      » Ammunition «

                                                                      • Hollow Point Rounds
                                                                        • Removed bullet velocity penalty
                                                                      • Frangible Rounds
                                                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                        • Removed damage range penalty
                                                                      • Overpressure Rounds
                                                                        • Removed recoil penalty
                                                                        • Increased flinch imparted on Players
                                                                      • 12 Gauge Dragon’s Breath
                                                                        • Reduced residual damage while burning
                                                                      • 12 Gauge Slugs and HE Slugs
                                                                        • Added minimum damage against armor

                                                                      » Underbarrel Launchers «

                                                                      • Removed movement penalty from Grenade Launchers 
                                                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                      • Added one extra ammunition stock to Grenade Launchers 

                                                                      » Stocks «

                                                                      • Reduced flinch received on no stock modifications 

                                                                      » Bipod Grips «

                                                                      • Reduced ADS penalty for the Bipod V9 grip
                                                                      • CORE BP2 Bipod Grip:
                                                                        • Fixed bug in stat reporting 
                                                                        • Added hip recoil control
                                                                        • Reduced hip walking speed
                                                                        • Removed ADS penalty 
                                                                        • Added grip to compatible LMGs and Marksman Rifles 

                                                                      » Underbarrel Grips «

                                                                      • Reduced ADS penalty on all under barrel grips
                                                                      • Reduced movement speed penalty for all vertical grips 

                                                                      » Muzzle Attachments «

                                                                      • Breachers
                                                                        • Greatly reduced ADS penalty
                                                                        • Added hip movement speed buff
                                                                      • Flash Hiders
                                                                        • Reduced ADS penalty 

                                                                      » Optics «

                                                                      • Reduced ADS penalty on holo optics
                                                                      • Removed movement penalties on holo optics
                                                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                      • Reduced ADS penalty on shotgun scopes

                                                                      » Comb Attachments «

                                                                      • Fixed Handling stat UI on:
                                                                        • Shlager TTF3 Riser
                                                                        • FSS Ammo Sleeve
                                                                        • PD-A40 Sleeve
                                                                        • Wingman Comb
                                                                        • FSS EL-T Pouch

                                                                      Bug Fixes

                                                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                      EQUIPMENT

                                                                      • Frag Grenade
                                                                        • Damage against armor increased
                                                                      • Claymore
                                                                        • Damage against armor increased
                                                                      • Semtex
                                                                        • Damage against armor increased
                                                                      • Audio

                                                                      Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                      Patch Notes Audio
                                                                      • Submix fixes that were affecting enemy footstep volume
                                                                      • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                      • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                      • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                      • UI/UX

                                                                      If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                      Patch Notes UI/UX
                                                                      • Update Requires Restart
                                                                        • If the title requires a restart due to an update, it will restart automatically
                                                                      • New Menus
                                                                        • All new menus for Weapon and Camo Challenges
                                                                        • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                      • New Party Queuing
                                                                        • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                      • Bugfixes

                                                                      The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                      Patch Notes Bugfixes

                                                                      Global

                                                                      This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                      • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                      • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                      • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                      • Flash and Stun grenade blast will no longer kill Players at low health
                                                                      • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                      • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                      • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                      Killstreaks

                                                                      • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                      • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                      • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                      • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                      • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                      • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                      • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                      Equipment

                                                                      • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                      Field Upgrades

                                                                      • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                      • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                      • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                      • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                      • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                      UX/UI

                                                                      • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                      • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                      • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                      • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                      • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                      • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                      • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                      • Fixed an issue where some Players would display a garbled clan tag
                                                                      • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                      • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                      • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                      Social

                                                                      • Fixed various issues affecting Social notifications
                                                                      • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                      • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                      • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                      • Fixed various issues affecting Displayed Party Members
                                                                      • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                      • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                      • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                      • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                      • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                      • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                      • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                      • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                      • Fixed an issue to improve Social Hub Tile actioning
                                                                      • Fixed an issue affecting Queued Party Members in Game Chat
                                                                      • Fixed various issues affecting Game Chat in Parties

                                                                      Vehicles

                                                                      • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                      • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                      • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                      • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                      • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                      • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                      • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                      • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                      • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                      • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                      • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                      • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                      • Warzone

                                                                      The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                      Patch Notes Warzone

                                                                      GENERAL

                                                                      • Bomb Drones
                                                                        • Bomb Drones have been temporarily removed while we fine tune them.

                                                                      GAMEPLAY

                                                                      General

                                                                      • Pacing Balancing
                                                                        • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                          • The combat engagements in the mid-game
                                                                          • The regain opportunities in the late game
                                                                        • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                        • Future improvements will include:
                                                                          • More ground loot Supply Boxes, especially in the North of the map
                                                                          • Resurgence Supply Boxes being sprinkled throughout the map
                                                                          • Additional Ammo Caches
                                                                          • And more…

                                                                        Gameplay Adjustments

                                                                        Al Mazrah | Battle Royale

                                                                        • Light Helo
                                                                          • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                        • Contract Availability
                                                                          • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                        • Final Circles
                                                                          • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                        Ashika Island | Resurgence

                                                                        • Redeployment Drones
                                                                          • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                        • AI Combatant Departure
                                                                          • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                          • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                        • Circle Balancing
                                                                          • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                        • Pacing Balancing
                                                                          • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                        QUALITY OF LIFE

                                                                        • Spawn Protection
                                                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                        • Resurgence Killfeed
                                                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                        • Killstreak Availability
                                                                          • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                        • Cluster Strike & Precision Airstrike Improvements
                                                                          • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                          • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                          • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                        • Give-Up Timer Consistency
                                                                          • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                        • Navigation Pings
                                                                          • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                        • Armor Break
                                                                          • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                        • Auto-Looting Armor Plates
                                                                          • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                        • Spawn Protection
                                                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                        • Resurgence Killfeed
                                                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                        UI/UX

                                                                        • Spectating
                                                                          • Friendly pings and splash screens are now visible to spectators.
                                                                        • Gas Mask
                                                                          • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                        BUG FIXES

                                                                        • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                        Tac Map & Minimap

                                                                        • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                        • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                      • DMZ

                                                                      The extraction mode of Warzone has also been overhauled.

                                                                      Patch Notes DMZ

                                                                      GAMEPLAY

                                                                      • We have updated the usage requirements for Building 21 Access Cards:
                                                                        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                      • We have added some variations to infiltration and exfiltration points
                                                                      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                      • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                      BUG FIXES

                                                                      • Fixed several Stronghold access issues across DMZ
                                                                      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                      • Fixed Favor for a Friend Mission having an incorrect location description
                                                                      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                      • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                      • Fixed an issue where match search would stop if the party leader left the group
                                                                      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                      • MX9
                                                                        • Increased mid damage ranges
                                                                      • BAS-p 
                                                                        • Increased sprint to fire time
                                                                        • Increased damage ranges
                                                                      • PDSW 528
                                                                        • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                      • Vel 46
                                                                        • Increased close damage ranges
                                                                        • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                      • Lachmann Sub
                                                                        • Reduced movement speed
                                                                        • Reduced aim down sight speed
                                                                        • Improved recoil control
                                                                        • LM Nebula Barrel
                                                                          • Improved damage range
                                                                          • Improved recoil control

                                                                        » Shotguns «

                                                                        • KV Broadside
                                                                          • Reduced lower torso damage
                                                                          • 12 Gauge Ammo
                                                                            • Reduced damage ranges
                                                                            • Reduced close range damage
                                                                          • Dragon’s Breath Ammo
                                                                            • Reduced damage ranges
                                                                            • Reduced close range damage
                                                                            • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                          • Bryson 800 and Bryson 890
                                                                            • Increased headshot damage on all slugtype ammo
                                                                            • Added minimum damage against armor

                                                                          ATTACHMENTS

                                                                          » Global «

                                                                          • Flinch
                                                                            • Reduced recenter speed for Flinch
                                                                            • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                          » Ammunition «

                                                                          • Hollow Point Rounds
                                                                            • Removed bullet velocity penalty
                                                                          • Frangible Rounds
                                                                            • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                            • Removed damage range penalty
                                                                          • Overpressure Rounds
                                                                            • Removed recoil penalty
                                                                            • Increased flinch imparted on Players
                                                                          • 12 Gauge Dragon’s Breath
                                                                            • Reduced residual damage while burning
                                                                          • 12 Gauge Slugs and HE Slugs
                                                                            • Added minimum damage against armor

                                                                          » Underbarrel Launchers «

                                                                          • Removed movement penalty from Grenade Launchers 
                                                                          • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                          • Added one extra ammunition stock to Grenade Launchers 

                                                                          » Stocks «

                                                                          • Reduced flinch received on no stock modifications 

                                                                          » Bipod Grips «

                                                                          • Reduced ADS penalty for the Bipod V9 grip
                                                                          • CORE BP2 Bipod Grip:
                                                                            • Fixed bug in stat reporting 
                                                                            • Added hip recoil control
                                                                            • Reduced hip walking speed
                                                                            • Removed ADS penalty 
                                                                            • Added grip to compatible LMGs and Marksman Rifles 

                                                                          » Underbarrel Grips «

                                                                          • Reduced ADS penalty on all under barrel grips
                                                                          • Reduced movement speed penalty for all vertical grips 

                                                                          » Muzzle Attachments «

                                                                          • Breachers
                                                                            • Greatly reduced ADS penalty
                                                                            • Added hip movement speed buff
                                                                          • Flash Hiders
                                                                            • Reduced ADS penalty 

                                                                          » Optics «

                                                                          • Reduced ADS penalty on holo optics
                                                                          • Removed movement penalties on holo optics
                                                                          • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                          • Reduced ADS penalty on shotgun scopes

                                                                          » Comb Attachments «

                                                                          • Fixed Handling stat UI on:
                                                                            • Shlager TTF3 Riser
                                                                            • FSS Ammo Sleeve
                                                                            • PD-A40 Sleeve
                                                                            • Wingman Comb
                                                                            • FSS EL-T Pouch

                                                                          Bug Fixes

                                                                          • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                          • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                          • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                          EQUIPMENT

                                                                          • Frag Grenade
                                                                            • Damage against armor increased
                                                                          • Claymore
                                                                            • Damage against armor increased
                                                                          • Semtex
                                                                            • Damage against armor increased
                                                                          • Audio

                                                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                          Patch Notes Audio
                                                                          • Submix fixes that were affecting enemy footstep volume
                                                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                          • UI/UX

                                                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                          Patch Notes UI/UX
                                                                          • Update Requires Restart
                                                                            • If the title requires a restart due to an update, it will restart automatically
                                                                          • New Menus
                                                                            • All new menus for Weapon and Camo Challenges
                                                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                          • New Party Queuing
                                                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                          • Bugfixes

                                                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                          Patch Notes Bugfixes

                                                                          Global

                                                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                          Killstreaks

                                                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                          Equipment

                                                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                          Field Upgrades

                                                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                          UX/UI

                                                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                          • Fixed an issue where some Players would display a garbled clan tag
                                                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                          Social

                                                                          • Fixed various issues affecting Social notifications
                                                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                          • Fixed various issues affecting Displayed Party Members
                                                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                          • Fixed an issue to improve Social Hub Tile actioning
                                                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                                                          • Fixed various issues affecting Game Chat in Parties

                                                                          Vehicles

                                                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                          • Warzone

                                                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                          Patch Notes Warzone

                                                                          GENERAL

                                                                          • Bomb Drones
                                                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                                                          GAMEPLAY

                                                                          General

                                                                          • Pacing Balancing
                                                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                              • The combat engagements in the mid-game
                                                                              • The regain opportunities in the late game
                                                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                            • Future improvements will include:
                                                                              • More ground loot Supply Boxes, especially in the North of the map
                                                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                                                              • Additional Ammo Caches
                                                                              • And more…

                                                                            Gameplay Adjustments

                                                                            Al Mazrah | Battle Royale

                                                                            • Light Helo
                                                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                            • Contract Availability
                                                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                            • Final Circles
                                                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                            Ashika Island | Resurgence

                                                                            • Redeployment Drones
                                                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                            • AI Combatant Departure
                                                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                            • Circle Balancing
                                                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                            • Pacing Balancing
                                                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                            QUALITY OF LIFE

                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                            • Killstreak Availability
                                                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                            • Cluster Strike & Precision Airstrike Improvements
                                                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                            • Give-Up Timer Consistency
                                                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                            • Navigation Pings
                                                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                            • Armor Break
                                                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                            • Auto-Looting Armor Plates
                                                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                            UI/UX

                                                                            • Spectating
                                                                              • Friendly pings and splash screens are now visible to spectators.
                                                                            • Gas Mask
                                                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                            BUG FIXES

                                                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                            Tac Map & Minimap

                                                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                          • DMZ

                                                                          The extraction mode of Warzone has also been overhauled.

                                                                          Patch Notes DMZ

                                                                          GAMEPLAY

                                                                          • We have updated the usage requirements for Building 21 Access Cards:
                                                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                          • We have added some variations to infiltration and exfiltration points
                                                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                          BUG FIXES

                                                                          • Fixed several Stronghold access issues across DMZ
                                                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                          • Fixed an issue where match search would stop if the party leader left the group
                                                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                          Patch Notes Weapons, Attachments, Equipment

                                                                          » Assault Rifles «

                                                                          • STB 556
                                                                            • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                          » Light Machine Guns «

                                                                          • RAAL MG
                                                                            • Reduced far range damage
                                                                            • Small increase to close range damage
                                                                            • Reduced headshot damage
                                                                            • Reduced upper torso damage
                                                                            • Increased recoil
                                                                          • RPK
                                                                            • Reduced walking speed
                                                                            • Reduced muzzle velocity
                                                                          • Sakin MG38
                                                                            • Reduced damage range

                                                                          » Marksman Rifles «

                                                                          • Crossbow
                                                                            • Increased time period to trigger double kills for challenges

                                                                          » Submachine Guns «

                                                                          • MX9
                                                                            • Increased mid damage ranges
                                                                          • BAS-p 
                                                                            • Increased sprint to fire time
                                                                            • Increased damage ranges
                                                                          • PDSW 528
                                                                            • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                          • Vel 46
                                                                            • Increased close damage ranges
                                                                            • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                          • Lachmann Sub
                                                                            • Reduced movement speed
                                                                            • Reduced aim down sight speed
                                                                            • Improved recoil control
                                                                            • LM Nebula Barrel
                                                                              • Improved damage range
                                                                              • Improved recoil control

                                                                            » Shotguns «

                                                                            • KV Broadside
                                                                              • Reduced lower torso damage
                                                                              • 12 Gauge Ammo
                                                                                • Reduced damage ranges
                                                                                • Reduced close range damage
                                                                              • Dragon’s Breath Ammo
                                                                                • Reduced damage ranges
                                                                                • Reduced close range damage
                                                                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                              • Bryson 800 and Bryson 890
                                                                                • Increased headshot damage on all slugtype ammo
                                                                                • Added minimum damage against armor

                                                                              ATTACHMENTS

                                                                              » Global «

                                                                              • Flinch
                                                                                • Reduced recenter speed for Flinch
                                                                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                              » Ammunition «

                                                                              • Hollow Point Rounds
                                                                                • Removed bullet velocity penalty
                                                                              • Frangible Rounds
                                                                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                • Removed damage range penalty
                                                                              • Overpressure Rounds
                                                                                • Removed recoil penalty
                                                                                • Increased flinch imparted on Players
                                                                              • 12 Gauge Dragon’s Breath
                                                                                • Reduced residual damage while burning
                                                                              • 12 Gauge Slugs and HE Slugs
                                                                                • Added minimum damage against armor

                                                                              » Underbarrel Launchers «

                                                                              • Removed movement penalty from Grenade Launchers 
                                                                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                              • Added one extra ammunition stock to Grenade Launchers 

                                                                              » Stocks «

                                                                              • Reduced flinch received on no stock modifications 

                                                                              » Bipod Grips «

                                                                              • Reduced ADS penalty for the Bipod V9 grip
                                                                              • CORE BP2 Bipod Grip:
                                                                                • Fixed bug in stat reporting 
                                                                                • Added hip recoil control
                                                                                • Reduced hip walking speed
                                                                                • Removed ADS penalty 
                                                                                • Added grip to compatible LMGs and Marksman Rifles 

                                                                              » Underbarrel Grips «

                                                                              • Reduced ADS penalty on all under barrel grips
                                                                              • Reduced movement speed penalty for all vertical grips 

                                                                              » Muzzle Attachments «

                                                                              • Breachers
                                                                                • Greatly reduced ADS penalty
                                                                                • Added hip movement speed buff
                                                                              • Flash Hiders
                                                                                • Reduced ADS penalty 

                                                                              » Optics «

                                                                              • Reduced ADS penalty on holo optics
                                                                              • Removed movement penalties on holo optics
                                                                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                              • Reduced ADS penalty on shotgun scopes

                                                                              » Comb Attachments «

                                                                              • Fixed Handling stat UI on:
                                                                                • Shlager TTF3 Riser
                                                                                • FSS Ammo Sleeve
                                                                                • PD-A40 Sleeve
                                                                                • Wingman Comb
                                                                                • FSS EL-T Pouch

                                                                              Bug Fixes

                                                                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                              EQUIPMENT

                                                                              • Frag Grenade
                                                                                • Damage against armor increased
                                                                              • Claymore
                                                                                • Damage against armor increased
                                                                              • Semtex
                                                                                • Damage against armor increased
                                                                          • Audio

                                                                          Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                          Patch Notes Audio
                                                                          • Submix fixes that were affecting enemy footstep volume
                                                                          • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                          • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                          • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                          • UI/UX

                                                                          If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                          Patch Notes UI/UX
                                                                          • Update Requires Restart
                                                                            • If the title requires a restart due to an update, it will restart automatically
                                                                          • New Menus
                                                                            • All new menus for Weapon and Camo Challenges
                                                                            • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                          • New Party Queuing
                                                                            • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                          • Bugfixes

                                                                          The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                          Patch Notes Bugfixes

                                                                          Global

                                                                          This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                          • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                          • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                          • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                          • Flash and Stun grenade blast will no longer kill Players at low health
                                                                          • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                          • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                          • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                          Killstreaks

                                                                          • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                          • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                          • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                          • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                          • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                          • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                          • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                          Equipment

                                                                          • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                          Field Upgrades

                                                                          • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                          • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                          • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                          • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                          • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                          UX/UI

                                                                          • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                          • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                          • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                          • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                          • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                          • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                          • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                          • Fixed an issue where some Players would display a garbled clan tag
                                                                          • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                          • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                          • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                          Social

                                                                          • Fixed various issues affecting Social notifications
                                                                          • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                          • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                          • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                          • Fixed various issues affecting Displayed Party Members
                                                                          • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                          • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                          • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                          • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                          • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                          • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                          • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                          • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                          • Fixed an issue to improve Social Hub Tile actioning
                                                                          • Fixed an issue affecting Queued Party Members in Game Chat
                                                                          • Fixed various issues affecting Game Chat in Parties

                                                                          Vehicles

                                                                          • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                          • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                          • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                          • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                          • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                          • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                          • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                          • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                          • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                          • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                          • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                          • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                          • Warzone

                                                                          The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                          Patch Notes Warzone

                                                                          GENERAL

                                                                          • Bomb Drones
                                                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                                                          GAMEPLAY

                                                                          General

                                                                          • Pacing Balancing
                                                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                              • The combat engagements in the mid-game
                                                                              • The regain opportunities in the late game
                                                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                            • Future improvements will include:
                                                                              • More ground loot Supply Boxes, especially in the North of the map
                                                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                                                              • Additional Ammo Caches
                                                                              • And more…

                                                                            Gameplay Adjustments

                                                                            Al Mazrah | Battle Royale

                                                                            • Light Helo
                                                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                            • Contract Availability
                                                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                            • Final Circles
                                                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                            Ashika Island | Resurgence

                                                                            • Redeployment Drones
                                                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                            • AI Combatant Departure
                                                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                            • Circle Balancing
                                                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                            • Pacing Balancing
                                                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                            QUALITY OF LIFE

                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                            • Killstreak Availability
                                                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                            • Cluster Strike & Precision Airstrike Improvements
                                                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                            • Give-Up Timer Consistency
                                                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                            • Navigation Pings
                                                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                            • Armor Break
                                                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                            • Auto-Looting Armor Plates
                                                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                            UI/UX

                                                                            • Spectating
                                                                              • Friendly pings and splash screens are now visible to spectators.
                                                                            • Gas Mask
                                                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                            BUG FIXES

                                                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                            Tac Map & Minimap

                                                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                          • DMZ

                                                                          The extraction mode of Warzone has also been overhauled.

                                                                          Patch Notes DMZ

                                                                          GAMEPLAY

                                                                          • We have updated the usage requirements for Building 21 Access Cards:
                                                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                          • We have added some variations to infiltration and exfiltration points
                                                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                          BUG FIXES

                                                                          • Fixed several Stronghold access issues across DMZ
                                                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                          • Fixed an issue where match search would stop if the party leader left the group
                                                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                          Patch Notes Warzone

                                                                          GENERAL

                                                                          • Bomb Drones
                                                                            • Bomb Drones have been temporarily removed while we fine tune them.

                                                                          GAMEPLAY

                                                                          General

                                                                          • Pacing Balancing
                                                                            • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                              • The combat engagements in the mid-game
                                                                              • The regain opportunities in the late game
                                                                            • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                            • Future improvements will include:
                                                                              • More ground loot Supply Boxes, especially in the North of the map
                                                                              • Resurgence Supply Boxes being sprinkled throughout the map
                                                                              • Additional Ammo Caches
                                                                              • And more…

                                                                            Gameplay Adjustments

                                                                            Al Mazrah | Battle Royale

                                                                            • Light Helo
                                                                              • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                            • Contract Availability
                                                                              • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                            • Final Circles
                                                                              • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                            Ashika Island | Resurgence

                                                                            • Redeployment Drones
                                                                              • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                            • AI Combatant Departure
                                                                              • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                              • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                            • Circle Balancing
                                                                              • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                            • Pacing Balancing
                                                                              • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                            QUALITY OF LIFE

                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                            • Killstreak Availability
                                                                              • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                            • Cluster Strike & Precision Airstrike Improvements
                                                                              • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                              • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                              • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                            • Give-Up Timer Consistency
                                                                              • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                            • Navigation Pings
                                                                              • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                            • Armor Break
                                                                              • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                            • Auto-Looting Armor Plates
                                                                              • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                            • Spawn Protection
                                                                              • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                            • Resurgence Killfeed
                                                                              • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                            UI/UX

                                                                            • Spectating
                                                                              • Friendly pings and splash screens are now visible to spectators.
                                                                            • Gas Mask
                                                                              • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                            BUG FIXES

                                                                            • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                            Tac Map & Minimap

                                                                            • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                            • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                          • DMZ

                                                                          The extraction mode of Warzone has also been overhauled.

                                                                          Patch Notes DMZ

                                                                          GAMEPLAY

                                                                          • We have updated the usage requirements for Building 21 Access Cards:
                                                                            • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                            • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                            • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                            • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                          • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                          • We have added some variations to infiltration and exfiltration points
                                                                          • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                          • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                          • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                          BUG FIXES

                                                                          • Fixed several Stronghold access issues across DMZ
                                                                          • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                          • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                          • Fixed Favor for a Friend Mission having an incorrect location description
                                                                          • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                          • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                          • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                          • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                          • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                          • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                          • Fixed an issue where match search would stop if the party leader left the group
                                                                          • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                          If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                          After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                          Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                          • KV Broadside
                                                                            • Reduced lower torso damage
                                                                            • 12 Gauge Ammo
                                                                              • Reduced damage ranges
                                                                              • Reduced close range damage
                                                                            • Dragon’s Breath Ammo
                                                                              • Reduced damage ranges
                                                                              • Reduced close range damage
                                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                            • Bryson 800 and Bryson 890
                                                                              • Increased headshot damage on all slugtype ammo
                                                                              • Added minimum damage against armor

                                                                            ATTACHMENTS

                                                                            » Global «

                                                                            • Flinch
                                                                              • Reduced recenter speed for Flinch
                                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                            » Ammunition «

                                                                            • Hollow Point Rounds
                                                                              • Removed bullet velocity penalty
                                                                            • Frangible Rounds
                                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                              • Removed damage range penalty
                                                                            • Overpressure Rounds
                                                                              • Removed recoil penalty
                                                                              • Increased flinch imparted on Players
                                                                            • 12 Gauge Dragon’s Breath
                                                                              • Reduced residual damage while burning
                                                                            • 12 Gauge Slugs and HE Slugs
                                                                              • Added minimum damage against armor

                                                                            » Underbarrel Launchers «

                                                                            • Removed movement penalty from Grenade Launchers 
                                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                                            » Stocks «

                                                                            • Reduced flinch received on no stock modifications 

                                                                            » Bipod Grips «

                                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                                            • CORE BP2 Bipod Grip:
                                                                              • Fixed bug in stat reporting 
                                                                              • Added hip recoil control
                                                                              • Reduced hip walking speed
                                                                              • Removed ADS penalty 
                                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                                            » Underbarrel Grips «

                                                                            • Reduced ADS penalty on all under barrel grips
                                                                            • Reduced movement speed penalty for all vertical grips 

                                                                            » Muzzle Attachments «

                                                                            • Breachers
                                                                              • Greatly reduced ADS penalty
                                                                              • Added hip movement speed buff
                                                                            • Flash Hiders
                                                                              • Reduced ADS penalty 

                                                                            » Optics «

                                                                            • Reduced ADS penalty on holo optics
                                                                            • Removed movement penalties on holo optics
                                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                            • Reduced ADS penalty on shotgun scopes

                                                                            » Comb Attachments «

                                                                            • Fixed Handling stat UI on:
                                                                              • Shlager TTF3 Riser
                                                                              • FSS Ammo Sleeve
                                                                              • PD-A40 Sleeve
                                                                              • Wingman Comb
                                                                              • FSS EL-T Pouch

                                                                            Bug Fixes

                                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                            EQUIPMENT

                                                                            • Frag Grenade
                                                                              • Damage against armor increased
                                                                            • Claymore
                                                                              • Damage against armor increased
                                                                            • Semtex
                                                                              • Damage against armor increased
                                                                            • Audio

                                                                            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                            Patch Notes Audio
                                                                            • Submix fixes that were affecting enemy footstep volume
                                                                            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                            • UI/UX

                                                                            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                            Patch Notes UI/UX
                                                                            • Update Requires Restart
                                                                              • If the title requires a restart due to an update, it will restart automatically
                                                                            • New Menus
                                                                              • All new menus for Weapon and Camo Challenges
                                                                              • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                            • New Party Queuing
                                                                              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                            • Bugfixes

                                                                            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                            Patch Notes Bugfixes

                                                                            Global

                                                                            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                            • Flash and Stun grenade blast will no longer kill Players at low health
                                                                            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                            • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                            Killstreaks

                                                                            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                            • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                            Equipment

                                                                            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                            Field Upgrades

                                                                            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                            UX/UI

                                                                            • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                            • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                            • Fixed an issue where some Players would display a garbled clan tag
                                                                            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                            • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                            Social

                                                                            • Fixed various issues affecting Social notifications
                                                                            • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                            • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                            • Fixed various issues affecting Displayed Party Members
                                                                            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                            • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                            • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                            • Fixed an issue to improve Social Hub Tile actioning
                                                                            • Fixed an issue affecting Queued Party Members in Game Chat
                                                                            • Fixed various issues affecting Game Chat in Parties

                                                                            Vehicles

                                                                            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                            • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                            • Warzone

                                                                            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                            Patch Notes Warzone

                                                                            GENERAL

                                                                            • Bomb Drones
                                                                              • Bomb Drones have been temporarily removed while we fine tune them.

                                                                            GAMEPLAY

                                                                            General

                                                                            • Pacing Balancing
                                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                • The combat engagements in the mid-game
                                                                                • The regain opportunities in the late game
                                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                              • Future improvements will include:
                                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                • Additional Ammo Caches
                                                                                • And more…

                                                                              Gameplay Adjustments

                                                                              Al Mazrah | Battle Royale

                                                                              • Light Helo
                                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                              • Contract Availability
                                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                              • Final Circles
                                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                              Ashika Island | Resurgence

                                                                              • Redeployment Drones
                                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                              • AI Combatant Departure
                                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                              • Circle Balancing
                                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                              • Pacing Balancing
                                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                              QUALITY OF LIFE

                                                                              • Spawn Protection
                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                              • Resurgence Killfeed
                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                              • Killstreak Availability
                                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                              • Give-Up Timer Consistency
                                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                              • Navigation Pings
                                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                              • Armor Break
                                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                              • Auto-Looting Armor Plates
                                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                              • Spawn Protection
                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                              • Resurgence Killfeed
                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                              UI/UX

                                                                              • Spectating
                                                                                • Friendly pings and splash screens are now visible to spectators.
                                                                              • Gas Mask
                                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                              BUG FIXES

                                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                              Tac Map & Minimap

                                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                            • DMZ

                                                                            The extraction mode of Warzone has also been overhauled.

                                                                            Patch Notes DMZ

                                                                            GAMEPLAY

                                                                            • We have updated the usage requirements for Building 21 Access Cards:
                                                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                            • We have added some variations to infiltration and exfiltration points
                                                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                            BUG FIXES

                                                                            • Fixed several Stronghold access issues across DMZ
                                                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                            • Fixed an issue where match search would stop if the party leader left the group
                                                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                          • Lachmann Sub
                                                                            • Reduced movement speed
                                                                            • Reduced aim down sight speed
                                                                            • Improved recoil control
                                                                            • LM Nebula Barrel
                                                                              • Improved damage range
                                                                              • Improved recoil control

                                                                            » Shotguns «

                                                                            • KV Broadside
                                                                              • Reduced lower torso damage
                                                                              • 12 Gauge Ammo
                                                                                • Reduced damage ranges
                                                                                • Reduced close range damage
                                                                              • Dragon’s Breath Ammo
                                                                                • Reduced damage ranges
                                                                                • Reduced close range damage
                                                                                • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                              • Bryson 800 and Bryson 890
                                                                                • Increased headshot damage on all slugtype ammo
                                                                                • Added minimum damage against armor

                                                                              ATTACHMENTS

                                                                              » Global «

                                                                              • Flinch
                                                                                • Reduced recenter speed for Flinch
                                                                                • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                              » Ammunition «

                                                                              • Hollow Point Rounds
                                                                                • Removed bullet velocity penalty
                                                                              • Frangible Rounds
                                                                                • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                • Removed damage range penalty
                                                                              • Overpressure Rounds
                                                                                • Removed recoil penalty
                                                                                • Increased flinch imparted on Players
                                                                              • 12 Gauge Dragon’s Breath
                                                                                • Reduced residual damage while burning
                                                                              • 12 Gauge Slugs and HE Slugs
                                                                                • Added minimum damage against armor

                                                                              » Underbarrel Launchers «

                                                                              • Removed movement penalty from Grenade Launchers 
                                                                              • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                              • Added one extra ammunition stock to Grenade Launchers 

                                                                              » Stocks «

                                                                              • Reduced flinch received on no stock modifications 

                                                                              » Bipod Grips «

                                                                              • Reduced ADS penalty for the Bipod V9 grip
                                                                              • CORE BP2 Bipod Grip:
                                                                                • Fixed bug in stat reporting 
                                                                                • Added hip recoil control
                                                                                • Reduced hip walking speed
                                                                                • Removed ADS penalty 
                                                                                • Added grip to compatible LMGs and Marksman Rifles 

                                                                              » Underbarrel Grips «

                                                                              • Reduced ADS penalty on all under barrel grips
                                                                              • Reduced movement speed penalty for all vertical grips 

                                                                              » Muzzle Attachments «

                                                                              • Breachers
                                                                                • Greatly reduced ADS penalty
                                                                                • Added hip movement speed buff
                                                                              • Flash Hiders
                                                                                • Reduced ADS penalty 

                                                                              » Optics «

                                                                              • Reduced ADS penalty on holo optics
                                                                              • Removed movement penalties on holo optics
                                                                              • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                              • Reduced ADS penalty on shotgun scopes

                                                                              » Comb Attachments «

                                                                              • Fixed Handling stat UI on:
                                                                                • Shlager TTF3 Riser
                                                                                • FSS Ammo Sleeve
                                                                                • PD-A40 Sleeve
                                                                                • Wingman Comb
                                                                                • FSS EL-T Pouch

                                                                              Bug Fixes

                                                                              • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                              • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                              • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                              EQUIPMENT

                                                                              • Frag Grenade
                                                                                • Damage against armor increased
                                                                              • Claymore
                                                                                • Damage against armor increased
                                                                              • Semtex
                                                                                • Damage against armor increased
                                                                              • Audio

                                                                              Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                              Patch Notes Audio
                                                                              • Submix fixes that were affecting enemy footstep volume
                                                                              • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                              • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                              • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                              • UI/UX

                                                                              If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                              Patch Notes UI/UX
                                                                              • Update Requires Restart
                                                                                • If the title requires a restart due to an update, it will restart automatically
                                                                              • New Menus
                                                                                • All new menus for Weapon and Camo Challenges
                                                                                • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                              • New Party Queuing
                                                                                • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                              • Bugfixes

                                                                              The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                              Patch Notes Bugfixes

                                                                              Global

                                                                              This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                              • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                              • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                              • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                              • Flash and Stun grenade blast will no longer kill Players at low health
                                                                              • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                              • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                              • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                              Killstreaks

                                                                              • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                              • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                              • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                              • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                              • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                              • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                              • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                              Equipment

                                                                              • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                              Field Upgrades

                                                                              • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                              • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                              • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                              • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                              • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                              UX/UI

                                                                              • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                              • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                              • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                              • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                              • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                              • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                              • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                              • Fixed an issue where some Players would display a garbled clan tag
                                                                              • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                              • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                              • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                              Social

                                                                              • Fixed various issues affecting Social notifications
                                                                              • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                              • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                              • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                              • Fixed various issues affecting Displayed Party Members
                                                                              • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                              • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                              • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                              • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                              • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                              • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                              • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                              • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                              • Fixed an issue to improve Social Hub Tile actioning
                                                                              • Fixed an issue affecting Queued Party Members in Game Chat
                                                                              • Fixed various issues affecting Game Chat in Parties

                                                                              Vehicles

                                                                              • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                              • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                              • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                              • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                              • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                              • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                              • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                              • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                              • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                              • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                              • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                              • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                              • Warzone

                                                                              The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                              Patch Notes Warzone

                                                                              GENERAL

                                                                              • Bomb Drones
                                                                                • Bomb Drones have been temporarily removed while we fine tune them.

                                                                              GAMEPLAY

                                                                              General

                                                                              • Pacing Balancing
                                                                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                  • The combat engagements in the mid-game
                                                                                  • The regain opportunities in the late game
                                                                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                • Future improvements will include:
                                                                                  • More ground loot Supply Boxes, especially in the North of the map
                                                                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                  • Additional Ammo Caches
                                                                                  • And more…

                                                                                Gameplay Adjustments

                                                                                Al Mazrah | Battle Royale

                                                                                • Light Helo
                                                                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                • Contract Availability
                                                                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                • Final Circles
                                                                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                Ashika Island | Resurgence

                                                                                • Redeployment Drones
                                                                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                • AI Combatant Departure
                                                                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                • Circle Balancing
                                                                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                • Pacing Balancing
                                                                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                QUALITY OF LIFE

                                                                                • Spawn Protection
                                                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                • Resurgence Killfeed
                                                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                • Killstreak Availability
                                                                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                • Cluster Strike & Precision Airstrike Improvements
                                                                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                • Give-Up Timer Consistency
                                                                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                • Navigation Pings
                                                                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                • Armor Break
                                                                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                • Auto-Looting Armor Plates
                                                                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                • Spawn Protection
                                                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                • Resurgence Killfeed
                                                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                UI/UX

                                                                                • Spectating
                                                                                  • Friendly pings and splash screens are now visible to spectators.
                                                                                • Gas Mask
                                                                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                BUG FIXES

                                                                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                Tac Map & Minimap

                                                                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                              • DMZ

                                                                              The extraction mode of Warzone has also been overhauled.

                                                                              Patch Notes DMZ

                                                                              GAMEPLAY

                                                                              • We have updated the usage requirements for Building 21 Access Cards:
                                                                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                              • We have added some variations to infiltration and exfiltration points
                                                                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                              BUG FIXES

                                                                              • Fixed several Stronghold access issues across DMZ
                                                                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                              • Fixed Favor for a Friend Mission having an incorrect location description
                                                                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                              • Fixed an issue where match search would stop if the party leader left the group
                                                                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                              • MX9
                                                                                • Increased mid damage ranges
                                                                              • BAS-p 
                                                                                • Increased sprint to fire time
                                                                                • Increased damage ranges
                                                                              • PDSW 528
                                                                                • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                              • Vel 46
                                                                                • Increased close damage ranges
                                                                                • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                              • Lachmann Sub
                                                                                • Reduced movement speed
                                                                                • Reduced aim down sight speed
                                                                                • Improved recoil control
                                                                                • LM Nebula Barrel
                                                                                  • Improved damage range
                                                                                  • Improved recoil control

                                                                                » Shotguns «

                                                                                • KV Broadside
                                                                                  • Reduced lower torso damage
                                                                                  • 12 Gauge Ammo
                                                                                    • Reduced damage ranges
                                                                                    • Reduced close range damage
                                                                                  • Dragon’s Breath Ammo
                                                                                    • Reduced damage ranges
                                                                                    • Reduced close range damage
                                                                                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                  • Bryson 800 and Bryson 890
                                                                                    • Increased headshot damage on all slugtype ammo
                                                                                    • Added minimum damage against armor

                                                                                  ATTACHMENTS

                                                                                  » Global «

                                                                                  • Flinch
                                                                                    • Reduced recenter speed for Flinch
                                                                                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                  » Ammunition «

                                                                                  • Hollow Point Rounds
                                                                                    • Removed bullet velocity penalty
                                                                                  • Frangible Rounds
                                                                                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                    • Removed damage range penalty
                                                                                  • Overpressure Rounds
                                                                                    • Removed recoil penalty
                                                                                    • Increased flinch imparted on Players
                                                                                  • 12 Gauge Dragon’s Breath
                                                                                    • Reduced residual damage while burning
                                                                                  • 12 Gauge Slugs and HE Slugs
                                                                                    • Added minimum damage against armor

                                                                                  » Underbarrel Launchers «

                                                                                  • Removed movement penalty from Grenade Launchers 
                                                                                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                  • Added one extra ammunition stock to Grenade Launchers 

                                                                                  » Stocks «

                                                                                  • Reduced flinch received on no stock modifications 

                                                                                  » Bipod Grips «

                                                                                  • Reduced ADS penalty for the Bipod V9 grip
                                                                                  • CORE BP2 Bipod Grip:
                                                                                    • Fixed bug in stat reporting 
                                                                                    • Added hip recoil control
                                                                                    • Reduced hip walking speed
                                                                                    • Removed ADS penalty 
                                                                                    • Added grip to compatible LMGs and Marksman Rifles 

                                                                                  » Underbarrel Grips «

                                                                                  • Reduced ADS penalty on all under barrel grips
                                                                                  • Reduced movement speed penalty for all vertical grips 

                                                                                  » Muzzle Attachments «

                                                                                  • Breachers
                                                                                    • Greatly reduced ADS penalty
                                                                                    • Added hip movement speed buff
                                                                                  • Flash Hiders
                                                                                    • Reduced ADS penalty 

                                                                                  » Optics «

                                                                                  • Reduced ADS penalty on holo optics
                                                                                  • Removed movement penalties on holo optics
                                                                                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                  • Reduced ADS penalty on shotgun scopes

                                                                                  » Comb Attachments «

                                                                                  • Fixed Handling stat UI on:
                                                                                    • Shlager TTF3 Riser
                                                                                    • FSS Ammo Sleeve
                                                                                    • PD-A40 Sleeve
                                                                                    • Wingman Comb
                                                                                    • FSS EL-T Pouch

                                                                                  Bug Fixes

                                                                                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                  EQUIPMENT

                                                                                  • Frag Grenade
                                                                                    • Damage against armor increased
                                                                                  • Claymore
                                                                                    • Damage against armor increased
                                                                                  • Semtex
                                                                                    • Damage against armor increased
                                                                                  • Audio

                                                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                  Patch Notes Audio
                                                                                  • Submix fixes that were affecting enemy footstep volume
                                                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                  • UI/UX

                                                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                  Patch Notes UI/UX
                                                                                  • Update Requires Restart
                                                                                    • If the title requires a restart due to an update, it will restart automatically
                                                                                  • New Menus
                                                                                    • All new menus for Weapon and Camo Challenges
                                                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                  • New Party Queuing
                                                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                  • Bugfixes

                                                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                  Patch Notes Bugfixes

                                                                                  Global

                                                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                  Killstreaks

                                                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                  Equipment

                                                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                  Field Upgrades

                                                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                  UX/UI

                                                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                  Social

                                                                                  • Fixed various issues affecting Social notifications
                                                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                  • Fixed various issues affecting Displayed Party Members
                                                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                  • Fixed various issues affecting Game Chat in Parties

                                                                                  Vehicles

                                                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                  • Warzone

                                                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                  Patch Notes Warzone

                                                                                  GENERAL

                                                                                  • Bomb Drones
                                                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                  GAMEPLAY

                                                                                  General

                                                                                  • Pacing Balancing
                                                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                      • The combat engagements in the mid-game
                                                                                      • The regain opportunities in the late game
                                                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                    • Future improvements will include:
                                                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                      • Additional Ammo Caches
                                                                                      • And more…

                                                                                    Gameplay Adjustments

                                                                                    Al Mazrah | Battle Royale

                                                                                    • Light Helo
                                                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                    • Contract Availability
                                                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                    • Final Circles
                                                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                    Ashika Island | Resurgence

                                                                                    • Redeployment Drones
                                                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                    • AI Combatant Departure
                                                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                    • Circle Balancing
                                                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                    • Pacing Balancing
                                                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                    QUALITY OF LIFE

                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                    • Killstreak Availability
                                                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                    • Cluster Strike & Precision Airstrike Improvements
                                                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                    • Give-Up Timer Consistency
                                                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                    • Navigation Pings
                                                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                    • Armor Break
                                                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                    • Auto-Looting Armor Plates
                                                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                    UI/UX

                                                                                    • Spectating
                                                                                      • Friendly pings and splash screens are now visible to spectators.
                                                                                    • Gas Mask
                                                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                    BUG FIXES

                                                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                    Tac Map & Minimap

                                                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                  • DMZ

                                                                                  The extraction mode of Warzone has also been overhauled.

                                                                                  Patch Notes DMZ

                                                                                  GAMEPLAY

                                                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                  • We have added some variations to infiltration and exfiltration points
                                                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                  BUG FIXES

                                                                                  • Fixed several Stronghold access issues across DMZ
                                                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                  Patch Notes Weapons, Attachments, Equipment

                                                                                  » Assault Rifles «

                                                                                  • STB 556
                                                                                    • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                                  » Light Machine Guns «

                                                                                  • RAAL MG
                                                                                    • Reduced far range damage
                                                                                    • Small increase to close range damage
                                                                                    • Reduced headshot damage
                                                                                    • Reduced upper torso damage
                                                                                    • Increased recoil
                                                                                  • RPK
                                                                                    • Reduced walking speed
                                                                                    • Reduced muzzle velocity
                                                                                  • Sakin MG38
                                                                                    • Reduced damage range

                                                                                  » Marksman Rifles «

                                                                                  • Crossbow
                                                                                    • Increased time period to trigger double kills for challenges

                                                                                  » Submachine Guns «

                                                                                  • MX9
                                                                                    • Increased mid damage ranges
                                                                                  • BAS-p 
                                                                                    • Increased sprint to fire time
                                                                                    • Increased damage ranges
                                                                                  • PDSW 528
                                                                                    • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                  • Vel 46
                                                                                    • Increased close damage ranges
                                                                                    • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                  • Lachmann Sub
                                                                                    • Reduced movement speed
                                                                                    • Reduced aim down sight speed
                                                                                    • Improved recoil control
                                                                                    • LM Nebula Barrel
                                                                                      • Improved damage range
                                                                                      • Improved recoil control

                                                                                    » Shotguns «

                                                                                    • KV Broadside
                                                                                      • Reduced lower torso damage
                                                                                      • 12 Gauge Ammo
                                                                                        • Reduced damage ranges
                                                                                        • Reduced close range damage
                                                                                      • Dragon’s Breath Ammo
                                                                                        • Reduced damage ranges
                                                                                        • Reduced close range damage
                                                                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                      • Bryson 800 and Bryson 890
                                                                                        • Increased headshot damage on all slugtype ammo
                                                                                        • Added minimum damage against armor

                                                                                      ATTACHMENTS

                                                                                      » Global «

                                                                                      • Flinch
                                                                                        • Reduced recenter speed for Flinch
                                                                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                      » Ammunition «

                                                                                      • Hollow Point Rounds
                                                                                        • Removed bullet velocity penalty
                                                                                      • Frangible Rounds
                                                                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                        • Removed damage range penalty
                                                                                      • Overpressure Rounds
                                                                                        • Removed recoil penalty
                                                                                        • Increased flinch imparted on Players
                                                                                      • 12 Gauge Dragon’s Breath
                                                                                        • Reduced residual damage while burning
                                                                                      • 12 Gauge Slugs and HE Slugs
                                                                                        • Added minimum damage against armor

                                                                                      » Underbarrel Launchers «

                                                                                      • Removed movement penalty from Grenade Launchers 
                                                                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                      • Added one extra ammunition stock to Grenade Launchers 

                                                                                      » Stocks «

                                                                                      • Reduced flinch received on no stock modifications 

                                                                                      » Bipod Grips «

                                                                                      • Reduced ADS penalty for the Bipod V9 grip
                                                                                      • CORE BP2 Bipod Grip:
                                                                                        • Fixed bug in stat reporting 
                                                                                        • Added hip recoil control
                                                                                        • Reduced hip walking speed
                                                                                        • Removed ADS penalty 
                                                                                        • Added grip to compatible LMGs and Marksman Rifles 

                                                                                      » Underbarrel Grips «

                                                                                      • Reduced ADS penalty on all under barrel grips
                                                                                      • Reduced movement speed penalty for all vertical grips 

                                                                                      » Muzzle Attachments «

                                                                                      • Breachers
                                                                                        • Greatly reduced ADS penalty
                                                                                        • Added hip movement speed buff
                                                                                      • Flash Hiders
                                                                                        • Reduced ADS penalty 

                                                                                      » Optics «

                                                                                      • Reduced ADS penalty on holo optics
                                                                                      • Removed movement penalties on holo optics
                                                                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                      • Reduced ADS penalty on shotgun scopes

                                                                                      » Comb Attachments «

                                                                                      • Fixed Handling stat UI on:
                                                                                        • Shlager TTF3 Riser
                                                                                        • FSS Ammo Sleeve
                                                                                        • PD-A40 Sleeve
                                                                                        • Wingman Comb
                                                                                        • FSS EL-T Pouch

                                                                                      Bug Fixes

                                                                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                      EQUIPMENT

                                                                                      • Frag Grenade
                                                                                        • Damage against armor increased
                                                                                      • Claymore
                                                                                        • Damage against armor increased
                                                                                      • Semtex
                                                                                        • Damage against armor increased
                                                                                  • Audio

                                                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                  Patch Notes Audio
                                                                                  • Submix fixes that were affecting enemy footstep volume
                                                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                  • UI/UX

                                                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                  Patch Notes UI/UX
                                                                                  • Update Requires Restart
                                                                                    • If the title requires a restart due to an update, it will restart automatically
                                                                                  • New Menus
                                                                                    • All new menus for Weapon and Camo Challenges
                                                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                  • New Party Queuing
                                                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                  • Bugfixes

                                                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                  Patch Notes Bugfixes

                                                                                  Global

                                                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                  Killstreaks

                                                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                  Equipment

                                                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                  Field Upgrades

                                                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                  UX/UI

                                                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                  Social

                                                                                  • Fixed various issues affecting Social notifications
                                                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                  • Fixed various issues affecting Displayed Party Members
                                                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                  • Fixed various issues affecting Game Chat in Parties

                                                                                  Vehicles

                                                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                  • Warzone

                                                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                  Patch Notes Warzone

                                                                                  GENERAL

                                                                                  • Bomb Drones
                                                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                  GAMEPLAY

                                                                                  General

                                                                                  • Pacing Balancing
                                                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                      • The combat engagements in the mid-game
                                                                                      • The regain opportunities in the late game
                                                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                    • Future improvements will include:
                                                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                      • Additional Ammo Caches
                                                                                      • And more…

                                                                                    Gameplay Adjustments

                                                                                    Al Mazrah | Battle Royale

                                                                                    • Light Helo
                                                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                    • Contract Availability
                                                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                    • Final Circles
                                                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                    Ashika Island | Resurgence

                                                                                    • Redeployment Drones
                                                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                    • AI Combatant Departure
                                                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                    • Circle Balancing
                                                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                    • Pacing Balancing
                                                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                    QUALITY OF LIFE

                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                    • Killstreak Availability
                                                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                    • Cluster Strike & Precision Airstrike Improvements
                                                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                    • Give-Up Timer Consistency
                                                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                    • Navigation Pings
                                                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                    • Armor Break
                                                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                    • Auto-Looting Armor Plates
                                                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                    UI/UX

                                                                                    • Spectating
                                                                                      • Friendly pings and splash screens are now visible to spectators.
                                                                                    • Gas Mask
                                                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                    BUG FIXES

                                                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                    Tac Map & Minimap

                                                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                  • DMZ

                                                                                  The extraction mode of Warzone has also been overhauled.

                                                                                  Patch Notes DMZ

                                                                                  GAMEPLAY

                                                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                  • We have added some variations to infiltration and exfiltration points
                                                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                  BUG FIXES

                                                                                  • Fixed several Stronghold access issues across DMZ
                                                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                  • Pacing Balancing
                                                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                      • The combat engagements in the mid-game
                                                                                      • The regain opportunities in the late game
                                                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                    • Future improvements will include:
                                                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                      • Additional Ammo Caches
                                                                                      • And more…

                                                                                    Gameplay Adjustments

                                                                                    Al Mazrah | Battle Royale

                                                                                    • Light Helo
                                                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                    • Contract Availability
                                                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                    • Final Circles
                                                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                    Ashika Island | Resurgence

                                                                                    • Redeployment Drones
                                                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                    • AI Combatant Departure
                                                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                    • Circle Balancing
                                                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                    • Pacing Balancing
                                                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                    QUALITY OF LIFE

                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                    • Killstreak Availability
                                                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                    • Cluster Strike & Precision Airstrike Improvements
                                                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                    • Give-Up Timer Consistency
                                                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                    • Navigation Pings
                                                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                    • Armor Break
                                                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                    • Auto-Looting Armor Plates
                                                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                    • Spawn Protection
                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                    • Resurgence Killfeed
                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                    UI/UX

                                                                                    • Spectating
                                                                                      • Friendly pings and splash screens are now visible to spectators.
                                                                                    • Gas Mask
                                                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                    BUG FIXES

                                                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                    Tac Map & Minimap

                                                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                    • DMZ

                                                                                    The extraction mode of Warzone has also been overhauled.

                                                                                    Patch Notes DMZ

                                                                                    GAMEPLAY

                                                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                    • We have added some variations to infiltration and exfiltration points
                                                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                    BUG FIXES

                                                                                    • Fixed several Stronghold access issues across DMZ
                                                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                    Patch Notes Warzone

                                                                                    GENERAL

                                                                                    • Bomb Drones
                                                                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                    GAMEPLAY

                                                                                    General

                                                                                    • Pacing Balancing
                                                                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                        • The combat engagements in the mid-game
                                                                                        • The regain opportunities in the late game
                                                                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                      • Future improvements will include:
                                                                                        • More ground loot Supply Boxes, especially in the North of the map
                                                                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                        • Additional Ammo Caches
                                                                                        • And more…

                                                                                      Gameplay Adjustments

                                                                                      Al Mazrah | Battle Royale

                                                                                      • Light Helo
                                                                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                      • Contract Availability
                                                                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                      • Final Circles
                                                                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                      Ashika Island | Resurgence

                                                                                      • Redeployment Drones
                                                                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                      • AI Combatant Departure
                                                                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                      • Circle Balancing
                                                                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                      • Pacing Balancing
                                                                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                      QUALITY OF LIFE

                                                                                      • Spawn Protection
                                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                      • Resurgence Killfeed
                                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                      • Killstreak Availability
                                                                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                      • Cluster Strike & Precision Airstrike Improvements
                                                                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                      • Give-Up Timer Consistency
                                                                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                      • Navigation Pings
                                                                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                      • Armor Break
                                                                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                      • Auto-Looting Armor Plates
                                                                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                      • Spawn Protection
                                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                      • Resurgence Killfeed
                                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                      UI/UX

                                                                                      • Spectating
                                                                                        • Friendly pings and splash screens are now visible to spectators.
                                                                                      • Gas Mask
                                                                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                      BUG FIXES

                                                                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                      Tac Map & Minimap

                                                                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                    • DMZ

                                                                                    The extraction mode of Warzone has also been overhauled.

                                                                                    Patch Notes DMZ

                                                                                    GAMEPLAY

                                                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                    • We have added some variations to infiltration and exfiltration points
                                                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                    BUG FIXES

                                                                                    • Fixed several Stronghold access issues across DMZ
                                                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                    • KV Broadside
                                                                                      • Reduced lower torso damage
                                                                                      • 12 Gauge Ammo
                                                                                        • Reduced damage ranges
                                                                                        • Reduced close range damage
                                                                                      • Dragon’s Breath Ammo
                                                                                        • Reduced damage ranges
                                                                                        • Reduced close range damage
                                                                                        • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                      • Bryson 800 and Bryson 890
                                                                                        • Increased headshot damage on all slugtype ammo
                                                                                        • Added minimum damage against armor

                                                                                      ATTACHMENTS

                                                                                      » Global «

                                                                                      • Flinch
                                                                                        • Reduced recenter speed for Flinch
                                                                                        • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                      » Ammunition «

                                                                                      • Hollow Point Rounds
                                                                                        • Removed bullet velocity penalty
                                                                                      • Frangible Rounds
                                                                                        • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                        • Removed damage range penalty
                                                                                      • Overpressure Rounds
                                                                                        • Removed recoil penalty
                                                                                        • Increased flinch imparted on Players
                                                                                      • 12 Gauge Dragon’s Breath
                                                                                        • Reduced residual damage while burning
                                                                                      • 12 Gauge Slugs and HE Slugs
                                                                                        • Added minimum damage against armor

                                                                                      » Underbarrel Launchers «

                                                                                      • Removed movement penalty from Grenade Launchers 
                                                                                      • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                      • Added one extra ammunition stock to Grenade Launchers 

                                                                                      » Stocks «

                                                                                      • Reduced flinch received on no stock modifications 

                                                                                      » Bipod Grips «

                                                                                      • Reduced ADS penalty for the Bipod V9 grip
                                                                                      • CORE BP2 Bipod Grip:
                                                                                        • Fixed bug in stat reporting 
                                                                                        • Added hip recoil control
                                                                                        • Reduced hip walking speed
                                                                                        • Removed ADS penalty 
                                                                                        • Added grip to compatible LMGs and Marksman Rifles 

                                                                                      » Underbarrel Grips «

                                                                                      • Reduced ADS penalty on all under barrel grips
                                                                                      • Reduced movement speed penalty for all vertical grips 

                                                                                      » Muzzle Attachments «

                                                                                      • Breachers
                                                                                        • Greatly reduced ADS penalty
                                                                                        • Added hip movement speed buff
                                                                                      • Flash Hiders
                                                                                        • Reduced ADS penalty 

                                                                                      » Optics «

                                                                                      • Reduced ADS penalty on holo optics
                                                                                      • Removed movement penalties on holo optics
                                                                                      • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                      • Reduced ADS penalty on shotgun scopes

                                                                                      » Comb Attachments «

                                                                                      • Fixed Handling stat UI on:
                                                                                        • Shlager TTF3 Riser
                                                                                        • FSS Ammo Sleeve
                                                                                        • PD-A40 Sleeve
                                                                                        • Wingman Comb
                                                                                        • FSS EL-T Pouch

                                                                                      Bug Fixes

                                                                                      • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                      • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                      • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                      EQUIPMENT

                                                                                      • Frag Grenade
                                                                                        • Damage against armor increased
                                                                                      • Claymore
                                                                                        • Damage against armor increased
                                                                                      • Semtex
                                                                                        • Damage against armor increased
                                                                                      • Audio

                                                                                      Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                      Patch Notes Audio
                                                                                      • Submix fixes that were affecting enemy footstep volume
                                                                                      • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                      • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                      • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                      • UI/UX

                                                                                      If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                      Patch Notes UI/UX
                                                                                      • Update Requires Restart
                                                                                        • If the title requires a restart due to an update, it will restart automatically
                                                                                      • New Menus
                                                                                        • All new menus for Weapon and Camo Challenges
                                                                                        • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                      • New Party Queuing
                                                                                        • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                      • Bugfixes

                                                                                      The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                      Patch Notes Bugfixes

                                                                                      Global

                                                                                      This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                      • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                      • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                      • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                      • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                      • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                      • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                      • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                      Killstreaks

                                                                                      • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                      • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                      • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                      • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                      • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                      • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                      • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                      Equipment

                                                                                      • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                      Field Upgrades

                                                                                      • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                      • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                      • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                      • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                      • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                      UX/UI

                                                                                      • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                      • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                      • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                      • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                      • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                      • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                      • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                      • Fixed an issue where some Players would display a garbled clan tag
                                                                                      • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                      • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                      • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                      Social

                                                                                      • Fixed various issues affecting Social notifications
                                                                                      • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                      • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                      • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                      • Fixed various issues affecting Displayed Party Members
                                                                                      • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                      • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                      • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                      • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                      • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                      • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                      • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                      • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                      • Fixed an issue to improve Social Hub Tile actioning
                                                                                      • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                      • Fixed various issues affecting Game Chat in Parties

                                                                                      Vehicles

                                                                                      • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                      • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                      • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                      • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                      • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                      • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                      • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                      • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                      • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                      • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                      • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                      • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                      • Warzone

                                                                                      The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                      Patch Notes Warzone

                                                                                      GENERAL

                                                                                      • Bomb Drones
                                                                                        • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                      GAMEPLAY

                                                                                      General

                                                                                      • Pacing Balancing
                                                                                        • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                          • The combat engagements in the mid-game
                                                                                          • The regain opportunities in the late game
                                                                                        • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                        • Future improvements will include:
                                                                                          • More ground loot Supply Boxes, especially in the North of the map
                                                                                          • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                          • Additional Ammo Caches
                                                                                          • And more…

                                                                                        Gameplay Adjustments

                                                                                        Al Mazrah | Battle Royale

                                                                                        • Light Helo
                                                                                          • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                        • Contract Availability
                                                                                          • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                        • Final Circles
                                                                                          • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                        Ashika Island | Resurgence

                                                                                        • Redeployment Drones
                                                                                          • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                        • AI Combatant Departure
                                                                                          • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                          • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                        • Circle Balancing
                                                                                          • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                        • Pacing Balancing
                                                                                          • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                        QUALITY OF LIFE

                                                                                        • Spawn Protection
                                                                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                        • Resurgence Killfeed
                                                                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                        • Killstreak Availability
                                                                                          • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                        • Cluster Strike & Precision Airstrike Improvements
                                                                                          • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                          • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                          • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                        • Give-Up Timer Consistency
                                                                                          • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                        • Navigation Pings
                                                                                          • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                        • Armor Break
                                                                                          • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                        • Auto-Looting Armor Plates
                                                                                          • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                        • Spawn Protection
                                                                                          • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                        • Resurgence Killfeed
                                                                                          • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                        UI/UX

                                                                                        • Spectating
                                                                                          • Friendly pings and splash screens are now visible to spectators.
                                                                                        • Gas Mask
                                                                                          • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                        BUG FIXES

                                                                                        • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                        Tac Map & Minimap

                                                                                        • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                        • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                      • DMZ

                                                                                      The extraction mode of Warzone has also been overhauled.

                                                                                      Patch Notes DMZ

                                                                                      GAMEPLAY

                                                                                      • We have updated the usage requirements for Building 21 Access Cards:
                                                                                        • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                        • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                        • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                        • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                      • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                      • We have added some variations to infiltration and exfiltration points
                                                                                      • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                      • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                      • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                      BUG FIXES

                                                                                      • Fixed several Stronghold access issues across DMZ
                                                                                      • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                      • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                      • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                      • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                      • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                      • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                      • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                      • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                      • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                      • Fixed an issue where match search would stop if the party leader left the group
                                                                                      • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                      If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                      After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                      Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                    • Lachmann Sub
                                                                                      • Reduced movement speed
                                                                                      • Reduced aim down sight speed
                                                                                      • Improved recoil control
                                                                                      • LM Nebula Barrel
                                                                                        • Improved damage range
                                                                                        • Improved recoil control

                                                                                      » Shotguns «

                                                                                      • KV Broadside
                                                                                        • Reduced lower torso damage
                                                                                        • 12 Gauge Ammo
                                                                                          • Reduced damage ranges
                                                                                          • Reduced close range damage
                                                                                        • Dragon’s Breath Ammo
                                                                                          • Reduced damage ranges
                                                                                          • Reduced close range damage
                                                                                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                        • Bryson 800 and Bryson 890
                                                                                          • Increased headshot damage on all slugtype ammo
                                                                                          • Added minimum damage against armor

                                                                                        ATTACHMENTS

                                                                                        » Global «

                                                                                        • Flinch
                                                                                          • Reduced recenter speed for Flinch
                                                                                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                        » Ammunition «

                                                                                        • Hollow Point Rounds
                                                                                          • Removed bullet velocity penalty
                                                                                        • Frangible Rounds
                                                                                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                          • Removed damage range penalty
                                                                                        • Overpressure Rounds
                                                                                          • Removed recoil penalty
                                                                                          • Increased flinch imparted on Players
                                                                                        • 12 Gauge Dragon’s Breath
                                                                                          • Reduced residual damage while burning
                                                                                        • 12 Gauge Slugs and HE Slugs
                                                                                          • Added minimum damage against armor

                                                                                        » Underbarrel Launchers «

                                                                                        • Removed movement penalty from Grenade Launchers 
                                                                                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                        • Added one extra ammunition stock to Grenade Launchers 

                                                                                        » Stocks «

                                                                                        • Reduced flinch received on no stock modifications 

                                                                                        » Bipod Grips «

                                                                                        • Reduced ADS penalty for the Bipod V9 grip
                                                                                        • CORE BP2 Bipod Grip:
                                                                                          • Fixed bug in stat reporting 
                                                                                          • Added hip recoil control
                                                                                          • Reduced hip walking speed
                                                                                          • Removed ADS penalty 
                                                                                          • Added grip to compatible LMGs and Marksman Rifles 

                                                                                        » Underbarrel Grips «

                                                                                        • Reduced ADS penalty on all under barrel grips
                                                                                        • Reduced movement speed penalty for all vertical grips 

                                                                                        » Muzzle Attachments «

                                                                                        • Breachers
                                                                                          • Greatly reduced ADS penalty
                                                                                          • Added hip movement speed buff
                                                                                        • Flash Hiders
                                                                                          • Reduced ADS penalty 

                                                                                        » Optics «

                                                                                        • Reduced ADS penalty on holo optics
                                                                                        • Removed movement penalties on holo optics
                                                                                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                        • Reduced ADS penalty on shotgun scopes

                                                                                        » Comb Attachments «

                                                                                        • Fixed Handling stat UI on:
                                                                                          • Shlager TTF3 Riser
                                                                                          • FSS Ammo Sleeve
                                                                                          • PD-A40 Sleeve
                                                                                          • Wingman Comb
                                                                                          • FSS EL-T Pouch

                                                                                        Bug Fixes

                                                                                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                        EQUIPMENT

                                                                                        • Frag Grenade
                                                                                          • Damage against armor increased
                                                                                        • Claymore
                                                                                          • Damage against armor increased
                                                                                        • Semtex
                                                                                          • Damage against armor increased
                                                                                        • Audio

                                                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                        Patch Notes Audio
                                                                                        • Submix fixes that were affecting enemy footstep volume
                                                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                        • UI/UX

                                                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                        Patch Notes UI/UX
                                                                                        • Update Requires Restart
                                                                                          • If the title requires a restart due to an update, it will restart automatically
                                                                                        • New Menus
                                                                                          • All new menus for Weapon and Camo Challenges
                                                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                        • New Party Queuing
                                                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                        • Bugfixes

                                                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                        Patch Notes Bugfixes

                                                                                        Global

                                                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                        Killstreaks

                                                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                        Equipment

                                                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                        Field Upgrades

                                                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                        UX/UI

                                                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                        Social

                                                                                        • Fixed various issues affecting Social notifications
                                                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                        • Fixed various issues affecting Displayed Party Members
                                                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                        • Fixed various issues affecting Game Chat in Parties

                                                                                        Vehicles

                                                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                        • Warzone

                                                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                        Patch Notes Warzone

                                                                                        GENERAL

                                                                                        • Bomb Drones
                                                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                        GAMEPLAY

                                                                                        General

                                                                                        • Pacing Balancing
                                                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                            • The combat engagements in the mid-game
                                                                                            • The regain opportunities in the late game
                                                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                          • Future improvements will include:
                                                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                            • Additional Ammo Caches
                                                                                            • And more…

                                                                                          Gameplay Adjustments

                                                                                          Al Mazrah | Battle Royale

                                                                                          • Light Helo
                                                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                          • Contract Availability
                                                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                          • Final Circles
                                                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                          Ashika Island | Resurgence

                                                                                          • Redeployment Drones
                                                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                          • AI Combatant Departure
                                                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                          • Circle Balancing
                                                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                          • Pacing Balancing
                                                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                          QUALITY OF LIFE

                                                                                          • Spawn Protection
                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                          • Resurgence Killfeed
                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                          • Killstreak Availability
                                                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                          • Cluster Strike & Precision Airstrike Improvements
                                                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                          • Give-Up Timer Consistency
                                                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                          • Navigation Pings
                                                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                          • Armor Break
                                                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                          • Auto-Looting Armor Plates
                                                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                          • Spawn Protection
                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                          • Resurgence Killfeed
                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                          UI/UX

                                                                                          • Spectating
                                                                                            • Friendly pings and splash screens are now visible to spectators.
                                                                                          • Gas Mask
                                                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                          BUG FIXES

                                                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                          Tac Map & Minimap

                                                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                        • DMZ

                                                                                        The extraction mode of Warzone has also been overhauled.

                                                                                        Patch Notes DMZ

                                                                                        GAMEPLAY

                                                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                        • We have added some variations to infiltration and exfiltration points
                                                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                        BUG FIXES

                                                                                        • Fixed several Stronghold access issues across DMZ
                                                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                        • MX9
                                                                                          • Increased mid damage ranges
                                                                                        • BAS-p 
                                                                                          • Increased sprint to fire time
                                                                                          • Increased damage ranges
                                                                                        • PDSW 528
                                                                                          • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                        • Vel 46
                                                                                          • Increased close damage ranges
                                                                                          • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                        • Lachmann Sub
                                                                                          • Reduced movement speed
                                                                                          • Reduced aim down sight speed
                                                                                          • Improved recoil control
                                                                                          • LM Nebula Barrel
                                                                                            • Improved damage range
                                                                                            • Improved recoil control

                                                                                          » Shotguns «

                                                                                          • KV Broadside
                                                                                            • Reduced lower torso damage
                                                                                            • 12 Gauge Ammo
                                                                                              • Reduced damage ranges
                                                                                              • Reduced close range damage
                                                                                            • Dragon’s Breath Ammo
                                                                                              • Reduced damage ranges
                                                                                              • Reduced close range damage
                                                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                            • Bryson 800 and Bryson 890
                                                                                              • Increased headshot damage on all slugtype ammo
                                                                                              • Added minimum damage against armor

                                                                                            ATTACHMENTS

                                                                                            » Global «

                                                                                            • Flinch
                                                                                              • Reduced recenter speed for Flinch
                                                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                            » Ammunition «

                                                                                            • Hollow Point Rounds
                                                                                              • Removed bullet velocity penalty
                                                                                            • Frangible Rounds
                                                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                              • Removed damage range penalty
                                                                                            • Overpressure Rounds
                                                                                              • Removed recoil penalty
                                                                                              • Increased flinch imparted on Players
                                                                                            • 12 Gauge Dragon’s Breath
                                                                                              • Reduced residual damage while burning
                                                                                            • 12 Gauge Slugs and HE Slugs
                                                                                              • Added minimum damage against armor

                                                                                            » Underbarrel Launchers «

                                                                                            • Removed movement penalty from Grenade Launchers 
                                                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                                                            » Stocks «

                                                                                            • Reduced flinch received on no stock modifications 

                                                                                            » Bipod Grips «

                                                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                                                            • CORE BP2 Bipod Grip:
                                                                                              • Fixed bug in stat reporting 
                                                                                              • Added hip recoil control
                                                                                              • Reduced hip walking speed
                                                                                              • Removed ADS penalty 
                                                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                                                            » Underbarrel Grips «

                                                                                            • Reduced ADS penalty on all under barrel grips
                                                                                            • Reduced movement speed penalty for all vertical grips 

                                                                                            » Muzzle Attachments «

                                                                                            • Breachers
                                                                                              • Greatly reduced ADS penalty
                                                                                              • Added hip movement speed buff
                                                                                            • Flash Hiders
                                                                                              • Reduced ADS penalty 

                                                                                            » Optics «

                                                                                            • Reduced ADS penalty on holo optics
                                                                                            • Removed movement penalties on holo optics
                                                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                            • Reduced ADS penalty on shotgun scopes

                                                                                            » Comb Attachments «

                                                                                            • Fixed Handling stat UI on:
                                                                                              • Shlager TTF3 Riser
                                                                                              • FSS Ammo Sleeve
                                                                                              • PD-A40 Sleeve
                                                                                              • Wingman Comb
                                                                                              • FSS EL-T Pouch

                                                                                            Bug Fixes

                                                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                            EQUIPMENT

                                                                                            • Frag Grenade
                                                                                              • Damage against armor increased
                                                                                            • Claymore
                                                                                              • Damage against armor increased
                                                                                            • Semtex
                                                                                              • Damage against armor increased
                                                                                            • Audio

                                                                                            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                            Patch Notes Audio
                                                                                            • Submix fixes that were affecting enemy footstep volume
                                                                                            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                            • UI/UX

                                                                                            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                            Patch Notes UI/UX
                                                                                            • Update Requires Restart
                                                                                              • If the title requires a restart due to an update, it will restart automatically
                                                                                            • New Menus
                                                                                              • All new menus for Weapon and Camo Challenges
                                                                                              • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                            • New Party Queuing
                                                                                              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                            • Bugfixes

                                                                                            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                            Patch Notes Bugfixes

                                                                                            Global

                                                                                            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                            • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                            • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                            Killstreaks

                                                                                            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                            • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                            Equipment

                                                                                            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                            Field Upgrades

                                                                                            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                            UX/UI

                                                                                            • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                            • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                            • Fixed an issue where some Players would display a garbled clan tag
                                                                                            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                            • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                            Social

                                                                                            • Fixed various issues affecting Social notifications
                                                                                            • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                            • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                            • Fixed various issues affecting Displayed Party Members
                                                                                            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                            • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                            • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                            • Fixed an issue to improve Social Hub Tile actioning
                                                                                            • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                            • Fixed various issues affecting Game Chat in Parties

                                                                                            Vehicles

                                                                                            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                            • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                            • Warzone

                                                                                            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                            Patch Notes Warzone

                                                                                            GENERAL

                                                                                            • Bomb Drones
                                                                                              • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                            GAMEPLAY

                                                                                            General

                                                                                            • Pacing Balancing
                                                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                • The combat engagements in the mid-game
                                                                                                • The regain opportunities in the late game
                                                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                              • Future improvements will include:
                                                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                • Additional Ammo Caches
                                                                                                • And more…

                                                                                              Gameplay Adjustments

                                                                                              Al Mazrah | Battle Royale

                                                                                              • Light Helo
                                                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                              • Contract Availability
                                                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                              • Final Circles
                                                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                              Ashika Island | Resurgence

                                                                                              • Redeployment Drones
                                                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                              • AI Combatant Departure
                                                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                              • Circle Balancing
                                                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                              • Pacing Balancing
                                                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                              QUALITY OF LIFE

                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                              • Killstreak Availability
                                                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                              • Give-Up Timer Consistency
                                                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                              • Navigation Pings
                                                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                              • Armor Break
                                                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                              • Auto-Looting Armor Plates
                                                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                              UI/UX

                                                                                              • Spectating
                                                                                                • Friendly pings and splash screens are now visible to spectators.
                                                                                              • Gas Mask
                                                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                              BUG FIXES

                                                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                              Tac Map & Minimap

                                                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                            • DMZ

                                                                                            The extraction mode of Warzone has also been overhauled.

                                                                                            Patch Notes DMZ

                                                                                            GAMEPLAY

                                                                                            • We have updated the usage requirements for Building 21 Access Cards:
                                                                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                            • We have added some variations to infiltration and exfiltration points
                                                                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                            BUG FIXES

                                                                                            • Fixed several Stronghold access issues across DMZ
                                                                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                            • Fixed an issue where match search would stop if the party leader left the group
                                                                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                            Patch Notes Weapons, Attachments, Equipment

                                                                                            » Assault Rifles «

                                                                                            • STB 556
                                                                                              • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                                            » Light Machine Guns «

                                                                                            • RAAL MG
                                                                                              • Reduced far range damage
                                                                                              • Small increase to close range damage
                                                                                              • Reduced headshot damage
                                                                                              • Reduced upper torso damage
                                                                                              • Increased recoil
                                                                                            • RPK
                                                                                              • Reduced walking speed
                                                                                              • Reduced muzzle velocity
                                                                                            • Sakin MG38
                                                                                              • Reduced damage range

                                                                                            » Marksman Rifles «

                                                                                            • Crossbow
                                                                                              • Increased time period to trigger double kills for challenges

                                                                                            » Submachine Guns «

                                                                                            • MX9
                                                                                              • Increased mid damage ranges
                                                                                            • BAS-p 
                                                                                              • Increased sprint to fire time
                                                                                              • Increased damage ranges
                                                                                            • PDSW 528
                                                                                              • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                            • Vel 46
                                                                                              • Increased close damage ranges
                                                                                              • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                            • Lachmann Sub
                                                                                              • Reduced movement speed
                                                                                              • Reduced aim down sight speed
                                                                                              • Improved recoil control
                                                                                              • LM Nebula Barrel
                                                                                                • Improved damage range
                                                                                                • Improved recoil control

                                                                                              » Shotguns «

                                                                                              • KV Broadside
                                                                                                • Reduced lower torso damage
                                                                                                • 12 Gauge Ammo
                                                                                                  • Reduced damage ranges
                                                                                                  • Reduced close range damage
                                                                                                • Dragon’s Breath Ammo
                                                                                                  • Reduced damage ranges
                                                                                                  • Reduced close range damage
                                                                                                  • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                • Bryson 800 and Bryson 890
                                                                                                  • Increased headshot damage on all slugtype ammo
                                                                                                  • Added minimum damage against armor

                                                                                                ATTACHMENTS

                                                                                                » Global «

                                                                                                • Flinch
                                                                                                  • Reduced recenter speed for Flinch
                                                                                                  • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                » Ammunition «

                                                                                                • Hollow Point Rounds
                                                                                                  • Removed bullet velocity penalty
                                                                                                • Frangible Rounds
                                                                                                  • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                  • Removed damage range penalty
                                                                                                • Overpressure Rounds
                                                                                                  • Removed recoil penalty
                                                                                                  • Increased flinch imparted on Players
                                                                                                • 12 Gauge Dragon’s Breath
                                                                                                  • Reduced residual damage while burning
                                                                                                • 12 Gauge Slugs and HE Slugs
                                                                                                  • Added minimum damage against armor

                                                                                                » Underbarrel Launchers «

                                                                                                • Removed movement penalty from Grenade Launchers 
                                                                                                • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                • Added one extra ammunition stock to Grenade Launchers 

                                                                                                » Stocks «

                                                                                                • Reduced flinch received on no stock modifications 

                                                                                                » Bipod Grips «

                                                                                                • Reduced ADS penalty for the Bipod V9 grip
                                                                                                • CORE BP2 Bipod Grip:
                                                                                                  • Fixed bug in stat reporting 
                                                                                                  • Added hip recoil control
                                                                                                  • Reduced hip walking speed
                                                                                                  • Removed ADS penalty 
                                                                                                  • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                » Underbarrel Grips «

                                                                                                • Reduced ADS penalty on all under barrel grips
                                                                                                • Reduced movement speed penalty for all vertical grips 

                                                                                                » Muzzle Attachments «

                                                                                                • Breachers
                                                                                                  • Greatly reduced ADS penalty
                                                                                                  • Added hip movement speed buff
                                                                                                • Flash Hiders
                                                                                                  • Reduced ADS penalty 

                                                                                                » Optics «

                                                                                                • Reduced ADS penalty on holo optics
                                                                                                • Removed movement penalties on holo optics
                                                                                                • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                • Reduced ADS penalty on shotgun scopes

                                                                                                » Comb Attachments «

                                                                                                • Fixed Handling stat UI on:
                                                                                                  • Shlager TTF3 Riser
                                                                                                  • FSS Ammo Sleeve
                                                                                                  • PD-A40 Sleeve
                                                                                                  • Wingman Comb
                                                                                                  • FSS EL-T Pouch

                                                                                                Bug Fixes

                                                                                                • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                EQUIPMENT

                                                                                                • Frag Grenade
                                                                                                  • Damage against armor increased
                                                                                                • Claymore
                                                                                                  • Damage against armor increased
                                                                                                • Semtex
                                                                                                  • Damage against armor increased
                                                                                            • Audio

                                                                                            Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                            Patch Notes Audio
                                                                                            • Submix fixes that were affecting enemy footstep volume
                                                                                            • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                            • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                            • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                            • UI/UX

                                                                                            If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                            Patch Notes UI/UX
                                                                                            • Update Requires Restart
                                                                                              • If the title requires a restart due to an update, it will restart automatically
                                                                                            • New Menus
                                                                                              • All new menus for Weapon and Camo Challenges
                                                                                              • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                            • New Party Queuing
                                                                                              • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                            • Bugfixes

                                                                                            The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                            Patch Notes Bugfixes

                                                                                            Global

                                                                                            This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                            • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                            • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                            • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                            • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                            • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                            • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                            • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                            Killstreaks

                                                                                            • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                            • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                            • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                            • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                            • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                            • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                            • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                            Equipment

                                                                                            • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                            Field Upgrades

                                                                                            • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                            • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                            • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                            • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                            • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                            UX/UI

                                                                                            • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                            • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                            • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                            • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                            • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                            • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                            • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                            • Fixed an issue where some Players would display a garbled clan tag
                                                                                            • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                            • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                            • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                            Social

                                                                                            • Fixed various issues affecting Social notifications
                                                                                            • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                            • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                            • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                            • Fixed various issues affecting Displayed Party Members
                                                                                            • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                            • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                            • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                            • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                            • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                            • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                            • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                            • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                            • Fixed an issue to improve Social Hub Tile actioning
                                                                                            • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                            • Fixed various issues affecting Game Chat in Parties

                                                                                            Vehicles

                                                                                            • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                            • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                            • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                            • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                            • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                            • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                            • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                            • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                            • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                            • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                            • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                            • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                            • Warzone

                                                                                            The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                            Patch Notes Warzone

                                                                                            GENERAL

                                                                                            • Bomb Drones
                                                                                              • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                            GAMEPLAY

                                                                                            General

                                                                                            • Pacing Balancing
                                                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                • The combat engagements in the mid-game
                                                                                                • The regain opportunities in the late game
                                                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                              • Future improvements will include:
                                                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                • Additional Ammo Caches
                                                                                                • And more…

                                                                                              Gameplay Adjustments

                                                                                              Al Mazrah | Battle Royale

                                                                                              • Light Helo
                                                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                              • Contract Availability
                                                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                              • Final Circles
                                                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                              Ashika Island | Resurgence

                                                                                              • Redeployment Drones
                                                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                              • AI Combatant Departure
                                                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                              • Circle Balancing
                                                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                              • Pacing Balancing
                                                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                              QUALITY OF LIFE

                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                              • Killstreak Availability
                                                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                              • Give-Up Timer Consistency
                                                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                              • Navigation Pings
                                                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                              • Armor Break
                                                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                              • Auto-Looting Armor Plates
                                                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                              UI/UX

                                                                                              • Spectating
                                                                                                • Friendly pings and splash screens are now visible to spectators.
                                                                                              • Gas Mask
                                                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                              BUG FIXES

                                                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                              Tac Map & Minimap

                                                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                            • DMZ

                                                                                            The extraction mode of Warzone has also been overhauled.

                                                                                            Patch Notes DMZ

                                                                                            GAMEPLAY

                                                                                            • We have updated the usage requirements for Building 21 Access Cards:
                                                                                              • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                              • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                              • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                              • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                            • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                            • We have added some variations to infiltration and exfiltration points
                                                                                            • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                            • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                            • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                            BUG FIXES

                                                                                            • Fixed several Stronghold access issues across DMZ
                                                                                            • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                            • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                            • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                            • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                            • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                            • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                            • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                            • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                            • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                            • Fixed an issue where match search would stop if the party leader left the group
                                                                                            • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                            If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                            After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                            Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                            Mid-Season 2 of Call of Duty: Warzone 2 and Modern Warfare 2 is live. The Reloaded update brings new content but also changes many small details in the game. All information about the update and the patch notes can be found here on MeinMMO.

                                                                                            The patch notes for Mid-Season 2 are now online. We have summarized some highlights for you. If you want to learn more about the content of the Reloaded update, check out our season overview:

                                                                                            Update, 18:50: The tactical sprint is broken after the update. The developers are working on a patch:

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                                                                                            Link to the Twitter content

                                                                                            You can watch the Mid-Season trailer here:

                                                                                            CoD MW2 & Warzone 2: Update 1.16 – Patch Notes

                                                                                            When is the update coming? The start of the Mid-Season is scheduled for 5 PM German time.

                                                                                            How big is the update? There are reports of different update sizes. On PS5, the download is 13 GB for some, over 20 GB for others. On PC, it can be up to 30 GB.

                                                                                            What’s included in the update? The developers have already revealed some details about the changes to the game on Twitter:

                                                                                            Here are some highlights from the individual patch note sections, and in the spoiler boxes, you will find the complete English patch notes from the developers:

                                                                                            • Weapons, Attachments, Equipment

                                                                                            The majority of this section revolves around balance adjustments. The 3 strong LMGs from Warzone have received nerfs – LAHS LMG, RPK, and Sakin MG38 are weaker. The powerful Lachmann MP has also been weakened. Many other MPs are now stronger.

                                                                                            The nasty shotgun KV Broadside has also been nerfed. However, Semtex, fragment grenades, and claymores now deal more damage to armor.

                                                                                            • Pacing Balancing
                                                                                              • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                • The combat engagements in the mid-game
                                                                                                • The regain opportunities in the late game
                                                                                              • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                              • Future improvements will include:
                                                                                                • More ground loot Supply Boxes, especially in the North of the map
                                                                                                • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                • Additional Ammo Caches
                                                                                                • And more…

                                                                                              Gameplay Adjustments

                                                                                              Al Mazrah | Battle Royale

                                                                                              • Light Helo
                                                                                                • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                              • Contract Availability
                                                                                                • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                              • Final Circles
                                                                                                • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                              Ashika Island | Resurgence

                                                                                              • Redeployment Drones
                                                                                                • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                              • AI Combatant Departure
                                                                                                • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                              • Circle Balancing
                                                                                                • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                              • Pacing Balancing
                                                                                                • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                              QUALITY OF LIFE

                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                              • Killstreak Availability
                                                                                                • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                              • Cluster Strike & Precision Airstrike Improvements
                                                                                                • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                              • Give-Up Timer Consistency
                                                                                                • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                              • Navigation Pings
                                                                                                • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                              • Armor Break
                                                                                                • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                              • Auto-Looting Armor Plates
                                                                                                • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                              • Spawn Protection
                                                                                                • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                              • Resurgence Killfeed
                                                                                                • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                              UI/UX

                                                                                              • Spectating
                                                                                                • Friendly pings and splash screens are now visible to spectators.
                                                                                              • Gas Mask
                                                                                                • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                              BUG FIXES

                                                                                              • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                              Tac Map & Minimap

                                                                                              • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                              • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                              • DMZ

                                                                                              The extraction mode of Warzone has also been overhauled.

                                                                                              Patch Notes DMZ

                                                                                              GAMEPLAY

                                                                                              • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                              • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                              • We have added some variations to infiltration and exfiltration points
                                                                                              • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                              • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                              • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                              BUG FIXES

                                                                                              • Fixed several Stronghold access issues across DMZ
                                                                                              • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                              • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                              • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                              • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                              • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                              • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                              • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                              • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                              • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                              • Fixed an issue where match search would stop if the party leader left the group
                                                                                              • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                              If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                              After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                              Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                              • Pacing Balancing
                                                                                                • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                  • The combat engagements in the mid-game
                                                                                                  • The regain opportunities in the late game
                                                                                                • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                • Future improvements will include:
                                                                                                  • More ground loot Supply Boxes, especially in the North of the map
                                                                                                  • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                  • Additional Ammo Caches
                                                                                                  • And more…

                                                                                                Gameplay Adjustments

                                                                                                Al Mazrah | Battle Royale

                                                                                                • Light Helo
                                                                                                  • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                • Contract Availability
                                                                                                  • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                • Final Circles
                                                                                                  • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                Ashika Island | Resurgence

                                                                                                • Redeployment Drones
                                                                                                  • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                • AI Combatant Departure
                                                                                                  • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                  • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                • Circle Balancing
                                                                                                  • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                • Pacing Balancing
                                                                                                  • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                QUALITY OF LIFE

                                                                                                • Spawn Protection
                                                                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                • Resurgence Killfeed
                                                                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                • Killstreak Availability
                                                                                                  • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                • Cluster Strike & Precision Airstrike Improvements
                                                                                                  • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                  • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                  • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                • Give-Up Timer Consistency
                                                                                                  • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                • Navigation Pings
                                                                                                  • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                • Armor Break
                                                                                                  • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                • Auto-Looting Armor Plates
                                                                                                  • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                • Spawn Protection
                                                                                                  • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                  • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                • Resurgence Killfeed
                                                                                                  • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                UI/UX

                                                                                                • Spectating
                                                                                                  • Friendly pings and splash screens are now visible to spectators.
                                                                                                • Gas Mask
                                                                                                  • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                BUG FIXES

                                                                                                • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                Tac Map & Minimap

                                                                                                • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                • DMZ

                                                                                                The extraction mode of Warzone has also been overhauled.

                                                                                                Patch Notes DMZ

                                                                                                GAMEPLAY

                                                                                                • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                • We have added some variations to infiltration and exfiltration points
                                                                                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                BUG FIXES

                                                                                                • Fixed several Stronghold access issues across DMZ
                                                                                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                • Fixed an issue where match search would stop if the party leader left the group
                                                                                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                Patch Notes Warzone

                                                                                                GENERAL

                                                                                                • Bomb Drones
                                                                                                  • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                GAMEPLAY

                                                                                                General

                                                                                                • Pacing Balancing
                                                                                                  • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                    • The combat engagements in the mid-game
                                                                                                    • The regain opportunities in the late game
                                                                                                  • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                  • Future improvements will include:
                                                                                                    • More ground loot Supply Boxes, especially in the North of the map
                                                                                                    • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                    • Additional Ammo Caches
                                                                                                    • And more…

                                                                                                  Gameplay Adjustments

                                                                                                  Al Mazrah | Battle Royale

                                                                                                  • Light Helo
                                                                                                    • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                  • Contract Availability
                                                                                                    • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                  • Final Circles
                                                                                                    • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                  Ashika Island | Resurgence

                                                                                                  • Redeployment Drones
                                                                                                    • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                  • AI Combatant Departure
                                                                                                    • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                    • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                  • Circle Balancing
                                                                                                    • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                  • Pacing Balancing
                                                                                                    • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                  QUALITY OF LIFE

                                                                                                  • Spawn Protection
                                                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                  • Resurgence Killfeed
                                                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                  • Killstreak Availability
                                                                                                    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                  • Cluster Strike & Precision Airstrike Improvements
                                                                                                    • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                  • Give-Up Timer Consistency
                                                                                                    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                  • Navigation Pings
                                                                                                    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                  • Armor Break
                                                                                                    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                  • Auto-Looting Armor Plates
                                                                                                    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                  • Spawn Protection
                                                                                                    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                  • Resurgence Killfeed
                                                                                                    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                  UI/UX

                                                                                                  • Spectating
                                                                                                    • Friendly pings and splash screens are now visible to spectators.
                                                                                                  • Gas Mask
                                                                                                    • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                  BUG FIXES

                                                                                                  • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                  Tac Map & Minimap

                                                                                                  • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                  • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                • DMZ

                                                                                                The extraction mode of Warzone has also been overhauled.

                                                                                                Patch Notes DMZ

                                                                                                GAMEPLAY

                                                                                                • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                  • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                  • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                  • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                  • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                • We have added some variations to infiltration and exfiltration points
                                                                                                • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                BUG FIXES

                                                                                                • Fixed several Stronghold access issues across DMZ
                                                                                                • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                • Fixed an issue where match search would stop if the party leader left the group
                                                                                                • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                • KV Broadside
                                                                                                  • Reduced lower torso damage
                                                                                                  • 12 Gauge Ammo
                                                                                                    • Reduced damage ranges
                                                                                                    • Reduced close range damage
                                                                                                  • Dragon’s Breath Ammo
                                                                                                    • Reduced damage ranges
                                                                                                    • Reduced close range damage
                                                                                                    • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                  • Bryson 800 and Bryson 890
                                                                                                    • Increased headshot damage on all slugtype ammo
                                                                                                    • Added minimum damage against armor

                                                                                                  ATTACHMENTS

                                                                                                  » Global «

                                                                                                  • Flinch
                                                                                                    • Reduced recenter speed for Flinch
                                                                                                    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                  » Ammunition «

                                                                                                  • Hollow Point Rounds
                                                                                                    • Removed bullet velocity penalty
                                                                                                  • Frangible Rounds
                                                                                                    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                    • Removed damage range penalty
                                                                                                  • Overpressure Rounds
                                                                                                    • Removed recoil penalty
                                                                                                    • Increased flinch imparted on Players
                                                                                                  • 12 Gauge Dragon’s Breath
                                                                                                    • Reduced residual damage while burning
                                                                                                  • 12 Gauge Slugs and HE Slugs
                                                                                                    • Added minimum damage against armor

                                                                                                  » Underbarrel Launchers «

                                                                                                  • Removed movement penalty from Grenade Launchers 
                                                                                                  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                  • Added one extra ammunition stock to Grenade Launchers 

                                                                                                  » Stocks «

                                                                                                  • Reduced flinch received on no stock modifications 

                                                                                                  » Bipod Grips «

                                                                                                  • Reduced ADS penalty for the Bipod V9 grip
                                                                                                  • CORE BP2 Bipod Grip:
                                                                                                    • Fixed bug in stat reporting 
                                                                                                    • Added hip recoil control
                                                                                                    • Reduced hip walking speed
                                                                                                    • Removed ADS penalty 
                                                                                                    • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                  » Underbarrel Grips «

                                                                                                  • Reduced ADS penalty on all under barrel grips
                                                                                                  • Reduced movement speed penalty for all vertical grips 

                                                                                                  » Muzzle Attachments «

                                                                                                  • Breachers
                                                                                                    • Greatly reduced ADS penalty
                                                                                                    • Added hip movement speed buff
                                                                                                  • Flash Hiders
                                                                                                    • Reduced ADS penalty 

                                                                                                  » Optics «

                                                                                                  • Reduced ADS penalty on holo optics
                                                                                                  • Removed movement penalties on holo optics
                                                                                                  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                  • Reduced ADS penalty on shotgun scopes

                                                                                                  » Comb Attachments «

                                                                                                  • Fixed Handling stat UI on:
                                                                                                    • Shlager TTF3 Riser
                                                                                                    • FSS Ammo Sleeve
                                                                                                    • PD-A40 Sleeve
                                                                                                    • Wingman Comb
                                                                                                    • FSS EL-T Pouch

                                                                                                  Bug Fixes

                                                                                                  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                  • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                  EQUIPMENT

                                                                                                  • Frag Grenade
                                                                                                    • Damage against armor increased
                                                                                                  • Claymore
                                                                                                    • Damage against armor increased
                                                                                                  • Semtex
                                                                                                    • Damage against armor increased
                                                                                                  • Audio

                                                                                                  Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                                  Patch Notes Audio
                                                                                                  • Submix fixes that were affecting enemy footstep volume
                                                                                                  • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                                  • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                                  • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                                  • UI/UX

                                                                                                  If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                                  Patch Notes UI/UX
                                                                                                  • Update Requires Restart
                                                                                                    • If the title requires a restart due to an update, it will restart automatically
                                                                                                  • New Menus
                                                                                                    • All new menus for Weapon and Camo Challenges
                                                                                                    • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                                  • New Party Queuing
                                                                                                    • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                                  • Bugfixes

                                                                                                  The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                                  Patch Notes Bugfixes

                                                                                                  Global

                                                                                                  This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                                  • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                                  • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                                  • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                                  • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                                  • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                                  • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                                  • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                                  Killstreaks

                                                                                                  • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                                  • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                                  • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                                  • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                                  • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                                  • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                                  • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                                  Equipment

                                                                                                  • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                                  Field Upgrades

                                                                                                  • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                                  • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                                  • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                                  • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                                  • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                                  UX/UI

                                                                                                  • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                                  • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                                  • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                                  • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                                  • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                                  • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                                  • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                                  • Fixed an issue where some Players would display a garbled clan tag
                                                                                                  • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                                  • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                                  • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                                  Social

                                                                                                  • Fixed various issues affecting Social notifications
                                                                                                  • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                                  • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                                  • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                                  • Fixed various issues affecting Displayed Party Members
                                                                                                  • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                                  • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                                  • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                                  • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                                  • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                                  • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                                  • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                                  • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                                  • Fixed an issue to improve Social Hub Tile actioning
                                                                                                  • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                                  • Fixed various issues affecting Game Chat in Parties

                                                                                                  Vehicles

                                                                                                  • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                                  • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                                  • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                                  • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                                  • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                                  • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                                  • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                                  • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                                  • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                                  • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                                  • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                                  • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                                  • Warzone

                                                                                                  The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                                  Patch Notes Warzone

                                                                                                  GENERAL

                                                                                                  • Bomb Drones
                                                                                                    • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                  GAMEPLAY

                                                                                                  General

                                                                                                  • Pacing Balancing
                                                                                                    • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                      • The combat engagements in the mid-game
                                                                                                      • The regain opportunities in the late game
                                                                                                    • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                    • Future improvements will include:
                                                                                                      • More ground loot Supply Boxes, especially in the North of the map
                                                                                                      • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                      • Additional Ammo Caches
                                                                                                      • And more…

                                                                                                    Gameplay Adjustments

                                                                                                    Al Mazrah | Battle Royale

                                                                                                    • Light Helo
                                                                                                      • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                    • Contract Availability
                                                                                                      • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                    • Final Circles
                                                                                                      • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                    Ashika Island | Resurgence

                                                                                                    • Redeployment Drones
                                                                                                      • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                    • AI Combatant Departure
                                                                                                      • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                      • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                    • Circle Balancing
                                                                                                      • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                    • Pacing Balancing
                                                                                                      • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                    QUALITY OF LIFE

                                                                                                    • Spawn Protection
                                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                    • Resurgence Killfeed
                                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                    • Killstreak Availability
                                                                                                      • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                    • Cluster Strike & Precision Airstrike Improvements
                                                                                                      • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                      • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                      • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                    • Give-Up Timer Consistency
                                                                                                      • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                    • Navigation Pings
                                                                                                      • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                    • Armor Break
                                                                                                      • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                    • Auto-Looting Armor Plates
                                                                                                      • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                    • Spawn Protection
                                                                                                      • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                      • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                    • Resurgence Killfeed
                                                                                                      • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                    UI/UX

                                                                                                    • Spectating
                                                                                                      • Friendly pings and splash screens are now visible to spectators.
                                                                                                    • Gas Mask
                                                                                                      • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                    BUG FIXES

                                                                                                    • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                    Tac Map & Minimap

                                                                                                    • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                    • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                  • DMZ

                                                                                                  The extraction mode of Warzone has also been overhauled.

                                                                                                  Patch Notes DMZ

                                                                                                  GAMEPLAY

                                                                                                  • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                    • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                    • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                    • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                    • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                  • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                  • We have added some variations to infiltration and exfiltration points
                                                                                                  • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                  • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                  • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                  BUG FIXES

                                                                                                  • Fixed several Stronghold access issues across DMZ
                                                                                                  • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                  • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                  • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                  • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                  • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                  • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                  • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                  • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                  • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                  • Fixed an issue where match search would stop if the party leader left the group
                                                                                                  • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                  If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                  After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                  Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                • Lachmann Sub
                                                                                                  • Reduced movement speed
                                                                                                  • Reduced aim down sight speed
                                                                                                  • Improved recoil control
                                                                                                  • LM Nebula Barrel
                                                                                                    • Improved damage range
                                                                                                    • Improved recoil control

                                                                                                  » Shotguns «

                                                                                                  • KV Broadside
                                                                                                    • Reduced lower torso damage
                                                                                                    • 12 Gauge Ammo
                                                                                                      • Reduced damage ranges
                                                                                                      • Reduced close range damage
                                                                                                    • Dragon’s Breath Ammo
                                                                                                      • Reduced damage ranges
                                                                                                      • Reduced close range damage
                                                                                                      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                    • Bryson 800 and Bryson 890
                                                                                                      • Increased headshot damage on all slugtype ammo
                                                                                                      • Added minimum damage against armor

                                                                                                    ATTACHMENTS

                                                                                                    » Global «

                                                                                                    • Flinch
                                                                                                      • Reduced recenter speed for Flinch
                                                                                                      • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                    » Ammunition «

                                                                                                    • Hollow Point Rounds
                                                                                                      • Removed bullet velocity penalty
                                                                                                    • Frangible Rounds
                                                                                                      • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                      • Removed damage range penalty
                                                                                                    • Overpressure Rounds
                                                                                                      • Removed recoil penalty
                                                                                                      • Increased flinch imparted on Players
                                                                                                    • 12 Gauge Dragon’s Breath
                                                                                                      • Reduced residual damage while burning
                                                                                                    • 12 Gauge Slugs and HE Slugs
                                                                                                      • Added minimum damage against armor

                                                                                                    » Underbarrel Launchers «

                                                                                                    • Removed movement penalty from Grenade Launchers 
                                                                                                    • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                    • Added one extra ammunition stock to Grenade Launchers 

                                                                                                    » Stocks «

                                                                                                    • Reduced flinch received on no stock modifications 

                                                                                                    » Bipod Grips «

                                                                                                    • Reduced ADS penalty for the Bipod V9 grip
                                                                                                    • CORE BP2 Bipod Grip:
                                                                                                      • Fixed bug in stat reporting 
                                                                                                      • Added hip recoil control
                                                                                                      • Reduced hip walking speed
                                                                                                      • Removed ADS penalty 
                                                                                                      • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                    » Underbarrel Grips «

                                                                                                    • Reduced ADS penalty on all under barrel grips
                                                                                                    • Reduced movement speed penalty for all vertical grips 

                                                                                                    » Muzzle Attachments «

                                                                                                    • Breachers
                                                                                                      • Greatly reduced ADS penalty
                                                                                                      • Added hip movement speed buff
                                                                                                    • Flash Hiders
                                                                                                      • Reduced ADS penalty 

                                                                                                    » Optics «

                                                                                                    • Reduced ADS penalty on holo optics
                                                                                                    • Removed movement penalties on holo optics
                                                                                                    • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                    • Reduced ADS penalty on shotgun scopes

                                                                                                    » Comb Attachments «

                                                                                                    • Fixed Handling stat UI on:
                                                                                                      • Shlager TTF3 Riser
                                                                                                      • FSS Ammo Sleeve
                                                                                                      • PD-A40 Sleeve
                                                                                                      • Wingman Comb
                                                                                                      • FSS EL-T Pouch

                                                                                                    Bug Fixes

                                                                                                    • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                    • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                    • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                    EQUIPMENT

                                                                                                    • Frag Grenade
                                                                                                      • Damage against armor increased
                                                                                                    • Claymore
                                                                                                      • Damage against armor increased
                                                                                                    • Semtex
                                                                                                      • Damage against armor increased
                                                                                                    • Audio

                                                                                                    Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                                    Patch Notes Audio
                                                                                                    • Submix fixes that were affecting enemy footstep volume
                                                                                                    • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                                    • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                                    • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                                    • UI/UX

                                                                                                    If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                                    Patch Notes UI/UX
                                                                                                    • Update Requires Restart
                                                                                                      • If the title requires a restart due to an update, it will restart automatically
                                                                                                    • New Menus
                                                                                                      • All new menus for Weapon and Camo Challenges
                                                                                                      • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                                    • New Party Queuing
                                                                                                      • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                                    • Bugfixes

                                                                                                    The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                                    Patch Notes Bugfixes

                                                                                                    Global

                                                                                                    This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                                    • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                                    • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                                    • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                                    • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                                    • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                                    • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                                    • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                                    Killstreaks

                                                                                                    • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                                    • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                                    • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                                    • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                                    • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                                    • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                                    • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                                    Equipment

                                                                                                    • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                                    Field Upgrades

                                                                                                    • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                                    • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                                    • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                                    • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                                    • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                                    UX/UI

                                                                                                    • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                                    • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                                    • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                                    • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                                    • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                                    • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                                    • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                                    • Fixed an issue where some Players would display a garbled clan tag
                                                                                                    • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                                    • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                                    • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                                    Social

                                                                                                    • Fixed various issues affecting Social notifications
                                                                                                    • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                                    • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                                    • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                                    • Fixed various issues affecting Displayed Party Members
                                                                                                    • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                                    • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                                    • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                                    • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                                    • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                                    • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                                    • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                                    • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                                    • Fixed an issue to improve Social Hub Tile actioning
                                                                                                    • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                                    • Fixed various issues affecting Game Chat in Parties

                                                                                                    Vehicles

                                                                                                    • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                                    • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                                    • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                                    • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                                    • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                                    • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                                    • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                                    • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                                    • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                                    • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                                    • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                                    • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                                    • Warzone

                                                                                                    The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                                    Patch Notes Warzone

                                                                                                    GENERAL

                                                                                                    • Bomb Drones
                                                                                                      • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                    GAMEPLAY

                                                                                                    General

                                                                                                    • Pacing Balancing
                                                                                                      • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                        • The combat engagements in the mid-game
                                                                                                        • The regain opportunities in the late game
                                                                                                      • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                      • Future improvements will include:
                                                                                                        • More ground loot Supply Boxes, especially in the North of the map
                                                                                                        • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                        • Additional Ammo Caches
                                                                                                        • And more…

                                                                                                      Gameplay Adjustments

                                                                                                      Al Mazrah | Battle Royale

                                                                                                      • Light Helo
                                                                                                        • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                      • Contract Availability
                                                                                                        • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                      • Final Circles
                                                                                                        • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                      Ashika Island | Resurgence

                                                                                                      • Redeployment Drones
                                                                                                        • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                      • AI Combatant Departure
                                                                                                        • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                        • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                      • Circle Balancing
                                                                                                        • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                      • Pacing Balancing
                                                                                                        • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                      QUALITY OF LIFE

                                                                                                      • Spawn Protection
                                                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                          • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                      • Resurgence Killfeed
                                                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                      • Killstreak Availability
                                                                                                        • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                      • Cluster Strike & Precision Airstrike Improvements
                                                                                                        • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                        • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                        • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                      • Give-Up Timer Consistency
                                                                                                        • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                      • Navigation Pings
                                                                                                        • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                      • Armor Break
                                                                                                        • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                      • Auto-Looting Armor Plates
                                                                                                        • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                      • Spawn Protection
                                                                                                        • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                        • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                      • Resurgence Killfeed
                                                                                                        • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                      UI/UX

                                                                                                      • Spectating
                                                                                                        • Friendly pings and splash screens are now visible to spectators.
                                                                                                      • Gas Mask
                                                                                                        • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                      BUG FIXES

                                                                                                      • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                      Tac Map & Minimap

                                                                                                      • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                      • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                    • DMZ

                                                                                                    The extraction mode of Warzone has also been overhauled.

                                                                                                    Patch Notes DMZ

                                                                                                    GAMEPLAY

                                                                                                    • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                      • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                      • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                      • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                      • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                    • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                    • We have added some variations to infiltration and exfiltration points
                                                                                                    • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                    • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                    • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                    BUG FIXES

                                                                                                    • Fixed several Stronghold access issues across DMZ
                                                                                                    • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                    • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                    • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                    • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                    • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                    • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                    • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                    • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                    • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                    • Fixed an issue where match search would stop if the party leader left the group
                                                                                                    • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                    If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                    After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                    Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                    • MX9
                                                                                                      • Increased mid damage ranges
                                                                                                    • BAS-p 
                                                                                                      • Increased sprint to fire time
                                                                                                      • Increased damage ranges
                                                                                                    • PDSW 528
                                                                                                      • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                                    • Vel 46
                                                                                                      • Increased close damage ranges
                                                                                                      • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                                    • Lachmann Sub
                                                                                                      • Reduced movement speed
                                                                                                      • Reduced aim down sight speed
                                                                                                      • Improved recoil control
                                                                                                      • LM Nebula Barrel
                                                                                                        • Improved damage range
                                                                                                        • Improved recoil control

                                                                                                      » Shotguns «

                                                                                                      • KV Broadside
                                                                                                        • Reduced lower torso damage
                                                                                                        • 12 Gauge Ammo
                                                                                                          • Reduced damage ranges
                                                                                                          • Reduced close range damage
                                                                                                        • Dragon’s Breath Ammo
                                                                                                          • Reduced damage ranges
                                                                                                          • Reduced close range damage
                                                                                                          • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                        • Bryson 800 and Bryson 890
                                                                                                          • Increased headshot damage on all slugtype ammo
                                                                                                          • Added minimum damage against armor

                                                                                                        ATTACHMENTS

                                                                                                        » Global «

                                                                                                        • Flinch
                                                                                                          • Reduced recenter speed for Flinch
                                                                                                          • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                        » Ammunition «

                                                                                                        • Hollow Point Rounds
                                                                                                          • Removed bullet velocity penalty
                                                                                                        • Frangible Rounds
                                                                                                          • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                          • Removed damage range penalty
                                                                                                        • Overpressure Rounds
                                                                                                          • Removed recoil penalty
                                                                                                          • Increased flinch imparted on Players
                                                                                                        • 12 Gauge Dragon’s Breath
                                                                                                          • Reduced residual damage while burning
                                                                                                        • 12 Gauge Slugs and HE Slugs
                                                                                                          • Added minimum damage against armor

                                                                                                        » Underbarrel Launchers «

                                                                                                        • Removed movement penalty from Grenade Launchers 
                                                                                                        • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                        • Added one extra ammunition stock to Grenade Launchers 

                                                                                                        » Stocks «

                                                                                                        • Reduced flinch received on no stock modifications 

                                                                                                        » Bipod Grips «

                                                                                                        • Reduced ADS penalty for the Bipod V9 grip
                                                                                                        • CORE BP2 Bipod Grip:
                                                                                                          • Fixed bug in stat reporting 
                                                                                                          • Added hip recoil control
                                                                                                          • Reduced hip walking speed
                                                                                                          • Removed ADS penalty 
                                                                                                          • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                        » Underbarrel Grips «

                                                                                                        • Reduced ADS penalty on all under barrel grips
                                                                                                        • Reduced movement speed penalty for all vertical grips 

                                                                                                        » Muzzle Attachments «

                                                                                                        • Breachers
                                                                                                          • Greatly reduced ADS penalty
                                                                                                          • Added hip movement speed buff
                                                                                                        • Flash Hiders
                                                                                                          • Reduced ADS penalty 

                                                                                                        » Optics «

                                                                                                        • Reduced ADS penalty on holo optics
                                                                                                        • Removed movement penalties on holo optics
                                                                                                        • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                        • Reduced ADS penalty on shotgun scopes

                                                                                                        » Comb Attachments «

                                                                                                        • Fixed Handling stat UI on:
                                                                                                          • Shlager TTF3 Riser
                                                                                                          • FSS Ammo Sleeve
                                                                                                          • PD-A40 Sleeve
                                                                                                          • Wingman Comb
                                                                                                          • FSS EL-T Pouch

                                                                                                        Bug Fixes

                                                                                                        • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                        • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                        • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                        EQUIPMENT

                                                                                                        • Frag Grenade
                                                                                                          • Damage against armor increased
                                                                                                        • Claymore
                                                                                                          • Damage against armor increased
                                                                                                        • Semtex
                                                                                                          • Damage against armor increased
                                                                                                        • Audio

                                                                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                                        Patch Notes Audio
                                                                                                        • Submix fixes that were affecting enemy footstep volume
                                                                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                                        • UI/UX

                                                                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                                        Patch Notes UI/UX
                                                                                                        • Update Requires Restart
                                                                                                          • If the title requires a restart due to an update, it will restart automatically
                                                                                                        • New Menus
                                                                                                          • All new menus for Weapon and Camo Challenges
                                                                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                                        • New Party Queuing
                                                                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                                        • Bugfixes

                                                                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                                        Patch Notes Bugfixes

                                                                                                        Global

                                                                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                                        Killstreaks

                                                                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                                        Equipment

                                                                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                                        Field Upgrades

                                                                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                                        UX/UI

                                                                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                                        Social

                                                                                                        • Fixed various issues affecting Social notifications
                                                                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                                        • Fixed various issues affecting Displayed Party Members
                                                                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                                        • Fixed various issues affecting Game Chat in Parties

                                                                                                        Vehicles

                                                                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                                        • Warzone

                                                                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                                        Patch Notes Warzone

                                                                                                        GENERAL

                                                                                                        • Bomb Drones
                                                                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                        GAMEPLAY

                                                                                                        General

                                                                                                        • Pacing Balancing
                                                                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                            • The combat engagements in the mid-game
                                                                                                            • The regain opportunities in the late game
                                                                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                          • Future improvements will include:
                                                                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                            • Additional Ammo Caches
                                                                                                            • And more…

                                                                                                          Gameplay Adjustments

                                                                                                          Al Mazrah | Battle Royale

                                                                                                          • Light Helo
                                                                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                          • Contract Availability
                                                                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                          • Final Circles
                                                                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                          Ashika Island | Resurgence

                                                                                                          • Redeployment Drones
                                                                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                          • AI Combatant Departure
                                                                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                          • Circle Balancing
                                                                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                          • Pacing Balancing
                                                                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                          QUALITY OF LIFE

                                                                                                          • Spawn Protection
                                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                          • Resurgence Killfeed
                                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                          • Killstreak Availability
                                                                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                          • Cluster Strike & Precision Airstrike Improvements
                                                                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                          • Give-Up Timer Consistency
                                                                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                          • Navigation Pings
                                                                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                          • Armor Break
                                                                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                          • Auto-Looting Armor Plates
                                                                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                          • Spawn Protection
                                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                          • Resurgence Killfeed
                                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                          UI/UX

                                                                                                          • Spectating
                                                                                                            • Friendly pings and splash screens are now visible to spectators.
                                                                                                          • Gas Mask
                                                                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                          BUG FIXES

                                                                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                          Tac Map & Minimap

                                                                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                        • DMZ

                                                                                                        The extraction mode of Warzone has also been overhauled.

                                                                                                        Patch Notes DMZ

                                                                                                        GAMEPLAY

                                                                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                        • We have added some variations to infiltration and exfiltration points
                                                                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                        BUG FIXES

                                                                                                        • Fixed several Stronghold access issues across DMZ
                                                                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                        Patch Notes Weapons, Attachments, Equipment

                                                                                                        » Assault Rifles «

                                                                                                        • STB 556
                                                                                                          • Added minimum damage against Armor (limits bullets to kill at furthest range)

                                                                                                        » Light Machine Guns «

                                                                                                        • RAAL MG
                                                                                                          • Reduced far range damage
                                                                                                          • Small increase to close range damage
                                                                                                          • Reduced headshot damage
                                                                                                          • Reduced upper torso damage
                                                                                                          • Increased recoil
                                                                                                        • RPK
                                                                                                          • Reduced walking speed
                                                                                                          • Reduced muzzle velocity
                                                                                                        • Sakin MG38
                                                                                                          • Reduced damage range

                                                                                                        » Marksman Rifles «

                                                                                                        • Crossbow
                                                                                                          • Increased time period to trigger double kills for challenges

                                                                                                        » Submachine Guns «

                                                                                                        • MX9
                                                                                                          • Increased mid damage ranges
                                                                                                        • BAS-p 
                                                                                                          • Increased sprint to fire time
                                                                                                          • Increased damage ranges
                                                                                                        • PDSW 528
                                                                                                          • Slightly offset weapon while ADS using iron sights to improve visibility
                                                                                                        • Vel 46
                                                                                                          • Increased close damage ranges
                                                                                                          • Fixed attributes on 30 round magazine to improve handling and mobility
                                                                                                        • Lachmann Sub
                                                                                                          • Reduced movement speed
                                                                                                          • Reduced aim down sight speed
                                                                                                          • Improved recoil control
                                                                                                          • LM Nebula Barrel
                                                                                                            • Improved damage range
                                                                                                            • Improved recoil control

                                                                                                          » Shotguns «

                                                                                                          • KV Broadside
                                                                                                            • Reduced lower torso damage
                                                                                                            • 12 Gauge Ammo
                                                                                                              • Reduced damage ranges
                                                                                                              • Reduced close range damage
                                                                                                            • Dragon’s Breath Ammo
                                                                                                              • Reduced damage ranges
                                                                                                              • Reduced close range damage
                                                                                                              • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
                                                                                                            • Bryson 800 and Bryson 890
                                                                                                              • Increased headshot damage on all slugtype ammo
                                                                                                              • Added minimum damage against armor

                                                                                                            ATTACHMENTS

                                                                                                            » Global «

                                                                                                            • Flinch
                                                                                                              • Reduced recenter speed for Flinch
                                                                                                              • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

                                                                                                            » Ammunition «

                                                                                                            • Hollow Point Rounds
                                                                                                              • Removed bullet velocity penalty
                                                                                                            • Frangible Rounds
                                                                                                              • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
                                                                                                              • Removed damage range penalty
                                                                                                            • Overpressure Rounds
                                                                                                              • Removed recoil penalty
                                                                                                              • Increased flinch imparted on Players
                                                                                                            • 12 Gauge Dragon’s Breath
                                                                                                              • Reduced residual damage while burning
                                                                                                            • 12 Gauge Slugs and HE Slugs
                                                                                                              • Added minimum damage against armor

                                                                                                            » Underbarrel Launchers «

                                                                                                            • Removed movement penalty from Grenade Launchers 
                                                                                                            • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
                                                                                                            • Added one extra ammunition stock to Grenade Launchers 

                                                                                                            » Stocks «

                                                                                                            • Reduced flinch received on no stock modifications 

                                                                                                            » Bipod Grips «

                                                                                                            • Reduced ADS penalty for the Bipod V9 grip
                                                                                                            • CORE BP2 Bipod Grip:
                                                                                                              • Fixed bug in stat reporting 
                                                                                                              • Added hip recoil control
                                                                                                              • Reduced hip walking speed
                                                                                                              • Removed ADS penalty 
                                                                                                              • Added grip to compatible LMGs and Marksman Rifles 

                                                                                                            » Underbarrel Grips «

                                                                                                            • Reduced ADS penalty on all under barrel grips
                                                                                                            • Reduced movement speed penalty for all vertical grips 

                                                                                                            » Muzzle Attachments «

                                                                                                            • Breachers
                                                                                                              • Greatly reduced ADS penalty
                                                                                                              • Added hip movement speed buff
                                                                                                            • Flash Hiders
                                                                                                              • Reduced ADS penalty 

                                                                                                            » Optics «

                                                                                                            • Reduced ADS penalty on holo optics
                                                                                                            • Removed movement penalties on holo optics
                                                                                                            • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
                                                                                                            • Reduced ADS penalty on shotgun scopes

                                                                                                            » Comb Attachments «

                                                                                                            • Fixed Handling stat UI on:
                                                                                                              • Shlager TTF3 Riser
                                                                                                              • FSS Ammo Sleeve
                                                                                                              • PD-A40 Sleeve
                                                                                                              • Wingman Comb
                                                                                                              • FSS EL-T Pouch

                                                                                                            Bug Fixes

                                                                                                            • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
                                                                                                            • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
                                                                                                            • Fixed an issue that prevented Crossbow bolts from penetrating water

                                                                                                            EQUIPMENT

                                                                                                            • Frag Grenade
                                                                                                              • Damage against armor increased
                                                                                                            • Claymore
                                                                                                              • Damage against armor increased
                                                                                                            • Semtex
                                                                                                              • Damage against armor increased
                                                                                                        • Audio

                                                                                                        Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.

                                                                                                        Patch Notes Audio
                                                                                                        • Submix fixes that were affecting enemy footstep volume
                                                                                                        • Equalized sand footsteps to better cut through the mix similar to dirt & concrete
                                                                                                        • Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
                                                                                                        • Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
                                                                                                        • UI/UX

                                                                                                        If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.

                                                                                                        Patch Notes UI/UX
                                                                                                        • Update Requires Restart
                                                                                                          • If the title requires a restart due to an update, it will restart automatically
                                                                                                        • New Menus
                                                                                                          • All new menus for Weapon and Camo Challenges
                                                                                                          • Added a Store tab for Players to see all available bundles for a specific weapon
                                                                                                        • New Party Queuing
                                                                                                          • Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
                                                                                                        • Bugfixes

                                                                                                        The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.

                                                                                                        Patch Notes Bugfixes

                                                                                                        Global

                                                                                                        This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

                                                                                                        • Fixed issue where Players were hearing incorrect team faction voiceover  on certain maps
                                                                                                        • Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
                                                                                                        • Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
                                                                                                        • Flash and Stun grenade blast will no longer kill Players at low health
                                                                                                        • Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
                                                                                                        • Throwing Knives can now kill Recon Drones and Bomb Drones
                                                                                                        • Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match

                                                                                                        Killstreaks

                                                                                                        • Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
                                                                                                        • The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
                                                                                                        • Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
                                                                                                        • Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
                                                                                                        • Fixed an issue causing Care Packages to time out while a Player is using it
                                                                                                        • Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
                                                                                                        • Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile

                                                                                                        Equipment

                                                                                                        • Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ

                                                                                                        Field Upgrades

                                                                                                        • Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
                                                                                                        • Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
                                                                                                        • Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
                                                                                                        • Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards 
                                                                                                        • Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ

                                                                                                        UX/UI

                                                                                                        • Fixed an exploit where Players could sometimes equip two of the same weapon
                                                                                                        • Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
                                                                                                        • Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
                                                                                                        • Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended 
                                                                                                        • Fixed an issue causing Navigation bar headings to be cut off in some languages
                                                                                                        • Fixed an issue causing Private match menu headers to occasionally overlap in some languages
                                                                                                        • Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
                                                                                                        • Fixed an issue where some Players would display a garbled clan tag
                                                                                                        • Fixed an issue where the Gus Operator would sometimes appear without a full character model
                                                                                                        • Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
                                                                                                        • Fixed an issue where the background would not load when backing in and out of Showcase

                                                                                                        Social

                                                                                                        • Fixed various issues affecting Social notifications
                                                                                                        • Fixed an issue where splitscreen was displaying channels incorrectly
                                                                                                        • Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling 
                                                                                                        • Fixed an issue affecting the displayed Lobby elapsed match time
                                                                                                        • Fixed various issues affecting Displayed Party Members
                                                                                                        • Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
                                                                                                        • Fixed an issue affecting Queued Party Members in View Party Panel
                                                                                                        • Fixed an issue causing Members in Voice count to appear incorrectly
                                                                                                        • Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
                                                                                                        • Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
                                                                                                        • Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
                                                                                                        • Fixed various issues with Party Queuing, including Party Members Join/Invite availability 
                                                                                                        • Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
                                                                                                        • Fixed an issue to improve Social Hub Tile actioning
                                                                                                        • Fixed an issue affecting Queued Party Members in Game Chat
                                                                                                        • Fixed various issues affecting Game Chat in Parties

                                                                                                        Vehicles

                                                                                                        • Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
                                                                                                        • Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
                                                                                                        • Fixed an issue causing neutral vehicles to crush Players resulting in death,  instead of moving them out of the way
                                                                                                        • Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
                                                                                                        • Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
                                                                                                        • Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
                                                                                                        • Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
                                                                                                        • Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
                                                                                                        • Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
                                                                                                        • Fixed an issue causing vehicles parked at extreme angles to become unusable
                                                                                                        • Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
                                                                                                        • Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
                                                                                                        • Warzone

                                                                                                        The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.

                                                                                                        Patch Notes Warzone

                                                                                                        GENERAL

                                                                                                        • Bomb Drones
                                                                                                          • Bomb Drones have been temporarily removed while we fine tune them.

                                                                                                        GAMEPLAY

                                                                                                        General

                                                                                                        • Pacing Balancing
                                                                                                          • As a team we are focused on two core areas of the pacing of Battle Royale:
                                                                                                            • The combat engagements in the mid-game
                                                                                                            • The regain opportunities in the late game
                                                                                                          • We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
                                                                                                          • Future improvements will include:
                                                                                                            • More ground loot Supply Boxes, especially in the North of the map
                                                                                                            • Resurgence Supply Boxes being sprinkled throughout the map
                                                                                                            • Additional Ammo Caches
                                                                                                            • And more…

                                                                                                          Gameplay Adjustments

                                                                                                          Al Mazrah | Battle Royale

                                                                                                          • Light Helo
                                                                                                            • The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
                                                                                                          • Contract Availability
                                                                                                            • Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
                                                                                                          • Final Circles
                                                                                                            • We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.

                                                                                                          Ashika Island | Resurgence

                                                                                                          • Redeployment Drones
                                                                                                            • Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
                                                                                                          • AI Combatant Departure
                                                                                                            • As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
                                                                                                            • Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
                                                                                                          • Circle Balancing
                                                                                                            • The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
                                                                                                          • Pacing Balancing
                                                                                                            • Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.

                                                                                                          QUALITY OF LIFE

                                                                                                          • Spawn Protection
                                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                              • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                          • Resurgence Killfeed
                                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
                                                                                                          • Killstreak Availability
                                                                                                            • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
                                                                                                          • Cluster Strike & Precision Airstrike Improvements
                                                                                                            • Improved the Airstrike danger notification to be more consistent based on each damage location.
                                                                                                            • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
                                                                                                            • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
                                                                                                          • Give-Up Timer Consistency
                                                                                                            • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
                                                                                                          • Navigation Pings
                                                                                                            • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
                                                                                                          • Armor Break
                                                                                                            • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
                                                                                                          • Auto-Looting Armor Plates
                                                                                                            • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
                                                                                                          • Spawn Protection
                                                                                                            • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
                                                                                                            • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
                                                                                                          • Resurgence Killfeed
                                                                                                            • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

                                                                                                          UI/UX

                                                                                                          • Spectating
                                                                                                            • Friendly pings and splash screens are now visible to spectators.
                                                                                                          • Gas Mask
                                                                                                            • Loot cards for gas masks now more accurately reflect their damage amounts.

                                                                                                          BUG FIXES

                                                                                                          • Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).

                                                                                                          Tac Map & Minimap

                                                                                                          • Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
                                                                                                          • Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
                                                                                                        • DMZ

                                                                                                        The extraction mode of Warzone has also been overhauled.

                                                                                                        Patch Notes DMZ

                                                                                                        GAMEPLAY

                                                                                                        • We have updated the usage requirements for Building 21 Access Cards:
                                                                                                          • Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
                                                                                                          • At least one Player in a squad must  have a Building 21 Access Card in their Inventory to allow infiltration
                                                                                                          • If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
                                                                                                          • This change only impacts Building 21 Access Cards and not the Access/Key  Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
                                                                                                        • Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
                                                                                                        • We have added some variations to infiltration and exfiltration points
                                                                                                        • The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract 
                                                                                                        • Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
                                                                                                        • Enemy combatants now have a small chance to drop upgraded weapons upon death

                                                                                                        BUG FIXES

                                                                                                        • Fixed several Stronghold access issues across DMZ
                                                                                                        • Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
                                                                                                        • Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
                                                                                                        • Fixed Favor for a Friend Mission having an incorrect location description
                                                                                                        • Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
                                                                                                        • Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
                                                                                                        • Fixed issue where the Overlord voiceover would fade out improperly when extracting
                                                                                                        • Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
                                                                                                        • Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
                                                                                                        • Fixed an issue where some Players did not get credit for the final exfil due to timer
                                                                                                        • Fixed an issue where match search would stop if the party leader left the group
                                                                                                        • Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time

                                                                                                        If you want to view the complete patch notes yourself, you can find them on callofduty.com.

                                                                                                        After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.

                                                                                                        Moreover, a double XP event will start on Thursday evening on PlayStation, and a day later on other platforms PC and Xbox. You can find all information about the XP event here: CoD MW2 & Warzone 2 launches the first real event with double XP – All information

                                                                                                        This is an AI-powered translation. Some inaccuracies might exist.

In Pokémon GO, cheating is forbidden – Would you do it if you couldn’t get caught?

In Pokémon GO, the developers rely on honest gameplay, and spoofers are not always welcomed in the community. We at MeinMMO want to know how you feel about this topic and whether you would cheat if you could be sure that you won’t get caught.

What are spoofers? In addition to trainers who play Pokémon GO honestly, there are also a number of players who want to gain an advantage by cheating, so-called spoofers. They change their GPS location with the help of special software and can comfortably travel around the world from their sofa.

This is not necessarily welcomed by the game developers and the community, which is why Niantic continues to take strict action against spoofers and thus prevents some trainers from doing the same. But what if you knew you wouldn’t get caught? This is what we want to know from you in this post.

Is spoofing an option for you?

Cheating in Pokémon GO is not allowed, which is why the developers regularly take action against these trainers. To enforce this policy, Niantic frequently identifies the corresponding spoofers and imposes a ban on them. Initially for a few hours, then days, and eventually for good. So there is a certain risk involved.

But what if the developers can’t catch you? Would you cheat then? Feel free to participate anonymously in the following survey or tell us openly in the comments why you made your decision:

Advantages of spoofing and their impact on others

Those who cheat in Pokémon GO and spoof with their account can gain some advantages. What these advantages can be and what consequences they might have for other trainers, we have summarized for you below.

Regional Pokémon: By manipulating the GPS location, a spoofer can relatively quickly change their location in the game. This allows them to encounter monsters that are not easy to find in the game. Especially Pokémon that can only be caught in specific regions, which are needed to complete the Pokédex.

Those who want to catch them honestly have to embark on a long journey to other countries or patiently wait for them to be catchable at some event in Germany. This can be quite tedious and lengthy.

Here we show you which regional Pokémon exist and where you can find them.

Monsters with high IV: Additionally, the quick location changes also offer the chance to secure monsters with a high IV. There are particularly community-driven maps in larger cities where encounters with monsters can be entered that have a perfect IV of 100%. Normally, there is only a short window of time to secure this Pokémon, but for spoofers, it’s a breeze.

With just a few clicks, they are at the specified location. This can result in them securing significantly more powerful monsters than honest players. While this can provide good support for all participants in raids, it can quickly bring disadvantages in the GO Battle League. Thus, these trainers can easily outperform others, which ultimately detracts from the fun of the game.

Collecting coins: Another opportunity that spoofers can utilize much more easily is collecting coins. These are only obtained by occupying gyms. However, there is often fierce competition around these, and one is quickly thrown out again. By changing the GPS location, cheaters can continuously battle and occupy gyms.

Again and again, to the dismay of other trainers. Because there are also spoofers who claim gyms beyond the maximum daily coin limit and thus keep emptying the gyms. Consequently, other players cannot secure any coins, which causes frustration. How exactly you can earn coins in Pokémon GO is explained in the following article:

More on the topic
Earn Coins in Pokémon GO – How the Coin System Works 2025
von Franzi Korittke

Lucky trades: In recent years, the number of trainer friends from abroad has also increased, especially since one has to collect postcards from different regions to collect the different forms of Vivillon.

Those who have diligently increased their friendship level and now have a lucky friend from abroad often cannot carry out the desired trade. By cheating, players can virtually meet with these trainers, conduct the lucky trade and secure a guaranteed lucky Pokémon.

Spoofing offers many incentives compared to normal gameplay, yet it also has certain impacts on the gaming experience of other trainers. Often, there can also be advantages, such as support in raids or a joint lucky trade that others can also benefit from.

In other areas, however, honest trainers are negatively affected, especially when they, for example, can’t earn any coins because of it.

What is your opinion on the topic of spoofing? Have you ever tried it? Or would you do it if you had no consequences to fear? If so, what would be your reasons? We would love to hear from you here on MeinMMO in the comments.

I too have dealt with the topic of “cheating” and believe: “Spoofing is not as bad as many say.” Why I hold this opinion, you can read in my post.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4: The beta starts this week – The most important things in 2 minutes

With the pre-order and open beta, all fans have the chance to test Diablo 4 themselves for the first time. MeinMMO will tell you what you need to know for the start of the beta.

When and where does the beta start?

The pre-order beta runs from March 17-20. The open beta for everyone runs from March 24-27. You can play on PC, PS4, PS5, Xbox One and Xbox Series X|S. You can find more here Info on the open beta of Diablo 4.

When is the start time?

The beta starts on both weekends on Friday at 5:00 PM and ends on Monday at 8:00 PM on March 20 or 9:00 PM on March 27.

Is there a preload?

Yes. On Wednesday, March 15 or March 22 at 5:00 PM German time, you can start the pre-download.

How large is Diablo 4?

The beta is expected to require 45 GB of storage.

Is there crossplay?

Diablo 4 supports full crossplay between platforms and generations as well as cross-progression. You can even play worldwide with others. In co-op, groups of up to 4 players can play together.

What are the system requirements?

You need at least a GTX 660 and an Intel Core i5. You can find on MeinMMO the specific system requirements for Diablo 4 and the costs for a PC that can handle the game.

Do I need to pre-order Diablo 4?

Only if you want to play the pre-order beta. You can find here information about the editions of Diablo 4.

Diablo 4 is set to get the best features of its predecessors. In the video, we explain what you need to know about the beta of Diablo 4:

Start video
Everything you need to know about the Open Beta in Diablo 4

Start of the beta and content – What is included?

You can explore the prologue and the entire first act of Diablo 4 during both beta weekends. However, your level is capped at 25. After that, you can play as much as you want, but you won’t level up anymore.

Additionally, Ashava, one of the world bosses from Diablo 4, will be available on both Saturdays (March 18 and 25) at 6:00 PM, 8:00 PM, and 6:00 AM and 8:00 AM on the following Sundays. You can play alone or in a group of up to 4 players. Class selection is limited at least in the pre-order beta:

  • in the pre-order beta, you can play Barbarian, Sorceress, and Huntress
  • in the open beta, all 5 classes from Diablo 4 will be available
  • up to 10 characters can be created per account
More on the topic
In Diablo 4, all 5 classes have special mechanics – We explain them to you
von Benedict Grothaus

The progress will be carried over between the two beta weekends. So you can continue playing a character from the pre-order beta in the open beta. However, there will be a wipe afterwards.

Diablo 4 will finally be released on June 6, 2023 for PC, PS4, PS5, Xbox One, and Xbox Series X|S. You can find all the information about the release in our overview:

Diablo 4: Release, beta, classes, gameplay, and pre-order overview

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4: Lilith is the reason why we are still alive – Why are we fighting her?

In the upcoming Diablo 4, we already know two of our biggest adversaries: Lilith and Inarius. These two are the ones who created the world of Diablo. So why are we fighting against them? This question is also concerning fans.

Who is Lilith? The demoness Lilith is the daughter of Mephisto, the Lord of Hatred. Together with the angel Inarius, she is responsible for the creation of Sanctuary and its inhabitants, the Nephalem – who later became humans.

Lilith is quite literally the “mother” of all humans and thus of all the characters we have played since Diablo 1. She even saved us from being erased by Inarius when he recognized a danger in the Nephalem and wanted to eradicate them.

In the story of Diablo 4, Lilith and Inarius return as major adversaries. They are already present in the trailers and stories, and the whole plot revolves around the two.

The veneration of Lilith is even a gameplay element that makes your characters stronger. Nevertheless, she is the opponent we will probably all face sooner or later.

In our special, you can learn the full story of Lilith. You can see the epic encounter between the two lovers here:

Start video
Diablo 4: The trailer for the release date

“Humans are less than slaves to her”

Is Lilith really evil? The short answer is: Yes, Lilith is evil at heart. She never saved us out of love or maternal affection, but because she has her own plans for humanity.

Lilith wants to use the Nephalem and humans to pursue her own goals. Her trademarks are manipulation and seduction. Accordingly, she is an outstanding liar and excellent at misleading “simple” humans.

In the additional works and books related to Diablo, it becomes clear in some places that Lilith only needs humans as a means to an end. However, we do not know her goals exactly.

On reddit, fans are also discussing why Lilith is actually an opponent in the game. One user explains it quite aptly:

[Humans are] less slaves, more livestock. She raises livestock to sacrifice them for her goals. That means she does not think twice when she sacrifices humans in a ritual. To her, humans are less than slaves, which is already a pretty low bar.

That she does not shy away from sacrifices can already be seen in the first cinematic of Diablo 4, where Lilith is reborn through the blood sacrifices of multiple humans. According to the user, humanity only receives protection because a farmer would also protect his herd from a wolf attack – he wants to slaughter them himself in the end.

In our quiz, you can test your knowledge of Lilith and Inarius. The first cinematic of Diablo 4 shows the spectacular rebirth of the demoness:

Start video
Diablo 4: The Reveal Trailer with Lilith

Will we kill Lilith? We cannot say for certain yet. The Diablo games often have a pretty clear line with a direct fight of good against evil. But even in Diablo 3, there were two major story twists.

Whether we will actually fight and kill Lilith, or whether she will flee or we will even side with her later, we will likely only find out long after the release of Diablo 4.

The fact that both Lilith and Inarius could establish a cult among humans in Diablo 4 is due to the tragic events prior. At the end of Diablo, the main villain of the Reaper of Souls expansion almost achieved his will:

An angel killed 90% of the humans in Diablo 3, exciting fans for Diablo 4

This is an AI-powered translation. Some inaccuracies might exist.

Counter-Strike 2 is unlikely to be a standalone game – Leaker lowers expectations

The rumor-laden “Counter-Strike 2” will likely not be a standalone game, but rather an update to Counter-Strike: Global Offensive. A leaker now explains why you should temper your expectations.

In early March, files appeared in a driver update from Nvidia that had a name reference to Counter-Strike. The rumors surrounding “Counter-Strike 2” were born, and more leaks emerged.

The British eSports journalist Richard Lewis claimed shortly thereafter that Counter-Strike 2 is real and would be released in March 2023.

What new information is there? On Tuesday, March 14, the data miner Aquarius wrote on Twitter that “Source 2” is listed in a pre-release list of Counter-Strike: Global Offensive. Aquarius was also the one who discovered the files in the Nvidia driver update,

Source 2 is the engine that DOTA 2 runs on and the successor to CS:GO’s Source engine. From the information provided by the data miner, it can be concluded that Counter-Strike 2 is not a new game but an engine update to Source 2.

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Counter Strike: Global Offensive Trailer

Leaker explains what the “Source 2” update means for CS:GO

Who is involved? The Twitter user “Gabe Follower” is a leaker for CS:GO. On March 7, he summarized in a thread on Twitter all the “Counter-Strike 2” hints found in a DOTA 2 update.

What does the leaker say now about Counter-Strike 2? Gabe Follower explains in a post on Twitter what the “Source 2” update means.

According to him, such an engine update is “not supposed to make the game look or play better.” An engine update aims to “make the game work better and facilitate the development of new content,” according to the leaker.

He also tempers the high expectations of CS:GO players, stating: “Expect nothing unrealistic like a ‘CS:GO Source 2 Ultra Deluxe Director’s Cut Edition’ with 4K RTX and 256-tick [servers].”

How exactly the possible “Source 2” update for CS:GO could look, what it contains, and whether it will actually be released in March as insiders claim is still uncertain.

Nevertheless, an update of the engine could still bring a significant player boost to the already extremely popular and still frequently played tactical shooter.

Even in 2023, Counter-Strike: Global Offensive still ranks among the 10 best free-to-play shooters.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. afkgaming.com

All set bonuses from WoW patch 10.1 – How amazing the new tier sets will be

There are new tier sets in patch 10.1 of World of Warcraft. The developers have revealed all of them along with the set bonuses, which we present to you here.

Patch 10.1 Ashes of Neltharion still needs a few months before it launches on the live servers of World of Warcraft, but the developers want to collect feedback diligently even now. Therefore, they have already released the upcoming set bonuses of the new tier sets ahead of the extensive testing. You will soon be able to obtain these in the new raid “Aberrus, the Shadow Crucible” or through “Mythic+” and later again through a catalyst. We have listed all bonuses for all 13 classes and translated the effects.

As usual, there are two bonuses for each specialization. The first bonus becomes active when you wear two pieces of the set, and the second when you wear at least four pieces.

We have already presented the appearance of the new tier sets in this article.

However, please note that these bonuses are initial drafts from Blizzard. The exact values or even the set bonuses themselves may change during the development of patch 10.1.

Death Knight

Blood

  • (2) Heart Strike and Sanguine Blood deal 20% more damage and have a 10% chance to grant Vampiric Blood for 5 seconds.
  • (4) When you would receive Vampiric Blood, you are flooded with Vampiric Strength, granting you 10% Strength for 5 seconds. Heart Strike and Sanguine Blood increase the duration of Vampiric Strength by 0.5 seconds.

Frost

  • (2) Howling Gale and Frost Fever deal 10% more damage. Your Frost-Enhanced Howling Gales reduce the cooldown of Frostwyrm’s Fury by 2 seconds.
  • (4) After consuming 15 Frost, you unleash a Frostwyrm’s Fury on the current target with 100% effectiveness.

Unholy

  • (2) Death’s Shroud and Epidemic deal 10% more damage. Casting Death’s Shroud or Epidemic grants a stack of “Master of Death”. At 20 stacks, all are consumed, and you gain 15% Mastery for 20 seconds.
  • (4) When Death’s Shroud or Epidemic consumes Wrath of the Damned, you gain two stacks of “Master of Death” or increase the current Mastery bonus to 25% for 5 seconds.

Demon Hunter

Havoc

  • (2) For every 200 Fury you spend, you gain “Sanguine Fury,” increasing your Agility by 6% for 8 seconds.
  • (4) Each time you gain Sanguine Fury, you gain 15 Fury, and the damage of your next Eye Beam is increased by 12%. This effect is stackable up to 5 times.

Vengeance

  • (2) Soul Fragments heal for 10% more health, and generating a Soul Fragment increases your Fire Damage by 2% for 6 seconds. Multiple stacks of this can overlap.
  • (4) Consuming 20 Soul Fragments causes your next cast of Shear or Fracture to apply Blazing Brand to the target for 6 seconds.

Druid

Balance

  • (2) The radius of Solar Fire is increased by 2 meters. Solar Fire, Moonfire, and Starfall deal 18% more damage.
  • (4) Starfall has a 20% chance to call down a Falling Star instead, dealing quadruple damage and granting 5 Astral Power.

Feral

  • (2) Your auto-attacks have a chance to grant you “Predator’s Fury,” increasing your Agility by 1%. Each stack after the fifth has an increasing chance to reset the stacks back to 2.
  • (4) When “Predator’s Fury” resets the stacks, you gain 5% additional Agility, and you generate a combo point every 1.5 seconds for 6 seconds.

Guardian

  • (2) When you take damage, the damage from Mangle and Thrash and the Rage generation is increased by 15% for 8 seconds, and you heal for 6% of the damage taken over 8 seconds.
  • (4) The damage of Pulverize and Thrash is increased by 20%, and casting Iron Skin, Pulverize, or Thrash increases your maximum health by 3% for 12 seconds. Stackable up to 5 times.

Restoration

  • (2) Rejuvenation and Flourishing Life heal for 15% more. The healing over time of Regrowth is increased by 75%.
  • (4) Prosperity increases the rate of your healing-over-time effects by 40% for an additional 16 seconds after the effect ends. Luxuriant Infusion ensures that the target of your Swift Healing receives 15% more healing from you for 6 seconds.

Wildcaller

Devastation

  • (2) Disintegrate and pyre pierce enemies with obsidian shards, dealing 12% of the damage as volcanic damage over 8 seconds.
  • (4) Empowered spells deal 8% more damage and ensure that your obsidian shards are overloaded, causing them to deal 200% more damage for 5 seconds. While Dragonwrath, your obsidian shards are always overloaded.

Preservation

  • (2) Spirit Blossom now grants a healing-over-time effect that causes 40% of the healing over 8 seconds. The healing from Trauma Breath is increased by 15%.
  • (4) After casting 3 empowered spells, you immediately gain Essence Explosion and again 3 seconds later.

Hunter

Beast Mastery

  • (2) Cobra Shot and Barrel! deal 15% more damage.
  • (4) Cobra Shot, Barrel!, and Multi-Shot reduce the cooldown of Bestial Wrath by 1 second.

Marksmanship

  • (2) Arcane Shot/Chimera Shot and Multi-Shot deal 10% more damage and have an 8% chance to grant you the effect Kill Shot.
  • (4) Kill Shot deals 15% more damage and Kill Shot reduces the cooldown of Rapid Fire and Aimed Shot by 0.5 seconds.

Survival

  • (2) Fire Bomb deals 10% more damage, and throwing a Fire Bomb increases the damage of your next Barrel! by 50%.
  • (4) For every 25 Focus you spend, the cooldown of Fire Bomb is reduced by 1 second.
WoW Snake Hunter purple title

Mage

Arcane

  • (2) Arcane Surge increases spell damage by an additional 5% and the duration is increased by 3 seconds.
  • (4) For every 20,000 mana you consume during Arcane Surge, your spell damage at the end of Arcane Surge is increased by 1% for 12 seconds, stackable up to 30 times.

Fire

  • (2) Phoenix Flames applies Incinerating Ember to all affected enemies, causing them to take 6% more damage from your spells for 10 seconds.
  • (4) When your direct damage spells hit a total of 30 times on an enemy affected by Incinerating Ember, you gain Hyperthermia for 6 seconds.

Frost

  • (2) The damage of Hail and Frostbolt is increased by 20%. Hail now creates an explosion upon impact, dealing 50% of the damage to nearby targets. Reduced damage against more than 5 targets.
  • (4) Casting Ice Lance on a frozen target has an 8% chance to trigger Brain Freeze.

Monk

Brewmaster

  • (2) Blackout Kick deals 20% more damage. You have a 10% chance that you will not reset the stacks of Elusive Fighter when successfully dodging.
  • (4) Rising Sun Kick grants a stack of Elusive Fighter. When you dodge, the damage and critical strike chance of your next Blackout Kick or Rising Sun Kick is increased by 5%. Stackable up to 5 times.

Brewmaster

  • (2) Renewing Mist has a chance to grant you Soulfang Tooth Infusion, restoring 5% of your maximum mana over 6 seconds.
  • (4) Drinking tea or receiving Soulfang Tooth Infusion increases the healing of Revitalize or Renewing Mist by 40% for 6 seconds.

Windwalker

  • (2) Rising Sun Kick deals more damage and has a chance to trigger as Nova, dealing fire damage to all enemies within 8 meters.
  • (4) Your automatic melee attacks have a chance to send a Spirit of Shadowflame to your target, duplicating your next 3 abilities with X% [unknown] effectiveness.

Paladin

Holy

  • (2) Critical hits from Holy Shock heal for 15% more and reduce the cooldown of Hammer of Light by 2 seconds and Holy Prism by 1 second.
  • (4) Hammer of Light heals 100% more often and generates 1 Holy Power every 4 seconds. The healing of Holy Prism is increased by 80% and generates 1 Holy Power when cast on an enemy target and 3 Holy Power when cast on an ally.

Protection

  • (2) Shield of Vengeance applies Heartfire to hit enemies, causing 20% extra damage over 5 seconds. You heal for 100% of the damage that Heartfire deals.
  • (4) Critical hits from Judgement can now cause Supreme Crusader.

Retribution

  • (2) Judgement and Hammer of Wrath deal 10% more damage and 20% more critical damage.
  • (4) Judgement increases damage dealt to enemies by abilities consuming Holy Power by an additional 5%. Hammer of Wrath applies Judgement to all affected enemies.

Priest

Discipline

  • (2) Casting Atonement on an enemy simultaneously heals a wounded ally nearby for 20% effectiveness. Casting Atonement on an ally simultaneously injures a nearby enemy for 35% effectiveness.
  • (4) Every third casting of Atonement grants you Shadow Pact for 5 seconds and transforms this Atonement into a shadow spell.

Holy

  • (2) Prayer of Mending has a 20% chance to be duplicated on another target when it jumps.
  • (4) When Prayer of Mending jumps, it increases the damage and healing of your next Blessing of the Word by 4%. Stackable up to 15 times.

Shadow

  • (2) When you consume Shadowy Insight, Mind Spike deals 60% additional damage and generates 4 additional Insanity.
  • (4) For every 400 Insanity consumed, you summon your Shadow Spirit/Spirit Weaver for 5 seconds.

Rogue

Subtlety

  • (2) Bleeding and Bloodstorm deal 33% additional damage as Nature damage.
  • (4) When Death Mark expires, the Nature damage you deal is increased by 40% for 30 seconds.

Outlaw

  • (2) The damage you deal applies the target with Soul Ripper, dealing 5% of all damage you deal as physical damage over the duration of 8 seconds.
  • (4) Between the Eyes unleashes all Soul Rips, dealing 200% of the remaining damage, and granting you 7% Agility for 15 seconds.

Assassination

  • (2) Shadow Dance grants you Symbols of Death for 10 seconds and extends the duration of Bleeding by 4 seconds.
  • (4) Symbols of Death increase the critical strike chance of Exsanguinate and Black Powder by 15%.

Shaman

Elemental

  • (2) Every 40 seconds you gain Stormkeeper.
  • (4) For 8 seconds after consuming Stormkeeper, your Lightning Strike, Lava Burst, Ice Fury, and Frost Shock generate 100% more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake deal 20% more critical damage.

Enhancement

  • (2) Shattering increases your mastery by 12% for 15 seconds.
  • (4) If Shattering hits only one target, you deal 30% additional physical damage for 15 seconds. If Shattering hits 2 or more targets, your next Chain Lightning deals 50% more damage and grants back 100% of the consumed “Weapon of Maelstrom” stacks.

Restoration

  • (2) When you cast Healing Rain, all allies affected by Tidal Wave are healed by “Tidewater”.
  • (4) Each ally healed by “Tidewater” increases your haste by 1% for 6 seconds and increases the healing of your next Tidal Wave by 10%.

Warlock

Affliction

  • (2) The cooldown of Malefic Affliction is reduced by 5 seconds, and the cooldown of Phantom Singularity is reduced by 12 seconds. The damage of Malefic Affliction and Phantom Singularity is increased by 60%.
  • (4) Enemies affected by your Phantom Singularity take Weakness for this duration, and enemies hit by Malefic Affliction take Weakness for 10 seconds. Weakness increases damage taken by the Warlock by 10%.

Demonology

  • (2) Demon Bolt deals 15% more damage. Consuming Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
  • (4) Grimoire: Felguard deals 40% additional damage and empowers your other demons, causing them to deal 20% more damage during the duration of Felguard.

Destruction

  • (2) Blasts of Demon Fire have a 20% chance to unleash an additional Blast of Demon Fire.
  • (4) After casting 15 Demonic Fire Blasts, your next Demonic Fire Blast deals drastically increased damage and a portion of the damage to all enemies within a radius of 8 meters.

Warrior

Arms

  • (2) Deep Wounds increases your chance for critical hits and the damage dealt by critical hits by 10%.
  • (4) Critical hits from Deep Wounds have a chance to increase the damage of your next cast of Smash by 25%. Stackable up to 10 times. This enhanced Smash hits up to 4 additional targets for 50% of the dealt damage.

Fury

  • (2) The damage and critical strike chance of Rampage are increased by 10%.
  • (4) Critical hits against your primary target of Rampage cause your next Bloodthirst to deal 50% additional damage and generate 2 additional Rage. Stackable up to 4 times. This Bloodthirst also guarantees a critical hit.

Protection

  • (2) Shield Bash deals 15% more damage and reduces the cooldown of Last Stand by 0.5 seconds. During Last Stand, these bonuses are doubled.
  • (4) For 10 seconds after Last Stand ends, Shield Bash creates a pressure wave that damages all targets in front of you and reduces the damage they deal to you by 5% for 5 seconds.

How do you like the tier set bonuses from patch 10.1? Interesting and cool? Or rather boring and uninspired?

This is an AI-powered translation. Some inaccuracies might exist.

Xbox Game Pass “free”? Here’s how you can extend your membership for free every month

Players on Xbox need Xbox Live Gold to play online. With the Xbox Game Pass, there is access to major gaming hits. However, both cost money monthly, which is why we show you a simple method to get both things for free.

Free Xbox Live Gold and Game Pass – Here’s how: Xbox Live Gold and Game Pass Ultimate both cost money. However, not everyone wants to spend money on it, so Microsoft has developed “Microsoft Rewards,” which allows you to get both services for free. The system works like this:

  • You invest your time, not your money
  • You participate in surveys or quizzes
  • Complete achievements in trending games or seasons
  • As a reward for your time, you receive special points
  • With these points, you can then “purchase” rewards

These rewards also include the Xbox Live Gold membership and the Game Pass Ultimate. To ensure you have enough points accumulated by the end of the month, you must use two of the three methods listed by us. We will show you how they work.

What you should know about Microsoft Rewards: You can only use this system if you have already subscribed to the Xbox Game Pass. You can take out a trial subscription for one month for €1. However, you can only do this once if you have not accepted the offer before. Afterwards, you will have access to the rewards and can start farming points.

Collecting points through your Xbox

What do I have to do? To collect points with your Xbox, you only need to complete tasks for the Xbox Rewards app. This is pre-installed on your console and looks like a symbol, a medal with a blue ribbon.

This is what the symbol looks like

The tasks vary and prompt you either to play a game or unlock achievements. Should you also purchase games or DLC in the meantime, you might be lucky enough to earn some points as well. You will get an overview of these quests when you start the app and access the overview. The points range from 5 to 4000, depending on the task and effort.

Collecting points through Bing and Edge – PC

What do I have to do? You can access Microsoft Bing or Edge on your console, PC, or phone and log in there. Once you have linked your Microsoft account, you only need to click on all the listed news items. Each news item gives you 3 points for your rewards account.

Additionally, you can participate in quizzes or surveys. To do this, simply click on your point balance, and you will be automatically redirected to the rewards page. You will find it under your overview. If you complete these daily, you will receive a loyalty bonus in points, provided you are diligent and do not skip a day.

Collecting points through your phone

What do I have to do? On your phone, whether iOS or Android, you can download the “Microsoft Game Pass” app. With it, you have access to the “Microsoft Rewards” page, just like on your console.

Additionally, you can also access Bing and Edge on your phone and generate points by clicking on news and participating in quizzes. Essentially, this is the more mobile version of the two methods mentioned above.

How many points do I need for Xbox Live Gold and Game Pass? The costs of both service offers are not cheap.

  • 1 month of Xbox Live Gold costs 7,000 points
  • 3 months of Xbox Live Gold costs 21,000 points
  • 1 month of Xbox Game Pass Ultimate costs 14,000 points
  • 3 months of Xbox Game Pass Ultimate costs 42,000 points

If you are diligent and collect at least 500 points every month, you will be automatically upgraded to points level 2. With this, the price of the individual rewards is reduced, and you will earn even more points for the tasks you complete.

However, keep in mind that your points will expire after 18 months if you do not spend or earn more.

If this all seems too complicated and you would rather save on buying the Game Pass? With a trick, you can get the Game Pass much cheaper!

This is an AI-powered translation. Some inaccuracies might exist.

GTA Online: DLC Releases from the first to the latest

All DLCs for GTA Online in overview with their release dates and contents. Do you know them all? And when will the next DLC be released?

The world of GTA Online is regularly expanded with new content. The team at Rockstar Games releases updates multiple times a year, which can vary in size.

Since the release of GTA Online in 2013, many new contents have been added. In our overview, we show you all the major expansions that have been released for the online game. Smaller updates that only brought cars or races are not listed separately. There is no DLC for the single-player mode of GTA 5, but there is a mod that handles it.

By clicking on the DLC names in the table, you will be taken to the section in our article that describes the DLC in more detail.

Release DateDLC
16 March 2023Los Santos Drug Wars: The Last Dose
13 December 2022Los Santos Drug Wars (Part 1)
26 July 2022The Criminal Enterprises
15 March 2022Release of GTA Online on PS5 and Xbox Series X|S
15 December 2021The Contract
20 July 2021Los Santos Tuners
15 December 2020Cayo Perico Heist
11 August 2020Los Santos Summer Special
24 February 2020Open Wheel Race
12 December 2019The Diamond Casino Heist
23 July 2019Diamond Casino Resort
11 December 2018Arena War
24 July 2018After Hours
12 December 2017The Doomsday Heist
29 August 2017Smugglers Run
13 June 2017Gunrunning
13 December 2016Import/Export
4 October 2016Bikers
12 July 2016Cunning Stunts
7 June 2016Further Adventures in Finance and Felony
15 December 2015Executives and Other Criminals
20 October 2015Lowriders
10 March 2015Heists

2023 – All DLCs and Contents

Winter DLC 2023

When is the release? There is currently no information about the winter DLC in GTA Online. However, we are firmly expecting a release.

What’s included? The contents are also unknown.

Summer DLC 2023

When is the release? The summer update for 2023 in GTA Online has not been announced yet. Based on experiences from previous years, we are expecting a summer update again.

What’s included? The contents are still unknown.

Los Santos Drug Wars: The Last Dose

GTA Online Los Santos Drug Wars The Last Dose

When is the release? 16 March 2023.

What’s included? In “The Last Dose“, it is the second part of the “Los Santos Drug Wars” DLC. In 5 new story missions, you will dive deeper into the story of the illegal drug trade of Los Santos. A highlight for story fans is the return of Dr. Isiah Friedlander, the therapist of Michael from the story mode.

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GTA Online: Los Santos Drug Wars: The Last Dose – Trailer

2022

Los Santos Drug Wars (Part 1)

GTA-Online-Los-Santos-Drug-Wars-Titel

When is the release? On 13 December 2022.

What’s included? The update mainly refers to the drug wars in Los Santos and brings toys such as a drivable drug lab. As a new headquarters, there is the Freakshop and 6 crazy story missions.

The new drug lab becomes available once the 6 story missions have been completed.

With the new content, players will have the opportunity to earn money through drug sales. Of course, new vehicles are also part of the DLC. For some players, quality-of-life improvements, such as hiding certain contacts in the phone book, are very important. All content related to Los Santos Drug Wars.

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GTA Online: Trailer for Los Santos Drug Wars

The Criminal Enterprises

GTA Online Criminal Enterprises DLC

When is the release? 26 July 2022.

What’s included? The Criminal Enterprises DLC revolves around the most common ways to make money in Los Santos. New missions or features are available for CEOs, biker presidents, nightclub owners, and arms traffickers. Additionally, there is a surge of new cars and finally the ability to conduct activities like CEO sales in private lobbies, away from griefers. All content from Criminal Enterprises.

Release on PS5 & Xbox Series X|S

GTA-Online-neue-Autos-PS5-XBSX

When is the release? On 15 March 2022.

What’s included? GTA Online was released as a standalone game for PS5 and Xbox Series X|S. This update also includes the release of Hao’s Special Works, featuring special tuning for selected vehicles. All content for the next-gen update for PS5 and Xbox Series X|S of GTA Online.

2021

The Contract

GTA Online The Contract officially

When is the release? 15 December 2021.

What’s included? For story fans, the DLC “The Contract” is a highlight. It brings a crazy story with Franklin, whom you know from the single-player, and the famous rapper and producer Dr. Dre. The new content includes agencies that you can use as a base. The story missions can be completed in co-op. Added are typical DLC contents such as new cars, clothing, and more. All content related to The Contract.

Los Santos Tuners

GTA Online Los Santos Tuners officially

When is the release? On 20 July 2021.

What’s included? With the Tuners update, the LC Car Meet is unlocked for the first time. A place where you can meet other players and show off your cars. Here you will also find private races and the opportunity to test-tune cars before buying them. As property, you can buy auto shops and start missions from there. All content from Los Santos Tuners.

2020

Cayo Perico Heist

GTA Online Cayo Perico officially

When is the release? On 15 December 2020.

What’s included? The new heist “The Cayo Perico Heist” is the absolute highlight of this DLC. With 1 to 4 people, the new content can be played. You rob the drug lord El Rubio on his island. The main contents of the update are:

  • The island Cayo Perico
  • The submarine “Kosatka” with the coolest captain Pavel
  • The new fast helicopter Sparrow
  • and other vehicles like the diving Pegassi Toreador

Even in 2023, the heist is still considered one of the best ways to earn a lot of money. In our Solo guide for Cayo Perico, we’ll show you how to quickly earn millions alone.

Los Santos Summer Special

GTA Online Summer Special officially

When is the release? On 11 August 2020.

What’s included? With the update, 15 new vehicles make their way into the game. Additionally, 6 co-op missions and new racing tracks for the formula class “Open Wheel”. The community is pleased about improvements such as a countdown in the casino that shows how long you must wait for the next spin at the lucky wheel. Or the convenient storage of personal vehicles. What’s included in the summer update of 2020.

Open Wheel Race

GTA Online Formula 1 title

When is the release? On 24 February 2020.

What’s included? The update activates the new Open-Wheel races. These are races for which a new type of cars has been introduced to the game that resemble Formula 1 cars. Here it’s about pit stops and how you charge and use your boosts correctly.

2019

The Diamond Casino Heist

GTA Online Diamond Casino Heist officially

When is the release? On 12 December 2019.

What’s included? As the name suggests, the DLC is fully focused on the heist in the casino. Here, you can choose between three ways to execute the heist. Quietly, loudly, or disguised. Each method has slightly different preparation missions.

In our guide for the casino heist, we show you how to earn a lot of money there.

The Diamond Casino Resort

GTA Online Casino Building New

When is the release? On 23 July 2019.

What’s included? This DLC revolves around the casino you find near the highway. The building has finally been completed after years of work and offers many features from a penthouse with a garage and rooftop terrace, to gambling at slots or horse racing, to the significant casino heist.

At a lucky wheel, you have a chance to win a car daily.

2018

Arena War

GTA Online Arena War title

When is the release? On 11 December 2018.

What’s included? The focus of the DLC is on the arena workshop, where you can tune your cars in the most brutal ways with spikes, boosts, and ramming. In the arenas, you then compete with your cars against others and try to be the last one driving in the vehicle battle. Another feature of the update is the RC-Bandito cars, which you can also use to activate time trials.

After Hours

GTA Online After Hours title

When is the release? On 24 July 2018.

What’s included? The highlight of the After-Hours update is the nightclubs, where you can earn money. At the same time, you can also use the nightclub in the true sense and dance there. Completing missions increases your club’s reputation to attract more guests. Conveniently for CEOs, you can jointly manage your businesses from there. Additionally, popular characters from the GTA story made a comeback: Gay Tony and Lazlow.

2017

The Doomsday Heist

GTA Online Doomsday Heist title

When is the release? 12 December 2017.

What’s included? The centerpiece of the update is the Doomsday Heist, which runs in three acts. The crazy story of the heist is very popular with the community and is considered a must-see content for veterans.

As properties, you can acquire underground bases and store heavy vehicles like tanks there. The Avenger is a flying headquarters that you can enter and fly with several players.

Smugglers Run

GTA Online Smugglers run title

When is the release? 29 August 2017.

What’s included? In Smugglers Run, the action shifts more into the air in GTA Online. Useful for this are the purchasable hangars, which serve as a base for missions, storage for goods, and storage for your aircraft. Earning money with the hangars works by using the aircraft for the theft of goods and then exporting them from your hangar with your planes. You can find a guide to hangars in GTA Online with us.

Gunrunning

GTA Online Gunrunning title

When is the release? 13 June 2017.

What’s included? Highlights of the update include underground bunkers from which you can coordinate your arms smuggling. Here, you also conduct research to upgrade existing weapons to the MK2 variant. The Mobile Command Center is considered a “rolling fortress” and can be equipped with a sleeping space, workshop, and command room.

2016

Import/Export

GTA Online Import/Export title

When is the release? 13 December 2016.

What’s included? The DLC is aimed at CEOs who want to expand their criminal enterprises. In Import/Export, the aim is to steal expensive cars, refurbish them in the workshop, and then sell them for profit. Additionally, cars with boosts come into play. By reselling cars, one can earn a lot of money in GTA Online with little effort.

Bikers

GTA Online Bikers title

When is the release? 4 October 2016.

What’s included? A Bikers DLC has been long demanded by the community and finally became reality. Here you can become a biker president with your own clubhouse and lead a team of several bikers. To make money, new businesses like money printing presses, coke labs, or hemp plantations offer many opportunities. Passive income generation is an important aspect of the game.

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In GTA 5 Online there is finally the huge garage that you have been waiting for
von Patrick Freese

Cunning Stunts

GTA Online Cunning Stunts officially

When is the release? 12 July 2016.

What’s included? With the Cunning Stunts update, stunt races were added to GTA Online. With flips, jumps, and fireworks, these races provide a real change from the “normal” street races. Also, a large selection of new vehicles that can be partially tuned in rally or stunt style is included. Since this update, there are also premium races in online mode, where a high stake can reward you well.

Further Adventures in Finance and Felony

GTA Online Finance and Felony title

When is the release? 7 June 2016.

What’s included? The popular CEO feature from GTA Online makes its way into the game with this DLC. In the office, money piles up that you earn from selling stolen goods. You can hire friends and other players to help you with the work. Finally, there is an alternative to heists in GTA Online, which until that point were the best source of income.

2015

Executives and Other Criminals

GTA Online executives officially

When is the release? On 15 December 2015.

What’s included? The system for VIPs and bodyguards is activated for the first time in GTA Online. Super yachts that you can purchase via Docktease are also part of this update.

Lowriders

GTA Online Lowriders officially

When is the release? On 20 October 2015.

What’s included? This update includes the titular Lowriders. Cars that can be raised and lowered with air pressure systems. Additionally, “Benny’s Original Motorworks” where you can equip selected cars with body kits.

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All heists in GTA Online and how much money they bring
von Patrick Freese

Heists

GTA Online Heists DLC title

When is the release? On 10 March 2015.

What’s included? This update can be considered “fundamental” for the future of GTA Online. With this DLC, difficult co-op heists were introduced that reward participants with six- to seven-figure payouts. Good communication and game understanding is important for the heists.

This is an AI-powered translation. Some inaccuracies might exist.

MontanaBlack has discovered Counter-Strike, opens tons of loot boxes – “This knife cost me 5,000 €”

Counter-Strike has been a constant success for years and brings many active players and money to Steam operator Valve. Recently, the German top streamer MontanaBlack88 has also been playing the game. However, he is less interested in the shooter – he is fascinated by the loot boxes.

The tactical shooter Counter-Strike is a phenomenon in gaming. The graphics are dated, balance adjustments can even take 10 years, and yet the title has over 700,000 players currently online at the time of this article (via steamcharts.com).

In passing, Counter-Strike has also created a large market for cosmetic items. You can earn different loot boxes and buy keys to open them. Some items are worth more than $100,000.

This has apparently attracted the German streamer MontanaBlack. Recently, he has been showing in his stream how he opens hundreds of boxes and hopes for the grand prize.

More about the career of the German top streamer can be found in our video:

Start video
Career and Life of MontanaBlack in 2 Minutes: What Makes Him Unique?

“Actually pretty trash, dude”

Which knife costs €5,000? It was the “Butterfly knife | Urban masked” from the loot boxes “Operation Breakout”. The item has a “red” rarity and can be quite valuable.

However, the boxes in Counter-Strike are treacherous. The skins come with different signs of wear in 5 degrees of severity.

Monte has “Battle-scars” on the knife, which lowers the price by about €250. If it were “Factory new”, the item would probably be worth over €800 – his price check shows the market at around €550. “I don’t want to complain, but it’s actually pretty trash, dude,” Monte says about it.

Loot boxes are a controversial topic: For several years now, discussions have been ongoing about whether they should be equated with gambling and, accordingly, regulated. In Austria, FIFA packs were recently classified as “illegal gambling”, but no such regulations currently exist for Germany.

If you have problems with gambling yourself or are worried about a loved one, contact the counseling hotline of the Federal Ministry. The counseling team of the BZgA can be reached free of charge and anonymously at 0800 1 37 27 00 during the following hours: Monday to Thursday from 10 AM to 10 PM, and Friday to Sunday from 10 AM to 6 PM, 363 days a year (excluding December 24 and December 31).

However, he would not have come close to spending €5,000 on the knife. For that, he would have had to open too many of the boxes. Keys and boxes from “Operation Breakout” can be purchased on third-party marketplaces for around €15.

MontanaBlack always makes it clear that he opens the loot boxes for entertainment. It’s real money that he spends for his viewers. There is a risk of addiction, and no one should imitate his behavior.

However, this probably won’t change his content: Already in September 2022, the streamer spoke about loot boxes and explained that everyone is responsible for themselves.

The video featuring the €5,000 knife can be found on his channel “SpontanaBlack” (via YouTube).

Although Counter-Strike is still very successful after many years, the debate over a successor is gaining momentum. Due to data leaks, there are speculations that CS2 could even be launched soon.

You can find out what is known so far about the possible new successor here: Counter-Strike 2 – All Infos, rumors, and leaks about the Source 2 successor of CS:GO

This is an AI-powered translation. Some inaccuracies might exist.

CoD MW2 & Warzone 2 snatch a hammer feature from Battlefield 2042 – Your eyes will be pleased

Beenox, a studio behind Call of Duty Modern Warfare 2 and Warzone 2, has announced a new feature for Season 2 Reloaded. You can now decide whether you want to be blinded by flashbangs or whether your screen should dim.

Flashbangs divide the Call of Duty community. While the tactical equipment has a fixed place in some players’ loadouts, others condemn any opponent who throws them around.

The controversy surrounding flashbangs is certainly also due to the fact that their blinding effect is perceived differently by each player. Some people have a high tolerance for the bright flash on the screen. Others are more affected by the effect, which can manifest as headaches, for example.

No wonder some players have already called for a nerf or change to the effect on reddit. The developers are apparently responding to this demand and are utilizing a mechanic that has recently been praised for competitors Battlefield 2042.

But not only flashbangs blind opponents; in the current installment of the Call of Duty series, there are even scopes that obscure your opponents’ vision: CoD MW2 players discover scope with hidden feature – “Scope with flashbang upgrade, genius”.

Season 2 Reloaded not only brings changes to the flashbangs. The update has a lot of cool features. You can find an overview here in the video:

Start video
CoD MW2 & Warzone 2: Mid-Season 2 – Trailer

New option in settings protects your eyes

Beenox, one of the studios working on Call of Duty for Activision, has now released a video on Twitter that gives an insight into the new feature. When you activate the option, you will no longer be blinded by a white screen. Instead, your screen will dim for a few seconds.

With Season 2 Reloaded, the developers are not only adjusting the effect of flashbangs. The nastiest weapon is set to be nerfed, and a killstreak will disappear.

For those now thinking that their favorite tactical equipment is losing its value, we can reassure you. The effect is still the same: Your opponents will be disoriented for a few seconds. However, the effect is much friendlier to the eyes, so it’s a win-win.

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See what it will look like in-game in this video.

The reactions have been positive; the developers’ tweets quickly garnered thousands of likes. For example, Twitter user @BbqChkn43 believes this is a pretty cool feature, and many other users agree.

In response to the community’s question about whether this is only available for PC, the developers promptly replied: The feature will be available on all platforms and in all game modes.

Now it’s your opinion! Do you welcome this change? Will you try the option right away, or would you rather stick to the “realistic” variant? What changes and features of Season 2 Reloaded are you most looking forward to? Leave us a comment and discuss with the community.

CoD MW2: Players are excited about the return of a 10-year-old mode – Is it a joke on Shipment?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dexerto.com

LoL: Team is criticized for not supporting an autistic teenager enough – He ended his career at 19

The young professional player Kyle “Danny” Sakamaki was considered an exceptional talent in American League of Legends after his fantastic debut season 2021/2022. However, the then 18-year-old suddenly decided to skip the finals and disappeared from the spotlight. Now he returns as a content creator, and more details about the circumstances of his career ending are coming to light: Apparently, his team did not adequately care for the needs of the now 19-year-old.

What has been the story so far? In 2022, Danny was on the best path to becoming one of the greats in League of Legends: In April, the bot laner helped his team, the Evil Geniuses, win the championship in the Spring Split and set a few records along the way.

Less than half a year later, in September 2022, the pressure seemed to be too much for the young professional: Danny took a break, opted not to play in the next final, wanting to focus on his mental health.

More on the topic
LoL: 18-Year-Old Becomes Master, Considered a Huge Talent – Throws It All Away, Ends Career at 19
von Schuhmann

Private messages from Danny’s friends and family, published in December 2022 by LEC analyst Caedrel, shed a different light on the matter: The young player reportedly returned home in poor condition, possibly undernourished and malnourished.

Allegations against the LoL professional’s team, Evil Geniuses, arose. CEO Nicole LaPointe Jameson, however, denied everything. Almost a year after his great success, Danny returned at the end of February 2023 and defended his team.

However, he is no longer an active player, but a content creator for Evil Geniuses.

Subsequently, more details regarding the circumstances of his break came to light. Three journalists published major insider reports about Danny’s short career and his premature career end.

Serious allegations against his team were raised again:

  • Danny is autistic
  • The team neglected his mental and physical health
  • Riot announced that it was already investigating EG.
Start video
The Life of Faker – Why He is a Living Legend

Did EG neglect the needs of an autistic player?

Where did the information come from? According to information from the US site Dexerto, several sources from the e-sports organization spoke up and discussed Danny’s treatment. Journalists Richard Lewis, Duncan “Thorin” Shields, and Arsh Goyal published analyses that depicted how much EG had let the young player down.

How did the problems start? According to Goyal, the difficulties surrounding Danny began during the Mid-Season Invitational in May 2022, which took place in Busan, South Korea.

In addition to the already demanding MSI schedule, the unfamiliar environment became an additional source of stress for Danny: EG had also not sent the usual performance staff to Korea.

Danny, whose autism diagnosis was reportedly known to the staff, needs stability and consistency according to Goyal. The loss of his familiar environment and the pressure to perform likely affected him greatly. After EG’s elimination, he posted that he was glad the MSI was over. A post that understandably reminded fans, as they were unaware of his difficulties.

With autism spectrum disorders (ASD) various diagnoses were previously grouped, today we generally speak of ASD. Affected individuals often have impairments in information and perception processing, language, social communication and interaction.
Since it is a spectrum, there can be large differences in what symptoms an autistic person has, how pronounced they are and how much support they need. Often, people with autism have particularly pronounced interests and need fixed routines.
More information can be found at Autismus-Kultur and MSD Manuals.

In the summer after MSI, Danny’s condition reportedly worsened, which was said to have caused increasing concern among staff. The then 18-year-old reportedly withdrew, was said to have arrived late to practice games, and his performance reportedly declined.

EG was said to have initiated measures for Danny’s well-being, including a visit to his family during the annual summer break. However, management apparently insisted that the 18-year-old remain part of the active team.

Danny was apparently pushed far beyond his limits

How did the crisis occur? In the reports by Richard Lewis and Arsh Goyal, there is disagreement about whether EG was already informed before the playoffs that Danny no longer wanted to play. At the latest, after the defeat against Cloud9 in the first round, the 18-year-old reportedly expressed his desire to quit.

This request for a break, however, was not granted. Decision-makers, including CEO Nicole LaPointe Jameson and Director of Performance Lindsey “Gamerdoc” Migliore reportedly opposed sending Danny to the bench.

The reason for the decision was concerns about the market value of the star player and his importance to the EG brand. Danny reportedly entered a deal with management out of a sense of duty to help his team qualify for the Worlds.

lol-danny.lcs
That was Danny (right) in April 2022, after his 1st championship title.

LoL match drags on for over 8 hours – it was likely the breaking point

What was the trigger for the final crisis? The 2nd round of the playoffs, a best-of-five against TSM, apparently tipped the scale: Staff were already trying to avoid prolonged stress for the 18-year-old, but the match turned out to be a tremendous burden. Due to audio problems, the game dragged on for over 8 hours, which was apparently too much for the young professional.

After the devastating Bo5 against TSM, it was reportedly clear to internal sources that Danny was not in condition to continue playing. His teammates, of whom only Jeong “Impact” Eon-yeong knew beforehand how the 18-year-old was doing, expressed concerns.

According to Goyal, Coach Peter Dun was approached by a member of the leadership team to persuade Danny to play against Team Liquid. Dun reportedly refused and, as a result of the demand, decided not to extend his contract with EG.

Despite all the concerns, the 18-year-old played against Team Liquid. Before the match, management members reportedly made disparaging remarks about the young player: it was damn annoying that he ruined everything.

Following the match, Danny flew home to his family and withdrew from the public eye.

18-year-old was reportedly underweight and malnourished

How serious was Danny’s condition? Upon returning home, the 18-year-old reportedly was severely underweight and had several associated medical problems. However, he allegedly declined a hospital stay, as it had come this far only due to his stay in an unfamiliar environment.

For the family, Danny’s condition was a shock: apparently, no one had informed them about the health concerns. They were also assured that mental health would be taken into consideration and that the young player would be adequately cared for – this was not the case.

Riot is investigating Evil Geniuses

What are the consequences? In December 2022, Twitch streamer Caedrel published private messages from family members, leading to allegations against the organization. As reported by the US site Dexerto, a spokesperson for the LCS confirmed that they were aware of the allegations regarding Danny’s treatment.

By the end of 2022, an external law firm was apparently commissioned to investigate. However, the investigation is still ongoing.

The accusation that a coach lost his job after advising the family to contact the LCS Players Association, however, has yet to be confirmed.

More focus on mental health in e-sports

What else went wrong? Other staff raised allegations against EG that go beyond Danny’s case: Management has no connection with staff, makes wrong decisions, and overall lacks empathy.

What does Danny say himself? In his announcement to work as a content creator for Evil Geniuses from now on, Danny defended the organization: The pressure was simply too much for him, but he received ongoing support from EG (via Twitter).

What could have been done better? Nevertheless, the question remains whether the crisis could have been prevented if there had been a stronger focus on mental health within the organization and in e-sports in general.

Goyal describes the staff of EG in his report as “shockingly ill-equipped” to deal with crises in mental health. Warning signs were overlooked and boundaries were crossed because no one knew better.

The organization urgently needed an expert in mental health to work with players and advise them in decision-making. The problems did not originate from the unhealthy internal culture of the organization, but from the general neglect of mental health.

LoL: “Besides the game, there isn’t much in my life,” says a star player and begins to cry on Twitch

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto
  2. Medium

Players wanted Destiny 2 to be harder – Now one struggles with the smallest tasks

Destiny 2 has raised the difficulty with Lightfall. While players used to chill through the game, they are now sweating even on the smallest tasks, such as on patrols. MeinMMO tells you what frustrates players while farming in Lightfall.

Why has Destiny 2 become harder? Since Lightfall, Bungie has created a new difficulty philosophy for Destiny 2, because players found a lot of things too easy and, over the seasons, the power creep and other changes have made guardians stronger and enemies weaker.

With the old space abilities, almost every enemy could be killed too easily, and some activities were done with one hand behind the back.

Now guardians must be focused and invest in builds, mods, and good gear to succeed. While some activities, like the new raid, have become much more accessible for all players even during the 48-hour contest mode, others that used to be farmed for hours have become a challenging but necessary endeavor.

  • Normal patrols and the public event in Neomuna have increased in difficulty.
  • Lost sectors, where players farm for the new exotics, have received a permanent combat delta of +20.
What does combat delta mean in Destiny 2?

Almost every activity in Destiny 2 now has power level handicaps or a scaling combat delta to create a better challenge curve. High-difficulty activities have a hero level at -5, legendary at -15, grandmaster at -20, and pinnacle nightfalls at -25 power level.

Lost sectors, on the other hand, are an exception. They have a so-called combat delta of +20. This means players are not limited here, but can boost their artifact power to be +20 over the enemies. Additionally, there are threats that depend on the currently featured lost sector, such as “Enemies are harder to stagger and have more health.”

This makes even the smallest tasks for some players, like a solo sector, a tiring and frustrating challenge.

Start video
New gameplay of Destiny 2: Lightfall takes you to spectacular heights – “This moment was made for Guardians”

More effort but no better reward

This is what players are criticizing: Players are currently having issues especially with the lost sectors. Due to missing artifact power, a sector feels like a disgusting, artificial difficulty that has been imposed on them in Lightfall.

Worse is the fact that even if one fights through and succeeds, the reward often consists of just a handful of glimmer, nothing more.

This understandably makes farming the new exotic armor pieces from Lightfall feel much more exhausting and even less efficient than in the “The Witch Queen” DLC. And this is despite the fact that the new Vex event also has an extra option to drop exotics.

Bungie had already announced in advance that they would be looking at completion rates and times throughout season 20. They should also check the drop rates for exotic engrams and improve them if necessary. But it could already be too late, as many players have already given up on farming.

As the player betachief77 writes in a reddit post that has already received 2k upvotes:

It feels like Bungie has killed exotic farming in Lightfall, as the lost sectors of the solo legend [due to the new combat delta] are like pulling teeth to complete.

betachief77 describes the situation on reddit

Rewarding loot chests are missing: Many might still come to terms with the new difficulty. Especially since the mods and the new subclass strand have introduced strong build options into the game, which are helpful. Alone with strand, a lost sector can be played well solo despite the combat delta.

However, there is a consensus that the increase in difficulty would at least require a corresponding increase in rewards from the loot chests. No one should be sent home at the end of a grandmaster sector with just glimmer and a damp handshake.

However, many players would already be satisfied if they received at least one piece of gear at their power level at the end of a lost grandmaster sector that at least benefits them.

Currently, Bungie has evidently not yet ignited excitement for the new difficulty among players.

How do you feel? Do you also miss the rewards in the lost sectors? Feel free to leave us a comment.

This new system is also quite controversial in Destiny 2, as guardians find it unnecessary:

How difficult it is to be a role model in Destiny 2 – All goals for guardian ranks 8 to 11

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit
  2. gamerant

Children in Sims 4 paint dark “Spoilers” to Final Fantasy XIV

In the children’s rooms of Sims 4, a seemingly harmless drawing will soon appear. However, it hides a “spoiler” to the story of the Endwalker expansion that only fans of Final Fantasy XIV will recognize.

Attention: Major spoilers for the story of the Endwalker expansion of FFXIV follow.

This is the image in question: On March 16, athe “Growing Together” expansion (via GameStar) will be released for Sims 4, focusing on children, family, and growing up. As usual, it brings a whole lot of new features and items, ranging from clothes to furniture, but one thing stands out even before release.

It is a board where Sims kids can pin and display their drawings. In a screenshot, alongside colorful pictures of gloves and mushrooms, there is also a blue bird in space that will set off alarm bells for some FFXIV fans.

sims 4 ffxiiv meteion image
Many FFXIV fans will know the bird very well.

The name of the bird is Meteion, and it has triggered an apocalypse in the last expansion of the MMORPG, Endwalker.

What kind of bird is it? In the story of Endwalker, everything revolves around the impending end of all life in the universe. The reasons for this catastrophe lie thousands of years in the past, when the world of FFXIV was not yet split into 14 mirror worlds.

Back then, a scientist named Hermes created the being Meteion and her sisters and sent them into the vastness of the universe to seek the meaning of life.

As it had to happen: Meteion’s sisters discovered nothing but death, destruction, and terrible suffering on their journey. Their logical conclusion was that the best option was for everyone to die so that no one would suffer anymore. So, they set about cruelly exterminating life in the universe.

Although Meteion plays an important role in the overarching story of FFXIV, she only takes the stage very late. It is difficult, if not impossible, to recognize her as a spoiler without certain background knowledge. Even fans who are currently involved in the second-to-last expansion Shadowbringers will know nothing about her. Therefore, it is a very well-hidden “spoiler” from the Sims 4 developers.

Is the world of Sims 4 now threatened by an apocalypse? That is rather unlikely. This is not the first reference to FFXIV that the Sims 4 developers have brought into their game. Back in summer 2022, fans discovered some items with names and descriptions that contained more or less subtle references to Square Enix’s MMORPG.

For example, there is the furniture piece “Racked Teak-a Greatshelves,” which refers to the Rak’Tika forest, an area from the Shadowbringers expansion.

  • In the description, it mentions the “Warriors of Write,” which refers to “Warriors of Light,” i.e., the Warriors of Light.
  • The line “One brings shadow, one brings the light” came from the main song of Shadowbringers, which was written by Masayoshi Soken.
  • And RIDING HOOOOOOOOOME was the first thing players heard upon logging in at the release of Shadowbringers.
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The drawing of Meteion thus joins the ranks of the witty references to FFXIV that can be found in Sims 4. And if the Seventh Confectioner’s Calamity Firewood has not summoned a meteor containing Bahamut and triggered a catastrophe, then an image of a blue bird will not either.

The next expansion for FFXIV is reportedly set to be revealed at the upcoming fan festivals in Las Vegas, London, and Tokyo, but there is trouble:

Scalpers use the first fan festival of an MMORPG in 4 years for hefty profits – demanding $1,000 for a link

This is an AI-powered translation. Some inaccuracies might exist.

WoW: The 7 hardest bosses of all time – They have survived the longest

World of Warcraft has numerous bosses, but only a few could withstand the players for a long time. We show you the hardest bosses that protected their throne for months.

With its over 18 years, World of Warcraft has an extremely extensive game world and numerous raids. Some bosses are defeated on the day of their release, while others live for many weeks or even months. But which bosses have lasted the longest in WoW’s history? Which enemies withstood the onslaught of players for the longest? We present to you the 7 hardest bosses in WoW’s history – at least regarding their lifespan.

Note: The article originally dates back to August 2020. We have updated it in March 2023.

Rank 7: Nefarian

Duration: 77 days (11 raid IDs)
Raid: Blackwing Lair (Vanilla)

WoW 5 Boss mechanics Nefarian Dragon
The black dragon Nefarian – still feared today for his “Class Calls”.

As WoW players know, completing BWL is not a Bachelor’s thesis, but the black dragon Nefarian. He kept raiders busy during Vanilla times for a proud 11 weeks and was considered invincible for a long time. This was not only due to the fact that the entire raid before him was quite hard, but also because of a special requirement.

Anyone who wanted to succeed against Nefarian needed an Onyxia Scale Cloak. Only with this item was it possible to survive the devastating Shadow Flame, which would otherwise kill players with one attack. However, since the cloak requires scales from Onyxia, who is also a raid boss, it took a long time to farm the cloaks accordingly.

In addition, Nefarian required quite good coordination and still possesses one of the most famous abilities of all time, namely the so-called “Class Calls” – a mechanic that even returns in Dragonflight. Every class was forced by Nefarian to use special abilities against allies or to help Nefarian. Mages, for example, transformed their friends into animals, leading to a lot of chaos.

Rank 6: Archimonde

Duration: 79 days (12 raid IDs)
Raid: Battle of Mount Hyjal (The Burning Crusade)

World of Warcraft Archimonde-BC
The original Archimonde at Mount Hyjal – later appearing again in Warlords of Draenor.

Archimonde was the final boss of the Battle of Mount Hyjal and belonged to the expansion “The Burning Crusade”.

The Battle of Mount Hyjal is considered one of the longest raid instances due to its structure. The battle resembles the map from Warcraft III. Here too, you had to defeat waves of enemies to withstand the onslaught of the Legion and the Scourge. If you fail at individual bosses or waves, the whole process has to be repeated. So a lot of time could pass between individual boss attempts.

Accordingly, Archimonde could make himself cozy at the very end of this raid. When players finally reached him, he had numerous devastating effects. Deadly debuffs with high damage, massive knockback effects that could cause players to die from fall damage, and a well that silenced everyone for a long time if they fell into it.

Note: Strictly speaking, Archimonde survived a bit longer because you had to complete the previous raids to access this raid. However, we consider the point at which it would have been technically possible to visit Archimonde.

Rank 5: Yogg-Saron

Duration: 85 days (13 raid IDs)
Raid: Ulduar (Wrath of the Lich King)

Hearthstone YoggSaron
Yogg-Saron drove players to madness. Usually multiple times.

With its 14 bosses, Ulduar is one of the largest raids of all time in World of Warcraft. Especially the final battle was particularly tough – at least in the hardest available variant.

As with almost all bosses in Ulduar, there were different hard modes that made bosses harder, added new abilities, and improved potential loot.

With Yogg-Saron, players had the option to forego the help of the Titan constructs. Each of these guardians provided relief in the fight, such as a way to restore the character’s mental health.

Exactly this mental health was also the crux of the fight. Many abilities robbed players of their sanity, and anyone who lost all their mental health would end up as a servant of the Old God and turn against their allies. It’s not surprising, then, that Yogg-Saron held out for a full 85 days with the challenging “+0” variant.

Rank 4: Kel’thuzad

Duration: 90 days (13 raid IDs)
Raid: Naxxramas (Vanilla)

Kel’thuzad was once a raid boss in WoW – at the end of Naxxramas.

Kel’thuzad was not only an important character in Warcraft III but also the last major antagonist of the Vanilla version of World of Warcraft. He ruled over the necropolis Naxxramas and was the final boss before it went into The Burning Crusade with the first expansion.

Naxxramas is known for several things. On the one hand, access to Naxxramas was quite expensive, as players had to buy the passage – depending on how much reputation they had farmed beforehand, this cost more or less. However, the much greater challenges were the tough boss mechanics.

At least by Vanilla WoW standards, Naxxramas raised the bar and offered interesting but also deadly mechanics. Just think of the famous “Heigan Dance” or the four horsemen that required four tanks. Frost resistances and other tricks were also expected here.

At the end of all these difficulties stood Kel’thuzad with an extremely long fight, in which particularly many adds had to be killed. Thanks to the groundwork of the other bosses, it was unsurprising that Kel’thuzad managed to maintain his honor for a full 3 months before the first group succeeded in killing the top servant of the Lich King.

On the next page, you will find ranks 3 to 1.

This is an AI-powered translation. Some inaccuracies might exist.