Crimson Desert is a completely different game 6 weeks after launch, these 8 improvements are pure gold

Crimson Desert völlig anderes Spiel

Optimized Character Development

Crimson Desert features a character progression system that is as complex as it is motivating, with talents, Abyss equipment, equipment pieces, and various other systems. However, there was definitely room for improvement, especially regarding the timing of unlocks. The following improvements have already addressed some of these weaknesses:

  • Initially, you had to wait until Act 5 to unlock the witches and the Abyss equipment system. Now you can utilize the feature much earlier, which makes sense since you find the first Abyss equipment earlier.
  • Learning skills through observation now happens instantly, and anyone who has already invested a talent point in the respective skill will get it back.
  • The first upgrade levels for equipment refinement can now also be paid with tokens.
  • You only gain negative reputation from criminal acts if you are caught.
  • If desired, you can now hide helmets, weapons, or accessories, allowing for much better visual expression than was possible initially.
  • Initially, you could not permanently earn the exotic mounts in Pywel. With update 1.01, at least several new legendary mounts were added to the game, including a white stag, a polar bear, a wild boar, and a wolf – these are valuable rewards that motivate.
  • Patch 1.04 introduced more options for customizing housing, allowing players to adjust the layout of their own houses.
  • The pet section has been significantly expanded, with new equipment, birds as potential companions, the ability to change names, and more.
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Here you will find the legendary horse “Rokade” in Crimson Desert

More Mobility, More Enjoyment in the Fresh Air

We had fun exploring the vast world of Crimson Desert from the start, but Kliff often hindered enjoyment while running, climbing, and gliding. The stamina consumption when gliding was initially so high that you could hardly make any distance in the air. That’s changed now: The devs have noticeably reduced the stamina costs of mobility actions.

Also noteworthy: Pearl Abyss has turned some bugs into features. Among them is a bug that allowed players to gain height through an attack maneuver. They even built a new animation for this and balanced the maneuver so that it can be usefully employed for exploring the game world.

It is also helpful that the developers have filled the continent Pywel with many more fast travel platforms, and that you can now fast travel while moving. The hidden waypoint near the camp may become pointless due to these additions, but otherwise, we celebrate the additional fast travel options (especially in the frequently visited settlements).

Traveling through Pywel is also more enjoyable because the developers have gradually improved the game’s controls and now even offer different control schemes. Kliff’s movements, jumping, climbing, riding, activating skills – almost everything feels more direct and responsive compared to the first version.

This is an AI-powered translation. Some inaccuracies might exist.