You should be more afraid of goblins in D&D, because they have an ability that will leave you biting your teeth off

Goblin D&D Titelbild

Goblins in Dungeons & Dragons are often considered small creatures that can be quickly swept away by an inexperienced adventurer group. However, they can become really tenacious when played correctly.

What makes goblins so challenging? Goblins may seem less intimidating at first glance, but they have the potential to become one of the nastiest opponent types in your D&D group. This misconception primarily arises because they are not played “correctly”.

Their strength comes primarily from two aspects:

  • Even though they are weak individually, they can become a true plague when in groups.
  • Due to their nimble retreat (“Nimble Escape”), they require only a bonus action to hide. This means they can attack in one turn and then immediately hide again.

A nice ability, indeed. But how this can actually play out is explained by the Game Master and Reddit user Mortlach78, who himself noted: “Goblins are absolutely terrifying!”

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Small, hidden, but above all sneaky attackers that won’t leave you in peace

How fierce can goblins be in combat? The Game Master explains that he was simply made aware of what is already stated in their stat block through the book “The Monsters Know What They’re Doing” by Keith Ammann.

Goblins are primarily sneaky attackers who should ambush as a group and attack from a distance. Since they can hide with a bonus action, their turn should look like this: Attack with the shortbow from hiding (action), hide (bonus action), repeat.

In the next round, they would have advantage on their next shortbow attack due to their hiding, inflicting 1d6 + 2 piercing damage + 1d4 (due to the hidden attack), along with double the chance of a critical hit.

How can this hiding method be ensured? Since they hide afterwards, it becomes increasingly difficult for players to retaliate. Goblins have a solid +6 on their Stealth rolls, which means they don’t have to roll very high to surpass their enemy’s passive perception.

When you consider all these aspects together and then plan for 5, 10, or 20 goblins in an ambush, players will think twice about making a “Boblin the Goblin” joke.

With such a goblin encounter, Game Masters can prepare a truly nasty surprise for their players. However, there are other things Dungeon Masters hide from their fellow players, other than a mean fight: D&D Game Masters reveal their dirtiest secret that they would never tell their fellow players

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. D&D Beyond
  2. Reddit