Some cards are currently very dominant in Hearthstone . This will also play a role in the World Championship. We show the top cards.
With every expansion of Hearthstone, there are some cards and combinations that prove to be particularly powerful. Many of these cards are almost indispensable in their respective decks. This is also the case in Rise of Shadows.
On the occasion of the Hearthstone World Championship next weekend, our colleagues from invenglobal have created a list of the most powerful cards. These cards have the greatest impact on the battlefield or further solidify the impending victory.
The Waggelpicke does not look very powerful with its mana cost of four and 4/2 as stats. However, it gives the rogue extremely high burst potential. Due to the weapon’s Deathrattle, a minion with Charge or a powerful Battlecry often ends up back in the rogue’s hand to be sent back to the front at a reduced cost.
Crazed Genius Dr. Boom is a very special card of the warrior. Most classes no longer have access to Hero Classes, but the warrior is an exception. Additionally, Dr. Boom is essentially the “jack of all trades,” as he combines a lot of effects. With his changing hero power, he can summon minions and generate armor or deal solid damage. Oh yes, he can also discover new mechs. As if that wasn’t enough, all mechs from Dr. Boom also have Rush. It’s clear why this card is a favorite in all warrior decks.
Equally popular is Zilliax, found in almost every deck. Due to its combination of extremely many keywords, it is nearly indispensable. Its Lifesteal allows the player to escape tricky situations while also having a Taunt on the field. At the same time, synergy with other mechs is high, as if another mech is already on the field, the Lifesteal is even greater (through “Magnetic”). It is hardly surprising that Zilliax has found a place in almost all decks.
Nothing says “Haha!” quite like Brawl from the warrior. A long-lasting staple in Hearthstone that is still a “no brainer” when building decks. The ability to kill all but one random minion is particularly interesting against decks with many big minions. But also “token” decks, such as a druid with dozens of treants, get slowed down by it. And if we’re honest – with Brawl the warrior’s only minion always survives, doesn’t it?
Warlocks are currently swearing by Ritual Sacrifice. For only one mana, all other warlock minions are boosted by +1/+1, but one of their own minions is destroyed. However, this is rarely drastic, as usually one chooses a minion with a powerful Deathrattle that improves their own minions or clears an enemy out of the way. Once a warlock has strengthened a field with the sacrifice, the match usually ends quickly.
Call of the Summoner is one of the new Twin Spells and particularly powerful. The mage destroys a minion for 3 mana and summons two new minions with the same cost. Enhanced by cards like Khadgar, which doubles all summoned minions, the mage can quickly build an overwhelmingly strong battlefield. However, Call of the Summoner also has downsides, primarily the strong RNG component. After all, it is possible to turn a powerful 7/7 minion into two smaller creatures that only have a strong Battlecry.
Rogues and Warriors in Abundance: The dominance of the aforementioned cards also has a clear impact on players’ deck selection. Most participants of the World Championship have at least one warrior deck and one rogue deck in their bags. Considering the previously mentioned cards, this is hardly surprising, as they enable strong combinations and further build the dominance on the battlefield.
Which cards are you currently experimenting with in Hearthstone? Are you also relying on the currently successful decks or trying to build your own path?





