Players enjoy getting mowed down nicely in Diablo 4, only the feature behind it annoys them brutally

Season 14 of Diablo 4 is well received by players. The main reason for this is that they are easily eliminated even at low difficulty. However, the cause for this is not as well received.

What feature is in the spotlight? The basis for the celebration among players, but also for a broad discussion, are the Rifts of Madness, the seasonal event of Season 14. This causes a high density of enemies, especially with the Hellflights, one of the most popular activities in the expansion Lord of Hatred, and players are already hitting their limits even on normal difficulty.

This is well received because many are reminded of the beloved “Diablo feeling”. What isn’t as favorable are the rifts themselves. Because what was meant to be a new “kick” for the activities does not bring enough value from the players’ perspective.

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Diablo 4 shows content from Season 14 “Season of the Awakened Death” in the gameplay trailer

“This is not a good situation for a seasonal mechanic”

Why are players complaining about the rifts? On Reddit, players are discussing the seasonal event. In this context, the rifts are not well received in the over 120 comments. Some even go as far as to say that there is absolutely no reason to play them intentionally.

They are boring, dumb, and don’t yield really good loot. Outside the Hellflights, they are especially annoying and waste unnecessary time. trogger93 labels them in his thread title as “incredibly ungrateful” and elaborates in a comment: “There is no reason to trigger a rift in the endgame. I just run past all of them that I find because the rewards are pointless. This is not a good situation for a seasonal mechanic. I should actually look forward to it.”

While the benefits they bring in the Hellflights justify their presence, many players would appreciate it if they were also lucrative outside of that context. Within the floods, for example, they lead to a higher density of enemies, increase threat levels, and assist in farming XP.

Outside of that, they cost time, which is especially a pain point for commentators in the Nightmare Dungeons. And the rewards in Zarbinzet, which you receive for the collected glimmers of hope, are rather underwhelming and can be quickly completed.

Many would be satisfied if the loot earned from their invested time was significantly more rewarding. Whether Blizzard will address this remains to be seen.

With the new season, it is also about the war plans, the focal point of the endgame in Lord of Hatred. By completing them, you collect experience points for exclusive skill trees. Which ones you should prioritize have been summarized for you: Diablo 4: Skill the war plans – The best skill trees for all endgame content

This is an AI-powered translation. Some inaccuracies might exist.