Player asks developers on Steam to make his game cheaper and they respond unusually

Offizielles Artwork zu Happy's Humble Burger Cult

When players ask a developer to lower the price of their game, a response from the dev is generally not expected. However, a Steam user reached out to a developer with just such a request – and the developer responded.

What game is being referred to? The game in question is Happy’s Humble Burger Cult and it is a co-op cooking horror game. The game was released on July 16, 2026, so at the time of this article, it is still fresh off the grill.

The new game from the developer studio Scythe Dev Team and publisher tinyBuild is launching at a price of €9.99. But even if that may not sound like much money for a player from Germany, it represents a higher hurdle for gamers from other countries. A Steam user from Poland named DeGreZet pointed this out to the developers when they announced the international prices for their game (on Steam).

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Happy’s Humble Burger Cult: New co-op game on Steam turns working in a fast-food restaurant into horror

Fans from Poland must dig deeper into their pockets, but the developers rush to the rescue

What’s wrong with the price in Poland? The original plan was to have a uniform price of €9.99 for Europe. However, players from Poland would have to spend significantly more of their money for the same game when considering the average income in the country.

Looking at some statistics makes the problem easier to see: According to the website laenderdaten.info, the average monthly income in Germany is around €4,241. In Poland, however, it’s only about €1,662.

So if players from Poland are supposed to spend €9.99 for a game, they have to dig deeper into their pockets than a player from Germany would. This was the issue the Steam user wanted to highlight.

What do the developers say about it? From the developer’s side, there was actually positive feedback, which is rather unusual in such cases. The next day, a Steam account from the publisher tinyBuild responded with the happy news: “We have adjusted the price for Poland!” 

This interaction was posted by the Steam user in the r/Steam community on Reddit. There, the developers are lauded for this decision.

  • “Developers who really listen and fix regional prices deserve respect,” says PulsePlayer.
  • “It’s always nice to see positive experiences and good news regarding regional prices,” writes python_buddy, “Most top posts I’ve seen have been rather negative.”

Another game that delivers positive news in this context is Avatar Legends. The new fighting game based on the series from Nickelodeon (the “Avatar: The Last Airbender”, not the one with the blue people) also adjusts its price directly upon release to the respective countries. And fans on Reddit are also very happy about that.

Why don’t more developers do this? If developers forgo regional prices, it doesn’t necessarily mean they don’t care whether their game is fairly priced in a country. One major factor that developers need to consider is keysellers.

If a developer offers their game in certain countries at lower prices, keysellers can buy large quantities of keys there and then resell them internationally for little money. This presents a significant economic risk associated with this decision, especially for AAA games where the price can vary greatly.

A real economic debacle has also beset Paramount with its new film Avatar: The Last Airbender. The entire film was leaked on the internet even before it was released. Soon, however, the network will reward those who waited: Those who showed patience with the new Avatar film will be rewarded with an early start

This is an AI-powered translation. Some inaccuracies might exist.