EA FC 24: Big update nerfs many playstyles – All important content at a glance

In EA FC 24 the next big update awaits you. The focus is on the numerous nerfs and buffs of many playstyles. We present these and all other important changes to you.

What kind of update is it? EA released the Spring Update Pitch Notes on Tuesday, March 12, highlighting and explaining the contents of the latest title update. After the first extensive changes in winter, the Canadian development company is making the next major adjustments with the Spring Update about 3 months later.

In the published pitch notes on ea.com, EA summarizes the Spring Update as follows:

This update adds 86 new gamefaces and refreshes the gameplay experience with adjustments to playstyles and the Legendary difficulty of the CPU AI. We will also be adding some new animations based on volumetric data from the group stage of the UEFA Champions League.

EA Sports via pitch notes spring update

When is the update released? The update has been available for download since Wednesday morning (March 13, 2024).

EA FC 24 Spring Update Announcement
Message from the EA Sports FC team regarding the title update

Spring Update Adjusts Playstyles: All Nerfs and Buffs

Which playstyles are affected by the update? Notably, it is especially the physical playstyles that are really facing significant changes. We have summarized the most important changes for you.

The following list shows all nerfs and buffs. It is important to distinguish between the normal silver playstyle and the golden playstyle+. In addition, some playstyles have only been slightly adjusted up or down, while others have experienced a significant correction.

All Minor Nerfs:

  • Tiki-Taka: The accuracy and passing quality of direct (first-time) passes have been reduced.
  • Through Pass: The accuracy of driven passes (R1+X on PlayStation/RT+A on Xbox) has been reduced.
  • Shielding: The maximum speed of jockeying (L2+R2 on PlayStation/RT+LT on Xbox) has been reduced.
  • Shield: Shielding with the ball (L2 on PlayStation/LT on Xbox) is not as effective anymore.
  • Further Pass and Further Pass+: The accuracy of crosses has been reduced.
  • Set Piece: The length of the standard preview line has been reduced.

All Minor Buffs:

  • Through Pass+: The accuracy of driven passes (R1+X on PlayStation/RT+A on Xbox) has been increased.
  • Shield+: Shielding with the ball (L2 on PlayStation/LT on Xbox) is more effective, and your player can hold their ground more.
  • Power Header: The ball speed for weak headers has been increased.

All Major Nerfs:

  • Power Header+: The ball speed for medium to strong headers has been reduced.
  • Unyielding and Unyielding+: Players regenerate less stamina at halftime and for extra time.
  • In the Air+: The additional jump height when running (lightly) has been reduced.
  • Power Shot and Power Shot+: Power shots arrive with less speed.

Although the adjustments to playstyles are likely to have the most impact on gameplay, they are by no means the only changes that the new update brings.

Spring Update Brings New Animations, Gamefaces and More

What other changes can you expect? In addition, EA is making some nice additional adjustments that will have a more or less significant impact on the gaming experience.

Other Changes:

  • The ball roll animation while standing has been replaced for players with the Tricks and Tricks+ playstyles with a new animation (the old animation can still be performed with a new button input).
  • The difficulty “Legend” for the CPU has been adjusted:
    • The AI teams are less likely to play tiki-taka around your penalty area,
    • The players will execute situational finishes depending on the availability of playstyles.
    • The AI players are more error-prone when pressed at low stamina levels.
  • You can expect 4 new shot animations and a new goal kick animation.
  • 86 new gamefaces have been added and 9 others have been updated.

Before the new gamefaces become visible in the game, a squad update is still needed. This could be released during the day.

A player who can look forward to a new face is Manchester United star Rasmus Højlund. We recently took a closer look at the Future Star version in our review and were really impressed by his qualities.

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Server Status – This means the message ‘Login limit reached’

In Helldivers 2 there is a message that the login limit has been reached. But what does that mean and what is the server status of the game?

Helldivers 2 is still a genuine surprise hit on Steam and PS5, but many players are confronted with the message “Login limit reached” or a black screen.

What it means and how much capacity the servers of Helldivers 2 have at maximum, you will learn here.

Update: The article was originally published on February 19, 2024, at 10:30 AM. However, we regularly update the player numbers with the current values.

Helldivers 2: Server Down – Players Reported an Outage

What was the problem? On Reddit and on the official Discord server of Helldivers 2, players reported that on this day, March 13, the servers of the shooter are down. Players were then greeted in the game again with the message “Login limit reached”.

Why the servers were down is not known in detail. However, on Discord, the developers announced that they are aware of the login issues.

What is the current server status? The problem seems to be resolved as we were able to successfully log in to Helldivers 2 again at 12:40 PM.

Start video
Helldivers 2 Announce Trailer PS5 PC

Helldivers 2: Server Capacity – This is how high the login limit is

How many players fit on the servers? Arrowhead, the development studio behind Helldivers 2, announced on February 23 on the official Discord server of the game that they limit the server capacity to 700,000 players. Previously, the upper limit for the number of players allowed on the servers was 450,000.

By increasing the server capacity, Arrowhead aims to further improve server stability and hopes to make waiting times more pleasant.

Can you check the server status of Helldivers 2?

If you see the message “Login limit reached,” you can assume that there are currently about 700,000 players playing Helldivers 2 according to the established upper limit, and the server capacity has been reached.

Unfortunately, there is no official report on what the server status looks like or how many players of you are in the queue. However, we can look at the player counts on Steam.

What are the player counts on Steam?

  • Currently, 101,878 players are online on Steam (As of March 13, 2024, 12:35 PM)

If you want to check the player counts on Steam yourself to get an overview of the player numbers, you can do so here:

  • Player counts Helldivers 2 via SteamDB

The player counts on Steam can also give insight into the PS5 player numbers when the limit has already been reached. For example, if 400,000 players are online on Steam, then there must be about 300,000 additional players online on PS5.

What are the player counts on PS5? The number of players online on PS5 cannot be verified, as there is no corresponding official counter.

Helldivers 2 Black Screen at Startup – Is there a connection to the player limit?

What is the issue with the black screen? Some players reported in the past that they experienced a black screen when starting Helldivers 2 and the game subsequently did not proceed.

Some users suspected that this was a bug related to the reached server capacity. Instead of the screen indicating that the login limit has been reached, a black screen would be displayed in this case.

However, this was just a theory from the community, and there was no confirmation for it. Furthermore, the black screen issue seems to have been resolved by now.

If you want to prepare for your next operation in the fight for Over-Earth while waiting, you can read on MeinMMO how to unlock all weapons: Helldivers 2: All Weapons and How to Unlock Them

This is an AI-powered translation. Some inaccuracies might exist.

Update 9.00 for the PS5 is live, brings important improvements that will save you a lot of time and nerves in multiplayer

Sony has introduced a new update for the PS5. It includes a lot of improvements for the DualSense controller. The enhanced noise cancelling is especially likely to be a real enhancement in multiplayer.

Update, 13.03.2024: The update has gone live today, and we have updated the article to today’s date. Sony has also pointed out in its official blog that the update is now being rolled out worldwide. If your console does not update, restart your PS5.

Sony has introduced a new update for the PS5 and the controllers. It also includes some improvements for the user interface. The update mainly brings several enhancements for the DualSense controller and a few small updates for the console. The improved noise cancelling is especially worth checking out.

Enhanced noise cancelling could make many online matches more enjoyable

What is the problem with many matches? There are always a few people who feel the need to entertain the voice chat with their music or domestic family noise. This is not only incredibly annoying, but can also disrupt concentration. In the worst case, you might not be able to hear the opponent sneaking up quietly from behind you due to the noise of your teammate, aiming to take your victory.

The loud noise background and annoying teammates with open microphones can also be a reason why many quickly leave the voice chat. Because very few people want to know what is happening in the background of other players.

Why is this practical for multiplayer? This is exactly where the new update for the PS5 comes in. Noise cancelling tries to filter out noises in the environment. Sony itself explains that it has improved the quality of the microphone input on the controllers thanks to a “new machine learning model”: background noises like key clicks and game audio from your teammate’s TV will be suppressed, which is expected to lead to a better voice chat experience. This could make future multiplayer sessions significantly quieter.

What else came with the update?

  • Screen sharing interactions: Players viewing the shared screen in full-screen mode can now use pointers and emoji reactions to interact with the host’s gameplay. Viewers can move a pointer, send a ping or draw a line on the shared screen to highlight specific objects or areas and guide the host player more accurately.
  • Adjusting PS5 power indicator brightness: You can now adjust the brightness of your PS5 console’s power indicator: Go to [Settings] > [System] > [Sound and Screen] and then select [Brightness].

A similar function that also makes online matches easier is offered by the Xbox Series X/S. Thanks to a simple but important function, many multiplayer matches could now be more enjoyable. This is especially beneficial for users who want to diligently try out the Game Pass on Xbox or simply want to play a few online matches without interruption:

You should activate the new feature of the Xbox Series X now to avoid being a nuisance in multiplayer

This is an AI-powered translation. Some inaccuracies might exist.

„Not even they could tell me“ – Michael Keaton has no idea what he was supposed to do in a Marvel movie from Sony

Michael Keaton has played as a superhero or villain multiple times in his acting career. In the Spider-Man movies, he was an iconic villain who returned for another film, but he has no idea why he appeared in another Sony Marvel film.

Michael Keaton first appeared as Batman in the Tim Burton adaptations in a comic book movie. In Birdman, he played an actor trying to escape his typecasting as a hero. As Batman, he is so iconic that he is even provoked on the Oscar stage by his enemies.

In 2017, Spider-Man: Homecoming was released, in which the iconic actor portrayed the villain Vulture. Keaton, as the Vulture, also appears in another Sony Marvel film. In the end credit scene of Morbius, the Vulture meets the vampire, but he is not quite sure why. He revealed this in an interview.

You can check out Michael Keaton as Batman in this trailer:

Start video
English trailer for Batman Returns by Tim Burton

Not even they could fully explain it

In an interview with Josh Horowitz on YouTube, Michael Keaton talks about many aspects of his career. At around 33:40, Horowitz asks the actor what that was all about regarding the cameo in Morbius and whether Keaton understood it.

He mentions in the interview that he had no plan about what it was supposed to be and that not even [the responsible parties] could fully explain it. He explains that it was complicated, and while he understood what happened in the scene, he didn’t even know all the people.

In the film, at the end, the Vulture is teleported into the world of Morbius into a prison. However, since no one knows him, he has to be released. At the end of the credits, the Vulture meets Morbius in his well-known costume with the steel wings. As his last line, the Vulture simply states: But I think a few guys like us can do something good together.

This is a clear hint at the Sinister Six, who were a group of villains in the Spider-Man comics trying to defeat Spider-Man. Interestingly, many of them had already been together in the third Spider-Man film featuring Tom Holland.

Such end-credit scenes are meant to hint at future events or films. However, this doesn’t always work as well, as seen with Thanos and the Avengers. If you look at the box office and critic results of Madam Web or Morbius, you can see that success is not guaranteed. The situation is different when a certain actor is supposed to become the new big villain but is condemned in real life: Marvel removes the new supervillain who was supposed to replace Thanos

This is an AI-powered translation. Some inaccuracies might exist.

One Piece on Netflix: The actor of Zorro was actually too good a swordsman for his role

In the live-action adaptation of One Piece, real actors take on the roles of the Straw Hat crew. The swordsman Zoro is portrayed by Mackenyu Arata. However, unlike his colleagues, he had to tone it down a bit as he even surpassed Zoro’s skills.

Why is Mackenyu too good for Zoro? In an interview, Mackenyu’s colleague Steven John Ward, who appears in the series as Mihawk, revealed that Mackenyu is a good swordsman (via TikTok). The actor playing Zoro has been taking sword fighting lessons since he was about 3 years old.

The problem: At the beginning of One Piece, Mihawk is the best swordsman in the world. Zoro has the big dream of surpassing him one day. However, at the very start of the anime, Zoro loses to Mihawk in a duel.

You can get a glimpse of how good his skills really are in the following trailer:

Start video
One Piece – German Trailer for the First Season of the Live-Action Series by Netflix

That is why the actor playing Mihawk had to make an effort to make his swordsmanship look better than Mackenyu’s. He had to learn in 3 months what Mackenyu had about 23 years to perfect.

The extent of Mackenyu’s skills is highlighted in an example from Ward:

This man is so good at sword fighting. He would attack you with the sword in a way that he would stop just a few millimeters in front of my nose. He is really incredible with swords.

Steven John Ward, via TikTok

However, Ward revealed that the actor playing Zoro helped him a bit. He might have purposely acted a bit clumsy or shared tips on how to appear like a real swordsman.

Another Straw Hat pirate had to train harder

What do fans say about it? In the comments below the TikTok video featuring the interview, many fans are impressed by the performance of the two. Both acted fantastically.

One user assumes that we will see even better fights with Zoro in season 2. Mackenyu could not bring his own stunt double team due to the Covid pandemic that was present at the time of filming.

The stunt team provided for him on site could not keep up with him. Therefore, Mackenyu had to tone it down a bit. Whether that is true, we will see with season 2 of the Netflix series.

Were the other actors also such natural talents? Besides Zoro, Sanji is one of the Straw Hat pirates who shows the most physical effort. Unlike Luffy, his fight effects were not created with CGI, which is why actor Taz Skylar trained 8 hours daily to shoot as many scenes as possible without his stunt double. Through his intense training, he was able to perform the fight scenes himself.

Another member of the Straw Hat crew probably won’t have to worry, as CGI effects will be used here just like with Luffy. The premiere will be in season 2: One Piece on Netflix is getting season 2 and a new character is joining

This is an AI-powered translation. Some inaccuracies might exist.

Ready Player One gets its own Battle Royale and unites your favorite franchises in battle

After his success with Ready Player One, author Ernest Cline takes the leap into the gaming industry. A first trailer now announces the new Battle Royale, which promises you a multiverse experience.

What kind of game will this be? A first trailer now announces a new Battle Royale game called “OPEN”, which is being developed under the publisher Readyverse in collaboration with author Ernest Cline. You might know him as the author of Ready Player One.

And it’s exactly this universe he created that the new Battle Royale aims to immerse you in, as you can already see in the trailer:

Start video
Ready Player One wird zum neuen Battle Royale

Competing among a multitude of Battle Royale games is, of course, a certain challenge, but new developers constantly rise to the occasion. The developers behind OPEN also want to get in on the action and even announce that their game would define the genre.

They also describe their game as a AAA title with top-tier IP in Web3. Many details about what this will look like and what players can expect are still not available. However, those interested can sign up for the newsletter on the official website, which will keep you updated with the latest information (via visitopen.com).

Which franchises can you expect? With OPEN, a Battle Royale has been announced that aims to unite many different biomes and franchises. Similar to Ready Player One itself. The game is supposed to be filled with nostalgia and feature many different characters and “cultural legends”.

The first trailer aims to give an impression of this concept, even though there is currently no gameplay to be seen.

It’s a camera movement through a warehouse, where you can catch a glimpse of an NES, a PlayStation, or a DeLorean. It can be expected that the Battle Royale will combine some older games, but also films like “Back to the Future”.

At the end of the trailer, you see the well-known avatar Parzival, originating from Ready Player One, running towards a screen. This screen displays the words: “Are you ready?” (in German “Bist du bereit?”) and then pulls the avatar into itself.

Another Battle Royale has already achieved great success and many collaborations: Fortnite: Players are excited about the new weapons – Epic nerfs one not even a day later by 1250%

This is an AI-powered translation. Some inaccuracies might exist.

„These are the updates we need“ – Pokémon GO brings the next handy button

In Pokémon GO, trainers are currently enjoying some helpful changes. Now the developers have added another new button that is meant to make the game even more practical. What this function is about and how the players are reacting to it, we have summarized for you here on MeinMMO.

What changes are we talking about? For several weeks now, the developers have been implementing important features in Pokémon GO that trainers have been wishing for for years. Players have been able to enjoy a Ready button during raids, an Heal All function for revives and potions, and most recently the ability to set a lucky egg after a friend level-up.

However, the Quality of Life updates are evidently not finished yet, as another practical button is supposed to make your gameplay easier from now on. This time it concerns your buddy Pokémon. We will show you what is new now.

Start video
Pokémon GO: This is what the new season ‘World full of Wonders’ looks like in the trailer

New button lets you easily choose your buddy

What is this new button? As Reddit user InvisibleSoul8 shows in their post, there is now a new way to select your buddy in Pokémon GO. You will find a button labeled Change Buddy below the information of each monster. By pressing this button, the corresponding Pokémon is set as your new buddy.

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What advantages does this bring? In the past, you had to go through the respective buddy interface (to the right of your avatar icon) to set a new buddy Pokémon. However, this opened an overview of your Pokémon bag, where you could only search for the appropriate Pokémon using the regular filters.

Evaluation of the individual monster or access to previously set tags was not possible in this interface, making it significantly more difficult to select a specific Pokémon. Additionally, clicking on one of the monsters confirmed the selection, which could occasionally lead to a wrong choice.

With the new button, this is now easier. You can calmly choose your buddy and also take the evaluation into account in your decision. Once you have found the appropriate monster, you can specifically select it without accidentally clicking on a wrong specimen.

Why is the buddy important? With a buddy, you not only have a loyal, cute companion by your side but can also benefit from one or the other advantage depending on the buddy level. For example, the buddy helps you catch Pokémon, brings you items like gifts, balls, or revives, and as a Best Buddy even gets an additional CP boost that can be helpful in battles.

More on the topic
Pokémon GO: Quickly become best buddy – Here’s how it works
von Max Handwerk

Trainers celebrate new updates: That is great

Trainers praise numerous updates: In the Reddit community, the numerous changes of the last weeks have caused a lot of excitement. Therefore, many trainers are praising the new buddy button as well. You can read the following in the comments on Reddit:

  • ProbablyADitto describes the many changes as: Current season: World of ‘Quality of Life’ updates
  • valuequest explains: That is great. On the old buddy selection interface, it was too easy to accidentally select the wrong buddy. Probably not many people were affected by it, but I often swap my buddies and use up all my switches on some days, so that was particularly painful.
  • ScottaHemi thinks: These are the QOL updates we need!
  • -ButchurPete- praises the developers and writes: Well, that is damn great! Good job, Niantic!

Trainers wish for more features: Even though the new function is well received in the community, some in the Reddit comments wish for further improvements, particularly regarding buddy Pokémon.

  • MattGeddon: Next, please show us the XL candies next to the candies and mega energy in the buddy overview!
  • Jiqu0r: That is very nice. Now give us a grid organization for buddies and let us delete monsters from our buddy history.
  • cometlin: If only you could see how many active hearts a buddy has today without making them the current buddy, that would be perfect.

Whether Niantic will implement further changes here and make the game even more practical remains to be seen. If there are new updates on this, you will certainly find out about it here at MeinMMO.

How do you like the new feature? Have you been annoyed by the buddy selection in the past? And what feature should Niantic introduce in the future? Feel free to let us know here on MeinMMO in the comments and discuss with other trainers.

Here we show you the 30 best buddy Pokémon and why you should definitely choose them.

This is an AI-powered translation. Some inaccuracies might exist.

You must finally drive the bugs off planets in Helldivers 2

In Helldivers 2, you can expect a new general order. This time, you can finally liberate several planets from the insects and protect them forever.

What is a general order in Helldivers 2? Unlike your personal orders, which are only active for you, general orders are shared among the community. They last for a longer time and are also relevant in the lore of Helldivers 2. The last general order, for example, involved the new mechs in the game.

The current general order requires you to activate certain control towers on 4 planets to finally solve the problem with the Terminids.

The new war bond from Helldivers 2 can be seen here:

Start video
Helldivers 2 shows the new war bond ‘On the Edge of the Knife’ in a trailer

Activate Terminid Control System

For the new general order, you need to set up towers that will take care of the insects permanently with Termicide. The Terminid Control System must be activated on the barrier worlds. This affects the following planets:

  • Erata Prime
  • Fenrir III
  • Meridia
  • Turing

As a reward, all players will receive 50 tokens.

According to the text of the general order, the towers are supposed to ensure that all Terminids on the planet are eliminated and that the planet is ‘vaccinated’ against future infestations. In missions involving Terminids, you should watch out for the armored assailants. You can find out how to defeat them in our Assailant Guide.

The final extermination of the Terminids initially sounds like a good thing; however, the question arises as to whether the general order will also be relevant for the future of the planets, or whether the insects will continue to evolve despite the Termicides and become an even greater threat. Recently, mechs have finally appeared in Helldivers 2. Whether the mechs are useful, you can see here: In Helldivers 2, you can finally use mechs – But are they even useful?

This is an AI-powered translation. Some inaccuracies might exist.

Akira Toriyama draws Son-Goku as an old man: This is what he would have looked like at the end of Dragon Ball

Unfortunately, the mangaka of Dragon Ball has passed away at the age of 68. He will therefore never be able to witness how the adventure of Son-Goku will end. However, even though the Saiyan is far from retirement, we already know how he would have looked after his adventures in the manga.

How would Son-Goku have looked? The story is currently at a point in Dragon Ball Super where Son-Goku is in excellent health. But even a Saiyan will eventually grow old. Since Akira Toriyama, the creator of Dragon Ball, has now passed away, we will never know how Son-Goku would have looked as an old man in the manga.

However, long before his death, Toriyama made a sketch showing Son-Goku as an old man. With this sketch, we can imagine how the fighter would have looked.

You can see the image here on X.com:

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This post shows the image of old Goku

The image shows a wrinkled Son-Goku with a mustache and white hair. His hairstyle immediately indicates that he is the Saiyan. He is also leaning on the staff of his master, the Turtle Master. The orange training suit is a must-have.

The sketch is from 1989 and was only published in the “Dragon Ball Z Anime Special” magazine. The image resurfaced now following Toriyama’s death. Back then, it was about a Q&A session discussing the possible ending of Dragon Ball. Unfortunately, the author will not live to see the ending himself.

This year, Dragon Ball Daima continues:

Start video
Dragon Ball DAIMA is nostalgic in the new trailer

This is what the future of Dragon Ball looks like

This year, Dragon Ball celebrates its 40th anniversary. To mark this round birthday, we will be able to experience the new anime Dragon Ball Daima in fall 2024. In this, Son-Goku and his friends are shrunk back to childhood size. The plot is said to take place between Dragon Ball Z and Dragon Ball Super.

Akira Toriyama was even more involved in this anime than in Dragon Ball Super. As he stated, he contributed a lot to the anime:

I created the story and settings as well as much of the drawings. In fact, I am much more involved than usual!

Akira Toriyama, via jeuxvideo.com

It is likely that the manga for Dragon Ball Super will continue despite Toriyama’s death. In recent months, he had only outlined the main points of the plot, while Toyotaro was responsible for the drawings and the gaps between key plot points.

So, it’s possible that Toyotaro will continue the story and inherit the manga for Dragon Ball Super. Perhaps the two have already completed the entire plot in advance, so Toyotaro just needs to draw it.

Shortly before his death, however, Toriyama still returned to the drawing table: Akira Toriyama drew a final picture before his death, showing a new series by the creator of Dragon Ball

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Jeux Video

Last Epoch: Endgame – All activities in overview

In Last Epoch, there are various contents that you can engage with in the endgame. We summarize in an overview what there is to do and how to start the activities.

This is the endgame in Last Epoch:

  • You level up in Last Epoch to level 100. However, the endgame begins already around level 50 after the campaign.
  • The endgame currently consists roughly of three activities: Monoliths, Dungeons, and the Arena.
  • The “Monolith of Fate” is the starting point for part of the endgame in Last Epoch with its timelines.

The endgame in Last Epoch currently includes three activities. Starting with the Monoliths is certainly a good choice to get into the endgame content with your character. We list the activities in an overview so you can decide what you want to start with and know what you need for the individual contents.

The item factions help you acquire necessary items for your endgame builds. You can learn more about the factions in the video:

Start video
Last Epoch: Faction of the Merchant Guild or Circle of Fate – These are the advantages

The Monolith of Fate

Where can I find the Monolith? Within the campaign, you reach the map section “End of Time” with the same-named waypoint on the main island. There you will also find the “Monolith of Fate”, which includes 10 timelines. The timelines, structured like networks, each have a fixed level, their own layouts, enemies, and quests.

How does the activity proceed? In the timelines, you find a floating item that you can interact with – as on the first timeline called “Fall of the Exiled”. Through the item, you reach a map with the “Echoes”. These are small “islands” where you complete quests to fill the stability of the timeline.

There, you can also farm for loot – a player has created a map for this. However, if you die in an Echo or leave it early, you will not receive any Echo rewards.

Your goal is to increase the stability of the timeline to tackle the three quest Echoes. Upon completion of the third and final quest, you will always receive a blessing that grants you permanent bonuses. After that, the timeline is complete, and you can move on.

What level does the activity have? The level of the first timeline starts at level 58, so it is advisable to first complete the campaign to be strong enough. If you successfully complete a timeline, you unlock the next ones, which in turn have a higher level.

Completing the first three timelines of level 90 unlocks empowered versions of all 10 timelines. The levels of the empowered timelines scale infinitely. They are suitable for testing the limits of your build while also providing better drop rates and more experience.

With “Corruption”, you increase the level of the normal and empowered timelines. To do this, you have to move away from the Echo center until you encounter the “Shadow of Orobyss”. If you defeat him, the corruption of the timeline increases, along with the rarity of items received, the XP gained, and the stability gained.

With the timelines, you can specifically farm loot. The item factions support you in doing so:

The Dungeons

Where can I find the dungeons? In Last Epoch, there are three dungeons that you enter with keys. You receive the keys through the campaign and other endgame activities.

  • Lightless Grove in the Ruins Age in Welryn
  • Soulfire Bastion in the Imperial Age in Thetima
  • The Temporal Sanctum in the Ruins Age on the Ruined Coast

On each key, there is a kind of direction note, but you cannot teleport directly into the dungeon with it. By right-clicking on the key, the map opens, so you can either walk from a nearby waypoint or teleport to the dungeon if you have been there before.

By right-clicking on the key, the path to the dungeon opens on the world map.

How does the activity proceed? In the dungeons, unique mechanics and several sections await you, structured like a maze. To reach the dungeon boss, you first have to carve your way through the individual sections.

At the end of a section, a door awaits you that increases the difficulty and the rewards when you pass through. After defeating the boss, you can collect your loot in a room and leave the dungeon. However, if you die or leave the dungeon early, the attempt fails.

What else are the dungeons good for? In the Temporal Sanctum, you can also craft legendary items if you are already there. After you defeat the dungeon boss and reach the next room, you will see the “Eternity Shrine”, where you craft legendary items by combining uniques with “exalted” items (purple). The uniques must have “legendary potential” for this.

Completing the dungeons allows you to skip certain parts of the campaign. Many players choose the alternative routes, who find leveling a character with the campaign too time-consuming.

What level does the activity have? Each of the three dungeons has four difficulty levels from which you can choose, with level 4 being the most difficult but also the most rewarding. Thus, it applies: the higher the dungeon level, the better the loot. Generally, you must first complete the lower levels to be able to select the higher levels.

MeinMMO shows you the best builds for every class in the endgame of Last Epoch, with a brief description of the playstyles and strengths:

The Arena

Where can I find the Arena? Similar to the dungeons, you also need a key to access this endgame activity. The Arena is located at the waypoint “Gate of Champions” behind the “Wengari Fortress” in the Divine Age.

There is also a waypoint here, so don’t forget to activate it as soon as you’re at the Gate of Champions. Through the large red portal, you “open” the arena and start the pass by inserting the key. If you die or leave the arena early, the attempt fails.

How does the activity proceed? Here too, you choose a level like in the dungeon. After that, you enter the arena – a small map where waves of enemies spawn. After every 5 waves, there is a break, and you receive loot. After every 10 waves, you choose a modifier and change the map.

After defeating 40 waves of enemies, the Arena Champion spawns. If you kill him, you will receive loot on the spot. There is no additional room or extra chest for completion. After that, you leave the arena and are automatically teleported back to the Gate of Champions.

What level does the activity have? Before the arena starts, you choose a level. In our case, the first level was level 50, and there are a total of five levels. The last level is the “Endless Arena” which is a mode with unlimited waves that become increasingly difficult.

The strongest arena runs appear on the leaderboards in Last Epoch. However, the lists are only available in online play within a cycle. The arena is the only competitive content in the game.


Which endgame activity in Last Epoch appeals to you the most? Feel free to leave us your opinion in a comment.

A crucial factor in successfully navigating the endgame in Last Epoch is your builds. However, you should not lose sight of certain stats. Especially if you feel that the game regularly brings you to your knees: Does Last Epoch feel too hard? Then you are certainly ignoring stats that are more important than damage

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Blizzard surprisingly reshuffles the dungeon endgame with Dragonflight Season 4

In a blog post on the official website, Blizzard developers announced comprehensive dungeon changes for the upcoming Season 4 of WoW: Dragonflight.

What can WoW players expect in Season 4 of Dragonflight? In short: a whole range of changes for dungeons, their progress, and rewards. However, these are so comprehensive that we will break down the details for you below.

First, let’s take a look at what goals the developers want to achieve with the announced changes:

  • Heroic dungeons quickly become irrelevant as they are hardly distinguishable from the normal versions. Mythic 0 dungeons also lose their significance too quickly.
  • In the WoW dungeon endgame, almost everything revolves around a ticking timer in the background. An alternative gameplay experience only comes when a megadungeon is released.

In other words: There are currently two difficulty levels that are not actually used. Additionally, the endgame area offers too little variety for dungeon fans (considering the available game modes).

Here you can see the release trailer for the current WoW patch 10.2.5:

Start video
WoW: Patch 10.2.5 – Release trailer for the Seed of Renewal

What does Blizzard want to improve? The developers have announced the following changes for Season 4 of Dragonflight:

  • The heroic difficulty is intended to match the current level of Mythic 0 in the future (including the corresponding rewards). It will still be possible to sign up for this difficulty level via the dungeon browser – but your character must have a higher item level than before.
  • The current Mythic 0 will in the future match the level of Mythic 10 (the same applies to the rewards). There will still be no affixes or timer.
  • The following key stone levels will adjust accordingly. Today’s Mythic 5 in Season 4 will be rather Mythic 15.
  • In Season 4, there will be no timer for Mythic dungeon content 0 to 10 anymore.

The developers want to illustrate the adjustment with the following diagram:

The new dungeon progression in Season 4 of WoW: Dragonflight.

What does this mean for the Mythic affixes of Season 4? The affixes of the upcoming season will be available at the following Mythic levels:

  • +2 – Fortified/Tyrannical
  • +5 – Enveloping/Unholy and so on
  • +10 – Stinging/Bursting and so on

In Season 4, Mythic 2 will correspond to today’s Mythic 11, Mythic 5 to today’s Mythic 15, and Mythic 10 to today’s Mythic 20.

What about the rewards? According to the Blizzard developers, the basic structure of dungeon loot should not change significantly. Here are some examples:

Initial Upgrade LevelItem Level (Season 3)Reward at the end of the run / Vault (Season 3)Item Level (Season 4)Reward at the end of the run / Vault (Season 4)
Explorer 3/8421Normal Dungeon / – 460Normal Dungeon / –
Adventurer 1/8428Heroic Dungeon / –467
Adventurer 4/8437Mythic 0 / –476Heroic Dungeon / –
Veteran 4/8450Mythic +7/8 /
Mythic 0
489– / Heroic Dungeon
Hero 1/6467Mythic +19 and above /
Mythic + 10/11
509Mythic +9 and above /
Mythic +2/3
The complete table with all levels can be found on the official WoW website

What about the emblems and flight stone rewards? The granted flight stones from a Mythic Plus dungeon in Season 4 are intended to correspond to the similarly difficult Mythic Plus dungeon from Season 3. Thus, for Mythic 2 in Season 4, you will receive as many flight stones as for Mythic 12 now. Otherwise, the following applies:

  • The bonus flight stones for increasing the Mythic Plus score of any party member remain unchanged.
  • There will be no Welpling emblems for Mythic Plus dungeons anymore.
  • You will now receive ten Dragon Emblems upon successful completion of a Mythic 0 dungeon.
  • Wyrm Emblems are available in dungeons at Mythic +2 to +5 in the same quantities as in the existing Mythic Plus dungeons.
  • Aspect Emblems are available at any Mythic difficulty from +6, also in the same quantities as in the existing Mythic Plus dungeons.

What does the community say about these changes? The announcement is only a few hours old, but there is already a three-digit number of comments in the German WoW forum. Reactions range from astonishment to skepticism to anticipation and criticism – the full spectrum, in fact.

A player writes, for example: “No idea what to make of this … why damage something that has worked well for years?” Another agrees: “I would have left the Mythic Plus scaling as it is and rather addressed real issues – there are more than enough of those.

The very active in the community MVP Blades finds the reason for the changes understandable: “Heroic really makes no sense today. This is how the difficulty is increased for “casuals”, and the M+ hunters start at a higher difficulty.

What do you think? Are you looking forward to Dragonflight Season 4? Let us know in the comments! As for the start of Season 4, there are no details yet. It’s only clear that 10.2.6 will be released before. Only after that should a PTR with the Season 4 content go live.

If you want to know how the current meta from Season 3 is doing, check it out here: WoW DPS Ranking – These classes deal the most damage

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. WoW-Webseite

Baldur’s Gate 3: In the last act you can increase your attributes, but you have to pass difficult checks to do so – This is how you can do it

Baldur’s Gate 3 offers a way to increase your attributes in the final act by using the Mirror of Loss. However, this requires passing difficult skill checks. We will show you how to ensure that you succeed in the checks.

Where can I find the Mirror of Loss? You will find the Mirror of Loss in the third act in the House of Mourning, which you need to locate for the quest from Shadowheart, Daughter of Darkness. The house is located in the northwestern part of the Undercity of Baldur’s Gate.

In the house, you will also encounter some challenges, which we will not cover in this article. Instead, we will focus on how you can gain +2 to attributes of your choice through the Mirror of Loss.

Start video
Baldur’s Gate 3: Reset Character and Choose New Class

How to easily pass the Religion check

What exactly can I do with the mirror? By using the mirror, you can receive a permanent +2 bonus to any attribute of your choice in exchange for your memories. However, to achieve this, you must pass a difficult Religion check of 25.

Any character can use the mirror, allowing you to significantly boost your stats. However, you will also receive a debuff, which you can remove with the spell Break Curse.

How do I pass the check? The check is not a problem for you if you save beforehand and reload the old save repeatedly until you succeed at the check. However, there is a trick for the Honour mode (no save scumming allowed) shared by a player named Historical_Age_9921 on Reddit to pass the Religion check almost every time.

What is this trick? The key to passing the skill checks lies in proper preparation and class choice. First, you will bring your character to Withers to reset your class and choose a new one.

Here’s what you need to do:

  • Make your character a Cleric
  • Boost your Intelligence to 16
  • Choose Religion as Proficiency
  • Take the cantrip Guidance
  • Multiclass: Choose Rogue at Level 2 and select Expertise in Religion
  • Level up to Level 12 in Rogue, choose the Feat Ability Improvement to increase your Intelligence to 20
  • If you don’t have a Bard yet, switch your class with another character
  • Now give your Cleric/Rogue Guidance and Bardic Inspiration, which will allow you to succeed at the check almost every time

Why does this work? You get +5 from your Intelligence roll, +8 from your Expertise, at least +1 from Guidance, and at least +1 from Bardic Inspiration.

As a Rogue, you have the class feature Reliable Talent. So, when you make a skill check with a skill you are proficient in, the lowest die result is always a 10. So, if you roll a 2-9, it is automatically calculated as a 10. This guarantees that you will reach 25 on the skill check unless you roll a 1. A 1 is always an automatic failure.

Note: Some players report in the Reddit thread that there is a chance the mirror will lose interest, preventing you from receiving the bonus. In that case, you can reload the save (except in Honour mode).

After that, you can go back to Withers and respec without losing the permanent buff.

Early in the game, you can already acquire some of the best buffs: Baldur’s Gate 3: 2 NPCs give you some of the best buffs in the game, but they want your eyes for it

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dualshockers

Monster Hunter World has now sold over 25 million copies, but when will it continue?

Monster Hunter World was released in 2018 and was a great success for a franchise that was previously quite small in the West. The game is still played by many people today, and we won’t have to wait too long for the next installment in the series.

Capcom posted today on March 12, 2024, the news that Monster Hunter World has sold over 25 million copies. This makes it the most successful Capcom game of all time. The calculation includes the base version of the game as well as the Iceborne Master Edition. The entire series reached over 97 million sales by the end of 2023.

Monster Hunter World is ahead of Capcom successes like Resident Evil 5 or Street Fighter 2. The special thing about these large sales is that the game will turn eight years old in August and recently experienced a small hype again.

Now, of course, the question arises as to how the series will continue. At the Game Awards, we got a glimpse of Monster Hunter Wilds.

Start video
Trailer: Monster Hunter Wilds – announced for PlayStation

A new Monster Hunter title is expected in 2025

While the trailer doesn’t show much, it does offer a glimpse of a larger world. Whether it will be an open world or whether we will continue to hunt monsters in larger areas is still unknown. However, one thing is clear from the trailer: Capcom is working on a true sequel to Monster Hunter World, with all its production values.

When exactly the game will be released is still unknown. However, 2025 has been confirmed as the year. New information for the game is expected to follow in the summer of this year.

In the meantime, versions of Monster Hunter Stories 1 and 2 for current consoles will be released. These are spin-offs of the main games that can be most closely compared to Pokémon. So, for those who can’t wait and have never played these games, it’s worth taking a look at the new versions.

Monster Hunter created a new genre with its first part in 2004, which has also received other representatives like Wild Hearts or God Eater. A current anime action RPG on Steam strikes a similar chord, which is also interesting for Monster Hunter fans: Popular action RPG is 91% positive on Steam and really kicks off once you finish it

This is an AI-powered translation. Some inaccuracies might exist.

Netflix: A new sci-fi series from Germany tells the story of a missing astronaut, reminiscent of Interstellar

German productions are mostly comedies. Whether in cinema or streaming, they tend to focus on lighter material. Dark proved that Germany can also handle more complex science fiction. A new series on Netflix aims to engage with sci-fi as well.

What is Das Signal about?

  • The astronaut Paula returns from her mission in space
  • Her husband Sven and their daughter Charlie are already waiting for her return
  • But their plane from Chile to Germany suddenly disappears and no one knows what happened.

The series tells the story of this family in three timelines. The focus is on Paula’s time on the space station, the time before the mission, and the consequences of the disappearance. A major mystery serves as the red thread of the story, which runs through the four episodes.

For those who want to catch up on a few sci-fi classics, they can check out this list:

The 13 Best Science Fiction Movies According to IMDb

Start video
The Signal – Trailer for the German science fiction series with Florian David Fitz

A Mix of Sci-Fi, Drama, and Mystery

Florian David Fitz plays the father Sven, who has to cope with the situation after his wife Paula’s disappearance. His daughter Charlie struggles with the loss. Fitz manages to portray the concerned and caring father convincingly in the series. His love for his daughter is always believable, and there is chemistry in the flashbacks with his wife Paula.

Paula, played by Peri Baumeister, despite being surrounded by her astronaut colleagues, conveys a sense of loneliness, which preserves the isolation of space. The mystery and the discovery she makes are thrilling and leave viewers eagerly anticipating the next episode.

However, the series is not only about science fiction. As mentioned earlier, a significant part of the series deals with processing loss, the anger it can cause, and the connections that are formed between the characters.

At times, the series recalls sci-fi masterpieces like Interstellar or Arrival, but it never reaches their epic scale or the stunning visuals and ideas. Overall, the series lacks visual creativity. While the mood and emotions come across, more experimental courage would have benefited the series.

Das Signal succeeds in bringing together mystery, science fiction, and drama. The actors are convincing, and the short duration of the series ensures that nothing feels too long. However, the series would have benefitted from developing its own ideas and experimenting more visually.

For German film and series culture, such a production after Dark is encouraging. For those open to anime, they should also check out this sci-fi series: An anime on Netflix reminds me of Blade Runner and captivated me every second

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Servers down for patch 7.3.5.1 – All patch notes and information

This week, the 7.3.5.1 update will be released for Destiny 2. You can find out here how long the update will take, what the downtime looks like, and what you should know about the content.

Update, 21:45: The servers are back online and you can log in to Destiny 2 again. As soon as the patch notes are published, we will link them in our article. Have fun!

This is what you need to know today: Destiny 2 will be undergoing maintenance today. This means the servers will go offline, and you will not be able to play for a while. This is a longer downtime that will be over in a few hours.

MeinMMO will keep you updated. We will let you know how long the downtime will last. Additionally, we will update this article as soon as there is new information.

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von MeinMMO

Maintenance on March 12 – All Times for Server Down

These times are important today: Bungie informs its players via x.com (formerly Twitter) about the exact downtime. The servers are planned to be down for 3 hours and 15 minutes today.

This is the maintenance schedule:

  • The background maintenance starts on all platforms at 2:00 PM.
  • At around 2:45 PM, the servers will go offline. Players will be automatically kicked from the game.
  • At 6:00 PM, the shooter should be back online and you can log in again.
  • The maintenance will continue in the background until 8:00 PM.
Consider this during downtimes: As long as background maintenance is ongoing, there may be connection issues within the game. Additionally, there may be login queues because Bungie gradually opens access to the servers to avoid problems from high server load. Therefore, you might have to wait longer until you are back in the game.

Also, please keep in mind that third-party applications and the official companion app may also not be reachable for a while, so you may not be able to use them.

Changes with the new update in Season 23

The following issues are known: Even in the Season of Wishes, there are many problems that players are complaining about. Bungie has a few on their radar (via bungie.net), but it is not known which of them will be fixed. The following bugs could be addressed:

  • Major changes regarding the sandbox for PvP are to be rolled out
  • The fireteam finder is missing some options like adding Bungie friends
  • Some legendary emotes are sorted with exotic emotes
  • Veist rifles can only be partially rotated when inspected
  • The shotgun “Striving of the Mind-Turner” no longer glows when fired
  • Some rocket launchers are no longer displayed when inspected
  • Old artifacts are still displayed in players’ inventories

Patch Notes for the update on March 12 in Destiny 2

What’s in the patch notes? A complete overview of all fixed issues and improvements will only be available later today or this afternoon, once the update has gone live.

We will update our article and provide you with the link to the patch notes. Because it is possible that the patch notes may change afterwards or be corrected by Bungie.

The link to the patch notes will be here soon.

These are all the current details about today’s update. If there are any unforeseen changes, we will of course keep you updated. So please check back again. Until then, we recommend this article about Destiny 2 on MeinMMO: Because Destiny 2 now belongs to Sony, items that no one wants are coming

This is an AI-powered translation. Some inaccuracies might exist.

Last Epoch will weaken OP builds because players want it that way

In Last Epoch, it is possible to build quite strong builds due to bugs – this may change soon. The developers have sought feedback from the community and are now planning bug fixes for builds that accidentally perform too strongly.

Due to a bug, you could build a strong build in Last Epoch, which actually wasn’t possible at all. For another crazy build, you didn’t even need weapons, yet you were still stronger than with most builds that require weapons. However, it is necessary to equip special gloves for this.

The developers of Last Epoch have asked the community for feedback and conducted a survey focused on bug fixes and balance changes. Their conclusion is: The bugs that allow for overpowered builds will be fixed.

The item factions help you acquire necessary items for your builds. We explain in the guide, which faction you should join. You can find out more about the factions in the video:

Start video
Last Epoch: Faction of the Merchant Guild or Circle of Fate – These are the advantages

The community does not want overpowered builds due to bugs

What did the survey reveal? According to the developers, opinions diverged significantly on some points. Two areas that the community clearly desires are the following:

  • The fixing of bugs that cause skills or items to be excessively powerful.
  • A prior notice when a bug fix or balance change will nerf an overpowered build.

What are the developers planning? On March 11, the developers announced in the forum that they intend to tackle overpowered builds in Last Epoch with upcoming bug fixes. This week they plan to incorporate two major fixes into the patch – in addition to the change to the “Dive Bomb” ability of the Falconer.

The two bug fixes primarily concern the abilities of the Sorceress and the Runemaster. In their post, the developers emphasize that these are bug fixes:

In line with the initial feedback, we want to emphasize that these changes are being made as bug fixes and not as balance changes. Their purpose is not to balance builds with these passive skills or abilities, but to fix bugs that inadvertently affect their power.

The developers of Last Epoch

Builds that do not owe their strength to game bugs will not be nerfed. Already on March 8, the developers wrote in the Last Epoch forum that they would “not make adjustments to skills and items that perform above average but are not bugs.”

How does the community respond? Under the forum post from March 8, several users are calling for various nerfs for certain classes, such as the Sorceress and the Falconer. Another user points out that all builds should be “playable and enjoyable”.

And someone writes that they should nerf the strong builds so that players have to “play”. This could refer to overpowered builds where players do not have to do much themselves because skills or companions do the work for them.

Many from the community reacted positively to the post from March 11, praising the developers and the planned changes. Several users write there “Great W!”, which means: big win (success).

A user writes in his comment: “Great W for Eleventh Hour Games here. The community has spoken.” Another user expresses in a comment his concern that they might “nerf builds into the ground.” Several users respond to him that it is not a nerf, but a bug fix.

To what extent the planned bug fixes will affect the strongest builds in Last Epoch remains to be seen. When the fix will be deployed this week is still unclear. Currently, mages and especially Runemasters seem to lead the top builds.

But Acolytes, in the form of Sorceresses and Necromancers, also feature prominently in many lists. You can find the best builds for each class here: Last Epoch Tier List: Best Builds & Classes in Endgame

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2 adjusts the balancing again, makes one of the nastiest enemies weaker – Patch Notes

In Helldivers 2, there are two enemy factions that you must deal with while spreading democracy: the Bugs and the Robots. The latter pose a particularly tough challenge in combat, but the Bugs also have some unpleasant characters among their ranks. One of the nastiest Bugs has now received a nerf.

Which opponent is being referred to? The Troopers are among the strongest Bugs you can encounter in Helldivers 2. Although they do not spawn in hundreds, you can inflict no damage to them with normal weapons when shooting them in the face due to their massive armor.

Troopers are large, somewhat resemble armored cockroaches, and attack you with a brutal charge assault. They run at you frontally like wild bulls and try to trample you down.

However, Troopers do not have a ranged attack. Unlike the huge Acid Titans, they cannot spit deadly acid.

Start video
Helldivers 2 Sorrow Titan Liberation Gameplay Video

Helldivers 2: Patch Notes for Patch 1.000.102

How are the Troopers being nerfed now? The Trooper now takes less damage when shot in the head. A single shot with the recoil-less rifle or the one-time anti-tank weapon can eliminate it already.

Additionally, the spawn rate of Troopers and Acid Titans has been reduced on difficulty levels 7, 8, and 9. However, this does not mean that you will encounter fewer enemies overall. The developers emphasize that they have only adjusted the distribution and not decreased the total number. You could now encounter more Acid Spitters or other Bugs than before the patch.

Before the patch, it was common to shoot anti-tank projectiles at a Trooper’s legs if you wanted to eliminate it. For instance, 2 rockets from the one-time anti-tank weapon would break the armor on the legs, allowing you to inflict damage with normal weapons at the break points afterward. This is still possible, but the head is now also meant to be a worthwhile target.

Besides the changes to the Troopers, the patch only fixed 3 minor bugs, but we want to provide you with the complete patch notes:

Patch Notes for Patch 1.000.102

Balancing:

The amount of heavily armored targets that spawn at higher difficulty levels, especially with Terminids, was a major topic of discussion both online and internally. The intent is for groups to have to bring some kind of anti-tank capabilities, but not to the extent seen before.

  • Reduced spawn rate of Troopers and Acid Titans on difficulty level 7 and above.
  • Reduced the risk of spawn spikes from Troopers and Acid Titans.
  • Note: The distribution of enemy types has been changed, not the difficulty reduced. Instead, expect that other enemy types will appear in larger numbers.
  • Using heavy anti-tank weapons on the legs instead of the obvious weak point seems to contradict expectations. Nothing has changed on the legs of the Trooper, but the health of the Trooper’s head has been lowered. A well-placed shot from a recoil-less rifle or a one-time anti-tank weapon can kill a Trooper instantly.

Fixes:

  • Missing text on several HUD/UI elements has been fixed.
  • Several inconsistencies between subtitles and voices in the news videos have been fixed.
  • Various crashes mid-game and during mission deployments have been fixed.

The developers already removed a mission modifier with patch 1.000.100 that swapped the tactical equipment you selected with a randomly determined other equipment.

The team felt that the modifier had not been well explained by them in advance and thus caused mainly frustration among players. This change had been unintentionally forgotten in the last patch notes, which is why Arrowhead has provided it this time.

However, the focus of patch 1.000.100 was on a completely different topic. The developers nerfed the railgun, the breaker, and the shield generator backpack, attracting community discontent: Helldivers 2: Patch Notes – New update nerfs the best weapons and introduces deadly weather events

This is an AI-powered translation. Some inaccuracies might exist.

The trailer of a new game on Steam has already received over 17 million views – What is behind the hype about Kingmakers?

The first trailer for the upcoming Steam game Kingmakers has already achieved over 17 million views on X. But what is behind the hype? The developers shared more about their ambitious game in an interview.

What game is it about? Kingmakers is a new game from the developer Redemption Road. A few weeks ago, the first trailer for this strange genre mix was released. At first, the initial images gave the impression that this was a classic RTS game with a historical setting.

However, the impression changes immediately when a truck with a heavily armed futuristic soldier drives into the scene.

Kingmakers begins in the 15th century in Great Britain. The historical backdrop is the Hundred Years’ War. One should probably not expect much historical accuracy beyond that.

After all, players travel from the future to the past to lend a hand to the armies there – or to fight against them. Players choose sides with the English, Welsh, or Scots and support the respective army with modern firearms.

Players have apparently dreamed of such a concept for a long time. The interest online is overwhelming. Alone on X, the trailer has already achieved over 17 million views (as of March 12, 2024).

Start video
In Kingmakers you must change the course of history

Battles with up to 4,000 characters

What do the developers plan with the game? The relatively small team of 20 to 25 people has big plans for Kingmakers. This impression was also formed during a conversation the developers had with Digital Foundry on YouTube.

The team wants to create a real next-gen game using the Unreal Engine. This will allow them to portray massive battles with up to 4,000 NPCs at the same time. In the midst of it, players fight alone or with up to three other comrades against the historical armies.

Thanks to modern weapons such as pistols, rifles, or shotguns, players seem to have an advantage over sword and lance fighters at first glance. Nevertheless, according to the developers, the game should not be too easy. When an entire army rushes at you, it can indeed be intimidating.

The second aspect of gameplay, namely castle building, is carried out just like commanding one’s troops from an isometric perspective. However, anxious players cannot just hide in their own castles forever or control the battles from above.

As a soldier from the future, you must take up arms yourself and march into battle: “You will travel back in time and change history,” the developers say.

The concept as well as the impressive presentation with its giant battles could be reasons for the hype. Apparently, many players desire this initially absurd mix of historical settings and modern shooter gameplay.

Asmongold thinks: “This game will change our lives”

What does Asmongold think about the game? The Twitch streamer has also taken a look at Kingmakers and could hardly hide his enthusiasm in a YouTube video. The game looks like a successful genre mix and offers both action and strategy.

According to him, Warcraft 3 managed this very well, even though the two games differ significantly in terms of gameplay. And even though there is no official release date for Kingmakers yet, Asmongold is already dreaming of the various races and historical figures.

For example, he wishes for Hannibal and his elephants to be included in the game. Whether the great general fits into the British scenario remains to be seen. A lot seems possible in Kingmakers.

Asmongold will definitely play Scotland. He is also impressed by the technical ambitions of the developer. The game is set to be released not only on Steam but also on consoles and the Steam Deck.

In all cases, it should run at smooth 60 FPS. The levels are partly handcrafted and partly procedurally generated. However, the animations, hit feedback, and sheer number of NPCs leave Asmongold skeptical about whether everything will run smoothly in the end.

All in all, he concludes: “This game will change our lives.” The game is expected to be released in 2024. By then, we will know more. A German indie hit starts in early access, receiving directly 96% positive reviews on Steam and reaching a milestone.

This is an AI-powered translation. Some inaccuracies might exist.

Dragon’s Dogma 2: Releasing the character editor two weeks before the release was a brilliant idea

The character editor of Dragon’s Dogma 2 is already available for free, although the actual game won’t be released until March 22. MyMMO author Christoph Waldboth believes that Capcom is doing everything right – and is only fueling the hype around the RPG further.

When Dragon’s Dogma 2 is released on March 22, 2024, there is one thing I want most: to start playing. Yes, I’m one of those players who usually doesn’t spend too much time creating their character.

Depending on the scope of an editor, I never spend more than ten minutes in it. Not because I don’t enjoy creating my character, but because I generally can’t wait to dive straight into the game.

It works in my favor that Capcom has decided to make the extensive editor available before release for Dragon’s Dogma 2. And it’s free, mind you. This is a clever marketing move that works.

Start video
Dragon’s Dogma 2 showcases action-packed battles with a new class in the new trailer

I can finally take my time

I have already launched the editor and created two characters. On one hand, my Awakened, which is my player character, and on the other hand, my main Pawn. That’s what the AI companions in the game are called.

And since I don’t have the quiet voice in the background urging me to jump into the game quickly, I’m taking my time. Taking my time for me means: about an hour per character. That is, as mentioned at the beginning, quite long by my standards.

Why do I take so long? The numerous options to customize my character keep me engaged. They allow me to try out different combinations and choose details like the character’s walk. How high does the character hold their elbow? How far does the eyebrow protrude?

These are small details that will hardly be noticeable in the ongoing game. Nevertheless, I get lost in the system of sliders and boxes. When the game is released, I can pick up my characters and jump right in. The anticipation for it has already risen because I know with whom I will start the adventure.

The community is already talking about the game

Other players may feel the same way I do. Those who know for sure that they will play Dragon’s Dogma 2. Everyone else now has the opportunity to create a character without spending any money. And what characters they are!

Already during its first presentation, the editor made an impression with its enormous scope. The numerous customization options allow us players to create very detailed characters.

I can recreate myself – or for example, a character from pop culture. How well this works is currently shown by countless players on Reddit.

Whether it’s Timothée Chalamet, who is currently seen in Dune 2, or Geralt of Rivia: the community has been experimenting in the editor all weekend long. The results are truly impressive.

And since I can recruit other players’ Pawns in Dragon’s Dogma 2, just like in the first part, it might happen that I wander around with an absurd mix of characters from pop culture.

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Having the Witcher in your party? No problem.

Why is it therefore brilliant to release the editor now? Firstly, the gaming press is reporting on it. Secondly, players have the opportunity to already weigh in. The community is already interacting with each other before the release. For instance, on Reddit.

This brings a lot of attention to the game from users’ side – even before it has officially been released. The anticipation for the release is rising as people hype each other up.

It could very well be that some players get carried away by the excitement and only then make a purchasing decision. And that without much advertising effort. Capcom simply allows the players to take the lead and has enough confidence to say: We believe that our editor will convince you. Among the inspirations for Dragon’s Dogma 2 was Rockstar’s GTA 5.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4: Players score with exploits on the leaderboard – Blizzard responds, says: They are all out

In Diablo 4, the leaderboards were introduced and players quickly exploited a glitch to boost their points in the Gauntlet. Blizzard has now found a solution to combat this.

The leaderboards are the rankings in Diablo 4 where players can compete against each other. They were introduced on March 5 with patch 1.3.3, and within less than a week, players discovered an exploit to unfairly accumulate points.

What kind of exploit was it? We won’t describe it in detail, but there is a way to gain an unfair advantage. This allowed players to quickly attract all enemies in the dungeon and also receive significant buffs – as Diablo expert Rob 2628 found out.

On Reddit, the community discussed the unfair strategy on March 10 in a post. Blizzard is not known for its mercy when it comes to exploiting glitches: Today, March 12, community manager Adam Fletcher responded to the post with a comment. Apparently, the team has already planned a fix.

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Diablo 4: The developers talk about the leaderboards and how to climb up there

Cheating players will not appear on the leaderboard

What does the developer say? Diablo 4’s community manager, Adam Fletcher, writes in his comment under the post that the team has found a solution for the exploit. He notes that “anyone who uses this method to generate a score will not appear on the leaderboards in any way.”

It remains to be seen when the hotfix will be implemented and how the leaderboards will be affected and corrected. The leaderboards will be reset tonight, and the new challenge will start with a “fresh” dungeon at 7:15 PM.

What does the community say about this? Adam Fletcher’s comment has received 9 upvotes so far. One user responds: “This is great news. Thanks for the update.” Another user uses the comment to call for an improvement, writing that it is a “no-go” for top players to set their profiles to private as if they are using secret gear in the Gauntlet.

He suggests that it should be a requirement to set the profile to public to participate in the Gauntlet, as “there is absolutely no reason to hide your profile unless you really have something to hide that abuses game mechanics.”

In the exam dungeon, strategy is crucial, as you only have 8 minutes to accumulate points. There are no loot drops, like in other dungeons, so you can fully concentrate on slaying monsters here.

To learn how the Gauntlet (challenge, or also: exam) works in general and how to secure a spot on the leaderboard, check out: Diablo 4: All about the exams – How to find the dungeon and land on the leaderboard

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com