The American actor has been seen as a superhero in Marvel movies for 20 years. Many fans associate Ryan Reynolds with Deadpool, but before that, he was already seen in another role of the universe.
Which role is it? Ryan Reynolds has been seen in several superhero roles. For the DC universe, he was already on camera as Green Lantern. He became even more successful at Marvel as Deadpool, which has several films with him in the lead role.
However, around 20 years ago, the actor started his career at Marvel in a very different role. His first crossover with the superhero franchise was in Blade: Trinity. There he played the role of Hannibal King, a vampire.
But the film was such a huge flop that Reynolds started looking for other Marvel roles. In 2009, he was allowed to appear as Deadpool in X-Men Origins: Wolverine, but only in a supporting role. About 7 years later, the actor then got his first big film in the Marvel universe with Deadpool.
You can watch the trailer for Blade: Trinity here:
Start video
Blade Trinity – Trailer for the Finale of the Vampire Hero
Blade: Trinity became a big flop
What is Blade: Trinity? The film was the grand conclusion of the Blade trilogy. However, the grand finale was by far the worst-rated film in the series:
The trilogy started in 1998 with Blade. On IMDb, it still achieved a rating of 7.1/10 points.
The sequel came in 2002 with Blade II. The film was rated slightly worse with 6.7/10 points on IMDb.
The conclusion was Blade: Trinity in 2004. It only reached 5.8/10 points on IMDb.
On Rotten Tomatoes, the film even received a more damning verdict: Only 24% of all 167 expert reviews could recommend the film. Viewers are particularly troubled by the characters. There is no development, and the dialogues are mostly just dull one-liners.
What is Blade: Trinity about? Blade: Trinity is a superhero film by David S. Goyer. The war between humans and vampires, which has built up in the first two parts, continues here.
Protagonist Blade, played by Wesley Snipes, is framed for several murders by the leader of the vampires. He therefore teams up with renegade vampire hunters to save humanity from Dracula.
The manufacturer CoolerMaster has introduced a special gaming PC. The device looks like a futuristic shark. CoolerMaster asks for around 7,000 euros for the device, but what is actually inside it?
With the Shark X, CoolerMaster is selling a unique gaming PC. And the special thing is definitely not the hardware used, but the appearance of the case. The manufacturer itself states on its website:
Shark X is a system that represents an impressive, unique alternative to conventional PC systems. Shark X stands out and can be the ultimate trophy or talking point for those looking for a unique system that sets itself apart from the others.
Mid-range hardware in a unique case
The following hardware is installed in the gaming PC:
Intel Core i7 14700F CPU
GeForce RTX 4070 Ti Super
64 GB DDR5 RAM
2 TB, M.2 PCIe 4.0 NVMe
With the Core i7-14700K, you get a current CPU from Intel, which is considered by testers to be an almost perfect all-rounder if you want to both game and work. With the RTX 4070 Ti Super, you also get a fast mid-range GPU that is very suitable for WQHD and, thanks to the large video memory, can also handle ray tracing without any problems.
Is the high price worth it? In principle, you should be aware that you are not only paying for the pure hardware and assembly here, as you would with a gaming PC you can order from a specialist retailer. Because for a gaming PC with similar specifications, you currently pay more like between 2,000 and 2,500 euros.
Since it is a collector’s item and the development of the computer is significantly more complex than that of a normal gaming PC, the price is much higher. Other manufacturers also charge a lot of money for merchandise products, if they don’t allow themselves egregious typos on their hardware.
The case comes from a well-known case modder
Where did the idea come from? MeinMMO already reported on the shark PC that a modder presented at the time. The modder Inony comes from Thailand and built the PC that looks like a shark for the Case Mod World Series 2019. It involved a lot of work:
In total, he spent over 800 hours building the PC.
All components for the case are made using a 3D printer
For the material, he uses PETG, a thermoplastic. Most of you might know PETG in the form of PET bottles.
In total, Inony produced over 400 parts, each individual piece had to be hand-sanded with a small hand sander.
Marathon, the new extraction shooter from Bungie, is set to provide pre-made heroes instead of individual protagonists. For many fans of Destiny 2, this is unacceptable, but an insider now explains why Bungie has made this decision and what you can expect.
What is the deal with the heroes? When Christopher Barrett was still the game director of Marathon, Bungie wanted to provide individual characters for the extraction shooter – so you could have created your heroes as in Destiny 1 & 2.
However, when Christopher was replaced by Joe Ziegler at Bungie and the former game director of Valorant was now in charge, the developers shifted direction. According to insiders, pre-made heroes are now the new goal. This has caused discontent among Destiny 2 fans, as many players were interested in testing a new game from Bungie, but with an individual character rather than a hero.
According to new information, there are now deeper insights into the development of Marathon. An insider is speaking frankly about what is going on with the heroes and why Bungie might have made this decision.
Start video
Marathon Announce Trailer PS5 & PC
An option for monetization
What does the insider say? The insider oopsleaks has clarified several things regarding Marathon and its development on X. According to him, there will be four runner classes:
SIGINT
HUMINT
FLDENG
SPECOP
These differ in their gameplay and can be customized. According to him, the four hero classes hold the solution for the monetization problem. Previously, insiders had reported that Marathon is supposed to be a free-to-play game (via Reddit).
However, for Bungie to finance its game in the long term, cosmetic content is supposed to be offered so players can customize their heroes.
Since in an extraction shooter gear and weapons are constantly swapped out for better items, it is hard to monetize these, and since Bungie wants to avoid pay-to-win options, these cosmetics are supposed to generate income.
What else is known? According to the insider, Bungie is also focusing on a player base that is solo or in trio. There will be no duo.
Regarding the loot, don’t expect millions of items to collect. It is meant to remain manageable and should remind you of Hunt Showdown. Weapons are supposed to be important in Marathon, and therefore you can extensively customize and tinker with them. Scopes, barrels, stocks, or magazines can be customized, and you can trade in shops to earn money.
Recently, there have been some major updates in Pokémon GO. A recent change has made raids much harder than you are used to.
What updates are involved? Recently, there have been extensive changes to the raid system in Pokémon GO, which have brought significant modifications to the charged attacks and also some changes to the raid bosses.
One of these changes to the raid bosses has now been adjusted again according to several posts on Reddit and partially brought back to its original form. This leads to unusually strong raid bosses.
Start video
Pokémon GO shows the new season ‘Dyna-Maximum’ in the trailer
Charged attacks, charged attacks everywhere
What is this change? One change in the major update is that raid bosses can generate energy much slower. Energy is needed for the raid bosses to execute their charged attacks.
Additionally, charged attacks have been adjusted to be executed immediately when a boss has enough energy. This was not the case before, so bosses did not execute a charged attack immediately despite having sufficient energy.
The energy that raid bosses generate from your attacks has reportedly been changed back to its original value according to several users on Reddit. This, in combination with the ongoing change that charged attacks are used immediately, means that bosses continuously use charged attacks.
User RoxieTheWeirdo commented on this in this post on Reddit:
Essentially, Niantic has made it so that raid bosses generate 2500% more energy when they take damage (0.02 -> 0.5 in the game code), making their charged attacks essentially their instant attacks, as the charged attacks are almost always available.
What does the community say about this? Several trainers on Reddit share their current views on this topic.
It’s absolutely broken at the moment, says DriedPasta_
[..] Raids have been getting easier over the years as they added party play and other bonuses… I always expected they would eventually make them harder. But this is ridiculous…, writes BCHiker7
It’s even worse now. You rarely see the animation or the text on the side. It felt like Kyogre (Blizzard) was executing more charged attacks than instant attacks, points out trainer Meringue-Relevant
Will the changes remain? So far, there has been no reaction from Niantic on this issue. Whether this is a planned change, a temporary test, or a bug is not known.
What do you think about this? Did you notice this issue yourself over the weekend? What do you think of this change? Feel free to write to us in the comments and exchange ideas with other trainers here. If you want to know what events are coming up in September 2024 in Pokémon GO, we have the right overview for you.
This is an AI-powered translation. Some inaccuracies might exist.
The production team of the anime of One Piece aired episode 1118 over the weekend. Many fans have been looking forward to this episode, as they hoped to learn more about a certain character.
Warning: The following article contains spoilers for episode 1118 of the One Piece anime.
Which character is it about? The identity of Imu is perhaps one of the biggest mysteries of One Piece. He is the supreme ruler of the World Government, who stands above the Five Elders.
The public knows nothing of Imu’s existence. The identity behind the person is kept strictly secret. Even the readers of the manga do not know who is behind Imu. Fans were therefore even more excited when the corresponding episode was shown in the anime. However, the team behind One Piece has ensured that as little as possible is revealed about the secret character.
The One Piece anime is currently in the Egghead Island arc. You can watch the trailer for the arc here:
Start video
One Piece: New trailer shows first images from the Egghead Island arc
Imu remains a big mystery in the One Piece anime
How did Imu appear in the anime? Imu’s appearance was handled in the anime just like in the manga. He is a large, black silhouette with a crown on his head. Only the eyes stand out, which have round, red pupils.
However, unlike the manga, Imu had to be given a voice actor in the anime. Fans hoped that they would at least learn Imu’s gender through the voice. But through the X account newworldartur, you can hear that the production team has taken precautions even there:
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Imu’s voice has been distorted in such a way that it is no longer clear which gender Imu has. Furthermore, the voice actor behind Imu has not been revealed. As a voice actor, ??? is listed and a placeholder is used for the image (via X).
The resolution will likely only come in the final chapters of the manga. The mystery behind Imu is one of the last great puzzles of One Piece. Therefore, it will probably take several months or even years before we find out who Imu’s voice actor is.
Who could be behind Imu? In the comments, some fans speculate that the voice sounds more female than male. Therefore, the theory has established itself that Imu could be Lily Nefeltari.
She was a founding member of the World Government but chose not to move to Mary Geoise as the only one of the 20 rulers. She is the ancestor of King Cobra and Vivi and returned to her kingdom Alabasta.
A company sells handbags with an integrated graphics card. This strange product can be purchased for 1,000 euros. However, true high-end is not available for that much money.
A website called GPU Purses offers a particularly strange product: The site sells handbags with an integrated graphics card. Yet despite the high price of $1,024 (about 1,000 euros), no high-end graphics card is installed. The website states:
For the GPU enthusiasts. This wallet has an external fan that spins and an Nvidia GT 730 card. Enough space for a phone.
Handbag with GT 730 from Nvidia for 1,000 euros
What kind of bag is this? “GPU Purses” sells transparent plastic bags with gold embellishments. An old Nvidia GT 730 has been installed in the bag, encased in resin. From the outside, you can see the graphics card’s fan.
What kind of graphics card is this? The GT 730 is a low-end graphics card that was released in 2014. Today, it is mainly used in computers that do not have an integrated graphics chip and where a “real” graphics card would be too expensive. New, you would pay between 50 and 70 euros for the GT 730, and you can already get the GPU used for 30 euros on eBay.de.
The colleagues from TomsHardware humorously suggest that the price is likely so high because the seller markets the bag as a luxury product. Even if you buy the graphics card at its original price and factor in the material, you wouldn’t reach more than 200 euros.
Furthermore, it is said to be a highly limited offer: The manufacturer states that they plan to make another 10 pieces of it in the coming weeks. Whether you really want to walk through the city with such a handbag and whether it is really worth 1,000 euros to you, you have to decide for yourself in the end.
Better than a GT 730: Are you looking for the best graphics card for gaming in 2024 or simply a good upgrade for your gaming system? MeinMMO presents you with the best and recommended graphics cards for gamers: The best graphics cards in gaming for every budget 2024
This is an AI-powered translation. Some inaccuracies might exist.
Currently, there are various ways to level your Earthen in WoW: The War Within to the new maximum level 80. A Holy Paladin opted for the efficient dungeon grind. However, his biggest enemies were not the wait times or instance bosses …
What challenges did the Paladin player face? Motyo shared the character window of his freshly leveled Earthen at level 80 on Reddit. What stands out immediately: the low item level 16 of the Holy Paladin’s main hand weapon. All other pieces of equipment have item levels ranging from 467 to 554.
In the headline of the post, the player explains that he leveled his Earthen from level 10 to level 80 through dungeons. When the wait times for a dungeon invitation are short and the groups progress smoothly, it’s one of the most efficient methods to level in the current WoW expansion The War Within.
It was just plain bad luck that no upgrade for the Paladin’s starting weapon dropped in any instance: “The little mace has traveled a long way,” Motyo says in his post.
The story of WoW: The War Within is beautifully staged – here’s one of the cutscenes:
Start video
WoW: The War Within – Forces Within
No Power to the Auction House
How does the community respond to the post? 4108 upvotes and 358 comments show that a part of the WoW community can relate to Motyo’s experience.
Accomplished_Emu_658 writes (via Reddit): “That was my problem when leveling fresh twinks during the pre-event. Equipment dropped very rarely and when it did, the pieces were far below the level of the characters. Thus, they became useless, and I had to sit out most events. Luckily, it was short.”
DarthScrumptySnugs recalls (via Reddit): “That’s unbelievable! And I thought it was funny when my druid reached level 80 without ever getting gloves with an item level of 200 or higher.”
Cloud_N0ne also had issues (via Reddit): “Yes, my rogue is struggling hard right now. I reached level 70 with an item level in the low 200s, and I couldn’t even do simple world quests. My cloak was still item level 54.”
Other players can’t believe that Motyo ignored the auction house or leveling heirlooms.
Party-Yak9717 writes (via Reddit): “That’s dedication, not buying a [weapon] from the auction house – lol.”
Kewmeister wanted to know (via Reddit): “Are you too good for an heirloom weapon?”
Motyo’s simple answer: “I completely forgot about the heirlooms until a friend reminded me at level 78 … at that point, I decided to manage the last bit without them.” Have you had similar experiences when leveling twinks? Share it in the comments!
In the comments, a WoW fan wanted to know how long the dungeon grind took with the healing tin can. Motyo’s response: The current playtime of the character is about 15 hours. From level 10 to 70, you can also get there in about seven to eight hours, without killing a single monster or completing a quest.
This is an AI-powered translation. Some inaccuracies might exist.
The new cooperative shooter Space Marine 2 is actually set to be released for PC, PS5, and Xbox. However, Maximilian “HandOfBlood” Knabe got to play it early and showcases his session on Twitch – and he is absolutely thrilled. Only his AI teammates drive him to despair.
This is Space Marine 2:
You play as the genetically modified super soldier Lieutenant Titus in the dystopian sci-fi world of Warhammer 40,000 in Space Marine 2.
Space Marine 2 is primarily an action-packed horde shooter with a campaign where you complete various missions. There is also a PvP mode and co-op gameplay for up to three players.
Warhammer 40k: Space Marine 2 shows you the Tyranids
This is how HandOfBlood celebrates the pre-release: HandOfBlood, like some other influencers and journalists, has already received early access to Space Marine 2.
For his stream on Friday, September 6th, he planned something special. At gamescom 2024, the streamer met a cosplayer in power armor.
The cosplayer then drove a proud 600 kilometers to Spandau to lend HandOfBlood the armor (by the way, a cosplay of Titus himself). The streamer then plays for over an hour in full gear.
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The first minutes of Space Marine 2 excite HandOfBlood. He had previously watched gameplay but had to stop after two seconds when he saw a Tyranid being sliced mid-jump with a chainsword.
“I have to see this for myself,” says HandOfBlood about it. Already in the tutorial and later in the gameplay, you see him repeatedly raving about the combat animations and especially about the executions. There, his Space Marine “butchers” the enemies, as the streamer beautifully describes it.
Later, HandOfBlood plays with streamer colleague krokoboss and compares Space Marine 2 with the cooperative shooter Darktide released in 2022:
I just checked out the multiplayer PvE mode in the meantime. You can choose different classes, different weapons, and you have a tech tree for everything. You can earn weapon XP and then unlock better variants of them. That’s just awesome. […]
[Darktide] is similar but from a first-person perspective. It’s also intense, but the meta-progression isn’t as good.
The two also discuss the massive lore of Warhammer 40k and receive information from their viewers about the hundreds of books, wikis, and web series concerning the story. One viewer tells krokoboss: “If you take the stories of The Lord of the Rings, Star Wars, and Star Trek and multiply it by two, you have only a part of the Warhammer lore.”
You can find the entire stream here on Twitch. A warning to the lore nerds among you: HandOfBlood isn’t very knowledgeable about the lore and probably would have been burned as a heretic with his knowledge in the 41st millennium. However, he also says: Warhammer Fantasy is more of his thing.
The biggest criticism of Space Marine 2, according to HandOfBlood, is the AI. He had to complete several missions without human teammates and couldn’t finish them because the bots simply ignored the tasks at the end.
My mates do nothing […] It’s really a bit weird with the bots. They totally ignore the objectives; you have to do everything yourself. […] They are just really useless. Over-useless. […] They don’t even have my back; that’s so cheeky.
The survival game Once Human is facing serious difficulties after a strong start on Steam in July. The developers are receiving rather negative feedback since the launch of Season 2. They are outlining plans to address the issues. However, players believe that the new feature could extend the long-term motivation of the survival game.
This is how Once Human is performing on Steam:
Once Human launched on Steam on July 9, 2024, with a peak of 231,343 players.
Throughout August, the game was able to retain a majority of its players. Even now in September, player counts for Once Human still look good and stable.
However, negative feedback for Season 2 concerns the developers. They are presenting solutions.
Start video
Is it worth starting with Once Human when the reset is coming soon?
Season 2 of Once Human is criticized for 2 issues
This is what the developers say: On Discord, the developers state: Since the launch of Season 2 of Once Human, a lot of feedback has been coming in, some of which has been quite disappointing and discouraging for the team.
But more importantly, it is crucial to understand how players are reacting to the changes in Season 2.
Essentially, there appear to be two main points of criticism that are currently bothering players:
The weapon builds
The scenario types.
The developers say:
We understand that the new season tags have led to changes in the meta-game that affect the choice of builds and weapons, which has caused some players to feel that their previous efforts have been in vain. That was not our intent, so we plan to add a blueprint conversion feature to address the problem.
The core criticism is that players feel that with the new Season 2, they need different weapons and armor – and the work they put into farming the old equipment has now become worthless.
The developers have a solution for this.
Developers introduce new feature
This is how old items should become relevant and strong again: The idea is to swap the rating of the blueprint of a weapon or armor with that of another. If you have blueprint A with 3 stars and blueprint B with 1 star, you will soon be able to swap the values so that blueprint A has 1 star and blueprint B has 3 stars.
This way, players can utilize the build they want in a new season.
What about the scenarios? Here, the developers seem unsure about what players want, as there are various opinions within the community. Therefore, they will now launch a survey to determine what players exactly desire (via docs.google).
Players fear that they will have nothing to do with the new feature
What is the reaction? Players are rather skeptical and fear that the ability to swap values could disrupt the long-term motivation of Once Human. That could be too powerful. This sentiment is reflected in comments from Reddit.
One player says: People are already bored after 2 to 3 weeks. If you take away the collecting of blueprints – what will be left?
Another player says he would also prefer new weapons for greater long-term motivation.
The English musician Martyn Ware (63) says he has received an offer from Rockstar Games, that the gaming studio wants to use one of his songs for GTA 6: the 80s hit Temptation. At first, he was excited about the offer, but then the joy quickly faded. He found the offer to be an absolute disgrace. Fans of Grand Theft Auto 6 tried to convince him to accept the offer. But Ware sharply disagrees with them.
Who is the musician Martyn Ware?
Martyn Ware is a musician and composer. He founded two synth-pop groups: “Human League” and Heaven 17. This was more than 40 years ago.
One of his hits was in April 1983 with “Temptation” by Heaven 17.
This very song Rockstar wanted to buy from him for GTA 6.
Start video
Rockstar Games shows GTA 6 for the first time in the trailer
Musician is excited about the offer to be in GTA 6 – Then he sees what Rockstar offers him in terms of money
This is what the musician writes: Martyn Ware writes on September 7 on Twitter: His publisher sent him an email, Rockstar Games inquired whether they could use the song “Temptation” in Grand Theft Auto 6.
He was very excited and thought about the immense wealth that awaited him.
Ware hurriedly scrolled down the email. The 63-year-old musician saw that Rockstar Games offered him $7,500 (about €6,720) for the use of the song as a one-time fee and without him ever seeing another cent from the game – never.
He says: Grand Theft Auto 6 has made $8.6 billion. But, he should remember how much attention that would bring him.
His tweet ends with: “Go fuck yourself” – which translates to something like: No, thank you.
Rockstar rejects counteroffer
Did it go any further? Yes, the musician says he demanded £75,000 (about €89,000).
Rockstar declined.
This is the song in question:
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Has GTA 6 really made $8.6 billion? No, the number is nonsense. GTA 6 hasn’t made anything yet. He apparently confused it with GTA 5. As an explanation for where he got the number from, he quotes the Wikipedia article on GTA 5 (via wiki)
Take-Two is forecasting revenues of $8.6 billion for the entire company in a financial report for the fiscal year 2024.
How is this being discussed? Most in the comments are urging him to accept the offer. Some even insult him as irrelevant idiots, who are missing the opportunity to be part of the trendy pop culture again.
So fans of Rockstar basically say: No one knows you. You made a huge mistake here. You could have been in the “best game” of all time and become immortal.
Others are also asking him to reconsider. GTA has 440 songs – they can’t pay a fortune for each one. The money he would get is indifferent – millions would rediscover his song.
Others say, however: The rejection is indeed correct. The offer is outrageous given the dimensions. And for “attention”, you can’t buy anything.
Musician starts argument with GTA 6 fans, calls them Corporate Bitches, who have no idea
What does the musician say about this? He says in a series of tweets from this morning, September 8. He is not an idiot. He knows the game, so he knows what they could pay. He is well versed in music rights and has been dealing with it for 20 years.
The people who insulted him here are Corporate Bitches, who should stop kneeling before the industry.
Anyone telling him that “attention” brings so much should consider that 1 million streaming views only bring the author of a song about $1,000 in royalties.
GTA 6 is the next big game for many. For some, it is even the great hope to revitalize the slightly struggling gaming industry. We have compiled all the information known so far for you in an article: GTA 6 – All the info on release, platforms and trailers
This is an AI-powered translation. Some inaccuracies might exist.
The gaming streamer DrDisrespect was seen back on YouTube on Friday, September 6, 2024, after a break of 74 days. His stream began with a statement regarding his Twitch ban in 2020 and the aftermath of that ban, which destroyed his career two months ago.
These are the allegations against DrDisrespect:
On June 22, former Twitch employee Cody Conners posted a tweet: “He was banned because he was caught sexting a minor through the Twitch system. He wanted to try to meet her at TwitchCon. The powerful could read that in plain text.”
Cody Conners did not name names, but it was clear that he was referring to DrDisrespect, who was banned from Twitch in 2020.
Other Twitch employees later confirmed these allegations, stating that DrDisrespect was also reported to a youth protection agency in the USA. He knew that his conversation partner was a minor. The conversations took place in 2017 – DrDisrespect was banned in 2020, shortly after Twitch launched an offensive to investigate precisely such cases.
Our video on DrDisrespect reflects the state of the case before the current developments:
Start video
DrDisrespect was a celebrity on Twitch – His ban remains a big mystery to this day
DrDisrespect goes on “vacation” for 74 days after failing to refute the allegations
This is what DrDisrespect said in response to the allegations: DrDisrespect initially said that the case was investigated and he and Twitch had agreed that no one would admit to any wrongdoing. However, his contract was paid out.
Later, as the pressure increased, DrDisrespect confessed that he had exchanged messages with a “single minor person,” which occasionally crossed into inappropriate territory.
As a result, his partners and his gaming studio parted ways with him, YouTube demonetized his channel, and he went on “vacation” for 74 days.
DrDisrespect lashes out against Twitch
This is what DrDisrespect says now: DrDisrespect, who was previously on the defensive, immediately goes on the offensive:
He says Cody Conners is a “rat” who has revealed internal matters that were confidential for no reason. He must know how the internet reacts to such things.
Conners knows nothing about the case, was not present. And apparently has no idea what “sexting” is. DrDisrespect, in any case, did not engage in “sexting” – it was just banter.
Every single investigation of the case has shown that he did nothing wrong back then, emphasizes the 42-year-old. It was only when his statements were taken out of context that Twitch officials banned him under pressure without knowing all the facts. The investigation that led to the ban lasted only an hour and was based on handpicked excerpts from the conversations.
The security team and the legal system admitted in a later internal investigation that there was nothing to the “sexting” allegations.
The person in question, whom DrDisrespect only calls the “Twitch user,” had already reached the age at which they can determine their own sexuality. This person did not submit a report on their own but only when pressured.
He never intended to meet the person – these are all “bullshit accusations”:
Cody Conners and these other anonymous sources want to create the image that I exchanged sexually explicit messages and images with this Twitch user. That never happened.
Why couldn’t he say that earlier? DrDisrespect says he was under a confidentiality agreement, which no longer applies because one party breached the agreement unilaterally.
DrDisrespect says he should never have been banned due to out-of-context jokes
What did he do then? He speaks of mutual banter with inappropriate jokes, which were taken out of context.
This should never have led to his ban. In fact, the initial investigation had actually been settled; it was only reopened because a Twitch employee conducted a personal vendetta against him and abused his contacts in Twitch’s legal department to reopen the case.
Just because these jokes were taken out of context is why he was banned back then. Any conversation can look terrible if only individual sentences are removed from context and shown to someone else for evaluation.
Later, those very people who banned him admitted in an investigation, however, that it was not sexting.
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DrDisrespect sees former Twitch partner manager as his main adversary
Who does he believe is to blame for his troubles? DrDisrespect apparently had a number of problems with former employees at Twitch. Especially one former partner manager seems to have it out for him. This person reportedly did nothing for DrDisrespect and his community for years.
This partner manager would allegedly have learned about the messages three years later and then tried everything to have DrDisrespect banned, using personal contacts to the legal department at Twitch.
DrDisrespect also suspects that parts of the security team that banned him back then have now conspired with Cody Conners to coordinate their allegations against him.
He says he knows exactly who the two people are that he views as “sources for the allegations,” but they apparently forget that they internally admitted that there was nothing to the accusations. They had internally conceded that the content did not “justify child abuse behavior.”
What now? Despite DrDisrespect’s sharp allegations, he apparently does not want to sue anyone and will not comment further on the matter.
His plan is to ask YouTube to allow him to earn money there again and to continue as before.
DrDisrespect is loud and angry but pays attention to legally correct vocabulary
This is what it’s all about: DrDisrespect is not really presenting anything new but is clarifying his position, which he already had before:
The person he texted may have been underage, but was still above the “Age of Consent” – Therefore, he did nothing wrong legally.
He did not admit to “sexting,” only the sending of “inappropriate messages.”
He has been formally exonerated in the case and had to remain silent about it.
In principle, he is repeating everything he has already said, now with a tone of conviction and an accusatory voice against some employees at Twitch who wanted to play him poorly.
Notably, in his statement, DrDisrespect pays close attention to his vocabulary and uses many words that do not suit him. He emphasizes that the investigation found he did not prey on children. However, this is not what he was accused of.
DrDisrespect denies sexting – Says Twitch should never have banned him
This is what it’s all about: His defense is essentially: I did something wrong, but it’s nowhere near as bad as you claim, because she was over 16, it was not sexting, I never intended to meet her, and in every investigation, I was exonerated. Furthermore, this was confidential and should never have been brought up.
The government wants it, businesses offer it, yet the attempt to minimize workload fails: Japan does not want the 4-day workweek.
Who voluntarily gives up a four-day workweek? The Japanese. Despite recent increased initiatives from the island nation’s government, the potential shortening of the weekly working hours is hardly accepted. Even after legal regulations had been established and recently a campaign (including free counseling) focused on small and medium-sized enterprises was launched, enthusiasm among employees remains low. This is reported by the Associated Press (AP).
If you’re into video games with a Japan setting, the following game might be for you:
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Yakuza Kiwami – Trailer for the role-playing game about the Japanese Mafia
Better voluntarily (unpaid) overtime than leisure
How many companies offer a 4-day workweek? About eight percent of companies in Japan allow their employees to take three or more days off. The minimum is still one free day by law. About seven percent only grant that, as reported by the Japanese Ministry of Health, Labour and Welfare. 85 percent rely on the usual 5-day week.
How many work less? There is no extensive statistics on this, but surveys and statements from companies, such as from Panasonic Holdings Corp, indicate that of the 63,000 employees, only 150 people have taken the opportunity so far, according to the person responsible for the initiative for the Innovation of Work Culture. As reported by AP.
Why don’t more Japanese take time off? The reason for this can be found in the work culture. In Japan, working more than what the company actually requires has been common for a long time. However, there are social standards that view voluntary, unpaid overtime as normal. No one wants to take extra vacation or even give the impression of being less diligent than their colleagues.
Why is the Japanese government interfering in the labor market so much? Japan is already suffering from significant aging – and the problems will only grow in the future. The country needs to bring as many young people into the labor market as possible, keep them healthy there for as long as possible, and allow families to have more than one child. This is hardly possible under the conditions that have prevailed for decades.
Those who do not like sand should look away now: For everyone else, “Sand” (PC) might be the most exciting alternative to the pirate game “Sea of Thieves” available on Steam.
What is the name of the game again? “Sand” – It features a first-person shooter that lets you control a massive steam walker alone or in co-op. You will need it to scour the desert planet you find yourself on for treasures and to protect yourself from other players.
The mech (called a Stomper in the game) will not only be your favorite means of transportation but also your strongest weapon. While there are classic firearms, they won’t help you much when attacked by another Stomper.
The game is being developed by Hologryph Studio, which last contributed to the multiplayer game “Secret Neighbor”. “Sand” has only been announced for Steam so far. It is still unclear whether it will be available on more platforms.
In a trailer, the developers showcase the running fortresses:
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Sand: The developers of the shooter present their desert runners
Stomper Editor and PvP Battles
What do the devs show in the trailer? You can choose one of the pre-made Stompers, or you can build one yourself in an editor. If you are playing alone, a small or medium Stomper is advisable. Larger models offer more space but must be controlled by multiple people.
Since you will also fight with your Stomper, you should pay attention to defense when building it. Watchtowers can help you spot enemies from long distances, while mounted cannons provide you with the necessary firepower. The more modules you add to your Stomper, the slower it will be and the harder it will become to maneuver.
What does the gameplay look like? In the desert, you can complete missions that give you rewards. This could be ammunition for one of your cannons, for example. During your travels, you will also encounter other players and their Stompers, whose treasures you can snatch. The realistic look could make “Sand” interesting for those who find “Sea of Thieves” too cute.
Have you ever wondered why the famous sand hater Anakin Skywalker had a different lightsaber color after turning to the dark side? If so, you can find an article from MeinMMO about all lightsaber colors in Star Wars and their meanings.
This is an AI-powered translation. Some inaccuracies might exist.
Tomorrow, on September 9th, the game series Destiny turns ten years old. Bungie promises a celebration and information about the future of the franchise. With Destiny 2 – codename Frontiers, it is set to continue soon.
What is planned for the 10th birthday? Bungie says they will celebrate the 10th birthday of Destiny in Destiny 2 “casually and lightly”. In a blog post on Monday, September 9th, at 5 PM German time, they will announce the details.
It is already announced that there will be some things for the 10th birthday:
Free legendary armor
A fun title
Some Bungie rewards
So it all started:
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Destiny – Become Legend Official Trailer
Bungie sounds very cautious when talking about the future
What do we learn about the future? Tomorrow at 5 PM there will be a blog where Game Director Tyson Green and Narrative Director Alison Lührs will explain how Destiny 2: Codename Frontiers will continue.
The plan is to keep players regularly informed about the future of Destiny.
Tyson Green.
They are already warning: The updates might still be a bit raw – they are still “early in development”.
Additionally, they do not want to raise big expectations: These should rather be smaller updates that players can snack on, and not a huge blog post that overwhelms players with information. They want to take more time.
What we currently know about the future of Destiny 2, we have summarized in an article.
What else is being said? There are some lofty words that currently sound a bit hollow.
“The journey has only just begun” – it is said. The saga of Light and Darkness has come to an end, but the future of Destiny still lies ahead of the game. There is much to discover, the universe is large, bright, and full of wonders.
The War Within is the latest expansion for World of Warcraft and solo play has never been easier. Blizzard seems to have recognized this and has released a guide explaining how to approach the MMORPG World of Warcraft solo. MeinMMO has taken a closer look at the tips.
These are Blizzard’s tips: The developers have published a post in the official blog with tips for solo play. There are details about general WoW functions as well as new features from The War Within.
The guide apparently targets new players who are just starting with WoW. Blizzard recommends, for example:
the Isle of the Exiled for levels 1-10, followed by Dragonflight for levels 10-70 and then starting with The War Within
follower dungeons to level up and complete dungeon quests
professions to gain a little bonus experience
additionally, there are tips on how to leave chat channels or ignore players as well as links to guides and more.
Furthermore, Blizzard praises the Depths, the new short solo dungeons from The War Within, which you complete with an NPC companion. But how useful are these tips?
If you need a small advantage in The War Within – here’s how to find 2 free 34-slot bags:
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WoW schenkt euch zwei 34-Platz Taschen – Hier findet ihr sie
Blizzard’s Solo Guide – Good for Beginners, but Not Efficient
If you are completely new to WoW, Blizzard’s solo guide is quite useful. The tips are not aimed at choosing the fastest and most efficient way, but rather to introduce you to the game and its features.
Just the follower dungeons are excellent for this, as you get to know your class and can try out various roles without potentially being under pressure. Since World of Warcraft has become so complex now, that even MeinMMO’s demon Cortyn needs addons, such a “taking by the hand” is quite advisable.
However, if you want to level up solo as quickly as possible, the tips help very little. The best expansion for leveling is still Warlords of Draenor, as here you can complete bonus objectives for a lot of experience without much effort. Ideally, you mix WoD with Dragonflight to have some starter gear for The War Within in the end.
In The War Within, it is then easiest to exclusively complete dungeons. This way, you can level characters to level 80 within a few hours – but you miss out on the story if you don’t know it yet. However, we know that such tips are sensible: 67% of you see WoW as a solo game, only 10% prefer groups.
This is an AI-powered translation. Some inaccuracies might exist.
The blonde witch Bibi Blocksberg has made many children’s hearts beat faster with her crazy spells. Together with her parents, she lives in Neustadt. But did you know that Bibi Blocksberg had a little brother?
Who was the little brother? In the first 7 audio play episodes of Bibi Blocksberg, the cheeky witch still had a little brother. His name was Boris Blocksberg, he was 8 years old, and he had black, curly hair. Unfortunately, the two often argued because Boris was jealous of Bibi’s witch powers.
But since episode 8, Boris has not appeared anymore. Even worse: The family has since denied his existence. In the episode called Babysitter, for example, Bibi wishes to have siblings. In the episode titled The Computer Witch, father Bernhard Blocksberg even says that the family consists of only 3 people.
In episode 9 of Bibi Blocksberg, it is even explained why Boris has disappeared. But officially, there are even two reasons why Boris can no longer live with his sister.
Boris does not appear even in the live-action movies and series:
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Bibi & Tina – The official to Season 1 on Amazon Prime
Bibi Blocksberg was supposed to be the star
What happened to him? Within the story, it is explained that Boris moved to his grandparents at the North Sea. The boy is said to have suffered from a cough. The fresh sea air would do him good. However, despite the move, Boris never came to visit, not even at Easter and Christmas.
The Kiddinx publishing house, which was responsible for the production of the audio plays, issued a statement in 2013 explaining why Boris Blocksberg had to disappear. The answer: So that Bibi Blocksberg remains the star.
The series “Bibi Blocksberg” started in 1980 under the name “Eene meene Hexerei” and was originally conceived as a family series that was supposed to tell the adventures of the Blocksbergs. After the first six episodes, due to the reaction of the listeners who preferred more adventures about the little witch Bibi, the concept was slightly changed. The series was clearly focused on the little witch, renamed “Bibi Blocksberg”, and the dramatically strong rival character of the brother was “written out”, as it is nicely put.
The creators of the series now realize how harsh the decision was back then. However, the success of the series has shown that they made the right choice.
There is another reason why Boris disappeared: Elfie Donnelly, the creator of Bibi Blocksberg, mentioned in an interview that the names Boris and Bibi were too similar. The series was meant to be about a strong girl, which is why the story was changed.
Could Boris return? The publisher emphasized that a return of Boris would be just as harsh as his disappearance. Several generations of children have grown up without Boris. They do not want to confuse the children by having Boris return.
Consequently, we assume that we will never see Boris Blocksberg again. The publisher also emphasized that he will never be mentioned again. Thus, the older fans who still remember Boris must mentally say goodbye to him.
Blizzard has been working on a survival game for years, which was abruptly canceled before its release after being acquired by Microsoft. In a forum, users have now shared images that supposedly show the game, and it strongly resembles what you know from the survival genre in recent years.
The studio didn’t reveal much about the game, but a tipsy journalist spilled some details. The game was said to have been called Odyssey and reminisce of Everwild or Fable, featuring a lot of magic.
Odyssey would have been Blizzard’s first new IP in 8 years. Last time, in 2016, Blizzard deviated from Warcraft, Diablo, etc. with Overwatch.
Here are the images: Images have been shared on Russian social media that allegedly show Odyssey (via neogaf.com). They display rudimentary gameplay snippets of a potential survival game.
In a selection wheel, various tools and weapons are visible, including a flute or a magic wand. The weapon design strongly resembles Warcraft, which could indicate a Blizzard origin.
The visuals are akin to what you know from the new survival hit Enshrouded or Aloft: A colorful comic style with plenty of green, mountains, and ruins. Additionally, classic survival elements like a crafting menu can be seen, as well as RPG content such as attributes and skill points.
A particular screenshot is especially exciting. Here, the character was killed by another player and lost a significant amount of loot as well as durability of their armor. There likely would have even been PvP.
So fliegt ihr auf einem Gleiter aus Gras durch die Welt von Aloft
Survival game was “almost finished” when Microsoft pulled the plug
“Would have been,” because the game was discontinued in January 2024. After Microsoft acquired Blizzard, Odyssey was no longer developed. Some developers have since been working on other projects, many are left with nothing.
That Blizzard cancels games they deem not good enough has been a philosophy of the studio since earlier times. Even when the games are close to release. Over the years, and later under Activision, this practice has softened, however.
Creative players continually find ways to become incredibly powerful in Baldur’s Gate 3. The foundation allows for complete freedom – this also includes dealing absurd amounts of damage. This is now demonstrated by a player who can deal up to 130 damage per shot.
How does this work with so much damage?
In Baldur’s Gate 3 you can stack damage from various sources – meaning the damage dice add up under certain circumstances
The player NnmnsP on Reddit has done something similar with his bow, only his character can deal that much damage by default.
This is how the damage is composed: Okay, from here it gets a bit detailed and nerdy. The different damage sources are specific. Let’s start with the base damage:
This results in a standard damage of 35 to 65. Now, however, NnmnsP also uses an arrow of undead slaying, which doubles the damage against undead – thus resulting in 70-130 damage. These arrows are available for every enemy type, so you can always benefit from the bonus.
Want more useful tips? This is how you cast multiple times per round:
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Baldur’s Gate 3: Cast two spells in one go
The damage almost kills all enemies – and it can get even harder
The stacked damage could even be increased further with some optimizations. If a rogue uses the bow, he could add an additional die with a sneak attack.
The user writes in the comments: With the Titan Bow there is even more to gain. This bow adds the strength bonus – especially in conjunction with a potion of cloud giant strength, this is a considerable sum. At some point, it becomes overkill, because for comparison:
One of Gortaschs guards in his boss room has 93 hit points in normal mode.
A steel guard has 206 hit points.
Gortasch himself has 275 hit points.
At the latest, a critical hit that doubles the dice would, in the very best case, be sufficient to kill just about everything in Act 3 with a single shot – even bosses.
These absurd damage numbers are nothing you really need for a run. The community of Baldur’s Gate 3 and generally of Dungeons & Dragons loves to find such combinations.
With Space Marine 2, a new co-op shooter is coming soon in the well-known and vast sci-fi universe of Warhammer 40,000 for PC, PS5, and Xbox. However, Warhammer is known for its ancient, branched, and constantly evolving lore. A potential player wonders how much he needs to know about it – and receives the perfect answer.
What you need to know about the story of Space Marine 2: On Reddit, a user asks: “I know nothing about Space Marines/Warhammer, is this game for me?” He fears that his lack of knowledge might hinder his enjoyment of the game.
While he has always had a casual interest in Warhammer, he has never delved into it deeper. In the very first comment, a player provides a succinct answer along with a summary. He argues that a lack of knowledge is not a problem and explains:
Here’s a bit of lore if you’re interested. You play as a Space Marine, a genetically modified super-soldier who serves the Imperium of Humanity and worships a god named the Emperor. Lieutenant Titus, whom you play as, is the main character of the campaign, one of those Space Marines – specifically, one from the chapter of the Ultramarines (think of the chapters as sub-factions of the Marines, each being different).
[Titus] has the task of reclaiming his rank as Captain after losing it in the events of the first game. Your enemies are Tyranids, a swarm of biological aliens that destroy all biomass in their path to consume it. […]
Your objective: shoot everything that isn’t human. A little extra: the lightly armored humans you see on the ground are the Imperial Guard/Astra Militarum, normal people with weapons on the front line.
The summary is very brief and quite sparse compared to the entire lore of Warhammer, but for explaining Space Marine 2, it’s more than sufficient. After all, it’s primarily about smashing lots of bugs with big weapons – like in Helldivers 2. And as a nice bonus, there’s a co-op mode.
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New trailer shows nearly 8 minutes of multiplayer gameplay from the bloody carnage in Space Marine 2
Warhammer is much more than just bred superhumans
This does not mean that the story in Space Marine 2 is absolutely unimportant. Even in the first part, there was high praise for the storytelling, and there are fans who want to check out part 2 just for the story.
Titus has now become a well-known figure and in Space Marine 2 is part of a Kill Team of the Deathwatch. For all the non-nerds, that’s just a cool title, but Warhammer fans might find such things quickly appetizing.
With a little knowledge of the world, you will find details or information throughout the game that players without knowledge will surely overlook. Whether that diminishes the fun of the game, you’ll have to decide for yourself. If you at least want the basics: Here we explain who the Emperor actually is.
The world of Warhammer 40k is not only made up of Space Marines and other superhumans with superpowers and power armor. There are plenty of aliens (or “Xenos”) with exciting backgrounds and normal humans.
The Imperium itself offers interesting variety to the Space Marines, such as the warrior priestesses of the Adepta Sororitas, the machine priests of the Adeptus Mechanicus, or the Inquisition. And if you want to experience the very special crew of the free traders or Rogue Traders yourself, there’s even a game for that: The latest Warhammer game shows what 40k does really well – forgoing bred superhumans.
This is an AI-powered translation. Some inaccuracies might exist.
Currently, you can test Season 6 and Vessel of Hatred on the official PTR of Diablo 4. Two experts have looked at the new features and provided their feedback on it. The game is intended to be harder, but the experts find it still too easy.
This is what you can test right now:
Until September 11, the PTR for Season 6 and Vessel of Hatred is ongoing, where you can test new content. Among other things, you will find new difficulty levels, a new level system, runes, and revamped items.
Blizzard has revised the endgame content and essentially swapped the function of Nightmare Dungeons and the Pit. The Pit is then used to unlock difficulty levels.
Monster levels are no longer displayed; your level always corresponds to the difficulty level you are playing on – just like the content and the open world itself.
What’s up with the harder levels? With the new difficulty levels, Blizzard aimed for players to be able to control their challenges and rewards. They noticed that many players enjoy increasing the levels of enemies with the “tormented” versions of the bosses and the “Desecrated Mind Cage” (via Blizzard).
After the initial difficulty levels come the Torment levels, which are ultimately supposed to determine the difficulty in the endgame. Monsters have the level of the difficulty level, and the higher the Torment level, the more your armor and resistance values are reduced. The highest level is Torment 4 – but experts say: Anyone can “crush” that with a strong build.
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Trailer for Diablo 4 Vessel of Hatred provides insight into the story of the expansion
“You will just crush the game”
This is what the experts criticize: In a YouTube video, Diablo expert Raxxanterax states that the goal for the “Blasters” in Diablo 4 is to rise from Torment 2 to Torment 4. However, the grind is much easier than Blizzard has announced, says the expert.
He mentions that he essentially breezed through to Torment level 4 with bad gear and missing aspects and glyphs.
On Torment 4, Raxxanterax then faced the “tormented” version of the Beast in Ice and also Lilith, the toughest boss in the game. Although he managed to defeat the Beast in Ice, the battle took a long time, and he died a few times, reports the Diablo expert. He had no chance against Lilith. Even before, even OP builds failed against the tough boss.
In his opinion, unlocking the Torment levels is not representative of what the world of Torment level is like. But that is just right, believes Raxxanterax. He says: “You get the key to the castle and may enter, but that doesn’t mean you’re ready to clear it – at least you can try.”
With Vessel of Hatred, rune words and mercenaries come into the game, which additionally support you in combat. Raxx notes that he obviously missed that while testing, as well as good gear. He says:
But since I didn’t have so many things – low item level, little armor, no additional five ranks of aspects, no rune words, no mercenaries, no completion, no proper hardening – the list is endless. But once you have all that, I am 100% sure that the game’s Blasters will absolutely dominate Torment 4. You will just crush it.
Raxxanterax thinks that the journey to the Torment levels and especially the endgame should be harder. Torment 2 to Torment 4 are intended as a significant incentive, but anyone who invests an entire day and plays a strong build can reach Torment 4 on the first day – or at least quickly farm in Torment 2 or 3, says the Diablo expert. That would not be a big difference from the current world levels.
At the current time, however, it is unknown how difficult the new content, such as the coop dungeon, will be. The expert says: “Maybe they are so difficult that everything else is fine.”
Also, Diablo expert wudijo explains in his YouTube video that the progression to the higher Torment levels is too easy. He says it seems that the difficulty adjustments are not really difficult enough. wudijo hopes that there will be another Torment level, or that the gaps between levels will become larger. This would provide a more sustained progression, which he believes is currently lacking.
Experts praise the item system and the waypoints
Is there also praise for the changes? Both experts praise the new content, as well as changes to existing content, and list some aspects they find good:
Torment 1 is very accessible; according to Raxxanterax, any player can reach that level. He thinks it is good that this is the case, as you get strong items there and thus no one is prevented from obtaining “divine items” or enjoying the game. Even if you only play at that level, you can do and get everything.
The waypoints are more rewarding and a good option for leveling.
The adjustment of the Pit is better; you don’t spend 20 minutes anymore fighting the boss.
The group finder works well. However, Raxxanterax thinks it would be practical to save past searches to restart them directly.
The crafting system Hardening is better. However, the UI seems confusing, and one takes too long to find (used) recipes, says Raxxanterax.
He thinks the rune words make a difference in the game, but there is still room for improvement. The runes are too weak and need to be improved.
wudijo praises the new item system. He appreciates that there are no sacred items anymore and that legacy items drop less frequently. This ensures there is always something to do and farm.
In his video, Raxxanterax criticizes that there is still no cow level – “people want to kill cows.” With Vessel of Hatred, there are apparently new breadcrumbs on the long path to the goal. Because: Data miners have found some items in the game data that could fit.