A new Spotlight Hour in Pokémon GO is coming up. We will show you all the information and bonuses.
What is the Spotlight Hour? During this hour, you will encounter a specific Pokémon that is highlighted everywhere. Additionally, there is always a bonus on top.
The Spotlight Hour takes place every Tuesday at 6:00 PM.
What does the Spotlight Hour on September 10, 2024, offer? This time, the Pokémon Araqua is in focus. Additionally, you will receive double Stardust for all the Pokémon you catch.
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Pokémon GO shows the new season ‘Dyna-Maximum’ in the trailer
Spotlight Hour on September 10 – Start, bonuses, is it worth it?
When does the Spotlight Hour take place? On September 10, 2024, at 6:00 PM it starts. At 7:00 PM the normal spawns of the current event will return.
Is the Spotlight Hour with Araqua worth it? The event is primarily exciting because you can fully take advantage of the Stardust bonus. Stardust is basically always needed, so any event where you can get more of it is a win.
The spinning Pokémon Araqua itself is unfortunately not particularly useful, and the same goes for its evolution Aranestro. Neither is really useful in raids or the Great, Ultra, or Master League. However, they can fill a niche in at least one or another special cup.
Otherwise, it is definitely worth checking out Pokémon GO on September 10, 2024. Because: The Dynamax feature is now going all out and brings the first Dyna battles. There you will also encounter other Dynamax Pokémon besides Wolly and Raffel. This will happen as part of the next event: You can find all information about GOgantisch here.
This is an AI-powered translation. Some inaccuracies might exist.
A former Romanian professional athlete bought an expensive Ferrari and left it in a garage in Munich. Ten years later, the owner of the garage contacts him. The car owner had forgotten that he had parked the vehicle there.
Who is it about? Ion Tiriac is a Romanian athlete who participated as a hockey player in the 1964 Winter Olympics, but later became a professional tennis player. In 2023, his fortune was estimated at around two billion US dollars on the Forbes list.
In a recent interview, the millionaire collector recounted how he forgot that he had bought a Ferrari F40 and left it in a garage in Munich for a decade. This was reported by colleagues from Xataka.com.
Update, 09/12: We corrected a typo and a factual error.
The car ended up in a garage in Munich because he had no space
What happened to his car? In the interview, Tiriac reports that he bought a Ferrari F40 for 700,000 US dollars. But then he had a problem: he did not have enough space to house the expensive car. Due to lack of space, he left his Ferrari F40 in a garage in Munich. There it remained for ten years until he received an unexpected call:
10 years after the 80s, Mr. Becker from the garage, not my Boris Becker, called me.
Ten years after the 80s, the garage owner called him, where he had parked his car. The German reminded Tiriac that his sports car was still in his garage. Tiriac explained in the interview: “I had forgotten my Ferrari for a decade.”
What happened to the vehicle? Instead of picking up the car, the owner decided to sell it directly, and there were two reasons for this:
On the one hand, he still did not have suitable space to park the car.
On the other hand, because the car needed to return to the factory in Maranello after ten years of standing still to have its engine removed and restored. And Tiriac probably didn’t feel like bearing those costs.
What about cars today? By the way, Tiriac has not given up his passion for cars and technology. He now owns hundreds of rare cars. A portion of them, around 150 vehicles, can be seen in the “Țiriac Collection” near Bucharest Airport.
In total, the collection consists of over 400 vehicles, which are displayed alternately.
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18-year-old Fortnite streamer buys a Lamborghini for 193,000 € – When he wants to show off, everything goes wrong
More interesting car owners: Another driver drew attention to himself some time ago: A user installed several GeForce RTX 3080 graphics cards in his BMW to mine while driving. He primarily wanted to annoy gamers who at that time could hardly buy graphics cards: BMW driver installs several RTX 3080 in his car just to annoy you
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO, the event “GOgantisch” starts on September 10, 2024. This is where Dynamax battles really begin.
When does the event take place? GOgantisch starts on Tuesday, September 10, 2024, at 10:00 AM. It ends on September 15, 2024, at 8:00 PM.
What is the highlight? The start of Dynamax battles is the clear highlight here. The Dynamax feature was introduced with the new season “Dyna-Maximum”.
However, this will only be possible starting from the event launch on September 10, 2024, at 10:00 AM. Until then, the power sources are still empty.
How does Dynamax work in Pokémon GO? You can already find various Dynamax power sources on the map where you can collect Dyna particles. From the start of GOgantisch, these power sources will also function as nests for Dyna bosses.
If you challenge them, you will face them in a Dyna battle. However, you will need Dynamax-capable Pokémon for this. Within the current special research “Dynasty!”, you will receive your first two Dyna Pokémon, Wolly and Raffel.
With the start of GOgantisch, you can then secure even more Dyna Pokémon.
Start video
Pokémon GO shows the new season ‘Dyna-Maximum’ in the trailer
What kind of Dynamax Pokémon does “GOgantisch” bring to Pokémon GO?
Here are the new Pokémon: With the start of the event, the first bosses in Dyna battles will be level 1. These are:
Bulbasaur
Charmander
Squirtle
Raffel
Wolly
All of them can also appear as Shiny with some luck. To obtain them, you must first defeat the monsters in the Dyna battle and then catch them.
To do this, you need to go to a power source with one of the Pokémon, exchange the corresponding Dyna particles, and then start the battle. After the battle, you will receive your reward.
More Dyna Pokémon will appear
Developments: The developments of Pokémon caught in Dyna raids can also be Dynamax-capable. Therefore, you can also obtain the Dynamax versions of the following monsters starting tomorrow:
Ivysaur
Venusaur
Wartortle
Blastoise
Charmeleon
Charizard
In the main games, the Kanto starters also have a special Gigantamax form. However, at this time, we do not assume that these variants can be caught in Pokémon GO yet.
Special research: In the research “Dynasty!”, the progress continues, and you will receive the previously mentioned third step of the research. This focuses on participation in Dyna battles.
What comes next? Thanks to the Dynamax feature, there is something new to do in Pokémon GO, but established events will continue to take place. You can still participate in spotlight hours, raid hours, and a community day this month, as usual. Additionally, there will be other events aside from GOgantisch that bring fresh content. You can find all events in September for Pokémon GO here.
This is an AI-powered translation. Some inaccuracies might exist.
The fans of 7 vs. Wild are currently concerned about their favorite series, which is starting to seem more and more like a jungle camp.
7 vs. Wild was supposed to be the opposite of the RTL show “I’m a Celebrity”, even though there are certainly overlaps. Once stranded, the participants are on their own. “No camera crews, no contact with the outside world, complete isolation,” was stated back in Season 2 of the series.
Who is writing here? Our MeinMMO author Cedric has watched all seasons of 7 vs. Wild as well as the “Behind the Scenes” format, and reports on all the events surrounding 7 vs. Wild on MeinMMO.
One of the participants of 7 vs. Wild is LetsHugo, you can learn more about his success here:
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He dropped out of school because streaming was more important to him – The success of LetsHugo
Interviews with participants cause stomach aches
New interviews with the participants have now been released on TikTok. In these, the seven participants are seen in individual interviews. However, the way these interviews are structured directly evokes a connection for many viewers to trash TV series like Jungle Camp and Big Brother.
In the interview, the participants are supposed to create a ranking of how a hierarchy in a possible group might look. So, who calls the shots and who follows the orders.
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Another question addresses the concerns of the participants. They are asked where they absolutely do not want to be stranded. The video then shows answers from participants who are worried about the cold.
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In the last seasons, there was almost as much hype around the preparation videos as around the season itself. The participants consulted with former candidates, fans, and spent a long time figuring out what equipment and clothing to take with them.
They also met partially beforehand to get to know each other and to practice. For the sake of secrecy, the decision to produce these interviews as a substitute or addition feels like a step towards a jungle camp. Especially when it comes to creating a ranking of individuals, controversy is almost guaranteed.
The community reacts cynically
The fans on Reddit are also worried about the interviews. Users like Yallcantspellkawhi express themselves on Reddit rather soberly: “So far, I haven’t shared these Big Brother fears, but I unfortunately have to say that this video now also gives me reality TV vibes. Several participants are already describing possible conflict potential and everyone seems to be thinking in certain hierarchies already.”
Others like MolassesAdmirable747 react cynically to the interviews on Reddit: “This is going to be a great show. I’m looking forward to the games and challenges where they can win their food rations for the day. It would also be very important to have permanently installed cameras in the camp so that the participants don’t delete half of the footage out of boredom again.”
In the announcement for the game mode, Fritz Meinecke talks about not wanting to cause any stress through the group stints. It is not supposed to be about trash TV and the survival simulation is only to be disturbed when a participant wants to leave the show, but in the past season, this promise was also broken multiple times.
Be it through participants who interacted with organization members when picking up the SD cards or drones that produced cutaway shots for the show while the participants were stranded. The topic of isolation seems to have been deliberately downplayed.
To what extent the group dynamics ultimately ensure that it is more about interpersonal relationships than about survival will only be revealed when the groups are aired. However, the signs already point to 7 vs. Wild ultimately becoming a jungle camp with the new season. Already after the end of the last season, we had warned of this scenario: If 7 vs. Wild continues like this, in 3 years it will be the jungle camp for YouTube – time to change something
This is an AI-powered translation. Some inaccuracies might exist.
In the Anime of Digimon, there are now 9 seasons. With 2 exceptions, each of the flagship heroes wears pilot glasses. This is a tradition based on planned content.
What is this tradition? Almost every male Digimon main character, who is considered the most important hero of the season and leads the group, wears pilot glasses. The rule has only been broken in 2 of the 9 seasons:
There was an exception in the 5th season Digimon Data Squad. Marcus Damon, the protagonist of the season, does not wear pilot glasses.
Hiro Amanokawa, the hero from the 9th season Digimon Ghost Game, also does not wear glasses.
Actually, Hiro was also supposed to wear pilot glasses. In an initial design draft, the boy was still seen with the practical accessory, but his designer wanted to draw him without glasses and enforced this request. The reason for this is unknown.
However, we know why the pilot glasses became a tradition in the Digimon anime at all. The origin is based on an artistic decision that dates back to the publication of Digimon Adventure V-Tamer 01.
The heroes of the first seasons appear in the new movie:
Start video
Digimon Adventure 02 – The Beginning: German Anime Trailer for the Movie
Pilot glasses become a tradition in Digimon due to planned aerial battles
Why are there glasses? The first full-length Digimon manga was released in 1998 under the title Digimon Adventure V-Tamer 01. In it, we could experience the adventures of Tai Kamiya. He resembles Tai from season 1 of the Digimon anime, but he is an alternative version of him.
Tai already had the distinctive pilot glasses on his head back then. This idea came from Yabuno Tenya, the manga’s illustrator. His idea was to incorporate aerial battles into the story. That’s why Tai got the pilot glasses, as they would be a practical aid in aerial combat.
Yabuno Tenya also made a pact with the character designer of Digimon Adventure, Nakatsuru Katsuyoshi. The character designer from the 1st season of the anime also used the pilot glasses for the series. Thus, the glasses have been seen since the first anime episode and became an unwritten rule that almost all protagonists of the anime adhere to.
For 14 years, Russian cosmonaut Andrei Babkin trained for a flight into space – but it will likely never take place. Something always came up.
Who trained for so long unsuccessfully for their flight into space? The cosmonaut (a term for space travelers from Russia) Andrei Babkin (55) has been training for his first flight into space for about 14 years. However, he never boarded a Soyuz rocket, and that will remain the case, as reported by Gazeta.ru citing internal sources.
Start video
RFA One: This could be the launch of the most powerful German orbital rocket
Training, Bad Luck, and Injuries
Why did Andrei Babkin never go to space? Andrei Babkin was an engineer and part of different crews preparing for launches to the ISS over the years. Before space travelers fly into space, they are nominated by their respective organizations (ESA, NASA, Roscosmos, etc.) and trained for the planned mission – Babkin was no exception. However, there were always circumstances that removed him from the list before it got serious:
The commander’s injury: Roscosmos always replaces the entire crew in this case – the backup crew eventually flew into space.
There were delays with the technology he was supposed to oversee in orbit, so he was left behind.
But the real blow came in 2021 when Babkin and a colleague were replaced shortly before the launch of the Soyuz rocket by actress Yulia Peresild and director Klim Shipenko. Tagesschau also reported on the filming of the movie “Challenge.”
Meanwhile, Shipenko joyfully commented on this opportunity, which must have been bitter for Babkin:
People should know that you don’t have to train your whole life to go into space. It can be achieved within four months.
Four months was how long he and the actress trained to finally be allowed to fly aboard a Soyuz orbital rocket to the ISS. Babkin worked for 14 years for this dream, with that time only counting his time as part of the cosmonaut corps.
If Andrei Babkin were sent to the ISS today, he would be a high-quality crew member based on all available information – but it turned out differently.
Will Andrei Babkin be released? No, according to sources familiar with the situation, Roscosmos has asked Babkin to voluntarily resign from the corps. In return, he is supposed to receive a leading position as a scientist in the space program’s environment.
Professionally, he seems qualified, as evidenced by his 14 years of training. The reasons for Roscosmos’s unwillingness to place him on a crew list again remain unclear to us.
More about space: Aside from the decades-long established space travel by state organizations like NASA, ESA, or Roscosmos, private companies have shown serious ambitions in recent years to overtake the giants. Some German companies also wish to send rockets into space soon, such as Rocket Factory Augsburg: A German orbital rocket is set to make history from the UK
This is an AI-powered translation. Some inaccuracies might exist.
The Spanish streamer David “TheGrefg” Martínez made his earnings from the streaming platforms Twitch and Kick public. The result makes Twitch look bad.
Who is TheGrefg? TheGrefg is a Spanish YouTuber and Twitch streamer. His channels have over 30 million followers. His content focuses on gaming.
In 2021, he set a world record for the most concurrent viewers of a Twitch stream, because he received his own skin in Fortnite. Recently, TheGrefg has been increasingly interested in the streaming platform Kick and has been multi-streaming. In his recent 24-hour livestream, which he held on both Kick and Twitch, he compared the earnings of the two platforms.
In Germany, we also have numerous Twitch streamers. We present three of the largest female Twitch streamers in the video:
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3 German Twitch streamers you should know
Twitch vs. Kick – Which platform is more financially rewarding?
How much were TheGrefg’s earnings? He announced the earnings from his 24-hour livestream on X:
A subscription on Twitch: $1.53
A subscription on Kick: $4.73
When calculating this over the total number of his subscriptions in those 24 hours, the result is as follows:
Twitch: 4,579 subscriptions amount to $7,007.25
Kick: 10,668 subscriptions amount to $50,562
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Why is that? Both Kick and Twitch take a portion of the subscriptions that viewers take out with their favorite streamer. However, the cut taken by Kick is much smaller than that of Twitch. Kick takes around 5 percent, while Twitch retains either 40 or 30 percent.
How much a streamer has to give up on Twitch depends on how many points the streamer has accumulated. The first threshold is 100 points, and the second is 300. Once a streamer reaches 300 points, they only have to give up 30 percent of a Twitch subscription and can keep 70 for themselves. The streamer TheGrefg already takes advantage of the 70/30 arrangement.
What happened next? Regarding this calculation, Andrew Santamaria, an employee of Kick, mentioned on X that Kick is the best way to generate high earnings through subscriptions. He also stated that it’s best to utilize multi-streaming to encourage viewers to subscribe via Kick, thus achieving the highest earnings as a streamer.
In addition to the high participation in subs, Kick also attracts big streamers with million-dollar deals. Critics, however, say that these payments are only possible because Kick is affiliated with the casino platform Stake and may be funded by gambling money.
The streaming platform was announced shortly after Twitch introduced new regulations for showing gambling. As part of these new guidelines, Stake, which had made lucrative deals with many gambling streamers, was banned from Twitch. You can read more about the background here.
If you want to play Deadlock, you need an invitation. We will show you how to send an invitation and where to get one yourself.
Valve is currently developing a new multiplayer game called Deadlock, where you play the game mechanics of a MOBA from a third-person perspective.
Currently, there is an alpha test for Deadlock, which you can only participate in if you have an invitation. We will show you how to get an invitation and how to invite your friends afterwards.
Deadlock Invite: How to get an invitation
How do you get an invitation to Deadlock? You must be invited to the Deadlock alpha test either by Valve or by a Steam friend who already has access.
If you want to know how a friend can invite you to Deadlock, you can jump to the corresponding section of this article: Invite Friends.
Get an invitation from the community: If you don’t have a Steam friend who has access to Deadlock and can invite you, you can also ask the community.
In the Deadlock subreddit, there is a thread where you can post your Steam friend code and request access. A community member will then add you as a Steam friend and invite you.
If you don’t want to post your friend code on Reddit, there are also players there who have shared their friend codes so that you can add them and they can then send you the invitation.
However, please note that it is forbidden in the subreddit to send or ask for invitations for payment. If someone demands money from you in exchange for the invitation, you can and should report these comments in the subreddit.
Start video
This is Deadlock – The new MOBA shooter from Valve
Deadlock: Inviting Friends – Here’s How
If you want to invite a friend or be invited by a friend, there is an option in the game for that. To invite, proceed as follows:
Start Deadlock via Steam
Click on “Invite Friends” in the bottom right corner of the main menu of Deadlock
Select the friends you want to invite to the Deadlock alpha test
Here you can see the button for inviting friends in Deadlock. The button you need to press is highlighted in red:
A screenshot from Deadlock of the button to invite friends.
But don’t forget: To invite someone to Deadlock, you must be friends with each other.
You read that right. It has been 10 years since your Ghost resurrected you for the first time in Destiny 1. 10 years where the community and Bungie have experienced and lived through a lot. To celebrate this milestone with you, we will show you the 10 best moments of the franchise summarized briefly and compactly.
What kind of retrospective is this? We take a look at the best moments from Destiny 1 & 2. From expansions, events, or specific items that shaped the community of the loot shooter.
We will delve into these points, tell you a bit about them, and nostalgically pull you back to a time when looting was still fun. With our directory, you can quickly jump to the listed points.
[toc]
Start video
Bungie shows the future of Destiny 2 after The Final Shape in the new trailer
The Hunt for the Gjallarhorn
The Gjallarhorn
The Gjallarhorn is probably the most famous exotic weapon from the loot shooter. The rocket launcher not only represents power but is also a status symbol for those who defeat gods. While in Destiny 2 everyone can obtain the rocket launcher, it was purely a matter of luck in Destiny 1.
You either bought it from Xur back then or got lucky with the Cryptarch. Either way, finding this weapon felt like winning the lottery at that time, and whoever owned the Gjallarhorn was allowed to roam with other players in raids and take down Crota.
Without this item, most players were turned away and could not join. An unfair time, but back then the loot shooter was still in its self-discovery phase, and only those who loved the game from the start remained loyal to Destiny.
The First Raid
Futuristic boss with a sleek design: Atheon
On September 16, 2014, a dark power spread across Venus. The Vex and their leader “Atheon” attempted to change time with the Glass Chamber. Bungie’s first 6-player activity required communication and coordination, and it finally saw the light of day.
Alongside cool armor fitting for the Vex, there were also powerful weapons, including the first ever raid exotic: The Vex Mythoclast. The fusion rifle with its unique firing mode terrorized the Crucible at that time and turned normal enemies into dust with single shots.
The raid was not hard, but if there’s one thing that would burn into your memory, it would be those pesky Gorgons that could catch you out of nowhere.
Continue on page 2 with more memories from Destiny 1.
This is an AI-powered translation. Some inaccuracies might exist.
Although Baldur’s Gate 3 aims to give you as much freedom as possible, there was one thing you could never do: create your own levels and campaigns. Since Patch 7, this is now possible – but only indirectly.
What is this feature?
The level and campaign editor is a feature that allows you to create a completely custom world.
Larian has integrated this option in earlier games, such as Divinity: Original Sin 2. However, it was not possible in Baldur’s Gate 3 due to “technical limitations and platform-specific guidelines,” as stated in the statement.
This is now possible: Just a few days after the release of Patch 7, a mod has emerged that can unlock various developer tools, including the level and campaign editor (via Reddit).
Translated, this means: From now on, it is possible that you can not only play the story of Baldur’s Gate 3 but also master your own campaign, possibly even with other players, or play the stories of other fans.
Whether this possibility will remain is still open, as the feature does not seem to be officially “permitted.” After all, there is quite a lot of content behind Dungeons & Dragons that you actually have to pay for. How the rights holder Hasbro will react remains to be seen.
Start video
Baldur’s Gate 3 is 1 year old and to celebrate the creators share your dirty secrets
“Dragon Age: Origins Remake, let’s gooo!”
The new possibilities are very well received in the community. Just the news that the level editor is now open has received over 29,000 upvotes within a few hours (via Reddit).
Fans already have a good idea of what can be done with it. In a thread on Reddit, the creator calls for a remake of the 2009 released Dragon Age: Origins. In over 1,000 comments, many other ideas come up.
In 7 vs. Wild, participants were asked questions in advance. One participant shows that he really has no interest in the group.
How did this statement come about? All participants of 7 vs. Wild were allowed to give some interviews before they were dropped in the wilderness of New Zealand.
One of the participants reacts particularly interestingly to the question of what hierarchy would form if there were to be a group drop. He really isn’t interested in that at all.
One of the participants of the new season of 7 vs. Wild is LetsHugo, you can see more about him here:
Start video
He dropped out of school because streaming was more important to him – The success of LetsHugo
Off to the next river
Who is it about? Survival expert Joe Vogel seems to have no interest in surviving the 14 days with the group. The survival expert has already written countless books on surviving in the wild and knows the nature well. For 7 vs. Wild, he has studied many plants. When asked about the hierarchy in a group drop, he responds directly.
“If it were to happen as teams, […] I think I would actually say goodbye […],” he says in the interview excerpt on Instagram.
Earlier in another interview on YouTube, Joe Vogel expressed his aversion to the idea of a group or team edition. With a group of professionals and beginners, there would always be conflicts, and he himself has no desire for this concept.
In the interview on the “7 vs. Wild” channel, the participant also reveals with whom he would say goodbye from the group. In this case, he presumably assumes that the participants could be dropped in pairs, like in season 3 of 7 vs. Wild.
Who would he venture out with? The first person who comes to Joe Vogel’s mind is none other than survival expert Joey Kelly. Together with Stefan from Survial_Deutschland, they are among the most experienced participants of this year’s season.
The second beta weekend of Call of Duty: Black Ops 6 is coming to an end and the players are drawing their first conclusions. A particular weapon has dominated the weekend, although the developers have already nerfed it.
The Jackal PDW has a very good “Time To Kill”, or TTK, at medium distances, and its low recoil also set it apart. At close range, it was far superior to assault rifles.
It quickly became THE meta weapon of the first beta weekend. Therefore, the developers announced nerfs for the second weekend.
Here you can see the new multiplayer of Call of Duty: Black Ops 6 in the trailer:
Start video
Call of Duty: Black Ops 6 shows its new multiplayer in the trailer
The nerfs made it seem to players as though the weapon was weakened to such an extent that they were already planning to switch to the Tanto .22 for the second beta weekend. The PDW was initially a bit weaker than the Jackal, but it was expected to be a good alternative after the nerfs of the OP weapon.
How did reality look like? What seemed like the end of the “Jackal PDW” meta on paper did not resonate with the community. Even during the second test weekend, the majority of players continued to use the Jackal PDW. The weapon was so dominant that in some rounds, the kill feed consisted entirely of kills with the Jackal PDW.
On Reddit, various users complain that the nerf didn’t change the Jackal at all and that everyone would continue to use the weapon. On Reddit, agent_of_cheshire writes, “Oh yes, they definitely nerfed the Jackal. It’s literally the only weapon I’ve seen here beside a stray sniper here and there.”
Bobsyourbuilder finds the situation on Reddit ridiculous: “Does anyone actually use non-meta weapons? It seems like no one does.” In his post, he shows a picture where the whole kill feed consists only of kills with the Jackal PDW.
Was the nerf too little? No, according to No-Praline2958 on Reddit. He writes: “3/4 of the current weapons are almost as deadly and effective as the Jackal. Some even more so. It’s just a perception that Jackal or any other weapon is the best and only weapon to use. It definitely isn’t.”
OhhShxde- shares this opinion on Reddit: “That’s true, after playing on both weekends, I can confidently say that the weapon balancing is quite solid. The Jackal was the king on the first weekend, but after the nerfs, I feel that all weapons perform equally well.”
Although the weapon has been nerfed and others now seem to catch up to it or even surpass it on paper, the majority of players still stick with the submachine gun. Whether the developers will further weaken the weapon for the game’s release is currently unknown. However, you can find out what can help you against the weapon here: A small option gives you a huge advantage in CoD Black Ops 6 – makes it harder for others to hit you
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard is currently testing the new features of Season 6 and Vessel of Hatred on the PTR of Diablo 4. Numerous experts are here looking for things that need improvement. One apparently found something that definitely needs some tweaking.
What kind of build is this?
The “AFK Barbarian” works exactly as it sounds: you stand around in the area and kill enemies without even pressing a button.
Diablo 4: Vessel of Hatred shows the new features and the new region Nahantu in the video
This is how the AFK Barbarian works: Essentially, the damage from the AFK Barbarian comes from the dust devils that have been providing strong builds for the Barbarian for some time now. Instead of generating them through Whirlwind and similar skills, they come from a runeword and a new legendary Paragon node in this build:
The legendary Paragon node “Force of Nature” ensures that earthquakes have a 75% chance to create a dust devil.
The runeword LithTec ensures that you create an earthquake at your feet when you stand still for one second.
The Aspect of Rage Control ensures that you become a Berserker when you have more than 55 rage.
Additionally, there are some effects like the chance to double the effect of earthquakes and mythical items that provide more damage – such as the grandfather. The most important aspect for the build is to maximize damage on the dust devils.
Rob shows in his video how he takes down Lilith, Lord Zir, and the Pit at level 100 without even touching the keyboard. He says that it goes even faster if he uses his skills and shows how the beast in the ice dies in less than half a second.
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Blizzard is addressing feedback; an OP strategy is already gone
It is still uncertain whether the build will make it into the final release of Season 6 and Vessel of Hatred. Blizzard has already implemented a lot of player feedback during previous tests and has sometimes completely revamped features.
It is already known, for example, that a completely broken leveling method will be fixed. The professional player Raxxanterax managed to reach the maximum level within 20 minutes solely through waypoints. This will no longer be possible in Vessel of Hatred.
With the new season and expansion come a lot of changes that address a lot of past criticism. For example, the difficulty levels will be adjusted, even though experts are not yet convinced of that.
In addition, there will be new features such as runes, as well as new skills for all classes and the new class of Spirit Born for owners of Vessel of Hatred. The expansion and Season 6 will be released on October 8. In our overview, you can find out everything about the content and release of Vessel of Hatred.
This is an AI-powered translation. Some inaccuracies might exist.
The actress Natalie Dormer (42) played the role of Margaery Tyrell in the series “Game of Thrones” and has remained in the memory of many viewers. However, her ending in the show in season 6 did not suit her at all; her death was frustrating. She wanted to prevent her death, but no one believed her and she was powerless.
What role does Margaery Tyrell play in Game of Thrones?
Margaery is one of the cleverest and most important female characters in Game of Thrones. Because Margaery is the “bet” of the powerful house Tyrell to gain influence over the Iron Throne. She plays the role of an innocent, virtuous, and naive lady, but is highly intelligent, determined, and unscrupulous.
The family matriarch Olenna Tyrell, “The Queen of Thorns”, schemes and strategizes to make Margaery – at any cost – the next queen of Westeros.
Margaery is involved with the current biggest contender for the throne three times: first with Renly Baratheon, then with the terrible Joffrey Baratheon, and lastly with Tommen Baratheon.
Even though the series Game of Thrones has been concluded for years, more stories in the world of Westeros await us
Start video
First teaser for the new prequel of Game of Thrones: A Knight of the Seven Kingdoms
Actress says: She and Margaery were both frustrated at her death
How does she die in the series? In season 6, Queen Cersei blows up the Sept in King’s Landing in a spectacular coup, killing the Sparrows movement and the High Sparrow. This previously prohibited ecclesiastical-military order had been allowed again by Cersei herself because she thought the church would be easy to control, but the order spirals out of control. The problems escalate beyond Cersei’s capabilities.
Margaery Tyrell dies as collateral damage in the explosion of the Sept, which Cersei accepts, as the young queen was already a thorn in her side.
Margaery is the only character in the Sept who draws the right conclusions from Cersei’s absence at a trial and realizes that Cersei is planning an attack. However, the High Sparrow, the only one who could arrange for an evacuation, hesitates.
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This is what the actress says about her death: In an interview on YouTube, Dormer says she was frustrated that this was how her character died in the series. She wished for “more”.
But somehow this frustration fits, as her character was just as frustrated in the situation.
Because Margaery realized what Cersei was planning and tried to warn everyone, but she was so frustrated with the character played by Jonathan Pryce [the High Sparrow] that the actress’s frustration matched that of the character.
The explosion vindicated Margaery because she had known it all along. Therefore, Dormer also felt she could let her go.
Is there still hope for Margaery? The book Margaery is still alive. Perhaps George R.R. Martin has planned a different fate for her. In the show, the endings of many characters – and the ending of the entire show – were unsatisfying. Once the showrunners had no novels as a basis for the series, the quality of the story dropped significantly.
Perhaps Margaery will get a more worthy ending.
How would she have liked to die? In an earlier interview, Dormer explained that if her character had to die, it should be by a dragon; that would have been fitting.
This is an AI-powered translation. Some inaccuracies might exist.
The teaser for the Minecraft movie was not well received by fans. One player took it upon himself to recreate the entire trailer in the game and was able to excite the fans so much that they are now demanding a full version of the film.
You can watch the original trailer from Warner Bros. here:
Start video
A Minecraft Movie: 1. Teaser for the Live-Action Film in the Minecraft Universe
Fanmade teaser excites fans
What kind of mock teaser is this? 3D artist Alumio posted on X and YouTube a video where he recreated the teaser for the Minecraft movie exactly in Minecraft itself. The sound is the same, but the animation consists entirely of Minecraft elements.
While Alumio does not reach the view counts of the original trailer, he has two million views, while Warner Bros. has 32 million, the dislike ratio is significantly higher for the original teaser. Warner Bros. has over a million dislikes, while Alumio has just over 400. The dislikes are hidden on YouTube and can only be displayed with tricks.
This is what Jason Momoa looks like as an animated Minecraft character (on YouTube).
What do fans say about the animated teaser? Fans find that the animation of the world, characters, and animals looks better than the original. One user on X said: “This is ironically a million times better than the original.”
Fans directly demanded a full version from the 3D artist as soon as the film is released. Cyranek commented on this in the YouTube comments: “I expect the animated full version [of the film] shortly after the release.”
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Alumio is not the only one: You can find numerous videos on YouTube regarding an animated version of the Warner Bros. teaser. It shows that fans of the franchise do not need a star-studded cast to be happy, but want to see their franchise faithfully on the big screen.
Final Fantasy XIV is a theme park MMORPG designed to delight fans of all Final Fantasy games. The latest expansion is inspired by Final Fantasy IX. Now, the head of the MMORPG is being asked about the status of a remake.
What does Final Fantasy IX have to do with the MMORPG? Final Fantasy XIV is a theme park MMORPG in many ways. This means that there are a lot of different content types available to pass the time:
You can:
raid
play the story
engage in boss fights
take on challenges such as the Palace of the Dead, treasure maps, and many mini-games in the Gold Saucer
collect and craft items
On the other hand, the content of Final Fantasy XIV is also inspired by many other Final Fantasy games. The latest expansion Endwalker was primarily influenced by Final Fantasy IV, while the Stormblood alliance raid is based on Final Fantasy XII. The new expansion Dawntrail, in turn, has many callbacks to Final Fantasy IX.
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Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural
Final Fantasy Remakes – After Seven, Now Nine?
What does Naoki Yoshida say about it? During the gamescom 2024, the colleagues from JP Games ask Naoki Yoshida whether they should have waited for a remake of the game from a marketing perspective alongside the expansion inspired by Final Fantasy IX.
Here is his answer:
Our original concept for Final Fantasy XIV was to serve as a theme park for the Final Fantasy series, and that’s why we wanted to incorporate Final Fantasy IX as well. We never thought about intertwining Final Fantasy IX in connection with a Final Fantasy IX remake with Final Fantasy XIV – we never considered it in that commercial sense. Of course, it makes sense to think about it that way, but we never did.
Yoshida further explains that there are also many big fans of Final Fantasy IX in the MMORPG development team. The game is also very large. If the MMORPG team had to wait for the corresponding remake for every DLC, it would take a very long time from his perspective before there would be an expansion inspired by Final Fantasy IX.
Finally, Yoshi-P wishes any potential team that embarks on a remake of Final Fantasy IX good luck with the endeavor.
What are the current projects of Yoshi-P’s team? Naoki Yoshida is still the Director and Producer of Final Fantasy XIV. Meanwhile, he also leads Creative Studio III.
In addition to the permanently developing MMORPG XIV and its predecessor Final Fantasy XI, the studio is currently also working on the PC version of Final Fantasy 16, the latest title in the main series. Whether the team is currently working on additional games is not known at this time.
Naoki Yoshida has recently supported the father of Final Fantasy, Hironobu Sakaguchi, in publishing his RPG Fantasian as Fantasian: Neo Dimension via Square Enix on Steam, PS4, PS5, Xbox Series X|S, and Nintendo Switch.
One of the most successful MMORPGs of the past 20+ years has announced community servers via a roadmap, where players are supposed to have full control over rules and modifiers.
more than 300 million accounts have been created for RuneScape
the MMORPG has generated over one billion US dollars in revenue
In this regard, RuneScape, similar to World of Warcraft, has been accompanied for several years by a strong Classic variant: Old School RuneScape. In the news recap from MeinMMO last weekend, you could read that this nostalgia version was able to enjoy strong player numbers once again: 160,352 players were online simultaneously in the MMORPG classic.
RuneScape and Old School RuneScape are also available on Steam:
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Old School RuneScape – Trailer for the Steam Release
What has Jagex announced for RuneScape? Recently, the developers introduced the new roadmap for the Old School version of the MMORPG (via runescape.com). One of the most exciting points of the roadmap is called “Project Zanaris,” which emerged from an analysis of a community survey from last year.
This project involves the provision of community servers where you can play god and set rules and modifiers. In the official announcement of the community servers, it says:
On the community servers, you can change Old School RuneScape, as you know and love it, through various elements and create a completely new gaming experience. Do you want NPCs to deal 5x the damage? Do you want to make everyone an ultimate Ironman or implement PvP everywhere? All of this and much more will soon be possible.
On these servers, you set the rules, and you can also choose who can access your creation – whether it’s a small group of close friends, your clan, or the entire community!
Players will be able to browse and filter the lists of available servers and join whenever they want. Ultimately, Project Zanaris is a place where anyone can create and share a new Old School experience – or play in someone else’s!
There is currently no release date for “Project Zanaris.” However, the open beta is supposed to start sometime in 2025. It is also clear that a new, separate team will be working on the community servers. Thus, no resources will be taken away from RuneScape and Old School RuneScape.
What else is on the roadmap? The newly presented roadmap extends into the upcoming year and includes the following releases:
Varlamore, The Rising Darkness – Release on September 25, 2024: Update with a new area, boss challenge, fresh activities, and more.
Client update and revised mobile UI on October 9, 2024
Curse of Arrav – Release in Winter 2024: The continuation of the Mahjarrat story
Wrathmaw in November 2024: The first Wilderness boss for Old School RuneScape
Leagues V – Raging Echoes in November 2024: New iteration of the leagues, with new mechanics, modified enemies, and more
Giant Bosses in Spring 2025: The fire and ice counterparts of Obor and Bryophyta are coming
Varlamore, The Final Dawn – Release in Spring 2025: New expansion with the finale of Varlamore
Sailing (release timeframe yet to be announced): This feature is intended to allow you to explore islands and points of interest, fight at sea, and customize your ship
HD update and API interface with open beta in 2025
By the way: Some time ago, the operators of RuneScape also asked the community whether they would be willing to pay more for the subscription if it meant reducing microtransactions in the game.
Apparently, a sufficiently large part of the community answered this question positively. Because now the responsible parties at Jagex announced the largest price increase in the 23-year history of the MMORPG classic. However, the developers remain silent about whether, when, and in what form the microtransactions of RuneScape will be reduced.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Ashes of Creation relies on some innovative ideas and has Steven Sharif, a millionaire as the head, who has invested a lot of money in the development. But what exactly makes AoC so exciting? MeinMMO summarizes everything about release, roadmap, Alpha 2, classes, gameplay, payment modeland more.
What kind of MMORPG is this? Ashes of Creation features a massive, open world divided into so-called nodes. Each node can be conquered and expanded from a small camp to a huge metropolis. It also incorporates social elements, such as a mayor election, housing, taxes, and joint quests to enable the expansion of the nodes.
However, PvP also plays an important role in AoC. Those who want to transport resources from one city to another can rely on caravans. These must be escorted and can be attacked by other players. Additionally, guilds can attack and take over the nodes of other communities.
Quests, dungeons, world bosses, and raids for PvE fans. However, some of these contents will only be unlocked if a node is leveled high enough. Only 20% of the dungeons will be instanced, the rest will take place in the open world and will scale with the number of players present.
In PvP, there will also be battles for huge castles.
[toc]
All important information about Ashes of Creation in under a minute:
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Ashes of Creation: The Most Important Things about the MMORPG in 49 Seconds
This article was last updated on September 9, 2024, with new information about Alpha 2, server technology, and more.
Release, Roadmap, Alpha 2, Platforms, Payment Model
When will Ashes of Creation be released?
Currently, there is no specific release date for Ashes of Creation. Originally, the release was planned for 2019. It currently looks like Alpha 2 could run into the year 2026.
When does Alpha 2 start?
Alpha 1 took place in spring 2021. Since then, the developers have been working towards Alpha 2. It starts on October 25, 2024, with the first phase, which is expected to run until December 20. Phase 3 is planned for May 1, 2025, ensuring 24/7 operation and lasting about a year.
How can you participate in Alpha?
To participate in Alpha 2, you must have supported Ashes of Creation through crowdfunding or by purchasing an appropriate founder’s package or purchase one of the new Alpha bundles. There are a total of three bundles, and prices range from 120 to 100 US dollars.
What is the status of beta tests?
After Alpha 2, Beta 1 and Beta 2 will follow. The first beta is expected to start immediately after the third phase of Alpha 2. The current Alpha bundles will automatically grant you access to the beta tests.
Will Ashes of Creation also come for PS5 and Xbox?
No, currently only a PC version is being worked on.
What does the server structure look like?
Ashes of Creation aims to offer multiple servers per region. Regions include NA, EU, SEA, and OCE. Each server should accommodate 8,000 to 10,000 players. So a little more than in New World (2,000), but smaller than Lost Ark (about 20,000). Thanks to a new server meshing technology, performance should remain smooth even with many players.
What about monetization?
You will not have to buy a game version for Ashes of Creation, however, a subscription is planned for approximately 13 euros per month.
What do we know about the engine?
Ashes of Creation is being developed in Unreal Engine 5.
Fortresses automatically control three nodes as areas around them. All three are military and enhance the fortresses, as they are further developed. The other nodes in their territory also belong to the castle and must pay taxes to it. Therefore, whoever controls the castle has access to a lot of money.
However, both the fortresses and the nodes can be attacked and conquered by other players.
The nodes themselves are zones in the game, each containing a city. Initially, these will be pure wilderness, but later huge cities are expected to emerge there. To grow, tasks in the respective zone must be completed. Gathering resources, mastering quests, or defeating bosses should further develop the nodes.
Nodes evolve through the following stages:
Level 0 – Wilderness
Level 1 – Expedition
Level 2 – Camp
Level 3 – Village
Level 4 – Town
Level 5 – City
Level 6 – Metropolis
While the first levels can still be quickly traversed, the expansion of a node to a metropolis is expected to take several months.
The larger the node becomes, the more can be accomplished within it. Only upon reaching level 2 do merchants and bankers move in. Once a node attains the status of “Village,” there is the opportunity to engage in player housing. The number of quests also increases as the level rises.
What types of nodes are there? In Ashes of Creation, there are four different types of nodes. These are established from the start, are identical across all servers, and cannot be changed:
Economic Nodes
Military Nodes
Scientific Nodes
Divine Nodes
Depending on the type of node, the NPCs and tasks for it change. Economic nodes are predisposed to be trading centers. Accordingly, with increasing levels, more and more merchants arrive at them.
Folk influence on the nodes: Particularly interesting is the influence of the races on the nodes. If a large part of the controlling faction plays the Py’rai race, then the buildings are expected to come from that cultural area.
This influence should also affect the stories of quests, events in the zone, as well as dungeons and raids in the respective node.
What PvP content is there? In Ashes of Creation, a lot revolves around PvP. In addition to battles for fortresses and nodes, there will also be caravan events and fights at sea where you fight against other players. PvP is automatically activated in the event radius.
Additionally, there are special hunting grounds in the world, areas where PvP is constantly active.
A high level of corruption results in reduced status points, such as health and mana. Eventually, the player may become too weak to fight against PvE mobs and can no longer fight.
At a certain level of corruption, players will be marked on the world map.
Players with a high level of corruption can also lose their equipped gear.
This is what the flagging plan in PvP looks like.
Characters who die in a PvP battle receive a stackable debuff. Eventually, this means they are no longer able to effectively hinder the other group in fighting against the boss.
What PvE content is there? If you are only interested in PvE, you can help level nodes by crafting, completing quests, and defeating strong mobs. There will also be world bosses, dungeons, and raids. However, many of these contents take place in the open world, so you might be attacked by PvP players.
About 20% of the dungeons are expected to be instanced and there will also be raid instances. There you can then take on the challenges with your group in peace. Around the tower of Carphin, there is, for example, a town where various groups of three to five players can pursue the quest objectives there.
The tower of Carphin serves as a dungeon with its six levels, where three to four full groups can move quite easily at the same time. If it gets busier, there could be disputes over the limited enemies.
The difficulty of raid bosses is influenced by a dynamic system that includes the number of participating players. The larger your raid, the more damage area attacks cause, for example. You can see what a boss in the open world looks like in this video:
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You should not expect a classic story told through quests and dungeons over a coherent campaign. Ashes of Creation is, after all, a sandbox MMORPG. Within a node, however, you can continue quest lines by developing the corresponding node and thus gaining access to the next part of the quest chain.
There will be story arcs aimed specifically at high-level players. However, you can also expect story-driven quest lines for a broad player base. In such a story arc, for example, the progress of low-level heroes affects what higher-level characters must accomplish in the following part of the story arc.
A hybrid combat system and class combinations
What is character creation like in Ashes of Creation? During character creation, you can choose from nine different races:
Each race offers different bonuses for your character. Each race has different base values during character creation. The further course of values does not depend on the races. Additionally, there are special armor sets and mounts that are unique to each respective race.
The character editor will be very detailed. This is already visible in this video from the alpha:
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Ashes of Creation shows character creation in alpha gameplay – looks damn realistic
What about the classes? Ashes of Creation is based on a holy trinity of tank, healer, and DD. When creating your character, you choose one of the following eight classes:
Fighter
Tank
Thief
Ranger
Wizard
Summoner
Cleric
Bard
Later, it will be possible to choose a second class, leading to a combination of 64 classes. The interesting thing: each combination is said to play uniquely. As seen in the list, very unusual connections are also possible:
The second class provides passive effects and so-called augmentations. With these, specific nuances of the abilities can be adjusted. An attack that previously hit only one target will then become an AoE or gain an additional knockdown.
How does the combat system work? Ashes of Creation fundamentally builds on the tab-targeting system. You have many different skills that you can throw at an opponent you have selected as a target.
However, with a press of a button (“Z” in the default settings), you can switch to an action combat system. Then you must aim accurately with your auto-attack and some abilities to hit your enemies. This is somewhat reminiscent of the action cam from Guild Wars 2.
Steven Sharif emphasizes that even the tab-targeting should feel very action-packed. If you use a sword, you may hit multiple targets directly in front of you with one attack. A halberd also has a much larger radius. Daggers, on the other hand, are more precise and have a small radius. Even in tab-targeting, your attacks should be able to hit multiple targets, not just the one aimed at.
Here you can find various gameplay impressions from Ashes of Creation:
What is the development history of the game? Steven Sharif, the head of Intrepid and Creative Director of the game, was a fan of ArcheAge but also had a lot of criticism for the MMORPG. Since he earned a lot of money himself through a pyramid scheme with juices, he decided to develop his own MMORPG.
Originally, the studio announced the end of 2019 as the release period for Ashes of Creation. A bizarre test with Ashes of Creation Apocalypse followed, where only the PvP could be tested in a separate battle royale. Apocalypse has, however, been discontinued.
According to his own statements, over 200 employees were working on Ashes of Creation in 2022. Among them are veterans from EverQuest, Star Wars Galaxies, Planetside 2, and many other MMOs.
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MMORPG Ashes of Creation will be even more realistic – Shows great weather effects and seasons
The system requirements of Ashes of Creation
The following specifications were made for the minimum requirements for Alpha 1:
In May 2024, there was an Ask-me-Anything event where Creative Director Steven Sharif answered questions from the streamers Jamie Kaos, LoreForged, NyceGaming, and Vlahdus. A variety of topics were discussed, including dungeons and raids, the rogue class, story arcs, player trading, and the passive skills of guilds.
In AoC, not all participants of a group challenge receive personal rewards. Instead, the raid leader distributes the loot among the participants. The more players who have participated, the smaller each piece of loot is. Those who master difficult group challenges with small teams will be rewarded more.
While there are nodes for the player economy (with auction houses), all nodes bring buildings for trade. Alternatively, you can also purchase permission to open a player shop anywhere in the world, for example in a dungeon, to supply other players with consumables.
The goal for AoC is to integrate the most important tools for guild management directly into the game. For example, there should be a way to include fellow players in communication from the game even when they are offline, such as through SMS messages. Additionally, guild leaders should have access to various data regarding players’ performance in guild events.
By providing class and role skills/talents, all aspiring tanks, healers, and hybrids with tank or healer focus should be able to play differently right from the start of the leveling phase. From level 25, players will then choose their secondary archetype through a quest to further specialize.
Later, you can switch from one secondary archetype to another. However, there will be no option to experiment with all archetypes before making the decision. You will never be able to change your primary class.
If players intentionally undermine the gaming experience of others around a controlled node through their behavior, you can respond to this aggression with a guild or node war. Additionally, you can set regulations for your controlled nodes to protect your area from griefing.
Guilds in AoC consist of a core of players and other groups that can be individually configured and managed. The strongest passive guild bonuses can only be activated for that core, so that smaller guilds do not have too large a disadvantage compared to larger guilds.
In PvP duels, it takes about ten to 30 seconds for a defeated player to lie on the ground – depending on which classes are dueling. In group situations, several damage dealers can eliminate a focus target much faster.
On a guild’s property, the guild leadership can assign specific areas to individual members, allowing them to engage in farming, for example.
Thieves have a true stealth mechanic and are expected to land on servers during the upcoming alpha phase.
Different weapon types have their own talent trees, with users of two one-handed weapons like swords, maces, or daggers receiving an extra tree for dual-wielding. Shields, on the other hand, do not have their own talents but are optimized through the passive enhancements of certain archetypes.
It will still take some time until all content of the new expansion of World of Warcraft: The War Within is unlocked. We have compiled all the data from the roadmap for you.
The latest expansion of World of Warcraft is finally live for everyone, and with it, some new content has been unlocked, such as Heroic Dungeons. But there are more contents coming that will be activated in the upcoming days and weeks.
We will let you know when the individual contents of The War Within will be available according to Blizzard’s official roadmap, so you know exactly how to plan your upcoming weeks.
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WoW: The War Within – Forces Within
The Roadmap for All Content from WoW: The War Within
New Contents at Release (August 27, 2024 – already active)
Heroic Dungeons, both manually and in the Group Finder.
The Honor Vendor for PvP gear.
New Contents from Weekly Reset (August 28, 2024)
Sparks for crafting (creation of epic items)
Weekly PvP Quest
Weekly Quests for Profession Knowledge
Weekly Quests for the Areas, Depths, and World Soul Memories
The Scenario “Awakening the Machine”
World Soul: Spreading the Light
Reputation Levels with the Leaders of the Severed Threads
What’s next? When more content for The War Within will arrive is still not entirely clear. However, Blizzard is already testing the first patch 11.0.5. So it is expected that it will only take a few weeks before new content will be added and the adventure in Khaz Algar continues. Until then, there is still plenty to do and especially to enjoy, because the story finally feels right back to Warcraft.
This is an AI-powered translation. Some inaccuracies might exist.
When it comes to the most exciting MMORPGs of the coming years, Ashes of Creation must not be missed. Despite potentially revolutionary features, modern graphics, and regular updates from the developers, large parts of the community suspect it is just another scam that will never succeed.
What is the mood in the community? On the website mmorpg.org.pl, there was a poll over the past days regarding the assessment of the MMORPG Ashes of Creation.
About 55 percent of participants voted that “Ashes of Creation is another scam that will never succeed.”
Almost 31 percent stated that they were initially excited but lost interest or hope for a good game over the long development time.
The remaining approximately 14 percent expressed their continued anticipation for the online role-playing game by Intrepid Studios.
Here’s the most important information about Ashes of Creation in just 49 seconds:
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Ashes of Creation: The Most Important Things about the MMORPG in 49 Seconds
The Curse of Ambitious MMORPGs
Why is faith in Ashes of Creation dwindling? This is due to a mix of various factors:
Ashes of Creation was announced in 2016, with the release originally planned for 2019. Now it is 2024. The first phase of Alpha 2 is scheduled to start in October. Phase 3 is planned for May 2025 and is expected to last about a year. Whether there will be only a beta or a final launch in 2026 remains to be seen.
Originally, Ashes of Creation was touted as a next-generation MMORPG. The switch to Unreal Engine 5 emphasized this claim. However, due to the long development time, players are concerned that the online RPG will not feel like a next-generation MMORPG at launch. A curse that the genre has struggled with for a long time.
What distinguishes AoC from other MMORPGs that are rumored to be scams? In the past decade, there have been several online role-playing games whose development was supposed to be financed through crowdfunding and that have either not appeared or have only been released in a disastrous state – leading to repeated accusations of scams:
Initially a Kickstarter success, then development stopped, layoffs, and lawsuits. Chronicles of Elyria has had a turbulent decade. Especially since the head of the project, Jeromy Walsh, has never completely buried it and keeps asking for money to finalize CoE. However, he really has nothing to show for after all these years.
At least, Shroud of the Avatar by Richard Garriott was released. The “finished” product and the delivered Kickstarter goodies, however, had little to do with what the legendary developer promised at the start of the crowdfunding campaign. Fans have invested about 15 million dollars in the project. In return, there was mainly frustration and disappointment.
Ashes of Creation will have a strong PvP focus – you can attack the caravans of other players or you have to defend yours from others:
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Ashes of Creation – Caravan Gameplay
Ashes of Creation differs from all these examples in several ways.
The people at Intrepid have been releasing comprehensive developer updates in video form for a long time. These not only prove that Ashes of Creation is making clear progress in all areas, but what has been shown – especially regarding the graphics quality – makes one eager for more. Development videos from Camelot Unchained and others have usually been discouraging.
In all the years that Ashes of Creation has been worked on, there have been no dark news about development problems, internal disputes, or necessary layoffs.
On the contrary, Intrepid has been steadily hiring for many years. In addition to studio head and creative director Steven Sharif, there are also many other employees who have been there from the beginning, such as Margaret Krohn (Director of Communications).
Through the numerous gameplay presentations of recent years, we can now also get a pretty good impression of what Ashes of Creation will be like, and how, for example, the potentially genre-defining Node system or the server foundation will work. That is more than Camelot Unchained and others have accomplished so far.
Whether all of this ultimately not only sounds good and looks promising but also works in the MMORPG environment will hopefully be shown by Alpha 2 this year and next year. MeinMMO will hopefully be there and report whether the ambitious online RPG can tap into the hinted potential. Ashes of Creation features huge raids like back in World of Warcraft – even with dragons
This is an AI-powered translation. Some inaccuracies might exist.