A participant from 7 vs. Wild doesn’t feel like being part of the group and would rather ‘say goodbye’ directly

In 7 vs. Wild, participants were asked questions in advance. One participant shows that he really has no interest in the group.

How did this statement come about? All participants of 7 vs. Wild were allowed to give some interviews before they were dropped in the wilderness of New Zealand.

One of the participants reacts particularly interestingly to the question of what hierarchy would form if there were to be a group drop. He really isn’t interested in that at all.

One of the participants of the new season of 7 vs. Wild is LetsHugo, you can see more about him here:

Start video
He dropped out of school because streaming was more important to him – The success of LetsHugo

Off to the next river

Who is it about? Survival expert Joe Vogel seems to have no interest in surviving the 14 days with the group. The survival expert has already written countless books on surviving in the wild and knows the nature well. For 7 vs. Wild, he has studied many plants. When asked about the hierarchy in a group drop, he responds directly.

“If it were to happen as teams, […] I think I would actually say goodbye […],” he says in the interview excerpt on Instagram.

Earlier in another interview on YouTube, Joe Vogel expressed his aversion to the idea of a group or team edition. With a group of professionals and beginners, there would always be conflicts, and he himself has no desire for this concept.

In the interview on the “7 vs. Wild” channel, the participant also reveals with whom he would say goodbye from the group. In this case, he presumably assumes that the participants could be dropped in pairs, like in season 3 of 7 vs. Wild.

Who would he venture out with? The first person who comes to Joe Vogel’s mind is none other than survival expert Joey Kelly. Together with Stefan from Survial_Deutschland, they are among the most experienced participants of this year’s season.

In addition to the professionals, there are also beginners participating in 7 vs. Wild this year. In our candidate presentation, we took a closer look at all the participants: These are the 7 vs. Wild candidates in season 4 – All participants introduced

This is an AI-powered translation. Some inaccuracies might exist.

CoD Black Ops 6 nerfs a weapon even in beta, but to no avail: “Is anyone using something else?”

The second beta weekend of Call of Duty: Black Ops 6 is coming to an end and the players are drawing their first conclusions. A particular weapon has dominated the weekend, although the developers have already nerfed it.

Which weapon is it? The Jackal PDW is a submachine gun that was considered “OP” (overpowered) during the first beta weekend. The weapon topped our tier list for the first beta weekend.

The Jackal PDW has a very good “Time To Kill”, or TTK, at medium distances, and its low recoil also set it apart. At close range, it was far superior to assault rifles.

It quickly became THE meta weapon of the first beta weekend. Therefore, the developers announced nerfs for the second weekend.

Here you can see the new multiplayer of Call of Duty: Black Ops 6 in the trailer:

Start video
Call of Duty: Black Ops 6 shows its new multiplayer in the trailer

The nerfs probably don’t matter

What kind of nerfs did the weapon receive? The Jackal PDW received a number of nerfs that were supposed to ensure the weapon was no longer OP. These included damage reductions, shorter range before damage drop-off, and more visual kick.

The nerfs made it seem to players as though the weapon was weakened to such an extent that they were already planning to switch to the Tanto .22 for the second beta weekend. The PDW was initially a bit weaker than the Jackal, but it was expected to be a good alternative after the nerfs of the OP weapon.

How did reality look like? What seemed like the end of the “Jackal PDW” meta on paper did not resonate with the community. Even during the second test weekend, the majority of players continued to use the Jackal PDW. The weapon was so dominant that in some rounds, the kill feed consisted entirely of kills with the Jackal PDW.

On Reddit, various users complain that the nerf didn’t change the Jackal at all and that everyone would continue to use the weapon. On Reddit, agent_of_cheshire writes, “Oh yes, they definitely nerfed the Jackal. It’s literally the only weapon I’ve seen here beside a stray sniper here and there.”

Bobsyourbuilder finds the situation on Reddit ridiculous: “Does anyone actually use non-meta weapons? It seems like no one does.” In his post, he shows a picture where the whole kill feed consists only of kills with the Jackal PDW.

Was the nerf too little? No, according to No-Praline2958 on Reddit. He writes: “3/4 of the current weapons are almost as deadly and effective as the Jackal. Some even more so. It’s just a perception that Jackal or any other weapon is the best and only weapon to use. It definitely isn’t.”

OhhShxde- shares this opinion on Reddit: “That’s true, after playing on both weekends, I can confidently say that the weapon balancing is quite solid. The Jackal was the king on the first weekend, but after the nerfs, I feel that all weapons perform equally well.”

Although the weapon has been nerfed and others now seem to catch up to it or even surpass it on paper, the majority of players still stick with the submachine gun. Whether the developers will further weaken the weapon for the game’s release is currently unknown. However, you can find out what can help you against the weapon here: A small option gives you a huge advantage in CoD Black Ops 6 – makes it harder for others to hit you

This is an AI-powered translation. Some inaccuracies might exist.

Expert plays Diablo 4 hands-free, defeats bosses simply AFK – Here’s how the OP build works

Blizzard is currently testing the new features of Season 6 and Vessel of Hatred on the PTR of Diablo 4. Numerous experts are here looking for things that need improvement. One apparently found something that definitely needs some tweaking.

What kind of build is this?

  • The “AFK Barbarian” works exactly as it sounds: you stand around in the area and kill enemies without even pressing a button.
  • The build is possible due to the new runewords from Season 6, which can expand and change skills.
  • The expert Rob demonstrates how the build works and takes down both the tormented Lord Zir on Torment 4 and Lilith, who is too tough even for other OP builds – and does so in seconds.
Start video
Diablo 4: Vessel of Hatred shows the new features and the new region Nahantu in the video


This is how the AFK Barbarian works: Essentially, the damage from the AFK Barbarian comes from the dust devils that have been providing strong builds for the Barbarian for some time now. Instead of generating them through Whirlwind and similar skills, they come from a runeword and a new legendary Paragon node in this build:

  • The legendary Paragon node “Force of Nature” ensures that earthquakes have a 75% chance to create a dust devil.
  • The runeword LithTec ensures that you create an earthquake at your feet when you stand still for one second.
  • The Aspect of Rage Control ensures that you become a Berserker when you have more than 55 rage.

Additionally, there are some effects like the chance to double the effect of earthquakes and mythical items that provide more damage – such as the grandfather. The most important aspect for the build is to maximize damage on the dust devils.

Rob shows in his video how he takes down Lilith, Lord Zir, and the Pit at level 100 without even touching the keyboard. He says that it goes even faster if he uses his skills and shows how the beast in the ice dies in less than half a second.

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Blizzard is addressing feedback; an OP strategy is already gone

It is still uncertain whether the build will make it into the final release of Season 6 and Vessel of Hatred. Blizzard has already implemented a lot of player feedback during previous tests and has sometimes completely revamped features.

It is already known, for example, that a completely broken leveling method will be fixed. The professional player Raxxanterax managed to reach the maximum level within 20 minutes solely through waypoints. This will no longer be possible in Vessel of Hatred.

With the new season and expansion come a lot of changes that address a lot of past criticism. For example, the difficulty levels will be adjusted, even though experts are not yet convinced of that.

In addition, there will be new features such as runes, as well as new skills for all classes and the new class of Spirit Born for owners of Vessel of Hatred. The expansion and Season 6 will be released on October 8. In our overview, you can find out everything about the content and release of Vessel of Hatred.

This is an AI-powered translation. Some inaccuracies might exist.

The actress of Margaery Tyrell is frustrated with her ending in the TV series Game of Thrones

The actress Natalie Dormer (42) played the role of Margaery Tyrell in the series “Game of Thrones” and has remained in the memory of many viewers. However, her ending in the show in season 6 did not suit her at all; her death was frustrating. She wanted to prevent her death, but no one believed her and she was powerless.

What role does Margaery Tyrell play in Game of Thrones?

  • Margaery is one of the cleverest and most important female characters in Game of Thrones. Because Margaery is the “bet” of the powerful house Tyrell to gain influence over the Iron Throne. She plays the role of an innocent, virtuous, and naive lady, but is highly intelligent, determined, and unscrupulous.
  • The family matriarch Olenna Tyrell, “The Queen of Thorns”, schemes and strategizes to make Margaery – at any cost – the next queen of Westeros.
  • Margaery is involved with the current biggest contender for the throne three times: first with Renly Baratheon, then with the terrible Joffrey Baratheon, and lastly with Tommen Baratheon.

Even though the series Game of Thrones has been concluded for years, more stories in the world of Westeros await us

Start video
First teaser for the new prequel of Game of Thrones: A Knight of the Seven Kingdoms

Actress says: She and Margaery were both frustrated at her death

How does she die in the series? In season 6, Queen Cersei blows up the Sept in King’s Landing in a spectacular coup, killing the Sparrows movement and the High Sparrow. This previously prohibited ecclesiastical-military order had been allowed again by Cersei herself because she thought the church would be easy to control, but the order spirals out of control. The problems escalate beyond Cersei’s capabilities.

Margaery Tyrell dies as collateral damage in the explosion of the Sept, which Cersei accepts, as the young queen was already a thorn in her side.

Margaery is the only character in the Sept who draws the right conclusions from Cersei’s absence at a trial and realizes that Cersei is planning an attack. However, the High Sparrow, the only one who could arrange for an evacuation, hesitates.

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This is what the actress says about her death: In an interview on YouTube, Dormer says she was frustrated that this was how her character died in the series. She wished for “more”.

But somehow this frustration fits, as her character was just as frustrated in the situation.

Because Margaery realized what Cersei was planning and tried to warn everyone, but she was so frustrated with the character played by Jonathan Pryce [the High Sparrow] that the actress’s frustration matched that of the character.

The explosion vindicated Margaery because she had known it all along. Therefore, Dormer also felt she could let her go.

Is there still hope for Margaery? The book Margaery is still alive. Perhaps George R.R. Martin has planned a different fate for her. In the show, the endings of many characters – and the ending of the entire show – were unsatisfying. Once the showrunners had no novels as a basis for the series, the quality of the story dropped significantly.

Perhaps Margaery will get a more worthy ending.

How would she have liked to die? In an earlier interview, Dormer explained that if her character had to die, it should be by a dragon; that would have been fitting.

This is an AI-powered translation. Some inaccuracies might exist.

The Minecraft movie is receiving so little attention that a fan is recreating it in the game – Players celebrate it

The teaser for the Minecraft movie was not well received by fans. One player took it upon himself to recreate the entire trailer in the game and was able to excite the fans so much that they are now demanding a full version of the film.

On September 4, the first teaser for the upcoming Minecraft movie was released. Starring in the lead roles are Jason Momoa and Jack Black, among others.

The teaser shows the main actors in their normal human form as they enter a color-saturated angular Minecraft world. However, the teaser did not excite fans much. While they wanted a Minecraft movie, definitely not like this.

You can watch the original trailer from Warner Bros. here:

Start video
A Minecraft Movie: 1. Teaser for the Live-Action Film in the Minecraft Universe

Fanmade teaser excites fans

What kind of mock teaser is this? 3D artist Alumio posted on X and YouTube a video where he recreated the teaser for the Minecraft movie exactly in Minecraft itself. The sound is the same, but the animation consists entirely of Minecraft elements.

While Alumio does not reach the view counts of the original trailer, he has two million views, while Warner Bros. has 32 million, the dislike ratio is significantly higher for the original teaser. Warner Bros. has over a million dislikes, while Alumio has just over 400. The dislikes are hidden on YouTube and can only be displayed with tricks.

This is what Jason Momoa looks like as an animated Minecraft character (on YouTube).

What do fans say about the animated teaser? Fans find that the animation of the world, characters, and animals looks better than the original. One user on X said: “This is ironically a million times better than the original.”

Fans directly demanded a full version from the 3D artist as soon as the film is released. Cyranek commented on this in the YouTube comments: “I expect the animated full version [of the film] shortly after the release.”

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Alumio is not the only one: You can find numerous videos on YouTube regarding an animated version of the Warner Bros. teaser. It shows that fans of the franchise do not need a star-studded cast to be happy, but want to see their franchise faithfully on the big screen.

The Minecraft movie teaser has so far convinced only a few. Especially kids seem to be looking forward to the film, but not really the adult target audience. At least that is what Twitch streamer Trymacs says, the main target audience: Well-known streamer finds the look of the Minecraft movie too childish – “People like Gronkh play Minecraft”

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Someone asks the head about a remake of Final Fantasy IX – This is his answer

Final Fantasy XIV is a theme park MMORPG designed to delight fans of all Final Fantasy games. The latest expansion is inspired by Final Fantasy IX. Now, the head of the MMORPG is being asked about the status of a remake.

What does Final Fantasy IX have to do with the MMORPG? Final Fantasy XIV is a theme park MMORPG in many ways. This means that there are a lot of different content types available to pass the time:

You can:

  • raid
  • play the story
  • engage in boss fights
  • take on challenges such as the Palace of the Dead, treasure maps, and many mini-games in the Gold Saucer
  • collect and craft items

On the other hand, the content of Final Fantasy XIV is also inspired by many other Final Fantasy games. The latest expansion Endwalker was primarily influenced by Final Fantasy IV, while the Stormblood alliance raid is based on Final Fantasy XII. The new expansion Dawntrail, in turn, has many callbacks to Final Fantasy IX.

Start video
Final Fantasy XIV: Launch trailer for Dawntrail prepares for the adventure in Tural

Final Fantasy Remakes – After Seven, Now Nine?

What does Naoki Yoshida say about it? During the gamescom 2024, the colleagues from JP Games ask Naoki Yoshida whether they should have waited for a remake of the game from a marketing perspective alongside the expansion inspired by Final Fantasy IX.

Here is his answer:

Our original concept for Final Fantasy XIV was to serve as a theme park for the Final Fantasy series, and that’s why we wanted to incorporate Final Fantasy IX as well. We never thought about intertwining Final Fantasy IX in connection with a Final Fantasy IX remake with Final Fantasy XIV – we never considered it in that commercial sense. Of course, it makes sense to think about it that way, but we never did.

Naoki Yoshida in conversation with JP Games, 08.09.2024

Yoshida further explains that there are also many big fans of Final Fantasy IX in the MMORPG development team. The game is also very large. If the MMORPG team had to wait for the corresponding remake for every DLC, it would take a very long time from his perspective before there would be an expansion inspired by Final Fantasy IX.

Finally, Yoshi-P wishes any potential team that embarks on a remake of Final Fantasy IX good luck with the endeavor.

What are the current projects of Yoshi-P’s team? Naoki Yoshida is still the Director and Producer of Final Fantasy XIV. Meanwhile, he also leads Creative Studio III.

In addition to the permanently developing MMORPG XIV and its predecessor Final Fantasy XI, the studio is currently also working on the PC version of Final Fantasy 16, the latest title in the main series. Whether the team is currently working on additional games is not known at this time.

Naoki Yoshida has recently supported the father of Final Fantasy, Hironobu Sakaguchi, in publishing his RPG Fantasian as Fantasian: Neo Dimension via Square Enix on Steam, PS4, PS5, Xbox Series X|S, and Nintendo Switch.

For now, the focus of the Creative Studio III team will likely be on the 7.X patch series for Final Fantasy XIV. While Dawntrail received mixed feedback from players, they are now quite satisfied with the dungeons, for example: The head of Final Fantasy XIV was worried that the new dungeons might be too difficult – players say: “That’s how it’s fun!”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamerant

One of the most successful MMORPGs of all time reveals servers where you can literally play God

One of the most successful MMORPGs of the past 20+ years has announced community servers via a roadmap, where players are supposed to have full control over rules and modifiers.

Which MMORPG is it? RuneScape may already be 23 years old, but it still ranks among the most popular and successful online role-playing games on the market. Following the acquisition of developer Jagex in January 2024, it was stated:

  • more than 300 million accounts have been created for RuneScape
  • the MMORPG has generated over one billion US dollars in revenue

In this regard, RuneScape, similar to World of Warcraft, has been accompanied for several years by a strong Classic variant: Old School RuneScape. In the news recap from MeinMMO last weekend, you could read that this nostalgia version was able to enjoy strong player numbers once again: 160,352 players were online simultaneously in the MMORPG classic.

RuneScape and Old School RuneScape are also available on Steam:

Start video
Old School RuneScape – Trailer for the Steam Release

What has Jagex announced for RuneScape? Recently, the developers introduced the new roadmap for the Old School version of the MMORPG (via runescape.com). One of the most exciting points of the roadmap is called “Project Zanaris,” which emerged from an analysis of a community survey from last year.

This project involves the provision of community servers where you can play god and set rules and modifiers. In the official announcement of the community servers, it says:

On the community servers, you can change Old School RuneScape, as you know and love it, through various elements and create a completely new gaming experience. Do you want NPCs to deal 5x the damage? Do you want to make everyone an ultimate Ironman or implement PvP everywhere? All of this and much more will soon be possible.

On these servers, you set the rules, and you can also choose who can access your creation – whether it’s a small group of close friends, your clan, or the entire community!

Players will be able to browse and filter the lists of available servers and join whenever they want. Ultimately, Project Zanaris is a place where anyone can create and share a new Old School experience – or play in someone else’s!

Jagex via runescape.com

There is currently no release date for “Project Zanaris.” However, the open beta is supposed to start sometime in 2025. It is also clear that a new, separate team will be working on the community servers. Thus, no resources will be taken away from RuneScape and Old School RuneScape.

What else is on the roadmap? The newly presented roadmap extends into the upcoming year and includes the following releases:

  • Varlamore, The Rising Darkness – Release on September 25, 2024: Update with a new area, boss challenge, fresh activities, and more.
  • Client update and revised mobile UI on October 9, 2024
  • Curse of Arrav – Release in Winter 2024: The continuation of the Mahjarrat story
  • Wrathmaw in November 2024: The first Wilderness boss for Old School RuneScape
  • Leagues V – Raging Echoes in November 2024: New iteration of the leagues, with new mechanics, modified enemies, and more
  • Giant Bosses in Spring 2025: The fire and ice counterparts of Obor and Bryophyta are coming
  • Varlamore, The Final Dawn – Release in Spring 2025: New expansion with the finale of Varlamore
  • Sailing (release timeframe yet to be announced): This feature is intended to allow you to explore islands and points of interest, fight at sea, and customize your ship
  • HD update and API interface with open beta in 2025

By the way: Some time ago, the operators of RuneScape also asked the community whether they would be willing to pay more for the subscription if it meant reducing microtransactions in the game.

Apparently, a sufficiently large part of the community answered this question positively. Because now the responsible parties at Jagex announced the largest price increase in the 23-year history of the MMORPG classic. However, the developers remain silent about whether, when, and in what form the microtransactions of RuneScape will be reduced.

This is an AI-powered translation. Some inaccuracies might exist.

Ashes of Creation: Release, Roadmap, Alpha 2, Classes, Gameplay, Payment Model – all important information about the MMORPG by Steven Sharif

The MMORPG Ashes of Creation relies on some innovative ideas and has Steven Sharif, a millionaire as the head, who has invested a lot of money in the development. But what exactly makes AoC so exciting? MeinMMO summarizes everything about release, roadmap, Alpha 2, classes, gameplay, payment model and more.

What kind of MMORPG is this? Ashes of Creation features a massive, open world divided into so-called nodes. Each node can be conquered and expanded from a small camp to a huge metropolis. It also incorporates social elements, such as a mayor election, housing, taxes, and joint quests to enable the expansion of the nodes.

However, PvP also plays an important role in AoC. Those who want to transport resources from one city to another can rely on caravans. These must be escorted and can be attacked by other players. Additionally, guilds can attack and take over the nodes of other communities.

Apart from these features, the MMORPG offers:

[toc]

All important information about Ashes of Creation in under a minute:

Start video
Ashes of Creation: The Most Important Things about the MMORPG in 49 Seconds
This article was last updated on September 9, 2024, with new information about Alpha 2, server technology, and more.

Release, Roadmap, Alpha 2, Platforms, Payment Model

When will Ashes of Creation be released?

Currently, there is no specific release date for Ashes of Creation. Originally, the release was planned for 2019. It currently looks like Alpha 2 could run into the year 2026.

When does Alpha 2 start?

Alpha 1 took place in spring 2021. Since then, the developers have been working towards Alpha 2. It starts on October 25, 2024, with the first phase, which is expected to run until December 20. Phase 3 is planned for May 1, 2025, ensuring 24/7 operation and lasting about a year.

How can you participate in Alpha?

To participate in Alpha 2, you must have supported Ashes of Creation through crowdfunding or by purchasing an appropriate founder’s package or purchase one of the new Alpha bundles. There are a total of three bundles, and prices range from 120 to 100 US dollars.

What is the status of beta tests?

After Alpha 2, Beta 1 and Beta 2 will follow. The first beta is expected to start immediately after the third phase of Alpha 2. The current Alpha bundles will automatically grant you access to the beta tests.

Will Ashes of Creation also come for PS5 and Xbox?

No, currently only a PC version is being worked on.

What does the server structure look like?

Ashes of Creation aims to offer multiple servers per region. Regions include NA, EU, SEA, and OCE. Each server should accommodate 8,000 to 10,000 players. So a little more than in New World (2,000), but smaller than Lost Ark (about 20,000). Thanks to a new server meshing technology, performance should remain smooth even with many players.

What about monetization?

You will not have to buy a game version for Ashes of Creation, however, a subscription is planned for approximately 13 euros per month.

What do we know about the engine?

Ashes of Creation is being developed in Unreal Engine 5.

The highlight of Ashes of Creation is the nodes

How are the contents of Ashes of Creation structured? At launch, the MMORPG will offer a world where there is much to conquer. Essentially, the game world is divided into five regions, each controlled by five fortresses. These fortresses initially belong to NPC factions and will transfer to player control after the first conquest.

Fortresses automatically control three nodes as areas around them. All three are military and enhance the fortresses, as they are further developed. The other nodes in their territory also belong to the castle and must pay taxes to it. Therefore, whoever controls the castle has access to a lot of money.

However, both the fortresses and the nodes can be attacked and conquered by other players.

The nodes themselves are zones in the game, each containing a city. Initially, these will be pure wilderness, but later huge cities are expected to emerge there. To grow, tasks in the respective zone must be completed. Gathering resources, mastering quests, or defeating bosses should further develop the nodes.

Nodes in Ashes of Creation

Nodes evolve through the following stages:

  • Level 0 – Wilderness
  • Level 1 – Expedition
  • Level 2 – Camp
  • Level 3 – Village
  • Level 4 – Town
  • Level 5 – City
  • Level 6 – Metropolis

While the first levels can still be quickly traversed, the expansion of a node to a metropolis is expected to take several months.

The larger the node becomes, the more can be accomplished within it. Only upon reaching level 2 do merchants and bankers move in. Once a node attains the status of “Village,” there is the opportunity to engage in player housing. The number of quests also increases as the level rises.

What types of nodes are there? In Ashes of Creation, there are four different types of nodes. These are established from the start, are identical across all servers, and cannot be changed:

  • Economic Nodes
  • Military Nodes
  • Scientific Nodes
  • Divine Nodes

Depending on the type of node, the NPCs and tasks for it change. Economic nodes are predisposed to be trading centers. Accordingly, with increasing levels, more and more merchants arrive at them.

Folk influence on the nodes: Particularly interesting is the influence of the races on the nodes. If a large part of the controlling faction plays the Py’rai race, then the buildings are expected to come from that cultural area.

This influence should also affect the stories of quests, events in the zone, as well as dungeons and raids in the respective node.

PvP is more important than PvE

What PvP content is there? In Ashes of Creation, a lot revolves around PvP. In addition to battles for fortresses and nodes, there will also be caravan events and fights at sea where you fight against other players. PvP is automatically activated in the event radius.

Additionally, there are special hunting grounds in the world, areas where PvP is constantly active.

Outside of the events and hunting grounds, there is a flagging system. Those who want can mark themselves for PvP and attack other players. If you attack players who do not have PvP enabled, you will accumulate a stack of corruption:

  • A high level of corruption results in reduced status points, such as health and mana. Eventually, the player may become too weak to fight against PvE mobs and can no longer fight.
  • At a certain level of corruption, players will be marked on the world map.
  • Players with a high level of corruption can also lose their equipped gear.
This is what the flagging plan in PvP looks like.

Characters who die in a PvP battle receive a stackable debuff. Eventually, this means they are no longer able to effectively hinder the other group in fighting against the boss.

What PvE content is there? If you are only interested in PvE, you can help level nodes by crafting, completing quests, and defeating strong mobs. There will also be world bosses, dungeons, and raids. However, many of these contents take place in the open world, so you might be attacked by PvP players.

About 20% of the dungeons are expected to be instanced and there will also be raid instances. There you can then take on the challenges with your group in peace. Around the tower of Carphin, there is, for example, a town where various groups of three to five players can pursue the quest objectives there.

The tower of Carphin serves as a dungeon with its six levels, where three to four full groups can move quite easily at the same time. If it gets busier, there could be disputes over the limited enemies.

The difficulty of raid bosses is influenced by a dynamic system that includes the number of participating players. The larger your raid, the more damage area attacks cause, for example. You can see what a boss in the open world looks like in this video:

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You should not expect a classic story told through quests and dungeons over a coherent campaign. Ashes of Creation is, after all, a sandbox MMORPG. Within a node, however, you can continue quest lines by developing the corresponding node and thus gaining access to the next part of the quest chain.

There will be story arcs aimed specifically at high-level players. However, you can also expect story-driven quest lines for a broad player base. In such a story arc, for example, the progress of low-level heroes affects what higher-level characters must accomplish in the following part of the story arc.

A hybrid combat system and class combinations

What is character creation like in Ashes of Creation? During character creation, you can choose from nine different races:

  • Kaelar and Vaelune are human races
  • Empyrean and Py’Rai are elves
  • Dünir and Niküa are dwarves
  • Ren’Kai and Vek are orcs
  • Tulnar are a unique race added due to the great success on Kickstarter.

Each race offers different bonuses for your character. Each race has different base values during character creation. The further course of values does not depend on the races. Additionally, there are special armor sets and mounts that are unique to each respective race.

The character editor will be very detailed. This is already visible in this video from the alpha:

Start video
Ashes of Creation shows character creation in alpha gameplay – looks damn realistic

What about the classes? Ashes of Creation is based on a holy trinity of tank, healer, and DD. When creating your character, you choose one of the following eight classes:

  • Fighter
  • Tank
  • Thief
  • Ranger
  • Wizard
  • Summoner
  • Cleric
  • Bard

Later, it will be possible to choose a second class, leading to a combination of 64 classes. The interesting thing: each combination is said to play uniquely. As seen in the list, very unusual connections are also possible:

In total, each class is expected to have access to 35 to 40 abilities. However, skill points will prevent you from unlocking all of them at once. You learn the basic skills through your main class.

The second class provides passive effects and so-called augmentations. With these, specific nuances of the abilities can be adjusted. An attack that previously hit only one target will then become an AoE or gain an additional knockdown.

How does the combat system work? Ashes of Creation fundamentally builds on the tab-targeting system. You have many different skills that you can throw at an opponent you have selected as a target.

However, with a press of a button (“Z” in the default settings), you can switch to an action combat system. Then you must aim accurately with your auto-attack and some abilities to hit your enemies. This is somewhat reminiscent of the action cam from Guild Wars 2.

Steven Sharif emphasizes that even the tab-targeting should feel very action-packed. If you use a sword, you may hit multiple targets directly in front of you with one attack. A halberd also has a much larger radius. Daggers, on the other hand, are more precise and have a small radius. Even in tab-targeting, your attacks should be able to hit multiple targets, not just the one aimed at.

Here you can find various gameplay impressions from Ashes of Creation:

Over 200 employees and a millionaire as the boss

What is the development history of the game? Steven Sharif, the head of Intrepid and Creative Director of the game, was a fan of ArcheAge but also had a lot of criticism for the MMORPG. Since he earned a lot of money himself through a pyramid scheme with juices, he decided to develop his own MMORPG.

He founded Intrepid Studios in 2015 and began working on Ashes of Creation. In 2017, the studio raised nearly 3.3 million dollars through Kickstarter. Further actions followed, such as crowdfunding through pre-order packages. For example, those who wanted to participate in Alpha 1 had to invest at least 500 dollars.

Originally, the studio announced the end of 2019 as the release period for Ashes of Creation. A bizarre test with Ashes of Creation Apocalypse followed, where only the PvP could be tested in a separate battle royale. Apocalypse has, however, been discontinued.

According to his own statements, over 200 employees were working on Ashes of Creation in 2022. Among them are veterans from EverQuest, Star Wars Galaxies, Planetside 2, and many other MMOs.

Start video
MMORPG Ashes of Creation will be even more realistic – Shows great weather effects and seasons

The system requirements of Ashes of Creation

The following specifications were made for the minimum requirements for Alpha 1:

  • Operating system: Windows 10 64-Bit
  • Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
  • Graphics card: Nvidia GeForce GTX 750 Ti or AMD Radeon R9 270
  • 8 GB RAM
  • Network: Broadband Internet connection
  • Storage space: 50 GB
  • Sound card: DirectX Compatible Sound Card

Recommended requirements:

  • Operating system: Windows 10 64-Bit
  • Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
  • Graphics card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12
  • 16 GB RAM
  • Network: Broadband Internet connection
  • Storage space: 50 GB
  • Sound card: DirectX Compatible Sound Card

What else is known?

In May 2024, there was an Ask-me-Anything event where Creative Director Steven Sharif answered questions from the streamers Jamie Kaos, LoreForged, NyceGaming, and Vlahdus. A variety of topics were discussed, including dungeons and raids, the rogue class, story arcs, player trading, and the passive skills of guilds.

  • In AoC, not all participants of a group challenge receive personal rewards. Instead, the raid leader distributes the loot among the participants. The more players who have participated, the smaller each piece of loot is. Those who master difficult group challenges with small teams will be rewarded more.
  • While there are nodes for the player economy (with auction houses), all nodes bring buildings for trade. Alternatively, you can also purchase permission to open a player shop anywhere in the world, for example in a dungeon, to supply other players with consumables.
  • The goal for AoC is to integrate the most important tools for guild management directly into the game. For example, there should be a way to include fellow players in communication from the game even when they are offline, such as through SMS messages. Additionally, guild leaders should have access to various data regarding players’ performance in guild events.
  • By providing class and role skills/talents, all aspiring tanks, healers, and hybrids with tank or healer focus should be able to play differently right from the start of the leveling phase. From level 25, players will then choose their secondary archetype through a quest to further specialize.
  • Later, you can switch from one secondary archetype to another. However, there will be no option to experiment with all archetypes before making the decision. You will never be able to change your primary class.
  • If players intentionally undermine the gaming experience of others around a controlled node through their behavior, you can respond to this aggression with a guild or node war. Additionally, you can set regulations for your controlled nodes to protect your area from griefing.
  • Guilds in AoC consist of a core of players and other groups that can be individually configured and managed. The strongest passive guild bonuses can only be activated for that core, so that smaller guilds do not have too large a disadvantage compared to larger guilds.
  • In PvP duels, it takes about ten to 30 seconds for a defeated player to lie on the ground – depending on which classes are dueling. In group situations, several damage dealers can eliminate a focus target much faster.
  • On a guild’s property, the guild leadership can assign specific areas to individual members, allowing them to engage in farming, for example.
  • Thieves have a true stealth mechanic and are expected to land on servers during the upcoming alpha phase.
  • Different weapon types have their own talent trees, with users of two one-handed weapons like swords, maces, or daggers receiving an extra tree for dual-wielding. Shields, on the other hand, do not have their own talents but are optimized through the passive enhancements of certain archetypes.

What do you think about Ashes of Creation? Does this MMORPG appeal to you based on the information provided so far? Feel free to write in the comments. Meanwhile, many fans of the genre show skepticism: Many players believe: The most ambitious MMORPG of the near future “is just another scam”

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Roadmap for Season 1, Raids and PvP – the key dates from The War Within

It will still take some time until all content of the new expansion of World of Warcraft: The War Within is unlocked. We have compiled all the data from the roadmap for you.

The latest expansion of World of Warcraft is finally live for everyone, and with it, some new content has been unlocked, such as Heroic Dungeons. But there are more contents coming that will be activated in the upcoming days and weeks.

We will let you know when the individual contents of The War Within will be available according to Blizzard’s official roadmap, so you know exactly how to plan your upcoming weeks.

Start video
WoW: The War Within – Forces Within

The Roadmap for All Content from WoW: The War Within

New Contents at Release (August 27, 2024 – already active)

  • Heroic Dungeons, both manually and in the Group Finder.
  • The Honor Vendor for PvP gear.

New Contents from Weekly Reset (August 28, 2024)

  • Sparks for crafting (creation of epic items)
  • Weekly PvP Quest
  • Weekly Quests for Profession Knowledge
  • Weekly Quests for the Areas, Depths, and World Soul Memories
  • The Scenario “Awakening the Machine”
  • World Soul: Spreading the Light
  • Reputation Levels with the Leaders of the Severed Threads

Start of Season 1 of The War Within

New Contents from Week 3 (September 11, 2024)

  • Season 1 of The War Within has its “Soft Launch”, bringing new content
  • The Raid “Palace of the Nerub’ar” opens on “Normal” and “Heroic”
  • The 1st Wing of the Raid Browser for the Palace of the Nerub’ar opens
  • Dungeons open on Mythic 0
  • Heroic, Seasonal Dungeons open
  • World Bosses are now active

New Contents from Week 4 (September 18, 2024)

  • The Raid “Palace of the Nerub’ar” opens on “Mythic”
  • Mythic Keystone Dungeons become available (“Mythic+”)
  • The 2nd Wing of the Raid Browser for the Palace of the Nerub’ar opens

New Contents from Week 5 (September 25, 2024)

  • The 3rd and final Wing of the Raid Browser will be opened.

What’s next? When more content for The War Within will arrive is still not entirely clear. However, Blizzard is already testing the first patch 11.0.5. So it is expected that it will only take a few weeks before new content will be added and the adventure in Khaz Algar continues. Until then, there is still plenty to do and especially to enjoy, because the story finally feels right back to Warcraft.

This is an AI-powered translation. Some inaccuracies might exist.

Many players believe: The most ambitious MMORPG of the near future “is another scam“

When it comes to the most exciting MMORPGs of the coming years, Ashes of Creation must not be missed. Despite potentially revolutionary features, modern graphics, and regular updates from the developers, large parts of the community suspect it is just another scam that will never succeed.

What is the mood in the community? On the website mmorpg.org.pl, there was a poll over the past days regarding the assessment of the MMORPG Ashes of Creation.

  • About 55 percent of participants voted that “Ashes of Creation is another scam that will never succeed.”
  • Almost 31 percent stated that they were initially excited but lost interest or hope for a good game over the long development time.
  • The remaining approximately 14 percent expressed their continued anticipation for the online role-playing game by Intrepid Studios.

With 1,334 participants, this is of course just a small sample. However, this overall picture fits with the frustration of parts of the community, which MeinMMO had already reported on in August, after the developers of Ashes of Creation presented the prices for access to the upcoming alpha test phase.

Here’s the most important information about Ashes of Creation in just 49 seconds:

Start video
Ashes of Creation: The Most Important Things about the MMORPG in 49 Seconds

The Curse of Ambitious MMORPGs

Why is faith in Ashes of Creation dwindling? This is due to a mix of various factors:

  • Ashes of Creation was announced in 2016, with the release originally planned for 2019. Now it is 2024. The first phase of Alpha 2 is scheduled to start in October. Phase 3 is planned for May 2025 and is expected to last about a year. Whether there will be only a beta or a final launch in 2026 remains to be seen.
  • Originally, Ashes of Creation was touted as a next-generation MMORPG. The switch to Unreal Engine 5 emphasized this claim. However, due to the long development time, players are concerned that the online RPG will not feel like a next-generation MMORPG at launch. A curse that the genre has struggled with for a long time.
  • It is now clear that Ashes of Creation will have a strong focus on PvP, which many MMORPG fans dislike. Even PvP fans criticize how Ashes of Creation handles damage dealt to characters in PvP battles.
  • The long development with such a large team is made possible by Intrepid through the players who invested a lot of money in crowdfunding campaigns and supporter packages – similar to Star Citizen. However, the way the new alpha packages were to be monetized faced a lot of criticism.

What distinguishes AoC from other MMORPGs that are rumored to be scams? In the past decade, there have been several online role-playing games whose development was supposed to be financed through crowdfunding and that have either not appeared or have only been released in a disastrous state – leading to repeated accusations of scams:

Ashes of Creation will have a strong PvP focus – you can attack the caravans of other players or you have to defend yours from others:

Start video
Ashes of Creation – Caravan Gameplay

Ashes of Creation differs from all these examples in several ways.

  • The people at Intrepid have been releasing comprehensive developer updates in video form for a long time. These not only prove that Ashes of Creation is making clear progress in all areas, but what has been shown – especially regarding the graphics quality – makes one eager for more. Development videos from Camelot Unchained and others have usually been discouraging.
  • In all the years that Ashes of Creation has been worked on, there have been no dark news about development problems, internal disputes, or necessary layoffs.
  • On the contrary, Intrepid has been steadily hiring for many years. In addition to studio head and creative director Steven Sharif, there are also many other employees who have been there from the beginning, such as Margaret Krohn (Director of Communications).

Through the numerous gameplay presentations of recent years, we can now also get a pretty good impression of what Ashes of Creation will be like, and how, for example, the potentially genre-defining Node system or the server foundation will work. That is more than Camelot Unchained and others have accomplished so far.

Whether all of this ultimately not only sounds good and looks promising but also works in the MMORPG environment will hopefully be shown by Alpha 2 this year and next year. MeinMMO will hopefully be there and report whether the ambitious online RPG can tap into the hinted potential. Ashes of Creation features huge raids like back in World of Warcraft – even with dragons

This is an AI-powered translation. Some inaccuracies might exist.

Ryan Reynolds was in one of the worst Marvel movies 12 years before Deadpool

The American actor has been seen as a superhero in Marvel movies for 20 years. Many fans associate Ryan Reynolds with Deadpool, but before that, he was already seen in another role of the universe.

Which role is it? Ryan Reynolds has been seen in several superhero roles. For the DC universe, he was already on camera as Green Lantern. He became even more successful at Marvel as Deadpool, which has several films with him in the lead role.

However, around 20 years ago, the actor started his career at Marvel in a very different role. His first crossover with the superhero franchise was in Blade: Trinity. There he played the role of Hannibal King, a vampire.

But the film was such a huge flop that Reynolds started looking for other Marvel roles. In 2009, he was allowed to appear as Deadpool in X-Men Origins: Wolverine, but only in a supporting role. About 7 years later, the actor then got his first big film in the Marvel universe with Deadpool.

You can watch the trailer for Blade: Trinity here:

Start video
Blade Trinity – Trailer for the Finale of the Vampire Hero

Blade: Trinity became a big flop

What is Blade: Trinity? The film was the grand conclusion of the Blade trilogy. However, the grand finale was by far the worst-rated film in the series:

  • The trilogy started in 1998 with Blade. On IMDb, it still achieved a rating of 7.1/10 points.
  • The sequel came in 2002 with Blade II. The film was rated slightly worse with 6.7/10 points on IMDb.
  • The conclusion was Blade: Trinity in 2004. It only reached 5.8/10 points on IMDb.

On Rotten Tomatoes, the film even received a more damning verdict: Only 24% of all 167 expert reviews could recommend the film. Viewers are particularly troubled by the characters. There is no development, and the dialogues are mostly just dull one-liners.

What is Blade: Trinity about? Blade: Trinity is a superhero film by David S. Goyer. The war between humans and vampires, which has built up in the first two parts, continues here. 

Protagonist Blade, played by Wesley Snipes, is framed for several murders by the leader of the vampires. He therefore teams up with renegade vampire hunters to save humanity from Dracula.

Blade: Trinity is considered one of the worst Marvel films of all time. One of the biggest problems the film faced was reportedly the relationship between Goyer and Snipes: The disastrous production of Blade: Trinity led to one of the worst Marvel films of all time

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 3D Juegos

A Unique Shark-Design Gaming PC Costs 7,000 Euros – What Do You Get for Such Money?

The manufacturer CoolerMaster has introduced a special gaming PC. The device looks like a futuristic shark. CoolerMaster asks for around 7,000 euros for the device, but what is actually inside it?

With the Shark X, CoolerMaster is selling a unique gaming PC. And the special thing is definitely not the hardware used, but the appearance of the case. The manufacturer itself states on its website:

Shark X is a system that represents an impressive, unique alternative to conventional PC systems. Shark X stands out and can be the ultimate trophy or talking point for those looking for a unique system that sets itself apart from the others.

Mid-range hardware in a unique case

The following hardware is installed in the gaming PC:

  • Intel Core i7 14700F CPU
  • GeForce RTX 4070 Ti Super
  • 64 GB DDR5 RAM
  • 2 TB, M.2 PCIe 4.0 NVMe

With the Core i7-14700K, you get a current CPU from Intel, which is considered by testers to be an almost perfect all-rounder if you want to both game and work. With the RTX 4070 Ti Super, you also get a fast mid-range GPU that is very suitable for WQHD and, thanks to the large video memory, can also handle ray tracing without any problems.

Is the high price worth it? In principle, you should be aware that you are not only paying for the pure hardware and assembly here, as you would with a gaming PC you can order from a specialist retailer. Because for a gaming PC with similar specifications, you currently pay more like between 2,000 and 2,500 euros.

Since it is a collector’s item and the development of the computer is significantly more complex than that of a normal gaming PC, the price is much higher. Other manufacturers also charge a lot of money for merchandise products, if they don’t allow themselves egregious typos on their hardware.

The case comes from a well-known case modder

Where did the idea come from? MeinMMO already reported on the shark PC that a modder presented at the time. The modder Inony comes from Thailand and built the PC that looks like a shark for the Case Mod World Series 2019. It involved a lot of work:

  • In total, he spent over 800 hours building the PC.
  • All components for the case are made using a 3D printer
  • For the material, he uses PETG, a thermoplastic. Most of you might know PETG in the form of PET bottles.
  • In total, Inony produced over 400 parts, each individual piece had to be hand-sanded with a small hand sander.

By the way, it can get even more expensive: The German company Mifcon has now introduced a gaming PC that costs nearly 30,000 euros. What you get for so much money, you can read directly on MeinMMO. Here we present the gaming PC in detail: German company presents gaming PC with Nvidia’s RTX 4090: It weighs 14 kg and costs as much as a car

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pcgamer.com

Fans complain about the heroes in Bungie’s new shooter even before release – Insider explains now: They will be quite different

Marathon, the new extraction shooter from Bungie, is set to provide pre-made heroes instead of individual protagonists. For many fans of Destiny 2, this is unacceptable, but an insider now explains why Bungie has made this decision and what you can expect.

What is the deal with the heroes? When Christopher Barrett was still the game director of Marathon, Bungie wanted to provide individual characters for the extraction shooter – so you could have created your heroes as in Destiny 1 & 2.

However, when Christopher was replaced by Joe Ziegler at Bungie and the former game director of Valorant was now in charge, the developers shifted direction. According to insiders, pre-made heroes are now the new goal. This has caused discontent among Destiny 2 fans, as many players were interested in testing a new game from Bungie, but with an individual character rather than a hero.

According to new information, there are now deeper insights into the development of Marathon. An insider is speaking frankly about what is going on with the heroes and why Bungie might have made this decision.

Start video
Marathon Announce Trailer PS5 & PC

An option for monetization

What does the insider say? The insider oopsleaks has clarified several things regarding Marathon and its development on X. According to him, there will be four runner classes:

  • SIGINT
  • HUMINT
  • FLDENG
  • SPECOP

These differ in their gameplay and can be customized. According to him, the four hero classes hold the solution for the monetization problem. Previously, insiders had reported that Marathon is supposed to be a free-to-play game (via Reddit).

However, for Bungie to finance its game in the long term, cosmetic content is supposed to be offered so players can customize their heroes.

Since in an extraction shooter gear and weapons are constantly swapped out for better items, it is hard to monetize these, and since Bungie wants to avoid pay-to-win options, these cosmetics are supposed to generate income.

What else is known? According to the insider, Bungie is also focusing on a player base that is solo or in trio. There will be no duo.

Regarding the loot, don’t expect millions of items to collect. It is meant to remain manageable and should remind you of Hunt Showdown. Weapons are supposed to be important in Marathon, and therefore you can extensively customize and tinker with them. Scopes, barrels, stocks, or magazines can be customized, and you can trade in shops to earn money.

Oopsleaks believes Marathon is the best IP to turn into an extraction shooter. It remains to be seen when Bungie will officially announce things about Marathon, but until then, fans will have to settle for leaks and insider information. More about Destiny 2 can be found here: Destiny is celebrating its 10th anniversary tomorrow – There are free armors, titles, and info about the future of Destiny 2

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. forbes.com

A change in Pokémon GO is currently making raids much harder than usual

Recently, there have been some major updates in Pokémon GO. A recent change has made raids much harder than you are used to.

What updates are involved? Recently, there have been extensive changes to the raid system in Pokémon GO, which have brought significant modifications to the charged attacks and also some changes to the raid bosses.

One of these changes to the raid bosses has now been adjusted again according to several posts on Reddit and partially brought back to its original form. This leads to unusually strong raid bosses.

Start video
Pokémon GO shows the new season ‘Dyna-Maximum’ in the trailer

Charged attacks, charged attacks everywhere

What is this change? One change in the major update is that raid bosses can generate energy much slower. Energy is needed for the raid bosses to execute their charged attacks.

Additionally, charged attacks have been adjusted to be executed immediately when a boss has enough energy. This was not the case before, so bosses did not execute a charged attack immediately despite having sufficient energy.

The energy that raid bosses generate from your attacks has reportedly been changed back to its original value according to several users on Reddit. This, in combination with the ongoing change that charged attacks are used immediately, means that bosses continuously use charged attacks.

User RoxieTheWeirdo commented on this in this post on Reddit:

Essentially, Niantic has made it so that raid bosses generate 2500% more energy when they take damage (0.02 -> 0.5 in the game code), making their charged attacks essentially their instant attacks, as the charged attacks are almost always available.

What does the community say about this? Several trainers on Reddit share their current views on this topic.

  • It’s absolutely broken at the moment, says DriedPasta_
  • [..] Raids have been getting easier over the years as they added party play and other bonuses… I always expected they would eventually make them harder. But this is ridiculous…, writes BCHiker7
  • It’s even worse now. You rarely see the animation or the text on the side. It felt like Kyogre (Blizzard) was executing more charged attacks than instant attacks, points out trainer Meringue-Relevant

Will the changes remain? So far, there has been no reaction from Niantic on this issue. Whether this is a planned change, a temporary test, or a bug is not known.

What do you think about this? Did you notice this issue yourself over the weekend? What do you think of this change? Feel free to write to us in the comments and exchange ideas with other trainers here. If you want to know what events are coming up in September 2024 in Pokémon GO, we have the right overview for you.

This is an AI-powered translation. Some inaccuracies might exist.

The One Piece anime is making a big mystery about a character, distorting his voice

The production team of the anime of One Piece aired episode 1118 over the weekend. Many fans have been looking forward to this episode, as they hoped to learn more about a certain character.

Which character is it about? The identity of Imu is perhaps one of the biggest mysteries of One Piece. He is the supreme ruler of the World Government, who stands above the Five Elders

The public knows nothing of Imu’s existence. The identity behind the person is kept strictly secret. Even the readers of the manga do not know who is behind Imu. Fans were therefore even more excited when the corresponding episode was shown in the anime. However, the team behind One Piece has ensured that as little as possible is revealed about the secret character.

The One Piece anime is currently in the Egghead Island arc. You can watch the trailer for the arc here:

Start video
One Piece: New trailer shows first images from the Egghead Island arc

Imu remains a big mystery in the One Piece anime

How did Imu appear in the anime? Imu’s appearance was handled in the anime just like in the manga. He is a large, black silhouette with a crown on his head. Only the eyes stand out, which have round, red pupils.

However, unlike the manga, Imu had to be given a voice actor in the anime. Fans hoped that they would at least learn Imu’s gender through the voice. But through the X account newworldartur, you can hear that the production team has taken precautions even there:

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Imu’s voice has been distorted in such a way that it is no longer clear which gender Imu has. Furthermore, the voice actor behind Imu has not been revealed. As a voice actor, ??? is listed and a placeholder is used for the image (via X).

The resolution will likely only come in the final chapters of the manga. The mystery behind Imu is one of the last great puzzles of One Piece. Therefore, it will probably take several months or even years before we find out who Imu’s voice actor is.

n

Who could be behind Imu? In the comments, some fans speculate that the voice sounds more female than male. Therefore, the theory has established itself that Imu could be Lily Nefeltari.

She was a founding member of the World Government but chose not to move to Mary Geoise as the only one of the 20 rulers. She is the ancestor of King Cobra and Vivi and returned to her kingdom Alabasta. 

Nefeltari, like her descendants, has a “D.” in her name. Therefore, it is speculated that she is the founder of the Will of D. There are many other families that have this ominous letter in their name. MeinMMO tells you what we know so far about the Will of D.: Leaks about a great secret in One Piece reveal that there is another person with D. in their name

This is an AI-powered translation. Some inaccuracies might exist.

Company builds handbags from old graphics cards, sells them for 1,000 euros – The GPU inside is worth only 30 euros

A company sells handbags with an integrated graphics card. This strange product can be purchased for 1,000 euros. However, true high-end is not available for that much money.

A website called GPU Purses offers a particularly strange product: The site sells handbags with an integrated graphics card. Yet despite the high price of $1,024 (about 1,000 euros), no high-end graphics card is installed. The website states:

For the GPU enthusiasts. This wallet has an external fan that spins and an Nvidia GT 730 card. Enough space for a phone.

Handbag with GT 730 from Nvidia for 1,000 euros

What kind of bag is this? “GPU Purses” sells transparent plastic bags with gold embellishments. An old Nvidia GT 730 has been installed in the bag, encased in resin. From the outside, you can see the graphics card’s fan.

What kind of graphics card is this? The GT 730 is a low-end graphics card that was released in 2014. Today, it is mainly used in computers that do not have an integrated graphics chip and where a “real” graphics card would be too expensive. New, you would pay between 50 and 70 euros for the GT 730, and you can already get the GPU used for 30 euros on eBay.de.

The colleagues from TomsHardware humorously suggest that the price is likely so high because the seller markets the bag as a luxury product. Even if you buy the graphics card at its original price and factor in the material, you wouldn’t reach more than 200 euros.

Furthermore, it is said to be a highly limited offer: The manufacturer states that they plan to make another 10 pieces of it in the coming weeks. Whether you really want to walk through the city with such a handbag and whether it is really worth 1,000 euros to you, you have to decide for yourself in the end.

Better than a GT 730: Are you looking for the best graphics card for gaming in 2024 or simply a good upgrade for your gaming system? MeinMMO presents you with the best and recommended graphics cards for gamers: The best graphics cards in gaming for every budget 2024

This is an AI-powered translation. Some inaccuracies might exist.

WoW player has enormous bad luck, levels his paladin with the starter weapon to level 80

Currently, there are various ways to level your Earthen in WoW: The War Within to the new maximum level 80. A Holy Paladin opted for the efficient dungeon grind. However, his biggest enemies were not the wait times or instance bosses …

What challenges did the Paladin player face? Motyo shared the character window of his freshly leveled Earthen at level 80 on Reddit. What stands out immediately: the low item level 16 of the Holy Paladin’s main hand weapon. All other pieces of equipment have item levels ranging from 467 to 554.

In the headline of the post, the player explains that he leveled his Earthen from level 10 to level 80 through dungeons. When the wait times for a dungeon invitation are short and the groups progress smoothly, it’s one of the most efficient methods to level in the current WoW expansion The War Within.

It was just plain bad luck that no upgrade for the Paladin’s starting weapon dropped in any instance: “The little mace has traveled a long way,” Motyo says in his post.

The story of WoW: The War Within is beautifully staged – here’s one of the cutscenes:

Start video
WoW: The War Within – Forces Within

No Power to the Auction House

How does the community respond to the post? 4108 upvotes and 358 comments show that a part of the WoW community can relate to Motyo’s experience.

  • Accomplished_Emu_658 writes (via Reddit): “That was my problem when leveling fresh twinks during the pre-event. Equipment dropped very rarely and when it did, the pieces were far below the level of the characters. Thus, they became useless, and I had to sit out most events. Luckily, it was short.”
  • DarthScrumptySnugs recalls (via Reddit): “That’s unbelievable! And I thought it was funny when my druid reached level 80 without ever getting gloves with an item level of 200 or higher.”
  • Cloud_N0ne also had issues (via Reddit): “Yes, my rogue is struggling hard right now. I reached level 70 with an item level in the low 200s, and I couldn’t even do simple world quests. My cloak was still item level 54.”
More on the topic
Why are characters in games called Twink, Toon, or Alt?
von Karsten Scholz

Other players can’t believe that Motyo ignored the auction house or leveling heirlooms.

  • Party-Yak9717 writes (via Reddit): “That’s dedication, not buying a [weapon] from the auction house – lol.”
  • Kewmeister wanted to know (via Reddit): “Are you too good for an heirloom weapon?”

Motyo’s simple answer: “I completely forgot about the heirlooms until a friend reminded me at level 78 … at that point, I decided to manage the last bit without them.” Have you had similar experiences when leveling twinks? Share it in the comments!

In the comments, a WoW fan wanted to know how long the dungeon grind took with the healing tin can. Motyo’s response: The current playtime of the character is about 15 hours. From level 10 to 70, you can also get there in about seven to eight hours, without killing a single monster or completing a quest.

This is an AI-powered translation. Some inaccuracies might exist.

Fan travels 600 km to lend HandOfBlood a cosplay for Space Marine 2 – Looks great

The new cooperative shooter Space Marine 2 is actually set to be released for PC, PS5, and Xbox. However, Maximilian “HandOfBlood” Knabe got to play it early and showcases his session on Twitch – and he is absolutely thrilled. Only his AI teammates drive him to despair.

This is Space Marine 2:

  • You play as the genetically modified super soldier Lieutenant Titus in the dystopian sci-fi world of Warhammer 40,000 in Space Marine 2.
  • Space Marine 2 is primarily an action-packed horde shooter with a campaign where you complete various missions. There is also a PvP mode and co-op gameplay for up to three players.
  • Initial tests praise Space Marine 2, stating it has “the potential to become the best game in Warhammer 40k.” HandOfBlood also celebrates the shooter. He even struggles through wearing an Ultramarine armor for the stream.
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Warhammer 40k: Space Marine 2 shows you the Tyranids

This is how HandOfBlood celebrates the pre-release: HandOfBlood, like some other influencers and journalists, has already received early access to Space Marine 2.

For his stream on Friday, September 6th, he planned something special. At gamescom 2024, the streamer met a cosplayer in power armor.

The cosplayer then drove a proud 600 kilometers to Spandau to lend HandOfBlood the armor (by the way, a cosplay of Titus himself). The streamer then plays for over an hour in full gear.

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“This is just awesome”

The first minutes of Space Marine 2 excite HandOfBlood. He had previously watched gameplay but had to stop after two seconds when he saw a Tyranid being sliced mid-jump with a chainsword.

“I have to see this for myself,” says HandOfBlood about it. Already in the tutorial and later in the gameplay, you see him repeatedly raving about the combat animations and especially about the executions. There, his Space Marine “butchers” the enemies, as the streamer beautifully describes it.

Later, HandOfBlood plays with streamer colleague krokoboss and compares Space Marine 2 with the cooperative shooter Darktide released in 2022:

I just checked out the multiplayer PvE mode in the meantime. You can choose different classes, different weapons, and you have a tech tree for everything. You can earn weapon XP and then unlock better variants of them. That’s just awesome. […]

[Darktide] is similar but from a first-person perspective. It’s also intense, but the meta-progression isn’t as good.

HandOfBlood on stream, around 07:37:18

The two also discuss the massive lore of Warhammer 40k and receive information from their viewers about the hundreds of books, wikis, and web series concerning the story. One viewer tells krokoboss: “If you take the stories of The Lord of the Rings, Star Wars, and Star Trek and multiply it by two, you have only a part of the Warhammer lore.”

You can find the entire stream here on Twitch. A warning to the lore nerds among you: HandOfBlood isn’t very knowledgeable about the lore and probably would have been burned as a heretic with his knowledge in the 41st millennium. However, he also says: Warhammer Fantasy is more of his thing.

Only the bots are “over-useless”

The biggest criticism of Space Marine 2, according to HandOfBlood, is the AI. He had to complete several missions without human teammates and couldn’t finish them because the bots simply ignored the tasks at the end.

My mates do nothing […] It’s really a bit weird with the bots. They totally ignore the objectives; you have to do everything yourself. […] They are just really useless. Over-useless. […] They don’t even have my back; that’s so cheeky.

HandOfBlood on stream, around 03:25:00

Nevertheless, HandOfBlood wants to continue playing Space Marine 2 in the coming days, preferably in co-op with friends. You can play the game yourself starting September 9th. You can find all the information about it here: Warhammer 40,000: Space Marine 2: Everything about the release, early access, crossplay, and preload

This is an AI-powered translation. Some inaccuracies might exist.

Steam: Once Human announces a new powerful feature – But players fear for the future of the game

The survival game Once Human is facing serious difficulties after a strong start on Steam in July. The developers are receiving rather negative feedback since the launch of Season 2. They are outlining plans to address the issues. However, players believe that the new feature could extend the long-term motivation of the survival game.

This is how Once Human is performing on Steam:

  • Once Human launched on Steam on July 9, 2024, with a peak of 231,343 players.
  • Throughout August, the game was able to retain a majority of its players. Even now in September, player counts for Once Human still look good and stable.
  • However, negative feedback for Season 2 concerns the developers. They are presenting solutions.
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Is it worth starting with Once Human when the reset is coming soon?

Season 2 of Once Human is criticized for 2 issues

This is what the developers say: On Discord, the developers state: Since the launch of Season 2 of Once Human, a lot of feedback has been coming in, some of which has been quite disappointing and discouraging for the team.

But more importantly, it is crucial to understand how players are reacting to the changes in Season 2.

Essentially, there appear to be two main points of criticism that are currently bothering players:

  • The weapon builds
  • The scenario types.

The developers say:

We understand that the new season tags have led to changes in the meta-game that affect the choice of builds and weapons, which has caused some players to feel that their previous efforts have been in vain. That was not our intent, so we plan to add a blueprint conversion feature to address the problem.

The core criticism is that players feel that with the new Season 2, they need different weapons and armor – and the work they put into farming the old equipment has now become worthless.

The developers have a solution for this.

Developers introduce new feature

This is how old items should become relevant and strong again: The idea is to swap the rating of the blueprint of a weapon or armor with that of another. If you have blueprint A with 3 stars and blueprint B with 1 star, you will soon be able to swap the values so that blueprint A has 1 star and blueprint B has 3 stars.

This way, players can utilize the build they want in a new season.

What about the scenarios? Here, the developers seem unsure about what players want, as there are various opinions within the community. Therefore, they will now launch a survey to determine what players exactly desire (via docs.google).

Players fear that they will have nothing to do with the new feature

What is the reaction? Players are rather skeptical and fear that the ability to swap values could disrupt the long-term motivation of Once Human. That could be too powerful. This sentiment is reflected in comments from Reddit.

One player says: People are already bored after 2 to 3 weeks. If you take away the collecting of blueprints – what will be left?

Another player says he would also prefer new weapons for greater long-term motivation.

Let’s see how it goes. The developers certainly have big plans for their game, which is supposed to be developed for decades to come. For this, it would be important that player motivation remains high: Developers reveal their big plans for the Steam hit Once Human – it is supposed to exist for “decades”

This is an AI-powered translation. Some inaccuracies might exist.

GTA 6 wants to buy a musician’s song: But he declines, complains about Rockstar Games, and argues with fans

The English musician Martyn Ware (63) says he has received an offer from Rockstar Games, that the gaming studio wants to use one of his songs for GTA 6: the 80s hit Temptation. At first, he was excited about the offer, but then the joy quickly faded. He found the offer to be an absolute disgrace. Fans of Grand Theft Auto 6 tried to convince him to accept the offer. But Ware sharply disagrees with them.

Who is the musician Martyn Ware?

  • Martyn Ware is a musician and composer. He founded two synth-pop groups: “Human League” and Heaven 17. This was more than 40 years ago.
  • One of his hits was in April 1983 with “Temptation” by Heaven 17.
  • This very song Rockstar wanted to buy from him for GTA 6.
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Rockstar Games shows GTA 6 for the first time in the trailer

Musician is excited about the offer to be in GTA 6 – Then he sees what Rockstar offers him in terms of money

This is what the musician writes: Martyn Ware writes on September 7 on Twitter: His publisher sent him an email, Rockstar Games inquired whether they could use the song “Temptation” in Grand Theft Auto 6.

He was very excited and thought about the immense wealth that awaited him.

Ware hurriedly scrolled down the email. The 63-year-old musician saw that Rockstar Games offered him $7,500 (about €6,720) for the use of the song as a one-time fee and without him ever seeing another cent from the game – never.

He says: Grand Theft Auto 6 has made $8.6 billion. But, he should remember how much attention that would bring him.

His tweet ends with: “Go fuck yourself” – which translates to something like: No, thank you.

Rockstar rejects counteroffer

Did it go any further? Yes, the musician says he demanded £75,000 (about €89,000).

Rockstar declined.

This is the song in question:

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Has GTA 6 really made $8.6 billion? No, the number is nonsense. GTA 6 hasn’t made anything yet. He apparently confused it with GTA 5. As an explanation for where he got the number from, he quotes the Wikipedia article on GTA 5 (via wiki)

Take-Two is forecasting revenues of $8.6 billion for the entire company in a financial report for the fiscal year 2024.

GTA 6 fans say: Think about it again

How is this being discussed? Most in the comments are urging him to accept the offer. Some even insult him as irrelevant idiots, who are missing the opportunity to be part of the trendy pop culture again.

So fans of Rockstar basically say: No one knows you. You made a huge mistake here. You could have been in the “best game” of all time and become immortal.

Others are also asking him to reconsider. GTA has 440 songs – they can’t pay a fortune for each one. The money he would get is indifferent – millions would rediscover his song.

Others say, however: The rejection is indeed correct. The offer is outrageous given the dimensions. And for “attention”, you can’t buy anything.

Musician starts argument with GTA 6 fans, calls them Corporate Bitches, who have no idea

What does the musician say about this? He says in a series of tweets from this morning, September 8. He is not an idiot. He knows the game, so he knows what they could pay. He is well versed in music rights and has been dealing with it for 20 years.

The people who insulted him here are Corporate Bitches, who should stop kneeling before the industry.

Anyone telling him that “attention” brings so much should consider that 1 million streaming views only bring the author of a song about $1,000 in royalties.

GTA 6 is the next big game for many. For some, it is even the great hope to revitalize the slightly struggling gaming industry. We have compiled all the information known so far for you in an article: GTA 6 – All the info on release, platforms and trailers

This is an AI-powered translation. Some inaccuracies might exist.