Twitch streamer clashes with the most chill people ever – bad mistake

The streamer ELoTRiX is known for his rants on Twitch. A recent outburst was not actually intended for the public and is now causing a discussion.

What does ELoTRiX have against smokers? During a joint stream with fellow content creator MontanaBlack, ELoTRiX apparently felt disturbed by the marijuana consumption of MontanaBlack’s staff. He said the smell made him feel sick and gave him headaches, according to the streamer.

In the background, ELoTRiX can be heard calling the staff member a “smoking loser” and complaining about “damn smokers”. The relevant stream clip was posted on September 18, 2024, on X, where it sparked a discussion.

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MontanaBlack is one of the most well-known streamers in Germany – This was his very first video

ELoTRiX vs. Smokers

What is being discussed? ELoTRiX’s comments are received very differently. Some users are also critical of (excessive) drug use and agree with the streamer. Others find such generalizations unfair and speak of hypocrisy: Those who are against marijuana must also be against alcohol.

A user named “Cannasseur” whose profile picture features a cannabis leaf writes: “Says the one who is paid by the money of small children and has no real job.” (via X)

Another comments: “I occasionally enjoy smoking a joint, but ELoTRiX is simply right here.” (via X)

In another clip, ELoTRiX admits that his comments were probably not intended for the public: He had tried to mute his microphone. Apparently, that didn’t quite work out.

The streamer also explains that the staff member had smoked 6–8 joints in 4–5 hours while working. He no longer considers that to be healthy consumption. You can watch the clip here:

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ELoTRiX believes that most people defending the staff member also smoke a lot. He doesn’t seem to care much about criticism from that direction. Even in the comments under this clip, the streamer receives a lot of support.

Nevertheless, ELoTRiX seems at least somewhat understanding; the insult did not have to be said. Allegedly, he has also apologized to the staff member for it (via X).

The glorification of drugs has been a topic in connection with MontanaBlack before. He once banned his long-time moderator from his chat because that moderator spoke positively about psychedelics: Twitch streamer MontanaBlack has a falling out with “Big Mac, ban him” moderator

This is an AI-powered translation. Some inaccuracies might exist.

Player Treats Himself to a Powerful Gaming PC for 5,000 Euros After 17 Years – Just to Play LoL with It

A player proudly presents his new gaming setup. And the hardware is the best you can currently buy. Only with his gaming choice does he surprise many from the community. But he justifies himself that new games are coming soon.

What has the player bought? A player reports on reddit that after 17 years he has finally acquired a gaming PC. And the specifications of the computer are really impressive as he spared no expense:

  • CPU: Ryzen 9 7950X3D
  • Graphics card: MSI RTX 4090 Gaming Slim 24G
  • RAM: 96 GB of memory
  • Mainboard: ASUS ROG CROSSHAIR X670e Hero

With the Ryzen 9 7950X3D and the RTX 4090, he has equipped himself with the fastest gaming hardware available. Overall, he shares in another post that he spent around 5,000 euros for the entire system, including mouse, keyboard, and monitor. By the way, he bought the system in Europe.

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High-end PC for a low-end game – Player wants to be ready for GTA 6

What is the community joking about? In the picture, not only is his new high-end setup visible, but also his current game. And that is League of Legends. A game for which you really don’t need a high-end PC. So someone writes:

And you decide to play LoL with it…. Tough luck.

Jokes aside, the machine looks like a beast, which server are you playing on?

Another person comments: “A Ryzen 7950x3d, 96 GB RAM and an [RTX] 4090 for League?”

What does the buyer say about it? He justifies himself for the powerful PC. He explains that he wouldn’t just play League of Legends, but also demanding games like Black Myth: Wukong or Cyberpunk 2077.

And he also wants to be prepared for the release of GTA 6. But even LoL would feel really good on such a machine:

My friends also criticize me for it, but I also play high-end games like Wukong and Cyberpunk [2077], but that [the machine] prepares me for GTA 6. Playing on Ultra Smoothly is very satisfying. In LoL, I play on EUW servers.

Waiting to buy new hardware until GTA VI is actually released?

When does GTA VI even come out? Some users speculate whether it would have been wiser to wait to buy a new gaming PC if he really wants to play GTA 6. Because the release date of the new GTA is still far from clear and certain: Currently, a release is expected in the fall of 2025 or even a delay to 2026 has been mentioned.

What hardware is still coming? By then, both Nvidia and AMD are expected to release new graphics cards. There are speculations that Nvidia’s 5000 series should be launched next year. And the RTX 5090 is said to achieve the biggest performance leap according to leaks. However, this is as vague as the release date for GTA VI.

With a high-end system like the player’s, featuring a Ryzen 9 7950X3D and RTX 4090, he is unlikely to have any problems with a blockbuster like GTA VI in the future.

What hardware do you need for GTA VI? The hardware requirements for GTA VI are also not known yet. How demanding the new game from 2K and Rockstar will be is still not known today, and we can only speculate about what graphics card we will need for GTA VI. An expert claims at least that the PS5 Pro is unlikely to be fast enough: Will the PS5 Pro for 800 € manage to show GTA 6 at 60 FPS? That’s what an expert says

This is an AI-powered translation. Some inaccuracies might exist.

Everyone loves the new Dragon Age, but two opinion leaders are ranting: “Woker than you think”

The first previews of Dragon Age: The Veilguard have been released. Many gaming journalists who have seen it rave about the new role-playing game, calling it a contender for “Game of the Year,” but criticism is already echoing from one corner of the internet. The game is said to be too “woke,” lament the new representatives of GamerGate on Twitter and Twitch. The discontent stems from details in the character editor.

The general mood towards Dragon Age: The Veilguard is as follows: The international gaming press has already had a look at the new role-playing game at exclusive events:

  • MeinMMO writes: Veilguard is a game that “only BioWare could make”
  • GameStar says: In Dragon Age: The Veilguard, there is surprisingly much that we have missed from BioWare for so long
  • IGN praises: BioWare has nailed the character creator I have always wanted
  • PC Gamer raves: After 6 hours of gameplay, I have regained hope that trailers have never given me: This is the BioWare comeback players wanted
Start video
Dragon Age: The Veilguard – New trailer reveals release date in October 2024

Many are looking forward to the new information about Dragon Age

What are fans saying? Fans are also quite taken with the first impressions. Readers write on MeinMMO:

“What I see so far is extremely pleasing. I am very excited” (Mithrandir)

“I am so ready to return to Thedas.” (CandyAndyDE)

“I remain skeptically curious […] I would love to love it already, because excitement is the greatest joy, but I hold back until 1-2 weeks after the release.” (Geroniax)

On reddit, players are judging:

“It’s completely crazy how BioWare goes from miserable hair selection options to 88 (!) different hairstyles in Veilguard”

“I refuse to get too excited; I’ve been disappointed too often. I will wait until it comes out and then check it out, but … it looks very promising.”

“Pretty unanimous praise that BioWare is finding its way back to form and developing the game that one could expect from them at their peak.”

So the general mood can be summarized as: Confident, despite skepticism after games like Anthem.

“Woker than you think”

Who has a problem with the game? The Twitch streamer Asmongold and the game developer Mark Kern, both present on Twitter, find options in character creation that they can criticize because they are seen as “too woke”.

Mark Kern is a game developer who worked on WoW years ago but then switched to the MMO Firefall, where he was infamously fired. He is now active on Twitter, where he criticizes games and developers that he believes are “woke.” His views are often echoed by Twitch streamer Asmongold, who gives them significant reach.

In the character editor, there is an option to display surgical scars in the chest area. This is seen as a sign that the character once had breasts which were surgically removed. The option therefore cosmetically displays that the created character is trans.

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Mark Kern criticizes,

  • that “the butt of the female models is too flat” even setting it to 100% would still result in too flat a butt
  • “women look like men”
  • there are cellulite and pigmentation disorders in the game

Mark Kern accuses the developers of making the game “Woker than you think” and introducing “fetishes” into the game.

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Asmongold calls BioWare intellectually bankrupt

Asmongold titles as usual understated “BioWare is F*cked” (via youtube) and complains about exactly the things that Kern addresses.

He calls the scars “intellectually bankrupt” – in the world of BioWare there should be magic. It is “completely crazy” that in the world of Dragon Age, the same surgical methods would be used to remove breasts as in our world.

aggro
Twitch streamer Asmongold discusses the option to display surgical scars.

And also the butts are too small

People could transform into animals in the world of Dragon Age, but not into another gender? Asmongold finds this a superficial appeasement to transgender people. He cannot speak for transgender people, but he can speak for many people with scars. No one wants scars.

Furthermore, the butt slider is “painfully conservative”. The video has received 412,000 views in 8 hours

Comments complain about “de-sexualized figures”

The mood in the comments sounds like in Stellar Blade: Asian developers made attractive, sexy women – Western developers focused on scars. They talk about a “de-sexualization” of the characters.

This is a “normalization of madness”.

Well, we probably know what the next target of the GamerGate corner will be. In recent weeks, they have taken aim at anyone who dared to look even slightly in the direction of Stellar Blade or Black Myth: Wukong – and of course, they had Concord in their sights: Why did Concord fail so badly on Steam and PS5 and waste Sony 250 million $ on a woke catastrophe?

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The strongest and most evil weapon in Baldur’s Gate 3 is a child

In Baldur’s Gate 3, you can become immortal and unstoppable – but to do so, you must commit one of the most evil acts possible.

In Baldur’s Gate 3, there are many hidden ways to gain some character power. But did you know that there is even a way to kill nearly all enemies in Act 1 and Act 2 without ever having to engage in combat yourself? This can be done with a nasty trick – for which you have to be utterly evil and not shy away from using children’s corpses for your purposes.

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Baldur’s Gate 3 is coming to PS5 – Trailer prepares for console release

What is this trick? As the YouTuber Toyhouze demonstrates in a short TikTok clip, you can kill most enemies in Baldur’s Gate 3 in the first two acts without actually fighting them. For this, you only have to be ruthless – because you first need to kill a child and then resurrect them with spore necromancy.

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This refers to the girl Arabella, who is accused of stealing something in the druid grove. As soon as the dialogue triggers, you have the chance to save the child – or ensure that she dies.

  • Let Arabella die and then steal her corpse.
  • Take the corpse into the Underdark.
  • Find Glut and go on his quest.
  • Glut can use characters as spore servants – including Arabella.
  • Revive Arabella and enjoy having an undead child in your party.

Actually, Glut is limited to the Underdark, including his spore servants. However, there are several different exploits that can make Glut (and thus Arabella) leave the first act and stay with you for almost the entire duration of the second act. The simplest method is detailed by the YouTuber RageGamingVideos:

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The short version is that you trigger a special cutscene with Arabella, which sends Glut to your camp. Then, you use Arabella as an “Improvised Weapon” (as if you wanted to ‘strike’ with Arabella) and leave the camp. You can see the entire process in the video.

Why is Arabella immortal? This is because children in Baldur’s Gate 3 generally – with very few exceptions – cannot die in combat. Better yet, they cannot properly join fights at all. Because as soon as a fight starts, child characters usually just flee the battlefield, ignoring any applicable rules. They don’t need to wait for their turn – they simply run away and disappear without being part of the fight.

This also applies in reverse. If a child ever attacks, they also do not enter the fight – and victims do not fight back. Therefore, a Zombie-Arabella can attack and defeat anything and anyone before a fight ever breaks out.

However, to ensure that Arabella deals enough damage, you should equip her with potions beforehand – otherwise, she simply strikes “like a girl” – which she actually is.

This is surely one of the darkest methods by which you can activate a pretty “Easy Mode” in Baldur’s Gate 3 – at least for the first two-thirds of the game. Right now, with the new Patch 7 and the dark endings, it might be worth replaying Baldur’s Gate 3.

This is an AI-powered translation. Some inaccuracies might exist.

The MMORPG Tarisland is coming to Steam – Brings a new area and a familiar boss with it

In the MMORPG Tarisland, preparations for the new season are in full swing. In a developer update, they recently showcased areas of the new map that are set to launch with the Steam release. A familiar boss is also making a comeback.

What kind of area is this? In the MMORPG Tarisland, instead of large updates once a year, there is a fresh season every few months that brings not only a new battle pass but also many new contents. After the game launched in Season 0, it will continue in October with Season 1 “Blight Dragon Elegy”.

For the next season, the developers have announced not only new dungeons, raids, and a new skill system but also a new map with some areas that will transport us to a wintery snow landscape. Now the developers are revealing the first details about it.

Here you can watch the trailer for the new season of Tarisland:

Start video
Tarisland shows its Season 1 in the new trailer

Snow, Ice, and Lava characterize the new area

What does the new map offer? The new map, which is set to be released simultaneously with the game on Steam, features a wintery snow landscape that represents the home of the people of the Kingdom of Grenny. They endure the harsh climate and are known for their seafaring and hunting skills.

The Snow Leopard Clan also resides in the snowy north. They were there before the humans and survive the winter temperatures thanks to their thick fur. Their settlements are made of animal bones and have always been in tune with nature. They can be found mainly in the southwest of the ice field.

But many dangers also lurk in the new area. Hot lava flows through the cold barren world, coming from an active underwater volcano. The lava has formed an island where an old acquaintance can be found.

Who awaits on the lava island? The lava island is home to an old raid boss from Season 0, the Monarch of Omen. He is recovering there from the lost battle against the players and is plotting his revenge.

His parasitic abilities allow him to regenerate and survive repeatedly. On the lava island, he also uses the energy of the volcano by absorbing the fury and power of the erupting lava to strengthen himself.

The players will have to figure out how to defeat the Monarch of Omen once and for all before facing the battle against the raid boss. The boss is just one of a total of 20 that are set to join with Season 1 in Tarisland: The new season of Tarisland brings 20 new bosses, but you’ll have to wait a long time

This is an AI-powered translation. Some inaccuracies might exist.

By shattering his seven-year-old daughter’s dream, Mark Zuckerberg gave her the best advice ever

Facebook founder and Meta CEO Mark Zuckerberg was asked for advice for founders. He shared an anecdote about his second oldest daughter.

The CEO of Meta, Mark Zuckerberg, recently shared an anecdote about his seven-year-old daughter August and her childhood dream. He has a total of three daughters, and August Chan is his second oldest child. His youngest child was born in 2023.

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Zuckerberg’s daughter wants to be like a famous singer, but that’s not possible

What was Zuckerberg asked? During his recent appearance on the podcast Acquired, the billionaire was asked what advice he would give to today’s founders so they don’t sound like him from 2004. The podcast refers to the fact that Zuckerberg launched Facebook in 2004.

What did Zuckerberg say? In the podcast, he then tells the following anecdote:

One day, we took my daughter to a Taylor Swift concert, and she said, “You know, Dad, I want to be like Taylor Swift when I grow up.” I replied, “But you can’t. That’s not possible.” She thought about it and said, “Well, when I grow up, I want people to want to be like August Chan Zuckerberg.” And I replied, “Great! Great!”

He then explained, to emphasize his anecdote, that the best advice he can give to anyone wanting to become an entrepreneur is to be original.

By encouraging his daughter to pursue her dreams and not to copy others, the Meta CEO shows that he values teaching values like creativity, ambition, and independence. This small event is a reminder that even the greatest personalities have idols and dreams they pursue.

In 2023, Blizzard Entertainment is one of the most well-known names in gaming. Series such as Warcraft, StarCraft, or Diablo are known worldwide – World of Warcraft is one of the most successful games of all time and has triggered the MMORPG boom in gaming. But how did Blizzard make its breakthrough in 1994? One of the founders, Allen Adham, explains: Founder explains the surprisingly simple trick that allowed Blizzard to break through 29 years ago

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. jeuxvideo.com

Developer of an indie gem on Steam changes the name of his game – But a shooter with Marvel heroes ruins his plans

Imagine you invest a lot of time developing your game, the assets and promotional materials are ready – but just before the release on Steam, another game throws a wrench in the works. This recently happened to the developer of Rivals of Aether II.

What game are we talking about? Rivals of Aether II is a fighting game scheduled to be released on Steam on October 24, 2024. The predecessor enjoys an “extremely positive” rating of 97% on Steam and is considered a hidden gem.

However, just before release, the developer realized that his game bears an unfortunate resemblance to an upcoming NetEase title.

Warning, potential confusion? Marvel Rivals is an upcoming hero shooter.

Start video
English trailer of the PvP shooter Marvel Rivals

Name change has unforeseen consequences

What was the problem? Studio head Dan Fornace wanted to deviate from the previous naming convention for his new game. The sequel to Rivals of Aether was to be called simply “Rivals 2.” Under this name, they had already held a beta weekend (via X).

The previous marketing was built around the name, and the new logo is prominently placed everywhere:

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However, Rivals 2 faced unexpected competition in the form of a 6v6 shooter with superheroes. Marvel Rivals is a hero shooter by NetEase that is set to launch on December 6, 2024.

As the shooter reportedly turns out to be surprisingly good (according to first players via Reddit) – and does not fade away into obscurity – the name similarity certainly poses a problem for Fornace. To make matters worse, the font of Rivals 2 also resembled that of Marvel Rivals.

How much trust we can place in the praise for Marvel Rivals is still somewhat unclear, because: Gaming studio prohibits Twitch streamers from criticizing the new shooter featuring Marvel heroes

That a Marvel game inspired by Overwatch would throw a wrench in his plans was something he did not expect for 2024, the developer noted in a post in August – just about 2 months before his game was supposed to come out (via X).

Fans say: The old name was better anyway

So what to do? Quite simple: Rivals 2 is now back to being Rivals of Aether II and has a new logo that clearly emphasizes the “Aether.” Here you can see the direct comparison:

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Fornace writes: “The feeling when you have to rename your entire game a month before release because Marvel Rivals is actually a good game.” The studio likely faced considerable effort and stress due to the last-minute renaming.

The new, old name, on the other hand, is well received by fans. Many write that they actually preferred the original title and understood why the “Aether” should be dropped. Over time, players would probably shorten the name to “Rivals” on their own anyway, one fan writes (via X). In addition, there is still the acronym “RoA.”

Most developers certainly do not take the decision to rename their game lightly. After all, one risks losing brand recognition, and marketing materials and assets may need to be laboriously recreated. However, one seems to take it a bit more lightly: Developer curses while changing the name of his game due to player annoyance – now he changes it a second time

This is an AI-powered translation. Some inaccuracies might exist.

Three years ago he had not a cent, today Zarbex is making a lot of money on Twitch – his girlfriend wonders what happened

Twitch streamer Zarbex has experienced a rapid rise in the last few months, multiplying his viewer numbers tenfold. He and his partner can hardly believe his success.

Which streamer is it about? It is about the Twitch streamer Zarbex, who has multiplied his viewer numbers in the last few months. In a clip on TikTok, he talks with his girlfriend about his recent success. She can hardly believe how quickly their life has changed.

Start video
Twitch: MontanaBlack is criticized for his driving behavior

Suddenly he’s rich

What does Zarbex’s partner say about his success? Zarbex does not shy away from giving personal and somewhat quirky insights into his life, which has earned him many viewers. To his girlfriend, her partner’s success still seems surreal. She says: I got together with some homeless guy 3 years ago, and suddenly he’s rich.

The reason for the conversation is that the streamer currently has over 30,000 subs on Twitch, making him one of the highest-earning streamers on the platform.

Even the streamer himself seems to have a hard time believing his success. However, he emphasizes that his viewers are primarily responsible for his success, and he himself has contributed nothing – people just went crazy.

Reactions from the community: Users on TikTok can also hardly believe how enormous Zarbex’s success has been in recent months.

Some users comment under the video:

  • DOMSI writes: But how is that possible? A few months ago, Zarbex was a nobody; now he has the most subs in Germany.
  • Schnuwi_ also expresses surprise: Zarbex was completely irrelevant until a few months ago. Now he’s simply number 1, that’s crazy.
  • mondkakrodde notes: Used to collect weapon parts in RP at 3 AM with 70 viewers, now over 30k subs is so unreal for me.

In recent months, Zarbex has often been seen with his Twitch colleague Max Schradin. At the Gamescom, the two decided to walk around the fair in cosplay from Chained Together. You can read more about it here: Twitch streamer Zarbex and Max Schradin stream at gamescom in “Chained Together” cosplay

This is an AI-powered translation. Some inaccuracies might exist.

The 3 hardest catches in Pokémon GO are coming as Shiny, is this the opportunity?

Pokémon GO has announced the Galar Expedition. There are new shinies – and they are shiny versions of the 3 Pokémon that are hardly found anyway.

When does the Galar Expedition run? The event starts on October 4, 2024, at 10:00 AM. The expedition will run for a whole week – until October 11 at 8:00 PM.

What are the highlights? There are basically four highlights at the event, as four new shinies are coming into the game.

The first is Zamazenta. The legendary Pokémon will appear in level 5 raid battles and for the first time will also be available in shiny form. But it does not come alone.

Because the three Galar birds Articuno, Moltres, and Zapdos will also get their shiny forms. They look like this:

Shiny Articuno, Zapdos, and Moltres in Galar form

The three are likely to become very sought-after targets, as they will probably be among the rarest shinies that can be caught in the game.

Start video
Pokémon GO shows the new season ‘Dyna-Maximum’ in the trailer

What makes the Galar birds special in Pokémon GO?

This is what makes it special: The three Galar monsters appear only in daily adventure incense. This item can be used once a day for 15 minutes while you go for a walk. While it is active, more Pokémon will appear – and there is a small chance that the Galar birds will appear.

But: Just the appearance of the monsters is already extremely rare. The catch afterwards is at least equally difficult, as due to the high fleeing and breaking rates, it is extremely unlikely that they will stay in the ball.

Because of this, the Galar monsters are also a popular target for the Master Ball, as it guarantees the catch. But you don’t get that many of them.

The good news: Generally, legendary shinies do not flee when you encounter them in the wild. This means there could be a better chance of a catch if you actually encounter the shiny. But that alone will likely be an extremely rare event.

Additional bonuses of the Galar Expedition

What else is happening at the event? The adventure incense will be generally adjusted and other monsters are supposed to appear when you use the item. It is still unknown which ones they will be.

Generally, the following monsters will spawn in the wild, with possible shinies marked with an asterisk*:

  • Nidoran♂*
  • Nidoran♀*
  • Abra*
  • Magnemite*
  • Wailmer*
  • Seemops*
  • Stollunior*
  • Tanhel*
  • Sheinux*
  • Tarnpignon*
  • Dedenne*
  • Wolly*
  • Chansey* (rarer)
  • Absol* (rarer)
  • Emolga* (rarer)

Additionally, Zamazenta will appear in the 5-star raids.

Furthermore, a new research masterpiece will appear in the shop, which will reward you with a Master Ball and other rewards. It is expected to cost $7.99, and the Euro price is likely to be in a similar range.

As usual, there will be corresponding collector challenges and field research for the event.

What do you think of the event? Will you be looking for the Galar shiny birds, or have you given up the search for them in general? Do you already have specimens of the three birds? Tell us in the comments! And if you want to know what is coming up in Pokémon GO: Here are all the events in Pokémon GO in September 2024.

This is an AI-powered translation. Some inaccuracies might exist.

The head of Diablo 4 explains that Blizzard is doing everything to keep players engaged for a long time

In an interview, Diablo head Rod Fergusson reports that the team wants to create a game with Diablo 4 that people will play for a long time. Additional content like “Vessel of Hatred” should ensure that players always have something to do.

In Diablo 4, new seasons with fresh content are regularly introduced. The 6th season begins on October 8, coinciding with the release of the first expansion “Vessel of Hatred.” Such additional content is intended to keep players “engaged,” reports Diablo head Rod Fergusson in an interview with VGC. How long that works is hard to predict, as it ultimately depends on the community, Fergusson says.

This video summarizes what has happened in the story of Diablo 4 so far:

Start video
Blizzard summarizes the story of Diablo 4 in the video

Diablo 4 is meant to keep players engaged for a long time

How does Blizzard plan to keep the game attractive? In an interview with VideoGamesChronicle, Diablo head Rod Fergusson states that the team wants to create a game with Diablo 4 that will be supported for years to come.

The team focuses on bringing additional content like “Vessel of Hatred” to strengthen the community and engage players. “It took a long time between Diablo 3 and Diablo 4, and we don’t want to go back there,” Fergusson explains. There are 11 years between the two games.

As early as 2019, the developers announced that Diablo 4 should be a game that represents the community for a very long time. They hinted at multiple expansions for the title.

The developers have learned that both the community and the industry change constantly. Fergusson explains in the interview:

But the big thing is that we want to let players know that we will support the game for many years – whether through seasons, expansions, or similar. We always plan to offer something for players to play.

I don’t see it as though we are making a clear statement like “Destiny” did when they decided, “we are a 10-year game,” and then quickly changed that. It’s hard to make such predictions for Diablo, because it really depends on where the players are and what they want.

Seasons are meant to not only keep the game fresh but also to allow for a fresh start. Fergusson emphasizes that players miss nothing if they skip seasons. Many of the new content is also brought to the “Eternal Realm” so that those players are not excluded.

The team has learned from player feedback and implemented some aspects of Diablo 4 differently than originally planned. One example is the revision and adjustment of monster density in the game.

What does this mean for the future of Diablo 4? Rod Fergusson states that it is exciting to receive feedback from the community and to learn how players are playing. The team implements feedback, brings it into the game, and then sees how players respond to it.

Gavian Whishaw, the executive producer of Vessel of Hatred, adds that receiving constant feedback in live service games and being able to improve the game is a significant advantage.

Diablo 4 is, objectively speaking, a better game than it was a year ago, says Whishaw in the interview. He notes that this is mainly due to the relationship the team has with the player base.

At gamescom 2024, we had the opportunity to talk with the two developers about Diablo 4 and class balancing. Here, Rod Fergusson also explained that the team has recognized that it is okay for certain things to ultimately work out differently than expected. Their goal is to provide fun for the players.

This is an AI-powered translation. Some inaccuracies might exist.

A player of an anime RPG makes a shocking discovery in their mail, but the players celebrate it

A player of the anime RPG Honkai: Star Rail buys a figure of a character from the game and finds it with a broken head – players find this amusing.

What was in the mail? Honkai: Star Rail is a gacha game where players can use real money to pull characters from a lottery. One of these characters is Tingyun. She is a fox girl with brown hair and green eyes. A fan of the game ordered a figure of this character, but upon unpacking, it turned out that the figure was broken.

He then uploaded a video of it to the internet and gained quite a bit of attention. Because this is not just any broken figure from the anime RPG. Tingyun’s head was broken off, and this event overlaps with a very well-known scene among players from the game.

There are many epic scenes in Honkai: Star Rail:

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A Flash: Animated short film about the role-playing game hit Honkai Star Rail

Story-accurate figure of Tingyun

Why are players celebrating the broken figure? Tingyun breaks her neck at a certain point in the story of Honkai: Star Rail. This has shocked many fans.

Thus, the figure, whose head likely broke during shipping, suffered a comparable fate to Tingyun in the story of the anime RPG. Some fans joke that the figure was delivered story-accurate.

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  • ArcusLux notes (via Reddit): “She is not broken… she is story-accurate.”
  • Yosoress jokes (via Reddit): “Imagine complaining that you got a broken figure, and they show you the scene with Tingyun and say: seems story-accurate!”
  • esztersunday is happy (via Reddit): “She is just like in the game!”
  • HasOpinionsAndStuff suspects (via Reddit): “No, he ordered it and broke it himself to take a photo for the meme.”

Why is Tingyun’s story so popular? Some players of Honkai: Star Rail love Tingyun because of her appearance. Foxes are considered in Japanese mythology to be beings that enchant people – and thus some players were enchanted by Tingyun’s smile. But her story also has many dark spots that make you want to learn more.

Games from miHoYo are generally known for telling a rather profound story in which players can lose themselves while exploring. Dreams, moral questions, and angels – thus Penacony delivers the best story so far in Honkai: Star Rail.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

DrDisrespect is still one of the most successful streamers on YouTube

For a long time, Guy “DrDisrespect” Beahm was one of the biggest streamers on Twitch and moved to YouTube after his ban. Here, despite prior professional consequences, he ranks second among the biggest streamers in YouTube Gaming.

What was the scandal surrounding DrDisrespect? In 2020, DrDisrespect was banned from the Twitch platform without apparent reason. And it was forever. The fact that DrDisrespect was one of the platform’s biggest streamers left the community puzzled over the years.

The reason only came to light in 2024: In 2017, the streamer allegedly exchanged inappropriate messages with a minor via the Twitch whisper function. Numerous consequences followed for DrDisrespect: He lost, among other things, monetization on YouTube, his company ended its collaboration with him, and many fellow streamers distanced themselves from him.

Initially, he partially admitted to the allegations and returned to live streaming on YouTube after a break that lasted 74 days. However, he denied the allegations again here.

Before it became known why DrDisrespect was banned from Twitch, this was the state of information for a long time:

Start video
DrDisrespect was a celebrity on Twitch – His ban remains a big mystery to this day

DrDisrespect ranks second in YouTube Gaming rankings

How successful is DrDisrespect nonetheless? On X, the analysis site Stream Charts posted the top streamers in YouTube Gaming from the USA for the year 2024. DrDisrespect takes second place in this statistic with a total watch time of 14.08 million hours over approximately 556 hours of streaming time.

The statistics accounted for the period from January 1, 2024, to September, including the time before the real reasons for DrDisrespect’s ban became known. The topic only became prominent in June 2024.

While he does not catch up to IShowSpeed, who has 24.97 million hours, he can still prove that he has held up very well despite his scandal. Had he not taken a two-month break, this number would likely have been even higher.

Why is the watch time so high despite the scandal? The high watch time does not necessarily mean that every viewer is a fan of DrDisrespect.

Curiosity about further statements seems to have contributed to the high watch time. During his comeback stream, the streamer was also able to record high viewer numbers.

Over time, some envious viewers may have also joined, waiting for the streamer to say something that is somehow negative. With his controversy, DrDisrespect might have attracted such people.

Furthermore, the high watch time does not mean that DrDisrespect is still earning as much money as before. After all, YouTube has disabled monetization on his channel.

What does this mean for the future? In the future, it remains to be seen whether viewer numbers and watch time will continue to stay so high. It may well be that such high interest in him exists only because of his comeback. Whether DrDisrespect can simply continue as before will have to be seen.

One might think that the controversy surrounding DrDisrespect has hardly affected him at all. His viewer numbers and watch time are still strong, especially when looking at the figures from 2022: Twitch banned 2 of its most famous streamers, but cannot stop their success – For they dominated YouTube in 2022

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

WoW has an ‘Elekk in the Room’ – the complicated crafting system that hardly anyone understands

Crafting in World of Warcraft is a nightmare – at least for newcomers or returnees. Because when you see the requirements, it almost seems absurdly funny.

Even if some Classic fans steadfastly claim that modern World of Warcraft is much easier and offers nothing, most people see it differently. Especially the crafting system, meaning the revamped professions, has become quite complex since Dragonflight and requires quite some time to familiarize oneself with.

Those who have followed and accompanied the system from the beginning may grasp it fairly quickly. However, for newcomers or returnees, it is a jungle of different factors and tasks that cannot be navigated without help.

The problem becomes particularly clear when you list all the requirements for a newly crafted item and imagine how overwhelming that is for a newcomer.

Start video
WoW: The War Within – Forces Within

What is the problem with crafting? In the WoW Subreddit, Rwhejek writes that he wanted to explain the crafting system to a friend. This friend hadn’t played since Shadowlands and was now overwhelmed. We’ll shorten the text a bit and focus on the list of points that are all necessary for crafting a single item:

  • First, you need a spark. You can get half of one each week, which then still needs to be processed with another reagent to become complete.
  • Then you need a crest. There are 3 different crests. But before an enchanter can create the crest, you need to buy a crest with a similarly sounding name – depending on which item level you want. For this, you first need to find the location where the crest is sold and then create a crafting order – which is also not self-explanatory.
  • Now you need “inscriptions” to determine the stats on the item. There are 35 different inscriptions, and the names don’t help at all. And you need to ensure that you buy the best inscription (i.e., Tier 3).
  • Now you buy an embellishment, which is another separate item. For this, it’s best to check your “Best in Slot” lists to ensure you don’t buy the wrong one.
  • Only now do you actually buy the materials for the item. Because not only the crest determines the item level, but the spark also determines the item level, and the materials determine the item level, which is why you should always buy materials at level 3. Only sometimes not, because then crafters can do it with inferior materials. But you don’t know that beforehand.
  • If you want to create a PvP item, you also need PvP badges, which can be bought with honor or conquest and sometimes mean that you won’t need a spark at all. Sometimes, however, you do.

It is hardly surprising that with such complexity, most people are immediately overwhelmed, and many do not want to engage with the system any longer.

Rwhejek concludes with a rather damning verdict:

Maybe this has been said thousands of times. But today, it really dawned on me. This stuff is just WAY too complicated for anything older WoW players are used to. It just feels bad to get something crafted. There’s no excitement. Just the relief that you’re finally done with it.

I played during Dragonflight and have a pretty good understanding of the system, and I even used it at the launch of TWW to earn a bit of gold. But heaven, there are just way too many steps, and people just give up instead of getting an item crafted, let alone the highest possible item level.

It’s like day and night compared to how you used to get an item. And if it’s like this for the foreseeable future, there should at least be a more comprehensive tutorial for new and returning players instead of just the minimal tooltips we currently get.

So the community discusses: Below the post, there are many discussions about this. After all, the crafting system has been active for over two years – and yet many have not fully grasped it. Especially veterans seem to have a hard time with the new system:

  • “I have played consistently since 2007 and I do not understand the new crafting system introduced in Dragonflight. I just have dual gathering professions and sell everything.” – audioshaman
  • “I went through all the crap only to find out that I ordered a Dexterity staff for my mage. RIP 4 weeks of crafted items.” – garteninc

However, there are also many who appreciate the crafting system. You just have to take the time to really understand it and not rush through it, as Mlb1993 writes:

Counterargument: If you take the time to learn the system and do it even just slightly correctly, then you end up with a piece of equipment (or multiple) that you can upgrade throughout the entire expansion.

It is absolutely not mandatory, but it creates bonuses for those who invest time in the system and learn it. Do I think it is too complicated? Yes. Is it self-explanatory for new players? No. But does it reward correct usage? Definitely.

What do you think of the crafting system as it currently exists in World of Warcraft? Do you think the system is good and that it just requires some time to understand? Or does it urgently need improvements?
Significantly easier to learn than crafting are the bosses in M+ – just one graphic is enough.

This is an AI-powered translation. Some inaccuracies might exist.

Mortal Kombat 1 receives its first major expansion, but after the trailer, fans chuckle at a particularly absurd quote

Mortal Kombat 1 is getting its first story DLC. In the trailer, it doesn’t seem like the fighting is going to continue at one point.

Which game is this about? This is about Mortal Kombat 1, the latest installment in the Mortal Kombat series. The fighting game will receive the expansion Mortal Kombat 1: Khaos Reigns on September 24, 2024. It will feature a new story and three new fighters.

In the launch trailer, the developers already show some of the new characters in action. There are also initial details about the story, but especially one quote makes fans chuckle.

Kang becomes a bit too conciliatory, the trailer corrects him

What happened in the trailer? From a game called Mortal Kombat, we don’t necessarily expect a deep analysis of the cycle of violence. Yet one of the characters in the trailer, namely Liu Kang, is shown ready to put an end to the eternal violence.

Full of pathos, Liu Kang says to his comrades: “I ask that we try together to break the cycle of violence”. Following this quote, the developers present a series of brutal finishers – the best time to remind us what kind of game this is. 

You can watch the mentioned trailer here:

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Mortal Kombat 1: The trailer for the first story expansion shows Liu Kang quite reconciled

In the comments section for the trailer on YouTube, many people have picked up this quote to amuse themselves at the expense of a somewhat naive-looking Liu Kang.

  • derpmang5539 writes: “Liu Kang: We must break the cycle of violence! > Geras: How? > Liu Kang: By inflicting even more violence!”
  • danny_drake thinks: “Liu Kang: We are trying to break the cycle of violence > Video: Shows a sequence of fatalities”

What is included in the expansion? As already mentioned, Khaos Reigns will tell a new story. Additionally, the DLC includes Kombat Pack 2, which will feature three new fighters at launch. Three more will follow. At the beginning, you will have access to Noob Saibot, Cyrax, and Sektor.

Later, Ghostface (famous from the Scream films), the T-1000 from Terminator 2, and Conan the Barbarian from the eponymous 1982 film, played by Arnold Schwarzenegger, will be added. Kombat Pack 2 will not be available separately, so you will need to purchase the entire expansion for 50 euros.

If you don’t have the game yet, grabbing the Khaos Reigns Collection might be more worthwhile. Although it costs 90 euros on Steam, you also get the main game, the expansion, and the first Kombat Pack.

A pro player could have bought this expansion 10 times if he hadn’t behaved so poorly during his victory in a tournament. What this is about, you can find out here: Player in Mortal Kombat 1 wins 525 euros, destroys a lamp worth 2790 euros while celebrating

This is an AI-powered translation. Some inaccuracies might exist.

Satisfactory is 96% positive on Steam, currently convincing everyone, now fans are praising the developers for one thing

Satisfactory is currently soaring on Steam. The game boasts 96% positive reviews on Steam. Players praise not only the game but also the developers.

How is Satisfactory performing? When Satisfactory entered Early Access in 2019, the game was already quite playable. However, even though the enjoyment of building was present, it took another 5 years for the game to be released on September 10, 2024.

On Steam, the game is more popular than ever. Version 1.0 impresses nearly all players, and with 96% positive reviews, the game ranks among the highest-rated titles on the platform. But fans not only praise the game itself; the developers are also well-received by the players.

Here you can watch the trailer for the full version of Satisfactory:

Start video
Satisfactory: Trailer for Version 1.0 of the Building Game

This is how Early Access should always be conducted

What do fans praise? The developers at Coffee Stain Studios have gained many points of sympathy from players over the years of developing Satisfactory. The community is currently discussing on Reddit how well the development has gone.

The key point that players mention is the listening. The developers of Satisfactory have done this so well that players emphasize it explicitly. In a Reddit post by user Jirezagoss, players see the success of the game as a result of the transparent development.

They listened to fans, took their concerns, ideas, and suggestions seriously, and implemented them. This should also show in the optimization of the game.

For example, creator Josh from the YouTube channel Let’s Game It Out has caused a stir with several videos. In the videos, he littered the world of Satisfactory or built monster factories that rendered the game nearly unplayable because they were so large that the frames per second dropped to a minimum.

The developers watched the videos and made sure that even in such extreme examples, the world still runs smoothly, claims SolomonSinclair on Reddit.

Is the success just a coincidence? Some luck is certainly part of every successful game, but the community believes that other studios should take it as an example.

creepy_doll writes on Reddit: “It is much easier for successful ‘Early Access’ games to do everything right when they have the necessary funding. For every indie game that achieves success through word of mouth, there are dozens, perhaps hundreds, that are doing everything they can but cannot afford to hire two dedicated community managers to handle their users’ inquiries.”

So it might not be possible for all games to work extensively with the community, especially when the studio’s resources are limited. The fact that Satisfactory has succeeded in this shows that games today thrive on their community. In Baldur’s Gate 3, the community helps, even when it comes to terrible deeds: Players want to kill every living being in Baldur’s Gate 3, but the community knows where he might fail miserably

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Skyrim developer talks about pressure on Elder Scrolls 6 – employees “put their heads in their hands and cry”

Skyrim on Steam is considered a masterpiece, and accordingly, the expectations for its successor Elder Scrolls 6 are extremely high. This also places immense pressure on the employees at Bethesda, as one developer shares.

Who is it about? The lead designer of Skyrim, Bruce Nesmith, left Bethesda in 2021 and knows the company like almost no one else. His name appears in The Elder Scrolls II: Daggerfall from 1996, and he was also involved in Oblivion, Fallout 3 and 4, Fallout 76, and Starfield.

In an interview with KIWI TALKZ on YouTube, he talks about his work at Bethesda, but also about what it is like for the developers to work on Elder Scrolls 6. The hype around the game is enormous, and that is probably not only a positive thing.

There is still no proper trailer for Elder Scrolls 6, but you can reminisce with the trailer for part 4:

Start video
The Elder Scrolls IV: Oblivion Trailer

High Expectations and Weeping Employees

What is the mood like at Bethesda? According to Nesmith, the huge hype around Elder Scrolls 6 is a double-edged sword. On one hand, the developers are grateful and proud to work on such a large project. Only through the success of Skyrim do they have the large resources to work on a worthy successor.

At the same time, the hype around the game also creates extreme pressure on the developers. Nesmith mentions in the interview that it is hardly possible to meet the expectations of the fans who want to buy Elder Scrolls 6.

In the marketing team, the pressure is probably even higher. “And the marketing departments put their heads in their hands and cry about it. Because it’s like, ‘Okay, if it’s not perfect, if it doesn’t get a 95-plus on Metacritic, we are a failure.'”

The developer also discusses how difficult it is when a studio manages to create such a good game. Because the expectations of fans for the next one are then even higher. He cites Larian Studios, the creators of Baldur’s Gate 3, as an example.

According to him, they did not have many people on their radar before, and now everyone expects great things from the next game from the studio. That something like this is not easy is especially shown by Starfield.

Are the concerns justified? Taking Starfield as an example, the developers’ concerns are indeed justified. While the game did not perform particularly poorly with fans, it was unable to deliver a masterpiece like Skyrim.

For the players themselves, this seems to be a problem, as they rate Starfield with 6.8 out of 10 points according to Metacritic. The press finds the game quite good and gives it 83 points.

The expectations for a Skyrim successor are even greater than those for Starfield. Therefore, the developers’ concerns are probably justified. Starfield continues to receive new updates, even as development on Elder Scrolls 6 progresses: “Reminds me of Mass Effect”: The new feature in Starfield excites fans

This is an AI-powered translation. Some inaccuracies might exist.

Palworld: Developers want to further expand their Steam hit, regret that they have to go to court with Nintendo instead

The survival game Palworld was a huge surprise hit on Steam and Xbox earlier this year. However, critics accused the creators of blatantly borrowing from Pokémon. Nintendo apparently agrees, as they have now filed a lawsuit. The developers are commenting on X, formerly known as Twitter.

What kind of lawsuit is this? Many had anticipated it, and now it has actually happened. As Nintendo announced on September 19, 2024, they, along with the Pokémon Company, have filed a lawsuit against the Palworld creators, Pocketpair.

Just a few hours later, the developers made a statement on X, formerly known as Twitter.

Palworld has just introduced a new island into the game.

Start video
In Palworld, you can explore a new island with the Sakurajima update

Developers make arrangements, hold on to Palworld

What do the developers say? In a lengthy post on the official Palworld account, the creators explain that they have been made aware of the lawsuit and will be initiating “appropriate legal action” on their part. They also intend to investigate the claims of patent infringement.

Nintendo has not filed a lawsuit for a possible copyright infringement, as some had expected, but has referred to patent law. However, Pocketpair states that they are not aware of the specific patents that are alleged to be infringed.

The developers emphasize again that Pocketpair is a small indie studio that simply wants to create fun games. They intend to stick to that goal. “We will do everything in our power to ensure that indie developers are not prevented or discouraged from pursuing creative ideas,” it says elsewhere.

You can find the full post here:

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Link to the Twitter content

What’s next for Palworld? According to the creators, the survival game should continue to be developed and improved. However, it is unfortunate that they now have to invest time in matters that have nothing to do with development.

Finally, they thank the fans for their support. The post was viewed more than 160,000 times in just 60 minutes and received over 6,700 likes (as of 12:05). In the comments, players continue to express their support for the developers (via X).

Since Nintendo wants to seek an injunction, it may be that the developers of Palworld will have to change their game in such a way that it no longer infringes on patents. In the worst case, the Pokémon creators might try to completely remove the survival game from the market.

Additionally, Nintendo is seeking damages. Given the profits that Pocketpair has made with Palworld, they could be ordered to pay a substantial sum.

We at MeinMMO have already contacted legal experts to better assess the situation. We will provide you with more information as soon as we receive a response. Back in January, we had asked the well-known lawyer Christian Solmecke: Could Nintendo successfully sue the Steam hit Palword?

It remains unclear how the legal dispute with Nintendo will affect the future of Palworld. Just a few days ago, fans of the survival game still had hopes for a PS5 version of the Steam hit. Currently, Pocketpair is exhibiting at the Tokyo Game Show; it is quite possible that a bigger announcement was planned there. It remains to be seen whether the developers will now have to postpone these plans once again.

This is an AI-powered translation. Some inaccuracies might exist.

„Why is this allowed?“ – A game on Steam already has DLC worth over 2,500 euros at release, but it is good for the players

The game Train Sim World 5 was released on September 12, 2024, on Steam. Right at launch, it has a variety of purchasable DLCs, resulting in a substantial total of 2,525.71 euros. The reason for this is backward compatibility.

What kind of game is it? It is Train Sim World 5, a simulator game where you can drive trains around the world as a train conductor. You need to manage routes, operate trains, monitor processes, and occasionally check your passengers.

The game is the fifth in its series and brings some innovations. You can travel in the cities of London, Frankfurt, and Los Angeles.

Train Sim World is a popular simulator series. A very popular simulator is Goat Simulator, which will receive a remaster in 2024:

Start video
Goat Simulator Remastered in the trailer – Coming to PC and consoles

2,500 euros to be able to travel by train everywhere

How does the high price come about? The reason for the high amount is backward compatibility. The DLCs intended for the previous game, Train Sim World 4, can also be used for the current title. This means a total of 109 options to expand your game.

What is the community saying about it? On Reddit, the user Crafted_Mecke posted indignantly: “Why is this allowed?” And other voices were also heard in the comments: “These are the kinds of games where I only buy the main game, then illegally acquire a copy with all the DLCs and don’t feel bad about it.”

The community criticized primarily the numerous DLCs that one would have to buy additionally, as the base game did not contain enough content on its own.

But the positive aspect of so many DLCs was also highlighted. Ultimately, someone whose passion is trains can put together a completely individual landscape of trains and routes and really only buy what they want.

With a similar offering of DLCs, another train simulator is also among the 5 most expensive games on Steam.

Of course, you don’t have to pay 2,500 euros to play the game. There is also the Train Sim World 5: Free Starter Pack. Here you can learn the basics of locomotive operation in the training center. It’s also a good way to assess whether the 2,500 euros are really worth investing in a train simulator.

The price of over 2,500 euros is therefore somewhat utopian, but it clearly illustrates how much money one would have to spend for a game with all expansions to enjoy everything. A similar case occurred with a popular Hitman game: “Should not be allowed” – A “very good” game on Steam advertises a 90% discount and players are upset

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Steam

Dragon Age: The Veilguard has been finished for over a year and is a game that ‘only BioWare could make’

BioWare and Electronic Arts have invited to present Dragon Age: The Veilguard in detail. Rae Grimm was allowed to not only play the new role-playing game hope for MeinMMO, but also to ask the developers numerous questions. The very first topic was something else.

The studio’s reputation may have suffered over the past years, but when BioWare releases a new role-playing game, it remains a big deal. Especially when the continuation of a series is on the verge of release, which has reinvented itself a bit with each part.

Starting on October 31, 2024, all interested parties can find out on PC, PlayStation 5, and Xbox Series X|S whether BioWare can return to former glory with Dragon Age: The Veilguard. A first taste was given at a playtest event, which MeinMMO was also invited to.

Webedia colleague Kevin Itzinger was also on site and recorded his impressions for GamePro. For GameStar, however, Fabiano Uslenghi played the role-playing game (paid PLUS article). We will have a detailed playtest report from Rae to read on MeinMMO in the coming days.

However, Rae was not only allowed to play the role-playing game but also to talk with Level Design Director Francois Chaput and Art Director Matt Rhodes about details that were previously unknown. The most important insights from the interview can be found below.

[toc]

In this video, BioWare reveals how leveling works in Dragon Age – The Veilguard:

Start video
Dragon Age: The Veilguard – Der Deep Dive zur Charakter-Progression und wie ihr Lootet und Levelt

The Hinterlands 2.0 and Petting Animals

Rae’s very first question was quite pointed: “I’ll start with the hardest and most important question: Why can’t I pet animals? How dare you! There was a cat. There was a Mabari. I could not pet anything.”

The question caused a hectic mess because everyone present immediately wanted to assure that you could pet animals in Dragon Age: The Veilguard.

You can pet animals. There are specific places where the animation is better aligned, and that’s a bit limited. But there is an area that we are not showing today where you can, I promise you, pet many cats.

And you have already been wandering around the lighthouse. There you can pet Assan. Additionally, there are some unique interactions with Manfred, which I do not want to spoil here. It’s not petting, don’t worry. But they are very appropriate and noteworthy. So, honestly, that was also my reaction when we couldn’t do it. And now we can.

Francois Chaput in an interview with MeinMMO

By the way, Manfred is the skeleton assistant of necromancer Emmrich Volkarin, who can join your party in Dragon Age: The Veilguard. But back to the interview, Matt Rhodes also had something to contribute to the topic:

There are so many dogs that you will beg us to stop. But Francois has brought up an interesting topic: The area where you can pet cats and dogs could become the new Hinterlands for some people. They will never leave again, they will just stay there forever.

Matt Rhodes in an interview with MeinMMO

Anyone who has played Dragon Age Inquisition will immediately recognize the reference. The Hinterlands were by far the largest area in the last part of the series. So large that you could really get bogged down there. Therefore, one tip from GameStar is also: Get out of the Hinterlands!

Dragon Age: The Veilguard - You can cuddle with pets.
This is not yet heaven for pet cuddlers. But still: awwwww!

A Project That Can Only Come from BioWare

In the next part of the interview, Rae addresses the long time since Dragon Age Inquisition and all the games that have influenced the market and gaming habits in that time. She wants to know whether some of these titles have influenced the development of The Veilguard.

For this project, we undertook the greatest self-assessment we have ever done, namely: Who are we? What are we? What are we good at? What are we less good at? And how can we build on the things we know make us as a company, with our corporate culture, with what we are? What can we do well, and how can we build on that as well as possible? […]

Even though the market has changed and things have shifted, I would consider this a very honest project. It’s cool that one does it this way and the other does it that way. But even if people would do all sorts of things, there would really only be one project that we could make. […]

We were honest enough to say: As cool as that is, it doesn’t fit our project. Because that’s just how we are, and this is the project we are making for that reason. So I don’t know how much influence many things could actually have had. Of course, there are things that are cool and inspiring. But I think that over the years it has been shaped into a project that only BioWare can make in this form.

Matt Rhodes in an interview with MeinMMO

Francois Chaput emphasizes afterward that Dragon Age: The Veilguard has already gone through numerous iterations, whose improvements have certainly also been influenced by other role-playing games.

One thing I like to talk about is the fact that I have been able to play the entire game from beginning to end for about a year and a half – the whole game, which means it is huge. I can play our game, play another RPG, play our game again, give feedback, make recommendations, play another RPG, play our game again, play another RPG, and so on.

This has led to quite a few iterations. I have played the game from beginning to end at least five times. Many other times I have stopped halfway through, which is the job of the quest director. I had to revise the missions hundreds of times. So, it is really good to look at other games too, right? Because it gives us a lot of context.

Francois Chaput in an interview with MeinMMO

Matt Rhodes follows up by emphasizing that such a thing has never happened at BioWare. Never before has a project been fully playable so early from beginning to end. Normally, in the past, the entire game could be played three months before delivery, Rhodes continued.

Dragon Age: The Veilguard - the battles.
The battles play out quickly.

No Real Open World, Varied Quests

Rae noticed during the playtest that the world of Dragon Age: The Veilguard is neither linear and tunnel-like nor completely open. Therefore, she wants to know what the size of the game world is like, what the exact structure of the regions looks like, and whether there will be regular backtracking, for instance. Matt Rhodes refers in his answer again to the self-assessment process.

A part of our self-assessment and reflection also concerns this area. In this game, we really focused on the idea that Dragon Age is about people. It’s about characters. It’s about the struggles and the hopes and dreams and pursuits of the characters. Our companions come first, so to speak. They are the pillars of everything.

But we also have all kinds of NPCs and stories and, you know, faction members, and all these different things. And that’s why one of the things we consider even in level design is how we can best leverage that. What does the level design approach look like that helps us focus on those character moments?

Matt Rhodes in an interview with MeinMMO

Francois Chaput adds that this approach has a strong impact on quest design. Boring filler content should not exist in Dragon Age: The Veilguard.

We focus on meaningful content that contributes to the story and to this world we want to build. The ultimate goal is a world worth saving. To achieve that, another important pillar is player freedom, right? So those are the two opposite ends of the spectrum. There are the linear stories and the open world, where the player has a choice.

We try to bring both together. The way we have found this balance is a kind of “Hub and Spoke” experience at the beginning. It starts linearly. Then we start introducing options and then even more options and more options. And the game really blossoms when it comes to player freedom.

You can expect many optional and missable contents. If you don’t seek them out, you will not find them. But if you go looking for them, I think we have done a good job of creating what I call player funnels. That means you get pointed towards certain content. Something catches your attention, and then it’s up to you. Do you want to follow that? If not, you should not feel guilty. We do not want to pressure you. It’s entirely up to you.

Francois Chaput in an interview with MeinMMO

Matt Rhodes adds that this narrower focus on certain areas ultimately leads to more diversity. You will see the necropolis of Navarra, Weisshaupt, and Antiva. Many things exist in various variations, depending on how the story unfolds.

In this context, Francois Chaput emphasizes that while there is no backtracking in the sense that you can return to old regions at any time to do all the things you missed. You can make the journey on foot or use fast travel options.

As far as quest design is concerned, RPG fans can expect hand-designed, varied quest lines, but also single missions that revolve around one of your companions and in which you are traveling together. Overall, all quests should be tied to a character or a faction.

In addition, there will be choices (starting with the choice of background in character creation) as well as decisions that will affect the course of the adventure. Who wants to see everything will have to play the new Dragon Age multiple times. And there will be missions that will surprise the player, similar to the frozen, silent ruins from Inquisition.

Dragon Age The Veilguard - the dialogue system.
Your choices, even in dialogues, can affect the gaming experience.

The Perfect Dragon Age for Everyone?

In the next part of the interview, Rae addresses the strongly different predecessors of The Veilguard and that all three Dragon Age games have their own fan base. Is there a possibility to bring all these fans on board while also appealing to players who have never played a Dragon Age game, but have played Elden Ring or Mass Effect?

We hope that this is the opportunity for that, because throughout the entire development, we have said that we would not make this game if we did not respect the games that came before The Veilguard […].

When we designed Tevinter, you know what we focused on? Tevinter appeared in the lore. We saw architecture, we saw some costumes, and we tried to extrapolate from that so that people who are familiar with Tevinter can recognize it. They can say: “Oh, that makes sense. Of course, Dorian came from here, you can tell by this detail.” […]

This gives the old players a sense of continuity. My hope is at least that some players will recognize such things. That’s the place. That’s what I read about.

By incorporating that but also by venturing into a completely new location on the map, there is some of that genetic heritage from the old games. You have characters that overlap, like Varric, who is present, or like Morrigan, and I won’t say who else there are.

Matt Rhodes in an interview with MeinMMO

Since The Veilguard is a new game, it should also be a good time for new players to get into the series, Rhodes continues. Ideally, they might even catch the enthusiasm of the veterans and delve deeper into the world of Dragon Age.

Check out the character creation of Dragon Age: The Veilguard in the following gallery – it plays an important role in the last part of the interview:

Something That Makes The Veilguard Much Better Than Inquisition

Before the interview came to an end, Rae wanted to know from the two developers which features or details of The Veilguard they are particularly proud of.

Francois Chaput reports about a detail that he only noticed in the sixth or seventh run and that he does not want to spoil because it would wonderfully support the corresponding situation in the game. Matt Rhodes becomes much more specific in his response.

Looking at every single system of character creation is a huge undertaking. Thanks to the expertise of the team and the amount of additional work they have put in here, not only are the characters themselves remarkable, but also the ability to add body types for the first time, to change them up to a level where we finally get to tattoos, scars, body painting, and the available hairstyles and all those things.

There was never a moment when we weren’t working on it. It’s a completely ongoing, never-ending thing. But I am very, very proud of how it turned out. They did a great job.

Matt Rhodes in an interview with MeinMMO

Matt Rhodes adds that publisher Electronic Arts made character creation in this form possible. The technology used is also employed by other studios, such as in the EA Sports FC series. Therefore, there was an exchange of knowledge and experience between the studios that ultimately benefits Dragon Age: The Veilguard.
If you want more details about the new role-playing epic from BioWare, we have more info on Dragon Age: The Veilguard.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: In 2018 Bungie received a lot of money for a new game – Now we know what became of it

 In June 2018, it was announced that Bungie (Destiny 2) was entering a new partnership with the Chinese company NetEase to develop a new game or multiple new games. They received $100 million for this. The plan was that they would release the games from this deal themselves. 6 years later, it is becoming clear what happened with the partnership.

This was the news at the time: Bungie announced via the Destiny website on June 1, 2018, that it had formed a partnership with NetEase in order to take a new direction and develop new worlds.

The Wall Street Journal reported that Destiny had received $100 million and wanted to develop new games.

Bungie’s CEO Pete Parsons told the Wall Street Journal at the time: Bungie would release these games themselves and also decided with which business model they would go out into the world.

The move was apparently seen as a kind of liberation and the next step in Bungie’s development. Bungie aimed to become a major entertainment company and surely wanted to break away from the overpowering partner Activision Blizzard.

Start video
Destiny – Become Legend Official Trailer

Activision Blizzard was allegedly against the deal – Bungie was to stay with Destiny

What became of the deal? Over the last 6 years, little was heard about the collaboration between Bungie and NetEase:

But the fact is that since 2018, nothing substantial has come from the deal.

Conditions for Bungie in 2024 are very different from 2018

This has changed: Since Bungie entered the deal with NetEase in 2018, two things have changed:

Bungie is no longer independent but has been bought by Sony. The dream of “releasing games themselves” is therefore history.

On the other hand, Bungie has announced that it will not create new game series, but will focus on Destiny and Marathon.

Bungie’s position has deteriorated significantly compared to 2018.

New game for Destiny sounds like Diablo Immortal

So what kind of game will that be? According to recent reports from early September, Bungie is supposed to develop a Destiny game with NetEase (via thegamepost):

  • The game is supposed to be called Destiny Rising
  • It is intended to be a mobile game
  • It is allegedly going to be an MMORPG shooter with 1st-person and 3rd-person view
The term “MMORPG” in Asian mobile games should be taken with caution. Ultimately, it only means that there will be loot and leveling.

Other sources indicate that NetEase is taking on the bulk of the project while Bungie is only providing “minimal support.” It is said that players will use pre-made heroes instead of creating their own characters in the game.

All this information is currently still unconfirmed.

Deal apparently did not go as planned

What’s behind it: After 6 years and $100 million, the question arises whether a “Destiny for Mobile” was really the goal that Bungie originally envisioned when they entered the deal.

If such a game had been developed from the start, it could have surely been released as early as 2021 or 2022. It is quite possible that some prototypes were created in collaboration with NetEase that were ultimately discarded and now they are playing it “safe.”

NetEase are the creators of Diablo Immortal in collaboration with Blizzard. If that is used as a benchmark, something similar to Diablo Immortal could emerge with Destiny Rising. Diablo Immortal was generally praised, but criticized for its heavy monetization through microtransactions: I am now in the endgame of Diablo Immortal and suddenly Pay2Win is no longer the biggest problem

This is an AI-powered translation. Some inaccuracies might exist.