Someone has the job of researching Sonic’s story and shares a sad realization

For 23 years, the blue cult hedgehog Sonic has been racing across screens. With so many levels he has already traversed, it wouldn’t be surprising if he returns home after a hard day’s work. However, SEGA’s lore manager shares a sad fact about Sonic.

What has been discovered about Sonic? The new magazine “Sonic the Hedgehog Annual 2025” has been available for a few months. It contains interesting facts about Sonic, such as that he lives in the Green Hill Zone. No wonder, as it was the first level where the journey of the blue hedgehog began.

Sonic
Sonic is said to live in the Green Hill Zone. Source: whisperwoIf on X

Many fans like X user whisperwoIf were happy that Sonic seemingly found a home to return to after his exhausting adventures. But X user MisterCrits, who deals with the lore of video games at SEGA, intervened and revealed that this fact is an error in the magazine.

You might know Sonic the Hedgehog from many video games:

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After 10 years, a 2D Sonic is finally coming back! Looks really good, brings back fan favorite

Sonic is homeless and a drifter

What does the lore manager say? Chris Hernandez works as an associate manager for the lore of Sonic the Hedgehog. He is supposed to ensure that the new stories fit with the older parts and that there are no contradictions.  

With so many video game installments, movies, and series, it is no wonder that a dedicated person is needed to ensure the accuracy of the story. He clarified on X that unfortunately Sonic does not have a home:

Sorry for showing up so late! This was something we discovered early on, but it looks like an older draft accidentally made it through. Sonic doesn’t have a home; he is still a drifter.  

Will Sonic remain homeless forever? This means that Sonic wanders through the worlds with his groundbreaking speed, without ever returning to a place. However, the lore manager’s statement does not rule out that Sonic might find a home in the future. There are still plenty of opportunities to provide him with a cozy home.

Video games and movies about the cult hedgehog are still being released. Just a few weeks ago, Sonic X Shadow Generations came out for PC and consoles. In the movie sector, the third part of the film series is coming soon. Maybe he will find his home in the third movie or later.

As an employee at SEGA, Hernandez is doing well. The company stands up for its employees by demanding compensation if they are insulted: Don’t mess with Sonic – Sega threatens to take legal action against anyone who insults their employees

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon TCG Pocket: What Are Fossils Good For?

In Pokémon TCG Pocket there are three fossil cards. But how can you make good use of them? Let’s take a look.

What are the fossils in Pokémon TCG Pocket? There are a total of three fossil cards in Pokémon TCG Pocket.

  • Helix Fossil
  • Dome Fossil
  • Old Amber

They all have the same effect: “Play this card as if it were a basic colorless Pokémon with 40 HP. You can remove this card from play and place it on your discard pile at any time during your turn. This card cannot retreat.”

Additionally, each one serves as a base evolution for a specific Pokémon:

  • The Helix Fossil evolves into Omanyte and then into Omastar
  • The Dome Fossil evolves into Kabuto and then into Kabutops
  • The Old Amber evolves into Aerodactyl

These are the basics of the fossil cards in Pokémon TCG Pocket. However, some trainers include the cards in their decks without considering the evolutions. Why?

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Pokémon TCG Pocket scores with pure nostalgia

What fossils without evolution can be used for in TCG Pocket

Here are the advantages: You can somewhat influence your starting hand with them. You always get a basic Pokémon in your starting hand that is in your deck in TCG Pocket. While fossils act as basic Pokémon, they are actually item cards. They do not count towards this rule.

This means: You will definitely get another basic Pokémon in your starting hand. So if you’re playing a deck where you want to get a very specific basic Pokémon in your first hand, you can fill up to six slots in your deck with fossils, allowing fewer other basic Pokémon in the deck. The likelihood of drawing your desired basic Pokémon is higher when there are few other basic Pokémon in the deck.

You can then use fossil cards as placeholders on the bench. In general, they can serve as placeholders if you’re playing a deck with which you want to stall for time. This includes decks like the Gengar-ex-deck.

You can use fossils in the active position while you power up Pokémon with energy on the bench. Since you can place them on the discard pile without retreat costs without losing a point, you can bring your desired Pokémon from the bench into play as soon as it’s ready.

Additionally, fossils are good against Sabrina, who swaps your active Pokémon. Many players try to bring a Pokémon from the bench into play with Sabrina that may not be adequately prepared to be destroyed early. You can then simply play a fossil from the bench instead of having to switch in a strong monster.

And again: Since you can place fossils on the discard pile without retreat costs, you can quickly bring a strong Pokémon that was swapped out by Sabrina back into the active position without having to use energy.

The disadvantages: Fossils are overall a tactical trick that can be effective in certain types of decks. However, they are not an absolute top solution, like the Misty Water combo. The major drawback is that fossils cannot deal damage. While they can act as placeholders in the active position, they will never put pressure on your opponent. This can stall for time, but your opponent can also lean back a bit.

Moreover, fossils also give a point when your opponent defeats them. Since they only have 40 HP, they do not survive many attacks.

Which cards are worthwhile in TCG Pocket? There are numerous cards in TCG Pocket that enable strong combinations. It’s crucial that you play suitable decks that fully exploit these strengths and synergies. To provide you with an overview of the strongest decks in TCG Pocket, we’ve put together a selection for you: The best decks in Pokémon TCG Pocket in the tier list.

This is an AI-powered translation. Some inaccuracies might exist.

A Romance in Baldur’s Gate 3 Can Ruin Your Honour Run If You’re Not Careful

The Honour Mode is the biggest official challenge in Baldur’s Gate 3. You have only one save file, and if the group dies, the run is over. Bosses have more abilities, and enemies are tougher. A player had to learn the hard way that even his girlfriend in the game can pose a danger.

Which romance is it about?

  • Lae’zel is one of the companions in Baldur’s Gate 3 and therefore one of the romance options in the game. The Githyanki warrior is attracted to strength and determination.
  • You encounter Lae’zel as the first companion in the game; she meets you directly on the Nautiloid. In the community, she is often referred to as “Bae’zel” and is among the most popular romances.
  • She is always very direct, even in the relationship, which is probably what makes her appealing. Unlike some other companions, she does not want to share you under any circumstances.
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Cinematics in Baldur’s Gate 3 – This is how Bear Love was created and why a developer hates a certain scene

This is how Lae’zel makes the Honour Run fail: Throughout the romances, you will witness various love scenes with the characters. For example, Shadowheart wants to swim with you, and from Halsin, there is the famous bear scene.

In Lae’zel’s second romance scene, she challenges you to a duel and expects you to defeat her to prove your worthiness to be her partner. This can be tricky depending on your class, but it gets even harder.

Because while Lae’zel says it is a practice fight, she uses all available means to win. This includes all items she has in her inventory at the time of the fight.

“This is how I lost my first and only Honour Run”

In a thread on Reddit, a user posted a meme describing how Lae’zel consumes all the potions in the “friendly” duel. In particular, speed potions are powerful and popular.

Since Lae’zel is a warrior with a lot of strength, she is often used as the pack mule of the group. This applies to particularly heavy items like explosives, which has become a downfall for other players in the comments. One user writes:

My brother flirted with her during our Honour Run. I told him it is ESSENTIAL to take all explosives away from [Lae’zel] every night in Act 2 so she doesn’t kill the entire camp.

Stingrea51 on Reddit

Lae’zel also uses everything that explodes when challenging you to a fight. In a response, one player assures that this is precisely what happened to him. Thus, his only Honour Run came to an end.

Another player writes that he had to work through all the scrolls he had available to avoid failure in his run and calls the duel “one of the top 3 hardest fights.” However, another player suffered perhaps the most bitter defeat: Player loses in Honour Mode despite having already won

This is an AI-powered translation. Some inaccuracies might exist.

Many are currently playing Overwatch Classic and realizing: It wasn’t that great after all

Overwatch Classic takes fans on a nostalgia trip. But the realization: it wasn’t all that great back then.

In Overwatch 2, there is currently an event taking place, called “Overwatch Classic”. In this event, players can experience Overwatch just as it was playable at the time of release. What was initially celebrated by everyone as a great idea turns out, in hindsight, to be quite disappointing.

Because most are just realizing: Overwatch 1 wasn’t all that cool back then.

Start video
Overwatch 2 Brings Overwatch Classic – as if Part 2 Never Existed

What’s going on with Overwatch? In Overwatch 2, you can currently play the “Overwatch Classic” mode for 3 weeks. This mode essentially resets the game to the state of the first Overwatch. This means matches are once again played in 6vs6 format, a large portion of the new heroes are not available at all, and the old heroes have their abilities from back then.

Torbjörn can upgrade his turret to level 3, Symmetra buffs her teammates with shields, and Mercy can perform the feared mass resurrection.

How fans are reacting: The reactions can be described as “mixed” at best. Because many who have always wanted a return to classic Overwatch suddenly realize: It wasn’t all that great after all.

Many “cheesy” strategies make the game worse. So writes Mrmeeksees in the Overwatch Subreddit:

Lmao, I don’t even know what I was looking forward to. It’s crazy how many “Quality of Life” improvements they’ve made over the years. We always complain, but damn, we don’t realize how good we have it. These original hero concepts are just trash. Symmetra? What exactly is your ‘healing’ again? Whose idea was it for Bastion to heal itself? Mercy with mass rez?!?

However, it should be clearly noted that this mode is not a “test run” for plans to introduce a 6vs6 mode – Blizzard has made this clear in their blog post. It is currently just a fun event that brings back the nostalgia of the Overwatch launch. The actual plans for the return of a permanent 6vs6 format are unaffected by this mode.

This should also ease some of the conspiracy theorists. Because some have claimed that Blizzard intentionally brought a “bad” 6vs6 mode with Overwatch Classic to show everyone that 6vs6 is a stupid idea. To debunk this, one would only have had to read the official blog post.

This is an AI-powered translation. Some inaccuracies might exist.

A player collected over 200,000 trophies on PlayStation, now he wants to quit and makes serious accusations against Sony

Hakoom is a well-known PS5 player who held the world record for the most platinum trophies on the Sony console a few years ago. However, following an alleged data leak, he claims to want nothing to do with PlayStation anymore.

What kind of player is he? Hakoom is a PlayStation player who has made a name for himself as an achievement hunter. He owns more than 200,000 trophies in nearly 8,500 games. During the transition period from PS3 to PS4, Hakoom was a celebrity in the scene, and at one point he even held the world record for the most platinum trophies on PlayStation.

However, in 2021, Hakoom hung up his trophy hunting because he claimed there was too much cheap shovelware in the PS Store. He is currently ranked “only” 52nd in the world rankings (via PSN).

Nevertheless, he continued to publish videos on YouTube about PlayStation games that he is currently playing. But that, too, is said to be coming to an end.

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Player says his account was simply banned

Why is he stopping? In a post from November 13, 2024, Hakoom reports on the negative experiences he allegedly had with Sony. According to Hakoom, his account was banned on September 9 for no apparent reason. He received no help from customer service.

When he inquired, he was eventually told that his account had been banned due to several violations. He was said to have completed games in a few hours that realistically required 100 hours and finished games in just a few minutes.

Additionally, Hakoom is alleged to have logged into 29 PlayStations and to be registered on over 2,000 accounts on them. According to the player, there is a logical explanation for these anomalies: he has been intensively gaming on PlayStation for 17 years.

You can watch Hakoom’s video with automatically generated English subtitles here. A written summary can also be found on X.

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“Do I need to explain their own system to them?”

This is his explanation: As a trophy hunter, he naturally has multiple devices and many accounts in dead online games. Furthermore, there are numerous games that can be completed in just a few seconds.

He can also explain the trophies in the supposed 100-hour games: There is a feature that allows a game save from PS4 to be transferred to PS5. Then, the achievements unlocked on the previous console simply pop up on their own within a few minutes.

The player asks: “Why don’t the employees understand their own system? Do I have to explain all of this to them?”

PlayStation employee allegedly sold data

According to Hakoom, however, something quite different is behind the ban: He claims that his account data was stolen and sold on the black market. The data was allegedly obtained directly from PlayStation employees by the scammer.

As it is a machine translation, it is not entirely easy to follow the sequence of events. However, it seems that Hakoom transmitted his account data to alleged PlayStation employees, who then sold it. Sony wants to sweep the data mishap under the rug and is sacrificing him for it.

As of now, it cannot be ruled out that the player himself may have given his data to scammers posing as PlayStation employees. Sony stated to us upon request that they do not currently have a statement regarding the situation.

Scammers use a variety of techniques to obtain the sensitive data of their victims. These include phishing emails and “social engineering.” In the latter, victims are manipulated into easily giving away their data – for instance, by pretending to be a customer service representative and threatening to permanently ban the account for lack of cooperation.
It is not for nothing that many service providers include a note in their communication with customers saying that real employees will never ask for their passwords. Background information and tips on how you can protect yourself can be found on data protection notes.

While Hakoom claims to have regained his account, his trust in the company Sony has been shattered. Additionally, he has been removed from the partner program – previously, the player had received free review copies of games.

As a consequence, Hakoom now announces that he will leave PlayStation. While he still wants to play games into which he has already invested thousands of hours, there will only be videos on third-party games and movies from now on.

However, activity on his PSN account shows that Hakoom – or someone with access to his account – unlocked a trophy in Honkai Star Rail just on November 13.

According to Hakoom, every achievement hunter knows games that can be completed in seconds. However, this type of game is not a real challenge for experienced hunters. This is quite different here: For the hardest achievement in the world in a game, you need to play for over 8 weeks without a break

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PushSquare

One of the best coop games on Steam is currently under 2 euros, it is like Left 4 Dead in Warhammer

Some strong games are currently on sale on Steam, including Warhammer: Vermintide 2. This action game throws you into battle against hordes of rats, beastmen, and chaos worshippers together with 3 other players. Right now, you can get it for 95% off.

What kind of game is this?

  • In Warhammer: Vermintide 2, you play as one of five heroes with special abilities and fight against rat-like Skaven, dangerous sorcerers, and followers of chaos.
  • The game is divided into missions that you complete in individual sessions. There are various difficulty levels. Over time, you collect loot and level up your heroes.
  • The party always consists of 4 people, ideally all players. Higher difficulty levels especially require good teamwork in co-op to be victorious.

This is the offer: Warhammer: Vermintide 2 is currently available on Steam for just 1.39 euros. Additionally, all DLCs are reduced by 50%. You can buy “Career Packs” here to get new classes for the characters as well as new missions and content for the game.

The offer is valid until November 26, so you have plenty of time.

If you are interested in the sequel, you can find a similar game in the dystopian sci-fi setting with Darktide, which has recently received overhaul features. However, there is currently no deal on Steam for this game, it costs 39.99 euros.

Start video
Warhammer: Vermintide 2 brings back the beta for the versus mode on Steam

Thousands of players even after 6 years

Vermintide 2 was released in 2018 and has since continuously received new updates and DLCs with content. Moreover, regular events take place that keep the game fresh. According to steamcharts, between 4,000 and 6,000 players still regularly play Vermintide 2, and since the deal, even over 11,000 simultaneously.

The recent reviews for Vermintide 2 are at 77%, which corresponds to a rating of “mostly positive”. Players particularly praise the gameplay, which is heavily inspired by Left 4 Dead, but with more depth and a focus on melee combat.

In negative reviews, users criticize, among other things, the grinding required to max out characters, as well as occasional bugs. However, even here there are recommendations to at least try the game and decide for yourself.

Recently, the developers integrated a new PvP mode into the game. With this, you can rush players as slaves and try to hinder their progress in leveling. A points system decides the winner in the end.

MyMMO editor and Warhammer expert Benedict Grothaus has already tried the mode out with one of the devs and is excited – even if the playtest was not really planned: Because a developer talked to me from the side, I got a highlight at gamescom 2024

This is an AI-powered translation. Some inaccuracies might exist.

Asmongold aims to conquer Twitch, achieves initial successes: Some streamers have their advertising revenue cut

The streamer Asmongold is in a dispute with the streaming platform Twitch. He is annoyed by the moderation of the platform. Twitch is biased, applies double standards, and acts wrongly. His complaints have apparently brought about some initial successes: Some streamers are claiming they can no longer earn money with advertising on Twitch.

What annoys Asmongold right now? Asmongold is upset about Twitch’s moderation. He is bothered by:

He himself was banned for 2 weeks after he made inhumane comments about the Gaza war. The ban is okay for him. He made a mistake and has been appropriately punished for it. He takes responsibility for his actions.

But other streamers are also taking positions on the Gaza war and making similar extreme statements as he did when he was banned. These streamers are getting away with it, even being favored by Twitch. Although their statements, in Asmongold’s eyes, are anti-Semitic. He is particularly bothered by the Twitch streamer HasanAbi and his entourage.

Start video
Career and life of Asmongold in 3 minutes – What makes him special?

That was the last straw: A streamer, Central_Committee, put a “bounty” of $100,000 on the streamer Destiny and was only banned for 3 days for it (via Sportskeeda).

In Asmongold’s eyes, a much harsher punishment would have been warranted.

Asmongold says:

A person can do something and nothing happens. Someone else says something, and he gets permanently banned. I also think that the moderation is extremely biased. It is obvious that it is biased. And this will become clearer over time.

Asmongold wants to hit Twitch where it hurts: in the pocket

This is Asmongold’s threat: Asmongold has announced he will expose everything that is going wrong on Twitch.

He believes that he can shake up the industry that places advertisements on Twitch. He thinks: If advertising partners pull their money, it will force Twitch to moderate “fairer”.

“Adpocalypse” threatens Twitch – Streamers lose thousands of dollars in advertising

What are the consequences? As it has now become known, the streamer FaZe Kaysan has been de-monetized on Twitch. Kaysan says: An employee of Twitch told him it was due to the use of the tag “Iran” (via Sportskeeda).

Although the streamer has run ads on Twitch, he has not made any revenue from them. Kaysan claims he is Iranian and has been using the “Iran” tag for his Twitch streams for 3 years. He does not talk about politics in his stream at all. The relevant stream excerpt can be seen on X.

The streamer StableRonaldo, also from the FaZe clan, claims on November 13 that his channel has also been de-monetized (via X). It is not clear why StableRonaldo, a Fortnite streamer, has stopped earning money from advertising.

He says he has fallen from $10,000 to $9.65.

There are fears that this could be the impending “Adpocalypse”, where advertising partners deliberately pull back from Twitch and some streamers could lose their livelihood.

The “Adpocalypse” is a play on words combining advertising and apocalypse. It refers to advertisers withdrawing from a platform because they fear their advertising will be placed in a controversial environment that harms them.
Such an Adpocalypse is a nightmare scenario for users of a platform that experience significant revenue losses. YouTube had such an Adpocalypse in 2017.

Asmongold on the de-monetization of streamers: You’re welcome

This is what Asmongold says about it: He says he contributed to this Adpocalypse. And “you’re welcome” – that kind of thing just happens. At its core, however, it is Twitch’s fault. It would never have reached this point if everyone had taken responsibility, just as he did for his statements that led to the ban from Twitch.

Asmongold also states: If Twitch bans him again, he will leave the platform for Kick or Rumble.

Chaos and uncertainty on Twitch

What’s behind it: It is a difficult situation on Twitch, especially regarding the polarizing conflict in the Gaza Strip. Twitch has already taken measures to mark such extremely difficult topics.

The current de-monetization of streamers may be related to them being detected by the system and marked as unsuitable for advertising. Twitch apparently wants to prevent advertising from being placed in the context of the Gaza conflict through de-monetization.

But it seems that everything is still a bit uncoordinated when the advertising ban does not occur with clear political topics, but only because a tag was set while someone plays Call of Duty.

Asmongold and HasanAbi are two poles in this discussion. However, it is not known what impact the actions of both have on Twitch. Whether Asmongold has really contributed to some streamers now being unable to earn money with advertising on Twitch is currently unclear.

The underlying problem of Twitch with the topic and an impending “Adpocalypse” has been outlined in this article on MeinMMO: Expert explains: Twitch is heading for a disaster and must ban controversial content

This is an AI-powered translation. Some inaccuracies might exist.

A YouTuber bought a used iPhone without the Apple logo in China: It was a unique prototype with haptic buttons

A YouTuber wanted to buy a used iPhone. However, he was quite surprised when he held a very special model in his hands, which was never officially released and probably should never have reached the public.

The YouTuber Apple Demo specializes in prototypes of various older and newer devices in his videos. For his current video on YouTube, he wanted to purchase a used, regular iPhone. In a video on YouTube, he explained that he had acquired the device on Xianyu. This is a Chinese sales site that specializes in used items.

And that’s where the strange things started: The seller himself didn’t know much about the offered device, other than that it had been found in an electronic waste recycling facility and then ended up for sale.

Start video
What does the N symbol on your phone mean?

An old prototype from Apple with haptic buttons

What is so special about the device? When the YouTuber examined the iPhone, he realized that it was a prototype. The special thing is that it does not display the Apple logo, but two overlapping circles.

This figure is known by the Latin name vesica piscis (in German: Fischblase). It is not the first time that Apple has used it for its prototypes; for example, it has been seen on one of the first versions of the Airtag:

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Which model is it? There is also a problem here, as the assignment cannot be clearly established. The French magazine Jeuxvideo.com explains that the model has similarities to two iPhones:

  • According to the serial number, the device was manufactured in May 2021, before the iPhone 13 Pro.
  • However, the shape of the camera resembles that of the iPhone 14 Pro, so it could be a 14 Pro.
  • The iPhone 13 Pro was released on September 24, 2021, and the iPhone 14 Pro almost exactly one year later on September 16, 2022.

Why does the prototype exist? One can only speculate, as Apple has never officially released its prototypes and this device was also supposed to be destroyed before someone fished it out of the recycling station. And this device had a specific purpose: It was meant to test a new type of button: Instead of having two clearly separated buttons as in recent models, there is a combined haptic volume button here.

Does the prototype turn on? The prototype that the YouTuber bought used cannot be switched on. Therefore, it cannot be checked which system is installed. However, the YouTuber explained that when the model is connected to a Macintosh, it is at least recognized under the name “Bender”: Some other Apple developer boards are referred to as “BENDER-Boards”.

Elon Musk wanted to use a specific device from Apple for his purposes: With the so-called AirTags, he wanted to monitor his servers. However, he overlooked a limitation that Apple has imposed on the AirTags. He can only link a maximum number with his Apple ID. More on this directly at MeinMMO: Elon Musk bought hundreds of AirTags from Apple to monitor his servers – But he overlooked an important detail

This is an AI-powered translation. Some inaccuracies might exist.

Dune Prophecy: The Bene Gesserit Explained

With Dune: Prophecy, a new series in the science fiction universe will soon be released. The series will focus on the Bene Gesserit. The secret order is also introduced in the films. MeinMMO explains everything you need to know about the Bene Gesserit.

What are the Bene Gesserit? The Bene Gesserit are an order of sisters who usually operate in secrecy. The order seeks to influence the politics of the entire universe by placing Bene Gesserit members in important families. Unlike ordinary people, the Bene Gesserit possess special abilities.

We also see this in Denis Villeneuve’s Dune films. There, Paul Atreides’ mother is a Bene Gesserit. But what is their goal and what abilities do they have? MeinMMO explains everything you need to know.

The new Dune series focuses on the order of the Bene Gesserit:

Start video
Teaser for Season 1 of Dune: Prophecy

The Origin and Goals of the Bene Gesserit

Where do the Bene Gesserit come from? Once, there was a great revolt of humans against conscious machines and robots. Many machines and robots were violently destroyed. The humans were led by a religious movement.

After the great revolt, only 2 orders remained that still possessed ancient knowledge from before the revolt: the Bene Gesserit and the Spacing Guild.

Shortly after the revolt, the sisterhood of the Bene Gesserit was formed. The order is structured hierarchically, with the Reverend Mother at the top. At the time of the current Dune films, the Reverend Mother is Gaius Helen Mohiam, played by Charlotte Rampling.

What are the goals of the Bene Gesserit? The goal of the Bene Gesserit is based on the figure of the Kwisatz Haderach. This is a kind of messiah who is supposed to be a male Bene Gesserit. It is suspected that Paul Atreides is this figure.

The Bene Gesserit want to guide humanity towards a future that they deem correct. To do this, they seek to gain significant political influence. For a long time, there was a breeding program. They infiltrated influential families with Bene Gesserit members, ensuring that they bore children with them.

This influence worked quite well for some time until Jessica Atreides gave birth to a son instead of a daughter. This changed the balance of power. It was also related to the legend of the Kwisatz Haderach.

Throughout their history, the Bene Gesserit also influenced myths and religions. If it serves their purpose, they manipulate these for their own ends. Thus, the legend of Lisan al-Gaib among the Fremen also derives from the Bene Gesserit.

The Abilities of the Bene Gesserit

What can the members of the Bene Gesserit do? The Bene Gesserit do everything to guide humanity on what they consider the optimal path. For this, the women in the order undergo rigorous training. The focus is not only on mental but also physical training. All their abilities can be enhanced to superhuman levels through the consumption of spice.

After training, they can control their bodies perfectly, whether it be blood pressure, heat, or senses. This helps them survive in extreme situations. They are also immune to poisons since they can control and transform substances within their bodies.

Appropriately, they are trained in close combat and are among the strongest warriors in the universe.

Their most well-known ability from the films is called The Voice. This is a special vocal technique that allows the Bene Gesserit to compel others to do something. Resisting this requires extreme training. Paul Atreides is the only man in the films who is able to use The Voice as he learned it from his mother.

The Bene Gesserit can also discern whether someone is lying or omitting the truth.

The most powerful ability is probably the recall of ancient memories. For this, they need the famous spice. This allows them to access the memories of their female ancestors. The Kwisatz Haderach is supposed to have the ability to access male memories as a messiah.

We still have to wait a bit for a third Dune film by Denis Villeneuve, but the Bene Gesserit are getting their own series, which will premiere on November 18, 2024. Everything you need to know about Dune: Prophecy you can find here: Dune: Prophecy: Release Date, Trailer, and Cast – All Information about the Dune Prequel Series

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Warriors Kill – This is how you find the Foot Soldiers of the Termites

In Helldivers 2 there is a type of Terminid that you will find in abundance as foot soldiers, and that is the Warriors. These beasts are agile in close combat and can even kill you without a head. We will show you how to find and best defeat them.

Update, August 21, 2025: The article has been reviewed and is up to date.

The Warriors are among the slightly smaller Terminids and will cross your path when a Bug Tunnel breakthrough occurs. The Warriors are slower but deadlier than the Hunters and can easily annihilate you if you underestimate them.

Helldivers 2 offers new orders daily where you can earn medals. One assignment could be to take out Warriors. We will provide tips on how to do this most effectively.

Start video
Helldivers 2 Announce Trailer PS5 PC

How to find and kill Warriors in Helldivers 2

How to find the Warriors: The Warriors in Helldivers 2 can only be found in the yellow sectors of the Terminids. Use the world map and select an operation on a planet infested with Terminids.

Once you land, you just need to navigate through the infested terrain and wait until you spot a group of Terminids. The Warriors usually appear through a Bug Tunnel breakthrough. You can recognize the Warriors by their greenish-gray color and their long tail that stretches backward.

They look almost like smaller versions of the red Brood Commanders, who often charge at the Helldiver.

This is what the Warriors look like in Helldivers 2:

Helldivers 2 Warriors Enemy Image
The appearance of the Warriors

You can feel free to blow the Warriors up with grenades or your tactical equipment, but if you prefer to shoot with primary weapons, you need to be more tactical. The Warriors have a wide head. If you shoot this off, they will become aggressive and rush headless towards you, attempting to tear you apart with a combo.

So make sure to sever their limbs to maim and slow them down. Sooner or later, after severing their limbs, they will simply fall down. Weapons like the Dominator, Sickle, or Spray & Pray-Breaker are enough if you want to play it safe.

The following should be noted: The Warriors are often underestimated. They usually move slowly and are not the best when it comes to pursuing, but that’s exactly what makes them dangerous. If you get caught in their close combat and are surrounded by a group of Warriors, it can quickly mean your end. So always be sure to keep your distance from the Warriors.

Those were the most important pieces of information about the Warriors. Which Terminids do you find the most annoying? Let us know in the comments! To make sure your hunt for bugs and robots in Helldivers 2 is always successful, you should take a look at our Tier List: Helldivers 2: Tier List of the best weapons and grenades for every mission

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Hunters Kill – How to Eliminate the Swift Terminites

General Brash needs your help again in Helldivers 2 for an important command. This time it’s battle against the Terminids. What you need to do and which of the nasty insect species you need to squash can be found out here.

Update, August 21, 2025: The article has been reviewed and is up to date.

The Hunters are quick Terminids that will follow you closely to wear you down. They usually appear in groups and try to slow you down so that the swarm can attack you.

Helldivers 2 offers new commands daily where you can earn medals. One assignment may involve taking out Hunters. We provide you with tips on how to do this most effectively.

Start video
Helldivers 2 Announce Trailer PS5 PC

How to find and kill Hunters in Helldivers 2

How to find the Hunters: The Hunters in Helldivers 2 can only be found in the yellow sectors of the Terminids. Use the world map to select an operation on a planet infested by Terminids.

Once you’ve landed, you only need to look for Terminid or Stalker structures. They mostly crawl out of their holes to slow you down with their tongues. A good way to take out many Hunters at once are the missions “Take out the Terminid swarm”. In this mission, a variety of insects spawn, including Hunters.

This is what the Hunters look like in Helldivers 2:

Helldivers-2-Hunters-Preview
Hunters, also known as Jäger

Hunters are not armored, so you can easily take them out with any weapon. However, it is advisable to bring a fully automatic shotgun like the SG-225-Breaker or a submachine gun like the SMG-37-Defender. Both weapons can quickly dispatch many enemies, including the agile Hunters.

Keep the following in mind: Especially at higher difficulty levels, keep an eye on the Hunters. Their tongues can slow you down in combat, which could lead to a deadly dilemma, especially when trying to escape.

If you are being chased by Hunters, be sure to take them out; otherwise, they will catch up with you once your stamina is depleted, leading to your certain death.

That was the most important information about the Hunters. Which Terminids do you find the most annoying? Let us know in the comments!

Helldivers 2: Tier List of the best weapons and grenades for every mission

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Killing Poachers – How to Eliminate the Deadly Termites

In Helldivers 2 there is a type of Terminids that are deadly, agile, and annoying at the same time: the Stalkers. These creatures take no jokes, so you should have no pity when you want to eliminate them. We will show you the best way to find and kill Stalkers.

Update, August 21, 2025: The article has been reviewed and is up to date.

The Stalkers, also known as Stalkers, are annoying creatures on planets infested by Terminids. These creatures are fully grown hunters, possess the same talents as they do, and can also blend in with their surroundings for camouflage. They will follow you every step of the way and won’t give up until you have destroyed their nests.

Helldivers 2 offers new commands daily, in which you can earn medals. One assignment might be to eliminate Stalkers. We will show you tips on how to do this most effectively.

Start video
Helldivers 2 Announce Trailer PS5 PC

Killing Stalkers in Helldivers 2 – Here’s how to find them

How to find the Stalkers: The Stalkers in Helldivers 2 can only be found in the yellow sectors of Terminids. Use the world map to choose an operation on a Terminid-infested planet.

Once you’ve landed, you just need to move through the infested terrain, as you don’t have to search for Stalkers; they will find you. Stalkers have their own nests, which are littered with corpses. If you are near such nests, they will crawl out and hunt you down until you are dead.

Running away won’t help, you have to kill them. Choose missions that involve a lot of exploration on the map when hunting Stalkers. If you encounter a Stalker, you need to find out where they come from, as they spawn until their nest is destroyed. This way, you can farm them easily.

This is what the Stalkers look like in Helldivers 2:

Helldivers-2-Stalker-Wanted-Photo
A Stalker

To kill them, you should bring a powerful weapon, as if they do not die, they will retreat using their camouflage mode and reposition for a counterattack. The Automatic Cannon, the Dominator, or the Brand-Breaker are effective weapons to deal with these creatures.

Things to keep in mind: Keep an eye on the Stalkers, especially at higher difficulty levels. With their tongues, they will knock you down in combat, which could particularly end in a deadly dilemma during your escape.

If you are being chased by Stalkers, definitely eliminate them; otherwise, they will catch up with you when your stamina is exhausted and will mean your certain death.

These were the most important info about the Stalkers. Which Terminids do you find the most annoying? Let us know in the comments! To ensure that the hunt for the bugs and robots in Helldivers 2 is always successful, you should take a look at our Tier List: Helldivers 2: Tier List for the best weapons and grenades for every use

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Best Ship Modules – Which You Should Upgrade First

In Helldivers 2 there are ship modules that give you strong advantages in the fight against Terminids and Automatons. We will show you which ones to upgrade first and why you should do it.

Update, February 06, 2026: We have reviewed the list of the best ship modules. It is up to date.

What are ship modules? In Helldivers 2, you have the option in your Over-Destroyer to purchase new tactical equipment and ship modules in the “Ship Management” section.

While tactical equipment can be actively used in combat, ship modules are more like upgrades. For example, they reduce the cooldowns of your orbital strikes or increase the provided magazines of your equipment.

There are a total of 30 ship modules, but it is not easy to choose the best ones for the start. We will show you which ones you should buy first.

Select a MMO video…

Helldivers 2: The Best Ship Modules to Start

Which modules should I buy first? There are a total of 6 categories with 3 subpoints each, which only reveal their advantages upon purchase. You should buy the following first:

  • Patriotic Administrative Center
    • License to use donations
    • Simplified application process
    • Handcart
    • Optimized packaging methodology
      • Reason: With these upgrades, the cooldowns of all support weapons and backpacks are reduced by 10%. Additionally, you receive more ammunition for your summoned weapons.
    • Hangar
      • Pit with breathing liquid
      • Hazard pay for supply teams
      • Expanded weapon storage
      • XXL weapon storage
        • Reason: The Eagle is a powerful unit in the fight against the Automatons and Terminids. These upgrades reduce cooldowns and the time it takes for the Eagle to recharge. Additionally, your potential missions increase.
    • Orbital Cannons
      • Explosive shrapnel
      • More weapons
      • Weightless breechloaders
      • Atmospheric monitoring
        • Reason: With these upgrades, all your orbital strikes are strengthened and the cooldown is reduced. A handy thing, as orbital strikes can unleash powerful attacks on your enemies.

    Note that you cannot freely choose which ones you want to upgrade first. If you acquire a point in one category, you can only buy the next level to reach the final level of the module.

    How do I buy ship modules? The modules for your ship can only be purchased with samples, known as Samples. In each mission, you can collect up to three types of samples depending on the difficulty level:

    Helldivers-2-Alle-Proben
    • Common (green)
    • Rare (orange)
    • Super rare (pink)

    Depending on the color, the rarity of the samples and also their frequency in an operation differ. For each level of a module purchased, the price of the next level increases. So it is important to collect as many samples as possible in operations.

    It is also important that the difficulty level is crucial for finding the samples. If you want to collect all samples, you need to have at least level 7 “Weary of Life” activated for your operations.

    What about the remaining ship modules? The remaining ship modules can be purchased as you wish. Only upgrades for turrets, as well as the ping system and your Hellpod remain open. These are not so important and can initially be neglected. However, if you enjoy using turrets, you can prioritize the technician station and the robotics workshop as your first upgrades.

    Which ship modules did you buy first to help your Helldiver? Feel free to let us know in the comments!

    Helldivers 2: Tier List of the Best Equipment – All Stratagems at a Glance

    • Patriotic Administrative Center
      • License to use donations
      • Simplified application process
      • Handcart
      • Optimized packaging methodology
        • Reason: With these upgrades, the cooldowns of all support weapons and backpacks are reduced by 10%. Additionally, you receive more ammunition for your summoned weapons.
      • Hangar
        • Pit with breathing liquid
        • Hazard pay for supply teams
        • Expanded weapon storage
        • XXL weapon storage
          • Reason: The Eagle is a powerful unit in the fight against the Automatons and Terminids. These upgrades reduce cooldowns and the time it takes for the Eagle to recharge. Additionally, your potential missions increase.
      • Orbital Cannons
        • Explosive shrapnel
        • More weapons
        • Weightless breechloaders
        • Atmospheric monitoring
          • Reason: With these upgrades, all your orbital strikes are strengthened and the cooldown is reduced. A handy thing, as orbital strikes can unleash powerful attacks on your enemies.

      Note that you cannot freely choose which ones you want to upgrade first. If you acquire a point in one category, you can only buy the next level to reach the final level of the module.

      How do I buy ship modules? The modules for your ship can only be purchased with samples, known as Samples. In each mission, you can collect up to three types of samples depending on the difficulty level:

      Helldivers-2-Alle-Proben
      • Common (green)
      • Rare (orange)
      • Super rare (pink)

      Depending on the color, the rarity of the samples and also their frequency in an operation differ. For each level of a module purchased, the price of the next level increases. So it is important to collect as many samples as possible in operations.

      It is also important that the difficulty level is crucial for finding the samples. If you want to collect all samples, you need to have at least level 7 “Weary of Life” activated for your operations.

      What about the remaining ship modules? The remaining ship modules can be purchased as you wish. Only upgrades for turrets, as well as the ping system and your Hellpod remain open. These are not so important and can initially be neglected. However, if you enjoy using turrets, you can prioritize the technician station and the robotics workshop as your first upgrades.

      Which ship modules did you buy first to help your Helldiver? Feel free to let us know in the comments!

      Helldivers 2: Tier List of the Best Equipment – All Stratagems at a Glance

      This is an AI-powered translation. Some inaccuracies might exist.

In WoW Classic, you could simply buy loot; Blizzard wants to directly ban that on the new servers

Blizzard has announced that it will open new, fresh servers for WoW Classic. However, there is a restriction: GDKP will be directly banned as a loot system. Blizzard has tried this before, but the community has always found ways to circumvent the bans.

What are GDKP?

  • Dragon Kill Points, or simply: DKP, are a loot system in WoW. The “G” stands for “Gold.”
  • Simply put, the system is a type of auction. In a raid, items are up for sale, and whoever bids the most gets the loot. In the end, the gold is distributed to all who did not receive anything.
  • Since the original version of World of Warcraft, this loot method has persisted. In WoW Classic it has led to huge gold and bot problems. Blizzard eventually banned it.
Start video
WoW celebrates 20 years of the highlights of Azeroth

This is what Blizzard says about the new realms: On November 21, “Fresh Servers” for WoW Classic will launch. They will restart the entire journey of Classic and will eventually, as with the first relaunch, transition into The Burning Crusade.

In a forum post, community manager Kaivax directly states that GDKP will be banned, at least in America and Europe. However, this may also happen in other regions later. Kaivax writes:

We understand that there are certain advantages for those who find [GDKP] a convenient way to acquire loot. We also acknowledge that there are concerns regarding GDKP, which disrupts the traditional guild and social structure […]

GDKP has already been banned in the Season of Discovery and on hardcore servers. The community manager states that the feedback has largely been positive and corresponds with internal findings. They continue to monitor the situation.

GDKP brings significant problems

After Blizzard already banned the loot system in the new versions of WoW Classic, players quickly found ways to circumvent the ban. For example, they bid with items instead of gold, which effectively amounts to the same thing.

The problem with the GDKP, according to Blizzard, is that it constitutes an ‘excellent money laundering’. Gold purchased with real money in violation of the terms of use can easily be introduced into the community without being tracked or removed.

Consequently, a feeling has emerged in the community that without purchasing gold with real money, one has no chance to keep up in any way. Because of this, Blizzard wants to take direct action on the new servers.

The main realms of WoW Classic will receive new old content: after the currently running expansion Cataclysm, it will soon continue. Mists of Pandaria is one of the most popular WoW addons, but the big reveal seems to have somewhat missed its mark: WoW brings Mists of Pandaria Classic – but absolutely no one is surprised

This is an AI-powered translation. Some inaccuracies might exist.

Famous Tech YouTuber Alienates His Community with Sponsored Video, An Action May Even Interest the Police

This is not his first misstep and it’s a double one: Marques Brownlee angers his 20 million subscribers as a speeder and with advertising.

Which YouTuber is being talked about? Marques Brownlee is a tech YouTuber with nearly 20 million subscribers. In his video “How My Video Gear is Changing!” he presents a new camera, but forgets to clarify aside from a brief mention a few minutes in the video that this is a sponsored format. The manufacturer of the highly praised camera had paid him.

And then there’s the sequence where he drives a sports car on a road with a speed limit of 35 miles per hour (about 60 km/h), going a whopping 96 (about 155 km/h). His community is coming down hard on him for it. According to viewer observations, it’s an area close to a school:

96 miles per hour near a school? What the hell?

Youtube, WilliamTM

Comments of this kind, including reports from those affected by traffic accidents, are piling up under his video. He then resorted to the digital scissors.

If you want to read about how students built a spy glasses to showcase dangers of technology, you can find an article from us here or directly the video of the students:

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

Apology from Marques Brownlee

How does Marques Brownlee behave? In the meantime, the few seconds long part by the YouTuber has been removed, but images from it can still be viewed on Reddit. Additionally, he apologized in a post on X:

In the last video, I did something quite stupid. […] There was a clip with the action camera where I took a test drive in a car and drove way too fast. Absolutely inexcusable and dangerous.

I have now […] cut it out. I also understand that it looks like I’m trying to cover it up, but I think it’s the right thing to do. There’s no reason to keep this clip in (there was no reason to include it in the first place) and I would never want to give the impression that it’s okay by keeping it in the video. […]

I can only apologize and promise to never do something so stupid again. This is a terrible example and I’m sorry.

However, he can hardly save his reputation with that, because as Kougeru writes on YouTube: Editing out the crime doesn’t make it disappear.

He does not elaborate further on the only inadequately disclosed payment by the manufacturer. He just refers under his video that he takes the feedback on “sponsored videos” into account.

Marques Brownlee meanwhile has not been in the negative spotlight for the first time. Recently, we reported about an ongoing attempt to market a wallpaper app. The crux is: Screen backgrounds can be found freely available all over the internet. But he tries to profit from it by offering them in the form of a subscription.

If you want to dive deeper into the world of tech YouTubers afterward, you can find interesting things in the above-linked articles. Or you can read about how JayzTwoCents scored a PC deal on the used market and surprisingly accelerated it with two simple settings. Perhaps the options used here may also be lying untouched in your UEFI.

This is an AI-powered translation. Some inaccuracies might exist.

LoL: World Champion T1 secures a crucial building block for a dynasty that will last for years

The 5-time world champion T1 in League of Legends is building a team to establish a dynasty or extend their existing dynasty. Now they have secured the first building block: The 22-year-old supporter Ryu “Keria” Min-seok will stay with the team. He has signed a contract until 2026.

Who is this important building block for the dynasty? Keria is currently considered the best support player in the world. The 22-year-old has a huge champion pool and can play anything.

Since 2020, Keria has been with T1 and has reached the finals of the Worlds 3 times, winning the World Championship twice.

Together with Gumayusi, he forms a strong bot lane that has shown solid performance, especially under pressure. While T1 was struggling in the national league LCK in 2024 and flew to the LoL Worlds in Europe as underdogs, they played some of the best LoL of the year in Paris and London and grew stronger as the matches became more important.

Faker is the only player at T1 with a contract until 2025:

Start video
LoL – Hall of Legends: Faker Trailer

Keria seemed like a shaky candidate after the Worlds, now he firmly commits

Why is this commitment so important now: At T1, all contracts expire on November 18, except for Faker’s contract, which goes until 2025.

Keria had seemed like he could consider taking a year off from LoL right after the Worlds during the press conference, he was so emotionally exhausted. But now he has signed a contract until the end of 2026 (via twitter).

Currently, it is assumed that his bot lane partner Gumayusi will stay with T1, as he has hinted that he might stay.

Keria was probably the player, alongside Faker, who would be irreplaceable for T1.

In sports, a “dynasty” is referred to when a team manages to dominate a league over a long period. This is more common in traditional sports. In the fast-paced E-sports, where team rosters are constantly changing, this is not the case. That T1 has played in this form for 3 years is already a rarity.

The other two positions, top-laner and jungler, are also well occupied with Zeus and Oner, and fans hope that both will stay with T1. But those positions would likely be easier to fill at least somewhat equivalently than Keria – for whom there is no equal substitute on the market. Perhaps Beryl, but he is 5 years older.

On reddit, it is believed that the “shaky candidate” in the team could be top-laner Zeus.

What makes Keria so good? Keria is generally seen as an outstanding talent in the support role because he is so versatile and can play the role that his team needs in every team combination.

He can play classic utility champs like Bard and create surprises. In the finals of the Worlds, he surprised everyone with Poppy and dominated his opponents by initiating fights and preparing kills. During the Worlds, Keria played a total of 8 different champions, most frequently Renata Glasc.

At just 18, Keria was already considered an outstanding talent, and over the last 4 years, he has proven that he has fully realized his potential and has become a star of LoL: An 18-year-old is considered a “monster” and “genius” in LoL – while he plays the most thankless role

This is an AI-powered translation. Some inaccuracies might exist.

The First Descendant will finally deliver the feature that has been missing from the start

The loot shooter The First Descendant is heavily reminiscent of Destiny, but features a cast of supermodels. Now, the developers promise a feature that will really highlight the numerous skins.

What kind of feature is it? As a developer revealed on Discord, The First Descendant will receive a feature that the community has particularly requested: so-called Jiggle Physics. This refers to how the laws of physics affect certain materials.

Specifically, the term usually refers to the female breast and buttocks, which jiggle with every movement as if they were made of jelly.

Such emphasis on female body parts is often found in the anime and gaming sectors, but is perceived somewhat differently here than in East Asia: Amazon removes a feature from the new MMORPG Blue Protocol: Acceptable in Japan, but not here.

The First Descendant is reminiscent of Destiny, but the shooter set itself apart from the beginning with a focus on skins. Especially the female descendants often receive lightly dressed variations. So Jiggle Physics are only logical. What is surprising is that the game launched without this essential feature at all.

Start video
The First Descendant shows new updates for Season 1; introduces new Ultimate character, new weapons, missions, and modes

Players joke: History is being made here

This is how it resonates with the players: The community is exuberantly celebrating the happy news on the subreddit for The First Descendant. In a Reddit thread with nearly 2,400 upvotes and over 500 comments, the new feature is being enthusiastically discussed.

Many reactions seem amused but quite positive. One user writes: History is being made, to which the thread creator responds: And we are all part of witnessing the greatness. (via Reddit)

Some even announce that they want to return to the game thanks to this change. Even hardcore free-to-play players suddenly imagine spending money on a skin to support the developers.

But even players who do not place much value on wobbly animation might benefit from the change. Because The First Descendant is free-to-play and finances itself through in-game purchases, especially through skins.

Some users joke that certain players would single-handedly keep The First Descendant’s servers running with their skin purchases (via Reddit).

Others note, however, that the shooter cannot really grow beyond its core demographic with this strategy; it would need really good endgame content for that. That is expected to be added with Season 2 in early December.

When exactly the Jiggle Physics will be introduced into the game is still unknown. The announcement on Discord apparently took place immediately after the decision was made to implement the feature, and the responsible developer was so eager to convey the good news directly to the fans.

As the reactions from the community show, The First Descendant has hit the mark regarding the needs of players. In this aspect, the action RPG Stellar Blade also stands out: The “18+ game” Stellar Blade gives fans exactly what they want in the new update for PS5

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GamesRadar

In EA FC 25, there is finally a defender who can also play strong passes and he costs only 20,000 coins

In EA FC 25, the new Centurions event has introduced a strong defender. The card, which is actually a right-back, impresses particularly in offense with its unique abilities and can overshadow many of his midfield colleagues with his passes. At just 20,000 coins, it is also a real bargain.

What kind of defender is this? The Centurions card of the Spanish right-back Jesús Navas from FC Sevilla (LaLiga EA Sports) has received a significant upgrade from its original gold card. The improvements are as follows:

EA FC 25 Centurions Jesus Navas upgrades compared to gold card
  • Stat boosts:
    • +9 Pace
    • +6 Shot
    • +6 Passing
    • +6 Dribbling
    • +6 Defense
    • +20 Physical
  • New PlayStyles:
    • “Push” for improved defending with L2/LT
    • “Unrelenting” for better stamina regeneration and improved team deliveries (R1/RB)
    • “Through Pass” for better pressure passes
    • “Further Pass” for more precise, high (through) passes
    • “Hard Pass” for better crosses
  • New Player Role++: Offensive Wing-Back
  • Weak Foot: +1★

Especially the improved physical (+20) stands out among the stat boosts. With its pace, explosive acceleration, and the PlayStyle “Fury”, it has the best conditions to execute the new sprint boost in FC 25.

However, more important for the current meta in FC 25 are the passing PlayStyles. With “Through Pass”, “Further Pass”, and “Hard Pass”, Centurions Jesús Navas has three of these PlayStyles. This combination of abilities is unique for a right-back in FC 25.

With Further Pass, Jesús Navas even possesses one of the 6 best PlayStyles in FC 25.

Start video
EA FC 25 trailer shows new features for Ultimate Team

Jesus Navas: Better passing than many midfielders

That’s why Jesús Navas’s passes are so strong: After the upgrade, the pure passing values of the Spaniard look very good. Aside from his free-kick precision, all his values are above 80, with a crossing value of even 91.

More crucial, however, is that Jesús Navas can perfectly implement these values with his passing PlayStyles. According to the Futbin database, only 10 other players in FC 25 have the same combination of passing PlayStyles in FC 25, most of whom usually play in midfield.

Further Pass for building the play from defense

His long, high through passes with L1+Triangle/LT+Y are executed with improved precision. His cross-field switches with Square/X also come in much sharper and more precisely.

You can use these attributes to set up your offensive midfielders or strikers with a ball over the opponent’s defensive line. You can also free yourself from tight situations by sending a precise, long ball to the other side of the field.

Through Pass to create goal chances with a flat pass

The through pass with R1+X/RB+A is perfect for playing to your offensive players when they have little space, such as in or near the opponent’s penalty area, where many defenders are waiting for you.

The quick, sharp through pass gives you the crucial time advantage to surprise the opponent.

Hard Pass to create goal chances with a high ball

Hard Pass is ideally suited to the Player Role++ of Jesús Navas. As an offensive wing-back, he is keen to burst down the flanks. When the Spaniard is on the wings near the opponent’s penalty area, you should feed your strikers with a defender’s cross.

Paired with his strong crossing value, his high crosses come into the penalty area with a lot of curve, power, and precision. As such, his crosses are difficult for opposing defenders to deal with and provide your strikers with a perfect opportunity to score with a header or volley.

This is how to integrate Centurions Jesús Navas into your team: You should play Jesús Navas according to his offensive strengths in the Role++ as an offensive wide player. To ensure defense on the left side, secure a player with the role of “full-back”.

Due to his play strength, you should also provide him with another strong passer on the right midfield side. Then you can combine your way to the opponent’s penalty area to initiate a goal chance with a flat or high pass. A matching, strong passer from Spain was introduced at the beginning of FC 25 on MeinMMO.

This is an AI-powered translation. Some inaccuracies might exist.

CoD Black Ops 6 makes one of the best weapons even stronger – Patch Notes for Season 1 in German

  • A delay has been introduced after firing a shot before the next shot can be fired.
    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
  • Post-sprint rate of fire improved: from 310ms to 300ms
  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
  • Attachment adjustments:
    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
    • CHF barrel:
      • Weapon recoil decreased: from 75% to 50%
      • Vertical recoil decreased: from 65% to 50%
    • Combat stock:
      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
      • Flinch resistance decreased: from 25% to 12.5%

    LR 7.62

    • Flinch resistance decreased: from 30% to 18%
    • Post-tactical sprint rate of fire: from 460ms to 450ms
    • Attachment adjustments:
      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
      • Heavy stock: Flinch resistance decreased: from 55% to 48%
      • CHF barrel:
        • Weapon recoil decreased: from 75% to 50%
        • Vertical recoil decreased: from 65% to 50%
      • Combat stock:
        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
        • Flinch resistance decreased: from 30% to 18%

      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

      Start video
      Area 99: Launch Trailer for Call of Duty: Warzone

      New modes, maps, and weapons

      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

      • 7 new weapons
      • 6 new multiplayer maps
      • 3 new multiplayer modes
      • 1 new zombies map
      • 3 new gums for the zombie mode
      • Directed mode for the zombie maps Liberty Falls and Terminus
      • 1 new event: Hit List
      • The integration of Warzone into Black Ops 6 including Omnimovement
      • New Warzone map
      • Ranked for multiplayer and Warzone

      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

    • Attachment adjustments:
      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
      • Heavy stock: Flinch resistance decreased: from 60% to 53%
      • CHF barrel:
        • Weapon recoil decreased: from 75% to 50%
        • Vertical recoil decreased: from 65% to 50%
      • Combat stock:
        • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
        • Flinch resistance decreased: from 35% to 23%

      SVD

      • A delay has been introduced after firing a shot before the next shot can be fired.
        • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
      • Post-sprint rate of fire improved: from 310ms to 300ms
      • Post-tactical sprint rate of fire improved: from 460ms to 450ms
      • Attachment adjustments:
        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
        • CHF barrel:
          • Weapon recoil decreased: from 75% to 50%
          • Vertical recoil decreased: from 65% to 50%
        • Combat stock:
          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
          • Flinch resistance decreased: from 25% to 12.5%

        LR 7.62

        • Flinch resistance decreased: from 30% to 18%
        • Post-tactical sprint rate of fire: from 460ms to 450ms
        • Attachment adjustments:
          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
          • Heavy stock: Flinch resistance decreased: from 55% to 48%
          • CHF barrel:
            • Weapon recoil decreased: from 75% to 50%
            • Vertical recoil decreased: from 65% to 50%
          • Combat stock:
            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
            • Flinch resistance decreased: from 30% to 18%

          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

          New modes, maps, and weapons

          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

          • 7 new weapons
          • 6 new multiplayer maps
          • 3 new multiplayer modes
          • 1 new zombies map
          • 3 new gums for the zombie mode
          • Directed mode for the zombie maps Liberty Falls and Terminus
          • 1 new event: Hit List
          • The integration of Warzone into Black Ops 6 including Omnimovement
          • New Warzone map
          • Ranked for multiplayer and Warzone

          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

          • Zoom speed improved: from 550ms to 535ms
          • Post-sprint rate of fire improved: from 300ms to 290ms
          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
          • Weapon movement while aiming improved: by about 10%
          • Attachment adjustments:
            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
            • Heavy stock: Flinch resistance decreased: from 60% to 53%
            • CHF barrel:
              • Weapon recoil decreased: from 75% to 50%
              • Vertical recoil decreased: from 65% to 50%
            • Combat stock:
              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
              • Flinch resistance decreased: from 35% to 23%

            SVD

            • A delay has been introduced after firing a shot before the next shot can be fired.
              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
            • Post-sprint rate of fire improved: from 310ms to 300ms
            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
            • Attachment adjustments:
              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
              • CHF barrel:
                • Weapon recoil decreased: from 75% to 50%
                • Vertical recoil decreased: from 65% to 50%
              • Combat stock:
                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                • Flinch resistance decreased: from 25% to 12.5%

              LR 7.62

              • Flinch resistance decreased: from 30% to 18%
              • Post-tactical sprint rate of fire: from 460ms to 450ms
              • Attachment adjustments:
                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                • CHF barrel:
                  • Weapon recoil decreased: from 75% to 50%
                  • Vertical recoil decreased: from 65% to 50%
                • Combat stock:
                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                  • Flinch resistance decreased: from 30% to 18%

                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                New modes, maps, and weapons

                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                • 7 new weapons
                • 6 new multiplayer maps
                • 3 new multiplayer modes
                • 1 new zombies map
                • 3 new gums for the zombie mode
                • Directed mode for the zombie maps Liberty Falls and Terminus
                • 1 new event: Hit List
                • The integration of Warzone into Black Ops 6 including Omnimovement
                • New Warzone map
                • Ranked for multiplayer and Warzone

                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                All buffs and nerfs of multiplayer at a glance

                Assault Rifles

                XM4

                • Damage at 0 to 16.5 m: Increased from 21 to 23
                • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                • Damage at >40.6 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.3 to 1.15
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                AMES 85

                • Damage at 0 to 50.8 m: Increased from 21 to 23
                • Damage at >50.8 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.25 to 1.12
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                GPR 91

                • Damage at 0 to 19.1 m: Increased from 21 to 23
                • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                • Damage at >45.70 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.30 to 1.15
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                • Post-sprint rate of fire improved: from 165ms to 160ms
                • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                • Post-slide rate of fire improved: 0.37s to 0.33s
                • Post-dive rate of fire improved: 0.45s to 0.42s

                Goblin MK2

                • All movement speeds improved by 0.01 m/s
                • Post-sprint rate of fire improved: from 180ms to 175ms
                • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                Submachine Guns

                Compact 92

                • Can now kill in Hardcore with a headshot at maximum range
                • Damage at >26.7 m: Decreased from 11 to 10
                • Headshot multiplier improved: from 1.05 to 1.10

                Shotguns

                General changes to attachments:

                • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                Marine SP

                The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                • The range for maximum damage has been reduced:
                  • from 0 to 9.7 m to 0 to 2 m
                  • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                • The first range for moderate damage has been reduced:
                  • from 9.8 to 15.2 m to 2.1 to 12.7 m
                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                • The second range for moderate damage has been increased:
                  • from 15.3 to 18.2 m to 12.8 to 25.4 m
                  • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                • The third range for moderate damage has been increased
                  • from 18.3 to 20.7 m to 25.5 to 33 m
                  • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                • The range for minimum damage has been increased:
                  • from >20.7 m to >33 m
                  • The damage remained the same: 45
                • Headshot multiplier increased: from 1.0 to 1.50
                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                • The spread while firing from the hip has been increased: by 15%

                ASG-89

                • The range for maximum damage has been reduced:
                  • from 0 to 3.8 m to 0 to 1.3 m
                  • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                • The first range for moderate damage has been increased:
                  • from 3.9 to 5.3 m to 1.4 to 15.2 m
                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                • The second range for moderate damage has been increased:
                  • from 5.4 to 12.1 m to 15.3 to 21.6 m
                  • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                • The third range for moderate damage has been increased
                  • from 12.2 to 19.1 to 21.7 to 29.2 m
                  • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                • The range for minimum damage has been increased:
                  • from >19.1 m to >29.2 m
                  • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                • Headshot multiplier increased: from 1.0 to 1.50
                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                • The spread while firing from the hip has been increased: by 20%

                DMRs

                SWAT 5.56

                • Zoom speed improved: from 340ms to 315ms
                • Post-sprint rate of fire improved: from 215ms to 205ms
                • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                • Rapid-fire attachment (fire modification):
                  • Weapon recoil increased: from 25% to 30%
                  • Vertical recoil increased: from 25% to 30%
                  • Horizontal recoil increased: from 25% to 30%

                AEK-973

                • Post-sprint rate of fire increased: from 205ms to 215ms
                • Post-tactical sprint rate of fire: from 315ms to 325ms
                • Rapid-fire attachment (fire modification):
                  • Rate of fire improvement reduced: from 10% to 5%
                  • Delay of burst fire increased: from 115ms to 295ms
                  • Weapon recoil increased: from 25% to 50%
                  • Vertical recoil increased: from 20% to 50%
                  • Horizontal recoil increased: from 25% to 50%

                Sniper Rifles

                LW3A1 Frostline

                • Zoom speed improved: from 550ms to 535ms
                • Post-sprint rate of fire improved: from 300ms to 290ms
                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                • Weapon movement while aiming improved: by about 10%
                • Attachment adjustments:
                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                  • CHF barrel:
                    • Weapon recoil decreased: from 75% to 50%
                    • Vertical recoil decreased: from 65% to 50%
                  • Combat stock:
                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                    • Flinch resistance decreased: from 35% to 23%

                  SVD

                  • A delay has been introduced after firing a shot before the next shot can be fired.
                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                  • Post-sprint rate of fire improved: from 310ms to 300ms
                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                      • Flinch resistance decreased: from 25% to 12.5%

                    LR 7.62

                    • Flinch resistance decreased: from 30% to 18%
                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                        • Flinch resistance decreased: from 30% to 18%

                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                New modes, maps, and weapons

                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                • 7 new weapons
                • 6 new multiplayer maps
                • 3 new multiplayer modes
                • 1 new zombies map
                • 3 new gums for the zombie mode
                • Directed mode for the zombie maps Liberty Falls and Terminus
                • 1 new event: Hit List
                • The integration of Warzone into Black Ops 6 including Omnimovement
                • New Warzone map
                • Ranked for multiplayer and Warzone

                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

              • Attachment adjustments:
                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                • CHF barrel:
                  • Weapon recoil decreased: from 75% to 50%
                  • Vertical recoil decreased: from 65% to 50%
                • Combat stock:
                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                  • Flinch resistance decreased: from 25% to 12.5%

                LR 7.62

                • Flinch resistance decreased: from 30% to 18%
                • Post-tactical sprint rate of fire: from 460ms to 450ms
                • Attachment adjustments:
                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                  • CHF barrel:
                    • Weapon recoil decreased: from 75% to 50%
                    • Vertical recoil decreased: from 65% to 50%
                  • Combat stock:
                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                    • Flinch resistance decreased: from 30% to 18%

                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                  New modes, maps, and weapons

                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                  • 7 new weapons
                  • 6 new multiplayer maps
                  • 3 new multiplayer modes
                  • 1 new zombies map
                  • 3 new gums for the zombie mode
                  • Directed mode for the zombie maps Liberty Falls and Terminus
                  • 1 new event: Hit List
                  • The integration of Warzone into Black Ops 6 including Omnimovement
                  • New Warzone map
                  • Ranked for multiplayer and Warzone

                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                  All buffs and nerfs of multiplayer at a glance

                  Assault Rifles

                  XM4

                  • Damage at 0 to 16.5 m: Increased from 21 to 23
                  • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                  • Damage at >40.6 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.3 to 1.15
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                  AMES 85

                  • Damage at 0 to 50.8 m: Increased from 21 to 23
                  • Damage at >50.8 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.25 to 1.12
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                  GPR 91

                  • Damage at 0 to 19.1 m: Increased from 21 to 23
                  • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                  • Damage at >45.70 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.30 to 1.15
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                  • Post-sprint rate of fire improved: from 165ms to 160ms
                  • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                  • Post-slide rate of fire improved: 0.37s to 0.33s
                  • Post-dive rate of fire improved: 0.45s to 0.42s

                  Goblin MK2

                  • All movement speeds improved by 0.01 m/s
                  • Post-sprint rate of fire improved: from 180ms to 175ms
                  • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                  Submachine Guns

                  Compact 92

                  • Can now kill in Hardcore with a headshot at maximum range
                  • Damage at >26.7 m: Decreased from 11 to 10
                  • Headshot multiplier improved: from 1.05 to 1.10

                  Shotguns

                  General changes to attachments:

                  • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                  • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                  Marine SP

                  The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                  • The range for maximum damage has been reduced:
                    • from 0 to 9.7 m to 0 to 2 m
                    • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                  • The first range for moderate damage has been reduced:
                    • from 9.8 to 15.2 m to 2.1 to 12.7 m
                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                  • The second range for moderate damage has been increased:
                    • from 15.3 to 18.2 m to 12.8 to 25.4 m
                    • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                  • The third range for moderate damage has been increased
                    • from 18.3 to 20.7 m to 25.5 to 33 m
                    • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                  • The range for minimum damage has been increased:
                    • from >20.7 m to >33 m
                    • The damage remained the same: 45
                  • Headshot multiplier increased: from 1.0 to 1.50
                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                  • The spread while firing from the hip has been increased: by 15%

                  ASG-89

                  • The range for maximum damage has been reduced:
                    • from 0 to 3.8 m to 0 to 1.3 m
                    • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                  • The first range for moderate damage has been increased:
                    • from 3.9 to 5.3 m to 1.4 to 15.2 m
                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                  • The second range for moderate damage has been increased:
                    • from 5.4 to 12.1 m to 15.3 to 21.6 m
                    • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                  • The third range for moderate damage has been increased
                    • from 12.2 to 19.1 to 21.7 to 29.2 m
                    • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                  • The range for minimum damage has been increased:
                    • from >19.1 m to >29.2 m
                    • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                  • Headshot multiplier increased: from 1.0 to 1.50
                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                  • The spread while firing from the hip has been increased: by 20%

                  DMRs

                  SWAT 5.56

                  • Zoom speed improved: from 340ms to 315ms
                  • Post-sprint rate of fire improved: from 215ms to 205ms
                  • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                  • Rapid-fire attachment (fire modification):
                    • Weapon recoil increased: from 25% to 30%
                    • Vertical recoil increased: from 25% to 30%
                    • Horizontal recoil increased: from 25% to 30%

                  AEK-973

                  • Post-sprint rate of fire increased: from 205ms to 215ms
                  • Post-tactical sprint rate of fire: from 315ms to 325ms
                  • Rapid-fire attachment (fire modification):
                    • Rate of fire improvement reduced: from 10% to 5%
                    • Delay of burst fire increased: from 115ms to 295ms
                    • Weapon recoil increased: from 25% to 50%
                    • Vertical recoil increased: from 20% to 50%
                    • Horizontal recoil increased: from 25% to 50%

                  Sniper Rifles

                  LW3A1 Frostline

                  • Zoom speed improved: from 550ms to 535ms
                  • Post-sprint rate of fire improved: from 300ms to 290ms
                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                  • Weapon movement while aiming improved: by about 10%
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                      • Flinch resistance decreased: from 35% to 23%

                    SVD

                    • A delay has been introduced after firing a shot before the next shot can be fired.
                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                    • Post-sprint rate of fire improved: from 310ms to 300ms
                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                        • Flinch resistance decreased: from 25% to 12.5%

                      LR 7.62

                      • Flinch resistance decreased: from 30% to 18%
                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                          • Flinch resistance decreased: from 30% to 18%

                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                  New modes, maps, and weapons

                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                  • 7 new weapons
                  • 6 new multiplayer maps
                  • 3 new multiplayer modes
                  • 1 new zombies map
                  • 3 new gums for the zombie mode
                  • Directed mode for the zombie maps Liberty Falls and Terminus
                  • 1 new event: Hit List
                  • The integration of Warzone into Black Ops 6 including Omnimovement
                  • New Warzone map
                  • Ranked for multiplayer and Warzone

                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                  • A delay has been introduced after firing a shot before the next shot can be fired.
                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                  • Post-sprint rate of fire improved: from 310ms to 300ms
                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                      • Flinch resistance decreased: from 25% to 12.5%

                    LR 7.62

                    • Flinch resistance decreased: from 30% to 18%
                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                        • Flinch resistance decreased: from 30% to 18%

                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                      New modes, maps, and weapons

                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                      • 7 new weapons
                      • 6 new multiplayer maps
                      • 3 new multiplayer modes
                      • 1 new zombies map
                      • 3 new gums for the zombie mode
                      • Directed mode for the zombie maps Liberty Falls and Terminus
                      • 1 new event: Hit List
                      • The integration of Warzone into Black Ops 6 including Omnimovement
                      • New Warzone map
                      • Ranked for multiplayer and Warzone

                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                      All buffs and nerfs of multiplayer at a glance

                      Assault Rifles

                      XM4

                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                      • Damage at >40.6 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.3 to 1.15
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                      AMES 85

                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                      • Damage at >50.8 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.25 to 1.12
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                      GPR 91

                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                      • Damage at >45.70 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.30 to 1.15
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                      • Post-sprint rate of fire improved: from 165ms to 160ms
                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                      • Post-slide rate of fire improved: 0.37s to 0.33s
                      • Post-dive rate of fire improved: 0.45s to 0.42s

                      Goblin MK2

                      • All movement speeds improved by 0.01 m/s
                      • Post-sprint rate of fire improved: from 180ms to 175ms
                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                      Submachine Guns

                      Compact 92

                      • Can now kill in Hardcore with a headshot at maximum range
                      • Damage at >26.7 m: Decreased from 11 to 10
                      • Headshot multiplier improved: from 1.05 to 1.10

                      Shotguns

                      General changes to attachments:

                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                      Marine SP

                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                      • The range for maximum damage has been reduced:
                        • from 0 to 9.7 m to 0 to 2 m
                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                      • The first range for moderate damage has been reduced:
                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                      • The second range for moderate damage has been increased:
                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                      • The third range for moderate damage has been increased
                        • from 18.3 to 20.7 m to 25.5 to 33 m
                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                      • The range for minimum damage has been increased:
                        • from >20.7 m to >33 m
                        • The damage remained the same: 45
                      • Headshot multiplier increased: from 1.0 to 1.50
                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                      • The spread while firing from the hip has been increased: by 15%

                      ASG-89

                      • The range for maximum damage has been reduced:
                        • from 0 to 3.8 m to 0 to 1.3 m
                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                      • The first range for moderate damage has been increased:
                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                      • The second range for moderate damage has been increased:
                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                      • The third range for moderate damage has been increased
                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                      • The range for minimum damage has been increased:
                        • from >19.1 m to >29.2 m
                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                      • Headshot multiplier increased: from 1.0 to 1.50
                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                      • The spread while firing from the hip has been increased: by 20%

                      DMRs

                      SWAT 5.56

                      • Zoom speed improved: from 340ms to 315ms
                      • Post-sprint rate of fire improved: from 215ms to 205ms
                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                      • Rapid-fire attachment (fire modification):
                        • Weapon recoil increased: from 25% to 30%
                        • Vertical recoil increased: from 25% to 30%
                        • Horizontal recoil increased: from 25% to 30%

                      AEK-973

                      • Post-sprint rate of fire increased: from 205ms to 215ms
                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                      • Rapid-fire attachment (fire modification):
                        • Rate of fire improvement reduced: from 10% to 5%
                        • Delay of burst fire increased: from 115ms to 295ms
                        • Weapon recoil increased: from 25% to 50%
                        • Vertical recoil increased: from 20% to 50%
                        • Horizontal recoil increased: from 25% to 50%

                      Sniper Rifles

                      LW3A1 Frostline

                      • Zoom speed improved: from 550ms to 535ms
                      • Post-sprint rate of fire improved: from 300ms to 290ms
                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                      • Weapon movement while aiming improved: by about 10%
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                          • Flinch resistance decreased: from 35% to 23%

                        SVD

                        • A delay has been introduced after firing a shot before the next shot can be fired.
                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                        • Post-sprint rate of fire improved: from 310ms to 300ms
                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                        • Attachment adjustments:
                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                          • CHF barrel:
                            • Weapon recoil decreased: from 75% to 50%
                            • Vertical recoil decreased: from 65% to 50%
                          • Combat stock:
                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                            • Flinch resistance decreased: from 25% to 12.5%

                          LR 7.62

                          • Flinch resistance decreased: from 30% to 18%
                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                              • Flinch resistance decreased: from 30% to 18%

                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                      New modes, maps, and weapons

                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                      • 7 new weapons
                      • 6 new multiplayer maps
                      • 3 new multiplayer modes
                      • 1 new zombies map
                      • 3 new gums for the zombie mode
                      • Directed mode for the zombie maps Liberty Falls and Terminus
                      • 1 new event: Hit List
                      • The integration of Warzone into Black Ops 6 including Omnimovement
                      • New Warzone map
                      • Ranked for multiplayer and Warzone

                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                      • Heavy stock: Flinch resistance decreased: from 60% to 53%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                        • Flinch resistance decreased: from 35% to 23%

                      SVD

                      • A delay has been introduced after firing a shot before the next shot can be fired.
                        • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                      • Post-sprint rate of fire improved: from 310ms to 300ms
                      • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                          • Flinch resistance decreased: from 25% to 12.5%

                        LR 7.62

                        • Flinch resistance decreased: from 30% to 18%
                        • Post-tactical sprint rate of fire: from 460ms to 450ms
                        • Attachment adjustments:
                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                          • Heavy stock: Flinch resistance decreased: from 55% to 48%
                          • CHF barrel:
                            • Weapon recoil decreased: from 75% to 50%
                            • Vertical recoil decreased: from 65% to 50%
                          • Combat stock:
                            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                            • Flinch resistance decreased: from 30% to 18%

                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                          New modes, maps, and weapons

                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                          • 7 new weapons
                          • 6 new multiplayer maps
                          • 3 new multiplayer modes
                          • 1 new zombies map
                          • 3 new gums for the zombie mode
                          • Directed mode for the zombie maps Liberty Falls and Terminus
                          • 1 new event: Hit List
                          • The integration of Warzone into Black Ops 6 including Omnimovement
                          • New Warzone map
                          • Ranked for multiplayer and Warzone

                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                          All buffs and nerfs of multiplayer at a glance

                          Assault Rifles

                          XM4

                          • Damage at 0 to 16.5 m: Increased from 21 to 23
                          • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                          • Damage at >40.6 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.3 to 1.15
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                          AMES 85

                          • Damage at 0 to 50.8 m: Increased from 21 to 23
                          • Damage at >50.8 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.25 to 1.12
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                          GPR 91

                          • Damage at 0 to 19.1 m: Increased from 21 to 23
                          • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                          • Damage at >45.70 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.30 to 1.15
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                          • Post-sprint rate of fire improved: from 165ms to 160ms
                          • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                          • Post-slide rate of fire improved: 0.37s to 0.33s
                          • Post-dive rate of fire improved: 0.45s to 0.42s

                          Goblin MK2

                          • All movement speeds improved by 0.01 m/s
                          • Post-sprint rate of fire improved: from 180ms to 175ms
                          • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                          Submachine Guns

                          Compact 92

                          • Can now kill in Hardcore with a headshot at maximum range
                          • Damage at >26.7 m: Decreased from 11 to 10
                          • Headshot multiplier improved: from 1.05 to 1.10

                          Shotguns

                          General changes to attachments:

                          • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                          • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                          Marine SP

                          The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                          • The range for maximum damage has been reduced:
                            • from 0 to 9.7 m to 0 to 2 m
                            • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                          • The first range for moderate damage has been reduced:
                            • from 9.8 to 15.2 m to 2.1 to 12.7 m
                            • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                          • The second range for moderate damage has been increased:
                            • from 15.3 to 18.2 m to 12.8 to 25.4 m
                            • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                          • The third range for moderate damage has been increased
                            • from 18.3 to 20.7 m to 25.5 to 33 m
                            • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                          • The range for minimum damage has been increased:
                            • from >20.7 m to >33 m
                            • The damage remained the same: 45
                          • Headshot multiplier increased: from 1.0 to 1.50
                          • The multipliers for upper body and arm have been increased: from 1 to 1.1
                          • The spread while firing from the hip has been increased: by 15%

                          ASG-89

                          • The range for maximum damage has been reduced:
                            • from 0 to 3.8 m to 0 to 1.3 m
                            • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                          • The first range for moderate damage has been increased:
                            • from 3.9 to 5.3 m to 1.4 to 15.2 m
                            • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                          • The second range for moderate damage has been increased:
                            • from 5.4 to 12.1 m to 15.3 to 21.6 m
                            • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                          • The third range for moderate damage has been increased
                            • from 12.2 to 19.1 to 21.7 to 29.2 m
                            • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                          • The range for minimum damage has been increased:
                            • from >19.1 m to >29.2 m
                            • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                          • Headshot multiplier increased: from 1.0 to 1.50
                          • The multipliers for upper body and arm have been increased: from 1 to 1.1
                          • The spread while firing from the hip has been increased: by 20%

                          DMRs

                          SWAT 5.56

                          • Zoom speed improved: from 340ms to 315ms
                          • Post-sprint rate of fire improved: from 215ms to 205ms
                          • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                          • Rapid-fire attachment (fire modification):
                            • Weapon recoil increased: from 25% to 30%
                            • Vertical recoil increased: from 25% to 30%
                            • Horizontal recoil increased: from 25% to 30%

                          AEK-973

                          • Post-sprint rate of fire increased: from 205ms to 215ms
                          • Post-tactical sprint rate of fire: from 315ms to 325ms
                          • Rapid-fire attachment (fire modification):
                            • Rate of fire improvement reduced: from 10% to 5%
                            • Delay of burst fire increased: from 115ms to 295ms
                            • Weapon recoil increased: from 25% to 50%
                            • Vertical recoil increased: from 20% to 50%
                            • Horizontal recoil increased: from 25% to 50%

                          Sniper Rifles

                          LW3A1 Frostline

                          • Zoom speed improved: from 550ms to 535ms
                          • Post-sprint rate of fire improved: from 300ms to 290ms
                          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                          • Weapon movement while aiming improved: by about 10%
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                              • Flinch resistance decreased: from 35% to 23%

                            SVD

                            • A delay has been introduced after firing a shot before the next shot can be fired.
                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                            • Post-sprint rate of fire improved: from 310ms to 300ms
                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                            • Attachment adjustments:
                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                              • CHF barrel:
                                • Weapon recoil decreased: from 75% to 50%
                                • Vertical recoil decreased: from 65% to 50%
                              • Combat stock:
                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                • Flinch resistance decreased: from 25% to 12.5%

                              LR 7.62

                              • Flinch resistance decreased: from 30% to 18%
                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                  • Flinch resistance decreased: from 30% to 18%

                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                          New modes, maps, and weapons

                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                          • 7 new weapons
                          • 6 new multiplayer maps
                          • 3 new multiplayer modes
                          • 1 new zombies map
                          • 3 new gums for the zombie mode
                          • Directed mode for the zombie maps Liberty Falls and Terminus
                          • 1 new event: Hit List
                          • The integration of Warzone into Black Ops 6 including Omnimovement
                          • New Warzone map
                          • Ranked for multiplayer and Warzone

                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                          • Zoom speed improved: from 550ms to 535ms
                          • Post-sprint rate of fire improved: from 300ms to 290ms
                          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                          • Weapon movement while aiming improved: by about 10%
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                              • Flinch resistance decreased: from 35% to 23%

                            SVD

                            • A delay has been introduced after firing a shot before the next shot can be fired.
                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                            • Post-sprint rate of fire improved: from 310ms to 300ms
                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                            • Attachment adjustments:
                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                              • CHF barrel:
                                • Weapon recoil decreased: from 75% to 50%
                                • Vertical recoil decreased: from 65% to 50%
                              • Combat stock:
                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                • Flinch resistance decreased: from 25% to 12.5%

                              LR 7.62

                              • Flinch resistance decreased: from 30% to 18%
                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                  • Flinch resistance decreased: from 30% to 18%

                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                New modes, maps, and weapons

                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                • 7 new weapons
                                • 6 new multiplayer maps
                                • 3 new multiplayer modes
                                • 1 new zombies map
                                • 3 new gums for the zombie mode
                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                • 1 new event: Hit List
                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                • New Warzone map
                                • Ranked for multiplayer and Warzone

                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                All buffs and nerfs of multiplayer at a glance

                                Assault Rifles

                                XM4

                                • Damage at 0 to 16.5 m: Increased from 21 to 23
                                • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                • Damage at >40.6 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.3 to 1.15
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                AMES 85

                                • Damage at 0 to 50.8 m: Increased from 21 to 23
                                • Damage at >50.8 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.25 to 1.12
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                GPR 91

                                • Damage at 0 to 19.1 m: Increased from 21 to 23
                                • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                • Damage at >45.70 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.30 to 1.15
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                • Post-sprint rate of fire improved: from 165ms to 160ms
                                • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                • Post-slide rate of fire improved: 0.37s to 0.33s
                                • Post-dive rate of fire improved: 0.45s to 0.42s

                                Goblin MK2

                                • All movement speeds improved by 0.01 m/s
                                • Post-sprint rate of fire improved: from 180ms to 175ms
                                • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                Submachine Guns

                                Compact 92

                                • Can now kill in Hardcore with a headshot at maximum range
                                • Damage at >26.7 m: Decreased from 11 to 10
                                • Headshot multiplier improved: from 1.05 to 1.10

                                Shotguns

                                General changes to attachments:

                                • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                Marine SP

                                The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                • The range for maximum damage has been reduced:
                                  • from 0 to 9.7 m to 0 to 2 m
                                  • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                • The first range for moderate damage has been reduced:
                                  • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                • The second range for moderate damage has been increased:
                                  • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                  • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                • The third range for moderate damage has been increased
                                  • from 18.3 to 20.7 m to 25.5 to 33 m
                                  • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                • The range for minimum damage has been increased:
                                  • from >20.7 m to >33 m
                                  • The damage remained the same: 45
                                • Headshot multiplier increased: from 1.0 to 1.50
                                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                • The spread while firing from the hip has been increased: by 15%

                                ASG-89

                                • The range for maximum damage has been reduced:
                                  • from 0 to 3.8 m to 0 to 1.3 m
                                  • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                • The first range for moderate damage has been increased:
                                  • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                • The second range for moderate damage has been increased:
                                  • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                  • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                • The third range for moderate damage has been increased
                                  • from 12.2 to 19.1 to 21.7 to 29.2 m
                                  • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                • The range for minimum damage has been increased:
                                  • from >19.1 m to >29.2 m
                                  • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                • Headshot multiplier increased: from 1.0 to 1.50
                                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                • The spread while firing from the hip has been increased: by 20%

                                DMRs

                                SWAT 5.56

                                • Zoom speed improved: from 340ms to 315ms
                                • Post-sprint rate of fire improved: from 215ms to 205ms
                                • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                • Rapid-fire attachment (fire modification):
                                  • Weapon recoil increased: from 25% to 30%
                                  • Vertical recoil increased: from 25% to 30%
                                  • Horizontal recoil increased: from 25% to 30%

                                AEK-973

                                • Post-sprint rate of fire increased: from 205ms to 215ms
                                • Post-tactical sprint rate of fire: from 315ms to 325ms
                                • Rapid-fire attachment (fire modification):
                                  • Rate of fire improvement reduced: from 10% to 5%
                                  • Delay of burst fire increased: from 115ms to 295ms
                                  • Weapon recoil increased: from 25% to 50%
                                  • Vertical recoil increased: from 20% to 50%
                                  • Horizontal recoil increased: from 25% to 50%

                                Sniper Rifles

                                LW3A1 Frostline

                                • Zoom speed improved: from 550ms to 535ms
                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                • Weapon movement while aiming improved: by about 10%
                                • Attachment adjustments:
                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                  • CHF barrel:
                                    • Weapon recoil decreased: from 75% to 50%
                                    • Vertical recoil decreased: from 65% to 50%
                                  • Combat stock:
                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                    • Flinch resistance decreased: from 35% to 23%

                                  SVD

                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                  • Attachment adjustments:
                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                    • CHF barrel:
                                      • Weapon recoil decreased: from 75% to 50%
                                      • Vertical recoil decreased: from 65% to 50%
                                    • Combat stock:
                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                      • Flinch resistance decreased: from 25% to 12.5%

                                    LR 7.62

                                    • Flinch resistance decreased: from 30% to 18%
                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                    • Attachment adjustments:
                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                      • CHF barrel:
                                        • Weapon recoil decreased: from 75% to 50%
                                        • Vertical recoil decreased: from 65% to 50%
                                      • Combat stock:
                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                        • Flinch resistance decreased: from 30% to 18%

                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                New modes, maps, and weapons

                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                • 7 new weapons
                                • 6 new multiplayer maps
                                • 3 new multiplayer modes
                                • 1 new zombies map
                                • 3 new gums for the zombie mode
                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                • 1 new event: Hit List
                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                • New Warzone map
                                • Ranked for multiplayer and Warzone

                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                  • Flinch resistance decreased: from 25% to 12.5%

                                LR 7.62

                                • Flinch resistance decreased: from 30% to 18%
                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                • Attachment adjustments:
                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                  • CHF barrel:
                                    • Weapon recoil decreased: from 75% to 50%
                                    • Vertical recoil decreased: from 65% to 50%
                                  • Combat stock:
                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                    • Flinch resistance decreased: from 30% to 18%

                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                  New modes, maps, and weapons

                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                  • 7 new weapons
                                  • 6 new multiplayer maps
                                  • 3 new multiplayer modes
                                  • 1 new zombies map
                                  • 3 new gums for the zombie mode
                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                  • 1 new event: Hit List
                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                  • New Warzone map
                                  • Ranked for multiplayer and Warzone

                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                  • Zoom speed improved: from 550ms to 535ms
                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                  • Weapon movement while aiming improved: by about 10%
                                  • Attachment adjustments:
                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                    • CHF barrel:
                                      • Weapon recoil decreased: from 75% to 50%
                                      • Vertical recoil decreased: from 65% to 50%
                                    • Combat stock:
                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                      • Flinch resistance decreased: from 35% to 23%

                                    SVD

                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                    • Attachment adjustments:
                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                      • CHF barrel:
                                        • Weapon recoil decreased: from 75% to 50%
                                        • Vertical recoil decreased: from 65% to 50%
                                      • Combat stock:
                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                        • Flinch resistance decreased: from 25% to 12.5%

                                      LR 7.62

                                      • Flinch resistance decreased: from 30% to 18%
                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                      • Attachment adjustments:
                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                        • CHF barrel:
                                          • Weapon recoil decreased: from 75% to 50%
                                          • Vertical recoil decreased: from 65% to 50%
                                        • Combat stock:
                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                          • Flinch resistance decreased: from 30% to 18%

                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                        New modes, maps, and weapons

                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                        • 7 new weapons
                                        • 6 new multiplayer maps
                                        • 3 new multiplayer modes
                                        • 1 new zombies map
                                        • 3 new gums for the zombie mode
                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                        • 1 new event: Hit List
                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                        • New Warzone map
                                        • Ranked for multiplayer and Warzone

                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                        All buffs and nerfs of multiplayer at a glance

                                        Assault Rifles

                                        XM4

                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                        • Damage at >40.6 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                        AMES 85

                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                        • Damage at >50.8 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                        GPR 91

                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                        • Damage at >45.70 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                        Goblin MK2

                                        • All movement speeds improved by 0.01 m/s
                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                        Submachine Guns

                                        Compact 92

                                        • Can now kill in Hardcore with a headshot at maximum range
                                        • Damage at >26.7 m: Decreased from 11 to 10
                                        • Headshot multiplier improved: from 1.05 to 1.10

                                        Shotguns

                                        General changes to attachments:

                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                        Marine SP

                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                        • The range for maximum damage has been reduced:
                                          • from 0 to 9.7 m to 0 to 2 m
                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                        • The first range for moderate damage has been reduced:
                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                        • The second range for moderate damage has been increased:
                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                        • The third range for moderate damage has been increased
                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                        • The range for minimum damage has been increased:
                                          • from >20.7 m to >33 m
                                          • The damage remained the same: 45
                                        • Headshot multiplier increased: from 1.0 to 1.50
                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                        • The spread while firing from the hip has been increased: by 15%

                                        ASG-89

                                        • The range for maximum damage has been reduced:
                                          • from 0 to 3.8 m to 0 to 1.3 m
                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                        • The first range for moderate damage has been increased:
                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                        • The second range for moderate damage has been increased:
                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                        • The third range for moderate damage has been increased
                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                        • The range for minimum damage has been increased:
                                          • from >19.1 m to >29.2 m
                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                        • Headshot multiplier increased: from 1.0 to 1.50
                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                        • The spread while firing from the hip has been increased: by 20%

                                        DMRs

                                        SWAT 5.56

                                        • Zoom speed improved: from 340ms to 315ms
                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                        • Rapid-fire attachment (fire modification):
                                          • Weapon recoil increased: from 25% to 30%
                                          • Vertical recoil increased: from 25% to 30%
                                          • Horizontal recoil increased: from 25% to 30%

                                        AEK-973

                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                        • Rapid-fire attachment (fire modification):
                                          • Rate of fire improvement reduced: from 10% to 5%
                                          • Delay of burst fire increased: from 115ms to 295ms
                                          • Weapon recoil increased: from 25% to 50%
                                          • Vertical recoil increased: from 20% to 50%
                                          • Horizontal recoil increased: from 25% to 50%

                                        Sniper Rifles

                                        LW3A1 Frostline

                                        • Zoom speed improved: from 550ms to 535ms
                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                        • Weapon movement while aiming improved: by about 10%
                                        • Attachment adjustments:
                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                          • CHF barrel:
                                            • Weapon recoil decreased: from 75% to 50%
                                            • Vertical recoil decreased: from 65% to 50%
                                          • Combat stock:
                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                            • Flinch resistance decreased: from 35% to 23%

                                          SVD

                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                          • Attachment adjustments:
                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                            • CHF barrel:
                                              • Weapon recoil decreased: from 75% to 50%
                                              • Vertical recoil decreased: from 65% to 50%
                                            • Combat stock:
                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                              • Flinch resistance decreased: from 25% to 12.5%

                                            LR 7.62

                                            • Flinch resistance decreased: from 30% to 18%
                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                            • Attachment adjustments:
                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                              • CHF barrel:
                                                • Weapon recoil decreased: from 75% to 50%
                                                • Vertical recoil decreased: from 65% to 50%
                                              • Combat stock:
                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                • Flinch resistance decreased: from 30% to 18%

                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                        New modes, maps, and weapons

                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                        • 7 new weapons
                                        • 6 new multiplayer maps
                                        • 3 new multiplayer modes
                                        • 1 new zombies map
                                        • 3 new gums for the zombie mode
                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                        • 1 new event: Hit List
                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                        • New Warzone map
                                        • Ranked for multiplayer and Warzone

                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                        • Attachment adjustments:
                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                          • CHF barrel:
                                            • Weapon recoil decreased: from 75% to 50%
                                            • Vertical recoil decreased: from 65% to 50%
                                          • Combat stock:
                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                            • Flinch resistance decreased: from 25% to 12.5%

                                          LR 7.62

                                          • Flinch resistance decreased: from 30% to 18%
                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                          • Attachment adjustments:
                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                            • CHF barrel:
                                              • Weapon recoil decreased: from 75% to 50%
                                              • Vertical recoil decreased: from 65% to 50%
                                            • Combat stock:
                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                              • Flinch resistance decreased: from 30% to 18%

                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                            New modes, maps, and weapons

                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                            • 7 new weapons
                                            • 6 new multiplayer maps
                                            • 3 new multiplayer modes
                                            • 1 new zombies map
                                            • 3 new gums for the zombie mode
                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                            • 1 new event: Hit List
                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                            • New Warzone map
                                            • Ranked for multiplayer and Warzone

                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                            • Zoom speed improved: from 550ms to 535ms
                                            • Post-sprint rate of fire improved: from 300ms to 290ms
                                            • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                            • Weapon movement while aiming improved: by about 10%
                                            • Attachment adjustments:
                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                              • CHF barrel:
                                                • Weapon recoil decreased: from 75% to 50%
                                                • Vertical recoil decreased: from 65% to 50%
                                              • Combat stock:
                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                • Flinch resistance decreased: from 35% to 23%

                                              SVD

                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                              • Attachment adjustments:
                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                • CHF barrel:
                                                  • Weapon recoil decreased: from 75% to 50%
                                                  • Vertical recoil decreased: from 65% to 50%
                                                • Combat stock:
                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                LR 7.62

                                                • Flinch resistance decreased: from 30% to 18%
                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                • Attachment adjustments:
                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                  • CHF barrel:
                                                    • Weapon recoil decreased: from 75% to 50%
                                                    • Vertical recoil decreased: from 65% to 50%
                                                  • Combat stock:
                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                    • Flinch resistance decreased: from 30% to 18%

                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                  New modes, maps, and weapons

                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                  • 7 new weapons
                                                  • 6 new multiplayer maps
                                                  • 3 new multiplayer modes
                                                  • 1 new zombies map
                                                  • 3 new gums for the zombie mode
                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                  • 1 new event: Hit List
                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                  • New Warzone map
                                                  • Ranked for multiplayer and Warzone

                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                  All buffs and nerfs of multiplayer at a glance

                                                  Assault Rifles

                                                  XM4

                                                  • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                  • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                  • Damage at >40.6 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.3 to 1.15
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                  AMES 85

                                                  • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                  • Damage at >50.8 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.25 to 1.12
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                  GPR 91

                                                  • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                  • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                  • Damage at >45.70 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.30 to 1.15
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                  • Post-sprint rate of fire improved: from 165ms to 160ms
                                                  • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                  • Post-slide rate of fire improved: 0.37s to 0.33s
                                                  • Post-dive rate of fire improved: 0.45s to 0.42s

                                                  Goblin MK2

                                                  • All movement speeds improved by 0.01 m/s
                                                  • Post-sprint rate of fire improved: from 180ms to 175ms
                                                  • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                  Submachine Guns

                                                  Compact 92

                                                  • Can now kill in Hardcore with a headshot at maximum range
                                                  • Damage at >26.7 m: Decreased from 11 to 10
                                                  • Headshot multiplier improved: from 1.05 to 1.10

                                                  Shotguns

                                                  General changes to attachments:

                                                  • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                  • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                  Marine SP

                                                  The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                  • The range for maximum damage has been reduced:
                                                    • from 0 to 9.7 m to 0 to 2 m
                                                    • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                  • The first range for moderate damage has been reduced:
                                                    • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                  • The second range for moderate damage has been increased:
                                                    • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                    • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                  • The third range for moderate damage has been increased
                                                    • from 18.3 to 20.7 m to 25.5 to 33 m
                                                    • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                  • The range for minimum damage has been increased:
                                                    • from >20.7 m to >33 m
                                                    • The damage remained the same: 45
                                                  • Headshot multiplier increased: from 1.0 to 1.50
                                                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                  • The spread while firing from the hip has been increased: by 15%

                                                  ASG-89

                                                  • The range for maximum damage has been reduced:
                                                    • from 0 to 3.8 m to 0 to 1.3 m
                                                    • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                  • The first range for moderate damage has been increased:
                                                    • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                  • The second range for moderate damage has been increased:
                                                    • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                    • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                  • The third range for moderate damage has been increased
                                                    • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                    • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                  • The range for minimum damage has been increased:
                                                    • from >19.1 m to >29.2 m
                                                    • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                  • Headshot multiplier increased: from 1.0 to 1.50
                                                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                  • The spread while firing from the hip has been increased: by 20%

                                                  DMRs

                                                  SWAT 5.56

                                                  • Zoom speed improved: from 340ms to 315ms
                                                  • Post-sprint rate of fire improved: from 215ms to 205ms
                                                  • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                  • Rapid-fire attachment (fire modification):
                                                    • Weapon recoil increased: from 25% to 30%
                                                    • Vertical recoil increased: from 25% to 30%
                                                    • Horizontal recoil increased: from 25% to 30%

                                                  AEK-973

                                                  • Post-sprint rate of fire increased: from 205ms to 215ms
                                                  • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                  • Rapid-fire attachment (fire modification):
                                                    • Rate of fire improvement reduced: from 10% to 5%
                                                    • Delay of burst fire increased: from 115ms to 295ms
                                                    • Weapon recoil increased: from 25% to 50%
                                                    • Vertical recoil increased: from 20% to 50%
                                                    • Horizontal recoil increased: from 25% to 50%

                                                  Sniper Rifles

                                                  LW3A1 Frostline

                                                  • Zoom speed improved: from 550ms to 535ms
                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                  • Weapon movement while aiming improved: by about 10%
                                                  • Attachment adjustments:
                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                    • CHF barrel:
                                                      • Weapon recoil decreased: from 75% to 50%
                                                      • Vertical recoil decreased: from 65% to 50%
                                                    • Combat stock:
                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                      • Flinch resistance decreased: from 35% to 23%

                                                    SVD

                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                    • Attachment adjustments:
                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                      • CHF barrel:
                                                        • Weapon recoil decreased: from 75% to 50%
                                                        • Vertical recoil decreased: from 65% to 50%
                                                      • Combat stock:
                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                      LR 7.62

                                                      • Flinch resistance decreased: from 30% to 18%
                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                      • Attachment adjustments:
                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                        • CHF barrel:
                                                          • Weapon recoil decreased: from 75% to 50%
                                                          • Vertical recoil decreased: from 65% to 50%
                                                        • Combat stock:
                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                          • Flinch resistance decreased: from 30% to 18%

                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                  New modes, maps, and weapons

                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                  • 7 new weapons
                                                  • 6 new multiplayer maps
                                                  • 3 new multiplayer modes
                                                  • 1 new zombies map
                                                  • 3 new gums for the zombie mode
                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                  • 1 new event: Hit List
                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                  • New Warzone map
                                                  • Ranked for multiplayer and Warzone

                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                • Attachment adjustments:
                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                  • CHF barrel:
                                                    • Weapon recoil decreased: from 75% to 50%
                                                    • Vertical recoil decreased: from 65% to 50%
                                                  • Combat stock:
                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                    • Flinch resistance decreased: from 35% to 23%

                                                  SVD

                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                  • Attachment adjustments:
                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                    • CHF barrel:
                                                      • Weapon recoil decreased: from 75% to 50%
                                                      • Vertical recoil decreased: from 65% to 50%
                                                    • Combat stock:
                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                    LR 7.62

                                                    • Flinch resistance decreased: from 30% to 18%
                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                    • Attachment adjustments:
                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                      • CHF barrel:
                                                        • Weapon recoil decreased: from 75% to 50%
                                                        • Vertical recoil decreased: from 65% to 50%
                                                      • Combat stock:
                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                        • Flinch resistance decreased: from 30% to 18%

                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                      New modes, maps, and weapons

                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                      • 7 new weapons
                                                      • 6 new multiplayer maps
                                                      • 3 new multiplayer modes
                                                      • 1 new zombies map
                                                      • 3 new gums for the zombie mode
                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                      • 1 new event: Hit List
                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                      • New Warzone map
                                                      • Ranked for multiplayer and Warzone

                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                      • Zoom speed improved: from 550ms to 535ms
                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                      • Weapon movement while aiming improved: by about 10%
                                                      • Attachment adjustments:
                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                        • CHF barrel:
                                                          • Weapon recoil decreased: from 75% to 50%
                                                          • Vertical recoil decreased: from 65% to 50%
                                                        • Combat stock:
                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                          • Flinch resistance decreased: from 35% to 23%

                                                        SVD

                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                        • Attachment adjustments:
                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                          • CHF barrel:
                                                            • Weapon recoil decreased: from 75% to 50%
                                                            • Vertical recoil decreased: from 65% to 50%
                                                          • Combat stock:
                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                          LR 7.62

                                                          • Flinch resistance decreased: from 30% to 18%
                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                          • Attachment adjustments:
                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                            • CHF barrel:
                                                              • Weapon recoil decreased: from 75% to 50%
                                                              • Vertical recoil decreased: from 65% to 50%
                                                            • Combat stock:
                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                              • Flinch resistance decreased: from 30% to 18%

                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                            New modes, maps, and weapons

                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                            • 7 new weapons
                                                            • 6 new multiplayer maps
                                                            • 3 new multiplayer modes
                                                            • 1 new zombies map
                                                            • 3 new gums for the zombie mode
                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                            • 1 new event: Hit List
                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                            • New Warzone map
                                                            • Ranked for multiplayer and Warzone

                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                            All buffs and nerfs of multiplayer at a glance

                                                            Assault Rifles

                                                            XM4

                                                            • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                            • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                            • Damage at >40.6 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.3 to 1.15
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                            AMES 85

                                                            • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                            • Damage at >50.8 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.25 to 1.12
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                            GPR 91

                                                            • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                            • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                            • Damage at >45.70 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.30 to 1.15
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                            • Post-sprint rate of fire improved: from 165ms to 160ms
                                                            • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                            • Post-slide rate of fire improved: 0.37s to 0.33s
                                                            • Post-dive rate of fire improved: 0.45s to 0.42s

                                                            Goblin MK2

                                                            • All movement speeds improved by 0.01 m/s
                                                            • Post-sprint rate of fire improved: from 180ms to 175ms
                                                            • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                            Submachine Guns

                                                            Compact 92

                                                            • Can now kill in Hardcore with a headshot at maximum range
                                                            • Damage at >26.7 m: Decreased from 11 to 10
                                                            • Headshot multiplier improved: from 1.05 to 1.10

                                                            Shotguns

                                                            General changes to attachments:

                                                            • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                            • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                            Marine SP

                                                            The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                            • The range for maximum damage has been reduced:
                                                              • from 0 to 9.7 m to 0 to 2 m
                                                              • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                            • The first range for moderate damage has been reduced:
                                                              • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                              • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                            • The second range for moderate damage has been increased:
                                                              • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                              • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                            • The third range for moderate damage has been increased
                                                              • from 18.3 to 20.7 m to 25.5 to 33 m
                                                              • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                            • The range for minimum damage has been increased:
                                                              • from >20.7 m to >33 m
                                                              • The damage remained the same: 45
                                                            • Headshot multiplier increased: from 1.0 to 1.50
                                                            • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                            • The spread while firing from the hip has been increased: by 15%

                                                            ASG-89

                                                            • The range for maximum damage has been reduced:
                                                              • from 0 to 3.8 m to 0 to 1.3 m
                                                              • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                            • The first range for moderate damage has been increased:
                                                              • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                              • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                            • The second range for moderate damage has been increased:
                                                              • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                              • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                            • The third range for moderate damage has been increased
                                                              • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                              • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                            • The range for minimum damage has been increased:
                                                              • from >19.1 m to >29.2 m
                                                              • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                            • Headshot multiplier increased: from 1.0 to 1.50
                                                            • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                            • The spread while firing from the hip has been increased: by 20%

                                                            DMRs

                                                            SWAT 5.56

                                                            • Zoom speed improved: from 340ms to 315ms
                                                            • Post-sprint rate of fire improved: from 215ms to 205ms
                                                            • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                            • Rapid-fire attachment (fire modification):
                                                              • Weapon recoil increased: from 25% to 30%
                                                              • Vertical recoil increased: from 25% to 30%
                                                              • Horizontal recoil increased: from 25% to 30%

                                                            AEK-973

                                                            • Post-sprint rate of fire increased: from 205ms to 215ms
                                                            • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                            • Rapid-fire attachment (fire modification):
                                                              • Rate of fire improvement reduced: from 10% to 5%
                                                              • Delay of burst fire increased: from 115ms to 295ms
                                                              • Weapon recoil increased: from 25% to 50%
                                                              • Vertical recoil increased: from 20% to 50%
                                                              • Horizontal recoil increased: from 25% to 50%

                                                            Sniper Rifles

                                                            LW3A1 Frostline

                                                            • Zoom speed improved: from 550ms to 535ms
                                                            • Post-sprint rate of fire improved: from 300ms to 290ms
                                                            • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                            • Weapon movement while aiming improved: by about 10%
                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                • Flinch resistance decreased: from 35% to 23%

                                                              SVD

                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                              • Attachment adjustments:
                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                • CHF barrel:
                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                • Combat stock:
                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                LR 7.62

                                                                • Flinch resistance decreased: from 30% to 18%
                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                • Attachment adjustments:
                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                  • CHF barrel:
                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                  • Combat stock:
                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                    • Flinch resistance decreased: from 30% to 18%

                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                            New modes, maps, and weapons

                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                            • 7 new weapons
                                                            • 6 new multiplayer maps
                                                            • 3 new multiplayer modes
                                                            • 1 new zombies map
                                                            • 3 new gums for the zombie mode
                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                            • 1 new event: Hit List
                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                            • New Warzone map
                                                            • Ranked for multiplayer and Warzone

                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                          • Attachment adjustments:
                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                            • CHF barrel:
                                                              • Weapon recoil decreased: from 75% to 50%
                                                              • Vertical recoil decreased: from 65% to 50%
                                                            • Combat stock:
                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                            LR 7.62

                                                            • Flinch resistance decreased: from 30% to 18%
                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                • Flinch resistance decreased: from 30% to 18%

                                                              The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                              New modes, maps, and weapons

                                                              What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                              • 7 new weapons
                                                              • 6 new multiplayer maps
                                                              • 3 new multiplayer modes
                                                              • 1 new zombies map
                                                              • 3 new gums for the zombie mode
                                                              • Directed mode for the zombie maps Liberty Falls and Terminus
                                                              • 1 new event: Hit List
                                                              • The integration of Warzone into Black Ops 6 including Omnimovement
                                                              • New Warzone map
                                                              • Ranked for multiplayer and Warzone

                                                              A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                • Flinch resistance decreased: from 35% to 23%

                                                              SVD

                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                              • Attachment adjustments:
                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                • CHF barrel:
                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                • Combat stock:
                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                LR 7.62

                                                                • Flinch resistance decreased: from 30% to 18%
                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                • Attachment adjustments:
                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                  • CHF barrel:
                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                  • Combat stock:
                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                    • Flinch resistance decreased: from 30% to 18%

                                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                  New modes, maps, and weapons

                                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                  • 7 new weapons
                                                                  • 6 new multiplayer maps
                                                                  • 3 new multiplayer modes
                                                                  • 1 new zombies map
                                                                  • 3 new gums for the zombie mode
                                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                  • 1 new event: Hit List
                                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                  • New Warzone map
                                                                  • Ranked for multiplayer and Warzone

                                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                  • Zoom speed improved: from 550ms to 535ms
                                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                  • Weapon movement while aiming improved: by about 10%
                                                                  • Attachment adjustments:
                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                    • CHF barrel:
                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                    • Combat stock:
                                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                      • Flinch resistance decreased: from 35% to 23%

                                                                    SVD

                                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                    • Attachment adjustments:
                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                      • CHF barrel:
                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                      • Combat stock:
                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                      LR 7.62

                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                      • Attachment adjustments:
                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                        • CHF barrel:
                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                        • Combat stock:
                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                        New modes, maps, and weapons

                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                        • 7 new weapons
                                                                        • 6 new multiplayer maps
                                                                        • 3 new multiplayer modes
                                                                        • 1 new zombies map
                                                                        • 3 new gums for the zombie mode
                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                        • 1 new event: Hit List
                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                        • New Warzone map
                                                                        • Ranked for multiplayer and Warzone

                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                        All buffs and nerfs of multiplayer at a glance

                                                                        Assault Rifles

                                                                        XM4

                                                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                        • Damage at >40.6 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                        AMES 85

                                                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                        • Damage at >50.8 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                        GPR 91

                                                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                        • Damage at >45.70 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                        Goblin MK2

                                                                        • All movement speeds improved by 0.01 m/s
                                                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                        Submachine Guns

                                                                        Compact 92

                                                                        • Can now kill in Hardcore with a headshot at maximum range
                                                                        • Damage at >26.7 m: Decreased from 11 to 10
                                                                        • Headshot multiplier improved: from 1.05 to 1.10

                                                                        Shotguns

                                                                        General changes to attachments:

                                                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                        Marine SP

                                                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                        • The range for maximum damage has been reduced:
                                                                          • from 0 to 9.7 m to 0 to 2 m
                                                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                        • The first range for moderate damage has been reduced:
                                                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                        • The second range for moderate damage has been increased:
                                                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                        • The third range for moderate damage has been increased
                                                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                        • The range for minimum damage has been increased:
                                                                          • from >20.7 m to >33 m
                                                                          • The damage remained the same: 45
                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                        • The spread while firing from the hip has been increased: by 15%

                                                                        ASG-89

                                                                        • The range for maximum damage has been reduced:
                                                                          • from 0 to 3.8 m to 0 to 1.3 m
                                                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                        • The first range for moderate damage has been increased:
                                                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                        • The second range for moderate damage has been increased:
                                                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                        • The third range for moderate damage has been increased
                                                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                        • The range for minimum damage has been increased:
                                                                          • from >19.1 m to >29.2 m
                                                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                        • The spread while firing from the hip has been increased: by 20%

                                                                        DMRs

                                                                        SWAT 5.56

                                                                        • Zoom speed improved: from 340ms to 315ms
                                                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                        • Rapid-fire attachment (fire modification):
                                                                          • Weapon recoil increased: from 25% to 30%
                                                                          • Vertical recoil increased: from 25% to 30%
                                                                          • Horizontal recoil increased: from 25% to 30%

                                                                        AEK-973

                                                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                        • Rapid-fire attachment (fire modification):
                                                                          • Rate of fire improvement reduced: from 10% to 5%
                                                                          • Delay of burst fire increased: from 115ms to 295ms
                                                                          • Weapon recoil increased: from 25% to 50%
                                                                          • Vertical recoil increased: from 20% to 50%
                                                                          • Horizontal recoil increased: from 25% to 50%

                                                                        Sniper Rifles

                                                                        LW3A1 Frostline

                                                                        • Zoom speed improved: from 550ms to 535ms
                                                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                        • Weapon movement while aiming improved: by about 10%
                                                                        • Attachment adjustments:
                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                          • CHF barrel:
                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                          • Combat stock:
                                                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                            • Flinch resistance decreased: from 35% to 23%

                                                                          SVD

                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                            LR 7.62

                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                            • Attachment adjustments:
                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                              • CHF barrel:
                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                              • Combat stock:
                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                        New modes, maps, and weapons

                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                        • 7 new weapons
                                                                        • 6 new multiplayer maps
                                                                        • 3 new multiplayer modes
                                                                        • 1 new zombies map
                                                                        • 3 new gums for the zombie mode
                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                        • 1 new event: Hit List
                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                        • New Warzone map
                                                                        • Ranked for multiplayer and Warzone

                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                        • Attachment adjustments:
                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                          • CHF barrel:
                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                          • Combat stock:
                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                          LR 7.62

                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                            New modes, maps, and weapons

                                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                            • 7 new weapons
                                                                            • 6 new multiplayer maps
                                                                            • 3 new multiplayer modes
                                                                            • 1 new zombies map
                                                                            • 3 new gums for the zombie mode
                                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                            • 1 new event: Hit List
                                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                            • New Warzone map
                                                                            • Ranked for multiplayer and Warzone

                                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                              • Flinch resistance decreased: from 35% to 23%

                                                                            SVD

                                                                            • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                            • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                            • Attachment adjustments:
                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                              • CHF barrel:
                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                              • Combat stock:
                                                                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                • Flinch resistance decreased: from 25% to 12.5%

                                                                              LR 7.62

                                                                              • Flinch resistance decreased: from 30% to 18%
                                                                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                              • Attachment adjustments:
                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                • CHF barrel:
                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                • Combat stock:
                                                                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                  • Flinch resistance decreased: from 30% to 18%

                                                                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                New modes, maps, and weapons

                                                                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                • 7 new weapons
                                                                                • 6 new multiplayer maps
                                                                                • 3 new multiplayer modes
                                                                                • 1 new zombies map
                                                                                • 3 new gums for the zombie mode
                                                                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                • 1 new event: Hit List
                                                                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                • New Warzone map
                                                                                • Ranked for multiplayer and Warzone

                                                                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                • Zoom speed improved: from 550ms to 535ms
                                                                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                • Weapon movement while aiming improved: by about 10%
                                                                                • Attachment adjustments:
                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                  • CHF barrel:
                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                  • Combat stock:
                                                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                    • Flinch resistance decreased: from 35% to 23%

                                                                                  SVD

                                                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                  • Attachment adjustments:
                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                    • CHF barrel:
                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                    • Combat stock:
                                                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                                                    LR 7.62

                                                                                    • Flinch resistance decreased: from 30% to 18%
                                                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                    • Attachment adjustments:
                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                      • CHF barrel:
                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                      • Combat stock:
                                                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                        • Flinch resistance decreased: from 30% to 18%

                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                      New modes, maps, and weapons

                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                      • 7 new weapons
                                                                                      • 6 new multiplayer maps
                                                                                      • 3 new multiplayer modes
                                                                                      • 1 new zombies map
                                                                                      • 3 new gums for the zombie mode
                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                      • 1 new event: Hit List
                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                      • New Warzone map
                                                                                      • Ranked for multiplayer and Warzone

                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                      All buffs and nerfs of multiplayer at a glance

                                                                                      Assault Rifles

                                                                                      XM4

                                                                                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                      • Damage at >40.6 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                      AMES 85

                                                                                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                      • Damage at >50.8 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                      GPR 91

                                                                                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                      • Damage at >45.70 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                      • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                      • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                      • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                      Goblin MK2

                                                                                      • All movement speeds improved by 0.01 m/s
                                                                                      • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                      Submachine Guns

                                                                                      Compact 92

                                                                                      • Can now kill in Hardcore with a headshot at maximum range
                                                                                      • Damage at >26.7 m: Decreased from 11 to 10
                                                                                      • Headshot multiplier improved: from 1.05 to 1.10

                                                                                      Shotguns

                                                                                      General changes to attachments:

                                                                                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                      Marine SP

                                                                                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                      • The range for maximum damage has been reduced:
                                                                                        • from 0 to 9.7 m to 0 to 2 m
                                                                                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                      • The first range for moderate damage has been reduced:
                                                                                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                      • The second range for moderate damage has been increased:
                                                                                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                      • The third range for moderate damage has been increased
                                                                                        • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                      • The range for minimum damage has been increased:
                                                                                        • from >20.7 m to >33 m
                                                                                        • The damage remained the same: 45
                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                      • The spread while firing from the hip has been increased: by 15%

                                                                                      ASG-89

                                                                                      • The range for maximum damage has been reduced:
                                                                                        • from 0 to 3.8 m to 0 to 1.3 m
                                                                                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                      • The first range for moderate damage has been increased:
                                                                                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                      • The second range for moderate damage has been increased:
                                                                                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                      • The third range for moderate damage has been increased
                                                                                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                      • The range for minimum damage has been increased:
                                                                                        • from >19.1 m to >29.2 m
                                                                                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                      • The spread while firing from the hip has been increased: by 20%

                                                                                      DMRs

                                                                                      SWAT 5.56

                                                                                      • Zoom speed improved: from 340ms to 315ms
                                                                                      • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                      • Rapid-fire attachment (fire modification):
                                                                                        • Weapon recoil increased: from 25% to 30%
                                                                                        • Vertical recoil increased: from 25% to 30%
                                                                                        • Horizontal recoil increased: from 25% to 30%

                                                                                      AEK-973

                                                                                      • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                      • Rapid-fire attachment (fire modification):
                                                                                        • Rate of fire improvement reduced: from 10% to 5%
                                                                                        • Delay of burst fire increased: from 115ms to 295ms
                                                                                        • Weapon recoil increased: from 25% to 50%
                                                                                        • Vertical recoil increased: from 20% to 50%
                                                                                        • Horizontal recoil increased: from 25% to 50%

                                                                                      Sniper Rifles

                                                                                      LW3A1 Frostline

                                                                                      • Zoom speed improved: from 550ms to 535ms
                                                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                      • Weapon movement while aiming improved: by about 10%
                                                                                      • Attachment adjustments:
                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                        • CHF barrel:
                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                        • Combat stock:
                                                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                          • Flinch resistance decreased: from 35% to 23%

                                                                                        SVD

                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                        • Attachment adjustments:
                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                          • CHF barrel:
                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                          • Combat stock:
                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                          LR 7.62

                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                      New modes, maps, and weapons

                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                      • 7 new weapons
                                                                                      • 6 new multiplayer maps
                                                                                      • 3 new multiplayer modes
                                                                                      • 1 new zombies map
                                                                                      • 3 new gums for the zombie mode
                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                      • 1 new event: Hit List
                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                      • New Warzone map
                                                                                      • Ranked for multiplayer and Warzone

                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                    • Attachment adjustments:
                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                      • CHF barrel:
                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                      • Combat stock:
                                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                                      LR 7.62

                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                      • Attachment adjustments:
                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                        • CHF barrel:
                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                        • Combat stock:
                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                        New modes, maps, and weapons

                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                        • 7 new weapons
                                                                                        • 6 new multiplayer maps
                                                                                        • 3 new multiplayer modes
                                                                                        • 1 new zombies map
                                                                                        • 3 new gums for the zombie mode
                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                        • 1 new event: Hit List
                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                        • New Warzone map
                                                                                        • Ranked for multiplayer and Warzone

                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                        • Attachment adjustments:
                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                          • CHF barrel:
                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                          • Combat stock:
                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                          LR 7.62

                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                            New modes, maps, and weapons

                                                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                            • 7 new weapons
                                                                                            • 6 new multiplayer maps
                                                                                            • 3 new multiplayer modes
                                                                                            • 1 new zombies map
                                                                                            • 3 new gums for the zombie mode
                                                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                            • 1 new event: Hit List
                                                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                            • New Warzone map
                                                                                            • Ranked for multiplayer and Warzone

                                                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                              • Flinch resistance decreased: from 35% to 23%

                                                                                            SVD

                                                                                            • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                            • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                            • Attachment adjustments:
                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                              • CHF barrel:
                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                              • Combat stock:
                                                                                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                • Flinch resistance decreased: from 25% to 12.5%

                                                                                              LR 7.62

                                                                                              • Flinch resistance decreased: from 30% to 18%
                                                                                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                              • Attachment adjustments:
                                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                • CHF barrel:
                                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                                • Combat stock:
                                                                                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                  • Flinch resistance decreased: from 30% to 18%

                                                                                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                New modes, maps, and weapons

                                                                                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                • 7 new weapons
                                                                                                • 6 new multiplayer maps
                                                                                                • 3 new multiplayer modes
                                                                                                • 1 new zombies map
                                                                                                • 3 new gums for the zombie mode
                                                                                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                • 1 new event: Hit List
                                                                                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                • New Warzone map
                                                                                                • Ranked for multiplayer and Warzone

                                                                                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                • Zoom speed improved: from 550ms to 535ms
                                                                                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                • Weapon movement while aiming improved: by about 10%
                                                                                                • Attachment adjustments:
                                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                  • CHF barrel:
                                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                                  • Combat stock:
                                                                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                    • Flinch resistance decreased: from 35% to 23%

                                                                                                  SVD

                                                                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                  • Attachment adjustments:
                                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                    • CHF barrel:
                                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                                    • Combat stock:
                                                                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                                                                    LR 7.62

                                                                                                    • Flinch resistance decreased: from 30% to 18%
                                                                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                    • Attachment adjustments:
                                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                      • CHF barrel:
                                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                                      • Combat stock:
                                                                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                        • Flinch resistance decreased: from 30% to 18%

                                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                      New modes, maps, and weapons

                                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                      • 7 new weapons
                                                                                                      • 6 new multiplayer maps
                                                                                                      • 3 new multiplayer modes
                                                                                                      • 1 new zombies map
                                                                                                      • 3 new gums for the zombie mode
                                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                      • 1 new event: Hit List
                                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                      • New Warzone map
                                                                                                      • Ranked for multiplayer and Warzone

                                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      All buffs and nerfs of multiplayer at a glance

                                                                                                      Assault Rifles

                                                                                                      XM4

                                                                                                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                                      • Damage at >40.6 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                                      AMES 85

                                                                                                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                                      • Damage at >50.8 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                                      GPR 91

                                                                                                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                                      • Damage at >45.70 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                                      • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                                      • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                                      • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                                      Goblin MK2

                                                                                                      • All movement speeds improved by 0.01 m/s
                                                                                                      • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                                      Submachine Guns

                                                                                                      Compact 92

                                                                                                      • Can now kill in Hardcore with a headshot at maximum range
                                                                                                      • Damage at >26.7 m: Decreased from 11 to 10
                                                                                                      • Headshot multiplier improved: from 1.05 to 1.10

                                                                                                      Shotguns

                                                                                                      General changes to attachments:

                                                                                                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                                      Marine SP

                                                                                                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                                      • The range for maximum damage has been reduced:
                                                                                                        • from 0 to 9.7 m to 0 to 2 m
                                                                                                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                                      • The first range for moderate damage has been reduced:
                                                                                                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                      • The second range for moderate damage has been increased:
                                                                                                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                                      • The third range for moderate damage has been increased
                                                                                                        • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                                      • The range for minimum damage has been increased:
                                                                                                        • from >20.7 m to >33 m
                                                                                                        • The damage remained the same: 45
                                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                      • The spread while firing from the hip has been increased: by 15%

                                                                                                      ASG-89

                                                                                                      • The range for maximum damage has been reduced:
                                                                                                        • from 0 to 3.8 m to 0 to 1.3 m
                                                                                                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                                      • The first range for moderate damage has been increased:
                                                                                                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                      • The second range for moderate damage has been increased:
                                                                                                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                                      • The third range for moderate damage has been increased
                                                                                                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                                      • The range for minimum damage has been increased:
                                                                                                        • from >19.1 m to >29.2 m
                                                                                                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                      • The spread while firing from the hip has been increased: by 20%

                                                                                                      DMRs

                                                                                                      SWAT 5.56

                                                                                                      • Zoom speed improved: from 340ms to 315ms
                                                                                                      • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                                      • Rapid-fire attachment (fire modification):
                                                                                                        • Weapon recoil increased: from 25% to 30%
                                                                                                        • Vertical recoil increased: from 25% to 30%
                                                                                                        • Horizontal recoil increased: from 25% to 30%

                                                                                                      AEK-973

                                                                                                      • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                                      • Rapid-fire attachment (fire modification):
                                                                                                        • Rate of fire improvement reduced: from 10% to 5%
                                                                                                        • Delay of burst fire increased: from 115ms to 295ms
                                                                                                        • Weapon recoil increased: from 25% to 50%
                                                                                                        • Vertical recoil increased: from 20% to 50%
                                                                                                        • Horizontal recoil increased: from 25% to 50%

                                                                                                      Sniper Rifles

                                                                                                      LW3A1 Frostline

                                                                                                      • Zoom speed improved: from 550ms to 535ms
                                                                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                      • Weapon movement while aiming improved: by about 10%
                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                          • Flinch resistance decreased: from 35% to 23%

                                                                                                        SVD

                                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                        • Attachment adjustments:
                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                          • CHF barrel:
                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                          • Combat stock:
                                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                                          LR 7.62

                                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                          • Attachment adjustments:
                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                            • CHF barrel:
                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                            • Combat stock:
                                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                      New modes, maps, and weapons

                                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                      • 7 new weapons
                                                                                                      • 6 new multiplayer maps
                                                                                                      • 3 new multiplayer modes
                                                                                                      • 1 new zombies map
                                                                                                      • 3 new gums for the zombie mode
                                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                      • 1 new event: Hit List
                                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                      • New Warzone map
                                                                                                      • Ranked for multiplayer and Warzone

                                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      The patch notes for Season 1 of Call of Duty: Black Ops 6 are here and bring some buffs for numerous weapons. Here are the changes at a glance.

                                                                                                      What weapon adjustments will Season 1 bring? With the start of Season 1, Black Ops 6 brings several adjustments for various weapons, including a buff for the assault rifle XM4, which is currently considered one of the top weapons in multiplayer.

                                                                                                      The XM4 is just before the start of Season 1 with a usage rate of 6.98% the second most played weapon in the game and can particularly stand out as a reliable all-rounder, which also does not need to be unlocked but is directly playable.

                                                                                                      Here you will find the current meta build of the XM4:

                                                                                                      In addition to the XM4, the assault rifle “AMES” also received a buff. The weapon was already not bad but could become a strong choice after the buff in Season 1. The strongest weapon from Season 0, the AEK-973, received a nerf. The same applies to the popular shotgun Marine SP.

                                                                                                      Here you will find a list of all weapon adjustments:

                                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                        New modes, maps, and weapons

                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                        • 7 new weapons
                                                                                                        • 6 new multiplayer maps
                                                                                                        • 3 new multiplayer modes
                                                                                                        • 1 new zombies map
                                                                                                        • 3 new gums for the zombie mode
                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                        • 1 new event: Hit List
                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                        • New Warzone map
                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                          • Flinch resistance decreased: from 25% to 12.5%

                                                                                                        LR 7.62

                                                                                                        • Flinch resistance decreased: from 30% to 18%
                                                                                                        • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                        • Attachment adjustments:
                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                          • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                          • CHF barrel:
                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                          • Combat stock:
                                                                                                            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                            • Flinch resistance decreased: from 30% to 18%

                                                                                                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                          New modes, maps, and weapons

                                                                                                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                          • 7 new weapons
                                                                                                          • 6 new multiplayer maps
                                                                                                          • 3 new multiplayer modes
                                                                                                          • 1 new zombies map
                                                                                                          • 3 new gums for the zombie mode
                                                                                                          • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                          • 1 new event: Hit List
                                                                                                          • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                          • New Warzone map
                                                                                                          • Ranked for multiplayer and Warzone

                                                                                                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                          • Attachment adjustments:
                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                            • CHF barrel:
                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                            • Combat stock:
                                                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                                                            LR 7.62

                                                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                            • Attachment adjustments:
                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                              • CHF barrel:
                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                              • Combat stock:
                                                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                                                              The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                              New modes, maps, and weapons

                                                                                                              What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                              • 7 new weapons
                                                                                                              • 6 new multiplayer maps
                                                                                                              • 3 new multiplayer modes
                                                                                                              • 1 new zombies map
                                                                                                              • 3 new gums for the zombie mode
                                                                                                              • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                              • 1 new event: Hit List
                                                                                                              • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                              • New Warzone map
                                                                                                              • Ranked for multiplayer and Warzone

                                                                                                              A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                            • Attachment adjustments:
                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                              • CHF barrel:
                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                              • Combat stock:
                                                                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                • Flinch resistance decreased: from 35% to 23%

                                                                                                              SVD

                                                                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                              • Attachment adjustments:
                                                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                • CHF barrel:
                                                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                                                • Combat stock:
                                                                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                LR 7.62

                                                                                                                • Flinch resistance decreased: from 30% to 18%
                                                                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                • Attachment adjustments:
                                                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                  • CHF barrel:
                                                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                                                  • Combat stock:
                                                                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                    • Flinch resistance decreased: from 30% to 18%

                                                                                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                  New modes, maps, and weapons

                                                                                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                  • 7 new weapons
                                                                                                                  • 6 new multiplayer maps
                                                                                                                  • 3 new multiplayer modes
                                                                                                                  • 1 new zombies map
                                                                                                                  • 3 new gums for the zombie mode
                                                                                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                  • 1 new event: Hit List
                                                                                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                  • New Warzone map
                                                                                                                  • Ranked for multiplayer and Warzone

                                                                                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                                  • Zoom speed improved: from 550ms to 535ms
                                                                                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                                  • Weapon movement while aiming improved: by about 10%
                                                                                                                  • Attachment adjustments:
                                                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                                    • CHF barrel:
                                                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                                                    • Combat stock:
                                                                                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                      • Flinch resistance decreased: from 35% to 23%

                                                                                                                    SVD

                                                                                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                                    • Attachment adjustments:
                                                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                      • CHF barrel:
                                                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                                                      • Combat stock:
                                                                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                      LR 7.62

                                                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                      • Attachment adjustments:
                                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                        • CHF barrel:
                                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                                        • Combat stock:
                                                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                        New modes, maps, and weapons

                                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                        • 7 new weapons
                                                                                                                        • 6 new multiplayer maps
                                                                                                                        • 3 new multiplayer modes
                                                                                                                        • 1 new zombies map
                                                                                                                        • 3 new gums for the zombie mode
                                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                        • 1 new event: Hit List
                                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                        • New Warzone map
                                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                                        All buffs and nerfs of multiplayer at a glance

                                                                                                                        Assault Rifles

                                                                                                                        XM4

                                                                                                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                                                        • Damage at >40.6 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                                                        AMES 85

                                                                                                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                                                        • Damage at >50.8 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                                                        GPR 91

                                                                                                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                                                        • Damage at >45.70 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                                                        Goblin MK2

                                                                                                                        • All movement speeds improved by 0.01 m/s
                                                                                                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                                                        Submachine Guns

                                                                                                                        Compact 92

                                                                                                                        • Can now kill in Hardcore with a headshot at maximum range
                                                                                                                        • Damage at >26.7 m: Decreased from 11 to 10
                                                                                                                        • Headshot multiplier improved: from 1.05 to 1.10

                                                                                                                        Shotguns

                                                                                                                        General changes to attachments:

                                                                                                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                                                        Marine SP

                                                                                                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                                                        • The range for maximum damage has been reduced:
                                                                                                                          • from 0 to 9.7 m to 0 to 2 m
                                                                                                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                                                        • The first range for moderate damage has been reduced:
                                                                                                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                                        • The second range for moderate damage has been increased:
                                                                                                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                                                        • The third range for moderate damage has been increased
                                                                                                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                                                        • The range for minimum damage has been increased:
                                                                                                                          • from >20.7 m to >33 m
                                                                                                                          • The damage remained the same: 45
                                                                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                                        • The spread while firing from the hip has been increased: by 15%

                                                                                                                        ASG-89

                                                                                                                        • The range for maximum damage has been reduced:
                                                                                                                          • from 0 to 3.8 m to 0 to 1.3 m
                                                                                                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                                                        • The first range for moderate damage has been increased:
                                                                                                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                                        • The second range for moderate damage has been increased:
                                                                                                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                                                        • The third range for moderate damage has been increased
                                                                                                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                                                        • The range for minimum damage has been increased:
                                                                                                                          • from >19.1 m to >29.2 m
                                                                                                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                                        • The spread while firing from the hip has been increased: by 20%

                                                                                                                        DMRs

                                                                                                                        SWAT 5.56

                                                                                                                        • Zoom speed improved: from 340ms to 315ms
                                                                                                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                                                        • Rapid-fire attachment (fire modification):
                                                                                                                          • Weapon recoil increased: from 25% to 30%
                                                                                                                          • Vertical recoil increased: from 25% to 30%
                                                                                                                          • Horizontal recoil increased: from 25% to 30%

                                                                                                                        AEK-973

                                                                                                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                                                        • Rapid-fire attachment (fire modification):
                                                                                                                          • Rate of fire improvement reduced: from 10% to 5%
                                                                                                                          • Delay of burst fire increased: from 115ms to 295ms
                                                                                                                          • Weapon recoil increased: from 25% to 50%
                                                                                                                          • Vertical recoil increased: from 20% to 50%
                                                                                                                          • Horizontal recoil increased: from 25% to 50%

                                                                                                                        Sniper Rifles

                                                                                                                        LW3A1 Frostline

                                                                                                                        • Zoom speed improved: from 550ms to 535ms
                                                                                                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                                        • Weapon movement while aiming improved: by about 10%
                                                                                                                        • Attachment adjustments:
                                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                                          • CHF barrel:
                                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                                          • Combat stock:
                                                                                                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                            • Flinch resistance decreased: from 35% to 23%

                                                                                                                          SVD

                                                                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                                          • Attachment adjustments:
                                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                            • CHF barrel:
                                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                                            • Combat stock:
                                                                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                            LR 7.62

                                                                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                            • Attachment adjustments:
                                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                              • CHF barrel:
                                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                                              • Combat stock:
                                                                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                        New modes, maps, and weapons

                                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                        • 7 new weapons
                                                                                                                        • 6 new multiplayer maps
                                                                                                                        • 3 new multiplayer modes
                                                                                                                        • 1 new zombies map
                                                                                                                        • 3 new gums for the zombie mode
                                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                        • 1 new event: Hit List
                                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                        • New Warzone map
                                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                                        This is an AI-powered translation. Some inaccuracies might exist.

An affix in Diablo 4 is so useless that players think it’s a joke

In Diablo 4, there are numerous affixes that can strengthen builds. However, players tend to make fun of a certain value – and are convinced that it can only be a joke.

Items in Diablo 4 have various affixes: some are offensive and increase damage, while others are defensive and enhance armor or the maximum health of the player character. Since the release, players have been frustrated with some of these affixes, which are often simply useless. Some were too complicated and at the same time too weak – the community humorously referred to them as “Damage on Tuesdays” affixes.

However, a defensive value tends to cause frustration when an item drops with it, as it is simply too weak. Currently, the community is discussing the affix “Life per Second” on Reddit and wondering if it was meant as a joke.

Start video
Blizzard summarizes the story of Diablo 4 in the video

What is the value about? The defensive value “Life per Second” does exactly what it says: it provides your player character with a certain number of health points per second. But those are not 1,000 points; they are often health points in a tiny range.

Even on torment level 4, items drop with the value “+4 health every 5 seconds”.

Especially in the later game, when players have accumulated maximum health in the 4 to 5 digit range, this means nothing. It would simply take too long for the points to be fully replenished.

“Is this some kind of running gag?”

On Reddit, djinn75 posts a screenshot showing the value “+1 health per 5 seconds”. This means that the player character would receive only one health point – every 5 seconds. In a second screenshot, he shows another affix. This one refers to a 15% chance to heal +2 health.

In the comments, djinn75 explains: “To be fair, the item dropped at level 21.” But he is confident that even in the later game, the affix often drops with low values.

What do players say about it: In the comments on the post, users discuss the useless “life per second” value. SLISKI_JOHNNY writes: “I was just about to ask on Reddit if this is some kind of running gag because health regeneration was absolute garbage even before Loot 2.0.” With Season 4, Blizzard reworked the whole loot system and adjusted the affixes, among other things.

Some jokingly say that the value was introduced as a joke in Diablo 4. No_Obligation_1500 writes: “[That’s] a developer troll that we’ve been stuck with for 3+ months. A few people had their fun when they [inserted] that into the game.”

Others note that it is really strange to see the affix in a larger variant on items. While it is 1.5x stronger – it’s still useless. That’s “the real joke,” writes TheCreator777. And DDmikeyDD jokes: “I mean, with 1 health point per second, you wouldn’t even need 14 hours to regenerate 10,000 health. So not completely useless.”

What is this good for? The affix “life per second” is not bad at all if you are currently leveling a fresh character in Diablo 4 and equipping everything that drops. After the “stat squish” that Blizzard undertook in Season 6, the damage numbers and the values of the characters are no longer that high anyway. The overall smaller numbers are meant to create more clarity and a more pleasant leveling experience. In the beginning, a few health points per second can indeed be quite helpful.

Whether the affix will be adjusted or generally increased in the future is unclear. However, players have also expressed praise for Diablo 4 on Reddit. Because they are only now discovering new features of Vessel of Hatred and are excited about the usefulness.

This is an AI-powered translation. Some inaccuracies might exist.