The eSports sector is growing and becoming increasingly important and relevant. Even in Germany, large entrepreneurs are entering the expanding industry. Even the Olympic Committee is considering including eSports in its program. It is no surprise that the creators of Youtubers Life are now working on a new title: “eSports Life”.
A Growing Industry – and Players Can Be Part of It
“eSports Life” is a simulation where players dive into the life of a Pro Gamer. It focuses not only on how the player develops but also on how the entire industry is managed. The developers U-Play Online have announced eSports Life for this fall.
The game offers the possibility to join existing teams, or to grow on your own. “eSports Life” also incorporates elements from management games like “Football Manager”. This somewhat removes the childlike playfulness that was attached to its spiritual predecessor, “Youtubers Life”.
First the Work – Then the Money
Realism is also a major theme in the simulation. It is not possible to simply choose a team and then compete as a professional player for that team in tournaments. Like in real life, game genres must be trained. “eSports Life” focuses on the two most popular: first-person shooters and MOBAs. Only when the skills are sufficient can they be used successfully.
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At the end of the long, arduous journey, the first billion is finally in the account – if one has indeed managed to balance gaming, social life, and academia. Should one be successful enough to have a significant name, they can even control the whole industry.
According to current information, the game will initially only be released for PC and Mac. However, since the predecessor is now also available for iOS and Android, “eSports Life” will likely follow suit sooner or later.
Destiny 2 has been on the market for a week and a half, and the first raid is also live. It’s time to draw a conclusion. How has Bungie’s online shooter been received by you so far? Participate in our survey and let us know.
Destiny 2 was released on September 6, 2017, for Xbox One and Playstation 4. Recently, the first raid “Leviathan” went online and is being actively played by Guardians. Now it’s time to give a rating. We want to know how you assess the game.
Destiny 2 – What do you think of it now?
Last week, we wanted to know how Destiny 2 has come across to you after a few days, what your first impression of Destiny 2 is. At that time, the average rating result was 7.3.
Now, not only has a week passed, but the new Leviathan raid is also in the game, expanding the gameplay experience of Destiny 2. Therefore, we want to hear your opinion again and are curious whether it will be higher or lower with the raid.
Are there more points this time than a week ago, or is the sheen already wearing off?
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To allow you to rate Destiny 2, we have created a survey for you. You can only vote once in each category. To rate Destiny 2, you should give a score between 1 and 10.
A rating of 1 stands for total garbage and the worst game of all time! A rating of 10, on the other hand, would mean that Destiny 2 completely convinced you and there is hardly a better game. So consider carefully how you assess Destiny 2.
The result of the survey will be announced in the coming days. In addition, we will make a comparison in a later article to see how well or poorly Destiny 2 fares compared to the Metacritic score. Enjoy voting, we are already curious about how the result turns out!
The online shooter LawBreakers (PS4, PC) is not doing well, but the boss Cliff Bleszinski does not want to see it fail. He believes in long-term success, cites Warframe as a role model, but admits to facing difficulties.
Clifford Michael Bleszinski was named one of the 100 most influential game developers of all time by IGN in 2009. He had his heyday at Epic Games, where he was involved in “Unreal” and later took on the lead design for “Gears of War”. Instead of staying in the comfortable role, he stepped back from Epic Games in 2012 and founded the studio “Boss Key Productions” in 2014.
Role model Warframe: Weak start, long-term success
There he worked on LawBreakers, a competitive shooter for PS4 and PC. It was released in August, received good reviews, but struggled to find an audience: Too few people are playing Lawbreakers. It has gone so far that players in some parts of the world can’t find matches anymore.
In an interview with GameSpot, Bleszinski says: Even though the player numbers are low, he has not lost hope. He believes that former players can be brought back and new ones can be won. The role model here is Warframe, which started low but found its success over time.
Bleszinski says, the low player numbers have humbled him – now he wants to change and improve Lawbreakers and try to be less of a jerk.
Started with too little content
He lists the mistakes:
It didn’t help to launch right in the Destiny era
He also wants to behave less like a jerk when talking to people online
It currently doesn’t come across how exciting it is to play Lawbreakers
They should have started with a Team Deathmatch
Due to the small and new team in the studio, Lawbreakers may have turned out too small – he should have delayed the launch or been “tougher” on the team
Lawbreakers needs players
LawBreakers never wanted to be compared to Overwatch. While Overwatch is rather colorful and friendly, LawBreakers should be “edgy” – a bit sharper, a bit bolder. Bleszinski didn’t want to have the same archetypes as in every game, but wanted to create a shooter for shooter players.
Currently, the biggest curse of Lawbreakers is the low player count on PC. This is made public by Steam, and people are deterred from buying Lawbreakers.
Bleszinski will do everything to save the game. They want to change the marketing strategy, replace the logo, and offer sales. Right now, they primarily need players to ensure that everyone can find matches, Bleszinski promises to change and adapt Lawbreakers: It’s a marathon, not a sprint.
LawBreakers: The right game at the wrong time
Mein MMO says: It is surely difficult for such a successful man to publicly admit his mistakes. For outsiders, the problems of LawBreakers are probably clearer to see: It is the right game at the wrong time. When LawBreakers was developed in 2014, it was surely a cool idea to develop a competitive shooter – today in 2017, the idea is no longer that exciting. LawBreakers runs against the current zeitgeist that wants to make everything more accessible.
LawBreakers clearly tries to target the “This is not casual – only skill counts here. We are a shooter for shooter players” audience. LawBreakers is already a bit elitist.
The problem: Just the “elite” want to be good in a game that everyone knows and talks about. Being the top player in a game with a small player base is not attractive. Therefore, the situation for LawBreakers is particularly unfavorable.
The new game environment for games like LawBreakers with Twitch and an eSports scene ensures that big games keep getting bigger while small games remain under the radar. Popular games attract popular streamers, who bring in new players. If this doesn’t happen, a game like LawBreakers has a problem.
The alpha of the Western MMORPG Wild West Online is just around the corner. All participants should now receive their keys.
This weekend, everyone who has access to the alpha can dive into an initial test version of the online game. The keys, which serve as access to the test phase, have been sent out since yesterday, September 14th. If you haven’t received one yet, please check your spam folders or wait a little longer.
Alpha provides a first glimpse into the online game
With the alpha, you get a first – although still very early – glimpse into Wild West Online. You can explore the vast landscape and choose to side with either the lawmen or the outlaws. PvP is generally possible everywhere, but it comes with heavy penalties. Bounties are placed on criminals, allowing lawmen to hunt them down and take all their belongings.
Survival and Refunds
Survival is at the heart of Wild West Online, as you must try to survive in the desert, which involves gathering resources and crafting. The developers have grand plans for their game. For example, bank robberies or train heists are planned, and it will be possible to play various card games in saloons.
If you want to try it out yourself but don’t have access to the alpha yet, you still have the chance to purchase a Pioneer or Collector Founders Pack. The developer team offers the possibility to get your money back until September 27th if you absolutely do not like the game.
In Destiny 2 today, on September 15th, Xur arrives. Where is Xur and what items does he have for sale? The first location, the first inventory in Destiny 2.
Today for the first time, the Agent of the Nine appears in Destiny 2: Xur.
Who is Xur?
Xur is an Exotic Trader known to all Destiny veterans from the first three years of Destiny. Due to his distinctive appearance, he is affectionately called Tentacle Face or Noodle Cheek in the community.
Xur only appears over the weekend. He is exclusively available to Guardians from Friday to Sunday. This doesn’t change in Destiny 2.
Where Xur appears is uncertain before his visit. In Destiny 2, he is supposed to be able to appear in all four worlds. Guardians must seek him out.
Xur sells exotic items for Legendary Shards. Therefore, many Guardians eagerly await the Agent of the Nine week after week, as he may bring the exotic weapon or the exotic armor that they have long desired.
All info about Xur in Destiny 2 on September 15th, 16th, and 17th on PS4 and Xbox One
The Times – When Does Xur Come?
Xur appears on Friday at 11 AM. According to the Bungie website, he will remain until Tuesday, September 19th, presumably also at 11 AM. In the meantime, you can visit him and browse his inventory.
In Destiny 1, he returned home on Sundays.
Where is Xur? Location today
Xur will also have certain positions in Destiny 2 where he likes to stay over the weekend. Xur is located on Nessus in the Guardian’s Trench. He will be shown on the map. He stands in a tree! Nexxoss Gaming will guide you there:
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Dead by Daylight has spontaneously gained a prominent killer. The crazy Leatherface is now swinging his chainsaw.
A few weeks ago, Dead by Daylight received a new DLC called A Lullaby for the Dark, which introduced the Huntress as a new killer. Without much warning, Dead by Daylight has now released its next DLC and boasts a killer celebrity: Leatherface.
If the name “Leatherface” sounds familiar, you’re probably right. The good man comes from the “The Texas Chain Saw Massacre” movie and takes great pleasure in sawing the skin from his victims’ bones to make his own mask. And all of this is just to keep his family satisfied with him.
https://www.youtube.com/watch?v=ID1IQwPj6-A
The playstyle of Leatherface, or “The Cannibal,” is similar to that of Hill Billy – of course, the characters are similar. However, unlike Hill Billy, Leatherface has full control over his charge and can steer during it. He is slower during the charge but can hit targets in a larger radius. But his 3 perks, which will shake up the game, are likely the most important.
Barbecue & Chili: After a survivor is hung on the hook, the auras of all other survivors are shown for 4 seconds if they are more than 40 meters away.
Knock Out: The hits are so hard that dying survivors cannot call for help. When a survivor goes down, their aura is not shown to other survivors if they are more than 16 meters away.
Franklin’s Demise: Successful attacks against survivors cause them to drop their carried item. Items lose 10% of their charge in the process.
On Steam, Leatherface costs about 4 euros and is therefore cheaper than other DLCs – however, the DLC does not include a survivor.
By the way, Dead by Daylight can be played for free on Steam this weekend, and the base game as well as all “old” DLCs are 50% off. So, this is the perfect opportunity to dive into the game or bring a few new friends to the hook.
Pokémon GO raids can be found with difficulty levels 1-5 on the map. But how rare are they, and which difficulties are the most common? The answer comes from a Reddit user who analyzed about 3000 raids for this.
Since raids were introduced in the summer of 2017 in Pokémon GO, a lot has changed in the game. You are no longer just battling the monsters of other players in the gyms, but are also facing off against powerful computer opponents, raid bosses. These have high CP and can be easy or hard to defeat depending on the raid level.
But what is the chance of encountering easy raids, and how about hard or legendary ones? There are now more precise numbers from the community on this.
How often do raids with levels 1-5 occur?
Raids in Pokémon GO are divided into different difficulty levels. In a level 1 raid, for example, you can expect a Magikarp as an opponent, which you can easily defeat alone. In level 4 raids, coveted raid bosses like Tyranitar lurk.
In a level 5 raid, there are legendary Pokémon.
But what is the likelihood of encountering such a legendary raid? This and other questions were also posed by Reddit user Charter23, who analyzed nearly 3000 raids for this.
He writes: “A few days ago, information was requested about the rarity of the different raid levels, but no one could really respond.” Charter23 has evaluated 2942 raids in his city and can now provide an overview of the raid frequencies.
According to this table, level 4 raids appear significantly less frequently than legendary raids. This is probably due to the fact that popular Pokémon like Tyranitar, Rhydon, and Snorlax with their strong combat stats are found in four-star raids and are among the most important Pokémon in the game.
The author of the Reddit post also made another observation. New raid eggs only appear in the first 45 minutes of a started hour. When monitoring the raid start times, it became clear that no new eggs spawn in the last 15 minutes of an hour.
This was also confirmed by other Reddit users like Username1337. He checked 62 raids in his nearest city after the notification, and none of them started between XX:45 and XX:00. Have you also noticed these start times?
This is an AI-powered translation. Some inaccuracies might exist.
The hardcore PvP fans are already itching: They have had to go without the Trials for over a month, the toughest PvP challenge in Destiny. In mid-August, they came to an end in Destiny 1, and today, on 15.9., they return in an updated form in Destiny 2.
However, little is actually known about the new Trials – official statements are rare. We know,
that they are called Trials of the Nine,
that they will be played in multiple game modes and on several maps (both change weekly). This information comes from an official graphic by Bungie. Today, the game mode should be Countdown and the map Eternity.
that they will take place in 4v4
that they will “blow people away,” according to Crucible design lead Lars Bakken.
According to data mining, a woman with a creepy voice will be the announcer at the Trials.
Now Bungie has released a teaser video that should set the tone for the Trials:
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However, not much is revealed in the video. The logo with the three circles has already been spotted in the trophies of Destiny 2 and back then it was already certain that this would be the new logo for the Trials.
A figure can be seen in the video for a brief moment:
Who that is, we will probably find out this evening. The first Trials in Destiny 2 start at 7 PM on 15.9.
By the way: “The Nine” are considered the rulers over the Jovians, over the worlds and people beyond the asteroid belt. So far we have not come into contact with them. Only Xur, the Agent of the Nine, visits the Guardians every weekend. This merchant will appear for the first time in Destiny 2 today. We will report on him.
Competitive matchmaking will be bug-free
Bungie also discusses matchmaking in the “This Week at Bungie”:
The matchmaking for the Quick Play Playlist is currently functioning as intended. Here there are supposed to be short player searches with less emphasis on skill. Nothing is changing here.
In Competitive, the focus should be more on skill, which is why the player search takes a little longer. Currently, however, too many players are encountering opponents they have no chance against. The reason: There is a bug in the skill rating. According to Bungie, they have deployed a fix “at this moment.” It should already be fixed.
That means in competitive playlists you will now encounter more players that match your skill.
Two more pieces of information from This Week at Bungie:
Next week, Update 1.0.1.3 will be deployed. There is no release date yet. This will fix several known issues and completely remove the hate symbol from Destiny 2.
The Netherlight Crucible allows new upgrades in World of Warcraft. However, many players have some objections to it.
Since yesterday, Wednesday (13.09.2017), the last story chapter of Argus is accessible in World of Warcraft. At the end, there is not only a cool cinematic with Alleria, but also the unlocking of a new feature: the Netherlight Crucible.
The Crucible allows players to further customize their artifact weapons – or more precisely, the artifact relics. Each individual relic receives a small talent tree, with which character attributes can be improved or additional effects (such as shadow damage or healing) can be added. In the end, there is even an additional “skill point” that can be used to improve certain properties of the artifact weapon.
More RNG with Relic Upgrades in WoW
The problem for many players: The properties are mostly determined by chance. Each relic has its own random talent tree in the Netherlight Crucible. Just not wanting more RNG – but that’s exactly what has been received.
Furthermore, many players are annoyed that they now have to visit the Netherlight Crucible with each relic to check whether the relic is really worth it. Because now, not only the item level of the relic matters, but also its talent tree.
If you really want to get the optimum out of this, you can’t avoid a lot of theorycrafting. Because maybe the relic of item level 930 is better than the one of item level 940, because it improves a particularly strong trait of the artifact weapon.
Others find it amusing that Blizzard has removed reforging from the game because you had to run to the reforging NPC for every new item. The fact that there is now such a concept again for artifact relics is seen as proof that “Blizzard doesn’t really know what they are doing”.
You look stupid: Wrong traits in the relic!
Cortyn says: Honestly, I’m pretty glad not to belong to the raid elite, because then the Netherlight Crucible would probably be an annoyance for me. For most “normal” players, however, the feature is just another way to squeeze out a few more percentage points of performance from the character without having to worry too much about every little detail. Therefore, I’m personally satisfied with the Netherlight Crucible.
Especially the comparison with reforging is a bit off, because here one really had to walk to the reforging NPC for each individual item. With the Crucible, you only have to do that when you receive a new relic – and that doesn’t happen every five minutes.
What do you think of the Netherlight Crucible? A cool addition for the artifact weapons? Or just more annoying RNG and grinding?
On Thursday, we will have the hero shooter Paladins to watch in a live stream. Our author Leya wants to take you along for some casual matches and is hosting a giveaway. During the stream, you can win these legendary and epic skins: Raeve Maeve, Goddess Lian, and Eclipse Jenos.
On Mein-MMO, we will host a live stream on September 14, and I, Leya, would like to warmly invite you to join me for some casual rounds of Paladins.
During the stream, we will raffle legendary and epic skins, two of which are exclusively available in the VIP shop of Paladins. The giveaway is valid for all three platforms: PC, PS4, and Xbox One.
These are the skins you can grab while watching:
2 x Goddess Lian
The epic skin is only available in the VIP shop and makes Lady Lian look like a Greek goddess.
2 x Eclipse Jenos
The first epic skin from Astro Support Jenos gives the light figure a demonic look
2 x Raeve Maeve
The legendary skin is only available in the VIP shop and turns Maeve into a Dubstep cat with sung voice lines and bright neon colors.
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In the coming weeks, you will be able to watch us live playing more often. We hope to build this new area on Mein-MMO together with you and look forward to seeing you!
This is an AI-powered translation. Some inaccuracies might exist.
New information about The Division 1.8 has been released. We summarize everything briefly!
The State of the Game aired on September 14, 2017. It was quite eventful. The developers from Massive and Red Storm discussed three important upcoming dates as well as two new features of update 1.8.
We summarize the information.
3 dates upcoming in the next few weeks
Get your calendar out, these dates are worth marking.
Update 1.7.1 will be released next week
Next Tuesday, on September 19, update 1.7.1 will be released for PS4, Xbox One, and PC. This patch will be implemented to fix the RPM glitch.
Anyone who exploited this fire rate glitch has already been banned or may still face punishment. Massive declared it an exploit. They announced last week that numerous agents have been banned. It should be fixed next week.
The PTS for The Division 1.8 is coming
On September 26, the public test servers for update 1.8 will start. Numerous players will then be able to test some new features of update 1.8 in advance and provide feedback to the developers.
All Division players on PC have access to the PTS.
Console players will also gain access to the PTS, but not all of them. Those who were invited to the PTS for 1.7 will definitely be able to participate again for 1.8. Additionally, further invitations will be sent out. More information will follow in the future.
The second Global Event is coming
On October 3, the second Global Event called Assault will start. You can read about the modifiers this event brings in the provided link.
This event has been delayed by a few weeks to allow Massive to revise the masks and the event leaderboards. The masks will no longer be tied to the leaderboards.
A new rogue mechanic in 1.8
The rogue mechanic in the Dark Zone has not been touched since the launch of The Division. With 1.8, it will be revamped:
There is no friendly fire anymore. You cannot accidentally go rogue.
Before going rogue, you need to show your intent (by holding down the up arrow key). Other agents will then have about one second to react. Previously, one only realized that another agent became rogue when they had already shot at them. With the new system, other agents can quickly prepare for an attack.
Your ISAC system will inform you about rogue intentions.
Group members can choose not to go rogue.
If a deceased rogue player returns to their squad, which is still rogue, they will also automatically become rogue again.
There is no longer a timer when hunting people. Instead, you can remain in “manhunt” as long as you want. Rewards will only be given when you run to a random location indicated on the map and deactivate your manhunt status there.
The maximum manhunt rank is 5. Depending on the rank, there are reward caches (rank 1 = one cache, etc.)
These reward caches are “manhunt caches”. They can contain exotics and classified items. You do not need to extract these caches from the Dark Zone; they go directly into your inventory.
The Banshee set will be adapted to this new rogue mechanism.
In general, it should now be more rewarding to hunt other agents, but also to hunt rogues.
Information about the Resistance mode
Update 1.8 also introduces a new PvE mode: Resistance. There has also been some new information about this:
It is a horde mode in which you must face waves of PvE enemies.
This mode is infinite. There is no final objective.
There are no checkpoints. If you die, you have to start over. The first waves start at difficulty level Hard, then Challenging, then comes Legendary, and finally “Endless” (a new difficulty level).
Every 5 waves, there will be a boss wave. These can be seen as milestones that motivate players to defeat more bosses.
The individual waves (wave 1, wave 2, etc.) will play out similarly each time. We aim for a certain consistency. Nevertheless, there should also be random elements in every wave. But when restarting the mode, you will approximately know: “Be careful, wave 6 will include the drones.”
Some waves also have time limits. For example, if you do not eliminate a boss within the given time, you lose.
Every 10 waves, there are better rewards: caches that have better loot pools.
In Resistance, you do not only kill enemies; you can also earn buffs. How and when you use them is up to you.
Additionally: With 1.8, four new exotic weapons are coming: two precision rifles (which form a weapon set), one LMG, and one SMG.
In the future, there will likely be more information about the contents of 1.8.
Until then, you can find all previous information about the new PvP mode Skirmish of The Division 1.8 here.
This is an AI-powered translation. Some inaccuracies might exist.
The online role-playing game Revelation Online receives the new update “Uprising.” In it, the level cap rises to 79. Additionally, you can once again grab server-first rewards in the new raid “Altar of Swords”: flying sword mounts!
The colorful and action-packed online role-playing game Revelation Online is getting a major new update called “Uprising.” In it, you will finally receive the long-awaited increase of the level cap to 79. Furthermore, new guild tournaments, better soul crystals, and a big raid are on the agenda.
Revelation Online – New challenges in the raid “Altar of Swords”
The Altar of Swords is a big new raid where 10 players can grapple with new bosses and dangers. The perfect opportunity to plan a server-first run with the guild.
In addition to the usual rewards, there is a special treat for players who complete the raid in expert mode for the first time on their server. These tough players will receive a flying sword as a mount! How cool is that?
Revelation Online – Uprising raises level cap
Besides the raid, you can finally level up your heroes to level 79 with the Uprising update. Additionally, there are the following innovations:
The guild tournament “Sky Blue Dragon” for players between levels 70-79
Level 70+ soul crystals through which you can unlock all soul wheel buffs
A new layer in the dungeon “Mech Citadel”
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The new iPhone generation makes a leap forward in the field of “Augmented Reality.” What does the head of the Augmented Reality hit Pokemon GO say about it?
Recently, the new generation of Apple’s smartphone, the iPhone, was presented. The new generation with the models 8, 8+ and X masters, among other things, an improved Augmented Reality technology. Many apps and games can make use of this technology and thus provide a good gameplay experience.
Pokémon GO is currently the most successful AR game on the mobile market. The Pokémon GO head “John Hanke” now shared his thoughts on the new AR technology and explained that we are still at the beginning. The new AR is an important step for the future. However, this future is still a long way off.
Pokémon GO and Augmented Reality
One of the core functions of the mobile app “Pokémon GO” is Augmented Reality (AR). In Pokémon GO, this means that you cannot catch the little monsters on imaginary maps, but see them in your immediate surroundings with the help of the camera function. For example, a Squirtle may appear next to you on the shore, or a Pidgey might flutter right in front of your face.
Now Apple presented the new devices iPhone 8, 8+ and X at a presentation. Improved AR technology is an important feature of the new devices.
With improved Augmented Reality technology, there are entirely new possibilities for games on these mobile devices. This topic was addressed by the Pokémon GO head.
Improved iPhone X AR is cool, but …
In a post on Medium, Niantic CEO John Hanke writes about the problems that Augmented Reality is still facing. “So … have we seen the future today? Yes and no,” he writes about Apple’s presentation. There, the new AR technology of the iPhone 8 and X devices was introduced.
“AR on smartphones is an important step toward full Augmented Reality. However, this step should also be viewed with its limitations in the current development stage.”
What Hanke means: “Many understand Augmented Reality as the visual effect that one experiences when an object or application is displayed with the help of the camera display on a screen. But in our opinion, that is not what it’s all about. What AR really means is: to connect digital information, objects, and experiences with the physical world immediately when one perceives them.
Niantic wants to utilize at least the current technology
Hanke says the new iPhones are a cool step forward, but AR needs more than that. It’s an important step and Niantic will try to fully utilize this system on current devices. However, apps that can only place an object on a kitchen table don’t qualify as “AR” in Niantic’s eyes.
Master X Master, NCSoft’s colorful MOBA mix, is getting a lot of new content and changes with Update 1.3. Not everyone is pleased!
Master X Master is a colorful action game that combines elements of MOBAs and coop shooters. The major Update 1.3 aims to impress with a new hero, a new game mode, and numerous changes to the gameplay mechanics. However, the changes are causing a lot of discontent!
Master X Master – New Healer and Horde Game Mode
The positive sides of Update 1.3 are the new hero Titus and the game mode “Natum Defense Line”. Titus is a support and healing-oriented hero. He is a priest of the deity Nura and is primarily suited for healing. However, his offensive skills are less pronounced.
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The game mode “Natum Defense Line” is a high-level coop challenge for 5 players. You must defend the mission objective against 30 waves of increasingly difficult enemies. So, it’s a classic tower defense or horde mode.
Master X Master – Less Reward, More Effort – Fans Angry!
No player has anything against new heroes and game modes. However, what is currently stirring up emotions on Reddit are some changes to the rewards and gameplay progression:
There are far fewer free X-Coins – the premium currency in MXM – through quests and achievements.
You need about 60 percent more experience points to level up your account, meaning you also receive rewards for leveling up less often.
The prices to unlock new masters in the game with the in-game currency SOL have also significantly increased.
Officially, NCSoft justifies these measures primarily by aiming to provide players with a more sustainable gaming experience. If everything could be unlocked immediately, the motivation would quickly diminish.
Many players, however, outright reject the changes and predict the end of the game. Some players even suspect a final cash grab before the allegedly impending demise. The player numbers of MXM are, after all, not the best any longer.
Which game looks better? FIFA 18 or PES 2018? Here you can see a graphic comparison in 4K.
Every year, the competition between the FIFA series and the “Pro Evolution Soccer” series ignites, leading to heated discussions among football fans. While FIFA fans always point to the dominance of official licenses, PES fans argue that Konami’s football simulation plays better. However, there is no unanimous opinion on this matter. FIFA or PES – this remains a matter of faith.
Even more difficult is the question of which of this year’s games looks “better”, which game can convince more with its graphics. Both games look outstanding, but both definitely have their visual strengths and weaknesses.
The Youtube channel of Candyland has now created a video in which they make a graphic comparison between FIFA 18 and PES 2018. Watch and decide for yourself:
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Both games were running on PC at a resolution of 2160p. This is the test system:
Intel Core i7 6700K 16 GB DDR4 RAM 2133 MHz ASUS Strix GeForce GTX 1080 Ti 250 GB Samsung 850 Evo SSD 2 TB Seagate Desktop Windows 10 Creators Update
In the comments under the video, there is disagreement about which game has the edge in terms of graphics this year. Many users write that the grass looks better in FIFA 18, while the players in PES 2018 leave a better impression. However, this statement cannot be generalized. Other users write: In PES 2018, the players look like they did in FIFA 15.
However, such discussions are usually argued on an emotional level. I think: Both games do not have to hide when it comes to graphics.
What do you think? How important is graphics to you when choosing a football simulation?
This Guardian amazes everyone in Destiny 2: He soloed the Nightfall strike at the Prestige level!
This week, since September 12th, the Nightfall “The Twisted Towers” is up. For many Guardians, this already poses a significant challenge even at the normal difficulty level. The recommended Power Level is 240.
Before starting the Nightfalls, daring fireteams can increase the difficulty to Prestige: This has a recommended Power Level of 300, the enemies are stronger and smarter, and the time pressure is higher. Your equipment cannot be changed after the strike starts, so you need to think ahead about which weapons and focus you want to choose.
This is a challenge that even seasoned fireteams can struggle with. Impossible to achieve alone – or?
The YouTuber and hardcore Destiny player Esoterickk shows that it is indeed possible. He soloed the Nightfall strike and even had over a minute left on the clock at the end. See for yourself:
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Just a few days ago, we reported on Esoterickk, as he managed to solo the Nightfall strike from last week. At the end of the article, I joked that it was probably only a matter of time before he soloed the Prestige Nightfall. I didn’t think that time would come so quickly.
This is his Guardian loadout:
Striker Titan with Pulse Grenade and the top skill tree (shoulder charge “Seismic Strike”)
Additionally, he has the exotic leg armor Dunemarchers
Power Level 303, Mobility 4, Resilience 4, Recovery 5
The final phase against Protheon was said to be the most difficult in the raid. In the end, he decided to wait for the Arc Burn, throw a pulse grenade at the boss, and take him down with Fist of Havoc. While he died himself, the boss also fell, allowing him to successfully complete the Nightfall strike. Impressive!
The new mounts in World of Warcraft are causing price surges. The WoW Token has become 35% more expensive!
Yesterday (09/13/2017), Blizzard released new details about BlizzCon 2017 and the improvements to the Virtual Ticket during a livestream. With the ticket, the announcements from BlizzCon can be easily watched in the stream. However, there are also some virtual goodies in the Blizzard games – one of them was revealed yesterday: Two fantastic mounts in World of Warcraft.
Since the mounts are extremely coveted, many players wanted to buy a Virtual Ticket for BlizzCon 2017 immediately – but without spending real money. They used their earned gold in World of Warcraft to purchase WoW Tokens from the auction house. These were converted into credit for Battle.net, allowing them to purchase a Virtual Ticket – entirely without real money.
As multiple tokens were needed for purchasing a virtual ticket (the price is 30€), many players resorted to the gold exchange multiple times.
Price of the WoW Token rises by 35% in 12 hours
The sudden high demand for the WoW Token caused an explosive price increase. Previously, the token had a relatively constant price of 240,000 gold pieces (in Europe), but it skyrocketed to dizzying records in the hours following the announcement.
At 9:30 in the morning, the WoW Token reached its peak of 326,733 gold – a price increase of more than 35%!
Since then, the price has been slowly falling and is currently (2:00 PM) just under 300,000 gold pieces.
The WoW Token was introduced to enable a legal exchange of in-game currency for game time in World of Warcraft. Those who do not have gold in the game can buy a WoW Token for real money and sell it for gold to other players in the auction house. The buyer then receives the token and can exchange it for game time or convert it into real euros for their Battle.net balance.
Did you take advantage of the short price spike to sell a few WoW Tokens for gold? Did you treat yourself to the BlizzCon Ticket with the WoW Token?
The fight against toxic players in Overwatch is taking on new dimensions. Therefore, many now have to forgo new features for the time being.
A topic in Blizzard’s hero shooter Overwatch consistently overshadows all other discussions surrounding the game: the toxic community. In the official forums and on Reddit, more and more players are calling for action against those who only insult, quit games prematurely, or generally behave like the worst trolls. Blizzard has repeatedly assured that they have the problem on their radar and are addressing it.
A reporting feature has recently been activated on PlayStation 4 and Xbox One, for instance.
Now, Game Director Jeff Kaplan has spoken out in a new “Developer Update” video with clear words. Disruptive players are a serious problem, and more and more resources are being allocated to contain the issue.
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Other games, such as Heroes of the Storm, ensure that toxic players can only play against other toxic players for a while until they improve their behavior. However, that is not sufficient for Overwatch. Here, Blizzard wants to implement a significantly stricter approach:
“If you’re a bad person playing Overwatch, then we don’t want to create a place where you can play Overwatch against other bad people. We don’t want you in Overwatch at all.” – That sounds very much like the requested permanent bans.
Toxic players cost Overwatch new features
At Blizzard, they are also quite saddened that so much time and resources must be spent punishing the bad players. Meanwhile, the development of such systems is even causing other planned features to be postponed further into the future. A match history and a replay function should have been worked on a long time ago, but the developers responsible have to deal with toxic players now.
Additionally, they have now launched a small test run and sent emails to 20,000 players informing them that their reports have led to penalties. Furthermore, he wanted to strengthen players’ trust in the reporting system and explained: of the 480,000 sanctioned players, 340,000 result from reports made by other players. So, something is indeed being done.
In the end, Kaplan reiterates clearly that Overwatch should provide fun for all players. This is only possible if the community also takes a critical look inward. If you have a nasty remark on your lips, you should hold back and instead see if you can say something positive or just stay silent.
Moreover, ARK Survival Evolved has now transitioned from Early Access to full release. With PlayerUnknown’s Battlegrounds, there’s a new hit game on Steam.
But for us, the most important thing : Destiny 2 has finally been released!
All of this has led to our site growing further in the past months.
You will see more!
Compared to 2015, Mein-MMO.de is now three times larger.
In 2017, we faced new challenges. The gaming weather was not as nice this year – you must have noticed too: There was little new to play.
While in 2016 early titles like The Division, Overwatch, or later Pokemon GO appeared and brought us a lot of new readers, 2017 was long on big releases in the MMO area that captivated players for an extended period.
Nonetheless, we managed to further expand our site during this period. From January to September, we grew steadily at a high level by about 25% and were able to stabilize. Whether there was a lot going on or not: you, the readers, came to mein-mmo.de.
We achieved this mainly by covering existing games such as WoW, The Division, Overwatch, Pokemon GO, Destiny, The Elder Scrolls Online, or ARK more closely and better.
We were also able to follow events like E3 or Gamescom much more closely in 2017. We are now out more often and longer for you than before: whether at events or in the games.
Therefore, we have consistently managed to find interesting topics that many of you were interested in.
Our author Leya at an event with FF14 head Naoki Yoshida.
Destiny 2 brings great times
With the release of Destiny 2 now in September, “great times” have returned to Mein-MMO.de. September is currently a whopping 65% higher than August, which was already very good.
With guides – like now for the raid, opinion pieces, news, and a wealth of information, we have managed to build a great community around Destiny 2.
This Tuesday, we were able to break two records:
The record for the most concurrent users on our site
Especially the comments show that we have a community that interacts peacefully and respectfully. Mein-MMO.de is a site where it’s fun to talk, argue, and joke around together.
If you have to wait 6 hours for the servers to be back up, it’s only half as bad if you can do that together with a thousand other players on Mein MMO!
We will also grow
In May, we already said: We have upgraded the site significantly. We have been able to extend our employees’ working hours.
But that was not enough for us, and we have looked for additional specialists.
We found two new authors. Robert Albrecht is already a familiar face for Destiny fans on our site. In 2015 he ensured that many of you got the exotic swords or the Evil Touch. Under his PSN nickname shin25_HH, Robert has already written excellent guest articles about Destiny or The Division for us.
He is characterized by a high understanding of the game. Robert observes closely why one weapon is truly better than the other. Robert also has a sense of humor, as he demonstrated with his article “Guide to Excess”.
In the future, Robert will write articles for us on MMO shooters like Destiny, The Division, or later Anthem. However, he is also passionate about Diablo 3 and other games. You will surely read a lot from Robert in the future!
Our second newcomer is Benedict Grothaus, who is currently spending a semester abroad in Japan. Benedict will assist Cortyn in tackling the flood of news at Blizzard. His main games with us are World of Warcraft and Overwatch.
In WoW, he complements Cortyn with articles on game mechanics and provides the “hard facts”; he delves into what is happening in the patch notes and the balance. In Overwatch, Benedict is particularly passionate about eSports. He is eager to find exciting stories for the Mein-MMO readers.
Benedict is not limited to just two games. For Mein MMO, he will focus on the new exciting MMORPGs like Camelot Unchained or Crowfall in the future.
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The fact that we can find and hire new, excellent employees is only possible because many of you leave the ad blocker off on Mein-MMO and view the ads!
This advertising finances the new and old authors. Without it, there would only be empty pages here.
Mein MMO is free and funded by advertising. Please, if you are browsing with Adblock, turn it off for Mein MMO. This helps us continue to expand the site and cover topics competently and interestingly!
We want specialists for individual games and to pay them well. By viewing the ads on Mein-MMO.de, you make that possible.
Thank you to everyone who surfs without an ad blocker.
By the end of 2017 or early 2018, a relaunch of our site is planned. We will process your feedback from the past months and give Mein MMO a new look and a variety of cool, fresh features. This has been in the works behind the scenes for months.
Some new employees could also join us in the coming months.
The field of MMOs is constantly changing. The idea of Mein-MMO.de is to accompany the games with qualified experts, to have an ear to the community, and to write the articles that players really want to read!
You will see more – we will grow more. Let’s hope it continues like this!
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2 it doesn’t make sense to collect and hoard engrams.
Hoarding engrams was a popular pastime in Destiny 1. There, you could collect as many as space allowed and later have them decrypted by the Cryptarch. For example, exotic engrams were saved for high light levels or upcoming content updates.
In Destiny 2, this tactic is no longer possible, as Bungie fundamentally restructured the logic of engrams.
Normal Engrams – from common to rare
Engrams that you find in the game world are instantly decrypted and added to your inventory – no more annoying “flying to the Tower” to visit Rahool. Engrams of the rarities white, green, and blue are automatically decrypted upon discovery.
A “Engram Rain” in Destiny
The missing detour to the Tower has its price – you cannot “save” engrams for later. This shouldn’t be a problem, as you won’t be able to do anything with the white, green, and blue stuff anyway after a certain point.
In addition to the aforementioned engrams, you can also find legendary (purple) and exotic (yellow) engrams. These contain the best gear, and everyone is after them. These engrams are not automatically decrypted immediately; you need to fly to the Farm or the Tower for this.
In particular, exotic engrams were often hoarded in Destiny 1 to maximize light level (now: power level).
And in Destiny 2? Now the power level is fixed at the time of discovery. This applies to both legendary and exotic engrams.
The power level is fixed, so hoarding the engram doesn’t make sense. It’s best to fly to a Cryptarch immediately and decrypt the engrams. The chance is high that you can make use of them.
Radiant Engrams – The Jewels
Radiant engrams can be obtained once a week for various milestones. There really is something for everyone; you can earn these engrams in the Crucible or by completing challenges in your clan.
A radiant engram for completing the PvP milestone
The special thing about these engrams is that they always contain gear that is above your current power level (up to the maximum). Many Guardians wanted to take advantage of this situation by completing milestones but not claiming the engram yet.
They wanted to wait to redeem the engram until reaching a specific power level at which they rely on these engrams (roughly around 265 – 270). But Bungie has put a stop to that.
Because radiant engrams are automatically decrypted based on the current power level precisely at the weekly reset on Tuesday at 11 AM and added to the inventory.
If you want to “farm” these radiant engrams, you can only do so until shortly before the weekly reset. Hoarding them for weeks won’t work. Many Guardians learned this lesson the hard way during the first reset.
What do you think of Bungie’s engram policy? Let us know in the comments!