Fortnite: Battle Royale could soon get a new 1vs1 mode for personal duels. Following an announcement in March, Epic is likely to deliver the new mode soon.
What is the 1vs1 mode supposed to be? In a Reddit Q&A at the end of March 2019, a duel mode was among the questions asked. It would be great if you could specifically challenge players to duels in the lobby and take them out while waiting for the start of a round.
In response, Epic employee Darkveil said, “Yes, we are planning to implement a duel mode.”
However, this statement got a bit lost in the flood of other questions and has not been significantly noted since. But then the topic resurfaced on Reddit and Darkveil responded again.
What we know about the duel mode
Here is Epic’s response: In response to the question of what had happened to the duel feature a month later, Darkveil replied on Reddit:
“The duel feature is still a bit away, but a big piece of the underlying technology is coming in the next Creative mode update. We are bringing a feature that allows multiple rounds in succession as well as point allocation.”
So Epic is seemingly working on a fully fledged 1vs1 feature, which could be more than just a gimmick in the waiting lobby.
Other shooters have successfully implemented such modes recently. Among them is Call of Duty: WWII with the 1vs1 arena in the Headquarters lobby. It’s quite possible that Fortnite is planning something similar.
Here’s how players reacted: The fans reacted predictably with great joy at the announcement. One user even wanted to kiss the good Darkveil. The only question remains how the mode could look.
How could the 1vs1 mode function in the game? On the website Fortnite-Intel, speculation about the possible features of the duel mode has already taken place:
It could be hosted in the respective block region, as it is very suitable for such small skirmishes.
Each player could be given 100 materials for building, so they can start right away without having to farm for long.
2vs2 or 4vs4 modes could also be allowed. Well-known eSports and streamer teams like Tfue, Ninja, or Myth could then compete against each other in teams.
Officially, however, Epic has not revealed anything about the new mode so far.
When will the duel feature arrive? As Season 8 is coming to an end, the duel feature would fit perfectly into the yet unknown lineup of Season 9. It’s likely to be ready by early May at the latest. However, Epic did not specify a concrete date.
Some fans have discovered content in the game files of Fallout 76 that could soon make its way into the game. This includes the “real” Sheepsquatch, a new dungeon, information about the next big update, and more.
What are these clues? Both text lines and descriptions were found in the game files, as well as images and dialogues. In a reddit post by user TheGeminaii, these were compiled and discussed by the community.
The Scout Camp: Under the name “Always Upward”, a new quest line will appear that is supposed to lead to new events similar to the new alcohol feature.
You will take on the role of a young scout who works their way up through the ranks.
You will be able to earn various badges for cooking, first aid, and archery.
The quest line is set to culminate in repeatable events during which you will clear the camp or drive away insects.
For this feature, bows and arrows as weapons are even planned. There should also be a unique event where a Mr. Handy tells a story and participants vote on how it continues.
The quest’s arrival is already known from the Fallout 76 roadmap. The information is, however, new.
The announced backpacks may be related to the quest.
New dungeon – Arktos Pharma Lab: According to the information about a new dungeon, the Arktos Pharma Lab will be similar to the caves under Harpers Ferry. The Arktos Pharma Lab is also underground but has a different story.
The lab was intended as a secret research station for experiments on animals.
After the bombs fell, the researchers sent scouts outside but were overrun by ghouls.
One of the robots survived and is now seeking help.
In the dungeon itself, you must help the bot to protect animals in several stages and then house and feed them.
An image from the trailer that may originate from the Arktos Pharma Lab.
Information on already known contents: In the files, the dataminers also found information about contents that are already confirmed:
The legendary trader will probably have various locations where he can appear
Nuclear Winter seems to be a conflict between MODUS and survivors of the Enclave
The new raids Vault 94 and Vault 96 have their own stories:
Vault 94 was a peaceful, religious vault that was destroyed by raiders
Vault 96 was a social experiment in which imprisoned researchers were supposed to act against their nature and accidentally created monsters
The legendary trader probably has various shops.
How reliable are the leaks? Some of the contents are very likely. The Sheepsquatch with its own model as well as the Arktos Pharma Lab already appear in the embedded trailer of Wild Appalachia, each at minute 0:56 and 1:43.
In an earlier version of the post, information about legendary power armors also appeared. This information was removed as it was apparently incorrect. Some fans are still hesitant to trust the clues.
https://www.youtube.com/watch?v=CIZ-LGaRB6M
Stop at minute 0:56 and 1:43 for images of the features.
The numbers for digital revenue in March 2019 for online games are here. The statistics are dominated by The Division 2, which has celebrated a strong launch. Other than that, especially battle royale games like Apex Legends or Fortnite are performing well. Anthem, on the other hand, disappears from the top 10.
What are these numbers? These data come from SuperData. Here, all digital revenues of the games are recorded. This refers to sales in in-game shops, or for example in the PS Store or the Microsoft Store.
So this does not refer to retail sales of the individual games.
This is what the numbers from SuperData show in March 2019
This list was published by SuperData for March 2019
The launch of The Division 2 went well: March 2019 shines with The Division 2. On the consoles PS4 and Xbox One, the Tom Clancy shooter is in first place.
These numbers show that the shooter likely brought in a significant amount of money at launch and can likely be considered a success.
Apex Legends continues to deliver strong numbers in March 2019
In the following month, it is now evident that Apex Legends remains relevant in the gaming market. In PC games, the game is in 9th place, and on consoles, it is even in 6th place. Last month, Apex Legends was in 6th place on PC and 4th place on consoles. It is losing very little relevance.
Battle Royale dominates: In addition to Apex Legends, Fortnite is also still in the top 10 of PC and console games. It has secured its place for months and it shows that the battle royale genre remains very popular.
In March, BioWare’s game is not even in the top 10 anymore. Its digital revenues must have dropped significantly. It remains to be seen whether Anthem will return to the top 10 with upcoming updates.
What about mobile games? In mobile games, Perfect World is a newcomer at number 1. This MMORPG is especially played a lot in the Asian region.
Pokémon GO has been among the top 10 mobile games for months
Pokémon GO continues to hold the 4th place in the rankings. It will be exciting to see where the augmented reality game will finish in the coming months, as it is getting warmer and players are being drawn outside by numerous events.
If you want to see the numbers from February again, you can find them here:
The upcoming MMORPG Astellia will have 5 classes at launch. You can find out how they play and what makes them special in Astellia here.
What is Astellia? Astellia is a new MMORPG from Korea, set to launch in late summer here. Astellia will feature “Astels” as a notable aspect, which are summoned beings that enhance your skills and allow for new possibilities.
But the classic MMORPG classes are not neglected in the game. We have the first information here about the five classes in the game and how they differentiate themselves from the typical genre representatives.
This text was created in cooperation with the developers and is the first release of the concrete class descriptions.
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What are Warriors? Armed with a sword and shield, the Warrior is the vanguard of the group. They take on the role of the tank, shielding their companions. Their defensive specialization allows the Warrior to dictate the flow of battle and provide their teammates with a tactical advantage.
How does the Warrior play? When faced with overwhelming odds, they can also rely on their skill Adamantium Shield, which increases their defense but prevents the use of other abilities.
With their ability “Multi-Chain”, Warriors can start a combo chain to impale their targets and pull them in close for the kill. They can also use the ability “Quake”. Here, the Warrior slams the ground, causing AoE damage.
These Astels are used by the Warrior: When taking advantage of Astels’ help, Warriors can perform powerful combination attacks. Draco, a dragon-like Astel, performs the combination attack “Split Breath”.
This is a cone of flames that damages all targets and deals increased damage to enemies who are either knocked down or stunned. This makes the ability “Quake” even more potent.
The Astel Serpens enhances the Warrior’s combo chain ability with a poison cloud that envelops chained enemies in a toxic gas cloud, dealing continuous damage.
The Scholar
What are Scholars? Unlike the Warrior, the Scholar specializes in group support and healing. While the Warrior is busy diving headfirst into combat, the Scholar focuses on keeping the Warrior and the rest of their group alive.
How does the Scholar play? Abilities like “Bless” allow the Scholar to continuously heal the hit points of all group members. However, Scholars are completely self-sufficient and not defenseless.
When they are not focusing on using their powers to heal or restore others, they can twist their knowledge of Atra to create destructive forces and combat their enemies.
The Scholar can do much more than just restore hit points. They can hinder enemies on the battlefield so that their allies have time to regroup or flank the opponents.
Scholars can throw energy bolts, and with the ability “Arc Slow”, the enemy’s movement speed is reduced. Scholars can also activate “Divine Shell”, which provides all nearby group members with a “holy barrier”, thus increasing their defense.
These Astels are used by the Scholar: A few key Astel combinations available to the Scholar greatly enhance their abilities to control enemies and heal groups.
Kitsune will apply the skill “Recovery” to “Divine Shell”, which offers continuous healing to group members.
The Astel Pisces casts “Aqua Bubble” on targets that are hindered by “Arc Slow”. The enemies are trapped in a water bubble, further hindering their movement and preventing them from using some of their abilities.
The Mage
What are Mages? The Mage is a master of the elements. They devastate opponents with a whirlwind of destructive energies. Alternatively, Mages can summon the elements to create protective barriers under changing tactical conditions and even teleport short distances to regroup before unleashing the storm of destruction again.
How does the Mage play? The Mage specializes in large, devastating AoE attacks. Whether it’s a massive “Hellfire Explosion” or a slowing, icy “Blizzard”, the Mage can alter the battlefield in no time.
For targeted damage, the Mage uses “Fire Stream”, a cone of flames. Each enemy in range is burned.
These Astels are used by the Mage: The Mage ideally harnesses the power of Astels like Canceria and Sirius to unleash powerful, game-changing states. “Hellfire” has the ability to trigger the “Holy Circle”, a powerful AoE attack that detonates to deal damage to all targets in range.
“Fire Stream” and “Ice Hammer” unleash the wrath of “Blinding Light”, a powerful flash of light that blinds all targets in range while simultaneously reducing the aggro on the Mage. This allows the Mage to use high-damage attacks as combos without the tank losing aggro.
The Assassin
What are Assassins? The Assassin specializes in agile, cunning high-damage attacks. They seemingly rise from nowhere, luring unsuspecting enemies into an ambush. Their attacks inflict damage over time with poison and bleeding effects before executing lethal finishing combos to deliver the final blow to foes.
How does the Assassin play? The Assassins aim to quickly close the distance to melee range, strike, and escape before the enemy can react. To do this, they can teleport behind an enemy with “Blink” to strike from behind.
They can also utilize teleportation in a “Spectral Dash” attack, where they surge forward in a line to hit all targets along their flight path. If they get into trouble, the Assassin can use “Smoke Screen” to enhance their evasion ability (and that of their allies).
These Astels are used by the Assassin: The Assassin harnesses the power of the Skorpio and Link Astels. “Blink” triggers “Shadow Blitz”, a lethal attack that teleports the Assassin behind the target to execute two powerful scorpion sting attacks.
Damage is increased when the Assassin attacks from behind. “Spectral Dash” triggers “Shadow Assault”, causing the Astel Link to teleport behind their enemy and unleash a torrent of five dagger strikes.
The Archer
What are Archers? The Archer is primarily a ranged damage dealer. They are one of the most powerful solo damage heroes in the game. Their enemies often die before they even reach melee range.
With exceptional acrobatics and a variety of traps, Archers can ensure that their prey cannot pursue them or escape.
But beware, when surrounded by too many enemies, the light armor of the Archer will not hold up for long.
How does the Archer play? With a skill like “Hammer Shot”, the Archer can stun an enemy long enough for the shooter to make a few more shots. Alternatively, they can create some distance between themselves and their prey.
Similarly, the Archer can use a skill called “Evasive Arrow”, where the Archer performs a backflip and unleashes a barrage that slows all affected enemies.
And when faced with many enemies, they can use their “Maelstrom Arrow”, which creates a whirlwind at the target location, pulling all enemies towards the center, hindering their mobility for a while.
These Astels are used by the Archer: Kirin has a skill called Ballista, which can deal heavy damage to a target and cause a bleeding effect over time.
In the meantime, Ram will provide healing for you or your group members when using skills such as “Evasive Arrow”.
Astellia also aims to approach dungeons differently than previous MMORPGs.
Yesterday the developers of Anthem at BioWare showcased the new Stronghold in a live stream. However, the stream received criticism. The disappointment of the fans was particularly directed at one scene.
What kind of stream was it? In fact, a live stream for Anthem was announced last week. The developers intended to present the new update. However, the stream was postponed due to technical issues.
The stream was made up for last night, but the patch was already live by then.
What was the problem? The expectations of the fans for the stream apparently differed massively from what BioWare had planned for the stream.
The fans wanted clear answers on how Anthem will be developed and statements about the current issues, especially regarding loot. After a long silence from BioWare, expectations were high.
However, the developers only wanted to talk about the current patch and show its contents. BioWare seemed mainly interested in discussing the design of the new stronghold. The team in the stream referred to a forum post regarding the future of Anthem.
This already led to an annoyed atmosphere in the chat because the chat predominantly wanted to talk about loot – but the developers did not respond to this.
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This was the decisive scene: The most discussed scene is one where the developers stand in front of a chest from which loot is expected.
Apparently, the developer hesitates to open the chest because he expects that there will be loot that will disappoint the viewers and lead to mockery. No one else on the team opens the chest either.
In fact, the Community Manager addresses this hesitation: “Are you waiting for someone else to open the chest? Just open it quickly and then leave.”
The hunter’s fear of loot.
When the chest is finally opened, the loot is indeed weak: Some epics and masterwork ember drop. At this level, players are looking for masterwork and legendary weapons and items.
Once the chest is opened, there is silence in the stream.
This is the reaction: On reddit, many express their anger over the stream, calling it “embarrassing”. BioWare has not answered any of the important questions and ignored the “elephant in the room”.
In the Reddit forum, the chest scene reminds many of a legendary sequence from a Destiny stream.
Back then, Bungie’s Community Manager DeeJ promised that this time there would be better loot, stating that the new event in the DLC Osiris would be the most lucrative of all time.
When a chest was opened live in a stream during the new event, it contained “2 tokens and a blue item“, which became a hashtag for the loot problems in Destiny 2.
Currently, the debate about loot in Anthem seems to overshadow everything else and continue to create a bad atmosphere.
How Anthem will be developed further has been discussed in this article:
The race for the First Kills in the Crucible of Storms of World of Warcraft is on. A professional guild relies solely on Priests – they make up 50% of the raid.
In World of Warcraft, there is currently another “little” World-First race going on. The Crucible of Storms has been available in its mythic version since today (April 24) and big raid guilds like Method (EU) and Limit (US) are trying their hand at the two boss fights. Especially the Priest class is highly sought after there.
Limit relies on 50% Priests: The American professional guild Limit has brought in a particularly high number of Priests for the first boss. In total, eight Shadow Priests and two Discipline Priests ensure that the Priests represent half of the entire raid. If there had been even more Priests available, even more would have been brought in. Shadow Priests are currently the undefeated DPS kings in fights against multiple targets at once. You can check out Limit’s first attempts here.
The nerf probably won’t help: Although Blizzard has already announced a nerf for Shadow Priests, a large part of the player base assumes that the nerfs will not be sufficient. The dominance of the Shadow Priest seems at least untouchable in the current raid Crucible of Storms.
Method takes a mixed approach: The European professional guild Method currently relies on a bit more variety in the raid. Almost all classes are represented there. With four Priests and five Warlocks, the keyword here also seems to be “multi-dotting”. Whether this will lead to success remains to be seen.
Method is streaming its progress again:
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How is the race for the First Kills going? So far, the guilds are still struggling against the Restless Cabal. This is because the boss has extremely high health points and it seems almost impossible to defeat the boss within the time limit until the enrage timer. The Crucible of Storms was originally planned as a “mid-raid” that should not pose significant obstacles. Blizzard’s tuning seems to be somewhat flawed at first glance.
What do you think about “Class Stacking”? Should Blizzard make it impossible? Or is it legitimate to simply bring along the currently best class in high numbers?
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This is an AI-powered translation. Some inaccuracies might exist.
A new hero will soon be introduced in the action game For Honor. The character strongly resembles boss enemies from the action-adventure Sekiro: Shadows Die Twice.
Who is Hitokiri? The warrior has lost his faith in humanity and wanders the land to kill criminals with his powerful axe.
The Hitokiri spreads fear among enemies in battles. You can play him in two variants, a female one called Sakura and a male one named Yato.
The new hero from For Honor resembles characters from the action-adventure Sekiro: Shadows Die Twice.
This is reminiscent of Sekiro
What does the hero remind you of? The imposing warrior with the creepy mask and the oversized Masakari axe could have been directly spawned from From Software’s action-adventure Sekiro: Shadows Die Twice.
Sekiro takes place in feudal Japan, and the enemies also feature elaborate Asian designs, some with grotesque masks and massive weapons.
What can the Hitokiri do?The new hero not only strikes hard with his Masakari axe, but can also create a black, spreading cloud on the battlefield that instills horror in enemies. The Hitokiri falls into the “Heavy” class.
What else does the upcoming update offer? The Season 2 update, which will be released on May 2, will introduce not only the Hitokiri to the game.
The Knight Lawbringer and the Viking Raider will receive updates.
The new map Canopy will be introduced.
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How can you get the new hero? The Season 2 update will be available to all Year 3 pass holders on May 2 at 8:00 PM. Everyone else can buy the hero starting May 9 for 15,000 steel.
What do fans think of the Hitokiri? The new hero has piqued the interest of For Honor players, who find him very interesting. The Sekiro and Dark Souls influences are clearly visible. Many are looking forward to playing the hero.
DarkNessdaboss says on Reddit: “Although I serve the knights, I could sell my soul and traverse the world in this new form.”
In The Division 2, players are currently facing a problem. The information about the upcoming update has dampened many people’s enthusiasm for building builds.
What is the problem? After the good start of The Division 2, not everyone is satisfied with the state of the game at the moment. Furthermore, many are anxiously looking forward to the upcoming update.
The changes that are known so far do not bring great joy to the players. Many equipment talents are being overhauled, fans are upset about the nerfs.
Because of this, many now lack the motivation to farm equipment and create builds.
Many balance changes in a short time
This is the players’ problem: There have already been several balance changes in The Division 2.
Not all players agree with this practice. Some believe that weaker weapons should be upgraded rather than simply making the strongest weak.
The upcoming update, currently being tested on test servers by PC players, will once again include some balance changes.
Several talents will be overhauled, with the strongest being partially weakened. This leads to many already losing interest in improving or optimizing their equipment.
Why build builds when the talents are constantly changing anyway?
That’s why many players are not building builds anymore: Nowadays, it doesn’t even matter to many whether the changes are buffs or nerfs.
They are actually satisfied and just want to quietly search for the best equipment. However, the balance changes give many the feeling that they have to start anew, as everything is going to change again anyway.
The user deafghost writes about this in the subreddit of The Division 2:
The game is entertaining. But it feels like I am constantly being prevented from creating a perfect build. […] With all the nerfs and buffs that come with the changes to the talents, it feels like I should wait before I invest effort and materials into building a better build.
This feeling has been present even before the release of World Tier 5. Many other players feel similarly.
After the last balance changes, the difficulty level was also adjusted. Now, many find the game too easy and see no reason to build perfect builds at all.
The situation has arisen due to several fundamental problems that The Division 2 has had since the release of World Tier 5.
Some talents have proven to be particularly strong. Fans find the new gear sets too weak. Criticism quickly arose, as some talents are significantly better than others.
Massive, however, primarily reacted by weakening the strong, not by upgrading the weak equipment, as many players would wish.
The opposite side says: You can’t buff everything, because then everything would be too strong. There would be no more challenge.
Massive is trying to implement feedback and justify planned changes as best as possible. However, many think that the wrong decisions are being made and even see a regression to The Division 1, as the user PepeAlthor:
It feels like some of these [old] problems are returning, ultimately leading to The Division 1 becoming boring and driving players away. This is really disappointing, because when I came to The Division 2, I hoped that the developers had learned from their mistakes.
He criticizes, among other things, that the grind does not feel rewarding.
What happens next? First, you have to wait for how the test phase on the PTS goes. These test servers are currently available for PC players.
A version of the upcoming update can already be tested and feedback can be given. So far, feedback is being collected and the patch is not final, but players like PHX-Gaming are generally positive.
How The Division 2 stands overall is revealed by our author Schuhmann:
In Destiny 2, Guardians can enjoy a new event activity during the ongoing Spring celebrations – the Greenwood. Interestingly, it pays off to fail early there. But why?
Destiny 2 celebrates spring: Currently, Guardians are celebrating the arrival of spring during the Revelry. They can take part in a new activity that is only active during the spring event – the Greenwood.
What is the Greenwood? It is a modified and beautified version of the Infinite Forest on Mercury – similar to the Haunted Forest from the Festival of the Lost. It consists of a multitude of randomly generated and interconnected rooms filled with different enemies.
The goal is to fight through as many rooms (called branches) as possible. The more branches you master, the more time you will have at the end to face the 5 bosses of the activity and grab the loot – especially the coveted Revelry Essence.
Why should you intentionally fail in the Greenwood? The Greenwood can essentially be played infinitely with the right performance. There are indeed teams that have cleared 500 or even more branches in one run.
However, this effort is not really worth it. Because no matter how far you get in the forest, whether branch 5 or 500, you will face the same bosses with identical difficulty and loot every time. The forest does not get harder or more rewarding with increasing progress.
If you want to grab rewards like the Arbalest or the Revelry packages from Eva as quickly as possible (which is what most players want in the forest), it hardly pays to go beyond the 20th branch once you have settled in there.
20 rooms should give you about 2 minutes for the boss encounter – more than enough to send all 5 bosses to the virtual afterlife before the timer runs out. Because if you kill enough small enemies during the final fight, your timer will keep extending. Even with a random team, you should be able to take down all 5 bosses on time.
Once you have defeated all 5 bosses, you will receive from the 5 chests among other things 55x Revelry Essence (10 per chest, 15 from the last), the most coveted reward of the event. After that, just restart the event if you need more essence.
Progressing further into the branches is not really worth it, as it is not particularly efficient. You simply spend more time – basically in the end for the same reward.
On your way through the various branches, you will occasionally randomly come across chests from which you also receive Revelry Essence. However, in the end, you get less this way than if you play until level 20 or 30, defeat the 5 bosses, and then simply restart the forest.
There are indeed some triumphs that require a multitude of melee kills or sphere generation, but you can also achieve all of that if you fail in the forest in time and then just run it again. You don’t have to progress as far as possible in the forest.
In short: Unless you just want to have fun with your friends and see how far you can go in the Greenwood, it is worth failing intentionally in this activity to receive more rewards over time.
With Patch 8.2, World of Warcraft gets new armor sets that look quite strange. We show you the new designs.
In World of Warcraft, the next big Patch 8.2 Rise of Azshara is slowly approaching. A new version of the patch has now been deployed on the PTR and has added numerous new armors to the game. However, some of them look like they were taken straight out of “Pirates of the Caribbean” – and sometimes quite silly.
The leather set is apparently the long-lost armor of a sailor, which has been rotting in the depths of the seas for many years. It is overgrown with algae and starfish, and also weather-beaten quite a bit.
The mail armor set seems to have fared even worse. However, the wearer apparently doesn’t care at all about the condition of his clothing. It’s hard to explain why a starfish hangs directly in front of the character’s eye. Whether this is sensible for visibility must be decided by each person for themselves.
The cloth armor is apparently also something for players who consider having two eyes an unfair advantage. A small underwater greenhouse on the shoulders probably always provides a small snack or the right camouflage.
The plate armor has also slumbered too long in the depths of the seas. Corals grow like horns from the helm and shoulders, and algae and underwater grasses hang from the clothing in several places.
What are these sets? The items count as the new PvP sets that you can probably earn during the next PvP season. However, each of the sets also has an alternate coloring that is not assigned to PvP. It is to be expected that players will acquire many of the items through world quests in Nazjatar.
Please note that these are only visually fitting sets. Set bonuses do not exist in Battle for Azeroth on items in the classical sense.
The images used come from data mining by wowhead (see sources).
What do you think of the new armors from Nazjatar? Is it cool to have starfish, seaweed, and corals on the armors? Or does it look too silly?
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This is an AI-powered translation. Some inaccuracies might exist.
A revamp of classes, talents, powers, boons, and more.
The rewards have been revised.
The companion system has undergone a redesign.
Three weekly quests for endgame.
Level cap raised to 80.
Dangerous monsters await you in the Undermountain dungeon of Neverwinter.
A controversial update
When will Undermountain be playable? You can now dive into the adventures on PC. On PlayStation 4 and Xbox One, it starts on June 11.
Why is the update so controversial? The changes to classes, talents, and powers represent a significant intervention in the underlying game system.
The changes are so profound that, according to some fans, Neverwinter plays noticeably differently. Some adjustments are designed in such a way that veterans find the complexity lacking.
What are the biggest criticisms? The game’s community is already heavily discussing the changes on Reddit. The beta version already garnered much criticism. The same is true for the released version of Undermountain.
The scaling: High-level players can no longer “farm” in easy areas. The difficulty is automatically adjusted to the level. No matter how strong you are, even weaker opponents always pose a challenge.
Builds hardly matter: Basically, every class has the same chance, so it is now more or less irrelevant what you play.
Cooldowns take too long: Having to wait 30 seconds for the cooldown of powers leads to sluggish gameplay.
Healing: Constant healing of the group is necessary, and buffs have been removed, causing healers to hardly do anything else but heal. It becomes significantly harder for solo players to progress without a healer.
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How are fans reacting to the new update? There is a barrage of criticism. And that has been the case since the testing phase. Players are not only disappointed with the changes that shake up the entire game, but especially that the developers are not responding to feedback.
EtherealEtiquette writes on Reddit: “Asking for feedback but not listening to it shows a lack of transparency. This gambles away trust, and that’s not easily regained!”
But there are also positive voices defending the changes. According to some players, the update was necessary as Neverwinter has been around for six years and needed to become more attractive and modern for newcomers.
kellemaniac argues in the official forum: “The most important point remains that a 6-year-old game is receiving a complete overhaul, which is better than minimal content revisions or boring re-occurring events. I am absolutely satisfied with the changes.”
Neverwinter has changed with the new update “Undermountain”. Time will tell whether this was for the better of the MMORPG.
League of Legends (LoL) has released a teaser video. This likely hints at the new supporter that will be revealed soon. These are the speculations.
What’s new? On Tuesday, April 23, several Twitter accounts of League of Legends released a teaser video. The video lasts only a few seconds and shows a coat of arms with an eagle.
During the video, the coat of arms is destroyed by light energy, breaking across. The teaser is titled with the words “My light did this.”
Further details are expected today, Wednesday at 5:00 PM German time.
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The new supporter: Fans hope that Riot will announce the new support character. It has been a few months since LoL released the hero Sylas. So it’s time for a new face in the champion selection.
In January, LoL already mentioned that the new champion will be a special sorcerer. There was also a teaser with a spellbook.
These speculations are further supported by an entry in the new roadmap from LoL. This outlook of changes was released on April 23, just like the teaser video. The introduction states:
I am not going into the new enchanter supporter today, as I already talked about her in the last post and she is practically already at the starting line.
Perhaps the developer Reav3 means that the new support champion will be revealed today. What is certain is: it will be a woman. If the teaser refers to the supporter, then she will likely wield the power of light.
This teaser image of the new support was recently released by Riot Games
On Twitter, players express their hope that the teaser revolves around a new hero:
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More about Marvel? Players also speculate that another part of the comic series with Marvel might be announced. There has already been a comic about Ashe, maybe now the continuation with the story of another champion will be released.
More about Lux? When LoL players think of the power of light energy, they immediately think of the champion Lux. Is Riot hinting at new skins or changes for Lux?
Today, LoL will unveil the mystery. What do you think is hidden behind the teaser?
The Egg Event in Pokémon GO is over, but the positive comments about the event keep coming. We explain what Niantic did better with this event.
Why was the event so well received? It seems that Niantic took the criticism of past events to heart and improved many aspects. For instance, significantly more event Pokémon that can be Shiny spawned than in other events.
There were also bonuses that could be combined well. The Raid Week with Latios, which also fell within the event period, rounded off the successful event.
At the Bug Event, there were hardly any event Pokémon at first
During the event surrounding Pokémon Day, many players also complained about the low spawn rates of Pidgey and Rattata.
This was better now: Niantic took the criticism to heart and significantly increased the spawn rates of the event Pokémon. In the Egg Event, there was a Haspiror on every corner and one could ideally go shiny hunting.
While there were no special raid bosses at the event, the Raid Week with Latios provided an interesting raid boss, as it was available as Shiny for the first time.
Shiny Latios fit perfectly into the event
Here’s why the bonuses were so good: Not only were the spawns good, but the bonuses were great as well. From the 2 km eggs, you mostly hatched baby Pokémon. The chance for shinies was therefore high.
Additionally, one only had to walk half the distance, and the offer boxes provided numerous incubators at a low price. It all made sense.
The lucky egg, which lasted for one hour, could be ideally activated between the various Latios raids.
What players say about the event
On Reddit, many players are celebrating the event over Easter. A thread on this topic received about 2,000 upvotes so far, and hundreds of players agreed in the comments. It was said:
Numerous players liked the Egg Event
thebiggestleaf: It’s a big step forward from the Bug Event and the new shiny actually had a spawn rate that made it worth chasing. I actually managed to find two Haspiror as shiny before the end of the last weekend. I also hatched my first Klingplim, the last of the Gen 4 babies I needed. That was great!
Me_talking: Overall, I enjoyed the event as Haspiror spawned abundantly, and I really liked the half egg distance.
LuluQuagsire: I didn’t get any shinies, but it was really fun constantly hatching eggs! I got rare candies – especially from Wonneira. I agree, that was a good event!
sammunfox: I really enjoyed it! I got some new Pokédex entries that I was missing.
The Ground Event is coming up and could be really good again
If Niantic continues to have such high spawn rates for event Pokémon in the future, the feedback is likely to remain positive. It could well be that the upcoming event will also be a success.
First players have already been able to try out the new Call of Duty 2019. But there is hardly any official information. When will the game finally be announced?
They were allowed to play: Although the next installment of the series hasn’t even been officially announced, select players have already had a glimpse of an early build of the yet unnamed Call of Duty 2019.
Recently, at a closed-door event in Nashville (Tennessee, USA), some college football players had the chance to play the latest installment themselves.
This is where the playtest event took place (Source: Dexerto)
Are there new details? Unfortunately not. Although the football players were allowed to broadly describe their impressions and share some pictures and videos from the playtest event, no new information that was hoped for was available – neither about the title of the game nor about the content.
The published footage only shows the title “Call of Duty”. In the tweets and reactions, the players also only refer to “Call of Duty 2019” or “the new Call of Duty” and say that the game is simply great.
Some reactions from the participants (Source: Dexerto)
When can we expect more official information? Although there were no new details during the event itself, it shows many fans that the promotional machinery is slowly getting into gear and that it may not be long until an official announcement.
Fans expect that Call of Duty 2019 will be announced in late April or sometime in May. This would align with the announcements of previous installments in the “Call of Duty” series. For example, there was
the “Call of Duty: Modern Warfare 3” Reveal Trailer on May 27
the “Call of Duty: Black Ops 2” Reveal Trailer on May 1
the “Call of Duty: Ghosts” Reveal Trailer on May 21
the “Call of Duty: Black Ops 3” Reveal Trailer on April 27
the “Call of Duty: Infinite Warfare” Reveal Teaser on April 30
the announcement of “Call of Duty: WW2” on April 21
the announcement of “Call of Duty: Black Ops 4” on March 8 and the Reveal Event on May 17
If one were to continue following this reveal pattern, fans shouldn’t have to wait too long for new information.
The Black Ops 4 Reveal Event (Source: Charlie Intel)
What is officially known about Call of Duty 2019 so far? Not really much. Activision’s chief Rob Kostich has already revealed that there will be a huge and expandable multiplayer world and fun coop gameplay, as well as again a single-player campaign.
Moreover, with Infinity Ward, a studio that has developed the entire “Modern Warfare” series, is responsible for the upcoming installment. There has been no more information from official sources so far.
The search function in Pokémon GO offers you a wide range of options to filter for Pokémon. More and more features are being added. We have a list of all previous search terms.
What is the search function? When searching for a Pokémon in your bag, you typically enter the name of the Pokémon in the search bar at the top.
In addition to this search, there are numerous other ways to find Pokémon. For example, you can sort Pokémon that you can evolve, or search for all baby Pokémon.
All Pokémon for which you have enough candies for evolution will be displayed
item
All Pokémon that you can evolve with an evolution item will be displayed
hatched
All Pokémon that you have hatched from eggs will be displayed
baby
All baby Pokémon will be displayed
traded
All Pokémon that you have traded will be displayed
lucky
All lucky Pokémon will be displayed
alola
All Alola Pokémon will be displayed
defender
All Pokémon that are in gyms will be displayed
legendary
All legendary Pokémon will be displayed
mysterious
All mysterious Pokémon will be displayed
shiny
All shiny Pokémon will be displayed
pidgey
All Pidgeys will be displayed (also applies to all other Pokémon)
5
All Pokémon with PokéDex number 5 will be displayed (also applies to all other PokéDex numbers)
5-10
All Pokémon with PokéDex numbers 5-10 will be displayed (also applies to all other PokéDex numbers)
5-
All Pokémon with PokéDex numbers 5 or higher will be displayed (also applies to all other PokéDex numbers)
+pidgey
All Pokémon from the Pidgey family will be displayed (also applies to all other Pokémon)
dark
All Dark-type Pokémon will be displayed (also applies to all other types)
@dark
All Pokémon with a Dark-type attack will be displayed (also applies to all other types)
@bite
All Pokémon with the attack Bite will be displayed (also applies to all other attacks)
hp100 / cp100
All Pokémon with 100 HP/100 CP will be displayed (also applies to all other values)
hp100-200 / cp100-200
All Pokémon between 100 and 200 CP/HP will be displayed (also applies to all other values)
@weather
All Pokémon with weather bonus will be displayed
!shiny
All Pokémon that are not shiny will be displayed (also applies to all other commands above)
This is also possible: You can combine commands. For example, if you enter “legendary, shiny”, all shiny and legendary Pokémon will be shown. You just need to separate the commands with a comma.
If you enter “legendary & shiny”, all legendary Pokémon that are also shiny will be displayed. An “&” connects both commands.
The search function “shiny”
This is what the search function is good for: It makes searching easier in many ways. Here are some examples illustrating what the function is particularly good for:
Your lucky egg is running and you want to evolve many Pokémon quickly: Enter the command “develop”. Then you can go through the list and evolve everything that is displayed.
You have the current quest “Evolve a Pokémon using an item”: Simply enter “item” in the search bar. All Pokémon that qualify for this quest will be shown to you.
You need strong Dark-type Pokémon for a raid but don’t know which attacks your monsters can use: Enter “@dark” in the search bar and all Pokémon with a matching attack will be displayed.
You can search for traded Pokémon.
Still need a Ditto? Here you can find the complete Ditto list:
The online shooter Escape from Tarkov was supposed to have entered the open beta phase long ago. However, the game is progressing very slowly. Where does the shooter stand in April 2019?
The story revolves around the fictional Russian city of Tarkov, which is sealed off due to a conflict.
The private army BEAR, mercenaries from USEC, and the Scavs are fighting for supremacy.
You fight through several zones of the city where you need to complete tasks.
It is necessary to survive and search for better equipment.
The battles are tactical and deadly. Even grazing shots can lead to death.
You may upgrade your weapons with many mods.
You improve the hero through a skill system.
Trading plays an important role.
You build a base as a retreat and storage.
Realism is the priority. The trajectory of bullets is calculated physically correctly.
A slow development
What has happened with the online shooter? Escape from Tarkov is currently in closed beta. And it has been since the summer of 2017. An open beta was supposed to have started in early 2018, which has still not happened.
The developers are working hard on the shooter and continually release updates that bring small and large changes as well as innovations. These include:
What is the problem? The developers are progressing slower than planned. This is partly due to the network code. The game has been struggling with performance issues and lags for a long time. While updates have improved this, the situation is still not optimal.
The game often hangs unexpectedly, which can end badly, as every second in Escape from Tarkov decides between life and death. According to players, this stuttering is one of the main reasons why the game is not progressing and currently lacks success.
Subtracting710 writes on Reddit: “Finally remove the stuttering! It’s the only thing destroying the game and has been for a very long time!”
Furthermore, cheaters are making life difficult for players. This issue has not yet been resolved by the developers either. There are some exploits that players take advantage of, and the team needs to fix these problems immediately, which takes time away from other tasks.
However, since this problem still persists, the open beta will take longer. There is currently no date for it. Perhaps it will start this summer, but that is not certain.
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What is the team currently working on? The developers from Battlestate Games are currently preparing version 0.12. This is expected to bring a number of innovations:
The compass
Voice chat
A new Scav world boss
Improved animations
Alcohol
A switch to the new version of the Unity engine
Options to customize the character
The introduction of a public test server
Performance and network optimizations
What are the biggest issues currently? In addition to optimizing performance and the issue of cheaters, several elements are still missing:
The base is not yet integrated
Maps are still missing
A number of skills are still missing
Bugs need to be fixed
So, how is it with Escape from Tarkov? There is still no release in sight for Escape from Tarkov. With some luck, the long-awaited open beta might start this summer. How long it will take until the release version is published is uncertain.
Development is progressing slowly but steadily. The team at Battlestate Games is taking the time they need to fix the problems and gradually incorporate more features.
What do the fans think? The Escape from Tarkov community understands the long development time, even though many wish it would go faster.
TheKappaOverlord states on Reddit: “No one wants a half-finished game that has more bugs than a high school coding project.”
Anyone who wants to play can join the closed beta. However, one must expect issues. Nevertheless, many fans are already having fun with the online shooter.
But it will likely take a while before Escape from Tarkov reaches a release state.
The makers of Anthem have discussed the further plans. Some promised features have been postponed indefinitely.
Here is the new information: In a live stream about the new Patch 1.1.0, developer Bioware introduced the new Stronghold “The Sunken Cell”. In the process, some changes and fixes were also addressed.
However, there have been continuous questions about the other features that were supposed to come in April. At least according to the 90-day roadmap that Bioware published shortly after the release of Anthem.
In response, the developer has now addressed the issue in a Reddit post and announced that many of the planned contents will have to be postponed indefinitely.
When can we expect the features? So far, there is no further information available.
Why are the contents being postponed? According to the developers, they have learned from their mistakes and want to focus on fixing bugs and glitches.
This also applies to other areas of the game that they want to improve.
Bioware is working on ways for players to test content
In the Reddit post, the developer elaborated on a few topics that are important to the community.
This is what Bioware says about loot: They emphasize once again that they are aware of the loot problem and are working on it.
This is what Bioware says about the Cataclysms: This feature is very important for Bioware; the team is currently working on it. The feature is supposed to provide new challenges and rewards, as well as advance the story. New information is expected in May.
This is what Bioware says about its own communication: From now on, they only want to talk about new features that are closer to completion.
A lesson we have learned is that we spoke about things too early.
Darokaz, Bioware Community Manager. Source: Reddit
To allow fans to provide additional feedback, they are also working on a test environment for PC players, who can then test new features. There are no further details yet.
Bioware is aware that fans will likely be unhappy about the postponements. They hope that players understand that bug fixing is the top priority.
Furthermore, the developer emphasizes that they are committed to Anthem:
We believe in Anthem. We believe that the game will be great, but we acknowledge that it requires a lot of hard work. However, we want to get that hard work done and for you to join us on this journey.
Darokaz, Bioware Community Manager. Source: Reddit
No specific information about further plans has been published, neither in the statement nor in the live stream.
During the stream, any questioners were referred to the text; the developers only spoke about the new patch.
The fans are not exactly thrilled
This is how the community reacts:
The reactions are mixed. In the comments on the statement, the open communication of the developers is praised, for example.
Others criticize the live stream, as the developers mostly ignored questions related to the postponed content.
Overall, most commentators are disappointed to angry, as they were looking forward to new features.
You can also watch the last live stream here in full:
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A report now takes a look behind the scenes of the online shooter Fortnite. Anonymous employees report there of brutal overtime and intense pressure. The success of the game comes at a high price.
Where does the report come from? The US site Polygon has spoken with former and current employees of Epic and contractors. Polygon has also used statements from a spokesperson of Epic in its insider report.
This is the main problem: Employees say they often worked more than 70 hours a week. Some of them even more than 100 hours. A week only has 168 hours.
Quality assurance and customer service employees speak of a stressful and hostile work environment, where voluntary overtime was expected.
In one mode, Thanos appeared, coinciding with the release of a Marvel movie – that probably meant overtime as well.
The success of Fortnite comes at a high price
Where does this come from? The problem is visible in the booming success of Fortnite. The company apparently was not prepared for it, but wanted to keep it going for as long as possible at any cost.
To maintain this success, Fortnite was supposed to be constantly updated with new modes, skins, and weapons. This meant that there was always a deadline and employees could not rest.
One employee says:
“The biggest problem is that we constantly have a patch. The bosses focus on keeping Fortnite as popular as possible – especially now that new competition is emerging.”
A spokesperson for Fortnite says: A representative of Epic tells Polygon that people work very hard on Fortnite. But extreme situations like a 100-hour week are incredibly rare and they try to avoid them happening regularly.
Where does the time pressure come from? Developers constantly have to react to things and change them. Everything has to happen immediately, nothing is left to the employees in terms of time, it is said.
If something breaks, like a weapon, you can’t just turn it off and fix it in the next patch. You have to repair the broken weapon immediately.
As soon as there are negative reactions to a patch, someone at the top says: “We have to change this.”
Then everyone is pulled from what they are currently doing and have to do overtime. This is great for players and the public, but it comes at a price.
A spokesperson says: Fortnite would have been much more successful than expected. Everyone at Epic reacted with incredible dedication and eagerness to this success. The team quickly expanded Fortnite to grow the audience.
The Infinity Blade was a controversial weapon that had to be removed from Fortnite immediately.
That’s why hardly anyone can take time off: Furthermore, it is said that employees are offered time off, but this is hardly feasible in practice.
Because no one wants to be the one who takes vacation, as that means colleagues have to do their work.
There is a fitness room in the office that employees could use in their free time. But no one ever has free time because they are always in “crunch” time. They constantly need to develop more content and stuff, it is said.
Moreover, people feel that their job is at risk if they do not push through. It is said that they knew employees who refused to work on weekends. If a deadline was missed because their part of the task was not resolved, they were fired.
With each season, every 10 weeks, Fortnite is supposed to change significantly to stay fresh.
The worst affected would be contractors who are employed between 6 and 12 months. If they are not willing to work more than planned, their contracts will not be extended and new ones will be hired.
One of the supervisors is said to have said: “Just bring me more bodies!” This is how they view the contractors: as “bodies”.
Why doesn’t anyone complain? Attempts to complain to supervisors or the HR department are fruitless. Supervisors would shy away from such discussions. The direct supervisors have no answers but just shrug their shoulders.
Those who rebel often leave the company afterward.
Employees would swallow everything for months, then simply stand up and disappear. If you ask whether the employee will come back, you will just be looked at strangely.
Spontaneous events, like here with Marshmello, earn Fortnite a lot of praise.
That’s why the problem is so persistent: The obvious solution for Epic, which earns so much money, is hiring more people. But that has its limits.
The spokesperson says, they have constantly hired more people. The number of full-time employees at Epic has doubled since the launch of Fortnite. The problem is not money, but the speed at which new, highly qualified people can be found and onboarded:
Therefore, they have collaborated with contractors and independent studios to better distribute the work.
They have also changed the way of working so that multiple teams can work in parallel.
They have also introduced bi-weekly mandatory breaks for everyone in winter and summer.
Are there any good news? Polygon also quotes a group of employees they spoke with who thoroughly enjoy working at Epic. They say:
there’s good money
an excellent bonus system
you can advance in your career
and some say they have never worked overtime personally, even though they work on Fortnite
During the Christmas season, Fortnite remained calm while prepared events took place.
“Voluntary Overtime”
It is said that Epic has sent out several memos stating that overtime is voluntary – but employees likely see this as “theoretical”.
Especially young employees believe they must work so much to get ahead, says one of the sources.
The report from Polygon ends with a statement from an employee:
“It’s killing people. Something has to change. I can’t imagine how we’re going to keep this up for another year. At first, it was okay because Fortnite was a huge success and felt good. We solved problems that were new for Epic: how to run a large, global game as an online game. But now the work is just endless.”
In Destiny 2, three Guardians managed to send a strike boss to the virtual afterlife in a spectacular way. They captured this in the video.
How did they take down the strike boss? A fireteam of three Hunters took out the big Cabal boss Bracus Zahn in the Nightfall strike “The Arms Dealer” with a creative invention all at once.
Normally, the fight goes through multiple phases, during which the boss also becomes immune. However, the Guardians equipped a Sparrow, a type of mount in Destiny 2, with sticky grenades all over and then drove this vehicle kamikaze-style into the boss. The Cabal leader stood no chance and was dead within seconds.
But see for yourself:
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The Guardians were able to benefit from this feature: Currently, the Spring Event “The Revelry” is in full swing in Destiny 2. A special feature of the event allowed the three Guardians this particularly creative boss kill.
This was the loadout: The Guardians played the Nightfall strike “The Arms Dealer”. They experimented a bit with the various modifiers on the challenge card and with exotic gear and opted for a combination of
3 Gunslinger Hunters with the Light-sensor Mine Grenade (sticks to surfaces)
Solar Surges modifier (increases solar damage)
Grenadier modifier (shortens grenade cooldown and increases their damage)
exotic Hunter gauntlets Ahamkara’s Spine (Light-sensor Mine Grenades last longer and have a larger explosion radius)
Thanks to the grenade buff from the Revelry Elixir, the Guardians were also able to significantly shorten the cooldown for their grenade abilities.
This allowed them to outfit the Sparrow with countless Light-sensor Mines and turn this unarmed, harmless vehicle into a deadly weapon.
That’s why many players are upset about the event elixir: The three friends receive a lot of praise and recognition from the community for this kill. This shows that one can certainly have fun at the ongoing Spring Festival and with the event elixir.
However, the Revelry Elixir does not bring fun and creative moments everywhere. Many PvP fans, for example, wish that the elixir disappears from the competitive playlist, as it robs many Guardians of any enjoyment in the Crucible.
In a livestream, Overwatch head Jeff Kaplan talked about the early development of Overwatch. It was revealed that both Hammond (Wrecking Ball) and Sojourn existed as heroes before the release of Overwatch.
Who is Sojourn? Sojourn is a potential new heroine in Overwatch and apparently a high-ranking officer of the Overwatch organization. In a teaser for the new “Storm Rising” event, she told Soldier: 76 about the mission.
During the new Archive event “Storm Rising”, the heroes Tracer, Mercy, Genji, and Winston follow her tips. She also appears in the game as a voiced character.
There she presents herself as a young to middle-aged Black woman with white hair and some technical ornaments and scars on her face.
Since when has Sojourn existed? During a livestream with streamer Fareeha from the Blizzard headquarters, Jeff Kaplan personally chimed in. He talked about how Sojourn and also the hamster Hammond existed before the game itself:
The concept of Hammond existed before Overwatch was even released. [Also] Sojourn is a good example. We started developing her around 2015, maybe even 2014.
Since Overwatch was only released in 2016, the concepts existed long before the finished game.
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When will Sojourn come? Kaplan has not yet confirmed when or if Sojourn will actually appear as a playable hero. However, there have been speculations in advance and Kaplan’s statement seems to confirm them. Kaplan also gave some hints about who we can expect next:
Thus, one of the previously speculated characters remains the dark Omnic whose face is shown at the end of the Havana mission. However, who it is remains unknown so far.