Destiny 2 promises: Xur is finally going to become more attractive – Now really

In Destiny 2, there is a concerted effort to make the mysterious merchant Xur interesting for players again. A feature for the spaghetti-faced character was promised for Season 6, but is now expected to actually come into the game with the Season of Opulence: Random rolls for armor pieces.

This was promised: With the start of Season 6, the Season of the Vagabond, the old snake-faced Xur was to be made interesting for players again. With Update 2.2.1/1.34, the Nine’s merchant was supposed to bring the following innovations:

  • Fate Engrams should have a chance at Forsaken Exotics
  • Armors in Xur’s inventory should have random perks
  • Xur offered players the bounties for the Invitations of the Nine

While everything is in order with the Fate Engrams and the Invitations, Xur, however, did not receive the memo about random rolls. The armors still had fixed perks, much to the dismay of players who repeatedly pointed out this fact.

destiny-2-xur
Xur must be laughing under all his tentacles when he sees the crying players hoping for random rolls on armor.

When will random rolls come? Shortly after the release of Season 6, Bungie could not yet foresee when Xur’s inventory will be fixed. At the beginning of May, however, community manager dmg04 announced that the mysterious merchant will finally have random rolls on armor pieces with the Season of Opulence, which starts on June 4. So this time for real.

Whether Xur will actually stick to the plan, players will likely see only next Friday.

Community manager dmg promises that Xur will offer random rolls on armor with Season 7. Source: Reddit

What is Xur’s problem? The merchant Xur has become increasingly unattractive for many Destiny 2 players. Especially the first major expansion Forsaken dealt a blow to the snake-faced character.

Although the exotic drops have become rarer with Forsaken, it unfortunately did not make Xur more interesting. The merchant had been offering only items from Year 1 of Destiny 2 for a long time. However, many players couldn’t use the armors and weapons anymore, as they already owned them.

Xur seems to be getting old, as the lack of rolls on the armors hasn’t been his only faux pas lately:

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von Schuhmann
This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO offers new offer boxes in June – Which ones are worth it?

Since early June, there are new offer boxes in Pokémon GO again! We tell you what’s inside and whether a purchase is worth it.

These are the boxes: After the end of the Raid Week in Pokémon GO, the offer boxes have also changed. There are now boxes that specialize more in incubators, instead of raid passes.

But which box is currently worth it? Where can you save the most? We will clarify this for you.

What’s in the offer boxes in June

This is the calculation: We calculated with the price of an item from an 8-item bundle. We then compared this with the prices from the offer boxes.

Box NameContentsPrice/Savings
Special Box1x Raid Pass, 3x Incubator, 3x Lucky Egg480/259 (35%)
Super Box4x Raid Pass, 4x Super Incubator, 4x Star Piece, 2x Incense780/745 (49%)
Hyper Box15x Raid Pass, 5x Super Incubator, 5x Lucky Egg, 5x Star Piece1480/1585 (52%)
Adventure Box5x Super Incubator, 15x Incubator, 5x Star Piece, 5x Lucky Egg1480/2335 (55%)

Here’s why the boxes are worth it: The focus is on the incubators, and that’s important because on Tuesday the Adventure Week in Pokémon GO starts. Hatching eggs is definitely worth it.

How good the offer boxes really are

Pokémon GO Bronze Box

Special Box: The Special Box gives 3 items that you can make good use of for the event. The savings are not very large, but for those who invest only rarely or little money into the game, you can at least get solid items here.

Pokémon GO Silver Box

Super Box: A savings of 49% for a Super Box is quite good. The items are solid and useful, with the exception of the incense. So a purchase is definitely reasonable.

Pokémon GO Gold Box

Hyper Box: The Hyper Box is once again focused on raid passes, which you currently do not need that urgently. There have also definitely been better Hyper Boxes available, so you should only grab this one if you have no passes left.

Adventure Box

Adventure Box: The box for incubators is primarily focused on the normal incubators this time. That’s not bad because you can accommodate the many 2km eggs for the Adventure Week well. This way, you don’t waste the Super Incubators and can still hatch enough. The savings are also solid.

If you had to decide between the boxes, the Adventure Box would be the best. You will be very well prepared for the upcoming event.

However, hatching eggs with the Apple Watch will no longer be possible soon:

More on the topic
Pokémon GO is no longer supporting the Apple Watch – Wants trainers to use their own feature
von Noah Struthoff
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

That’s why Shroud and the Steam reviews are currently raving about a 16€ shooter

The first-person shooter Battalion 1944 is currently exciting many players. The ego shooter receives a lot of praise in the Steam reviews. Even the well-known streamer Shroud is having a lot of fun with the game and explains why it is the best shooter for him at the moment. It reminds him of a mix between CS:GO and Call of Duty.

What is Battalion 1944? Battalion 1944 is primarily a competitive first-person shooter set in the Second World War. The game features various modes such as 5v5 matches or 1vs1 duels.

Since May 23, Battalion 1944 has been out of Early Access and available on Steam. Even during the EA phase, the shooter managed to attract some fans, and after its release, the trend on Steam is very positive.

Battalion 1944 is said to be so good that streamer Shroud, who is otherwise known from PUBG and Apex Legends, is overflowing with praise. In our special, we briefly introduce you to Battalion 1944 and summarize the reactions of the players.

Shroud is excited, “currently the best shooter”

Shroud has years of experience with first-person shooters and is known for his very good aiming ability. He has now extensively tested Battalion 1944 and commented on it in a stream.

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This is what Shroud says about Battalion 1944: As he himself says, he has already spent several hours with the shooter. He seems to have really enjoyed them:

Free up, Battalion is damn good. I have already played 43 hours. It’s really a lot of fun. […] It is probably the best first-person shooter currently out there – a fact, undoubtedly.

Shroud, Source: Twitch

The reasons for him lie mainly in the parallels to Counter Strike and Call of Duty. He likes the simple, competitive aspect of the gameplay and the modes:

But there is a reason – it is very competitive. Very, very similar to Counter-Strike and CoD, as you jump around corners, shoot, there is the dropshot and all that. So it is like a mix of Call of Duty and CS:GO in one game. So very competitive, very challenging.

And what do other players say about Battalion?

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Battalion 1944 serves fans of competitive shooters

Since the full release on May 23, the positive reviews on Steam have significantly increased. In the last 30 days, the shooter has received 72% positive reviews, making it “mostly” positive.

However, over the entire period, the title has only 55% positive reviews and is thus “mixed.”

During the Early Access phase, there were always problems that led to mixed ratings for a while. This has apparently improved significantly.

This is what the Steam critics say about the shooter: Many see it similarly to Shroud. Battalion 1944 also feels like Call of Duty or Counter Strike to other players.

Especially those who like these series will likely enjoy the shooter. One player, frylich, writes on Steam: “Call of Duty? The golden competitive FPS times of the series are long gone. With Battalion 1944, a revival is possible!”

Shroud’s impression that it is a challenging shooter is also confirmed by other players. As in the review by z0nyy: “Feeling like a challenge? No scripted crap where everyone has a good experience. It’s not an easy shooter. Requires quite a bit of practice. Strong learning curve.”

But not everything is perfect. Some testers criticize the technical state of the game, which seems to need improvement even after the end of the Early Access phase.

Overall, many players are excited and happy to finally get a more classic, competitive shooter.

What does competitive even mean? It means that you mainly compete against other players. As in classic FPS, Battalion is mostly about taking down other players and having a positive ratio between your deaths and kills.

  • The better the ratio, the better the “skill.” In competitions, you constantly compare yourself to others.
  • This principle is what made shooter series like Call of Duty and Counter Strike so great, but it has been increasingly overshadowed by newer shooters.
  • The trend with battle royale shooters has also contributed to this.

Finally an old-school shooter – for only 16 euros

How can you play Battalion 1944? You can download the shooter in the standard edition on Steam, and the game is currently even on sale until June 6. It currently costs €15.99 (regular price €19.99).

You can also buy the “First to fight” edition for €24.91 (regular price €32.98) which offers some bonuses.

So if you’re looking for an affordable alternative to Counter Strike and Call of Duty, Battalion 1944 may be of interest to you.

Have you already played Battalion 1944? What do you think of the shooter?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Steam
  2. dexerto

Why the current World of Warcraft feels wrong

World of Warcraft is not fun for many players. One reason for this is the introduction of new game systems that end up being discarded.

While the Beta of World of Warcraft Classic is currently enjoying great popularity, attracting thousands of viewers on Twitch and bringing a sparkle back to the eyes of many old veterans, the live version of World of Warcraft looks quite different. In Battle for Azeroth, the excitement is gone and even though the next Patch 8.2 Rise of Azshara looks good, there is still no release date. Many current game systems, such as island expeditions or the Heart of Azeroth, are unpopular.

However, on Reddit, many players have identified another reason that has continuously worsened World of Warcraft over time, even if the individual ideas and innovations are good: too many game systems that are only relevant for one expansion.

World of Warcraft
The garrison was a big feature – too big, if newcomers want to get to know it now.

Too many new systems: It is mainly criticized that World of Warcraft repeatedly introduces new game systems with new expansions that are then discarded at the end of the expansion. It started with the garrison in Warlords of Draenor, continued with class halls and artifact weapons in Legion, and presumably the Heart of Azeroth will face the same fate with Patch 9.0.

Particularly absurd for newcomers: The comment from DeathKoil received a lot of support. He points out that these experiences can be especially confusing and annoying for new players.

So while leveling in the regions of “Warlords of Draenor,” players are introduced to the garrison. There, they send their first followers on missions and then go questing themselves. In most cases, however, players have already passed through the areas before the followers have returned. A large part of the garrison is never utilized, and many features can only be unlocked by playing a lot in areas that no longer benefit the player.

WoW Xalatath Artifact Draenei title
The powerful artifact weapons are already burnt out upon acquisition – even though all NPCs still find them heroic.

Next comes Legion. There, players are handed their artifact weapon, which is supposedly super strong and powerful, as all NPCs repeatedly emphasize. However, you notice little of this, because the weapon is already extinguished and consumed upon acquisition. The numerous missions of the class hall are also not achievable during “normal” leveling.

A similar fate is likely to await the Heart of Azeroth and the Azerite traits, even though that is still in the future. However, if Blizzard takes a similar path as before, then latecomers will have an extinguished necklace while leveling in Kul Tiras and Zandalar that unlocks no traits in armor.

In summary, for many players it is an imposition and a waste of time. At the start of content for an expansion, one has to unlock things that are then immediately taken away again, or whose unlocking is not fully experienced in normal gameplay.

WoW Jaina Blood Elf Female Heart of Azeroth title 1140x445
Will the Heart of Azeroth eventually face the same fate? Probably.

New content makes the world smaller: Along with this, new content also makes the relevant game world smaller. In the current WoW, only “the current thing” is relevant. With luck, it’s the entire continent of the respective expansion, but with bad luck, it’s only a specific area – that was particularly noticeable with Argus. All other content was practically irrelevant. Instead of enlarging Azeroth with new patches, the current game content only offers incentives to complete exactly that.

Cortyn says: In conclusion, I believe this is also a reason why many players long for Classic. Not only because the game mechanics have changed, but also because many systems are disconnected and exist on their own, losing their relevance with each new expansion.

World of Warcraft Classic is neither particularly well-balanced nor free from errors – but it is “cohesive” and everything interlocks. That is something that the current World of Warcraft can at least learn from with upcoming expansions.

But what is your opinion on the topic? Do you agree with the opinions on Reddit or where do you see the big problem with the current World of Warcraft?

Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com/r/wow/

Indian media reports: 16-year-old dies while playing “forbidden game”, PUBG Mobile

In India, the shooter “PlayerUnknown’s Battlegrounds” is banned in many places. Media reports keep emerging, linking the game directly or indirectly to deaths. Particularly, PUBG Mobile is making horror headlines.

What did the boy die from? As reported by the Indian website “The Week”, a 16-year-old Indian died of cardiac arrest on May 28.

An agency quotes cardiologist Dr. Ashok Jain: “He was brought in without a pulse. We tried to revive him but could not succeed. His parents informed us that he had played the PUBG game for 2 to 3 hours.”

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This is the situation: This is only the latest report of numerous cases from India where the game “PlayerUnknown’s Battlegrounds” and especially its mobile version have been linked directly or indirectly to a death.

There have already been reports:

  • A 25-year-old Indian reportedly suffered serious injuries because he drank acid instead of water, apparently due to being consumed by PUBG Mobile.
  • A 19-year-old was so addicted to PUBG that he murdered his father, mother, and sister because his parents wanted to ban PUBG Mobile after he had been performing poorly in school.
  • Two Indians (24 and 22) were playing PUBG Mobile near railway tracks and were so engrossed in the game that they were hit by a train.

PUBG Mobile is extremely popular in India, a groom was even undeterred from playing it on his own wedding.

pubg header 2

This is the mood in India: In many regions of India, “PUBG” is now banned. People are being arrested for being caught playing.

It is said that these bans are necessary because these games trigger violence among children and adolescents. They also negatively affect the behavior and language of young people.

Such media reports seem to contribute to the mood and increase acceptance for bans.

For us Europeans, it often seems unclear how exactly the deaths are supposed to be related to a mobile game.

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It is also noted below the media report on Twitter by a user: This is a typical case of a logical fallacy: Just because something happens at the same time, it does not necessarily mean it is causally linked.

The boy could have had a heart condition that was triggered during play. In that case, the heart condition would be the actual cause of death, not the game.

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von Schuhmann
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. The Week

You will soon be able to play Cuphead in the Tesla, but still not on PS4

A while ago, Elon Musk announced on Twitter that they are working on porting various game engines for Tesla electric cars. Now, the developers are said to have succeeded in making the shoot-’em-up Cuphead playable in the cars. Meanwhile, PS4 owners are still waiting for the game to be released for Sony’s console.

What is it about? Elon Musk already announced in mid-May on Twitter that his engineers are working on porting various game engines to Tesla. Currently, they are said to be focusing on getting the Unity engine up and running, after which the Unreal engine is expected to follow.

Now, Musk confirmed in a podcast that the shoot-’em-up Cuphead runs successfully in the cars and will soon be released for the Tesla Model 3, Model S, and Model X. Therefore, Cuphead will likely be playable in a Tesla sooner than on the Sony console PS4.

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Tesla has already released a number of classic Atari games for the models S, 3, and X, which can be controlled with the car’s touchscreen or via USB controllers.

According to Maja Moldenhauer from studio MDHR, the developers of Cuphead, the game runs “smoothly and cleanly” on the Tesla. They are aiming for a release on the Teslas later in the summer. However, due to memory limitations, only the region Inkwell Isle One is playable.

What is Cuphead? Cuphead is a shoot-’em-up that can be played solo and in drop-in co-op at any time. What is special about the game is its graphic style, which resembles 1930s cartoons, as well as its brutal difficulty level.

After the title was released exclusively for Windows 10 and Xbox One, Cuphead is now also available for Nintendo Switch and through Steam. Whether the side-scroller will ever come to Sony’s consoles is questionable.

You can find our best multiplayer games for the Nintendo Switch here.

Cuphead Boss
The game Cuphead looks like an old cartoon.

What do the players say? In the Games subreddit, the Cuphead porting is being received positively. Some users joke about the fact that the game is playable on a Tesla before it even comes to the PS4.

Tesla owners report that the games can only be played in the car when it is parked. Nevertheless, it is a nice pastime when waiting or charging the Tesla.

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von Micha Deckert
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. IGN
  2. The Verge
  3. Reddit

So clever will Call of Duty: Modern Warfare ensure fair crossplay

Call of Duty: Modern Warfare is planning crossplay between PC, PS4, and Xbox One. Now we know how it will work.

What is crossplay in Modern Warfare all about? One of the biggest announcements accompanying the reveal of the Modern Warfare reboot was, for many fans, alongside the absence of a season pass and the new engine, the upcoming crossplay feature.

This is how the developers at Infinity Ward plan for players on PC, PS4, and Xbox One to play the new 2019 Call of Duty: Modern Warfare cross-platform together or against each other.

This is what many fans are wondering: Many fans were confused alongside their joy about this news, as there were initially no further details.

Call of Duty Modern Warfare Trailer Screenshot 5

How exactly will crossplay work – especially between PC and consoles? Do console players now have to fear being stomped by PC players with mouse and keyboard? Now, finally, more information and clarity have arrived.

Where do these details come from? A staff member from Infinity Ward recently shared a link on Twitter pointing to a related article on the Forbes site.

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There, the crossplay feature was explained very well.

Everything we know so far about crossplay in Modern Warfare 2019

This is how crossplay works in Call of Duty: Modern Warfare: According to Forbes, the crossplay system in Modern Warfare 2019 works similarly to that of Fortnite, representing a type of “input matchmaking”.

This means you’ll be matched with other players on PS4, Xbox One, and PC who use the same input method as you do.

So if you use a controller (regardless of the platform), you will be matched into lobbies where other players with controllers are waiting and playing. If you use mouse and keyboard on PC, then you will land in lobbies where players use this input method.

However, if you are on PS4 or Xbox One and team up with a PC player who uses mouse and keyboard, you will automatically be assigned to a lobby where mainly PC players are playing. In this case, you as a console player with a controller would primarily encounter PC players who are using mouse and keyboard.

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What do you think about this solution? Do you support crossplay under such conditions? Or are you against playing between PC and consoles?

This is an AI-powered translation. Some inaccuracies might exist.

The chef admits: “Fallout 76 was not good, but it will be good”

Fallout 76 had a pretty rough start – and the boss knows it, he even expected it. In an interview, Game Director Todd Howard talks about how Fallout 76 has been so far, what could have been better, and what will happen to Fallout 76 now.

This is what the boss says about Fallout 76: Todd Howard spoke in an interview with IGN about the difficulties of Fallout 76 and the impact the launch of the game had and how it should now develop:

Whenever you do something new like this [Fallout 76], you know there will be difficulties. Many people will say, “This isn’t the game we want from you,” but we still want to be someone who tries new things.

Despite the rough start, Howard is proud of his team and everything they have already achieved with Fallout 76. He looks positively to the future because the only way to save Fallout is to work hard on it and improve it.

The first part of the interview with Todd Howard can be watched in English on IGN. The full interview is set to be released on June 4.

Fallout 76 Capitol Building in Charleston better
The Wasteland is not lost yet.

What was bad about Fallout 76?

The launch was rough: Fallout 76 had only a short beta phase just before its launch in November 2018, where players could test for a limited time. Shortly after, the game was released and received partly devastating fan reviews on Metacritic.

People criticized that Fallout 76 was not finished, had too many bugs, that the NPCs were missing, and that the game was simply not good. Todd Howard himself even says that much of this criticism is “well-deserved.”

A little later after the launch, even the still active players often complained about gameplay mechanics – for example, about the bad loot of the game’s end bosses or that some models were simply borrowed from Fallout 4 or Skyrim.

Fallout 76 Scorchbeast
Scorchbeasts were often criticized. Image source: Fallout Wiki.

These are the consequences: Todd Howard addresses the rather rough start of Fallout 76, which may have caused lasting damage to the Fallout brand and Bethesda:

I am sure that it [has caused lasting damage]. It would be naive to believe that it hasn’t. But I think if people come to the game now, they would be surprised. I am very proud of everything we have achieved in the game.

Fallout Vault Boy is confused
Fallout 76 may have caused lasting damage to the brand

This is good now

What has changed? Since the release of Fallout 76, the game has changed quite a bit. Many, perhaps even most of the latest changes have been received extremely positively by active players. These include:

Howard himself now sees Fallout 76 as “a fabulous game with a wonderful community,” created through the hard work of the team.

Fallout 76 Player Shops
Player shops are extremely popular.

What Bethesda learns from Fallout 76

How could the launch have gone better? Howard also admits that the launch of Fallout 76 was bumpy. One of the biggest mistakes he sees is that the game was not thoroughly tested.

The beta of Fallout 76 lasted only a few weeks, during which players could only play for a few hours each day. According to Howard, it would have been wiser to give more players early access to Fallout 76 to test the beta “24/7.”

This is how Bethesda must deal with the community: Fallout 76 also showed the developers how they need to interact with players. Fallout 76 is not a game that gets thrown on the market and then left to the players.

With Fallout 76, Bethesda had to learn how updates should work and how best to communicate with players who play a constantly evolving game.

Fallout 76 People are entering the Vault 2 Title
Fallout 76 should have invited more people to test.

What comes next

For the future, Todd Howard has promised even more improvements and new content, of which he has not revealed any details yet. It’s “not about how you start, but about what you make of it.”

We already know that the roadmap for Fallout 76 in 2019 will at least include the Nuclear Winter updates with raids and a new game mode, as well as the Wastelanders update.

Fallout 76 Roadmap 2019

More info about Fallout 76 and its upcoming development was promised by Howard for E3 2019, which starts on June 9. Bethesda’s press conference will take place on the night of Sunday, June 9, to Monday, June 10, at 2:30 AM.

What do you wish for Fallout 76?

Bethesda even recently released some numbers showing how popular Fallout 76 is:

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von Benedict Grothaus
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer
  2. IGN
  3. vg247

Minecraft: Download the Story Mode now before it disappears forever

The Story Mode 1 and 2 of Minecraft will soon disappear forever from all digital shops. You only have a short time left to download the modes, even if you have already purchased them.

What will happen to the Story Mode? The mode was marketed by Telltale Games. However, the studio had to close last year, which is why the marketing of the Story Mode is also coming to an end.

You only have this month left to download the digital versions of the Story Modes. Even if you have already purchased one of the Story Modes.

No More Minecraft Story Mode – What You Should Know

What should you do now? The digital versions of the Minecraft Story Mode are no longer available in shops. If you have purchased one of the Story Modes but have not yet downloaded it, you should do so as soon as possible. Even if you have bought the mode, you will only keep it securely with the download.

How long can I still download the Story Mode? You only have until June 25 to download the purchased versions.

Story Mode

What do the developers say about this? The Minecraft website also warns that you should download all remaining episodes. It says:

“On behalf of the publisher, we announce that Minecraft: Story Mode – A Telltale Games Series, i.e. Season 1 and 2, will no longer be supported as of June 25, 2019. If you have purchased these seasons, please download all remaining episodes before the service shuts down in June.”

Mojang on minecraft.net

Can you still access the Story Mode? You can still buy the physical version on various platforms. However, how long stocks will last there is unclear. Speed is also required here.

PS4 Version
The physical version is still available for purchase.

We have linked the complete Story Mode as a physical version for you here. You can still buy it now. But be careful, the PC version is already sold out here.

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von Cortyn
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. VG247

Rainbow Six Siege too successful for a sequel – Should come to PS5

The tactical shooter Rainbow Six Siege is a huge success for Ubisoft. The game is so successful that the studio isn’t even thinking about a sequel – not even on PlayStation 5 and the next Xbox.

What does Ubisoft say about the game? Ubisoft is already thinking about Rainbow Six Siege on the next consoles from Sony, PlayStation 5, and Microsoft, whose new console is likely to be presented at E3 2019.

In an interview, the Rainbow Six Brand Director, Alexandre Remy, stated that Ubisoft has no plans for a sequel to the shooter, not even for the upcoming consoles – so no Rainbow Seven Siege or Rainbow Six Seven or anything like that.

Even though he couldn’t reveal any details about the next generation of consoles, Remy mentioned that the studio would love for players on all platforms to play together. Ubisoft is approaching the next generation of consoles with the same thought.

Rainbow Six Siege

Community must stay together

Why no successor? The Brand Manager said in the interview that they do not want to split the Siege community between different platforms.

The strength of a multiplayer game is the size of its community, Alexandre Remy continued. So they want to try to allow players on all platforms to play together.

Ubisoft will make every effort to ensure that the next generation of consoles is treated like a high-end PC against another PC. Ubisoft is currently discussing this with Sony and Microsoft.

With this, Remy implies that players who have upgraded to the next generation and thus possess the more powerful hardware should not have an advantage over PlayStation 4 and Xbox One.

Rainbow-Six

Siege with backward compatibility? It has already been confirmed, that PlayStation 5 will focus on backward compatibility and thus will be able to play PS4 games.

Microsoft is currently making many games backward compatible on Xbox One, including Xbox 360 games as well as games from the very first Xbox. Therefore, it is conceivable that the next console, which is reportedly being developed under the codename Scarlett, will bring this feature back.

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von Sven Galitzki
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. VG247
  2. Daily Star

Fortnite World Cup Qualifiers: The same players always win in EU – Ninja fails for the 8th time

The qualification for the Fortnite World Championship is entering its final phase. In week 8, duos were played again. It is noticeable that the same team consistently appears on the podium in Europe, while in the USA, it is getting tight for big Twitch stars like Ninja and Tfue.

This is what was played over the weekend: On Saturday and Sunday, week 8 of the qualification was played. This was the penultimate chance for duos to qualify for the Fortnite World Championship.

At the World Championship, there is a prize pool of 30 million US dollars. Anyone who participates gets $50,000:

  • but only 100 solo players worldwide will qualify
  • and 50 duos

The qualification is therefore extremely tough.

So far, very few of the “big Fortnite streamers” on Twitch have made it. Only Tfue has secured a spot in the solo World Championship .

But the stars are eager to attend the World Championship.

This is how it went for Ninja: The biggest streamer in the world, Tyler “Ninja” Blevins, also failed to qualify for the Fortnite World Championship in his 8th attempt. Although he reached Sunday with his partner Reverse2k, they could not succeed.

On Twitter, he says he played well, even secured a victory, but had bad luck with the match: “Crazy bad luck,” he says.

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Again, Ninja and Reverse2k did not stream to gain an advantage.

Fortnite-Faze-Tfue-Cloak
Cloak and Tfue (right).

This is how it went for Tfue: Despite the “0 Ping move” to New Jersey, the team of Tfue and Cloak did not qualify this week. They are also not in the top 100.

Instead, Cloak seems quite discontented and expresses his frustration about the format of the qualification on Twitter.

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Cloak is eager for trios.

He shares tweets from others who complain about the qualifiers and would rather play trios.

What about Myth? Even the number 3 of Fortnite streamers only posted a short “That was nothing” tweet. However, he wishes everyone good luck who continues to pursue their dream.

Life is about setting goals and striving for them, says the 20-year-old.

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This is the scandal of the week: A team of two players who were caught as “cheaters” qualified for the Fortnite World Championship after serving their short penalty.

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DrLupo comments on this, saying it is like a kick in the groin for the Fortnite community.

This is currently a major topic; we will report on it separately.

Curiously: A duo of proven cheaters has also managed to qualify for the World Championship.

Austrian “qualified” 6 out of 8 times

This is noticeable in Europe: While in North America the winners change week by week, there is a different picture among duos in Europe.

Here, the same names appear at the top every week. This week, the top 3 teams in Europe were all teams that had already qualified for the World Championship. They then also receive prize money for their placements.

The World Championship spots are then given to the “next placed” teams that have not yet qualified. Therefore, this week, places 4 to 7 were enough to qualify for the Fortnite World Championship.

Fortnite-E11-Stompy-Tschinken
Source: E11-Gaming

Especially one Austrian duo stands out.

E11 Stompy and Tschinken have been on the podium in every duo week so far:

  • Week 2 – 3rd place
  • Week 4 – 1st place
  • Week 6 – 1st place
  • Week 8 – 2nd place

E11 Stompy has also secured a ticket for the Fortnite solo World Championship with 1st place (week 1) and 4th place (week 7).

https://twitter.com/stompybtw/status/1135267745468170240

The duo could enter the Fortnite World Championship as favorites.

Two teenagers are also making a name for themselves in Europe: NRG Benjyfishy (15) and NRG MrSavageM (14) have both qualified solo and together in duos for the Fortnite World Championship and won a prestigious tournament on Friday.

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10 million see legendary tournament Fortnite Friday – 2 kids win
von Schuhmann
This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO is no longer supporting the Apple Watch – Wants trainers to use their own feature

Pokémon GO has discontinued support for the Apple Watch. Players are encouraged to utilize a feature of the game that functions similarly.

When will support be discontinued? Starting July 1st, you will not be able to use the Apple Watch to play Pokémon GO. Until then, everything will work as usual.

Which feature should players rely on? Niantic mentions that Adventure Sync would achieve nearly the same results, allowing players to play on just one device instead of two.

Pokémon GO not available on Apple Watch – Does Adventure Sync really help?

How did it work on the Apple Watch? The Apple Watch had only a few features of Pokémon GO. For instance, you could spin PokéStops, hatch eggs, or see your buddy Pokémon.

Pokémon

You couldn’t catch Pokémon on the Apple Watch. This could only be done with GO Plus or directly through the app.

Does Adventure Sync replace the Apple Watch? The main advantage of the Apple Watch was that it tracked kilometers even when the app wasn’t open. Since the update with Adventure Sync, this is also possible without the Apple Watch. Eggs can be hatched even when Pokémon GO is not open.

What Adventure Sync cannot do is spin PokéStops. This only works with a GO Plus or similar gadget when your screen is off. Thus, one important feature from the Apple Watch is lost.

Adventure Sync
Adventure Sync rewards you for walking kilometers

Moreover, players with an Apple Watch repeatedly reported that their kilometers counted significantly faster. Even after numerous updates, the problem couldn’t be fully resolved. These players can no longer exploit this bug.

What do you think? Did you enjoy playing with the Apple Watch, or does it not affect you?

More on the topic
How many Pokémon are currently in Pokémon GO and what are they?
von Noah Struthoff
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Niantic

Fortnite: Fortbyte #80 – Bunker Butterfly at the highest volcano edge

In Fortnite: Battle Royale has the Fortbyte #80 to collect. To achieve this, you need a Bunker Basher and must smash a stone at the edge of the volcano with it. You can find out where it is here.

Where is the Fortbyte? Fortbyte number 80 can only be obtained, according to the text in the game, by smashing a small stone at the highest point of the volcano’s edge with the pickaxe “Bunker Basher”.

The required stone is located at the coordinates H3 on the Fortnite map in Season 9. So exactly at the northeastern edge of the crater of the now-extinct volcano. There is indeed a lonely little stone lying around that needs to be smashed.

fortnite-map-fortbyte-80

Get Fortbyte number 80 at the highest edge of the volcano crater

This is how you can collect the Fortbyte: As already mentioned, you need a special item to retrieve Fortbyte #80. It is the pickaxe “Bunker Basher”. Unfortunately, it is only available in the Battle Pass of Season 9 at level 38. So as long as you haven’t reached this level, you won’t have the opportunity to collect Fortbyte #80.

If you have the Bunker Basher, you just need to smash the stone and the byte will be there and can be collected. But be careful! You are a good target for snipers at this elevated spot!

Is there a video? Again, YouTubers have already created videos in advance that show exactly the location of the new Fortbytes. We have embedded one here. Have fun trying it out!

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What are Fortbytes and how do you collect them all? Fortbytes are a special feature of Season 9 in Fortnite. You can find one additional virtual puzzle piece every day and gradually piece together a complete picture.

Additionally, you can unlock a special bonus skin for Season 9 by finding 90 Fortbytes. It’s worth it!

We have compiled an overview of all the Fortbytes so far for you:

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Fortnite: Find all Fortbytes – How to get the puzzle pieces
von Patrick Freese
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Wooco

The Division 2: Title Update 3.1 is now live – all information about maintenance on June 3.

Today, on June 3rd, maintenance is scheduled for The Division 2 on PS4, Xbox One, and PC. There will be several hours of server downtime. We have summarized all important information about the server status, patch notes, and the maintenance for you.

Why is the maintenance taking place? Today, Title Update 3.1 for The Division 2 will be released. As part of this, there will be a several-hour maintenance. The servers will go offline, so you will need to interrupt your gaming experience for a while. Here’s what we know so far:

Updates:

  • 9:30 AM – The servers are already down as planned.
  • 10:03 AM – Massive has released the official patch notes for Title Update 3.1.
  • 11:30 AM – The update is live and can be downloaded – at least on PS4. It is about 1.6 GB in size.
  • 12:30 PM – The servers are back online.
the-division-2-chem-launcher

How does today’s server maintenance for The Division 2 proceed?

  • The maintenance is scheduled to start at 9:30 AM our time.
  • A server downtime of approximately 3 hours is planned.
  • You should be able to start again around 12:30 PM.
  • During this time, you will not be able to log in.

What changes today? The patch notes: Currently, it is not yet clear what will change with today’s Title Update 3.1. However, the official patch notes are expected to provide insight during the maintenance period.

However, you shouldn’t expect major content changes. The focus will likely be primarily on bug fixes and corrections.

The-Division-2-Invasion

So far, the following is known:

  • Bug fixes and optimizations for the AI of computer opponents.
  • Incorrect sizes for masks will be fixed.
  • The accidentally disabled scrap option will be reactivated.
  • The rate-of-fire bug for semi-automatic weapons is expected to be fixed.
  • Bug fixes for sound issues.

Update 10:03 AM: Massive has just released the official patch notes for Title Update 3.1 – currently only in English. You can find the original English changelog here:

If you get bored during the maintenance, take a look at these articles:

You can also read the highlights of the update in our summary on Mein-MMO:

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von Tarek Zehrer
This is an AI-powered translation. Some inaccuracies might exist.

How does the new Call of Duty perform on YouTube this time? Here’s how Modern Warfare goes

The last Call of Duty developed by Infinity Ward received brutally bad ratings on YouTube with its reveal trailer in 2016. How does it look now with their new title Call of Duty: Modern Warfare?

Which trailers are being compared here? We are talking about the first reveal trailers of the titles

That’s why the comparison: Call of Duty: Modern Warfare is being developed by Infinity Ward. Infinite Warfare was the last CoD title from the studio in 2016.

In Call of Duty, there are three studios that alternate in developing the new titles: Sledgehammer, Treyarch, and Infinity Ward, who are now up again.

Infinite Warfare Call of Duty Screen
Infinite Warfare came back then with an old engine and spaceships.

The comparison only refers to the official YouTube channel of Call of Duty and the reveal trailers of both games shown here.

What’s behind it: For days, players have been returning to the old reveal trailer of Infinite Warfare from 2016. They seem almost incredulous that this trailer back then caused one of the biggest shitstorms in the gaming community. The differences between the two trailers are like night and day.

Comments on the Infinite Warfare video in 2019
Comments under the Infinite Warfare reveal trailer on June 1st, 2016 at 8:00 PM.

How it was back then with Infinite Warfare

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Call of Duty: Infinity Warfare Reveal Trailer (2016) – This performed poorly on YouTube.

How many thumbs down were there: Overall, there were over 2.9 million dislikes upon the trailer’s release.

In contrast, there were just about 465,000 likes. That’s a little over six times as many dislikes as likes.

Infinite Warfare Likes and Dislikes
This screenshot was taken on June 19, 2016 – About a month after the release of the trailer.

Now, in 2019, the video even has 3.8 million dislikes and only 600,000 likes (as of June 1st, 3:30 PM).

What the comments said:

  • “Same engine, same animations, just updated textures. I think this should have just been an add-on to Remastered Call of Duty 4, worth at most $4.99. We have seen all of this before. Thank you Infinity Ward/Activision, but here is your credit for firing the people responsible for decent CoDs.” – chester822117
  • “So stupid. I am tired of the jumpsuits and all the hi-tech stuff and now space? Really? I just want to go back to what made CoD great: awe-inspiring war games with good stories and fun online multiplayer. If I wanted all that, I would play Star Wars or other futuristic games” – BigTimeMikey6929
  • “This game (Infinite Warfare) looks like a broken Halo game” – Nolly2
Call of Duty Infinite Warfare Screenshot
Infinite Warfare did not look like a game from 2016 with the old engine.

What was the problem? Never has a Call of Duty trailer received so many negative reactions. To be precise, the trailer even belongs to the worst-rated videos on YouTube of all time.

Particularly criticized were:

  • The outdated engine, which made Infinite Warfare look more like it was from 2010 than from 2016
  • The futuristic setting. Players would have preferred a classic CoD

The trailer made such waves that the criticism for Infinite Warfare was already negative before the game even released. Some believed that Infinite Warfare had a worse reputation than it deserved – as the GamePro review says.

This is how it is now with Modern Warfare

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Call of Duty: Modern Warfare Reveal Trailer (2019) – This performed significantly better on YouTube.

How many thumbs up are there: Overall, there are 362,000 likes and 12,000 dislikes. That’s nearly 30 times as many likes as dislikes. This is the status as of June 1st, one day after the release of the trailer.

The trailer even made it to temporarily placing #1 on YouTube trends, as this Reddit thread proves.

Screenshot from June 1st, 2019 at 4:00 PM – The trailer is still in the trends.

What the comments say:

  • “Not even women who have given birth know the pain of waiting to play Modern Warfare with the guys.” – DEXB0T
  • Me: “It’s just a new CoD”. – Infinity Ward: We have a new engine.” – Me: “Got it!”
  • “This is your last chance Infinity Ward… Don’t screw it up, please.” – IHyzer

Players are eagerly and impatiently looking forward to the release here. However, some skepticism remains since Infinite Warfare was such a huge disappointment for many.

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What does Modern Warfare do differently?

Call of Duty: Modern Warfare is meant to be a reboot and not a sequel. That’s why it’s not called Modern Warfare 4. They want to reimagine the first Modern Warfare and go for a realistic setting. The campaign is supposed to take place in October 2019, which is also the release date.

Especially noticeable is the use of a new engine in the trailer, which makes Modern Warfare look like a modern game. This is the first new engine for Call of Duty in 14 years.

Call of Duty Modern Warfare Trailer Screenshot 3
A new engine makes Modern Warfare shine in a new light.

This is the outlook: Infinity Ward announced that with Modern Warfare they want to shock the world and polarize with the game. The campaign is supposed to resemble the “No Russian” mission from Modern Warfare 2 (2009). Here, you had to participate in a massacre at an airport to gain the trust of Russian terrorists. You could even shoot civilians, but you didn’t have to.

It apparently goes away from colorful Michael-Bay action and science fiction. And it comes with impressive graphics. This direction seems to be well received right now. It’s a strong contrast to the last title from Infinity Ward.

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The colleagues at Battlefield suddenly show respect

What was going on at DICE back then? When Infinite Warfare released its reveal trailer in 2016, Infinity Ward received more than just mockery and ridicule from fans. PlayStationLifestyle collected tweets from developers at DICE (Battlefield) who laughed heartily at the trailer.

Translated: “Today I watched the new COD trailer. How bizarre! The sweet, little free-camera shots, noble graphics from 2010 and elementary school edits! Bizarre!”

This is just one of several tweets from DICE employees that had a similar tone.

How DICE reacts today: On Reddit, user ViperKira1 noticed a positive comment from a level designer at Battlefield. This designer said on the social platform about Modern Warfare:

“I can’t wait to play it! You might think we go crazy over other developers’ game trailers. But don’t forget, we are all gamers first and foremost. That’s why we got the urge to work in the industry. We love good games. The more there are, the better. And as much as we love giving others a reason to step up their game, we also love it when other developers give us a reason to step up our game.”

So there’s a change in tone not only among fans. Colleagues in the industry treat the new trailer for Call of Duty from Infinity Ward with anticipation and respect as well. The press, who have already been able to play two demo missions, praised the drama in the missions and the significant graphic upgrade.

What do you think, why is the Modern Warfare trailer being received so much better than the one from Infinite Warfare?

This time, by the way, there will also be no zombies:

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How Battlefield 5 fulfills a great wish for many fans in the next chapter

Many players have already wished for an expansion of the rank system in Battlefield 5 shortly after its launch. In the upcoming fourth chapter “Against All Odds,” DICE will finally meet this demand.

Many fans have wished for this: Battlefield 5 currently offers only 50 career ranks. Furthermore, players cannot level up beyond this. Many players find this insufficient.

Shortly after the launch of Battlefield 5, voices rose calling for an expansion of the rank system. This would add another component that would motivate many in the long run.

This will change soon: DICE has also noticed this criticism. With the upcoming fourth “Tides of War” chapter, there will finally be more ranks. The rewards will also be adjusted accordingly.

This is how it will look in the game soon

Players will be able to earn so-called promotions when they achieve certain milestones on their way to the new level cap. And between these milestones, they will be able to earn a lot of Company Coins.

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This is how the rank system of Battlefield 5 is changing

This is changing with the ranks: The most significant change is the massive jump in the level cap. The new highest rank will be 500 after the change.

So far, the max level is at 50. Players will likely take a while to reach the new cap. Players will earn a promotion every 50 levels – for the first time at rank 100. The next promotion will be at rank 150.

This is your path to rank 500

This is what the rewards system looks like: With the new rank system, the rewards will also be adjusted accordingly. The in-game currency “Company Coins” will no longer be awarded at the end of a match; instead, players will receive them for rank advancements.

For each rank advancement between promotions (at levels 100, 150, 200, 250, 300, 350, 400, 450, and 500), players will receive a new dog tag plus a new rank badge for the scoreboard.

For each rank advancement between the promotions, players will earn Company Coins – and quite a lot of them. For example, between rank 50 and 70, players will earn 1,500 Company Coins per advancement, and from rank 70 onward, it will be 3,000. After that, it gets a bit more complicated, which is why DICE has provided a separate spreadsheet online.

The new rank badges for the scoreboard

DICE noted that players will have earned almost 2 million Company Coins when they reach rank 500. With that, some cosmetics from the arsenal will be doable. Even after reaching the level cap, this currency can still be earned through assignments as well as daily and “Tides of War” missions.

When exactly will this change come? DICE has not specified this yet. There is no fixed date. It has only been said that the rank increase will come into play sometime later in the course of the fourth “Tides of War” chapter “Against All Odds.” Chapter 4 is expected to start sometime in June.

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What do you think of this upcoming rank system in Battlefield 5?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

Players complain: Cataclysms in Anthem are not what they were promised

BioWare presented the plans for the Cataclysm in Anthem last week. However, not all players reacted positively to the upcoming event. In their opinion, the developers had promised more than what is currently coming to the game.

What are the players concerned about? Last week, the Lead Producer of Anthem, Ben Irving, and Community Manager Jesse Anderson introduced the plans for the upcoming Cataclysm. The event was supposed to be one of the highlights of the game and was initially set to start in May.

However, the developers at BioWare revamped the planned roadmap to address the issues and bugs within Anthem. Many features were postponed.

In the last livestream, the team showed how they envision the Cataclysms. However, some players indicated that this is not what the developers had promised.

Anthem E3 2017 Cataclysm
This is how ominous the Cataclysm, then still known as Shaper Storm, looked in the E3 2017 trailer.

What was originally announced? Before the release of Anthem, there were discussions about Shaper Storms, which were later renamed to Cataclysms. These were supposed to be significant natural events triggered by the Anthem of Creation.

Cataclysms were meant to be world-changing events that could alter the map of Anthem. New locations could emerge, or existing areas could be wiped out.

The developers compared Anthem to a Netflix series. The game was supposed to evolve continuously, including through the Cataclysms, keeping it exciting.

Smaller events were supposed to precede the Cataclysms, ultimately leading up to the grand world event.

You can see how the Shaper Storms were envisioned at the end of the E3 trailer:

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What do the Cataclysms look like now? In the livestream, the Cataclysms were presented as an eight-week event. They stayed true to the idea of smaller events at the beginning. The first two weeks serve as a pre-event and an introduction.

The event seems to take place on its own map and have no impact on the normal freeplay map.

During the event, players must complete various activities before a countdown expires. Different factors increase a points multiplier. Players can compare who scored the most points during the Cataclysm event on a leaderboard.

What do the players say? The Cataclysm is actively discussed in the Anthem subreddit. While some players state that they want to check out the new content before making a judgment, others are already disappointed. They feel that the upcoming content is far from what the developers originally promised.

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A player compared how the Shaper Storms were announced at E3 2017 and how the Cataclysms are now supposed to look in the game.

Especially, the fact that the events do not occur in actual freeplay, as seen in the E3 video, is disappointing to the players. Instead of a sudden phenomenon in the game, Freelancers seem to be confronting these world events only on their own map.

Also, the weather effects, which are still not fully finished as mentioned in the livestream, only elicit a tired smile from the players. The storm in Anthem has been compared to an ordinary tropical storm rather than a deadly world event.

What is your opinion on the upcoming Cataclysm? Or do you want to first check out the new content before making your judgment?

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This is an AI-powered translation. Some inaccuracies might exist.

Dead by Daylight receives quests and unlockable story

In Dead by Daylight, players will soon have story and new quests. Additionally, the game will feature cutscenes with even more lore.

One of the biggest wishes of the Dead by Daylight community over the years has been the introduction of more story content. Currently, the stories of the characters are told only in small summaries or notes on addons, offerings, and other items. But that will change soon.

This year, the developers want to bring story content into the game that will be expanded roughly every 3 months. This was announced in the roadmap for Year 4 of Dead by Daylight. We will reveal what this means.

The Archives are set to become a larger feature by the end of the year.

Here are the “Archives” of Dead by Daylight: Dead by Daylight is set to receive a new submenu called the Archives. Here, players take on the role of a new character who explores the fog of the game world. After all, the entire game takes place only in the created world of the Entity.

This new character, however, is capable of venturing into the fog and uncovering individual memories from specific characters. These can be both killers and survivors.

In the “Archives,” players can then refer back to these memories.

The “Observer” accesses memories in the fog.

This is how the Archives work: Each story in the Archives has its own progress network. This is similar to the blood web, but each point is a mission that the player must complete. These can be general tasks, such as “Escape as a Survivor from a match,” but also very specific tasks, such as: “Catch a Survivor in a bear trap immediately after they have climbed through a window.”

By completing the missions, players then unlock new missions.

What rewards are available? The basic reward consists of bloodpoints for the small intermediate steps, as well as excerpts from a character’s story. But there are also cosmetic rewards. Survivors and killers will soon be able to equip “charms,” meaning lucky charms that will be visibly attached to the character. Essentially a new “prestige” symbol, when a specific story has been completed.

For lore fans, the main reward is likely to be the unlocking of small cinematics. These will presumably be available for the successful completion of an entire story and provide insights into the past lives of the characters. So, anyone who has always wanted to know how the life of Dwight, Meg, or the Trapper has unfolded will find happiness in the Archives.

How did Claudette actually become Claudette? In the Archives, we can discover that.

A new “Tome” every 3 months: Similar to the chapters with new killers, the developers plan to release a new “Tome” every three months alongside the mid-chapter patches, which will include several backstories with quests and unlockable rewards. Each Tome is to contain three parts:

  • At least one story about a killer
  • At least one story about a survivor
  • A general story about the game world

When will the Archives be available? Starting with the next “Mid Chapter Patch.” This is expected to be the case at the beginning of November. However, the developers have said that the feature could be delayed if they are not satisfied with it yet.

Are you excited about more story in Dead by Daylight? Or do you think the game doesn’t need it, and the developers should focus on other things?

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This is an AI-powered translation. Some inaccuracies might exist.

Why is there a gender lock in MMORPGs anyway?

In Asian MMORPGs like Black Desert Online, a gender lock is completely normal. In the West, this gender lock is often criticized. Why is that?

What does gender lock mean? In games that have a gender lock, we have no free choice between genders. Male and female characters are assigned to specific roles. This limitation between genders is typical for MMOs that come from Asia. For instance, the Valkyrie in Black Desert Online is always female, or the Hrothgar in Final Fantasy XIV are always male.

What is the problem with gender lock? In the West, this strict division of genders is not well received. In Western MMOs like World of Warcraft, it would be unthinkable that we are restricted in whether we want to play our class as male or female. The gender lock from Asia has already caused significant frustration among us:

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That’s why there is a gender lock in Asia

We asked an expert: Wes Connor is the head of the Asia MMORPG Astellia. He was also involved in the development of Black Desert Online.

In Astellia, they consciously chose against a gender lock in the West. In Korea, however, the gender lock still exists. There are two versions.

Wes has deeply engaged with this phenomenon and the differences between the West and East. When we asked him why there is a gender lock at all in Asia, we received the following statement from Wes Connor:


“Gender lock has been a hot topic in the gaming industry for years. Some don’t care about gender lock, while for others it is a dealbreaker. However, it is not often that we ask: Why does a gender lock even exist? Usually, when this question is asked, there are one or two persons who say that companies just want to save money or budget to create more unique classes. But the origin of the gender lock goes much deeper than that.

First of all, it is important to look at the history of MMORPGs, back to the multi-user dungeons (MUDs) and even the games that came before them. In the early years of the industry, RPGs were truly role-playing games, in which players took on the role of a predefined character and experienced the game through that character’s direct narrative. Just think of every Zelda game where you play as Link and follow the story of Link.

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This type of storytelling was the norm for decades. But as we progressed in the diversity and complexity of our games, players no longer assumed the background of a predefined character. We now create our own characters and write their stories through our own decisions within the game.

Zelda Breath of the Wind
Wes traces the gender lock back to old RPGs where we play as a character like Link.

In Asian games, it is still normal for us to follow this classic style of storytelling. In Astellia, for example, you play as a character that is a unique hero with a legendary background. But you can already see that this doesn’t fit well with a “massively multiplayer online game.” Astellia was released in Korea with a complete gender lock for the classes. We only started talking about lifting the gender lock when we wanted to bring Astellia to the West.

These things happen because players in the eastern market do not view their characters and stories the same way as western players. To eastern players, they are simply characters, not their characters. However, we cannot say whether one or the other is right in all cases. It is up to developers and publishers to consider the preferences of their communities and provide what is in the best interest of the game and player experience as a whole.”

Wes Connor, Product Lead at Astellia


Astellia is an Asian MMORPG that was released in 2019. You can already play it.

What does this statement mean? Wes essentially attributes the gender lock to two things:

  • the history of video games, where we always played a predefined character in earlier RPGs. We had no choice about who we were, and there was nothing else at that time.
  • the Asian culture, where the individual perspective is not as prominent as it is in the West. For a player in the East, it is normal and acceptable to play as “any character.” He/she does not wish to fulfill themselves through the character.
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von Schuhmann

Are there more reasons for a gender lock?

The gender lock is primarily attributed to the history of games and the culture in Asia. However, there may also be more advantages for the developers.

Another factor: In an interview with MMORPG.com, the developers of the Asia MMORPG TERA once revealed that it is a significant effort to create female and male for a class. Every movement and every skill would require its own elaborate animation.

In Asia, different genders receive completely different animations, and these are generally produced in a more elaborate manner than in the West. Therefore, developers also weigh whether to create a male or a female class next.

TERA even pushed this to the extreme and released five female classes in a row. The reason? Simple: cosmetic items for women would sell better than those for men, according to the developers.

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So yes, financial considerations certainly play a role in the decision on the gender lock. It is just not the only reason and not always the decisive one.

Gender lock also has its advantages

What disadvantages do we see in gender lock? For us, gender lock is seen as sexist and we feel restricted in our free choice.

For us, it does not align with the modern worldview that a woman cannot be a muscular warrior with a large sword. Likewise, a man can also be a delicate bard in a tight silk costume.

What advantages does gender lock offer? With the gender lock, a game has more different playable classes. Because each class with a gender lock has its own skills, its own backstory, and its own mechanics. Viewed this way, it brings more variety than having the same gameplay twice, just with a different gender.

final fantasy xiv viera header
Viera are always female in Final Fantasy lore, so they have a gender lock in Final Fantasy XIV.

A gender lock often also has a historical background. Players who care about lore and story appreciate the gender lock. For example, when Final Fantasy XIV introduced the rabbit-like Viera to the game, they were released as a pure female class. Viera are always female in the lore of Final Fantasy. In return, the leopard-like and purely male Hrothgar were introduced.

In that sense, there are also fans of the gender lock, as it means more variety in gameplay for them and does not disregard the story/lore.

Want more trivia about MMORPGs? Then check this out:

This is an AI-powered translation. Some inaccuracies might exist.

So will Call of Duty Modern Warfare die Welt schockieren

Before the reveal of Call of Duty Modern Warfare (PS4, Xbox One, PC), it was said that the shooter wanted to shock the world by addressing particularly controversial topics. After the presentation, we know what that is supposed to look like.

What did we know beforehand? There were only some hints before the reveal on May 30. that Modern Warfare would lean on the controversial mission “No Russia” from Modern Warfare II in the campaign. Players could shoot at civilians and take part in a massacre to maintain their cover.

Whispers circulated prior to the reveal after some YouTubers and journalists had already seen a presentation. It was said in YouTube circles that the new shooter would be controversial and people were curious to see how the world press would react.

Modern-Warfare-Team-Ops

This is how Modern Warfare wants to shock the world: We now know more details about the campaign, which is supposed to be so controversial. Journalists from around the world have described the presentation they saw.

The team behind Call of Duty Modern Warfare seems to pursue three strategies:

  • make players feel powerless so they experience the horror of modern war and terrorism from the perspective of the victims
  • put players in situations where they have to make decisions within seconds about who is the enemy and who is innocent
  • force players to do brutal things because the consequences would be even worse otherwise
Modern-Warfare-Kind

This is how powerlessness works: Journalists report that in one scene of the campaign, players control a girl who survives the explosion of a building where her mother dies.

Russian soldiers attack the child’s village with chemical weapons. One soldier kills the child’s brother and father, and the child then has to hide to ultimately kill a soldier herself.

This scene tells the “Origin Story” of Farrah, one of the characters in the campaign.

Taylor Kurosaki, the Narrative Director of the game, explained to Variety: They show this scene to explain the perspective of the characters. They don’t tell it to be provocative, but to show that modern warfare is not pleasant. It is a serious matter and can get dirty.

Modern-Warfare-Feuer-Dach

This is how stress works: In another scene that journalists have already seen, British special forces storm a terrorist cell’s safehouse. Upon entering, they also encounter unarmed women. Every room is chaotic and demands quick action. Night vision devices are in use.

It should be difficult for players to recognize who is the enemy and who is a civilian. Shots are fired through the walls. In one scene, a woman calms a crying baby. In the next, another woman grabs a weapon.

Kurosaki states: “The battlefield was never less clear. Enemies rarely wear uniforms today. This means collateral damage; civilians are a bigger part of the equation than ever before.” These are the situations players must face.

The campaign aims to put players in uncomfortable emotional situations.

Modern-Warfare-Rote-Staub

This is how decisions work: In one scene, the player encounters an unarmed woman, commanding her to stay still, but she moves and reaches for a trigger for a bomb. The player is forced to shoot her.

This is also part of the new reality of war.

Kurosaki states: It is a job that haunts you. Intelligence reports are not always perfect, leading to decisions that only take a fraction of a second.

Similar concepts have been explored by films such as Hurt Locker, Sicario, Lone Survivor, American Sniper, or Zero Dark Thirty.

Modern-Warfare-Triumph

However, Kurosaki also states that players should act morally, just like soldiers in the field. Those who act recklessly and too aggressively could be prosecuted in real life. In Call of Duty Modern Warfare, a player can reprimand an ally, and the game can even exclude them.

So, one cannot shoot the apparent terrorist moving towards her baby.

Call of Duty Modern Warfare Trailer Screenshot 3

Is the world press shocked? It is at least pointed out that the game operates on a moral minefield. With the new engine, the scenes appear more realistic.

Many journalists find the approach refreshing. In the GameStar preview, it is stated that Call of Duty has not been as exciting as it was in 2019. Apparently, the approach gives the series new relevance.

There was indeed a controversy. Journalist Dean Takahashi from Venturebeat raised the question in a column about whether video games really need to do such things.

To him, this is very disturbing. He asks whether violence should be portrayed in a form of art where players have so much control over what happens.

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In response, Takahashi faced significant backlash on social media in the following days. Apparently, some Call of Duty fans objected to such statements, noting that it is “M for Mature.” They accused him of calling for censorship.

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von Sven Galitzki
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. venturebeat
  2. variety