Why Borderlands 3 will be bigger and better, but brings nothing new

At a gameplay event for Borderlands 3, our author Leya had the opportunity to spend five hours in the game and conduct an interview with developer Paul Sage. He explained why Gearbox did not want to have any new features in the loot shooter.

The background: Gearbox invited various media representatives to attend a gameplay event for Borderlands 3. It was possible to play through the entire prologue with the character FL4K and experience the first story missions. 

Part of the event was an interview with Paul Sage, who has been determining the direction of Borderlands 3 since the beginning of development. We from MeinMMO were present at the event and I, Leya, will now tell you why Borderlands 3 does not bring any new gameplay elements, although one would expect that from a sequel.

Borderlands 3 offers no major surprises

So far, I have spent about 10 hours in Borderlands 3 at various events. I took my time to enjoy the first hours and missions and also got a good first impression of all the characters. In the predecessor, Borderlands 2, I spent several hundred hours.

I have been having a lot of fun with the third part. I like the playable characters and the humor of the game is cynical, sarcastic, dark – as always.

Borderlands-3-Psycho
Looks like Borderlands and is also Borderlands. Part 3 of the series comes with everything you expect from a Borderlands.

Why Borderlands 3 doesn’t surprise: While playing, I noticed that nothing really changes. Borderlands 3 is just more of Borderlands. There are actually no major surprises that could be called an absolute “game-changer”.

Other games often go the route of bringing something big and surprising with new parts or major updates. Warframe, for example, receives gigantic space battles. The reveal of this update was a huge surprise that players are now looking forward to.

Borderlands 3 is different.

“Wanting something new can be a trap”

Just after I completed the prologue of Borderlands 3 at the event, I was invited to the interview with Paul Sage. I felt right at home in the game and was having fun.

However, the fact that there are absolutely no elements in Borderlands 3 that bring something new kept bothering me. Because Gearbox often likes to mention that Borderlands 3 should be much bigger and better.

I asked Paul Sage why there is actually nothing new in Borderlands 3:

Often, when you work on a sequel, there is this expectation: What completely new element should we include in the game? What kind of “game-changer” are we building in?

However, if you approach things that way, you fall into a trap. You risk forgetting all the things that make a game really good. The developers then try to create something that is somehow different.

For us, it was really important to take the things that make Borderlands what it is and improve them. We don’t want to bring anything new to the game just for the sake of having something new. We want the franchise to feel fresh and new through improvements.

Paul Sage, Creative Director for Borderlands 3

This is how Borderlands 3 is supposed to feel fresh: Paul further explained that the focus was clearly on comfort improvements in the game. These are precisely what should ensure that Borderlands 3 feels somehow new.

There are indeed a lot of comfort improvements in the game. Whether it’s a map that is displayed in three dimensions or NPCs that can now revive you. There are so many small innovations that actually feel fresh and modern from my own experience. Borderlands 3 has lost a lot of the clumsiness that still existed in its predecessors.

Gearbox says: Borderlands 2 will "be bigger and better" - but what really new is not in the game. What does that mean?
There are definitely also a few new things, like this dinosaur. But a “game-changer”, something completely new and different, the new enemies are not either.

What exactly is meant by bigger and better? Gearbox keeps talking about how Borderlands is now going to be “bigger and better”. But if there are no mechanics that change the game in any way, what exactly is meant?

As Paul Sage explained, bigger and better actually refers primarily to improvements of existing systems. They wanted to make the strong points of Borderlands even stronger.

Here’s a summary that, in my view, gives Borderlands 3 this “bigger and better” factor that Gearbox talks about.

Borderlands 3 FL4K the Beastmaster
Borderlands 3 does things like introducing a class with pets for the first time. But the Beastmaster FL4K fits seamlessly into the universe.

This is how Borderlands 3 gets bigger

More extensive side quests: While playing, I noticed that especially the side missions have gained much more depth. There were some side quests that lasted longer than the actual main quests. And they are not artificially stretched in length. Rather, there is more story in the side quests and the NPCs now have more character; they engage in conversations with you.

Going to new planets: We are leaving the planet Pandora for the first time and going to new worlds, like Eden 6. However, it’s not that the planets were introduced just to have something new in the game. The planets have always been part of the story.

The reason we are heading to new planets with Borderlands 3 is simple:

Borderlands 3 is the game where everyone on the team felt that now was the right time [to explore new planets]. We’ve shown the players Pandora, we’ve explained the universe, and now it’s time to expand that universe.

We also had the technology for a new generation of consoles. This enables us to create more environments now.
I also believe that you need the foundation to appreciate going to other planets.

Creative Director Paul Sage in the MeinMMO interview

More weapons: There are even more of the crazy weapons that Borderlands is known for. New also means that they actually have properties and are not just reskins.

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This is how Borderlands 3 gets better

Major overhaul of features: From my gaming experience, I can confirm that the features have really been improved. Sometimes it’s just tiny details that enhance the gaming experience.

In the “Fight for your Life” function, you have the chance to come back if you “die”. This can be achieved by killing an enemy or being revived by someone else. In Borderlands 2, you could barely move. Now in the new and third part, I can move quite quickly and have a higher chance of just getting an enemy.

Check out fresh gameplay from Borderlands 3

What kind of video is this? At the event, it was also possible to record the gameplay. In collaboration with our colleagues at GameStar, we recorded a video that also includes initial impressions of the game.

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Destiny 2 will soon cut 50% of Gambit – Which mode do you want to keep?

In the future of Destiny 2 there is only room for one Gambit mode. Bungie presents players with a choice. Which mode do you want to keep?

Where does the info come from? Luke Smith, the Destiny Franchise Director of Destiny 2, has published a huge blog called the Director’s Cut. There he shares his thoughts on the last months and the future of Destiny 2. You can find out more about it here:

There he also spoke about the future of Gambit. We take a brief look at this mode and tell you what to expect in the future.

Destiny developer Luke Smith
Luke Smith

This is Gambit in Destiny 2: Gambit represents a mix of PvP and PvE in Destiny 2. The mode was introduced with the Forsaken expansion. Here, teams of 4 Guardians fight against AI opponents in their own separate areas across up to 3 rounds. However, there are also phases where limited Guardian battles occur. The goal is to summon the Primeval, a final boss, first and defeat it. The first team to win 2 rounds wins.

Since Season 6, a new Gambit format has been added, so there are currently a total of 2 different modes of Gambit:

  • the regular Gambit, as known since the launch of Forsaken
  • and the new Gambit Prime, a faster-paced evolution of the original mode

Gambit Prime runs similarly to classic Gambit. However, it features only one intense round, new gameplay mechanics, as well as exclusive weapons and armor. The armor comes with special perks tailored to four different roles specifically in Gambit Prime, promoting various play styles.

Gambit

You can find out more about it here:

This is what Bungie has planned soon: As Luke Smith, the Destiny Franchise Director, recently announced, Destiny 2 will soon present Guardians with a decision. Guardians will then choose which of the two Gambit modes they want to keep. In the future, there will only be one format. Bungie wants to hear the opinions of the Guardians on this.

Why this decision? Regarding this decision, Smith emphasizes that it is not just about cutting content from Destiny 2, but about optimizing and developing the Gambit ecosystem into one focus. Bungie thinks Gambit is good, and in their view, the mode deserves more support. However, since Destiny 2 cannot grow indefinitely, they want to focus on the “winning mode,” the Highlander of Gambit, in the future. Because there can be only one.

destiny 2 gambit prime 4
Gambit Prime

Which mode should remain? In this context, we have prepared a survey for you and want to know which mode you prefer. Where should Bungie focus its resources in the future? On classic Gambit or on Gambit Prime?

Keep in mind, you have only one choice. Thank you for your participation and your time.

If you do not see a survey on mobile devices at this point, please follow this link:

By the way, you can also share your opinion with us and other readers in the comments.

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WoW Classic is so popular that Blizzard already needs new servers before release

Spaces on the servers of WoW Classic are going like hot cakes. Blizzard must already add new realms.

Almost two days ago, the name reservation began for World of Warcraft Classic. In this, players were able to create up to 3 characters and secure their names, and Blizzard also benefited from this. The developers could thus estimate which realms are particularly popular and how player numbers are expected to look at launch. Now it is clear: There are too few realms. Blizzard is making adjustments.

wow classic title earlier
The call for Classic is loud – the servers are full.

Europe gets a new PvP realm: For the “Europe” region, all PvP realms are completely overcrowded and already marked as “Full”. Apparently, “full” in this case really means “packed”, because Blizzard announced that they will activate a new PvP realm tonight (14.08.). This will be named Gehennas and will be available for name reservation starting at 8:00 PM. So if you want to play on a multilingual realm and prefer PvP, you might consider choosing Gehennas.

German realms are already full: Taking a look at the two German realms, both are also displayed as “full”. Both the PvE realm Everlook and the PvP server Lucifron are already well filled. Here too, it is quite possible that Blizzard might add another realm if the influx of German-speaking fans continues to be so gigantic.

Russian and French realms almost empty: Interestingly, the situation with the Russian and French realms is quite different. Here, both realms are still displayed as “Low”. It seems that there are only a few Russian and French players who want to play on their own realms. Either there are just a few players or they have decided to prefer the multilingual realms.

Do you hope that the German-speaking region will also receive new realms? Or are the two enough because many players will disappear after the initial rush anyway?

Ihr wollt mehr zum Spiel? Tolle Specials, heiße News und interessante Infos zu World of Warcraft findet ihr auch auf unserer WoW-Seite auf Facebook.

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With this idea for an MMO, a team has already secured an investment of over $16.5 million

The studio Singularity 6, founded by former employees of Riot Games and Blizzard, is developing a new MMO. It follows a very social concept and seems to be well received.

What is the new studio planning? The developers of the new MMO have set a special goal for their game. They want to put the social aspect in the foreground.

For them, the sense of community in MMORPGs like WoW or Ultima Online was the important thing, not the game itself. They want to capture this sense of community with their new work.

The MMO is set in a future where technology has brought players together rather than isolating them.

“Today, there is too much focus on action-heavy combat”

How is the MMORPG structured? According to its own statements, the MMO has been inspired by games like “Animal Crossing”, “The Legend of Zelda: Breath of the Wild”, and “Stardew Valley”.

With their game, the developers want to simulate a social world in which players enjoy diving in and spending time together. One should experience the best anecdotes from other MMOs without being in fierce competition with each other.

For this, new technologies are to be used that make such a “social simulation” possible.

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Founder Anthony Leung told Gamesindustry.biz about their idea:

The gaming industry has generally focused strongly on action-oriented, competitive games. […] With our first product, we want to create something that perhaps only contains a few competitive elements.

However, there is a real chance that we will succeed in a market that is under-supplied due to low competition.

The two founders of Singularity 6

What is the target audience for the game? The second founder, Aidan Karabaich, hopes that the MMO will also attract many female gamers. The reason appears to be the positive atmosphere that the game radiates:

Because we know that we want to build a really strong and positive community, we can align our decisions accordingly.

The game is not meant to be a Second Life 2.0, as Singularity 6 focuses on good gameplay. However, the developers have not been very concrete so far, as the MMO is still in a very early stage of development.

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Are there any plans for release and monetization? In September 2018, the founders briefly spoke about plans for monetization. They want to find a good balance between their own revenue and a good experience for the players.

They also plan to have an Early Access for their MMO.

16.5 million dollars for the project

How is the development currently progressing? The studio Singularity 6 was founded in early 2018 and currently has 10 employees. 9 more positions are already advertised.

Early on, the company received a financial boost of 2.5 million dollars from London Venture Partners, which also invests in Unity.

Yesterday, the studio announced that 16.5 million dollars have already been invested in the company.

What do you think of the idea of a social and positive MMO? Would you play such a game or do you need the competitive aspect?

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Twitter deletes eSports team Fnatic because they are too young – Other clans mock them

The Radiant Esports team writes: “Does this mean we are bigger than Fnatic, right?” They show the two accounts side by side: Fnatic with 2,443 followers, Radiant Esports with 6,783 followers.

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So it seems that humor on Twitter is working quite well. If you want to learn more, you should check with this Swede:

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The Radiant Esports team writes: “Does this mean we are bigger than Fnatic, right?” They show the two accounts side by side: Fnatic with 2,443 followers, Radiant Esports with 6,783 followers.

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So it seems that humor on Twitter is working quite well. If you want to learn more, you should check with this Swede:

The Twitter account of the team Fnatic has been banned. They have players in LoL (League of Legends), Rainbow 6, and also Fortnite. But the reason for the ban is causing a lot of discussions. Is the clan too young?

What happened to the Twitter account? On August 13, the CEO of the LoL team Fnatic tweeted “Hey Twitter, can we please have the account @fnatic back? I can assure you that I was 19 when I opened it.”

He also posted a quote from Twitter explaining why the Fnatic account was closed. It states that anyone who opens a Twitter account must be 13 years old or older. Twitter had found that the respective channel did not meet the requirements and therefore violated the terms of service.

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Is the account now unbanned? In the meantime, the account has been restored. For a few hours, Fnatic was without a Twitter presence; only the accounts of the individual members were still available. However, the main account with 1.2 million followers was gone.

The Fortnite world champion also had problems with Twitter, as he was hacked.

Fnatic Twitter

Why did Twitter do this? As eSports-news UK speculates, Fnatic’s ban could be linked to a retroactive change. It seems that someone from the Fnatic team changed the birthday of the Twitter account to July 23, 2004 – the day the organization was founded. That would mean Fnatic is now 15 years old.

This likely gave the impression on Twitter that they were younger than 13 at the time of opening the account. Which then again violates Twitter’s guidelines. Consequently, the account was presumably automatically banned by the system, despite its size of 1.2 million followers.

The delicious reactions to the Twitter incident

Here’s how Fnatic itself reacted to the error: It appears that Twitter is gradually restoring the followers of the Fnatic Twitter account. As of now (August 14, 01:04 PM), only about 711,000 of the original 1.2 million followers have been reached.

Fnatic seems to be taking it with humor, tweeting shortly after the release: “We’re about to reach 3,000 followers. Thanks for your support, guys. We could never have made it this far without you.”

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This is how other eSports teams react

A Twitter ban like this one and its consequences is a hot topic for other eSports teams.

Team Vitality tweets: “Before they decided to leave Twitter, Fnatic sent us this letter. Please respect their last wishes; it’s the least you can do. We’ll miss you, friends.” They shared an image with the text “We’re done. Follow Team Vitality. Peace.”

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The Radiant Esports team writes: “Does this mean we are bigger than Fnatic, right?” They show the two accounts side by side: Fnatic with 2,443 followers, Radiant Esports with 6,783 followers.

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At this point you will find external content from Twitter that complements the article.

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So it seems that humor on Twitter is working quite well. If you want to learn more, you should check with this Swede:

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Source(s):
  1. PCGamesN

Fortnite Leaked Skins from 10.10: These outfits will be available soon in the shop

In Fortnite, patch 10.10 is here and brings numerous new cosmetics that will soon be available in the shop. We provide you with an overview.

What skins are these? These outfits were all found by data miners in patch 10.10. They will gradually come to the shop and are not all available yet.

Patch 10.10 brings some cool skins, like a fox or an old man. So you should start saving your V-Bucks.

These cosmetics await you with patch 10.10

Here are the new skins: 5 new skins have been found. The highlight is probably the fox, which resembles the Nintendo character Fox. But the old Asian man may also be of interest to many.

These pickaxes were found: Only 2 pickaxes were found. However, they are all the cooler.

Are there new gliders? Gliders have not yet been found by data miners. It remains to be seen whether something new will be found there.

Look forward to these back blings: The back blings are colorful and different. For example, there is a wooden shield with numerous knives.

These new wraps have been found: Weapon skins, that is, wraps for your firearms, have also been found. There are a total of 5 new wraps.

This is how you can dance soon: 4 new emotes have been found in patch 10.10. This includes an emote with chopsticks, just like the Asian skin holds in hand.

What is important when purchasing: All these items are purely cosmetic. So you won’t receive any special abilities just because you wear such a skin.

When do the outfits come to the shop? Normally, such skins and cosmetics always find their way into the shop over the next few days. By the next update, most cosmetics should be available.

Have you heard about this glitch in Fortnite?

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No matter what Blizzard does, the fans of the Overwatch League do not like it

Although Overwatch now has the “Role Lock” restriction, it does not help the league fans. They are already bored again – a rescue seems hardly possible.

In regular Overwatch, there has only been the “Role Lock” since last night in the ranked mode, but in the league, it has been played for a while. It means that players must play with a “2-2-2” setup, so 2 tanks, 2 healers, and 2 DPS. This guarantees that a few heroes of each type participate in the fight.

The End of GOATS: The Role Lock has completely eliminated the popular “GOATS” strategy. Here, the professionals simply played with 3 healers and 3 tanks, creating an almost insurmountable wall. Almost every match in the league played out similarly, and the audience was extremely bored by it. Nothing exciting happened; it was the same heroes in the same situations.

Overwatch Orisa Highlight

Role Lock briefly brought salvation: Once the roles in the Overwatch League were established, there was a transformation. Suddenly, heroes that hardly anyone had played started to reappear. Especially Reaper and Mei experienced a significant boost in popularity and were regularly selected again, which initially brought joy among fans, as it was a change. For example, the previously worst team, Washington Justice, managed to defeat the best team of the season, the Vancouver Titans, 4-0 – they had never lost so clearly before. That was exciting and interesting, unusual, and a blessing for viewers.

Fans want constant action: The viewers of the Overwatch League long for sustained action and new, exciting combinations of heroes. And as quickly as Mei and Reaper became popular, the heroes also fell out of favor with the viewers. They prefer to see Genji jumping around the map with his sword, slicing enemies, rather than Mei, who slows down foes with her freeze gun before finishing them off with a simple headshot. Over and over again, the comments on the streams say, “The Mei meta is trash” or “Please remove Reaper from the game.”

Overwatch Mei Posing

However, this ongoing desire for constant new action can hardly be satisfied by the professionals and Overwatch itself. The professionals will always look for the most effective way to secure a match victory.

Are more patches the solution? To meet the fans’ wishes, Overwatch would actually need to release extensive balance changes every few weeks. This would ensure that the meta changes more frequently, with once-unpopular heroes becoming stronger and long-standing favorites losing power. This would be “healthy” for viewer interest in the Overwatch League, but unhealthy for Overwatch or esports in general.

After all, sports are characterized by a constancy in tasks rather than constantly changing conditions. When that is gone, chance increasingly determines who is ahead, not ongoing training or tactics.

Overwatch Reaper Highlight Intro Henker

Already, for example, former Overwatch professional Seagull says that players can hardly keep up and increasingly copy strategies from other teams. There are too many changes in too short a time – at least from the perspective of the actual players in the league.

In the end, it seems that there is no satisfying solution to keep the Overwatch League exciting. Either fans get bored with a stagnant meta, or professionals have to constantly “guess” what the best combination might be.

Do you see a solution to this dilemma? Does Overwatch need more consistency or more changes?

Mehr zu Overwatch: Auf unserer Overwatch-Seite auf Facebook findet Ihr auch weitere News und Specials zum Spiel. Auf der Suche nach Mitspielern? Besucht unsere Overwatch-Gruppe auf Facebook und sucht dort nach Mitspielern.

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Cheaters in Fortnite and Apex Legends were betrayed by malicious software

Those who have obtained cheats in Apex Legends, Fortnite: Battle Royale or CS:GO might have unwittingly received a nasty piece of malware called “Baldr” for free. It steals data on a large scale, which is then sold on the dark web.

What’s the deal with the software and the cheaters? According to the antivirus company Sophos, a massive number of computers have been infected with malware called “Baldr”. This malware was primarily spread earlier this year through cheat offers on YouTube for the games CS:GO, Fortnite, and Apex Legends.

Videos on YouTube touted foolproof cheats. One just had to click the respective links and grab the cheats. According to Sophos, particularly young players were the victims:

Fortnite-Mech-Hallo-1140x445

“Teenagers are most easily convinced to cheat a little with their buddies. Unlike adults, they often do not understand that such programs can be malicious and cause problems with their computers. They just click on everything.”

Malware steals data on a large scale

What does the software do? The damage caused by Baldr is significant. The software is a so-called “hit-and-run” keylogger. Baldr reads all stored data and sends it as a bundled package to the perpetrators behind the software.

apex-top-runde-screens-04

Especially passwords and usernames for game accounts seem to be in high demand and fetch good prices on the dark web. Customers are particularly eager for accounts with many rare skins or a good win rate in Fortnite or Apex Legends.

How is Baldr evolving? Baldr initially appeared primarily in Southeast Asia, but has since spread further. Additionally, it seems to no longer only attack gamers and be distributed via cheats. There are cases where Baldr has allegedly been introduced through security vulnerabilities in MS Office or the software WINRAR.

In addition to gaming accounts, Netflix passwords, social media accounts, and even bonus miles with airlines are said to have been stolen.

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Destiny 2 says: Look at what we do with the money you spend in the cash shop

Franchise Director Luke Smith has made a huge “Director’s Cut” statement regarding the state of Destiny 2. He provided exemplary insights into what happens to the money from microtransactions and what changes you can expect in the Eververse soon.

Where does the information come from?  Recently, Luke Smith published a kind of blog with his Director’s Cut about the current status of Destiny 2. There, he summarizes everything that has happened around Destiny 2 in the last few months and gives behind-the-scenes insights. He also discusses the learnings and resulting changes. By the way, two more parts of the “Director’s Cut” are expected to follow in the coming days.

What Smith says about microtransactions and the Eververse

Part of his blog is dedicated to microtransactions and the Eververse.

destiny-2-Perfektionierter-Ausbruch-x2

Cosmetics from Whisper of the Worm essentially financed the Hour Zero

Initially, Smith openly and directly provided an example of what actually happens to the revenue from microtransactions through the Eververse.

They are a major part of Bungie’s business as a live game. While they do not fully finance the studio or projects like Shadowkeep, they help enormously in advancing the further development of Destiny 2 and enable things that could not be afforded otherwise.

As an example, Smith mentions the exotic sniper Whisper of the Worm. This received its own ornaments available for direct purchase in the Eververse – for real money. These ornaments were financially so successful that they paid for the new dungeon-like mission the “Hour Zero” (for the Perfected Outbreak) along with corresponding rewards. This “trash” is therefore quite important.

What to expect soon in the Eververse

After Smith illustrated what Bungie does with your money from the shop, he provided more detail on the upcoming changes to the Eververse.

The recently revised face of the Eververse and the already announced changes to the glimmer economy and ornaments are just part of what players can expect. Here are the plans:

New content for direct purchase: Even now in Season 7, no new glimmer engrams with fresh content have been introduced. These now include old content.

New content is instead available for direct purchase – whether with glimmer (in-game currency) and/or silver (real money currency). Because it is believed that players would prefer to buy cosmetics they like directly.

Don’t expect cosmetics through gameplay: Bungie intentionally wants to further separate cosmetics from gameplay – that is, dissociate functionality from appearance.

In the game, you are supposed to earn different items, additional power, mods, perk combinations, as well as various stats, triumphs or titles. Cosmetic items like universal ornaments, weapon ornaments, shaders, ships, sparrows, emotes or finishers should generally be available (with a few exceptions) from the Eververse.

The intended separation becomes particularly clear with armor and its aesthetics. Functionality is determined by Armor 2.0, and appearance by the armor itself as well as universal ornaments.

destiny-2-everversum-rüstungen

You no longer need to go to the Tower: Another change to the Eververse – starting this fall, you will no longer need to go directly to the Tower to browse the shop with Tess Everis. The Eververse will be moved to the Director (Navigator) in the planet view.

Class-specific content: The shop will also receive class-specific content. So if you are currently looking for universal ornaments for gauntlets with your Titan – specifically for that Guardian class – you will find corresponding armors for the Titan on one of the pages in the Eververse.

Discounts: If you already own parts from a certain set of universal ornaments, that will reduce the silver price of the set. For example, if you already have three out of five parts of a set, the cost to complete this set in silver will be reduced by 60%.

What do you think of these changes? Is this an acceptable solution for the Eververse?

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MMO and MMORPG – What is the difference?

MMO, MMORPG, what is the difference? Do the terms not refer to the same genre? Today, it’s not that simple anymore, as the terms have stretched more and more in recent years. We would like to bring you closer to what the genre terms MMO and MMORPG mean.

The terms in full:

  • MMO stands for “Massively Multiplayer Online” – the “Games” at the end is omitted. However, “massive multiplayer online games” are actually meant.
  • MMORPG stands for “Massively Multiplayer Online Roleplaying Game” – a massive multiplayer online role-playing game.

The word “Massively” is interpreted differently. For some, “Massively” means that many players are visible on screen at the same time, often more than 20 or even 50 players are considered “massive”. The notion that it must be thousands like in EVE Online or hundreds in WoW back then comes more from certain player groups themselves. This discussion is ongoing.

However, when looking at interviews with former genre giants, it was not decisive how many were on screen. Rather, in the 90s, the goal was to stand out from single-player and simple multiplayer games. Here, social features, a persistent world, and evolving characters were in the foreground, especially interconnected on a larger server.

Raph Koster, one of the fathers of MMORPGs and creator of Star Wars Galaxies, continually emphasized that persistence and the focus on social aspects are the pillars of an MMO (content between players, continuous development, a shared and malleable world, and player-dependent economy allowing players to exert influence, guilds, etc.): “… to me, the magic of MMOs happens with other people”. He broadened the term further, stating that Pokémon GO is an MMO.

What does Wikipedia say? In the definition, the social features are emphasized in connection with the RPG elements. The number of players on a screen is not addressed; instead, the server capacity and a shared environment in which “thousands of players can inhabit a persistent virtual world simultaneously” are highlighted.

In summary, Wikipedia states: “Content-wise, an MMORPG is comparable to other computer role-playing games, but the emphasis is more on the interaction between players and player groups (guilds).” This definition resembles those of the genre’s forefathers the most.

Today, many things are referred to as MMOs. But what is correct? Therefore, we want to explain where the term comes from and how it has developed.

How do “MMO” and “MMORPG” differ?

What is an MMO? MMO means “Massively Multiplayer Online games”. It is fundamentally an umbrella term that does not define the genre any further.

Basically, all online games fall under this term that have a large player population and where you can encounter large numbers of other players on the server OR in the game world (Massively).

Companies decide for marketing reasons whether to call their game an MMO (like in World of Tanks) or whether they do not want to label it as such (for instance, Destiny for a long time). The studios do not follow any real rules – they take the label that best suits their business interests and target audiences.

Are there more MMO terms? Often, MMO is now also counted as an umbrella term for the different sub-genres like MMORPG, MMOFPS, MMO shooter, or MMORTS.

Even shooters can be “Massively,” as shown by the MMO-FPS Planetside 2. Strategy games in the “Massively” area like Foxhole or Conqueror’s Blade allow you to engage in MMORTS against many opponents in virtual warfare. Or recently, there were also some games, including a Pagan Online, attempting to be a Hack&Slash MMO – an MMO in the style of Diablo.

Richard Garriott explained in an interview: “In my opinion, an FPS can be an MMO if it involves placing all players into a single large world – as opposed to distributing players across many small game sessions. Depending on whether character progression grows and persists between sessions, my description can either remain to “MMOFPS” or become an action-MMORPG.”

If a large number of players are active together simultaneously in a game, then the term “MMO” is appropriate, regardless of the genre.

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What is an MMORPG? MMORPGs refer to a more specific genre. They are online role-playing games in which you encounter large numbers of other players in their persistent (permanent) worlds.

RPG elements like quests, player progression, item collection, crafting, housing, and so on are at the forefront.

Generally, it has always been important for an MMORPG that you do more than just fight in them. Additionally, items and character development are expected.

Ultima Online popularized the term “MMORPG”.

Where do the terms come from? Richard Garriott, creator of the Ultima series, explained that the term “MMO” came up during the development of Ultima Online. The game from 1997 also coined the term “MMORPG”, as it was a role-playing game in which thousands of players could play simultaneously and together.

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Planetside 2 Screenshot
Planetside 2 is also an MMO, an “MMO-FPS”.

The MMO term is changing

Therefore, MMO is not the same as MMO today: Even though it is generally still true that the term “MMO” stands as an umbrella term for “Massively Multiplayer” games, the term MMO has greatly evolved and has broadened significantly.

Online gaming expert Raph Koster, who also significantly worked on Ultima Online, now sees it this way: “MMOs are a platform for me, where we offer games. […] MMOs are a platform for me. They are a place that offers entertainment, where socializing and playing together happen”.

the division 2 screen trailer 3
The Division 2 is still often referred to as an MMO despite lacking the “Massively” aspect.

It is becoming increasingly noticeable that games are labeled as “MMO” by players, which are not fundamentally “Massively” – or depending on how one defines “Massively”. A good example here is Ubisoft’s The Division.

In this title, you are not in a huge persistent world together with thousands of players who are jumping around you. You team up with friends and explore the landscape as a team.

Nevertheless, The Division is often referred to as an “MMO” or “MMO-Shooter” because it possesses many MMO elements:

  • For example, group play
  • constant expansions
  • creating and continuously developing a character through items and skills
  • gameplay adjustments
  • the ability to interact socially with other players
  • and therefore larger servers connecting many players
  • social features like guilds, meeting places, and extensive group content that promotes the formation of established communities
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Today, much is an “MMO”

What is an MMO today? The idea that “Massively” means there must be many players on one screen is becoming increasingly outdated. As seen in The Division or Destiny, games that are very popular today are those that are played online, but do not display masses of other players in the game world itself.

If a game like Destiny wanted to have 50 players on the screen at the same time, players would have to accept immense graphics and performance losses. That hasn’t been risked for a long time.

This trend began with World of Warcraft when instances for smaller groups were introduced. Previously, in MMORPGs, crowds of players gathered around bosses to fight them. In WoW, this was intended for small, manageable groups.

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The term MMO has evolved over time and now encompasses a much broader spectrum of online games. We at MeinMMO use the term for multiplayer online games that are continuously developed, have large communities, and allow you to connect with thousands of players, but do not necessarily play with all of them at the same time. Games-as-a-Service titles play a significant role here.

A game like Destiny, where you can only play with a maximum of 6 people, confidently calls itself an “Action-MMO”.

World of Warcraft is considered many to be the flagship MMORPG.

And how about MMORPGs? “MMORPG” on the other hand is a much more traditional and “purist” term. It is already limited by the “RPG” to role-playing games.

When people think of an MMORPG, they usually think immediately of character development, crafting, fighting monsters, mastering dungeons and raids together in groups, and often completing quests (unless it’s a sandbox game). And all this in a huge, persistent world where you encounter many other players.

For MMORPG purists, the new “Mobile MMORPGs” are an attack on their genre that they want to fight back against.

In general, one can say that,

  • that “MMO” now describes a broad spectrum of games that are all played online, where the “Massively” is not as important as the Games-as-a-Service principle, i.e., the continuous development of the title.
  • In contrast, “MMORPG” is a stricter term that characterizes online role-playing games with a large population of players per server.

What does this mean for “MMOs” and “MMORPGs”? Time and again, one reads that MMORPGs are dying. However, when considering how the term “MMO” has changed over time, one realizes that the genre has also transformed. It is branching out, broadening, and offering new forms.

MMORPGs are not dead; they are evolving and changing. MMORPGs are becoming more diverse, which opens up the entire genre to a broader audience.

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This is an AI-powered translation. Some inaccuracies might exist.

Players recognize hidden hint about Ultra Bonus in the image from Pokémon GO Fest

The 3 Pokémon GO Festivities are over and now the Ultra Bonus awaits us. Clever players have discovered a possible hint on when the bonus might be announced.

What is the Ultra Bonus? This bonus awaits all players because all 3 GO Fests succeeded in completing the global challenges.

Last year, the Ultra Bonus featured Mewtwo appearing in regular raids and regional Pokémon in 7 km eggs. A similar event is likely to await us now.

When will the Ultra Bonus be announced? Players find clues

What did players find? On Twitter, Niantic revealed a little “surprise”, as all 3 GO Fest images could be combined to create a large picture. The Ultra Bonus was not teased there, yet players see a connection.

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Each of the images shows an Unown. When combined, the letters of Unown read in the order “PW!”.

Some fans see this as a hint. This weekend, the Pokémon World Championships are starting in Washington D.C. This can be abbreviated to PW.

One can therefore speculate that Niantic might give some hints about the Ultra Bonus at this event. After all, it is the last detail about the GO Fests that is still unknown.

This fits the theory: Pokémon GO has held little events at the location of the Pokémon World for the last 2 years. There were regional Pokémon and Unown there.

Additionally, Pokémon GO is also represented at the event with a PvP tournament. They are definitely on site.

World Championship
The World Championships will take place this year in Washington D.C.

Last year, the Ultra Bonus was announced in mid-September. This was only because the Safari Zone in Japan ran until early September. This year, the summer events have already ended. So the timing would fit.

This is important: However, this is just a theory from the players. Based solely on the timing and circumstances, the announcement would fit now, but nothing is confirmed yet.

The Stardust event is currently underway. We show you how to make the most of it:

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Source(s):
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Destiny 2 will be transparent, but I think: It only succeeds moderately well

In Destiny 2, the Director Luke Smith has written a long letter to the players, openly providing insight into the development of Destiny 2. Our author Schuhmann says: He can’t do that because he must keep the most important information secret until summer 2020.

Why I like Luke Smith: I like Luke Smith and the way he talks to players. I feel like he genuinely wants to be someone other than a developer in an ivory tower, far removed from the players, spouting PR nonsense. He’s not someone who thinks everything is awesome; he is someone who says: We really messed up. Someone who also knows how what they do at Bungie comes across and how it is received.

Luke Smith is a gamer who went from being a WoW addict who slept until noon to someone who somehow leads the fate of a huge AAA shooter operated by a cultishly revered studio. You just have to respect that as a gamer.

Destiny-2-Smith-Noseworthy
Luke Smith (left) and Mark Noseworthy (right)

Even when Luke Smith says things, like “players will throw money at the monitor”, I felt he is authentic and wants to talk to players on equal terms.

Many fans blame Smith for how disastrous Destiny 2 Vanilla was since he was responsible for the title, he did the PR tour in 2017 for Destiny 2. I never saw it that way.

I always felt Smith had to deal with a mess and was a scapegoat for something others had done. But – to his credit – he never tried to offload that blame.

Luke-Smith-Destiny

When Smith speaks unfiltered in a live interview, you get the vibe from him that he says what’s on his heart. Although there are topics he strictly blocks and cannot talk about, I feel with Smith: He means everything he says in that moment. Even if he gets into trouble for it later.

Smith wants to speak plainly

That was the new announcement: Luke Smith announced a few days ago that he will write a huge post where he presents himself differently and speaks differently about Destiny 2: an experiment. He wants to be transparent, to show how the development of Destiny 2 is going, how it affects the team, and what lessons Bungie has learned from the past months.

This has raised high expectations.

Yesterday the post was really there, and after Smith emphasized how long it would be, I started to read – but after a few sentences, I felt like “something is off.”

Smith states right at the beginning

  • the “Annual Pass” was harder for the team than they thought. The strain was too high and the efforts were not sustainable.
Destiny 2_20190705120739

This is my problem with the statement: I completely understand what Smith is saying and how he analyzes it.

But: I miss the context and the circumstances in which these things are said.

The crucial question for me is:

  • Is Bungie currently working with the full studio and 800 people on the current “Year Pass” and on Shadowkeep? And then is the annual pass still not “sustainable”?
  • Or is Bungie working with a skeleton crew on these things while the core team is already working on Destiny 3 behind the scenes? Then I understand that 3 episodes with different systems per year are not sustainable and must be further optimized.
Destiny-3-Typen

Are they already working on Destiny 3 or not?

It is completely clear why Bungie cannot answer the question if there will be a Destiny 3 for PS5 and Xbox Scarlett in 2020:

  • Bungie wants to continue selling Destiny 2, Shadowkeep, and the next episodes until summer 2020 (until E3 2020).
  • The moment Bungie first says “Destiny 3,” Destiny 2 becomes an old game and already in the past, it will sell less.

But for me to understand whether a “development cycle is not sustainable or not,” I need the information on how many percent of the team is actually working on Destiny 2 right now.

Therefore, I feel the thoughts and ideas that Luke Smith shares here are nice and quite informative. But I cannot believe that Bungie is really transparent about what is going on in-house at the moment, even though I like him.

I know that Smith wants to release further parts of his Director’s Cut – but I strongly doubt he will really give us insight into whether

  • Destiny 2 is currently the “main project” of the Bungie studio
  • or whether the actual focus is already on Destiny 3

and this question would be so important to understand what is really going on at Bungie.

Thus, Smith’s 4000 words remain an interesting analysis; there are some anecdotes, and it’s certainly interesting for fans. But what is really happening at Bungie remains undisclosed.

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Apex Legends: New item costs as much as 3 full-fledged AAA games

Apex Legends is getting a boost of new skins with the new solo event Iron Crown. However, the way to obtain them is currently frustrating the community.

How can you get the new skins? Since August 12, the new skins from the Solo Mode event Iron Crown have been available in Apex Legends. However, unlike the first major event at the end of Season 1, you cannot earn all the skins in the game.

Instead, there is a dedicated item shop in the game until the event ends on August 27, which sells special Iron Crown loot boxes. These, in turn, contain one of 24 skins for legends and weapons.

There are no duplicates; you will always receive a new skin that is at least epic. However, each box costs 700 Apex Coins, which equates to about 7 euros. By comparison, the regular boxes that you can buy in-game only cost one euro!

On the other hand, 7 euros for an epic or legendary skin is cheaper than if you deliberately buy one of the legendary skins in the daily shop, where they cost 18 euros each. You do get exactly the skin you want, though.

Can you also get the boxes in-game? In the game itself, you can only earn 2 such boxes. One for completing 20 random dailies from the challenges and another for dealing 25,000 damage.

apex-teuer-event-01
Here you can buy the new loot boxes.

This means that players who want all 24 skins must pay at least 154 euros to purchase 22 boxes. But that’s not all.

This is what you need to pay to get the ultimate skin: Those who have all 24 skins from the Iron Crown event can purchase a special heirloom skin for the character Bloodhound for 3,500 additional coins. That’s another 35 euros you need to pay after you’ve cleared all the loot boxes for 154 euros.

In total, you need nearly 190 euros to collect everything from the event. With that money, you could buy at least 3 full-price AAA games!

Fans are angry about EA’s loot box policy

This is how the community reacts: As expected, fans are furious about the method how EA is bringing the infamous loot boxes back into the game. Most players agree that all the skins are very well done. But many players only want two or three of them for their favorite characters.

Since the loot boxes still run via a random generator, there is a worst-case scenario where you might buy about 20 boxes until you finally get the skins you want. And the fact that you can hardly unlock skins from an event during the event itself does not make sense to many fans either.

Therefore, Reddit is currently full of angry reactions from the community:

  • “I’m out. I would like to buy one or two skins, but this terrible one-armed bandit sucks!”
  • “I would buy a skin for 7 dollars, but not the chance to get a specific skin!”
  •  “Loot boxes are crap, but if I can earn them in the game, I can tolerate it. But putting time-limited items in loot boxes that you can only get with money? F*** you!”
  • “I want to support the game and put money into it to ensure its long-term success. But this is just ridiculous! The double regular price for loot boxes, i.e., 200 coins, would be okay, but 700? That stinks.”

One player articulated it particularly poignantly by paraphrasing EA on the subject: “These are not loot boxes, these are “surprise mechanics” and you love that!”

According to many fans, this event action is clearly a test by EA to see how far players will go to obtain a few cool skins.

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The Division 2 is currently struggling with a damage issue and needs your help

Currently, in The Division 2, it happens that hits are not registered. Enemies take no damage. Massive is on it.

This is the issue: For some time now, there have been increasing complaints that damage in The Division 2 is problematic. It happens that you empty an entire magazine into the enemy, but they take no damage.

According to Massive, this is a problem with “hit registration”, meaning the game does not register that you are shooting bullets at the NPC enemy.

When this problem occurs, no damage is calculated, and no damage numbers are displayed. This is frustrating and diminishes the gaming experience. All platforms (PS4, Xbox One, PC) are affected.

the division 2 agent waffe down

What is Massive doing about the problem?

These are the efforts: Last week, Massive made changes in the background to mitigate the problem. According to initial feedback, this measure was successful – the damage issues occur less frequently – however, they are not completely resolved yet.

Therefore, the developers now ask you to provide further information about the problem. Should you find yourself in a situation where you shoot an entire magazine at NPC enemies without the damage being registered, you may provide your Ubisoft username and platform username here in the Ubisoft forum and describe during which activity the problem occurred.

This way, they aim to pinpoint what is causing the poor hit registration.

division-wald-agent

What does the community say? A look at the comments shows that the issue is still very current and requires investigation.

  • “The fact that bullets are not registered is still a problem. I unloaded an entire magazine of an M60 into a red NPC, and only the last bullets were registered,” wrote a user a few hours ago.
  • “I experienced several [of these issues] yesterday,” writes another.
  • Activities mentioned particularly include PvE content like Roosevelt Island and the raid, but also the Dark Zone. Damage reportedly sometimes does not count against PvP enemies either.
  • With specialization weapons like the crossbow or grenade launcher, the issue is still reported frequently.
  • A user is glad this problem is finally being addressed. Sometimes he was unsure whether he was lagging or if it was really a game problem.
  • Additionally, several agents refer to a new sound problem that has occurred in the last few days. According to Massive, they are also currently collecting feedback on that.

Have you also encountered this problem? In what situations did it occur?

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No Man’s Sky: Is Your Base Safe with Beyond or Will it Break Like Next?

When the big update Next was released for No Man’s Sky last year, many players lost their bases. Will this happen again with the upcoming Beyond patch?

What happened with Next? When the Next update in No Man’s Sky was released, some players were caught off guard. It changed so much about the actual game that some content was no longer in its original place.

There were cases where the self-built base suddenly got stuck in the middle of the planet or hovered above it. There were also problems with the ships and general progress.

Players are now fearing that something similar could happen with the big Beyond update on August 14.

“We are trying to avoid this time”

Will there be base deletions with Beyond? Since the fear of deletions and problems is very high, Christopher Livingston from PCGamer sat down with Sean Murray, the head of NMS.

He confirmed to the editor that every effort is being made to ensure that such problems do not occur this time:

We are aware that players have invested a lot of time in building since Next. When Next came out, we knew that it was the best time to make changes to base building, and we allowed players to build anywhere.

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According to Murray, Beyond will also significantly change the game system, but universes will not be overwritten this time. Nevertheless, there is no guarantee that everything will work after the patch:

We are doing everything we can to avoid such problems with this update.

However, in the future, it could be that a deliberate update comes that overwrites all old content:

But that doesn’t mean we won’t do something like that [a reboot] in the future. But we would only take such a step if the changes are significant. We would need a really, really, really good reason to do that.

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Players are excited about the new update

What does Beyond bring? The new patch focuses heavily on optimizations, VR, expanded base building, a revision of planets, and much more.

Overall, the list is even longer than that of the big Next update. According to their own statement, the developers worked 12 months on this project, which was originally supposed to be released in three separate patches.

No wonder that players fear for their bases with these major changes.

The buildings must not be reset with Beyond, as players want to explore this Cyberpunk city in VR:

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Source(s):
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PS4, Xbox One, Switch: Protest of the 3 Giants against Trump’s tariffs has succeeded

The console providers can breathe a sigh of relief. Because it has now been announced that gaming consoles such as the Playstation 4, Xbox One, and Nintendo Switch will not be affected by the tariffs that the Trump administration is planning in the trade dispute with China, at least for now. The joint protest from Sony, Microsoft, and Nintendo has apparently had an effect.

What tariffs are involved? Currently, there is a trade dispute between the USA and China. The administration of US President Trump plans to impose tariffs on products imported from China to the USA.

This should also include gaming consoles like the PS4, Nintendo Switch, and Xbox One. Because they are largely produced in southern China and imported to the USA.

Therefore, gamers fear that the prices for consoles will rise. Also regarding the upcoming console generation like the PS5 and Project Scarlett, this would be problematic. Because the next consoles are also likely to be manufactured in southern China.

ps5_sony_playstation_5

For now, no tariffs

What were the reactions to this? There was a complaint from Sony, Nintendo, and Microsoft. At the end of June 2019, they made a joint submission to the US Department of Commerce, requesting that video game consoles be exempted from the tariffs.

According to the companies, it would be impossible to relocate the production of the consoles as the infrastructure has been built over many years.

The tariffs would have an impact on the entire gaming industry worldwide. Many jobs would be at risk.

Would this also affect us? Whether the console manufacturers would pass on the additional costs worldwide or only for the USA is unclear. According to the statement from Nintendo, Microsoft, and Sony, the effects should be felt worldwide.

It is likely that the prices of gaming consoles would rise everywhere.

What does the situation look like now? As the Trump administration has now announced, some products will temporarily be removed from the list. This includes consoles. They will not be subject to a 10 percent import tax – at least only until December 15.

In the announcement, it states that “the tariff for certain items should be postponed to December 15. The products in this group include, for example, mobile phones, laptops, video game consoles, and some toys, computer monitors, and certain footwear and clothing.”

Microsoft-Xbox

It is not over yet

Does this mean a sigh of relief? For now, no one needs to fear that the prices of gaming consoles will rise. However, what it looks like after December 15 remains open.

Will the tariffs on gaming consoles be introduced later? Then the consoles could become more expensive next year, which would particularly affect the new generation.

We now have to wait until December and see how the US government decides regarding the tariffs by then.

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Fortnite: Update 10.10 changes map and the mechs – patch notes in English

In Fortnite: Battle Royale, Update 10.10 for Season 10 is now live on the servers. The German patch notes are shown here. The location Retail Row is making a comeback, and the pesky mechs are being nerfed.

Here is what’s new in Update 10.10 in Fortnite:

  • The new, old location Retail Row is waiting for you to explore, as a rift zone has turned Mega Mall back.
  • A new Limited Time Mode “World Run” is active
  • The Infinity Blade returns
  • Changes to the B.I.E.S.T.

How big is the update? On PC, you will need to download about 1.15 GB.

Retail Row is back – Map changes and zombies

Where is the location? Where Mega Mall used to stand, you will now find Retail Row.

What’s new there? In Retail Row, you will encounter many monsters that will attack you. You can shoot them around the shopping center.

The monsters drop weapons or ammunition when you eliminate them. There will be no monsters outside of Retail Row.

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New LTM “World Run” – What is that?

How many players? This game mode is designed for 16 players.

How is it played? In World Run, the goal is to become the world’s best runner. The first team to collect 30 gold coins wins.

There are a total of 4 teams.

Fortnite World Run

Weapons and items – Mech changes

The Infinity Blade returns: Epic brings the Infinity Blade out of the vault. However, it will only be available in the Team and Duos LTM Sword Fight. The environmental damage has been adjusted from 10,000 to 600 damage.

Changes to the mechs: A target laser now appears when players charge and fire rockets. Shooters and other players can see the laser.

This aims to make it easier to see where the rockets are heading before they fire. This makes dodging easier.

  • The acoustic and visual feedback of the self-destruction sequence has been improved
  • You can now enter a mech directly from the glider
  • In large team modes, mechs now spawn during the storm phase, not just afterward
  • A mech will only survive in the storm for 30 seconds
  • If there is no player in the mech for 15 seconds, the mech will become visible on the minimap

These bugs have been fixed

In the new patch, Fortnite: Battle Royale addressed some issues that may have affected your gaming experience. Here are a few we list:

  • You can now collect the Battle Stars from week 1 and 2
  • A timer on the bush item has been revised
  • The smoke from supply drops should now be displayed correctly
  • Trees maintain their desired appearance when taken down and no longer transform into other trees
  • Chests should no longer be broken or opened at the start of a match
  • The message “Welcome to Tilted Town” should disappear as intended after a while and not remain permanently

Save the World – What’s changing in PvE

Penny is driving the truck: The character Penny is stepping up to take on the role of truck driver this week.

Fortnite Save the World Penny

New character in the shop: Additionally, Thunder-Thora returns to the event shop starting August 15 at 2:00 AM.

The standard perk is Shockwave Floors: Enemies standing on buildings within the range of your B.A.S.I.S. take 12.7 base energy damage every 5 seconds.

The Commander perk Shockwave Floors +: Enemies standing on buildings within the range of your B.A.S.I.S. take 38.1 base energy damage every 5 seconds.

Fortnite Save the World Thunder-Thora

You can read the full patch notes for Update 10.10 on the official Fortnite website.

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Teamfight Tactics: Update 9.16 with 4 new Champs and numerous changes live – Patch Notes

The new patch 9.16 for Teamfight Tactics is here. For the auto battler, it brought several new features in matchmaking, new champions, and many balance changes.

What are the highlights of the update? With patch 9.16, four new champions have been introduced. They come from the Hextech origin and we have already introduced them to you in detail.

Additionally, there are adjustments to matchmaking. The new U.R.F. extension mode ensures that after 30 seconds of battle duration, a speed mode is activated that for 15 seconds:

  • Increases the attack speed by 300%.
  • Increases ability damage by 200%.
  • Reduces CC duration by 66%.
  • Reduces healing by 66%.
  • Increases affection towards marine mammals by 30%.

This is meant to reduce the frequency of ties.

League of Legends-jinx-vs-vi

What general changes are there? The patch brought minor adjustments to the rankings, so players with 0 LP will always drop when they lose.

Grandmaster and Challenger players will drop directly to Diamond 1, just like in League of Legends.

Furthermore, the damage players receive at the end of a match has been slightly increased. However, it still remains below what we had before patch 9.15.

Beasts and Nobles are now stronger

Which classes and origins benefit from the patch? Riot Games aims to keep as many combinations playable as possible and has therefore improved some weak attributes with this patch:

  • The attack damage of a single Ninja has been increased from 40 to 50, and ability damage from 60 to 70.
  • The armor and magic resistance of Noble champions have been increased from 60 to 70.
  • The attack speed of Beasts (Wild) has been increased from 10% per stack to 12%.

Additionally, Demons have received a rework. Their attacks now burn 20 mana with a 40% chance and transfer 15/30/45 mana to their own account.

LoL Background Shen

Which classes and origins have been weakened? The nerfs to the attributes are limited in this patch. Although there is a weakening of the Brawlers, the popular combo of Rek’Sai and Cho’Gath is not significantly affected:

  • The additional hit points of Brawlers have been reduced from 300/700/1,200 to 300/600/1,000.
  • The 3-item bonus of Sorcerers has been reduced from 45% to 40%.

More buffs for Ninjas, nerfs for Void

Which champions benefit from the patch? Patch 9.16 is particularly favorable for Ninjas. They have not only received an origin buff, but have also been slightly strengthened individually:

  • Zed’s hit points have been increased from 500 to 550. His attack speed has also increased from 0.65 to 0.7, and his ability damage from 200/300/400 to 200/350/500.
  • The attack damage of Akali has been increased from 70 to 80.
  • Kennen will no longer execute his ability if no enemy is within range at the start of its execution.
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The buffs to other champions are rather small:

  • Elise can look forward to additional health.
  • Lissandra now requires 25 less mana for her skill.
  • Katarina’s attack damage has been increased from 50 to 65.
  • Brand’s damage has been increased from 200/375/550 to 250/450/650.
  • Miss Fortune now has 50 more hit points and requires 25 less mana for her skill.
LoL-Brand

Which champions have been weakened? The nerfs mainly hit the Void origin, which will be less strong due to the update:

  • Kha’Zix’s damage to non-isolated targets has been reduced from 150/300/450 to 150/250/350.
  • Cho’Gath’s ability damage has been reduced from 250/500/750 to 175/350/525.
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In addition to these adjustments, the Ice beings and Sorcerers have also been slightly adjusted. However, the Ice beings should remain strong:

  • Braum’s health has been reduced from 750 to 650.
  • The life granted by Lulu’s ability has been reduced from 300/475/650 to 300/400/500.
  • Karthus now requires a total of more mana (125 instead of 85) but starts the fight with 40, so the difference is only noticeable on the second use.
  • Kayle’s attack speed has been reduced from 1.1 to 1.0.

Rework of Silence and Statikk’s Shot

Which items have been buffed? In this patch, many items have received a buff. Particularly the items with a burn effect are happy about this:

  • The critical hit damage of Infinity Edge has been increased from 150% to 200%.
  • The shield duration of Locket of the Iron Solari has been increased from 4 to 6 seconds.
  • The duration of burn damage from Morellonomicon has been increased from 5 to 10 seconds.
  • The duration of burn damage from Red Buff has been increased from 5 to 10 seconds.
  • The healing from Redemption has been increased from 1,000 to 1,500 hit points.

In addition to the buffs, the Silence weapon has been completely reworked. It now no longer silences enemies but has a 33% chance to prevent the enemy from gaining mana for four seconds.

Which items have been nerfed? Only two items have received a nerf with patch 9.16:

  • The damage of Ionic Spark has been reduced from 150 to 125.
  • Statikk’s Shot now only jumps 3 times instead of 4. The damage has been increased from 90 to 100 per jump.

Many items stack on a champion, but some do not. We have created a guide on this:

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This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Patchnotes

How to defeat the last two WoW bosses in the Eternal Palace raid

Today, the last wing of the Eternal Palace raid opens in World of Warcraft. We will tell you how to defeat Za’qul and Queen Azshara.

Since this morning (14.08.), the third and final wing of the Eternal Palace raid has been open and can also be attempted in the LFR variant. In this wing, you will face Za’qul, a harbinger of N’Zoth, and at the end, there is the epic final battle against Queen Azshara herself. The whole experience rewards you not only with loot but also with an interesting cutscene. We will tell you how to survive both bosses without dying.

How to defeat Za’qul

The last wing only has two bosses, but they are quite challenging. Especially Azshara can be tough in LFR as she has a few nasty mechanics that can take down inexperienced groups.

Za’qul: The penultimate boss has a lot of abilities to watch out for and requires some practice. At the beginning, he creates a black ring around the battlefield—anyone standing inside will take damage. So, this ring should not be left and marks the area you have available for this boss fight.

At regular intervals, Za’qul summons a large portal at the edge of the battlefield. After a few seconds, a tentacle shoots out in a straight line. Players hit will take high damage and get knocked back—potentially into the dangerous zone outside the ring. The tentacle can be easily avoided, just watch for the portals at the edge of the combat area.

Furthermore, Za’qul repeatedly summons 3 minions that do nothing but channel a large spell. If this spell is completed, the raid is likely to die. At the beginning, you can fight the adds normally, but later you will have to go through portals that are located directly with the adds. Activate the additional button here to switch to the realm of fear. There, the adds can take damage.

Za’qul sometimes slams the ground and calls three red circles in a straight line in front of him. A strong damage dealer should stand in each circle. Players in the circle will be sent to the realm of delirium. Here, they have extremely increased speed and deal more than double damage. However, players will also take continuous damage here—but don’t worry: If you die in the realm of delirium, you will be resurrected in the “normal” realm and briefly stunned. You can therefore stay in delirium as long as you want.

Tanks should also ensure to pull Za’qul into large shadow areas that he calls one to two times per minute. If Za’qul is standing in the area when it explodes, he will take additional damage for a while.

How to defeat Azshara in the Eternal Palace

The fight against Azshara consists of several phases and is quite complex. We will limit ourselves to the absolutely necessary mechanics to be able to stand against her.

The core mechanic in this fight are the protective runes on the ground, which are indicated by an additional interface element. Azshara tries to weaken the “good” runes (yellow) while strengthening her own rune (purple). Players can recharge the runes by standing on them. However, this applies a stackable debuff that reduces their maximum health by 10% each time—at 10 stacks, you are dead. Pay attention to the state of the runes and always help to recharge them. However, never collect more than 5-6 stacks of the debuff and wait for it to wear off before wanting to recharge runes again.

Phase 1: In the first phase, you fight against the Cursed Lovers. They must die simultaneously, or else the other partner will enrage. Meanwhile, adds will constantly spawn that must be killed, or they will attack the protective runes.

Azshara constantly casts Arcane Balls that players must absorb (just stand in the ball).

Sometimes, Azshara summons some players to an image of herself—run away quickly before your character automatically approaches the image. If he reaches it, he will be trapped and must be rescued by other players.

Phase 2: In Phase 2, you will initially only fight Azshara and learn her abilities. The tanks must pull her from rune to rune so she doesn’t fully drain one. When Azshara casts “Arcane Detonation,” you must break line of sight—hide behind a pillar.

Some players will also be affected by a debuff that will make them explode after a while, dealing damage to all players in line of sight. The affected players must go out of sight themselves.

Phase 3: In Phase 3, you must fight against Azshara and two of her Sirens. The Sirens position themselves on the protective runes and must be defeated before they completely consume them. Azshara continues to use her already known abilities and must also be pulled around by the tanks.

Phase 4: In the final phase, more abilities are added. N’Zoth intervenes and occasionally fires a laser across the room—don’t get hit; it deals high damage.

The console in the starting area of the room overloads at regular intervals. You can recognize this by the small balls flying around the console. Players must go to the console and “unload” it, triggering a random effect each time. One effect ensures that the affected player will inevitably die after 40 seconds. This is basically a passive enrage timer for Azshara.

If you pay attention to all these tips and hints, the queen of the Naga should not pose a problem for you. After all, the difficulty in LFR is rather low, so it should succeed after a few attempts at the latest.

Tips and tricks for the other 6 bosses can be found here:

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This is an AI-powered translation. Some inaccuracies might exist.

The new free MOBA Genesis starts today on PS4 – Here’s what you need to know

From today, players on the PS4 can look forward to a new classic MOBA – Genesis. We present to you the free game and provide all the necessary information about the Genesis PS4 release or the download in the PS Store.

What is Genesis? Genesis is a classic MOBA from the Chinese developer Rampage Games. The game is based on the Unreal Engine 4, and the controls are specifically optimized for controllers.

Genesis is set in a futuristic sci-fi setting that revolves around an epic battle between gods and humanity. The game offers 28 different characters with various customization options at launch.

The gameplay is classic. In online matches, players compete against each other in a 5v5 format on various paths (lanes) and attempt to destroy the enemy’s main building. There is also a PvE story mode in single-player format and a cooperative mode. Characters can be leveled up, skilled, and equipped with items as is typical for the genre.

You can watch the Genesis trailer here:

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What is a MOBA anyway? MOBA stands for Multiplayer Online Battle Arena. It is a genre that originated from strategy games. The first MOBA was Defense of the Ancients (DOTA) – a mod for Warcraft 3. This was very popular among players, leading to the development of more and more MOBAs since then. Some of the most popular and well-known representatives of the genre include games like League of Legends (LOL), SMITE, or DOTA2.

What you should know about the Genesis release

When exactly is the game released? The Genesis release date: Genesis is available on the PS4 starting now.

Does Genesis actually cost anything? No, Genesis is free-to-play, meaning it is free. However, you can purchase Genesis energy credits for real money, which can be used in-game to obtain new heroes or cosmetic items.

On which platforms is Genesis available? Currently, Genesis is only available on PlayStation 4.

What about the Genesis release on PC and Xbox One? It is currently unknown if Genesis will be released on these two platforms. In earlier official trailers and video materials, the Steam logo and the Xbox One text were displayed alongside the PS4. In the current ones, only the PS4 logo is shown. So whether Genesis will be released for additional platforms remains to be seen.

Genesis download for the PS4 – How to get the game: You can get the game on PS4 through the PlayStation Store. Just follow this link:

Alternatively, you can also find the game directly on the console through searching in the PS Store.

This is how Genesis is rated: The game is still quite young, but it has 4.5 out of 5 stars on the PS Store based on 55 ratings. There are no ratings on Metacritic yet.

Who is Genesis suitable for? Essentially for anyone looking for a classic MOBA experience on PS4. Currently, there are virtually no real alternatives available.

But even those who enjoy strategy and fast-paced, action-packed online battles might find Genesis worth a try. And the good news is – you can just try it out. Because it is free.

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This is an AI-powered translation. Some inaccuracies might exist.