The Fortnite pro Tyler “Ninja” Blevins comments on the debate surrounding the strength of aim assist on controllers on PC. He urges prominent players to speak up so that a nerf can happen.
This is the situation: After the tournament FNCS Invitational, which took place over the weekend from May 16 to May 17 and was apparently dominated by controller players on PC, Ninja now speaks up.
What does the pro say about aim assist? Ninja posted a video on Twitter explaining what he thinks of aim assist from controllers on PC and what needs to happen for there to be a nerf.
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He states that he has no influence on a change because he does not use a controller on PC himself. Only serious, competitive controller players should speak out to catch Epic’s attention.
“If more players talk about it and are honest, we can get a nerf or a change. We can make it more balanced and healthier.”
It is particularly important that players speak up who use a controller on PC themselves and honestly admit that it is too strong. This way, Epic would not be able to overlook it if even those affected say so.
Aydan then responded that he currently finds aim assist too strong and thinks that Epic wants to create a balance so that controller players are not disadvantaged. However, there are other ways to achieve this.
Although Ninja seems quite reserved here and mentions several times that he means aim assist on PC and not on consoles, which is much worse in comparison. But it is not the first time that the pro has complained about this.
The video about Unreal Engine 5 on the PS5 has made significant waves in the gaming community. The MeinMMO readers also found the demo very impressive, but were more cautious in their comments.
What was it about? Last week, Epic, in collaboration with Sony, released a reveal video for their new Unreal Engine 5. The tech demo ran in real-time on a PS5 development kit and showcased new graphical possibilities of the next console generation.
We wanted to know if this tech demo could convince you. In a survey, you gave us your answers. You can watch the video here:
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These are the results: The survey ended on Monday, May 18. A total of 341 readers participated, and each could only cast one vote.
Here is the distribution of votes:
Looks really great: 73.02%
Looks good, but doesn’t blow me away: 18.77%
Looks okay: 2.35%
Looks disappointing, I expected more: 1.76%
Looks bad, this is not “Next Gen”: 0.59%
I don’t care: 3.52%
The result shows a clear trend. A significant part of the participants find the UE5 demo either really great or at least that it looks good.
Sober mood in the comments
What was said? In the comments under the survey and the original article about Unreal Engine 5, the sentiment was cooler and there were some concerns. Although the general opinion about the video was positive, readers warned in the comments that it is still “just” a tech demo.
I at least always find it nice to see what could be technically possible in the future. However, I have been playing long enough (on consoles since hour zero…) that I always assess the fully developed gameplay of the “average game” as such. Everything else are nice optical gimmicks that don’t benefit me in my living room.
MeinMMO reader Millerntorian
Tech demos have always looked good and are supposed to represent the best possible. Only a handful of developers will be able to pull that off, and even that I don’t believe.
MeinMMO reader Khorneflakes
There were also concerns about the FPS. Some of you believed that, despite improved hardware, the next-gen consoles would have trouble running UE5 games at 60 FPS.
Graphically, it looked quite decent […]
But what is much more interesting than a purely tech demo that looks nice, in my opinion, is how stable and fluid it really runs live at the end.
Looking good is one thing, but stable FPS (min. 60) and proper performance even in stressful situations (large crowd events, effect fireworks, etc.) are another thing.
MeinMMO reader Mapache
So you think that the UE5 demo looks really great, but still don’t get too hyped. “Wait and see what the developers make of it” is the motto here.
Our colleagues from GameStar and GamePro also conducted this survey in their communities. Their results are consistent with the trend of MeinMMO.
These are the results from GameStar: The hard critics from the GameStar community found the UE5 video quite impressive. With 59.84% of all participants, more than half of the GS readers thought that the tech demo looked really great.
In second place was the voting option “Looks good, but doesn’t blow me away” with 19.63%.
These are the results from GamePro:In the GamePro community, the UE5 demo made an even stronger impression. A solid 72.37% of respondents voted for “Looks really great”.
Another 19.63% thought that the demo video looks good, even if they weren’t blown away by it.
Negative voting options like “Looks disappointing” and “This is not Next Gen” were similarly found on both sides, just like at MeinMMO, in the low single digits:
Call of Duty: Modern Warfare and the battle royale spin-off Warzone are currently plagued by some bugs. The developers are currently providing insights into the solutions for these. 20 bugs are expected to be things of the past soon.
What are the developers communicating? Infinity Ward, the studio behind Call of Duty: Modern Warfare & Warzone, maintains a CoD Trello board where they list the major bugs, glitches, and issues they are currently working on or that are at least on the developers’ radar.
This board lists many reported bugs with the note “Fixed in a future update.” (Fixed with a future update). In total, there are 20 issues that should soon be a thing of the past. Here’s an overview, divided into Warzone and Multiplayer, of what to expect soon.
Players repeatedly notice bugs or find glitches. Due to buggy regiment tags, some players even thought that the Warzone release is on March 3rd.
Planned Bug Fixes for Call of Duty: Warzone
About half of the planned fixes revolve around Warzone. For 10 bugs, you’ll find here the note that these issues should disappear with one of the next updates:
The overview here only shows the fixes that are supposed to come with the next updates. The board shows many more issues that the developers are working on:
The heartbeat sensor is displayed incorrectly in the killcam – However, some players suspect a bug with the perk “Ghost”
There is unexplained smoke that sometimes rises from players
When the individual fixes will come remains unclear for now. All 20 adjustments may come at once, or it may take a while. The note “Fixed in a future update” suggests a rather timely release.
The developers emphasize on the board that not all problems they are currently working on are listed here. However, knowing that such an extensive package of bug fixes is being worked on should please quite a few players.
If the patch notes then provide all the actual changes, some soldiers would certainly be more satisfied with the current CoD titles. Secret changes, such as the recently uncovered adjustments to aim assist and input delay, also keep appearing in the game.
This is an AI-powered translation. Some inaccuracies might exist.
Players keep discussing whether one of the most annoying features from Call of Duty: Modern Warfare has also made it into Battle Royale Warzone. It’s about “skill-based matchmaking (SBMM). The pros are sure: It’s in there and is just as annoying.
What is SBMM? Skill-based matchmaking means that when assembling a lobby, care is always taken to ensure players with roughly equal skills meet. This means: stronger players face stronger, weaker face weaker.
The discussion about whether SBMM exists in Modern Warfare is as old as the game itself. Many players are convinced that the matchmaking works exactly this way.
For the former pro and now head of an e-sport organization Nadeshot, it can’t be a coincidence that he constantly has to play against top players. Former CoD caster Courage is also sure about this:
But why does it bother players and even pros so much?
SBMM – Why is it so annoying?
This is what annoys players about SBMM: The criticism of skill-based matchmaking is that players always have to give their best. They can’t just play a round for fun, like in the currently running Stimulus-Solo.
They always have to try hard not to be eliminated immediately. This makes it impossible to enjoy Modern Warfare or Warzone just casually. They are constantly forced to “sweat”.
Players find it annoying that they have to try hard in every match.
Additionally, content creators for Call of Duty find it very difficult to create entertaining content (via essentiallysports). Without SBMM it would be easier to create viewable content.
This is what other players say about it: On the other hand, Call of Duty fans who consider themselves worse find this system better. For example, Twitter user @kaiiscool517 writes in response to pro CouRage: “Bro, people like you make the game so boring because people are trying to have fun but famous people like you, Ninja, Tim, etc. make the game less entertaining.”
The user @IsmailHosny11 says something similar. In response to the comment that one always has to try hard with SBMM, he writes: “Okay, but that’s exactly what we noobs would have without SBMM, only that we wouldn’t have a chance against people like you. We also want to have fun and don’t have the luxury of investing dozens of hours to improve.”
Pros see a problem: “Why can’t we have a rank?”
Although primarily stronger players and pros are annoyed by SBMM, it might not be such a big problem that the system is implemented at all. The former pro and now head of an e-sport organization Nadeshot writes on Twitter:
I will never understand why Call of Duty takes all the trouble to implement skill-based matchmaking but doesn’t add a ranked system. If you already let me compete against better players, why can’t I have a rank that I can be proud of and work towards?
Nadeshot has previously commented on Warzone – among other things about cheaters and that CoD needs to change something urgently if it wants to survive. He says that he loves the game and doesn’t want to see it fall apart because of such issues.
Whether Modern Warfare and Warzone actually use SBMM is not entirely clear. The pros and Nadeshot are sure: yes. Unlike the test for Warzone, however, an experiment by two YouTubers in multiplayer showed that matchmaking might actually work differently than expected.
One way or another, the developers at Infinity Ward have no influence on matchmaking. After a long silence from the devs, the head of another CoD developer studio, Michael Condrey, spoke on the issue. According to him, this decision is entirely in the hands of the publisher – that is, Activision. Whether and when there will be a ranking seems to depend on that as well.
This is an AI-powered translation. Some inaccuracies might exist.
A new PokéCoin system is currently being tested in Pokémon GO. This has not been well received so far – and could lead to problems with gyms.
This is the new PokéCoin system: At the beginning of May, Niantic announced plans to test a new system regarding coins. It allows for 55 coins instead of the previous 50 coins a day. The extra 5 coins can be earned through specific tasks. The remaining 50 are still obtained from gyms – however, you only receive 2 PokéCoins per hour for defending a gym, instead of the previous 6.
The new system already faced significant criticism upon its introduction. The test in Australia has already been running for several days, and the criticism has not quieted down.
Testers see serious problems with the new system
This is what testers report: On reddit, the user “redditorperth” provided a first-hand account that drew a lot of attention. The trainer plays in Perth, Australia, and is at level 40. From his experience, the new system causes many problems.
He has noticed that there are significantly more spoofers during the day than usual: “Every time a gym is defeated, it is retaken by the same team within minutes,” he reports. As a result, potions and revives are suddenly a pretty rare commodity, as one has to constantly nurse their Pokémon back to health.
Will you soon have to keep a closer eye on your gyms?
At the same time, real players are essentially camping in front of gyms: “They sit in their cars for up to an hour straight to ensure that their monsters stay in the gym for more than just a few minutes.” This is pointless, as they are simply ousted by spoofers when they leave.
This even leads to a deterioration of the atmosphere among players, and there are loud disputes over gyms. Overall, his experience with the new system is “overwhelmingly negative”.
The problem for gyms: In the comments, many trainers and other testers agree on the issues. They have noticed that gyms change hands much more frequently. The only chance to keep them is to “guard” the gyms. A state that some players had suspected: “It was incredibly predictable that spoofing would become even more aggressive, and that real camping and multi-accounting would increase,” finds one user (via reddit).
Earning coins seems to be significantly more difficult with the new system. On reddit, trainers hope that Niantic listens to the feedback and does not implement the new system. However, there were accusations recently that players are often not being listened to.
This is an AI-powered translation. Some inaccuracies might exist.
In League of Legends, a player has now broken a bizarre negative record. A player died 700 times in a match and still won with his team. To achieve such a feat, you need a Nunu, dedication, several hours, and 9 others to join in.
This is the record: A LoL player on EU-W, our server, has died 700 times in a ranked match. This has broken the previous record, which was a ridiculous 686 deaths:
The new record comes from a Nunu. He died 700 times in 151 minutes. That’s nearly 5 deaths per minute.
The old record was held by a Janna from 2017. She died 686 times in 217 minutes. That’s 3.5 deaths per minute.
0-700-0 – intense KDA at death record in LoL
This is how the record was broken: The record was set in Flex Ranked, and it can be assumed that two groups of 5 friends met here, who had arranged this beforehand.
The Nunu player killed only a single mob throughout the entire 151 minutes of the match. Most of the time, he died to the opposing Ahri, who collected 667 kills in the match. Nunu, of course, had neither a kill nor an assist, and ended up with a phenomenal 0-700-0.
The Nunu was built for maximum speed, with appropriate boots, items, and summoner abilities. Although there is no video recording of the match, it can be assumed that it was all aimed at getting Nunu to run to the opposing Ahri as quickly as possible and let himself be killed.
The ironic thing is that Nunu and his team actually won the match in the end. Probably Veigar had his dwarf hands involved in this game. He collected 1337 kills on creeps during the match and built himself 4 “Rabadon’s Deathcaps” – an item that scales extremely well with match duration.
Ahri narrowly missed the kill record.
Kill record in LoL from 2017 remains intact
This is the strange part: Even though Ahri collected 667 kills, that is not a record. The “kill record” still stands at 694 kills – a record still from 2017, set in the match that the previous death record came from.
This meme is reminiscent of the record: The action recalls the so-called “Disco Nunu”, which was a troll tactic where Nunu ran as fast as possible into the bot lane, danced there, and died. Because he also had a laser show while dancing, the tactic became well known.
In the new patch 2.6.9 for Diablo 3, new sets for Demon Hunters and Necromancers are coming. In the patch notes, Blizzard shows what these armors can do. This is the preparation for Season 21.
What’s new? Blizzard released the patch notes for update 2.6.9. This game version aims to prepare Diablo 3 for Season 21.
A few months ago, Blizzard mentioned that each class in D3 would receive a new set. Demon Hunters and Necromancers were at the end of this list, after all other classes already had their new sets.
In the patch notes, the team now shows how the new sets for DH and Necro will play and which abilities will benefit from them.
Keep in mind that the percentages and bonuses are not set in stone. During the time on the PTR, the team will work on and adjust these aspects.
2-piece bonus: Grants a stack of Momentum when you attack with a primary skill. Each stack of Momentum lasts for 2 seconds, up to a maximum of 10 seconds. Your primary skills deal 10% more damage per stack.
4-piece bonus: When using Suppression Fire against enemies, your last cast primary skill is automatically fired. Additionally, you gain 60% damage reduction during and for 5 seconds after Suppression Fire. While Suppression Fire is active, your movement speed increases per stack of Momentum.
6-piece bonus: Your primary skills deal 10,000% more damage.
Additional adjustments: To better integrate this set and the Demon Hunter in general with Season 21, the Blizzard team has made further changes to items.
Leonine Bow of Hashir: Bolas have a chance of 30 %100 % to pull all enemies within 24 meters upon explosion and deal 100–150 % increased damage.
Emimei’s Deep Pouch: Bolas now explode without delay and deal 150–175 % increased damage.
The Ninth Cirri Satchel: Hungry Arrow has a chance of 20–25 %guaranteed to pierce targets and deals 450–600 % increased damage.
Odyssey’s End: Enemies hit and slowed by Entrapping Shot take 20–25 %100–150 % more damage from all sources.
Hunter’s Wrath: Increases your primary skill attack speed by 30 % and their damage by 45–60 % 150–200 %.
Holy Point Shot: Impale now throws 2 additional knives and deals 75–100 % increased damage.
With a new set, Blizzard shows DH players that they have not been forgotten. And that is important. In the coming days on the PTR, it will become clear how good the new set really is.
“Masquerade of the Burning Carnival” for Necromancers
What can the set do?
2-piece bonus: Your Simulacra take no damage, receive all runes, and the cooldown is completed upon your death.
4-piece bonus: While you have a Simulacrum active, you take 50% reduced damage. Damage taken is also split between you and your Simulacra.
6-piece bonus: Bone Spear deals 10,000% increased damage. Simulacra receive triple the bonus.
Additional adjustments: Just like the Demon Hunter, the Necromancer also receives further adjustments to their items and even other set pieces.
Grasps of Essence: When an Exploding Corpse deals damage to at least one enemy, the damage of your Corpse Explosion is increased by 75–100 %150–200 % for 6 seconds. Stacks up to 5 times.
Haunted Visions: Simulacrum now drains 5 %1 % of your maximum life every second and lasts twice as longremains permanently active. Simulacra can now duplicate Death Scythe instead of Skeleton Mages.
Razeth’s Will: Skeleton Mages receive the effect of the runes Gift of Death and Singularity. You gain 35–50 % damage reduction when your essence pool is not completely full.
Jesseth’s Weapons: Set bonus (2 pieces): As long as your skeletons are commanded to attack a target, your damage is increased by 400 %.
Inarius’s Grace: Set bonus (4 pieces): Bone Armor grants damage reduction of 2 %3 % for each enemy hit.
Pestilence Mask: Set bonus (6 pieces): For each corpse used by you, you gain a charge of Empowered Bone Spear, increasing the damage of additional Bone Spear attacks by 3,300 %. Additionally, the damage of Corpse Lance and Corpse Explosion is increased by 1,650 %3,300 % .
In addition, Blizzard worked on the skills of the Necromancers.
Last Service
No longer consumes servants.
Bone Prison
Simulacra now benefit from this passive skill.
Tooth Weapons
Simulacra now benefit from this passive skill.
Corpse Explosion
Damage has been increased from 350 % to 1,050 %.
Thus, the introduction of new sets for Diablo 3 seems to be complete for now. Blizzard wanted to provide each of the classes in the game with a new set. Demon Hunters and Necromancers are the last ones to receive these new sets until Season 21.
What else changes with Season 21? Patch Notes for 2.6.9 in Diablo 3
This is the new buff: With each season, Diablo 3 now brings a specific buff that players can benefit from. In Season 20, the seasonal theme looks like this:
Every 2 minutes, your character will channel a power that radiates into the environment for a limited time. The following powers await you:
The MMORPG Black Desert Online (BDO) is currently experiencing a boom. The developer studio Pearl Abyss has reported significantly increasing player numbers.
What did the developers mean? The studio Pearl Abyss explained that Black Desert Online is currently running very successfully. Player numbers are on the rise. And this is happening in almost every country where the game is available.
In Japan, for example, the number of new users increased by 211% in April of this year. In Turkey, it rose by 469% compared to April of last year. In Korea, the number of new and returning users compared to May of last year has increased by 10 to 15 times, which is mainly due to the new seasonal servers.
An MMORPG with a good plan
How does it look in this country? Precise statements cannot be made since there are no player numbers for the Xbox One and PS4 versions. Only the user numbers on Steam can be referenced. According to Steamcharts, it can be seen that player numbers rose by 60 percent in March. However, in April, they dropped again by about 3.6 percent. Nevertheless, an upward trend has been noticeable since January.
The roadmap of the MMORPG BDO for the first half of 2020 looks good.
There was some criticism because some players wished for more PvP content – especially for smaller groups. There are also discussions about the current implementation of the existing roadmap. The contents from the second quarter are, as of now (May 18), still not in the game, with the exception of “Playing and composing”.
Furthermore, the Korean roadmap of the game differs somewhat from ours. The PvEvP battlefield is missing from ours, and some content comes to the West later. This might also explain why the player numbers here are not increasing as strongly as in other areas.
However, Black Desert Online is fundamentally being developed in a good direction and regularly receives new content. That seems to please the players.
https://youtu.be/F0ejC_H4e0Q
This is what the new region Odyllita in BDO looks like.
Additionally, the Corona crisis plays a role. Because player numbers increased significantly during that time. More players have time and then look at what is probably the most beautiful MMORPG currently available.
What is next? At the end of May, Pearl Abyss wants to announce the roadmap for the second half of 2020. Then we will know which content Black Desert Online will receive by the end of the year.
As part of the Bundesliga TOTSSF, Axel Witsel has received a strong Flashback card in FIFA 20. The SBC is fairly cheap – but only runs for a short time.
This is what Witsel’s Flashback card looks like: With an overall rating of 93, the new Witsel card is among the absolute top midfielder cards in the Bundesliga, which does not have to hide from the TOTSSF. He has overall strong values, with particularly high numbers in the defensive and physical areas.
The Witsel card promises a responsive destroyer who will definitely hold your midfield defensively together.
Witsel’s new card is quite strong
Is Witsel’s card expensive? Compared to other SBCs, Witsel’s card is surprisingly cheap. You only need to exchange an 84 and an 85 team, both without too difficult side tasks.
On reddit, the reactions from the community are surprisingly: “That’s absurdly cheap” or “incredibly cheap for such a monster card” – some players even suspect that the SBC accidentally turned out to be so cheap. However, this is unlikely, as it has not been deactivated or adjusted.
One thing is for sure: The Witsel card can be an affordable, but good reinforcement for your team. Especially with red picks from the currently rewarding Weekend League, you can quickly gather the values. But: The SBC only runs for a short time, until May 19. Therefore, you will find two possible solutions for the partial SBCs here.
This is how you get Witsel’s Flashback card
Solution for BVB SBC: The first SBC requires an 84 team with a 65 chemistry rating and at least one Dortmund player. Chemistry is quickly achieved if you pay attention to your links and use players that fit together.
It should not cost you more than 45,000 coins, but will be significantly cheaper if you use players from your club. On futbin, there are numerous solutions that may fit with the players you already have. One well-functioning solution from the Futbin community looks like this:
Solution for Red Devils SBC: SBC number two wants an 85 team from you, but only a chemistry of 60. Here too, chemistry can be quickly achieved and you can use a highly rated goalkeeper somewhere in the field to reach the overall values. You need at least one Belgian player, of which there are also plenty.
The SBC costs about 85,000 coins if you buy all players new. Here too, however, you can very well rely on fodder from your club. A possible Futbin solution looks like this:
Are you looking for more strong cards for your team? Then it is currently worth searching the transfer market. Many top players have become cheaper thanks to the TOTSSF event. And there are also some legends available for little coins.
This is an AI-powered translation. Some inaccuracies might exist.
For a long time, players have outdone each other with new kill records in Call of Duty: Warzone. By now, some incredible numbers have been reached. How do your top performances compare? Participate in our survey.
Records are also part of it. In recent weeks, for example, new best marks for kills in the various Warzone modes have emerged. Time and again, record holders have been celebrated by the community for their new achievements.
But where do we stand now? How many kills does one currently need to sit on the throne as a record holder in the different formats Solo, Trios, and Quads?
Note: The following best performances are not official world records. While it is likely, no one has contested these performances or published better ones so far. However, there is still a possibility that they may have already been surpassed by someone and just not come to light yet.
These are the kill records in Call of Duty: Warzone
CoD Warzone – Kill record in Quads: The current record for Quads, which are 4-man squads, was set on May 15. Here, the best mark is an incredible 121 kills – and this is for a total of 150 players in a match.
In other words, the record holders tore through just about everything and everyone in this match, hunting them down as they came across their sights, even considering respawns through the Gulag.
This record was set by a team around former “Call of Duty” pro and world champion TeePee – together with players DougisRaw, Symfuhny, and HusKerrs.
You can watch their incredible record round in the video here:
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CoD Warzone – Kill record in Trios: The record in the Trio format has been standing for a while now. It was set on April 30 with 93 kills and has remained since then.
The record was set by a team around the French YouTuber OtherGun, in collaboration with Swiko and Seoxi.
You can watch their record in the video here:
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CoD Warzone – Kill record solo: As a lone wolf, the relatively unknown YouTuber Risible achieved a remarkable 39 kills on May 3, 2020 (in the regular solo mode – not as a solo player in Quads or Trios and also not in Solo Stimulus).
Many players consider this to be the hardest of the 3 records, as the achievement relies entirely on the skill of a single player.
You can watch the record match here:
https://youtu.be/Ig4a2fZ_NIE
MeinMMO Survey: How close do you get to these best performances?
Where do you stand with your records? We at MeinMMO have prepared a survey for you and want to know from you: Where is your best performance in comparison? How good are you in which mode?
You might have just barely missed out on one record or maybe even surpassed it without knowing, or you know someone who has.
Take part in our survey: The survey consists of a total of 3 pages – one for Solo, Trios, and Quads each. You have one vote per page. Have fun participating, and thank you for your time.
By the way, feel free to share and discuss your best performances with others in our comment section.
This is an AI-powered translation. Some inaccuracies might exist.
Since the big Beyond update, you can ride and even milk animals in the space game No Man’s Sky. However, you need to get along well with them. This little guide is all about the fauna of the game.
What are the requirements for riding and milking? Before you can start thinking about which animals to use for your adventures, you need to invest at least a few hours in No Man’s Sky.
In order to feed the animals the right food, you will need the Nutrient Processor. You can find the blueprint for it in the Anomaly, but it is not located in the classic technology tree.
You can find the blueprint near Polo and Nada in the Base Research Terminal. It costs 10 Salvaged Data.
The Nutrient Processor itself costs then in production:
2x Metal Plates
1x Hermetic Seal
25x Sodium
You will reach the Anomaly after the first warp jumps. However, the game leads you there relatively linearly and quickly.
How do I gain the animals’ trust? In the first step, you should scan the corresponding animal you want to milk or ride. The scan will tell you which food the respective animal prefers.
If the animal cannot be scanned, you can use a bait made of Carbon to start feeding it.
In the next step, you then need to craft the correct food to fully familiarize the animal with you.
Analysis of an Animal
What can the animals do? After the first feeding, the animals are favorably inclined towards you. They are likely to leave behind a pile after eating, which you can then collect as material.
As you get to know them, you can actively tame them. Afterwards, the animals will find valuable materials for you, defend you against attackers, or can be ridden and milked.
How long does the friendship last? Unfortunately, the tamed animals cannot be taken to other planets. So if you change location, you will have to find new companions again.
This is an AI-powered translation. Some inaccuracies might exist.
Druids are currently making a fortune in WoW – and it’s fully automated. A player has discovered a gigantic number of bots.
That there are bots in World of Warcraft is no big secret. Almost everyone has encountered a bot or two that is automatically performing some activity. However, a player on the WoW subreddit has supposedly discovered a huge “bot farm.” Several hundred druids are there farming a significant amount of gold. One of the easiest gold farming methods is actually disappearing today.
What is it about? The Reddit user AchmedTDT posted a small video. It shows him standing in front of the instance entrance to the Iron Docks, a dungeon from Warlords of Draenor. He wanted to catch up on some old achievements here when he was presented with a strange sight. Druids in large numbers are streaming out of the dungeon and immediately re-entering it.
Why are the Iron Docks so popular? The Iron Docks is a fairly simple instance with numerous humanoid enemies, especially at the beginning. They all drop a solid amount of loot that can easily be turned into gold through NPC vendors. With a sufficiently high number of characters, a massive amount of gold can be generated.
The druids exit the dungeon to reset it and then immediately enter it again. This can be done up to 10 times per hour, allowing them to farm gold almost continuously. Since the first boss of the dungeon is available after a few meters and is accompanied by many trash mobs, it’s a quickly earned amount of several hundred gold pieces in just a few moments. Even more extreme are the gold farming bots in China.
In the entrance area of the Iron Docks, there is plenty of loot – at least for the amount of effort required.
Other dungeons from Warlords of Draenor are not so well suited for this. They either have a “confusing” design over multiple levels or not such large groups of trash mobs at the beginning, which reduces the effectiveness and therefore the “gold per hour” factor.
Check your realm to see how many druids are currently in the Iron Docks – simply use “/who Iron Docks” or “/wer Eisendocks”.
This is an AI-powered translation. Some inaccuracies might exist.
Last week, several reports emerged regarding altered aiming in Call of Duty: Modern Warfare & Warzone. A former world champion joined the discussion and pointed out the significant adjustments, especially for the many controller players.
What exactly is this about? Comfortable controls are a crucial foundation for fast-paced shooters like Call of Duty: Modern Warfare and the battle royale Warzone, allowing many players to handle the games well.
The longer you play a specific control scheme or settings, the more the reactions and movements become ingrained in your muscle memory, allowing you to execute the corresponding moves even faster and more accurately. This applies to aiming, but also to quick movements.
Frequent changes could disrupt these trained routines for some players. However, it seems that Call of Duty does this regularly and now to such an extent that a former world champion has joined the discussion. Specifically, it concerns:
The horizontal aim assist
Input delay of the entire control system
Pro discovers hidden changes in aim assist – But there’s more
Which world champion is speaking? Christopher “Parasite” Duarte was able to win the world championship title in “Black Ops 2” with his team “Fariko Impact” in 2013. The 25-year-old is still actively competing in tournaments and is part of the CoD esports scene, but does not participate in the official “Call of Duty League”.
What changes have occurred in the aim assist? On Twitter, the prominent player showcased significant changes in the aim assist and proved it with a rather conclusive video:
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The horizontal aim assist seems to have been nearly completely removed from the game. Normally, controller players experience what is called “aim slowdown” when they sweep across a certain part of an enemy’s hitbox with their crosshair, temporarily reducing the aim sensitivity so they can stay better on the hitbox.
However, the effect appears to have remained normal for vertical movements from top to bottom and vice versa. Here’s everything about aim assist in CoD MW:
How does this affect the game? The problem with such changes are the effects on the players’ muscle memory. Many thousands of controller players have become accustomed to the peculiarities of the aim assist over a long period, and some may suddenly feel insecure about aiming for no apparent reason.
Overall, the aiming accuracy of controller players is likely to decrease, and mouse & keyboard will become even stronger compared to controllers. The two input devices come with different advantages and disadvantages and the controller thus loses one of its strongest advantages against the more precise mouse control.
Suddenly, it’s also about input delay
What else has come up? “Parasite” posted two tweets yesterday (May 17) about altered aiming in Call of Duty:
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While he had no issues at a tournament, he felt a change in sensitivity after resetting his console. His sensitivity settings for the controller sticks were at 6-6, but it felt to him more sensitive, more like the settings were at 8-8. He changed the settings of his deadzone and felt better with that, but he would like to know if anyone else is experiencing a similar issue.
What could have changed here? Subsequently, a player came forward who may have an explanation. “@FletcherDK2” referred to a reddit thread that appeared a few days ago (May 11), in which an engaged player highlighted changes regarding input delay (via reddit).
The table with the input delay values. An “F” at the front of the respective patches indicates that friends helped him because he couldn’t test it.
He tested the changes after every major update and found that nearly every patch since the introduction of Season 1 involved an adjustment of the delay. According to his records, the delay has risen from 45 to 50 ms to 200 – 300 ms since release. According to the thread creator “SpiritualBiskit”, the value increased step by step.
How does this affect the game? Aiming feels different, which can also lead to uncertainties among players. If you notice a certain change or uncertainty after a patch, it could be due to these delay adjustments.
Since the time-to-kill (TTK) in CoD 2019 is quite low and players go down in a fraction of a second, a 300 ms input lag represents a significant disruption to gameplay. Together with reaction time and the calculated TTK, the input delay constitutes a substantial part of the actual TTK.
Furthermore, “SpiritualBiskit” claims that these delays only affect controller players, which would be another marked disadvantage compared to players with mouse & keyboard.
Will this stay like this? So far, there has been no official statement from the developers regarding the findings, neither about aim assist nor about input delay.
Due to crossplay, many players using different input devices come together in Modern Warfare 2019 and Warzone, and such significant changes should at least be communicated by the developers. Have you noticed anything or felt that something changes regularly?
If you want to improve your aim, check out the Warzone training of a CoD expert. Even with high input lag, you can secure hits with enough practice.
This is an AI-powered translation. Some inaccuracies might exist.
A developer team has created a graphics mod that makes GTA 5 shine years after its release, as if it were a game that has just been released. The mod’s trailer is truly astounding.
What’s new? While GTA 5 may seem outdated after more than 6 years, diligent developers from the community continue to work on mods that refresh the game’s visuals.
On PC, there are many modifications to customize the graphics. This focuses on a special mod by Razed called “NaturalVision Evolved.” The mod is still in Early Access but already looks stunning.
The trailer shows how the graphics mod changes GTA:
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According to the developers of this mod, some weather effects could not be accurately shown in the trailer. Therefore, the mod is said to look even better in the game than it does in the trailer.
In the trailer, the developers show how the mod affects:
Light conditions
Reflections on the road and buildings
Street textures
Weather conditions
Is the mod available yet? As the graphics mod is still in development, it is currently only available in Early Access. Therefore, anyone who wants to test the mod must obtain a Gold membership from razedmods on patreon.com, which costs 10 dollars per month. According to the developer, it will be available for everyone on gta5-mods.com after completion.
This graphics mod allows players to immerse themselves in a world that looks as if it were the new trailer for GTA 6. Thus, some players comment under the trailer video:
“I can’t wait for people to take this trailer and pass it off as GTA 6 gameplay.”
“Rockstar never makes GTA 6. This guy: Okay, I will create it myself.”
“Rockstar must be sweating right now and thinking: Now we really have to deliver when we release GTA 6.”
The zombie survival game DayZ is currently extremely successful. And this is despite the fact that the development studio was recently closed. How is that?
Why is DayZ so successful? The studio Bohemia Interactive explains that “there has been a large influx of new players.” “Hundreds of thousands” have joined recently. This is because DayZ has been part of the Xbox Game Pass since May 7.
Bohemia Interactive’s Publishing Director, Vojtěch Ješátko, explains the situation:
The Xbox Game Pass is a great opportunity for us to make the game accessible to a different audience and let a large number of new players experience DayZ in all its roughness and beauty alongside the veterans.
Vojtěch Ješátko, Bohemia Interactive
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DayZ is a massive success. In the video, you can see the latest version.
A great success
What does it mean to be part of the Xbox Game Pass? Those who subscribe to the Xbox Game Pass gain access to over 100 games on the Xbox One.
The regular pass costs 9.99 euros per month, while the Ultimate Pass including Xbox Live Gold membership costs only 1 euro in the first month, then 12.99.
New games are regularly added to the library, including DayZ on May 7. Players who get the Xbox Pass Ultimate can play DayZ and hundreds of other titles for only one euro in the first month.
What is the current status of DayZ? The zombie survival game has been in development for what feels like an eternity. Nevertheless, it is already a lot of fun in its current version.
In DayZ, you fight not only against zombies, but PvP also plays a role.
Only at the end of April did Bohemia Interactive announce via Twitter that the development studio in Bratislava, which had previously worked on DayZ, had been closed. They thanked the team and stated that despite the closure, the current roadmap for updates for DayZ will continue.
However, Bohemia Interactive does not seem to want to give up the game:
Over the years, DayZ has gone through a challenging development, but at Bohemia Interactive, we have never lost faith in the game. Therefore, it is a very rewarding moment for the entire team to see the number of record players on all platforms. For us, this confirms that DayZ remains an incomparable and unforgettable survival experience.
Vojtěch Ješátko, Bohemia Interactive
What is DayZ? It is one of the first zombie survival games. Your task is basically just to survive. How you do that is up to you.
You encounter not only the undead in the vast game world but also other players whom you cannot always trust. PvP is an important aspect of DayZ, at least if you play on PvP servers.
We have compiled a number of very interesting survival games for you. If you want to know which one appeals to you, then check out MeinMMO’s list of the 23 best survival games 2020 for PS4, Xbox, and PC.
This is an AI-powered translation. Some inaccuracies might exist.
There is a heated discussion on Twitch about the new Twitch Safety Council. One member of the council has called for a more critical view on voice chat in online games. After a heated discussion, the prominent WoW streamer Asmongold feels discriminated against.
This is the Twitch Safety Council: On May 14, Twitch introduced its new “Safety Council.” The council consists of 7 members. According to Twitch, the members of the council have a “deep understanding of the unique challenges and perspectives of a creator.”
These 7 are now supposed to help shape the rules on Twitch.
Twitch Council member wants to limit voice chat
These statements are causing anger: One member of the new Twitch Council is Steaph “FerociuslySteph” Loehr. She originally comes from Heroes of the Storm but has also played a lot of Apex Legends over the last year. Steph is one of the first transgender streamers to become a Twitch partner.
The streamer has “only” 19,136 followers on the platform. However, since she became a Twitch council member, she has significantly gained relevance. Some of her clips now reach around 250,000 views. Her viewership numbers have increased tenfold.
She has initiated a discussion about voice chat in games. The reason is that it gives players an unfair advantage who use it. Those who do not use voice chat are at a disadvantage, believes the streamer. Therefore, there must be alternatives to voice chat.
Underlying this is the idea that members of minority groups in games (like women) often do not use voice chat because they have had bad experiences with being identified by their voice as a member of a minority and then being treated strangely. This happened to a LoL developer in Valorant, for example.
Twitch council member speaks about “white cis men”
In another clip, FerociuslySteph states: People have said that voice chat is not a problem. And these were mainly people whose voices sounded like “white cis men.” They said she should just turn off voice chat. That it is not a problem.
Especially in the highly divided society of the USA, her statements carry significant weight. This is evident from the outraged response from Asmongold and the extremely high view counts on these clips.
WoW Classic brought the streamer to the top of Twitch – but afterwards he seemed burned out.
These are people whose voices are not “marginalized.”
A CIS man is a man who was born a man and identifies as a man.
In another Twitch clip, the streamer says (via Twitch):
“A lot of players are in reality supporters of white supremacy. I’m sorry. That’s just how I feel.”
FerociuslySteph, in a Twitch stream
I thought this was America!
Asmongold is now upset about this: The well-known WoW streamer Asmongold feels discriminated against by these statements as a white man.
He says if this statement had been made about any other group, about Black people or transgender individuals, the speaker would have been banned from Twitch. But in this case, when it concerns white men, Twitch even supports the statement.
He finds it wrong.
Asmongold does not want negative things said about him based on his race. He says:
“I thought this was America and people are judged by what they do, not by how they look.”
The WoW streamer Asmongold
Streamer sees herself as an advocate for minorities, sparks controversy
What it’s all about: The statements of FerociuslySteph are currently causing quite a stir in the Twitch community. Because she was appointed to the Twitch Council, her statements are now getting much more attention than before. Her voice is now regarded as one that is supported and endorsed by Twitch.
The streamer has stated that she aims to use her newfound relevance to promote herself and her topics.
Especially in the highly divided society of the USA, her statements carry significant weight. This is evident from the outraged response from Asmongold and the extremely high view counts on these clips.
WoW Classic brought the streamer to the top of Twitch – but afterwards he seemed burned out.
The smoke day with Carvahna did not go well for some trainers in Pokémon GO.
What happened? On Sunday, May 17, 2020, the smoke day with Carvahna took place in Pokémon GO. By using the smoke item, more Carvahna were supposed to be attracted during the event period. Niantic promoted the event by stating that with luck, trainers could encounter shiny versions of this species. Usually, the developers activate an increased chance for shinies for these events so that all trainers can find them.
However, finding the shinies did not go according to plan in some places. Frustrated trainers report their experiences.
Trainers say: That was a waste of time
What was the problem? Due to the time difference, players from New Zealand or Australia get to participate in events before other trainers, as they start before the German event time. Therefore, they are often “guinea pigs” – what didn’t work for them must be improved for the events in other regions that start a few hours later.
It was similar during the smoke day on Sunday. A glitch probably caused initially very few shiny Carvahna to appear. The shiny chances were initially not increased as expected.
Trainer Ausja, on reddit reports: “The shiny rate of Carvahna seems to have been fixed. After a brief network outage, more shiny reports are coming in.”
However, it took several hours for this fix to happen. The event lasted a total of 6 hours. Due to the presumably “broken” shiny rate, trainers were at a disadvantage. Ausjam writes on reddit:
“Those playing from New Zealand played for 5 hours and 20 minutes of the 6 hours without enhanced shiny rate”
“Those from Australia etc. played for 3 hours and 20 minutes of the 6 hours without enhanced shiny rate”
Shiny Carvahna and its normal form
This is what the players say
This is the mood: On social networks, trainers express their frustration about the event. On reddit, they write:
“What a waste of time. It took 5 hours and 57 minutes for one shiny. […]”
“Kiwi here. I played all day and only got one shiny Carvahna (2 minutes before the end of the event). I’m glad I got one, but it’s still annoying that it was only fixed now.”
“I got nothing and had smoke on for 6 hours”
“Kiwi players, complain to in-game support. If we put enough pressure on them, they might give us an hour of compensation or something.”
On Twitter, players are also asking for compensation and reporting low shiny catches in the affected regions:
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In Valorant a professional eSports scene is currently establishing itself. It has already seen its first major dramas. Recently, there was significant trouble surrounding former Overwatch pro Dafran.
Who is Dafran? Daniel “Dafran” Francesca (26 years old) is a former Danish Overwatch pro. He is now active as a streamer and plays Valorant. He is an excellent player and has over 500,000 followers on Twitch. Due to his skills, he is also referred to as the “Aim God”.
https://youtu.be/76g_7MsKwWk
Here you can see some crazy plays by Dafran from Overwatch.
However, he has often been noted for his explosive outbursts. He has already been disqualified from competitions for abandoning games and griefing. Therefore, the following scene is not entirely surprising.
Dafran messes up tournament start and flips out
What happened in the tournament? Dafran and his team Prodigy participated in a tournament organized by the French organization Solary. There, a round in the semifinals was scheduled against the team HypHypHyp, led by Damien “HyP” Souville. Unfortunately, the appointment was moved up, and Prodigy seemingly did not notice it.
Therefore, only HyP’s team was present, and Prodigy arrived much later. This would normally have been a reason for disqualification for Prodigy, as anyone who does not show up within 15 minutes forfeits the match. (via tournament rules on toornament.com)
Nevertheless, HyP’s team wanted to give Prodigy a chance. However, since they had plans for the evening and could not play for too long, the first of three rounds was to be credited as a win to HyP’s team if Prodigy could still compete as a complete team.
The tournament had a prize pool of 5,000 Euros.
The players from Prodigy were all finally present and wanted to play – except for Dafran. He was still happily streaming Overwatch at that time. However, he was eventually made aware on Twitter by a teammate of HyP that the tournament would now start. It was irresponsible and selfish of him not to show up.
So the drama continued: When Dafran learned that the tournament had been rescheduled without his knowledge and that his team was now down 1:0, he became angry and allegedly lashed out on Twitter in now non-existent tweets about HyP, his team, and the tournament organizers of Solary, cursing them harshly.
These were the consequences: As a result of this outburst, it is said that the remaining Prodigy team members agreed on a new substitute date. Without a points advantage, but Prodigy was to compete without Dafran and name a replacement player.
On the other hand, Dafran was banned for life from all Solary tournaments by the tournament organizers due to his ongoing insults. Interestingly, Prodigy even won 2:1 with their substitute player.
Here’s how Dafran reacted: The banned streamer did not become more peaceful as a result of this action. Among other things, he called his opponents on Twitter stupid “bitches” and “washed-up Overwatch players” who were too cowardly to compete against him. He also referred to the tournament as a bunch of “dog shit” and demanded that the tournament organizers “suck his balls”.
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His fans, presumably at Dafran’s urging, subsequently attacked HyP and the Solary organization via social media and game chat. HyP then wrote a lengthy text on TwitLonger, stating that such harassment and coercion have no place in eSports and that he strongly disapproves of Dafran’s behavior.
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This is the current situation: By now, Dafran has realized that he probably went too far by inciting his followers to such behavior. In one match, a random teammate of Dafran was attacked by his fans after it became known that he played for Solary. That was too much for Dafran and he asked his fans to leave him alone. He then remarked, “Solary is shit, you are not”.
Destiny 2 may soon say goodbye to a complete location. Players have found new clues in-game that support this theory – but suddenly there seems to be no trace of it.
Warning – possible spoilers, read at your own risk!
This is what the theory is about: MeinMMO already reported that the destruction of not just 2 locations could be imminent. The theory that Titan could even be completely destroyed was actually deemed quite unlikely.
But players have now found clues in the game itself that threaten to confirm the scenario.
This has now been found: Each location has an NPC who is the point of contact for the area and offers quests as well as planet-specific gear. On Titan, Sloane takes on this role. However, warnings have now appeared in her inventory, marking her items as only available for “Limited Time”:
“Limited Time” what happens to the emblem when the time runs out?
This warning uses Destiny 2 to make it clear to the Guardian that an item will soon disappear from the game. It is usually used for seasonal or event-related items. Fuel for the “Titan will be destroyed” theorists.
What does it mean? A look into Sloane’s inventory shows 2 of the warnings:
The planetary emblem “New-Pacifica-Archeology” is not only limited in availability
The legendary weapon “Fast Ride” is only available for a limited time
That the weapon is stamped with a time limit is not unusual. Other NPCs from different locations always have this note with their weapons – because the directly purchasable guns rotate seasonally.
However, it gets interesting with the emblem: None of the other comparable emblems from other locations bear the label “Limited Time”. You can easily check this yourself. For example, visit Ana on Mars or Devrim in the EDZ. In any case, the weapon is limited in time, but the planetary emblem is without notes in their inventory.
This could have 3 reasons according to the theorists:
Titan is being destroyed, therefore the specific emblem can no longer be earned
Titan is getting a major overhaul and will be the setting of an expansion – along with a new emblem
It is simply a bug or display error
Update – 11:30 AM: More and more players are now reporting that the timestamp of the emblem suddenly is no longer visible. They also write on MeinMMO that they could recently still read the mysterious inscription. But now there is no trace of it anymore.
I myself was able to still read the warning and took the embedded image above.
The fleet is getting closer and will soon reach Titan
Soon our enemy will have reached Saturn with its moon Titan. Bungie has already announced some time ago that Destiny 2 cannot continuously grow. If anything can erase an entire location, it is the enemy we have been waiting for nearly 6 years.
Many Guardians agree: If an entire location is indeed going to be wiped out, Titan would be the most obvious choice. The area is relatively small and does not offer as many relevant contents as other locations.
What do you think? Is the destruction of an entire location suddenly becoming more likely, or are these just fantasies? Did Bungie remove the hint because it was a bug or to maintain suspense?
This is an AI-powered translation. Some inaccuracies might exist.
Sergey Titov is back. He previously made waves with games like The War Z and Wild West Online. Now he has released a new zombie survival game, Outbreak: New Dawn, which some are already warning about.
What kind of game is this? Outbreak: The New Dawn places you in a world five years after the zombie apocalypse. The last surviving humans have retreated to fortified camps but must repeatedly search for resources and food.
You are one of these survivors. Together, you set out to explore the devastated world, gather loot, complete quests for NPCs, and clash with zombies. You improve your heroes through skills and new weapons.
This is still an early access version, for which you can buy access in the form of a founder’s package on the official website of Outbreak: New Dawn. These packages cost between 35 and 100 euros. A Steam release is expected to take place in 2021 when the survival game officially launches.
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The video shows you how Outbreak: New Dawn plays out.
Who is Sergey Titov? Sergey Titov is behind the online survival game The War Z, which was released in alpha version on December 17, 2012, via Steam. Just two days later, the game was taken offline again. The accusation of misleading advertising was raised because The War Z did not actually have some of the advertised features. For example, there were no skills and no private servers, even though the game was advertised as such.
In June 2013, the game was relaunched under the name Infestation: Survivor Stories due to copyright issues stemming from the previous title. The title was too close to that of the blockbuster film World War Z.
In 2015, the same developer released the game Romero’s Aftermath, also a zombie survival game, which has strong similarities to Infestation.
Infestation: Survivor Stories looks quite a lot like Outbreak: New Dawn.
Players warn against buying
Why are there warnings about Outbreak: The New Dawn? Essentially, this is again a rehash of The War Z, or rather Infestation: Survivor Stories. It uses the same engine and apparently the same assets as well as a very similar gameplay. It is still in an early development phase and is unfinished. Nevertheless, access is supposed to cost between 35 and 100 euros already.
This is what players say about the new title:
Avaral35 says on reddit: “Don’t buy it! Titov is a crafty fraud!”
ElvenNeko explains: “If he’s still doing this, it means people are buying it and it is profitable. And that’s kind of sad.”
rockymc writes: “He even reused the same models and screenshots from Infestation / WarZ. These buildings look just like Campus City buildings.”
MrBla says: “He is a genius. He knows how to fool people and get away with it. He is a deceiver, but people will fall for his lies and willingly give him money again.”
What does Sergey Titov think about all this? The producer of the games is quite diplomatic:
It has always been a love-hate relationship. A certain percentage of our players are big fans, and we do [Outbreak] primarily for them. But there has always been a group of people on the other end of the spectrum who hate what we do, and they simply do not get the gaming experience they expect from [our games], and we understand that.