One of the best games about Star Wars in recent years is currently available on Steam for only 14 euros

Right now you can get an action-adventure in the Star Wars universe on Steam at a significantly lower price. At release, the game struggled with technical issues, but critics consider it one of the best games in Star Wars.

What game is it about? Star Wars Jedi: Survivor is the successor to Jedi: Fallen Order. In both games, you take on the role of the Jedi Cal Kestis and fight your way through enemies while solving various puzzles to uncover the story.

The Jedi games from Respawn/EA are regarded as the best Star Wars games in recent years. Star Wars Outlaws (Ubisoft) received rather average reviews, and games like Squadrons or the remake of Star Wars: Battlefront II only partially convinced critics. Jedi Survivor stands out with a Metacritic score of 85, significantly ahead of other Star Wars games in recent years and is regarded by many testers and players as a genuine recommendation for solo players.

Currently, you can get Jedi: Survivor for 13.99 euros on Steam, according to SteamDB the game has not been available cheaper on Steam yet. If you haven’t played the predecessor Fallen Order yet, you should do that first, as otherwise you will only partially understand the story of Jedi: Survivor.

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Star Wars Jedi: Fallen Order – Launch Trailer

Jedi: Survivor was plagued by technical issues at release in 2023

Why does the game have only balanced ratings? If you checked out Jedi: Survivor on Steam, you may have noticed that the title has over 70,000 ratings, but only 69% of them are positive.

Jedi Survivor indeed shares the same fate as Borderlands 4: The gameplay is praised by everyone, but the game’s technology was a real disaster at release: Many players complained about poor optimization and significant technical issues with the PC version. The problems have diminished compared to release in April 2023, but are not entirely gone.

It’s quite similar with the shooter Borderlands 4. The technology is a disaster and annoys many players who just want to enjoy the shooter. Correspondingly mixed are the reviews on Steam: Borderlands 4 has a mixed start on Steam, but it’s not the gameplay qualities that are annoying

This is an AI-powered translation. Some inaccuracies might exist.

Developers say: Steam wasted 10 years of work due to a bug that affected less than 100 games

After their game on Steam failed, a developer now shares his experiences with Valve. He explains that he was particularly unlucky, as a bug that affected his sales is said to have only impacted 100 games in the last few years.

What was the situation? The developers of the 2D sandbox Planet Centauri report in a Game Dev forum on Reddit about the unfortunate release of their game. They started development over 10 years ago, with an Early Access beginning in 2016.

In the following 8 years, they sold over 100,000 units and almost 140,000 added the game to their wishlist. The developers had high hopes for their full release: With so many placements, they believed the game would certainly have good visibility and would appear in the “New and Trending” category.

This list of popular new releases is particularly important for smaller studios that do not have a large marketing budget.

The release in December 2024, however, was disheartening: In the first 5 days, they only sold 581 units, and Planet Centauri likely didn’t even make it to page 2 of the popular new releases. A painful flop after so many years of development, during which the devs created their own engine and had to pay employees.

For almost a year, they didn’t understand how the release could go so wrong – until they now received an email from Valve.

Steam is usually known for particularly good customer support.

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A user asks Valve if he can bequeath his many games on Steam – they reply

What was the problem? As Valve apparently communicated to the developers in an email, Planet Centauri belonged to the less than 100 games that have been affected by an extremely rare bug in the last 10 years.

Accordingly, no email notification was sent to players who had the game on their wishlist at the launch. Many potential buyers might not have even realized that the title had been released.

To put this into perspective: Between 2015 and 2024, a total of about 85,000 games were released on Steam (Source: Statista). To be among the 100 affected games is particularly unfortunate. The developers even refer to it as a “lottery win”.

As compensation, Valve is said to have offered the developers a “Daily Deal.” Daily Deals are a curated promotional event where eligible games are displayed on the Steam homepage with a discount.

In this way, they hope to compensate for the lost visibility at launch. However, the developers cannot really be pleased about that. For them, the damage is likely already done. The post states that they are now working on another project, as they could no longer afford to continue patching the game.

It seems that the developers accepted Valve’s offer, as Planet Centauri is now available for purchase at a 25% discount on Steam.

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“A nightmare at every level”

How is this being discussed? In the comments, there is sympathy for the developers, but also criticism. Other devs point to the rather mediocre ratings of Planet Centauri and ask what the studio had actually been working on for 10 years.

The Early Access was also not designed to last for so many years. One user writes on Reddit: He discovered the game in 2016 in a gaming forum and added it to his wishlist, but by the time of the full release, he had lost interest in the entire genre.

What happened to the developers is unfortunate, but they cannot solely blame Steam for the failure, according to the consensus.

In the comments, developers admit: It was a mistake not to simply create a small, neat game and then add new features. Instead, developing their own engine brought so many bugs to the game that 80% of the time went into that instead of giving the game the needed polish.

“If we could go back in time, the solution would be simple: We would never have created Planet Centauri. The 2D sandbox is one of the most complex 2D games in terms of code. It’s a nightmare at every level, and we could have finished 4 games in the time it took us to release this one,” was the developers’ harsh judgment on Reddit.

Other developers have also had unique experiences communicating with Valve. Due to a Steam policy, one dev has received an absurd email for years: Valve has been sending one developer a reminder for 7 years that he is not earning money on Steam

This is an AI-powered translation. Some inaccuracies might exist.

Microsoft laid off 9,000 employees, but the head of Zenimax says they still want to create a “30-year MMO” with ESO

In July 2025, 9,000 employees left Microsoft. This included Zenimax and the MMO Elder Scrolls Online (ESO). Studio Director Rich Lambert explained in a recent interview that they still have big plans for ESO.

What happened?

The English-language magazine PCGamesN spoke with Rich Lambert about the layoffs in July 2025 and the future of Elder Scrolls Online. Here, Lambert stated that while it was a tough time, they still had big plans for the MMORPG.

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The Elder Scrolls Online: Seasons of the Worm Cult – Part 1 – Release Trailer

ESO is set to last 30 years but is also facing a transformation with strong competition

In the interview with PCGamesN, Lambert discussed the layoffs and the future of Elder Scrolls Online:

It was a very emotional time. There were friends and colleagues with whom I had worked personally for ten to fifteen years, and we lost them. You go through a kind of grieving process.

But ultimately, we still have our commitment to our community, to the game, and to everyone who is still here, and we must carry on, no matter how difficult it is. That’s what the studio is focused on: We want ESO to be the 30-year MMO.

In an interview with MeinMMO at gamescom 2025, Rich Lambert and Nick Giacomini stated that Elder Scrolls Online is undergoing a transformation, as players have limited time and there are many alternatives to ESO. For an MMORPG that is now 11 years old, these are significant challenges, but as Nick explained, “We want to stay true to our roots but evolve to attract new players and retain existing ones.”

After all, Elder Scrolls Online still has 19 years until its 30th anniversary to fill with content. For the remainder of 2025, they already have big plans for ESO, and the current content pass is still ongoing: In the 3rd quarter of 2025, a dungeon pack titled “Feast of Shadows” is set to release, and in the 4th quarter, alongside a new event (“Twisting Wall”), there will also be a continuation of the Seasons of the Worm Cult.

Around gamescom 2025, the developers of The Elder Scrolls Online hinted that after all these years, they finally want to implement crossplay for PC and consoles. In a recent “Ask Me Anything” session, there was the first update on this: One of the biggest MMORPGs for PC and consoles is finally getting crossplay, aiming to unite all players in Europe.

This is an AI-powered translation. Some inaccuracies might exist.

In Japan, train delays are less than 60 seconds: It’s not magic, the secret is called “Poka-Yoke”

The Deutsche Bahn is considered unreliable, while in Japan, more than 60 seconds are seen as a burden. The secret behind the high punctuality and reliability is called “Poka-Yoke.”

The Deutsche Bahn is known for its unreliability, and the company even admits that only two-thirds of all passengers reach their destination on time: According to official statistics, only 66.7% of all long-distance travelers reached their destination on time in August 2025.

In Japan, however, the delay of the local express trains, known as Shinkansen, is under one minute. This is reported by Süddeutsche Zeitung (possible paywall). The secret behind the high punctuality and reliability is called “Poka-Yoke,” in combination with sophisticated technology.

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Students spy on passersby with hidden cameras and AI, find name and address in seconds

A Japanese term that translates to “error prevention”

What is behind the term? “Poka Yoke” is a Japanese term that translates to “error prevention” or “error proofing.” The concept was developed in the 1960s by Shigeo Shingo and involves technical or organizational measures that prevent the occurrence of errors from the outset or make them immediately visible in the process. The term consists of “poka” (accidental error) and “yokeru” (to avoid).

Poka Yoke includes, for example, control mechanisms and visual aids, such as the “Point-and-Speak-Calling” in Japanese railway operations (via christopherroosen.com): Employees speak, name, and indicate things and tasks they are doing. The pointing and calling requires a coordination of the brain, eyes, hands, mouth, and ears of the operator, which in turn is supposed to improve attention and significantly reduce the risk of errors. The goal is to prevent errors from occurring in the first place or, if they do occur, to detect and eliminate them immediately.

The Japanese have structured their railway systems and implemented processes to prevent human error from leading to delays. This is reported by, among others, the magazine JapanManifest.com. This also includes the use of technology to correct human errors:

  • The Automatic Train Control (ATC) acts like a superintelligent co-pilot for the train driver. It constantly monitors the speed and position of the train, ensuring it always has the right speed.
  • The Japanese railway system also utilizes GPS tracking to monitor each train in real time. This provides an overview of the entire system and allows for immediate recognition of congestion and the implementation of measures to ensure everything runs smoothly.
  • Additionally, the Japanese use sophisticated data analysis and machine learning to optimize train schedules and predict potential disruptions.
  • Moreover, the rail networks of local trains and express trains in Japan are strictly separated, so that the trains cannot hinder each other.

The combination of proactive planning and cutting-edge technology makes the railways in Japan very punctual.

With the four-day workweek, the aim is to make everyday life easier and shorter for employees. However, in Japan, that is not enough. Here, employees are now offered to reduce their working time by an additional 2 hours per day: In Japan, the 4-day workweek is not enough: So a decision has been made to cut two additional hours per day.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. xataka.com

The God of Murder from Baldur’s Gate 3 is more than just a skull in a wall – Who is Bhaal?

In Baldur’s Gate 3, one must face the champions of powerful gods to protect the city, the Sword Coast, and all of Faerûn from a great evil. One of these gods, however, plays a particularly significant role for one playable character – who is exceptionally merciless.

Who is Bhaal? Bhaal, also known as the god of murder, is one of the most prominent gods in Baldur’s Gate 3. With Orin as his champion, he plays an important role regarding the control of the “great evil” at the end of the game, which players will want to defeat (or even dominate themselves).

Bhaal, together with Bane, the god of tyranny, and Myrkul, the god of death, forms the trio known as the “Dead Three,” which are not only relevant in Baldur’s Gate 3 but also in the general Dungeons & Dragons universe.

The Dead Three from Baldur's Gate 3
The Dead Three from Baldur’s Gate 3: Bane (left), Myrkul (middle), and Bhaal (right)

For just like his two allies, Bhaal was not always a god but rather “only” a mortal with his own story before his divine ascension. We explain who Bhaal is, how he became a deity, and what to know regarding his role in Baldur’s Gate 3.

For the deity does not carry the name “God of Murder” without a reason – hardly anyone is as sadistic, cruel, and merciless as Bhaal (Source: “Faiths & Avatars”, Forgotten Realms by Wizards of the Coast).

Here you can see the trailer for Baldur’s Gate 3:

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Baldur’s Gate 3 is coming to PS5 – Trailer prepares for console release

From Mortal to God of Murder

Before he ascended to godhood, Bhaal was a human. Even as a mortal, he was a particularly power-hungry and determined adventurer. He allied himself with Bane and Myrkul, who were also still mortal at the time, to fight against the god of death, Jergal, to gain his power.

However, Jergal did not have to be defeated by them; he voluntarily handed over his power to the three adventurers without a fight. After a contest to determine who would take over which portfolio of Jergal, Bhaal ultimately received the power over the domain of killing.

But his godhood did not make Bhaal untouchable. During the so-called “Time of Troubles,” the gods were banished from their otherworldly domains and forced to wander the material plane in mortal forms called avatars. There, they waged wars to regain their divinity, with some of the now-mortal gods being killed and others ascending mortals to divinity (Source: “Adventurer’s Guide to the Sword Coast” by Wizards of the Coast).

During this time, Bhaal was also slain by the sword “Godsbane” and lost his power to his adversary. Yet, his essence did not completely vanish.

Many followers of his church continued to exist, known as Bhaalists on the Sword Coast. They worship the lord of murder and continue to kill in his name and out of sheer joy and reverence.

However, his church is not his only legacy, as Bhaal was diligent during his time on the material plane. He had a bad premonition that he might find death during the Time of Troubles.

Before he was defeated, he left behind a number of descendants, also known as Bhaalspawn, in whom a tiny part of his legacy continues to live on. And this Bhaalspawn caused plenty of conflict.

What Role Do Bhaal’s Descendants Play?

The Bhaalspawn consists of mortal descendants of the murder god who play an important role throughout the Baldur’s Gate series. They are not only the result of Bhaal’s time as a mortal but also a cunning plan: 

His descendants, driven by an (unconscious) urge to kill and slaughter, were meant to extinguish one another until the last of his spawn is wiped out. Then, the distributed essence of Bhaal, which resided within his descendants, would gather again and ritualistically bring back the fallen god.

The Bhaalspawn can arise in any form, regardless of race, gender, or age. A part of their soul is, however, divine, endowing them with supernatural powers and an underlying bloodlust.

Not all descendants of Bhaal are inherently evil and can indeed pursue other goals than their divine ancestor. Some even want nothing to do with their prophecy. Yet many of them, whether morally good or evil, still tend to have a penchant for bloodshed, which was instilled in them since birth.

Orin the Red
The bloodthirsty changeling Orin from Baldur’s Gate 3 has already decided how to deal with Bhaal’s legacy

Bhaal and the Dark Urge in Baldur’s Gate 3

Spoiler Warning! The following part of the article deals with the story of the Dark Urge from Baldur’s Gate 3.

The Dark Urge, a playable character from Baldur’s Gate 3, belongs to the Bhaalspawn, wherein the essence of Bhaal continues to live. While the Dark Urge suffers from amnesia at the beginning of the game and has forgotten much of its past, it is clear from the outset that the legacy is manifested through an almost unavoidable urge for murder and violence, sometimes even stronger than their own will.

Also, Orin “the Red,” the Chosen One and champion of Bhaal, is one of his descendants. While the Dark Urge can choose whether to give in to its cravings or not, Orin is almost obsessively eager to please her “father.” She is a devout, even fanatical follower of Bhaal and has been committing creatively gruesome and bloody murders in his name for years. 

The Dark Urge and Orin share a backstory that begins before the events of Baldur’s Gate 3 and culminates in a final duel in the third act of the game. If you want to learn more about the Dark Urge in Baldur’s Gate 3, we have compiled the most important information about the playable Bhaalspawn here at MeinMMO: Dark Urge: What is the Dark Urge in Baldur’s Gate 3 and why should you play it?


The lore of Baldur’s Gate 3 can be quite deep due to its origins in the rulebooks of Dungeons & Dragons. If you are interested in more lore and background information about the games, we have created an introduction to Tieflings, who are widely hated and despised by many despite the diversity of the D&D universe: Few races in Dungeons & Dragons are as reviled as Tieflings – But why are the “Devil’s Children” so hated?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. D3

All classes of Blue Protocol: Star Resonance introduced: Here are their strengths, weaknesses, and features

In Blue Protocol: Star Resonance, players in the West were able to try out the classes of the new anime MMORPG for the first time. MeinMMO reveals their strengths, weaknesses, and special features.

What classes are available? In Blue Protocol: Star Resonance, there are a total of 8 different classes to choose from:

  • 2 Tanks: Shield Knight and Heavy Guardian
  • 2 Healers: Soul Musician / Beat Performer and Verdant Oracle
  • 2 Ranged DPS: Frost Mage and Marksman
  • 2 Melee DPS: Stormblade and Wind Knight

Each class in Blue Protocol: Star Resonance offers two specializations after the first 30 talent points, unlocking different talents and attacks, but also requiring different attributes. Players should decide early on to adapt their equipment according to the attributes.

The latest class is the Soul Musician, which was recently released in the Chinese version of the MMORPG and strengthens raid groups as a second healer. If you are particularly interested in a class, you can jump directly to it here:

[toc]

Shield Knight

  • Role: Tank

What kind of class is this? The Shield Knight is one of the two tanks in Blue Protocol: Star Resonance and has been a highly sought-after class during the beta. The class name could also be Paladin, as equipped with sufficient self-healing abilities, the tank can defend itself alone against enemies for some time.

Armed with a large shield and broad sword, the class can deal slightly more damage than the other classes and relies on quick attacks primarily for building defensive stats in the “Radiant Guard” specialization.

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The anime MMORPG Blue Protocol: Star Resonance showcases the gameplay of the Shield Knight

Where do the strengths and weaknesses lie? The class’s strengths clearly lie in its ability to hold its own against medium-strength opponents alone. Due to its excellent self-heal, the class can keep simple boss enemies occupied long enough that healers are no longer needed.

However, it becomes more challenging against many enemies, which the Shield Knight has a harder time controlling than the other tank class, Heavy Guardian. Against very strong enemies, self-healing is often insufficient, which necessitates a good and attentive healer by the tank’s side.

As a beginner tank, the class is good because it forgives many mistakes. However, how well it performs in the hardest trials in the game heavily depends on the player themselves.

Continuing on the next page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. playbpsr.com

Life in the Warhammer 40,000 Empire is already tough enough, but these 5 professions are really not for anyone

Warhammer 40,000 is a dystopian version of the future, where constant war prevails. At least among humans, there is still something like everyday life with jobs and family. However, Warhammer would not be Warhammer if the professions were cheerful and “normal”. For at least 5 of them, anything would be better than this fate.

[toc]

For most people, Warhammer is simply a world where everyone fights everyone all the time. In reality, this is more or less true: Warhammer is indeed a dark world where there are no “good” beings.

This does not mean, however, that fighting occurs everywhere and at all times. For many races – such as the T’au, the Aeldari, or indeed the humans – there is still something like a normal life.

The Imperium of Man itself is already a dystopian future vision, permeated with fascist structures, extreme methods, and poverty. Only a fraction of the population lives well, such as the nobility or less chosen individuals with special rights and, of course, those who obediently submit to the order.

But what is on the other side? Most people work to survive or, as is often the case, die in the attempt. However, there are some professions that are still unpopular even in the lower strata…

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The makers explain what Warhammer actually is

Servitors, the literally brainless servants

Imagine someone sticking a blender into your head and stirring your brain around. This is roughly what happens when you are sentenced to “Servitude Imperpituis”, that is, made into a Servitor.

Servitors are lobotomized humans with cybernetic enhancements, living machines without free will. They are there to do the absolute dirty and heavy work, just like robots.

Normally, Servitude Imperpituis is one of the harshest punishments for criminals. Since the severity of an offense depends on the person who was harmed, even a minor theft can lead to this…

Typically, brain functions are cut back just enough to operate the body and its new functions. Artificial intelligence is strictly prohibited in the Imperium. However, if you happen to have very bad luck and have seriously offended a powerful person, it may happen that your sense of pain remains or that you even stay conscious, trapped in a mechanized body, virtually forever.

This is an AI-powered translation. Some inaccuracies might exist.

Private servers for World of Warcraft – Why they are popular and problematic

Since “forever” there have been private servers for World of Warcraft. But why would anyone want to play there? And why is Blizzard fighting against it?

Every few years, the topic of private servers comes up in World of Warcraft, mostly when Blizzard actively combats private servers – sometimes also called “pirate servers”. This is currently the case with projects like “Turtle WoW”, which thousands of players are attached to, and which are now likely to lose their WoW home.

But why are there private servers at all? What makes them so popular? And what are the pros and cons?

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WoW Midnight – The opening cinematic of the new addon shows the attack on Silvermoon
Note: We strongly advise against the use of private servers in World of Warcraft. This article is purely informational, to break down what makes these servers appealing and to show what dangers are associated with them.

Why are private servers so popular?

The fact that private servers repeatedly attract a large community has several reasons. Although there may be additional individual reasons, these are likely the most important ones that are often mentioned:

Free: For the individual, playing on such a server is usually free. Unlike “real” WoW, there are no subscription fees here. This makes private servers an attractive alternative in the eyes of many who do not have the money to spend monthly.

Community feeling: Since private servers often have only a few hundred players and there is no “cross-realm”, one feels more connected to the characters on the realm. You see the same people every day and therefore often have a higher sense of community than on the real servers with many thousands of players.

Features that WoW does not offer: Many private servers provide features that are not available in official WoW. Some realms have had content like “Classic+” for a long time, and housing has been around on certain private servers for over 15 years, albeit with varying quality.

WoW Night Elf Ask Housing title title 1280x720
WoW finally gets housing in Midnight. Some private servers have had this for a long time.

Fewer bots, better support: It is also frequently mentioned that private servers are often less infested with bots than official servers. Especially since Blizzard started using AI or external staff to handle ticket responses, who are not familiar with the issues, many people wonder why they should still pay for the service when some private servers provide more and better help.

Stricter role-playing rules: The official role-playing servers of World of Warcraft are in many cases just a shadow of their former selves. The special RP rules have been relaxed over the years, and today one is lucky to encounter even 1 or 2 role-playing fans among 10 people on an RP server. On private RP servers, it is different. Those who do not engage in RP or do not adhere to the RP rules will be quickly excluded.

Why are private servers problematic?

Private servers pose several dangers. Both for operators and for players.

Illegality: It should be clear to everyone, yet most private servers are not operated legally, especially if they are also making money from it. The assets and especially the Warcraft franchise belong to Blizzard and are still actively used by them. Operating “own” servers and offering a custom WoW client thus constitutes a copyright infringement in almost all countries.

Dark dealings in the background: In many private servers, it later turned out that dark dealings were happening behind the friendly facade. Operators have often been found to engage in selling gold or in-game items for real money “under the table”. Of course, with admin rights, one can easily funnel appropriate items to players. This was the case with Elysium.

Risk of loss: A private server can essentially shut down overnight – especially when Blizzard requests the operators to do so. In that case, you lose your character and all the progress made. For characters into which one invests often years of playtime, this is a significant frustration factor that does not exist on official servers.

The benefits of private servers

Even though private servers around World of Warcraft should be viewed critically, they have had some positive impacts in the past. For big, popular private servers are clearly a loss for Blizzard, but at the same time show that there is a potential large community that wishes for specific content for the game. It is quite obvious that the great success of “Nostalrius” and its closure ultimately led to the development and release of WoW Classic.

A similar hope is now held by many who hope for a “Classic+” that has been wished for years. Because currently, Blizzard seems to be acting against many private servers that have created such content themselves.

Private servers also have a small advertising benefit, as some who could not afford WoW in their young years became aware of the game only through them and later became “official” players. However, this does not change the fact that the servers are illegal in almost all cases and will, sooner or later, have to face a legal dispute against Blizzard, which has little chance of victory – many servers give up immediately after a cease and desist.

This is an AI-powered translation. Some inaccuracies might exist.

A side mission in Borderlands 4 “gives” you a legendary weapon of your choice for a single dollar

In Borderlands 4, you will receive a legendary weapon for a single dollar as a reward for a side quest. MeinMMO explains how you can complete the quest “Sale of the Shelf” and obtain your weapon.

Legendary weapons play an important role in Borderlands 4. They are among the most powerful and best items in the game and have unique legendary effects that can greatly assist you. You will receive a free legendary weapon of your choice relatively early on in a side mission in Carcadia Burns.

Start video
Der Trailer zur Launch-Woche von Borderlands 4

How to complete the quest “Sale of the Shelf” and obtain a legendary weapon

Where can you find the mission? You can find the mission in the wasteland of Carcadia, which you can enter once you have completed the initial missions at the starting point. Here, a certain Penelope Streams stands by a vending machine and speaks with a person.

This conversation revolves around a mysterious vault where a legendary vending machine with truly priceless loot items is supposedly located. At the end of this quest, you will finally receive a legendary weapon of your choice.

First Hint

The first hint should be located at the nearby vending machine. Walk around the vending machine and look at its backside. Here you will see a color sequence (dollar signs in colored circles) indicating the order in which you need to sell items at the vending machine. At the first vending machine, you must sell green and blue items in the correct order. Then you will receive a hint: The 33.

Your map shows you all important locations with a yellow quest symbol. So you don’t have to figure out what the numbers mean or find cryptic locations on the map. The game does most of the work for you.
Borderlands 4 Sale of the Shelf symbols on vending machine
Borderlands 4: This is what the symbols for the first hint look like.

Second Hint

The next vending machine is located on a rooftop, which you can reach via several stone columns. However, you must first activate the power supply to be able to use the vending machine.

To do this, go to the source of the loud music, a jukebox on the edge of the roof. Pull the lever on the side to turn it off and restore the power supply.

Now you do the same thing as with the first vending machine: On the backside, you will find color symbols indicating the order in which you must sell items. This time you must sell one green item, one purple item, one blue item, and then one green item – and then buy them back again. The next hint is the 96.

Third Hint

The third location is southeast in Crumble Hall. However, the machine is tipped over. On the backside, there are two red arrows. Once you look at these, your quest updates: You are to follow the arrows. However, note that the arrows on the machine point upwards because the machine has fallen over.

So climb up the building and follow the arrows until you reach a window in a wall. From here, you can see the next hint through the window, showing how you need to sell the items. This time, you need to sell purple, purple, orange, and orange. However, the costs will be covered by someone else. After that, you will receive the next hint: 8-W

Fourth Hint

The last machine is found further south, near the entrance of the wasteland of Carcadia in Embracer’s Bluff. The machine is located in the center of the town, so speak to the person nearby and offer to repair the machine.

Jump on the building behind it and hit the top of the machine with your fist. This will deactivate the machine, but now you have to deal with the person who just helped you:

  • Either attack the person yourself.
  • Or attack the machine to activate its defense system. The machine will then take care of the rest.

You find the last color code by crawling through a gap on the left side. Then you will see the code on the backside of the machine. This time it is green, purple, blue, and then again purple.

Sell the items in the correct colors to the machine and you will be revealed the last part of the hint: 1

The path to the legendary weapon

Now Penelope Streams comes and gives you the full hint and the final location of the vending machine will be marked on your map. Travel to this vending machine and follow the color code, which is again on the backside: This time it is green, blue, purple, and then orange.

If you have sold the items correctly, you will receive a final hint: You should follow the power cable behind the vending machine. The cable leads you to a door down by the water, where some people are already trying to get through the door.

Join the people, enter the room, and later fight the legendary vending machine that comes to life. Finally, the vending machine offers you a large selection of legendary weapons, all for just $1. However, note: Once you have chosen a weapon, the vending machine will be permanently shut down.

In Borderlands 4, there will again be a lot of shooting and looting, but those who do not play a good build will have a hard time in the endgame. Therefore, there is a handy tool with which you can comfortably plan your build: Borderlands 4: All about build planner and which you can use

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ign.com

The Head of Borderlands 4 believes a new option could undermine fairness, leaving the community to vote on it

The head of Borderlands 4 continues to accompany the first launch days with posts on social media. His latest post is accompanied by a community survey and a thesis that is hotly debated among players.

What is this option? We are talking about a FOV slider for consoles, which allows you to adjust the “Field of View” on Xbox and PlayStation. On X, Randy Pitchford, the CEO and President of Gearbox Entertainment, writes:

A quick note for console friends: FOV settings: I have some dreams in which a FOV setting could influence fairness. I can’t really talk about it yet, but I see that this is important for you, so we are currently looking into it.

In an attached survey, the lead developer wants to know what the community thinks. So far, 71.6 percent of participants have chosen the answer: “FOV slider or get out of here!” Another 20 percent would find a corresponding option helpful. Less than 10 percent could live without a FOV slider or simply don’t care.

Start video
Borderlands 4: Cineastischer Launch-Trailer zelebriert den Release

“A FOV slider would work wonders”

How does the community react to the posts? For many players, the question doesn’t even arise. Rather, they wonder what he could mean by the deterioration of fairness.

  • dolemitedawiz explains on X: “I have to be honest. I get headaches when I play the intro sections and have to stop. A FOV slider would work wonders.”
  • CritsAndCaps writes on Reddit: “Could it influence fairness? PC has it and it’s crossplay. Case closed.”
  • JoeChillRust suggests on Reddit: “Randy is hiding that the field of view is locked because it affects performance. Most likely limited by the [Xbox] Series S.”
  • yolotrip shares his speculation on Reddit: “Does he mean that there will be some kind of competition in the future where you compete against other players instead of playing together against bots? Or did I completely misunderstand? That’s the only logical thing I can think of why a FOV slider could be considered unfair.”
What impact can a FOV slider have?
An effect of FOV options is clear: Those who increase their field of view with the slider can better spot opponents approaching from one of the side areas. In competitive modes, this can be a significant advantage when opponents are playing (must) with a smaller field of view.

But there is an alternative advantage of FOV sliders that you might not be thinking about right now. In an online shooter like Warzone, lowering one’s FOV benefits from a kind of zoom effect that allows you to better aim at distant opponents. The player LUCKYCHAMU demonstrated this in a video on YouTube.

What do you think, does the console version of BL4 need a FOV slider? By the way, Randy Pitchford also commented on the performance of the game on PC a few days ago and what improvements the first update will bring: The head of Borderlands 4 warns: If you have a lousy gaming PC, don’t expect wonders from the Day 1 patch

This is an AI-powered translation. Some inaccuracies might exist.

Expedition 33 is so popular that you can now find a subtle reference in a new hit on Steam

Expedition 33 is considered the big surprise of the current year. Now users have discovered a hint at the popular game in Hollow Knight: Silksong. Silksong has been available on Steam since early September 2025.

Expedition 33 is among the most popular games of the year and many already see it as the game of the year 2025. The reviews on Steam also speak for themselves: Out of around 109,000 reviews, 95% are positive (Extremely Positive).

The game is so popular that now even the new hit on Steam, Hollow Knight: Silksong, has a small reference to Expedition 33 hidden within.

Start video
Hollow Knight Silksong – Xbox Game Pass Reveal Trailer

A sentence in a cave is supposed to reference Expedition 33

Where can one find the reference? If you go west of Wormways to Weavenest Karn and play the Needolin there, the text “For those who come after.” appears above your head. In German, this means roughly “For those who come after us.”

The Needoline is a musical instrument that allows Hornet, the protagonist of the game, to open certain doors in the world of Silksong.

Silksong: Reference to Expedition 33
Silksong: Reference to Expedition 33, via Imgur.com.

What kind of reference is this? This sentence connects with the community regarding Expedition 33. For this sentence is the foundation of the promise of every expedition to continue despite all adversities. Moreover, you will find an almost identical sentence in a diary entry right at the beginning of the game: “Learn from those who came before you, and pave the way for those who come after you.”

Additionally, this is also the name of a song in the soundtrack to Clair Obscur: Expedition 33 – as the English magazine PCGamer reveals.

Of course, it is also a rather common phrase, as found in many memorials, and the reference could be coincidental. But the shared musical context leads many players and testers to believe that Team Cherry intended this connection. By the way, the developers of Silksong have not commented on this yet.

The role-playing game Clair Obscur: Expedition 33 is considered the big surprise hit of the year. Many players were so excited that they started a new run right after their first completion – but some have overdone it again to uncover new secrets: Players spend 300 hours in Expedition 33, hoping for something very specific, only to be disappointed

This is an AI-powered translation. Some inaccuracies might exist.

Many bosses are tired of Gen Z quitting so quickly: Now we know the reason, and it’s not AI’s fault

Young people often change jobs according to a report. But this is not due to chronic disloyalty, but to other needs. Many young individuals want to build a career, but many jobs do not offer enough opportunities for development.

Many young people comparatively often resign from their jobs, to look for new work. This relationship with work is also referred to as “job hopping.” While in the past a higher salary often tempted individuals to switch, Gen Z has different motives.

Many bosses are tired of watching young people from Generation Z leave after only a year of work, reports the English-language magazine Fortune.com. The training with the employer is taken along to continue elsewhere.

However, some supervisors see a lack of loyalty and chronic disloyalty as the reasons for young people switching jobs so quickly. But a survey from a service provider now shows that there are entirely different reasons for this.

Select a MMO video…

Generation Z longs for personal development and career

What kind of survey is this? The personnel service provider Randstad has conducted a global survey among 11,250 employees in 15 countries and also analyzed 126 million job postings worldwide.

This report shows that the average employment duration of Generation Z in the first five years of their career is only 1.1 years, which is significantly shorter than that of Millennials (1.8), Generation X (2.8), and Baby Boomers (2.9).

Why do young people change jobs so often? In fact, it is not financial reasons or fear of AI that is causing Gen Z to switch workplaces particularly frequently. Instead, young people want to satisfy a very specific need: their own development.

For Generation Z, it is particularly important that a job offers a clear career path and opportunities for advancement. Because many want to improve themselves, profile themselves, and climb the career ladder. And job changes occur increasingly where no clear opportunities for development are offered.

Wherever there is an opportunity for improvement, young people will take that option to secure their future and growth. In companies where employees are supported and motivated, the chance of staff turnover is considerably lower.

Generation Z is facing two major problems aside from criticism. On the one hand, rents are becoming more and more expensive, and on the other hand, they do not want to take any job to earn money anymore. And older generations do not understand this well, referring to their own life paths: Gen Z is currently facing two major problems, one of which they cannot solve without help

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 3djuegos.com

Fans of Pokémon are so crazy about a Happy Meal that McDonald’s is taking drastic measures

In August, special Happy Meals for Pokémon were available at select McDonald’s locations. Based on the experiences from the promotion, drastic measures have now been announced for the second phase in September.

What is this promotion about? In Japan, Pokémon fans were able to purchase special Happy Meals that promised a promo card pack. The package always included a guaranteed Pikachu card and one of 5 additional cards.

The offer was a huge hit. Long lines formed outside the restaurants during the promotion. Among them were many so-called scalpers who wanted to secure as many card packs as possible to sell them for high prices on platforms like Ebay.

In Pokémon TCG Pocket, you can (almost) build a large card collection for free:

Start video
Pokémon TCG Pocket introduces new cards from the Guardian of the Firmament expansion

The supplies in McDonald’s locations were sold out so quickly that many regular customers who wanted to secure two cards for their kids were left empty-handed. Accordingly, the promotion was reportedly frustrating for many Pokémon fans.

But that was not the only unpleasant aspect of the otherwise attractive promotion. Many people bought the Happy Meals solely because of the Pokémon cards and apparently had no use for the other contents of the menus. Images of large piles of waste from burgers, fries, and other items circulated, including on X.com.

New rules against food waste and scalpers

What measures has McDonald’s announced? In an official statement from the company, it says:

McDonald’s does not tolerate uneaten food or waste. We strictly prohibit the purchase or resale of Happy Sets for the purpose of resale or any purchases for commercial purposes.

via Dexerto

For future promotions of this kind, there are new rules:

  • The sale of Happy Meals is limited to 3 meals per group.
  • No digital orders will be possible on the launch day of the promotions. The Happy Meals can only be purchased on-site in the locations or at the drive-thru during the first 24 hours.

McDonald’s officials have already announced that they may expand these policies as needed. If the new rules prove effective, they could also be implemented outside of Japan.

That such promotions could also come to Germany was demonstrated in July by the big competitor to the big M: Burger King. There, you could secure a “Burger King” menu for Naruto in July. All information about this can be found in this announcement: Burger King brings a menu for Naruto in July – Previously there was already cool merch here

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 6 weakens an important feature after beta feedback: “Players have only shot at Doritos”

After the beta of Battlefield 6, it is now the task of the developers to draw the right conclusions from the feedback and observations in order to release the best possible launch version of the shooter on October 10, 2025. One of the devs has now spoken about a feature that will receive adjustments.

What feature is it? It is the spotting feature, meaning the ability to mark enemy players with the push of a button. How this marking is displayed and where the marking can be seen has changed throughout the Battlefield games.

In the beta of Battlefield 6, one could roughly aim at an opponent and then press the “Q” key to mark them with a scarlet symbol (lovingly called “Dorito” by fans and developers) and thus make them visible to all allies.

Start video
Battlefield 6 presents classes, movement, and tactical destruction in the trailer

The automatic spotting ability of the scout has proven to be much more effective. They can automatically locate enemies while aiming through the scope. Additionally, they have motion sensors and drones to track down enemies.

“Hey, aim for the Dorito”

What did the beta show? In an interview with IGN, combat designer Matthew Nickerson explained that they definitely want to tone down the spotting feature for launch, based on the findings from the recent testing phases.

We have definitely reduced the range and decreased the overall efficiency. We learned a lot about it in the open beta, as it was obviously very strong, just as the players said. Ultimately, players were just shooting at Doritos. In bright environments, in dark environments – they just said, ‘Hey, aim for the Dorito. At the end of the day, you hit something anyway.’

Matthew Nickerson in an interview with IGN

Nickerson adds that the locating and marking of enemies must remain an important, active part of Battlefield 6. Being able to receive such information in combat through the pings of allies is important.

However, the gameplay behind it cannot consist of half the battlefield being filled with roaming Doritos with little effort. Therefore, beta testers should brace themselves for comprehensive changes. By the way, you will soon be able to test a long-awaited mode of Battlefield 6 that resembles Warzone from Call of Duty. You can find the details about this test here: Battlefield 6 lets you experience its own Battle Royale and it’s only for hardcore soldiers

This is an AI-powered translation. Some inaccuracies might exist.

Developer publishes optimization tips for Borderlands 4 and it shows how poorly the game actually runs

Publisher 2K Games has released Nvidia’s recommendations for Borderlands 4. But this only shows the current state of the shooter. An RTX 5080 that barely achieves 60 FPS in WQHD is a slap in the face for many players.

Publisher 2K Games has released extensive charts with setting recommendations for Borderlands 4. You can view them directly on Steam. These are solely recommendations for Nvidia graphics cards.

However, these recommendations seem to many players, after the poor launch of Borderlands 4, like a complete joke. Because no one buys an RTX 5080 just to play in Full HD or WQHD.

What are the recommendations? Usually, one would expect that with an RTX 5080 for 1,000 Euros, you could play a modern shooter in WQHD resolution at 120 FPS or in 4K at 60 FPS. However, the recommendations for Borderlands 4 from 2K Games look somewhat different:

  • If you want to play Borderlands 4 in high quality on an RTX 5080, the developers recommend a maximum resolution of WQHD, with DLSS enabled and Frame Generation at the highest level. You should then be able to achieve 60 FPS.
  • If you want to play Borderlands 4 in 4K with an RTX 5080, you will have to drastically reduce the graphics details to still achieve 60 FPS. With DLSS enabled and Frame Generation at the highest level.

And this is exactly what many players are currently upset about. Because the developers’ ideas and the players’ needs are far apart.

Start video
Borderlands 4: Cineastischer Launch-Trailer zelebriert den Release

High-End Hardware for WQHD Resolution is Mandatory According to Developers

Why are so many players so angry? The recommendations from Nvidia and 2K Games mostly apply to mid-range and high-end graphics cards, and correspondingly high are the prices: For an RTX 5080, you currently have to spend at least 1,000 Euros or more (via Geizhals.de). The RTX 5080 is not a budget GPU that you buy as an impulse purchase for 300 Euros to slot into your PC.

And this is the issue that so many players are upset about: After all, you don’t buy a graphics card for more than 1,000 Euros just to play a shooter at a maximum of WQHD and 60 FPS. Especially when you need to activate DLSS and Frame Generation just to achieve 60 FPS.

No one, players complain, buys a high-end GPU just to be presented with such poor quality. As one player notes, and this probably resonates with many:

There is no guide that can fix this problem; the developers really need to work on the game. No one on PC wants to play at ~60 fps. You didn’t buy a 3080 or 4080 to play games at 60 FPS and 1440p [WQHD].

These recommendations also show how poorly optimized the game must be if such a powerful graphics card as the RTX 5080 is brought to its knees. And the problems don’t end there. This is also illustrated by another player who explains:

Even with a 9800X3D and a 5090 (@4K), it runs absolutely poorly. I mean, I can play the game, but the power consumption is ridiculously high.

And just to put this into context: The AMD Ryzen 7 9800x3D and GeForce RTX 5090 are currently the fastest products in the PC space that you can install in a gaming PC. This is hardware you buy when you intend to play in 4K resolution. Not to play in Full HD or WQHD while cranking DLSS and Frame Generation to maximum.

DLSS was long considered a wonder technology for games to increase FPS for free. However, many players now speculate that DLSS is only used to mask poor framerates and a lack of optimization.

Borderlands 4 is here and can recently be played by players on Steam, PS5, and Xbox Series – or at least in theory. The community is upset about the current performance of the game, but takes it with a smile: Borderlands 4 Launches with Poor Performance on Steam, Players Find it Funny Anyway Because the Boss Couldn’t Keep His Mouth Shut

This is an AI-powered translation. Some inaccuracies might exist.

“Greed will destroy you, Bungie” – Players of Destiny 2 are raging at the new armors

With the new update “Ash and Iron”, numerous armors have landed in the shop of Destiny 2. The new free armor for Iron Banner, however, turns out to be a 7-year-old reskin, which is driving the community up the wall.

What kind of update is this? “Ash and Iron” went live on September 9, 2025 and brought a series of new contents. Reclaim the Desecrated Lands in a new activity for 3-player groups. In the top Ops, there are now dungeon stashes and two fresh exotic missions. And a new raid experience awaits you.

Here is the official trailer for the new update “Ash and Iron” for Destiny 2:

Start video
Destiny 2: Ash & Iron bringt euch zurück zu den Verseuchten Landen

Clothes make the man … and trouble

What about the armors? In the Eververse store, 12 new armor sets have landed with the update, for which you have to shell out more than 250 US dollars in total (Source: thegamepost.com). This alone has already been criticized by parts of the community because more and more paid sets are appearing in the shop.

Tevran has broken this down for the past years in a post on Reddit. One result: “We’ve gone from about 24 paid sets per year to 36 in TFS and may reach double the original volume this year with 48 sets.”

Anyone wanting to earn stylish clothes in Destiny 2 may have been pleased by the developers’ recent announcement on bungie.net: “The Iron Banner returns for a week with new weapons and a cool new armor set after a short break.”

By now, it’s clear what this cool, new armor set will be:

The new set from Iron Banner.
The new set from Iron Banner.

This seems to be a color-adjusted reissue (reskin) of a 7-year-old set, which in the eyes of many fans appears anything but “cool” or “new”.

What is the cherry on top of the shitstorm cream? Some players have discovered the Iron Banner symbol on one of the new armors for the Eververse store. The suspicion of many players that arises directly from this: This set might have been originally intended for the upcoming Iron Banner event. Apparently, it was swapped out for the simple reskin to generate more money with the new armor.

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How is the community reacting to all of this? With great anger, much frustration, and numerous disappointed comments that can be found in many discussions on Reddit and elsewhere.

  • Ok_Programmer_1022 issues a warning on Reddit: “Greed will destroy you, Bungie.”
  • engineeeeer7 emphasizes this on Reddit: “Everyone is bashing Destiny 2, but they have managed to drive away a large part of their remaining community in less than two months with excessive grind, greed, and more bugs than one can imagine. That’s puzzling.”
  • Lord_CBH criticizes on Reddit: “I hate that almost all cosmetic items now simply have to be … paid for. There are practically no cosmetic items left that can be earned, and that’s damn sad.”
  • TwistedLogic81 can’t believe it on Reddit: “That’s hilarious, but not surprising. What are they doing over there?”

Bungie has meanwhile provided insights into the upcoming expansion of Destiny 2: Renegades in a new video. The developers show that especially the well-known factions will receive a new coat of paint and the Vex now even have their own will: The Vex gain their own will after 10 years in Destiny 2, becoming stylish criminals.

This is an AI-powered translation. Some inaccuracies might exist.

Developers release new DLC for popular building game, but players are complaining: First, fix the successor

Paradox is releasing a new DLC for Cities Skylines. But players are furious on Steam: They want no content for an old game, but rather improvements for the sequel.

What was presented? Publisher Paradox has introduced a new DLC for its city-building game Cities Skylines called “Shops of Shibuya Bundle”. On Steam, they published a post about it.

However, the post has not been well received: As of now (September 13, 9 AM), the post has received nearly 500 comments, and many are criticizing Paradox’s actions. Many are demanding improvements for the sequel.

This is what the user CyberSyns complains:

Paradox, this is insulting. How about you fix City Skylines 2 first before you crawl back and try to exploit the larger player base of this game?

Start video
Cities: Skylines – Trailer for the City Building Simulation on Steam

Cities Skylines 2 is still a major construction site 2 years after release

What is the problem with Skylines 2? Cities Skylines 2 was released as a successor on October 24, 2023, and will soon celebrate its 2nd anniversary. However, players are not in a celebratory mood, as the state of Skylines 2 is still quite poor. Initially, it was mainly severe technical problems and a broken AI that plagued Skylines 2.

However, many of the mentioned problems still exist today: Looking at the current reviews on Steam, one can see that the state hasn’t really changed. The game currently has over 77,000 reviews on Steam and is rated “Mixed” (52% positive).

A player who has spent over 400 hours in Cities Skylines 2 explains (via steampowered.com): “In summary, Cities Skylines 2 had so much potential but ultimately failed to realize it.”

New DLC for predecessor not well received

Players’ reactions to the announcement of the new DLC have been less than positive: Many feel misled and are upset about Paradox’s decision to invest time and effort into a DLC instead of fully focusing on fixing the issues of the soon-to-be 2-year-old sequel.

Are there any positive remarks? Yes, there are also people trying to smooth things over, explaining that no developer is behind the new content. Someone writes (via steamcommunity.com):

These DLCs were not developed by Paradox or Colossal Order. They come from content creators whose work we all know and appreciate. This content was created by modders and is a good way to support their work.

I understand that CS2 is an embarrassing game and that the announcement of new DLCs does not sound particularly positive, but in this case, we should not let these community members, who have long provided their work for free, go without getting anything in return. This also goes for CS1.

What’s behind it: Publisher Paradox and developer Colossal Order have been offering DLCs for Cities Skylines for some time now, which consist of content created by developers from the community. The new DLC “Shops of Shibuya Bundle” is also another community product.

The idea behind it is quite clever: With such DLCs, community mods and projects can be monetized, allowing both the community and the developer to benefit.

A professor of educational sciences wanted to investigate the relationship between personality and depressive disorders and complex problem-solving skills. To see these skills in action, the study participants were to play the city simulation Cities: Skylines. In the game from Finnish developer Colossal Order, the goal is to build a highly efficient functioning metropolis: An 8-year-old city builder on Steam is so complex that it can be used for psychological studies.

This is an AI-powered translation. Some inaccuracies might exist.

The new adventure game on Steam is drawn like an old Disney classic, but brings you into a dark horror world

A new title is coming soon to Steam, which at first glance could also be a forgotten Disney classic. However, the premise shows that it is far from a child-friendly adventure.

What kind of game is it on Steam? On October 9, 2025, Bye Sweet Carole will be released on Steam, Xbox Series, PS5, and Switch. It is a narrative horror game inspired by old animation classics.

Players take on the role of Lana Benton, who lives in an orphanage in England in the 1900s. Her friend Carole Simmons suddenly runs away, and Lana believes that there is more to the disappearance.

She discovers letters in which Carole writes to an unknown person. Lana then ventures into the decaying kingdom of Corolla to uncover the mystery behind the disappearance. Along the way, she encounters all sorts of characters, such as the evil owl Velenia or the dreadful Mr. Kyn and his horde of nasty rabbits.

Start video
Bye Sweet Carol Trailer

Disney Classic with Horror Elements

Why does it remind you of old Disney classics? Those who take a closer look at the trailer might find the visuals familiar. The game has been hand-drawn, drawing inspiration from “great animated films.” 

The protagonist already looks like she could be from an old Disney classic, walking hand in hand with Snow White through the forest. 

What is different from Disney? Unlike the friendly Disney films, Bye Sweet Carole has a palette of dark colors, indicating that it is not made for children. Although the story reads a bit like Alice in Wonderland, it actually conceals a horror story aimed primarily at fans of games like Little Nightmares.

How does it play? MeinMMO editor Jasmin Beverungen was able to test the game in a demo at gamescom 2025. In 30 minutes, she experienced the beginning of the game, which mainly consisted of platforming sections that required quick reactions.

Occasionally, there was a monster chasing Carole. So you had to flee quickly or jump off an object at the right moment to escape dangerous situations. There were also small environmental puzzles, although you shouldn’t expect them to be brilliant brain twisters.

But that’s not really necessary: Bye Sweet Carole thrives on its atmosphere and the incredible charm it radiates with every image and character. The horror factor is also not as intense as in Dead Space and co., but rather of a milder nature.

What unfortunately couldn’t be tested in the demo: Later in the game, you should be able to transform into a rabbit to escape tricky situations or talk to other rabbits. In this form, you are more vulnerable.

If you are looking for a brutal horror slaughter, Bye Sweet Carole is not the right option for you. There are other titles that will make your blood run cold with jump scares. One of them recently launched on Steam: An intense horror game launches on Steam and PS5 with 85% positive, combining Dead Space with time travel

This is an AI-powered translation. Some inaccuracies might exist.

Squadron 42 is supposed to be released in 2026, but shortly after the announcement, a developer admits: “I don’t know if we will manage it”

At the end of August, the people responsible for Cloud Imperium finally dared to announce release timeframes for Star Citizen and Squadron 42. According to a developer, they seem to be anything but certain again.

What are the official plans? In an interview studio head Chris Roberts announced that Squadron 42 is set to be released next year. Star Citizen, on the other hand, is expected to follow a year or two later – so in 2027 or 2028.

That would be up to 17 years after the start of pre-production of Star Citizen in 2011 and up to 16 years after the start of the Kickstarter campaign in 2012. At that time, by the way, the plan was to release the game in November 2014 (!) (Source: kickstarter.com).

Start video
Star Citizen: Dark Territory – Trailer for Alpha 4.3 promises horror vibes like Dead Space

“Do they even know how to release a game?”

Who made the new statement? Content Director Jared Huckaby explained on Twitch that Squadron 42 will not have an appearance at the upcoming CitizenCon Direct. The reason: The development team is currently fully focused on developing the single-player spin-off of Star Citizen to meet the promised release timeframe.

The team is working hard. We drew a line when we said 2026. I don’t know if we will make it; I just know that we will do everything to make it. And that also includes not getting distracted by CitizenCon.

How is the announcement received by the community? A sentence from this statement raised eyebrows among many fans: “I don’t know if we will make it.” Accordingly, the reactions are:

  • BastianHawk asks on Reddit: “Hmm – isn’t it common to start the PR campaign about 12 months before the release? So I would have expected the hype around S42 to begin with CitCon. You know, with all the statements like ‘S42 – 2026’ and ‘as big as GTA6.'”
  • kokko693 writes on Reddit: “Squadron is supposed to be the solo part of the game, which should be easier to release than the online game Star Citizen. If Squadron is also delayed, what can they even release? Do they even know how to release a game?”
  • Choubidouu brings an old discussion back to the Reddit table: “At what point can we call the entire Star Citizen thing a scam?”
  • ClovieKay reminds on Reddit of one thing: “Mark Hamill shot his scenes for Squadron 42 in the same year that Star Wars: The Force Awakens was released.”

Jared Huckaby quickly chimed in on one of the discussions on Reddit to clarify: They are currently on track for the 2026 release. He personally just doesn’t know what the future will bring. Game development is complex; delays can easily happen. Hence his statement that he is unsure whether they can meet the announced timeframe.

It’s understandable that parts of the community react very sensitively to such statements. We are not only looking back at many years of development but also at incredibly high Kickstarter revenues, several postponements, and some questionable design decisions. At the same time, it must also be noted: Star Citizen has gone too far after 14 years and 800 million dollars – But actually, the community is to blame

This is an AI-powered translation. Some inaccuracies might exist.

In 1975, a new car was buried as a time capsule: half a century later, this nightmare resurfaced

50 years ago, the nightmare of every driver was buried: in 2025, the Chevrolet Vega came back to light. A car whose history has been plagued by problems and recalls until production was finally halted in 1977.

We have added some information about the condition of the Vega after 50 years on September 14.

The dealer Harold Davission built a huge time capsule in 1975 and buried nearly 5,000 everyday objects, a car, and a motorcycle in this capsule. 50 years later, in 2025, this time capsule has been opened again. This is reported by the television station KLKNTV on YouTube.

The car, a Chevrolet Vega that was in the capsule, was considered one of the worst cars of its time, as it was notorious for its problems and recalls.

Start video
Slate Auto presents new truck with electric motor

The Chevrolet Vega: A Driver’s Nightmare

What kind of car is this? Jim Roche, then chairman of General Motors, made many promises about the Chevrolet Vega, promising a revolutionary compact car that could even compete with the Volkswagen Beetle.

The Vega finally came to market in 1970 with the goal of competing with Japanese and European compact cars, but soon gained a bad reputation due to reliability issues and design flaws.

The Vega suffered from a rushed, cost-cutting production. Many vehicles left the factory with misaligned body parts, missing or faulty components, and inferior materials.

Quickly, the car was considered a driver’s nightmare, as reported by the English-speaking magazine Autoevolution.com.

A ton of problems: In 1972 alone, GM issued three mass recalls for the Vegas. By May 1972, six out of seven Vegas manufactured were said to be affected by a recall. And the list of problems is long:

  • Engine backfires could damage the muffler, heat the nearby fuel tank, causing it to expand and become damaged, and result in a fire hazard.
  • Defective mounts of the exhaust cleanup system could lock the throttle in an open position, forcing the driver to abruptly shut off the ignition while driving.
  • In some Vega models, the rear axle detached from the vehicle, causing the wheels to fall off and the vehicle to drop onto the rear suspension.
  • Poor-quality valve stem seals could tear and fail, leading to oil leaks into the combustion chamber, resulting in excessive oil consumption, blue exhaust smoke, and further engine wear.
  • Overheating frequently led to warped engine blocks, leaking engines, and catastrophic internal failures, including engines that practically “melted” from the inside.

In 1977, production of the Vega was finally halted. To this day, the vehicle is infamous among car enthusiasts and experts for its problems.

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How did the Vega survive the 50 years? Considering that the car was plagued by so many problems at the time, it stands surprisingly well after its time underground. As seen in the video, the car is almost perfectly preserved and still bright yellow, even the tires can still hold air.

The interior of the Vega has held up well as well. This shows how well the time capsule was constructed. Its builder had developed its own ventilation system at the time to counteract the effects of time. A Toyota, which was trapped in a subsequently built structure over the actual time capsule, did not fare as well over the decades, although it was sealed away a full 10 years later.

There is a bit of rust on the Vega, but the family hopes it will be ready for the next parade on July 4th – if the many other problems of the car don’t get in the way.

The other items that were sealed with the Vega were given to their original owners or their descendants, including many letters and personal memorabilia that reflect life in the 70s.

A car is an expensive investment, and usually, one hopes to be able to use a new car for many years. But for a 24-year-old, it was already over after 2 days. And this, despite having waited 3 years for the car and making a down payment of around 80,000 US dollars: A 24-year-old had to wait 3 years for his car and paid 80,000 euros – 2 days after the first drive, the car was already dead

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