LoL wirft Twitch-Streamer aus Deluxe-Programm, ruiniert damit sein Konzept

The company Riot Games (League of Legends) has expelled popular Twitch streamer Christian “IWillDominate” Rivera from its “League Partner” program. The LoL streamer thus loses a significant portion of his content. The bizarre part: No one really knows why he was kicked out.

These privileges are now gone: The “League Partner Program” (LPP), which Riot Games grants to certain content creators, provided the former pro and Twitch streamer “IWillDominate” (793,000 followers) with luxurious perks:

  • there’s “League Unlocked” – which ensures that a player receives all the champions in the game along with numerous skins. He also enjoys significant XP and currency bonuses
  • access to the League Partner Discord, where important questions can be answered
  • the player receives “additional support” for all his Riot Games accounts, having a more direct line to the devs than the average player
  • he mainly has the right to broadcast LCS and Academy Games and then commentate on them. So if someone does not want to listen to the regular casters but prefers their streamer of choice, they can listen to IWillDominate when the top teams of LoL meet in North America
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Streamer had built his channel around these rights

That’s why it’s so bitter: The streamer IWillDominate had particularly great success when he commented on the US pro games in LoL. That’s why he is especially frustrated about losing the broadcasting rights now. He says he had specifically geared his channel towards broadcasting and commenting on pro games, and his fans were looking forward to it.

These privileges, to broadcast games, are the one thing he built all his content around.

The site “Blog of Legends” describes IWillDominante as someone who uses an “aggressive, non-stop flaming” style. He commentates the pro games in the same way. While the site criticizes his rough manner, it acknowledges that IWillDominate does important work: As a former pro, he has deep insight into LoL and has insider information due to many friends in the league.

Streamer does not know the exact flame for which he was banned

Why was he banned? The bitter part is: IWillDominate doesn’t really know. It must have been something that violated Riot Games’ rules on Twitter, Twitch, or YouTube.

Riot Games informed him upon inquiry that he had shared “settings or comments” that Riot Games cannot tolerate. There is no room for negotiation. They did not take this decision lightly, and it is final.

Riot Games states that they understand that IWillDominate maintains a brand and voice that might deviate from Riot’s standards. However, he must adhere to the applicable standards. They aim to raise the behavioral standards rather than lower them.

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IWillDominate had already been warned, and therefore the expulsion is now in effect. The penalty can only be lifted in June 2021.

IWillDominate is considered a toxic streamer. However, what exactly he was banned for is unclear. One of his latest tweets concerned his colleague, the Twitch streamer Hashinshin, whom IWillDominante referred to as a “confirmed pedophile” who used Twitch to groom children.

Hashinshin has now been permanently banned from Twitch.

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A tough tweet against Hashinshin preceded the ban.

Whether IWillDominate was expelled from the partner program for this statement or for something else is unknown.

But it is a sign that even Riot Games is now cracking down harder and punishing even popular streamers who bring them many viewers. This was briefly doubted: One of the most toxic LoL streamers, Tyler1, even said: Riot can’t ban him, they need him.

LoL-Iwilldominate-1140x445
IWillDominate is a controversial but popular LoL streamer.

The streamer IWillDominate is considered hot-headed and often comes into conflict with the rules of League of Legends. In September 2019, he wanted to conduct a 24-hour marathon stream and see how far he could get with a new account. However, in the middle of the record attempt, which many were watching, Riot Games interrupted his tour:

Twitch streamer banned from LoL during 24-hour marathon

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Source(s):
  1. dotesports
  2. dexerto

Let’s be honest: How often do you watch streams on Twitch and YouTube?

Every day, millions of people watch various types of streams on Twitch and YouTube. How about you?

Probably each of you has watched a live stream on Twitch or YouTube at some point in your life. The streaming platforms have become an integral part of the gaming and pop culture community.

The content streamed daily to millions of viewers can be incredibly diverse. For example:

Shroud title
Big streamers like Michael “shroud” Grzesiek earn millions of dollars from streaming.

Nowadays, not only independent content creators use the streaming platforms, but also large companies and well-known event organizers.

The goal for all of them is the same: they want to reach their audience, meaning you. But do they succeed?

Let us know: What are your thoughts on streaming on Twitch and YouTube? Do you regularly watch specific channels and follow streamers, or is it not your thing at all? What type of streams do you watch?

Share your thoughts in the comments, and have fun with the voting!

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Players in the MMO Atlas lose up to 40 levels because some cheated

The pirate MMO Atlas has been in Early Access since the end of 2018. Since then, it has been constantly expanded, but there are also recurring issues. Now all players who had exceeded level 80 were reset. Cheaters were to blame.

What is happening with Atlas? At the end of July, a patch was released for the survival MMO, which brought several new features, including a special “fix”.

This ensured that all characters who had exceeded level 80 were reset back to exactly that level. The max level in Atlas is currently 120, so some players likely lost significant progress.

Atlas ships PvP
Atlas was supposed to be an exciting pirate MMO with a lot of PvP. However, there were always recurring issues.

Why did Wildcard take this step? In the overview of the patch, the developers of Atlas explained that this step was necessary because there were players who exploited the system. However, all players must suffer, whether they cheated or not.

The step was not easy for the developers, and they apologized in the statement to everyone who now has to grind again.

It is difficult to assess how many players were affected by the reset. There have already been server wipes since the launch in early access and the player numbers on Steam have generally not been large in recent months. However, it is currently slightly improving after a larger patch was released on July 4.

Rework helps the game, but are the updates enough?

What’s new in Atlas? As early as summer 2019, the developers admitted that the MMO Atlas has problems. Therefore, they planned a major rework for summer 2020. The goal of the developers was:

  • To completely overhaul the game map
  • To focus combat on naval battles
  • To place more emphasis on PvP
  • To introduce trade winds
  • To bring farms and warehouses as new content

On July 4, it was released, at least in part. The update included a new island, the overhaul of the game map, and some balance adjustments.

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Many players were disappointed afterwards because they had expected all these contents at once. Originally, it also sounded that way from the developers.

Other players, however, felt optimistic after the update. This was also because the next patch did not take long to arrive.

What is next? The latest update on July 24 brought farms and warehouses as completely new content. It seems that the major rework will be released in individual updates.

The farms are already proving to be a lucrative farming method. So if you haven’t been in Atlas for a while, you might want to take another look at the game.

MMO Atlas farming
In Atlas, there are now farms where you can automatically gather resources.

It is at least planned that from now on a new update will be released every month.

If you don’t connect with the pirate setting of Atlas, you might find a good and interesting alternative in our list of the best survival games.

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Source(s):
  1. Atlas

The most famous German LoL pro explains how online hate changed him

While that wouldn’t always be negative, the negative comments are always louder than the positive ones. Especially when you’re not playing well yourself, that can be even harder.

You can watch the entire interview with Amazing here on YouTube.

Wolf from SKT1

The former pro player Wolf ended his career due to anxiety disorders. He regularly had to vomit before and after pro matches. At that time, he struggled with various issues such as depression or adjustment disorders.

He attributed some of the blame to the haters. While there were valid points of criticism, often it was just destructive.

LoL pro Wolf ended his career at 24 due to anxiety disorders.

The German LoL pro Amazing talks about online hate on social media and how it changed him as a person in ways he didn’t want to be.

Who is it about? The 26-year-old Maurice “Amazing” Stückenschneider played as a pro in League of Legends (LoL) for years. He is currently a coach for Team Misfits. In an interview with Invenglobal, he discusses his experiences with online hate and the problems that a public pro career brings.

“That made me a vengeful, angry person […]”

This is why he speaks about it now: Recently, Amazing posted a tweet stating that many do not understand what e-sport players go through day in and day out. It’s often forgotten online that behind the usernames on the screens, there are real people.

The tweets came as part of an initiative by Schalke 04. The club put the topic “Mental Health” on the agenda and raised funds for the “Robert-Enke” foundation, which is dedicated to researching depression, among other things.

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In the interview with Invenglobal, Amazing explains that generally, things that take place behind the scenes are often addressed. Now, having gained a different perspective on such events as a coach, he feels it is the right time to talk about them.

These people who are after me

This is how it changed him: In 2014, Amazing switched from the European team “Copenhagen Wolves” to the North American team “TSM”. The jungler TheOddOne had just parted ways – he was a founding member since 2011 – and Amazing took his spot. In League of Legends, TSM is a significant name with a huge fan base. All eyes were on the new German jungler and what he would deliver in this team.

As a new player in North America who did not perform strongly right away, he had a hard time. “I was an easy target at that time.” Online, he had to read a lot of criticism and comments. This was completely new for him when he built his social media presence.

“[…] it was somewhat overwhelming for me. Especially the criticism that came in such harshness.” He became somewhat cynical, maybe even angrier, Amazing explains. He had the thought: “I have all these people who are against me and completely negative, and I need to prove to them every day that they are wrong.”

LoL-Amazing
Amazing

For years, this shaped his life. Only in 2016 did Amazing lose this thought when he finally felt he was the best jungler in the West. He thought he had finally proven it to everyone.

However, these thoughts returned later when he played in teams like Origen or Fnatic. “Then I suddenly had to prove to everyone again who I am and how good I am. The criticisms were loud and clear again.”

That made me a vengeful person, an angry person, honestly, to a certain degree, a despicable person. I don’t want to be that.

And I think with online criticism, you don’t deal with it as if they are strangers, but actually people who are talking to you.

If you see a Twitter profile of someone and they criticize you, you don’t think “Oh, that guy is just a Twitter profile”. Maybe you do that at first. Maybe once, twice, or three times. But when people send you direct messages saying “You are horrible, you are disgusting, kill yourself”, at that point you can’t deal with it as if it’s a stranger talking to you.

It gets really personal and that’s why it affects you.

Amazing in interview with Invenglobal.com

Why don’t pros just avoid Twitter? Now you might think as an outsider: Why do you create a public Twitter account when dealing with such silly criticism?

Amazing says he never really liked social media himself. Even when he started his career, he didn’t use it. Until 2014, when organizations like the Copenhagen Wolves or TSM forced him to. He had to use Twitter.

For many teams, it is part of the deal that players are encouraged to build an online presence. Players should be reachable and share something about themselves, as is the case on Twitter or other platforms.

A solution would be a social media manager to take care of these accounts. “We are not rich enough to hire someone to handle our social media. That’s not going to happen. Especially rookies won’t do it. They will interact with fans on a very personal level.” A LoL team once hired Satan as a pro-tweeter, who then got banned from Twitter.

While that wouldn’t always be negative, the negative comments are always louder than the positive ones. Especially when you’re not playing well yourself, that can be even harder.

You can watch the entire interview with Amazing here on YouTube.

Wolf from SKT1

The former pro player Wolf ended his career due to anxiety disorders. He regularly had to vomit before and after pro matches. At that time, he struggled with various issues such as depression or adjustment disorders.

He attributed some of the blame to the haters. While there were valid points of criticism, often it was just destructive.

LoL pro Wolf ended his career at 24 due to anxiety disorders.

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Source(s):
  1. Invenglobal

Destiny 2 bans one of its greatest explorers who already found secret bosses

In Destiny 2, many of the upcoming contents are already found before their actual release. One of the most popular discoverers has now been banned by Bungie due to hacking.

Who was banned? The player JB3 announced via Twitter that he was banned. Although his name may not be familiar to most Guardians, his discoveries are likely much better known.

JB3 did not make a name for himself through extreme PvP montages or solo raids, but rather searched Destiny 2 for hidden content and shared his discoveries of unpublished content with the community.

He often went “out of bounds”, moving into areas of the game that were actually inaccessible. Just recently, he discovered a hidden boss that Guardians will face in Season 11.

Why was he banned? JB3 stated that he was able to make his discoveries through glitches – that is, by exploiting game bugs. However, Bungie did not ban him for exploiting glitches, but for using third-party software.

On Twitter, JB3 admitted this as well:

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For about 6 months, he stated that he went from glitcher to hacker, as he further explained (via Twitter), since many of his explorations would not have been possible without the third-party software and data mining.

JB3 continues to assert on Twitter that he regrets nothing and “he is not sorry for wanting to show us cool things”. He also knew that Bungie explicitly prohibits the use of such software for Destiny 2. He was aware of the risks.

Are data miners a curse or a blessing?

This is how the community reacts: The banning of one of the most prominent data miners is now heating up the community:

  • Many lose respect for JB3 – they thought he had made his discoveries through legal means. On reddit, CaydeHawthorne wrote disappointedly: “Now it makes sense how he could find all that cool stuff in the interference mission”.
  • Others agree that honest discoverers are being dragged through the mud.
  • However, others feel that no one has been harmed by his activities and do not find the ban fair. So does PhantomLeadr on Twitter: “He did not negatively affect anyone’s game experience in any way”.

The ban also led to mockery. Some players find it curious that one gets banned in PvE while others are allowed to ruin matches for other players despite using the same software in PvP.

More on the topic
Destiny 2: Hacker steals Twitch streamer Gigz’s weapon in PvP
von Schuhmann

Will Destiny 2 become a bit more mysterious now? On one side, Guardians complain when events, bosses, or weapons are dug up in advance by data miners or announced by Bungie themselves. Because surprise is one of the strongest motivators and reminds players of their first days in the (then) new world of MMO shooters.

On the other hand, people always want new info and to know what is coming soon. Therefore, leaks are eagerly absorbed – even if the information is not remotely confirmed.

Do you think that finds by other data miners will decrease now? How do you feel about the topic in general? Are you excited about every new piece of information, no matter where it comes from?

By the way, we know from Destiny director Luke Smith himself that we will soon get more Stasis enemies: Destiny 2 fulfills your wish for new enemies, in a way you didn’t expect

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Source(s):
  1. reddit

Borderlands 3 continues after the Season Pass – What can we expect in 2020?

Borderlands 3 will receive its last DLC this year for the time being. However, it seems that after DLC number 4 it won’t be the end! What can we hope for?

This was the current status: Officially, Borderlands 3 is set to receive four DLCs – three of which have already been released. All of them have impressed the fans:

The fourth DLC, which will likely focus on the old fan-favorite Krieg, is also set to release by September 2020. Additionally, there were numerous updates and events that were released outside of the DLCs and provided further content. However, whether and how this supply will continue beyond autumn 2020 has been uncertain so far.

Randy Pitchford hints at “big plans”

This is what Randy Pitchford says: During a stream by Ki11er Six, one of the largest Borderlands 3 streamers, Randy Pitchford suddenly appeared in the chat. Ki11er Six was originally just trying out the effects of the last major patch and suddenly had a notable viewer in the Gearbox CEO.

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In the chat, Pitchford initially mentioned that he just wanted to look at the Moze build of the streamer, before commenting:

We have some big plans, even beyond the Season Pass content. We will be ready to share more about it soon.

Randy Pitchford in Ki11er-Six chat

Ki11er Six was visibly pleased with the announcement and joked that he would like Headhunter DLCs with more relatives of Captain Traunt. Pitchford replied: “Haha, I love it. I will bring that up.”

What could await us? Headhunter DLCs featuring Grandma, Grandpa, and Aunt Traunt probably shouldn’t be expected – on the other hand, you never know with Borderlands. However, it seems to be a fact that Borderlands 3 will continue even after the completion of the Season Pass – in whatever form.

Of course, a new Season Pass with more story DLCs is possible. Players have repeatedly expressed their desire for more vault hunters to play as. Gearbox has consistently refused this so far – but maybe they will change their minds in the second year?

Bounty of Blood DLC
Bounty of Blood sent you to the Wild West

New skill trees seem more likely, even if they could still be possible with the fourth DLC or before. And the Headhunter Packs shouldn’t be dismissed either: The Headhunter Packs were small DLCs for Borderlands 2, which added small locations, new enemies, or NPCs to the game. These included T.K. Baha’s Bloody Harvest or “How Marcus Saved Mercenary Day”.

Borderlands 3 has also had such “mini-DLCs” in the form of free content updates like Bloody Harvest, or the cartel event. It is conceivable that these updates will simply continue. However, that Pitchford specifically mentions the Season Pass and “big plans” suggests something bigger.

Speaking of big: If you are looking for a build that delivers the maximum damage, you can find a strong variant here. This new build is capable of blowing everything off the map.

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WoW limits area spells – It feels really bad

Area effects in World of Warcraft are drastically limited. However, this also affects the gaming experience and brings new problems.

In World of Warcraft Shadowlands, the course of battles will change slightly. Gone are the days when large groups of enemies could be gathered and simply “bombed away”. The new AoE cap at least makes it more difficult. However, the gaming experience suffers from this. This is at least the criticism from many testers in the beta.

What is changing with Shadowlands? Many area spells and AoE abilities will have a cap on the number of possible targets they can hit in Shadowlands. Multi-shot from the Hunter or Divine Storm from the Paladin can now only hit 5 enemy targets at once. The Warrior’s Whirlwind and the Mage’s Frostbolt are also affected.

However, there are also “pure” AoE abilities, such as Blizzard or Rain of Fire, which will continue to hit all targets in the area. However, with a large number of enemies, the damage will decrease.

WoW Frost Mage Night elf
Frost mages continue to hit all targets with their Blizzard.

Why is Blizzard doing this? The reasons behind the change are primarily related to dungeon design, as this has been limited “on the side” in recent years. Mythic+ consisted of extremely large trash pulls during Legion, where dozens of enemies were gathered and beaten down.

In Battle for Azeroth, Blizzard made this more difficult and almost every mob group has been given one or two abilities that must be interrupted intentionally. Gathering huge groups became difficult, requiring much coordination, the right classes, and excellent gear – at least on the higher “Mythic+” levels.

Players have little regard for the AoE cap

Feedback is mostly negative: Many players wanted to wait and see how the change plays out before passing judgment. However, with the start of the Shadowlands beta, some time has passed. The feedback on these changes has been rather negative. Especially in the last days, when players were able to test the endgame of Shadowlands, the posts on Reddit have increased.

The problem is especially that players have no freedom over which targets their abilities can hit. Because with too many targets, it is simply left to chance who will be affected. This will likely become a problem in Mythic+, as Raikh describes on Reddit with much support:

The cap for targets is a brilliant example of design decisions focused on “fixing problems” rather than improving gameplay enjoyment.

If the cap is meant to prevent large mass pulls, which are the “problem”, then you simply can no longer form groups larger than the cap. Imagine 8 enemies in a group with a cap of 5 for abilities. Now imagine Convoke. It can only feel like garbage, especially when you have no control over which 5 targets you hit.

Convoke: Convoke is an affix in “Mythic+” dungeons. When enemies die, they give all other enemies a stackable buff that makes them increasingly stronger and grants them health points. The tactic against such enemies is to kill them all at once to minimize the effects of the buffs.

It is easy to see why the new limit will cause problems. Especially with nasty affixes, the “non-simultaneous” death of enemies leads to annoyances.

WoW Undead male human female angry shadowlands titel title 1280x720
Some players are dissatisfied. The AoE cap feels underdeveloped in terms of gameplay.

Are there solutions?

What alternatives are there? A solution to this problem is not easy to find. One alternative would be to have abilities deal damage (or healing) to all targets in the area of effect, but the damage decreases with an increasing number of targets. Many abilities in Shadowlands already feature this, such as the Mage spell Blizzard. It always hits all targets, but the damage per target decreases with a large number of enemies.

Whether it would be more sensible to treat all classes equally and impose a limit on all abilities – or to remove it again – needs to be tested. Already there are concerns that soon only players in dungeons whose classes have no cap on AoE abilities will be accepted.

There are also changes such as in PvP. Here Blizzard broadly steals players’ most important ability

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Pokemon GO: Because you were so great at the GO Fest, there are now 3 weeks of action

For your efforts at GO Fest 2020, the Dragon Week, Enigma Week, and Unova Week will soon start in Pokémon GO. We will show you the strong bonuses of these upcoming events.

What kind of events are these? On the weekend of July 25th and 26th, the GO Fest 2020 took place in Pokémon GO. Trainers from around the world participated and took advantage of the special Shinies and spawns that the event had to offer.

For the first day of the event, the developers set 32 challenges for you players. By completing these challenges, Niantic promised three bonus weeks.

  • Dragon Week
  • Enigma Week
  • Unova Week

Since you trainers helped diligently, all three bonus weeks have been unlocked. You completed all the necessary tasks and cracked the big challenge that the Pokémon GO team set for you. Now you can expect three weeks of action in the form of event weeks.

The first one starts on July 31, 2020. We will show you all the details about what to expect in the event weeks.

Dragon Week in Pokémon GO

When is the event happening? The Dragon Week starts on Friday, July 31 at 10:00 PM and ends a week later, on August 7 at 10:00 PM.

Pokémon GO Dragon Week

What will happen during this week? Everything is about Dragon Pokémon. Changed spawns, content from 7 km eggs, raids, limited research, and more.

  • More frequent spawns in the wild: Alolan Exeggutor, Seadra, Dratini, Trapinch, Swablu, Deino, and Noibat
  • Pokémon from 7 km eggs: Seadra, Dratini, Trapinch, Swablu, Deino, Noibat, and Farfetch’d
  • Legendary raids with Rayquaza
  • Limited research: One week active, rewards 2x Farfetch’d upon completion
  • Shiny: Chance for shiny Farfetch’d
Pokémon GO Shiny Farfetch'd

Enigma Week in Pokémon GO

When is the event happening? The Enigma Week starts on August 7 at 10:00 PM and runs for a week. It ends on Friday, August 14, at 10:00 PM.

Pokémon GO Enigma Week

What will happen during this week? Different types of Pokémon will appear during this week. Even Unown will make an appearance.

  • More frequent spawns in the wild: Staryu, Jigglypuff, Clefairy, Lunatone, Solrock, Swablu, Bronzor, and Porygon-Z
  • Pokémon from 7 km eggs: Pii, Fluffeluff, Lunatone, Solrock, and Porygon-Z
  • Raid battles: Bronzong, Leafeon, Porygon-Z, and Unown in forms U, L, T, R, A
  • Legendary raids with Deoxys – even as shiny
  • Shiny: Chance for shiny Staryu
Pokémon GO Shiny Staryu

Unova Week in Pokémon GO

When is the event happening? The start of the Unova Week will take place on August 14 at 10:00 PM. The event runs for a week and ends on August 21 at 10:00 PM.

Pokémon GO Unova Week

What will happen during this week? In the third Hyper Bonus Week, new Pokémon will enter the game.

  • More frequent spawns in the wild: Snivy, Servine, Emolga, and other Pokémon from the Unova region.
  • Pokémon from 7 km eggs: Just like the spawns: Snivy, Servine, Emolga, and other Pokémon from the Unova region.
  • Special feature: The Pokémon Bounsweet will appear in New York City (USA) and surroundings, hatching from 5 km eggs
  • Raid battles: Roggenrola and other Pokémon from the Unova region will appear in raids
  • Legendary raids with Genesect – can even be shiny
  • Shiny: Chance for shiny Roggenrola
Pokémon GO Shiny Roggenrola

In the near future, you can also prepare to level up your trainer account. Pokémon GO discussed the new maximum level and how leveling up will change.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Niantic

Elyon shows gameplay from the beta: This is how the super fast MMORPG plays out

The MMORPG Elyon (formerly A:IR) has now entered a Closed Beta in South Korea. As there is no NDA, many videos have already surfaced showcasing the interesting and fast-paced gameplay.

What is Elyon? The MMORPG offers you fairly classic MMORPG elements, although this was not always the plan. Under the former name AIR: Ascent Infinite Realm, the focus was primarily on aerial battles.

In the new version, you now traverse a large, beautiful fantasy world, engaging in fast-paced, action-packed battles against monsters and completing quests. PvP also plays a significant role. Elyon certainly evokes the impression of TERA 2. 

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The character editor of Elyon resembles that of Black Desert Online.

What is new? On July 25, the Closed Beta of the MMORPG started in South Korea. There is no NDA; players are allowed to share their experiences and show videos. And there are now quite a number of these videos that convey a good impression of the online role-playing game.

What is particularly interesting about the videos? Three things stand out in particular.

  • The character editor offers a lot of customization options. You can really assemble the hero you envision. The editor strongly resembles the one from the MMORPG Black Desert Online.
  • Graphically, Elyon can absolutely convince. Especially the level of detail in the characters is impressive, as can be seen in the video about the character editor.
  • The game indeed looks like TERA 2. The overall gameplay reminds one of TERA, only that the battles are even faster and more action-packed. The confrontations are spectacular, and a true fireworks display of effects is provided.
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The gameplay of Elyon resembles that of the MMORPG TERA.

How is the shown material being received? Players are already discussing what can be seen from the Closed Beta of Elyon. We summarize a few voices from the community for you:

  • PavorNocturnus says on YouTube: “This game has so much potential. The combat is good, the graphics are good, the average content is good. I was so bored of cash grab MMOs. I hope it will come to the West this year.”
  • CustoMecha writes: “Reminds me of a mix of Lineage 2 and Black Desert.”
  • Moodopia-TV is not impressed: “Why does it look almost exactly like BDO, Bless, Tera… action combat… flashy animations… immersion-breaking items like pink cars etc. Zero story… zero story… zero anything aside from flashy animations/graphics and combat. This is just… wrong! God save us all.”
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This video shows the prologue quest of the assassin from Elyon.

When will Elyon be released for us? There is still no release date for a European version of the MMORPG Elyon. However, the game is definitely set to be released here. Whether that will happen in 2021 is rather unlikely.

Want to know if there are other MMORPGs that might be particularly interesting in 2020? In the MeinMMO article about the 8 most promising new MMOs and MMORPGs for 2020 you’ll find out which online role-playing games have good chances of success.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MMORPG.org.pl

MMORPG was able to convince hardcore fans on Kickstarter, but is unlikely to be released

The MMORPG Oath started in 2019 on Kickstarter and had already been in development for 8 months at that time. It reached twice the planned revenue and promised an alpha in December 2019. However, since then there have been allegations of fraud and much silence from the developers. An alpha seems far away.

What kind of game is it? Oath was supposed to be a free-to-play MMORPG that focuses on hardcore content in PvE and PvP. The game is supposed to be funded through a shop with cosmetic items and has reportedly been in development since September 2018. It uses Unreal Engine 4, SpatialOS technology, and has a rather simple and colorful graphic style.

In April 2019, the indie studio with 5 developers launched a Kickstarter campaign that easily reached its planned goal of $35,000 and even nearly doubled it.

Many players showed interest in Oath because it wanted to strictly separate PvE and PvP and focus on group content.

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What’s the status of the game? More than a year after the campaign started, the MMORPG is not doing well. Many fans believe it will never be released and feel deceived.

They see the reasons as the drama with the company Ocean Spark, who was tasked with creating graphics, and the silence from the developers. The last post from an employee was published on January 2, 2020, and silence has reigned in social media for even longer now.

Also, there has been no trace of the alpha promised for December 2019.

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Company behind Oath struggles with fraud allegations

The allegations: Ocean Spark is an external company that was supposed to create graphics for the MMORPG Oath. However, they accused the developers in October 2019 of not being paid and subsequently took their story to the public and various YouTubers.

In their statement, Ocean Spark claimed that Ready-Up Studios, the company behind Oath, was not qualified to develop such a game. As a reason, they stated that there was:

  • no direction
  • no background story
  • and generally no playable version of Oath even four months before the alpha release.

According to their statement, the graphic designers should have simply started designing grass on an island and then continued from there:

Ocean Spark criticizes Oath developers
Screenshot from the allegations of Ocean Spark against Ready-Up Studios (via MassivelyOP).

How did the developers respond? The developers of Oath issued a statement, showed already made payments, and told their side of the story (via Ready-Up).

According to this, Ocean Spark only bought and reused existing assets. They subsequently stopped payments, leading to the public allegations.

However, the studio made itself unpopular by filing a lawsuit against a YouTuber who made Ocean Spark’s story public. They would have preferred that their version be heard first before any damage to their reputation occurred.

Did this drama cost the development of the MMORPG?

What has happened since then? The statement was published on October 30, 2019. After that, there was much silence from the developers. Only on January 2, 2020, “Stephen,” one of the people responsible at Ready-Up Studios, spoke up via Discord.

There, he said that the alpha, which was supposed to start in December 2019, would be postponed. The reason for this is the fraud allegations which prevented the studio from attracting new employees.

However, a post with new information about the alpha should be coming “soon.” This post never appeared.

The last posts on social media and Kickstarter were from May and August 2019, respectively. Since then, there has been complete silence there.

MMORPG Oath Gameplay Combat
Despite simple graphics, Oath managed to convince many backers. However, they are disappointed that there is no new information available.

Will Oath ever be released? In the subreddit for the MMORPG, there are now many users who assume that Oath will never be released (via reddit). They have already written off the money they invested via Kickstarter.

In between, the official website of the game was temporarily unavailable. Currently (July 27, 12:00 PM), it is functioning perfectly.

If Oath surprisingly does start with an alpha, we will inform you here on MeinMMO. Until then, you can check out the 8 most promising MMORPGs in development.

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Men pay to visit the island of a stripper in Animal Crossing

The Corona lockdown brings strange blooms. A stripper from Texas is turning to Animal Crossing: New Horizons because the strip clubs have closed. There, on the island, everything is a little different, but some things are the same: men pay for their company. The woman says she has already received billions in bells, in addition to the US dollars she charges for visits.

It’s about her: The US site Kotaku spoke with a 24-year-old woman from Houston, Texas. She usually works as a camgirl and stripper. But during the Corona crisis, she can no longer work her shifts in a strip club, so she looked for an alternative job.

One of her most loyal fans gifts her a Nintendo Switch Lite and Animal Crossing: New Horizons. And she has found a new field of activity and hobby.

Animal Crossing joy
Animal Crossing is not a game where sex is in the foreground.

This is the business model: The stripper says she charges $20 to invite players to her island in Animal Crossing for 30 minutes. The money is transferred via PayPal.

“That was not the kind of sex work I ever thought I would do.”

As soon as she announced on Twitter that she was now playing Animal Crossing, customers came and told her they would pay if they could play with her.

The process is that people contact her via social media, and they spend time together on the island. During this, customers have the opportunity to watch the stripper live through the camgirl service in a “Private Room.” She plays on camera in her normal stripper work attire and says she also likes to press on the Nintendo Switch with her stilettos if that turns the customers on.

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Billion of bells in the bank – it’s ridiculous

Is it just about sex? However, the revealing clothing apparently does not deter customers from playing Animal Crossing.

“They see me, and we talk. But they run around the island and water my flowers and bring me gifts.”

animal crossing togetherness
After shared moments, many men are apparently in a generous mood.

Besides the $20 that men pay for half an hour, many players also have the desire to give gifts to the stripper in Animal Crossing and go all out. Customers are very eager to tip:

“I have so many rare items. I have a lot of star fragments. I have a billion bells in the bank. It’s ridiculous. The hardest part of the game is finding islands that pay a good price for turnips, but these guys do all the work of finding such an island for me… I don’t even require them to leave me a tip, but regular people give everything to each other in Animal Crossing. It’s just that kind of game; it has that environment.”

animal crossing wealth
Someone is pleased with their wealth.

Hard to be sexy when hunting bugs

Whether it’s more about playing together for the men or the sexual appeal of the woman is hard to say. The stripper thinks: It’s hard to be overly sexy when she and the customer are walking around the island catching bugs or digging up fossils. Normally, when she is in private chat with customers, she undresses, but the time on the island in Animal Crossing is more like a date.

The business-savvy stripper is considering expanding her business model of stripping and gaming. Customers have already asked her if she also plays Mario Kart.

Title Animal Crossing New Horizons opinion
Animal Crossing can be played like a kind of MMO.

Many play Animal Crossing: New Horizons during the Corona quarantine. This seems to be the ideal counter-program to the dreary reality. Our author Larissa Then also discovered Animal Crossing for herself and played it as a kind of MMO:

During quarantine, I play Animal Crossing – and that as an MMO

This is an AI-powered translation. Some inaccuracies might exist.

Nickmercs explains FAL in CoD Warzone as the strongest weapon and shows why

The single-shot rifle FAL is gaining more fans in Call of Duty: Warzone. Pro “Nickmercs” is now among them and showcases a wild close-combat setup that allows anyone to benefit from this fierce assault rifle.

Why does the FAL rock so much in Warzone? The only assault rifle in Call of Duty: Modern Warfare that comes with a single shot by default, is pulling ahead of its competitors in Warzone after a buff.

The Belgian manufactured “FAL” has long been leading the damage comparison of ARs, but since the strengthening with the big mid-season update in Season 4, it is even further ahead.

The big Warzone streamer “Nickmercs” demonstrated in one of his new videos how you can also benefit from the OP weapon. With his close-combat setup, he grills rushing enemies like a bloody steak – quickly and with high heat. MeinMMO presents his close-combat setup and explains why “Nickmercs” sees the FAL as the “most overpowered weapon”.

Warzone FAL setup for close-combat dominance

Why do I need a special close-combat setup? The single-shot rifle FAL is not for everyone. It plays significantly differently at longer ranges compared to the stable Grau 5.56 or the popular M4A1. In close quarters, however, it is somewhat different. Here you can acclimate to the single shot more easily, and the low TTK even allows misses against other SMGs without automatically losing.

In his English video, “Nickmercs” explains right at the start why the FAL is a real powerhouse for him at the moment:

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“Trust me, you want to try this thing!” – Nickmercs about his new FAL setup.

He played with a “green loot FAL” and wiped out a fully equipped team within moments. At that moment, he probably got a little carried away with the weapon. “Nick” then built a close-combat setup and says: “I can only strongly encourage everyone to watch this video, pack the setup, and get to work.”

What does the setup look like? “Nickmercs” turns the single-shot weapon, which at first glance seems more like a long-range rifle, into a close-combat monster:

Nickmercs FAL setup for close combat:

  • Barrel: 18″ Ultra-light
  • Laser: Tactical Laser
  • Stock: No Stock
  • Under-barrel: Command Grip
  • Perk: Sleight of Hand
cod warzone waffe fal nahkampf setup

The setup maximizes the FAL’s mobility. Barrel, laser, and stock improve the “aim down sights” (ADS) time, and you are ready for targeted shots in just 194 ms. A top value at submachine gun level.

The Command Grip helps with horizontal recoil. With the FAL, this means you only need to compensate for the vertical recoil upwards, which is considered easier to manage. You can also try the “Mercenary Grip”. This grip reduces vertical recoil and provides a hidden speed buff – but slows down your ADS time.

Instead of a larger magazine, the streamer relies on the perk “Sleight of Hand”. Thanks to the single shot and high damage at close range, you usually manage with the normal magazine and save yourself the mobility penalties of ammunition attachments.

FAL nearly wins every TTK comparison at short distances

Is the weapon really that strong? In fact, it can be said that the FAL is the strongest SMG, despite its classification as an assault rifle. The values clearly speak for themselves:

cod warzone waffe fal ttk vergleich mp5 grau 556 250 HP
Nickmercs setup in TTK comparison with popular Warzone weapons without ADS time. Source: Truegamedata.com

In the chart, you can see the time-to-kill comparison for chest hits along with two of the most popular and strongest weapons in Warzone: the MP5 and the Grau 5.56 assault rifle. You can find the setups used for the comparison in our extensive list of the best weapons in Warzone.

The FAL’s lead is clear and distinct. Even the MP5, specialized for close combat, hits the target nearly 100 ms after the FAL. With a good trigger finger, you can even get off another shot from your weapon in that time. A strong advantage if one shot misses in the heat of battle. At no range can the MP5 keep up with the FAL’s TTK, and the ADS time is only a few tenths of a second faster.

The Grau cannot compete at close range against the close-combat FAL at all. If you have a Grau with you, switch to your secondary weapon if you expect fights at distances under 30 meters. Otherwise, you will be at a serious disadvantage, especially against FAL users.

Our comprehensive MeinMMO analysis of the FAL shows the weapon’s further strengths, which are slowly but surely making their way into the loadouts and hearts of Warzone players.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

Nintendo worked on a large Pokémon MMO – This is what it could have looked like

In 2004, an MMO set in the Pokémon universe was in development, and according to a leak, it sounds quite interesting. We explain what we could have almost played.

What kind of game was it? According to a larger leak of Nintendo data, a Pokémon MMO was planned that would be based on the “FireRed” and “LeafGreen” editions from 2004.

In the game, you would be able to connect and interact online with other trainers. Trading, chatting, and of course battles would have been possible. Even large online tournaments were planned.

  • Story and map design based on FireRed and LeafGreen
  • Offline play on the GBA
  • Online play with trading, battling, and chatting
  • In offline mode, players would only have access to 36 Pokémon
  • New breeding system that would use server information like date, time, and weather to determine the egg players would receive. The new breeding system would only be available online
  • Expanded Pokémon Center
  • The Pokémon distributed on the map would change every time players logged in, based on server data such as weather, time, region, and season
  • Online tournaments based on Colosseum using 3D renderings of monsters
  • Weather changes specifically related to the region
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This video introduces the planned Pokémon MMO.

What would have been special about the game? The control method was planned to be something very special. It would have been possible to connect a Game Boy Advance to the PC and use it as a controller.

Additionally, the offline version of the Pokémon MMO was supposed to run on the GBA.

Who would have developed the MMO? The developer was the Chinese studio iQue, Ltd., which was responsible for titles like Super Mario Advance and Wario Land 4. Nintendo would have published the game.

Why was it canceled? The leak does not reveal why Nintendo decided not to release the Pokémon MMO.

Interestingly, some of the features of the game can now be found in Pokémon Sword and Shield. This includes the ability to trade online with players and participate in Raid Battles. Furthermore, weather data from the internet is incorporated into the game. So at least a few ideas from the MMO made it into another game.

Would you have liked to play a real Pokémon MMO? What should such a game look like for you?

You love Pokémon and enjoy playing Pokémon GO? If you have some issues with certain terms, you should check out the MeinMMO article “16 terms only true “Pokémon GO” trainers understand – Do you know them all?”

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How to help the singing corals in Fortnite and earn rewards

The small, singing corals in Fortnite: Battle Royale have survived the huge tsunami that initiated Season 3. Now they need your help in a hidden mission, and for that, you will even get some XP rewards.

Update July 27, 2020: In the meantime, another phase for the coral mission has started in the game. We have updated the article for you and will show you how to complete the next challenge.

What kind of corals are these? At the start of Chapter 2 in Fortnite, we received a completely new map. There, you could find a landmark called Coral Reef. At this location, there were small, singing corals. They sang a melody that is even available as a music pack in Fortnite.

Fortnite-korallen-musikpack
The song of the corals is even available as a music pack

Corals need your help in Season 3

What happened to the corals? A tsunami has flooded and significantly changed the map. However, the small singing corals have survived the flood and can be found on the map of Season 3 again. This time, you can even interact with them.

In a secret mission, you need to help them now.

What kind of mission is this?

In this mission, you are supposed to help the corals build a new civilization. The task is hidden and does not belong to the weekly challenges. Nonetheless, you will receive some rewards for the help.

Where are the corals located? The small singers are now on a new small island, west of Lockie’s Lighthouse. You can find the island in grid field B1.

Location on the map:

Fortnite-map-season-3-korallen

What do you need to do? To complete the hidden mission, you must go to the camp where the small corals are located. They can be found right on the island. Now, you need to give them 100 wood so they can continue to expand their camp.

The best way is to farm the palm trees located on the same island and give them the collected wood. Once you have done this, the camp will be expanded, and a few small houses will be added.

What do you need to do in the 2nd step? The small corals have now entered the next phase and need your help there as well. This time, you are supposed to bring them 300 stones instead of wood.

Simply farm all the large stones on the island and in the water until you have collected 300 stones. Then you only need to hand these over to the corals that are now further to the right.

What rewards are there for the mission?

With these challenges, you can unlock 3 rewards. First, you will receive a new achievement that you can add to your collection. Although this reward does not have any further impact on your game, you can add it to your collection.

Still, this mission is worth it because you also receive 25,000 experience points per mission phase, which will help you level up the Battle Pass of Season 3. So if you want to quickly unlock your pass and the rewards contained in it, you should complete this mission.

Fortnite-Season-3-Kapitel-2-Skins-Titel
In the Battle Pass of Season 3, you can unlock cool skins again

Since a Battle Pass is tied to a season, you must unlock the rewards contained before the season ends. If you want to level up your Battle Pass especially quickly, we have put together some tips on how to get to level 100 faster for you.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 fulfills your wish for new enemies, differently than expected

In Destiny 2, players will encounter more ice foes than expected in Year 4 and Beyond Light. However, this comes with a downside, as the Darkness as a direct enemy will become less realistic.

This is coming this fall: With the major expansion Beyond Light, Destiny 2 is getting its very first new element: Stasis. It can be most closely compared to the classic ice element. But not only players will have access to the frosty abilities, but also the Fallen on Europa, as is known.

Destiny Director Luke Smith recently spoke in an interview with Geoff Keighley about how the Stasis power is spreading within the Destiny universe. Throughout Year 4, more and more enemy creatures will gradually gain access to the ice abilities.

MeinMMO takes a look at what new ice foes could mean for the Guardians and why this is likely a rejection of one of last year’s biggest speculations.

Luke Smith Geoff Keighley Interview Destiny
Luke Smith discussed Destiny 2 with Geoff Keighley during the XBOX Games Showcase 2020 (via YouTube – from hour 2:35)

Beyond Light Finally Brings New Enemies to Destiny 2

That’s why we need new enemies: For years, Guardians have been fighting the same enemy races in the Destiny universe. The last fresh blood was in the fall of 2018 with the Scorn. The fun of shooting aliens in the face while talking about the Oscars is noticeably declining over time – because, unfortunately, it’s always the same faces.

Currently, we do not know exactly when or how many enemy races will be enhanced with Stasis. However, the idea that the Vex, Cabal, or Hive will get fresh ice units in the coming seasons is a welcome change.

What could this mean for the Darkness? In the Destiny community, rumors and leaks are circulating about a completely new enemy race of Darkness in Year 4: The Veil.

Luke Smith’s statement that we can expect new Stasis enemies with existing races throughout Year 4 is likely to quash rumors about a completely new type of enemy.

Because in the lore, the Stasis power is granted by the Darkness itself. The pyramids thus function as the evil counterpart to the Traveler, which bestows Arc, Solar, and Void power upon its supporters. Also, considering the workload, it seems unrealistic that such a large, new enemy would emerge in the seasons of Year 4.

Keep in mind that it is still possible for Bungie to introduce a completely new race of Darkness to Destiny. However, likely not in Year 4.

We also partially know the plans for Years 5 and 6: Destiny 2 will continue as an MMO for years – Beyond Light and plans until 2022

This is an AI-powered translation. Some inaccuracies might exist.

New MMORPG EVE Echoes has release date – Who is it worth for?

With EVE Echoes, you can expect an MMORPG that is basically a mobile version of the space MMO EVE Online. The release date has now been officially set, and the community is very excited.

What is EVE Echoes? It is essentially a mobile variant of the well-known space MMO EVE Online. However, it is not a 1:1 adaptation of the classic.

The developers at CCP Games, however, want to create an “authentic EVE Online experience” for mobile devices, in which every player experiences their own story in a galaxy that “represents over 8000 planetary systems.”

The mobile MMO is being developed in collaboration with the Chinese developer NetEase, who are also working on the new MMORPG The Ragnarök.

One of the biggest changes compared to the original EVE Online is the introduction of a new race. The Yan Jung present a mystery to be unraveled, bringing a bit of story into the game.

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Experience a new EVE from the very beginning

Who is the game worth it for? EVE Echoes aims, as already mentioned, to provide the most authentic EVE gaming experience possible. This means you will experience a sandbox universe where you determine what role you play.

  • Do you want to be a space pirate who robs traders?
  • Or do you want to found a large corporation and lead it to financial success?
  • Do you want to belong to an alliance and participate in epic space battles?

EVE Echoes allows you to do all this and more – and all from your phone. Even when you are on the move, you manage your alliance or corporation, plan attacks or deliveries.

Furthermore, EVE Echoes provides an excellent opportunity to accompany an EVE experience from the very start. EVE Online, the big brother on PC, has been running since 2003. This somewhat discourages some newcomers because there are already large and powerful organizations in the game. Competing at the top is possible but involves a lot of effort.

In contrast, with EVE Echoes, you are there from the beginning, which creates a fair starting basis for every interested player. EVE Online has also developed into a phenomenon, and with the mobile game, you now have the chance to be part of something big from the start.

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EVE Echoes aims to create an authentic EVE experience on mobile.

When is the game coming out? CCP Games has now set the release date for August 13th. Then you can download EVE Echoes from the Google Play Store or the Apple App Store for Android and iOS devices.

EVE Echoes will launch as a free-to-play game with some limitations. For example, you cannot learn all skills and cannot pilot all spaceships.

However, according to the Facebook page, you can remove these limitations for $4.99 a month. If you pay $12.99 or even $14.99 a month, you will receive skill points faster.

What do players think of EVE Echoes? The EVE community is excited and is already looking forward to the launch. We have captured some voices for you:

  • Jan Felix writes on Twitter: “I can’t wait. My tablet is ready!”
  • thefullm0nty says on reddit: “It’s been 8 months since I played the game for the first time. I started a while ago. It’s almost here!”
  • UncleJulian explains on reddit: “I can’t think of anything else since the beta.”

The mood is overwhelmingly positive regarding EVE Echoes. We will then see what players think of the mobile game once it launches on August 13th.

What do you think of EVE Echoes? Will you check out the mobile game in hopes that it will be as great as EVE Online?

If you want to know which mobile games are particularly worthwhile, we have put together an interesting list for you. In this, you will learn more about the 7 best mobile MMORPGs 2020 for iOS and Android.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MMORPG.com

The GO Fest showed me that Pokémon GO can be damn unfair

The Pokémon GO Fest 2020 is over, and for MeinMMO editor Noah Struthoff, it was an emotional rollercoaster. One thing is for sure: Pokémon GO can be incredibly unfair.

This is how I played: For me, the GO Fest was clearly the event highlight of the year. That’s why I prepared meticulously for it and then played through a total of 20 event hours.

Now I have huge blisters on my feet and probably won’t be able to walk for the rest of the week, but I actually expected that before the event and accepted it willingly.

Now, after the event, I’m not entirely sure what to make of the GO Fest in the Home Edition. While the first day was forgettable, the GO Fest ended on a positive note for me on Day 2.

48 Shinies, but a lingering uncomfortable feeling

This is how the first day went for me: Around 5:00 PM on Saturday, seven hours after the event started, I was sure that I would uninstall the app after GO Fest. I’ve never been so frustrated with Pokémon GO, and I’ve been playing it daily for 4 years, usually for several hours a day.

Initially, I was a bit disappointed with the spawns . It’s GO Fest, the event of the year, and all I find are some dumb starters that I already have plenty of as shinies from Community Days or will surely get in upcoming Community Days.

Sure, there were cool spawns, and especially Zeekrom and the regional Pokémon were really cool, but for a GO Fest, I would have wished for a bit more.

My first shinies were therefore very disappointing. One Torchic, one Cacturne (that was already my 5th), and a Wailmer. Meanwhile, my teammates were already pulling in the big catches. I saw two Zeekrom, regional shinies, and Tangela shining. Unfortunately, just on the wrong screens.

Pokémon GO Bummelz Community Day
Shiny Wailmer was thanks to Community Days; I still got one more.

After that came my highlights of the day: Yamask and Houndoom. At least two shinies that I could use. However, the downhill trend continued. It even got to the point where I couldn’t get a shiny for almost 2 hours straight. Left and right of me, however, they were diligently pulling shinies.

Don’t get me wrong, Pokémon GO isn’t just about shinies. I could collect a lot of candy from Litwick, Yamask, and Luxio, but it’s pretty discouraging when the right shinies are just missing, yet plentiful elsewhere.

That was particularly unfair: After the first day, my friends and I compared our catches. We were always out together, and in the end, I still caught way more Pokémon (2200). However, regarding shinies, I had by far the least (17 shinies).

I often find this random factor in shinies really disturbing. Sure, you have to be lucky sometimes, but it’s unfair that despite intense grinding, you get way less than others who caught significantly fewer.

Day 2 – an improvement

This is how the second day went for me: Day 2 started with little excitement. Niantic announced a huge Rocket Event for Day 2, and I really had no desire for the battles. I just wanted to catch shinies.

Right at the start at 10:00 AM, I realized that the second day was significantly better than Day 1. The annoying starters and useless Pokémon, like Wailmer and Roselia, had disappeared. Instead, almost only interesting Pokémon were waiting for me, of which I had significantly fewer shinies.

My mood quickly improved, and the shinies were also good. I was catching shiny after shiny, and this time, I had some really great ones: Tangela, Swablu, Baltoy and ultimately even Volcarona.

Shinys Pokemon GO Fest 2020
I have all the new shinies except for Unown.

It was just going really well, and for the special research and the Rocket battles, we simply used our break on a bench. That went surprisingly well and quickly.

While I was reeling in the many shinies, a buddy next to me grew quieter. I knew exactly what was going on because I felt the same way on Saturday. Bad shinies and not even in large quantities. Again, the statement in the title holds true: Pokémon GO can sometimes be incredibly unfair.

My conclusion: The GO Fest in the Home Edition was unique and had many ups and downs for me. In the end, I was quite appeased, even though my two biggest wishes remain unfulfilled: Shiny Yamask and Unown.

I also see it positively. Next year, we hopefully get to go to a fixed location and play there. Alternatively, the GO Fest at home was a nice change as well. How did you like the event?

In addition to this major event, Niantic released new insights into the future of Pokémon GO. It’s about leveling after level 40 in Pokémon GO and why it is different than before.

This is an AI-powered translation. Some inaccuracies might exist.

In Shadowlands, WoW steals your most important ability in PvP

PvP will be a bit more cumbersome in World of Warcraft again. Because you will soon have to do without the most important PvP talent with all characters.

With World of Warcraft Shadowlands , some significant changes are also set to happen in PvP. After a long time, there will finally be vendors again, for instance for conquest points. Unfortunately, this also means that WoW will take away the most important PvP talent from players, robbing them of a fundamental ability in PvP.

What will be changed? With Shadowlands, the selection of possible PvP talents for all characters at the maximum level will be reduced from 4 to 3. The first selection will be removed without replacement. It includes talents that correspond to the typical “Medallion of the Alliance/Horde.” Previously, there was a selection of:

  • An active ability with a long cooldown that banishes all loss-of-control effects upon use.
  • A passive ability that automatically removes loss-of-control effects lasting longer than 5 seconds with a moderate cooldown.
  • A passive ability that generally reduces the duration of all loss-of-control effects by 20%.

These are particularly important abilities in PvP, as most classes can only escape control effects in this way. The correct use of these abilities often determines victory or defeat in arena battles, battlegrounds, and even in open PvP.

WoW PvP Arenabattle
PvP with one less talent – better or worse?

Effects now as PvP trinket

Will the effects still exist? Yes, but you must do something for that. There will be the return of PvP trinkets. To obtain the powerful dispel effects, you will need to purchase a trinket from the returning PvP vendor. This will (most likely) be available for conquest points, which must first be earned in PvP.

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WoW Shadowlands: You have to kill a lot for this mount
von Cortyn

What does this mean? In plain language, this means that you can now distribute only 3 PvP talents. An effect to remove loss-of-control will no longer be among the options. Those who want to regain this functionality will have to earn sufficient currency in PvP while sacrificing a trinket slot. Just like it was for many years in World of Warcraft – since Vanilla, to be precise.

Do you think it’s good that one has to earn something for the PvP trinkets again? Or should such an important ability remain in the PvP talent system?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wowhead.com

New MMORPG aims to provide endgame content with an innovative idea that keeps players engaged for a long time

On July 25th, Creative Director Steven Sharif answered the community’s questions in an AMA on Twitch about the new MMORPG Ashes of Creation. Further information about the Nodes, the likely most innovative idea of the MMORPG, came to light. These are supposed to provide a lot of endgame content.

These are the Nodes: In the MMORPG Ashes of Creation, which is currently in the first alpha phase, the Nodes are a core element and the most innovative idea of the title. They also provide the content that is supposed to keep players engaged for a long time.

The entire open game world is divided into zones where there are Nodes, points of special interest. There are supposed to be a total of 103 Nodes for players to discover upon release. Throughout the game, these will ensure there is always something to do for a special reason.

Nodes in Ashes of Creation
In each zone, there is a Node.

This is how the Nodes work: The Nodes have their own level and can be leveled up by players through their actions in the respective zone. By questing, farming, or killing monsters, meaning by gathering experience points, players automatically give part of their experience to the respective Node.

Nodes Ashes of Creation Progress
Each Node starts at 0.

As a Node levels up, a small NPC base is created at that point, which can eventually develop into a huge metropolis. The metropolises are among the highlights of civilization and are limited to 5 across the entire game world. The outposts, towns, or metropolises supply players with new quests, enable housing, and offer additional bonuses for the dominion.

The higher a Node levels up, the greater the dangers and rewards for players in that zone. Dangerous world bosses can be awakened from their slumber, hungry creatures are attracted by civilization, but also dungeons and raids will be discovered and await brave adventurers.

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Nodes explained simply in the video.

Nodes provide abundant endgame content at the launch of the MMORPG

This is how the Nodes determine the endgame: Nodes exist in six levels, from level 0 to 5. Once a Node reaches level 3, it takes over all surrounding Nodes in its sphere of influence as vassals. However, these are always lower than the ruling Node and only grow when the ruling Node levels up.

Therefore, around a level 5 metropolis, there can only be level 4 Nodes and lower. This leads to conflicts among players and wars break out. Only through a significant PvP siege or neglect can an active metropolis be brought down so that another Node can rise. This is intended to ensure that, especially in the endgame, the Nodes constantly change and new challenges arise.

For example, world bosses are awakened by level 5 metropolises. There should be around 12 to 15 of them, but not all can be active at the same time, as only 5 metropolises can exist.

To see truly all the content of Ashes of Creation, players must level all Nodes, overthrow existing metropolises, and establish new ones.

In summary, the Nodes provide the following:

  • Various quests, including unique tasks
  • Possible dungeons and raids
  • Dangerous world bosses
  • Massive PvP battles
  • Housing for players
  • Various encounters in the open world

Unique quests for the best players: In the AMA, Steven Sharif answers the question of whether there will be quests beyond various Nodes. While many quests are specific to the player’s own zone and Node, there are also overarching tasks once various Nodes establish a relationship with each other.

Special quests arise only when certain buildings are constructed in these Nodes. He cites temples as an example, where players can attain the rank of bishop or cardinal through quests. These titles are unique in the Node’s dominion and can only be carried by one player. They grant the player additional power as well as further abilities during major PvP sieges. Additionally, they receive new, unique quests that are only intended for bishops or cardinals.

This is why each city is unique: The camps, towns, or metropolises are shaped by the respective Node. They are all supposed to differ from each other. For example, if a city is built near the coast, players will be able to build ships at the harbor. In the midst of mountains, this will not be possible.

But the species of the players also play a significant role. If the majority of Node EXP is gathered by players playing elves, the Node will grow into an elven city. Ashes of Creation is supposed to offer 8 races divided into 4 species, meaning there will be many possible variations with 103 Nodes.

Ashes of Creation houses
The type of houses in a city depends on the species of the players and evolve with each Node level.

But that is not the end. The rulers of a city or metropolis can decide which main buildings are erected in their city. These then offer residents various bonuses. The type of city also influences this, leading to several orientations:

  • a scientific
  • a military
  • a commercial
  • a religious

Additionally, the dungeons and raids in the zones are determined by the type of Node as well as the erected city. This provides plenty for players to explore.

What do you think of this innovative idea? Are you excited to see how Ashes of Creation will play, or are you afraid that the plan is too ambitious?

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 21: Through coop, Volta could finally become the mode that everyone wanted

The Volta mode was supposed to be the next big thing in FIFA 20 , but the street mode just didn’t quite convince. Now there’s a second chance – will fans and Volta come together again in FIFA 21? At least there’s a chance, says MeinMMO author Max Handwerk.

Here’s the thing about Volta: Honestly, how many of you played more than 20 Volta matches in FIFA 20? For me, I can count the matches on about two and a half hands. The street mode in FIFA 20 just didn’t pull me in as much as I had thought.

Like many fans, I was really looking forward to Volta when the mode was presented during the FIFA 20 reveal about a year ago. After all, a return of FIFA Street, in whatever form, had long been on the community’s wishlist.

The excitement grew even more in the demo. While it wasn’t as crazy as FIFA Street, the gameplay was definitely fun. The problem: Volta felt even back then like something “for a quick play,” which was confirmed in the full game. The story mode didn’t motivate me as much as “The Journey” did in the previous installments.

And online? There was a lack of opportunities to play with friends. Volta was actually really fun with friends – you could play together on the couch as a duo. The fact that this gaming experience wasn’t implemented online led to a lot of criticism and contributed to the fact that Volta was pretty much over quickly. You can still see this today in the PlayStation trophies: The Volta trophies, such as for completing the story, are among the achievements that almost no one has in FIFA 20.

The Volta trophies “End of the Road”, “Unique” and “Collector” are all considered ultra-rare.

Volta takes a second shot in FIFA 21 – With Coop

This is what Volta is doing differently now: In the official updates for FIFA 21 (via EA), EA Sports announced that Volta returns this year and will be improved like the career mode. It’s once again about street football, once again in cages and on small pitches. The difference: This year you can experience it all online together.

“Volta teams” is the magic word. You can team up with up to 3 friends to play together in a 5-on-5 team-play.

The Volta gameplay itself is fun – will it finally be exciting with Coop?

Why you can’t just fill the entire team with real players like in Pro Clubs is unclear. However, this coop component alone is already a big step forward. Volta teams sound like a kind of Volta Pro Clubs Light. The ability to compete in street matches with friends was exactly what fans wished for from the mode.

If the mode offers a good incentive to improve players – maybe a competitive component, like a leaderboard or rewards – then Volta could become really exciting in coop. It’s conceivable that players might give the mode another chance as a team – I’m definitely in.

Also, aside from Volta, FIFA 21 has plenty of new features to offer. We have compiled all information about FIFA 21 for you. Here you can find everything about release, innovations, and trailers for FIFA 21.

This is an AI-powered translation. Some inaccuracies might exist.