New shooter Scavengers is too hot for Steam – Now lets everyone in for free and without a key

The new multiplayer shooter Scavengers (PC, PS4, PS5, Xbox One, Xbox Series X) has entered an early access stage on Steam, but the rush for the keys has been too high: The team ran out of access codes for Steam on the first day. They sent people to the Epic Game Store. Therefore, starting the evening of May 1st, everyone can join.

What’s going on with Scavengers? Scavengers initially wanted to restrict access to early access on Steam. You need a key to get in:

However, the Twitch method was exhausted on the first day of early access. As the team explained on Steam, some Twitch viewers did not receive keys for Steam anymore, only for the Epic Games version.

Because Scavengers simply ran out of Steam keys.

This is what Scavengers is doing now: Yesterday, the team said: They did not want to simply open access because they were worried about the servers.

But today they are doing just that:

  • Starting at 6:00 PM today on May 1st, Scavengers will be freely accessible to everyone, even without a key. You can download and play Scavengers on Steam or the Epic Games Store.

How many players do they have? According to Steam charts, they had a peak of 12,263 players online at the same time. For a game that actually has such limited access, that’s quite a lot.

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Is Scavengers also coming to PS5 and Xbox Series X? At the moment, Scavengers is only available for PC. However, the game is set to be released for PS5, PS4, Xbox Series X, and Xbox One.

Scavengers is a field trial for the MMO wonder technology SpatialOS

What makes Scavengers so special? Since 2017, the server technology “SpatialOS” from the company Improbable has been regarded as “the possible new innovation” for MMOs and MMORPGs. An overlapping server technology should enable games to represent and simulate vast worlds – even without being a massive AAA project.

The company’s technology is considered so exciting that the start-up Improbable received a $500 million investment in May 2017, which made the company worth over a billion dollars early on. Improbable now employs over 600 people.

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This man bears the hopes for new MMOs and MMORPGs
von Schuhmann

This technology has only been used by a few indie games so far, none of which have managed to establish themselves. MMORPGs like Worlds Adrift or Chronicles of Elyria are already dead. The other games with SpatialOS either have not released yet or are totally niche.

The indie studio Midwinter, which was working on the shooter Scavengers, was ultimately bought by Improbable, so they could finally get a game that made their technology accessible to a wide audience.

We explained the connections in our MeinMMO podcast this week.

With the new server technology, Scavengers is now able to simulate enormous worlds with up to 9,000 simultaneous participants. This apparently interests some players. And from now on, anyone who wants to check out Scavengers can do so:

9,000 players at the same time in a battle? The new shooter Scavengers wants to make it possible

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Destiny 2 reveals which weapons and exotics will become stronger in Season 14

In Destiny 2, Season 14 is on the horizon. Bungie is finally revealing which buffs are coming your way. Here you will find the 5 winners of the changes that you should get right now.

What’s coming in Destiny 2: On May 11, Bungie will launch the MMO shooter into the yet unnamed Season 14. A few weeks ago, severe nerfs were announced that will weaken almost all Guardians’ favorite weapons. This time we have good news, as we now also know the buffs that will make your arsenal even deadlier and stronger in the new season.

The preview of the changes presented by Bungie is quite extensive, but in many cases, the buffs are at best mediocre. Therefore, in this article, we will focus only on the most important adjustments that you can feel or that have a significant impact on your playstyle.

Afterward, we will introduce you to 5 weapons with their locations that we already consider to be the winners in Season 14.

Here are the most important buffs:

  • Linear Fusion Rifles: All representatives of this category receive +15% more damage on precision hits and +20% more reserve ammunition – including Exotics, as confirmed by Bungie’s Community Manager (via Twitter).
  • Hip-Fire Grip: The rather ridiculed perk receives +20% to the distance at which the “stickiness” of the reticle applies. Additionally, the angle at which you can hit the enemy accurately increases.
  • Iron Banner Perks: The properties on Iron Banner weapons offer strong bonuses but come with high negative modifiers to balance them out. These negative effects are reduced from -40 to only -30. (applies to “Iron Grip”, “Iron Gaze”, and “Iron Tendancy”)
  • Elemental Capacitor: The perk now also receives bonuses when you use a Stasis class: improves recoil direction of the weapon and provides a movement boost when aiming down sights – previously, the perk offered nothing with Stasis. The Osmosis perk also works with Stasis.
  • Subsistence: This perk has always been strong since it automatically reloads your weapon on kills. Your reserve ammo will not be reduced starting from Season 14, and SMGs will now receive significantly more ammo per kill.

For example, there are numerous perk changes and a small buff for 450 RPM auto rifles – having farmed a good roll of Shadow Price may finally pay off. You can find the complete list of all announced changes for weapons and perks of Season 14 at Bungie (via Bungie.net).

The 5 Major Winners of Season 14 in Destiny 2

The buffs above don’t sound so dramatic at first, but they catapult some weapons into the top tier. Here we list 5 exotic and legendary guns that you should have in Season 14.

Sleeper Simulant: The exotic linear fusion rifle Sleeper Simulant has been sitting on the bench for a long time. In Season 14, that will definitely change – the Exotic for the power slot will make a significant impact in PvE.

You can get the weapon at the Exo kiosk in the Tower (Memorial of Lost Lights). The catalyst, which additionally increases reserves, drops randomly after completing Nightfalls.

Sleeper_Simulant_MAIN
Rasputin’s pride: Sleeper Simulant

The Last Word: The revolver The Last Word probably benefits the most from the buff for “Hip-Fire Grip”. Everything about this exotic is designed for shooting without aiming down sights. In PvP, you will surely encounter this stylish western gun. Guardians using a controller should not hesitate and get ready.

If you haven’t added this classic to your collection, you can find The Last Word in the Exo kiosk. Unfortunately, there isn’t a catalyst yet – Bungie, when will it finally be available?

The Last Word Destiny 2
The Last Word is a heavy revolver for space cowboys

Needle’s Eye: The legendary linear fusion rifle Needle’s Eye is likely the best representative of its type that doesn’t require an Exotic slot. With perks like Vorpal Weapon and Auto-Loading Holder or Quickdraw, you have a real boss killer at hand that benefits greatly from the buffs.

You can farm Needle’s Eye quite easily in Season 13. Through the Umbral Engrams you will reliably acquire the linear fusion rifle. However, you can also find specimens as rewards after Battlegrounds and in the Season Pass.

Needle’s Eye belongs to the Cabal weapons

Exceptional Performance: The new submachine gun from Season 13 has already become the star among primary weapons for PvE. The buff for Subsistence suits this weapon very well, allowing you to almost transform the legendary weapon into the exotic Huckleberry and mow down adds endlessly.

You can also farm Exceptional Performance quickly and purposefully through the Umbral Engrams. You also have a chance to obtain the Cabal weapon after Battlegrounds.

Exceptional Performance looks unassuming

MIDA Multi-Tool: The exotic scout rifle MIDA is one of the most well-known weapons in the game. The Swiss Army knife of weapons can already do almost everything. The Exotic does not directly benefit from the buffs for Season 14, but its exotic catalyst does.

  • The catalyst has been considered the worst catalyst in the game for years and its increased reload speed was almost unnecessary – as the reload value is almost at maximum by itself.
  • The catalyst receives the perk “No Distractions” instead of “Outlaw” – so you flinch less under fire.
  • No Distractions activates faster starting from Season 14 (after 1 second) and reduces flinch by 35% (previously 30%).
  • You can get the catalyst in the competitive playlist since a while ago starting from the rank “Famous.” You acquire the exotic MIDA Multi-Tool at the Exo kiosk.

This makes the catalyst one of the biggest winners of the upcoming changes.

destiny-mida-tool
MIDA is the Swiss Army knife of Exotics

Due to the numerous changes to perks, many legendary weapons will also have a reason to exist that were previously often ignored. Do you know, for example, what “Well-Intended Arsenal” actually brings to your weapons?

Do you think it’s good that Bungie is finally making a lot of guns somewhat useful instead of just creating monsters? Or do you prefer very high and direct buffs, like those granted only to linear fusion rifles? Let us know in the comments.

A real highlight for many Guardians will be the return of the Glass Chamber in Season 14: We now know when you can play the Raid highlight from Destiny 1

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Pokémon GO: 10 new Crypto-Pokémon that you will soon be able to catch

Data miners have found new Crypto Pokémon in Pokémon GO, which will likely be available in the game soon. Included are Chimchar and its evolution, Monferno, which could become a really strong Fire attacker as Crypto.

What kind of Pokémon is this? The Pokeminers, known for finding content in Pokémon GO before it is officially released, have published an image of 10 new Crypto Pokémon. Included are:

  • Tangela
  • Seel
  • Snubbull
  • Chimchar
  • Poochyena
  • Makuhita
  • Frillish
  • Staravia
  • Bidoof
  • Pineco

At the same time, all evolutions of the respective Pokémon have also been found, increasing the total number to well over 10.

When exactly the Crypto Pokémon will be available in the game is currently unknown.

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What is special about Crypto Pokémon? These Pokémon have red eyes and are surrounded by smoke. They are fundamentally stronger as they have an attack boost of 1.2, meaning they deal 20% more damage than their normal version. In return, they lose some defense. Additionally, it costs more Stardust to level them up. Everything about Crypto Pokémon can be found here: Pokémon GO: What are Crypto Pokémon and how do you redeem them?

2 Pokémon could be absolute highlights

Which Pokémon are particularly interesting? On reddit, there is already discussion about the new find. Players are especially keeping an eye on two strong Pokémon:

Firstly, many speculate that the second evolution of Chimchar – Monferno – will be a really strong Fire attacker because it already has a high attack stat. The Pokémon is even said to be able to compete with Crypto-Moltres, which you can catch again with Giovanni since May 1st (via reddit). However, some users also emphasize the very weak defense of Monferno.

The second strong Pokémon is Crypto-Seedraking. This could be “used by everyone” in PvP, as reddit user backstrocker1991 suggests (via reddit).

How do you get Crypto Pokémon? These monsters are only available when you defeat a Grunt or Boss from Team GO Rocket. As a reward, you can then catch one of their Crypto Pokémon, including the new monsters that have been found in the datamine.

How do you best defeat the Rocket bosses? We at MeinMMO have created special guides that can help you in every battle against the Rocket bosses:

Team GO Rocket Pokemon GO
To get Crypto Pokémon, you have to fight against Team GO Rocket.

What else is happening in Pokémon GO? In May, several events are running in Pokémon GO, including the Snap event, which lasts until May 2nd. A detailed overview of all events in May can be found here:

Pokémon GO: All events in May 2021 – Which are worth it?

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We talk about the MMORPG market 2021 and why Asia is becoming so important

Another week has passed, and we have the next episode of the MeinMMO Podcast for you. This time, we are discussing Asia MMOs and lifetime bans.

These are our topics: The news situation was somewhat thin last week, but there is still much to discuss! MMORPG fans will have to come to terms with Asian games in 2021. With the many announcements and releases, there is hardly a way around it.

A betting scandal shakes LoL: 38 players, coaches, and managers banned – 12 for life. We will talk about how this happened and what the background is. There were also disturbances in Path of Exile. One of the most popular Twitch streamers of the A-RPG was banned due to a loot explosion.

And a new ambitious shooter is appearing on the horizon. Scavengers launched this week in Early Access and previously tested its limits. 9,000 players simultaneously in a battle? That should be possible.

Here is an overview of all our topics so you can quickly catch up on the latest news of the week:

And we want you to discuss with us. In the podcast, we also share our own thoughts on the news and take a look at the events from an expert perspective. Write us your opinion in the comments.

Featuring:

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You can follow the podcast here:

In addition to the weekly recap, there are also occasional theme-specific podcasts that cover larger events or games. For example, we discussed in detail about crime in online games.

Suggestions or criticism?

Here’s how you can contribute: You can actively participate in improving the podcast. If you have feedback such as suggestions or criticism, or if you want to submit a cool topic proposal that should urgently be discussed, then check out our Discord server.

Alternatively, you can also send an email directly to [email protected] and share your thoughts with us. Share your opinion and discuss with us! Your opinion? Discuss with us!

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In Diablo 3, I finally have real fun as a solo player again since Season 23

After about 60 hours of gameplay since the launch of Season 23 in Diablo 3, MeinMMO editor Patrick Freese can say that the significant companion changes were essential. Read here why the update was so important for single players.

What happened in Diablo 3? New seasons regularly launch in Diablo 3, but Season 23 did something different. Instead of just bringing temporary gameplay changes that disappear after the season, the new chapter started with a foundational patch and changes to companions that will remain. These are the biggest changes in Diablo 3 in years.

I have been playing Diablo 3 for many years and have already gathered over 1800 hours of gameplay. Since Season 23, I have found much more incentive to play the game, especially as a solo player.

Why are the changes so good?

What has changed? At the start of Season 23, Blizzard announced that they would revise the companions. These are the NPCs (Templar, Scoundrel, and Enchantress) who assist you on your adventures when you hire them. Before the changes, companions could carry only 6 items each. The developers increased the equipment slots to 14 – now companions can wear sets and items whose bonuses affect your character.

How does this affect things? All farming with Cain’s and Sage’s Set on the companions gets improved. Cain’s set gives you a 25% chance that at the end of a Nephalem Rift, a second key for a Greater Nephalem Portal will drop from the Rift boss. The Sage set (Journey of the Wisens) ensures that the amount of Death’s Breath you receive as loot from enemies is doubled.

When I now run through Nephalem Rifts, my companion has both sets activated (Thanks, Ring of Royal Grandeur) while I don’t have to change anything about my build. Previously, I had to forgo specific items just to equip one of the sets (Cain’s or Sage’s). If I now complete elite troops with my companion in this combination, I earn double the amount of Death’s Breath. And at the end of the rift, I have a chance for more GR keys.

Diablo 3 Death's Breath Nephalem Portal Drop
This is what the typical loot situation looks like after killing 2 packs now. 12 Death’s Breath instead of just 6.

That’s why it’s so much fun: As a solo player, it is now much easier to farm the important materials. Thanks to the improved companions, there is no need to switch up my set, but I can benefit from the bonuses that the Scoundrel, Templar, or Enchantress transfer to my character. It’s convenient and makes farming effective.

In recent years, it has been a frustrating burden for me to switch sets and search for materials. Now it simply runs alongside. And all this without a group – it is just a lot of fun. Furthermore, you can continue to optimize your sets and get as much damage as possible out of a character while the companions are equipped with support abilities and supportive legendary bonuses.

Conclusion: What Diablo 3 Needed

The revised companions are an essential step for Diablo 3. Even though the game is already 9 years old, this brings new life to it. A delayed quality-of-life change for which I am thankful.

In recent seasons, it has repeatedly been shown that players from the community want to keep changes to Kanai’s Cube permanently. It was also about having more variety in sets for the meta and farming. Blizzard explained why they couldn’t do that. But with the improved companions, a good compromise has been reached that Diablo 3 needed.

How do you like the changes to the companions after you’ve had 4 weeks to test? Do you agree that Diablo 3 really needed this change, or do you feel that the train has left for you long ago, and you can’t be excited about it? Let us know in the comments here on MeinMMO and discuss with other players.

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Valorant will record and eavesdrop on voice chat to catch flamers – is this coming to LoL as well?

The studio Riot Games has announced plans to record and analyze voice chat in their shooter Valorant to identify and ban flamers. Currently, this is only intended for Valorant, and there are no plans for League of Legends, although this would be possible under a new clause of the privacy policy.

This is the announcement from Riot Games: In a blog post, the developers announced they would be expanding their “Privacy Notice.” They will introduce a clause allowing Riot Games to record and analyze voice chat if a report is made: A player violated the rules by being racist or offensive, for example. Riot Games refers to this as “disruptive behavior.”

They will start with Valorant. However, the new clause applies to all Riot Games titles, including the extremely popular MOBA League of Legends, Riot Games explains. This is because the “Privacy Notice” works across games. All players, regardless of the game, must accept the changes.

If Riot Games detects a violation of the rules in the recording of the voice chat, they will act according to the guidelines (including bans). In any case, the recorded voice transmission is to be deleted after the analysis.

Will this also apply to other Riot Games titles? Currently, there are no plans. For LoL, Wild Rift, and Teamfight Tactics, there are no plans to record voice chat. For the card game League of Legends: Runeterra, there are not even plans to introduce a voice chat at all.

Is someone from Riot constantly listening? No, says Riot Games.

They say: They will not actively listen in on games. They will only hear the chat if “disruptive behavior” has been reported by a player.

It is still unclear how Riot Games will analyze the massive amount of data they expect. In an interview, it was said: They are still looking at various technical possibilities and trying to select one to start with.

However, regardless of which system they choose, employees will also be involved in decision-making and moderation.

More on the topic
LoL developer is harassed in Valorant – Riot wants to respond
von Jürgen Horn

Anyone who wants to prevent the chat from being recorded should turn it off

What can one do if they do not want the voice chat recorded? In that case, they should turn off the voice chat, advises Riot Games.

However, for those who participate in voice chat, their data can be recorded and analyzed.

This is why Riot Games is doing this: In an interview with Tech Crunch, a Riot employee states:

“Players suffer a lot in voice chat, and much of this suffering is caused by various disruptive behaviors and can be quite hurtful. We have noticed this, and we promised the players to do everything we can to create a safe space.”

Weszt Hart, Head of Players Dynamics, Riot Games

Riot Games had already announced in May 2020 that they would address harassment in Valorant and made it a top priority.

When is this coming? Riot Games says that as soon as they implement the system, they will inform players and also notify them in the Valorant game client that recording is starting.

The system is initially to start in Valorant North America.

Are there no privacy issues in Europe? A Riot Games employee responsible for Europe says (via reddit): The privacy policy has been part of Riot Games’ plans from the beginning. They have teamed up with experts on the GDPR to avoid issues.

Surveillance plans alarm some fans: “NSA and China are listening”

This is how it is being discussed: On reddit, the topic “Riot is listening” is being actively discussed.

  • One user says: “Somehow disgusting. But they have the choice between the plague and cholera. You can’t control voice chat if you’re not recording it. However, I’m concerned that things like voice logs could be recorded and handed over to the government when they are after people. And don’t get it twisted: This is going to happen.”
  • Another user says: The NSA will analyze the voice chat, and China will analyze the voice chat. They will know everything that happens on the planet anyway.
  • Others welcome the system and hope it comes to League of Legends as well.

Insults and flames in voice chat have been a major issue in online games for years. Games developers fear this behavior could drive players away from their games. Currently, other companies are also working on a technical solution for the problem:

Intel is working on censorship AI to protect you in games like CoD or LoL from nasty flamers

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New MMORPG wants to be a mix of WoW Classic and LoL – Announces beta in summer

The MMORPG Corepunk launches its first Closed Beta in August, without an NDA. The game uses an isometric perspective, reminiscent of the successful MOBA LoL. It focuses on PvP and dungeons that are said to be similar to WoW Classic.

What kind of game is this? Corepunk is a “top-down MMORPG” with an open world. Visually and in gameplay, it resembles League of Legends. You control your character with the mouse instead of WASD and must also fire skill shots using the mouse.

At the same time, Corepunk is a classic MMORPG that, according to the developers, is supposed to remind players of the difficulty of WoW Classic. In the game, you can expect:

  • Dungeons and raids that are said to be comparable to Mythic+ (the highest difficulty level in WoW)
  • Mounts that can only be obtained starting at a certain level
  • Many PvE activities in the open world
  • Arena PvP and battles in the open world
  • 4 gathering and 4 crafting professions, with crafting playing an important role. The best crafters must be known on a server, just like in old-school MMOs

Corepunk is launching the Beta soon

What is known about the Beta? Corepunk originally announced its beta for 2020. However, it was postponed to an unspecified date in 2021.

However, the developers have uploaded a short news video. It states that the beta will start on August 25, 2021:

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Developer news video for Corepunk and the beta.

What is known about the Beta? In the video, the developers shared some information about the beta:

  • 10,000 players will be able to participate
  • There will be dedicated servers for Europe, North America, Russia, and Brazil
  • There will be no NDA

During the beta, all mechanics of the MMORPG are expected to be functional. For the time after the beta, only minor improvements and primarily more content such as new areas, dungeons, and skills are planned.

AAA MMORPGs require a lot of time and first impressions are important

What did the developers explain in the video? Even before the video, the developers emphasized repeatedly that their game is intended to be a AAA MMORPG, and therefore the effort is huge. Therefore, fans will need to be quite patient:

  • The studio, like all others, is struggling with the Corona pandemic
  • They want to avoid crunch at all costs, which is why there have been delays
  • The first impression of an MMORPG is important. Therefore, the developers put a lot of value on a good beta launch
  • Overall, MMORPGs are among the most complex things to develop in gaming

Were there also any details about the release? Yes, the developers’ goal is still to release Corepunk in 2021, despite the delays.

Anyone who wants to learn more about Corepunk can find a detailed presentation by us in this article: Corepunk: How a new MMORPG captivates with the gameplay of LoL.

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Free on Steam: There is currently a shooter that you didn’t play enough back then

Titanfall 2 was released alongside several other EA titles in the summer of 2020 on Steam. On the PC platform, the shooter has seen a boom in recent days, increasing its player count by 700% compared to last week. Now the developers have made Titanfall 2 free for the weekend.

How long is Titanfall 2 free? The shooter Titanfall 2 is currently free on Steam (via Steam). You can play during the “Free Weekend” promotion until Monday, May 3 at 7:00 PM our time. So you have a little more than the weekend to try out the shooter.

What makes Titanfall 2 so interesting? Titanfall 2 is a first-person shooter that offers an engaging single-player campaign and a fast-paced, varied multiplayer experience. It’s all about your pilot and the Titan you can climb into. From there, you are operating as a towering combat machine.

This combination of pilot and Titan is what makes the shooter appealing. First, you dash between buildings, run along walls, or swing like Spider-Man with the grappling hook across the map, and in the next moment, you are controlling a towering Titan, a heavily armed combat colossus that demolishes everything in its way.

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Titanfall 2 Guide: How to Play the 6 Titans!
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Titanfall 2 – A Critics’ Favorite That Went Unnoticed

Why is the shooter underrated? Titanfall 2 did not sell as well as it should have, said the head of developer Respawn in an interview in 2017. He saw the issues mainly in the aggressive pricing strategy and the competition. Titanfall 2 was released right between Battlefield 1 and CoD: Infinite Warfare, which may have caused it to be overlooked by some players.

However, the game received very good ratings:

  • On Metacritic, Titanfall 2 received the full score of 100 multiple times, achieving an overall score of 86 (for PC) and 89 (for PS4)
  • On Steam, Titanfall 2 is positively rated in 96% of over 50,000 reviews

Thanks to the free weekend, you can now catch up on a shooter you may have overlooked in 2016. After all, Titanfall 2 has been on the rise on Steam in recent weeks.

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Titanfall 2 More Successful on Steam Than at Release in 2020

What is happening on Steam right now? At the end of April 2021, the shooter reached 16,958 concurrent players on Steam. This surprisingly set a new record, surpassing the Steam release in June 2020.

Instead of the average of 1,516 players per day, the number suddenly rose to over 5,400:

  • One reason for this may be a promotional sale where Titanfall 2 was available at a 75% discount.
  • But the success of Apex Legends, a free battle royale that references Titanfall, could also play a role. In Season 9, the character Kairi “Valkyrie” Imahara is being released, who is the daughter of one of the pilots from Titanfall 2
Titanfall 2 Steamcharts
The player counts of Titanfall 2 on Steam (via Steamcharts).

Titanfall 2 Impresses in Multiplayer with Numerous Modes

What does Titanfall 2 offer in multiplayer? The multiplayer of Titanfall 2 provides a variety of game modes – not just Conquest or Capture-the-Flag:

  • If you prefer the “Pilot vs. Pilot” combat, you can choose a match without Titans.
  • If you enjoy playing with Titans, select “Last Titan Standing,” a round-based elimination match with Titans.

More than a dozen multiplayer modes ensure a lot of variety – including private matches.

What else does Titanfall 2 offer? In addition to multiplayer, you can also dive into the fantastic single-player campaign. It completely convinced our editor Tom Rothstein in 2016. He cited the campaign as the main reason to definitely play Titanfall 2:

Titanfall 2: Almost 90% on Metacritic, but a sales flop – 5 reasons to play the shooter

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Player shows what 7000 hours of experience in Rainbow Six looks like: “One bullet per opponent”

The player and YouTuber TheGodlyNoob shows in his latest video how good he has become after 7000 hours in Rainbow Six Siege. The shooter is considered particularly difficult for beginners – but TheGodlyNoob makes even the hardest tricks look easy.

This is what 7000 hours in Rainbow Six look like: TheGodlyNoob showcases several scenes from the game in his montage, where he performs exceptionally well. He doesn’t just take down any noobs, but even sets his own challenges.

The video starts off relatively tame with a 1v5 play. As Caveira, he is the last one left in his team and manages to eliminate the entire enemy team by skillfully utilizing corners, stairs, and holes in the floor and ceiling.

Directly in the next clip, he tackles a hardcore challenge: one bullet per enemy. He empties his entire magazine except for five shots, forcing him to kill each enemy with a single bullet.

If an enemy dies from a teammate, he simply shoots the corresponding bullet into the wall. TheGodlyNoob even wins this round, securing four out of five possible kills:

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In his later rounds, he even shows how he destroys C4 thrown at him mid-air with just one shot. Such a move is considered extremely good even among professionals, as in online games, the ping usually ensures that the C4 detonates and kills the attacker before they can react.

Who is the player? TheGodlyNoob has been creating content for Rainbow Six Siege for over five years and is known in the community for his loud critiques. This sometimes meets with disapproval from other players (via reddit).

Nevertheless, he runs a huge YouTube channel with 1.05 million subscribers, where he regularly uploads guides, tips, and entertaining videos about Rainbow Six. He consistently generates thousands of clicks, apparently appealing to many fans of the game with his content.

One bullet per enemy – How do you get that good?

You can learn from this: In the first scene, it’s already visible how TheGodlyNoob blows up a piece of floor on the map to be able to look up. Walls and floors in Rainbow Six are often destructible to create such situations.

Usually, wooden walls and floors are destructible if they are not reinforced. Use this knowledge to surprise enemies or prevent yourself from becoming a victim. Small “peep holes” are also helpful, for which a single shot through a wall is sufficient.

However, it is evident in almost all clips that TheGodlyNoob never reloads directly after a shot. As a tactical shooter, shots hit much harder in Rainbow Six, and a headshot is usually lethal. Reloading takes time and makes you vulnerable to enemy attacks.

Therefore, it’s crucial never to reload right after a shot unless you are absolutely sure that no enemies are nearby. MeinMMO author Benedict Grothaus has learned this in Rainbow Six:

More on the topic
After Reloading a Shot – How I Unlearned My Biggest Shooter Quirk
von Benedict Grothaus

How can you get even better? What stands out about TheGodlyNoob is his keyboard. He uses a so-called “TKL” keyboard (“tenkeyless”) without a numpad. This is shorter, and he can “rotate” it to use a more comfortable hand position. While it’s a matter of preference, if you’re looking for better hardware, you can find on MeinMMO the best gaming keyboards you can buy in 2021. There are also TKL keyboards along with reviews.

However, pure skill cannot be learned theoretically alone; it comes with experience and playtime. TheGodlyNoob has plenty of both with his 7000 hours. For beginners, you can find 5 tips for beginners and advanced players that will help you in Rainbow Six.

Rainbow Six Siege: So seht ihr die Deutsche Liga

Alle Infos, Ankündigungen und Streaming-Pläne zur großen deutschsprachigen GSA-Liga.

In any case, you should not let yourself be deterred by the somewhat bumpy start or the top plays of veterans like this YouTuber. With a few friends, but also solo, you can have many hours of fun in Rainbow Six – even if you are just starting now:

How difficult is it actually to start with Rainbow Six Siege in 2021?

This is an AI-powered translation. Some inaccuracies might exist.

MeinMMO is looking for a writer (m/f/d) in the home office for Pokémon GO

We are currently looking for reinforcement in our authors’ team. You can now apply for a position at MeinMMO to write news, guides, and specials about the mobile hit Pokémon GO from the home office.

Who we are looking for: You should be very familiar with Pokémon GO and enjoy sharing your knowledge about the AR mobile game.

After that, we look at:

  • you always know what a new update brings to Pokémon GO
  • you have reached at least level 40 in Pokémon GO
  • you know how to make the most of events like Community Day or the Pokémon GO Fest
  • you are good at explaining things to others. Clear communication is especially important for guides
  • you are interested in what is currently moving the community in Pokémon GO and what everyone is talking about
  • you are familiar with Reddit, Twitter, and the official website to stay informed
  • you are willing to reflect on criticism of your work, accept it, and continue to develop in your writing
  • it is an advantage if you already have experience: a personal blog, a streaming channel, or work for another website could fall under this. However, this is not a requirement for the position.
  • you enjoy writing and have an interest in journalistic work

We would like to fill the position as quickly and effectively as possible. Perhaps with you.

Attention: This position is intended for freelance employees. It is not a permanent position.

Are you interested in a position with us, but Pokémon GO is not your game? We are currently looking for someone for The Elder Scrolls Online

This is the job

You will be part of our editorial team and help shape our coverage of Pokémon GO. We are grateful for suggestions and input on how we can further improve it. It is important to us that for you, the readers are the priority, and you consider which articles are truly interesting and important for the Pokémon GO community.

The tasks:

  • You write articles about Pokémon GO (news, guides, lists, analyses, opinions, community interviews)
  • You independently seek out exciting topics that you implement as articles. You will receive support from the editorial team
  • You engage with analytics tools like Google Trends to recognize what the Pokémon GO community is currently interested in. No prior knowledge is required. The editorial team can provide you with the necessary knowledge
  • You coordinate with the editorial team regarding which articles you would like to write about Pokémon GO
  • You accept assignments from the editorial team on the topic of Pokémon GO
  • You receive feedback on your articles from the editorial team and implement it accordingly
  • You can optionally participate in workshops that we offer in the field of online and gaming journalism

Who we are

MeinMMO was founded in September 2013. Since March 2016, we have been part of Webedia Gaming. We continue to maintain an independent editorial team, with most working from their home offices. We draw on the resources at our headquarters in Munich, where the GameStar editorial team is also located. Both GameStar, MeinMMO, and GamePro are part of the Webedia Gaming GmbH.

MeinMMO now reaches over 3 million unique users monthly, most recently in January 2021 with a record of 3.36 million according to agof. Thus, the site has established itself among the largest German gaming websites, alongside GameStar.de and GamePro.de.

The focus of MeinMMO is on popular service games that are continuously developed and played online together for years. These include titles such as Call of Duty: Warzone and Call of Duty: Mobile, World of Warcraft, Pokémon GO, GTA Online, Fortnite, or FIFA 21.

What we offer

  • the work can be done from home
  • you can schedule your working hours flexibly, as long as there is space for exchange with the team
  • you are part of a highly engaged team that provides and supports each other with feedback
  • you are part of one of the three largest gaming sites in Germany (GameStar, GamePro, and MeinMMO), which belong to a network
  • practical training in online and gaming journalism
  • practical training in search engine optimization (SEO)

The terms and application

When is the job? Immediately.

For how many hours is the job? At least 20 hours per week, with flexible working hours. More hours are optionally possible.

What about payment? It exists. Details will be clarified in a personal conversation.

What must be included in the application?

  • a letter of motivation
  • your CV in tabular form
  • optional: work samples

When is the deadline for submission? May 13, 2021

Where should the application be sent? By email, to:

When can I expect a response to my application? You should receive a response from us within 7 days. If you exceed this period, we recommend you proactively reach out to us again.

Note on data protection: After we have hired someone, we will delete all applications. But before that, everyone should have received a response to their application.

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 21: The TOTS of the Premier League is now live

In FIFA 21 the Team of the Season for the English Premier League has been released. At MeinMMO you can find out which players received strong TOTS cards.

These cards are now new: EA Sports has released the Premier League TOTS (Team of the Season) today, April 30 at 7:00 PM.

The cards from the Community TOTS and the EFL TOTS are no longer available in FUT 21.

Here is the complete Premier League TOTS

This is what the Premier League TOTS looks like: On Thursday evening, EA Sports announced on Twitter what this year’s Premier League TOTS will look like. 15 cards were officially confirmed.

The team looks extremely strong overall. The best cards have De Bruyne, Salah, Bruno Fernandes, and Kane – each with a rating of 96. Even the weakest cards, Shaw and Fofana with 89, still look good. Here you can see the complete TOTS:

The complete Premier League TOTS
  • CM: De Bruyne (96)
  • RF: Salah (96)
  • CAM: Bruno Fernandes (96)
  • ST: Kane (96)
  • GK: Ederson (94)
  • LF: Son (94)
  • ST: Vardy (94)
  • CB: Ruben Dias (94)
  • LM: Rashford (93)
  • CM: Gündogan (92)
  • CM: Mount (92)
  • CDM: Soucek (91)
  • RB: Joao Cancelo (91)
  • LB: Shaw (89)
  • CB: Fofana (89)

Previously, the community speculated how the TOTS could look. How close the predictions were, you can see in the following section.

This is what the predictions for the Premier League TOTS looked like

What are TOTS predictions? The predictions for the Team of the Season are community forecasts. They attempt to guess which players might receive a spot in the respective TOTS based on their strong seasonal performances.

The predictions come from the FIFA site futbin:

Goalkeepers:

  • GK: Ederson (Manchester City)
  • GK: Martinez (Aston Villa)

Defenders:

  • LB: Shaw (Manchester United)
  • CB: Ruben Dias (Manchester City)
  • CB: Stones (Manchester City)
  • RB: Cancelo (Manchester City)
  • LB: Cresswell (West Ham United)
  • RB: Wan-Bissaka (Manchester United)
  • CB: Fofana (Leicester City)

Midfielders:

  • LM: Son (Tottenham Hotspur)
  • CM: De Bruyne (Manchester City)
  • CAM: Fernandes (Manchester United)
  • CDM: Soucek (West Ham United)
  • LM: Rashford (Manchester United)
  • CM: Gündogan (Manchester City)
  • CDM: Tielemans (Leicester City)

Forwards:

  • ST: Kane (Tottenham Hotspur)
  • ST: Vardy (Leicester City)
  • RF: Salah (Liverpool FC)
  • LF: Sterling (Manchester City)
  • ST: Calvert-Lewin (Everton FC)
  • ST: Bamford (Leeds United)
  • LF: Grealish (Aston Villa)

How to get the new TOTS cards

You have the following options: There are various ways to get strong TOTS cards. The inexpensive but also the most stressful method is the Weekend League, because there are now TOTS cards as rewards. If you achieve at least 11 wins here (Silver 1), you will be offered a Player Pick where you can choose from 3 TOTS cards. For more wins, you will receive additional Player Picks.

Your next option is the FUT transfer market, where prices for strong TOTS cards are quite steep. It might be wiser to do one of the weekly TOTS SBCs (Squad Building Challenges), which guarantees a TOTS card. However, the worst TOTS players can also come out of this.

Finally, there are packs that may contain TOTS players. However, the chances of getting strong TOTS cards here are very slim.

Here we have summarized other strong players who are significantly cheaper due to the TOTS event:

The 8 best players under 500,000 coins

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. futbin

Destiny 2: Xur today – location and offers on 30.04.

Today, on April 30th, it’s time in Destiny 2 again: Xur is coming by. The mysterious vendor brings Exotics for you like clockwork. All about his inventory and location here. If you want to sweat in this week’s Trials of Osiris, you can find all the info here.

This is what the Guardians are concerned about: The last two weeks of Season 13 want to encourage you to give it your all in the Guardian Games. After the Hunters won the first round overwhelmingly, there were allegations of cheating. But No, Destiny 2 has not secretly determined the winner of the Guardian Games.

When the new Season in Destiny 2 starts on May 11th, the iconic raid “The Glass Tower” will also open its doors for you again. Bungie has finally revealed the date. We’ll tell you what will change with the return: We now know when you can play the raid highlight from Destiny 1.

Otherwise, you should remember that you don’t have much time left to earn the current weapons from the Fire Trials:

More on the topic
3 rare weapons will soon disappear from Destiny 2 – Here’s how you can still get them now
von Philipp Hansen

What we always have time for on MeinMMO is Xur and his exotic inventory.

All info on Xur on April 30, 2021 – PS4, PS5, PC, Xbox One, Xbox Series X|S, Google Stadia

When does Xur come? Fridays at 7:00 PM is Xur-Time in Destiny 2. Right on time for the daily reset today, the mysterious vendor picks a random planet. There he will sell his goodies to you until May 4th at 7:00 PM.

What does Xur have on offer? Xur always has exotic weapons and armor. What exactly those Exotics are, nobody knows beforehand. If the Nine are merciful to you, Xur has the gun you are missing or your favorite Exotic with strong stats. MeinMMO takes a close look at his inventory.

Where is Xur? This is his location this weekend

Xur’s position: You will find Xur this time in the Tower. Check the hangar, at the back near the stairs.

xur in the tower
Xur’s current position in the Tower

Xur’s inventory from April 30th to May 4th – All Exotics at a glance

Weapon: Arbalest – Linear fusion rifle for 29 Legendary shards

Titan: Type 44 in the Offside – Boots for 23 Legendary shards

  • Mobility: +10
  • Resilience: +15
  • Recovery: +7
  • Discipline: +16
  • Intellect: +7
  • Strength: +8
  • Total: 63

Hunter: Graviton Penitence – Helm for 23 Legendary shards

  • Mobility: +17
  • Resilience: +2
  • Recovery: +15
  • Discipline: +12
  • Intellect: +11
  • Strength: +8
  • Total: 65

Warlock: Astrocyte Verse – Helm for 23 Legendary shards

  • Mobility: +11
  • Resilience: +8
  • Recovery: +12
  • Discipline: +2
  • Intellect: +7
  • Strength: +20
  • Total: 60

Exotic engram for 97 Legendary shards

Weekly quest for an Exotic Code

At this point, we always leave the word to Nexxoss Gaming. He will guide you through Xur’s exotic inventory:

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Trials of Osiris from April 30th – May 4th

Which map is active? The Trials of Osiris are the PvP endgame of Destiny 2 and are always played on only one map. The map “Widow’s Court” is up – so bring your snipers.

Destiny-Widow's Court
The crumbling church is the trademark of Widow’s Court

Remember that with the endgame loot from Saint-14, you only receive loot for the weekly 3 wins just for participating (or “dying through”). We will list what there is for your wins and flawless runs throughout the evening.

  • 3 wins and endgame loot: Curse of Exile (Fusion rifle)
  • 5 wins: Helm from Trials Set
  • 7 wins: Boots from Trials Set
  • Flawless: Curse of Exile in Master version

When do the Trials run? Today, on April 30th at 7:00 PM, the Trials start. You have until the weekly reset on May 4th to sweat and take the loot. Also, spend all your Trials tokens as they will expire.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Mega Evolution and Raids – List of all Monsters and Counters

The Mega Evolutions are now a fixture in Pokémon GO. Here we show you the list of all available Mega Raids and upcoming Mega Pokémon.

What is a Mega Evolution? This evolution strengthens a Pokémon in its final form even more. For example, a Charizard can evolve into Mega Charizard, becoming even stronger.

In Pokémon GO, however, Mega Evolutions are only temporary. An evolution lasts exactly 4 hours. After that, the Mega Pokémon reverts to its normal form.

However, not every Pokémon has a Mega Evolution, and not every Mega Evolution is available in Pokémon GO. Here we show you a list of all available Mega Evolutions and their counters. After that, there is also a look ahead at upcoming Mega Evolutions.

All Mega Evolutions available in Pokémon GO

This is the list: Here we show you all Mega Evolutions that have already been available in a raid in Pokémon GO and their counters. Once a Pokémon has been available as a Mega Raid, you can evolve it with the required Mega Energy as often as you like.

Keep in mind that currently, not every Pokémon listed here is available in raids. However, they have been available in the past:

Mega PokémonBest Counters
VenusaurMewtwo with Confusion and Psystrike
Reshiram with Fire Fang and Overheat
Ho-Oh with Fire Spin and Brave Bird
Charizard XRayquaza with Dragon Tail and Outrage
Palkia with Dragon Tail and Draco Meteor
Zekrom with Fire Breath and Outrage
Charizard YRhyperior with Smack Down and Stone Edge
Rampardos with Smack Down and Rock Slide
Terrakion with Smack Down and Rock Slide
BlastoiseZekrom with Charge Beam and Thunder Shock
Thundurus (Therian Forme) with Volt Switch and Thunderbolt
Electivire with Thunder Shock and Charge Beam
BeedrillMewtwo with Confusion and Psystrike
Reshiram with Fire Fang and Overheat
Ho-Oh with Fire Spin and Brave Bird
PidgeotZekrom with Charge Beam and Thunder Shock
Rampardos with Smack Down and Rock Slide
Thundurus (Therian Forme) with Volt Switch and Thunderbolt
GengarMewtwo with Confusion and Psystrike
Metagross with Zen Headbutt and Psychic
Giratina (Origin Forme) with Shadow Claw and Shadow Ball
GyaradosZekrom with Charge Beam and Thunder Shock
Lucario with Counter and Aura Sphere
Gardevoir with Counter and Dynamic Punch
AmpharosRayquaza with Dragon Tail and Outrage
Garchomp with Dragon Tail and Outrage
Zekrom with Fire Breath and Outrage
HoundoomGardevoir with Counter and Dynamic Punch
Rhyperior with Mud-Slap and Stone Edge
Kyogre with Waterfall and Surf
ElectivireLandorus (Therian) with Mud Shot and Earthquake
Rhyperior with Mud-Slap and Earthquake
Garchomp with Mud Shot and Earthquake
Altaria (from May 15)Metagross with Bullet Punch and Meteor Mash
Dialga with Metal Claw and Iron Head
Mamoswine with Powder Snow and Avalanche
LaprasMewtwo with Confusion and Psystrike
Latios with Zen Headbutt and Psychic
Gardevoir with Counter and Dynamic Punch
RayquazaReshiram with Fire Fang and Overheat
Flareon with Fire Fang and Overheat
Chandelure with Fire Spin and Overheat

How to recognize a Mega Raid? Regardless of the Pokémon, you can recognize a Mega Raid by the color of the egg. The egg is red and white and differs significantly from the normal raid egg.

This is how a Mega Raid works: In the raid, you battle against the Mega Evolution of the Pokémon. Depending on how quickly you defeat the Pokémon in battle, you will be rewarded with Mega Energy, which you will need later for the Mega Evolution.

After the battle, you can catch the base form of the Pokémon. Therefore, you cannot catch a Mega Evolution. However, there is a consolation prize: The normal form may be Shiny.

All upcoming Mega Raids in Pokémon GO

These Mega Raids are coming soon: Mega Evolutions are already known from other Pokémon games. There are some Pokémon that will receive a Mega Evolution, but do not have it in Pokémon GO yet. We show them to you here in the overview:

  • Alakazam
  • Starmie
  • Kangaskhan
  • Pinsir
  • Aerodactyl
  • Mewtwo
  • Steelix
  • Scizor
  • Scarabeus
  • Tyranitar
  • Sceptile
  • Blaziken
  • Swampert
  • Gardevoir
  • Sableye
  • Dusclops
  • Steelix
  • Medicham
  • Sharpedo
  • Camerupt
  • Banette
  • Absol
  • Glalie
  • Dragonite
  • Metagross
  • Latias
  • Latios
  • Rayquaza
  • Garchomp
  • Lucario
  • Gallade
  • Whimsicott
  • Diancie

Interestingly, the only Mega Evolution that does not yet appear in Pokémon GO is Diancie, even in its normal form.

Moreover, there are still some interesting Mega Evolutions of legendary Pokémon waiting for trainers. So far, only non-legendary monsters have been available as Mega Evolutions in Pokémon GO.

Mega Evolutions can become really strong and are among the best attackers in the game. If you are looking for alternatives to Mega Pokémon, feel free to check here:

The best attackers in Pokémon GO

This is an AI-powered translation. Some inaccuracies might exist.

How bosses are designed in the MMORPG Neverwinter: “Everything will be released, even if it sounds crazy”

Boss monsters are an important component of gameplay in MMORPGs and present a significant challenge for players. We spoke with developers of the online role-playing game Neverwinter about this topic.

A boss fight in an MMORPG is always something special. It should challenge players and provide an experience that heroes won’t soon forget. Not only the gameplay mechanics play a role in how a boss can be defeated, but also its design is important.

MeinMMO author Andreas Bertits spoke with Jared Sears, Lead Systems Designer for the MMORPG Neverwinter, and Robert Hrouda, Systems Designer, about the creation of boss enemies.

What is Neverwinter anyway? The MMORPG Neverwinter transports you to the fantasy world of the Forgotten Realms. It brings the D&D experience of the pen-and-paper games to the computer.

In the role of a hero, you first need to protect the city of Neverwinter from numerous threats and then travel to places like Icewind Dale, the jungles of Chult, or into the dark realm of Ravenloft or the Nine Hells.

There you and your companions will encounter numerous adventures. Neverwinter places great importance on storytelling, which is why PvE and quests take center stage. PvP also plays a role, but it takes place in separate zones.

MeinMMO: Neverwinter is based on the D&D rules and is set in the Forgotten Realms. Does this restrict you in terms of design and creating new bosses?

Jared Sears, Lead Systems Designer for Neverwinter: The Forgotten Realms has provided tons of great content, including the adventures surrounding Drizzt Do’Urden, which were among the first game content of Neverwinter. Another great aspect of D&D is the ability to travel to distant places and other planes.

That’s why we’ve seen the Feywild, the frosty lands of Icewind Dale, the hellish Avernus, the dinosaur-inhabited Chult, and Castle Ravenloft in Barovia. We’ve never run out of places we could visit. For us, the challenge is more about choosing from countless options.

When we have a theme for an update, there are usually several options for the boss, and then our brainstorming and planning begin. This has led us to interesting bosses like Valindra, Tiamat, Demogorgon, and Strahd von Zarovich, as well as creatures like bone devils, hellfire machines, angels, a burrowing worm, and the mechanical golem filled with Trobian’s spirit. We fight against omniscient beings like the mad wizard Halaster Blackcloak and even against a grotesque undead Atropal.

D&D has created a vast universe that offers numerous interesting stories. It provides a lot of flexibility when it comes to creating new areas or bosses in Neverwinter.

Neverwinter Sisters Strahd
You will meet Strahd’s sisters in the Ravenloft expansion of Neverwinter.

D&D offers many possibilities for cool monster designs

MeinMMO: I grew up in the late 80s/early 90s with (A)D&D when fantasy settings were still very simple and contained common monsters like dragons, vampires, orcs, etc. D&D has evolved over time and offers more diverse and unusual creatures. How has the design of bosses for Neverwinter changed as a result?

Jared Sears: I think I’ve already said some of this in the previous answer, but it definitely allows for a wide range of boss designs. We can take a classic and well-developed character from the D&D universe as a boss. Then we have to create a story and a battle that do justice to this character, whom players are usually very familiar with and might have even encountered in their own campaigns.

An example of this is the mad wizard Halaster Blackcloak. He is so powerful that he has created an entire world in the Underdark. It would have been ridiculous if he just stood there tossing fireballs while players circled around and beat him down. Instead, he hovers and throws furniture around the room before growing larger and wanting to smash the combat area with his bare hands. He then transforms the battle space into an entirely new environment with fire traps, threatening ice, and lightning strikes. He revels in his madness while trying to kill the players. Of course, such a fight requires a lot of work on our part, but the great new experience is absolutely worth the effort.

Even with our 20 expansions and our upcoming 8th anniversary, we’ve only covered a fraction of the unique bosses of the D&D universe.

We also occasionally create a new boss specifically for Neverwinter when the story requires it. The challenge here is to create a character that feels new but fits into the D&D universe. When you create a boss named Hellfire Devil, how do you distinguish him from other Hellfire Devils? What special attacks and themes feel new? Another example is your first fight against a giant T-Rex, which represents a novel player experience. But what do you do to make your next fight against a giant dinosaur feel like a completely new encounter so that both fights are clearly different from each other.

Neverwinter Halaster
Halaster Blackcloak is a special boss enemy you must defeat in the Underdark.

MeinMMO: Is there a monster or a being in the Forgotten Realms or the entire D&D universe that you would like to bring to Neverwinter?

Jared Sears: We’ve started planning a boss fight against a froghemoth several times. That would be exciting because it’s so different from other monsters in our game. It would also be quite a challenge since we would have to create a new model with tentacles. However, we decided to go a different route and instead brought in the Grungs, which were also a lot of fun.

Flumphs are also quite popular. The problem here is that we have limited resources. Therefore, we tend to create new monsters that we can use multiple times in the game or that can become new bosses with which players can interact a lot. Since flumphs are peaceful, players wouldn’t fight them and they would just be really cool to look at.

Tarrasques are also always a topic of discussion. It’s clear that such a huge and terrifying creature always raises the question of what it would look like in the game. But it is their sheer size that makes realization difficult.

Personally, I would prefer a giant ordinary alligator that I would turn into a mount. Wouldn’t it be awesome to ride a giant alligator!

Neverwinter Tiamat
The multi-headed dragon Tiamat is a challenging boss in the MMORPG Neverwinter.

“Feedback is especially important”

MeinMMO: What is the most important aspect when designing a new boss?

Robert Hrouda, Systems Designer for Neverwinter: There are several important aspects to the design of a good boss. Feedback is particularly important. I start the boss design by first determining which core gameplay elements the player must tackle to defeat the boss, as I want them to demonstrate their skill in relation to these elements. Then I can design the ways in which these challenges are presented. It’s not easy to predict how players will behave in these situations. So I make assumptions about player behavior that I will either counteract with other aspects of boss design or that I will want to encourage.

As soon as the core concepts and mechanics are established, I have numerous conversations with different people to gather opinions and make improvements or changes, and based on that, create and test the boss fight! Feedback is an incredibly important aspect of a boss fight, and during the testing phase, there are often changes in direction.

MeinMMO: How difficult is it to design bosses that can still surprise players after you’ve already brought so many into the game?

Jared Sears: It’s not the design that is the problem, but the implementation into the game. New and crazy ideas come quickly, but it’s essential that the team can also implement them.

I already mentioned Halaster, who required entirely different elements than our previous boss fights. However, he also has a few elements that we’ve already had in other boss fights—and that’s actually an important part of creating a boss.

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This video shows you the boss fight against the mad wizard Halaster Blackcloak.

Players learn the mechanics over time, and when designed correctly, these mechanics have their own visual language. Each new boss should possess a mix of existing and brand new mechanics. Players can use their experience to recognize what to do in the fight and have a sense of achievement. And then they also have the new mechanics to learn and master.

This combination is key to new bosses in our game and is often achieved through dungeons with three bosses each. Another element is that we introduce a new mechanic during a dungeon and then increasingly use it in the boss fights, so players get a preview and already have a strategy when they encounter the mechanic again.

We have bosses, like the hellfire machine, where there are mechanics that destroy the combat area over time, forcing players to pay attention to their movements and defeat the boss before the combat area is completely destroyed. In another boss fight in the Tomb of the Nine Gods, players must separate from their group to avoid triggering deadly mechanics. For this, they must demonstrate constant attention and good group coordination. Another fight takes place on a platform that gradually tilts, and players must reposition themselves to avoid falling to their deaths.

Despite the many boss fights in Neverwinter, we still find new designs that provide variety and expand our engine to bring new mechanics into the game that were previously unfeasible.

“Everything should be thrown out there, even if it sounds a bit too crazy”

MeinMMO: Did you have ideas for creating bosses that you had to scrap because they were a bit “too extreme”?

Jared Sears: In brainstorming, you sometimes come up with ideas that are too extreme, which are essentially good. That’s what we hope for in brainstorming. Everything should be thrown out there, even if it sounds a bit too crazy. We then go through the ideas and see what could be fun, work in the game, and be feasible.

Sometimes, a somewhat tongue-in-cheek contribution becomes part of a design. We had a heroic encounter in Lost City of Omu where a giant dinosaur jumps into the fray at the end. During an early playtest, it was often jokingly mentioned that we should also have a giant gorilla (the expansion came when we first introduced gorillas into the game) charge into the fight, attacking the dino in homage to King Kong. And before we knew it, the heroic encounter ended with a giant gorilla scaring off the dinosaur.

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Here you can see some boss fights from the MMORPG Neverwinter.

The idea for the boss fight against the hellfire machine was originally a closed metal arena where devils would peek through windows to enjoy the chaos of the fight. It was meant to create a Mad Max atmosphere that would have fit perfectly with Avernus. One of the attacks of the hellfire machine was supposed to be revving its motor to fill the arena with dark exhaust smoke, suffocating and weakening players. During the course of the battle, the side walls were to move closer, and players had to defeat the boss to blast the back wall and escape before being crushed.

In the end, we opted for an outdoor arena. There are no closing walls, but we found a new way to shrink the arena by incorporating bombardments. We still had devils sitting on the walls, cheering on the boss and throwing things at the players. There are other exciting mechanics like the fire shot, where the hellfire machine spins around itself, the chain attack, where a player is pulled in and shot at point-blank range, and the little hellfire machines that appear and pursue players to blow them up with their self-destruct mode.

So if one of our ideas is a bit too crazy or complicated, we find ways to make the core idea into an exciting fight—even if it becomes less crazy than the original idea.

Neverwinter Hellfire Machine
The hellfire machine from Avernus is certainly one of the more unusual boss enemies in Neverwinter.

There was another idea for Avernus, but ultimately we went in a different direction. Not because it was too crazy, but because we had many ideas and had to cut something as we couldn’t implement everything.

Our first Avernus expansion included a floating fortress being pulled down to the surface of Avernus with chains attached to devil citadels. The idea was that players would be beneath the citadel at the end of the dungeon instance and would have to jump across floating boulders to reach the hellhound devil final boss defending the chains. While some party members would keep the boss occupied, two players would have to climb the chains and destroy them to free the fortress.

More on the topic
The 5 new MMOs and MMORPGs for 2022 with the best prospects
von Schuhmann

That would have been a new kind of boss arena, where we would have had many floating parts instead of a single combat area. Players would have had to be careful not to fall. Moreover, it would have added a 3rd dimension, as our boss fights usually don’t have a vertical aspect.

In the end, we decided against the idea and changed the order of bosses and the flow of the dungeon.

There are surely dozens, if not hundreds of ideas that haven’t made it into the game over the years. Sometimes we later have the chance to revisit an idea, but we also constantly have new ideas to choose from. We’ve already given a preview of what we plan to implement in the coming year, and players can expect new, exciting, and unique fights.

MeinMMO: Thank you for the interview.

What boss monsters would you like to see in Neverwinter? Let us know in the comments.

Boss fights have a long tradition in role-playing games. MeinMMO reveals what the first real boss fight in an MMORPG was.

This is an AI-powered translation. Some inaccuracies might exist.

Cyberpunk 2077: Despite disaster on PS4, the bosses receive $28 million in bonuses

Cyberpunk 2077 was heavily criticized upon release: The game had to be withdrawn from PS4 and Xbox One and disappeared from the stores. However, the bosses of CD Projekt Red are now receiving bonuses amounting to millions of US dollars. This has drawn the attention of gaming insider Jason Schreier, who mentions that some developers were disappointed with their own bonus payments.

This is how the launch of Cyberpunk 2077 went:

28 million $ for 5 bosses – 29.8 million for 865 employees

These are the bonuses for the managers:

  • The heads of the studio, Adam Kiciński and Marcin Iwiński, receive bonuses of 6.3 million US dollars.
  • The director of the game receives 4.2 million US dollars.
  • In total, the 5 bosses collectively receive 28 million US dollars.

The figures come from the financial report of CD Projekt Red (via cdprojektred.com).

What do the regular employees get? US journalist Jason Schreier has made a name for himself through numerous insider reports. Schreier has once again gathered additional information from employees of CD Projekt Red.

As Schreier reports, regular employees of CD Projekt Red receive bonuses ranging from 5,000 $ to 20,000 $, which they have communicated to him. The smaller salaries fall between 5,000 $ and 9,000 $, while employees who have been there longer receive bonuses between 15,000 $ and 20,000 $.

Some employees were allegedly disappointed as they had expected higher bonuses after 5 years of working on the game. Cyberpunk 2077 was the only game that CD Projekt Red developed during that time.

According to Schreier, the 865 employees together receive a total of 29.8 million US dollars. This means that what the bosses receive among themselves is divided among 865 people.

https://twitter.com/jasonschreier/status/1388093904839450624

CD Projekt Red CEO: “The higher the profit, the higher the bonus”

This is what the bosses say: In a statement at an investor conference, CEO Adam Kiciński said this is a similar bonus as before; nothing has changed. It amounts to about 20%, and roughly half of that goes to the management board.

The pay of the managers is directly linked to the company’s revenue. This is the money the company has earned.

The higher the profit, the higher the bonus. It is stated this way in the contracts. You can’t say more about it.

More on the topic
Head of Cyberpunk 2077 responds to accusations: ‘Wouldn’t call it disastrous’
von Benedict Grothaus

Journalist sees reasons for Cyberpunk problems in management

This is the criticism: The injustice that Schreier implies in his report is that the “normal developers” at CD Projekt Red did a good job. However, the management, with its tight schedule, ensured that the release was tainted.

If CD Projekt Red had taken more time with Cyberpunk 2077, especially for PS4 and Xbox One, the profits would have been higher, and the regular employees would have benefited more, Schreier suggests.

https://twitter.com/jasonschreier/status/1388097771476029441

Schreier also mentions Activision Blizzard CEO Bobby Kotick: He yielded after strong criticism of his excessive bonuses and decided to forgo half of his entitled pay. Kotick was criticized for taking so much money despite Activision Blizzard laying off numerous employees.

However, Schreier notes that he has heard from employees that things are now improving in Poland; his reporting has triggered some changes. They have now increased the pay for the lowest-paid employees, such as those in quality assurance and internal game testers.

Despite all the implied criticism that Schreier expresses towards the managers, it must be acknowledged that they have drawn consequences from the poor test ratings of Cyberpunk 2077 and that the bonuses for the employees were not cut just because the game was not the expected critical darling.

Originally, the bonuses were tied to the ratings on Metacritic:

Cyberpunk 2077 wanted to link bonuses to Metacritic ratings, now changes that

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. bloomberg

In CoD Warzone, the Krig 6 is now one of the best weapons – Here’s what makes it strong

The assault rifle Krig 6 is drawing a lot of attention in Season 3 and thanks to its strong performance as a versatile long-range weapon in Call of Duty: Warzone. MeinMMO takes a closer look at the new top weapon, presents a tested setup and for whom the weapon is worth it.

What kind of weapon is this? The rifle with the fictional name “Krig 6” is probably inspired by a modified version of the Israeli rifle “IMI Galil”. Sweden developed the “FFV 890” rifle based on the Galil in the late 70s / early 80s, which looks very similar to the Krig (via Wikipedia). Additionally, “Krig” means “War” in Swedish. However, the rifle was not very successful and only about 1,000 units were produced.

In Call of Duty: Warzone, things look different with Season 3, at least in the game. The Krig 6 has gained many fans since the start of the season and is now among the top weapons in Battle Royale.

The versatile weapon focused on range is easy to control, deals decent damage and surpasses the old favorites from CoD MW. MeinMMO shows you why you should prefer the Krig 6 over the old veterans Kilo 141, Grau 5.56, and M13.

Krig 6 takes out the competition at range

What makes the Krig 6 strong? If you don’t pick up a sniper rifle in Warzone, you currently rely on assault or tactical rifles. Precision and stability when firing are the A and O of a strong weapon in this category – and also the basis of the Krig’s strength. Because it is very stable and easy to control.

Its time-to-kill (TTK) is relatively average compared to weapons with high damage output, but with automatic versatile weapons with range, it is more important that your bullets hit. Thus, the Krig stands in direct competition to the similarly precise rivals:

All these weapons are easy to master, remain relatively mobile, and are among the best weapons in Warzone. However, the Krig 6 comes with a strong advantage that makes it more effective at long distances: more damage in the second damage range. Compared to the stable weapons from CoD MW, the Krig 6 loses less damage after its damage drop at nearly 38 meters.

The following TTK and range specifications are without attachments for opponents with full 3 armor plates and at body hits (chest and stomach) – Source: truegamedata.com:

  • Krig 6
    • Range: 38 meters
    • 1st range: 644 milliseconds
    • 2nd range: 736 milliseconds
  • M13
    • Range: 37 meters
    • 1st range: 673 milliseconds
    • 2nd range: 875 milliseconds
  • Kilo
    • Range: 30.5 meters
    • 1st range: 639 milliseconds
    • 2nd range: 799 milliseconds
  • M4A1
    • Range: 29 meters
    • 1st range: 593 milliseconds
    • 2nd range: 816 milliseconds

While the weapons from CoD MW significantly drop in damage in the second range, the Krig 6 loses relatively little of its strength. Since the weapons are designed for kills at long distances, the Krig currently wins the comparison and is rightly a strong choice in Season 3.

Pro
  • Very stable
  • Strong second damage range
  • Good mobility
Contra
  • Alternatives with more recoil deal more damage
  • Often at a disadvantage in close combat
  • Strong barrel attachment does not provide extra range

Who is the Krig 6 worth it for? If you enjoy playing the mentioned competitors, such as Grau or M13, you should consider switching to the Krig. You get your familiar stability and can deal more damage at long distances. The Krig 6 can also keep up with the mobility values and even surpasses the competition in terms of movement speed.

CoD Warzone: Krig 6 setup for easy hits

  • Muzzle: Agency Suppressor
  • Barrel: 19.7″ Ranger
  • Optic: Visiontech 2x
  • Underbarrel: Field Agent Grip
  • Ammunition: STANAG 60-round
cod warzone krig 6 setup season 3

What does this setup bring? The suppressor and barrel increase your bullet speed to the maximum. This allows you to hit distant enemies more easily. The Agency Suppressor provides a bit of range and even helps with recoil. However, your mobility while aiming suffers a bit because of this.

Attach the Field Agent Grip for additional support when firing accurately and opt for the Visiontech sight. The grip reduces horizontal and vertical recoil, and the sight gives you a decent zoom without significantly increasing visual and felt recoil.

This setup is rounded off by the large magazine, allowing you to keep your enemies under pressure for longer.

What else can I try? If you want more zoom, go for the “Axial Arms 3x” sight. It zooms in like a sniper sight but comes without the telling scope reflection. However, this also reduces controllability. With the deep zoom, the movements of the weapon when firing feel stronger, although the recoil is actually not higher. If you can handle this, you have a much higher zoom.

If you choose the Visiontech sight or a smaller sight, you can swap the underbarrel for a mobility stock. The weapon is enjoyable to play even without the grip, and the “Looters Stock” makes it really fast – especially the movements while aiming (strafing).

Krig 6 – Perfect long-range rifle for everyone?

The assault rifle rightly ranks among the best weapons in Season 3. However, the stable Krig 6 is not for everyone – it is rather an alternative if you enjoy precise rifles like M13 or Grau. Especially if you are still using the Kilo 141, a switch is worthwhile.

If you want to focus more on damage, then opt for the powerful CR-56 AMAX or the FARA 83. Both offer setups for high and low distances and pack more punch – but they are also harder to control and might get nerfed soon.

Due to the relatively wide weapon meta at the start of Season 3, personal strengths play a larger role in weapon selection again. With the Krig 6, you have another strong alternative in your weapon cabinet to clean up in Warzone.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube - Drift0r

Outriders brings its biggest update yet with Patch 1.07 – The Patch Notes

Developer People Can Fly has released the largest update so far for Outriders today, April 30, with Patch 1.07. This is intended to address issues in multiplayer and with login. MeinMMO summarizes the key highlights of the patch notes for you.

What kind of update is this? It is the first truly significant update since the release of Outriders on April 1. For many players, it was long overdue, as Outriders had serious issues from the start.

Numerous players could hardly log in, stuck on the login screen, had to wait a long time or constantly restart the game. The multiplayer also caused massive problems for many players, with playing with friends marked by numerous bugs.

Update 1.07 is supposed to remedy this and also fix many other problems. We summarize the most important information from the patch notes for you.

Outriders: Update 1.07 – Highlights of the Patch Notes

Here are the most important changes: In addition to the fixes mentioned above for server and multiplayer issues, there are also numerous fixes for skills, mods, and other improvements.

  • Numerous crashes have been fixed.
  • Numerous crashes and bugs were fixed, especially in multiplayer.
  • A problem where players got stuck on the login screen has been resolved.
  • Numerous errors with equipment, mods, skills, quests, mission areas, and lighting have been fixed.
  • Balance change: Enemy snipers now give players more time to dodge their shots.
  • Balance change: Reduces the amount of knockbacks from creatures in the Stargrave expedition
    • There are now larger time intervals between enemy spawns and fewer attacking enemies.
  • Balance change: The level scaling in a group has been revised.
    • The system is now activated one level later when your average equipment is at least 3 levels higher than that of the enemies. (Previously it was 2 levels)
    • The damage caused by players who are at a higher level than the host is reduced less.
    • Players at a higher level do not deal less damage with their equipment than with equipment from lower tiers.
  • A bug has been fixed where an armor mod that improves skill damage reduced actual damage when the equipment was at a higher level than the player. This occurred when players were in a low world tier.
  • A bug was fixed that prevented numerous mods from functioning correctly when their effects should trigger on shots or critical hits. This could occur when the shot was a lethal shot.
  • A bug has been fixed where the “Hunt Fever” skill of the Assassin did not teleport the player but could still activate the cooldown.
  • The problem of crash reports that could clutter the hard drive has been resolved.

This is just a part of the massive update that is now available for all platforms. You can find the full English patch notes in the Outriders subreddit. The post can be found at this link: reddit.com

Server status after update – Patch brings problems

What’s going on? According to the developers on Twitter, new problems have already arisen with the release of the update. There apparently are issues with armor and player survivability.

They have started a server maintenance to resolve the issue as quickly as possible.

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Additionally, there seem to be login issues on Xbox. The developers recommend clearing the cache memory. To do this, you need to completely power down the console and unplug it. Wait a few minutes.

Players must continue to wait for the restoration of their items

What does this mean? After the release of the first update 1.05, a serious bug occurred that could cause the inventory of numerous players to disappear.

This ruined the work of many players and left many frustrated. People Can Fly announced weeks ago a restoration of most items, but there is still no date.

In the developers’ statement, they mention that work on the restoration is unfortunately still ongoing and that they decided to release Patch 1.07 earlier.

They will update you on the progress shortly. You can read about how this will happen here: This is how Outriders intends to restore the lost items due to the inventory bug

The promised compensation is also delayed. Players who played between April 1 and April 16 are supposed to receive a legendary item as compensation for the issues. However, this will only happen once the items are restored.

Have you loaded the patch yet? What are your impressions? Is there something specific you feel is missing from the patch notes? Let us know your thoughts in the comments.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

Rainbow Six shows how to properly represent women in games – Even comes into a textbook

Women in video games is a topic that is frequently discussed – especially when they are sexualized. Rainbow Six Siege does everything right here. Or at least right enough to be listed as a positive example of the topic of sexualization in an ethics textbook.

What kind of textbook is this? In an ethics textbook from Korea, a picture of the Rainbow operator Valkyrie appears. This was noted by the reddit user reptydecrew, who showcased the image in his post.

According to another user who partially translated the text in the image, the chapter deals with gender or sexual commercialization and pornography. Valkyrie serves here as one of two examples that readers want to discuss “how they think about these game characters” (via reddit).

Even though this is an assignment where interpretation and discussion should take place, it is clear that Valkyrie serves as a “positive” example of how women can be portrayed in video games without being sexualized.

Who is the operator? Meghan J. “Valkyrie” Castellano is a defender in Rainbow Six Siege who can monitor large areas of the map with cameras. She is one of the more popular operators in the game due to her useful abilities and balanced gameplay.

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Before joining Rainbow, Valkyrie was part of the US Navy SEALs according to her backstory, the Navy’s special forces. She studied computer science with a focus on security and encryption, which is why her military role was primarily reconnaissance.

By the way: The headscarf that Valkyrie wears is not a religious and concealing hijab. It serves as protection from the sun, as the agent often operated in hot desert regions. Such scarves (“Shemagh” or “Keffiyeh”) are commonly used in hot regions by both women and men.

“Siege does the whole male/female thing perfectly”

The image sparked a large discussion in the Rainbow Six subreddit. After just one day, the topic received over 25,000 upvotes and more than 670 comments. The discussion seems to occupy the community a lot.

Many agree that Rainbow Six handles gender in the game very well. It doesn’t matter what gender an operator is, as long as they perform. The user mingusrude states:

Siege does the whole male/female thing perfectly. There are characters of both genders, but their gender does not matter in their strengths and weaknesses […] From my perspective, it is important to have both genders in a game for the sole reason of representation, and Siege hits the nail on the head.

mingusrude on reddit.

The user Fr0glol also agrees: “Very good example. Characters need to be created so that their appearance aligns with what they actually do” (via reddit). Other good examples of women who are not sexualized would be Mira, Clash, Gridlock, or Nøkk.

Rainbow Six Siege Gridlock Nokk Clash Mira
From left to right: Mira, Nøkk, Gridlock, and Clash.

However, there are also some women in Rainbow Six who look “sexy” – like Iana or Ela, whose backsides players say are quite pronounced. However, that’s not as bad, as the user Takoma_d notes:

As a woman who plays competitive video games, I’m very grateful to Siege. It’s the only game where I don’t constantly roll my eyes at every design of female characters. Sure, Ela has a big butt, and Iana has a pose that shows off her rear, but neither of them is hypersexualized; they are just ‘thicc’ girls within realistic bounds.

Takoma_d on reddit.

Rainbow Six Siege: So seht ihr die Deutsche Liga

Alle Infos, Ankündigungen und Streaming-Pläne zur großen deutschsprachigen GSA-Liga.

The discussion about women in video games and gaming has been going on for some time. Apparently, Rainbow Six is a good example here, but in other games and studios this has not yet caught on. In 2018, for example, there was a larger discussion in League of Legends:

Riot admits: New LoL heroine Kai’Sa is “unnecessarily sexualized”

This is an AI-powered translation. Some inaccuracies might exist.

Players in CoD Warzone get cheaters on their team – Sink him in the sea

In Call of Duty: Warzone, two players caused a stir with an action against a cheater. They sank the cheater in the sea, even though he was their teammate.

Here’s the deal: 2 players were playing in trio mode in CoD Warzone and ended up with a cheater on their team. However, they did not want to win with the help of a cheater, so they took the cheater by vehicle to the sea.

The fitting clip has caused a lot of excitement and agreement. It is celebrated that the 2 players weakened their own team so that other players wouldn’t be disadvantaged.

Cheater taken to the sea – by his own teammates

This is the clip: The video has already received almost 12,000 upvotes and numerous comments on reddit (as of April 30 at 11:30 am). We embed the clip here:

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To eliminate the cheater, the players used a vehicle. The cheater had sat on it to eliminate other players during the ride. The fair teammate drives the car with the cheater towards the sea and jumps out at the last second. The cheater continues into the sea and is eliminated while the fair player survives.

How is the clip received? There are numerous comments praising this action. We include a selection here:

  • Ripper– writes: “You are a damn hero.”
  • tlamere suggests: “There should be an exclusive business card named ‘Anti-Cheat’ for all who do something like this.”
  • NuckinFutsCanuck thinks: “One day there will be a statue with your name.”

Generally, actions against cheaters are very popular among players. Unfortunately, Warzone still struggles with a cheater problem, so players who fight against cheaters are always welcome. For example, thousands of viewers observed a cheater who failed mercilessly in crucial situations in the game despite using an Aim-Bot. The failure of the cheater was the viewers’ delight.

What are the developers doing against cheaters? Much and yet too little. Most recently, the developers announced that they would even impose hardware bans against cheaters and regularly remove thousands of cheaters and bots from the game.

Nonetheless, the cheater plague in Warzone is significant. This is partly because CoD Warzone is free. After a ban, a cheater simply creates a new account and continues cheating diligently. Even some of the best players in CoD Warzone are supposedly cheating. You can read about the story behind this here:

World record holder in CoD Warzone is said to be a cheater – professional exposes him

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dexerto

In Hood: Outlaws and Legends, heists don’t go as planned – And that’s good

Hood: Outlaws and Legends is around the corner. You can expect a mix of medieval action and stealth gameplay like in Assassins Creed or the classic Thief. We at MeinMMO asked the boss how the online game plans to captivate you for months, what the PvE and PvP aspects entail, and whether a heist is worth it.

Here’s what to expect in Hood: Do you know Robin Hood? Of course, everyone knows the sharpshooter and master thief. “Hood: Outlaws and Legends” reinterprets the English folktale. The focus is not on a shining hero, but on a band of four shady rogues that you embody for exhilarating heists.

  • While sneaking and looting, you will face not only the king’s henchmen but also the nasty sheriff. Oh, and the deadliest opponent of all: real players!
  • Hood: Outlaws and Legends is an online multiplayer title. Two competing gangs of thieves, each with 4 players, try to empty a fortress simultaneously.
  • You can choose to steer clear of each other, sabotage the other gang, or attack directly – but only one can escape with the loot. These elements are referred to as PvEvP. You will be dealing with real people, but also computer-controlled enemies simultaneously. This can be seen, for example, in For Honor or Hunt: Showdown.
  • You rely on weapons, various skills, and stealth mechanics. Depending on the class, your options change drastically.
  • Hood releases on May 10 and costs €29.99 for the standard version. Additionally, there is the Year-1 edition, which costs €49.99 and includes the season pass for the entire first year. Many new contents – such as new maps and characters – will also be available for everyone free during the individual seasons. If you pre-order the game, you’ll receive early access on May 7.

The GamePro has already introduced Hood: Outlaws and Legends as part of Find Your Next Game 2021. Here you can find everything about the setting, the individual classes, and the gameplay: Hood: Outlaws and Legends is a brutal co-op mix of Assassin’s Creed and For Honor.

Because you had many questions about the heists in the dark medieval setting, we pestered the developers with inquiries. This way, you can get a better picture of Sumo Digital’s upcoming adventure after this article.

How will Hood ensure that the co-op heists always feel unique?

Boss discusses Game of Thrones and gangster movies in interview

Who speaks in the interview? MeinMMO managed to interview Andrew Willans, the Game Director of Hood: Outlaws & Legends, about the new multiplayer title. Willans has been working primarily in Newcastle, England, on Hood for 3 years. He has been developing games since 2007 and was previously involved in Ubisoft’s The Division and Watch Dogs.

Which games were your inspiration for Hood regarding gameplay and setting? What sets Hood apart from these games?

Willans: Thief would be an obvious starting point. It’s a classic medieval stealth crime game and was definitely a reference point in early development. We also looked at all the games that attempted to replicate the tension and excitement of a bank heist, such as Payday, but also titles like Hunt: Showdown, which have notable influences from the PvPvE genre.

Ultimately, however, our main reference points came from heist films, which adhere to a three-act structure:

  • The assembling of the crew
  • The cracking of the vault
  • and then the escape and chase

We always wanted to present a more mature version of the “Robin Hood” legend, so TV series like “Game of Thrones” were another regular touchstone we wanted to capture regarding atmosphere and the degree of violence.

A good impression of the gameplay and the dark atmosphere is conveyed by the 4-minute trailer for Hood:

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Where do you see your target audience? What types of gamers should check out Hood?

Willans: It’s a bit evasive to say that it’s a mid-core game [between casual gamers and hardcore gamers]. But honestly, that’s exactly our goal.

We have some fantastic precision shooting mechanics that will appeal to sharpshooters who usually get their kicks from first-person shooters. We also have accessible “hack n’ slash” melee combat that is more forgiving while you’re still finding your way around the world.

That shouldn’t imply that the combat lacks depth – we have a stamina system, blocking, parrying, and a wide range of attacks as well as ultimate abilities, throwable equipment, passive skills, and perks.

I truly believe there’s a playstyle for everyone.

The outlaw gang: Mystics wield a flail, Rangers are hidden archers, Brawlers are armed with heavy hammers, and Hunters have a crossbow and a hidden blade

How does co-op gameplay work in Hood? Is it for people who enjoy a community experience, or do I need to be fiercely competitive?

Willans: It is possible to commit a heist as a lone wolf, but it’s definitely not the easiest way to do things. Working as a team to coordinate offensively and defensively definitely increases the chances of victory.

Hood starts with a pure PvE training mode. Training allows you to improve the skills you’ll need for heists in the main game. And we will expand our PvE features post-launch, as PvE is a popular theme in our growing community.

How will Hood lure you into the medieval world for months?

A major issue with many service games is giving players reasons to log in diligently even after the hot release phase. Well-known titles like Anthem have failed in this regard. We wanted to know if Hood can provide variety in the coming months and in each match.

How do you plan to ensure gameplay variety in every match? Each match should feel unique; how will Hood achieve that?

Willans: To create variety and prevent predictability between sessions, many factors change randomly with each heist as the maps load:

  • The path of the sheriff
  • The routes of the AI patrols
  • The locations of the capture points (zones for respawning)
  • Even the treasure vault changes its position between buildings and floors

Players will become familiar with playstyles and outlaws that work better on certain maps than others, but heists rarely go according to plan, and two rounds seldom play out the same way.

At launch, Hood will offer you 5 expansive areas. The individual maps are split into different zones. Depending on whether you’re sneaking into an abandoned church in a foggy graveyard, scaling a massive fortress, or moving unseen across a marketplace, your approach will change.

It is in the nature of the PvPvE structure that random actions by players (both friends and foes) can completely alter the course of the game. I believe the core heist mode will keep players actively exploring the best tactics for success for a long time.

Here’s why you should fear the sheriff: The strongest PvE opponent in a round is the sheriff. The heavily armored fiend is immortal and can kill you with just one blow. However, you need to get close to the colossus, as he carries the key to the vault.
You can temporarily stop the sheriff with brute force or finesse, but he’s always on your tail. It’s almost like dealing with the walking terror Mr. X from Resident Evil.

Hood aims to be a continuously evolving service game. How do you plan to keep players motivated long-term?

Willans: We have a ton of content in the pipeline. Over the last few years of development, we’ve had so many cool ideas that we had to put on hold. Operating a live game means we can deliver these ideas in the upcoming seasons.

We are also very interested to see how our community reacts and to understand what is most important to the players: Do they want more hardcore modes, more social features, or something else?

Here you can view the planned roadmap for the first year of Hood:

The blue contents are free for everyone – the golden entries belong to the Year 1 Season Pass

Could you give us an example of character development and upgrading/progression? So how different will my Hunter be later from another Hunter?

Willans: We have a whole range of cosmetics for outlaw costumes and weapons. There’s also a unique perks progression based on character level (XP) and the coins in your pocket.

The perks are the only feature that directly impacts gameplay, and we wanted to avoid any kind of min/max arms race. In most cases, these perks will allow you to further tailor outlaws to your playstyle. However, you will have to consider trade-offs. For example, if you want increased damage for long-range shots, then your short-range shots will be weaker.

Each outlaw will have 3 perk slots, and players can choose from a selection of unlocked perks to fill these slots.

Are you a good or a bad Robin Hood?

Hood presents players with a moral decision after each round: Should I give the loot to the poor or keep the stolen goods – what was the idea behind this game mechanic?

Willans: We wanted to use the fantasy of Robin Hood as part of our economic system. After each heist, you are confronted with the “scale of justice.” All the gold from the heist is split into 2 pots: one for the populace and one for “the pocket.”

It’s then up to you to further divide the gold between these two pots.

  • If you invest more in the people, the hideout level rises, and you can unlock more items for the shops there.
  • If you invest in your pocket, you’ll have more coins to spend in the shops.
  • We wanted to confront players with the decision of whether to invest in a future goal or in the immediate goal, and that felt like an interesting way to contextualize the fantasy [of Robin Hood].
To access the loot, you must first get past the heavily armored sheriff

Teamwork makes the heist twice as fun

How will player matchmaking work in Hood?

Willans: Ahhh, the secret ingredient [laughs]. The matchmaking is skill-based but also takes into account the team’s wins and losses.

We hope it will still be easy to join a lobby and jump straight into a heist. Alternatively, you can invite your friends to join you in the forest hub. Prepare your gang there and then jump into the lobby with your completed team.

What social features would you particularly highlight in Hood?

Willans: We have a pretty solid “input and mark” system that works with just one click – for those who don’t want to use the in-game voice chat or party chat. We also have a command wheel with commands through which you can share tactical information with your team, such as “Go here,” “Defend,” “Attack,” and so on. In the coming seasons, we will also expand the social features.

At this point, a thank you to Andrew Willans in Newcastle, who readily answered our questions.

Rustic bandit action hits my sweet spot

I must confess that I am really looking forward to Hood: Outlaws and Legends. This is partly due to the fact that I am a huge fan of the setting. I devoured For Honor – the rustic sword fighting action perfectly matches my taste.

My favorite part is the battles where I have to compete simultaneously with players and NPCs – if the real players are too strong, I just focus on the AI-controlled henchmen and always have a feeling of accomplishment. Hood seems to take a similar approach. Especially the expansion of the PvE features should be music to the ears of many interested parties.

However, it’s important to approach Hood with care. Despite action-packed sequences and skills, tactics are in focus. An immortal nemesis sheriff and exploring optimal routes and heist strategies provide variety. However, this also somewhat reduces direct action. But when a risky plan pays off, the joy of the well-deserved loot should be high.

Hood is clearly aimed at players who also want to compete with others. These PvEvP aspects should therefore be appreciated. If you don’t have the urge to take others down or ambush them from behind, you may be in for a rude awakening.

Especially the decision to make a large portion of success not dependent on having the strongest gear I find very appealing. Thus, even casual gamers can keep up as long as they play smart and have found their playstyle. The classes available at launch should have something for everyone.

My favorite so far is the Hunter, who masters both close and ranged combat and instantly reminds me of Assassins Creed. I’m looking forward to finding out how strong the individual classes will be in comparison and whether each rogue truly has a reason to exist starting May 10.

Philipp Hansen

Author at MeinMMO

This is an AI-powered translation. Some inaccuracies might exist.