EA Sports has confirmed that it is considering renaming the FIFA series. Now we probably also know what FIFA demands for a continuation of the games under the old name, and the deal sounds expensive.
What’s going on? Recently, there have been increasing reports that there is some friction between EA and FIFA. The 10-year contract between the two parties expires next year, and an extension is likely being discussed.
EA has even openly stated that it is also considering renaming the FIFA series. Cam Weber, head of EA Sports, wrote in a letter earlier this week: “With an eye on the future, we are also exploring the idea of renaming our global EA Sports soccer games.”
This could be the end of a tradition that has existed since 1993 with FIFA International Soccer. Since then, every soccer game from Electronic Arts has had the FIFA name in the title.
This might change with the next installment, and now we also know what factors are problematic in the discussion. According to the New York Times, FIFA wants to be significantly compensated for a new contract and seeks additional rights to participate.
1 billion dollars for the FIFA name and additional restrictions
What’s behind this: Apparently, FIFA is now demanding double the amount, about 1 billion US dollars for 4 years, during which EA can use the name and FIFA licenses. This would be about twice as much as the old contract, which was at 500 million US dollars for 4 years. The fundamental disagreements between EA and FIFA are not just about the price.
FIFA apparently wants to significantly restrict the monetization options within the games and retain exclusive rights for itself.
In return, EA wants to establish further monetization opportunities. The NYT mentions highlights from current games, arena tournaments, and digital products like NFTs.
Allegedly, FIFA also considered the possibility of selling its licenses to publishers like Epic Games, who have no direct connection to soccer.
Why is EA considering a change? It’s not just about the high amount a new contract would cost, but also about in-game monetization, whose restrictions could lead to further losses for EA. The reasons are not only financial.
Will FIFA soon have a different name? That possibility certainly exists. “EA Sports FC” has already been registered as a trademark. According to IGN, a decision is expected at the end of this year, and EA will likely not accept restrictions on its main revenue sources.
Moreover, EA likely was not pleased that FIFA is looking for other partners while both companies have been collaborating for years, and the publisher had invested hundreds of millions of dollars. This is also echoed by former EA employee Peter Moore, who played a significant role at EA for a long time:
“I will say: ‘Wait a minute: We literally spent hundreds of millions of dollars to build this up, and you are telling me that Epic Games can come in and get a license for the name we built and promoted and that has become synonymous with games? […] Then, yes, I will negotiate and fight against it.'” (via New York Times)
What happens if there is no deal? Primarily, a huge marketing deal and a historic partnership would come to an end for both companies. Advertising would change significantly as a result.
For players, not much should change. Even without the FIFA license, EA would still have enough licenses in hand with the UEFA Champions League, the Bundesliga, or FIFPro, the world’s largest player representation. This partnership with thousands of player names was only recently extended.
So there will not suddenly be strange footballer names in the next EA Sports game. However, what else might change is currently hard to foresee. We will have to wait and see if the two parties can come to an agreement in the end.
What do you think about this topic? Do you believe that both parties will still come to an agreement? Or do you not care about this issue?
This is an AI-powered translation. Some inaccuracies might exist.
Anyone looking to explore interesting places in Pokémon GO can use the PokéStops and gyms on the map as a guide. These show particularly noteworthy points and, on top of that, provide trainers with essential items for the game. Now, there is the possibility to upgrade these stops in certain regions. We will show you what that looks like.
What kind of feature is it? As Pokémon GO announced on their official Twitter account late on October 13, 2021, there will be some new features in the game. Among them is a new PokéStop function that is planned to be tested in certain regions over the coming months (via twitter.com).
For several months, the PokeMiners have repeatedly found hints that there would soon be PowerUps at PokéStops in Pokémon GO. Now, this feature has been enabled in the first regions, and trainers can try out the new function.
They are sharing their experiences with the new PokéStop feature on social media, such as on Reddit. We have looked at these reports and will show you what this new function is and how it looks in the game.
Who are the PokeMiners? The PokeMiners are a group of data miners who regularly search for new information in the code of Pokémon GO. They then make this available to other trainers publicly. This way, they can show what will happen in the game even before an actual release. However, this information is not official, and functions can be changed by Niantic at any time.
This is the PowerUps function in Pokémon GO
What changes? According to reports from trainers, you will soon be able to initiate a power-up of a PokéStop or a gym with the help of AR scans. In total, aside from the normal form of the stop, there will be 3 additional, different evolution stages. These are temporary, lasting only for a certain period.
Depending on what stage a stop or a gym has reached, you will receive corresponding bonuses.
As you can see in the following image from the PokeMiners, these range from a bonus for spinning the photo disc, bonus hearts for your buddy, to premium raid balls and special spawns.
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To level up a stop, a certain number of points must be achieved. According to the PokeMiners, these points are likely related to the AR scans. Each evolution stage of the PokéStop or the gym lasts between 12 and 48 hours.
This is what the new feature looks like: Trainer BoltexGaming was able to test the new PowerUps function. He leveled up a gym.
He captured his impressions in the following video and shared it on Reddit:
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He can retrieve the gym’s level via a “+” button located in the bottom right corner of the photo disc. In his case, the gym is at level 1. Above the photo disc, you can also see a countdown that indicates the remaining time.
Furthermore, BoltexGaming noted in his post that the ring indicator of the gym appears larger when viewed from above.
As Niantic stated, these changes will initially be tested in selected parts of the world. It is still unknown when this function will be available in Germany. If there are new updates on this, you will find out here on MeinMMO.
As Niantic stated on the Pokémon GO blog, several other changes are also planned for the game alongside the new PokéStop feature (via pokemongolive.com). These are also intended to be initially tested regionally in the coming months. Among other things, they include:
Tips for trainers
A special research for new trainers as an introduction to Pokémon GO world
Nickname suggestions for new trainers
Updates for hatching eggs
Skipping the animation when hatching
What do you think of the new PowerUps function? Will you use the AR scans more often to earn additional bonuses? Or are you less interested in the new PokéStop feature? Feel free to leave your opinion here on MeinMMO in the comments and discuss it with other trainers.
Bots and gold farmers have been a major problem shortly after the release of New World. Amazon has now announced that steps have already been taken to suspend thousands of accounts. It is also disclosed where you can report if you have been banned by mistake.
What has been announced? As Community Manager TrevzorFTW mentioned in the New World forum, initial steps have been taken to suspend “thousands of fraudulent accounts”. Focus is also on gold farmers and bots.
At the same time, he posted a link to Amazon’s support, which you can contact if you have been wrongly suspended and wish to appeal.
The post by TrevzorFTW does not mention a ban for these false reports. However, they could still be included under “fraudulent accounts”.
Attention adventurers,
we have received your inquiries and have already taken initial steps to remove thousands of fraudulent accounts, including gold farmers and bots! If one of your accounts has been wrongly affected, you can contact us through the following link, Appeal a Ban – Support | Amazon Games 12, to rectify the error. We sincerely thank you for your loyal support. See you in Aeternum!
Why are bots such a problem in New World? Bots not only occupy the few free slots on a server but also destroy its economy. In many trading posts, there are hardly any items left that have a higher value. The more bots are on a server, the worse the situation becomes.
Players have therefore developed their own methods to combat bots.
What are players doing against bots? There are repeatedly stories and video clips in which players try to kill bots in various places, even though these have no active PvP.
For example, a user tries to push bots that are currently mining ores off a cliff to prevent them from farming automatically.
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Recently, we reported on a player who attacked a wolf and drew it to the bot. The player then positioned himself so that the wolf would attack both him and the bot during an attack. Ultimately, the AFK fisher was defeated.
Have you encountered bots in New World? And what do you think is more important, bans for botting and gold farming or penalties for false reports? Share your thoughts in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The tactical shooter Rainbow Six Siege has lost one of its most prominent casters and streamers: Michael “KiXSTAr” Stockley passed away at just 24 years old. His family announced: He died doing his second favorite thing in the world – driving. Rainbow Six Siege has postponed the start of the esports season in respect for the deceased and his relatives.
This is how the news of his death was announced: Stockley’s former casting partner, Parker “Interno” Mackay, shared a statement from the family (via twitter):
Stockley had spent the last 20 months back home with family during the COVID lockdown. He streamed from his room, shared meals with family, and spent a lot of time with relatives after being away for so long, traveling the world and meeting many people from the Rainbow Six Siege community.
When he started as a caster in Poland and was out of the house for the first time, he barely had any money: The community came together so that his mother had enough money for a ticket to visit him.
Throughout his career, the family saw how much the Rainbow Six Siege community and fans supported and respected their son. It made them very proud.
Stockley unexpectedly passed away on Monday, October 11. He had so many great plans for the future and there was so much he was looking forward to.
A “caster” is a commentator in esports. They describe live what is happening in the game, create atmosphere with emotional expressions, accompany the match with analyses, background information, and contextualize the game for the viewer.
Died doing what he loved second most in the world
What did he die from? After the statement, Stockley’s former casting partner provided information on what Stockley died from. After consulting with the family, he announced:
“Michael died while doing what he loved second most in the world: driving. He was alone and no one else was injured or involved.”
These are reactions to the death: Esports teams like TSM FTX call Stockley a “pillar of the R6 community”; he gave the game a voice that was unmatched. The captain of Fnatic said Stockley was truly a treasure and would have put a smile on everyone around him.
A game designer from Rainbow Six Siege calls Stockley one of the brightest minds of the game. Without him, Siege will never be the same.
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The official Twitter account of Rainbow Six Esports refers to Stockley as a “shining light” in the community. Out of respect for him, the start of the North American League is postponed. Details on when the league will start will be announced later.
Originally, Stockley was supposed to cast the event.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 22 the servers are down, matches in Ultimate Team are currently not possible. When the maintenance by EA will be finished, you can find out here.
How long will the servers be down? Today, a server maintenance is planned in FIFA 22. EA Sports announced this via their Direct Communication channel on Twitter.
The server work is set to take place between 08:00 and 10:30 AM (CET). However, matchmaking in Ultimate Team and Volta will be disabled 30 minutes earlier to prevent sudden match drops (via Twitter).
What is being worked on? EA Sports did not specify the reasons for the maintenance work. Players on the FIFA subreddit speculate that the work could be related to recent server issues. Some players specifically experienced problems with sudden disconnects during matches on Wednesday evening.
Additionally, Title Update 1 is also expected to be released for consoles today in FIFA 22. The patch was previously only available for PC – now PS4, PS5, Xbox One, and Xbox Series X are set to receive the update. More information on the content of the Title Update 1 in FIFA 22 can be found here.
Server Maintenance During the Reward Day
In FIFA 22, you can collect your Division Rivals rewards today, on Thursday morning. It should still be functional while work is being done on the servers. During the last server work, players were still able to access the FUT menu, but matches were, of course, not available.
If you wanted to quickly grab a win or two before the rewards drop to aim for a better rewards tier, you’ll probably have to forgo that.
Once the server work is completed, you can also start the new Rivals week. However, some players have been frustrated with the new system in this mode. In Rivals, relegation is no longer possible – which is a problem for some players.
This is an AI-powered translation. Some inaccuracies might exist.
Actually, the specialists were announced as a cool new feature for Battlefield 2042 that is supposed to offer more freedom. However, they were probably not well received by the fans as hoped. Many are now demanding the return of the old classes.
What are specialists? These are the new “classes” of Battlefield 2042, although the term is not entirely accurate. The only fixed attributes of these specialists are their appearance and their backstory. On paper, they fill fixed roles, such as a scout or a medic.
In regular multiplayer, however, these attributes and gadgets are not fixed, and players can bring any equipment they want for their specialist. A presentation of all known specialists can be found on MeinMMO.
While this theoretically gives players more freedom, it also brings numerous problems with it. These issues are so significant that there are now many players who wish for the return of the old classes.
How was it before? In the older Battlefield titles, there was a fixed class system with four different roles. Usually, these were:
Assault
Engineer
Support
Recon (Sniper)
These classes also had their own weapons and gadgets available, which set them apart from others. For example, the assault soldier could not take sniper rifles, while the sniper could not take a defibrillator or rocket launcher, and so on.
Players demand the old class system from previous Battlefield titles
What is the problem with specialists? The criticisms are diverse. Many players’ issues begin with the appearance of the specialists, which became particularly evident in the open beta.
The specialists do not belong to any specific faction. Although the Americans and Russians face each other in multiplayer, aside from a color code, one cannot discern which specialist is playing on which side.
Players already expressed concerns that the specialists appeared even more generic than the previous classes. They were meant to be special and unique with their own backstories and appearances. Many are now also mocking the look of specialist Mackay:
From Webster the soldier, he became Wallace, who likes cheese and crackers and also sells dogs.
The criticism is not limited to appearance.
The former class system was an important part of the series for many Battlefield veterans and part of the immersion.
Additionally, one could immediately recognize the opponent and what equipment their own squad had based on the uniforms and class design.
According to players, the balancing among the classes was also easier.
Some suspect that the specialists are simply a copy of the operators from CoD and are meant to represent an additional source of revenue through skins.
What exactly is the demand? Players specifically wish for a return to the old role distribution in multiplayer. The specialists should either disappear or only be used in the “Hazard Zone” mode.
A user named BigTechCensorsYou writes:
The class system of Battlefield has worked for two decades. It has worked longer than most current players have been alive. And NOW they go and mess it up.
One player even “faked” a post on reddit announcing that DICE would accept the criticism and bring back the class system for the All-Out Warfare area of multiplayer.
Some are almost desperate about this.
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What are the chances? Whether developer DICE will listen to the criticism remains to be seen. EA is currently sending surveys to various players and is specifically gathering feedback, also regarding specialists and the old class system.
It is possible that fan feedback will be implemented by or after release.
When does Battlefield 2042 actually come out? The shooter is set to be officially released on November 19, 2021, for PC, Xbox Series X|S, Xbox One, PS5, and PS4.
Then you will likely get to try out the specialists yourself and form your own opinion. However, the well-known classes will not be completely absent.
In Battlefield Portal, another major mode of Battlefield 2042, you can play all classes from Battlefield 3, Battlefield Bad Company 2, and Battlefield 1942. Here you will find a summary with all the information about the game mode.
What do you think about the specialist system? Do you wish for the classes to return? Or are you satisfied with the new system? What would you change or keep? Discuss with us in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Corepunk relies on an aesthetic reminiscent of League of Legends. However, it also aims to offer challenging raids and tough PvE content, taking inspiration from WoW. The new PvE gameplay showcases how well this mix works.
What does the latest video show? The developers of Corepunk have released nearly 15 minutes of PvE gameplay. In it, 4 players team up to take down various enemies.
Among other things, the camps that players can farm are shown. There is also a boss fight to see. Additionally, the inventory and equipment are introduced during the video.
The fights appear quite difficult, and the developers’ health points drop to low levels repeatedly; at times, they even die.
How is the video received? About 10 hours after the release, the video has nearly 12,000 views and received almost 1,100 thumbs up and 68 down.
In the comments, the simple yet stylish interface, the combat system, and the high difficulty level of the enemies are particularly praised.
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Why does it remind of LoL? Corepunk is played in the isometric perspective, as you might know it from LoL. The controls and graphics also bear a strong similarity to the MOBA.
Also special is the so-called fog of war, which covers the map and surroundings. Areas that you cannot directly see with your character remain invisible to you. This mechanic is also known from LoL.
Will Corepunk be a good pastime for players waiting for the LoL MMORPG?
What is it with the LoL MMORPG? An MMORPG based on LoL is on many people’s wish lists. This is partly due to the game world Runeterra, which simply offers many stories and interesting characters. On the other hand, many players believe that only a large company like Riot Games can deliver a successful MMORPG.
Corepunk, however, could fill exactly this niche. Although it does not take place in the Runeterra universe, both visually and mechanically, it seems to come closest to what many hope for from the LoL MMORPG.
After all, the developers of Corepunk rely on old-school elements combined with modern technology and plenty of PvP content. This should appeal to the community.
When will Corepunk be released? The release was announced for late 2021, but the developers could not meet the deadline. Instead, the first major beta test is now expected in December. You can register on the official website (via Corepunk).
What do you think of the new MMORPG? Will you try Corepunk?
This is an AI-powered translation. Some inaccuracies might exist.
The new game Bloodshore is set to be released on Steam in November. It is an “interactive action movie” where you “control” a character that is in a sort of Real Life Battle Royale. Thematically, this is reminiscent of Hunger Games and the Netflix hit Squid Games.
What kind of game is this? In Bloodshore, streamers, entertainers, and death-row inmates fight against each other for survival. The winner is promised fame and prize money, while the other players will not survive the adventure.
However, you do not actively fight in Bloodshore, but rather experience a film. Real action scenes are shown and you have various decision-making options. Depending on your choices, the course of the film changes.
The game is being developed by Wales Interactive, who have previously created games like “The Complex” and “Five Dates.” Both are games that received positive ratings on Steam – with 78% and 90% positive ratings respectively.
The latest trailer for the game, released on October 13, is embedded here:
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An interactive series like Squid Game or Hunger Games
How does the game work exactly? A round is supposed to last about 60 to 90 minutes depending on choices. You will continually make decisions that influence the story being told. The relationship between the characters is also said to play a role in the outcome.
The trailer shows that you always have a limited time for each decision, such as which person you want to save or which one you want to kill.
You can also “lose” the game by making a wrong decision and then being eliminated. There are said to be numerous different endings for the game.
A total of 8 hours of real video material is said to have been recorded for Bloodshore.
Who is the game aimed at? Essentially, Bloodshore is more of a film than a classic Battle Royale. There are no action-packed fights or active aiming with firearms.
The appeal lies much more in the fact that you can make decisions in a film like The Hunger Games or a series like Squid Games.
In FIFA 22, the new TOTW 4 is now available. Find out here which players have made it into the Team of the Week this time. We will also show you which cards are particularly exciting for starter squads.
When will TOTW 4 come out? The new Team of the Week will be available from October 13 at 19:00 in Ultimate Team. The new cards will remain available in packs for one week.
What is TOTW anyway? The Team of the Week is released every Wednesday in FUT and includes the players who have shone with strong performances in real football over the past week. These players receive improved Inform cards.
How do you get TOTW cards? Either you have a big stroke of luck and pull a strong TOTW card from a pack. Or you buy your desired card on the transfer market. However, prices here are often quite high, so it is worth taking a look at our trading tips.
The TOTW 4 in FIFA 22 – All Inform Players
This is TOTW 4: The new Team of the Week features many strong cards, some of which are perfect for starter squads. There are decent upgrades for Thomas Müller (88), Navas (89), and Depay (86). However, the strongest card this week goes to Sadio Mané with a 90-rated card.
The featured player who receives a significant boost this week is Bastoni (80 -> 85). An OTW upgrade is also given to Memphis Depay.
These cards are particularly exciting: Here we show you the most interesting cards from TOTW 4 that are especially good for improving your starter teams.
Thomas Müller receives a new 88-rated card that stands out especially in shooting and passing stats. A good choice for the CAM position, provided you use a chemistry style that boosts his speed even more.
One of the best full-backs in Serie A has received an even better card this week. Hernandez‘s new 86-rated card has incredible speed and excels in physicality and dribbling stats.
If you are looking for a strong winger for your Premier League team, take a look at the new Inform card of Raphinha (84). This offers tremendous speed and strong dribbling stats.
The new Inform card of Milinkovic-Savic provides really strong stats in all areas. His pace is just a bit low, which you can increase with a chemistry style.
Depay gets a new 86-rated card that makes a particularly strong impression. The card excels in shooting, passing, pace, and dribbling stats, so scoring goals should not be a problem with this card.
The new TOTW card of Lozano offers extreme speed and solid shooting stats. He is a very good alternative for the left wing.
Are you happy with the TOTW, or would you prefer other players? Let us know in the comments!
If you are still looking for good players for your team, here are a few budget-friendly tips for you:
As soon as Ghost Recon: Frontline was announced, the start of the beta has already been postponed. Ubisoft announced this after just about a week. MeinMMO summarizes the news for you.
What happened? After the announcement on October 5, Ghost Recon: Frontline has now officially been postponed. Originally, the spin-off to Ghost Recon: Breakpoint and Wildlands was supposed to start its first closed beta tomorrow, on October 14.
But in the afternoon, Ubisoft announced that they would have to postpone the planned beta phases.
What is the reason? Details on this are not known. Ubisoft states on Twitter that they wanted to provide “the best possible experience” and will share new details about the beta soon.
What could the postponement be about? It’s currently hard to say, as there is no exact explanation. It certainly seems strange that the shooter, which has reportedly been in development for three years, is already postponing the beta shortly after its official introduction.
It could possibly be a reaction to player feedback, as the game has not been received well. Technical problems that were identified shortly before the launch could also be a possibility. We will keep you updated on this.
Ghost Recon: Frontline was not well received by fans
What is Ghost Recon Frontline? It is a battle royale game set in the Ghost Recon universe of Tom Clancy. It is intended to be a free-to-play game and has reportedly been in development at Ubisoft Bucharest for three years.
Multiple teams, consisting of three players, compete for valuable information and are supposed to escape in the end.
To stand out from competitors like Warzone and Apex Legends, the developers have chosen some special features, but the first trailer has received dismal feedback from the target audience.
What are the community reactions? The reactions to the first reveal trailer for Frontline were terrible. The video has over 17,000 dislikes on YouTube with only about 4,900 likes (as of October 13, 2021). Numerous fans complain that they wanted a classic installment of the shooter series.
What are the special features? Ghost Recon Frontline offers a game mode with 102 players who land on the map Drakemoor Island in a maximum of 34 teams of three players each. There they are supposed to retrieve valuable information and then escape.
The hunt for information takes the place of the death zones usually found in BR games in Frontline.
If a team has gathered enough information, extraction is initiated and a very loud and visible helicopter is ready to pick up a team.
Then it’s a matter of showing up on time and not being ambushed by another team.
There will also be three classes for your soldiers: a Scout, an Assault, and a Supporter.
You can switch these classes at any time in the game. You should also be able to customize the classes freely.
What do you think about the postponement? Is this a reason for concern? Or are you not interested in the BR spin-off of the Ghost Recon series at all? Let us know your opinion.
This is an AI-powered translation. Some inaccuracies might exist.
The streamer DrLupo had the opportunity to talk with a developer of New World and get an explanation of the loot system. There, it is explained exactly how you get items and why the loot sometimes fluctuates.
How does loot work? When looting, New World relies on a special system. Because every armor slot and every weapon slot remembers how good your previous loot was, and based on this, you have a chance for better equipment.
The developer explains the system with the following example:
If you have an enemy at level 62 who drops a sword with an armor value of 510, then the weapon slot will now know that your maximum armor value there is level 510. However, other slots have a different maximum armor value, depending on the drops.
However, you do not need to equip or wear the weapon or armor. The system still remembers the value.
From now on, you have a very low chance for an item with a higher armor value. Whenever you receive a weaker item than level 510, your chance for an item with a higher armor value increases.
However, there is a cap with the monsters. Enemies of level 61 can drop equipment with a maximum armor value of X, and enemies of level 62 up to value Y.
Named enemies (elite enemies and bosses) always have a higher chance for stronger equipment.
What does this mean concretely? You can “target” level your armor value over time and eventually have a guaranteed chance for better equipment. However, the system also has a downside.
If you buy good equipment early at the trading post or from the faction vendor, this has NO influence on the item slot. So if you have a weapon with armor value 510 but have only dropped weapons with value 300 so far, you first need to “level up” the armor value until you get better equipment.
So, those who only level through crafting and town quests and defeat few enemies have a weaker loot pool than those who constantly grind mobs and dungeons.
We have embedded the video with the developers’ statements for you:
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What influence does the system have on legendary items? Anyone who wants to have the strongest equipment in New World will, sooner or later, work on legendary equipment. Here, knowledge of the loot system also plays an important role.
So, to increase the chance of obtaining legendary equipment through a drop, you must already have a high dropped armor value. Here, farming enemies at a high level and bosses seems to be the most effective.
What else did the developer reveal? In the video, DrLupo also shows a statement about the Azoth staff. The level 5 of it is supposed to be fixed with the next patch.
What do you think about the loot system in New World? Do you find the approach interesting? Or do you see a problem, especially when you buy better equipment?
This is an AI-powered translation. Some inaccuracies might exist.
Squid Game has also made a big splash in Fortnite, particularly in the form of creative maps. Therefore, we present to you 3 of the coolest maps where you can experience the deadly mini-games from the Squid Game universe. You can also find out how to use the codes here.
You have the ability to enter the code of a map in Fortnite and then enjoy yourself on the map .
Creative Mode Maps in Fortnite – Where can you enter the map code?
For this, you need a 12-digit code, which is created when a map is made. You simply enter this at a portal and wait until it generates the selected world.
How do you enter a code for Creative mode in Fortnite?
Go into Creative mode
Walk to a rift
Hold down your interaction key
After that, you can enter your desired code and load the island
Here you need to interact to enter the code
“Red Light, Green Light” – Code 6796-5852-0804
In this map, you spawn in a large field. Your task is to reach the tomato head as quickly as possible, but be careful: It turns around as soon as the traffic light switches to red.
If the traffic light is green, you have a free ride. However, do not get too cocky. Anyone who moves while the head turns and the light is red will die.
Don’t move or you’re dead
„Tug of War“ – Code 0652-7985-6622
The well-known tug of war. Your task here is to defeat the other team in tug of war. You take a position next to your rope and wait for all other players to position themselves. After that you must press the button assigned for you to “pull” as quickly and as often as possible.
The team that manages to pull the orange block towards itself wins. The other team dies.
It’s about strategy, not muscle power
„The Glass Bridge“ – Code 2865-1481-0812
This game is all about luck. In front of you are two bridges. These are made of glass plates. You have the choice to choose the right or the left bridge and then jump onto one of the two plates. To explain, one of the glass panels is made of bulletproof glass, the other is made of normal glass.
If you choose the wrong plate, in this case the normal glass plate, you will break through the glass and be out of the game. Only the player who survives until the end of the glass bridge wins.
Exciting and detailed atmosphere
All maps presented here have been created with a lot of attention to detail. Players who are fans of this series will have fun here. If you are not familiar with the series, you can still play these games and have fun. It’s varied and shows you a different world compared to the sweaty battle royale island.
What do you think of the maps? Have you tried them out and do they come close to the series? We would love to hear your thoughts on this.
Yesterday, the Festival of the Lost 2021 started in Destiny 2. There are many similarities to last year, but also some refined changes. MeinMMO tells you where to find the Haunted Sectors and how to quickly get candies.
Destiny 2 has refreshed its somewhat dusty Halloween Event 2021. The Festival of the Lost 2021 has not only received a new event location with the Haunted Sectors, but also a new weapon and dino armor. What many players particularly liked is the connection with the seasonal story.
The seasonal story continues with the Halloween Event 2021:
Savathun has revealed Crow’s true identity, prompting him to flee to Venus.
He has left his Ghost Glint alone and unaware. Glint is very worried.
As a distraction, he has started a small research project. He is searching for headless ones with Eva Levante.
The quest line for this year’s event is called “But not forgotten”.
How does the Festival of the Lost 2021 work?
To participate in the Festival of the Lost, you first need to visit Eva Levante, our favorite space grandma, in the Tower. She will be your contact person during the event and will also offer you the event masks, various rewards, and the daily changing bounty quests.
As always, you can only participate and collect candies if you wear one of the spooky masks. You will automatically receive the mask from Eva, along with a small quest line, as Bungie announced:
An Exo and a Vex Ghost have merged into something… New, a Guardian on Nessus is being hunted because someone has their eye on their Ghost, and headless beings are lurking through the dark ravines of the Moon.
Bungie teases for the Halloween Event 2021
This is how long the event is active: From October 12 to November 2, 2021, you can participate in the event in Destiny 2 and receive various rewards and triumphs.
Here you can find the new Haunted Sectors
To access the Haunted Sectors, you first need to complete the first quest step in “But not forgotten”.
During the quest, you will receive your first festival mask from Eva.
Once you have done that, you must return to Eva Levante. Talk to her and from then on the “Haunted Sectors Playlist” will be available. You can select it directly from the map in the Tower. There are a total of three different sectors in rotation. The playlist also grants pinnacle gear once you have defeated 30 headless ones.
What to expect in the Haunted Sectors: In the Haunted Sectors, you will face the “Headless Ones.” They lurk through the dark ravines of the Moon. Each of the Haunted Sectors features spooky decorations and a challenging event with a time limit.
This is how you play the event in the Haunted Sectors:
Put on your “Festival of the Lost” mask, or you won’t get any candies.
The Haunted Sectors have a matchmaking system (1-3 players).
Fight your way through the sector until you reach the area with the summoning rituals.
The ritual sites activate every few seconds (A, B, C, and D).
Capture the ritual site to summon the Headless One, a miniboss.
For each Headless miniboss you defeat, a Spectral Page also transforms into a Manifested Page.
At the end of the event, a loot chest awaits you.
If you visit the Haunted Sectors, Crow’s Ghost Glint will speak to you over the radio. This shows again that Bungie is indeed placing increasing importance on meaningfully connecting the story of Destiny 2 with all activities, including events. We have already dealt with Bungie’s exact plans in this article:
Spectral Pages, Manifested Pages, and Lore Collecting
Back in the Tower, you can insert your Manifested Pages into the “Book of the Forgotten.” The book will gradually reveal a captivating story.
You receive Spectral Pages by completing various activities while wearing the “Festival of the Lost” mask.
There are a total of 27 Manifested Pages, each representing 1 lore entry for the “Stories of the Forgotten.”
The cost of acquiring a lore entry increases over time (1-9 Manifested Pages).
It is possible that we will learn more about the seasonal story in these little narratives.
Note: The message “All Spectral Pages manifested” will appear on your HUD once all of your acquired Spectral Pages have been transformed into Manifested Pages. To continue transforming new pages, you must first collect more Spectral Pages.
For collecting, you will receive triumph rewards:
Glimmer of Hope Triumph (Half of all pages revealed) Rewards you with an event badge.
Victory Shine Triumph (All pages revealed) Rewards you with the shader “Headless Dye.”
The more pages and thus entries you unlock in the lore, the higher your chances of obtaining weapon rewards from the chest of Haunted Sectors. This includes the drop chance for all three event weapons.
How to quickly earn many candies
Suitable for farming candies are playlist activities like Vanguard Strikes, Gambit, or Crucible. Basically, the more enemies you kill, the more candies you get.
Here you can get particularly many candies: However, public events where many enemies spawn have proven to be particularly effective. They are perfect for stuffing your pockets with candies.
Moon, Harbor of Sorrow: The event there is considered Escalation Protocol 2.0. Over several waves, enemies continuously spawn and drop large amounts of candies.
Dreaming City, Shore: Play the public event there heroically.
So you don’t have to pick up all the candies: If you can’t manage to pick up all the candies – no worries. The candy-crazed Sweeter-Bot from Destiny 2 will take care of that for you. He will send you all uncollected candies to Kadis’ post office in the Tower, where you just need to pick them up.
These topics are currently engaging the Destiny 2 community:
Earn yourself daily additional sweets: During the event, there are also candies on the two trees in the Tower for you. The trees have different levels that you can climb and jump on. The higher you go, the more candies will pop out for you. The candies can be picked up again after each weekly reset until the event ends on November 2.
On the two spooky trees in the Tower, you will always find candies.
These weapons can be earned during the event
Players may remember the Pulse Rifle “Tannengrün”? Bungie has revamped this weapon for the event and given it a nice dino look. Fitting with the new event armors.
The new Solar Pulse Rifle “Primordial Green”
The well-known Kinetic Pulse Rifle “Tannengrün”
However, the event weapon “Primordial Green” is no longer a Kinetic weapon but a Solar Pulse Rifle. You can only obtain it during the annual Halloween Event 2021 in this new version.
During the quest, you will receive “Primordial Green” from Eva Levante as a reward.
All weapons can also drop randomly as rewards from the loot chests in the Haunted Sectors. (The drop chance here is rather mediocre than good.)
You will also receive all weapons randomly from the surprise packages that you can buy from Eva Levante.
But the Auto Rifles “Chilling Tale” and “Braytech Werewolf” from past Halloween events are still in the event loot pool. If you are missing a good roll here, you can also hunt these.
“Braytech Werewolf” – 450 Kinetic Auto Rifle
“Chilling Tale” – 450 Kinetic Auto Rifle
The event armors and where to get them
The festival armors in dino style you chose are available as universal ornaments for the Festival of the Lost 2021 in the Eververse.
The Hunter is the dashing Robo-Velociraptor, nimble, agile, and fierce.
The Warlock is a Triceratops, taking its enemies by the horns.
The Titan gets the dangerous T-Rex. Any similarities with the Titan’s close-range melee attacks and T-Rex arms are purely coincidental.
The cost of the armor: Each set costs either 6,000 Glimmer or 1,500 Silver.
These are the Dino event armors and event masks for 2021.
Cool event cosmetics can also be obtained
In addition to the spooky event masks, with which you can walk around as a chicken or with a giant pumpkin head, there are also new and old spooky emotes, exotic ships, and shaders this year. With these, you can complete your spooky collection or scare other Guardians in the Tower.
Does Zavala suspect what is coming his way? (Exotic Emote “Horrifying”)
What players particularly love right now: The “Honk Moon” mask is currently very popular in the community. But the spider Sparrow “Spike-Share” is also very well received by players. It is the first Sparrow that is not for arachnophobes, as it has eight legs and is hairy.
What do I do with the Ascendant Lens?
Exactly one year ago, during the Festival of the Lost 2020, Bungie sent players on a small mini-quest. As a reward, players received a mysterious Ascendant Lens from Spider. No one knew exactly what it was for – but those who have kept it until now will be rewarded.
This is how to get the reward for your Ascendant Lens:
Select the H.E.L.M. and go to the Awoken Wing.
Speak to Queen Mara there.
She will exchange your Ascendant Lens for an epic surprise bag from the event.
Inside are upgrade prisms, three Pulse Rifles “Primordial Green,” and a few Spectral Pages.
Have you already sniffed around in the event? Feel free to give it a try and let us know how you liked the Haunted Sectors and the connection to the seasonal story. Surely no one will chop off your head. – Or will they? Jokes aside – the worst that can happen is that you return to the Tower with a bunch of new cosmetics on an Exotic Sparrow.
This is an AI-powered translation. Some inaccuracies might exist.
In New World, fishing bots can be quite a nuisance. You can see them by ponds, but you can’t take them out directly without activated PvP. Players find clever ways to use nature against the bots. A clip is currently being hotly discussed in the community.
What are these bots? On some servers in New World, there are fishing bots that stand by the water and do nothing but fish for hours. Many players are annoyed by this state of affairs and wish that New World implements a system to detect and punish these bots.
As long as there are no automatic bans, players intervene themselves and trick the bots. They take them out with wildlife and ruin their business. A new clip regarding this method is going viral in the community.
Players celebrate the hunter but advise caution
This is shown in the clip: On reddit, dawiss2 shares a video from his gaming session. It is titled “Day 1: Kill fishing bots every day until Amazon bans them.”
The video lasts about 2 minutes and 19 seconds and shows dawiss2 drawing the aggro of wildlife to himself (or the bots themselves) and thus killing the bots. Many of the wildlife in New World have a storm attack that deals damage to hit targets. So, if you stand in such a way that another player is between the wildlife and yourself, that player takes damage.
After the wild wolf has taken out the first bot, it focuses on dawiss2. He then cleverly positions himself next to the next bot and lets this one be taken out too with the help of the wildlife and through clever positioning.
We embed the clip with this clever method here:
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This is how well it is received: In about one day, the video gathered over 6,500 upvotes and more than 800 comments. In the community, this is a hot topic. However, not all 800 comments are full of praise.
Many players report their own experiences with fishing. The difference between a bot and a “real” angler is sometimes not so easy to see.
Players warn about this: In the comments, the community states that not every character rooted in place and fishing is a bot.
“I fish a lot because it is relaxing, and I worry about this. Recently, a guy pulled two alligators to me. I then put away my rod, killed and skinned the alligators, unpacked my rod again, and continued fishing. He probably thought I was a bot as well,” writes Tayasea.
In addition, Obuse-Fishing writes that bots can be easily distinguished from normal players. Bots always cast the line and only reel it in when their software tells them that a valuable chest is attached. “The rest of us cast and catch, cast and catch, cast and catch.”
In FIFA 22, the system of the Division Rivals mode in Ultimate Team has been changed. The new concept no longer includes relegation. However, this can lead to problems.
This is how it was until FIFA 22: Division Rivals is the competitive weekly mode in Ultimate Team. Here, one collects victories to secure Division Rivals rewards each week.
In recent years, it worked through a division system, where you could be promoted or relegated depending on your success. Fundamental to this was the skill rating: For example, if you won many games in Division 10, your skill rating increased, leading to promotion to Division 9 once you reached a certain threshold. In Division 9, you could then play for better rewards than in the previous division.
This also worked in the other divisions up to “1”. However, if you lost, points were deducted from your skill rating – and you landed back in a lower division. There, you then faced easier opponents, but also played for weaker rewards.
This is different this year: In FIFA 22, although the divisions still exist, promotion works differently now. Each division now consists of ranks and checkpoints that you can reach through wins.
A win moves players one step forward
Losses mean a step back
If you start a winning streak, wins can count as double steps
Once you pass a “checkpoint”, you cannot drop below that point anymore – no matter how many times you lose.
There is no longer any relegation to a lower division. For example, if you reach Division 6, you cannot drop to Division 5. A progress reset is expected to occur only at the start of a new FUT season – and these seasons last about 6 weeks.
In FIFA 22, the Rivals system operates differently
What is the benefit of the restructuring? This system does offer advantages. On one hand, you can play without stress when you are at a checkpoint. You no longer have to fear relegation and cannot lose previously earned rewards.
Moreover, previous FIFA installments had problems with intentional relegators, who would want to crush easier opponents in lower divisions to secure rewards or fulfill goals. This is no longer easily possible.
However, it seems that another problem is currently developing with the new system.
A player in Division Rivals says: “Please bring relegation back”
Here is the problem: In the FIFA subreddit, comments or threads frequently appear demanding the return of relegation in Ultimate Team. One such thread comes from user johnd1924, who says: “Bring relegation back!” (via reddit).
The user shares that he somehow ended up in Division 3 by luck. Since then, however, nothing has been going his way, having suffered 16 consecutive losses: “I have changed teams. Formations. Instructions. I’m simply not good enough for this level. I’m also not good enough to qualify for FUT Champs (failed twice).”
Now he fears becoming trapped in a downward spiral of losses and missing rewards long-term. Similar threads have appeared from other players. A player from Division 6, after 8 consecutive losses, described: “I feel like I’m in FIFA hell. I love playing online, but it’s just not fun to lose every match. Since there is no relegation, I’m just stuck in this league and can’t win a match” (via reddit).
Other users report having reached divisions where their opposing teams are filled with Icons, Mbappé, and Messi. It’s hard to keep up when you’re playing with a 150,000-coin team. And then, there’s no way back down.
When opponents have top cards, it becomes more challenging for you
This is what the community says: The issue is frequently discussed in the FIFA subreddit. Some players point out that one should be patient and wait for more balanced divisions: “Give it time. I also lost many matches in Division 7. Then in Div 5. Now I’m in Div 4. You will improve. Don’t play too much if you are losing a lot,” says user iaruso (via reddit).
Similar comments can be found from other players who have tried to adjust, improve, and celebrated more success over time. They miss relegation less.
At the same time, some comments highlight that preventing relegation can also be fun and add excitement.
Many players see a plus in that the system prevents too skilled players from preying in lower divisions and causing issues there – the relegation regulation should remain. However, some players see problems in connection with FUT Champs and the Weekend League.
Why this is important for the Weekend League: The “FUT Champions” mode has also been restructured and now consists of “Play-Offs” and the “Weekend League” as the final. To get into the Weekend League, you have to succeed in the Play-Offs.
But to reach that, you need 1,500 Champs points, which you can earn in Rivals. And if you are in a division where winning seems nearly impossible, it becomes challenging.
“The biggest problem are the Play-Offs. Achieving 1500 points when you win 2 out of 15 matches is just a huge hassle. The qualification should be changed,” believes user “FlyingTeaput” (via reddit) and finds quite a bit of agreement: “Otherwise, I really like not being relegated, as I don’t feel pressured and the games are always fun; losses don’t matter.”
It’s particularly frustrating when you then fail to earn the necessary victories for the Weekend League in the Play-Offs. You then have to start over to gather the 1,500 points again – putting you back in the Rivals problem.
What do you think about the current Rivals system? Do you feel it should be changed? And what are your thoughts on the Weekend League qualification issue? Let us know in the comments!
The Battle Royale Warzone and Call of Duty: Vanguard will soon receive a new anti-cheat system. This has been announced for a long time, and now the developers want to follow up with concrete information soon. They are taking a combative stance and warning cheaters of their impending revenge. However, skepticism still prevails among fans.
What have the developers announced? The developers of Call of Duty have published a bold tweet. In it, they threaten the cheaters who are currently plaguing the game and promise: “Cheaters are not welcome. There is zero tolerance for cheaters. And soon you will find out what we mean by that.”
This is all rounded off with a title “See you tomorrow.” Players received an email with the subject: “Cheaters, watch out!”
Apparently, the developers are planning a major reveal of the long-promised new anti-cheat tools that are supposed to be available with the launch of Vanguard in November. The developers are reportedly set to present the specific functions to the community on October 14.
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Developers threaten cheaters, but fans are not convinced
Why is the new anti-cheat technology so important? Especially CoD Warzone has been heavily plagued by cheaters throughout the year. The situation became so bad that eventually top streamers like CouRage or NICKMERCS got fed up and switched to Apex Legends among other games.
Although there are occasional server problems there, the EA BR shooter was an enticing alternative that has now surpassed Warzone on Twitch.
Therefore, it is extremely important for the CoD developers to get cheating under control.
What do we already know about the anti-cheat? In fact, the developers have not yet released anything concrete about the anti-cheat. We only know that the new technology was not deployed during the Vanguard beta.
How are the fans reacting? Since the new anti-cheat technologies have been so long-awaited and still very little concrete information is known, the fans are largely skeptical and do not trust the situation. Thus, one reads on Twitter beneath the announcement rather negative and sarcastic messages, exemplified by the following:
Yeah… you’re not doing many things right. But congratulations on managing to implement an anti-cheat engine after 18 years. Clap Clap.
Other players take this opportunity to demand that the annoying Skill-Based Matchmaking (SBMM) be removed from the game, claiming that it is much worse than cheating.
The Switch OLED relies on the namesake OLED. However, the display has not only advantages. There is one feature you should definitely leave activated if you want to use the Switch OLED regularly to avoid long-term damage.
Nintendo’s new Switch OLED comes with a new display and many reviewers praise the great, bright display of the new console. Nintendo has installed the namesake OLED instead of an LCD. This OLED offers significantly richer and more vibrant colors than the previous LCD found in the regular Switch or Lite model.
However, modern OLEDs have a risk of burn-in, known as Burn-In. Nintendo itself has addressed the issue and explained that you must keep one feature activated to reduce the risks.
MeinMMO explains what you need to keep activated, what Burn-In actually is, and what role it plays.
Images can burn into your OLED
What is Burn-In? Burn-In or burn-in effect is a peculiarity of OLEDs. If an image is displayed permanently or for an extended period, it can cause problems with the display. These include:
Video games with static content in parts of the screen
Menus on the screen, program guides, and channel logos
Static content from apps
The reason for the problem lies in the material of the display, as the LEDs in the OLED light up themselves. When the LEDs change brightness, there may be temporary afterglow. This is normal and not a defect. However, static representations can lead to permanent image remnants being left on the display. This is referred to as the burn-in effect.
This is what Nintendo says about Burn-In: Nintendo has already commented on Burn-In and the OLED. You can find a detailed explanation in the console’s manual:
To minimize the risk of images burning into the OLED screen, you should not disable the system’s default settings for standby mode and ensure that the same image is not displayed on the OLED screen for an extended period.
And there are more tips on how you can reduce the risk of a burn-in effect.
And what if it happens anyway? Manufacturers indicate that such burn-in effects can be caused mainly by improper use of the device (via hifi.de). You will no longer have a warranty if you send the console to Nintendo. You can only hope for goodwill from the manufacturer or you will have to bear the cost of the damage yourself.
How to prevent Burn-In effects on the Switch OLED
These guidelines should be followed: In general, you should definitely keep the display’s sleep function activated. You can choose between 60 seconds and 30 minutes for the display to turn off.
Another tip is to reduce the brightness. Don’t always play at maximum brightness; instead, reduce the brightness to 70 or 80%. This saves battery.
Also, try to avoid leaving the console open in the main menu for hours, as there are many static menus that do not move. Therefore, simply turn off the console when you don’t need it. This not only saves battery but also protects your display.
Additionally, vary the games you want to play. For example, if you want to play Civilization 6 for weeks on end, keep in mind that this game has many static menus.
If you want to protect your display in general, you should definitely keep the thin film on the display that many have discovered on the new device. Because it not only protects the display but also you:
Manufacturers focus on safety measures against OLED issues
How big is the risk of such problems? Manufacturers today equip their OLED TVs with various safety measures and features to prevent burn-in effects.
For example, TVs can detect static images and then reduce the brightness.
After a certain time, a screensaver is activated to prevent issues.
Additionally, TVs are now designed to intelligently reduce brightness for logos or static menus.
With the many features manufacturers build into their devices, the risk of burn-in is reduced to a manageable minimum.
What about the Switch OLED? With the Switch, you should be more cautious, as many TV features are not available on the Switch, such as a pixel-refresh function or screensaver. Especially using the console on one side or extreme brightness can lead to problems in the long term. Anyone who intentionally disables safety features like sleep mode also takes a risk.
What do you think? Have you already bought an OLED version and are excited about the better and more vibrant colors of the new OLED?
Bless Unleashed celebrated its release on Steam in Summer 2021, but was initially seen as a flop due to the Bless IP. Almost two months after release, the player numbers are still quite stable and a roadmap for the coming months has been published. It looks really good and is likely to make fans of some other MMORPGs envious.
What’s in the roadmap? The next 9 months hold some interesting updates for fans of Bless Unleashed:
3 story expansions are planned for January, February, and the first half of 2022
The new class Assassin is coming in February
New world bosses and a corresponding new map with bosses are planned
New dungeons and new difficulty levels are coming
For PvP fans, there is a new season, a flag system, GvG, a GvG expansion, and new battlefields
In general, new skills, blessings, and adjustments to the game systems like presets are planned
Especially the months of December, January, and February look really interesting.
The roadmap for the period until Summer 2022 in Bless Unleashed.
How does Bless Unleashed compare to other MMORPGs? The roadmap is very packed and essentially has hardly any weeks without major updates. This impresses compared to many other MMORPGs.
Because often it is not clear how things will proceed in the games or there are long phases without new content, as was the case with WoW after Shadowlands. Here there was a content pause of over 9 months.
But MMORPGs like Guild Wars 2, SWTOR, or LOTRO often leave their players in the dark and make them wait a long time for updates. It also offers much more variety than the roadmap from the direct competitor Swords of Legends Online. There, the focus is mainly on dungeons and raids.
Currently, only ESO and Final Fantasy XIV are regularly delivering their updates, which come about once per quarter on average.
Bless Unleashed is losing players but remains one of the major MMORPGs on Steam
How is Bless Unleashed doing right now? Bless Unleashed was a bit of a surprise on Steam, as upon release, the MMORPG landed in 7th place in the charts. Meanwhile, the numbers have dropped significantly from the all-time peak of 76,273.
In the last 30 days, an average of 14,208 players played. At peak, there were still 34,115 simultaneous players online (via Steamcharts).
In terms of average player numbers, Bless Unleashed ranks 5th among the MMORPGs on Steam, behind New World, FFXIV, ESO, and Black Desert. However, ESO, FFXIV, and Black Desert offer their own clients outside of Steam, which Bless Unleashed does not.
What does Bless Unleashed offer? Bless Unleashed is aimed at fans of MMORPGs with action-packed combat and massive world bosses. Moreover, the world is truly open, allowing you to run from far in the north of the map to the south without loading screens. These 3 aspects are also the highlights of the game and make the leveling experience particularly interesting.
The quests, on the other hand, are very generic, as is the story that is told. In the midgame, you can level various professions, upgrade your equipment, buy your own house, and experience PvP content.
However, in the endgame, Bless Unleashed struggles a bit. This is partly because open-world PvP is activated from level 30, which does not appeal to every player. In addition, upgrading the equipment is designed in a typical Asian style, which means it can fail, damaging your equipment. Lastly, the generic quests cause many endgame contents to feel “similar.”
We have a detailed assessment of the game for you here:
About the Live Seasons, there is regularly a Battle Pass with over 100 cosmetics to unlock in Call of Duty: Warzone. Just before the release of the new CoD: Vanguard, the Battle Pass of the season received a small upgrade and gives you 24 free items – if you unlock them.
The new Call of Duty: Vanguard is just around the corner and fans of Warzone are also likely eager for the new CoD. There’s a new map, a fresh CoD engine, and a stronger anti-cheat system, among other things.
For a taste of the new CoD, you can now unlock up to 24 items through the Season 6 Battle Pass. Among them are even 2 weapons from the new Vanguard, which you can already use in Warzone. You can find out which items those are and how to quickly level up the Battle Pass on MeinMMO.
Warzone expands the Battle Pass for the first time in the middle of the season
Where can I find the items? The Vanguard items are part of the Season 6 Battle Pass and are essentially “extra rewards.” There are not 24 more tiers, but some tiers offer you more rewards than usual. For example, if you reach tier 24, you will receive the normal items from the Pass and the Vanguard blueprint for the StG 44 assault rifle on top.
The additional items are all free – but you have to unlock them. However, the XP tokens and cosmetics can only be used in Warzone and Vanguard. Cold War is excluded for the first time here.
What items do I get? There’s something for everyone, but no skins for the new operators:
4 weapon blueprints
3 calling cards
2 emblems
3 sprays
3 weapon charms
2 weapon stickers
A watch
6 XP tokens
2 for account XP, 2 for weapon XP, and 2 for operator XP, which only work in Vanguard
The weapon stickers and charms can only be used with Vanguard weapons. The XP tokens for operators are currently still irrelevant. In Vanguard, you can also level up your operators and earn cosmetics for that. However, since this feature does not exist yet, the tokens are still useless.
The 4 Vanguard blueprints in Warzone
Battle Pass is based on your performance
How long does a tier of the Battle Pass take? Based on experience, it takes you between 45 minutes and one hour for a tier of the Battle Pass. However, it can sometimes take longer. It depends on your gameplay performance – the better you play, the more points you earn on the Pass.
How do I level up the Pass faster? Check out the daily and seasonal challenges. Completing one of the tasks often grants experience points for the Battle Pass. This way, you can obtain significant XP boosts for the Pass.
If you also play Cold War or Modern Warfare, then choose modes with plenty of action. The small maps Nuketown or Shipment are well suited for this, but can also be stressful over time. Generally, however, more kills and more points also advance you faster in the Battle Pass. In Warzone, it’s worthwhile to complete many cash contracts in one match.
For the fastest option, however, you would have to reach deep into your wallet. Through the “Battle Pass” bundle and so-called “tier skips,” you can instantly buy the entire Pass:
However, you would need to spend over 100 euros for that. However, with the Battle Pass bundle, there would be a few extra skins included – dark pandas with Fortnite vibes.
Call of Duty: Vanguard will be released on November 5 and brings CoD back to the World War setting. The details of the integration into Warzone are not yet finalized, but the battle royale will change significantly.
During the press tour for Final Fantasy XIV: Endwalker, we at MeinMMO had the opportunity to speak with the MMORPG’s director, Naoki Yoshida. Here’s what he had to tell us.
This is Naoki Yoshida: The head of the MMORPG took over shortly after the disastrous launch of version 1.0 and is considered the savior of the game in the FFXIV community. Since the successful reboot in 2013, he and his team have released 3 expansions and made FFXIV the most lucrative FF title ever.
Currently, Yoshida and his team are putting the final touches on the upcoming expansion Endwalker, which will conclude the current storyline of the game. The narrative has been ongoing for over 10 years and is expected to find a worthy ending.
In the interview during the press tour, we discussed comparisons to WoW, the classes and jobs of FF14, and the newly improved Trust system. The interview was conducted together with our colleagues from GameStar, Games.ch, and PCGames.
“This game is good, this game is bad. As if there were a war.”
Question: World of Warcraft is currently facing issues, and many WoW players are switching to Final Fantasy 14 as their main game. What do you think about this development? Are there any opportunities or challenges that come with this transition, especially for Endwalker?
Naoki Yoshida: I think there are some people who always try to make comparisons. There aren’t as many as before, but some. They say: “This game is good, this game is bad.” As if there were a war that this game has won and that game has lost. And to be honest, I don’t like it at all; I’m really not happy about it.
[…] When we look at World of Warcraft, we’re just looking back at the time when Square Enix originally released 1.0, it was a huge failure and the game was terrible. So when I took on the responsibility for the project and worked on “A Realm Reborn”, I looked at what the best MMORPG model on the market was as reference material.
And that was of course World of Warcraft. And because I used that as reference material, one can certainly say that without WoW, there would be no FF14 as we know it today.
I think that when people make such comparisons, they are primarily rude to World of Warcraft. And since I really respect them [Blizzard] as developers, it’s really rude when people make such criticism.
So, the fact that players from World of Warcraft have been playing the game for so long and are now trying out Final Fantasy 14 and just talking about it. I must say, it just makes me so happy to know that they are so open and starting with FFXIV now.
More about the WoW streamers and players in FFXIV can be found here:
So I think in your question, you mentioned a switch from World of Warcraft to Final Fantasy 14, but I want to say that it’s really good to play many different kinds of games. If someone, for example, finishes Endwalker and completes all raids, they might want to try out New World, which has just been released. Or when the new World of Warcraft expansion comes out, they can try that too.
Even for me as a developer, it stimulates me when I try out these other games, and it gives me different new insights that I might not have had before. So I think it’s really good to play many different games.
But in general terms, when it comes to the fact that there are now so many new players enjoying the game. I’m really glad to hear that. That’s really something nice to hear.
Question: Final Fantasy XIV has received a lot of attention from WoW players and content creators in recent months. What is your opinion on this, and what feedback have you received from them?
Naoki Yoshida: I’ve noticed that WoW players, when they play FFXIV, are very fair in their assessment of the experience.
Of course, it doesn’t make sense to compare a high-end raid from “A Realm Reborn” to content, because those are naturally two different things.
They [the WoW players] also appreciate that you’re still learning your job at level 30, that you’re still getting used to the actions and the rotations.
They also know that you have to see things from the right perspective when comparing and evaluating things. And they say that directly and clearly in their streams and comments. This fair assessment that they make and that they enjoy both games really makes me happy.
Screenshots from the new Endwalker zones Sharlayan and Thavnair
The result of this is that we are now in a situation where players level up faster than the story of FFXIV progresses.
So when players enter content that was originally designed for a certain level, they are higher than the level of the content. That could be a dungeon. This means they are downscaled.
But this reduces the number of abilities they can use in the content, even though they are already at a higher level. That was something we obviously didn’t realize when we made the level adjustments back then.
Yoshida wants to abolish the class system, but…
Question: I had a lot of fun playing the Sage, and I think it’s one of the most interesting classes in any MMO I’ve ever played. I would really like to know what the design process looked like or what inspirations you may have drawn from other things.
Naoki Yoshida: When we decide which jobs to add to each expansion, we consider which roles we need to add jobs for. When we announced Shadowbringers and then the Gunbreaker as a new tank, we received a lot of feedback from players.
We found that they had already asked before the release of Shadowbringers, “Why didn’t you add a healer?” and then we decided that we definitely needed a new healer. In this regard, it was actually a very smooth and quick process to choose this job for Endwalker.
However, for the Sage, it was a tricky process. Whenever we introduce a new job to the game, it’s difficult to showcase the unique features of that job or to get the most out of it.
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With the introduction of the Sage, that would mean there are now a total of four healers in the game. So we decided to split them into two categories: shield healers and pure power healers. And they had their own objectives or roles as healers. Based on that, we decided to bring the Sage in the direction of a technical barrier healer. That was the goal we pursued with the introduction of the Sage.
So we’ve received a lot of feedback from players who play healers. These players, who enjoy participating in high-end content like raids, often give feedback that they would like more options for attacking rather than just healing. For these players, we decided to implement this concept in the Sage.
For example, there are elements where when you attack, you also heal someone else,
or it’s connected to a barrier for another person. And when the barrier breaks, you receive a resource that you can also use to attack.
In this regard, the Sage is quite a technical task to attack the enemy and also heal. And that’s why it’s difficult to use at the beginning. You need to take your time and get used to it. But it’s more of a technical challenge for those who want to try it out.
The reports on the new classes Sage and Reaper by MeinMMO can be found here:
Question: New players have to level up a lot before they can play jobs like Gunbreaker or Reaper. Have you ever considered abolishing the class system and starting with jobs?
Yoshida: So if you ask me whether I want to abolish classes or not, then I want to abolish them. The reason it would be difficult is that it’s just an enormous effort. At the moment, many elements in the game are structured based on the class system. So when you start at level one, you have class quests. It would be a question of whether we could replace these and introduce job quests instead.
And many elements of the system, like experience points depend on the class and not their job. So if we wanted to abolish the classes, we would have to replace all these elements in the system. And that’s why it would cost a lot of money. Our honest feeling is that we want to do this for the players, but we just don’t have the capacity to do it. But I want to achieve that one day. […]
“The story is everything”
Question: Since Shadowbringers, you can play dungeons alone thanks to the Trust system. But this system is not implemented in older content. You mentioned in the past the possibility of implementing the system in content before Shadowbringers. What’s the current status of that?
Naoki Yoshida: I would like to explain the background of this feature. When we developed the system for 5.0, the basis of it was quite difficult to handle. The system itself was very technical and that meant only a handful of our very experienced developers could work with the system to produce content. This included things like preparing the gambits or the combat AI and such elements, and ensuring that they worked like a human.
It was about ensuring that the NPCs solved the mechanics in the dungeons correctly. So that was a very technical matter. When we planned 6.0, we made preparations to work on the base system that we have for the Trust system. So we revised it to make it “more generic,” in the positive sense of the word.
This means that it is now accessible to more developers:
For example, we built it so that the tank retaliates at the right time during an incoming AoE attack.
The tank will also correctly and appropriately apply defensive buffs.
And when a spell comes that attacks the player, they can interrupt that as well.
There are also other elements of this expanded Trust system that I can’t unfortunately reveal; that would be a spoiler for the players.
Unfortunately, we are not able to implement it for older content for 6.0. But after the release of 6.0, I would like to take some time to report in a producer letter. And I would love to share some plans of what we want to do in the future with the players, but that will only happen after the release of Endwalker.
Screenshots from the new Endwalker zone Garlemald and the dungeon Tower of Zot
Question: A casual question to finish: What is your favorite new content or innovation in Endwalker?
Naoki Yoshida: We create different content and we really want players to enjoy it all. But I think the main focus lies on the main story of Endwalker; the main story is everything.
In Shadowbringers, the main premise of the story was that the player is responsible for bringing the darkness back to the world. And in that sense, it was a very straightforward development. The drama was focused on that.
In Endwalker it’s different because in Endwalker there are different parts of the world where various dramas unfold, but all of which are somehow connected. In that sense, I think players will experience a wide range of emotions. It will be a very emotional experience.
So I really hope that players don’t rush through the story. I really want them to take their time, enjoy it, and soak in the dialogues, really look closely, and analyze the dialogue with the characters. I would be very happy about that.
We thank Yoshida-san for the interview.
Here by the way, is what my colleague Mary from GameStar, a long-time WoW player, thinks about the Endwalker expansion: