New World: New Weapon Blight Gauntlets is really strong – Ideal for solo players

With the next update, New World will receive its first new weapon since release. The Void Gauntlet combines damage and healing abilities. This makes it not only strong for healers but especially for solo players in the open world. MeinMMO editor Alexander Leitsch has already tried it out on the PTR.

What kind of weapon is this exactly? The Void Gauntlet is a magical weapon that scales with the attributes Intelligence but also with Focus. So far, only the Life Staff scaled with Focus, making the weapon directly interesting for any healer.

Overall, the Void Gauntlet focuses on CC, a lot of self-healing, and acceptable damage. This makes it particularly interesting for solo players in the open world who often have problems with their hit points.

We will present the abilities and the ideal application area of the weapon in more detail.

When will the weapon be released? It is supposed to be released with the big update this week. You can find out more about the update here: New World: Update 1.0.6 is coming this week – What do we know before the patch notes?

Who is speaking here? Alexander Leitsch is the MMORPG expert at MeinMMO and has invested over 200 hours in New World. On the test server, he experimented with the new weapon for about 3 hours and also exchanged thoughts with some players about the Void Gauntlet.

The 6 abilities in preview

The new weapon offers you two skill trees – Obliteration and Decay. Both trees have damage abilities and useful effects related to healing. However, it is important to note that healing scales solely with Focus. Players running a build with a lot of Intelligence will not benefit as much from healing.

Also curious: You lose hit points when you want to block. This is called Essence Harvest and is a special effect of the weapon. You don’t actually block but convert hit points into mana. With certain passive effects, you take less damage from Essence Harvest and can even reduce your cooldowns.

Thus, the Void Gauntlet puts more emphasis on evading or getting health back through lifesteal rather than defending through blocking.

What does Obliteration do?

  • The ability Dread Blade transforms your auto-attack from a ranged to a melee attack. It lasts for 15 seconds and has a CD of 25 seconds. You can then use light and heavy attacks, with each attack causing the debuff “Decay”. Decay inflicts an additional 5% weapon damage over 8 seconds and can be stacked up to 3 times. Through passive effects, you can also gain buffs, 10% additional crit damage, and 5% lifesteal through “Decay”.
  • The ability Void creates a 5m field around you, in which you deal 30% weapon damage per second. The field lasts for 6 seconds and grants you and allies within it “Empowerment”. Through additional passive effects, enemies receive weakness and you and your allies gain +15 stamina per second.
  • The ability Petrified Scream is a ranged attack that deals 100% of weapon damage and roots enemies for 2 seconds. Through passive effects, you can extend the root duration and gain “Buff” for each enemy hit.
  • The ultimate passive ability at the end grants you a stack of Dread Essence with every hit from an ability. At 6 stacks, these are consumed, and you gain an aura that deals 30% weapon damage to enemies within the vicinity and heals allies for 30% of weapon damage. This effect lasts for 5 seconds and has a 20 seconds CD.

Additionally, there are passive effects through which you deal more damage (+10% damage at less than 50% mana, 10% higher crit chance at more than 50% health), as well as an ability with self-healing (on a critical hit you receive 15% of damage dealt as healing).

What does Decay do?

  • The ability Decay Sphere fires an unstoppable projectile that deals 100% weapon damage and causes “Decay”. “Decay” inflicts an additional 5% weapon damage over 8 seconds and can be stacked up to 3 times. Once the projectile reaches maximum range, it transforms into a healing orb and returns to you. In doing so, it heals for 20% of weapon damage per second.
    • Through passive effects, you gain 5% mana for every enemy hit, enemies are slowed, and you get a new option. Once you press the ability key again, the orb explodes. Depending on its state, it either deals damage or heals allies.
  • The ability Unearthly Bonds ties you to an enemy. Each second, they are weakened by 4%, and you are strengthened by 4% (up to a maximum of 20%). The bonds break if you move more than 15m apart. Through passive effects, you gain additional mana regeneration while the bonds are active and heal for 80% of weapon damage when the target dies with active bonds.
  • The ability Rending Essence is a projectile that sticks to the target for 10 seconds. Anyone who attacks the hit target receives 20% of the damage dealt as healing. Through passive effects, players additionally receive 15 stamina when attacking and are healed for 80% of your weapon damage when Rending Essence ends.
  • The ultimate passive ability at the end of the tree allows you to build a stack of Dread Essence with every ability. At 4 stacks, the next heavy attack resets all cooldowns of the Void Gauntlet.

The skill tree also contains interesting passive effects, including useful self-healing (dodging with full mana heals you for 80% of weapon damage) or additional damage (10% more damage to targets that are at least 8m away).

You can watch all the abilities of the new weapon in this short video:

Start video
New World: The abilities of the new weapon Unheilsstulpen in the video

Strong weapon for healers, but especially for solo players

What is the first impression? The overall damage of the weapon looks good. The light attacks are smooth and quite swift. In the first battles in low-level areas and in balance, the Void Gauntlet left a solid impression.

In duels with other players who did not use the Void Gauntlet, the weapon even felt a bit OP. With the Dread Blade and through lifesteal, one could even hold their own against users of the war axe and the sickle in close combat. Especially the lifesteal is useful in all situations.

The fact that I cannot block felt hardly restrictive. Mostly, you want to attack or heal with this weapon anyway.

For whom is the new weapon interesting? The weapon is especially interesting for healers looking for a complement to their Life Staff. Here, especially the abilities Void, Petrified Scream, and Decay Sphere are interesting in PvP.

  • With Void, you empower allies
  • With the Scream, you can root enemies
  • The Decay Sphere deals damage but primarily focuses on AoE healing, which is useful for dungeons and PvP.

We also recommend leveling the Obliteration tree all the way down. We have put together a build that looked useful on paper and in early tests. This is primarily aimed at PvP players who should also rely on the Life Staff and heavy armor:

New World Void Gauntlet Healer Build
A possible skill distribution as a PvP healer.

On the other hand, the weapon also appeals to solo players who want a bit of extra healing in the open world. Here, especially the abilities Dread Blade, Unearthly Bonds, and Rending Essence are interesting.

  • The Dread Blade deals a lot of damage in melee combat
  • The Unearthly Bonds deliberately weaken an enemy while strengthening you in return
  • The Rending Essence allows for significant self-healing when you consciously target an enemy

For solo players, the numerous passive self-healing effects are also a positive. Here, we recommend leveling down to the effect “Gaze of Dread” in the Decay tree. As a second weapon, a Life Staff or a weapon focusing on Intelligence, the second attribute of the Void Gauntlet, is advisable.

A possible build focusing on damage and Life Staff could look like this:

New World Void Gauntlet Solo Build
A possible solo build that focuses on self-healing and reducing cooldowns.

What is your impression of the weapon so far? Will you try the Void Gauntlet? Or have you already found your favorite weapon set? Feel free to let us know in the comments.

While many players are eagerly awaiting the new update and the accompanying changes, there are currently numerous issues in the game itself. The coin transfer is currently disabled because some players have exploited dupes.

Amazon has now announced that they will take stronger action:

New World: Gold dupes are a great danger for new MMORPGs – This is how hard Amazon is now cracking down

This is an AI-powered translation. Some inaccuracies might exist.

Halo Infinite has launched on Steam and Xbox – Who should check out the multiplayer?

The multiplayer of Halo Infinite starts surprisingly earlier than announced. All PC and Xbox players can play the multiplayer beta for free via Steam or Xbox. MeinMMO tells you which players should be particularly excited about this.

Halo Infinite was scheduled for December 8th. This date still applies to the campaign. Surprisingly, Microsoft and 343 Industries have brought forward the release of the multiplayer – in celebration of the 20th anniversary of Xbox and Halo. 

The multiplayer beta is free-to-play and has been available since November 15th via Steam and Xbox. On Steam, user reviews on the first day after release are “mostly positive” (via Steam). Popular streamers such as Shroud or Dr Disrespect have already shared their first impressions – and they have differing opinions. 

We highlight what type of shooter fan Halo Infinite is particularly exciting for. We also explain how it differs from other current shooter hits, such as Battlefield 2042 or Call of Duty: Vanguard.

Halo Infinite returns to old strengths – for better or worse 

How does Halo differ from CoD or Battlefield? Since Bungie developed the Destiny games instead of Halo, the developer studio 343 Industries has been primarily responsible for the Halo franchise. Fans have rarely been enthusiastic about the games from the new studio. 343 Industries seems to have taken this feedback to heart. 

Halo Infinite focuses on classic Halo action in multiplayer, albeit with a few modern twists. This is very good for fans of this type of gameplay – but it can also feel outdated to those who did not grow up with it. 

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Halo Infinite is a so-called arena shooter. This means that all players start with the same loadout and abilities. Players then find more powerful weapons and helpful items like super shields scattered across the map. 

Intense battles occur specifically around the strongest weapons like rocket launchers or sniper rifles. Because these ‘Power Weapons’ are very limited, spawn rarely, and deal significant damage. Those who control these power-ups often win the game.

As a result, Halo Infinite is currently only comparable to games like Splitgate. Fans of CoD Vanguard or Battlefield 2042 will not recognize much in Halo’s gameplay. This can provide the desired variety – or deter some players.

Every duel in Halo is a small mind game

How fast does Halo Infinite play? The time-to-kill (or TTK) in Halo is very high. This means players die very slowly. Even with many headshots, it takes almost an entire magazine of the assault rifle to kill a player.

This means that in a game like Halo, precision and good movement are important. Thus, every firefight becomes a small mind game: you try to throw the opponent off balance to win.

Especially with automatic-fire weapons, it is essential to maintain control over your aim and keep the crosshair trained on the enemy player for extended periods. Those who hit better and ensure that their opponent hits less through small movements will win the duel. 

The power weapons are the big exception: shotguns, snipers, and rocket launchers kill with 1-2 hits. Therefore, it is crucial to get these before the other team does – or to seize them as quickly as possible from enemy hands.

Lone wolves lose to good teams

Is Halo Infinite better for solo players or teams? The high TTK also means that you can better respond to lone flankers – and that a good flanking maneuver does not automatically lead to a multikill. Especially against multiple opponents, it is challenging to accomplish much. Therefore, in Halo Infinite, it is very important to play with your team. 

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Additionally, the vehicles available on some maps and in some game modes of Halo Infinite become more robust with a coordinated team. However, there are also vehicles like the Ghost and the Banshee that only have room for one player – and can deal a lot of damage.

However, because opponents only die quickly when multiple people shoot at them, matches often naturally lead to pack formation. You do not even need to be active in voice chat for a sense of cohesion to develop.

Halo Infinite is thus a somewhat different shooter, where different skills and tactics come into play. Do you still plan to play Halo Infinite, or have you already tried it? Does the gameplay appeal to you? Are you happy with the decisions made by 343 Industries? Let us know in the comments! 

This is an AI-powered translation. Some inaccuracies might exist.

Start date of Chapter 3 in Fortnite known – Earlier than expected

In Fortnite, many players have already discussed whether Chapter 3 will start earlier than Chapter 2 did. Now, a leak has emerged that finally confirms what many players have been discussing for so long. The end of Chapter 2 is soon sealed. You can find all the important details here on MeinMMO.

What happened? On Tuesday, November 16, the servers went down for an update. Many new contents were released. This includes new skins, styles, and new packs.

However, one thing came very suddenly, as sharp-eyed leakers dug up an event that signifies the end.

A new black hole could await you

Leaker Hypex points out an important find on Twitter, where a playlist was discovered with the name of an event. This event is called “The End.” Anyone who was present in Chapter 1 should be familiar with it.

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When does Chapter 3 start? According to Hypex, Chapter 3 starts on December 7, 2021. So, you can expect a brand-new map, many new features, and new weapons this year. He adds that Fortnite will not be playable from December 5 to 6. Players will need to be patient, just like after the Season X event.

Will there be a new map in Chapter 3? That is very likely. Since the Cube Queen is known to destroy realities, she will certainly bring an end to the Chapter 2 map as well. Epic Games also announced that after each chapter ends, a new map will be delivered. So stay tuned.

Will there be an end event for Chapter 2? Hypex released an image of a new event playlist named “The End.” As it seems, we won’t be able to prevent an end.

Thus, a live event for the season’s end could seem very plausible. Perhaps the Cube Queen will tear open another black hole and suck or absorb the current reality. This way, she could become stronger, as she seeks power.

What do you think of the new information? Are you hyped for a new chapter? Let us know in the comments what you think!

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 22: New SBCs guarantee values over 82 – But is it worth it?

In FIFA 22 there are three new SBCs (Squad Building Challenges) that promise cards with ratings over 82. We will tell you if this is a good investment and which SBC offers the potentially best cards.

What are these SBCs? As part of the new Numbers-Up event, EA released three new Squad Building Challenges on November 15th that guarantee cards with specific ratings over 82. There are:

  • An SBC with an 82+ pace player pack for about 4,000 coins
  • An SBC with an 82+ passing player pack for about 8,000 coins
  • An SBC with an 82+ dribbling player pack for about 3,300 coins

The SBCs can be completed as many times as you want, but the rewards are non-tradable and cannot be put on the transfer market.

But is it worth investing your card fodder and valuable coins in these SBCs? Let’s take a closer look at the chances of getting good cards.

Are the new 82+ SBCs worth it?

The bad news first, no FUT Heroes or Icons can be found in the new 82+ SBCs. You should only expect gold cards, current Inform cards or special cards from the ongoing promo. But even without Icons and Heroes, there are still a lot of strong cards.

After all, Ronaldo, Messi, and Mbappé fall into the 82+ dribbling category. The problem is: Besides Messi, Ronaldo, and Mbappé, there are still 174 other rare gold cards that can have a dribbling rating of 82 or higher. So the chances of pulling these cards seem low.

Here’s how many rare gold cards are there in the various SBCs:

  • There are a total of 224 rare gold cards with 82+ pace (via futbin)
  • There are a total of 177 rare gold cards with 82+ dribbling (via futbin)
  • There are a total of 67 rare gold cards with 82+ passing (via futbin)

Looking at the number of gold players, it seems that the 82+ passing pack should offer the best chances of strong players. After all, there are only 67 cards in that pack, of which the top five are Messi (93), Neymar (91), De Bruyne (91), Ronaldo (91), and Kane (90).

The YouTuber ZwebackHD opened 70 of the 82+ packs and clearly pulled the best cards with the passing SBC. He even got Toni Kroos (88), Bruno Fernandes (88), and two NUMBERSUP Hummels (88).

You can check out his complete haul here:

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Until when are the SBCs available? If you want to complete the Squad Building Challenges, you should hurry, because the SBCs are only available until Friday, November 19th, in FUT 22.

Should one invest in the SBCs? As the video shows, the passing SBC is probably the one with the best results. However, one should not expect a guaranteed star card. If you have some cards lying around that you do not need, you can use the 82+ passing SBC and try your luck. And if you do not pull a top card, at least you have some SBC fodder for upcoming challenges.

However, one should not put their entire fortune into the SBCs and expect to pull guaranteed top cards. There are just too many mediocre or bad cards with 82+ ratings.

What do you think of the new SBCs? Have you already tried your luck? Feel free to let us know in the comments!

If you want to improve in FIFA 22 and are looking for some tips, check this out:

Pro in FIFA 22 explains tricks that you should master in FUT

This is an AI-powered translation. Some inaccuracies might exist.

New open-world MMO launching soon on Steam – Plays like Conan Exiles in ancient China

Myth of Empires is released as a new MMO on Steam in Early Access. The open-world game mainly appeals to survival fans but combines mechanics from many genres. MeinMMO was able to speak with the developers and get a sneak peek at the game.

What is Myth of Empires? Myth of Empires refers to itself simply as an MMO and already has the tags “Construction Simulation” and “Sandbox” on Steam. The game is developed by the Chinese studio Angela Game (Iron Conflict).

In essence, it is a classic sandbox survival game, similar to ARK, Rust, or Conan Exiles. The significant difference is that Myth of Empires takes place in a Chinese setting and attempts to showcase historical elements. The game’s features include:

  • Large siege battles
  • Character progression with skills, talents, and recipes
  • Free construction of the environment with own houses and fortresses
  • An action combat system in the style of Mordhau or Mount & Blade
  • NPC followers that serve as support troops

The release of the game is on November 18, 2021, in Early Access for PC on Steam. The developers revealed to us that versions for Xbox and PlayStation are also planned for the future, but initially, it will only be developed for PC. The game will not be released as a mobile title.

Who is speaking? Benedict Grothaus is an editor and survival expert at MeinMMO. One of his first games was the survival game Stranded from 2003. Since then, he has accumulated many thousands of hours in the genre, including in Rust, ARK, and Don’t Starve. Some of his favorite titles include Conan Exiles, Fallout 76, and Valheim.

I have looked around the world for a little more than 4 hours and gained an impression of the game’s features. The beginning reminded me strongly of Conan Exiles and Mordhau, but the mechanics quickly overwhelmed me.

I was assured that possible translation errors that you see in the screenshots and other bugs will be fixed. Additionally, Game Director Leon Meng and Game Designer Lionel Li answered some questions about the game.

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The 4K trailer for the Closed Beta impresses with strong graphics.

Surviving in Ancient China – This is how Myth of Empires plays

Through the developers, I had the opportunity to take a look into the game. On a special server with an early test build, I was able to create a character and test the features of Myth of Empires.

The gameplay itself is very reminiscent of Conan Exiles. I choose a server, create a character, and start in any area – in my case, in the forest. There I am supposed to complete a series of tasks that build on each other, just like the journey steps of Conan Exiles.

In this way, I am slowly introduced to the game and discover the various systems. The combat, however, is suddenly something entirely different. Through movement and directional input with the mouse, I determine at what angle I strike. I can even cancel attacks to confuse opponents, just like in fighting games in the style of Mordhau or For Honor.

Here I began to engage a bit more with the game and quickly realized that Myth of Empires is much more than just a survival game.

However, the developers explained to me in the interview that many of the mechanics will take effect later and make Myth of Empires unique.

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And then the menus came

As I clicked through the various menus, I was absolutely baffled. Besides the inventory, my talents with specialties, recipes, and NPC companions await. There is even a sort of guild dynasty and a reputation system with feudal ranks!

Many of the already 15 menus are further divided. In the recipes, the game distinguishes between weapons, armor, buildings, and more. Talents are categorized into combat, charisma/leadership, crafting, and more.

Behind the survival game Myth of Empires lies much more than it initially appears. Talent points in weapons, for example, help to improve corresponding combat styles more quickly. What does that do? No idea. I haven’t gotten that far yet.

At least I was able to create my first guild and I have built my first house and claimed a piece of land. Well… I piled up some wood and put a flag next to it. But at least.

“A realistic, historical setting” – The CEOs in the interview

Even before I could play Myth of Empires, I had the opportunity to ask the CEOs some questions about the game. The responses were all quite detailed, and the developers are very confident about the game.

MeinMMO: First of all: The game looks wonderful. Will Myth of Empires support specific graphic features like DLSS or ray tracing?

Developer: Yes. DLSS has been implemented with our current closed beta test, and ray tracing is available in the developer version of the game. We are working closely with Nvidia to adjust the parameters of ray tracing and achieve a better balance between visuals and performance. Once these adjustments are complete, ray tracing will also be available in the playable version.

MeinMMO: Some features resemble popular survival games. What makes Myth of Empires unique?

Developer: Myth of Empires tells the story of the ancient eastern continent and places a realistic, historical setting in the foreground. The technological, cultural, and military elements depicted in the game are new to western players. As the game is more realistic and historical, there are not many fantasy elements like magic. Instead, the game provides an immersive sandbox experience that fits the era in which it is set.

Unlike other survival games, each server represents a different district. These districts are connected within a larger, overarching world. Players can switch between PvE and PvP. Additionally, there are three different large battles for players – including cross-server battles.

A game for survival fans with an “emphasis on player freedom”

MeinMMO: In your first trailer, it looks like Myth of Empires resembles Mortal Online, Conan Exiles, or even New World. Which game could interested players best compare it to? Or: What games should I enjoy to love Myth of Empires?

Developer: Our player base will probably mainly consist of survival and sandbox players. These players will first be most familiar with the game mechanics. However, players who enjoy hardcore combat like in Mount & Blade, Mordhau, or Chivalry will also find a lot here.

Of course, there is a certain learning curve in survival games. Therefore, one of our goals is to reduce the pressure that such games exert on players and to emphasize instead the freedoms of the players. We hope to attract players who enjoy medieval and melee games as well as those who enjoy traditional MMORPGs.

To this end, Myth of Empires does not place too much weight on combating nature to survive, as such games usually do. We have introduced various rules to ensure that everyone finds something they like. Myth of Empires is not strictly built around a type of hardcore gameplay where you fear that your base might be completely destroyed when you log out.

MeinMMO: How important will building and crafting be and how exactly do these systems work?

Developer: Building and crafting are extremely important in our game. Through these systems, players become familiar with the ancient eastern era that the game represents. Players will have various needs regarding food, clothing, houses, transportation, and combat.

The technology of that time was not very advanced, so players must rely on manpower and animals like horses to solve problems. Later, wind and water structures can also help here.

Each building requires certain resources and can produce specific items or equipment. These structures are weak and vulnerable by themselves, so players must build walls and watchtowers to protect them.

There are also some strategic elements. You can build your base in easily accessible areas with many resources, but the cost of defense will be higher here.

Sieges and Own NPCs for Support

MeinMMO: How significant will siege battles be and how many people can participate?

Developer. There are currently two main types of sieges. One takes place in the actual game. Groups of players can besiege others they find in the game world. This also exists in other sandbox games.

The other type is unique to Myth of Empires and allows players from different servers to meet at specific times. They bring their resources and items to a separate map and fight for territory for power and profit.

These battles are currently 50 vs. 50, and each player can take up to 5 NPCs into battle. However, our technical team is still optimizing it so that the mode can eventually accommodate more players.

MeinMMO: We can recruit NPCs in Myth of Empires. Will it be like in a strategy game, or how exactly does it work?

Developer: You can either peacefully recruit NPCs or force them to join you. These NPCs have the same general attributes as players and can help with many tasks.

These NPCs are randomly generated, so players need to find an NPC that meets their needs. Some NPC attributes make them formidable fighters, allowing players to use them as companions in battles or to operate siege weapons.

Other NPC attributes make the characters useful for production. Players can use these NPCs to assist in crafting, mining, etc.

MeinMMO: How will monetization and future support (updates, DLCs) look like?

Developer: Myth of Empires will first be released on Steam in Early Access. During this time, we will focus on improving the core experience of the game. In the future, we might rely on DLCs to bring additional content, including, but not limited to, environments and maps, crafting recipes, weapons from other countries, or naval battles.

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The new trailer for the Early Access focuses on battles.

Could Myth of Empires perhaps be too much at once?

According to this information, Myth of Empires offers just about everything you could imagine. A kind of jack-of-all-trades that every gamer can only dream of:

The NPC system sounds a bit like the slaves from Conan Exiles. The combat seems reminiscent of Mordhau. Territory battles exist in New World, and skills and talents have been present in classic role-playing games.

Perhaps Myth of Empires is aiming for too much. Apparently, many genres are being combined here, which poses the risk that a focus may shift. If everyone is to be addressed, perhaps no one feels addressed.

Graphically, Myth of Empires could not quite hold what the trailers promised. Nevertheless, the game looks decent, and even at ultra settings with DLSS fully focused on visuals, it looks really good on a 2080 with 2 monitors and runs at over 70 FPS.

However, we also played a very early version that apparently focuses mainly on mechanics. And these worked flawlessly in the short time.

Since Myth of Empires supports technologies such as DLSS and RayTracing, it is expected that visuals will be enhanced again. However, how much remains to be seen. I am definitely following the development with interest and hope that the developers’ plan succeeds. Because I can imagine that Myth of Empires will become a solid survival game with many additional elements.

Until Myth of Empires is released and you can see for yourself, you will find the best survival games of 2021 for PlayStation, Xbox, and PC on MeinMMO.

This is an AI-powered translation. Some inaccuracies might exist.

Battlefield 2042 is fun if you don’t listen to the annoyed players

For half a week, Battlefield 2042 has been in Early Access, and the release showcases a phenomenon that regularly occurs with larger game franchises. While parts of the community are having a great time, the other part is very annoyed by issues.

This is currently being discussed: If you have looked into the subreddits for Battlefield and Battlefield 2042 these days, you will find significantly different sentiments.

While the subreddit for Battlefield 2042 (via reddit) is overflowing with criticism and annoyed players, the general subreddit for Battlefield (via reddit) has a significantly better mood. This has even led to both “sides” being annoyed with each other.

While one part just wants to play in peace and have fun, the other part is keen to highlight the errors and problems so that they can be resolved quickly. They also want to express their disappointment.

But what does that ultimately say? Which parts of the community are now in the “right,” and which are not? Or is neither? How should one make their own picture of how Battlefield 2042 really is? We summarize the sentiments and explain the conflict within the Battlefield community.

reddit vs reddit shows: The mood is very different

Two current examples show particularly well how the opinions within the community are currently. Like this post here in the Battlefield subreddit, which says: “Battlefield 2042 is fun – If you don’t have reddit whispering in your ear that it’s bad.”

Many players apparently feel confirmed by this, as the post has now received 3500 upvotes (as of November 16, 1:16 PM).

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User Getrektself states: ‘There are things [about the game] that are really annoying. The game is still a lot of fun. These two things do not exclude each other.’

This is followed by numerous jokes about the reddit phenomenon. For example, Hatfield writes ironically: ‘NO, he is wrong. Things can ONLY be TOP, or complete dog shit. Dead game.’ To which Can_of_leaves responds: ‘A true Redditor.’

While some feel disturbed by the negativity and even describe it as a “toxic community,” others feel attacked by this criticism. A post in the subreddit for Battlefield 2042 addresses this directly and currently has over 3500 upvotes. (via reddit)

In it, Dull-Caterpillar3153 writes: ‘Honestly, it is so exhausting to see people say that the community is “toxic” and “ungrateful.” We are literally the consumers for this game. If people do not like something about a game, they have every right to complain about it.’

Furthermore, he states: ‘Some people have spent 100 dollars on this game. How can you tell these people to shut up and just enjoy it if they don’t like it?’

There is also a lot of support from disappointed Battlefield fans who are unsatisfied with the state of the game. For example, Gettoblastah writes: ‘I fully agree with you, buddy, it is quite a disaster…’

What exactly is being criticized? The game has several issues, and the veterans of the Battlefield series have already voiced numerous criticisms:

Many compare the latest Battlefield installment to earlier titles and miss certain features. For instance, the destruction system was significantly more comprehensive in Battlefield 1, and many found the gameplay in Battlefield V better.

The larger the community, the more varied the expectations

So how is the mood? As the two larger examples show, there is no clear answer to this. One can certainly say: There are numerous problems that urgently need to be addressed.

For some players, these problems are so severe that they lose interest in Battlefield 2042. Others still have enough fun to ignore these errors and wait for them to be fixed.

The fact that these parts of the community are arguing with each other is simply due to reddit. Because reddit only reflects a portion of the players and often brings more attention to controversial discussions. This makes the differences in opinion seem more significant than they actually are.

Typically, reddit is more populated by veterans and hardcore players who have been involved with the respective game or series for a long time. While some with 20 years of Battlefield experience have a completely different perspective on the game, there are others who are new or just started with the last few installments.

This naturally leads to very different perspectives and expectations, which constantly lead to such discussions. Even among veterans, there are differing opinions, with some even seeing the rough launch of a new Battlefield as a tradition of the series.

But what do you think of the debate? Are you having fun in Battlefield 2042, or do the problems weigh too heavily?

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Endwalker removes the most annoying part of PvP that ruined my enjoyment

With Patch 6.1 of the new addon Endwalker for Final Fantasy XIV, the reward system of the PvP is completely revamped. MeinMMO author Irina Moritz celebrates the changes because the most annoying part of PvP is finally gone.

During the producer streams with director Naoki Yoshida, new features, content, and changes are presented step by step, which fans can look forward to in the new addon Endwalker (Release: 12/7/2021).

The latest stream covered topics such as the new housing in Endwalker, the raid Pandaemonium, and the new systems in the PvP of FFXIV.

Interestingly, it was the PvP that caught my attention right away. Because with Patch 6.1, FFXIV finally removes the one part that I found by far the most annoying in PvP.

FEAST and Me: A Tragedy

I am not a fan of PvP. I am not one of those players who enjoy this content simply because they have fun with competitive gameplay, and I admit it. However, FFXIV has always managed to get me into PvP by waving cool rewards in front of me.

There are several very stylish gear sets and other cosmetic items that can only be obtained through PvP tokens. And I want these gear sets. In such cases, I actually enjoy joining the frontlines or other mass battles of FFXIV, and I prepare accordingly so that I am not a burden to my teammates.

However, I have avoided one PvP mode like the plague so far, namely the competitive FEAST, even though this mode had by far the coolest and rarest rewards during its seasons. And I want those rewards even more than the other gear sets.

FEAST is the only PvP mode that I couldn’t get used to.

In the 4vs4 mode, players compete against each other in an arena. The team that has collected the most points at the end wins. During each season, players can accumulate points and rank up, either solo or as a group. In the end, they grab the prizes.

These prizes can only be obtained exclusively during the respective season if they end up in the top 100, 10, or 1 of the competitive rankings data center-wide. After that, the prizes disappeared into nirvana and never returned.

FOMO – The Fun Killer

The FEAST rewards exemplify the classic case of a FOMO mechanic. The abbreviation stands for “Fear of Missing Out”, which means the fear of missing something. This mechanic aims to bring rare or valuable rewards into the game for a short time. Depending on the game, it may do so to encourage players to return to play (for example, through login bonuses) or to create a special incentive for different types of content, as players would miss out on these rewards otherwise.

And that’s exactly the case with FEAST. Since the start of the seasons in February 2016, the top players of FEAST have received exclusive mounts and gear sets that have never been available again since. They were removed from the item pool.

And therein lies my problem with FEAST. Instead of encouraging me to play the mode, FOMO has had the complete opposite effect on me. I have steered clear, and it’s not even about PvP itself, even though I am not a fan.

There is hardly anything in MMOs that can get me to stop playing faster than with FOMO.

It does not matter whether it involves PvP or PvE content. My interest in any content evaporates immediately when there is pressure to achieve the rewards there.

I want to complete the content at my own pace while playing and do not want to be rushed by anything. Especially when it is an artificially created, annoying time pressure like with FOMO. No matter how great the rewards are, I simply lose interest.

It is also noteworthy that the feat of Mission Out in FEAST is quite unique in the reward system of FFXIV:

  • Rare rewards from difficult raids and trials can be easily farmed by everyone once the level cap is increased.
  • If a type of content is revised, the corresponding rewards become available from other sources. This happened, for example, with the content Diadem, which was temporarily removed from the game.
  • Collaborations with other IPs like Final Fantasy XV or Dragon Quest are repeated, allowing new players to earn the rewards.
  • Even if players miss other time-limited events at Christmas or Easter, they can later buy the rewards for half price in the cash shop. Not exactly the most customer-friendly solution, but at least the items do not completely disappear into nirvana.

I can’t think of any other rewards that one can permanently miss in the current version of FFXIV like in FEAST.

PvP in Final Fantasy XIV: FOMO with a Hint of Cheating

I absolutely commend passionate PvP players for earning cool items for their victories, but not even that is safe in FFXIV.

FEAST also has the problem of win trading and cheating (via official FFXIV forums), which is not uncommon during the seasons and has been going on for years. It is also fueled by FOMO because players want the exclusive rewards but do not want to work for them.

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Cheating is an open secret in FEAST

It is something that gold seller sites and other “service providers” have also focused on. Do you want the cool mount from the current season? No problem! For a small fee, you can easily get a boost.

This means: Even if one manages to work their way up to the top 100, top 30, or top 10 fairly, it can happen that they are simply kicked out just before the end of the season due to win trading or boosting.

That’s just frustrating.

FFXIV introduces a battle pass for PvP

When it was announced in the last producer stream for the Endwalker addon that FEAST along with its seasons would be discontinued and replaced with a new system, I was actually immediately hooked. The system, which will be introduced in 2022 with Patch 6.1, sounded surprisingly interesting to me. And the more I think about it and discuss it with other players, the more I like it.

FFXIV’s PvP will get a battle pass system next year, just like many of you know it from shooters like Fortnite or CoD.

It will temporarily be referred to as “Series”. During the duration of a battle pass, players can earn EXP and level up in all PvP activities:

  • Every 5 levels, there are special rewards like mounts, armor, and other items.
  • With each level-up, players receive a token which can later be exchanged for further rewards.
  • As soon as the Series is over, the level resets to 0, and leveling starts from the beginning.

So it’s similar to a classic battle pass.

ffxiv series battle pass explanation
Explanation of how the Series works from the producer stream.

I like this new system on multiple levels. For example, director Yoshida explained that the Series will run over a longer period.

An example was given of the time span between two major content updates, which usually takes about 3.5 to 4 months. If I can work through the Series while doing my PvP dailies, then that is a win for me.

On the other hand, I find it great that every level of a Series seems rewarding. Even if one doesn’t receive mounts or gear, there are still the tokens that can be exchanged later. And these tokens should be saved and carried over to the next Series.

But the most important change for me is that there will be no FOMO in the Series. Even if players miss a Series, they will be able to exchange their tokens later for the old rewards. They are not forever out of reach.

Crystal Conflict as a Replacement for FEAST?

And then there’s the new competitive mode Crystal Conflict coming to FFXIV to replace FEAST. It will be played in 5v5 groups, and the goal is not just to eliminate opponents. The teams’ objective is to push the Tactical Crystal in the center of the arena into the enemy base.

ffxiv crystal conflict 1
Explanation of Crystal Conflict from the producer stream.

Crystal Conflict will have a season system with its own rewards that are separate from the Series. However, in the producer stream, the rewards were described as “special titles and other achievements”.

It seems that the dev team will move away from the total exclusivity of cosmetic items from FEAST. A change that I personally welcome. It will definitely make me check out the PvP in Endwalker more often than I have so far.

And what about you? What did you think of the PvP changes from the producer letter? Did you like them, or do you think it’s a shame that FEAST is now completely removed?

Let us know in the comments.

Is it still worth starting in Final Fantasy XIV in 2021? What the MMORPG offers

This is an AI-powered translation. Some inaccuracies might exist.

3 things that are particularly worth it at the Sinnoh event in Pokémon GO

Currently, a Sinnoh event is taking place in Pokémon GO, bringing you numerous bonuses and monsters. We at MeinMMO have looked into how you can make the most of the event and provide you with 3 helpful tips.

What event is this about? In connection with the Nintendo Switch release of “Pokémon Brilliant Diamond” and “Pokémon Shining Pearl”, there is currently a Sinnoh event taking place in Pokémon GO. As you know from other events in the game, there are again some bonuses and monsters.

When does the event take place? The Sinnoh event started today, on November 16, 2021, at 10:00 AM local time, and runs until November 21, 2021, at 8:00 PM. There are again two different parts: “Pokémon Brilliant Diamond” and “Pokémon Shining Pearl”.

The first part runs until November 18, 2021, at 10:00 AM local time, and will then be followed by the second part, which ends on November 21, 2021, at 8:00 PM.

These 3 things you should take advantage of

As with every event, there are also numerous highlights during the Sinnoh event in the form of bonuses and Pokémon. 3 of these advantages are particularly worthwhile, so you should definitely take advantage of them. Here’s a summary of what they are.

Collect 7-km Eggs

Especially interesting during the entire Sinnoh event are the monsters from the 7-km eggs. The following monsters are hidden within them: Budew, Mawile, Happiny, Pantimime, and Riolu. All can also be obtained as Shiny with a bit of luck.

Pokémon GO Diamond Pearl 7 Eggs

The most interesting of these baby Pokémon is Riolu. The pre-evolution of Lucario is normally only available very rarely through the 10-km eggs in the game. It cannot be found in the wild or in raids. However, Lucario is among the strongest Fighting Pokémon in the game, making it highly sought after by trainers.

But Happiny may also be of interest to some players. This little monster can evolve into Chansey. Chansey is particularly convincing with its high stamina and is among the best gym defenders in Pokémon GO.

For this reason, you should secure enough of these eggs. You can get the eggs by opening gifts that you have received from friends. The requirement is that you have enough space in your egg storage.

Utilize shortened hatch distance

In addition to the cool monsters in the 7-km eggs, Niantic has also shortened the hatch distance of the eggs throughout the entire event. Depending on which incubator you’re using, whether a normal or a super incubator, your eggs will hatch twice or even three times as fast.

You should definitely take advantage of this and hatch eggs diligently. On one hand, the current 7-km eggs offer great opportunities, but you can also find interesting and especially rare monsters in the 10- and 12-km eggs, such as Dratini. Which Pokémon you can find in the 12-km eggs is summarized in our following post:

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12 km Eggs in Pokémon GO bring rare Pokémon – What are the chances?
von Noah Struthoff

Complete field research

For the respective event parts, there are also some new field research tasks available. In the first part, which has started today, you can encounter the following 6 new quests (via leekduck.com):

TaskReward
Catch 2 TurtwigEncounter with Turtwig* wearing Lucia Hat
Catch 2 ChimcharEncounter with Chimchar* wearing Lucia Hat
Catch 2 PiplupEncounter with Piplup* wearing Lucia Hat
Trade a PokémonEncounter with Burmy* (Sandy Cloak)
or Burmy* (Trash Cloak)
Win a RaidEncounter with Shinx*
Win a level 3 raid or higherEncounter with Bastiodon*

(*) With all rewards, you have the chance to encounter a shiny version with a bit of luck.

Especially noteworthy is the encounter with Bastiodon. Its evolution, Bastiodon, is among the Rock and Steel Pokémon. According to PvPoke, it is a strong contender especially in the Great League (via pvpoke.com). Trainers who regularly compete in the GO Battle League should secure a strong specimen.

Additionally, the quest with Shinx is worthwhile. The Dragon Pokémon can evolve into Dragapult. Dragapult is one of the strongest dragon attackers in the game and should not be missing in any Pokémon bag.

More things that are worth it for the Sinnoh event

The Sinnoh event has more highlights in store for you. Especially the shiny hunters among you will have a chance to benefit. Many of the monsters you can find in the wild, in field research, or in raids can also be found in their shiny form with a bit of luck.

Furthermore, the current collector challenge additionally offers you 3,000 Stardust and 1,000 experience points. So, those who are catching all the monsters should not miss out on this reward.

Don’t forget to get your free event box consisting of a Sinnoh Stone and 20 Poké Balls in the in-game shop.

Which bonuses and monsters do you find particularly interesting during the Sinnoh event? Are you going to hatch a lot of eggs, or is that not really your thing? Feel free to share your opinion with us here on MeinMMO in the comments.

By the way: During the Sinnoh event, you’ll find a new legendary raid boss in the level 5 raids. We show you which counters are particularly effective against Cresselia.

This is an AI-powered translation. Some inaccuracies might exist.

Players in Forza Horizon 5 bypass the long grind for cars with a creative exploit

In Forza Horizon 5, you need a lot of money to get powerful cars. However, to get that, many hours of grind are needed. Not all players enjoy this, so they have found a creative solution. By using an exploit, they earn money without actually playing the game.

What is Forza Horizon 5? Forza Horizon 5 was released on November 9 and is an open-world racing game. In the 5th installment, it takes you to Mexico, where you can explore the largest and most diverse open world in the Horizon series.

You can experience the story in solo mode or race against other players on numerous different tracks. There’s also a quirky battle royale mode, a stunning graphics, and over 500 licensed cars.

Players use Xbox controllers and rubber bands for automatic grinding

What’s the deal with the grind? To earn particularly powerful cars, a lot of money is necessary. This can be earned in races. However, before a costly Ferrari or Porsche is in the garage, you have to spend many hours in the game grinding.

Since there are a lot of cars available, the grind takes a considerable amount of time. Many players actually enjoy this, and it forms part of the long-term motivation in Forza.

However, other players just want to enjoy driving their favorite cars and have no desire to grind for long hours with lesser vehicles to eventually obtain their dream car. To reach their goals without frustration, they have come up with a creative exploit idea.

How do the exploiters go about it? To bypass the annoying grind, players use a creative trick. They obtain a heavy car with good handling, visit the extra large Goliath race track, and then use a rubber band with an Xbox controller along with the in-game driving assistant to basically race on autopilot.

Through the rubber band, the car keeps accelerating, and the driving assistant takes care of the rest. If this exploit is executed correctly, the car earns money on its own through the Goliath race while the “player” can attend to other tasks. For example, cleaning the house, cooking, or going to work.

Is this forbidden? The rubber band trick is certainly not in line with the developers’ intentions as it bypasses a fundamental game mechanic. However, it is also not a classic software exploit that takes advantage of a faulty game mechanic for unfair advantages. The developers cannot prove it, and therefore it’s hard to ban anyone who uses such tricks.

Such “rubber band” tricks are also common in other games, for example, to remain AFK for extended periods in games like GTA Online or New World. If you use a rubber band on the controller to make the game character continuously run against a wall, you can step away from the game for an hour without being kicked from the server, possibly landing in a queue.

The rubber band exploit trick is not new in Forza Horizon 5, but it is likely very effective. On the other hand, the question arises whether you are doing yourself a favor by bypassing the grind and missing the feeling of having actually earned the expensive car.

What do you think? Do you find grinding for valuable in-game items acceptable because you earn something with hard work, or does the repetitive completion of the same tasks in games annoy you? Let us know in the comments!

MeinMMO author Alexander Leitsch has a clear opinion on grinding: While many players find grinding in MMORPGs annoying, I actually enjoy it quite a bit.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

A vehicle in Battlefield 2042 is so OP that it outsmarts the laws of physics

Another glitch in Battlefield 2042 led a player into a secret room. There, he saw mysterious things that raise questions about the game’s development process. You can read more about this in our article: 

Player accidentally flies into a secret room in Battlefield 2042, finds mysterious sign

This clip starts with a hovercraft sticking to the wall, but then surprises in double fashion: 

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Just before the rooftop of the skyscraper, the driver turns the hovercraft horizontally, drives towards the side of the building – and takes off. 

What follows initially seems like a substitute for Sundance’s wingsuit, but then proves to be something deadlier. The player skillfully and precisely controls the flying hovercraft over a surprisingly long distance directly towards a helicopter. 

The helicopter explodes, killing all occupants. Meanwhile, the hovercraft not only takes no damage, the collision doesn’t even interrupt the vehicle’s repair. Thus, the hovercraft is the better – albeit significantly impractical – rocket.

What do fans say about these bugs? Whether and when these bugs will be fixed in a patch is unclear. However, fans hope that DICE will leave this bug in the game:

  • That’s one of those glitches that should stay in the game because they are so funny. (HExLHF on reddit)
  • “Don’t fix that, make it a feature” (florentinomain00f on reddit)
  • “They better not patch that…” (EPICBOSS84 on reddit
Start video
Everything you need to know about the new Battlefield 2042 – in 2 minutes

What do you think of the hovercrafts in the game? Do you find them too strong, or do you enjoy them? And what are your thoughts on these bugs? Let us know in the comments.

Another glitch in Battlefield 2042 led a player into a secret room. There, he saw mysterious things that raise questions about the game’s development process. You can read more about this in our article: 

Player accidentally flies into a secret room in Battlefield 2042, finds mysterious sign

The Battlefield games have always been associated with vehicles. This also applies to Battlefield 2042 – but not in the way you think. An unspectacular vehicle currently overshadows tanks, attack helicopters, and military jets. MeinMMO tells you why hovercrafts are even too good for gravity.

The LCAA hovercraft is one of 14 vehicles at the launch of Battlefield 2042. Alongside the selection of tanks, attack helicopters, and jets, this amphibious vehicle seems almost insignificant. 

But you shouldn’t underestimate the hovercraft, even if it looks like a Jeep in a life ring with a propeller on its back. Because the hovercraft is a dominant force on the servers. And not just in the way the developers intended.

Even in the first days of Early Access, the hovercraft proved to be a tremendous threat. It has many strengths and very few weaknesses. And this is true in both the most conventional and the most unimaginable situations in the game.

Hovercrafts have many strengths, few weaknesses

What are the strengths of the hovercraft? The hovercraft has many strengths, especially in mobility. That’s why some players say that the hovercraft is the “strongest vehicle in the game” (Szozoo via reddit).

The game describes the LCAA hovercraft as a vehicle suitable for “soldier extermination.” The hovercraft indeed possesses a lot of firepower. Up to 4 people can sit in a hovercraft. Besides the driver, there are also 3 weapon stations:

  • One passenger has standard access to a strong and precise minigun. With hovercraft kills, you can unlock a grenade or rocket launcher for this position. These can replace the minigun.
  • On the 2 sides of the vehicle, up to 2 other passengers have access to a light machine gun each. 

The speed and width of the hovercraft are well-suited for running over enemies. Especially at control points that are open and spacious, a hovercraft can mow down many enemies at once. Also in places like the sand dunes on the map Hourglass, where snipers often lie in wait, a hovercraft can rack up many kills.

The high speed is also a major strength for other reasons: 

  • A coordinated squad can quickly move from one control point to the next. This can prevent or delay a capture.
  • The maneuverability and speed of the hovercraft make it hard for enemies to land their hits on the vehicle. 
  • If you do get hit, you can quickly get to safety and repair the vehicle.

What are the weaknesses of the hovercraft? The hovercraft has not only few weaknesses – the few existing weaknesses are not as pronounced as one might think.

While the hovercraft is far from being as robust as tanks, they can still endure a lot. It takes 2-3 hits from a rocket launcher or tank to completely destroy an intact hovercraft. This is not only surprisingly much – at the high speed of the hovercraft, it is hard to land those hits with the slow rockets at all. 

Although the hovercraft looks like half a rubber dinghy, it also takes no damage from regular bullets – even if you fire at the rubber part.

Bizarre physics creates quirky moments

As if the hovercraft weren’t strong enough with the intended gameplay, players quickly discovered bizarre bugs affecting the vehicle. Hovercrafts can completely ignore the laws of gravity. They give the term “All-Terrain Vehicle” a whole new meaning.

Hovercrafts climb walls like Spider-Man: On the very first day of Early Access, a fan discovered on reddit that hovercrafts can stick to walls like Spider-Man. This way, they can ascend even the tallest buildings in the game in surprisingly quirky ways.

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This trick is easily replicable and can be applied in various ways on many objects. Not only is this bizarre, but also effective: You can surprise camping snipers on a roof. With the firepower of the hovercraft, the vehicle’s soldier extermination can be almost demonstrated without risk. 

Hovercrafts fly through the air like rockets: Not only do walls seem to be no problem for hovercrafts. Also on reddit, user Sir_Shiny posted a clip of him flying through the air with the hovercraft.

This clip starts with a hovercraft sticking to the wall, but then surprises in double fashion: 

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Link to the Reddit content

Just before the rooftop of the skyscraper, the driver turns the hovercraft horizontally, drives towards the side of the building – and takes off. 

What follows initially seems like a substitute for Sundance’s wingsuit, but then proves to be something deadlier. The player skillfully and precisely controls the flying hovercraft over a surprisingly long distance directly towards a helicopter. 

The helicopter explodes, killing all occupants. Meanwhile, the hovercraft not only takes no damage, the collision doesn’t even interrupt the vehicle’s repair. Thus, the hovercraft is the better – albeit significantly impractical – rocket.

What do fans say about these bugs? Whether and when these bugs will be fixed in a patch is unclear. However, fans hope that DICE will leave this bug in the game:

  • That’s one of those glitches that should stay in the game because they are so funny. (HExLHF on reddit)
  • “Don’t fix that, make it a feature” (florentinomain00f on reddit)
  • “They better not patch that…” (EPICBOSS84 on reddit
Start video
Everything you need to know about the new Battlefield 2042 – in 2 minutes

What do you think of the hovercrafts in the game? Do you find them too strong, or do you enjoy them? And what are your thoughts on these bugs? Let us know in the comments.

Another glitch in Battlefield 2042 led a player into a secret room. There, he saw mysterious things that raise questions about the game’s development process. You can read more about this in our article: 

Player accidentally flies into a secret room in Battlefield 2042, finds mysterious sign

This is an AI-powered translation. Some inaccuracies might exist.

The 10 MMORPGs with the most players on Steam in November 2021

MMORPGs are multiplayer titles. And what do you need for a multiplayer? Right, many players. We at MeinMMO are looking at which MMORPGs have the most players in November 2021.

How was the list created? For the list, we took a look at the average number of players of the MMORPGs in the last 30 days. For this, we use the website Steamcharts, which tracks, evaluates, and prepares these numbers.

In most cases, however, this number does not reflect the exact value of players. Many MMORPGs use their own clients in addition to Steam, the numbers of which we cannot see. The total numbers will therefore be higher for many of the games than the mentioned Steam figures.

Nevertheless, the list gives a good guideline for which games are currently being played and popular, and what changes occurred compared to the previous month October.

We also have a list for you with the 15 MMORPGs that are considered most relevant according to Google in 2021.

These are places 10 to 4

Place 3 – The Elder Scrolls Online

  • Focus of the MMORPG: Story and world exploration
  • Player count: 16,228 average players in the last 30 days
  • Player counts trend: Declining in 2021
  • Business model: Buy2Play and optional subscription
  • Developer: ZeniMax

What kind of game is this? The MMORPG The Elder Scrolls Online has been around for 7 years and allows its fans to experience the worlds of Elder Scrolls together with others.

The game is continuously expanded during its lifetime and receives large expansions and smaller DLCs. Just recently, the DLC Deadlands was released as the last expansion of 2021.

In addition to these expansions and DLCs, ESO repeatedly offers exciting events and content that you might not be used to. One event, for example, featured a challenge where you had to be as ‘Heavy Metal’ as possible. 

If you’re out in ESO, you can expect exciting stories and tricky raids in PvE, in a world that invites exploration and consists of both familiar areas from other Elder Scrolls titles and completely new locations.

For PvP enthusiasts, the MMORPG offers thrilling battles in various modes and with different numbers of players, although PvP is rather a smaller part of the game.

Start video
New gameplay trailer shows details about The Elder Scrolls Online: Deadlands

Who is it interesting for? The Elder Scrolls Online is aimed at players who:

  • Like to lose themselves in a world and explore places
  • Want to explore in first-person as well
  • Prefer quests and tasks over the often usual grind
  • Prioritize PvE over PvP
  • Can deal with technical issues

ESO is a good alternative to story and world-centric MMORPGs like Guild Wars 2 or FFXIV, but those looking for a grinder like Black Desert or Metin might not find it enjoyable.

More on the topic
I wouldn’t have thought that I would say this, but: “We have just too many good MMORPGs”
von Alexander Leitsch

Where can you play outside of Steam? ESO is available on many platforms and offers almost everyone a way to join in. In addition to the PC, you can also play ESO on PS4 and 5, Xbox One and Xbox Series, as well as through Google Stadia.

Place 2 – Final Fantasy XIV

  • Focus of the MMORPG: Theme park, story and raids
  • Player count: 26,788 average players in the last 30 days
  • Player counts trend: Strongly rising in 2021
  • Business model: Base game Free2Play, subscription and Buy2Play for expansions
  • Developer: Square Enix

What kind of game is this? In 2010, Final Fantasy XIV originally launched but quickly shut down due to heavy criticism. The developers took three years and re-released the game under the name ‘A Realm Reborn’.

Since 2013, the MMORPG has been one of the most popular representatives of the genre and impresses with its strong focus on its emotional story. In the endgame, you can expect tons of exciting PvE content such as challenging raids and encounters.

For this, you only need a single character in FFXIV, because the classes are called jobs, and those who have plenty of time can level each of them on the same character.

The combat system is based on tab targeting, which feels rather sluggish at first but significantly improves the more skills you unlock. 

You can play the game for free up to level 60, but afterward, you will need to purchase an expansion and subscribe to continue gaming. 

New expansions are regularly released which continue the story and add tons of new content. In just a few weeks, the next expansion called Endwalker, which we have already presented in detail.

Start video
Everything you need to know about Final Fantasy XIV: Endwalker in 3 minutes

Who is it interesting for? FFXIV is primarily aimed at players who:

  • Can focus on the story and want to experience a gripping narrative
  • Prefer tab-targeting over action combat, which can feel too fast
  • Seek a challenge in PvE endgame
  • Can immerse themselves in the initially rather strange setting
  • Don’t necessarily need many PvP modes

You also notice the age of the game primarily in its user interface. Many things are unnecessarily clunky or complicated. If you are looking for a top-modern, clean interface and want to jump around wildly, FFXIV is not for you.

More on the topic
Is it still worth getting into Final Fantasy XIV in 2023? This is what the MMORPG offers
von Irina Moritz

Where can you play outside of Steam? You can also use your own launcher on PC if you don’t want to play through Steam. The game is also available for MacOS. You can also play on PS4 and PS5, but an Xbox release is still pending.

The MMORPG also offers crossplay between platforms if you play on the same data center as your friends.

Place 1 – New World

  • Focus of the MMORPG: Crafting, exploration and PvP
  • Player count: 253,146 average players in the last 30 days
  • Player count trend: Declining
  • Business model: Buy2Play
  • Developer: Amazon Games

What kind of game is this? New World has only been around since September 28, 2021, and was able to attract almost a million people simultaneously to the MMORPG at release. This secured the game a top position on Steam at launch.

Unlike many other games on this list, New World was released exclusively on Steam. The player numbers here are therefore more accurate than for the other representatives on the list.

New World was originally intended to be a pure PvP game but has changed its direction during development and is now an MMORPG with survival aspects, such as a strong focus on crafting.

While PvE awaits you with dungeons, bosses, and an open world, a focus of New World remains PvP. Open-world PvP is optional, but duels between players are also possible.

The core of the PvP consists of territory wars, where 50 players from each side face off against each other. The PvP mode “Outpost Rush” is also a central point in New World’s endgame.

The combat system is very streamlined compared to other MMORPGs. You must actively aim and dodge and have access to only three different skills. There are no classes; you switch skills by equipping a different weapon.

New World also makes headlines time and again for its quirky and disruptive bugs. A HTML bug made it possible to crash the game from other players. 

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Here, English YouTuber “TheLazyPeon” shares his first impressions of New World

Who is it interesting for? New World is aimed at players who:

  • Enjoy collecting and crafting and have no problem that it is a central gameplay element
  • Are looking for a new combat system for an MMORPG
  • Don’t want to be tied to classes and like to experiment
  • Prefer exciting PvP battles over regular PvE content

However, those who prefer to follow a linear story and are not keen on PvP may find New World only partially enjoyable. Many bugs and occasionally tedious side quests make the game unattractive for PvE fans.

More on the topic
How is New World doing one month after release? – “It’s bizarre, but I love it”
von Mark Sellner

Where can you play outside of Steam? New World has not yet appeared on other platforms or consoles. Whether it will ever do so is also not known. Currently, you can only travel through New World on Steam.

Bonus – MIR 4

What kind of game is this? Already in our lists in September and October, MIR4 received this bonus rank. Although they call themselves an MMORPG and could also make it with an average of 64,584 players to rank 2 on this list, the game has many problems.

For those who want to take a closer look at the game despite this, here is a more detailed presentation of the MMORPG:

New MMORPG Mir4 – Release in August 2021 for Steam, iOS, and Android

This is an AI-powered translation. Some inaccuracies might exist.

Back 4 Blood: Players complain about “Nightmare”, devs say “This is for people with hundreds of hours of playtime”

What is your opinion on Back 4 Blood? Are you still having fun with the coop shooter? Or are you waiting for Nightmare to become a bit more manageable?

However, solutions are being worked on to fix the spawn bugs. This is currently a high priority for Turtle Rock.

Why is there no quick hotfix? Time and again, players call for an “immediate hotfix” to fix the bugs. It is mentioned that this is not so easy. On the one hand, Turtle Rock is a relatively small development studio. On the other hand, every patch must first undergo certification with Microsoft and Sony, which can take a few days. Since Back 4 Blood relies on crossplay, all platforms must be on the same page.

So it simply takes a long time before even a small patch can be released, even if the developers had already found a solution after a day.

Developers should play “Nightmare” live

From all the criticism, one demand has become increasingly loud: The developers should stream their game and play on the “Nightmare” difficulty themselves. This request has been simmering for weeks and did not subside when it was confirmed in the Turtle Rock Discord that the developers had mastered the game on the hardest difficulty. According to their own statements, they approached it “slowly and carefully and made sure not to exchange unnecessary damage among the players”.

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The statement has made many players even more incredulous. Because the small percentage of players who have completed “Nightmare” report that this was only possible through speed-running. Something that is also going to be nerfed in the future.

Who is Nightmare actually for? At the same time, the difficulty of Nightmare was discussed and who it is actually intended for.

The Nightmare difficulty is for players who have spent hundreds of hours [in Back 4 Blood] and then venture in. It is basically our “endgame”. It is really hard and very dynamic. So we will always find things that can be improved.

This means that the Nightmare mode is not for players who may have just completed Veteran. It is supposed to be an “endgame” mode and correspondingly difficult. Nevertheless, bugs that lead to unfair situations – such as the massive spawn of special infected – will be eliminated. There are also issues where burning zombies still cause damage after their death or the “Blighted” zombies cause more damage upon death than intended.

Once these bugs are fixed, Nightmare might feel a little more manageable.

The atmosphere in Back 4 Blood remains tense. Even if the November update brought some sensible changes, some annoying bugs still persist and are likely to be addressed with the next major patch in December.

What is your opinion on Back 4 Blood? Are you still having fun with the coop shooter? Or are you waiting for Nightmare to become a bit more manageable?

The players of Back 4 Blood are angry at the developers. They have explained themselves – and made things even worse.

For just over a month, the cooperative zombie shooter “Back 4 Blood” has been on the market, but there is unrest in the community. The reason is a new patch that nerfed melee combat and made the hardest difficulty even harder.

In a stream, the developers addressed the biggest changes of the patch and explained themselves – but this only led to more criticism and disbelief.

What kind of stream was that? On Twitch, the developers from Turtle Rock took half an hour to answer the most urgent questions from the community and address the biggest hot topics in the game’s subreddit. You can watch the entire stream here if you want to hear all the details:

However, we have summarized the most important points for you here.

Melee was way too strong: The melee cards were significantly nerfed in the last patch, which made many players angry. Melee combat was an important component of successful teams. The developers are aware of this, but still wanted to make changes. A melee fighter with the right cards could completely hold a door on their own – not just against normal zombies, but also against the special zombies, who were permanently stuck in a “stumbling” animation.

Every play style should have a counter, and if melee fighters can just beat up Tallboys endlessly without taking damage, then that is bad for the whole game and needed to be adjusted.

The intent behind Tallboys and other large creatures is that no player should be able to permanently stun them with a few cards and master every challenge in the game alone. It is a cooperative game.

Why are there still bugs? Another major topic was the emergence of bugs in the game, especially the increased spawn rate of special zombies. The fact that these continue to be buggy even after the first major patch bothers many and diminishes the gaming experience.

The developers state that it is simply not possible to test every eventuality in advance. The development team and the test players are only a few people. Compared to the live version of the game, where up to 50,000 matches are played per hour, that is simply too little data. If the developers themselves had to play 50,000 matches to accurately check every eventuality, it would likely take many years.

A large part of the precise analyses can therefore only be done once a patch is live, to also identify smaller problems.

This is illustrated by this short clip in the Back 4 Blood subreddit – the team is essentially annihilated in the saferoom.

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Why is this all so bad? Even though the developers say that the spawns generally work well in most cases, and these “special zombie masses” are quite a rare phenomenon, many players remain upset. The problem is, it doesn’t matter in most cases whether the spawn works correctly 99% of the time. If just one wave is buggy and throws 3, 4, or even 5 Tallboys at the players, this likely ends with a death on “Nightmare” and “Veteran” difficulty.

This is particularly frustrating in Back 4 Blood, because there is only one opportunity to continue the run with a “Continue”. A single buggy spawn can ruin the whole run. This is doubly frustrating on Nightmare, where players sometimes have to manage 4 or 5 cards in a row to unlock the next entry point.

However, solutions are being worked on to fix the spawn bugs. This is currently a high priority for Turtle Rock.

Why is there no quick hotfix? Time and again, players call for an “immediate hotfix” to fix the bugs. It is mentioned that this is not so easy. On the one hand, Turtle Rock is a relatively small development studio. On the other hand, every patch must first undergo certification with Microsoft and Sony, which can take a few days. Since Back 4 Blood relies on crossplay, all platforms must be on the same page.

So it simply takes a long time before even a small patch can be released, even if the developers had already found a solution after a day.

Developers should play “Nightmare” live

From all the criticism, one demand has become increasingly loud: The developers should stream their game and play on the “Nightmare” difficulty themselves. This request has been simmering for weeks and did not subside when it was confirmed in the Turtle Rock Discord that the developers had mastered the game on the hardest difficulty. According to their own statements, they approached it “slowly and carefully and made sure not to exchange unnecessary damage among the players”.

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The statement has made many players even more incredulous. Because the small percentage of players who have completed “Nightmare” report that this was only possible through speed-running. Something that is also going to be nerfed in the future.

Who is Nightmare actually for? At the same time, the difficulty of Nightmare was discussed and who it is actually intended for.

The Nightmare difficulty is for players who have spent hundreds of hours [in Back 4 Blood] and then venture in. It is basically our “endgame”. It is really hard and very dynamic. So we will always find things that can be improved.

This means that the Nightmare mode is not for players who may have just completed Veteran. It is supposed to be an “endgame” mode and correspondingly difficult. Nevertheless, bugs that lead to unfair situations – such as the massive spawn of special infected – will be eliminated. There are also issues where burning zombies still cause damage after their death or the “Blighted” zombies cause more damage upon death than intended.

Once these bugs are fixed, Nightmare might feel a little more manageable.

The atmosphere in Back 4 Blood remains tense. Even if the November update brought some sensible changes, some annoying bugs still persist and are likely to be addressed with the next major patch in December.

What is your opinion on Back 4 Blood? Are you still having fun with the coop shooter? Or are you waiting for Nightmare to become a bit more manageable?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO finally increases space for items and monsters – And again in December

If you want to collect items and monsters diligently in Pokémon GO, you will need enough space in your storage. Niantic is now looking to increase these capacities for trainers. We at MeinMMO have looked into what the new limits will be and are sharing what the community thinks about the change.

What kind of spaces are we talking about? To catch monsters or collect items in Pokémon GO, you need free spaces in your Pokémon storage or item bag. However, some trainers are reaching their limits.

Both storages are not unlimited but have been capped by Niantic. So far, you could hold up to 4,500 Pokémon and 3,500 items in your bag. However, these capacities are set to be increased twice.

This is how much space you will get for monsters and items

As Niantic announced via their Twitter account on the night of November 16, the space for Pokémon and items will be increased. This increase will take place before the Community Day with Sheinux on November 21, 2021. Therefore, you can expand your space to a maximum of 5,000 Pokémon and 4,000 items.

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Another increase will occur before the planned Community Day in December. This time, Niantic will raise the limit again by 500 spaces each, so you will be able to expand your storages to 5,500 Pokémon and 4,500 items.

How can you increase your spaces? To take advantage of the new limit, you must expand your item bag or Pokémon storage accordingly. However, this will cost you some coins. You will need to spend 200 PokéCoins for every additional 50 spaces.

To do this, go to your in-game shop and scroll down. Between the lure modules and stickers, you will find the “Upgrades” category, where an extension for the item bag and Pokémon storage will be displayed. By clicking on the corresponding icon, you can confirm your purchase, and your space will be increased.

Item bag and Pokémon storage extensions

What does the community say about the increase in spaces

The news about the increase in spaces for items and monsters has sparked very different reactions on social media.

Joy over the increase: Some trainers have already maximized their limit in the past, which is why they are happy about an increase.

  • For example, Cai83 writes: “I just bought my last upgrade to maximize my storage for maybe a day before the new limits come. At least I know what I will spend my coins on in the foreseeable future!” (via reddit.com).
  • Teban54 is also happy about the new limits: “I was worried that we wouldn’t get a storage increase for the rest of the year because the candy bonuses for the November CD really sounded like they wanted us to get rid of everything. Nice.” (via reddit.com).
  • The trainer jostler57, however, catches himself hoarding and writes: “It’s still not going to be enough. Every time I catch myself hoarding more and more, and about a month after the new limit is released, I’m already at capacity.” (via reddit.com).

Criticism from trainers

Other trainers find the new increases somewhat unnecessary and would have preferred other bonuses from Niantic. Especially the coins that need to be paid for 50 new spaces are too expensive for some trainers.

  • Kidtendo writes: “I wish they would just give players 100 Pokémon and 100 items for free after playing for a few years or earning a certain number of medals.” (via reddit.com).
  • BazF91 calculates in the comments how much the new expansions will cost and writes: “Each upgrade of 50 costs 200 coins. They plan to upgrade each storage by 1000. 2000/50 = 40 purchases
    40 * 200 = 8000 coins. Hopefully, there will be some deals!” (via reddit.com).
  • The trainer destinofiquenoite also wishes that Niantic had celebrated this news with a short-term, cheaper offer for the expansions (via reddit.com).

Trainers speculate about reasons

While some trainers are excited about the expansion, and others wish for a special offer in the shop, there are also early speculations about the reasons for this increase. Some players suspect that Niantic is adjusting this limit not just for fun but that trainers will likely need more space in the future.

Therefore, it is plausible that many trainers would welcome a release of new monsters.

  • For instance, deadtoddler420 writes: “Generation 7 will surely come soon” (via reddit.com).
  • And logosprim also believes: “They last did this with the release of a new generation and haven’t done it since.” (via reddit.com).
  • A new generation is also suspected by aznknight613 who additionally speculates about why items are increased: “I can imagine that more hats are coming. But I suspect this might be in preparation for the release of a wave of Gen 7 Pokémon. Item storage seems to be a bigger deal, considering that it will increase three times in one year after not being increased for 2 years. Maybe a simpler way to obtain XL special candies is planned?” (via reddit.com).

What the real reasons for the expansion of storage space for monsters and items are, and whether Pokémon GO has special offers planned for the purchase of expansions, is not yet known. If Niantic comments on this, you will find out here on MeinMMO.

What do you think about the increase in your Pokémon and item storage? Will you take advantage of this or do you not need that much space? Do you think there will be new monsters in the game soon? Feel free to share your opinion on this in the comments on MeinMMO.

For the current event in Pokémon GO, some free storage space for monsters won’t hurt. We have taken a look at what bonuses and shinies to expect at the Sinnoh event.

This is an AI-powered translation. Some inaccuracies might exist.

Players celebrate the new characters in Genshin Impact, although they are weaker

Some players of Genshin Impact view the new characters very positively, finding them exciting and varied. MeinMMO tells you what fans love about the weaker characters and the game.

Normally, most heroes in Genshin Impact work on the same principle:

  • The attack must be high
  • the critical damage should be at 180% or higher
  • the value of critical hit rate should ideally be at 1/3 of the critical damage

The vast majority of characters benefit from these stats, and that’s why some players are celebrating the new characters in a reddit thread, as the trend with them is shifting in another direction (via reddit).

“The new heroes seem weaker but are exciting”

Reddit user RavenShadow7 opened a thread discussing how exciting he finds the new characters. He pulled Kokomi just because she couldn’t crit. It was something new, different, and with the new artifact set, she will only get better.

Moreover, Gorou and Itto are also bringing some excitement to the game with the second new artifact set. The two benefit from defense and, unusually, not from attack. The higher their defense, the more damage or buffs they distribute.

RavenShadow7 sees this as a shift for the Geo element and hopes it will be strengthened now.

He also sees a trend towards 4-star supports. For example, Thoma as support for Hu Tao and Sara for Raiden Shogun is a useful niche. Thoma works perfectly with Hu Tao because, due to his long internal cooldown with the pyro waves of his shield, he doesn’t steal any hydro reactions from her.

Gorou seems to only support the Geo element as a new 4-star character, helping heroes like Itto. RavenShadow7 is fascinated by characters like Kokomi, who simply function completely differently from the rest.

He also hopes that this will make Bennett less necessary. Currently, he is almost considered essential to strengthen team members.

This is what other players say under the post: RavenShadow receives some support, as Mekazuaquaness says:

I like that Gorou makes me use older Geo characters that I normally don’t use. I just want it to be fun and strong at the same time. The Kokomi artifact set will make Kokomi more fun to use as she can convert healing to damage and will be easier to build. Off-field healers, like Qiqi and Barbara, could also benefit from the artifact set.

via reddit

Yuehane also shares this opinion:

The good thing is: While some supports seem weaker at the moment, it’s very easy to add a future character or a new artifact set to make them really good or potentially even the best character for the task. (…) I really hope that we will get more unique characters like Kokomi. It’s a nice change to not just focus on crit substats everywhere. (…)

via reddit

However, there are also some discussions and criticisms:

It’s not exciting. New characters don’t seem useful or worth pulling. They are too niche. Gorou is only good for Albedo and Itto, while Sara is good for Raiden. Kokomi’s inability to crit is a bad design choice.

loveforlandlords via reddit

Overall, however, players are ready for innovation if it is effectively and efficiently integrated into Genshin Impact. For example, Kokomi came a bit too early and lacked suitable equipment, which will now be added in patch 2.3.

Players want more positivity in the “Genshin Impact” community

Many players are annoyed that there is constant complaining about Genshin Impact. Reddit user Defora opened an “Anti-Complaint” thread, encouraging people to report or mention positive things about the game (via reddit).

He mentions the beautiful scenery and the ability to immerse himself in it. He also praises the characters and style of the game. Additionally, Defora likes the PvE system and the ability to take time for gearing his characters.

In the thread, there are 659 comments, which are mostly positive and rave about Genshin Impact:

  • FakeEpistemologist praises, like hundreds of others, the music: “The music. As a musician, I am absolutely thrilled with the musical direction. Not only the quality but also the respect for the various cultures. For a game that is basically a mobile game, it didn’t have to be that good. I can’t stop praising how much effort they put into the music.”
  • Rough-Inevitable-805 writes: “What makes me love Genshin Impact is the open-world gameplay and the beautiful scenery. I don’t mind grinding for artifacts because when I get a good one, I feel totally happy.”
  • Ireliaplaceable loves all aspects of Genshin: “It is one of the best games I have ever played. The music is top-notch, the gameplay is fun, the environment is expansive, the character design is undoubtedly the BEST, and the story and lore are fantastic. Not to forget, it’s the best game when you have an 8-hour job every day.”

Players continue to praise the various small interactions and dialogues between the characters. The little details in the regions and the characters themselves are also frequently mentioned.

Defora’s thread provides a welcome change for those of you who want to take away some positivity about and around Genshin Impact instead of the usual negative criticism.

What positive things can you think of about the game and the new characters? Do you perhaps have an opinion that others usually only view critically? Feel free to share it with us in the comments.

Additionally, a new banner in Genshin Impact makes it easier to get the best characters.

This is an AI-powered translation. Some inaccuracies might exist.

That’s why you should shoot players in Battlefield 2042 who are already on the ground

What is considered impolite can actually help in Battlefield 2042 to bypass an annoying bug. Because when you shoot at enemies or friends lying on the ground, you can indicate to them a problem that they may not recognize themselves.

Why should I shoot at downed enemies? Since Battlefield 2042 launched in early access on November 12, there have been several issues with the game. This started with server issues at release and numerous bugs that were found afterwards.

One of these bugs is the “redeploy bug.” This prevents players from re-entering the game or being revived – sometimes only one of the two. After being taken out, they lie helpless on the ground and can do nothing.

Medics cannot revive them, and in the worst case, they cannot even re-enter the game. However, as the affected player, you may not notice this. As an opponent, you can help by giving a seemingly helpless enemy the finishing blow. Normally, this is not possible.

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In this specific case, you can actually kill opponents according to some users on reddit. And even if that doesn’t work, you indicate that the enemy apparently has a problem they do not recognize. This way, they can react, making the game a bit fairer.

Isn’t there another way? Since Battlefield 2042 does not allow text chat with the opposing team, you cannot verbally indicate to opposing players their condition. Moreover, a few shots are much faster than written text.

However, this does not even apply only to opponents. Your allies can also be alerted to problems with a few shots.

In the video, you can see everything you need to know about Battlefield 2042 – In 2 minutes:

Start video
Everything you need to know about the new Battlefield 2042 – in 2 minutes

Shoot at your friends – It helps them!

Why should I shoot at friends? The “redeploy bug” can also occur in your own team. Especially for medics, this is annoying because they cannot revive teammates and thus earn points.

Especially as a medic, you should therefore alert allies with a few shots from your pistol that they cannot be revived. This way, you won’t have to go without support for an unnecessarily long time.

By the way: It can even happen that you spawn without a team marker – meaning that you are displayed as an enemy in your own team.

If your friends shoot at you while you are still alive, it is a good sign. Then also use the redeploy function. It will kill you, but it is currently the only known workaround for this issue.

When will the bug be fixed? Battlefield 2042 is currently struggling with several issues since its early access release. There are several known bugs that are already being worked on, but the “redeploy bug” is not one of them (via EA.com).

The bug does not occur necessarily frequently, but at least not always – unlike the annoying spread of automatic weapons and especially assault rifles. This currently makes the game quite uncomfortable with some weapons. At least improvement is in sight here:

Developer says that one of the biggest problems of Battlefield 2042 is already being worked on

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Even more competition for Diablo 4 – 2022 should finally see the new “75 million €” MMORPG come out

For 10 years, “Project TL” (formerly: Lineage Eternal) has been in development. The game is finally set to be released in 2022, with a release also planned for Europe. The MMORPG is expected to become an action role-playing game and resembles titles like Lost Ark or Diablo 4 due to its isometric perspective.

What kind of game is this?

  • Lineage is the largest MMORPG series in South Korea. It is similar to what WoW is for us. “Project TL” is set to be the third part of the series after Lineage 1 and 2 and will be a full-featured MMORPG with an isometric perspective.
  • The game has undergone a significant development. It was originally announced in 2011 as “Lineage Eternal,” a hybrid title for PC and mobile. The game was long considered to be the great future hope of struggling NCSoft. However, because mobile games from the Lineage series generated a lot of money for NCSoft, the pressure to release Lineage Eternal quickly diminished.
  • Lineage Eternal was already quite advanced in 2017 and was on the brink of a worldwide release, but was then pulled back at the last moment. The “gimmick” of the game was that you controlled a group of multiple characters and could switch between the characters. “Lineage Eternal” was perceived as very grindy.

“Project TL” has been fundamentally revised and further developed since 2017, receiving new leadership, a new engine, and a new team. Little is known about this “new version,” Project TL. Only a trailer has been released, which is already a few years old. Since then, there have been ongoing discussions about extensive internal testing.

The game is said to have cost over 75 million euros and is planned for PC, PS5, and Xbox Series X.

Worldwide simultaneous release planned for the second half of 2022

Here’s what NCSoft says now: After years of silence, there was now a clear statement about Project TL in NCSoft’s financial report:

For new games from NC, including Project TL, we aim for a simultaneous worldwide release. Although it is well known that NC’s flagship is an MMORPG, we are trying to develop various genres and series to expand our global customer base. We aim to become a global multi-platform company that publishes Mobile, PC, and console players in the long term.

NCSoft’s CFO Hong

They plan the worldwide simultaneous release for Project TL for the second half of 2022.

Project TL is also set to be released for PS5, Xbox Series X

What does this mean? These are statements that NCSoft has repeatedly made: They want to develop every new game they make for PC also for “consoles,” meaning Xbox and PlayStation, because they want to enter the global market.

Additionally, games are supposed to be released simultaneously in South Korea, the USA, and Europe.

However, they have been saying this for years without really relevant games being released. The last game from NCSoft that really came to Europe was discontinued after a short time.

Is there an exact date? NCSoft does not provide a specific date. However, there is a leak from the service “Geforce Now” that indicates the release of Project TL for July 21, 2022. This could be a placeholder date.

More on the topic
So wollen Project TL und Lost Ark das PC-MMORPG retten
von Schuhmann

What does this mean for Diablo 4?? It is an absurd situation: Fans of hack-and-slash games have been waiting for a long time for new entries in the genre, as the extremely popular Diablo 3 received only one expansion and was treated rather dismissively.

Now it seems that 2022 will be the year of the “action MMORPG” in the style of Diablo. Because alongside Project TL, Lost Ark is also sure to be released in 2022. Additionally, Path of Exile 2 is gearing up.

The release of Diablo 4 is still years away. Blizzard recently pushed it back further; it will not be released in 2022. It is quite possible that fans of the isometric perspective will have already found a new favorite by the time Diablo 4 is released.

However, Lost Ark and Project TL are rather “classic MMORPGs,” albeit with an action focus and the isometric perspective that is unusual for us.

Three major AAA MMORPGs were actually planned for 2021, including Project TL. In the end, only one really made it to be released in the intended timeframe:

3 new AAA MMORPGs that are finally set to be released in 2021 (No, really!)

This is an AI-powered translation. Some inaccuracies might exist.

Halo Infinite is here – This is what the shooter experts on Twitch and YouTube are saying about it

Yesterday, on November 15, the multiplayer of Halo Infinite’s was unexpectedly released. Now all PC and Xbox players can try out the multiplayer. Twitch streamer Shroud and YouTube streamer DrDisrespect have already shared their opinions, which are quite different.

Originally, the multiplayer was set to be officially released with the campaign on December 8. Apparently, 343 Industries was confident enough to start almost a month earlier.

Since November 15, the free-to-play multiplayer is available. And many players have already taken advantage of that. While the title launched as the most successful Xbox game on Steam (via. Twitter), shooter experts like Twitch streamer Shroud and YouTube streamer DrDisrespect have also played it.

Different impressions have emerged, especially DrDisrespect surprises with a turnaround.

Shroud is not interested in the multiplayer – “Not fun for me”

This is what Shroud says about Halo Infinite: The excitement of the streamer regarding Halo Infinite’s multiplayer is limited. When asked by a fan, he simply states that he is not having fun with it. (via. Twitch)

“Is Halo Infinite fun for me? Um, not really,” Shroud said. “It’s about what I expected, to be honest. It’s Halo. […] But it’s cool that it’s free,” he added. He had previously expressed that Halo feels outdated and needs modernization.

Instead, Shroud revealed what he is actually looking forward to in Halo Infinite: “I’m more interested in the campaign. I just want to play the campaign and then see if there are any cool custom maps [for the multiplayer] or something like that.”

So he does not have a concluded opinion yet, but there doesn’t seem to be much interest for now. DrDisrespect, on the other hand, sees it differently, even though he was very critical of Halo Infinite beforehand.

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DrDisrespect, on the other hand, “won’t stop playing”

This is what DrDisrespect says about Halo Infinite: Unlike Shroud, the streamer seems to be completely thrilled with Halo Infinite’s multiplayer. He states: “A solid handshake on Halo Infinite, the game plays so well, […].” (via Twitter)

He praises the “classic” Halo feel in all multiplayer battles: “I’m sitting here wanting to play again. Every time I finish [a game], I want to go straight back to the lobby to play again,” he continued.

“The ranking grind, the battle rifle, the map designs – I love them all. […] There are a few things I complain about, a few maps that I don’t like that much, but those are really minor complaints. Those are things that can be fixed.”

However, he does have a bigger critique: “When I shoot at someone, we shoot at each other and I don’t feel the effects. You don’t notice it, and suddenly your shields drop to 20% and you’re dead.”

He believes that you should definitely feel it when you have barely any life left. Overall, however, he now has high hopes for Halo Infinite.

This is particularly interesting as DrDisrespect had previously expressed criticism regarding Halo Infinite. He was concerned that the multiplayer would have problems without a battle royale mode. (via charlieintel.com). Fairly, he emphasized the potential of Halo Infinite back then.

What to know about Halo Infinite? Halo Infinite is the successor to Halo 5: Guardians and takes a different approach than previous Halo games. First of all, the campaign and multiplayer were developed separately.

While the multiplayer was released as a free-to-play game, the classic story campaign will only come on December 8 and will be a full-priced game.

Here you can find all the info on Halo Infinite’s multiplayer – release, crossplay, content

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The new anti-cheat of CoD Warzone is supposed to ban cheaters forever in all CoD games

In Call of Duty: Warzone starts with the merger with CoD Vanguard a new, strong anti-cheat tool called Ricochet. According to the developers, it is even capable of permanently banning cheaters in all existing and future CoD games.

What is Ricochet? Under this term, CoD understands the new anti-cheat technology. On October 14, the developers introduced the long-anticipated anti-cheat tool. The new system is supposed to improve the security infrastructure of Warzone and CoD: Vanguard. Especially Warzone was heavily afflicted by cheaters in 2021, leading to the departure of many top streamers.

Cheaters could be banned forever in CoD games

What can Ricochet do? Ricochet consists of several components, some of which have already been implemented with the launch of Vanguard. There are already optimized server-side analysis tools, improved investigation processes, and increased account security. However, the most important new feature will come later, namely the kernel driver on the PC itself.

This is a small driver that is deeply embedded in the system of the computer and without which the new CoD games will no longer run. The kernel driver monitors whether suspicious programs influence CoD games, and takes appropriate measures if such a thing occurs.

Start video
New trailer shows the beginning of the story of CoD Warzone with Vanguard

A ban is expected to follow promptly. According to a new blog post from the developers (via CoD homepage), the ban could also be permanent for repeat offenders. This will not only affect Warzone but also Vanguard, Cold War, and every other existing CoD game. Even future Call of Duty titles will be affected by the ban, according to the developers.

By the way, anyone trying to conceal their identity or the nature of their hardware (to outsmart the kernel driver) is also expected to be banned.

How will that work? Since the kernel driver of Ricochet is deeply integrated into the system, it knows all the details of your hardware. In the event of a ban, you cannot simply create a new account and continue cheating. Ricochet would immediately detect this measure. Therefore, the developers have also equated the deliberate obfuscation of hardware information with cheating.

When will Ricochet be released? When CoD Vanguard merges with Warzone on December 2, 2021, and introduces the new Pacific map, the kernel driver of Ricochet should also come into play. However, it will initially be available only for Warzone and later for Vanguard’s multiplayer.

The developers’ hope is that this will finally put an end to the rampant cheating in Battle Royale. However, it remains to be seen whether the new system will work and deliver on its promises.

What else you need to know about the transition from Warzone to Vanguard can be found here: CoD Warzone is becoming Vanguard: All information on the new map and the graphics transition

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Source(s):
  1. Kotaku

Pokémon GO surprisingly brings more bonuses for the C-Day with Sheinux

The Community Day with Shinx is just around the corner in Pokémon GO and surprisingly, the developers announce more bonuses for the event. The trainers are excited and say: We would like to have this for all future Community Days.

What is it about? The big Community Day in November for Pokémon GO starts this weekend. The spotlight is on Shinx, the Electric Pokémon from the fourth generation. The bonuses were already known, and trainers were prepared, but unexpectedly on November 15th, the developers announced additional bonuses.

You will receive free raid passes and also save Stardust when trading Pokémon. We will show you the bonuses in detail and how the community reacts.

New Bonuses for Community Day with Shinx

What’s new? On reddit Teban54 showed that there is a new announcement for the C-Day in November. Niantic states in the announcement: “Since November is the last regular Community Day before the annual Mega Community Day in December, additional bonuses are active.” Niantic presented the announcement in the official blog post for the event.

The additional bonuses are:

  • Receive up to three free raid passes from gyms during the event and up to two hours after the event
  • Trades made during the event and up to two hours afterward require 25% less Stardust

Additionally, the known bonuses include:

  • Triple candy for sending Pokémon
  • Four times the chance to receive an XL candy when you send Pokémon
  • Distance to hatch eggs reduced to a quarter
  • Incense and Lure Modules last for three hours
  • Free box in the shop with 30 Ultra Balls
  • Box for 1280 PokéCoins in the shop, containing 50 Ultra Balls, four Incense, 4 Star Pieces, and a Charged TM

When does it start? The Community Day with Shinx runs on Sunday, November 21st, from 11:00 AM to 5:00 PM.

This is what trainers say about it: On reddit, the reaction to the new bonuses is very positive. Trainers are happy that Niantic is taking this extra step to improve the event.

  • “The amount of extra bonuses is great. I hope they keep this trend for future C-Days,” writes Crabominibble2
  • “The extra raid passes are interesting. I wonder if a special raid weekend could take place,” writes ace2390
  • “I wish they were remote raid passes,” explains ChucksNorris243
  • “It’s a shame that the [trading] distance wasn’t increased,” comments mattrogina

How do you like the additional bonuses for the upcoming Community Day? Does it motivate you to play even more, or do you still find the C-Day with Shinx not exciting enough? Let us know your opinion here on MeinMMO in the comments.

What to expect in the coming weeks: All events in November 2021 in Pokémon GO and which are worth it

This is an AI-powered translation. Some inaccuracies might exist.

LoL star wanted to become world champion in 2021, now switches to the ‘2nd league’

Rekkles is considered one of the greatest European talents in League of Legends. For 5 years, he participated in World Championships, always aiming to win them. After a disastrous 2021 season, he is now moving to the French LFL.

Where is Rekkles moving to? As the organization Karmine Corp has announced, Martin “Rekkles” Larsson (25 years old) is joining them for the next 2 years. The transfer fee is said to have been more than one million US dollars, and Rekkles is expected to receive one million dollars in salary over the two years.

Karmine Corp plays in the French LFL league. It is basically situated directly below the LEC, along with some other regional leagues. The winners of the various regions then compete in a special tournament for the title EU Masters. Karmine Corp most recently won this title.

By the way, the title is also about YouTuber HandOfBlood and his new team Eintracht Spandau.

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How did Rekkles’ career unfold? Rekkles was for many years the great European talent in the bot lane and aimed to win the World Championship for a long time:

  • He already played for the first teams in LoL in 2012. These were Playing Ducks and later the second team of Fnatic.
  • After stints with Copenhagen Wolves and Alliance, he permanently joined Fnatic in 2015.
  • With this team, he participated in the Worlds in 2015 and achieved a respectable 3rd/4th place.
  • In the following years, Fnatic always qualified for the World Championship and even secured second place in 2018. However, they lost in the final to the Chinese team Invictus Gaming.
  • In 2021, Rekkles moved to G2 Esports and formed something like a European super team to finally win the Worlds. But it went horribly wrong.

G2 Esports experiences a disastrous season, nearly parts ways with the whole team

What happened in 2021? G2 Esports was the dominant team in the European LEC in recent years. They were strong internationally but not strong enough. In 2019, they finished in 2nd place and in 2020, they only ranked 3rd/4th.

The bot lane role of the AD carry, executed by Perkz, was identified as the weak point. He was actually a “trained” mid laner, but switched to the bot lane to make room for his teammate Caps. This was enough to win in Europe but not for the Worlds.

Therefore, Rekkles was bought for the 2021 season. But his playstyle did not fit with the rest of the team.

  • G2 Esports was always seen as a chaotic team. They took many risks and did things that no other team would expect.
  • However, Rekkles is considered a calmer and more focused player. He prefers to farm a lot to dominate in the endgame rather than play aggressively early. This simply did not mesh.

G2 Esports won nothing in 2021. In the Spring Playoffs, they only placed 3rd, and in the Summer Playoffs, even 4th. As a result, they missed the qualification for the Worlds.

Rekkles Caps LoL
Caps (mid laner, left in the image) and Rekkles played together at Fnatic for several years. At G2 Esports, the collaboration did not work out.

G2 Esports completely rebuilds itself in 2022: For the new season, G2 Esports is not only parting ways with Rekkles but also with top laner Martin “Wunder” Hansen, support Mihael “Mikyx” Mehl, and head coach Fabian „GrabbZ“ Lohmann.

The new bot laner is expected to be the Spaniard Victor “Flakked” Lirola. The supporter is likely to be the player Raphaël “Targamas” Crabbé.

2 other stars return to Europe

While the “super team” G2 Esports completely reestablishes itself, Vitality is said to be building a team of veterans who had switched from Europe to America in the meantime.

Players Perkz and Alphari are said to be joining Vitality. The team also includes the jungler Selfmade, who was strong with Fnatic for many years.

A new super team is supposedly forming in LoL – bringing back 2 of the best players in Europe

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