Lost Ark announces new patch for this week – Makes dungeons and raids easier

Lost Ark has announced a new update for this week, expected to be released on Thursday. The focus is on the Guardian Raids and Abyss Dungeons of Tier 1 and Tier 2, which are set to be toned down.

What does Amazon plan for the patch? According to Community Manager Roxx, the difficulties of the endgame content are currently a hot topic of discussion. There are indeed several posts in the forum complaining about the difficulty of the dungeons and raids.

Therefore, Amazon is planning to tone down Tier 1 content (up to Gearscore 600) and Tier 2 content (up to Gearscore 1,100) to make it easier.

When will the patch be released? The update is supposed to be applied during the “weekly maintenance”. This has always taken place on Thursday. Therefore, the update is expected to be released on March 3.

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Everything you need to know about Lost Ark’s endgame – in the video

Nerf of 6 Raids and 4 Dungeons Planned

Which contents are being nerfed? The following Guardian Raids will be affected:

  • Vertus
  • Nacrasena
  • Flame Fox Yoho
  • Tytalos
  • Achates
  • Alberhastic

Additionally, the 4 Abyss Dungeons will also be toned down:

  • Necromancer’s Origin
  • Hall of the twisted Warlord
  • Hilderbrandt Palace
  • Sea of Indolence

However, there are still no concrete patch notes about what changes will be made.

What else does the patch bring? The weekly update is expected to bring further changes, although these have not yet been announced. For new content, it is still too early.

New content patches are expected to be released about every two months, so you can expect new content in early April.

Health Points Down, but Mechanics Should Stay

How are the planned changes received? Whenever the difficulty of content is changed, it is controversially discussed. Many players who have already completed the content before the nerf don’t want others to have it easier.

However, almost all players agree: The health points of the bosses could be reduced. The sometimes very challenging mechanics should remain, at least according to some users on the forum and reddit:

  • FreakoFreako writes: ‘Abyss doesn’t need a nerf. The mechanic/difficulty is my favorite aspect of the game. And after playing it a few times, it becomes easy because you get used to it. But I would love a HP nerf for the Guardian Raids. Not the damage/mechanic, just the damn HP nerf. It’s not hard, it’s just boring and you have to do it twice a day with each character.’
  • The same sentiment is echoed by the user Graveylock: ‘Guardian HP nerf is perfectly fine, but players need to stop being too bad for Abyss Dungeons.’

However, some players are also concerned that the nerf could negatively impact T3 content. As players will have it easier in the old dungeons, they might be overwhelmed by new mechanics.

Vinnie1135 sees the problem less in the difficulty than in the attitude of the players:

People who go in with minimal gear level and ignore all mechanics and treat it like a leveling dungeon boss. And then they wonder why they get rolled over. They could literally do any other T1 content/islands and be overqualified for this content within a week.

What do you think about the nerf to the Guardian Raids and Abyss Dungeons? Is it really necessary or should players pull themselves together and farm gear if necessary?

If you want to perfect your build, you can find important information about the engravings:

Lost Ark: How to farm the important engravings to perfect your build

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Lost Ark Forum

Players in CoD Warzone build broken weapons without recoil – Developer reacts immediately

Due to a glitch, players of Call of Duty: Warzone are currently building completely overpowered weapons without recoil – the developers respond within hours.

When observing hardcore speedrunners of classic games like Zelda on the N64, one can often witness a choreographed dance of glitches.

Sometimes one thinks – how were such things discovered? Who took the time to explore the game’s errors so deeply?

With the latest glitch in Call of Duty: Warzone, a similar thought arises. Through a crazy sequence of specific actions, attachments can be built on weapons that are not actually intended for them.

This leads to completely overpowered setups without recoil and guilt.

Glitch allows more attachments – also mixes CoD eras

What kind of error is this? The glitch allows players to transfer attachments of a held weapon in the match to another weapon in their own loadout.

This leads to excessively strong weapons, as especially the newer Vanguard weapons have a few extremely strong attachments that are not available for every weapon.

We have embedded a Twitter clip here, showing how extremely stable some weapons can be built thanks to this:

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However, it’s not just about Vanguard weapons. The guns from Cold War and CoD MW can also be “upgraded” with this method – not without breaking the rules, of course.

How does it work? We will refrain from providing instructions for this glitch. However, the sequence of actions, as mentioned, falls into the category: “How does one discover such things?”

Will it stay that way? A few hours after the glitch made its rounds through the CoD community, the developers from Raven Software already responded to the issue.

On Twitter, the devs write:

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Tweet translation: “We are investigating a problem that inadvertently allows weapon attachment perks to be transferred between weapons.”

The developers are currently investigating the issue and will provide a solution as quickly as possible. However, it cannot be said for sure how long this will take. It is possible that the glitch will remain in the game for over a week or will be removed as early as this week.

However, it usually does not take long.

It remains to be seen how extensively the glitch will be used by players to turn otherwise useless weapons into OP weapons.

Especially the new Vanguard perks like “Careful Aim” or “Stable Grip” could cheat old weapons into huge potential. But also “Dexterity” on a Kar 98k from CoD MW would have strong effects.

If you decide to try the glitch yourself, remember that you could quickly be seen as a cheater. If you receive too many reports from players, you might end up like this cheater: Cheater desperately struggles with CoD Warzone’s anti-cheat – “Enemies just disappear!”

This is an AI-powered translation. Some inaccuracies might exist.

WoW: These 2 items get better every day in Zereth Mortis

Some items in World of Warcraft get better day by day. We will introduce you to two of them – because you might easily miss them.

Zereth Mortis is the current endgame zone of World of Warcraft. The system around the ciphers, numerous rare spawns, and a lot of cool unlocks for the Pocopoc unit is well-received by many players. However, some aspects can be quite annoying – especially the jumping puzzles and grinding for more ciphers.

However, WoW helps you with that – but this help is often overlooked. We show you two items that are likely gathering dust in your bags but are really useful.

We are talking about effects that can be on your cipher gear. You can get this gear pretty much anywhere in Zereth Mortis. It drops from certain rare enemies, can be found in treasures, or is offered to you as a quest reward.

Two of these effects are particularly interesting:

  • Equipping: Activates the dimensional translators to overcome great distances in the outskirts of the Shadowlands.
  • Equipping: Enhances Pocopoc’s perception abilities to find additional hidden chests.

Depending on your armor class, these effects can be found on different items. For cloth, they are found on bracers and shoulders, while for leather, mail, and plate, they are on different slots.

Dimensional Translators

What do dimensional translators do? Items with this effect can be used every 90 seconds to jump to a target. The pure distance gain is not very interesting – much more exciting is that you can also move upwards and downwards with it, allowing you to climb pillars you otherwise couldn’t reach. The ability resembles a warrior’s heroic leap.

What do upgrades do? The upgrades to the cipher console ensure that the distance you can cover with the item gradually increases. At the start, it’s just a few meters, but with each upgrade, it gets more, allowing you to climb seemingly insurmountable cliffs.

Surely, the item will lose significance once flying is possible in Zereth Mortis – but until then, you should always have an armor piece with this bonus on you.

Unless, of course, you are Venthyr. The signature ability of the Venthyr serves the same purpose, but it is tied to the covenant.

Pocopoc’s Perception Abilities

What do Pocopoc’s perception abilities do? As long as you have items with this bonus equipped, you can find additional treasures. They often have the term “Forgotten” in their designation, such as “Forgotten Treasure Chest”. These chests contain the usual loot from Zereth Mortis, including some ciphers, cosmic flux, anima, and more.

But remember to instruct your Pocopoc to look out for special items so he can alert you to these treasures more often.

Chests like this can only be found with a corresponding upgrade.

What do upgrades do? Upgrades ensure that significantly more chest spawns can be seen. At level 1, you might find 2-3 more chests per day. However, by level 3, this number increases significantly, and during our 2-hour stay in Zereth Mortis, we could find a whopping 10 additional chests, which means more ciphers.

By the way: The chests are not subject to a “daily lockout” – so you can find and collect the same chest spawn multiple times a day.

Items get better day by day

How does the upgrade work? The upgrade happens more or less incidentally while you invest your ciphers into upgrades for Pocopoc. Once you have spent a certain amount of ciphers, the strength of your cipher gear increases.

WoW Cipher Equipment Level
On the top left, you can see how many ciphers are still necessary for the upgrade.

You can check the upgrade level of your items at the cipher console. The display is located at the top left of the selection screen for your research. When you hover your mouse over the text “cipher equipment level”, you can see how many ciphers you still need to invest in research to unlock the next level and further increase the effectiveness of the items.

In plain terms: The more ciphers you invest in your research, the more chests you find and the further you can jump. It may be worth equipping items with these bonuses, even if your item level is lower than what you usually wear.

Have you also equipped these items? Or do you have no desire to deal with Zereth Mortis when you can soon fly?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Special Research on Mele-Mele – All Tasks and Rewards

The new special research on Mele-Mele Island is running during the Alola season of Pokémon GO. We show you an overview of all tasks and rewards so that you can easily complete the quests.

What kind of research is this? Niantic has already confirmed four special researches that you can complete during the Alola season. If you complete them all, you will unlock the fifth research as a bonus special research. The researches are:

  1. Special research on Mele-Mele Island (available from March 1 to June 1)
  2. Special research on Akala Island (available from March 22 to June 1)
  3. Special research on Ula-Ula Island (available from April 12 to June 1)
  4. Special research on Poni Island (available from May 10 to June 1)
  5. Special research for the end of the season (available from May 25 to June 1)

You can find more information about the researches and unlocks in our overview of the Alola season.

In this overview, we show you everything you need to know about the Mele-Mele special research.

A Mele-Mele Adventure 1/4

TaskReward
Catch 10 PokémonEncounter with
Alolan Rattata
Send 3 gifts with
stickers to friends
10 Pokéballs
Catch 5 Pokémon of
Normal type
Encounter with
Mankey

Stage Reward: If you successfully complete all three tasks and collect their rewards, you will receive an additional 10 Nanab berries, 500 XP, and 500 stardust.

A Mele-Mele Adventure 2/4

TaskReward
Take a snapshot
of a Pokémon outdoors
5 Razz Berries
Use 7 berries when
catching Pokémon
10 Ultra Balls
Catch 10 PokémonEncounter with
Pidove

Stage Reward: If you successfully complete all three tasks and collect their rewards, you will receive an additional 1 Charged TM, 500 XP, and 500 stardust.

A Mele-Mele Adventure 3/4

TaskReward
Catch 6 Pokémon of
Normal type
Encounter with
Mankey
Catch 3 different species
of Normal Pokémon
Encounter with
Mankey
Spin 5 Photo Discs from
Gyms or PokéStops
Encounter with
Alolan Raticate

Stage Reward: If you successfully complete all three tasks and collect their rewards, you will receive an additional 1 Premium Raid Pass, 1,000 XP, and 1,000 stardust.

A Mele-Mele Adventure 4/4

TaskReward
Send 5 gifts
to friends
10 Ultra Balls
Catch 15 Pokémon7 Nanab berries
Win a RaidEncounter with
Alolan Meowth

Stage Reward: If you successfully complete all three tasks and collect their rewards, you will receive an additional 15 Hyper Balls, 8,000 XP, and 3,000 stardust.

If you complete this research successfully, you can pick up the next special research starting from March 22. By the way, you can also unlock the end of the season research by purchasing a ticket for about €5. You don’t necessarily have to complete all previous researches to play the “end of season” research.

This is an AI-powered translation. Some inaccuracies might exist.

After 20 hours in End of Dragons, I say: It is the best story that Guild Wars 2 has ever had

Today, the new expansion End of Dragons for Guild Wars 2 was released. MeinMMO editor Alexander Leitsch has already tested it in advance and is especially thrilled by the story. He explains why it is so good. The article avoids major story spoilers, such as character names, but shares small anecdotes from the missions.

With End of Dragons, Guild Wars 2 receives several innovations, including the areas from Cantha, a new mount, new elite specializations, and new legendary weapons. While the overall scope seems quite good, my expectations were rather low. I anticipated a “business as usual” approach similar to the last two seasons of the Living World and wasn’t very hyped.

However, after 20 hours in the new expansion, I am positively surprised. The story has reached a new high point for me, clearly surpassing the other two expansions.

Because the new characters from Cantha are extremely well-written, and ArenaNet mostly avoided filler tasks like “Complete heart X and do event Y.” Additionally, there were some quirky scenes that caught me off guard in a positive way.

The story has a total scope of about 8 to 10 playing hours, depending on how actively one pursues it and how much one takes from the rest of the world.

Who is speaking here? Alex is the MMORPG expert at MeinMMO. He has over 8,000 hours in Guild Wars 2 and has run the fansite Guildnews.de for many years. In a special preview event, he has already spent over 20 hours in End of Dragons.

A believable version of Cantha in conflict

My biggest concern from the start was that ArenaNet would forget the actual story of the world. Because Cantha has been cut off from the outside world for over a century and had a very radical approach in the past: Other races besides humans were not tolerated.

If we had simply traveled to Cantha and everyone on the island didn’t care at all, I would have been very disappointed.

But the world is believable. There are ministers and residents who think little of the Tyrians. There are also many people who have never seen an Asura or Sylvari and react with corresponding curiosity to our arrival.

The explanation for why the Canthan leadership is not so negatively inclined towards us anymore is also understandable: The younger daughter is now the Empress, and she is open-minded, unlike the late father.

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Guild Wars 2: Everything you need to know about the new expansion End of Dragons in under 3 minutes

The world feels very realistic overall, which Guild Wars 2 has not been to this extent before. In one scene, for example, I dine with well-known personalities and discuss our future plans over fresh eel. In another, we eat noodles to cure the hangover from the night before.

Sometimes it’s the everyday things that make the world believable.

A lot of action, little filler

The story of End of Dragons picks up speed right from the start. We fight on airships against the Aetherblades, without a big explanation as to why this is happening and where the journey is headed. I really like this.

After that, we constantly have something to do, and fortunately, ArenaNet has avoided many filler tasks. I only have to complete heart quests three times throughout the whole story, and twice I have to participate in events. This is acceptable for the overall scope of the story and was much worse in many of the Living World Season 3 and 4 content.

Positively, there are no story blockers, as was the case in the early days of Heart of Thorns, where you had to level certain masteries. All masteries in End of Dragons are purely optional. However, they bring cool innovations like the Jade Bot.

The Jade Bot is a companion with many different functions.

Funny moments that caught me off guard

Throughout the story, there are several scenes where I couldn’t help but grin. One example you encounter early in the story when you need a pass. For this, you are sent to the corresponding ministry.

In the ministry, you then have to take a waiting ticket and… wait. Just like in real life. Moreover, the ministry complains about incorrectly filled documents or is pleased with the correct execution of your task, as is typical for a government agency.

Even the hologram messages that are constantly running and repeatedly report on me and my activities are very appealing to me.

End of Dragons will not trigger a huge hype but is a must for veterans

End of Dragons has already provided me with a lot of fun. There are interesting twists, dramatic moments, and a magnificent ending. But that is only one part of the expansion.

Also, in terms of features, End of Dragons is more than acceptable. Especially the fishing, the new Jade Bots, and the elite specializations ensure that you have some new tasks in the rest of the world of Guild Wars 2, such as achievements for old areas or a fresh breeze in PvP. The new assault missions, which will later receive a challenge mode, sound good.

I firmly believe that the expansion can keep me busy for about 50 to 150 hours. And that is worth the 30 euros to me. With that, Guild Wars 2 will hardly reach new heights, but it will certainly satisfy the veterans.

In the coming days and weeks, we will provide you with several guides for the expansion here on MeinMMO, including achievements from the story, guides to jumping puzzles, or the new ranger pets.

Everything about the new expansion has been summarized for you here:

Guild Wars 2: Everything about the release of End of Dragons – Time, content, and story

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO starts today Alola season with event & new Gen-7 Pokémon

On March 1, 2022, the new season called “Alola Season” will start in Pokémon GO and will directly bring an event for Gen 7. We at MeinMMO will show you which new spawns, bonuses, and special features you can expect in the coming weeks.

What is the Alola Season? In Pokémon GO, there is a regular change of seasons. Each season lasts for 3 months and revolves around a specific theme, which is also reflected in the events and spawns through Niantic.

The next season is called “Alola Season” and focuses on the Pokémon of Generation 7. Niantic has already provided a first glimpse of the new monsters from the Alola region.

Further information about the new season has now been announced. We will show you all the spawns, bonuses, and events that we know so far. Additionally, we will show you which monsters will make their debut in Pokémon GO (via pokemongolive.com).

All Events for the Alola Season

When does the Alola Season start? The new season around the Alola region starts on March 1, 2022, at 10:00 AM local time. Like every other season, it will again last for 3 months and thus end on June 1, 2022, at 10:00 AM local time.

All Events for the Alola Season

As in previous seasons, you can look forward to numerous events during the Alola Season. Above all, there will again be a Community Day every month.

In addition, a Gen 7 event called “Welcome to Alola!” will take place at the start of the new season. In this event, you can look forward to the first new Pokémon from the Alola region, such as Rowlet, Litten, Popplio, Pikipek, and Cosmoem.

We have compiled an overview of all known event dates for you below:

DateEvent
March 1, 2022 –
March 9, 2022
Welcome to Alola!
March 13, 2022Community Day with Sandshrew
and Alolan Sandshrew
April 23, 2022Community Day April
May 21, 2022Community Day May

All Info about the “Welcome to Alola!” Event

When does the event start? Welcome to Alola! starts on March 1, 2022, at 10:00 AM local time and runs until March 9, 2022, at 8:00 PM local time.

What can you expect? During the event period, you can encounter Rowlet, Litten, Popplio, Pikipek, and Cosmoem* more frequently in the wild. The following raid bosses will appear in the raids:

  • Level 1 Raids: Budew*, Snubbull*, Phanpy*, Frizelbliz*, Rockruff*
  • Level 3 Raids: Alolan Raichu*, Nidoqueen, Jigglypuff, Alolan Geodude
  • Level 5 Raids: Tapu Koko
  • Mega Raids: Mega Venusaur*

All Pokémon marked with an (*) can potentially be encountered in their Shiny forms. Additionally, this event will feature a collector’s challenge focused on the new Alolan Pokémon as well as special event field research.

All New Pokémon and Spawns of the Alola Season

During the Alola Season, you can expect thematically relevant Pokémon. Additionally, there will also be some Pokémon debuts of Generation 7 in this season.

Which monsters you can encounter in the wild and from eggs, we have summarized below, and we also show you all the new monsters. All Pokémon that you can also encounter in their Shiny forms with some luck are marked with an asterisk (*).

New Pokémon of Gen 7

During the Alola Season, you can look forward to several new Pokémon from Generation 7. The first of them already make their debut with the start of the new season and some are even already available as Shiny:

  • Rowlet
  • Litten
  • Popplio
  • Pikipek
  • Cosmoem*
  • Jangmo-o
  • Curelei
  • Miniras
  • Rockruff*
Pokémon-GO-Monster-Gen-7-Alola

Some of them can also evolve. Furthermore, during the upcoming days in the first event, you can encounter the legendary Pokémon Tapu Koko, which you will find in Level 5 raids from March 1, 2022, to March 9, 2022.

In the findings of the PokeMiners, a group of data miners, you can see how the individual monsters and their evolutions look:

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Wild Spawns:

As you are used to from previous seasons, there will again be various wild spawns in different areas during the Alola Season. You can find the following:

AreaPokémon
CitiesAlolan Rattata*
Alolan Meowth*
Magnemite*
Alolan Grimer*
Jolteon
Makuhita*
Piccochilla*
ForestsParas*
Owei*
Griffel*
Tannza*
Frizelbliz*
Geronimatz*
Cosmoem*
MountainsTragosso*
Alolan Diglett*
Alolan Geodude*
Flareon
Rockruff*
Golbat
Flapteryx
Beaches &
Water Bodies
Alolan Exeggutor*
Starmie*
Dratini*
Vaporeon
Gyarados
Quagsire
Crawdaunt
North HemisphereLotad*
Drampa*
Serpifeu*
Floink*
Otter*
Stantler (Spring)
Tarnpignon
South HemisphereNincada*
Tanhel*
Strawickl
Stantler (Autumn)
Igamaro
Fynx
Proxy

Pokémon from Eggs

In addition to the wild spawns, the contents of the eggs will also be adjusted as usual. During the Alola season, you can obtain the following monsters from eggs:

EggsPokémon
2 kmCosmoem*
Pikipek
Igamaro
Fynx
Froxy
Tragosso*
Owei*
5 kmRowlet
Litten
Popplio
Dartrix*
Panzaeron*
Scraggy*
Swablu
10 kmRockruff*
Miniras
Mamolida*
Lin-Fu
Milza
eF-eM
Psiau*
5 km
(Adventure Sync)
Paragoni
Mampfaxo
Wonneira*
Schilterus*
Dedenne
Koknodon*
10 km
(Adventure Sync)
Dratini*
Riolu*
Drampa*
Tanhel*
Kapuno*
Viscora

All Bonuses, Research, and Special Features for the Alola Season

Of course, there is no season in Pokémon GO where you have to do without bonuses, which is why you can also look forward to numerous special features during the Alola Season. Throughout the entire season, you can expect the following bonuses:

  • Increased effectiveness of incense while walking
  • Increases damage in remote raids from your own Pokémon
  • Guaranteed gifts at PokéStops
  • 2 free raid passes daily
  • 90 minutes duration of incense

One bonus will be disabled: However, you will also have to do without a bonus that you could previously use in the new season. Niantic wants to bring the game back to its roots and therefore will disable the following bonus as of March 1, 2022, at 10 AM local time:

  • Incense is no longer as effective when standing

All Special Research for the Alola Season

Another highlight of this season is the new Special Research. These revolve around the islands of the Alola region. The first part of the research will already be available starting March 1, 2022, at 10:00 AM local time.

You can look forward to the following research:

  • Mele-Mele Island: starting March 1, 2022
  • Akala Island: starting March 22, 2022
  • Ula-Ula Island: starting April 12, 2022
  • Poni Island: starting May 10, 2022
  • Special Research at the end of the season: starting May 25, 2022

If you manage to complete the first 4 special researches before the end of the Alola season, you will be rewarded with the “Special Research at the end of the season” as a special bonus. This will also be available for purchase, as you know from the Hoopa research from the past, for about 5 euros.

How do you find the spawns, bonuses, and events of the Alola Season? Which monster do you like the most? And which bonus do you not want to miss? Feel free to share your thoughts here on MeinMMO in the comments and engage with other trainers.

The Johto Tour on February 26, 2022, has sparked much discussion in the community. We show you the trainer feedback on the event and tell you what went wrong.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Community Day in March with Sandshrew and Egg Bonus

The Community Day in March 2022 at Pokémon GO features Sandshrew and Alolan Sandshrew and brings you an egg bonus. We show you all the contents of the event with dates and Shinies.

What’s new? In line with the announcement of the new Alola season, Niantic finally revealed more details about the upcoming Community Day. It will take place in March featuring the mouse Pokémon Sandshrew and Alolan Sandshrew. Additionally, there are the special moves Night Slash and Dark Claw that the Pokémon can learn.

Here we show you everything you need to know about the C-Day in March.

C-Day in March 2022 – All Info

When does it start? The Community Day with Sandshrew will take place on Sunday, March 13, 2022. The dates for the C-Days in March, April, and May have already been announced by Niantic. On March 13, the event will again run from 11:00 AM to 5:00 PM, just as you are used to.

Which Pokémon are there? Sandshrew and Alolan Sandshrew. Both can be caught in their shiny form with some luck. In the graphic, you can see how the shiny Pokémon differ from the normal version.

Pokémon-GO-Sandan-Alola-Shiny-Familie
Sandshrew and Sandslash as well as Alolan Sandshrew and Alolan Sandslash
in shiny comparison

What special moves are available? If you evolve Sandshrew during the event or up to two hours later into Sandslash, Sandslash will learn the charge move Night Slash. It deals 50 damage in trainer battles, raids, and gym battles.

If you evolve Alolan Sandshrew during the event or up to two hours later into Alolan Sandslash, then Alolan Sandslash will learn the fast move Dark Claw. It deals 6 damage in trainer battles and 9 damage in raids and gym battles.

What event bonuses are there? During the event, a bonus will affect your eggs in the incubators. If you place eggs in incubators during the Sandshrew C-Day, they will hatch four times faster. Additionally, lures and incense will last for three hours and you will receive surprise encounters from snapshots.

What do we know about the 1€ ticket? As always, there is also a ticket available in the shop for about 1€ to unlock a special research. This time it is called “Sand and Snow” and refers to the two Sandshrew forms. Generally, you are supposed to catch and send a certain amount of Pokémon and land special throws to be rewarded. Before the start of the event, you will find an article here on MeinMMO with all the contents of the ticket.

Event boxes: In the shop, you will find a box for 1280 coins that provides you with 50 Ultra Balls, 3 Super Incubators, 5 Lucky Eggs, and a charged TM. There is also a free box with 30 Ultra Balls.

This is an AI-powered translation. Some inaccuracies might exist.

Which Legendary should I craft in WoW Shadowlands? Overview for all classes

World of Warcraft: Shadowlands brings back the most powerful items in the game: Legendaries. With the current patch 9.2, you can now wear a second legendary item at the same time. MeinMMO tells you which Legendary is best suited for which class.

[toc]

What are Legendaries? Legendary equipment items have special properties that can improve your abilities or even change your playstyle. Legendaries are the strongest items in the game.

In Legion, you had to rely on luck to get the right Legendary for your specialization. In Shadowlands, you can create them easily with the properties you want.

However, the crafting process is very complex, and upgrading Legendaries takes even longer. With Patch 9.2 “The End of Eternity”, the system has changed slightly again.

Update from February 28, 2022: Patch 9.2 went live on February 23 and introduces the ability to wear a second legendary item. However, this is only possible after completing the campaign in the new area of Zereth Mortis.

Our recommendations always refer to the Legendary that you can wear in addition to “Unity”!

The second Legendary is the pure “Covenant Legendary”, that is, the legendary effect that strengthens your respective Covenant ability. After unlocking the “Unity” effect, you can build the Legendary in any slot, and it changes with your Covenant. In our guide, you can read which Covenant is best for your class.

We have consulted with experts from wowhead, Icy Veins, and the individual class Discords to compile a list of the best Legendaries for each class and specialization, including locations where you can find the ability (via wowhead.com and icy-veins.com)

Start video
WoW: Trailer for Patch 9.2 – This is included in the new update

Changes to Legendaries in Patch 9.2

  • The new maximum level for Legendaries is now 7 (previously 6)
  • To upgrade, you need 2,000 Cosmic Flux and the corresponding item at level 7
  • You receive a base item by crafting a recipe for level 4 with the new “Rudiment of Eternity” – The recipe is available in the Zereth Mortis campaign
  • Torghast has a new wing, the Gauntlet, where you can find the new material Cosmic Flux

From previous changes, you can farm the necessary materials for lower ranks (Soul Ash and Soul Cinders) endlessly in Torghast and even send them to Twinks. Moreover, already crafted Legendaries can be disassembled by the Rune Trader in Torghast.

More on the topic
WoW: Which class does the most DPS in patch 9.2? Experts say this
von Benedict Grothaus

The best Legendaries for Demon Hunters

Vengeance

  • Name: Gaze of the Darkmoon
  • Effect: “Eye Beam” has a 40% chance not to trigger a cooldown and refunds 30 Fury.
  • Equipment slot: Waist, Neck (recommended)
  • Location: Baroness Stradama (Plaguefall)
  • Alternative: Fiery Soul against magical damage or Razelikh’s Defilement as a DPS option

Devastation

  • Name: Gaze of the Darkmoon
  • Effect: “Demonic Devastation” has a 40% chance not to trigger a cooldown and refunds 50 Fury.
  • Equipment slot: Waist, Neck (recommended)
  • Location: Baroness Stradama (Plaguefall)
  • Alternative: Collective Torment or Burning Wounds for AoE damage and Mythic+

The best Legendaries for Druids

Balance

  • Name: Ancient Arcane Pulsar
  • Effect: For every 300 Astral Power consumed, you gain “Celestial Alignment” for 12 seconds.
  • Equipment slot: Shoulder, Hands, Finger (recommended)
  • Location: The Jailer’s Wrath (Event in the Maw)
  • Alternative: –

Guardian

  • Name: Legacy of the Sleeper
  • Effect: In bear form, “Berserk” increases your damage by 25%, your leech by 15%, and makes you immune to control loss effects. The cooldown of the ability is reduced by 30 sec.
  • Equipment slot: Waist, Feet (recommended)
  • Location: Mort’regar, Level 3 and higher (Torghast)
  • Alternatives: Remembrance of Ursoc’s Fury as a mix of offensive and defensive

Restoration

  • Name: Vision of Endless Growth
  • Effect: Healing from “Rejuvenation” has a 2.5% chance to affect another nearby target with “Rejuvenation”
  • Equipment slot: Head, Legs, Feet (recommended, but watch your tier set bonus)
  • Location: Fractured Chambers, Level 3 or higher (Torghast)
  • Alternatives: Profuse Infusion for Mythic+

Feral

  • Name: Band of Fury
  • Effect: Abilities that generate combo points reduce the cooldown of “Incarnation: King of the Jungle”/”Berserk” by 0.3 seconds. While “Incarnation: King of the Jungle”/”Berserk” is active, they deal an additional 150% of their damage over 8 seconds as bleed damage.
  • Equipment slot: Waist, Wrist (recommended)
  • Location: Sludge Fist (Castle Nathria)
  • Alternative: Cask of Deep Concentration for single targets and Desire of the Elite Beast for Mythic+

The best Legendaries for Warlocks

Demonology

  • Name: Wilfred’s Sigil of Superior Summoning
  • Effect: Each Soul Shard spent reduces the cooldown of “Summon Demonic Tyrant” by 0.6 seconds.
  • Equipment slot: Wrist, Finger (recommended)
  • Location: The Manaforges (The Other Side)
  • Alternatives: Implosive Potential

Affliction

  • Name: Malicious Wrath
  • Effect: Casting “Dreadful Euphoria” increases the damage of “Soulstealer”/”Shadow Bolt” by 35% for 10 seconds. This effect is stackable up to 3 times.
  • Equipment slot: Shoulders, Hands (recommended)
  • Location: Count Denathrius (Castle Nathria)
  • Alternative: Wrath of Devastation for Mythic+

Destruction

  • Name: Wilfred’s Sigil of Superior Summoning
  • Effect: Each Soul Shard spent reduces the cooldown of “Summon Felguard” by 1.5 seconds.
  • Equipment slot: Wrist, Finger (recommended)
  • Location: The Manaforges (The Other Side)
  • Alternative: Ember of Azj’Aqir, Call of the Grim Inquisitor

The best Legendaries for Hunters

Beast Mastery

  • Name: Piercing Fangs of the Rylakk Hunter
  • Effect: While “Beast Wrath” is active, the critical damage dealt by your companion is increased by 35%.
  • Equipment slot: Legs, Back, Feet (recommended)
  • Location: Devos, Paragon of Doubt (The Upper Reaches)
  • Alternative: –

Marksmanship

  • Name: Secrets of the Unyielding Watch
  • Effect: When you gain the “Masterful Shots” effect, you have a 50% chance to refund a charge of “Aimed Shot” and your next use of “Aimed Shot” costs no focus.
  • Equipment slot: Hands, Wrist (recommended)
  • Location: The Upper Levels, Level 3 and higher (Torghast)
  • Alternative: Deception of the Serpent Stalker

Survival

  • Name: Wildfire Bomb
  • Effect: “Wildfire Bomb” throws additional bombs around the target that deal fire damage on explosion.
  • Equipment slot: Waist, Legs (recommended)
  • Location: Merchant Xy’exa (The Other Side)
  • Alternatives: Bag of Shard of Blades if you do not have the tier set bonus for 2 parts yet
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The best Legendaries for Warriors

Fury

  • Name: Deathbringer
  • Effect: “Rampage” has a 30% chance to apply the “Siegebreaker” effect to your target for 6 seconds.
  • Equipment slot: Legs, Back (recommended)
  • Location: Amarth the Harvester (The Necrotic Wake)
  • Alternative: Signet of the Tormented Kings for Mythic+

Protection

  • Name: Revenge
  • Effect: “Charge” and “Intervene” grant “Shield Block” for 4 seconds and “Revenge!” while generating 20 Rage.
  • Equipment slot: Legs, Feet (recommended)
  • Location: The Upper Levels, Level 3 or higher (Torghast)
  • Alternative: The Bulwark for Raids

Arms

  • Name: Enduring Strike
  • Effect: “Deadly Strike” has a 25% chance to apply “Colossal Smash” to the target for 6 seconds.
  • Equipment slot: Head, Waist (recommended)
  • Location: Skoldushalls, Level 3 or higher (Torghast)
  • Alternative: Signet of the Tormented Kings for Mythic+

The best Legendaries for Mages

Arcane

  • Name: Arcane Harmony
  • Effect: Each time “Arcane Missiles” hits an enemy, the damage of your next use of “Arcane Barrage” is increased by 8%. This effect is stackable up to 18 times.
  • Equipment slot: Shoulder, Hands (recommended)
  • Location: The Manaforges (The Other Side)
  • Alternative: Arcane Bombardment for Mythic+

Fire

  • Name: Blessing of the Sun King
  • Effect: After you consume “Combat Heat” eight times, your next non-instant “Pyroblast” cast within 15 seconds grants you “Incinerate” for 6 seconds.
  • Equipment slot: Hands, Wrists (recommended)
  • Location: Rescue of the Sun King (Castle Nathria)
  • Alternative: –

Frost

  • Name: Icecold Winds
  • Effect: While “Frozen Orb” is active, you gain “Fingers of Frost” every 2 seconds.
  • Equipment slot: Head, Hands (recommended)
  • Location: Count Denathrius (Castle Nathria)
  • Alternative: Slippery Ice for pure single-target or Glacier Fragments for larger groups of enemies and Mythic+

The best Legendaries for Monks

Brewmaster

  • Name: Last Keg of Stormbrewer
  • Effect: “Keg Smash” deals 30% additional damage and has an extra charge
  • Equipment slot: Shoulder, Waist, Hands (recommended)
  • Location: General Kaal (Bleeding Depths)
  • Alternative: Burning Passions as offensive option

Mistweaver

  • Name: Ancient Teachings of the Monastery
  • Effect: After using “Essence Font”, your abilities “Tiger Palm”, “Blackout Kick”, and “Rising Sun Kick” heal an injured ally within 20 meters for 250% of the damage dealt. Lasts for 15 seconds.
  • Equipment slot: Wrists, Hands (recommended)
  • Location: Devos (Upper Reaches)
  • Alternative: Tear of the Morning

Windwalker

  • Name: Joy of the Summoner
  • Effect: After summoning your Exalted, you gain 33% haste for 20 seconds.
  • Equipment slot: Head, Shoulder, Back (recommended)
  • Location: Generals of the Stone Legion (Castle Nathria)
  • Alternative: –

The best Legendaries for Paladins

Holy

  • Name: Maraad’s Last Breath
  • Effect: “Light of Dawn” increases the healing of your next “Light of the Martyr” by 10% for each healed ally and causes this cast to also heal your “Flame of Faith”. You take the damage of “Light of the Martyr” over 5 seconds instead of instantly.
  • Equipment slot: Chest, Finger (recommended)
  • Location: Overseer Beryllia (The Bleeding Depths)
  • Alternatives: The Mad Paragon for more damage

Protection

  • Name: The Mad Paragon
  • Effect: ‘Hammer of Wrath’ deals 30% more damage and extends the duration of “Crusade”/”Avenging Wrath”
  • Equipment slot: Waist, Feet (recommended)
  • Location: Reward for: The Great Vault (Quest)
  • Alternative: Bulwark of Righteous Fury for Mythic+

Retribution

  • Name: Final Verdict
  • Effect: Replaces “Templar’s Verdict” with “Final Verdict”, a devastating attack that deals Holy damage. Has a 15% chance to activate “Hammer of Wrath” and reset its cooldown.
  • Equipment slot: Chest, Back (recommended)
  • Location: Valinor (World Boss)
  • Alternatives: The Frontline Fighter’s Swing or Storm of the Lightbringer for Mythic+

The best Legendaries for Priests

Discipline

  • Name: Clarity of Thought
  • Effect: While “Euphoria” is active, “Power Word: Shield” costs 20% less mana, and the applied effect “Penance” lasts 6 seconds longer.
  • Equipment slot: Chest, Finger (recommended)
  • Location: Sludge Fist (Castle Nathria)
  • Alternative: Twins of the Sun Priest for Mythic+

Holy

  • Name: Lightning Concentration
  • Effect: “Flash Heal” reduces the cast time of “Heal” by 0.2 seconds for 20 seconds and increases healing by 3%. Stackable up to 5 times.
  • Equipment slot: Wrist, Neck (recommended)
  • Location: Overseer Beryllia (The Bleeding Depths)
  • Alternatives: –

Shadow

  • Name: Shadowflame Prism
  • Effect: The use of “Mind Spike” and “Shadow Word: Death” teleports your Shadow Spirit/Spirit Bender to the target and deals damage. When a rift is triggered, the duration of Shadow Spirit/Spirit Bender is increased by one second.
  • Equipment slot: Head, Hands (recommended)
  • Location: Mueh’zala (The Other Side)
  • Alternative: –

The best Legendaries for Shamans

Elemental

  • Name: Lava Surge of the Wind Speaker
  • Effect: When you use “Earth Shock”, you gain “Lava Surge”, and the damage of your next “Lava Burst” is increased by 20%.
  • Equipment slot: Back, Feet (recommended)
  • Location: Valinor, Light of the Eons (World Boss)
  • Alternative: Echoes of Great Slaughter for multiple targets and Mythic+

Enhancement

  • Name: Wolf Bones of the Hex Doctor
  • Effect: Increases the chance to get a stack of “Weapon of Maelstrom” by 3%. Additionally, each time you gain a stack of “Weapon of Maelstrom”, the cooldown of “Wild Spirit” is reduced by 2.0 seconds.
  • Equipment slot: Shoulder, Finger (recommended)
  • Location: Mort’regar, Level 3 or higher (Torghast)
  • Alternative: Winds of Fate for multiple targets

Restoration

  • Name: Ancient Flood Core
  • Effect: Every 4 uses of “Rising Tide” also grant “Rising Tide” to an additional allied target near the target of the ability.
  • Equipment slot: Head, Hands (recommended)
  • Location: The Soulforges, Level 3 or higher (Torghast)
  • Alternative: Deepquake Stone for more damage

The best Legendaries for Rogues

Outlaw

  • Name: Revitalizing Shadow Dust
  • Effect: “Vanish” reduces the remaining cooldown of your other abilities by 20 seconds
  • Equipment slot: Chest, Neck (recommended)
  • Location: For 1,500 honor at Vendor Zo’kuul in Oribos
  • Alternative: Swiftness if you do not play Kyrian or Venthyr

Assassination

  • Name: Stopgap of the Shadow Dancer
  • Effect: The remaining cooldown of “Vendetta” is reduced by 1 second for every 30 energy consumed.
  • Equipment slot: Chest, Finger (recommended)
  • Location: Mistcaller (Mists of Tirna Scithe)
  • Alternatives: –

Subtlety

  • Name: Akaari’s Soul Fragment
  • Effect: 2 seconds after using “Shadow Strike” or “Sinister Strike”, your target suffers an additional Shadow Strike with 25% effectiveness.
  • Equipment slot: Head, Hands, Neck (recommended)
  • Location: Skoldushalle, Level 3 or higher (Torghast)
  • Alternatives: Finality for Mythic+

The best Legendaries for Death Knights

Blood

  • Name: Supervirus
  • Effect: Frost Fever, Blood Plague, and Virulent Plague also trigger the other two diseases with reduced effectiveness.
  • Equipment slot: Chest, Neck (recommended)
  • Location: Generals of the Stone Legion (Castle Nathria)
  • Alternative: Blood-red Rune Weapon for Mythic+

Frost

  • Name: Koltira’s Favor
  • Effect: “Extinguishing” deals 10% more damage and has a 12% chance to refund 2 runes.
  • Equipment slot: Shoulder, Finger (recommended)
  • Location: Sludge Fist (Castle Nathria)
  • Alternative: Wrath of the Ice Champion or Chilling Cold for Mythic+

Unholy

  • Name: Cloak of Certain Death
  • Effect: Reduces the Rune Power cost of “Death’s Shroud” by 10, and “Death’s Shroud” increases the duration of “Dark Transformation” by one second.
  • Equipment slot: Chest, Back (recommended)
  • Location: Count Denathrius (Castle Nathria)
  • Alternative: Furious Abomination or Reanimated Shambler for Mythic+

Crafting Legendaries – Quick Guide

How to craft Legendaries: We have a detailed guide on how to craft Legendaries ready for you. Here’s the short version. If you want to craft Legendaries, you need some materials:

  • a legendary base armor from crafting professions
  • Soul Ash from Torghast or from adventures from the Mission Table
  • Soul Cinders can be obtained in Torghast starting from level 9 (new with Patch 9.1)
  • You can get Cosmic Flux in Torghast, the Gauntlet, and also from rare enemies, chests, and the campaign in Zereth Mortis
  • Scrolls for secondary stats
  • the corresponding memory for the Rune Trader

The base items must be crafted by Blacksmiths, Leatherworkers, Tailors, or Jewelers. You can find more about this in our detailed professions guide for Shadowlands on MeinMMO.

Torghast_Legendarys_Runenmetz
Legendaries are crafted at the Rune Trader in Torghast.

Where do I get the effects? The memories are obtained through specific activities. We have added the corresponding source directly to the individual Legendaries. You must bring the memory to the Rune Trader in Torghast. From then on, you have it permanently.

If you want to get started properly in Shadowlands, the right Legendary is a good start but not everything. With the introduction of the Covenants, another important mechanic has come into play that you should utilize.

Additionally, addons can help you improve your rotations or maintain clarity in combat. We have already presented the 9 best addons for Shadowlands on MeinMMO.

In our collection article on Shadowlands features, you can find more about the new content.

If you are planning to level a new character or a Twink, you should not hesitate or worry about whether you can quickly reach the “endgame”. Legendaries can now be upgraded faster and more easily – except for the higher ranks. Only the raw materials may be a bit expensive at first. However, equipment in general is now obtained faster:

With Patch 9.2, Shadowlands is slowly but surely coming to an end. The expansion received only 2 major updates – but that was always planned according to the director:

WoW director says: Shadowlands was always meant to end with Patch 9.2

This is an AI-powered translation. Some inaccuracies might exist.

If you really want to play Horizon Forbidden West, you don’t need a PS5

Horizon: Forbidden West is the latest exclusive for PS4 and PS5. Now many are wondering whether the game really needs a PS5 at all.

This is Horizon Forbidden West: The sequel to the acclaimed open-world game Horizon Zero Dawn continues the story of the outcast Nora hunter Aloy. In a post-apocalyptic world inhabited by primitive tribes of humans and wondrous machines in animal form, she seeks answers to her many questions.

A new exclusive title: Horizon: Forbidden West is one of the few titles that are only being released for PS4 and PS5. Even though the PS5 has been around for a year now, there are hardly any exclusive games for the PS5.

Many users still haven’t received a PS5 and therefore want to know if the game is worth it for the old PS4 as well. To see how good the game really is, you can read the preview report on Horizon Forbidden West.

Horizon Forbidden West in Comparison: PS4 vs. PS5

What are the differences between PS4 and PS5? The biggest differences lie mainly in resolution and framerate. The higher the framerate, the smoother the game runs on your TV. And here the faster hardware

  • PS5: Optionally 4K and 30 FPS or 1800p and 60 FPS.
  • PS4 Pro: 1800p and 30 FPS.
  • PS4: Full HD and 30 FPS.

You can especially feel the FPS limitation during fast movements. If you turn quickly in the game, 30 FPS feels significantly slower than 60 FPS.

The second important difference is the loading times between PS4 and PS5. While you have loading times of about 30 seconds on the PS4, it’s only about 5 seconds on the PS5. The loading times on the PS5 are so short that even a feature no longer works.

Furthermore, you also have to forgo DualSense support and some graphical options on the PS4. Aim assist for controllers in Forbidden West can be used on both PS4 and PS5.

How noticeable are the differences? You can also see these differences between the two console generations in a YouTube video. At minute 3:30, you can clearly see the difference between 30 and 60 FPS.

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Horizon: Forbidden West on PS4 vs PS5 Comparison

By the way, anyone who buys the game for PS4 and later happens to get a PS5 can also fully utilize the game on PS5. Because with Horizon: Forbidden West, you get the free upgrade to PS5 at no extra cost. For future games, you will pay 10 euros for the upgrade.

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Horizon: Forbidden West also looks impressive on PS4

What do the users say? Many users have now been able to play Horizon: Forbidden West on both PS4 and PS5. Users are already discussing the game on reddit.com.

Many users praise how good the game looks on PS4, even though the PS4 is already several years old. There are a few bugs and occasionally textures that pop in suddenly, but otherwise the game runs smoothly and without issues:

  • “The game runs well on my [PS4] Pro, the graphics are still beautiful. A few minor bugs, but they don’t ruin the experience.”
  • “I’ve tried to get a PS5 but haven’t found one, so I’m playing on my PS4 and it looks fantastic and runs great. I occasionally notice a few frame drops, but they are minimal and not very frequent. The delayed loading of the maps is the only real annoyance for me, the popping of the textures doesn’t bother me much either.”

Another user adds that he is currently not interested in a PS5, even though he could play Forbidden West with slightly better graphics and shorter loading times (via reddit.com).

Some gamers also explain that the game is supposed to offer the best experience on PS4 Pro. On the old PS4, the game runs significantly slower and there are significantly more frame drops.

Don’t want to give up your PS4? There is also exciting news for other users who don’t want to part with their PS4 just yet. Because there is more information about the Game Pass that Sony is apparently preparing for its PlayStation consoles. You can find all the information about the “PS Game Pass” here on MeinMMO:

Sony is likely bringing its own “Game Pass” for PS4 and PS5 – Here are the three subscription models and the costs

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: How to master the public event ‘Resonance Shard’ in Savathun’s Throne World on heroic

If you roam through Destiny 2 in Savathun’s Throne World, you’ll occasionally discover some strange buildings that have the typical look of Darkness. These are part of a brand new Public Event that came with the new DLC. We explain what to do in the Escort Event and how to trigger it heroically.

Each Public Event in Destiny 2 is unique. They start at timed intervals at every location in the Destiny universe. Players can join at any time and must complete various tasks to earn a reward. It’s no different in Savathun’s Throne World.

Most of the time, you accidentally stumble into a Public Event, which can be quite confusing. Often, it’s not just about killing enemies, but also completing small tasks. So if you have no idea, you might miss a great opportunity.

To ensure you always know what to do, especially how to trigger the latest event in Destiny 2 heroically, we have a brief guide for you.

destiny2-savathuns-thronwelt
The event “tours” regularly through the Throne World.

Savathun’s Throne World has three Public Events

With the release of the successful expansion “The Witch Queen,” Bungie has now brought a new mini-adventure into the game. Along with the “Ether Ritual” of the Scorn and the “Witch Ritual” of the Taken, the secret weapon technique of Darkness is now included.

The Public Event is also the first Escort Event in Destiny 2. It invites players to a different kind of sightseeing tour with enemies and a tough final boss.

What is the new event about? The event “Resonance Shard” revolves around an illegal cargo transport. Once the event starts, players must escort a Resonance Shard, a type of pyramid superweapon, through a set route in the Throne World. However, the Scorn wants to prevent the Guardians from destroying the shard. Therefore, numerous Scorn enemies await along the way to the checkpoints, trying to hinder you.

Where can you find the new Public Event? If you want to participate in the Escort Event, the best place to check is the courtyard area on the east side in the Swamp. Additionally, the event also starts in the southern part of the Miasma area in Savathun’s Throne World.

Players in Destiny 2 are currently often roaming through Savathun’s Throne World and the Enclave on Mars to uncover all secrets. The first exotic missions are already known and reward players with three new weapon exotics.

How does the Public Event “Resonance Shard” work?

  • When the event starts, the triangular sled with the shard appears at the start. Several buildings of Darkness will also materialize in the area. The goal of the players participating in the event is to escort the shard to its destination as quickly as possible.
  • Always stay close to the shard and defend it. You can recognize the shard by a faint orange circle around it. Only if you are within this circle does the sled move forward. Many players also enjoy jumping directly onto the sled and killing the Scorn enemies that spawn before them from there. It’s also a great way to enjoy the view.
  • After a certain distance, the shard will then stop in front of a large orange dome. It cannot pass through. So get off and jump into the dome. There, among many nasty Scorn foes, you will see three small shards of Darkness that you must destroy.
  • The shards are always in the same place at each event and can be shot down with any weapon. But hurry, as the event is timed.
  • There are a total of three stops, including a final destination, for the Resonance Shard sled. Repeat the dome game until you reach the endpoint, a platform with two pillars.
  • The sled will now automatically drive onto this platform, and numerous Scorn enemies will spawn around it, which you need to clear out. Protect the shard until it has parked and delivered its cargo. After that, the sled takes off into the air, ending the event.
The shard has reached the endpoint, where it explodes.

How to trigger the Public Event “Resonance Shard” heroically

Of course, you can also trigger a heroic variant of the “Resonance Shard” event. This yields better loot and more experience points at the end.

Heroic variant rewards you better: To play the new event heroically, you need to pay attention to a small detail.

  • While escorting the sled through the Throne World, some enemies drop small orange orbs that you can collect. These are Resonance Charges.
  • So grab the orbs whenever possible and throw them at the shard. Typically, 5-6 orbs are enough for the event to switch to heroic mode.

How do you throw a Resonance Charge? On PC, you use the right mouse button to throw the Resonance Charge orbs. On the console, use the standard throw button. However, keep in mind that the orbs should be collected quickly from the ground, as they disappear after a certain period.

In Nexxoss Gaming’s video, you can watch the entire process of the event unfold heroically again.

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Nexxoss-Gaming explains how the event works.

Try to play the events in heroic mode whenever you can. It’s worth it. If you’re also wondering how to succeed in the heroic variants of the other Public Events in Destiny 2, we recommend our “Don’t Be a Noob” guide.

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Don’t be a noob – How to trigger all heroic events in Destiny 2
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Have you tried the latest event in Destiny 2 yet? What do you think about the fresh wind? Would it be nice to have a few more like it to keep the open-world experience varied? Let us know which of the three Public Events in the Throne World you personally like best.

This is an AI-powered translation. Some inaccuracies might exist.

LoL: Twitch streamer jokes about Ukraine war, leaves her team after being upset about it

The Twitch streamer Macaiyla “Macaiyla” Edwards (23) is closely associated with League of Legends. She is also the girlfriend of the biggest LoL streamer Tyler1 and was recently part of the US team Cloud9. But in recent days, a difficult situation escalated after she tweeted about the Ukraine war.

What was that “joke”? The Twitch streamer Macaiyla tweeted on February 23:

“Kanye would stop the war if he were president. True.”

She was referring to the rapper Kanye West, who she apparently jokingly believed could end the war in Ukraine.

tweet-macailya
The tweet triggered a flood of further comments (via inven)

Streamer says her team forced her to delete the tweet

These were the consequences of the tweet: Some users found this tweet tasteless. One Twitter user said they had family in Ukraine who are severely affected by the war. They did not find this tweet funny.

Shortly thereafter, the tweet disappeared.

The streamer said her organization, Cloud9, forced her to delete the tweet. However, she didn’t see it that way because she herself found the tweet hilarious.

Streamer says she’s only in it for the money for her “hopefully future children”

How the streamer escalated: Macailya said it wasn’t her job to make her followers feel good. Macailya wants to remind them that she is “somebody’s girlfriend” and doesn’t care about her followers. She’s only here for the money.

“I don’t care if I’m a bitch or ugly or nothing without Tyler. You’re not wrong about that. You’re 100% right. I’m here to make money for my kids, which I hope to have one day. I’m not going to worry about any online guys. It’s all about the money for me. Just give me the money and get lost. Sorry.”

Macailya then opened a poll asking whether she should leave Cloud9 or not. After 66.4% voted for her exit, she said she asked Cloud9 for permission to leave the team.

She had been with Cloud9 as a content creator since summer 2021.

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Previously, Macailya had indirectly criticized Cloud9’s decision to fire coach LS just hours before a professional match on Twitter. She called LS “the hardest working guy she had ever seen.”

Macailya said fans have every right to criticize Cloud9. Such a blatant criticism of an employer on social media is actually a taboo. This suggests that there have been tensions between Macailya and Cloud9 recently.

More on the topic
von Schuhmann

Streamer wishes for a family, but Tyler1 hates any change

What does Macaiyla mean by the children and the money? It is hard to understand Macaiyla without knowing her circumstances:

  • Macaiyla actually wants a “normal life” with family and a normal job
  • In reality, she sees her actual job as being “Tyler1’s girlfriend” and also streaming on Twitch in that role. Tyler1 even employs his own mother as a cook
  • The community of Tyler1 is also Macaiyla’s community – and they are very harsh in their interactions. There are many flames and insults. Macaiyla is regularly attacked by her viewers.

The streamer lives relatively isolated and rural with LoL streamer Tyler1 in the state of Missouri in the USA. Tyler1’s life, and thus Macaiyla’s life, revolves around League of Legends, gaming, and Twitch. As reported by the Washington Post, Macaiyla actually wants a “relatively normal” life, would like to have a family, and work as a cashier in a store (via washingtonpost).

As a Twitch streamer, she earns about $200,000 a year but says:

“I don’t care if I lose all my followers tomorrow. It means nothing. I miss people, human interaction, seeing their emotions on their faces.”

The Post article states: Macaiyla actually wants to get married soon, move to a big city, and have three to five kids. But Tyler hates any kind of change and wants to stay in rural Missouri.

Macaiyla and her boyfriend and partner, Tyler1, at one of the rare occasions they showed themselves publicly:

Macaiyla says she feels guilty living in Tyler’s shadow, but the money is just too good to stop. She knows many people in their 20s, even those with college degrees, who have bad jobs and huge college debts.

She streams in a “windowless room” in the basement, and her fans enjoy insulting her.

According to Macaiyla, none of this bothers her, but apparently, everything exploded in the aftermath of the Ukraine tweet. The idea that her life revolves around making money for kids she wants to have with Tyler1 seems to weigh heavily on her. The war in Ukraine is then very far away.

LoL: Twitch streamer describes his life as a lonely grind hell – Wonders what everyone has

Macaiyla and her boyfriend and partner, Tyler1, at one of the rare occasions they showed themselves publicly:

Macaiyla says she feels guilty living in Tyler’s shadow, but the money is just too good to stop. She knows many people in their 20s, even those with college degrees, who have bad jobs and huge college debts.

She streams in a “windowless room” in the basement, and her fans enjoy insulting her.

According to Macaiyla, none of this bothers her, but apparently, everything exploded in the aftermath of the Ukraine tweet. The idea that her life revolves around making money for kids she wants to have with Tyler1 seems to weigh heavily on her. The war in Ukraine is then very far away.

LoL: Twitch streamer describes his life as a lonely grind hell – Wonders what everyone has

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 2 Resurrected: Upgrading Runes – All Rune Upgrades and Properties Overview

In Diablo 2 Resurrected runes play an important role. We show you which ones exist, how you can upgrade runes, and what effects they bring for your equipment.

What runes are there? The names of the runes also indicate the quality of each rune. Eld is the lowest quality rune, while Thul represents the highest quality level. However, you need the Horadric Cube for this.

What exactly is the Horadric Cube? Once you have this item in your possession, it remains permanently in your inventory and accompanies you on your journeys. You can use it to store additional items in your inventory and craft items.

Where can you find it? You receive the Horadric Cube after completing Act 2. Once you possess it, there are also some additional quests that you can complete.

If you want to know more about runes and recipes, you can also check out these guides:

In this guide, we focus on rune upgrades and how you can upgrade the runes. We also show you what properties the different runes possess.

Start video
Diablo 2: Resurrected introduces the new class of the Warlock in the gameplay trailer

Upgrading runes – All rune recipes at a glance

These are the recipes without gems:

Required ItemsResult
3x El Rune1x Eld Rune
3x Eld Rune1x Tir Rune
3x Tir Rune1x Nef Rune
3x Nef Rune1x Eth Rune
3x Eth Rune1x Ith Rune
3x Ith Rune1x Tal Rune
3x Tal Rune1x Ral Rune
3x Ral Rune1x Ort Rune
3x Ort Rune1x Thul Rune

These are the recipes with gems:

Required ItemsResult
3x Thul Rune + 1x flawed Topaz Amn Rune
3x Amn Rune + 1x flawed Amethyst Sol Rune
3x Sol Rune + 1x flawed Sapphire Shael Rune
3x Shael Rune + 1x flawed Ruby Dol Rune
3x Dol Rune + 1 flawed EmeraldHel Rune
3x Hel Rune + 1 flawed Diamond Io Rune
3x Io Rune + 1 flawed TopazLum Rune
3x Lum Rune + 1 flawed Amethyst Ko Rune
3x Ko Rune + 1 flawed SapphireFal Rune
3x Fal Rune + 1 flawed RubyLem Rune
3x Lem Rune + 1 flawed EmeraldPul Rune
2x Pul Rune + 1 flawed DiamondUm Rune
2x Um Rune + 1 TopazMal Rune
2x Mal Rune + 1 AmethystIst Rune
2x Ist Rune + 1 SapphireGul Rune
2x Gul Rune + 1 RubyVex Rune
2x Vex Rune + 1 EmeraldOhm Rune
2x Ohm Rune + 1 DiamondLo Rune
2x Lo Rune + 1 flawless TopazSur Rune
2x Sur Rune + 1 flawless AmethystBer Rune
2x Ber Rune + 1 flawless SapphireJah Rune
2x Jah Rune + 1 flawless RubyCham Rune
2x Cham Rune + 1 flawless EmeraldZod Rune

The properties of the runes for weapons and armor

These effects have the runes:

RuneLevelProperties for WeaponsProperties for Armor
El 11+15 Defense
+1 to Light Radius
+15 Defense
+1 Light Radius
Eld 11+75 % damage to undead
+50 attack rating against undead
15 % slower stamina drain
7 % increased chance to block (shield)
Tir 13+2 Mana per critical hit +2 Mana per critical hit
Nef 13Knockback+30 Defense against missiles
Eth 15-25 % target defenseMana regeneration +15 %
Ith 15+9 max damage15 % damage taken goes to Mana
Tal 17+75 poison damage, duration 5 secondsPoison resistance +30%
Ral 19Increases fire damage by 5-30Fire resistance +30 %
Ort 21Increases lightning damage by 1-50Lightning resistance +30 %
Thul23Increases cold damage by 3-14Cold resistance +30 %
Amn257 % life stolen per hitAttacker takes damage of 14
Sol27+9 min damageDamage reduced by 7
Shael29+20 % increased attack speed+20 % faster recovery after hit
+20 % faster block rate (shield)
Dol31Hits cause monsters to flee 25 %Life replenished +7
HelRequirements -20 %Requirements -15 %
Io35+10 Vitality+10 Vitality
Lum37+10 Energy+10 Energy
Ko39+10 Dexterity+10 Dexterity
Fal41+10 Strength+10 Strength
Lem 4370 % extra gold from monsters50 % extra gold from monsters
Pul45+75 % enhanced damage against demons
+100 to attack rating against demons
+30 % enhanced defense
Um4725 % chance of open woundsAll resistance types +15 %
All resistance types +22 % (shield)
Mal49Prevents monster healingMagic damage reduced by 7
Ist5130 % better chance of getting magical item25 % better chance of getting magical item
Gul5320 % bonus to attack rating+5 % max poison resistance
Vex557% mana stolen per hit+5 % max fire resistance
Ohm57+50 % enhanced damage+5 % max cold resistance
Lo 5920 % death strike+5 % max lightning resistance
Sur61Hits blind the target+5 % Mana
+50 Mana (shield)
Ber6320 % chance of devastating blowDamage reduced by 8 %
Jah65Ignore target defense+5 % life
+50 life (shield)
Cham67Freezes the targetCannot freeze
Zod69IndestructibleIndestructible
This is an AI-powered translation. Some inaccuracies might exist.

The Twitch streamers MontanaBlack and Tanzverbot get along quite well again thanks to €15

The two well-known Twitch streamers Marcel “MontanaBlack” Eris and Kilian “Tanzverbot” Heinrich have clashed several times in recent months. It even went so far that MontanaBlack blocked his Twitch colleague Tanzverbot on social media. Now, 15 euros ensured that the two had a clarifying conversation with each other. MeinMMO tells you what happened.

This is the backstory:

  • For some time now, tensions had been brewing between the two. There were repeated discussions that escalated. In November 2021 a dispute between MontanaBlack and Tanzverbot escalated due to disagreements about casino visits and gambling.
  • Eris had shown increased interest in NFTs for several months, which is why he promoted them on his Twitter channel and offered various giveaways. Some of these were heavily criticized because they featured swastikas, among other things.
  • Heinrich criticized MontanaBlack for the advertising of NFTs. Especially after it was revealed that Eris promoted NFTs that were suspected of being a scam.
  • Just a few days after the NFT scandal, MontanaBlack took a break from Twitch. He stated he was at the lowest point of his life, but did not explain further what he meant by that. The Twitch streamer wanted to go live again only when he felt like it.
  • MontanaBlack went live one weekend and started crying as he reported how bad he was feeling (via YouTube). Meanwhile, Tanzverbot commented on this, saying that he just wanted to elicit sympathy and joked around. Eris subsequently blocked Heinrich on social media.
  • Tanzverbot expressed anger that MontanaBlack was incapable of criticism, and both communities clashed.

15 euros helped MontanaBlack and Tanzverbot reconcile

How did the clarifying conversation between the streamers come about? During a livestream by Tanzverbot, MontanaBlack donated 3x 5 euros. Tanzverbot initially laughed at it and thought he was being pranked, but it turned out to be the real MontanaBlack inviting him to a Discord conversation.

Heinrich accepted the invitation immediately, and the two had a detailed conversation.

More on the topic
„I missed it“ – Nearly 60,000 witness the quiet return of Germany’s biggest streamer to Twitch
von Schuhmann

What was the conversation like? MontanaBlack sought the conversation with Tanzverbot to avoid playing “Chinese whispers” with each other. He wanted to clear the dispute. Eris explained to him that he didn’t block him because he was incapable of criticism. He even agreed with Heinrich, stating that the situation with the scam NFTs was wrong, and Tanzverbot was right to criticize him.

However, MontanaBlack did not like what happened next:

  • He interpreted Tanzverbot’s joking reaction as if Heinrich was making fun of him for starting to cry during his stream.
  • MontanaBlack found the reaction “interpersonally inappropriate” and blocked him because of it.

However, Tanzverbot immediately countered that he was not mocking the crying, but rather the situation itself. He did not find it very likely that the scam and the lowest point of his life happened relatively simultaneously. He thought MontanaBlack wanted to exploit the situation for damage control.

Further discussions in the conversation between MontanaBlack and Tanzverbot

What else did the two Twitch streamers discuss? Tanzverbot also asked MontanaBlack if he thought he was not doing too much advertising for NFTs and whether he had not noticed before that the NFTs could be scams, as there had been many news about fake NFTs.

Due to the amount of advertising and the NFTs that MontanaBlack promoted, Heinrich stated that it was quite likely that there were scams among them.

MontanaBlack responded to the questions with a no and stated that it was not previously ascertainable that the NFTs could be a scam. However, the streamer admitted that he should have engaged more with the topic beforehand. “I wanted too much,” said MontanaBlack about it.

Furthermore, they discussed NFTs in general and expressed themselves factually.

What happened at the end of the conversation? Both emphasized that they do not hate each other, but in fact often celebrate what they do. However, they criticized each other’s behavior and certain statements. In the future, MontanaBlack hopes that they can now meet positively, and Tanzverbot agreed that he would prefer that, but he had to see if the future would show that as well:

  • Tanzverbot will continue to publicly criticize him when MontanaBlack messes up or does things that Heinrich does not agree with.
  • Eris only said that it would be his right to do so, but he would prefer to resolve conflicts privately first – which Tanzverbot refused to do.

All in all, the two Twitch streamers left the conversation on good terms and still praised it in their videos and streams days later. Whether the two will now get along better will be shown in the future.

More positive: Twitch streamer brings her father to tears – but in a good way

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 Witch Queen: The promised solution for the annoying vault only makes the problem worse

In Destiny 2, the issue with vault space remains a topic of concern. Many players complain about having too few slots because they have collected many items and don’t know where to put them. However, Bungie announced with weapon crafting that the state of space shortage would improve, but it has only made it worse.

What is the problem? In Destiny 2, in the past, Guardians have often complained about the lack of vault space. Bungie then attempted to tackle the overflowing vaults by relocating many weapons and armor of players to the content vault. However, this did not work, as players are attached to their gear. Now, Bungie wanted to go on the offensive with weapon crafting.

The plan was to create more vault space by crafting your own god rolls, as each player only needs one copy of their dream weapon. However, many Guardians believe that the system is not fully thought out, and therefore the vaults are suffering even more than before.

More Vault Spaces? Not with Weapon Crafting

Bungie already wanted to address the overflowing vaults in the past with the content vault. However, the community threw criticism around. The developers quickly backtracked and found an adequate solution. The weapon crafting is supposed to support you with your full vault.

The new forge on Mars

The plan was that since you can only craft one weapon to your god roll, you do not need multiple copies of it. Players could always reshape their gun to have the right weapon for every situation. However, with the new mechanics that came with crafting, the vaults will still end up being fuller.

What are players complaining about in Destiny 2? On Reddit, some Guardians express that weapon crafting does not work as advertised. Players believe that their vault and inventory are fuller than before.

To obtain crafting materials, you need to fill various weapons and their resonances. The creator of the reddit thread FC_mania states that players are forced to keep random rolls, as only these have the resonance feature.

If you want to know the exact process in Destiny 2 for crafting a weapon, we recommend our guide on weapon crafting.

More on the topic
Ultimate Weapon Crafting Guide – How to Shape Your Own Weapons in Destiny 2
von Britta ♤ BeAngel

So, if you play some activities, many weapons will accumulate that hold materials. These need to be harvested. However, if Guardians instead want to level their god roll and shoot with their favorite gun, the collection of weapons to be leveled does not stop.

You don’t want to destroy these resource providers either, as valuable materials essential for crafting would be thrown away. Not only that, but players also complain about the perks. These cost materials for each reshaping and therefore are not permanently unlocked.

This is my biggest disappointment with crafting. That as soon as I “buy” a perk, I don’t really own it. Each time I reshape the weapon, I have to pay for it. […]

Reddit user APartyInMyPants

Ultimately, crafting is a philosophy in itself, not bad, but it definitely needs some fine-tuning to be fully convincing. Now that Witch Queen has been released, we can only hope that Bungie takes the players’ feedback into account and polishes the system.

What do you think of the forge? Do you also think that a yo-yo effect has occurred and that the problem is still present, or do you not see it that way? Let us know!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube
  2. reddit

One of the most useful items in Elden Ring is a simple lantern

In Elden Ring, you should take every little advantage, as the game forgives you nothing. Therefore, even a very simple lantern can help you survive – even if there’s nothing special about it.

What kind of item is this? The lantern provides light. That’s all it does, but it’s also the reason why it can be so important. Especially in caves and dungeons, it can often be dark.

Here, the lantern allows you to see enemies and traps around you. It serves the same purpose as a torch, although it lights up a bit weaker. However, it has a crucial advantage.

Why is the lantern so useful? Unlike torches, you can simply attach the lantern to your belt. There, it passively provides illumination, and you don’t have to carry it. Specifically, this means: You have one hand free.

This way, you can wield two-handed weapons, shields, or other items in your off-hand and still have visibility in the dark. In many builds, the weapons are decisive, and a torch would only hinder you. This applies to every one of the 10 classes in Elden Ring.

Start video
Check out the epic release trailer for Elden Ring here and what you can expect in the story

How to get the lantern in Elden Ring

You can get the lantern from the nomadic merchant in Liurnia of the Lakes. You reach the area after defeating the boss Godrick.

Go to the “Liurnia Lake Shore” area by the lake and look for the merchant. The lantern will cost you 1,800 runes, which you should have plenty of at that point – unless you make an absolutely stupid beginner’s mistake.

If you still lack runes, we have a handy guide for you on MeinMMO: The best method to level up quickly and farm runes at the start

Buying Elden Ring Lantern
Here you find the merchant. Image source: twinfinite

After the purchase, you can simply equip the lantern, and from then on it will passively provide you with light. You don’t have to actively carry it like a torch, so you have both hands free for your weapons.

For fans, the lantern is already “the ironically best item” in Elden Ring, together with a talisman that passively heals you.

The latest game from From Software lives up to its predecessors in the Soulsborne series – you should accept every help available. On MeinMMO, you will find more tips that can help secure your survival:

Beginner’s Guide for Elden Ring – Easier start with 12 tips and tricks

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Pokémon GO: All items and candies you need to evolve the Gen-7 monsters

In Pokémon GO the release of the new Pokémon from Generation 7 is just around the corner. First findings show how expensive the new developments will be. We at MeinMMO have looked at what you need for your Alolan Pokémon and what special features there will be.

What kind of Pokémon are we talking about? The season of origin is soon coming to an end, and just in time for the beginning of the month, the season in Pokémon GO will also change. From March to May, everything will revolve around the Alolan season, which, as the name suggests, will bring you numerous new Pokémon from Generation 7.

A first insight into the new Alolan Pokémon has already been provided by Niantic via the Pokémon GO Twitter account. Of course, these monsters will also have one or two evolutions. The PokeMiners have now found initial information about how expensive these will be and what items you will need for evolution.

Who are the PokeMiners? The PokeMiners are a group of dataminers who regularly search the game code of Pokémon GO for new content and information. This way, they can identify changes or new features even before their actual release. The PokeMiners share their findings with other players by publishing them on their site and on social networks.
Since these findings are not official information from Pokémon GO, Niantic may change this data at any time or decide against a publication. For this reason, you should always view such findings with a degree of skepticism.

All findings regarding the evolution of Alolan Pokémon

In their last search of the Pokémon GO game code, the PokeMiners stumbled upon interesting information about Generation 7, which will be gradually introduced into the game over the coming weeks.

It is noticeable that for some of the new monsters you will need items or have to spend a bit more candy to evolve them. There will also be further special features. In the following overview, you can see what you need to prepare for (via pokeminers.com):

EvolutionsCosts
Akkup to Donarion100 candies +
Magnet Lure Module
Krabbox to Krawell50 candies +
Ice Lure Module
Wuffels to Wolweriock
(Day form)
50 candies +
(only possible during the day)
Wuffels to Wolweriock
(Night form)
50 candies +
(only possible at night)
Molunk to Amfira50 candies
(only female form possible)
Velursi to Kosturso400 candies
Reißlaus to Tectass400 candies
Typ:Null to Amigento 200 candies
Cosmovum to Solgaleo100 candies
(only possible during the day)
Cosmovum to Lunala100 candies
(only possible at night)
Venicro to Agoyon200 candies

As you can see, you will need plenty of candies for some of the specimens. Once the corresponding monsters are in the game, it’s advisable to catch as many of them as possible. However, when that will be is not known at this time.

Of course, we will keep you informed here on MeinMMO as soon as there is new information about the upcoming season, so it’s worth following us.

Which Pokémon from Gen 7 are they?

Some trainers are certainly wondering what kind of Pokémon these actually are. Below we have created a brief overview to introduce you to the aforementioned monsters:

Akkup and Donarion

Akkup is a Bug and Electric type Pokémon. It has the pre-evolution Mabula and evolves into Donarion. All three evolutionary stages belong to Generation 7.

Mabula, Akkup, and Donarion (via pokemon.com)

Krabbox and Krawell

Another monster from the Alola region is the Fighting-type Pokémon Krabbox. It evolves into Krawell, which is a Fighting and Ice type. Externally, you can recognize it by its purple body and distinctive blue claws. Its evolution resembles a kind of yeti with crab legs.

Krabbox and Krawell (via pokemon.com)

Wuffels and Wolferock

The Rock-type Pokémon Wuffels has already been officially announced by Pokémon GO. It evolves into Wolwerock, which has several forms. According to the findings of the PokeMiners, there will be both a day form and a night form, although this has not yet been officially confirmed by Niantic.

Wuffels and Wolferock Day form (left) and Night form (right) (via pokemon.com)

Molunk and Amfira

The lizard-like Pokémon Molunk is Poison and Fire type and resembles a salamander with a crocodile head. Its body is black, and a red stripe adorns its back and tail. Female specimens can evolve into Amfira, which is also Poison and Fire type.

Molunk and Amfira (via pokemon.com)

Velursi and Kosturso

With the introduction of Generation 7, you will likely encounter the small, cute panda-like monster Velursi. It is Normal and Fighting type. Furthermore, it can evolve into Kosturso, which will cost you some candies.

Velursi and Kosturso (via pokemon.com)

Reißlaus and Tectass

Another Bug Pokémon from the Alola region is Reißlaus. The Bug and Water type monster evolves into Tectass. With its silver body, it resembles a silverfish. The prominent features are the purple front, tail, and antennae.

Reißlaus and Tectass (via pokemon.com)

Typ:Null and Amigento

Typ:Null is yet another legendary Pokémon of the Normal type. Unlike most other legendary monsters, it can actually evolve. So you can likely evolve it into Amigento for 200 candies. This one is also a Normal type.

Typ:Null and Amigento (via pokemon.com)

Cosmovum, Solgaleo and Lunala

In addition to Typ:Null and Amigento, the Alola region features another legendary monster with its evolutions: Cosmovum. This Psychic-type Pokémon can evolve into Solgaleo and Lunala depending on the time of day. Additionally, it has a pre-evolution: Cosmog.

Cosmog, Cosmovum, Solgaleo, and Lunala (via pokemon.com)

These evolutions also differ significantly in appearance. While Cosmog has a cloud-like purple body, Cosmovum visually resembles a golden eye with a purple, star-decorated iris and a black pupil.

Solgaleo, which you can evolve during the day, resembles a large white lion with a long mane adorned with yellow and red accents. Lunala, on the other hand, resembles a bat. Its wings and body are purple, and the tips of the wings, as well as the tail and head, are adorned with golden sickles.

Venicro and Agoyon

Another special feature that the Alola region has is Venicro. Unlike the other monsters, it is an Ultra Beast of the Poison type. It can evolve into Agoyon, which is also an Ultra Beast. Agoyon belongs to the Poison and Dragon types. You can recognize it by its distinctive purple appearance.

Venicro and Agoyon (via pokemon.com)
What is an Ultra Beast?
Ultra Beasts are mysterious Pokémon. Unlike other Pokémon, they tend to be more aggressive and possess enormous powers.

What do you think about the findings of the PokeMiners? Do you think it’s good that the requirements for evolution for some of the Pokémon from Generation 7 are so high? Feel free to share your opinion here on MeinMMO in the comments and exchange thoughts with other trainers.

On February 26, 2022, the big Johto Tour took place. We show you the trainer’s verdict on the event and what went wrong.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Be careful when playing through the legendary campaign and choosing an Exo – nasty trap

Players who have battled through the Legendary Campaign in Destiny 2 are waiting for some really good rewards. They will be rewarded after the campaign with a power level of 1,520 and can choose one of the new armor exotics. But this is a nasty trap! MeinMMO reveals to you why you should definitely refrain from choosing the armor exotic.

The Legendary Campaign in Destiny 2 has been well received by players. Many have not even played traditionally but immediately started the hard mode. After all, Bungie has promised really good rewards for that, making it worthwhile to put in a bit more effort.

Once you have completed the Legendary Campaign of “The Witch Queen”, players receive a complete set of weapons and armor that instantly elevates them to power level 1,520. Additionally, Ikora offers the player two of the brand new armor exotics to choose from.

  • Titans can choose between “Loreley Splendor” and “Raureif-Z”
  • Hunters can choose between “Decay Ranger” and “Renewal Grips”
  • And Warlocks can choose between “Secant Filaments” and “Osmiomancy Gloves”
More on the topic
Destiny 2: Witch Queen – All new Exo-armor in overview
von Christos Tsogos

Whoever has already chosen is in the nasty trap

As it turns out, there is a huge problem with the values of the armor exotics. They are indeed appallingly bad, as if you had drawn them straight from the collection. They almost always have a total armor value of only 46, making them not really usable.

Refrain from choosing an exotic. The values are poor and reduce your chances!

At first, it was thought to be coincidence. But now that many players have completed the Legendary Campaign, it was clear that unfortunately, there were no exceptions. All selectable exotics from Ikora had these really lousy values, which is bitter because it has far-reaching implications for the affected players.

Where exactly is the problem? The armor exotics are considered Lost Sector items. They normally only drop when players play Lost Sectors solo on higher difficulties. The drop rates of new exotics are usually somewhat higher.

However, those who have already selected the armor exotic through the campaign will have their chances of a subsequent drop in a Lost Sector or in the Open World drastically reduced.

If you have, for example, chosen the Loreley Splendor helmet for your Titan, it is considered already acquired. Thus, it will no longer be the most likely exotic to drop for you in a Lost Sector when the headpiece is available.

Destiny-2-Loreley-Pracht-Helm
Even the Loreley Helm of the Titan had poor values.

So you don’t face disadvantages

When playing the Legendary Campaign, it is best to select none of the armor exotics at first.

You can easily cancel the selection by leaving the menu. This step is also not necessary to complete the campaign.

MeinMMO has tested this, and you can later, once the problem is resolved or Bungie has commented on it, return to Ikora and retroactively request the armor exotics from the Legendary Campaign. Even if she may no longer be in the Enclave location on Mars, she will still offer you the exotics. Just visit her at the Tower in her old location.

What if you have already chosen? All other legendary heroes who have already chosen must now hope for their luck or farm Lost Sectors to eventually have their exotic drop well. However, this may take some time, depending on loot luck.

Currently, similar problems are occurring with Xur: Apparently, not only Ikora with her armor exotics is affected. Xur has also been noted to have significantly worse offerings in terms of armor values. He only had armor exotics with total values between 48 and 50.

What does Bungie say about the problem? Unfortunately, Bungie has not yet commented on this. However, we are keeping an eye on it and will inform you as soon as further information becomes available.

Have you already chosen your armor exotic? Does it annoy you that you have drastically reduced your chances of getting a better roll? Or have you not played the Legendary Campaign at all and thereby escaped the dilemma? Let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Forbes

Player honors deceased friend in Elden Ring in a special way, “so that he can explore the game world”

A tragic story is currently touching the community of Elden Ring. Two Souls fans are looking forward to the new game from FromSoftware, but one dies before the release. His best friend therefore pays him a very special honor in the game.

In the subreddit of Elden Ring, memes, jokes, and a lot of unrestrained joy about the game currently dominate. But one user’s story has deeply moved the community.

With much attention, support, and composure, the fans of Elden Ring are reacting to the story of user TheUncannyJones and his best friend, Jason.

TheUncannyJones is a big fan of the Soulsborne games, thanks to his friend Jason. Both players were correspondingly excited about the release of Elden Ring, but Jason died shortly before the release.

To honor Jason one last time, TheUncannyJones remembers his deceased best friend in a very special and touching way.

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In the MeinMMO podcast, we talk about what a “Dark Souls” newbie can expect from Elden Ring

“I created my character in his image so he can explore the Between Lands”

Because his best friend can unfortunately no longer explore the game world of Elden Ring himself, TheUncannyJones found another way.

He created his game character in the image of the deceased Soulsborne fan, naming him Jason of Lordran. Thus, the character is a lord from the world of Dark Souls, with which both players apparently share a lot.

Now, Jason of Lordran can also explore the great and impressive game world of Elden Ring.

The amount of effort put into this tribute is evident in the pictures TheUncannyJones shared of Jason of Lordran:

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Jason of Lordran stands proudly in full knight armor in Limgrave. The imposing Stormveil Castle waits in the background for the warrior to accomplish the difficult challenges.

Memories of the deceased friend motivated the player at the Tree Sentinel

Because the community understands well how Souls fans think, another reddit user wrote in the comments: “The guy is probably looking down from above and laughing at you for getting destroyed by the bosses so often.”

TheUncannyJones agrees. He said that during the difficult boss Tree Sentinel, which streamers have struggled with, he could almost hear the mocking motivating words of his deceased friend.

It was definitely a deciding factor in why I needed 27 attempts to kill the Tree Sentinel. After I saw how little damage I dealt, I thought: “This boss is probably meant for later…” and then I heard him call me a wimp.

TheUncannyJones on reddit

From this, the player apparently drew the necessary strength to defeat this tough opponent. Because on the 27th attempt, the Tree Sentinel fell to the blade of Jason of Lordran.

Neither the player nor Jason of Lordran should have major issues with this special dynamic in this game that is actually quite hard.

This is an AI-powered translation. Some inaccuracies might exist.

New World: Large February Update releases today – All about patch notes and downtime

The MMORPG New World is receiving the new update 1.4 today, on February 28th. The focus is on over 100 bug fixes, adjustments to the combat system, and less grind in the endgame. We at MeinMMO are revealing the highlights of the update, the server downtime, and have attached the full patch notes at the end.

Update 2:00 PM: The servers are now under maintenance for two hours.

What are the highlights of the update? The February patch aims to make the combat system smoother and improve balance in the game. Additionally, some critical bugs will be fixed and traveling will be much cheaper:

  • The weapon swap is improved and should now also happen during movement and dodging. Additionally, abilities activated during the weapon swap will execute with the new weapon and will no longer interrupt the swap.
  • Animations for dodging and blocking have been adjusted and shortened.
  • There’s more loot in the Outpost Rush, including faction tokens and the important Shadow Shards.
  • There are generally more Shadow Shards and the cooldown for almost all gypsum types will be reduced.
  • You will need to collect 10% less experience when leveling the professions Arcana, Armoring, Weaponsmithing, Jewelcrafting, and Carpentry – so it will be faster.
  • The XP from all quests from level 10+ has been increased by 50%.
  • There are important balance adjustments to the fire staff, the Unholy Stulpen, and the rapier, to make PvP more balanced.
  • The Azoth costs for traveling have been adjusted. There is no longer a penalty for higher weight or greater distance. Additionally, the cooldown for the inn will be reduced from 60 to 30 minutes.

This is just a snippet of the most important changes in the new patch.

When will the patch be released and how long will the servers be down? The update 1.4 will be deployed today, February 28th, at 2:00 PM on the servers. The server down should last about two hours.

The maintenance should therefore be over by 4:00 PM. We’ll keep you updated here in the post in case there are any delays.

Update 1.4 – The Complete Patch Notes

Game World

Important Bug Fixes

Expeditions
  • A bug was fixed where the miniboss Taxodius could be killed and looted twice in one instance.
  • Missing collisions were fixed, which allowed players to leave the intended playable area in the depths.
  • A bug with the animation intro of the Ancestor Guardian in the Starstone Burial Mound was fixed.
  • A bug was fixed where players could join ongoing expeditions from another expedition entrance.
World
  • A bug was fixed where players could build tent camps on top of each other to reach higher places by exploiting the environment.
  • A bug was fixed where there were too many and too difficult Ancestor AI enemies in Syleio Seko in Brackwater for single players.
  • Additional vines in Sha Makogai and Sunken Visage were removed, and the number of enemies in Sunken Visage was reduced for single players.
  • A bug was fixed where players could climb over a wall to enter the Siren Queen’s Arena.
  • The loot chest in the Adamant Mine in King’s Fall was adjusted to provide a greater challenge.
  • A bug was fixed where players would pop up and down when interacting with orichalcum veins in large elite checkpoints.
  • More lights were added in the Lower Abraumlager.
  • A bug was fixed with a pile of floating stones in the waypoint Elafry Pyrgo.
  • A bug was fixed where half of a large rock in Grimrock was missing.
  • Various floating graphics and faulty collisions in the world were fixed.
  • A bug was fixed where player faces might not display correctly at low graphics settings.
General AI
  • We have added a new physics system for the collision between players and AI enemies, which significantly reduces the knockback when colliding with characters.
    • This update applies to bipeds and simple form creatures (Ancient Guardians, Corrupted, Lost Pirates, Desertlings, Vines, etc.).
    • Future updates should also improve the collision with quadrupeds and large creatures (cats, deer, wolves, alligators, etc.).
  • We have improved the AI targeting evaluation to prevent AI enemies from attacking positions that players have already left.
  • We have lowered the knockback when blocking for most attacks from enemy creatures to 0.
  • Corrupted Ogre
    • A bug was fixed where the damage area of the ball spell did not match the graphic.
  • Dryaden Soldier
    • A bug was fixed where the soldier repeatedly used its empowerment ability when shot from more than 30 meters away or unable to reach the player.
  • Elemental Bears
    • We have reduced the rate at which elemental bears regenerate stamina.
  • Sump Dryaden Soldier
    • A bug was fixed where the downward strike of the Sump Dryaden Soldier occasionally caused area damage. This has been removed.
  • Sump Dryaden Beast
    • A bug was fixed with the pull skill where players were lifted higher into the air depending on their distance from the beast.
  • Undead Navigator
    • The bonus that the Undead Navigator grants itself is now displayed correctly as a status effect in the character’s nameplate.
  • Boss of the Siren Arena
    • A bug was fixed that prevented the siren from attacking players at the edge of the arena.
  • Large Cats
    • The animation when downed has been updated to differentiate more from standard reactions.

AI Enemies in Expeditions

  • Garden of Origins
    • Rot Garde
      • The hit box for headshots has been enlarged for the Rot Garde.
    • Genesis Shaman
      • The graphic effect of the fog attack has been corrected to match the damage.
    • Angry Earth Druid
      • The visibility of the attack graphic effect has been improved.
  • Lazarus Instrumenta
    • Chardis
      • Chardis’s stun phase has been extended by 5 seconds.
      • The time window before the last laser in phase 3 was extended from 75 seconds from the start of the phase to 90 seconds.
      • The cooldown between lasers in phases 1 and 2 has been reduced from 60 seconds to 30 seconds.
      • The damage of the base laser in phases 1 and 2 was increased.
      • Chardis’s overall damage has been increased by 25%.
      • Chardis’s last laser has been revamped and now deals 15% of health as damage per second.
      • A bug was fixed where hit animations created safe spots at the back wall.
      • A bug was fixed where Chardis did not take bonus damage from effects and coatings related to Ancients.
      • A bug was fixed where Chardis did not have the correct strengths and weaknesses against certain damage types.
      • A bug was fixed where Chardis’ laser could persist even after his death.
      • The hit area for headshots on Chardis has been enlarged.
Mutators
  • The “Withered” timer was reduced from 60 seconds to 45 seconds.
  • Curse damage has been standardized to ensure that curses are always a threat to players, regardless of how much health they have.
    • Damage from “Censored” has been adjusted to 65% of base health.
    • Damage from “Withered” has been adjusted to 50% of base health.

Combat

General

  • Weapon swapping
    • Weapons can now be swapped during reactions to hits, dodging, moving, and using consumables (excluding weapon coatings).
      • This does not interrupt these actions. In these cases, there is a cooldown of 1 second for the weapon swap.
    • Weapon swap buffers will no longer be interrupted when you stagger before the weapon is swapped.
    • Weapon swaps and attacks can now be queued simultaneously. So if, for instance, you press weapon swap during recovery after an attack and immediately after press a skill key, the weapon will swap on the first swap cancel frame and then the desired skill will be executed immediately after. Note that the actions still have buffers and cancel windows. This change just makes them easier to use and more reliable.
  • Dodging & Blocking
    • We have reduced the recovery time for all dodging actions. Switching from dodging to movement should now feel smoother for all players.
    • The start of basic melee and ranged attacks can now be canceled up to 2 frames before the first active frame by dodging or blocking. For melee attacks, the first active frame is the first frame in which the weapon can deal damage. For ranged attacks, it is the first frame in which the projectile spawns.
    • For light attacks with melee weapons, blocking and dodging inputs now take priority over the next light attack in the chain. This aims to prevent accidental chaining of attacks, which would leave players vulnerable when they actually wanted to defend.
  • Jumping
    • Jumping off lower objects no longer triggers a full landing animation, allowing you to move more fluidly through Aeternum.
  • Attribute
    • Attribute bonus at 300 focus: The mana regeneration from this attribute bonus is now triggered when the spellcaster has 15 mana or less.
  • Equipment Weight
    • The descriptions of equipment weights have been revised and now also indicate how much stamina is consumed when dodging.
    • A bug was fixed where the speed of lateral movements varied depending on equipment weight.
  • Bug Fixes
    • A bug was fixed where canceling attacks in shallow water did not work (e.g., canceling a skill into another).
    • A bug was fixed where some attack animations did not play correctly when attacks were used while running.
    • A bug was fixed where players could get stuck while resting heavily in a tent.
    • A bug was fixed where players could clip through protruding collisions by using certain skills while lying down.
    • A bug was fixed that allowed players to evade some damage from area-effect attacks while lying down.
Bow
  • Rain of Arrows:
    • A bug was fixed where “Rain of Arrows” could trigger attacks from stealth.
    • A bug was fixed where the bleed duration of “Rain of Arrows” could not be extended by effects and passive skills that extended the effect of bow bleed effects.
  • Dodge Shot:
    • Energy Spender Dodge Shot (item effect): A bug was fixed where this effect could not be triggered when upgrades for the dodge shot were unlocked.
  • A bug was fixed where “Rain of Arrows”, “Piercing Shot” and “Poison Shot” could be used when players were overburdened or in deep water.
  • A bug was fixed where light attacks with the bow could be activated underwater.
  • A bug was fixed where the cancel windows when firing from the hip with the bow were different than when firing with aiming. The firing rate when shooting from the hip and when firing while aiming has now been aligned.
Fire Staff
  • Fireball
    • The projectile radius of the fireball has been increased from 0.01 to 0.33 to make it easier to hit.
    • The fireball can now land critical hits.
  • Afterburner
    • A bug was fixed where “Afterburner” could continue to persist on weapon swap and skill use.
    • “Flamethrower” and “Meteor Shower” have been updated to trigger the 4-second timer of “Afterburner” at the end of the skill.
    • A bug was fixed where the icon for “Afterburner” was incorrectly displayed as “Empowerment”.
  • Fire Pillar
    • The delay between the activation of the fire pillar and the appearance of its damage area has been shortened. The fire pillar now appears as soon as the player has fully extended the staff.
    • The recovery time of the fire pillar was shortened by approximately 0.5 seconds.
  • Flamethrower
    • The basic movement speed of the flamethrower has been increased to make haste bonuses more noticeable. The new movement speed is approximately twice as fast as before.
    • Accelerating Flamethrower (item effect): A bug was fixed where “Accelerating Flamethrower” was triggered only at exactly 3 stacks and not at a minimum of 3 stacks.
  • Let it burn: A bug was fixed where the burn status effects of “Fireball”, “Ignited” and some passive skills did not trigger the passive skill “Let it burn”.
  • Graphic issues with some fire staffs have been fixed.
Great Axe
  • The placement of the passive skills “Frustration” and “Sharp Blade” has been swapped. Skill points spent in the great axe tree will be refunded, and the values will need to be redistributed after this update.
  • Source of Gravity:
    • The damage area has been revamped and adjusted to the vortex graphic.
      • The pull of the vortex has been reduced to give players a chance to escape.
      • The pull ends just before the vortex damage hits, allowing players a chance to escape through dodging.
      • Unintentional damage from the first pull and area effect of the vortex has been removed.
      • The description of this skill has been revamped for clarity.
  • Mahlstrom:
    • No Letup: A bug was fixed where the cancel window for this upgrade was set too early, causing the skill to cancel before the second spin when attacking.
  • Persistent Strike:
    • We have reduced the damage mitigation by this passive skill from 20% to 12%.
    • The tooltip has been revamped to clarify that the damage mitigation occurs with any active mut, not just from heavy attacks.
Axe
  • A bug was fixed where the passive skills “Gathered Power” and “Critical Hit” with axes using effects with alternative damage sources (damage over time, chain elemental, etc.) were not consistently triggering.
Ice Gauntlet
  • Ice Spikes
    • Spike Thrust: The projectiles fired from this upgrade have been adjusted to reduce the likelihood of a single target being hit by all four parts of the attack.
  • Ice Storm
    • A bug was fixed where two players with different amounts of modifiers and effects for “Ice Storm” could stack damage from the skill and it was not just a single damage instance.
    • Severe Storm: The tooltip now clarifies that this only increases the damage from “Ice Storm”.
  • Icy Rain:
    • A desynchronization bug was fixed that could occur when players dodged during the Icy Rain.
    • A bug was fixed that caused the rooting of the Icy Rain to fail when players dodged through it.
    • A bug was fixed where the Icy Rain did not start its cooldown immediately upon the appearance of the first ice area.
    Icy Pillar:
    • Pillar Break (item effect): The radius of the effect area has been increased from 1 to 3 meters. A new graphic effect for the break has been added to indicate this new radius.
Life Staff
  • Beacon
    • Light Speed:
      • A bug was fixed where the haste from “Light Speed” was not applied to the spellcaster when their weapon was sheathed.
      • Haste from “Light Speed” now affects all targets in the area, not just allies who are being healed. The tooltip has been revamped to indicate this new functionality.
Musketeer
  • Sticky Bomb:
    • A bug was fixed where the critical damage of the sticky bomb was not increased when critical damage numbers were displayed. Critical hits now deal approximately 273% weapon damage.
    • The base damage of the sticky bomb was reduced from 235% weapon damage to 210% weapon damage.
    • A bug was fixed where the transitions of the sticky bomb at the end of the throw would be erroneous and inconsistent depending on the actions performed after the throw. This could cause players to not be able to use other skills until they moved or swapped weapons.
  • Marksman Stance:
    • A bug was fixed where no shot was consumed if shot too quickly after entering Marksman Stance, allowing players to bypass the limit of 5 shots.
    • A bug was fixed where the stacks of the passive skill “Increased Precision” were reset upon leaving Marksman Stance.
    • A bug was fixed where players could bypass the animation of Marksman Stance and shoot while standing.
  • Manstop Effect:
    • This skill has been revamped and no longer strengthens the next shot. Instead, after a warm-up time, a special bullet is fired that knocks the target back on hit.
    • “Manstop Effect” can be fired with aiming or from the hip.
      • The animation for suffered hits with “Manstop Effect” has been changed and better synced with the timing in which the target staggers.
      • The skill description has been revamped to indicate the new functionality.
      • The cooldown has been extended from 15 to 20 seconds.
  • “Powder Burn” and “Powerful Shot”:
    • Charged shots can now overwrite each other. If one of these skills is activated to charge a shot while the other is already charged, the previously charged shot will be replaced by the new one.
    • A bug was fixed where shots charged with these skills did not count towards the stacks of the passive skill “Increased Precision”.
  • Haste: A bug was fixed where this passive skill lasted shorter than intended if the passive skill “Keep Your Distance” was also active.
  • Players can now use consumables while reloading. Using consumables interrupts the reload.
  • A bug was fixed where light attacks with the musket could be activated underwater.
Rapier
  • Cutting Whirl: The skill description has been revamped to clarify that Cutting Whirl can be interrupted by other skills and dodging.
  • Dodge: A bug was fixed where sheathing the rapier after triggering dodging caused players to receive a permanent speed bonus.
Spear
  • Leg Sweep:
    • Refreshing Reach: A bug was fixed where “Refreshing Reach” was not correctly triggered with the Execute.
    • Throwing Spear: A bug was fixed where swapping weapons during the use of the throwing spear could lead to a faulty animation state.
Sword and Shield
  • Shield Rush: The hitbox of this skill has been brought closer to the player to avoid situations where the skill could hit targets that seemed out of reach. As compensation for the reduced range, the distance traveled by the skill has been increased.
  • Backstab:
    • Strategist: This upgrade no longer reduces the cooldown of “Backstab”. It still reduces the cooldown of other sword skills when triggered.
  • Jump Strike:
    • The jump and attack of this skill now have their own properties for target finding and movement to improve overall accuracy depending on distance.
    • The target finding has been adjusted for better translation against further away targets.
    • The target finding has been adjusted to be more accurate and consistent against closer targets.
Unholy Stulpen
  • Healing Dodge: A bug was fixed where this passive skill not only reset your shortest active cooldown alongside its listed effects.
War Hammer
  • Armor Breaker: A bug was fixed where players could not buffer attack inputs from war hammer skills into the skill “Armor Breaker”.
    • Hardened Steel:
    • We have reduced the damage mitigation from this passive skill from 20% to 12%.
    • The tooltip has been revamped to clarify that damage mitigation occurs with any active mut, not just from heavy attacks.
  • Empowering Armor Breaker (item effect): A bug was fixed where this skill was applied for 5 seconds to all hits, not just the first.

Effects

  • Weapon skill effects: Upgrades of effects of certain weapon skills can be found in the update notes for their respective weapons.
  • Chain Effects
    • A bug was fixed where chain effects could hit targets through obstacles.
    • A bug was fixed where chain effects could appear on weapons where they shouldn’t appear (e.g., shields).
  • Dodging: A bug was fixed where the icon for the effect “Dodging” was incorrectly displayed as “Standalone”.
  • Endless Ammunition/Infinite Arrows:
    • A bug was fixed where the bag effect “Endless Ammunition/Infinite Arrows” did not scale correctly based on the armor rating for the chance of receiving ammunition/arrows.
    • A bug was fixed where the chance of receiving ammunition/arrows was not stacking correctly when you had multiple bags with the same effect.
  • Energy Burst Counter: A bug was fixed where this effect was mistakenly activated with other equipment weights than “Light”.
  • Collective Recovery: An inconsistency in the naming of this effect in some tooltips has been fixed.
  • Eager Slitter: A bug was fixed where the tooltip for this effect displayed an incorrect bleed duration.
  • Resistance: A bug was fixed where elemental resistance and physical resistance were not stacking correctly.
  • Equipped Gems: A bug was fixed where debug text was shown instead of the actual values with gem effects.
  • A bug was fixed where “Herald’s Fire Staff of the Wise” and “Herald’s Fire Staff of the Scholar” had the effects of each other’s weapon.

War/Invasion

  • A bug was fixed where the Doom Destroyer could survive after both its eyes were destroyed.
  • A bug was fixed where the Elixir of Purification removed debuffs during its duration but did not correctly prevent their reapplication.
  • Players can now view the scoreboard while waiting for respawn.

Outpost Rush

Bug Fixes

  • A bug was fixed where the Corrupted Legionnaire had no stamina.
  • A bug was fixed where the dogs of the Corrupted Priest appeared to be skin-able shortly after death.
  • A bug was fixed where the names of objects with which the player had previously interacted were displayed in Fort barriers in Outpost Rush.
  • A wrong description for the Desertling Summoning Stone was corrected.
  • A bug was fixed where rebuilt turrets appeared to be burning.
  • A bug was fixed in Outpost Rush where the command post was shown as active before its completion.
  • A bug was fixed where the map of the Outpost Rush was misaligned.

Optimizations

  • Revamped point scoring in Outpost Rush:
    • Dealing damage now increases the points of players.
    • Killing players now gives fewer points.
    • Killing AI enemies now gives fewer points.
  • The nameplates of several AI enemies in Outpost Rush have been graphically updated to better display their difficulty. However, the change in the nameplates does not mean that the AI enemies have been overhauled, except where stated below.
  • The health of the Corrupted Priest has been increased by 10%.
  • The damage dealt by the Corrupted Desertling has been reduced by 10%.
  • The health of the Corrupted Desertling has been reduced by 13%.
  • Summoned Spirits and Bears now take 150% bonus damage from siege damage.
  • Summoned Corrupted Desertlings now take 200% bonus damage from siege damage.
  • The base damage of the repeater has been increased by 20%.
  • The base damage of the fire rain has been increased by 16%.
  • More allied players at a checkpoint now provide more benefits. Each allied player in a non-contested point now accelerates the capture of the point by 3 seconds (previously 1.5 seconds). For non-contested points, this benefit applies up to 10 players with a minimum capture time of 30 seconds.
  • The point lock of Baroness Hain has been reduced from 3 to 2.5 minutes.
  • The throwers of explosive barrels on both sides of Outpost Sol have been replaced by ballista towers. Their construction costs 50 treated ore and 50 treated wood, and they are a good means to disable the defense of Outpost Sol.
    • The gun emplacements have been revamped to fit better to the ground.
  • The rewards in Outpost Rush have been revamped.
    • Completing a match in Outpost Rush now gives Shadow Shards. There are 100 shards for the winning team and 50 shards for the losing team. To receive this reward, players must reach the required minimum score.
    • Completing a match in Outpost Rush now provides faction tokens. To receive this reward, players must reach the required minimum score.
    • Outpost Rush camps now provide 2 Outpost Rush armor pieces and 1 Outpost Rush weapon. Additionally, there’s a 15% chance for a fourth item, an Outpost Rush accessory.
      • There is a 2.5% chance that the rolled Outpost Rush item is a named item – the same probability as before.
    • Rewards in Outpost Rush camps now have a much higher chance to increase the player’s expertise.
    • For Outpost Rush equipment, there is now a fixed list of effects on the roll that better fit PvP combat. This means that attributes like “Beast Protection” are no longer possible on Outpost Rush equipment.
    • “Beast Protection” was removed from “Illusory Puzzle” and replaced with “Eager”. This change is not retroactive but applies only to new Illusory Puzzles after the patch.
    • Players can now view the scoreboard while waiting for respawn.

Quests

Important Bug Fixes

  • The third fishing quest, “Baited”, has been improved. Baits can now be caught more easily and must be dismantled instead of simply being in the inventory.
  • Loot PvP faction missions in the war camp will now reset upon fast traveling.
  • Players will no longer be excluded from subsequent quests when they ask the faction representative in First Light about dyes.
  • Bätyl headgear can now be correctly looted to complete the quest.
  • The quest “Even Measure Alligators” can now be completed without resetting.
  • The optional Siren Voice Orb now drops correctly during the quest “Long Live the Queen”.
  • The difficulty of the last enemy in “Creaking Beams” has been adjusted.
  • Map markers were added for “Safe Investment (Part 2)”.
  • Map markers were added for “Invisible Paths”.
  • The tokens received for the faction rank-up quest have been adjusted.
  • Map markers were added for “The Queen is Dead”.

Economy, Progress & Rewards

Progress

  • Level ups in Arcana, Armoring, Engineering, Carpentry, Jewelcrafting, and Weaponsmithing now require 10% less XP.

Rewards

  • A bug was fixed that prevented family muskets R5 from dropping. It also fixes a bug where family muskets of lower ranks dropped at the wrong levels.
  • Bartholomew in Thunder Harbor did not drop level-appropriate equipment. This has been fixed.
  • Two missing housing items have been added to potential loot drops: “Wooden Side Table” and “Wobbly Twig Table”.
  • Camps from strong corruption outbreaks now more likely increase proficiency.

Crafting

  • Several R5 weapon blueprints were incorrectly labeled as “Legendary” while they actually produced epic items. These blueprints now correctly display the rarity “Epic”. Affected blueprints: The Cursed Herald (Longsword), Creator’s Mark (Axe), Stonebreaker (War Hammer), Eternal Twilight (Great Axe), The Needle (Rapier), Inquisition (Musketeer), Hidden Truth (Spear), Veil Stab (Bow), Wind Singer (Life Staff), Fading Crescent Moon (Fire Staff), Gift of the Ice Fairy (Ice Gauntlet), and Empty Promise (Unholy Stulpen).

Fishing

  • The effectiveness of fishing bots has been reduced.

Important Bug Fixes

  • A bug was fixed that prevented certain weapons dropped in the Lazarus Instrumenta expedition from being dismantled into materials of the correct rank. They now yield R5 materials upon dismantling. This bug also affected some crafted versions of these weapons and that has been corrected as well.
  • The Forest Guardian set provided incorrect amounts of repair parts and coins when dismantled, and the costs for repair parts were also incorrect. The Forest Guardian armor pieces now provide the correct amounts and cost the correct number of repair parts when dismantled.
  • The description of “Shard Crystallized Azoth” has been corrected. It now correctly states that it grants the “Divine” effect.
  • A bug was fixed that filtered the Fur Guard set in the trading post using the wrong armor weight. It is now correctly filtered into “Medium Armor”.
  • Several unused attribute mods have been removed from the trading post.
  • A bug was fixed where some items were shown in the trading post even though they could not be traded.
  • If a preview of weapon skins from the shop is displayed in a housing area, it no longer causes players to have the wrong weapon animations thereafter.
  • A graphic issue with the “Rotten Erosion” clothing set has been fixed.
  • A graphic issue with the “Golden Wrath Cloak” clothing set has been fixed.
  • Graphic issues with the “Rogue” clothing set have been fixed.
  • A graphic issue with the “Spiked Leather” clothing set has been fixed.
  • Graphic issues with the weapon skin “Festive Spear” have been fixed.

UX/UI & Social

  • There is now a trade chat channel.
  • A tent camp notification has been added to alert players when they are out of range from their tent camp/no tent camp or have low health. Upon entering a waypoint, the status of your tent camp will be displayed in the banner.
  • In the war overview, the average armor rating, weapon mastery for 2 equipped weapons, and the attribute distribution of players can now be displayed.
  • Players can now see both allied and enemy player’s fort stats in Outpost Rush regarding the Desertling in the Corrupted Portal.
  • In the crafting screen, the first plan should no longer be selected if you quickly select another plan while it’s being opened.

Important Bug Fixes

  • Players can no longer schedule their siege windows during maintenance times.
  • In the trading post UI, the displayed window should now correctly show the refunded coins based on the non-purchased remaining amount when a purchase order is canceled.
  • A bug was fixed where ancestor muskets were displayed without an icon.
  • A bug was fixed after a connection drop due to connection issues and a client crash on the loading screen while participating in an ongoing invasion.
  • A bug was fixed where the voiceover of Bercina Thornton was missing in the quest “Same Fashion Taste”.
  • A bug was fixed where the information for adjusting the weapon armor rating was not fully translated in all languages.
  • A bug was fixed where the icons for “Timeless Ring Shard” and “Timeless Amulet Shard” did not match the icons of other resources.
  • A bug was fixed where the icon for the PVP marker was displayed during war and Outpost Rush.
  • A bug was fixed where connected Twitch accounts could see themselves in an underarm list.
  • A bug was fixed where a check mark was displayed instead of an X in the banner of failed quests.
  • Some translation errors in the competence tooltips of items were fixed.
  • GM chat messages are now correctly displayed as from the GM.
  • A tooltip on housing item limits has been added to indicate the limits for animated items and lighting items.
  • Items in the faction shop with a cooldown between purchases now have a purchasing timer (hourglass symbol).
  • An explanation of fishing spots has been added as a conversation topic with fishing NPCs.
  • A tooltip has been added in the upper right on the details page of fishing skills in the “Skills” tab.
  • The tooltips in the housing loading screen have been revamped to better describe how you can pick up your furniture and place it in your settlement’s storage.
  • A typo in the spear “Defender of the Archaeologist” has been corrected.
  • Multiple grammar errors in tips in the loading screen have been fixed.

Notes for the Public Test Area

The following notes have been added or revised based on internal testing and feedback from players in the public test area. Thanks to everyone who participated!

Endgame

  • There is now no minimum drop time for yellow topaz.
  • The minimum drop time for black gypsum has been reduced from 10 to 5 minutes.
  • The minimum drop time for purple gypsum has been reduced from 2 minutes to 30 seconds.
  • The faction trader now offers a gypsum orb that can be purchased once daily for 7000 faction tokens.

Talents Levels

  • R3 talent boxes now provide crafting equipment at the forge.
  • Talent boxes now drop with viscous azoth.

General Bug Fixes

  • Armor Plates of the Ancients, Ancient Metal Wire, and Cold Forged Buckles cannot be earned in the game and are no longer incorrectly listed in the trading post.
  • The new chat channel for trade has a new icon and text color.
  • Shadow Shards can no longer be used to upgrade an item that has been removed from the player inventory and placed in a bag on the ground.
  • A bug was fixed where players were not notified about expired orders in the trading post, indicating that they should return to the town storage.
  • Several grammar errors in tips in the loading screen have been corrected.
  • A bug was fixed where the shield action menu did not function correctly after canceling dyeing.

Open World

  • Due to the lessons learned from lowering the base taxes in December, we want to lower the base tax costs further for players who own houses, to make life easier. In this update, we significantly lowered the tax rates themselves and increased the income earned directly from base taxes for companies (to offset the lower tax rates so that cities can continue to be operated as before). After these changes, we will continue to closely monitor the economy in the game and adjust the territory tax system as needed. Here are the specific changes for February:
    • The minimum base tax rate has been reduced from 5% to 0.1%.
    • The maximum base tax rate has been reduced from 10% to 1%.
    • The ruling company receives 5 times more coins from regional base taxes.
  • The experience curve for level-up for fishing skill has been flattened by about 38%.
  • The experience curve for cooking has been increased by about 30% as progress in this skill was significantly faster than in other skills. This should make the frequency of rewards for cooking talent more in line with those in other professions.
  • Completing the Mutated Dynasty expedition now gives Sapphire Gypsum.
  • The bosses in the Dynasty expedition now reward the same amount of coins as bosses in other endgame expeditions.
  • Castings now yield 100-400 Shadow Shards instead of the previous 3-200.
  • Crafting now yields 25-100 Shadow Shards instead of the previous 1-85.
  • A bug was fixed where some players were locked out of chat at the start of their session for a few minutes.
  • Graphic issues were fixed where tooltips in clothing made of treated silk displayed the wrong armor rating.
  • We have ensured that the first item dropped by expedition bosses always provides an expertise boost.
  • No debug text is now displayed on the Starstone Memory Ring.
  • The server now teleports twice as many players in and out of wars, reducing wait times.
  • A bug was fixed where the wrong attribute effect was rolled for fire staffs and life staffs in mutated expeditions.
  • Mutator orbs now have 5 Mighty Gem Dust instead of 10.
  • Mutator orbs can now be purchased in the faction shop every 3 days instead of every 7 days.

World

  • The faulty collision in the northern spawn in Outpost Rush, which allowed enemy players access to the spawn, has been fixed.
  • A bug was fixed that caused players to receive large amounts of Advent Stars. The amount has been adjusted to 4.

Quests

  • Level-60 quests in Brackwater and Breakwater now yield gypsum orbs as a reward.
  • The experience reward for side quests (level 10-60) has been increased by 50%.

Travel

The Azoth costs of fast travel have long been a problem for players completing quests, depositing items, or just exploring the wilderness of Aeternum. Given high base costs and additional costs for distance and encumbrance, traveling to the next step in a quest could feel more cumbersome than it should be. To remedy this, we are lowering fast travel costs and shortening the cooldown for retreating to your last inn:

  • Fast traveling from towns and shrines now has a base cost of 20 Azoth.
  • The costs no longer change due to distance or weight.
  • The standard cooldown for retreating to the inn has been reduced from 1 hour to 30 minutes.
  • The costs for resetting the fast travel cooldown from houses have been reduced from 50 to 20 Azoth.

We are aware that these changes will result in significantly more Azoth remaining in the game world and many players will have more than they can use in the near future. We are also aware that this will neutralize the bonuses for faction control points in certain regions. We want to address these pitfalls in a future update. However, we did not want the improvement of your travel experience to be delayed for this reason.

Mutations

  • The flammability tooltip now correctly describes the effect on players.

AI

  • A bug was fixed where Corrupted Priests would repeatedly run back and forth in forts during invasions instead of attacking.

Combat

  • The tooltip for “Eager Slitter” now gives the correct duration. Previously, a cooldown of 10 seconds was displayed as the duration of damage over time instead of the correct 6 seconds.
  • After a melee attack, there is no longer a delay before you can run again.
  • The sliding after dodging or rapid direction changes has been reduced.

Unholy Stulpen

The Unholy Stulpen are currently a bit too effective at holding and killing targets before they can escape from the root caused by “Petrifying Cry”. We are extending the cooldown of “Petrifying Cry” to make this deadly combo rarer and reducing the damage of the Decay Sphere to make it less likely to kill these harder opponents. Since the Decay Sphere also has many other functions like healing and weakening, we believe we can reduce its damage without making the skill overall less attractive.

Petrifying Cry

  • Cooldown extended from 15 to 25 seconds

Decay Sphere

  • Skill base damage reduced from 100% to 90%
  • Exploding sphere: Explosion damage reduced from 100% to 70%

Rapier

We see that many players use the rapier mainly for its defensive capabilities as a secondary weapon. While we expected this behavior in a two-weapon system, we think this setup is a bit too effective when running away. Therefore, we are increasing the cooldowns of the abilities in the Elegance tree. As compensation for the longer cooldown when dodging, we are swapping the upgrades “Crescendo” and “Inhale” to allow players who use dodging offensively to reduce the cooldowns better.

Riposte

  • Cooldown increased from 12 to 18 seconds.

Dodge

  • Cooldown increased from 6 to 12 seconds.
  • The positions of the upgrades “Crescendo” and “Inhale” have been swapped. Due to this change, the points spent in this tree will be refunded and need to be redistributed.

Fléche

  • Cooldown increased from 17 to 20 seconds.

Great Axe

We have received feedback that the changes to “Source of Gravity” in PTR have reduced its effectiveness too much. Therefore, we are trying a different approach. The new version of “Source of Gravity” roots your targets after the first pull and then causes a stronger slow, making it harder for opponents to escape the damage impulse without using a movement ability.

  • Gravity (passive): A bug was fixed that prevented this skill from functioning.
  • Source of Gravity: This skill has been revised compared to the previous PTR version.
  • The pulling now pulls opponents more reliably into the center.
  • Enemies pulled into the center of the vortex are rooted for 1 second.
  • Slow has been increased from 55% to 60%.
  • The duration of the slow field has been reset back to 3 seconds so that it lasts until the explosion.

Server

  • Players must now be nearby each other to trade and send gold. Players who are in an invalid location receive an appropriate error message.
  • Several bugs related to transferring characters to other worlds have been fixed.

What do you think of the big February patch? Are you satisfied with the changes or do you miss an important adjustment?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. New World

Sony is working on an important update for the PS5: Should bring you prettier graphics and more FPS

Sony more often presents patents or new features for the PS5. A new patent is said to offer you better graphics and performance in the future. MeinMMO explains what it is about.

Sony regularly presents patents that aim to provide new features for the PS5, PS4, or other devices. Some of them sound crazy, while others are supposed to deliver tangible benefits for you as gamers. One of them, the feature that aims to improve colors and brightness on the PS5, has already made its way to the PS5 as Auto HDR Tone Mapping.

What kind of update is this? Sony has likely recently filed a new patent that could bring new graphic functions to the PS5. This could provide you with significantly better performance in the future.

The latest patent from Sony was presented by the Twitter user “Gaming Updates and Countdowns I”. The patent itself was registered by Mark Cerny. Cerny is the chief architect of the PS5.

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New patent promises significantly better performance?

What kind of patent is this? The patent describes that Sony wants to use “accelerated ray tracing”. This could not only make the games significantly more beautiful, but could also provide a decent performance boost.

Why should this lead to better performance? Ray tracing is a graphic feature that makes your games more visually appealing. The lighting looks better, and the shadows appear more realistic. However, the problem with ray tracing is that the process requires a lot of power. In the worst case, you even have to lower the resolution to play smoothly.

However, ray tracing will become increasingly important as more and more games support the new technology. Some games like Justice: Online already look really good thanks to ray tracing.

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What is the patent supposed to improve? Sony explains in its patent a way to improve ray tracing so that the feature requires significantly less power. In the future, you could use ray tracing without losing performance.

Not all patents make it to the PS5

Some patents, such as an AI that talks to you on the PS5, or the PS5 controller that can understand your feelings, have not yet made it to the PS5.

Other patents are more likely to cause unrest in the community than excitement. Sony presented a patent that would allow viewers to decide which users would be banned from games in the future. However, many users do not like this idea, as such a feature could turn multiplayer into a paradise for trolls:

A new patent from Sony would turn PS4 and PS5 into a paradise for trolls

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. comicbook.com