After 12 years and 504 million $ Star Citizen explains its skill system

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

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How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

The Magnum Opus Star Citizen will have a skill system like a traditional role-playing game. This was announced by CEO Chris Roberts and Squadron 42 head Richard Tyrer in a livestream on Twitch for CitizenCon on October 8, 2022.

Where does the information come from?

  • Two of the key staff members of Star Citizen and the single-player spin-off Squadron 42 shared insights in a livestream on Twitch at CitizenCon 2952.
  • Here, Roberts and Tyrer revealed their information about the skill system.
  • The skill system is currently being developed for Squadron 42 but is also expected to be implemented in Star Citizen later.

Skills are supposed to improve “organically”

These are the fundamentals of the skill system: The skill system is intended to be “light” and not have a huge impact on the gameplay experience.

The developers mention that it’s about marginal differences, such as whether a bounty hunter can catch up with another player on foot or remains conscious under high G-forces where others pass out.

It should not be the case that one suddenly “can fly better” simply because they have more points in a skill. Additionally, points shouldn’t be distributed in the traditional sense; instead, the idea is that one becomes “organically” better at things they do regularly.

As Chris Roberts explains, a beginner in the gym can only lift light weights and will be able to gradually increase the weight over time. This is how the skill system is envisioned: it aligns with real life. As a bounty hunter, one has to consider being physically fit—perhaps not so much as a freighter pilot.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

Special forces in the military also undergo special training to cope with more challenging environmental conditions than the average citizen.

4 physical abilities and “Techniques”

What physical skills are there? As the developers explain, there are physical abilities. They fall into 4 categories:

  • Strength – The more containers one carries, the stronger they get, and they can carry heavier boxes. This also increases the weight of the inventory they can carry – and they can sprint longer under higher loads.
  • Agility – Determines how quickly one can switch weapons or enter aiming mode.
  • Stamina – How well can one withstand harsh environmental conditions? With better values, one can hold out longer, even under high G-forces.
  • Fitness – How high is the endurance? How long can one swim, how long can one sprint?

Tyrer clarifies:

We are not removing any skill elements. There’s nothing that makes you deal more damage or makes the ship fly faster. It’s always down to the player themselves.

Animations run smoother with higher skill value

What about the Techniques? Here, the developers give examples of a “takedown”, the precise elimination of an opponent.

It is said: At the beginning, one may not perform the maneuver cleanly; only over time will the character improve at it. Then the animations will also change and become smoother.

Later, Chris Roberts can imagine also bringing combat techniques as skills: knife fighting, martial arts – perhaps one can also learn a trick from others.

How is the topic being discussed? For many players, Star Citizen is more than a game; it’s more like a “second world” that largely lives in their imagination (via reddit).

However, such a skill system is something mechanical, which is associated with “superiority” or “grind”: People invest an extreme amount of time into their characters, perhaps becoming overly powerful.

This seems to lead many players to the design idea: “The best player should have advantages,” not “the best character.” This is a principle that both Tyrer and Roberts seem to emphasize in the stream.

Players compare the current system to Escape from Tarkov or GTA: it’s said that it provides only “marginal advantages.”

With such a massive project like Star Citizen, many players project their desires onto the game – but as the actual game becomes more concrete, Star Citizen becomes less suitable as a projection surface for their wishes.

45-year-old invests $31,000 in Star Citizen after nearly dying

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dualshockers

Fans of Lost Ark demand a frustration lock for endless grind on side quests – “I have been farming for 600 hours”

In the MMORPG Lost Ark, there is a lot of horizontal content in addition to powerful bosses and good gear. This includes collectible items, rewards and more that can provide really good bonuses for you. However, this can become very frustrating. Players are now demanding a stopgap for this very frustration.

What is the problem for the players? Those who really want to collect everything in Lost Ark will be busy for hundreds or even thousands of hours. Besides the bosses and the race for the highest gear score, there is still a lot to do.

Every fan of Lost Ark has certainly collected the small Mokoko seeds at some point, but there are also some items that are harder to obtain than just searching for them. Many of the so-called Island Souls, for example, and also three of the important Omnium Stars and even items that you need to fill your adventure compendium.

They all have a very specific component that makes them rare: randomness. Some of the mentioned collectible items can only be earned randomly from certain activities, with sometimes ridiculously low chances.

Why are these items important? In Lost Ark, you do not just collect for fun. Behind all collectible items are valuable rewards and sometimes even skill points that make your character simply stronger.

It is therefore annoying when such meaningful upgrades for your heroes are missing. And this is exactly where many fans see a huge potential for frustration.

For the latest raid boss, you should also have many skill points:

Start video
Lost Ark shows the machinist class and creepy clowns in the September update trailer

The same system that exists for equipment would help

What system do fans demand? If you want to upgrade gear in Lost Ark, there is a certain chance that it works, or not. Here, too, randomness plays a big role.

To prevent you from too much frustration, the developers have built in a block. If you fail the same item often enough in a row, the next attempt is guaranteed to be a success.

Many wish for a similar system for horizontal content and collectibles in the game. In addition to an increased drop chance for some of them, this would already improve many sad in-game events (via reddit).

Is the grind really that bad? If you have little luck, you can really be completely stranded at certain points in these side quests. In the forum and on reddit, people report of having killed the boss Moake for months to get his Omnium Star.

Island Souls from some islands also pose a problem. Above all, the Isle of Yearning, which has a double randomness mechanic behind it.

Here you must beat two minibosses on the island. With a very low chance, they then drop a loot bag, in which with an even lower chance the island soul can be found. Here, some players speak of 400 to 600 hours of pure grind. One fan on reddit even reports of 1,500 hours of gameplay just on the Isle of Yearning (via reddit).

The rewards of the Island Souls are partly important for other collecting tasks

“At least you can just do something else”

Are there opposing voices? Few. There are only a few people trying to paint the situation a little more beautifully, as some things do not have to be done for the last rewards at all. Let’s stick with the example of the Island Souls.

To receive the last really important reward of the souls, you currently need 85 of the Island Souls, while there are currently 93 in the game. This means that you can at least temporarily ignore the most annoying 8 if you are not someone who wants to have absolutely everything at 100%. But that is only a small consolation.

What do the fans say? Basically, everyone agrees that such a system, like that for gear, would make sense for all content in Lost Ark. Especially since you can only perform some things in the MMORPG once a day or even once a week, it becomes quickly frustrating when you struggle for a long time with low drop chances.

In addition, there are always large reddit threads. A few of the comments we would like to share with you here:

  • sodanktok writes (via reddit): “It’s unbelievable how low the drop chances are for some things in the game and they still haven’t implemented a frustration block. I still don’t have the Omnium Star from Moake. Every time I see something that others need 50 days or more for, I add it to my ‘I will never do this’ list. I can’t think of any other MMORPG where it would be similar.”
  • sdric says (via reddit): “Even if you don’t want to do everything completely, it’s all frustrating. Not having the legendary Wealth Rune restricts you enormously in some classes. Missing out on skill points also hurts in late game.”
  • iusuzysana writes (via reddit): “I really don’t understand why people waste their soul on the island. I feel like the best guide for this island is to just never go there.”

What do you think of the randomness principle behind some drops in Lost Ark? Do you think such a frustration block would be useful, or do you believe that randomness is just randomness and people shouldn’t make such a fuss? Feel free to write it in the comments here on MeinMMO.

Lost Ark surprises players with a new roadmap, bringing 2 new classes by 2022

This is an AI-powered translation. Some inaccuracies might exist.

EA brings Wild Hearts, a game like Monster Hunter World and we were able to take down our first monster

Wild Hearts is set to release in 2023 on PC, Xbox, and PS5 and strongly resembles Monster Hunter World – just with influences from Fortnite. It sounds like a strange combination but works well. MeinMMO had the chance to experience the hunting game at an event and sees great potential in the new co-op title.

In 2020, Monster Hunter World reached its fitting conclusion with a final update. For many fans of the series, it was the last Monster Hunter experience on PlayStation and Xbox. The successor, Monster Hunter Rise, was released after an initial Switch exclusivity in early 2022, only on Steam for PC.

On the “big” consoles PlayStation and Xbox, everyone who fell in love with the rather unique charm of Monster Hunter World has been waiting for other games of this caliber.

Wild Hearts, the new game from EA and Koei Tecmo, seems to have sought exactly this gap and wants to deliver to fans what Capcom has denied them: With full crossplay and co-op support, it could be just the game that Monster Hunter fans have been missing since 2020.

I played Wild Hearts for a total of 4 hours, on PC and with a fully supported controller. About two and a half of those hours were spent in co-op with GameStar colleague Dennis Michel.

It should be noted that we played a special preview version for journalists and influencers. A lot can change before the release on February 13, 2023.

Here you can see gameplay from our demo sessions:

Start video
Wild Hearts – Gameplay aus der Alpha mit Kommentar

From “Not Interested” to “I Want More of This!”

MeinMMO editor-in-chief Leya Jankowski somewhat forced me to my luck with Wild Hearts. Relatively spontaneously after a vacation, I received an invitation from her: “By the way, we’re playing a new EA game together on October 4.”

Only with the actual announcement of Wild Hearts did I hear what it was supposed to be. Monster Hunter with Fortnite … both games that really do not fall into my area at all. So why me?

Pretty simple: I love Dauntless, the free PC competitor to Monster Hunter, and otherwise I play all kinds of things on MeinMMO – or at least give it a chance. So why not Wild Hearts as well?

With little hope but at least without prejudice, I ventured into the world, played the first hours, and already fell in love with the game after the tutorial. The first boss fight was so exciting that I just wanted more of it.

Wild Hearts Kemono Wolf Monster
Wild Hearts actually looks really beautiful – even if we had problems to deal with.

Defeating Bosses in Fantastic Japan

The gameplay principle of Wild Hearts is quite simple and quickly explained: Monsters, called Kemono, disturb the world. We have the special ability to summon “Karakuri” – buildings from thin air.

As hunters, we are predestined to put an end to these beasts and get well paid for it. Or at least take what they drop in materials to forge new weapons and armor.

The core of the game is action gameplay and the hunt for new, strong opponents. That’s exactly what Wild Hearts does really well. We had three weapons available for extensive testing: a bow, a katana, and an umbrella with blades on it.

Don’t ask.

Each weapon offers special capabilities and moves, just like I know it from Dauntless. They all play smoothly and uniquely. But here’s the twist: you can only truly win the fight against bosses if you build in the action itself.

Wild Hearts Japanese Castle
Wild Hearts is a fantasy setting inspired by feudal Japan.

Building Like in Fortnite – Doesn’t that Annoy You?

I really hate Fortnite. As a shooter, that game does not appeal to me at all. When I’m shooting at someone, I don’t want them to turn into a skyscraper, but to return fire – if at all.

But Wild Hearts handles that much better. There are predefined Karakuri that I can use. Usually, that means creating and stacking various boxes. These things have multiple functions:

  • I can climb them and jump off to perform powerful aerial attacks.
  • Karakuri block many movements and attacks from bosses, and can even stun them.
  • Outside of combat, I can reach unreachable positions with them.
More on the topic
How does the new Wild Hearts differ from Monster Hunter? “We combine building with hunting”
von Leya Jankowski

Besides the boxes, there are Karakuri such as a trampoline or a grappling hook. Both are primarily intended for movement, but can sometimes also be useful in combat to dodge attacks or flank enemies.

The best part is that the building menu is at least easy to access with the controller. I can chain the building of a small tower directly with an attack without any problem, as if it were just a combo in a fighting game.

Wild Hearts Screenshot Aerial Attack
The building is incredibly intuitive and quickly becomes second nature – especially because aerial attacks like this are incredibly cool.

Crafting and Base Building – Not a Survival Game, but Nice

The primary goal of all of this is, of course, loot. The hunter has to live off something. In the test, I was able to craft two different armor sets with special advantages and upgrade my weapons.

The armors have, as one knows from other hunter games, certain resistances and are usually suitable for hunting corresponding enemies. Weapons can be outfitted with new properties and skills, although I still haven’t figured out what exactly the various attributes mean.

In addition to crafting, Wild Hearts allows you to create a small base. It’s not much more than a campsite, but it provides a resting place, a smithy, and more. NPCs and friends, like the little Tsukumos you can find, are waiting for me here and assign quests for the campaign.

The building system is rather rudimentary. Buildings like a tent are fixed and can only be placed freely, but not built from individual parts. Nevertheless, it suffices for a nice camp. I also do not have to collect materials for it. New buildings are unlocked by killing new opponents and using a special resource.

Wild Hearts Screenshot Base Building
Adorable, right? My little camp shortly after the start of my journey.

Technical Problems, Partially Unplayable – But Quickly Fixed

When we started Wild Hearts at the beginning of the test, both Dennis and Leya and I had enormous problems. Frame drops, stutters, and freezes made playing nearly impossible.

It wasn’t as bad as Battlefield 2042, at least we could play. Still, it would not have made for a nice preview report.

But the next day in co-op, that was completely gone. Dennis and I were out as a duo, with a maximum of 3 hunters fitting into a group. No stutters, stable framerate, much more pleasant to play.

In further tests afterwards, the problems were also absent. EA informed us that they were working on the issues and apparently it helped. Honestly, I should have said that the game takes too long in its current form.

With the new impression, I see a lot of potential in Wild Hearts.

Exactly What Monster Hunter Fans Want – and I

I was never particularly convinced by Monster Hunter, but also never a Nintendo fan. Accordingly, I have more experience with Dauntless. Editor-in-chief Leya Jankowski, however, says as a confessed fan of the franchise:

Capcom has missed an opportunity
Monster Hunter World achieved something that none of the earlier spin-offs achieved: It established the franchise and also the genre of hunting games in the West. On the “big consoles” PlayStation and Xbox, Monster Hunter World was an incredibly huge success, in which I spent countless hours hunting and crafting armor.

At some point every monster was hunted and the equipment was complete. However, there was still a huge hunger in the community for more Monster Hunter World. Capcom never really managed to utilize that. The next installment, “Monster Hunter: Rise”, was again only for the Switch and PC. The graphics and some mechanics were not modernized.

Here, Capcom has missed a huge opportunity, which EA and Koei Tecmo can now fully exploit. The gameplay definitely allows for it, from what I can judge after a short demo session.

The added layer with the buildings makes it a lot of fun once you get the hang of it. It allows for experimentation and should result in strong teamwork in co-op when players start to combine the technologies.

If only it weren’t for the technical issues. I don’t know how Koei Tecmo plans to fix this by February for the release. I hope they succeed. Because I know that a large community is just waiting to get a cool hunting game on PlayStation and Xbox again, including myself.
Leya from MeinMMO

Leya Jankowski

Editor-in-Chief at MeinMMO

For me, there is a lot of potential in Wild Hearts mainly where the unexpected lies. The combat itself does not seem to be particularly hard to learn. But building, linking buildings and attacks, and combining components – therein lies the mastery.

Wild Hearts could succeed in capturing fans of Monster Hunter who have no home after World. And anyone who enjoys co-op action and likes to beat up big opponents will surely find entertaining hours here as well.

In our hub, you’ll find all information about Wild Hearts: release, trailer, crossplay, and more.

This is an AI-powered translation. Some inaccuracies might exist.

5 Beginner Tips for Overwatch 2 that will help you achieve victories more easily

The entry into Overwatch 2 is not that easy. We provide 5 tips to start with that will help you excel in the hero shooter.

Overwatch 2 launched a few days ago and after the servers were initially overwhelmed, Blizzard’s hero shooter can now be played without issues.

But for many, Overwatch 2 might be their first contact with a hero shooter, so some mechanics and procedures may not be completely clear. For this purpose, we have compiled some tips for you that will especially help newcomers – but maybe there’s also something included that veterans among you didn’t know.

1. Use the Ping System

Overwatch 2 has a ping system that is currently being used effectively by far too few players. By pressing the “G” key (or the middle mouse button), you can set a “ping” in the world to indicate certain locations. On the controller, you can find the ping by default on the left arrow key.

The ping system is quite intuitive and marks locations sensibly. For example, if you press the key directly above an enemy, your team is signaled that you see a foe right there. If the enemy disappeared behind a wall within the last 2 seconds, the ping system indicates which enemy you have seen and that they are currently not visible anymore.

You can also say other things at specific locations. If you hold the ping button, a selection menu with many functions appears. For instance, you can indicate at a choke point that you want to hold the defense right here.

Especially cool: You can also start a “countdown” to coordinate the exact time for an ambush or a joint attack.

Make sure to familiarize yourself with the different ping methods so you can always make the right call quickly – even without voice chat.

Start video
Overwatch 2: The Most Important Things About the Hero Shooter in 43 Seconds

Avoid “Trickling” – Always Proceed as a Group

In Overwatch, you can’t win all the time, and sometimes you lose in a group fight. One of the biggest problems for new players is regrouping and re-entering the fight as a coordinated group.

Many make the mistake of charging back into battle alone – just like their predecessors and successors. This is referred to as “trickling” – instead of approaching in a bundled manner, only individual characters arrive at the battle.

This almost automatically leads to a defeat. As a rule, the opposing team is at full strength and only has to deal with a single foe each time.

Overwatch 2 Season 1 Skins
Those who act as a team win more often.

It’s definitely worthwhile to get back into the battle quickly when three or four other players from your group are at the objective. However, if it’s clear that your team has basically been wiped out, use the call command “Group Up.” Wait for all your players to be back and then advance together. This significantly increases your chances of success.

The thought of going in alone as a hero and wiping out the opposing team single-handedly may be tempting – but in practice, this will only succeed in the rarest cases.

3. Force Trickling on the Opponent

With a few tricks, you can force the “trickling” on the opponent. When a group fight has been won, it is usually already apparent before the last enemy falls. Often, there is still a smaller and more mobile character from the opposing team remaining, who alone does not pose a real threat.

If this enemy is not hindering your current objective – for example, not standing on the control point you want to capture or blocking the robot on push maps – let them live. Wait for a few seconds and try to count in your head. When did the rest of the opposing team die? If you roughly estimate when the enemies respawn, then it’s time to quickly eliminate that single enemy.

This forces the enemies into an unpleasant position and they lose a significant amount of time. Because either they rush back into battle with four players and are outnumbered, or they wait for the last player to respawn – losing valuable seconds at the objective where you are making progress.

Overwatch 2 Rio Battle Tank Healers
You can often let single enemies live to send them back to spawn late.

4. Change Your Heroes

Surely everyone has a favorite hero in all three categories (Tank, DPS, Support). But this “main” can sometimes simply be the wrong choice. Although Blizzard has moved away from harsh counter-heroes in Overwatch 2, there are still heroes and combinations that are extremely effective against other heroes.

If the opposing team has Ana and Zenyatta as their two supporters, then Roadhog as a tank might be the wrong choice. Roadhog works primarily with strong self-healing, which can be countered by Ana’s anti-heal grenade, while Zenyatta increases the damage taken by the tank.

Such unpleasant situations exist for nearly all heroes. If you notice that you are simply not succeeding with a certain character, then switch. You can always do this in the spawn room or while you are currently dead.

Trying something new is always better than repeating a failing idea endlessly.

However, keep in mind that you will lose a large portion of your ultimate charge.

5. Stay Friendly – No Matter What Happens

Overwatch 2 is a fast-paced and often hectic game. However, you should never lose your temper against your own team and always be friendly. Try to think about what you can improve when an attack fails, rather than primarily blaming others.

Of course, you can get frustrated when there’s no healing for a few seconds. However, a Genji who spams “Need Healing” every 2 seconds and might also escalate in the voice or group chat with “Heal????” does not contribute to a positive gaming experience.

Furthermore, healers are usually busy healing three other players while trying to keep themselves alive.

Currently, healers are the least popular role and chosen by the fewest players.

Of course, you can make suggestions for improvement – but remain friendly. Because after saying “Heal me, idiot,” you can generally be sure that you will receive a lot – but no healing.


Do you have any other tips that you would recommend to newcomers in Overwatch 2?

This is an AI-powered translation. Some inaccuracies might exist.

A huge adventure has been in development for 40 years – Only now can you play the final version

There was a time before Doom and before the first consoles took over living rooms. Microsoft was working on the very first version of Windows, and if anything, most people had a Commodore 64 at home. Computer games were often still simple, and text-based adventure games were very popular – ‘Ferret’ is one of them.

This is what you can expect from Ferret: The adventure game falls into the Interactive Fiction genre. This means that you can influence the gameplay narrative through written commands. Mostly, simple inputs like ‘tell me more’ or ‘take the keys’ are sufficient. When you start the game, your character wakes up in a dark room after spending years in cryo-sleep. Your body is heavy, and you begin to search for an exit. In a post-apocalyptic world, you must explore your new surroundings. There are many secrets to discover and puzzles to solve. You need to find out if you are the only survivors – a classic adventure. If that sounds too old-fashioned to you, there are now adventure games written by an AI while you play them.

Here you can watch the launch trailer of Toem, a picture-based adventure game:

Start video
Launch Trailer: Toem – A Photo Adventure

40 Years of Development

Ferret is a very extensive game: Overall, you can explore 1,785 rooms and interact with thousands of objects. You control the game with over 400 words or phrases. Ferret impresses with its humor and attention to detail: If you make a wrong decision, the game describes in great detail how a laser drone vaporizes your skull.

Why was the game in development for so long? The first version of Ferret was developed in 1982 for the Data General Nova, a 16-bit mini-computer. Games like Wing Commander, Doom, or Tomb Raider were still far away. At this time, graphics processors were not really widespread, games were mostly played in arcade halls.

Who was actually responsible for the development remains unknown to this day. What is certain is that the developers worked at Data General (via computerhistory.org) in the UK at that time. The company no longer exists.

A first free PC version of Ferret was released in 2009. In August 2022, the final version of the game was published. So between the first and the last version of the game, there are an impressive 40 years! Thus, Ferret can boast with the record for the longest development time of a video game.

How can one get the game? If you want to try Ferret for yourself, you can download it for free. However, the regular version might be flagged by your antivirus software since files are moved to protected directories. Fortunately, blogger Jason Dyer (via bluerenga.blog) has created a version where these issues do not occur – you can find it here on his blog.

Are you a fan of retro and arcade games? Then check this out: The first commercially successful game is already 50 years old – do you know it?

This is an AI-powered translation. Some inaccuracies might exist.

The best settings for Overwatch 2 on the PS4 and PS5

Overwatch 2 is playable for just over a week and enjoys despite various launch issues great popularity. Therefore, we will tell you what the best settings for PS5 and PS4 are for Blizzard’s latest game.

Compared to the PC, where performance is tied to your hardware specifications, Overwatch 2 is generally quite optimized for PS5. The game runs on the same engine as the popular predecessor, and the graphical improvements are not really a challenge for the power of the next-gen console.

Nevertheless, it is essential to adjust your settings perfectly – especially so that you can aim precisely during the intense gameplay of Overwatch 2. This is particularly crucial as you will be fighting against PC players through crossplay. These players are known to have a certain advantage over controller players in first-person shooters due to their mouse and keyboard.

Therefore, we have listed the best settings for Overwatch 2 on PS5. All of these settings also work seamlessly on PS4.

Where do our sources come from? We have watched several guides and YouTube videos for you and tried out the settings on PS5. In our article, you will find what we believe are the best settings for PS4 and PS5.

Important: However, please note that your personal taste and habits play a significant role here. Accordingly, it is possible that some of these suggestions may not appeal to you.

How can I adjust my settings? To access the settings for Overwatch 2 on PS5, press the “Options button” (the small button on the right next to the touchpad) during the game and logically navigate to “Options” in the now opened menu.

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The best video and accessibility settings 

Why should I adjust my video settings? As with other games, the basic rule also applies to Overwatch 2: the lower the graphics settings, the better the performance. Therefore, if you want to improve this, it’s definitely worth taking a look at the settings.

Recommendations for the best monitors for PS5 and Xbox can also be found here on MeinMMO. Also, a guide around the perfect 4K TV for your PS5.

Video

In general, much of the video settings depend on your output device – that is, your TV or monitor. Accordingly, you can adjust the contrast and brightness to your liking. However, we would recommend increasing the brightness a bit to better recognize opponents.

It is similar with the HDR settings. If you have a compatible output device, you can activate it for more color depth and calibrate it to your needs.

What you should definitely do is set the “Preferred Mode” under the display settings in the video tab from the default setting “Resolution” to “Framerate”. This allows you to achieve up to 120 FPS in matches, provided your screen has the corresponding Hertz rating.

Additionally, you need to enable 120 Hz output in the PS5 system settings. You can see how to do this in this video.

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This video shows you how to play Overwatch 2 with up to 120 FPS.

Accessibility

To help you aim more easily, you should also go to the “Accessibility” tab of the settings and set camera shake to “Reduced”. We also recommend that you turn off both HUD shake and menu movement.

The best control settings

What should I consider regarding control settings? The following settings are especially designed for new players to make it easier for them to get into the game. Therefore, it is quite possible that you will readjust the settings according to your needs as you gain more playing experience.

Wireless Controller

In addition to individual preferences and approaches of the player, each hero in Overwatch 2 plays differently. Accordingly, it may be that for a sniper hero, you need to set your sensitivity a bit lower.

However, we can definitely recommend these settings as a good starting point.

These are the best settings for the wireless controller.
  • Horizontal sensitivity: 45-55 %
  • Vertical sensitivity: 45 %

Advanced controller settings:

  • Strength of aim assist: 95 %
  • Size of aim assist window: 70 %
  • Aim assist (old mode): Off
  • Aim assist sensitivity: 15 %
  • Target acquisition dynamics: 100 %
  • Crosshair sensitivity: 20 %
  • Invert vertical axis: Off
  • Invert horizontal axis: Off
  • Vibration: Off
  • Swap movement/aiming: Off
  • Classic movement/aiming: Off
  • Aim technique: Dual zone
  • DualSense trigger feedback enabled: Off

Crosshair

The settings you use for your crosshair are very individual and depend a lot on your personal preferences. Nevertheless, these settings should work quite well for most of you.

These are the best settings for the crosshair.
  • Type: Standard

Advanced crosshair settings:

  • Show spread: On
  • Color: White
  • Width: 1
  • Crosshair length: 20
  • Noscope: 20
  • Transparency: 90 %
  • Border transparency: 50 %
  • Grain size: 4
  • Grain transparency: 90 %
  • Scale with resolution: On
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With these settings, you should be well prepared for your next lightning-fast battles.

Furthermore, you can customize your HUD even more to your personal wishes by, for example, turning off tips or skipping the killcam.

Don’t have a PS5 yet? If you don’t have a PS5 yet, be sure to check out our ticker. Here we keep you up to date and explain how to get a PS5 best and show drops around the coveted console.

There are regularly PS5 offers from various retailers. If you keep an eye on our live ticker, the chances of missing out on the popular console decrease.

Buy PS5 – Make sure to watch out for these retailers

This is an AI-powered translation. Some inaccuracies might exist.

LoL: G2 flies as superheroes to the Worlds – After 8 minutes, they land perfectly on their face

For the European team G2 Esports, there was a rude awakening at the Worlds 2022 in League of Legends: The LoL team around midlaner Caps and jungler Jankos presented themselves in a video as superheroes. However, in the first match, they faced the world elite, the South Koreans of DWG KIA: Midlaner Showmaker and jungler Canyon quickly showed the Europeans their limits. Now there are doubts whether G2 will survive the death group B.

G2 had fun before the match: In a hype video before the start of the Worlds, the players of G2 showcased their new powers.

E-sports journalist Jake Luckey announced that G2 had been “struck by lightning” and now had superpowers:

  • Jankos can now shoot lightning from his eyes and emit toxic gas
  • Caps can suddenly change shape when he drinks milk

CEO Carlos “Ocelote” Rodriguez announced that this was the last script he approved, before he had to leave G2.

And the loss of the long-time CEO seemed to overshadow the usually buoyant atmosphere that typically surrounds the team. Somehow, even before the start of the World Cup, there was something off.

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These opponents awaited them: In the 1st match at the Worlds, G2 faced none other than DWG KIA. The teams share a common history at the Worlds:

  • In 2019, in the quarter-finals of the Worlds, the experienced players of G2 essentially demolished the then highly talented Koreans because the young team couldn’t handle the pressure of the Worlds. DAMWON Gaming was extremely strong in scrims but couldn’t translate that performance onto the stage.
  • In 2020, the two teams faced each other again: this time in the semi-finals of the Worlds. Now, however, DWG KIA was a year older and clearly defeated G2, who then lost their leading player Perkz, while DAMWON Gaming became the world champion in 2020.

In 2021, G2 didn’t even qualify for the Worlds – the again favored DWG KIA narrowly lost in the finals to EDward Gaming.

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After 8 minutes came the pre-decision

How did the match go? It was a very bitter match for G2:

  • The two key players of G2, Caps and Jankos, had no kills – Jankos died 4 times, Caps 3 times
  • The key players of DWG KIA, Showmaker (8-0-4) and Canyon 3/0/10, on the other hand, remained without death. They were as dominant as feared.

The decision came early with a ace at the Rift Herald. By 8 minutes, the game was practically decided. Showmaker played outstandingly on Azir:

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A second ace at 22 minutes sealed the fate of the Europeans. By then, DWG KIA was already 10,000 gold ahead. The game ended after 32 minutes (via dotesports).

The “chaotic endgame” that often brought G2 victories was not reached by the team this time.

Afterwards, Showmaker stated that it was hard to say whether G2 was a strong team or not. Because the game had been very one-sided, they had a good plan for the first teamfight and executed it.

Start video
LoL: Worlds Anthem 2022 – STAR WALKIN’

What does it look like for G2 now? Mixed results, G2 has defeated Evil Geniuses for the 7th time this year, who are hardly likely to escape group B, but the loss against DWG KIA hurts.

For G2 to survive “the death group”, they must defeat and outlast an Asian team. Besides DWG KIA, JD Gaming is also in the group, and they might even be stronger than the Koreans, as the Chinese defeated DWG KIA in their first match.

Jankos mentioned in an interview (via dotesports):

The group is tough, but if you are a good team, you will get out. If we are not a good team, then we will not get through. Would I prefer to be in Rogue or Fnatic’s group or in Group D? Yes, already. But that doesn’t matter. If we are good, we can make it in best-of-fives.

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It brings you down a bit when Showmaker tells you: Oh, I don’t hate them anymore.

After the opening loss, G2 really needs a round of superpower before the Worlds end very quickly.

For the other two European teams, Fnatic and especially Rogue, things look much better.

European LoL team surprises by knocking out title favorites from Korea – relies on unusual combo

This is an AI-powered translation. Some inaccuracies might exist.

Tower of Fantasy: When will the release on Steam, PS5, and Xbox come? We ask in the interview

We from MeinMMO had the opportunity at gamescom 2022 to talk to the publishers of Tower of Fantasy .

In the interview, Level Infinite, the publisher of Tower of Fantasy, disclosed unknown details about the story of Mirroria City. In addition to more information about the upcoming Vera expansion, it was of course interesting to know when Tower of Fantasy would finally receive the promised Steam version.

When will Tower of Fantasy be released on Steam? Currently, you can only play the MMORPG in the developers’ own client. “We plan to release on Steam still in 2022,” explains Tower of Fantasy in the interview. It has now been confirmed that the Steam version as well as the Vera update will be released on October 20, 2022.

You can watch the trailer for the upcoming update “Vera” here:

Start video
Tower of Fantasy – Trailer for the Vera Update

Will the game be released for PS5 and Xbox? We asked about this as well. For console players, however, Tower of Fantasy remains a distant prospect. Level Infinite sees the MMORPG as optimal for PC and mobile and currently has no plans for a console release. However, if fans desire this in the future, they want to consider it.

Are you looking forward to the Steam release of Tower of Fantasy? Or do you want to continue playing on the MMORPG’s own client? Will you switch to Steam if you can transfer your save? Are you hoping for a version for consoles? Feel free to let us know in the comments here on MeinMMO!

Tower of Fantasy: With this trick you can gain an advantage in the Gacha system

This is an AI-powered translation. Some inaccuracies might exist.

Highly anticipated action MMORPG announces worldwide release for 2023 – Coming for PC, PS5, Xbox Series X

For years, MMORPG fans have been hoping for the release of Throne and Liberty. The developers NCSoft have postponed the action MMORPG to 2023. Previously, the game was known as Lineage 3, Lineage Eternal, and Project TL.

Update: Throne and Liberty was originally planned for 2022. However, in August, the developers announced that it has been postponed to 2023. Allegedly, the MMORPG is already finished.

NCSoft began development of the MMORPG back in 2011. At that time, it was supposed to be called Lineage Eternal, but the publisher didn’t find it suitable and took it offline completely in 2017. In development, it is said to have already cost more than 75 million euros.

Open world, no fixed classes, and plenty of story

What do we know about Throne and Liberty? In an interview, the developers have already revealed some details about the gameplay:

  • The game world is supposed to be completely open. You will encounter massive world bosses there.
  • The story of the game is in focus. There will be an overarching storyline that is meant to explain to the player what they are actually fighting for, as well as individual stories for each area.
  • There will be various ways to move, such as climbing or flying.
  • Sieges of castles will play an important role. In the endgame, large PvP battles will be the focus of the MMORPG.
  • The day-night cycle is important, as some monsters only appear at night.
  • PvE will play a significant role with quests, bosses, and dungeons.
  • There are many contents that you will have to tackle together with other players. Guilds will therefore be important.

You can watch the gameplay in the trailer:

Start video
New MMORPG Hope from Korea Finally Shows a Lot of Gameplay in New Trailer

What do we know about classes and combat system?

  • There are only humans as playable races. However, during combat, you will also be able to transform into animals.
  • The combat system is supposed to be similar to that in Blade & Soul, meaning very action-packed.
  • There are no fixed classes, instead, you equip two weapons that determine your playstyle. You can level up and enhance these weapons later. At the same time, your character will level up in the traditional manner.
  • There will be no classic Holy Trinity of tank, healer, and DD.

Release also for PS5 and Xbox Series X

You can play Throne and Liberty not only on PC, but also on PS5 and Xbox. Thus, it will be the first new major console MMORPG since Black Desert, which was released for consoles in 2019.

There will be no crossplay between PC and consoles. The developers justify this by stating that simultaneous patches on the platforms are complicated. Additionally, they find it unfair since some platforms may have advantages over others.

When exactly will the MMORPG be released? Only in 2023; we don’t know more specifics yet. The release is intended to be worldwide, but it might be delayed on consoles as the manufacturers need to review and approve the version.

What will it cost? Throne and Liberty is expected to follow a Free2Play or Buy2Play model. In any case, there will be a shop. NCSoft promises that this will not involve Pay2Win. They want the efforts of players to be rewarded. However, players who only play a few hours a week should be able to catch up through the shop.

What do you think about Throne and Liberty? Do you believe it will be as big as Lost Ark, ESO, and others? Will you start it on one of the platforms when it releases? Do you play MMORPGs on consoles, or prefer PC? What do you think of NCSoft’s chaotic development process? Feel free to share your thoughts in the comments here on MeinMMO!

Are you looking for an MMO that you can play right now? These MMORPGs currently have the most players on Steam.

This is an AI-powered translation. Some inaccuracies might exist.

European LoL team surprisingly defeats favorites from Korea – A German dominates

The LoL team Fnatic surprisingly defeated their Korean opponent T1 with superstar Faker at Worlds 2022 over the weekend. The Europeans relied on a bot lane that was heavily nerfed just a few weeks ago. Their victory creates an extremely exciting situation in Group A, where every team from Cloud9 can advance.

How did the match go? Surprisingly one-sided for Fnatic.

  • Already at minute 3, there was an interesting team fight in the bot lane, where Fnatic’s jungler Razork exploited a mistake from his opponent Oner, granting his team “First Blood.”
  • Thereafter, Fnatic mainly dominated the bot lane with the German Upset, who played exceptionally well in the Play-Ins. At minute 13, he had a minion advantage and secured his second kill by taking down the opposing ADC Gumayusi.
  • Following that, Fnatic maintained a consistent gold lead.
  • At minute 23, the European team won a fight for the Baron and was able to defeat all 5 players from T1. With the help of the Baron buff, Fnatic then dismantled the base and secured the victory after 28 minutes – with a triple kill for Upset, who continues to have a strong KDA.

You can watch the entire match recording on YouTube:

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Group A in the Worlds is completely balanced

What was that bot lane like? Fnatic chose the combination of Nami and Lucian for the bot lane. This was very popular throughout the year because it could deal strong burst damage early in the game.

However, with Patch 12.17 at the beginning of September, Nami was nerfed in burst. Lucian himself received a nerf back in July. The formerly very dominant bot lane is currently not receiving much attention. In the Play-Ins of the Worlds and the first matches of Worlds 2022, the combination of Nami and Lucian has only been played by Fnatic and once by Rogue (via Oracles).

However, with success: Upset on Lucian achieved a stat of 7/1/8 and Hylissang on Nami of 1/2/17. Rogue was also able to win with the combo.

What does Fnatic’s victory mean? Temporarily, the European team was the big winner of Group A. They were able to defeat Cloud9 from America and T1 from Korea. With 2:0, they stood in 1st place.

The victory over T1 was surprising, as the team is considered one of the title favorites. They had a great season in 2022 and even set a record in Korea: In spring, they dominated the league with 18 wins and 0 losses.

In summer, they only managed to finish 2nd, yet the team led by three-time world champion Faker has repeatedly proven that they are not to be underestimated at the World Championship. This was also demonstrated by their victory in the first game against the Chinese team EDward Gaming. With that, they reinforced their claim.

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What is the situation now? Fnatic lost to EDward Gaming on Sunday. This creates an interesting starting situation for the second half of the group stage:

  • Fnatic has two wins and lost to EDward Gaming
  • T1 has two wins but lost to Fnatic
  • EDward Gaming has two wins but lost to T1

Except for Cloud9, which has lost all three games, every team has the exact same starting situation.

LoL Worlds group a
The current state of Group A on 10.10.2022 (via Lol.fandom).

European teams perform well, but it is getting tight for G2

How are the other groups doing? In Group C, the European team Rogue is currently leading. They managed to defeat DRX and GAM Esports and are thus at 2:0.

The big favorite of the group is actually Top Esports, who have the second-highest chance of winning the world title. However, they surprisingly lost to DRX and are currently in 2nd place with 1:1. Should Rogue succeed against Top Esports, the first favorite in this group could fall.

For G2 Esports, things have been mixed. While they managed to defeat the American team Evil Geniuses, they lost to DWG Kia. With a 1:1 record, they currently sit in 2nd place, but must still play against the favorite JD Gaming, who has won their first two games.

For America, the situation looks bleak at the moment:

  • Cloud9 sits at the bottom of Group A with a 0:3 record
  • Evil Geniuses at the bottom of Group B with a 0:2 record
  • 100 Thieves at the bottom of Group D with a 0:2 record

In the Play-Ins, however, the American teams had briefly taken the lead:

LoL: For 9 years, Europe has won every major match against NA – Now the Americans are laughing at us at Worlds 2022

This is an AI-powered translation. Some inaccuracies might exist.

MMORPG permanently bans players for exploiting developer errors in the shop

In the real money shop of the superhero MMORPG DC Universe Online, there was briefly a valuable pack available for far too cheap. However, those who purchased it were permanently banned.

As part of the Halloween event “The Witching Hour,” there was a sale in the DC Universe Online shop with significant discounts. However, the “Atlantean Pack” was accidentally discounted too much: it suddenly cost only 1 Daybreak Cash. Normally, it costs 5,000 Daybreak Cash, for which you have to shell out 45 euros.

What kind of pack is this? The Atlantean Pack is supposed to allow for a comfortable life in Atlantis. It includes some skins inspired by Aquaman. Additionally, there is a Bubble Aura, which makes players permanently look as if they are underwater.

Furthermore, the pack includes 15 Stabilizers, which you can use to open valuable crates, and 100 Source Marks. The latter is used to acquire better equipment.

The Atlantean Pack for 1 Daybreak Cash. Source: Lightshot

Players received bans for purchasing the pack

Those who noticed the error naturally seized the opportunity. Some bought multiple copies of the pack. This is particularly worthwhile because the items can be traded in-game. Thus, it causes the most damage to the developers, but also to the in-game economy.

One player requested a rollback, which would have lost the progress of all currently active players. “It’s difficult to undo the damage. We will do what we can,” wrote the community manager of the MMORPG in the forum. “The accounts of many people will be banned (permanently) while we consider further steps,” he continued.

Shortly thereafter, they banned the accounts of players who had purchased multiple packs. A user on Reddit complains about a ban after purchasing several of the packs. He wonders if he will ever be able to play again.

“According to comments on social media and in-game, they only ban people who have purchased multiple packs,” explains user TheOzman79 under the post. Those who received just a single pack due to the error seem safe from a ban. Players who have directly purchased multiple ones and exploited the error to a high degree must expect consequences.

This is how the community reacts: A controversy erupted in further posts in the forum about whether the developers acted correctly. Most players say the blame lies with the developers and they cannot hold buyers accountable for their mistake. Here are a few comments summarizing the dispute:

  • Reigning_Chaos: “Imagine punishing buyers for mistakes made by your business. The only punishment should be directed at the employees responsible for the mistake.”
  • The_fair_1: “When other companies mess up, they take responsibility and try to fix it for everyone. But DCUO would never do that.”
  • Crap zappa: “If a supermarket offers wine for 1 euro, they sell a lot of it. Do you think they would throw customers out, or would they rather look for the employee who set the price and fire him?”

Whether the banned accounts will be unbanned is currently unclear. Of course, we will keep you updated on upcoming updates here on MeinMMO.

What do you think about the error in the cash shop of the MMORPG? Are the developers responsible? Do you think the accounts should be unlocked? Or do you consider the developers’ approach to be correct? Should there have been a rollback instead, or would that have caused even greater damage? Feel free to let us know in the comments here on MeinMMO!

New World is currently on the rise again:

The MMORPG New World wants to experience its second spring – here’s how it should succeed

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO is likely to bring a new map for Halloween 2022 – This is what it might look like

The Halloween event 2022 is just around the corner in Pokémon GO. Dataminers reveal what changes are coming. This includes visual adjustments to the map, for which there is an initial unofficial preview.

What is it about? Every year, a festival starts in Pokémon GO to celebrate Halloween. Ghost and Dark Pokémon crawl out of their holes and can even be found in the wild during the day. Creepy encounters are therefore guaranteed.

Officially, we don’t know much about the event yet. However, resourceful dataminers have discovered in the code what will happen for Halloween 2022.

Map for Halloween 2022 from datamining

This was found: In recent weeks, more and more changes have appeared in the code of Pokémon GO, suggesting an upcoming release for Halloween 2022.

In the datamining from October 8 (via reddit), the Pokeminers show changes in the appearance of the game’s map.

Note: The Pokeminers are recognized for their dataminings. In the past, they have correctly predicted many upcoming changes. They are a trusted source.
Nonetheless, datamining does not necessarily mean that discovered content will actually be made available to players. Keep this in mind regarding these findings.

The analysts note that a Halloween map and a system for thematic customization of maps for future events have been discovered. The changes to the map include the sky, a glow of the moon, the grass, the ground, and more. At stops and gyms, pumpkins can be found. Individual graphics have already been discovered for everything.

More on the topic
Pokémon GO: All Events in October 2022 – Dates and Bonuses
von Patrick Freese

Creator 8BitCR has gathered and combined these found graphics. The graphic shows how the map might look for the Halloween event. You can see it in the following tweet:

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Link to the Twitter content

The map has an autumnal appearance with brown leaves blowing in the wind. The dark pumpkins can then be found at the PokéStops and gyms.

When does the event start? The Halloween event will run from October 20 to November 1. Niantic has already shared the dates.

Additionally, more assets have been found regarding the Pokémon that will appear.

We have summarized the information and leaks about Halloween 2022 for you. What content are you most looking forward to, and what would you like to see for the spooky event? Specific Pokémon, items? Share your thoughts here on MeinMMO in the comments and exchange ideas with other trainers.

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer breaks her back in 2 places during PR stunt – Blames company at TwitchCon

TwitchCon took place in San Diego over the weekend: The company Lenovo Legion hosted mock battles between streamers there. They set up a pit covered with a layer of foam cubes. The Twitch streamer Adriana Chechik (30) jumped into the pit on Sunday, October 9th, and suffered serious injuries. She blames the organizers.

What was the idea behind this pit?

  • Lenovo Legion set up a pit at TwitchCon in San Diego with two elevated platforms. The pit was covered with a layer of foam cubes.
  • The idea was that two streamers would stand on the platforms and hit each other with foam bats until one of them fell off the small platform to “softly” land on the cubes: It’s called “Gladiators Game” – older readers might remember the concept from “American Gladiators (1989-1996)”.
  • xQc and HasanAbi fought under the cheers of the audience (via twitter): The two have had an issue since xQc dared to rank HasanAbi in a tier list under “also included”.

Severely injured while celebrating jump into the pit

It went terribly wrong: The Twitch streamer Adriana Chechik had just won her match against the streamer EdyBot. She cheered, jumped up, and into the cubes.

When she landed, her pained expression was already visible, which she tried to cover with a smile. When asked if she was okay, she briefly nodded but quickly realized that something was very wrong.

She says: “I can’t get up,” hiding her face in the foam cubes. A medic is called. The commentators speak reassuringly, although they apparently cannot know how the woman is really doing: “She’s fine” – “Medic! She’s fine.”

What happened there? It turned out later that Adriana Chechik broke her back at two different places during the jump.

The streamer says: An off-duty medic recognized the severity of her injury, instructed her to stay calm, and reassured her. Later that same day, the streamer had to undergo surgery (via twitter).

This is the very painful clip:

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Who is the streamer? Adriana Chechik (30) has been on Twitch since August 2019: Last year, she mainly played Elden Ring, Sekiro, and Fortnite, spending most of her time in Just Chatting. When she streams, an average of 2,800 people watch her.

Adriana Chechik has a background as an actress in the porn industry.

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von Sayumi (Lena)

Streamers had to sign a liability waiver

What is the discussion now? The “pit” from Lenovo Logic was already critically discussed beforehand and is now viewed even more critically. As reported by PCGamer, streamers participating in the mock battles had to sign a liability waiver beforehand.

Even before the incident, streamers were injured in connection with the event: A streamer injured her knee when she got off the platform (via twitter). She says she can never trust Twitch again at such an event.

Others have also reported issues with back pain.

After the incident with Adriana Chechik, the pit was closed. From the organizer, it’s said (via kotaku):

We are aware of the incidents at TwitchCon where visitors of our gladiator game in the foam pit at the Lenovo stand were injured. The area has been closed for further use while we work with the organizers to look more closely at the incidents.

Qualified comment from a doctor on the matter:

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“They said: Jump in, butt first”

What are the streamer’s allegations? Adriana Chechik says Lenovo Legion told people they could jump in. They even said to jump in butt first (via twitter).

The pit was also opened on the second day after people were injured so badly on the first day that they had to leave TwitchCon in a cast.

She was also upset that the commentators were mean to her and told her to just run away from the pain.

This person is no longer well-liked at TwitchCon:

Start video
DrDisrespect was a celebrity on Twitch – His ban remains a big mystery to this day

How deep was the pit? As reported by Buzzfeed News, they were actually at the pit on Sunday when it was closed. The site writes (via buzzfeed news):

The foam felt a bit mushy but was still quite firm. BuzzFeed News estimates that the pit was less than 61 centimeters deep at one point. A type of mat seemed to lie under the foam, covering the concrete floor of the convention center.

According to Buzzfeed, the standard for such a foam pit is usually a depth between 1.20 meters and 2.40 meters.

Normally, one would assume that streaming is a job with a low risk of injury – unless you do something like celebrity boxing:

Diablo Immortal: Twitch streamer injured arm, only plays mobile – Is the king of the cash shop in Germany

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch 2 polarizes on Metacritic – The user score is terrible, but experts praise the game in the review

Overwatch 2 divides the opinion of users and critics on the website Metacritic. While players dissect the hero shooter, many experts praise the game in their reviews. What arguments lie behind the ratings of positive reviews and negative user opinions – What leads to such a divided opinion?

Overwatch 2 celebrated its release on October 4, 2022, and had a rough start. Server problems led to ridiculously long waiting times. According to Blizzard, DDoS attacks caused these issues.

A patch from October 7 was supposed to fix the problem.

Accordingly, the launch problems are reflected in the user ratings. On the page metacritic.com, Overwatch 2 (PC version) has a user score of 1.4 (out of 10), which is abysmal.

Of a total of 1330 votes:

  • 1,175 negative
  • 36 mixed
  • 119 positive

In contrast, however, is the metascore of the critics. This stands at a score of 81, which is quite good. It corresponds to a grade of a flat 2:

  • 20 reviews are positive
  • 6 are mixed
  • not a single review is negative

What leads to such divided opinions? What do users criticize and which aspects do critics praise? We at MeinMMO have taken a closer look at the whole situation and also asked our editorial team for an assessment of Overwatch 2.

Here you can see the animated short film about the new fox hero Kiriko:

Start video
Overwatch 2: Der animierte Kurzfilm zur Fuchs-Heldin Kiriko

What users criticize about Overwatch 2

What do users say? On the one hand, many players complain that Overwatch 2 is too similar to its predecessor to be called a “new game.”

On the other hand, many are upset about the new monetization model of the hero shooter and complain about the high prices and the large grinding effort for certain items.

Some also dislike the system where they have to provide their phone number to play the shooter. The previously mentioned server problems and the long waiting time during the launch also significantly contributed to the negative user score.

What critics praise about Overwatch 2

Some experts share the users’ opinion on the new monetization model and are disappointed by the high prices; some are even shocked, “It is also shocking to see that seasonal legendary skins (which players could unlock for free by playing Overwatch 1 until a few days ago) now cost 19 dollars in in-game currency” (via forbes.com).

However, it is emphasized that the shop is optional and that content can also be unlocked through the free Battle Pass (via forbes.com). Overall, the removal of the loot system is considered a positive change by critics.

Here you can see an overview of the Battle Pass and its contents in Overwatch 2.

Some websites also criticize, like the users, that not enough has changed in the successor compared to Overwatch 1. They see the shooter rather neutrally: “Overwatch 2 in its current state is not bad, but also not good. The improved user interface and the Battle Pass align it with competitors like Apex Legends and Valorant, while the addition of Kiriko gives the long-neglected support role some much-needed spice. Beyond that, however, not much has changed” (via pcgamesn.com).

Nevertheless, the positive opinion among critics prevails. Many experts see Overwatch 2 as an improved rework of the first game, bringing fresh air to the hero shooter. Especially the new 5v5 mode seems to appeal to critics:

IGN writes, for example: “Overwatch 2 breathes new life into what was once the sharpest multiplayer shooter in the world, before it became blunted by Blizzard’s waning attention. The switch to smaller 5v5 matches heralds a new brawler age for Overwatch, where individual duels take precedence over tactical team play […]”.

Similarly, Gameinformer: “The core gameplay feels both familiar and fresh […] Outside of tank play, this 5v5 format opens the door for faster blitz matches and ensures that every player has more significance in every match.”

What does our expert from MeinMMO say about Overwatch 2? We at MeinMMO asked our expert for an opinion on Overwatch 2. Our editor Benedict Grothaus has already published a detailed opinion about the game before its release. He states about the current state of the hero shooter:

“Overwatch should have taken the steps of Overwatch 2 much earlier. With one less tank, every round plays out more smoothly, almost every hero feels like it has an impact on the events. Everything is not blocked constantly anymore, and teams no longer stare at each other for minutes until the ultimates are ready. That was boring.

Overwatch 2 brings more action to the game. The balancing still bothers me in some areas. Heroes like Orisa are just ridiculously strong, and I hope for a quick adjustment. Otherwise, personally, I have little to complain about.”

What do you think about Overwatch 2? Feel free to share it with us in the comments.

Here you can find a detailed article about the opinion of the fans on Overwatch 2.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. metacritic.com

Destiny 2 makes one of the worst raid exotics top gear – unfortunately not everyone has it

Raid Exotics are largely among the best weapons in Destiny 2. However, one particular fusion rifle did not enjoy such a good reputation, and so Guardians did not eagerly try to earn the weapon. Now Bungie has significantly improved the rifle, but hardly anyone owns it.

Which raid exotic is it? Many know the abstract artwork, but only a few have had the chance to test it. It is the exotic fusion rifle “Collective Obligation”.

This special weapon can be earned in the raid “Vow of the Disciple” when you take down Rhulk, the final boss. However, the drop rate is low, and usually Guardians must clear the raid multiple times to eventually spot the golden engram on the ground.

In the community, however, the weapon did not have a good reputation upon its release. Therefore, many Guardians were not in a hurry to earn it. Now that Bungie has polished the rifle with buffs, it is once again a hidden gem that hardly anyone owns.

A hidden gem, but few own it

Why does hardly anyone own the weapon? The rifle “Collective Obligation” was not very popular at its release. Many Guardians labeled the raid weapon as too complicated and niche, and with its perks, it could not really impress.

The ability to absorb and distribute debuffs paired with a very long cooldown did not sit well with every player. Therefore, the weapon seemed more like a fun killer that required a lot of practice rather than a gun that provides action.

An abstract piece – Collective Obligation

The unpopularity of the gun reached Bungie, and the team immediately set out to address it. Before Season 18, the team announced all the new changes to the weapon, and these now finally make “Collective Obligation” a must-have in Destiny 2 that is worth earning.

What is so good about the weapon now? The cooldown you received after using “Void Edge” is now completely gone. You can recharge your weapon with debuffs again after using the special ability. Additionally, the duration of “Void Edge” has been increased from 10 to 15 seconds. This gives you even more time to eliminate your opponents.

Furthermore, you receive 20% more damage against PvE enemies when “Void Edge” is active, and you need fewer hits to charge the special ability.

Finally, “Void Edge” is instantly recharged when you kill weakened enemies or if you yourself get hit by a Void debuff.

Considering Bungie’s adjustments, it is clear that the team did everything to make the weapon very attractive for Guardians. As a result, the primary weapon becomes a favorite for every player of the loot shooter. You just need to get it.

What do you think of the changes? Have you tested the Collective Obligation in its new form and do you like it, or does Bungie need to make more adjustments? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

WotLK Classic: How do I get to Dalaran? Tricks and quests explained

Dalaran is the new capital in WoW WotLK Classic and many players want to go there. We show you everything about portals and how you can travel there repeatedly while leveling, without placing a hearthstone in Dalaran.

What is Dalaran? The flying city above the Crystalsong Forest in Northrend is an important meeting point in WotLK Classic. There are trainers for various professions, large bank buildings, and portals to the capitals of the Horde and Alliance. There you can sign up for battlegrounds and arenas and spend hours fishing coins from a wishing well.

No wonder that with this variety, everyone wants to travel to Dalaran. In this article, we show you the different ways to travel to Dalaran in overview.

Magician Portal – A very easy way

How does it work? As a magician, you can learn the spell Portal: Dalaran starting at level 74. This creates a portal that allows group members to travel to Dalaran.

If you are not a magician yourself, you can ask one in the capitals or at other locations. They can invite you to a group so that their portal becomes usable for you. But be ready with a tip for this service, which you pay before entering.

WoW-Dalaran-Classic
A view from above of Dalaran

Your first visit – What to do? If you arrived in Dalaran with the help of a magician, you can now place your hearthstone in one of the inns.

  • Open the map – You will find Krasus Landing. Get the flight point
  • Now use the portal to get to the starting area. Portal to Orgrimmar or Stormwind if you want to go to the Borean Tundra. Portal to Undercity or Ironforge if you want to start in the Howling Fjord. How to reach the starting areas of Northrend with zeppelins and ships
  • Then, upon arriving in the Fjord or the Tundra, head to a flight master soon. Kamagua in the Fjord and Unu’pe in the Tundra are suitable places. Take the flight points and go to one of these places to board the turtle ship. It will take you to the harbor Moa’ki in the Dragonblight. Also speak to the flight master there.
  • Now you have a fixed flight connection to Dalaran.

Quest: The Magical Kingdom of Dalaran (do not turn in!)

What kind of quest is this? Starting at level 74, you will receive the quest “The Magical Kingdom of Dalaran”. The quest involves speaking with an NPC who will teleport you to Dalaran. Various NPCs in Northrend distribute the quest and teleport you. These are:

  • Horde:
  • Magistrix Kaelana 41.6 53.6 in the Borean Tundra (Warsong Hold)
  • Magister Varenthas 79.4 29.4 in the Howling Fjord (Port of Retribution)
  • Magistrix Phaelista 20.6 64.2 in the Grizzly Hills (Fortress of the Wall)
  • Magister Tyr’ganal 76.8 63.2 in the Dragonblight (Gallgrimm)
  • Image of the Archmage Aethas Sunstrider 38.0 46.2 in the Dragonblight (Agmar’s Hammer)
  • Magister Teronus III 40.6 66.6 in Zul’Drak (Argent Crusade)
  • Alliance:
  • Baron Ulrik von Stromheim 58.6 62.8 in the Howling Fjord (Valgarde)
  • Magister Dath’omere 58.6 68.2 in the Borean Tundra (Valiance Keep)
  • Image of the Archmage Modera 29.0 55.4 in the Dragonblight (Stars Rest)
  • Vas the Unstable 78.8 45.4 in the Dragonblight (Fort Wintergrasp)
  • Magistrix Haelenai 32.0 59.8 in the Grizzly Hills (Wyrmest Temple)
  • Magister Teronus III 40.6 66.6 in Zul’Drak (Argent Crusade)

This is the trick: When you talk to one of the NPCs, they teleport you to Dalaran. However, if you do not turn in this quest there, you can always receive a teleportation to Dalaran from one of the NPCs listed above. It is worth not turning in this quest to travel repeatedly with the help of the NPCs to Dalaran during leveling.

Flying to Dalaran with the flying mount

How does it work? To be able to fly in Dalaran, you need cold weather flying. It costs you 1,000 gold. With this, you can simply fly to Dalaran with your flying mount and land there. Dalaran does not have an “entrance” in that sense. You can simply fly there from above and land.

Everything about cold weather flying and how you can teach your alts to fly early.

This is an AI-powered translation. Some inaccuracies might exist.

MMORPG has been offline for over a week, now one of the biggest rollbacks in history is imminent

The MMORPG Shroud of the Avatar was created by Richard Garriott (Ultima Online, Tabula Rasa). Currently, the game is facing major issues. In the new patch 106, released on September 29, a database error was discovered. However, this issue has been ongoing for longer than originally thought. The game has been offline for over a week. A rollback could destroy the progress of several weeks.

What exactly is the problem? On October 2, community manager Ravalox shared a post explaining why the servers went offline after the release of update 106. It stated that the game “would not disappear from the market” but that the database was corrupted with the update. The developers are working to resolve the issue.

Now, more than a week later, there is another forum post confirming that a rollback will take place. Ravalox states:

In the past week, we have been working diligently to identify the problems and trying to restore the database. During this time, we worked on several earlier iterations that we had restored from our backups.

After seven days of work, we still couldn’t achieve stability and made the very difficult decision to restore a database backup that was saved before the release of R105.

via Shroud of the Avatar Forum

The timing for this rollback, however, dates back more than a month. This makes it one of the largest in MMORPG history. Overall, the development of Shroud of the Avatar has been rather chaotic.

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Rollbacks really hurt players, but usually only affect a few hours

Do rollbacks happen often in MMORPGs? Rollbacks are the worst-case scenario for MMORPG players. They have invested time in a game that gets completely wiped out. Therefore, developers are very cautious with such measures.

Most often, rollbacks affect a few hours to days, as these examples show:

A rollback of nearly 6 weeks, as is the case here, is very unusual. It is also unclear how much the rollback could further reduce the already relatively small player base of Shroud of the Avatar.

Rollback back to August affects almost all areas of the game

What happens now in SOTA? The developers are currently testing an internal version of the game from August 24 at 3:00 PM European time. This corresponds to the version that existed before the release of patch 105. The entire player experience from patch 105 to 106 is expected to be completely removed, and both updates are to be released together.

The rollback to this version affects nearly all areas of the game:

  • XP, gold, loot, and all character progress will be reset to the state of August 24
  • Houses and lots that players have claimed will no longer belong to them
  • New characters created after August 24 will no longer exist

However, items purchased for real money in the shop are to be resent afterward. The developers are also working to retroactively include rewards in the October rewards for the login rewards.

How do players react? They are showing shock. Especially the topic of crafting is being discussed a lot. In Shroud of the Avatar, it is luck-based whether you get a perfect weapon. Those who had luck in September may not have it again in October/November.

However, some players are also showing solidarity. A “Resource Recovery Service” has been established. There, players can donate items to those who have lost a lot (via Shroud of the Avatar Forum).

When will the rollback take place? That is not yet determined. The developers are planning a livestream where they will explain the issues and upcoming steps in more detail.

Anyone looking for the best MMORPGs will find them here:

The 15 best MMOs and MMORPGs in 2022

This is an AI-powered translation. Some inaccuracies might exist.

Now it is Amazon Prime Day: The 5 best tips on how you can save money properly

Now, on October 11, 2022, the 2nd Prime Day of the year begins. MeinMMO explains what to expect and how to save money while taking advantage of the “Prime Exclusive Offers.”

What is Prime Day? Prime Day starts on Amazon on October 11 and runs until October 12. Although Amazon does not call the event Prime Day, but rather “Prime exclusive offers,” the principle remains the same: The offers are only valid if you have an active Prime subscription.

MeinMMO presents a few tips on how you can save money during the sale event. At the end, we also have a tip for what products you should especially keep an eye on during Prime Day.

We also have a few recommendations for Prime Day:

More on the topic
Amazon Prime Day 2022 – The best deals and recommendations in the ticker
von Benedikt Schlotmann

Create a list

What does that do for me? Make a list ahead of time before Prime Day of which products interest you. Write down the most interesting graphics cards or accessories for your computer on a list, so you can better overview the thousands of offers on Prime Day. You can find a few best lists with good products on MeinMMO:

Don’t buy just because it’s a deal

On Prime Day, stores and Amazon advertise great discounts and special offers that are only available at that time. However, don’t be deceived by this. These are psychological tricks designed to get you to add as much as possible to your cart.

So, consider before the big purchases whether you really want to buy the items, whether you actually need them, and definitely compare prices. Because large discount numbers want to entice you to buy, and they may not even be “best prices.”

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Amazon presents cute robot – Watch the trailer on how Astro protects your home from bandits

Compare prices

What does that do for me? Compare the prices before you buy anything. When you compare the prices, you will see how good the offer really is and avoid buying supposed bargains that aren’t really bargains at all.

Comparison portals like Idealo or Geizhals quickly and easily show you whether the current deal is a great offer or if the product has been available at that price for months.

Providers must now also specify prices for the last 30 days. This way, you can directly see on Amazon whether the product was cheaper in the past 30 days or if it’s “just” a nice offer. This is practical but doesn’t match the comprehensive comparison of Geizhals and co.

Mindfactory prices last 30 days
Providers like Mindfactory indicate how high/low the price has been in the last 30 days.

Don’t have high expectations for Prime Day

What does that do for me? Don’t have high expectations for Prime Day in October. Amazon has already hosted a Prime Day, and we do not know how large and extensive the offers will be in October. In the worst case, there are only big discounts on Amazon’s own products like Kindle and Echo:

  • We don’t expect that you’ll find the Xbox Series X or the PS5 on sale since that is pretty unlikely.
  • It is also unlikely that there will be high discounts on the new Ryzen 7000 processors or on DDR5 RAM.
  • The Nintendo Switch (with docking station or OLED version) is quite stable between 300 and 330 Euros. We consider it unlikely that there will be a significant price drop.

So if you check the Amazon offers, you shouldn’t be too disappointed. If you’re still trying to buy a PS5, check out our ticker here on MeinMMO:

Buy PS5 in the MeinMMO ticker – tips and offers

Tip: Check out the offers on graphics cards from AMD and Nvidia

What does that do for me? AMD and Nvidia are both preparing their new generation, and this also lowers the prices of the current graphics cards. There is a real chance to save a lot of money on graphics cards. Currently, you can find a strong discount on AMD’s fastest graphics card.

You can regularly find good offers for GPUs from AMD and Nvidia already, and Prime Day could add another bonus. Especially good offers can be found in the high-end range, such as RTX 3070, RTX 3080, RX 6700 XT, 6800 (XT), and the like.

Budget graphics cards like the RX 6500 XT or the RTX 3050 are unlikely to be found on sale since prices here are already quite low and these GPUs will also find their place in the market long-term.

Nvidia has officially presented the RTX 4080 and RTX 4090, but prices are hefty:

More on the topic
GeForce RTX 4080 and 4090 presented – the fastest graphics card costs almost 2000 euros
von Benedikt Schlotmann

More tips for Prime Day: Want to know more about the exclusive offers and to be informed about all deals and specials? Then check out our overview page here at MeinMMO. We keep you up to date daily on which deals could be worthwhile for you:

All information about Prime Day in October 2022

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FIFA 23 TOTW 4: The Predictions for the New Team of the Week – With Diaby

For FIFA 23 the TOTW 4 (Team of the Week) is coming next Wednesday. At MeinMMO you will learn which players could appear in the new Team of the Week. 

This is the Team of the Week: Every Wednesday it is time for a new TOTW in FIFA 23 Ultimate Team. This team includes players who impressed with strong performances in real matches during the last football week. These players then receive improved Inform cards, which can be found in packs for one week and replace their Gold cards.

These are TOTW Predictions: The TOTW Predictions are forecasts from the FUT community that try to guess which players could make it into the Team of the Week.

They provide a good overview of who could be in the TOTW. Potential Inform players can then be used to earn coins on the transfer market. How this works, you can learn in the trading tips.

However, it is important to note that these are theoretical predictions and not guarantees. The TOTW 4 next Wednesday may look different overall.

The prediction for Team of the Week 4 in Ultimate Team

The predictions for the next Team of the Week come from the FUT site fifaultimateteam. If you want to watch the predictions in the video, we have embedded it here for you:

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Goalkeeper

  • GK: Bolat (KVC Westerlo)

Defenders

  • LB: Cancelo (Manchester City)
  • CB: Eder Militao (Real Madrid)
  • CB: Tomori (AC Milan)

Midfielders

  • CM: Pedri (FC Barcelona)
  • CM: Bruno Guimaraes (Newcastle United)
  • CAM: Mount (Chelsea FC)
  • RM: Saka (Arsenal)
  • RM: Correa (Atletico Madrid)

Forwards

  • RF: Diaby (Bayer Leverkusen)
  • ST: Dzeko (Inter Milan)

TOTW 4 Bench:

  • GK: Chevalier (OSC Lille)
  • CB: Trusty (Birmingham City)
  • RB: Frimpong (Bayer Leverkusen)
  • LB: Bensebaini (Borussia Mönchengladbach)
  • CB: Jaeckel (Union Berlin)
  • CM: Eze (Crystal Palace)
  • CAM: Förster (VfL Bochum)
  • CAM: Hong Hyeun Seok (Gent)
  • ST: Brenner (FC Cincinnati)
  • ST: Valencia (Fenerbahçe Istanbul)
  • ST: Mario Gonzalez (OH Leuven)
  • ST: Goncalo Ramos (Benfica Lisbon)

Candidates from the Bundesliga for the TOTW 4

These Bundesliga players could be in the TOTW 4:

  • Moussa Diaby from Bayer Leverkusen showed a really strong performance and was involved in three goals in the 4:0 victory against Schalke. He scored one himself and assisted two, which should earn him a spot in the next TOTW.
  • Jeremie Frimpong gratefully accepted Diaby’s assists and scored 2 goals in the same game. Whether that is enough for an Inform card will be revealed on Wednesday.
  • Philipp Förster from VfL Bochum had a strong game in the attacking midfield and contributed a goal and an assist in the 3:0 victory against Eintracht Frankfurt.
  • Paul Jaeckel defended strongly against VfB Stuttgart and even scored the decisive goal for Union Berlin in the 76th minute.
  • Ramy Bensebaini, left-back for Borussia Mönchengladbach, had an outstanding game and recorded two goals by the end of the match. A strong performance that deserves a TOTW card for the defender.

What do you think of the predictions for the TOTW 4? Which player should definitely be in the new Team of the Week? Let us know in the comments!

If you want to grab 4 really strong packs, we’ll show you here how easy it is:

FIFA 23: This is how easy you can currently get 4 really strong packs

This is an AI-powered translation. Some inaccuracies might exist.

Overwatch 2: Is the ranked system broken? Top players end up in Bronze: “What the hell, Blizzard?”

Since its release, the new hero shooter Overwatch 2 (PC, Xbox, PlayStation, Switch) has been struggling with many issues. Over the weekend, most of the technical difficulties were largely resolved. However, players are now facing annoying hurdles in ranked matches.

The current state of Overwatch 2: After significant connection and server problems at release, the weekend ran much smoother. Players were finally able to play and take a closer look at Overwatch 2.

Many players even find Overwatch 2 quite good, although monetization remains a significant point of criticism. The gameplay is fun, but there are still issues with bugs and balancing that need to be addressed.

In a larger thread on reddit, players are now complaining that they are landing at the lowest ranks in the Ranked mode, despite being much better. The ranking system is the most important feature for many players and the reason for long-term engagement.

This is what players are saying: In the corresponding thread with over 900 comments, players explain that they are ranked in Bronze after completing their qualification matches. Bronze is the lowest ranking in Overwatch:

  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Master/Grandmaster

The thread creator claims to have been at the top of the Diamond league in the last season of Overwatch 1. Now he is somewhere in Bronze 2. Many other players agree that they have experienced something similar.

A player in Bronze 5 explains that he won 5 games in a row. Something isn’t right. He is even willing to accept a slow rank-up, but even that isn’t happening: ‘FeelsBadMan. Bronze 5 for Life, I guess.’

With an update, he follows up that after 29 wins, he somehow reached Bronze 3. Even that is relatively slow compared to the ranking system of Overwatch 1.

Many fans find the trailer about hope quite ironic in the current situation:

Start video
Unleash Hope – Overwatch 2

“Think about the actual Bronze players”

The issue concerns many affected players, especially since the situation is unsatisfactory for either side, as another user explains. He says:

You think it’s depressing to be stuck in Bronze when you should be higher? Think about the actual Bronze players who are being steamrolled by Platinum players. Good luck keeping new players engaged this way.

tunaburn on reddit

Even former Grandmaster players are affected by the issue (via Twitter). Even when I played, I only reached Bronze 4. Although I hadn’t played Ranked for many months prior, I was usually ranked higher and had won most of my qualifying matches.

Other former pros, in the meantime, struggled with the technical issues:

More on the topic
Overwatch 2: The largest Twitch streamer in the world shows off his skills, gets kicked from the game, flips out
von Benedict Grothaus

Whether the strange ranking distribution is related to a reset of the rankings and profiles with Overwatch 2 or a bug is something we cannot say at the moment. MeinMMO asked Blizzard for a statement, but a response is still pending.

Are you also affected by the problem? Let us know in the comments!

If you want to climb the ranks, you can also find the tier list for Overwatch 2 with the best DPS heroes, tanks, and healers with us.

This is an AI-powered translation. Some inaccuracies might exist.