Call of Duty has had many titles, which have been appearing for almost two decades, with many shooting games that continue to excite fans. However, the question arises, which is the best Call of Duty, and so we asked you and you got to vote.
The best Call of Duty – How you voted: We created a survey asking which Call of Duty was the best. We listed all the well-known titles of the franchise. Each reader had the chance to influence the survey with three votes and thus promote their favorite to the top.
We now show you all titles with their respective ranking and the achieved vote counts listed from best to worst CoD.
Start video
Trailer shows the first raid of Call of Duty: “Atomgrad” – The new adventure of Modern Warfare 2
The best Call of Duty is Modern Warfare 2 from 2009
Call of Duty: Modern Warfare 2 (2009) (18%, 1524 votes)
Call of Duty 4: Modern Warfare (2007) (15%, 1,242 votes)
Call of Duty: Black Ops II (2012) (9%, 753 votes)
Call of Duty: Black Ops (2010) (9%, 708 votes)
Call of Duty: Modern Warfare 3 (2011) (8%, 668 votes)
Call of Duty: Modern Warfare (2019) (8%, 621 votes)
Call of Duty: Modern Warfare II (2022) (7%, 564 votes)
Call of Duty 2 (2005) (5%, 433 votes)
Call of Duty (2003) (5%, 379 votes)
Call of Duty: Black Ops III (2015) (4%, 294 votes)
Call of Duty: Black Ops Cold War (2020) (2%, 189 votes)
Call of Duty: World at War (2008) (2%, 172 votes)
Call of Duty: Ghosts (2013) (2%, 163 votes)
Call of Duty: Black Ops 4 (2018) (2%, 135 votes)
Call of Duty: World War II (2017) (2%, 124 votes)
Call of Duty 3 (2006) (1%, 82 votes)
Call of Duty: Infinite Warfare (2016) (1%, 76 votes)
Call of Duty: Advanced Warfare (2014) (1%, 72 votes)
Call of Duty: Vanguard (2021) (1%, 49 votes)
Total votes: 3,742
What was the outcome of the vote? Our readers clearly decided on the winner, which is Call of Duty: Modern Warfare 2 from 2009. It impressed readers with a total of 1,524 votes and 18 % of the total votes.
In second place is Call of Duty 4: Modern Warfare from 2007 with 1,242 votes, followed by the futuristic shooter Black Ops 2 from 2012 with a total of 753 votes. The worst Call of Duty is Vanguard from 2021 with a total of 49 votes.
What was so good about Call of Duty: MW2? Call of Duty: Modern Warfare 2 was a big highlight in 2009. It had not only thrilling moments like the detonation of a nuclear bomb or the terrorist attack at the terminal, but also a convincing and above all fun PvP experience.
But also the specialists mode and the accompanying museum offered much entertainment and cool moments. Basically, MW2 had what a good shooter can offer at its best:
Outstanding movement
A large variety of weapons
Drama-filled scenes full of conflict and tension
Clear PvP
A separate PvE mode for entertainment
An engaging story
What do you think of the result? Did you expect that Modern Warfare 2 from 2009 would actually be the best title of the franchise? Feel free to leave us a comment!
A player has allegedly found an exploit in Old School RuneScape that allowed him to generate event currency and exchange it for items. According to his statement, he earned 450 billion gold, which he then sold to gold sellers for $100,000.
What was this exploit? The issue revolved around a general achievement in the MMORPG and the mini-game Soul Wars. By combining these, Twitter user Lyrn was able to generate items endlessly, which he then sold in the auction house:
For the Hard Combat Achievements, a high level of equipment, knowledge of tough bosses, and the completion of a series of difficult quests are required. Lyrn had achieved this success beforehand.
As a reward for the achievement, there is, among other things, a discount on items from the mini-game Soul Wars. The items there then cost 50% less zeal.
However, the vendor buys these items back at any time for 80% of the original price.
And this is exactly where the exploit begins. Lyrn bought the item Black Mask for 250 instead of 500 zeal. He then sold it back to the vendor for 400 zeal. He then programmed a bot that constantly bought and resold the item. Thus, he allegedly earned 2.7 million zeal per hour.
The zeal he gained was exchanged for a box containing various items and materials. He then sold them in the auction house for gold. The gold he ultimately sold to gold sellers.
According to his statement, Lyrn earned about 450 billion gold in two weeks until a patch just before Christmas came that fixed the issue. Of the 450 billion, he managed to sell almost 350 billion before he was banned. This corresponds to about $100,000 based on a purchase by gold sellers.
You can check out the entire method and an analysis in this video by YouTuber SirPugger:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
How realistic are the claims? Although Lyrn has published a video with a corresponding bot and the collected items, there is currently no proof that his story is true. The recordings may have originated on a private server, says MoldRS, a well-known content creator for Old School RuneScape (via Twitter).
YouTuber SirPugger, however, examined the items that Lyrn sold in the auction house. Around December 18, he noticed a spike in supply and a drop in price.
Since millions of these items are sold every day under normal circumstances, the exploit could indeed have been carried out around that time without attracting too much attention.
Basically, the exploit seems possible, especially when looking at the comments on Twitter and YouTube. Yagex has made mistakes before, and this trick with the buyback could simply have been overlooked.
We contacted Lyrn again to get some details and possible proof to see if the story is really true.
However, RuneScape players are generally very engaged and a bit crazy. Just recently, a record was set that required nearly 40,000 play hours:
That players use MMORPGs to farm gold and resell it is particularly a lucrative business in countries with high poverty. We previously reported in 2020 about a man from Venezuela whose main source of income was the sale of gold in Tibia:
This week, a new extra hard challenge is available in Destiny 2. While Destiny streamers like Gladd, Fallout, and Saltagreppo are still dancing around the topic of who will start first, one has already completed all strikes. However, his conclusion is sobering.
Which challenge is it about? Normally, a high power level is the key in Bungie’s loot shooter. Higher power levels make it easier for players to succeed in many activities. Yet while some Guardians want to raise their power level as high as possible, the best players in Destiny 2 thought last week about how to get rid of it.
The reason for this was a change by Bungie. Until recently, the toughest content, the Grandmaster Nightfall, was subject to a minimum power level. Without that, you could not start the activity. However, this restriction for Grandmaster was lifted last week.
The required power level for entry has been lowered by 25 to 1,580.
The overall power level for Grandmaster activities is lowered by 10 to 1,620.
“The Lightblade” is currently considered the toughest Grandmaster Nightfall
Anyone can now play a Grandmaster faster: Now anyone can quickly get there to finally start a Grandmaster Nightfall and experience pure endgame feeling. Provided you dare. Because this lifting of the often-criticized restriction also means that your enemies at the start with the minimum power level will have an unstoppable 40 power levels above you.
Only those who increase the artifact or their power level can make the activity easier. In Season 19, this goes up to power level 1,595, so all enemies will then only be 25 power levels above you.
For the best players in Destiny 2, who are really looking for challenging and punishing content, this lifting and the under-powering of minus 40 levels, however, was the perfect challenge. They challenged each other on Twitter to play the six Grandmaster Nightfall with minus 40 power level and solo. It can’t get any more underpowered right now. But only one made it through in the end.
While Destiny streamers like Gladd, Vendetta, AllThePlayers, Saltagreppo, and Fallout were still discussing on Twitter, their followers, on the other hand, were already sure. If anyone can successfully pull off this new challenge, it is the god of PvE Esoterickk. And they weren’t wrong.
Esoterickk didn’t beat around the bush and completed the new toughest content first and within a few days. He shed the power levels he had collected so far through gear adjustment and played all available Strikes in Season 19 in the following order:
Terminus of Insight, on Nessus
The Scarlet Fortress, on the Earth Moon
Birthplace of Evil, in Savathun’s Throne World
Mirror Corridor, on the Ice Moon Europa
The Corrupted, in the Dreaming City
Guardians of Nothing, in the Tangled Shore
You can watch his runs with maximum under-powering through the strikes again here:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Esoterickk was the first to complete all 6 Grandmaster Nightfalls with -40 power level
Basically, a great challenge. But it also clearly revealed a previously suspected insight among players. Since their introduction in Destiny 2, the Nightfall strikes have become much easier. Nowadays, anyone can achieve that, and Esoterickk also has a clear opinion on that.
The hardest content in Destiny 2 is not hard enough
Challenge shows how easy it has become: After the top PvE player completed all the strikes, he made a sobering conclusion: The hardest content in Destiny 2 is no longer challenging enough – even with -40 power level.
In the past, a handicap of -40 at a Grandmaster Nightfall would have made it nearly impossible to succeed in many cases. This stands in stark contrast to how it is now with some of the toughest content the game has to offer. […] Grandmasters were originally launched with the idea that they would challenge even the most dedicated fireteams, but season after season, we’ve seen them become easier and easier, with changes made to make them more accessible to all. Now they are just the equivalent of another triumph that can be checked off each season without any satisfaction for the more dedicated players being challenged.
The “Grandmaster” mode simply no longer lives up to its designation as “the hardest content.” Most players could complete the strike “Terminus of Insight” this week with some careful play and knowledge of the mechanics, even with a minimum power level of 1580 and thus reap double loot.
At the start of the activity, it was already a tough challenge with minus 25 power levels that only the best could handle.
Destiny 2 needs at least 1 brutal content: Esoterickk thinks it’s good that the Grandmaster Nightfalls are currently likely at a very good point for the majority of the player base.
He continues:
They are accessible enough to be doable even by some of the least engaged players and by the majority of the player base that wants to complete them. […] Being able to survive as much as possible while also eliminating entire groups of enemies without much effort shows in -40 content solo how strong we are. […] But ultimately, I think it would be nice to have at least one brutally challenging content in the game.
Has Destiny 2 become too easy? Of course, the statement “The game is too easy” also depends on how much someone plays. Destiny 2 is constant repetition, and hence players get better at Nightfall strikes the more they play.
Nevertheless, there is a desire in every player to be challenged. That one special activity through which one has to really struggle is currently missing from Bungie’s loot shooter.
What is your opinion on this topic? Is Destiny 2 now easier than before? Or do you think the challenge for players has reached a better point? Feel free to share your opinion in the comments.
Other changes in Destiny 2 sound like they could change everything in Lightfall:
In 2010, Dragon Nest was released in Korea, an MMORPG that received much praise for its action-packed combat system and was shortly thereafter published in the West. Now, a sequel has been announced with Dragon Sword – also known as Project D. The same head, who developed Dragon Nest, is responsible for the game.
What is behind Dragon Sword? The new game by Hound13 is described as an online RPG that is supposed to play even more action-packed and faster than Dragon Nest. The first gameplay trailer looks promising.
One can observe quick attacks with a sword or two daggers, powerful combos, and skills with a battle axe, crossbow, and bow as ranged weapons. Visually, Dragon Sword roughly resembles Genshin Impact, although the colors are a bit bolder.
However, there are not many details about the new game yet:
It is being developed in Unreal Engine 4 or 5.
The story of the game is supposed to be “captivating”.
It will have a “semi-open world”, which possibly indicates hubs with instanced areas like in Guild Wars 1 and Vindictus or separate areas with loading screens like in Guild Wars 2.
There are supposed to be puzzle elements (according to the job postings)
It is supposed to be released for PC and mobile and also offer crossplay.
It is currently unclear whether it will really be a full-fledged MMORPG or rather rely on a kind of coop like Genshin Impact. In the trailer, a group of several players has already been seen. The job postings are also specifically looking for employees who have already worked on an MMORPG or mobile MMORPG. There has also been no comment on the payment model.
Start video
Dragon Sword – Gameplay Trailer
Dragon Nest was popular among fans of action RPGs and PvP
What kind of game was Dragon Nest? Dragon Nest is a PvEvP game and labeled itself as the “most action-packed MMORPG” on the market. In fact, the battles received a lot of praise upon the European release in 2013. The website TentonHammer, for instance, granted a score of 80 out of 100 in its review.
The highlight was the nests – special dungeons with powerful opponents that often could only be visited with a group. In addition, the MMORPG placed a strong emphasis on PvP and offered the first arenas starting from level 10. There were various modes, including 1v1 and 3v3 ranked matches, Free For All with 16 players, Team Deathmatch, and the Ghoul Mode, in which part of the players became ghouls and tried to infect the humans.
However, there were some issues with the European version, including a data fiasco and a change in publisher. In Korea, Dragon Nest is still running, but the European version was discontinued in 2019.
Why is the new game considered a successor to Dragon Nest? The head behind the new game Dragon Sword is Park Jung Sik, the former lead developer of Dragon Nest. Moreover, it visually and also from the previous information strongly resembles the old MMORPG by Sik.
What do you think about Dragon Sword? Does this anime game appeal to you? Or do you prefer to place your hopes in another MMORPG? And if so, which one?
A good alternative seems to be Blue Protocol. It is set to release in 2023:
Softonic and Itch.io are in a clash. The indie site Itch.io accuses the download portal Softonic of stealing software and sharing advertisements.
Softonic is one of the largest and most well-known portals for free software downloads. However, there is now criticism regarding their approach.
The platform Itch.io criticizes that the site offers its free software itself and packs it with advertisements. They write: “[They] steal content from our developers, cover it with ads” (“stealing content from our developers, covering them with ads”).
Itch.io is especially popular among indie developers who can offer demos or their games for free through the platform and receive voluntary donations from users. Many people who are active on Patreon also like to use this platform as an additional source of income.
But what lies behind the allegations from itch.io against Softonic?
Softonic is said to buy advertising spaces and thus push out the official provider
On Twitter, the operators of itch.io are complaining and showing a screenshot. Here it is shown how Softonic buys the first place in Google search as an “Ad” and offers a software from itch.io for free:
Whom can we contact to make you stop stealing content from our developers, covering it with advertisements, paying for search placement ahead of the actual creator, and continuing to host for advertising revenue even when a developer has taken down their own site?
The indie platform accuses Softonic of paying Google to place its downloads before the original download pages of the games, which would happen through the reinvestment of profits from the numerous ads in the title and on Softonic itself.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Moreover, Softonic is said not to make even the effort to adapt the stolen content to its own website. Because the official links to the developers are still integrated on the download pages – but in a way that they cannot be tracked. The developers explain in another Twitter post:
You are so lazy that you just insert the @itchio link from which you stole the game into the “Author” field on your website. And you prevent with “rel=nofollow” that search engines can trace the link back to the original. That is simply evil.
Why is this so dramatic? Through Itch.io, you not only have the often free download option but also the possibility to leave a donation for the developers. So you can still “buy” the game. This approach is likely to harm not only Itch.io but also the developers in the long run.
In general, you should be careful from which website you download free content. Other users have now had bad experiences with software from Nvidia that did not originate from Nvidia itself:
How it continues in 2023 with the MMORPG Elder Scrolls Online is still unclear. But slowly, the marketing is getting underway. Selected players and media representatives have received a letter, and now the community is speculating about what will happen – and already has some ideas.
The last DLC of Elder Scrolls Online – Firesong – went online at the end of September 2022, and slowly but surely the next content cycle is approaching.
To tease the new content, the MMORPG has come up with something “more personal” this time. Selected players, streamers, and media representatives received a real letter at home.
The letter contains a cryptic message and reveals more information when held under black light. Consequently, the rumor mill is boiling. We will show you the letter and the first conclusions from the community on MeinMMO.
You can watch the prologue trailer for the latest ESO DLC Firesong here:
Start video
ESO: Firesong Prologue Trailer
ESO: A Letter from “Prince of Destiny”
What was that for a letter? Here you will find a photo of the English letter, with normal light and under black light:
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Letter translation: “Representative. The flood of fate swirls around you with glorious wrath and has chosen you to serve as a representative in an extremely dangerous crisis. The future of at least two worlds is at stake. Your talent for changing fate has been noticed. The reason for this letter.”
“Many paths lead forward, but only one ends with the survival of Nirn. In this particular moment, in this specific case, you must be the thread that prevents reality from unraveling itself.”
“I will summon you as soon as the inevitable fates show me where we are needed the most.”
Even the emblem that appears under black light was quickly identified. It is the Golden Eye – an emblem that indicates the Daedric Prince Hermaeus Mora. Here are some of his names:
Shrines and statues of the prince depict a being with crab claws and/or tentacles.
Lines fuel hope for long-awaited feature
What speculations are circulating? One theory is based on the fact that something can be seen on the letter under black light. This could be a hint at the city of “Blacklight” in the northeast of Morrowind (via twitter.com).
In the ESO forum, the discussion seems to go in the opposite direction of Morrowind. Some users hope for the Telvanni Peninsula, which makes up most of the eastern mainland of the area.
In addition, there is hope for the long-awaited feature “Spellcrafting”, which is the creation of custom spells (via elderscrollsonline.com).
For more information, we will have to wait until ESO reveals the secret.
The Community Day in Pokémon GO has been limited to 3 hours again for several months. However, some trainers are still looking for alternatives.
What is the problem? When the pandemic began, Pokémon GO introduced various bonuses. One of these bonuses was that the Community Days were extended from three to six hours – this was first the case in April 2020.
For the following two years, this extended time remained. Those who started playing Pokémon GO during this time might not even be aware of the 3-hour events – until spring 2022. In April 2022, the event time of the Community Day was again limited to 3 hours, which has remained the case to this day.
However, to this day, there are still discussions about the times of the Community Day. Just like right now, in the Pokémon GO subreddit.
Trainer suggests change, well received by the community
This is the discussion: A trainer posted in the Pokémon GO subreddit suggesting a change to the Community Day.
The idea: From the perspective of user “NiteTerur”, Niantic should make the Community Day available all day long – and all trainers should be able to individually decide when “their” 3 hours of event spawns begin.
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What other trainers say: Basically, the post has received a lot of support with over 3,600 upvotes and 256 comments. The comments revolve around the fact that players often miss the three-hour window.
Especially people who, like now during the Community Day Classic on Saturday, are at work, feel at a disadvantage: “I always work on Saturdays, which makes it a bit annoying,” comments a user (via reddit).
Although there are also Community Days on Sunday, the problem remains that you have to have time exactly within the three hours that Pokémon GO sets for the event. Such an adjustment, as the user suggests, would provide more freedom in that regard.
“This could work like the daily adventure incense, but would last for 3 hours and bring the CD spawns,” a user suggests (via reddit).
“That’s a brilliant idea, but they’ll never do it” (via reddit)
“Yes! I work shifts and miss most Community Days because I’m either working or sleeping to prepare for the night shift” (via reddit).
“You had me, but when you said that we should choose which 3 hours they spawn, you lost me,” adds another: “It’s a community day that should last all day. Otherwise, it’s not a community day, right? But a community hour.” (via reddit).
Some users note that individually selectable spawn times for all players may be too difficult to implement. However, the idea of simply letting the Community Day run all day long receives a lot of support.
That way, it would finally be much easier to choose the time window in which to hunt for the event spawns.
On the other hand, there are also some opposing voices. They argue that the “community” aspect might disappear with this expansion, and everyone would just play for themselves.
How do you currently see the Community Day times? Do the 3 hours work for you, or do you want to go back to the 6 hours? And what do you think of the community’s alternatives? Let us know in the comments.
In League of Legends the Croatian Perkz is the most successful player that Europe has ever produced. He has won the LEC 8 times and has been playing professional LoL for 9 years, but even at 24 years old, he can still make mistakes. A lapse in attention has now landed his team Vitality with a fine, which could have been even worse.
What did Perkz do? The star mid-laner Perkz played a forbidden combination in a professional match against Fnatic:
He used the rune “Waterwalking” with Ryze – this grants a champion increased movement speed and attack damage or ability power (AP) when they are in the river. The “river” is a part of the LoL map: it is often where fights between teams take place.
Start video
LoL stages its biggest professionals in a trailer so perfectly that I still get goosebumps 4 years later
An exploit allows players to regenerate mana faster with Ryze
Why is it forbidden? The components of this combination are both allowed in professional play, but using Ryze and Waterwalking together is not allowed because of a glitch that can be exploited during the laning phase.
The bug results from a strange synergy:
Ryze’s mastery increases his mana by 10% for every 100 points in AP
When Ryze enters the river with Waterwalking, his AP increases. Due to a glitch, his mana regenerates faster than intended when he repeatedly leaves and re-enters the river
Mid-laners exploit this to gain additional mana regeneration with Ryze to clear mob waves faster, which is particularly useful during the laning phase
What is the penalty? The head of LoL Esports for the EMEA region, Maximilian Peter Schmidt, announced on Twitter that Perkz’s organization will receive a fine because the combination is forbidden in professional play.
However, it was decided that Perkz did not gain any significant advantages from the rule violation. Therefore, it seems that the fine will remain within the range of previous fines from Riot.
A Twitter user calls for an example to be made of Perkz
How is this being discussed? Opinions vary:
Some find it humorous, stating that such things happen to the best. The exploit is only useful in the first 5 minutes of a match anyway.
However, one user states: The penalty is ridiculous, and even for the slightest violation, Team Vitality should have their victory revoked. It should be the same in every other sport in the world. The league must make an example in the first game to ensure players adhere to the rules.
Others say the problem is more that the bug has been in the game for ages and should be fixed instead of relying on fines.
One of the strangest fines in LoL was once given to a former teammate of Perkz: Wunder, who is known for his love of the Blizzard game World of Warcraft:
The situation for PC players in GTA Online is difficult. Hackers can apparently ban accounts and make the online mode unplayable for you in other ways. We share a solution with you.
What kind of hacks are these? In recent days, it has become known that people with hack menus in GTA Online can not only spawn annoying content but can also break much more. Experts warn against logging into GTA Online. Videos of affected players are circulating, showing them unable to log into the online world after a hack. Others have apparently even been banned due to this external interference.
At least for the players who have not been banned but still cannot log in, there is a solution.
Endless loading screen in GTA Online? Solution found
What is the solution? On Twitter, Rockstar Games expert TezFunz2 shares a solution for players affected by “Account Corruption” in GTA Online. That is, the players who currently cannot log into online sessions (sometimes also story mode).
Delete your “Rockstar Games” folder, which you will find under “Documents” on your Windows PC
Now download the game again to update your profile data
In the “Rockstar Games” folder, you will find, among other things, profile data for GTA 5
This solution does not apply preventively and does not protect you from a hack. Those who have been banned should directly contact the support of Rockstar Games and describe the problem.
“Account Corruption” allegedly removed by mod developer
This is the current status: On Twitter, screenshots are circulating from a mod developer who claims responsibility for the issues. He states that these “malicious features” were meant to increase the popularity of the tool in the modding community and that it sounded like a “good idea.” However, he admits that it was a mistake. He also states that he is releasing an open-source tool that makes affected accounts playable again.
For the mod menu, there was then an immediate update that removed these malicious features.
What should you do now? Players continue to advise against playing GTA Online right now. It is still “dangerous” and one cannot be sure that their own account will not be attacked.
According to insiders, Rockstar Games is already aware of the matter and is working on solutions. As soon as there is an official solution and playing is safe again, we will report on this here on MeinMMO.
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO the Timed Research “Happy Wishes” is running for the Lunar New Year event 2023. We show you all the tasks and rewards and what the three different paths offer.
What kind of research is this? The Lunar New Year event 2023 brings a lot of content and bonuses. Among this content is a Timed Research where you can determine one of the rewards. The research is active from January 19 at 10:00 AM local time and lasts until January 23 at 8:00 PM local time.
We show you here in the overview all tasks of the “Happy Wishes” research and which Pokémon and item rewards you will receive. We also show you which possible paths you can choose and what the rewards for them look like.
Stage Reward: If you complete all three tasks and collect the respective rewards, you will receive an additional 500 Stardust, 500 experience points, and a lucky egg.
Select a Path
After completing the first chapter, you can choose one of three paths.
Yellow (Egg Hatching): The required distance to hatch eggs is halved
Red (Daily Incense): The Daily Adventure Incense lasts twice as long
Blue (Catch Stardust): You earn twice as much Stardust for catching Pokémon
By making a choice, you determine a bonus for yourself, but also one of the tasks and a reward for the next chapter. Take a look at them so you can decide which path best suits you and your playstyle.
Happy Wishes 2/2
Task
Reward
Catch 10 Pokémon
Encounter with Flampion*
Catch 25 Pokémon
Encounter with Magikarp*
Catch 8 different kinds of Pokémon
Encounter with Fennekin
(Yellow Path, Eggs) Hatch 3 Eggs
Encounter with Galar Flampion*
(Red Path, Incense) Catch 15 Pokémon with Daily Adventure Incense
Encounter with Galar Flampion*
(Blue Path, Stardust) Earn 7,500 Stardust
Encounter with Galar Flampion*
Send 25 Gifts to Friends
Encounter with Azumarill
Pokémon marked with a star (*) can be caught as Shiny
Stage Reward: If you successfully complete all tasks and collect the respective rewards, you will also receive an encounter with Flampion*, 25 Hyper Balls, and a reward based on the path you chose.
How do you like the new Timed Research for the Lunar New Year event? Did you find a favorite among the various paths right away, or was it hard to make a choice? Share your thoughts with us here on MeinMMO in the comments and discuss with other trainers.
It is a nightmare for every gamer in Destiny 2 and beyond: the deletion of one’s own character in the game. Normally, such a thing does not happen without active intervention. But what if it does, as happened with the Guardian CyanSolar? He reported a mysterious error that led to the deletion of his character, causing a stir in the community.
Update from January 22, 2023: Bungie has responded to reports of deleted characters and stated, “The preservation of your characters and progress is our top priority. After investigating a very small number of reports of missing characters out of pure caution, we are confident that no characters or progress have been lost in error by our systems.” (via Bungie Help)
What exactly happened? The Guardian CyanSolar has already spent over 2000 hours in Destiny 2 and accumulated significant progress. A few days ago, he wanted to log in again with his Titan. When he selected this character at startup, he only saw a black screen and the message “Contacting Destiny 2 servers”.
The game then brought him back to the character selection screen. However, there was no trace of his previously selected character, the Titan.
With that, not only his Titan was gone, but also all the individual items he possessed at the time of deletion. Among them were most of his handcrafted God-roll weapons. And he’s not the only player with this issue.
Characters mysteriously disappearing from character menu.
The affected player then turned to the official Bungie forum and also to Destiny-reddit.
Initially, however, he only received the standard information for such an incident. The ninja moderators responded to the “help post”with a reference to the guidelines.
Deleted characters are gone forever: Bungie’s official guidelines state that due to accidental deletion or unauthorized account access, manually deleted characters or items cannot be restored. Items in the game that are lost or dismantled are also not replaced.
Normally, this results in a deletion being final, marking the irrevocable end of a character. Especially since characters in the game can only be truly deleted after a long button press, and it often doesn’t happen “by accident”. Surprisingly, however, this time it was different.
Bungie responded on reddit and, after a review, initiated the official rescue of the character. Apparently, this unintentional data loss of the player was real and something that the developer takes very seriously.
Bungie restores deleted character
Bungie retrieves deleted Titan.
A one-time solution: In this unique case, the community manager of Destiny 2, Liana Ruppert, assisted the player CyanSolar. She facilitated a rare and complex exception from the developer, involving several Bungie teams, and emphasized that it was “a one-time solution”.
[…] Several teams have addressed this issue and we found no indications that other accounts or characters were affected.
Since this was a unique situation, we were able to find a one-time solution to restore the character. While we understand that players want to restore deleted characters at any time, this was an extremely complicated process that required several teams and many hours for implementation for a single account, but the feedback for this feature has been noted. […]
If Bungie had not intervened, the player would have had to repeat and unlock many game contents just to get back to where he was with his Titan.
Character loss was not a fear for the Guardians until now: Ideally, no player should fear permanent data loss in Destiny 2. However, the many error codes and crashes of the past weeks have left their doubting marks on the Guardians.
First, access to the API was repeatedly lost.
Then the game was plagued by several error codes, especially at launch.
The scenario described by the affected Guardian was therefore all too familiar to most players. So it was no wonder that this active intervention by the developer, contrary to guidelines, led to much speculation.
Should players now fear for their characters?
A character in Destiny 2 is individual – not just because of its appearance.
What underlies the fears? In recent weeks, the Guardians have had to endure quite a few bugs in Destiny 2. The deletion of a character without intervention and the fact that a server error had occurred in the game beforehand, worried many players who read the post.
They fear for their own characters and that this might be a bug known to Bungie.
There have already been many postings about “accidentally” deleted characters. However, it has happened very little to not at all that Bungie made it a formal matter so quickly.
The affected player is no longer alone. Others, like the player Bladedancer, have also come forward and reported a similarly mysterious deletion of one of their characters.
Although Bungie stated in its announcement that this case was merely a one-time event, the new player reports of the same issue suggest that this may not be the case after all.
MeinMMO wanted to find out and inquired with Bungie directly whether and how far this issue could affect other accounts. As indicated in the update from January 22, Bungie has ruled out that this is a bug.
Account gone? Here’s what you should do: If something like this happens to you, the recommendation is to immediately exit Destiny 2 and also close Steam, if you’re playing on PC. It’s also important that you avoid creating a new character or clicking that option.
Then restart your PC or console immediately and try to log in again. If the character is still not visible after re-logging in, your only option is to contact Bungie support.
It can, as seen in the special case of CyanSolar, also be helpful to involve the community and additionally create a post in the Destiny 2 reddit.
Do you find this error disturbing as well and fear for your own characters now? Or do you believe that the deletion of a character cannot happen so easily? Feel free to share your thoughts in the comments about the developer’s response.
This is an AI-powered translation. Some inaccuracies might exist.
We asked you about your content preferences in MMOs and MMORPGs. Here’s what you told us about PvP and PvE.
In almost every major MMORPG today, both PvE and PvP content can be found. The two modes offer fans very different types of content and therefore often appeal to different target audiences.
We wanted to know from you in a survey whether you are more of a PvP or PvE fan, and you responded en masse.
This is how you voted: A total of 3,215 readers participated in the survey. Each could only cast one vote, and the vote could not be undone.
Here is the distribution of votes:
Predominantly PvE and occasionally PvP – 44.23% (1,422 votes)
Only PvE – 38.53% (1,239 votes)
Predominantly PvP and occasionally PvE – 7.52% (242 votes)
Both equally often – 6.34% (204 votes)
Only PvP – 3.36% (108 votes)
The survey shows that over 80% of you either do not play PvP at all or only occasionally check it out. The balanced faction of readers who play both modes equally amounts to just over 6% of all respondents.
However, the numbers are rather slim for fans of pure PvP, at only 10.88% in total. Only 3.36% of respondents play exclusively PvP, and 7.52% predominantly play PvP, while they occasionally throw some PvE into the mix.
Start video
New teaser for Throne and Liberty shows how extensive the MMORPG will be – reveals new details soon
Is PvP simply not good in many MMORPGs?
You told us: In the comments under the survey, you shared with us why you tend to prefer one mode over the other.
Some of these reasons were very simple. PvE fans stated that PvP simply does not suit them and is not really their thing. PvP is too hectic and stressful for them, so this part of the respondents. When gaming, PvE fans prefer to relax.
I’m a pure PvE player and really don’t want to be forced into PvP like in Destiny 2. It’s just not my world.
MeinMMO reader Manu
Preferably in MMORPGs almost only PvE games, very rarely PvP. It’s too hectic for me, and for example in WoW, I’m not so good at PvP.
MeinMMO reader Victor Frankenstein
However, there were more issues with PvP than just dislike. On one hand, you had a lot of positive things to say about PvP in the comments.
It is more dynamic, exciting content that is good for thrills.
It is a type of content that “self-generates” and is less dependent on content supplements from the devs.
The large open-world conflicts between factions are a highlight.
PvP is considered important for the economy of an MMO.
However, the actual implementation of PvP in many MMOs is rather poor. According to your comments, PvP is often treated poorly, and the mode suffers from bots, cheaters, and griefers.
Hmm… My ranking is probably something like this:
1. Fair PvP (Arena, Battlegrounds, RTS, generally games with a good MMR system)
2. PvE with story (preferably coop)
3. PvE with (some) grind
….
534. Unfair PvP (Low-level ganking, ganker groups that kill resource gatherers, and so on) […]
MeinMMO reader T.M.P
[…] For me personally, PvE like PvP belongs in a really good MMORPG, but PvP quickly ends up on the back burner or is only used for cheap content to create content where there is none. Implemented poorly to distract from the fact that there is little content, and thus becomes hated by many after the first touch because they only get to know ganking.[…]
MeinMMO reader Steed
It was also commented that the poorly implemented PvP is responsible for the general dislike of the mode. New players are deterred by their bad experience in the form of ganking and want nothing to do with PvP afterwards.
You would like a fair and balanced PvP where skill decides over victory. But that is a challenging task in MMOs and MMORPGs with various specs, gear builds, and level progressions.
But do you have any suggestions on how to fix the problem? Do you know really good examples of PvP in MMORPGs? Tell us about them in the comments.
World of Warcraft aims to keep fans engaged longer. The current “trick”: A task and a reward that require you to play for a whole year.
For some rewards in World of Warcraft, you need to play a bit longer. Not everything can be earned in a few hours, and it can sometimes take several weeks before a coveted item finally appears.
However, with the upcoming Patch 10.0.5, this waiting period is raised to a maximum. Because for one of the most beautiful sets, you will need to play actively for at least 1 year of World of Warcraft, as things currently stand.
What has been discovered? The colleagues from wowhead have discovered a new achievement in the game files of Patch 10.0.5 (via wowhead.com). The achievement named “Trading Post Enthusiast” requires you to collect the monthly special reward from the trading post a total of 12 times.
You will receive the “monthly special reward” when you complete enough tasks for the trading post within a month to earn the maximum of 500 trader tokens. For somewhat active players, this should be a breeze, as many of the tasks can be done almost “on the side”.
Currently, it seems that the “Warden set” will be available if you complete tasks for 12 months.
It is important to know that you do not need to do this for 12 consecutive months. If you take a break from WoW in between, your progress is maintained, and you can pick up where you left off.
What kind of set is this? The “Ensemble: Burden of Unrelenting Justice” has as its symbol the helmet of a warden. These are night elves who are dedicated to protecting their people and guarding prisoners – like the well-known night elf Maiev, who has watched over Illidan for millennia.
Although the set was found in the game data months ago, there has been no source so far indicating where and how to obtain the set. It was presumed that it would be available in the trading post, but no confirmation of this has been given yet.
However, do note that these details are currently an unconfirmed but well-founded assumption. The icon and the name of the set fit with the existing data mining, but in theory, it could also be another reward.
In any case, the reward requires a strong long-term commitment from you. However, this shouldn’t be a problem if you recently accepted the annual subscription offer for WoW…
This is an AI-powered translation. Some inaccuracies might exist.
If you spend 100 hours in a single game, it sometimes feels like an eternity. A player on Steam mockingly compares 100 hours of playtime with his stats.
Think back to the year 2010, specifically September. What has changed since then? Does your life still look like it did back then or is it, like mine, that these two life phases are completely different?
Now imagine you spent around 20% of the time since then on just one game on Steam, plus you finished your education, went to work, and slept. Out of every hour of your life since 2010, you would have spent about 10 – 15 minutes solely on this one game.
Apparently, a player on Steam has gone through this with Sid Meier’s: Civilization 5.
Civilization: Reign of Power is an upcoming MMO set in the world of Civilizations 5. Watch a trailer here:
Start video
A new Civilization is called Reign of Power and will be a mix of MMO and strategy game
Since the release, “simon” has exactly 21,167.1 hours on his Steam profile and that in just one game – Sid Meier’s: Civilization 5 (as of: 22.01.23 / via steam.com). And he is still not done with it. In the past 2 weeks, another 9.8 hours have been added.
The player gained attention with this outstanding playtime due to a review that simon wrote on December 31, 2022 – after over 880 days of playtime. These reviews are displayed on the shop pages of the respective games along with the playtime. It states:
The first 20,000 hours were okay …
Even though the review is short and likely not meant to be taken seriously – the incredible playtime alone received a lot of support from the community. The post is filled with badges that other players have left behind in the short line.
With my ridiculous 200 hours in Civilization 5, I can’t keep up. Destiny 1 was the biggest time sink in my life with about 4,000 hours. However, I achieved that within 2 years and during my studies – the ratio back then was quite similar to simon’s.
But I couldn’t have done that for 12 years. What an incredible achievement! Especially in a game that is neither an MMORPG nor follows a live-service approach.
Even if you play for 50 years, each time 400 hours, you just barely reach simon’s playtime.
What about you? Which game ranks first for you in terms of playtime, which would you have liked to play for so long? Leave a comment.
Modern AI systems are currently experiencing a media hype – first it was the image AIs that conquered the internet with their artworks, now it is the chat AIs that can compile vast amounts of Google data into meaningful texts – and currently bring in a lot of money for some users.
In a French YouTube video from the channel “Underscore_”, the moderators of a show talked with a so-called “ethical hacker” about the applications and earning potential of ChatGPT.
Ethical hackers work very similarly to normal hackers but do not exploit discovered security vulnerabilities for illegal access; instead, they report their findings to website or database operators. They can then increase their security and close the gaps.
This can even generate income. Large IT companies like Google, Facebook, or Microsoft offer rewards for such security vulnerabilities. And this is where one can currently make good money with ChatGPT.
If you want more basic info about ChatGPT beforehand, you can find the relevant article here:
The video reports on the ethical hacker Youssef Samouda, who received $42,000 from Facebook for a reported security vulnerability (around €38,500).
Samouda had developed a link that could hack a Facebook account when a user clicked on it. He discovered the security flaw using ChatGPT. In the video, the moderators talk to Roni, also an ethical hacker. He explains how such a thing works.
This way, ChatGPT can also understand programming languages. This is very helpful when working with a foreign programming language, as ChatGPT can explain the components of the code.
Roni wanted to have the code of a database system based on SQL explained to him and was surprised at what the chat AI delivered directly to him. He not only received an explanation of the code but also how to access it externally and search the database – a serious security vulnerability.
ChatGPT directly provided a complete error report.
How can one make money with ChatGPT?
We asked the AI itself how one can make money with the application. Here are the results:
Maik: How can one make money with ChatGPT?
ChatGPT: There are several ways to make money with ChatGPT:
By offering it as a chatbot service for companies that need automated customer support.
By selling it as a tool for automated content creation, e.g., for blogs or social media.
By using it as a developer or data scientist to create and sell one’s own applications or products.
It is important to note that ChatGPT is a proprietary model of OpenAI, and there may be licenses and/or usage terms that need to be observed.
Maik: Which of the 3 mentioned options has the greatest revenue potential?
ChatGPT: It depends on various factors, such as the industry, the company, and the area of application. However, one can say that the first option, offering ChatGPT as a chatbot service for companies, holds the greatest revenue potential, as many companies are looking for ways to provide automated customer support. This can lead to a higher demand for chatbot services and thus offer greater revenue potential.
The second option of automated content creation can also be promising, especially in industries like marketing, PR, and content creation, which often invest a lot of time and resources in creating content.
The third option, using ChatGPT as a developer or data scientist to create and sell one’s own applications or products, can also be promising, especially if one can develop innovative applications and products that are in demand in the market.
Maik: Thank you!
ChatGPT: No problem, I’m glad I could help! If you have any further questions, feel free to ask.
You can watch the French video with the interview of Roni here. An AI can ensure that you can understand the video even without knowledge of French – via the automatic translation of the subtitles:
AI will take on more and more tasks in the future, and especially chat AIs that transform search engine information into meaningful texts already have the potential to take on many everyday tasks.
Call of Duty: Warzone 2 is currently struggling with some bugs. One particularly bizarre glitch has now caused a trip across the map.
Loot – Advance – Hold. With these keywords, the loading screen of Call of Duty: Warzone 2 aims to motivate you before a match.
Sometimes you stand in your own way. You get lost in looting, let a whole magazine fly past the opponent, or fail to pay proper attention at exactly the wrong moment.
In Warzone 2, two months after release, there are still often bugs and glitches causing stress and sometimes also leading to the end of a match. A new glitch can separate you from your team – as it creates a kind of dimensional portal.
3 mistakes in CoD Warzone 2 that you should definitely avoid
CoD Warzone 2: Window turns into portal
What happened? On Reddit, the user “LilUziSeph” shared a gameplay clip showing him racing through Al Mazrah with his team. At second 20, something strange happened:
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Motivated, the player prepares for a dolphin dive intending to jump through a window. However, instead of finding himself back inside the house, he suddenly ended up somewhere else on the map.
What do players say about it? In the thread on the topic, several hundred comments have accumulated. Some refer to the glitch. User “420xMLGxNOSCOPEx” writes: “It looks like a window, but it works like one of the paintings from Super Mario 64.” The paintings in the game represent the entrance to a level.
A large part of the discussion energy, however, does not directly flow into the topic. In fact, many users are more focused on the gameplay of the thread starter. The constant weapon switches and dolphin dives are criticized or defended. There are longer discussions on the topic.
Call of Duty had two successful releases with CoD MW2 and Warzone 2 at the end of last year. However, there is currently a lot of criticism because familiar features are missing and there are still many bugs in the game.
Just recently, the new Season 2 was delayed. For further annoyance, exactly one year ago the same thing happened, back then with Warzone 2 and CoD: Vanguard.
Monsters with perfect stats in Pokémon GO are always a highlight. We want to know from you: How many do you actually have?
If it works out, it’s a great moment: You catch a Pokémon in the wild, check the IV stats, hope for good numbers – and indeed: The three bars for attack, defense, and HP fill up completely. A perfect Pokémon!
Especially among the best attackers in Pokémon GO, such monsters are exciting. However, these “Hundos” or “Four-Star Pokémon” – which are only marked with a three-star stamp, but at least displayed in a different color – are extremely rare.
Especially in the wild, they can only be found very sporadically; the chances are somewhat better from sources like eggs, trading with other trainers, or raids. You can find an overview of the chances here.
But overall it holds true: You can’t get a 4-star Pokémon quickly. Therefore, we want to know from you: How’s your status?
Survey on Pokémon with 100% IV – What does your collection look like?
This is what we want to know: Recently, a trainer shared his collection of 100 perfect Pokémon and listed how he collected them.
Now we want to know from you: How many “Perfect Pokémon” do you actually have in your collection?
Use the filter function in your game and enter “4*” as the search term in the Pokémon overview. Then all 4-star Pokémon will be displayed to you.
Then participate in our survey and check the area in which you find yourself:
Let us know exactly: In the survey, we ask about some ranges of numbers, but we also want to know it more precisely. How long have you been playing, and how many monsters have you actually collected in that time? Where do your monsters primarily come from? And: Have you possibly collected significantly more than 151 “Hundos”? Tell us in the comments!
In general, the chance of such “4-star monsters” is low, not to mention “Shundos,” that is, shiny monsters with perfect stats.
If you are currently on the hunt for monsters with good stats: The “Lunar New Year event” is currently taking place in Pokémon GO, which brings higher chances of lucky Pokémon when trading. This could be an opportunity to secure good stats.
This is an AI-powered translation. Some inaccuracies might exist.
Destiny 1 and 2 both belong to a universe and could not be more different. One of the biggest differences is the graphics and atmosphere. Surprisingly, Destiny 2 significantly surpasses its 8-year-old predecessor Destiny 1and not the other way around.
In what ways do both titles differ? Destiny 1 and 2 play in the same universe and thus continue the same story, but they differ mainly through their:
Different movement
Their abilities and supers available to the Guardians
Target locations, which have increased with Destiny 2
A better way to build builds that help players in their everyday Guardian lives
Basically, one could say that Destiny 2 is now in a better position than its predecessor, especially since the latter is technically outdated and thus surpassed. Despite these logical conclusions, Destiny 2 struggles to surpass its older self. One reason for this is the graphics and the way its atmosphere is implemented.
Our MeinMMO author Christos Tsogos has looked at both titles for you, compared them and shows you why Destiny 1 looks better visually.
Start video
Destiny 2 Lightfall: The new trailer “Neomuna”
Realistic graphics, but is that enough?
What does the graphics in Destiny 2 look like? Anyone launching Destiny 2 for the first time will find that the graphics look very good. Many realistic textures and colors, with good lighting effects and smooth rendering – even on consoles.
Heavenly views in the Dreaming City
Basically as one would expect from a AAA title. However, to draw a comparison and show what has changed since Destiny 1, I redownloaded the 8-year-old predecessor.
I ventured into the old locations of the Cosmodrome, the Moon, and Oryx’s Dreadnaught for you. Thanks to Bungie, these have also made it into Destiny 2 and thus serve as suitable comparison objects, which I will now contrast for you.
Let’s start with the first location, the Cosmodrome.
The Cosmodrome – A graveyard of dead atmosphere
What kind of place is this?The Cosmodrome is located in Old Russia and in its current state is just a graveyard of old colony ships that did not manage to escape during the Collapse.
What differences are there? So that you can form your own picture of the differences between the two titles, we searched for a place in the Cosmodrome and photographed it.
Destiny 1Destiny 2The comparison in the Cosmodrome
It is clear to see who the winner is here. Not only does the Destiny 1 version of the Cosmodrome show a more beautiful and aesthetically pleasing view, but it also offers details that Destiny 2 lacks.
The launch pads of the colony ships, as well as their remains, are clearly visible in the background, while Destiny 2 hides them in an ugly fog and even completely removed them from the game. The sky and the lighting also appear more authentic in Destiny 1 than in Destiny 2. However, this is not the only location with meaningful differences.
The Moon – A dark place with missing details
What kind of place is this? The Moon is a dark place full of torment in Destiny. The Hive, an insect-like alien race, has settled there and planned their invasion of Earth. Many Guardians lost their lives in the battle against Crota, and now he has also been present in Destiny 2 since the DLC “Shadowkeep“.
What differences are there? Again, two pictures, each in the same location. In Destiny 1, the Moon is seen brighter, and there are many details and smoke plumes visible at the cracks of the lunar crust. Many debris fall down, while in Destiny 2, the Moon appears darker. In Destiny 2, one can see the Scarlet Fortress that was built there over the course of the story.
Destiny 1Destiny 2Darkness and few details
Few details and a feeling of desolation spreads when looking at the image of the new loot shooter offshoot. Here too, the atmosphere that was once well expressed in Destiny 1 is lacking.
Destiny 1Destiny 2The Hellmouth is just a green sauna now
I also ventured to the Hellmouth to see how the animations of the legendary Crota’s Lair have changed. Here too, the graphics in Destiny 2 appear realistic and good, but the pit in Destiny 1 piques my interest to jump in more, and that is just due to the exciting animations.
The Dreadnaught – A spaceship of desolation
What kind of place is this? The Dreadnaught is the vessel of Oryx, the brother of Savathun and Xivu Arath. He made his big appearance in Destiny 1 in the DLC “King of the Possessed“, but was destroyed by Guardians and now haunts as a petrified image around Saturn. Nevertheless, this iconic raid and thus this location have also made their legacy into Destiny 2.
What differences are there? You can only examine the Dreadnaught in Destiny 2 in the raid “Kingsfall”, which is why I only used the available scenes.
Destiny 1Destiny 2The entrance and the statues
The entrance to the raid in Destiny 1 again feels more atmospheric and mysterious, while in Destiny 2 it appears more threatening and spooky in its haze. Moreover, the swinging lamp that cast its shadows in Destiny 1 is missing.
Destiny 1Destiny 2The transition with the two relics
Destiny 1 offered a more dynamic scenery here and unfortunately, that is lost in Destiny 2. The graphics are definitely better in the new installment, but the glaring dark corners appear artificial and unfitting.
Conclusion on the graphics comparison: These comparisons should serve to contrast both games and show what differences exist, especially since many Destiny 2 players are unaware of what Destiny 1 actually looked like.
Sure, Destiny 2 has strong graphics with realistic components. Places like the Dreaming City still leave Guardians speechless. However, there are many locations that simply do not possess the former charm of Destiny 1 or that Bungie did not adopt as well.
Destiny 2 definitely has its strengths in realistic graphics and knows how to implement them. However, it is the once idyllic atmospheres of Destiny 1 that made the hearts of the first Guardians race, and those can still be seen today.
For my part, as a long-time Guardian, that doesn’t change the fact that I still find Destiny 2 good and have gotten used to the graphics. However, I also enjoyed creating these recordings and lingering in the once bustling locations of Destiny 1 and enjoying the old atmosphere. It gave me a certain feeling of being at home that I haven’t felt in Destiny 2 for a long time.
What do you think about the differences between Destiny 1 and 2? Are they immediately recognizable or not? Which game would you choose today? Please feel free to share your opinion in the comments!
For many years, veterans have complained about the bug, while newcomers saw it as a fixed “feature” – now the bug fix for Minecraft is finally here.
It is a rarity in gaming for a game to be developed and revised continuously over such a long time as Minecraft. Looking at all the changes from recent years, much has changed and improved in the block world. However, some bugs have lasted seemingly indefinitely. A bug existed in the game for over 10 years, which is now finally being fixed.
Most of you probably never saw the bug as such, but simply accepted it as a “feature.” That is now over.
What is the bug? The bug has existed since version 1.3, which was released over 10 years ago – and has been in the game ever since. When your character takes damage in Minecraft, your field of view tilts slightly to the left as an indicator that you are being attacked. This is especially helpful when playing without sound or if you have physical limitations that affect your hearing. However, no matter from where you are attacked, the view always briefly jerks to the left – and that was actually never intended.
What has changed? In the latest snapshot version – a pre-release test version of an upcoming patch – the camera shake has now been adjusted. In the future, you will be able to clearly recognize from which direction an attack was made based on the movement of the head or camera (if you are playing from a first-person perspective). If you take damage from the left side, the view tilts briefly to the left. An attack from the right tilts the camera to the right, and an attack from the front causes a slight “nod.”
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What does this bring? Even though the fix may seem like a minor detail change to some, it will help players in online matches or on exploration tours significantly. In the future, it will be immediately recognizable from which direction an attack is conducted. The days of panicking and jerking the camera around to search for the skeleton archer or PvP enemy are over.
More about Minecraft can be found here on MeinMMO:
Some can’t get used to the fix: It seems that not everyone is excited about the fact that the bug is now being fixed in the respective Reddit post. Some had gotten so used to it that it simply became a fixed part of Minecraft for them.
“That looks so strange! I started with patch 1.4.7, so I never saw the feature and now it looks somehow ‘cursed’ to me.”
“I’m angry that it can’t be turned on and off. It’s cool, but it doesn’t feel like Minecraft to me.”
The overwhelming majority of the community, however, welcomes the change positively and is rather amused that it took so many years to fix this bug.
This is an AI-powered translation. Some inaccuracies might exist.
MeinMMO editor Benedict Grothaus is looking forward to Diablo IV like a child looks forward to Christmas. However, with every moment of joy, the worry grows, as the future of the entire genre may depend on this ARPG. Fans have been craving fresh, usable hack and slays for years.
“Looting and leveling – that must be included in a game.” A wise man said that, whose damn earworm buzzes in my head every time I play Diablo or another hack and slay.
Because damn it, Trant is right. A really good game doesn’t need much to be entertaining. If I can improve my character and bash those nasty mops better, I’m happy.
No other game does this as well as Diablo. No wonder, since Diablo invented loot in video games. Huge “loot explosions” or secret loot caves throw around dopamine as if it’s candy during Carnival.
This is no surprise. Since Diablo 3, there have been few action RPGs that can satisfy this thirst for loot in a gratifying way.
In me is a deep love for role-playing games, which I enjoy in entertaining ARPGs and dungeon crawlers. Since my youth, I have been a fan of hack and slays, starting with Sacred and Dungeon Siege, and I have early on embraced the Diablo series with its dark gothic style. Diablo 4 is definitely my highlight for 2023.
Hardly any good, large ARPG in the last 7 years
When I revised our list of alternatives to Diablo at the beginning of 2023, I noticed: almost all the games we recommend are either really old or do not have absolute top ratings.
Of course, I would never recommend you rubbish, but the problem is: there simply aren’t many good and contemporary alternatives to Diablo. The best alternatives from the list are ranked by ratings on Steam:
Torchlight 1 from 2009
Torchlight 2 from 2012
The Incredible Adventures of Van Helsing from 2013
Grim Dawn from 2016
The Incredible Adventures of Van Helsing is considered particularly innovative. Here is the trailer:
Start video
The Incredible Adventures of Van Helsing: The trailer for the Extended Edition
Even the biggest Diablo competitor, the free Path of Exile, was released back in October 2013. That was almost 10 years ago. Looking at the newer releases, they all languish somewhere around “balanced” ratings – or worse.
Among the “newer games,” Warhammer 40,000: Inquisitor – Martyr performs the best, but it was also released in 2018 and has 75% positive votes just about qualifying as “mostly positive.”
The most successful may still be Minecraft Dungeons, but its playful appearance simply doesn’t appeal to every “hack and loot” fan. Most action RPGs of late have been at best okay, but no blockbusters anymore.
People who should know better are failing
The worst part of all this is that many studios apparently recognize the potential. Gearbox, which published Torchlight 1 and 2, released a third part in 2020 – but from a different development team.
Torchlight 3 was miserable and disappointed fans of the series immensely. In contrast, the original creator of the series designed a new, small game with “Hob” and gained significantly better reviews.
And then Blizzard came around with Diablo Immortal. I want to be clear: The gameplay of Diablo Immortal makes it the best “game like Diablo” in at least 7 years, maybe longer. It’s fun, engaging, feels rewarding, and brings action.
But for those who really love ARPGs, there’s a lot of grinding. In Diablo Immortal, however, there were certain limits on the grind, which could be partially – not entirely – circumvented with money. Not a good approach and a shame for such a damn solid structure. Because I wish that Diablo 4 adopts the gameplay concepts of Immortal:
Normally, indie games and AA productions fill in where big publishers fail and provide fans with new content. But even that hasn’t happened here. Looking at Vikings – Wolves of Midgard, Last Epoch, or Wolcen, it’s clear that there’s still plenty of room for improvement.
For me, that’s a very bad sign, as it reminds me of my not-so-secret video game love that has left me several times.
The latest trailer for Diablo 4 really grabbed me – hopefully, the level in the game stays consistent:
Start video
Diablo 4: The trailer for the release date
I have seen a genre quietly die
Real-time strategy games are my passion and would probably still be my top genre today if there were current, good representatives. For I have experienced exactly what the ARPG genre is currently heading towards: a drought so intense that no good games are being delivered anymore.
The only RTS series that was consistently continued at some point is Age of Empires. And even here, the third part was controversial, and I uninstalled the fourth after 2 weeks.
For many years, there have been no new real-time strategy games, at least no notable AAA productions. The best RTS for me remains Warhammer 40k: Dawn of War from 2004, and the RTS with the most potential is basically an indie clone of Command & Conquer.
ARPGs are not at the same point as strategy games yet. On the one hand, hack and slays appeal to a much larger group than the full-time nerds who love RTS. On the other hand, games like Diablo have continually evolved and improved.
Strategy games have almost always declined in quality with sequels or could maybe just hold the quality of the first part, see Stronghold. Compared to the Diablo series, the gameplay of Diablo 3 today is simply worlds better than that of Diablo 1.
Diablo 4 must be good – and so far, everything looks like it will work out:
Start video
<strong>Diablo 4 takes the best features from the predecessors – Here is what it looks like so far</strong>
There are already first reports on Diablo 4, including from my colleagues at GameStar and GamePro. Everything I know about the game so far pleases me thoroughly. The classes all have deep gameplay with unique skills and builds, visually I finally have a nice, dark flair again, and the story already grips me.
But Diablo 4 still has to prove that it will truly be good. That will only be seen after the release. Diablo 4 is so important because it can keep the genre alive. I don’t want to see another genre die that I like – I’m not Jürgen: