Tower of Fantasy can now be played and explored by all players. To give you a good start, Hotta Studio offers you free promo codes that you can use. We will show you how to redeem them and keep this list updated.
What are promo codes? These promo codes are issued by the developers just like in Genshin Impact to reward you for your loyalty. You can redeem them in the game ToF and receive free items. However, since the codes can only be redeemed a limited number of times per server, you should be quick and not waste any time.
Important: We keep the list of ToF codes updated. So feel free to check back often. We will provide the current date and availability in this box. There are new codes in March 2023. (As of March 16, 2022)
If you haven’t seen anything from the ToF world yet, we have the right trailer for you:
Start video
New MMORPG ‘Tower of Fantasy’ shows its huge world in the trailer – Strongly reminiscent of Genshin Impact
Free goodies to help you get started
Now we will list all known and still available codes so you can try them all yourself to make sure. These are the currently active codes:
KA5QN8CM
KA67KAYQ
LAK73P61
LAGCKK7X
LAH34NQM
LAJ9TK0R
TENRAN1222ESUTA
KYOKAGETSUEI
And now come the already known codes that are not outdated yet and most likely will not work:
TOF666
ILOVETOF
TOF888
TOFNEMESISTH
TOF0811TOF
ht888
huanta666
huanta888
huanta520
ht666
ht520
YL666
YL777
YL999
How do I redeem the codes? In order for you to redeem codes, you must first complete the tutorial. After that, a gift button will appear at the top right of your screen. After you tap on the gift, a new window will appear.
In the lower part of the new window, you will tap on “Rewards” or “Rewards” and then on “Exchange”. There should be a button for entering your code. Here you redeem the code and confirm it as well.
The new update for GTA Online, “Los Santos Drug Wars: Last Dose”, is released today. We will show you the contents, time, and details such as download size for the patch as soon as they are known.
What kind of update is this? With “Last Dose”, the second part of the DLC around the Los Santos Drug Wars is being released today. The first part was released by Rockstar Games in December 2022. The contents of The First Dose.
Here we show you an overview of what the second part of the update brings for you and what you need to know for the release.
Time and contents of Last Dose
When does the update come out? So far, there has been no exact release time from Rockstar Games. If we look at the releases of the last updates, it is likely that the release time could be around noon.
Part 1 of the Los Santos Drug Wars DLC was released at 11:05 AM
Between 11:00 AM and 1:00 PM, the update should be released today on March 16. The download will gradually be made available for the various platforms on PC, PlayStation, and Xbox.
We will update this article for you with the time and the update size as soon as we know the information.
Start video
GTA Online: Los Santos Drug Wars: The Last Dose – Trailer
What contents does the update bring?
What is known: In a blog post, Rockstar Games has already revealed a few details about the contents that the update brings today. It is clear: the drug theme remains.
In the story, you can expect “hallucinations, kidnappings, and revenge”. Five new story missions will bring you closer to the connection between illegal drug trade in Los Santos and the pharmaceutical industry. And the return of which story character fits in well here? Exactly, that of Dr. Isiah Friedlander, the psychotherapist of Michael and his family.
What we expect: As is customary with these DLCs from Rockstar Games, a few new vehicles should also find their way into the game. Some directly at launch, others in the coming weeks.
There should also be clothing and some bonuses for you.
Do you like these story updates for GTA Online or would you rather wish for bigger patches with new heists?
This is an AI-powered translation. Some inaccuracies might exist.
For the newest race in World of Warcraft, much is likely to change soon. At least that’s what Game Director Ion Hazzikostas suggests.
The Dracthyr are indeed a special folk in World of Warcraft Dragonflight. They are the only species that can become “casters”, and at the same time, that is the only class that a Dracthyr can choose. Every Dracthyr is a caster, and every caster is a Dracthyr.
However, this could change. For Game Director hints that Dracthyr will likely be able to choose other classes in the future.
Where does the information come from? In a group interview with wowhead and several WoW content creators, many questions were posed to Game Director Ion Hazzikostas. Although it mainly revolved around the upcoming Patch 10.0.7, other questions were asked as well. Wowhead has published a summary of the interview, which also touched on whether Dracthyr would only ever remain casters. In response, Hazzikostas said:
There is a high chance that Dracthyr will eventually be able to wield weapons and cast frostbolts.
Even though “frostbolts” clearly allude to mages, Hazzikostas likely meant to express that Dracthyr will be able to choose significantly more classes in the future. In the past, “a high chance” has almost always meant at Blizzard that the feature is already in planning.
On the other hand, this seems rather unlikely. The talent tree of casters is closely intertwined with the Dracthyr – and due to the dragon abilities, that would make little sense for other races.
What else was said? Hazzikostas also mentioned in the interview that they want to make more class-race combos accessible and add them over time. They aim to create as much diversity as possible while ensuring that the story also provides a logical reason why a specific race can now choose a corresponding class.
That makes sense, after all, many races have a long history and corresponding development. For instance, warlocks would likely be difficult to justify for “Lightforged Draenei”. Such restrictions also exist for some other races that would first need a story reason.
When will this come? When Dracthyr can choose other classes is still unclear. So far, there is no indication that this could be the case in Patch 10.1 Ashes of Neltharion – hence, the earliest possible date for that would be Patch 10.1.5, which is only set to arrive later in the summer. However, Hazzikostas may also have meant that new classes for Dracthyr will only be playable in the next expansion or even later.
However, it seems clear that this is coming – and at some point, significantly more Dracthyr will glide through Azeroth.
This is an AI-powered translation. Some inaccuracies might exist.
The manufacturer EVGA offers the X15, an MMO mouse. A lot of buttons are supposed to make the mouse interesting for MMO players. MeinMMO editor Benedikt Schlotmann has tested the gaming mouse.
MMO mice are rather niche and primarily appeal to specific individuals who need many buttons. Manufacturers such as Razer, Logitech, and Corsair have established their mice, with Razer’s Naga series being the most well-known representative and Razer confidently calling its Naga V2 Pro (Test) the “MMO king.”
The X15 from EVGA also targets MMO players and features a total of 10 buttons on the side and 2 additional buttons in the thumb area.
But how does the mouse perform in the test? I was able to extensively test the mouse and explain to you for whom the mouse is worthwhile and why it could be a real alternative for you to the market leader.
Who tested it?
Privately, I now own over 20 gaming mice and have tested over 15 keyboards. I also own over 10 sets of in-ear headphones. At MeinMMO, I have been testing hardware for our readers since 2019. Besides the PC and the PS5, I am also active on the Steam Deck.
EVGA provided me with the X15 for testing.
Benedikt Schlotmann Hardware editor MeinMMO
Features and technical details:
Sensor
Pixart 3389, optical sensor
Resolution
Up to 16,000 DPI
Switches
optical switches
Buttons
15 buttons
Design
Black mouse; adjustable RGB lighting.
Glides
3
Cable
1.8 m, non-detachable
Weight
125 grams
Price (RRP)
79.99
Oops, unfortunately this affiliate widget is no longer available.
Contents, design, and structure
What does the package contain? Besides the gaming mouse, there is a manual in the box.
How is the mouse structured? The model features a black design:
On the top of the mouse are the main buttons and between them the four-way scroll wheel. Above the scroll wheel are two small switches that can be used to cycle through profiles, for example.
On the thumb side, there are a total of 10 buttons arranged in a circular pattern. Two of these buttons are placed slightly further forward.
To the left of the left mouse button, there are 2 additional buttons marked (as 11 and 12).
To the right of the right mouse button, there is an additional wide button.
The entire mouse is rubberized and feels quite soft, but provides a good grip in daily use. Even if the fingers get slightly damp during regular use, the mouse does not slip.
EVGA X15: Package contents of the MMO mouse.
Processing
The mouse feels well made. This is mainly due to the soft rubberized surface. The only downside: fingerprints are quickly visible on the rubberized surface.
Inside the mouse are optical switches and mechanical buttons which typically offer a longer lifespan than conventional buttons.
The cable is quite stiff and cannot be detached. However, the 1.8-meter cable is more than long enough.
Software
The EVGA X15 uses the proprietary “Unleash” software. The design does not seem very up to date, but the software works flawlessly and is pleasantly clear. All functions are easy to configure, and the software is also available in English.
EVGA avoids unnecessary clutter with „Unleash“ such as self-promotion for hardware or integration of additional software. This is something that annoys me a lot about SteelSeries, where free features and other bonuses are advertised. With Razer, at least many features can be installed or turned off optionally.
Moreover, EVGA does not require an online account or similar, which I find commendable.
In total, you can save up to 5 different profiles in the internal memory of the mouse.
Due to its small size, the software remains pleasantly lean and keeps a low profile. I appreciate such unobtrusive software: it does what it should without aggressively taking center stage.
On the next page, you’ll read all about the weight, ergonomics, and the buttons of the mouse. In the final conclusion, I’ll explain for whom the mouse could be worthwhile.
This is an AI-powered translation. Some inaccuracies might exist.
With yesterday’s Weekly Reset, the dungeon “Duality” has entered the rotation in Destiny 2. It offers players a rare chance this week to quickly and easily obtain the best gear in the entire game. MeinMMO tells you how it’s done.
Update 16.03/ 01:00 AM: This opportunity to easily obtain “Artful Armor” can no longer be utilized by players. After the option was made known to a larger number of players, Bungie reacted just a few hours later and announced via Twitter:
“Due to a problem, we have temporarily disabled the checkpoint for resuming the activity for the encounter with the Duality Caretaker.“
You can assume that Gahlran has to learn in the bootcamp from the first encounter of the Duality dungeon that one must not jump over dangerous edges and that the mechanic cannot be bypassed in the future either.
What can players obtain more easily now? The so-called “Artful Armor” from Destiny 2 is the best that players can currently obtain in the universe of the loot shooter. And this week, it only takes a few minutes to get such coveted loot.
This unique mod slot allows players to gain +3 for one of the character stats, such as Strength, Mobility, Resilience, etc.
Players who possess all 5 armor pieces in artful form have a maximum possible character stat boost of +15 to the option.
With the right distribution, this can create strong triple-100 builds. And at the Master difficulty level, armor pieces often drop between 57 to 68 max value, which is also advantageous.
Calus reveals an easy loot option to players this week
Here’s how to get the best armor in the game now
Only possible this week: The aforementioned customization options are really helpful in Bungie’s loot shooter and should be pursued by both hardcore players and new players.
This week, however, a special opportunity presents itself, as the YouTuber and official PvE god of Destiny 2, Esoterickk, has now shared a glitch trick. It shows you how to obtain the coveted armor as a solo player within minutes. However, it only works this week. So you need to hurry and bring a rope.
Here’s how to quickly get the “Artful Armor”: Normally, we would not share a glitch in the game. But in this case, it is a cheese that exploits a systemic flaw or an obvious design error.
You need to let the first boss in the Duality dungeon fall to his death. The deep abysses and the tether will help you. All options that are possible and do not require out-of-map or other unfair tricks.
You start the dungeon “Duality” at the “Master” difficulty level and equip yourself with tether specifically with the grappling hook.
Charge up, shoot the bell, and let Gahlran chase you over the abyss.
Normally, you would have to go through several damage phases with the Gahlran boss of the first Duality encounter to lift his immunity. However, he is not very attentive and will voluntarily plunge to his death with a clever abyss tactic.
While the boss falls into ruin, you use your grappling hook and swing back safely to grab your loot from the box containing the Artful Armor.
In the video, Esoterickk shows you how to best achieve this:
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As I mentioned in the video, it can be done in a group or alone. The group is of course easier (both to stay alive and to maintain the checkpoint), but it’s also doable for solo players, as shown [in the video].
If you need even better gear, this gives you an easy option to improve or polish your Guardian stats a bit.
Will Bungie fix this? That can be expected. Normally, NPCs are placed back in their spots when they fall down. However, this doesn’t seem to be the case here. So it’s quite possible that Bungie quickly puts an end to this tether cheese and gives Gahlran a crash course on avoiding abysses.
What do you think of this possibility? And do you consider using it? What do your builds currently look like? Do you already have your triple-100 build, or do you not care about it at all? Feel free to leave us a comment.
If you want to know what else is happening this week in Destiny 2 and where to find top loot for reaching the top cap of 1,810, then we recommend our Weekly Reset:
CIG, the company behind Star Citizen, has apologized to players for the launch of Alpha 3.18: Lasting Legacies. They stated that they knew this ‘important milestone’ of the project would present some difficulties. However, how it played out in practice was unacceptable.
This is how Star Citizen apologizes: In the company’s weekly blog post, there is a clear apology from CIG for the catastrophic launch of patch 3.18 (via RSI).
The company says they knew a live release of the feature ‘Persistent Entity Streaming’ was necessary to see how the milestone feature would work at the scale of a live setting. Since the release on Friday, March 10, hundreds of thousands of players have checked in. However, many of them encountered issues that prevented them from logging in, and those players who could log into Star Citizen experienced a ‘less than ideal gaming experience.’
First of all, we want to apologize for the turbulence and frustration many of you have experienced since the release. Although we anticipated some initial hiccups and tried to set expectations accordingly, it is still unacceptable for us that so many of you were unable to enjoy 3.18 properly.
Please note that we are working hard to resolve the remaining issues and we are working to get things up and running as quickly as possible. While we are already seeing improvements in many areas, there is still work to be done – and the right people are working on it.
It was supposed to be a formidable weekend, but there were many issues. Here’s what’s in the patch:
Start video
Star Citizen Alpha 3.18 – Lasting Legacies
‘Embarrassingly bad – even by Star Citizen standards’
What kind of problems occurred? If you look at the forum and the game’s reddit, you read that some people have tried for hours to log into Star Citizen.
A player says: After dozens of attempts to log in, he got through once but then could not interact with anything in the game for 10 minutes. The terminals worked, the missions did not respond. And then he crashed out of the game again. That was ’embarrassingly bad – even for Star Citizen standards.’
But for a hardcore fan, that doesn’t deter them. The site PC Gamer quotes a player who says: ‘I am a backer from day one. I am not going anywhere.’
‘The patch has so much content – I am looking forward to it’
Other players even see the positive side in the bad release: ‘The people who are complaining now that they can’t play do not realize that there are so many bugs only because CIG released a patch with so much content. I am looking forward to it.’
Indeed, patch 3.18 was a big update, also because fans have been waiting for it so long. 11 months after 3.17, the patch has now arrived – the Alpha 3.18 was originally announced for 2022.
Kyedae’s fiancé is Valorant pro Tyson “TenZ” Ngo, who was participating in a major esports tournament at the time of the diagnosis. The streamer wanted to ensure that her long silence allowed him to focus on the game and his work.
Care package from Riot
What kind of package is this? Riot Games sent Kyedae two packages containing a selection of gifts and a letter with kind words. Kyedae read part of the letter during a livestream. In the letter, the developers of the tactical shooter wrote:
Hi Kyedae, our team has put together a few personal favorites that we love and find comforting. We hope they convey to you the same feeling of coziness and comfort that they do for us. This also includes some of our favorite items from Valorant and Riot.
The package included several collectible figures, which are limited to a quantity of 70, as well as a custom-designed bag.
How did the streamer react to the gift? The streamer was visibly happy about the gifts from Riot Games but was also emotionally touched by the words in the letter.
After Kyedae looked at the contents of the packages, she continued to read the letter but interrupted herself after a few lines with the words:
“Okay, I don’t want to cry. I will not read this anymore. I am just not in the mood to cry.”
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Kyedae opens the package from Riot Games during a stream.
Kyedae is highly regarded in the Valorant community and has also stood out with a good heart. Nearly a year ago, in March 2022, she and her fiancé gifted a 15-year-old streamer a new PC after the girl’s father threw her long-saved computer into a pool.
The action role-playing game Last Epoch has long been considered an alternative to hack and slays like Diablo 4 or Path of Exile. However, as recently as January 2023, the title was hovering around 859 players on Steam at its peak. With the new update, it has now reached 40,504. An increase of more than 4600 percent.
How have the player numbers for Last Epoch evolved?
The player numbers for Last Epoch have been recorded on Steam since May 2019 (via steamcharts). The game has had occasional small spikes: In December 2020, it peaked at 2,715 players, and in September 2021, it reached 5,890 players.
However, in recent months the game had become quite quiet again: In January 2023, there were an average of 430.2 players and a peak of 859.
In the last 30 days, there have now been an average of 5,150.3 players online and a peak of 40,504. This represents an increase of more than 4,600%. The interesting point: the enormous surge in player numbers began only on March 9. The days prior still dilute the “Last 30 Days” at this moment.
Start video
Last Epoch: The Trailer for the Action-RPG
Multiplayer update catapults the game forward
Where does the leap come from? On March 9, “The Convergence Update” – Beta 0.9 was released.
The most important feature in this mega-update is the introduction of a multiplayer mode, where you can now face monster hordes with up to three friends.
The update also expanded the game with new armor, animations, enemies, and music tracks. The patch notes for the update are several pages long (via forum.lastepoch).
How are the reviews on Steam? The reviews have dropped slightly in recent days:
The overall reviews stand at 85% “very positive”.
The current reviews over the last 30 days are at 78% now “mostly positive”.
A player with over 300 hours in Last Epoch explains that the slight downgrade is due to review bombing, as a specific decision by the developers regarding “trading within the game” was controversially received. Overall, however, Last Epoch is definitely a game that satisfies the desire for “action RPG”, that is, the craving for loot and leveling.
Last Epoch is still in early access and costs just under 34 €. Many players will use it as a bridge until Diablo 4 is released. Some compare Last Epoch to “Path of Exile”; unlike this epic, you don’t need spreadsheets for the Steam title and don’t have to constantly search Google for guides, explains a Steam review:
In Diablo 4 you can unleash various elements on the battlefield as a Sorceress. As powerful as the class is, it also has weaknesses. Therefore, we show you everything important about the Sorceress and what talents and strengths you can currently expect.
What can the Sorceress do? The Sorceress class is powerful and can unleash her complete destructive power in various situations. From a safe distance, you can either keep many opponents at bay or deal a lot of damage to a boss. Additionally, you have a choice of three different elements:
Fire
Lightning
Ice
All have their advantages and disadvantages, but depending on the build, they unfold their true strength in battle. Therefore, we show you all the strengths, weaknesses, and known talents of the Sorceress in our brief overview, so you’re well informed for the beta and the release.
Start video
Everything you need to know about the Open Beta in Diablo 4
Sorceress Guide – Strengths, Weaknesses, and Talents
Where do the strengths of the Sorceress lie?The strengths of the Sorceress lie mainly in ranged combat and her high survival chances. From a safe distance, you can cover the entire map with your spells, while you can quickly get to safety in tricky situations.
The mix of high damage, flexible movement options, and safe combat distance makes the Sorceress a good choice for beginners.
The Sorceress with the power of the elements
What are the weaknesses of the Sorceress? Even though the Sorceress can deal good damage, her buffs for a large group are very limited. Additionally, you are reliant on your mana. When this runs out, the lights go out quickly. Last but not least, close combat is usually a death sentence for you, as although the Sorceress is lethal, she has no melee attacks. So always keep your distance.
What talents does the Sorceress possess? The Sorceress can manipulate the power of fire, lightning, or ice to her advantage. This allows you to burn, slow, or shock opponents, even making them unable to attack for 2 seconds.
Additionally, as a Sorceress, you have the privilege of gaining extra slots for your spells to store even more abilities.
On top of that, you can summon a snowstorm with your ultimates, summon meteors, or even charge yourself electrically so your lightning abilities deal more damage. However, should opponents come too close, you can also take advantage of defensive spells:
Teleportation – Teleports you in any direction
Flame Shield – Wraps you in flames for 2 seconds and makes you immune
Ice Armor – Wraps you in ice and creates a shield that corresponds to 30% of your base HP, additionally, 10% of the cold damage you deal is transferred to this shield
Ice Nova – Creates a flood of ice that can freeze your opponents for 2 seconds
Conclusion on the Sorceress – Who is this class suitable for? The Sorceress is especially suitable for players who want to deal damage from a distance and have the pleasure of covering the entire battlefield with elements. Especially beginners will manage well with this class, as you have many options to protect yourself or flee in case of doubt.
This was a brief overview of the Sorceress, what she can do, and what her strengths and weaknesses are. Are you convinced, or would you rather start with another class? Feel free to let us know in the comments!
However, a new bug now prevents you from looting one of the most important chests in the raid that everyone uses to complete the blueprint collection.
What kind of bug is it? In Roots of Nightmares, there is the so-called “Deepsight” chest. This guarantees you one weapon with a red border as loot per week.
Currently, however, there is a bug that prevents you from opening the chest again and receiving a weapon with a red border, even though the weekly reset has already taken place.
Weapons with red borders contain parts of a blueprint with which you can craft raid weapons once you have all 5 blueprint fragments.
Is there already a statement from Bungie regarding the issue? Yes, Bungie has already commented on the bug on Twitter. They stated that the problem with the Deepsight chest is known and they will reveal more news about it as soon as it becomes available.
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On March 14, the e-sports athlete and Twitch streamer Justus “Flobby” von Eitzen passed away at the age of 22. Fans as well as his personal and professional environment are in shock.
Warning: This article discusses mental health and suicide. Please be mindful if these topics cause you discomfort.
Who was “Flobby”? Justus von Eitzen was an e-sports athlete and Twitch streamer for the mobile game Clash Royale. From a young age, he loved strategy games and chess and was considered one of the best players in the world.
With his team from SK Gaming, he achieved 2nd place in the fall season of the Clash Royale League 2018 and was able to reach 1st place in the QLASH League 2 in 2019. On Twitch, Flobby was a popular streamer and was among the most viewed German channels for Clash Royale (via sullygnome).
As SK Gaming announced on the night of March 14, 2023, via Twitter, the 22-year-old died as a result of an apparently intentional car accident after leaving a farewell letter for his family (via Twitter).
Great mourning for Flobby
Under the tweet from SK Gaming, there are numerous expressions of condolences. Content creators share their memories of Flobby and talk about their encounters with the 22-year-old.
Among those mourning is also the German Twitch streamer Domenic “Chefstrobel” Strobel, who also became known through Clash Royale. He remembered the games he played with Flobby and called for talking to people in one’s environment if there are problems.
Flobby, you were such a kind-hearted person. […] Tonight I think of you and cry. I hope you are doing well, wherever you are, rest easy my friend. […] If you have problems, no matter in what form, there are always people who can and want to help you. Talk to your family or friends, you can achieve everything together.
Lucas “BigSpin” Nägeler, also from SK Gaming, announced on Twitch that von Eitzen was in debt due to sports betting. The Twitch streamer Marius “drecksuser” published a thread on Twitter about the topic.
The streamer talked about his own experiences and the severe consequences of gambling addiction and criticized the omnipresence of advertising for sports betting providers.
I am really crying about this topic right now. It makes me so sad, these are always the everyday things, you just can’t tell it by looking at someone, you feel really powerless. It’s crazy how addiction, whatever it may be, can have such a grip on people and drive them to such a decision.
He also urges those affected to seek help and calls for taking care of oneself and one’s fellow human beings.
If you are struggling with suicidal thoughts, you can contact the telephone counseling service at 116 123 around the clock. The service is free. Additional support options can be found on the homepage of the German Society for Suicide Prevention.
If you or people in your environment are affected by gambling addiction, you can contact the counseling service of the BZgA anonymously and free of charge at 0800 1 37 27 00.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMORPG Oldschool Runescape (Steam), a player has invested 20,000 hours to achieve a very special goal: He leveled a character with a minimum combat level of 3 to maximum skill points in all other skills. But in doing so, he made enemies… and among those enemies was probably the wrong one.
What did the player achieve? We reported about it on MeinMMO on Tuesday:
The player Diddleboy has invested 20,000 hours into his hero to bring all skills to the maximum value – except for the combat skills. That’s more than 2 years of pure life.
This is somewhat a “Pacifist” run, a very special achievement.
The player was extremely proud of this success – perhaps too proud.
Start video
Old School RuneScape – Trailer for the Steam Release
Player is so proud of his achievement that he belittles others who try to imitate him
That was his mistake: Diddleboy was so proud of his success that he has stood out in the Runescape community in recent years by belittling and attacking others who wanted to emulate him.
Because in his eyes he was the only one who had also brought the “Slayer” skill to the maximum value, he called himself the “one true MAX skiller.” All others who also called themselves Max skiller were not TRUE pure skillers, only he was.
The “Slayer” skill in Oldschool Runescape can usually only be increased by killing monsters. Therefore, skillers usually exclude this skill. However, Diddleboy managed to maximize this skill through a very time-consuming method:
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The story has been written!, the player announced proudly.
Diddleboy had the reputation in the Runescape community of showing up every time another “Max Skiller” was created, to verbally reprimand and classify them.
Moreover, he said some changes in Runescape would devalue his achievements. He had spent thousands of hours in the museum to achieve the maximum value in “Slayer.” If the developers now introduce other ways to increase the value, that devalues his hard work.
Rogue takes account because it was too weakly secured
This is what happened to him now: Apparently, Diddleboy made some enemies through this behavior in the community, and one of them seized his account. Diddleboy was thrown out of Runescape in the middle of the game and could no longer log in: The system informed him that his password was incorrect.
Diddleboy apparently used the same password for all accounts on the internet: his Discord name spelled backwards. And one of his “enemies” guessed correctly.
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What is the cruel punishment now? That the account was gone was known since yesterday. Now it has become known that the hacker actually “ruined” the account by increasing the combat skills to 38.
The character is now no longer “pure,” but defaced.
On reddit, some users comment on this with a lot of mockery:
It is said: “The man is now the highest-ranging level 38!”
Another adds: “What a super nice account thief, helps the owner level his stats while he tries to get to his account. How nice!”
According to reports on reddit, Diddleboy became the target of this attack because he made himself “a target” with his behavior.
Whether the player from Jagex will get his account back and whether he will be “pure” again remains to be seen.
In Call of Duty Modern Warfare 2 and Warzone 2 the Reloaded update is live, Mid-Season 2 is online and has plenty of new content in store. We summarize the highlights here for you.
Season 2 Reloaded brings fresh content for Multiplayer, DMZ, and Warzone. MeinMMO compiles the most important information in this overview regarding:
Update, March 15 at 5 PM: Mid-Season 2 is live, we have adjusted the article accordingly.
Here you can watch the trailer for Mid-Season 2:
Start video
CoD MW2 & Warzone 2: Mid-Season 2 – Trailer
Season 2 Reloaded – Time, Download & Preload
When does Season 2 Reloaded start? Mid-Season 2 is live.
How big will the update be? There are reports of varying update sizes. On PS5, the download is 13 GB for some and over 20 GB for others. On PC, it can be up to 30 GB.
You can view the complete roadmap of Season 2 here:
Roadmap with the contents of Season 2
Season 2 Reloaded – Content
What highlights does Mid-Season 2 bring? Season 2 Reloaded brings new content for Multiplayer, DMZ, and Warzone. A cross-promotion with an appropriate operator bundle has even been announced.
Raid Episode 02 – As Captain Price, Farah, and Gaz, you are searching for a nuclear warhead in Atomgrad.
New Multiplayer Map “Himmelmatt“ – The new core multiplayer map takes place in a luxurious ski resort in the mountains.
Celebration for the 3rd anniversary of Warzone – Visit the shop regularly, you can secure unique gifts there.
Path of Ronin Part 2 – Unlock unique weapon camos by completing in-game challenges.
New weapon – The Tempus Torrent Marksman Rifle can be unlocked through an in-game challenge.
Exclusive Operator Bundle– Fans of the Teenage Mutant Ninja Turtles can rejoice, as with the Mid-Season update, Shredder comes as an operator to CoD MW2 & Warzone 2. An appropriate bundle will be available in the shop.
For a complete overview of the new features, you can view the English patch notes from the developers: via callofduty.com.
“Himmelmatt” 6v6 MapAnniversary Camo“Path of Ronin” Camo Challenge“Shredder” Operator Skin
CoD MW2 & Warzone 2: Season 2 Reloaded – More Content
What other content has been announced?
Operator Bundles Task Force 141 – Ghost, Farah, and Captain Price are each set to receive new operator bundles.
St. Patrick’s Day – New skin for “Conor” operator and in-game event in Al’Mazrah
Shuriken – New lethal equipment
New game modes – Drop Zone, All or Nothing, One in the Chamber
Party Queuing – You can now join a group even if they are still in an active match. Once your friends finish their active game, you will automatically join the group. This feature will be available through the social menu.
More about CoD Modern Warfare 2 and Warzone 2 on MeinMMO:
This is our brief overview of all new content and features of the mid-season update. Now your opinion is needed! Are you excited about the mid-season update? What feature do you like best? Leave us a comment and discuss with the community.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Mid-Season 2 of Call of Duty: Warzone 2 and Modern Warfare 2 is live. The Reloaded update brings new content but also changes many small details in the game. All information about the update and the patch notes can be found here on MeinMMO.
The patch notes for Mid-Season 2 are now online. We have summarized some highlights for you. If you want to learn more about the content of the Reloaded update, check out our season overview:
When is the update coming? The start of the Mid-Season is scheduled for 5 PM German time.
How big is the update? There are reports of different update sizes. On PS5, the download is 13 GB for some, over 20 GB for others. On PC, it can be up to 30 GB.
What’s included in the update? The developers have already revealed some details about the changes to the game on Twitter:
Here are some highlights from the individual patch note sections, and in the spoiler boxes, you will find the complete English patch notes from the developers:
Weapons, Attachments, Equipment
The majority of this section revolves around balance adjustments. The 3 strong LMGs from Warzone have received nerfs – LAHS LMG, RPK, and Sakin MG38 are weaker. The powerful Lachmann MP has also been weakened. Many other MPs are now stronger.
The nasty shotgun KV Broadside has also been nerfed. However, Semtex, fragment grenades, and claymores now deal more damage to armor.
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
Reduced far range damage
Small increase to close range damage
Reduced headshot damage
Reduced upper torso damage
Increased recoil
RPK
Reduced walking speed
Reduced muzzle velocity
Sakin MG38
Reduced damage range
» Marksman Rifles «
Crossbow
Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
Increased mid damage ranges
BAS-p
Increased sprint to fire time
Increased damage ranges
PDSW 528
Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
Increased close damage ranges
Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
Reduced movement speed
Reduced aim down sight speed
Improved recoil control
LM Nebula Barrel
Improved damage range
Improved recoil control
» Shotguns «
KV Broadside
Reduced lower torso damage
12 Gauge Ammo
Reduced damage ranges
Reduced close range damage
Dragon’s Breath Ammo
Reduced damage ranges
Reduced close range damage
Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
Increased headshot damage on all slugtype ammo
Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
Reduced recenter speed for Flinch
Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
Removed bullet velocity penalty
Frangible Rounds
Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
Removed damage range penalty
Overpressure Rounds
Removed recoil penalty
Increased flinch imparted on Players
12 Gauge Dragon’s Breath
Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
Added minimum damage against armor
» Underbarrel Launchers «
Removed movement penalty from Grenade Launchers
Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
Added one extra ammunition stock to Grenade Launchers
» Stocks «
Reduced flinch received on no stock modifications
» Bipod Grips «
Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
Fixed bug in stat reporting
Added hip recoil control
Reduced hip walking speed
Removed ADS penalty
Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
Reduced ADS penalty on all under barrel grips
Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
Greatly reduced ADS penalty
Added hip movement speed buff
Flash Hiders
Reduced ADS penalty
» Optics «
Reduced ADS penalty on holo optics
Removed movement penalties on holo optics
Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
Shlager TTF3 Riser
FSS Ammo Sleeve
PD-A40 Sleeve
Wingman Comb
FSS EL-T Pouch
Bug Fixes
Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
Damage against armor increased
Claymore
Damage against armor increased
Semtex
Damage against armor increased
Audio
Various influencing factors on audio output have been fixed, but specifics are not mentioned. Additionally, footsteps on sand should now be easier to hear. Issues with War Tracks have also been resolved. These are the songs played while in a vehicle.
Patch Notes Audio
Submix fixes that were affecting enemy footstep volume
Equalized sand footsteps to better cut through the mix similar to dirt & concrete
Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets
UI/UX
If there was an update, you wouldn’t need to confirm at game start to load into the game anymore. Additionally, the menus in the game are being continuously worked on. A new feature called “Party Queuing” is also introduced, allowing you to search for players to form a party with whom you’ll play longer.
Patch Notes UI/UX
Update Requires Restart
If the title requires a restart due to an update, it will restart automatically
New Menus
All new menus for Weapon and Camo Challenges
Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bugfixes
The most information can be found here. The developers list over 60 bug fixes, and every area of the game is affected.
Patch Notes Bugfixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
Flash and Stun grenade blast will no longer kill Players at low health
Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
Throwing Knives can now kill Recon Drones and Bomb Drones
Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
Fixed an issue causing Care Packages to time out while a Player is using it
Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile
Equipment
Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
Fixed an exploit where Players could sometimes equip two of the same weapon
Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
Fixed an issue causing Navigation bar headings to be cut off in some languages
Fixed an issue causing Private match menu headers to occasionally overlap in some languages
Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
Fixed an issue where some Players would display a garbled clan tag
Fixed an issue where the Gus Operator would sometimes appear without a full character model
Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
Fixed an issue where the background would not load when backing in and out of Showcase
Social
Fixed various issues affecting Social notifications
Fixed an issue where splitscreen was displaying channels incorrectly
Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
Fixed an issue affecting the displayed Lobby elapsed match time
Fixed various issues affecting Displayed Party Members
Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
Fixed an issue affecting Queued Party Members in View Party Panel
Fixed an issue causing Members in Voice count to appear incorrectly
Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
Fixed various issues with Party Queuing, including Party Members Join/Invite availability
Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
Fixed an issue to improve Social Hub Tile actioning
Fixed an issue affecting Queued Party Members in Game Chat
Fixed various issues affecting Game Chat in Parties
Vehicles
Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
Fixed an issue causing vehicles parked at extreme angles to become unusable
Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
Warzone
The Battle Royale received its own small list of some quality-of-life adjustments, gameplay adjustments, bug fixes, and changes to the user interface.
Patch Notes Warzone
GENERAL
Bomb Drones
Bomb Drones have been temporarily removed while we fine tune them.
GAMEPLAY
General
Pacing Balancing
As a team we are focused on two core areas of the pacing of Battle Royale:
The combat engagements in the mid-game
The regain opportunities in the late game
We will be addressing this across Season 02 Reloaded and going into Season 03, with the first change being a guaranteed “Restock” Public Event in the 4th Circle.
Future improvements will include:
More ground loot Supply Boxes, especially in the North of the map
Resurgence Supply Boxes being sprinkled throughout the map
Additional Ammo Caches
And more…
Gameplay Adjustments
Al Mazrah | Battle Royale
Light Helo
The Light Helo has been disabled in Solos. We are protective of the Solos squad size being a fair and balanced experience, and the Light Helo went against that ethos.
Contract Availability
Increased the number of Contracts revealed over the course of the match to increase their availability in later circles.
Final Circles
We are temporarily disabling final circles in the north-western section of the map while we work on improvements for upcoming seasons.
Ashika Island | Resurgence
Redeployment Drones
Redeployment Drones are currently active across Ashika Island and will remain live as part of the Resurgence experience.
AI Combatant Departure
As the Path of the Ronin event comes to an end, the Shadow Company operatives that have occupied the island will depart in pursuit of their next mission.
Players will now be public enemy number one for Search & Seizure Contracts and the Data Heist Public Event.
Circle Balancing
The first circle will be approximately 20% larger, and more likely to be on land, to better enable a successful Infil.
Pacing Balancing
Actions that affect the Resurgence Countdown have been adjusted to allow for more windows of opportunity to Team Wipe the opposing team.
QUALITY OF LIFE
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
Killstreak Availability
The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
Cluster Strike & Precision Airstrike Improvements
Improved the Airstrike danger notification to be more consistent based on each damage location.
Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
Give-Up Timer Consistency
The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
Navigation Pings
Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
Armor Break
The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
Auto-Looting Armor Plates
As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
Spawn Protection
Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
We will continue to refine as we move forwards given the importance of this feature to redeploying players.
Resurgence Killfeed
The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
Spectating
Friendly pings and splash screens are now visible to spectators.
Gas Mask
Loot cards for gas masks now more accurately reflect their damage amounts.
BUG FIXES
Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
DMZ
The extraction mode of Warzone has also been overhauled.
Patch Notes DMZ
GAMEPLAY
We have updated the usage requirements for Building 21 Access Cards:
Players no longer need to bring Building 21 Access Cards into the match by equipping them prior to infiltration
At least one Player in a squad must have a Building 21 Access Card in their Inventory to allow infiltration
If a Player does infil to Building 21 with an Access Card in their Backpack, they will lose that card if they do not extract with it
This change only impacts Building 21 Access Cards and not the Access/Key Cards for locked spaces inside Building 21, as those must still be equipped in your Backpack prior to infiltration
Enemy combatants in DMZ can now operate or arrive in a variety of vehicles, not just the Armored Truck
We have added some variations to infiltration and exfiltration points
The Destroy Supplies Contract has been updated to reveal the 4 closest safes, instead of revealing all safes within a distance of the Contract
Reduced the total number of vehicles in Modern City for more even distribution of vehicles throughout Al Mazrah
Enemy combatants now have a small chance to drop upgraded weapons upon death
BUG FIXES
Fixed several Stronghold access issues across DMZ
Fixed an issue where the Secure Nuclear Material contract could select a locked toolbox on Ashika Island
Increased minimum distance between Secure Nuclear Material contracts on Ashika Island so they do not overlap
Fixed Favor for a Friend Mission having an incorrect location description
Fixed description for Stronghold Reacquisition Mission incorrectly stating that the Legion Deal Intel must be extracted
Fixed an issue where taking a weapon directly from an enemy’s Backpack wouldn’t register it as an enemy weapon for some Missions
Fixed issue where the Overlord voiceover would fade out improperly when extracting
Fixed issues where certain Missions weren’t sharing progress with squadmates, including missions that have you use field upgrades and killstreaks such as Death From Above
Fixed issue where Key Elimination wasn’t giving progress for unlocking a cache instead of a locked door
Fixed an issue where some Players did not get credit for the final exfil due to timer
Fixed an issue where match search would stop if the party leader left the group
Fixed an issue that would prevent the Player from using their Armor temporarily, when trying to use Armor and the Radiation Blocker at the same time
If you want to view the complete patch notes yourself, you can find them on callofduty.com.
After the start of the Mid-Season, Call of Duty is bringing some events. From March 16 to 20, you can try Modern Warfare 2 for free. 6 maps and 8 modes will be available. The first raid from Season 1 can also be tested for free.
In Pokémon GO, the developers rely on honest gameplay, and spoofers are not always welcomed in the community. We at MeinMMO want to know how you feel about this topic and whether you would cheat if you could be sure that you won’t get caught.
What are spoofers? In addition to trainers who play Pokémon GO honestly, there are also a number of players who want to gain an advantage by cheating, so-called spoofers. They change their GPS location with the help of special software and can comfortably travel around the world from their sofa.
This is not necessarily welcomed by the game developers and the community, which is why Niantic continues to take strict action against spoofers and thus prevents some trainers from doing the same. But what if you knew you wouldn’t get caught? This is what we want to know from you in this post.
Is spoofing an option for you?
Cheating in Pokémon GO is not allowed, which is why the developers regularly take action against these trainers. To enforce this policy, Niantic frequently identifies the corresponding spoofers and imposes a ban on them. Initially for a few hours, then days, and eventually for good. So there is a certain risk involved.
But what if the developers can’t catch you? Would you cheat then? Feel free to participate anonymously in the following survey or tell us openly in the comments why you made your decision:
Advantages of spoofing and their impact on others
Those who cheat in Pokémon GO and spoof with their account can gain some advantages. What these advantages can be and what consequences they might have for other trainers, we have summarized for you below.
Regional Pokémon: By manipulating the GPS location, a spoofer can relatively quickly change their location in the game. This allows them to encounter monsters that are not easy to find in the game. Especially Pokémon that can only be caught in specific regions, which are needed to complete the Pokédex.
Those who want to catch them honestly have to embark on a long journey to other countries or patiently wait for them to be catchable at some event in Germany. This can be quite tedious and lengthy.
Monsters with high IV: Additionally, the quick location changes also offer the chance to secure monsters with a high IV. There are particularly community-driven maps in larger cities where encounters with monsters can be entered that have a perfect IV of 100%. Normally, there is only a short window of time to secure this Pokémon, but for spoofers, it’s a breeze.
With just a few clicks, they are at the specified location. This can result in them securing significantly more powerful monsters than honest players. While this can provide good support for all participants in raids, it can quickly bring disadvantages in the GO Battle League. Thus, these trainers can easily outperform others, which ultimately detracts from the fun of the game.
Collecting coins: Another opportunity that spoofers can utilize much more easily is collecting coins. These are only obtained by occupying gyms. However, there is often fierce competition around these, and one is quickly thrown out again. By changing the GPS location, cheaters can continuously battle and occupy gyms.
Again and again, to the dismay of other trainers. Because there are also spoofers who claim gyms beyond the maximum daily coin limit and thus keep emptying the gyms. Consequently, other players cannot secure any coins, which causes frustration. How exactly you can earn coins in Pokémon GO is explained in the following article:
Lucky trades: In recent years, the number of trainer friends from abroad has also increased, especially since one has to collect postcards from different regions to collect the different forms of Vivillon.
Those who have diligently increased their friendship level and now have a lucky friend from abroad often cannot carry out the desired trade. By cheating, players can virtually meet with these trainers, conduct the lucky trade and secure a guaranteed lucky Pokémon.
Spoofing offers many incentives compared to normal gameplay, yet it also has certain impacts on the gaming experience of other trainers. Often, there can also be advantages, such as support in raids or a joint lucky trade that others can also benefit from.
In other areas, however, honest trainers are negatively affected, especially when they, for example, can’t earn any coins because of it.
What is your opinion on the topic of spoofing? Have you ever tried it? Or would you do it if you had no consequences to fear? If so, what would be your reasons? We would love to hear from you here on MeinMMO in the comments.
I too have dealt with the topic of “cheating” and believe: “Spoofing is not as bad as many say.” Why I hold this opinion, you can read in my post.
This is an AI-powered translation. Some inaccuracies might exist.
With the pre-order and open beta, all fans have the chance to test Diablo 4 themselves for the first time. MeinMMO will tell you what you need to know for the start of the beta.
When and where does the beta start?
The pre-order beta runs from March 17-20. The open beta for everyone runs from March 24-27. You can play on PC, PS4, PS5, Xbox One and Xbox Series X|S. You can find more here Info on the open beta of Diablo 4.
When is the start time?
The beta starts on both weekends on Friday at 5:00 PM and ends on Monday at 8:00 PM on March 20 or 9:00 PM on March 27.
Is there a preload?
Yes. On Wednesday, March 15 or March 22 at 5:00 PM German time, you can start the pre-download.
How large is Diablo 4?
The beta is expected to require 45 GB of storage.
Is there crossplay?
Diablo 4 supports full crossplay between platforms and generations as well as cross-progression. You can even play worldwide with others. In co-op, groups of up to 4 players can play together.
Everything you need to know about the Open Beta in Diablo 4
Start of the beta and content – What is included?
You can explore the prologue and the entire first act of Diablo 4 during both beta weekends. However, your level is capped at 25. After that, you can play as much as you want, but you won’t level up anymore.
Additionally, Ashava, one of the world bosses from Diablo 4, will be available on both Saturdays (March 18 and 25) at 6:00 PM, 8:00 PM, and 6:00 AM and 8:00 AM on the following Sundays. You can play alone or in a group of up to 4 players. Class selection is limited at least in the pre-order beta:
in the pre-order beta, you can play Barbarian, Sorceress, and Huntress
The progress will be carried over between the two beta weekends. So you can continue playing a character from the pre-order beta in the open beta. However, there will be a wipe afterwards.
Diablo 4 will finally be released on June 6, 2023 for PC, PS4, PS5, Xbox One, and Xbox Series X|S. You can find all the information about the release in our overview:
In the upcoming Diablo 4, we already know two of our biggest adversaries: Lilith and Inarius. These two are the ones who created the world of Diablo. So why are we fighting against them? This question is also concerning fans.
Who is Lilith? The demoness Lilith is the daughter of Mephisto, the Lord of Hatred. Together with the angel Inarius, she is responsible for the creation of Sanctuary and its inhabitants, the Nephalem – who later became humans.
Lilith is quite literally the “mother” of all humans and thus of all the characters we have played since Diablo 1. She even saved us from being erased by Inarius when he recognized a danger in the Nephalem and wanted to eradicate them.
In the story of Diablo 4, Lilith and Inarius return as major adversaries. They are already present in the trailers and stories, and the whole plot revolves around the two.
In our special, you can learn the full story of Lilith. You can see the epic encounter between the two lovers here:
Start video
Diablo 4: The trailer for the release date
“Humans are less than slaves to her”
Is Lilith really evil? The short answer is: Yes, Lilith is evil at heart. She never saved us out of love or maternal affection, but because she has her own plans for humanity.
Lilith wants to use the Nephalem and humans to pursue her own goals. Her trademarks are manipulation and seduction. Accordingly, she is an outstanding liar and excellent at misleading “simple” humans.
In the additional works and books related to Diablo, it becomes clear in some places that Lilith only needs humans as a means to an end. However, we do not know her goals exactly.
On reddit, fans are also discussing why Lilith is actually an opponent in the game. One user explains it quite aptly:
[Humans are] less slaves, more livestock. She raises livestock to sacrifice them for her goals. That means she does not think twice when she sacrifices humans in a ritual. To her, humans are less than slaves, which is already a pretty low bar.
That she does not shy away from sacrifices can already be seen in the first cinematic of Diablo 4, where Lilith is reborn through the blood sacrifices of multiple humans. According to the user, humanity only receives protection because a farmer would also protect his herd from a wolf attack – he wants to slaughter them himself in the end.
Will we kill Lilith? We cannot say for certain yet. The Diablo games often have a pretty clear line with a direct fight of good against evil. But even in Diablo 3, there were two major story twists.
Whether we will actually fight and kill Lilith, or whether she will flee or we will even side with her later, we will likely only find out long after the release of Diablo 4.
The fact that both Lilith and Inarius could establish a cult among humans in Diablo 4 is due to the tragic events prior. At the end of Diablo, the main villain of the Reaper of Souls expansion almost achieved his will:
The rumor-laden “Counter-Strike 2” will likely not be a standalone game, but rather an update to Counter-Strike: Global Offensive. A leaker now explains why you should temper your expectations.
In early March, files appeared in a driver update from Nvidia that had a name reference to Counter-Strike. The rumors surrounding “Counter-Strike 2” were born, and more leaks emerged.
The British eSports journalist Richard Lewis claimed shortly thereafter that Counter-Strike 2 is real and would be released in March 2023.
What new information is there? On Tuesday, March 14, the data miner Aquarius wrote on Twitter that “Source 2” is listed in a pre-release list of Counter-Strike: Global Offensive. Aquarius was also the one who discovered the files in the Nvidia driver update,
Source 2 is the engine that DOTA 2 runs on and the successor to CS:GO’s Source engine. From the information provided by the data miner, it can be concluded that Counter-Strike 2 is not a new game but an engine update to Source 2.
Start video
Counter Strike: Global Offensive Trailer
Leaker explains what the “Source 2” update means for CS:GO
Who is involved? The Twitter user “Gabe Follower” is a leaker for CS:GO. On March 7, he summarized in a thread on Twitter all the “Counter-Strike 2” hints found in a DOTA 2 update.
What does the leaker say now about Counter-Strike 2? Gabe Follower explains in a post on Twitter what the “Source 2” update means.
According to him, such an engine update is “not supposed to make the game look or play better.” An engine update aims to “make the game work better and facilitate the development of new content,” according to the leaker.
He also tempers the high expectations of CS:GO players, stating: “Expect nothing unrealistic like a ‘CS:GO Source 2 Ultra Deluxe Director’s Cut Edition’ with 4K RTX and 256-tick [servers].”
How exactly the possible “Source 2” update for CS:GO could look, what it contains, and whether it will actually be released in March as insiders claim is still uncertain.
Nevertheless, an update of the engine could still bring a significant player boost to the already extremely popular and still frequently played tactical shooter.
There are new tier sets in patch 10.1 of World of Warcraft. The developers have revealed all of them along with the set bonuses, which we present to you here.
Patch 10.1 Ashes of Neltharion still needs a few months before it launches on the live servers of World of Warcraft, but the developers want to collect feedback diligently even now. Therefore, they have already released the upcoming set bonuses of the new tier sets ahead of the extensive testing. You will soon be able to obtain these in the new raid “Aberrus, the Shadow Crucible” or through “Mythic+” and later again through a catalyst. We have listed all bonuses for all 13 classes and translated the effects.
As usual, there are two bonuses for each specialization. The first bonus becomes active when you wear two pieces of the set, and the second when you wear at least four pieces.
However, please note that these bonuses are initial drafts from Blizzard. The exact values or even the set bonuses themselves may change during the development of patch 10.1.
Death Knight
Blood
(2) Heart Strike and Sanguine Blood deal 20% more damage and have a 10% chance to grant Vampiric Blood for 5 seconds.
(4) When you would receive Vampiric Blood, you are flooded with Vampiric Strength, granting you 10% Strength for 5 seconds. Heart Strike and Sanguine Blood increase the duration of Vampiric Strength by 0.5 seconds.
Frost
(2) Howling Gale and Frost Fever deal 10% more damage. Your Frost-Enhanced Howling Gales reduce the cooldown of Frostwyrm’s Fury by 2 seconds.
(4) After consuming 15 Frost, you unleash a Frostwyrm’s Fury on the current target with 100% effectiveness.
Unholy
(2) Death’s Shroud and Epidemic deal 10% more damage. Casting Death’s Shroud or Epidemic grants a stack of “Master of Death”. At 20 stacks, all are consumed, and you gain 15% Mastery for 20 seconds.
(4) When Death’s Shroud or Epidemic consumes Wrath of the Damned, you gain two stacks of “Master of Death” or increase the current Mastery bonus to 25% for 5 seconds.
Demon Hunter
Havoc
(2) For every 200 Fury you spend, you gain “Sanguine Fury,” increasing your Agility by 6% for 8 seconds.
(4) Each time you gain Sanguine Fury, you gain 15 Fury, and the damage of your next Eye Beam is increased by 12%. This effect is stackable up to 5 times.
Vengeance
(2) Soul Fragments heal for 10% more health, and generating a Soul Fragment increases your Fire Damage by 2% for 6 seconds. Multiple stacks of this can overlap.
(4) Consuming 20 Soul Fragments causes your next cast of Shear or Fracture to apply Blazing Brand to the target for 6 seconds.
Druid
Balance
(2) The radius of Solar Fire is increased by 2 meters. Solar Fire, Moonfire, and Starfall deal 18% more damage.
(4) Starfall has a 20% chance to call down a Falling Star instead, dealing quadruple damage and granting 5 Astral Power.
Feral
(2) Your auto-attacks have a chance to grant you “Predator’s Fury,” increasing your Agility by 1%. Each stack after the fifth has an increasing chance to reset the stacks back to 2.
(4) When “Predator’s Fury” resets the stacks, you gain 5% additional Agility, and you generate a combo point every 1.5 seconds for 6 seconds.
Guardian
(2) When you take damage, the damage from Mangle and Thrash and the Rage generation is increased by 15% for 8 seconds, and you heal for 6% of the damage taken over 8 seconds.
(4) The damage of Pulverize and Thrash is increased by 20%, and casting Iron Skin, Pulverize, or Thrash increases your maximum health by 3% for 12 seconds. Stackable up to 5 times.
Restoration
(2) Rejuvenation and Flourishing Life heal for 15% more. The healing over time of Regrowth is increased by 75%.
(4) Prosperity increases the rate of your healing-over-time effects by 40% for an additional 16 seconds after the effect ends. Luxuriant Infusion ensures that the target of your Swift Healing receives 15% more healing from you for 6 seconds.
Wildcaller
Devastation
(2) Disintegrate and pyre pierce enemies with obsidian shards, dealing 12% of the damage as volcanic damage over 8 seconds.
(4) Empowered spells deal 8% more damage and ensure that your obsidian shards are overloaded, causing them to deal 200% more damage for 5 seconds. While Dragonwrath, your obsidian shards are always overloaded.
Preservation
(2) Spirit Blossom now grants a healing-over-time effect that causes 40% of the healing over 8 seconds. The healing from Trauma Breath is increased by 15%.
(4) After casting 3 empowered spells, you immediately gain Essence Explosion and again 3 seconds later.
Hunter
Beast Mastery
(2) Cobra Shot and Barrel! deal 15% more damage.
(4) Cobra Shot, Barrel!, and Multi-Shot reduce the cooldown of Bestial Wrath by 1 second.
Marksmanship
(2) Arcane Shot/Chimera Shot and Multi-Shot deal 10% more damage and have an 8% chance to grant you the effect Kill Shot.
(4) Kill Shot deals 15% more damage and Kill Shot reduces the cooldown of Rapid Fire and Aimed Shot by 0.5 seconds.
Survival
(2) Fire Bomb deals 10% more damage, and throwing a Fire Bomb increases the damage of your next Barrel! by 50%.
(4) For every 25 Focus you spend, the cooldown of Fire Bomb is reduced by 1 second.
Mage
Arcane
(2) Arcane Surge increases spell damage by an additional 5% and the duration is increased by 3 seconds.
(4) For every 20,000 mana you consume during Arcane Surge, your spell damage at the end of Arcane Surge is increased by 1% for 12 seconds, stackable up to 30 times.
Fire
(2) Phoenix Flames applies Incinerating Ember to all affected enemies, causing them to take 6% more damage from your spells for 10 seconds.
(4) When your direct damage spells hit a total of 30 times on an enemy affected by Incinerating Ember, you gain Hyperthermia for 6 seconds.
Frost
(2) The damage of Hail and Frostbolt is increased by 20%. Hail now creates an explosion upon impact, dealing 50% of the damage to nearby targets. Reduced damage against more than 5 targets.
(4) Casting Ice Lance on a frozen target has an 8% chance to trigger Brain Freeze.
Monk
Brewmaster
(2) Blackout Kick deals 20% more damage. You have a 10% chance that you will not reset the stacks of Elusive Fighter when successfully dodging.
(4) Rising Sun Kick grants a stack of Elusive Fighter. When you dodge, the damage and critical strike chance of your next Blackout Kick or Rising Sun Kick is increased by 5%. Stackable up to 5 times.
Brewmaster
(2) Renewing Mist has a chance to grant you Soulfang Tooth Infusion, restoring 5% of your maximum mana over 6 seconds.
(4) Drinking tea or receiving Soulfang Tooth Infusion increases the healing of Revitalize or Renewing Mist by 40% for 6 seconds.
Windwalker
(2) Rising Sun Kick deals more damage and has a chance to trigger as Nova, dealing fire damage to all enemies within 8 meters.
(4) Your automatic melee attacks have a chance to send a Spirit of Shadowflame to your target, duplicating your next 3 abilities with X% [unknown] effectiveness.
Paladin
Holy
(2) Critical hits from Holy Shock heal for 15% more and reduce the cooldown of Hammer of Light by 2 seconds and Holy Prism by 1 second.
(4) Hammer of Light heals 100% more often and generates 1 Holy Power every 4 seconds. The healing of Holy Prism is increased by 80% and generates 1 Holy Power when cast on an enemy target and 3 Holy Power when cast on an ally.
Protection
(2) Shield of Vengeance applies Heartfire to hit enemies, causing 20% extra damage over 5 seconds. You heal for 100% of the damage that Heartfire deals.
(4) Critical hits from Judgement can now cause Supreme Crusader.
Retribution
(2) Judgement and Hammer of Wrath deal 10% more damage and 20% more critical damage.
(4) Judgement increases damage dealt to enemies by abilities consuming Holy Power by an additional 5%. Hammer of Wrath applies Judgement to all affected enemies.
Priest
Discipline
(2) Casting Atonement on an enemy simultaneously heals a wounded ally nearby for 20% effectiveness. Casting Atonement on an ally simultaneously injures a nearby enemy for 35% effectiveness.
(4) Every third casting of Atonement grants you Shadow Pact for 5 seconds and transforms this Atonement into a shadow spell.
Holy
(2) Prayer of Mending has a 20% chance to be duplicated on another target when it jumps.
(4) When Prayer of Mending jumps, it increases the damage and healing of your next Blessing of the Word by 4%. Stackable up to 15 times.
Shadow
(2) When you consume Shadowy Insight, Mind Spike deals 60% additional damage and generates 4 additional Insanity.
(4) For every 400 Insanity consumed, you summon your Shadow Spirit/Spirit Weaver for 5 seconds.
Rogue
Subtlety
(2) Bleeding and Bloodstorm deal 33% additional damage as Nature damage.
(4) When Death Mark expires, the Nature damage you deal is increased by 40% for 30 seconds.
Outlaw
(2) The damage you deal applies the target with Soul Ripper, dealing 5% of all damage you deal as physical damage over the duration of 8 seconds.
(4) Between the Eyes unleashes all Soul Rips, dealing 200% of the remaining damage, and granting you 7% Agility for 15 seconds.
Assassination
(2) Shadow Dance grants you Symbols of Death for 10 seconds and extends the duration of Bleeding by 4 seconds.
(4) Symbols of Death increase the critical strike chance of Exsanguinate and Black Powder by 15%.
(4) For 8 seconds after consuming Stormkeeper, your Lightning Strike, Lava Burst, Ice Fury, and Frost Shock generate 100% more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake deal 20% more critical damage.
Enhancement
(2) Shattering increases your mastery by 12% for 15 seconds.
(4) If Shattering hits only one target, you deal 30% additional physical damage for 15 seconds. If Shattering hits 2 or more targets, your next Chain Lightning deals 50% more damage and grants back 100% of the consumed “Weapon of Maelstrom” stacks.
Restoration
(2) When you cast Healing Rain, all allies affected by Tidal Wave are healed by “Tidewater”.
(4) Each ally healed by “Tidewater” increases your haste by 1% for 6 seconds and increases the healing of your next Tidal Wave by 10%.
Warlock
Affliction
(2) The cooldown of Malefic Affliction is reduced by 5 seconds, and the cooldown of Phantom Singularity is reduced by 12 seconds. The damage of Malefic Affliction and Phantom Singularity is increased by 60%.
(4) Enemies affected by your Phantom Singularity take Weakness for this duration, and enemies hit by Malefic Affliction take Weakness for 10 seconds. Weakness increases damage taken by the Warlock by 10%.
Demonology
(2) Demon Bolt deals 15% more damage. Consuming Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
(4) Grimoire: Felguard deals 40% additional damage and empowers your other demons, causing them to deal 20% more damage during the duration of Felguard.
Destruction
(2) Blasts of Demon Fire have a 20% chance to unleash an additional Blast of Demon Fire.
(4) After casting 15 Demonic Fire Blasts, your next Demonic Fire Blast deals drastically increased damage and a portion of the damage to all enemies within a radius of 8 meters.
Warrior
Arms
(2) Deep Wounds increases your chance for critical hits and the damage dealt by critical hits by 10%.
(4) Critical hits from Deep Wounds have a chance to increase the damage of your next cast of Smash by 25%. Stackable up to 10 times. This enhanced Smash hits up to 4 additional targets for 50% of the dealt damage.
Fury
(2) The damage and critical strike chance of Rampage are increased by 10%.
(4) Critical hits against your primary target of Rampage cause your next Bloodthirst to deal 50% additional damage and generate 2 additional Rage. Stackable up to 4 times. This Bloodthirst also guarantees a critical hit.
Protection
(2) Shield Bash deals 15% more damage and reduces the cooldown of Last Stand by 0.5 seconds. During Last Stand, these bonuses are doubled.
(4) For 10 seconds after Last Stand ends, Shield Bash creates a pressure wave that damages all targets in front of you and reduces the damage they deal to you by 5% for 5 seconds.
How do you like the tier set bonuses from patch 10.1? Interesting and cool? Or rather boring and uninspired?
This is an AI-powered translation. Some inaccuracies might exist.
Players on Xbox need Xbox Live Gold to play online. With the Xbox Game Pass, there is access to major gaming hits. However, both cost money monthly, which is why we show you a simple method to get both things for free.
Free Xbox Live Gold and Game Pass – Here’s how: Xbox Live Gold and Game Pass Ultimate both cost money. However, not everyone wants to spend money on it, so Microsoft has developed “Microsoft Rewards,” which allows you to get both services for free. The system works like this:
You invest your time, not your money
You participate in surveys or quizzes
Complete achievements in trending games or seasons
As a reward for your time, you receive special points
With these points, you can then “purchase” rewards
These rewards also include the Xbox Live Gold membership and the Game Pass Ultimate. To ensure you have enough points accumulated by the end of the month, you must use two of the three methods listed by us. We will show you how they work.
What you should know about Microsoft Rewards: You can only use this system if you have already subscribed to the Xbox Game Pass. You can take out a trial subscription for one month for €1. However, you can only do this once if you have not accepted the offer before. Afterwards, you will have access to the rewards and can start farming points.
Collecting points through your Xbox
What do I have to do? To collect points with your Xbox, you only need to complete tasks for the Xbox Rewards app. This is pre-installed on your console and looks like a symbol, a medal with a blue ribbon.
This is what the symbol looks like
The tasks vary and prompt you either to play a game or unlock achievements. Should you also purchase games or DLC in the meantime, you might be lucky enough to earn some points as well. You will get an overview of these quests when you start the app and access the overview. The points range from 5 to 4000, depending on the task and effort.
Collecting points through Bing and Edge – PC
What do I have to do? You can access Microsoft Bing or Edge on your console, PC, or phone and log in there. Once you have linked your Microsoft account, you only need to click on all the listed news items. Each news item gives you 3 points for your rewards account.
Additionally, you can participate in quizzes or surveys. To do this, simply click on your point balance, and you will be automatically redirected to the rewards page. You will find it under your overview. If you complete these daily, you will receive a loyalty bonus in points, provided you are diligent and do not skip a day.
Collecting points through your phone
What do I have to do? On your phone, whether iOS or Android, you can download the “Microsoft Game Pass” app. With it, you have access to the “Microsoft Rewards” page, just like on your console.
Additionally, you can also access Bing and Edge on your phone and generate points by clicking on news and participating in quizzes. Essentially, this is the more mobile version of the two methods mentioned above.
How many points do I need for Xbox Live Gold and Game Pass? The costs of both service offers are not cheap.
1 month of Xbox Live Gold costs 7,000 points
3 months of Xbox Live Gold costs 21,000 points
1 month of Xbox Game Pass Ultimate costs 14,000 points
3 months of Xbox Game Pass Ultimate costs 42,000 points
If you are diligent and collect at least 500 points every month, you will be automatically upgraded to points level 2. With this, the price of the individual rewards is reduced, and you will earn even more points for the tasks you complete.
However, keep in mind that your points will expire after 18 months if you do not spend or earn more.