World of Warcraft will give players more time. Mythic+ will be more relaxed, and the “stress” will only come later.
Even if Blizzard does not implement all the changes that the World of Warcraft community wants for the “Mythic+” system, the developers are trying out new things. The latest version of Patch 10.1 Neltharion’s Fury on the PTR has several changes and changes “Mythic+” quite drastically. In the future, you will have fewer affixes, and they will come much later.
What will change? With the next patch, the levels at which affixes are added in the “Mythic+” area will change. The whole system is being broadened so that you will have to deal with multiple affixes later. In the future, it will be as follows:
The 1st affix (Tyrannical or Fortified) will still appear at the start, directly at level 2.
The 2nd affix will be added at level 7.
The 3rd affix will be added at level 14.
From keystone level 14 and above, you will henceforth have the maximum of 3 affixes active in a dungeon.
Just to compare: Currently, affixes are added at levels 2, 4, 7, and 10, so that you already have the maximum of 4 affixes in a dungeon from level 10. That will soon be a thing of the past.
Why is Blizzard doing this? Blizzard has several goals in mind.
On the one hand, the new distribution makes more sense in connection with the reward structure. Mythic keystone dungeons provide increasingly better gear as loot up to level 20. It makes sense to spread the additional difficulties better over the range of 20 levels.
The second reason is that they want to give players more time to get used to dungeons and experience them without being overwhelmed by the affixes and the resulting additional complexity.
The latter is especially a problem later in the course of a season. Because at lower levels, well-equipped heroes plow through the dungeons so quickly that newcomers hardly see boss mechanics or special features because the bosses often die before they can use their abilities. At higher levels, on the other hand, you are so busy dealing with so many affixes that you hardly realize what is actually part of the boss fight and what is an additional affix.
The learning curve should thus become much more pleasant, and the entry barrier for “Mythic+” should be lowered.
What do you think of this change to Mythic+? A good idea or just a drop in the bucket?
On April 6, the five-time chess world champion Magnus Carlsen, who is widely regarded as a genius in chess, experienced something quite silly. He was involved in a chess match with Twitch streamer Hikaru Nakamura when his mouse slipped.
What a game it was! It was the “Losers Final” at the Champion Chess Tour Chessable Masters 2023: The match before the final, where an opponent for Fabiano Caruana was being sought.
The winner of the grand final receives a prize of $30,000.
The two played the first games to a draw, which led to an “Armageddon” game: Nakamura got the black pieces. Therefore, a draw was enough for him to move forward. Carlsen had to win.
Chess has reached the mainstream due to Netflix’s “The Queen’s Gambit”
Start video
Das Damengambit im Trailer
Under maximum pressure, Carlsen foolishly slips with the mouse
Here’s how the match went: The clock was ticking down, and the pressure on both increased. They were in the endgame, each having 3 pawns, their king, and the queen.
Carlsen pressured Nakamura’s king with the queen. As both players had only seconds left, Carlsen slipped in the silliest way possible with the mouse and moved his queen to an uncovered square, where Nakamura could easily take it with the king. Nakamura took the queen, and the match was over.
Carlsen angrily hit the desk. That was it for him.
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Nakamura seizes the chance to insult the Botez sisters
How does Nakamura see it? In an analysis of the match on YouTube, Nakamura comments on the move and first uses the world champion’s mistake to take a jab at his rivals on Twitch, the Botez sisters.
He refers to Carlsen’s mistake as the “classic Botez mistake.”
However, Nakamura believes that even without the mistake, the game would have resulted in a draw, and he would have entered the final anyway.
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What made the match so special? Carlsen and Nakamura are considered the best online chess players in the world.
For Carlsen, according to the website Kotaku, it was his last event as world champion. He announced in July 2022 that he would not retire but would relinquish the title because he no longer wants to defend it. Defending the title has been associated with more negative than positive experiences, even when he wins.
But Carlsen surely imagined his exit as world champion differently than to go down so foolishly with a mouse slip.
If you care about cable management, then do it like I did and get a USB hub with a power supply. I will show you the advantages here.
What is it about? As a PC gamer, you are constantly faced with connecting things via USB to the computer. Controllers, external hard drives, USB sticks, the phone, power banks, and much more. It becomes problematic when the computer is already filled with a keyboard, mouse, webcam, and other everyday items.
For me, a USB hub was the optimal solution. With an external power supply, there is enough power available, and you can place the slots anywhere under or on your desk as you like. And such a device costs you only about 30 €.
The article originally appeared in December 2021 and was updated for you in April 2023.
No more USB frustration – My HUB regulates it now
This was my problem: The USB ports on my PC are already well utilized with:
Mouse
Keyboard
Webcam
Audio interface
Wireless stick for Xbox controller
Small desk lamp
On the front of the PC, there is still an additional USB 3.1 slot and a USB 3.0 slot. So if I want to connect two things with a large USB connection, one has to go to the back of the PC. That annoyed me and led to cables lying where they shouldn’t.
To me, a certain degree of cable management is very important. If I see too many loose cables, it just looks messy. It’s enough if one cable is hanging at the front of the PC.
This is how I solved it: The solution was quite simple and had been on my mind for months. A USB hub. That way, I know I will always have enough connections available when I want to spontaneously connect one or more devices.
These can be flashlights or dog LED collars to charge, additional controllers or steering wheels, my camera, my phone, a fan in summer, a string of lights, or external hard drives. There are many devices, and USB ports are now plentiful for me as well.
Especially the devices that only need a USB connection for charging are satisfied with such a USB hub. I have only had problems with my wireless stick for the controller, which had dropouts on the USB hub.
Which USB hub did I buy? I opted for a device with 7x USB 3.0.
It was important to me that it comes with a power supply. I often experienced in the past that there was not enough power available for the USB slots – those issues are now a thing of the past. I decided on a device on Amazon that costs just under 30 €.
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The advantage of this device: Each slot can be turned on and off individually. So you don’t have to constantly pull out the plugs and lay them over the edge of the table, but can just press a button.
This hub can be easily hidden: I mounted the splitter on the underside of the tabletop of my height-adjustable desk. One strip of double-sided tape underneath, press for a few seconds, and it holds in place.
I’m satisfied with the result, as from the regular angle at which I look at my desk, I don’t see the hub or the cables. Just see for yourself:
My conclusion on the USB hub
I can recommend it to anyone working with a desktop PC or laptop to get one of these. It’s worth it if you often want to connect devices via USB to the computer. Furthermore, there are more and more gadgets whose batteries can be charged with a USB connection.
For me, such a splitter is among those things that are inexpensive but have a great utility. I can now turn off USB devices that remain “on” even after the computer is shut down at the push of a button, without having to unplug them.
Additionally, I have the USB splitter close to the tabletop. This way, I can connect my phone to the computer with a short charging cable and raise the PC to standing height. Previously, the cable to the computer was too short, and I had to leave my phone on the case while standing at the desk.
For me, the purchase paid off immediately after connecting, as I also visually benefit from being able to practically hide the many cables under the desk.
This is an AI-powered translation. Some inaccuracies might exist.
On December 20, 2011, Star Wars: The Old Republic (SWOTR), the MMORPG in the Star Wars universe, went online. The developers from BioWare achieved a hit that remains successful many years later.
Although the MMORPG for the popular Star Wars franchise has aged, it is still loved by many MMORPG fans to this day.
The player numbers on Steam show a solid player base. A strong outlier is the Steam release in 2020, which momentarily brought SWOTR over 30,000 players. Afterwards, it settled at around 7,000 to 8,000 active players (via SteamDB). Since the MMORPG can also be launched via the EA client, the actual number is likely higher.
Join the Galactic Republic or the Sith Empire
What kind of game is this? SWOTR is an MMORPG set in the world-famous Star Wars setting. Right at the beginning, you have to make a decision: Will you join the Galactic Republic or the Sith Empire?
After that, you choose from 8 classes, 4 of which belong to the Republic and 4 to the Empire. There are also different races, although most of them are only included in the paid subscription.
SWOTR clearly focuses on the story. In addition, it also offers PvE content such as dungeons, referred to here as flashpoints, as well as various PvP modes. Particularly exciting is the space PvP, where you engage in battles with spaceships.
While the game relies on classic tab-targeting, it tries to implement this in a more modern and dynamic way. Nevertheless, the battles seem rather static and outdated from today’s perspective.
The graphics and animations also show that the MMORPG has been around for over 10 years.
In the video, you can see the cinematic trailer for SWOTR:
Start video
Star Wars: The Old Republic – Cinematic Trailer
What does SWOTR cost? At release, it was a paid game, but the developers have since switched to free-to-play and offer an optional subscription for $12.99/month that provides players with advantages. You can play through all expansions, receive coins for the real-money shop, and participate in game content as often as you like.
Thus, the MMORPG is fundamentally free, but comes with restrictions.
Especially praised for storyline and voice acting
Players love the MMORPG particularly for its story. The story takes place 3,000 years before the films and allows you to experience your personal saga. You choose one of 8 stories and can make decisions within that influence its course.
The answer options that the story offers you are sometimes rather inconsequential, but at certain points, you decide on very important matters – for example, from the beginning, the fate of 3 prisoners lies in your hands.
Additionally, players can choose to collect points for either the light or dark side of the Force through their actions, which in turn affects gameplay.
According to YouTuber Entenburg, the story is very captivating: “In fact, I didn’t skip a single text during my entire playtime in SWOTR, which is a moderate miracle for an MMORPG.”
lukawa: “I’ve been playing this game since I was 12, now I’m 17. There may be better games, but SWTOR is the only one I still go back to after years.”
Waffelmann: “It’s still fun even after so many years.”
Sycees: “Good MMORPG with tab-targeting. Especially fans of engaging stories will love SWOTR.”
Jingo: “I’ve been playing it for years, it’s very diverse and offers a lot to discover. I won’t mince words: 10/10, may the Force be with you.”
Vollerempfang: “Overall, with or without friends, a really great game at an affordable price, with a friendly community that treats beginners with respect.”
Zatec: “Very good MMO, especially the story missions are excellent. A must for Star Wars fans.”
Is SWOTR worth it in 2023? For fans of the franchise, the MMORPG is still worth it today, as it offers unique content in the Star Wars universe. While it may take a while to catch up with other players, the story provides an exciting leveling process.
If, however, you place great value on modern graphics and an exciting combat system, or have no interest in the story at all, you should probably steer clear of SWOTR.
What do you think about SWOTR? Are you fans of Star Wars and have you played the MMORPG? Are you still active in it? Feel free to let us know in the comments here on MeinMMO!
The Epic Games Store is known for regularly giving away games that players can grab and keep forever. Now for Easter, they have a special treat on offer with Dying Light, but we in Germany are left empty-handed.
This is the promotion:
It is currently in gaming news worldwide that Epic Games is giving away the zombie hit Dying Light for Easter.
The zombie parkour game was released in 2015 and received decent but not outstanding reviews at launch. However, it has been improved with updates and new content over the past 7 years, so it currently holds an extremely strong rating on Steam. With 276,000 reviews, it is rated “overwhelmingly positive” – it doesn’t get better than this. Currently, it still has about 6,000 average players on Steam.
The Epic Games Store is giving away the “Enhanced Edition” from May 2022 for one week from April 6 to April 13, 2023.
Start video
Everything you need to know about the new survival game Dying Light 2 – with gameplay
“We Germans only get cow dung!”
What’s the problem in Germany? If you hop into the Epic Games Store in Germany happily this Easter, you won’t find Dying Light there. While Dying Light 2 is available and there are many updates for the game, Dying Light itself is not available, let alone for free.
Instead, Epic Games is offering “Shapez”, an “automation” game that at first glance looks like the dream of every Excel lover.
This does not go down well on Twitter:
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In Germany, we don’t get Dying Light because it has been indexed by the Federal Review Board for Youth-Endangering Media on list A of youth-endangering media. Meanwhile, Dying Light 2 received a USK-18 rating.
At a Red Bull event, over 30 German streamers played dodgeball against each other, during which 19-year-old LetsHugoTV was injured. The whole event was broadcasted on Twitch.
What kind of event was it? Red Bull organized an event on April 6, where over 30 streamers played against each other in various teams in a special variant of dodgeball.
The event took place in Hamburg, where according to Red Bull about 2,000 spectators were present. Additionally, there was a livestream on Twitch.
A total of four content creator teams competed for the tournament victory. Each team had a captain (Gnu, Papaplatte, Amar, and Rewinside). Besides the captains, numerous streaming personalities like EliasN97, Maxim, HoneyPuu, and Trymacs were also present.
In the semifinal of the tournament, the team of Papaplatte faced the team of Rewinside when LetHugoTV suddenly got injured.
Who got injured? During the semifinal, the 19-year-old streamer “LetsHugoTV” was injured when he dodged a ball and landed awkwardly. Hugo remained on the ground and screamed in pain.
Later, the streamer reported via Twitter from the hospital. He broke his collarbone and needs surgery in Luxembourg, as he revealed in a story on Instagram (stories are available for a limited time).
You can see how the injury occurred in a clip on Twitch:
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LetHugoTV is currently the fastest-growing German streamer on Twitch. His channel grew by 603% in the last 30 days, and he gained over 140,000 new followers (via SullyGnome).
Hugo also participated in Trymacs’ “No Food Challenge” – an event where eight streamers were not allowed to eat anything for seven days.
However, Hugo had to drop out on the fifth day on the advice of the attending doctor. On the third day, paramedics were present due to another participant.
Jaden Ashman participated in the Fortnite World Cup 2019 and achieved 2nd place. He won a prize of over one million euros and is listed in the Guinness Book of Records as the “youngest e-sports millionaire from a single tournament.”
E-sports tournaments sometimes offer massive sums as prize money and have the potential to turn the winner’s life upside down. This happened a few years ago to a 15-year-old who suddenly became a millionaire.
Who is the young e-sports millionaire? The e-sports millionaire is the Brit Jaden Ashman. He is also known in the gaming community as “Wolfiez.”
This article originally appeared in July 2022 and was updated for you in April 2023.
What world record does Jaden Ashman hold? At the time he won the million, Jaden was 15 years and 229 days old. This earned him the title “Youngest esports millionaire from a single tournament” in the Guinness Book of Records.
How did the boy come to the millions? Jaden participated in the Fortnite World Cup 2019 and together with his teammate Dave “Rojo” Jong, he achieved second place in the final. The prize money for both was a total of 2.25 million dollars (about 2.21 million euros).
Here you can see a video of the summer event in Fortnite:
Start video
Fortnite brings new summer event – Shows how you can really relax in the heat
Jaden Ashman’s journey to millionaire
How did Ashman’s e-sports career begin? In his childhood, the boy watched his uncle play Gears of War and enjoyed distracting him from the game. Jaden was also inspired by his uncle:
“I started playing with my uncle. He played with a controller and was really good at it, so I looked up to him, and it was the first thing I picked up.” (via guinnessworldrecords.com)
Jaden also learned from his uncle how to hold the controller and how to game with it. At the age of 6, Jaden owned an Xbox and played different games.
Here you can see a clip from a BBC interview with Jaden:
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How did Jaden Ashman come to Fortnite? JadenAshman had been playing Fortnite since its release and spent up to 8 hours a day in his room training.
Initially, his mother was against him playing Fortnite. Jaden said: “My mom and I clashed often, but in the end, we made it work. I never did my homework on time. Sometimes I got a little obsessive with my games, but we started setting boundaries.” (via guinnessworldrecords.com).
How did Jaden Ashman come to the Fortnite World Cup? Besides Ashman, around 40 million players tried to qualify for the Fortnite World Cup. For 10 weeks, they competed online for a spot.
Indeed, Jaden was one of the candidates who were invited to the first Fortnite World Cup 2019. It took place from July 26 to 29 at the Arthur Ashe Stadium in Queens, New York City.
The event itself is also a record holder: it offered the largest prize pool in e-sports tournaments in the solo player category with 3 million dollars (about 2.9 million euros).
At this event, Jaden won approximately 2.21 million euros as the second-place winner, which he shared with his teammate.
What did Jaden do with the money? About half of the money the boy wanted to save. He also promised his mother to buy her a house and a car and kept his word.
He said in a BBC interview: “It feels really good to be able to buy the house and keep my word to my mom.” (via YouTube).
Is Jaden still active in e-sports? Since May 1, 2020, Jaden Ashman has played Fortnite as an e-sports athlete for Excel Esports. On January 18, 2023, Wolfiez announced on Twitter that he joined the e-sports organization TT9.
What do you think about the youngest e-sports millionaire from a single tournament? Feel free to let us know in the comments.
The largest and most successful MMORPGs are theme park games. They rely on story content, exploration of areas, dungeons, raids, and instanced PvP. But they all share a problem: the content runs out faster than developers can deliver it. To trigger another big hype, new MMORPGs need the help of players, says MeinMMO editor Alexander Leitsch.
WoW generated a hype around MMORPGs after its release in 2004/2005. This was also due to the fact that WoW broke with some traditions of the genre and thus revolutionized MMORPGs:
The entry into the game was as easy as in no other MMORPG before.
Death was not harshly punished, for example, by losing equipment or experience, as was common in old games.
There was competition between Alliance and Horde, but PvP in the open world was not a must, because there were extra PvE servers.
Of course, the background story of Warcraft, Blizzard’s budget, and the comparatively good graphics at the time played a role. But WoW stamped the genre with such an impressive mark that many more games followed, later called “WoW clones“.
The article was originally published in July 2022 and was updated in April 2023.
However, since then there have been no major changes in MMORPGs. Even today, new games either orient themselves towards WoW’s successful formula or try to bring the “old school” feeling of old titles like Ultima Online or Dark Age of Camelot into a modern MMORPG.
But to truly be a huge success, there needs to be (a small) revolution again. And I see that in the collaboration between players and developers.
By the way, copying WoW was not enough to be successful, as these examples show:
Start video
5 MMORPGs that Should Have Been WoW Killers But Failed
I see the solution in editors and programs that are easy to use and in which players can create their own content:
They can create dungeons and raids and make these experiences so challenging that other players struggle with them for weeks or months.
They could build their own areas – with quest lines, world bosses, and other challenges.
Even their own PvP arenas or complete PvP modes would be possible.
Of course, some balance must be struck here. Areas and quest lines should, for fairness, be taken over and officially implemented by the developers. Otherwise, exploits or game-breaking bugs could be possible.
But especially with own dungeons, raids, and PvP modes, I see huge potential. Since these take place in instances, they do not have a direct impact on the game world.
Theoretically, it would even be possible to completely forgo loot and rewards, as I believe players often are satisfied just experiencing this content, achieving world firsts, or hosting events that they experience as a guild or stream on Twitch.
WildStar had cool raid bosses that I would like to experience again today.
The fact that the development of content by players is a great enrichment is evident in many games:
Skyrim is still a popular game, partly because the modding community continually provides new content worthy of an addon.
Pure sandbox games like Minecraft thrive on crazy servers or communities.
In Super Mario Maker, people create the toughest levels ever, and players enjoy mastering such challenges.
Who is actually speaking here? Alexander Leitsch is the MMORPG expert at MeinMMO and grew up with Guild Wars 1. He has spent over 10,000 hours playing it. Since 2009, however, he has been around in almost every new MMORPG. He currently spends most of his time in New World, but also enjoys testing indie titles like Broken Ranks.
No revolution on the horizon, also because EverQuest Next failed
When I look at the MMORPGs that will be released in the coming years, I am actually not very pessimistic.Ashes of Creation will surely generate a hype and relies to a certain extent on sandbox elements, such as conquering, leveling, and expanding cities. Players thus create new content themselves.
But at its core, Ashes of Creation is a PvP MMORPG, and even though I will have a lot of fun with it, I know that the large majority favors theme park and even single-player elements. This audience probably will not be retained long by Ashes of Creation, as it focuses too much on social communities.
In Ashes of Creation, you should be able to expand small settlements into huge cities.
Also, aside from these big titles, I see no MMORPG that relies so heavily on player-generated content as would be necessary for a great revolution in the genre. Only in the past was there once a game that sounded exactly like what I would wish for EverQuest Next. But unfortunately, the game failed, just like two other titles that also wanted to revolutionize the genre:
What do you think about the future of MMORPGs? Does it need player-generated content? What would be a big innovation that would immediately captivate you?
The Twitch streamer Asmongold has his own vision of MMORPGs in the future. His revolution is based on different technology:
Giving up in League of Legends will become easier in the future. Many players fear that their teammates may give up too early. However, the developers are confident that this is the right step.
Why give up a round of LoL? A match of League of Legends can quickly go wrong. Especially in the early phase, mistakes are frustrating. A few wrong clicks can ensure that the opposing heroes quickly gain a level and item advantage.
There are also situations where the other team is simply much better, or where one has no chance after the champion selection.
A new round can quickly turn into frustration. Especially when it becomes clear early on that your team cannot recover from the deficit. Not everyone can pull off a crazy comeback like Tylor1. That’s why there is an option to vote for a surrender.
In LoL, “Surrender at 20” is already a meme
How can one even give up? For a long time, one could give up from minute 20 on, the phrase “Surrender at 20” – meaning to give up at the earliest possible moment – became a meme, after which even websites have been named.
Currently, you can start a vote to surrender after 15 minutes of playtime using the chat commands /ff, /surrender, /forfeit, or /concede. After the appropriate input, your teammates will see a pop-up window. They then have 60 seconds to vote on whether they want to accept a loss.
Previously, it was required that your team unanimously decides to surrender until the 25-minute mark. Even if just one player voted against it, the game continued.
After that, you had to convince at least 70 percent of your team to give up. That sounds fair at first, but the developers now want to change something about this system.
LoL is now even available on Netflix. Check out the trailer for Hextech Mayhem: A League of Legends Story here:
Start video
Hextech Mayhem: A League of Legends Story – Official Launch Trailer
The developers’ decision aims to improve the player experience
What do the developers want to change? With patch 13.7, the rules for surrendering will be simplified. In the future, it will no longer matter in which minute you start a vote to give up the game. It will be sufficient if 4 players believe that the match cannot be won anymore.
We have been testing shorter timers for surrendering in normal games for several patches now and their effects meet our expectations: A few more games end in a surrender, thus the average game time has decreased somewhat. In our opinion, this change gives teams more decision-making power over which games they want to fight.
A single player will no longer be able to force the entire lobby to keep playing. Players can exit frustrating matches earlier, which is supposed to improve the experience for all players.
The patch notes indicate that the changes are meant for both solo and flex ranked queues.
In solo and flex ranked queues, a normal surrender (4 out of 5 OR 70% of the team members must agree for the vote to succeed) is possible after 20 minutes ⇒ 15 minutes. The condition of unanimity for an early surrender has been removed. This change will be released on April 7 at around 21:00 CEST.
If 4 people vote to surrender, a game is lost 97% of the time anyway
How did the decision come about? Matt Leung-Harrison, lead designer of the balance team for League of Legends, commented on the matter on Twitter. He provides important insights into the developers’ decision-making process.
Internal data showed that 97 percent of all games in ranked mode end in a loss when a vote to surrender initially failed. The chance of a late comeback after falling behind early is too low.
It is better for all players to end a poor gaming experience early and then start a new game. With the planned changes, they want to honor the players’ time.
Now your opinion is needed! What do you think of the developers’ decision? Is it sensible that games can be given up more easily in the future? Or do you prefer to fight until the bitter end for victory? Leave us a comment and discuss with the community.
The new streaming platform Kick has a bad reputation, but it attracts with huge revenue opportunities. While Twitch keeps 50% of the earnings, Kick allegedly only takes 5%. Former Twitch streamers now boast about their supposedly huge earnings. But former Fortnite star Ninja warns that people should expect a reality check, a harsh awakening.
Who is boasting about the earnings? The main advocate for Kick is Trainwreckstv, who was long the leading gambling streamer on Twitch.
Since Twitch banned the online casino “Stake”, with which Trainwreckstv had entered into a royally paid deal, the streamer has been beating the advertising drum for Kick, because there he can show casino gambling at “Stake”. The online casino is actually behind the Twitch competitor.
This is how Trainwreck shows a picture of what 3,500 subscribers bring on Kick:
16,047 $ – from each subscription for 4.99 $, the streamer gets 4.62 $
had the streamer these 3,500 subscriptions on Twitch, he would get “only” 8,800 $. So only about 2.50 $ per subscription.
The main advocate for Kick: Trainwreck.
On Kick, streamers earn almost twice as much as on Twitch
Other Kick streamers like “Ac7ionMann” say: He has about 7,000 subscribers on Kick and would earn 38,100 $. So an insane amount compared to what would come out on Twitch. To earn that much money on Twitch, one needs 16,000 subscriptions.
The earnings are “life-changing”.
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How is this being commented? Twitch streamers like Asmongold use Trainwreckstv’s Twitter post to make it clear: “That’s much more money than other websites in live streaming pay”.
The well-known LoL streamer Macaiyla also reacts in surprise: “What the fuck?”
Of course, these are jabs at Twitch, where people are still streaming (at the moment).
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Ninja warns: High earnings, but incredibly unstable
Who sees it differently? Of all people, Ninja warns that these earnings are not as great as they seem.
Ninja knows better than anyone about a platform change. He switched from Twitch to Mixer in 2020, initially had great earnings there as well, but they quickly collapsed because he couldn’t convince his incredibly many Twitch followers to follow him from Twitch to Mixer.
Ninja now warns: Every streamer showing their numbers would have 99% gifted subscriptions. This shows how much money one could earn on Kick – but it is also “incredibly unstable”.
Some will soon experience a harsh awakening.
Start video
Through Fortnite to the largest streamer on Twitch – Who is Ninja and what is he doing today?
What does he mean by that? Ninja assumes that the new Kick streamers receive “gifted subscriptions” from the platform or supporters as a starter gift. However, these subscriptions expire after one month, and then the earnings would collapse.
Ninja apparently doubts that the streamers can maintain these subscription numbers on Kick in the long term.
This is how Trainwreckstv reacts: The streamer says it’s not the case that the subscriptions are gifted. It is merely a display bug that will be fixed soon.
Tanzverbot believes: Kick fakes numbers through viewbots
Is all of this credible? The earnings achieved on Kick seem absurdly high. The German streamer Tanzverbot also said he suspects that numbers are faked at Kick.
It seems implausible that people would switch from Twitch to Kick and simply continue to stream with the same numbers as before on Twitch. This contradicts every experience. Every streamer switching platforms starts much smaller on the new platform.
You can observe this with every TikToker or YouTuber switching to Twitch. Or even with people like Ninja.
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The gambling-financed Twitch rival apparently has a lot of money
That Kick “only” takes 5% could be plausible, after all Kick is not really a proper streaming platform, but mainly serves to advertise the actual business, gambling at Stake.
Gambling seems to be so lucrative for the operators online that they spend sums on advertising that seem outrageous.
This is also a sign that many more people lose money gambling than win, because otherwise Stake could not afford such a high advertising budget.
What’s behind this: The big question is how hard it really is to achieve 7,000 subscriptions on Kick and whether there are really that many people watching as the numbers currently suggest.
Too few viewers also plagued Twitch competitors like Mixer.
Whether one should trust an online casino to display the correct numbers seems questionable.
A user reports that he hears strange voices coming from his PC. And he is not the only one who has this problem. What is behind it?
A gamer reported on reddit about a strange phenomenon. He explained that he had been hearing strange voices coming from his PC for some time now. They would speak in an Australian accent and tell bizarre things. However, apart from individual sentences, he couldn’t understand anything anyway.
After he turned off his speakers and restarted his PC, the voices fell silent and did not reappear for a while. He himself writes:
Recently, I heard a voice coming from my computer. It had a slight Australian accent, but I could clearly hear what it was saying. I could hear it say things like ‘Thank you, Cliff’ ‘Thanks for this weapon’ ‘I’m going to take a nap now’ and such things. When I turned off my speakers, I didn’t hear it anymore; I also restarted my PC and nothing happens anymore.
Interference from radio or phone
What is probably behind it? Some users explain that it is supposedly interference from mobile phones or other devices. Especially cheap speakers are not well shielded, would pick up the frequencies, and that would then cause noise.
Such disturbances include walkie-talkies or old portable phones. Radio stations that broadcast on the medium wave band (so-called AM radios) are also included, which are widely spread in the US, but also in South Africa and Australia.
Especially in the past, such disturbances were not unusual when there were still predominantly analog devices. As someone explains (via reddit.com):
About 10 years ago, when I lived on S. Claiborne Avenue in New Orleans, I constantly heard taxi and police radio in my headphones, but in 99% of cases it was unintelligible, and it took weeks for me to finally understand what was really going on.
In Germany, such disturbances are now unlikely, as AM stations hardly play a role here and much is digital. Unless your neighbors are using an ancient baby monitor or talking on wireless phones over 20 years old in the house.
Another user also needed help with his PC. Because he received it from his deceased brother. You can read how the community helps him on MeinMMO:
The actor Jack Black, who takes on the role of the video game villain Bowser in the new Mario movie, is himself a big gaming fan and shares what game he would like to see as a film.
Jack Black is not only playing one of the most well-known video game characters ever, but he is also a passionate gamer himself.
The actor even has his own gaming channel on YouTube called “JablinksiGames” with around 4.8 million subscribers (via YouTube, as of: April 6, 2023).
In an interview with the BBC, the actor stated that he is a big fan of video game adaptations as long as they are executed properly. He cites a specific example where he believes this has been successful.
Here you can see a trailer for the Super Mario movie:
Start video
First trailer for the ‘Super Mario’ movie – completely made of CGI
Jack Black praises the adaptation of The Last of Us
“The Last of Us was fantastic. And the crazy thing is how faithful they [the series] are to the original source. It’s basically all from the game, just with a few changes. It will win all the awards. They used the video game almost like a storyboard and I thought: ‘Wow, that looks just like it’.”
The actor also sees great potential in other games that could be turned into films or series. Jack Black mentions a very well-known game that he believes is particularly suitable for this:
“And there are some great games that haven’t been addressed on television or in film yet. Maybe there will be a film about Red Dead Redemption? There should be because I think it has just as good or even a better story than The Last of Us.”
When is Jack Black’s new movie coming out? The Super Mario movie premiered in theaters on April 5, 2023. However, the adaptation of the video game classic already caused fierce reactions on the internet when it was announced: Why the internet hates the idea of Chris Pratt now voicing Mario
What game would you like to see as a movie or series and why? Feel free to write it to us in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
Ravenswatch was released on April 6 in a new version on Steam. In this co-op game, you face dozens of enemies and improve your hero. Random maps are supposed to provide replayability.
What kind of game is it? In Ravenswatch, you play as one of 6 heroes in a roguelite style. On randomly generated maps, you fight through enemies with swords, daggers, and magic, collecting upgrades.
The world is based on various folk tales and legends as well as Norse mythology with an additional horror aspect. A “nightmare” invades your world, corrupts it, and you must fight against it.
Fundamentally, the gameplay is that of an action RPG like Diablo: in isometric perspective (“tilted from above”). The style is strongly reminiscent of Tribes of Midgard or the Survival hit V Rising. Ravenswatch is currently in Early Access and offers:
the first chapter of the story
6 heroes with unique abilities
a “Master Nightmare”
over 80 upgrades for your heroes
over 50 magical items
10 difficulty modes
Is it “like Diablo”? In terms of gameplay, Ravenswatch looks similar to Diablo, but it lacks the RPG component. Instead of continuously improving a hero, you start anew again and again, as is customary in the roguelite genre.
Here you can find some real alternatives to Diablo. You can see the trailer for Ravenswatch in the video:
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Ravenswatch: The gameplay trailer for the new game on Steam
Ravenswatch already has plans for 2023 and beyond
As Ravenswatch is still in Early Access, the game will continue to be developed for a while. In a roadmap, the developers have already revealed what is to come in the future (via Twitter).
In 2023, for example, a new hero will come in the spring, along with ultimate abilities for all heroes, a teleportation system, and more items. In the summer, the second chapter will feature new enemies, quests, and a new map.
Later, more chapters, the endgame, heroes, enemies, and more will follow. The feedback from players is to be taken into account. You can find Ravenswatch on Steam for currently €17.99 at the introductory price.
The first reviews give the game a “mixed” rating, but Ravenswatch has only been available on Steam for about an hour. The main criticism is the limited content, which will be expanded throughout the year. More meaningful reviews will likely come later.
In a new video, the developers of Diablo 4 show how you can continuously improve your character. Many of the contents strongly resemble what is already rather unpopular in MMOs. Especially WoW players are likely to recognize some of it.
This is what the endgame looks like:
You can reach level 100 in Diablo 4, but starting from level 50, you will no longer receive new skill points through leveling. Leveling is said to take 180 hours.
In the “endgame,” you improve yourself by grinding for better equipment and building a perfect build for your class.
What are these “boring” contents? In the latest video, the developers talk about several features that can equip your character with new loot. Three of them, however, sound very similar to features that already existed in World of Warcraft:
Hell Floods: Certain areas are attacked by demons, with enemies there being stronger. You receive a special currency that you can exchange for loot. That’s exactly how the elemental storms work in WoW Dragonflight.
Whispers of the Dead: A tree gives you quests and tasks to complete for rewards, probably on a daily or weekly basis. “Dailies” are part of many MMO endgames and are often repetitive.
Fields of Hatred: In certain PvP areas, you can fight other players and collect blood shards. If you cleanse them, you can exchange them in town for cosmetics, but you are quite visible while doing so. Similar mechanics exist in weekly PvP quests and the assassin mechanics in Dragonflight.
These features are often quite popular in WoW, mainly because anyone can participate. There is good loot for relatively little effort, but it is not exciting or varied.
Diablo 4 has more MMO aspects, like world bosses. In our hub, you can find all information about Diablo 4, and you can find the video featuring the endgame content here:
Start video
Diablo 4: Insight into the Endgame
Diablo 4 also takes the good ideas from WoW
Is everything boring? At least one of the presented features sounds quite exciting, at least for me as an absolute core gamer. The “Nightmare Dungeons” make the well over 100 dungeons in Diablo 4 harder.
For this, you need to use seals that turn the dungeon into a nightmare dungeon with “affixes,” making it harder and introducing new mechanics. This is exactly how Mythic+ dungeons in WoW work, which are very popular.
How exactly these features will be implemented in Diablo 4, and whether they will wear off as quickly as in WoW, we will only see at the release in June. However, the dull “grind” that is already known from early Diablo installments will likely always be an alternative.
That Diablo 4 adds MMO elements to the game is little surprising. Although the game resists the label, the path to becoming an MMO is the only right step:
On Steam, an update for Fallout 4 sparked speculation within the community. A day later, the new content was deleted again.
What was that update? On the analysis website SteamDB, you can track the changes in Fallout 4. It shows that on April 4, 2023, several depots named “newvegas2” were added. However, these were removed again on April 5 (as of April 6, 2023).
Especially the name of the files raises hopes for many players. Fallout: New Vegas is an extremely popular game in the series. It currently has a rating of about 96% positive reviews on Steam (via Steam, as of April 6, 2023). Among many fans, it is considered the best part of the series. Players in the community immediately think of a possible continuation of the successful title.
What does the community say? The update fueled speculation about a new Fallout part. On Twitter, you can find numerous posts under the hashtag New Vegas.
Many users have high hopes and would be excited about the game. There is also fun speculation that New Vegas 2 has already been canceled, as the content was removed shortly afterward.
@Im Norbi: “Holy cow, Fallout: New Vegas 2 is real.”.
@EleanorJayynes: “That’s it. New Vegas 2 is canceled, I hope you’re satisfied.”.
However, there are also concerns in the community that it may simply be new game content for Fallout 4 and that players’ expectations could be disappointed.
What does Bethesda say about it? So far, there is no official statement from the publisher regarding a continuation of New Vegas. However, a next-gen update for Fallout 4 has already been announced, which is scheduled to come this year. Therefore, it is quite possible that the changes on Steam are related to that.
During the tournament “Mythic Dungeon International” (MDI) in WoW: Dragonflight, a team set a new record. They completed a dungeon faster than anyone ever in the history of the tournament.
What kind of tournament is this? The MDI is an international competition in World of Warcraft. Teams race each other in Mythic Keystone dungeons (“Mythic+”). 8 of these teams advance to the Global Finals and compete for a prize pool of 300,000 dollars.
During the Global Finals, the team “Mandatory” set a new record for the Ruby Life Pools. They completed the Ruby Life Pools, which until recently was the hardest dungeon, in 8 minutes and 54 seconds. This is the fastest dungeon run in the history of the MDI, as raider.io confirms (via Twitter).
The previous record was held by “Perplexed” with a time of 9 minutes and 16 seconds. During the MDI, almost every team is under 10 minutes, but Mandatory is the only team that managed to go under 9 minutes.
All dungeons of the first season ranked:
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WoW Dragonflight: All Dungeons of Season 1 in the Ranking
How Mandatory breaks the record
This setup was chosen by Mandatory for the dungeon: A protection warrior, a discipline priest, a feral druid, a fire mage, and an unholy death knight made up the team. Their Keystone level was set to +20.
The Ruby Life Pools is a dungeon that runs relatively straightforward and is well-suited for speedruns.
First, they brought all the mobs from the first corridor into the boss room of Melidrussa the Cold, defeating the first mini-boss, Trotzer Draghar, and an ancient colossus. They were already using their battle rush for this.
After a time of 2:07, they reached the second area of the dungeon. They skipped the two notorious dragons to save time. However, in Mythic+ dungeons, a certain number of mobs must be killed to reach 100% defeated enemies. In the last trash group, they defeat the Bound Destroyer and take the remaining mobs into the boss fight. This distinguishes Mandatory from other groups that usually defeat the previous group entirely.
Once they have defeated the second boss, the team’s time is at 6:24. The players sneak past the upcoming opponents – the Storm Channeler and two Storm Warriors – using invisibility potions to get directly to the location of the final boss. There, they pull all mobs, including the mini-boss High Channeler Ryvati.
After they pulled the final boss, Mandatory went back to the two Storm Warriors they had skipped earlier to fill their percentage. They bring them into the boss fight against Erkhart and Kyrakka. The final fight lasts a total of 1:14.
What do you think of Mandatory’s record? Feel free to let us know in the comments here on MeinMMO!
This is an AI-powered translation. Some inaccuracies might exist.
Pokémon Scarlet and Violet will receive a DLC in 2023. On MeinMMO you can read all the information about “The Treasure of Zone Zero”.
Pokémon Scarlet and Violet are set to receive a DLC named “The Treasure of Zone Zero” in 2023, which includes two expansions and costs €34.99.
The first expansion is called “The Teal Mask” and takes you to the Kitakami region, where you will uncover the secrets of local legends. It is expected to be released in Fall 2023.
The second expansion sends you to the underwater Blueberry Academy as part of a student exchange, called “The Indigo Disk”. The release is planned for Winter 2023.
How much does the Pokémon Scarlet & Violet DLC cost?
The package “The Treasure of Zone Zero” costs one-time €34.99 and includes both expansions, which will be released in 2023 – “The Teal Mask” and “The Indigo Disk”.
However, you are purchasing edition-specific content, either for Scarlet or for Violet. If you want to play the DLC on both editions, you will have to spend €34.99 twice.
When does the Pokémon Scarlet & Violet DLC come out?
The release of “The Treasure of Zone Zero” is divided into two parts since the two expansions of the DLC will be released sequentially.
The Teal Mask – Fall 2023
The Indigo Disk – Winter 2023
More precise information regarding the release period is currently not available. Additionally, it is stated on the official website of the game that the release date may change.
Contents and Trailer of “The Treasure of Zone Zero”
With the purchase of “The Treasure of Zone Zero”, you will receive the two expansions “The Teal Mask” and “The Indigo Disk”.
“The Teal Mask” adds three heroes from Kitakami to the game – Boninu, Benesaru, and Beatori.
Furthermore, the two expansions will add 230 known Pokémon from previous generations that have not appeared in Scarlet and Violet until now.
In addition, you will receive a new set of clothing that appears in the respective colors of the academy.
Start video
Pokémon Scarlet and Pokémon Violet – The Treasure of Zone Zero in the Trailer
Pre-order Bonus – What you will receive if you pre-order
If you pre-order the DLC “The Treasure of Zone Zero” by October 31, 2023, you will receive a Hisuian Zoroark with the Tera type “Dark” as a gift.
Hisuian Zoroark cannot be caught in the Paldea region and comes from the game “Pokémon Legends: Arceus”. It is the regional form of Zoroark and has the “Ghost” and “Normal” types.
Here in the West, World of Warcraft is considered the most profitable and successful MMORPG of all time. However, globally, there is a title called “Dungeon Fighter Online” from Nexon that is nearly as old as WoW and even more successful. The game from South Korea does not appear to be an MMORPG at all – at least not in our eyes.
What are the most successful MMORPGs in the world? It is difficult to get exact revenue figures in the world of MMORPGs. But there are always numbers that become known when a developer can boast about a new milestone. Additionally, there are plausible estimates.
It is estimated that World of Warcraft generated about 1 billion US dollars in revenue per year for a long time. In 2017, WoW had generated 9.23 billion US dollars in revenue (via wiki). According to other sources, WoW is said to have reached 14 billion US dollars in revenue in 2022 (via headphonesaddict).
The MMORPG “Dungeon Fighter Online” had achieved 20 billion US dollars in revenue by 2022 (via mmos.com). The publisher Nexon proudly announced this at the time.
Therefore, it can be said that Dungeon Fighter Online is indeed the most successful PC MMORPG in the world.
Start video
5 MMORPGs that Should Have Been WoW Killers But Failed
The most successful MMORPG in the world is a 2D side-scroller like Double Dragon
What seems so strange from a Western perspective? We have a clear image of MMORPGs shaped by games like Everquest or WoW: a 3D MMORPG with a top-down perspective.
Dungeon Fighter Online was released in 2005, a year after WoW. But the two games couldn’t be more different.
Dungeon Fighter Online is a “beat ’em up” action MMORPG that functions as a 2D side-scroller. So like a typical brawler game of the “Double Dragons” or “Golden Axe” variety.
This extremely unusual game for us has been on the market in South Korea since 2005 and reached Japan, China, and Taiwan in the following years, even having a worldwide release in 2015, although it never really took off in the West.
Start video
Dungeon Fighter Online: Trailer – Bakal, The Cruel King of Dragons
Dungeon Fighter Online receives the hardest raid yet
Is the game still being developed? Yes, of course. Even though it seems like a brawler game, Dungeon Fighter Online is regularly updated as an MMORPG. As the name suggests, there are frequently new dungeons to fight through.
A new patch has just been released, Season 7, Act 5, “The Cruel King of Dungeons”. The update promises the hardest raid in the 18-year history of the MMORPG. According to a Polish MMORPG website, the raid is intended for 12 heroes and includes not only the final boss Bakal but also three other monstrous bosses: the “Death Dragon Spirazzi, the Ice Dragon Skasa, and a Berserker Dragon, whatever that may be.
They promise that the bosses will use tactics and mechanics never seen before.
In recent weeks, Destiny 2: Lightfall has caused frustration and disappointment among Guardians with a lackluster story and many bugs. Now, Bungie has directly responded to the criticism, admitted faults, and announced the improvements players can expect in the future.
What was the biggest criticism of Lightfall? The main criticism of the Lightfall experience was the lackluster story. Fans were disappointed with how the story was told and how little clarity and accuracy it offered.
Bungie had shown in many previous expansions that excellent storytelling is their forte. However, the Lightfall DLC lacked a clear direction and was not the anticipated, explosive “beginning of the end” for the greatest saga in Destiny 2.
This led to frustration and disappointment among Guardians, which they expressed in reviews and posts on Steam and Reddit.
Some gamers state on Reddit that the balancing in Lightfall is also off and many players are overwhelmed by it.
New systems, such as the appreciation system and commendation ranks, have also been harshly criticized and even boycotted in the DLC.
Now Bungie has in a detailed blog post admitted faults and announced that it wants to work hard to improve the Lightfall experience and the issues criticized by Guardians.
Start video
Destiny 2: Lightfall – Trailer Game Awards
Bungie responds to the allegations with significant improvements
Here’s how Bungie addressed the criticism: For a long time, the developer remained silent. Guardians initially received only a few answers and reassurances, which, however, were not satisfactory for many.
Bungie quietly worked on fixing many bugs that had occurred since Lightfall in the loot shooter. Therefore, many didn’t expect how comprehensively and thoughtfully Bungie would now address each point of criticism.
[…] it is clear that the first experience we delivered on day one did not offer the full clarity we originally planned when we began developing Lightfall. The team has taken your feedback to heart, both regarding what is coming this year and how we will conclude the saga of Light and Darkness in “The Final Shape.” […] We are determined to ensure that the resolution of our first saga lives up to this legacy.
The story team under fire: Bungie seems to deliberately avoid throwing its story team to the angry mob. Because they did not go any further than this admission regarding the storytelling shortcomings of Lightfall.
They did not mention reasons for the poor narrative flow or the abrupt story ending.
They also did not address why some characters, like Nimbus, were created to be overwhelmingly annoying while other cool NPCs had to die immediately.
They also avoid confirming the suspicion of some players that a large part of the larger story material, from a DLC being made into “The Final Shape,” might have been pushed back.
MeinMMO summarizes for you which problems the studio has recognized. There will be important changes that should improve the gaming experience.
Nimbus is possibly the most hated character in Destiny 2 after Uldren Sov
Guardian Ranks and Commendations
Guardian ranks should be a useful guide season after season, meaning they should reflect the latest content in the game. However, Guardians are not pleased with the new number above their heads. To say that players dislike the system is a mild understatement. Some Guardians even wanted to remain permanently at rank 6 and boycotted the new ranks.
Bungie is now making further adjustments and introducing the following changes:
Commendation requirements are now massively reduced at the players’ request.
Additionally, the ranks will not be reset so dramatically between seasons. Instead of being downgraded to rank 5, you will only be downgraded to rank 8.
In Season 21, a new display will be added to the journey screen showcasing the season progress and all corresponding Guardian ranks, commendation scores, commendation breakdowns, as well as seasonal challenges and triumph scores.
Bungie emphasized that the social signal is important and that commendations should be honorable. They show that players can be grateful to each other.
Difficulty Levels of PvE Activities
Reapers and bosses were far too strong: Some players liked the new difficulty level of Destiny 2 in the Lightfall DLC. However, the majority did not. Often, players suspected the known framerate bug behind the harsh shots from enemies the known framerate bug. However, in this case, Bungie says that wasn’t the case.
The “Reapers” Kabal ships were originally designed for combat against Guardian tanks. […] As part of our goal to make the [Lightfall] invasion of Neomuna feel more threatening, we deployed the Reapers more than ever before and assigned them difficulty modifiers that previously only existed in Nightfalls. This significantly increased their brutality.
Some difficulty modifiers were likely over-tweaked
Bungie admitted that there are valid complaints about difficulty since most content has indeed been raised too high. Even non-boss units had a bit too much health and could feel like bullet sponges, which was not intended.
Another major criticism from players were solo-focused endgame activities in Lost Sectors. Earning new or old Exotics was for some Guardians a painful struggle that often ended with frustration from the loot chest.
The HP scalar of enemies in Legend and Grandmaster activities will be reduced by 10%. Legendary activities, such as the campaign, will not be affected.
The drop rates for Exotics in Lost Sectors will be adjusted.
Additionally, in Season 21, there will be a targeted focusing at Master Rahool for exotic armor pieces, which however are incredibly expensive and despite the stack size for exotic engrams increasing from 1 to 5.
Extended focusing on a random armor Exotic from DLCs or seasons:
1 exotic engram, 1 ascendant shard, and 30,000 Glimmer
In both cases, only previously acquired armor Exotics can be focused.
This is how the “Extended Focusing” in Season 21 at Master Rahool looks
Season 21 brings more QoL changes
Bungie also allows Guardians a glimpse into the near future, specifically Season 21. However, we’ll start with information about a schedule change. The endgame will start significantly earlier in Season 21 because there will be no power level increase.
Trials of Osiris will take place in the “Season of Depth” from May 26 to May 30.
Top-tier Nightfalls will become available from June 20. The catch-up node accordingly on July 11, 2023.
The endgame starts earlier than usual in Season 21
Additionally, Guardians can expect the following quality-of-life improvements in Season 21:
Balance changes are coming for 15 exotic armor pieces, likely including a nerf for the Warlock’s “Starfire Protocol” exotic.
Season 21 will introduce new mods to the game. “Powerful Attraction” and “Elemental Charges.” This will primarily strengthen the armor charge builds of Guardians that rely on Orbs of Power.
The new “Elemental Charges” mod will generate armor charges when players pick up subclass-specific objects like Stasis Shards or Ionic Traces.
The perk “Loot Shot” will soon not only be good for ammunition starting in Season 21. Players will be able to soon shoot and collect Orbs of Power as well. This will also be triggered by AoE damage, allowing for quick and large-scale collection.
Season 21 will also see three additional Strand aspects. “Flechette Storm” for Titans, “Threaded Spectre” for Hunters, and “The Wanderer” for Warlocks, which will further strengthen Strand.
The announcements are a significant step in the right direction for us, especially since they specifically address player criticism.
And who knows, maybe Bungie can still advocate for the suffering Guardians in the raid “Root of Nightmares” who continue to be thrown to their deaths by launch pads.
However, it is important to note that improvements will not happen overnight. It will take some time to fix the issues and provide the new content and stories. Guardians will need to be patient once again and wait for Bungie to fulfill its announcements.
Nevertheless, aside from all the criticism, it can be noted that Destiny 2, amidst the systemic improvements such as the new loadout system and the promise of a future LFG system, which is also set to arrive in 2023, has never been stronger in its underlying structure.
This is how profitable Lightfall is compared to Witch Queen: Many players have thought that the Lightfall DLC is an economic failure and certainly did not surpass the sales figures of “The Witch Queen.” This was largely based on the observation that Bungie has avoided mentioning a new and higher Lightfall sales record on Twitter in 2023.
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Bungie also stated that with Lightfall, it has exceeded sales expectations.
Additionally, the original soundtrack of Lightfall was for a long time number 1 on iTunes, against very strong competition.
What do you think of the adjustments? Were they able to satisfy you and do you now have hope that the game will improve in the future and become more enjoyable again? Or do you find nothing good about it? Feel free to leave your opinion in the comments.
Other things in Destiny 2 are currently extremely powerful, like this beast of a submachine gun that is currently killing everyone in seconds in the Iron Banner:
Diablo 4 has revealed a glimpse of its endgame in a video. Only the smallest bits of information were really new. However, for MeinMMO editor Maik Schneider, they showed enough to recognize a trend. He likes the direction, but there are risks.
What’s new about the endgame? Not much, really. There were only a few minor details about the mechanics already known.
What was really new was the information about “Capstone Dungeons”. These special dungeons are completed at the end of a campaign to unlock the next difficulty level.
Additionally, I found a shown scene about the Paragon boards exciting. You move across square boards with your earned Paragon points, and before you move to the next board, you can rotate it and choose from four different starting points.
Each Paragon board seemingly has 4 access points with different paths.
However, the presentation hid a small hint that made me smile. Because exactly this information is what I was waiting for: more signs of “Targeted Loot”.
You can watch the video of the presentation here:
Start video
Diablo 4: Insight into the Endgame
“Targeted Loot” – Chance and Risk for Diablo 4
In an interview with chief developers of Diablo 4, an exciting sentence about the endgame was mentioned: “Everything revolves around finding your desired equipment in a targeted manner”.
After that, we talked about the “Hell Tides Events” in the open world, which allow me to know beforehand what kind of item I’ll get for completion. At that point, I realized: There is indeed “Targeted Loot” in Diablo 4.
Such a loot system is very powerful.
It gives me greater control over my loot. But it also takes away my control over which activities are worthwhile for me. A double-edged sword. I noticed this back then in the loot shooter The Division 2 as well.
I found the system to be absolutely fantastic. In a specific mission, the drop chances for “gloves” were significantly increased. If I was hunting for gloves, I ground that mission out or a specific area of the open world that day.
Each area of the open world and every mission has increased chances for specific loot.
A daily rotation ensured that I could tackle a different mission the next day if I was still after gloves. It fit perfectly for me; I never paid too much attention to the mission designs anyway. I just wanted to shoot.
The big ‘but’ is, however, the grinding.
If you want to play “efficiently”, that is to gather the best equipment as quickly as possible, nothing beats the activities with “Targeted Loot”.
It’s not yet clear how this will work in Diablo 4. However, after the video, we already know 3 types of “Targeted Loot” in the game:
Open World: Hell Tide Events
Chest with specific equipment type
Bounties: The Whispering Tree
Choice of specific equipment type upon completion
PvP: Fields of Hatred
Currency to purchase self-chosen equipment types
The Whispering TreeDealer: Fields of Hatred
What if I don’t enjoy a specific activity or the task for a particular loot piece is just annoying? For the first few weeks, I’ll struggle through certain activities because the game is new and exciting.
But Diablo 4 is a service game aiming to retain players for the long term. It’s about those small efficiency advantages, which eventually determine how to “play Diablo 4 right”.
Experience has often shown: players do what benefits them the most, not necessarily what they enjoy the most. “Targeted Loot” can help mitigate this circumstance. But it can also make everything worse.
I think highly of a “Targeted Loot” system. It can significantly improve loot-based games, allowing developers to steer player activities a bit. But it can also go wrong a lot and ultimately create more frustration than joy.
If you also have an opinion on this or questions about the system, feel free to leave me a comment.