Destiny 2: Weekly Reset on 03.10. – With final story mission and leaderboard node

In Destiny 2 is entering Season 22 today, which will come to its finale. Players will accompany Eris on her likely final step to find out whether she resists the power or falls to the Taken forever. Additionally, activities will rotate again, and we will tell you where to go.

This is happening this week: Guardians in Destiny 2 will experience the finale of the seasonal “Blade’s Path quest” this week.

In addition to the story, the node for the pinnacle strikes will be available. You can choose which strike you want to play at the hardest difficulty level to earn your Conqueror title, complete it, or gild it.

  • The “Pinnacle” difficulty is the hardest strike PvE challenge in Destiny.
  • This season, three of the particularly difficult battlegrounds are included.

MeinMMO will also tell you what else is rotating this week.

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Destiny 2: Lightfall Season 22 – „Witch’s Season“

Key information on activities from 03 to 10.10.

[toc]

Strike

  • The Lightblade, in Savathun’s Throne World
    • The Guardians will fight against the “Lightblade” in the Nightfall strike this week. He is considered Oryx’s potential successor and can move at a great speed when enraged. Defeat him before he uses the light for evil purposes.
Earn this Nightfall weapon this week: “The Fang Question”, an Arc fusion rifle.
In the “Pinnacle” difficulty, this weapon is also available as a Master version.

Crucible – This is the rotating PvP activity

  • The two modes Conflict and Momentum Control will run this week in PvP.

Bonus of the week

  • Receive additional bonus Gambit rank points.

Endgame: Raid challenges and dungeon rotation

Farmable endgame rotating weekly: As you progress in the endgame, the legacy rotations will await.

Both the rotating raid, the rotating dungeon, and the exotic rotating missions are farmable. That means you can complete the individual encounters repeatedly to obtain various items and complete your collection, including possible exotics available in these contents.

  • The weekly legacy raid is “Root of Nightmares” with the weapon exotic “Conditional Finality”.
  • In addition, the dungeon “Duality” has extra loot and the exotic “Heartshadow”.
  • The weekly exotic mission is “Sign” with the exotic scout “Tale of a Dead One”.

Weekly activities

s22-destiny2-seasonaktivitaet

These are the ritual activities: Season 22 offers Guardians new challenges and a card deck that supports them on their missions with buffs and benefits, as long as they unlock everything and put their deck together appropriately.

  • Altars of Summoning: Offer sacrifices in the otherworldly prison of the Witch Queen to summon horrific foes, defeat them, and gain their power.
    • There are three difficulty levels that you can activate. Those who activate “Mighty”, the highest difficulty with three swords, will also work hard.
    • However, upgrading your deck makes it increasingly easier.
  • Savathun’s Pillar: Activate the pillar, defeat her overseers, and gain access to the Altars of Summoning.
    • Void crystals have a barrier around them that protects enemies nearby. The barrier must be entered, and the crystal destroyed from within.
    • Solar crystals burn when picked up and must be transported to a separate part of the arena.
    • Arc crystals grant the melee charge buff “Crystalline Charge”. Inactive Arc crystals must be awakened with a “Transference melee”.

Lightfall – Weekly campaign mission

  • Downfall
    • Secure the radial mast before Calus and his troops “the Veil” arrives.

Ascendant Challenge – Dreaming City

If you still need triumphs from the Dreaming City, pay attention: The corruption reveals new accesses to you with a sip of “Queen’s Leaf Tincture”.

  • Petra Venj has this week the 2nd Ascendant Challenge for you. You will find Petra and her quest offering at the location “The Shore” in the Dreaming City. Here, Savathun also has her hands in play, as the curse begins to take back the sacred city of the Awoken at level 1.

All sources for pinnacle loot in Season 22 of Destiny 2

erismorn-season22-scharhexe
Eris Morn diligently absorbs the tributes of the Guardians

More power levels come automatically: The power level is also capped in Season 22, which means that the hard power level ceiling in Destiny 2 remains unchanged at 1,810. Therefore, no player is forced to perform at peak levels each week, but automatically levels up the artifact level in all activities.

  • There are still hard challenges, even without an increase in power level. For example, in Grandmaster raids, pinnacle nightfalls, Grandmaster lost sectors or the Trials of Osiris. Here, a high artifact level is beneficial and necessary.

If you are currently not at the hard cap of 1,810, we have listed the best sources for pinnacle loot for you here.

This pinnacle loot raises your power level to 1,810:

  • Top raid Crota’s End (+2)
  • Top dungeon “Depths of Darkness” (+2)
  • Legacy raid rotation this week: “Root of Nightmares” (+2) – farmable
  • Legacy dungeon rotation “Duality” (+2) – farmable
  • Legacy exotic mission “Sign” (+2)
  • Earn 200,000 points by completing nightfalls (+2)
  • “Eternal Trials”: Achieve at least 250,000 points or more (+2)
  • Complete the exotic mission //knoten.ovrd.AVALON// in the EDZ (+2)
  • Weekly Lightfall campaign mission on Legendary (+2)
  • Weekly season mission “Savathun’s Pillar” with 300,000 points
  • Weekly season mission “Rite of Selection” vendor challenge Eris Morn
  • Weekly season mission “Altars of Summoning”
  • Play on Neomuna “Segment”
  • Complete ritual activities in the Vanguard, Gambit, or Crucible
  • Hawthorne’s clan task: Give 5 Appreciation cards to other Guardians (+2 and 7 Upgrade Cores)

If any further sources emerge, we will add them here promptly.

Glimmer highlights in the Eververse

“Peacock Spinner Ghost Shell”, for Guardians with moth ambitions

What special things are in the Eververse this week, we have listed for you here:

  • Exotic emote “Tea Ball”
  • Legendary emote “Pose Hold”
  • Rare emote “Provocative Ten”
  • Exotic sparrow “Offroad Explorer”
  • Exotic sparrow “Externalization”
  • Exotic ship “Forklift”
  • Exotic ghost shell “Peacock Spinner Shell”
  • Exotic weapon ornament “The End of an Era” for the exotic “The Last Word”
  • Ghost projection “Stasis Projection”
  • Shader:
    • “Amethyst Veil” (almost black)
    • “Glowing Medusa”
    • “Carbon Blood”
    • “Heat Protected”
    • “Transcendent Ambition”
    • “Solar Shrapnel”
  • Teleport effects:
    • “Champion Arrival”
    • “Nightmare Emergence”
    • “Harpy Arrival”
    • “Reanimated Shadow”

Guardians can also obtain more shaders from Ada-1:

More on the topic
Destiny 2: Weapon Chamber Boss becomes new Fashion Queen – Selling shaders that Guardians have long wished for
von Britta ♤ BeAngel

That was all the information we have for this week.


What do you think? Will Savathun rise today? Or maybe Eris will become the new witch, leading the Taken alongside the Vanguard against the Witness without ulterior motives? Feel free to let us know in the comments.

By the way, more players are working at Bungie, and this will also impact the game:
Destiny 2 hired players from the forum reddit as a new weapons expert

This is an AI-powered translation. Some inaccuracies might exist.

Steam: 5 people have completed an MMORPG in the “Stranded on Island” mode after 2 years together

In the MMORPG Oldschool Runescape (PC, Steam), the first group of 5 players has now collectively reached the maximum possible level in the Ironman Group mode. The mode has very specific conditions. It is compared to a group of survivors on an island, like in the TV series Lost.

What kind of MMORPG is this?

  • This is the MMORPG Oldschool Runescape, which is one of the most popular MMORPGs in the world.
  • Oldschool Runescape is the “Classic version” of the MMORPG Runescape. It was released in 2013 and is roughly at the level of the original MMORPG from 2007.
  • The mode being played is called “Group Ironman”: This mode has only been in the game since October 2021. Therefore, the players had 2 years for the record.
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Old School RuneScape shows the “Group Ironman” mode in the trailer

Together for 2 years in an MMORPG

What is the record? This group has become the first group of 5 to collectively reach the maximum level in all 23 skills, so the players are level 2277.

As Gamesradar explains, this is the first group of 5 to achieve this together. Previously, it was primarily 2-player groups and one single 3-player group that succeeded.

The group has achieved the goal in “Prestige status”: This means that all 5 players have been in this group from the very beginning, no one dropped out, and no one joined. The 5 must have spent a lot of time together for 2 years.

What is special about this mode? In single-player games, “Ironman” means that you cannot save your progress.

In Runescape, it means you cannot trade items: Every item you want to use must be found by yourself. In Group Ironman, there’s the special rule that you can trade with members of your own group.

Gamesradar compares the state of the 5 players to that of survivors on a deserted island: They are isolated and reliant on each other, in an otherwise hostile world.

It is said that Group Ironman creates a unique dynamic within a group and evidently requires high teamwork and social skills.

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So this is being discussed: On reddit, there’s a consensus: It must have been the case that 4 people were already at the maximum level and told the fifth to hurry up at all costs.

In general, there is amazement that 5 players have accomplished such a feat; most groups of 5, it is said, that started the journey years ago, have already broken up after a short time.

After such a monumental achievement, there are naturally also jokes about carpal tunnel syndrome or that they can finally start enjoying the MMORPG.

Runescape generally tells very crazy stories when it comes to player achievements:

Steam: Player invests years of his life into an MMORPG – Rogue ruins his life’s work because he acted too arrogantly

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Update 7.2.0.6 on 03.10. is here – All patch notes and info

On this holiday, October 3rd, the servers of Destiny 2 will also take a short break. MeinMMO is therefore, as always, taking a look at the exact downtime and possible changes that might come to light during this respite.

Update history for Update 7.2.0.6:

7:00 PM: Bungie’s update went well. The file size for the download is 126.9 MB on PC: If you have downloaded it, you can jump directly into the last story week. You can find the patch notes further down in the article.

4:20 PM: Destiny 2 has taken its servers offline for maintenance as planned. Now we have to wait.

What you need to know today: At least the DDoS attack from the past weeks seems to have been weathered by Destiny 2 for now. The servers are running more stably and players are no longer constantly kicked with error codes.

Bungie now has more time to address the other issues in Destiny 2. However, the servers will again take a short break today, during which you cannot play.

  • For instance, the developer is still working on ensuring that Guardians who have completed the challenge “Crota’s End” in competitive mode receive the “There Can Be Only One” triumph and the corresponding emblem.

We will keep you updated today as usual about the start and duration of the server downtime so that you can optimally plan your activities in Destiny 2. So check back for an update to not miss any important details.

Start video
Destiny 2: Crota’s End, Legacy Raid of Season 22

Maintenance on October 3rd – All Times for Server Down

These times are important today: Bungie shares all information about maintenance via Twitter/X and we regularly inform you about downtime in Germany. The planned downtime today is again 2 hours and 45 minutes.

Here is the exact schedule for the maintenance:

  • At 3 PM, background maintenance will begin on all platforms.
  • At about 4:15 PM, the servers will go offline. Players will be automatically kicked from the game.
  • During the downtime, Bungie will release the Season 22 Update 7.2.0.6. It will be rolled out gradually so that players on all platforms can download it.
  • By 7 PM, everything should be back online and you can try to log in again.
  • The maintenance will continue in the background until 9 PM.
Important: While the background maintenance is ongoing, there may be connection issues in the game. Additionally, there may be queues during login because Bungie only gradually grants access to the servers to avoid problems from high server loads. Therefore, you might have to wait longer before you are back in the game.

Also keep in mind that third-party applications and the official companion app might also be unavailable for a while, so you cannot use them.

What changes with Update 7.2.0.6 in Season 22

hueter-2024-destiny2

This will be included in Update 7.2.0.6: As always, Bungie publishes its current to-do list of things that are not functioning properly in the game. This list is also actively influenced by players reporting bugs on the Bungie forum.

Here are the bugs currently on this list:

  • It may happen that Guardians are blocked during the Path of Knives by simultaneously going through various steps of the quest.
  • The exotic equipment piece for Titans “Path of Burning Steps” and the associated ornaments no longer change their appearance when the boost perk for solar weapons is active.
  • The cooldown of the exotic equipment pieces “Frost-Guard Z” and “Icefall Cloak” for Titans is incorrect.
  • When the weapon details of items are displayed in players’ vaults, the symbols for weapon perks no longer appear.
  • Some players who have not fully completed the story missions of the Season of Depth cannot complete the current weekly story mission of the Season of the Witch until they have finished the story of the previous season.
  • Returning players who did not fully complete the introduction quest “A Guardian Rises” before the start of Lightfall cannot accept the quest “Learning from the Light”.
  • Several armor pieces can obstruct aiming when using the targeting apparatus with the exotic fusion rifle “Area Effect”.
  • Due to an issue, it is currently still not possible to withdraw equipment for saved loadouts from the vault. They must lie with the character.
  • The Lightfall event of the Vex Strike Force to obtain current exotics has an issue. It may not start even though the flag announces the event. As a result, players often travel in vain to Neomuna to participate in the public event.
  • Also worth noting: Player name changes are not infinitely customizable via bungie.net. Several “Number-Guardians” as well as “Ada-1 personal USB stick” are still waiting for the option to change their username again instead of receiving the message “You have no name changes available”.

If you know of any other bugs in the game that are not listed here but have caught your attention, feel free to share them in our comment section.

Patch Notes for Update 7.2.0.6 in Destiny 2

What is in the patch notes? Bungie publishes a list of all changes for Update 7.2.0.6 in the form of patch notes. A complete overview of all resolved issues and improvements will however be posted online later tonight.

As soon as they are published, we will update our article for you and link to the patch notes, as there may still be changes after that.

What else is important? Maintenance phases are unfortunately an unavoidable part of a live service game like Destiny 2, as they lay the foundation for a smooth and enjoyable gaming experience.

Although they may temporarily restrict access to the game, they are a necessary step to ensure that bugs do not remain in the game and that you can play as usual without too much disruption.

Keep an eye on this article to stay updated on the progress of the maintenance work and look forward to the new weekly reset that awaits you right after the update is completed.

As this article shows, Bungie now employs not only developers, but also players: Destiny 2 hired players from the reddit forum as new weapon experts

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie Help

Guardians complain about overzealous teammates in the new raid of Destiny 2: ‘It would be easier without the sweats’

In Destiny 2 there is again trouble with a hated player type: People who are in a hurry during raids and swinging swords, leading the rest of the raid into the abyss.

This is the situation:

  • In Destiny 2 there are raids again. The new season brought back the raid “Crota’s End” in September.
  • Many players in Destiny 2, who prefer a quiet and cozy experience, are annoyed by so-called “sweats,” who play very ambitiously, take every shortcut and want to rush through at maximum speed.
  • In the new raid, these players cause particular annoyance.
Start video
Destiny 2: Lightfall Season 22 – „Witch’s Season“

Swinging Swords into Doom

What is the problem? In Crota’s End, there is a challenge that requires a consistently calm approach from the raid: In the encounter “The Abyss,” also known as the Lamps, the raid is thrown into a dark area and must navigate between lamps to get rid of a debuff.

This requires the raid to stick together, because the lamps explode after a few seconds.

However, players who are particularly in a hurry tend to use a sword and leap forward using the ability “Eager Edge” (Bold Blade), making them faster than others.

This tactic of individual movement is also known as “sword surfing“: It was established in 2017. MeinMMO provided a guide for Titans in 2018.

A player says: On reddit, a user is upset, saying: He is really tired of “Wannabe Sweats” making the lamp the hardest encounter in the Crota raid.

Because the wannabe speedrunners are swinging swords ahead of the raid and refuse to listen to anyone. From their perspective, everyone else is the problem while they sword-swing themselves into a hole or are already 3 lamps ahead of the raid.

Without these wannabes, the encounter would be much easier.

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In the comments, many agree with him.

This seems to be a case where attempting to make an encounter easier with a particular strategy only leads to extra difficulty and wipes.

While the encounter would theoretically be over quicker if everyone used the sword tactic, in practice, it goes wrong and one ends up spending more time than with the “normal, boring” method.

More on the topic:

Players agree on who the most annoying teammates in Destiny 2 are

This is an AI-powered translation. Some inaccuracies might exist.

Son says dad, whose Diablo 2 is too easy: He bets 80 € in Fortnite that the 10-year-old will fail

Gamers are getting older and having children, who grow into rebellious teenagers that cheekily claim: Dad can’t do it anymore. His games from back in the day are baby-easy and modern games like Fortnite are much harder. This happened to a Reddit user, who challenged his 10-year-old son to a gaming challenge in Diablo 2 Resurrected .

So the bet was set up:

  • The 10-year-old, apparently an avid Fortnite player, watched as his father played Diablo 2: Resurrected, the remake of Blizzard’s hack and slash classic from 2000.
  • The son dared to confront his father, saying the game looked really easy.
  • His father then made him an offer: If the 10-year-old could defeat the final boss of Diablo 2, Baal, on the highest difficulty Hell within a month, then the father would buy his son 13,500 V-Bucks in Fortnite, which costs about 80 €.

In Diablo 2, Baal awaits at the end of the game:

Start video
Diablo 2 Resurrected – Cinematic zu Akt V

Son starts off a bit clumsily

This is how the bet went: The son started his journey in Diablo 2: He named his character, a necromancer, “Vbucks.” The father mocked on the first day: Although the son had defeated Blood Raven and took the first steps in Diablo 2, he hadn’t allocated a single attribute point in the first 3 levels.

After 3 days, the father noted: His son was now level 18 and confused because he had come across a multi-stage quest that he couldn’t solve easily. Additionally, he rejoiced: The new season in Fortnite was starting soon, and he was curious whether his son would still be interested in Diablo 2.

On day 14, Dad showed his son the secret cow level, and the little boy was excited about his first corpse explosion like a true necromancer. The father said his son leveled up at the cows to level 33 and was now ready for the difficulty Nightmare.

On day 18, the son was caught up in loot fever and found a belt, which he proudly showed to Dad: By now, the son had also gotten the hang of corpse explosions and had leveled up to 41.

After 56 hours of playtime, the 10-year-old defeats Baal

Did the boy succeed in the end? Yes, the story has a happy ending. It took 33 days instead of a month, but Dad turned a blind eye.

The proud gaming father writes on Reddit, on the last day his son jumped into Diablo 2 at 10 AM and was ready to take on Baal. During the final boss fight, Dad rated his son as having the click rate of a professional Starcraft 2 player; the little boy killed the boss in 21 minutes.

At every milestone in the battle, whenever the boss’s health bar significantly decreased, it was celebrated, and in the end, the demonic fiend lay defeated.

After 33 days and 56 hours of playtime, his son had defeated Baal on Hell. He was level 78 and had found all items himself, as the proud father assures.

Next, he wants to play together with his son: in Hardcore Normal as a Paladin and support Barb. The 13,500 V-Bucks for skins in Fortnite came in the form of a thick voucher.

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What’s behind it: One can see from the postings that Dad was initially a bit amused looking at his Fortnite son, who was struggling with the role-playing mechanics.

But after a few days, pride in his son, who was getting into the game, took over, and he empathized with his child and enjoyed how much fun the 10-year-old had with this game for old people.

The story evokes much amusement and enthusiasm on Reddit. It’s nice to see a father bringing his son, who had fallen to the devil (Fortnite), back on the right path. However, there are also some voices questioning whether father and son could spend time together without a PC.

More about Diablo 2:

Twitch streamer exaggerates totally – Plays Diablo 2 for 4 years to find the Holy Grail

This is an AI-powered translation. Some inaccuracies might exist.

Starfield: Todd Howard reveals that the role-playing game was designed for you to play it longer than Skyrim and Fallout

Todd Howard explains in a podcast that Starfield is intentionally designed to be played over the years and supplemented with new content.

On September 25, 2023, Starfield’s head Todd Howard was a guest on the “AIAS Game Makers Notebook Podcast” and spoke there with Ted Price, the CEO of Insomniac Games (Spyro, Ratches & Clank, Marvel’s Spider-Man).

Howard is Game Director and Executive Producer for Bethesda Game Studios. During the podcast, he discussed that the role-playing game was developed so that players can play it long-term (via YouTube).

Howard explains that Bethesda learned from Skyrim and Fallout

What exactly did Howard say about the longevity of Starfield? First, Howard spoke about the release of The Elder Scrolls V: Skyrim. The role-playing game was already a really big game at its release, but looking at it today, it has become much larger due to the many mods and add-ons and is still being played 12 years later.

Subsequently, Howard elaborates that players tend to get accustomed to a game over time and then want to improve it and add new things.

As developers, Bethesda wants the same, which is why the studio gathers feedback and has a list of things that Starfield should receive in the future. However, you can’t just dive into the whole list at once; you have to “choose your battles” and make sure everything runs “stably” (via YouTube).

Start video
Starfield – Official Gameplay Trailer

Howard explains that Starfield is deliberately designed to be played for a long time and to pose the question of how Starfield will look in three or four years.

Bethesda has learned from earlier games like Skyrim and Fallout, Howard describes, and therefore has made sure during the development of Starfield to build the game in such a way that it can be continuously supplied with content and played for years.

They have created a foundation with Starfield that they can build upon.

What else does Howard say in the podcast? The conversation with Ted Price provides some interesting insights into the development of Starfield and the thought processes that Bethesda had during development.

Howard also explained in the podcast that Bethesda intentionally made hostile ships in Starfield “really dumb”, even though it would have been very easy to make them very smart.

He also spoke about players’ expectations and the RPG genre. He believes that players’ expectations of a role-playing game have changed “drastically” because elements of the genre are being incorporated into many games, causing genres to blend.

The head of Starfield thinks players have drastically changed expectations today because everything is an RPG

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. millenium.org

Call of Duty shows the multiplayer of Modern Warfare 3 for the first time in the trailer, awakening nostalgia in the fans

Call of Duty Modern Warfare 3 has released a trailer for the multiplayer of the upcoming title, evoking nostalgic feelings among the fans of the series.

What kind of trailer is this? On November 10, the latest installment of the popular shooter series, Call of Duty Modern Warfare 3, will be released. Just under a month before the official release, Activision showed the multiplayer of the upcoming title for the first time in a two-minute trailer.

Along with familiar shooter action and various insights into the maps, operators, gadgets, and weapons, the new trailer managed to evoke nostalgic feelings among fans.

If you want to see the new multiplayer trailer, we embed it here for you:

Start video
The new CoD MW3 presents itself with shooter action in the new multiplayer trailer

How does the trailer evoke nostalgic feelings among fans? We have known for some time now that the upcoming Call of Duty Modern Warfare 3 will be released with a total of 16 maps from CoD MW2 from 2009.

As if that wasn’t enough reason for joy for CoD veterans, the multiplayer trailer presents itself with the perfect musical accompaniment: ‘Till I Collapse’ by the American rapper Eminem.

When it came to the choice of music, for some fans on social media, it seemed almost irrelevant what the developers showed in the trailer, because it is the same song that played during the launch trailer of the original Modern Warfare 2 in 2009.

Here are a few reactions from CoD fans on Twitter:

  • „OG MW2 maps and Eminem music, tears.”
  • „They even used a song by Eminem for the trailer. Just like 2009, it’s the little things…”
  • „They are using a song that became famous during the MW2 era. So nostalgic!”
  • „They are doing everything to hit the nostalgia with the MW3 hype!”
  • „Bringing Eminem back for the trailer was the best thing they could have done.”

Besides the song that could really excite many fans, players noticed another detail in the new trailer that they are looking forward to: it seems that the slide-cancel is back (via Twitter).

The slide-cancel is a movement technique that allows players in CoD to transition from a tactical sprint into a slide, then interrupt the slide to sprint immediately afterward. The faster tactical sprint was reset because of this.

However, in Call of Duty MW2, the slide-cancel was removed and was no longer possible. Some players missed their technique, while others got creative and found a new trick:

CoD MW2: ‘Slide-canceling’ was yesterday – ‘snaking’ is the new movement trick of the pros

This is an AI-powered translation. Some inaccuracies might exist.

EA FC 24: Trading Tips – This is how you earn coins on the transfer market

To build a strong team in EA FC 24 Ultimate Team, you need coins. We will show you tips and tricks for trading to earn coins on the transfer market.

This is the transfer market in EA FC 24: On the Ultimate Team transfer market, you can find all kinds of items. Players can offer and buy them. There you will find, among other things:

  • New players
  • Contracts
  • Chemistry Styles to boost your players
  • Cosmetics for club and stadium – like jerseys, goal anthems, and more

However, keep in mind that transactions on the EA FC 24 transfer market are conducted only with coins that can be earned in-game. The real money currency “FC Points” cannot be used on the transfer market.

The goal in trading in EA FC 24 is to acquire cards cheaply and then sell them for profit. If done correctly, you can use the transfer market to earn a lot of coins.

You can then use these to improve your team – without spending real money.

Because you should always keep this in mind in Ultimate Team: Buying packs is usually not worth it:

The chance of getting strong cards from packs in the shop is quite low.

What you need to consider when trading: The transfer market in Ultimate Team is dynamic, and prices can change every second. A player that cost 50,000 coins yesterday could be worth only half as much the next day – or even double.

Prices can fluctuate drastically, and what worked once may not work the next time.

It is essential to closely monitor the transfer market and then decide whether a trading method might be effective at that moment.

Here we show you some tips and methods you can try.

Account for the “transfer fee” when trading

What is this fee? A basic rule of the transfer market is that you will always have 5% deducted from the selling price with every sale. For example, if you sell a player for 10,000 coins, only 9,500 coins will be credited to your account.

This is bad if you just bought the player 10 times for 9,700 coins and then sold it 10 times for 10,000. Instead of a profit of 3,000 coins, you now have a loss of 2,000 coins.

This means: Always factor in these 5% before you decide how much to buy players you want to sell later.

Start video
EA FC 24: How the new dribbling mechanics work

Don’t just look at players – Especially at the start of EA FC 24

Which items are worth it? When you want to earn coins on the transfer market, you usually think only of players you can sell for a lot of coins at once.

But you should also take a look at cosmetics, chemistry styles, managers, and things like goal anthems. These are often mistakenly dismissed as “pack fillers”.

Especially now, at the start of EA FC 24, players are still adjusting their clubs, choosing jerseys from their favorite clubs, or looking for a strong manager.

Such items can bring you significantly more coins than you might think!

Pay attention to which evolutions are currently popular

In EA FC 24, evolutions are a powerful feature that allows you to improve your cards by completing tasks. But you can also use the feature to earn some coins.

What to keep in mind: New evolutions with new conditions regularly appear in Ultimate Team. If you notice this, you should act quickly. Be sure to check futwiz to see which cards are particularly popular for the respective evolutions.

You should then look for these cards cheaply on the transfer market and then sell them for a higher price. Ideally, this should be done when the new evolution gains popularity, and more players want to use those cards.

Use the right timing for meta players

What to keep in mind? Since EA FC 24 has just officially launched, the prices of many cards are currently steadily increasing. This is partly because new players are just now saving the coins needed to pay high prices in the transfer market. This causes meta players to spike in price significantly.

It is also possible that many cards will continue to increase at least until the first weekend league – as good players want to build powerful teams. Investing in such players now can therefore be worthwhile.

Outside the “startup phase,” Thursday morning has established itself as a good time to find cheap cards. This is because many players claim their division rivals’ rewards then. These are sold quickly and cheaply – that’s when you can strike.

Still during the day, towards Friday, cards may rise again if players start working on their weekend league teams. If you have bought interesting cards here, you have the chance for a profit.

Bronze Pack Method – BPM

What is the Bronze Pack Method? The “BPM” is an absolute classic among trading methods. The tactic consists of buying a premium bronze pack in the FUT shop for 750 coins and then selling all contained items.

The idea is that typically the items in the pack are worth more than the pack itself – even if only by a little.

You buy the pack and list the entire contents on the transfer list. It is important to check the price of each individual player – because some bronze cards are surprisingly valuable, thanks to SBCs or tasks.

Then you might sell a player for more than 1,000 coins and make a solid profit right away. So be careful not to price your cards too low.

This method primarily brings in small amounts and requires a lot of patience, but it has proven to be quite low-risk and popular – especially at the start of a FIFA/FC title.

However, try not to clutter your transfer list with cards that simply won’t sell. If you see cards that just won’t move for 200 coins, you should remove them from the list.

This technique does not typically work well with gold and silver packs, as the prices of the packs often exceed what you can get out of them. The chance of expensive players is low.

Sniping and Flipping Cards

Buy players cheap, sell them expensive: “Sniping” is one of the most well-known trading methods in Ultimate Team. The goal is to get selected cards for as cheaply as possible and then sell them at a higher price.

This is how sniping works: You select a card that has the potential to become even more expensive. You then search for it using the search filter.

Example: A player typically costs 5,000 coins. You set your filter below that – for instance, at 4,000. The lower you go, the less likely you are to get an offer.

If you find a low price, you must rush to make the purchase as quickly as possible – because you are also competing with other players for the offers. Typically, the plan looks as follows:

  • Set your filter and press search.
  • Close the message displayed if no card appears.
  • If you do not get the card: Increase the maximum bid price with the shoulder buttons, keeping the buy-it-now price the same. This will refresh the market offers.
    • Keeping the price the same means you always get the same expired offers.
  • Then continue searching.
  • Repeat these steps until a card appears. If it just doesn’t work, try again at another time or with another card.
  • Alternatively, you can increase the buy it now price – but not too high. Otherwise, it is no longer worthwhile, also due to the transfer fee.

You can also snipe in the web app and companion app, but typing takes longer than the practiced process on the controller. This can cost valuable seconds during which other players can strike.

How do I make coins with this? The goal is to buy cards well below their “normal” value. You can then “flip” them – selling them at a higher price.

In the best case, you might even want to wait a little once you’ve bought a player with the potential to become more expensive. But be careful that its value does not drop, resulting in a loss.

Pay attention to SBCs and tasks

What makes these elements important? In Ultimate Team, it can be worthwhile to stock up on cards and not sell them immediately but at the right moment. SBCs and tasks can help with this.

Because players often search in Ultimate Team for cards with very specific requirements to complete SBCs or tasks.

For example, some SBCs may require TOTW cards. If you have any that cannot be sold at a good price, it may be worth holding onto them until such a moment.

It may also happen that players suddenly need a whole bunch of second league players or players from an unusual nation for a task set. Thus, cards that would otherwise bring little on the transfer market can suddenly become very expensive.

Here, it is important to constantly monitor the market and offer the right cards at the right moment.

Use portals like futbin to track prices

What is the benefit of futbin? On futbin, you can accurately track current player prices to spot trends. Players on the “Popular” main page currently fall into the category of players from the last tip.

Such sites provide much clearer insights into current prices than searching the transfer market itself.

In addition to these methods, there are many more tactics that can earn coins on the transfer market. What do you use for trading? Do you have any other tips? Feel free to tell us in the comments!

If you currently want to secure a strong card, take a look at the new RTTK card (Road to the Knockouts) of Giovanni Reyna:

That’s how easy you can get the new, strong Reyna card without coins

This is an AI-powered translation. Some inaccuracies might exist.

EA FC 24: Are new event cards already too strong? YouTuber sees a big problem

With the Road-To-The-Knockouts-Event (RTTK), the first real promo has officially arrived in EA FC 24. The upgrades of the special cards seem quite overwhelming at first glance; too overwhelming, according to the opinion of a famous German YouTuber.

What are the strongest cards of the RTTK promo? With Haaland, Osimhen, Bruno Fernandes, Saka, and Díaz, there are five players in the first team that cost 600k coins or more. The RTTK card of Haaland costs around 2.5 million coins with the improved skills (from three to four stars).

The high prices reveal that the players have received strong upgrades and can achieve even higher ratings as dynamic cards. One of Germany’s biggest FIFA streamers, GamerBrother, sees a significant problem despite all the excitement over the new promo cards.

Watch the video for about a minute to get an initial impression of his criticism.

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“EA is digging its own grave”: Expectations too high

What problem does the YouTuber see? In the video clip, you can see GamerBrother comparing the RTTK cards of Openda and Saka. He first notes that Openda’s promo card would normally be a strong special card for the FIFA release.

However, he then switches to Saka’s event card, which has not only received a strong upgrade on its stats but also improved skills and higher precision with the weak foot.

Such powerful upgrades right at the release are likely to lead to overly high expectations from players for the upcoming events. In this context, the FIFA streamer notes that EA has dug its own grave here.

A user in his live stream confirms this, stating he can understand the community’s displeasure, especially if EA releases special cards in the upcoming events that cannot compete with the overwhelming upgrades of the RTTK promo.

The community’s and streamer’s concerns are based on the issues with the power curve in FIFA 23. What the power curve exactly is and what problematic parallels the streamer and his community see to last year can be read below.

The entire RTTK team has been presented to you in a separate article.

Is EA doing it again? The problems with the power curve

What is the power curve? You can think of the power curve as an indicator that provides information about the ratings at a certain point in EA FC 24.

A successful power curve gradually rises throughout the year, meaning the ratings only slowly increase from event to event, so the strongest cards with the best ratings only appear at the end of the game.

Each year, the Team-of-the-Year promo is the exception, as real players with the best performances throughout the year are honored and consequently receive the most powerful upgrades.

Speaking of upgrades: Feel free to check out our recommendations for the new evolution feature. These cards can also receive some strong improvements.

What parallels exist to FIFA 23? Already last year, EA had problems stabilizing the power curve, leading to a flood of very strong players in November with the World Cup in Qatar and the corresponding promos. Many gamers played these high-end cards until Team-of-the-Season and beyond, simply because they were the best cards in the game.

Do you want a short example?

Who doesn’t remember the World-Cup-Hero card of Yaya Toure, who in-game was among the best players for a long time because he could do everything.

The same threat looms for EA FC 24, at least according to GamerBrother and parts of his community. A rapidly rising power curve doesn’t only have to bring disadvantages.

If you are interested in the entire discussion and all the details, you can find the link to the complete video here.

We are interested in your opinion. Do you view the overwhelming upgrades as critically as well? Feel free to let us know in the comments.

This is an AI-powered translation. Some inaccuracies might exist.

Steam hit ARK shuts down the official servers, prepares for the release of the controversial remaster

The Steam hit ARK: Survival Evolved died a little on September 30, 2023. It is not dead, but an important organ has stopped functioning. A transplant is not expected, instead, the survival game is barely being kept alive while a new, younger, and prettier version called ARK: Survival Ascended is set to replace the old love.

Why is ARK shutting down the official servers? Studio Wildcard, the developers of ARK, announced on March 31, 2023, that ARK: Survival Evolved (ARK: SE) will receive a UE5 Remaster called ARK: Survival Ascended (ARK: SA), during which the official servers of ARK: SE will be shut down.

Shortly after the announcement, there was heavy criticism from players regarding the shutdown of the official servers, the price of the remaster, and the content.

The developers changed the price and content of the remaster in response to the criticism and stated that the official servers of ARK: SE will be shut down because they are based on “obsolete technology” and that operation and maintenance “require significant development resources and time” (via survivetheark.com).

While there is still no gameplay for the ARK remaster, there is at least a trailer announcement for ARK 2:

Start video
ARK 2: Watch the 4-minute announcement trailer for the survival sequel

What happens to the official servers of ARK? The official servers of ARK: SE have been shut down since Saturday, September 30, 2023.

On the day of the shutdown, however, a snapshot of the save data from the official servers was saved, which is to be made available to players so that they do not lose their progress completely and can continue playing on private servers or in solo lobbies if they are interested.

Additionally, it was stated in a blog post on September 23 on Steam:

You must ensure that your character is on the respective server before the saving takes place. […] Your items, dinos, and characters that have been uploaded to the ARK cloud will not be considered during the saving! So please make sure to download everything you want to keep from the cloud before the save on September 30.

Why will there even be an ARK remaster? In addition to the shutdown of the official servers, on September 30, there was a new blog post from Studio Wildcard (via Steam). There, the developers of the dino adventure name three reasons why they are developing ARK: SA at all.

On the one hand, according to Wildcard, the economic situation of the studio plays a role. In the blog post, the developers state that it has proven “difficult” to secure the “long-term survival of the studio” while developing ARK 2 without continuing to release paid expansions. The studio therefore wants to continue generating revenue during the development of the sequel.

Furthermore, the development team is supposed to improve its skills in working with UE5 while working on the remaster.

However, according to Wildcard, the most important reason is that they want to offer a classic ARK experience on a cleaned-up code, because ARK 2 is being conceived as a “Souls-like Adventure” and therefore deviates from the original ARK gameplay principle.

ARK 2: Release, trailer, gameplay – What we know so far

This is an AI-powered translation. Some inaccuracies might exist.

The Overwatch League is dead, even if no one says it properly

The Overwatch League is facing its end. The casters break into tears as they announce their farewell. What happens next?

The Overwatch League was supposed to revolutionize eSports – and for a brief moment, it seemed like it could succeed. But it quickly became clear that the expectations of fans, teams, and investors could not be met. A large “franchise model,” like those in other sports, simply did not work. Now the league is facing its final demise – and the casters give a heartbreaking farewell to their time with Overwatch 2.

The only thing everyone liked about Overwatch 2 – the Kiriko trailer:

Start video
Overwatch 2: Der animierte Kurzfilm zur Fuchs-Heldin Kiriko

What happens to the Overwatch League? A few months ago, it was revealed that the Overwatch League was not doing well. Viewer numbers have plummeted, and the general interest is not as high as it was at the start nearly 6 years ago.

After the conclusion of the current season – which took place a few days ago – the teams are now allowed to vote on how to proceed. While there is a possibility that the league may continue in this or another form, if a team wants to withdraw, there is an incentive of 6 million dollars. Before team owners invest more money into a failing league, they are more likely to withdraw and limit their losses.

Even if the Overwatch League is not officially dead yet, one can come to no other conclusion when watching the casters’ farewell.

This is how the casters say goodbye: After the final game of the current season, the casters of the Overwatch League gathered on stage. Led by Soe Gschwind, there was a small farewell speech. She thanks all the teams, colleagues, and fans for the great time and what has been built and experienced here in 6 years.

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Towards the end of the speech, Gschwind finds it difficult to speak, her voice breaks, and she visibly has to hold back tears. The other casters also shed a tear or two and seem touched – or sad that this time is now ending.

What does the Overwatch League say? At least the X account (formerly Twitter) of the Overwatch League appears optimistic. They have released a statement suggesting that they will continue in some form.

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They are in the process of “finalizing the details” and will then talk about it. It is quite possible that this will happen during BlizzCon 2023 in November.

Did you follow the Overwatch League? Or did it never really capture you?

This is an AI-powered translation. Some inaccuracies might exist.

Netflix: Should One Piece be canceled, it’s not a problem for ‘Nami’: ‘I feel like I’ve done everything’

The live-action adaptation of One Piece was so successful on Netflix that the producers are working on a sequel. However, Emily Rudd, who plays Nami, would already be ready for an early retirement.

Why could she go into retirement so soon? One Piece is Emily Rudd’s first major film role, and with this, she feels she has already achieved all her goals for her acting career.

In an interview with Decider, she revealed that she has never wished for anything more in her life than the role in the Netflix series:

I have never wished for anything so much in my entire life. To actually experience it is… I can’t put it into words. I feel like I have achieved my goal. What could come next? If I had to stop here, I would say: “That’s enough for me.”

Emily Rudd in an interview with Decider

So far, Rudd has only had smaller roles in series and films like The Romanoffs or Hunters. She has also made some appearances in music videos, including “Let Me Love You” by DJ Snake and Justin Bieber.

However, she likely doesn’t have to retire early. Netflix is currently working on Season 2, in which Emily Rudd will likely be seen again as Nami. This could feature around 6 arcs of the anime. This leaves enough arcs for Emily Rudd to continue her acting career for the next few years.

You can marvel at how well she plays her role in One Piece in the following trailer:

Start video
One Piece – German Trailer for the First Season of the Live-Action Series by Netflix

Emily Rudd has not seen One Piece from the beginning

How experienced is Emily Rudd with One Piece? In the same interview, the actress admitted that she has always known about One Piece, but only recently started watching the anime:

I have always known One Piece, it’s a great name, but I only started watching [the anime] when I met our showrunner Matt Owens, who has been my best friend for six years.

Emily Rudd in an interview with Decider

Rudd only began with the anime when she heard rumors about a live-action series from Netflix.

But now she knows the One Piece universe better and fully embraces her role as Nami. She confidently claimed in another interview that she is the true boss of the Straw Hat Crew.

By now, Rudd has even caught up completely with the manga. Only a few episodes of the anime are still ahead of her.

Where can I see Emily Rudd in action? The first season of One Piece is currently available on Netflix. The beginnings of the Straw Hat Pirates band consist of a total of eight episodes that follow the manga source.

If you’re looking for good action animes, we can recommend the following series: The best action animes featuring a lot of fighting

This is an AI-powered translation. Some inaccuracies might exist.

New World Addon Release today: Start time and patch notes

  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
  • Flamethrower
    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
  • Greataxe

    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

    War Hammer

    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

    Heart Runes

    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
    • Heart Rune Explosion
      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
        • The base damage of “Exploding” has been reduced by 20%.
        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

      Effects

      Revised Effects

      • Effects have been globally revised with the following goals:
        • There should be a much higher chance that dropped gear yields 3 usable effects.
        • Players should no longer have to collect large amounts of required equipment sets.
        • Effect combinations that are never usable should be removed.

      Important Changes

      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

      Changes to Common Effects

      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

      Changes to Weapon Effects

      • Hated: Can no longer be generated for magic and ranged weapons.
      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
      • Flame Counter: The duration has been increased from 6 to 10 seconds.
      • Nature Counter: The duration has been increased from 6 to 10 seconds.
      • Frost Counter: The duration has been increased from 6 to 10 seconds.
      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
      • Void Counter: The duration has been increased from 6 to 10 seconds.
      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

      New Weapon Effects

      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

      Changes to Shield Effects

      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

      New Shield Effects

      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

      Changes to Skill Effects

      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

    Puncturing Return

    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

    Puncturing Strike

    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

    Saw

    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

    Locking Teacher

    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

    Player Experience

    Player Complaints

    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

Sword and Shield

  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

Ice Gauntlet

  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

Life Staff

  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

Bow

  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

Blunderbuss

  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

Rapier

  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

Musket

  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
  • The musket has been updated and now uses projectiles instead of hitscan.
  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
    • Improved Precision – The aiming requirements have been removed
    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
  • Traps
    • Traps now inflict damage upon triggering.
    • Instead of 20 sec., they now remain in the world for 30 sec.
  • Stick Bomb
    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
  • Power Shot
    • The damage has been increased from 150% to 160%.
    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

Unholy Gauntlet

  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

Axe

  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

Fire Staff

  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
  • Flamethrower
    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
  • Greataxe

    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

    War Hammer

    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

    Heart Runes

    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
    • Heart Rune Explosion
      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
        • The base damage of “Exploding” has been reduced by 20%.
        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

      Effects

      Revised Effects

      • Effects have been globally revised with the following goals:
        • There should be a much higher chance that dropped gear yields 3 usable effects.
        • Players should no longer have to collect large amounts of required equipment sets.
        • Effect combinations that are never usable should be removed.

      Important Changes

      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

      Changes to Common Effects

      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

      Changes to Weapon Effects

      • Hated: Can no longer be generated for magic and ranged weapons.
      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
      • Flame Counter: The duration has been increased from 6 to 10 seconds.
      • Nature Counter: The duration has been increased from 6 to 10 seconds.
      • Frost Counter: The duration has been increased from 6 to 10 seconds.
      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
      • Void Counter: The duration has been increased from 6 to 10 seconds.
      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

      New Weapon Effects

      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

      Changes to Shield Effects

      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

      New Shield Effects

      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

      Changes to Skill Effects

      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

      Puncturing Return

      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

      Puncturing Strike

      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

      Saw

      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

      Locking Teacher

      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

      Player Experience

      Player Complaints

      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
    • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
      • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
        • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
        • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
        • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
        • In PvP modes, self-healing has been reduced by 10%.
        • In PvP modes, the healing power of consumable items has been reduced by 20%.
      • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

      Sword and Shield

      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

      Ice Gauntlet

      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

      Life Staff

      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

      Bow

      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

      Blunderbuss

      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

      Rapier

      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

      Musket

      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
      • The musket has been updated and now uses projectiles instead of hitscan.
      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
        • Improved Precision – The aiming requirements have been removed
        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
      • Traps
        • Traps now inflict damage upon triggering.
        • Instead of 20 sec., they now remain in the world for 30 sec.
      • Stick Bomb
        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
      • Power Shot
        • The damage has been increased from 150% to 160%.
        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

      Unholy Gauntlet

      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

      Axe

      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

      Fire Staff

      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
      • Flamethrower
        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
      • Greataxe

        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

        War Hammer

        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

        Heart Runes

        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
        • Heart Rune Explosion
          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
            • The base damage of “Exploding” has been reduced by 20%.
            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

          Effects

          Revised Effects

          • Effects have been globally revised with the following goals:
            • There should be a much higher chance that dropped gear yields 3 usable effects.
            • Players should no longer have to collect large amounts of required equipment sets.
            • Effect combinations that are never usable should be removed.

          Important Changes

          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

          Changes to Common Effects

          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

          Changes to Weapon Effects

          • Hated: Can no longer be generated for magic and ranged weapons.
          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
          • Flame Counter: The duration has been increased from 6 to 10 seconds.
          • Nature Counter: The duration has been increased from 6 to 10 seconds.
          • Frost Counter: The duration has been increased from 6 to 10 seconds.
          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
          • Void Counter: The duration has been increased from 6 to 10 seconds.
          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

          New Weapon Effects

          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

          Changes to Shield Effects

          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

          New Shield Effects

          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

          Changes to Skill Effects

          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

          Puncturing Return

          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

          Puncturing Strike

          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

          Saw

          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

          Locking Teacher

          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

          Player Experience

          Player Complaints

          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
          • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
            • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
              • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
              • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
              • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
              • In PvP modes, self-healing has been reduced by 10%.
              • In PvP modes, the healing power of consumable items has been reduced by 20%.
            • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
            • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
            • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
            • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

            Sword and Shield

            • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
            • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

            Ice Gauntlet

            • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

            Life Staff

            • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

            Bow

            • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
            • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

            Blunderbuss

            • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
            • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
            • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
            • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

            Rapier

            • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
            • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

            Musket

            • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
            • The musket has been updated and now uses projectiles instead of hitscan.
            • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
            • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
            • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
              • Improved Precision – The aiming requirements have been removed
              • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
              • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
              • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
              • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
              • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
            • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
            • Traps
              • Traps now inflict damage upon triggering.
              • Instead of 20 sec., they now remain in the world for 30 sec.
            • Stick Bomb
              • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
              • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
            • Power Shot
              • The damage has been increased from 150% to 160%.
              • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
            • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

            Unholy Gauntlet

            • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
            • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
            • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
            • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

            Axe

            • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
            • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
            • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

            Fire Staff

            • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
            • Flamethrower
              • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
              • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
            • Greataxe

              • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
              • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

              War Hammer

              • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
              • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

              Heart Runes

              • The damage over time caused by heart runes’ charging effects has been slightly reduced.
              • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
              • Heart Rune Explosion
                • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                  • The base damage of “Exploding” has been reduced by 20%.
                  • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                Effects

                Revised Effects

                • Effects have been globally revised with the following goals:
                  • There should be a much higher chance that dropped gear yields 3 usable effects.
                  • Players should no longer have to collect large amounts of required equipment sets.
                  • Effect combinations that are never usable should be removed.

                Important Changes

                • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                Changes to Common Effects

                • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                Changes to Weapon Effects

                • Hated: Can no longer be generated for magic and ranged weapons.
                • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                • Flame Counter: The duration has been increased from 6 to 10 seconds.
                • Nature Counter: The duration has been increased from 6 to 10 seconds.
                • Frost Counter: The duration has been increased from 6 to 10 seconds.
                • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                • Void Counter: The duration has been increased from 6 to 10 seconds.
                • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                New Weapon Effects

                • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                Changes to Shield Effects

                • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                New Shield Effects

                • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                Changes to Skill Effects

                • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                  • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                  • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                  • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                Puncturing Return

                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                Puncturing Strike

                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                Saw

                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                Locking Teacher

                • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                Player Experience

                Player Complaints

                • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                  • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                    • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                    • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                    • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                    • In PvP modes, self-healing has been reduced by 10%.
                    • In PvP modes, the healing power of consumable items has been reduced by 20%.
                  • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                  Sword and Shield

                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                  Ice Gauntlet

                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                  Life Staff

                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                  Bow

                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                  Blunderbuss

                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                  Rapier

                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                  Musket

                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                  • The musket has been updated and now uses projectiles instead of hitscan.
                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                    • Improved Precision – The aiming requirements have been removed
                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                  • Traps
                    • Traps now inflict damage upon triggering.
                    • Instead of 20 sec., they now remain in the world for 30 sec.
                  • Stick Bomb
                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                  • Power Shot
                    • The damage has been increased from 150% to 160%.
                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                  Unholy Gauntlet

                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                  Axe

                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                  Fire Staff

                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                  • Flamethrower
                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                  • Greataxe

                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                    War Hammer

                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                    Heart Runes

                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                    • Heart Rune Explosion
                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                        • The base damage of “Exploding” has been reduced by 20%.
                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                      Effects

                      Revised Effects

                      • Effects have been globally revised with the following goals:
                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                        • Players should no longer have to collect large amounts of required equipment sets.
                        • Effect combinations that are never usable should be removed.

                      Important Changes

                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                      Changes to Common Effects

                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                      Changes to Weapon Effects

                      • Hated: Can no longer be generated for magic and ranged weapons.
                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                      New Weapon Effects

                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                      Changes to Shield Effects

                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                      New Shield Effects

                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                      Changes to Skill Effects

                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                      Puncturing Return

                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                      Puncturing Strike

                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                      Saw

                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                      Locking Teacher

                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                      Player Experience

                      Player Complaints

                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                      • Heart Rune Explosion
                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                          • The base damage of “Exploding” has been reduced by 20%.
                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                        Effects

                        Revised Effects

                        • Effects have been globally revised with the following goals:
                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                          • Players should no longer have to collect large amounts of required equipment sets.
                          • Effect combinations that are never usable should be removed.

                        Important Changes

                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                        Changes to Common Effects

                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                        Changes to Weapon Effects

                        • Hated: Can no longer be generated for magic and ranged weapons.
                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                        New Weapon Effects

                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                        Changes to Shield Effects

                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                        New Shield Effects

                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                        Changes to Skill Effects

                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                        Puncturing Return

                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                        Puncturing Strike

                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                        Saw

                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                        Locking Teacher

                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                        Player Experience

                        Player Complaints

                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                            • In PvP modes, self-healing has been reduced by 10%.
                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                          Sword and Shield

                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                          Ice Gauntlet

                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                          Life Staff

                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                          Bow

                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                          Blunderbuss

                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                          Rapier

                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                          Musket

                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                          • The musket has been updated and now uses projectiles instead of hitscan.
                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                            • Improved Precision – The aiming requirements have been removed
                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                          • Traps
                            • Traps now inflict damage upon triggering.
                            • Instead of 20 sec., they now remain in the world for 30 sec.
                          • Stick Bomb
                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                          • Power Shot
                            • The damage has been increased from 150% to 160%.
                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                          Unholy Gauntlet

                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                          Axe

                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                          Fire Staff

                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                          • Flamethrower
                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                          • Greataxe

                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                            War Hammer

                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                            Heart Runes

                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                            • Heart Rune Explosion
                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                • The base damage of “Exploding” has been reduced by 20%.
                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                              Effects

                              Revised Effects

                              • Effects have been globally revised with the following goals:
                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                • Players should no longer have to collect large amounts of required equipment sets.
                                • Effect combinations that are never usable should be removed.

                              Important Changes

                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                              Changes to Common Effects

                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                              Changes to Weapon Effects

                              • Hated: Can no longer be generated for magic and ranged weapons.
                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                              New Weapon Effects

                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                              Changes to Shield Effects

                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                              New Shield Effects

                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                              Changes to Skill Effects

                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                              Puncturing Return

                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                              Puncturing Strike

                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                              Saw

                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                              Locking Teacher

                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                              Player Experience

                              Player Complaints

                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                              • Flamethrower
                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                              • Greataxe

                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                War Hammer

                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                Heart Runes

                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                • Heart Rune Explosion
                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                    • The base damage of “Exploding” has been reduced by 20%.
                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                  Effects

                                  Revised Effects

                                  • Effects have been globally revised with the following goals:
                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                    • Players should no longer have to collect large amounts of required equipment sets.
                                    • Effect combinations that are never usable should be removed.

                                  Important Changes

                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                  Changes to Common Effects

                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                  Changes to Weapon Effects

                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                  New Weapon Effects

                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                  Changes to Shield Effects

                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                  New Shield Effects

                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                  Changes to Skill Effects

                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                  Puncturing Return

                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                  Puncturing Strike

                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                  Saw

                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                  Locking Teacher

                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                  Player Experience

                                  Player Complaints

                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                      • In PvP modes, self-healing has been reduced by 10%.
                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                    Sword and Shield

                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                    Ice Gauntlet

                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                    Life Staff

                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                    Bow

                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                    Blunderbuss

                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                    Rapier

                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                    Musket

                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                      • Improved Precision – The aiming requirements have been removed
                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                    • Traps
                                      • Traps now inflict damage upon triggering.
                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                    • Stick Bomb
                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                    • Power Shot
                                      • The damage has been increased from 150% to 160%.
                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                    Unholy Gauntlet

                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                    Axe

                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                    Fire Staff

                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                    • Flamethrower
                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                    • Greataxe

                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                      War Hammer

                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                      Heart Runes

                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                      • Heart Rune Explosion
                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                          • The base damage of “Exploding” has been reduced by 20%.
                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                        Effects

                                        Revised Effects

                                        • Effects have been globally revised with the following goals:
                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                          • Players should no longer have to collect large amounts of required equipment sets.
                                          • Effect combinations that are never usable should be removed.

                                        Important Changes

                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                        Changes to Common Effects

                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                        Changes to Weapon Effects

                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                        New Weapon Effects

                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                        Changes to Shield Effects

                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                        New Shield Effects

                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                        Changes to Skill Effects

                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                        Puncturing Return

                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                        Puncturing Strike

                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                        Saw

                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                        Locking Teacher

                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                        Player Experience

                                        Player Complaints

                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                      Sword and Shield

                                      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                      Ice Gauntlet

                                      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                      Life Staff

                                      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                      Bow

                                      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                      Blunderbuss

                                      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                      Rapier

                                      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                      Musket

                                      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                      • The musket has been updated and now uses projectiles instead of hitscan.
                                      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                        • Improved Precision – The aiming requirements have been removed
                                        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                      • Traps
                                        • Traps now inflict damage upon triggering.
                                        • Instead of 20 sec., they now remain in the world for 30 sec.
                                      • Stick Bomb
                                        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                      • Power Shot
                                        • The damage has been increased from 150% to 160%.
                                        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                      Unholy Gauntlet

                                      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                      Axe

                                      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                      Fire Staff

                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                      • Flamethrower
                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                      • Greataxe

                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                        War Hammer

                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                        Heart Runes

                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                        • Heart Rune Explosion
                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                            • The base damage of “Exploding” has been reduced by 20%.
                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                          Effects

                                          Revised Effects

                                          • Effects have been globally revised with the following goals:
                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                            • Players should no longer have to collect large amounts of required equipment sets.
                                            • Effect combinations that are never usable should be removed.

                                          Important Changes

                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                          Changes to Common Effects

                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                          Changes to Weapon Effects

                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                          New Weapon Effects

                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                          Changes to Shield Effects

                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                          New Shield Effects

                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                          Changes to Skill Effects

                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                          Puncturing Return

                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                          Puncturing Strike

                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                          Saw

                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                          Locking Teacher

                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                          Player Experience

                                          Player Complaints

                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                          • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                            • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                              • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                              • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                              • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                              • In PvP modes, self-healing has been reduced by 10%.
                                              • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                            • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                            • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                            • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                            • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                            Sword and Shield

                                            • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                            • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                            Ice Gauntlet

                                            • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                            Life Staff

                                            • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                            Bow

                                            • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                            • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                            Blunderbuss

                                            • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                            • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                            • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                            • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                            Rapier

                                            • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                            • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                            Musket

                                            • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                            • The musket has been updated and now uses projectiles instead of hitscan.
                                            • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                            • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                            • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                              • Improved Precision – The aiming requirements have been removed
                                              • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                              • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                              • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                              • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                              • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                            • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                            • Traps
                                              • Traps now inflict damage upon triggering.
                                              • Instead of 20 sec., they now remain in the world for 30 sec.
                                            • Stick Bomb
                                              • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                              • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                            • Power Shot
                                              • The damage has been increased from 150% to 160%.
                                              • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                            • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                            Unholy Gauntlet

                                            • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                            • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                            • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                            • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                            Axe

                                            • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                            • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                            • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                            Fire Staff

                                            • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                            • Flamethrower
                                              • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                              • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                            • Greataxe

                                              • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                              • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                              War Hammer

                                              • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                              • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                              Heart Runes

                                              • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                              • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                              • Heart Rune Explosion
                                                • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                  • The base damage of “Exploding” has been reduced by 20%.
                                                  • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                Effects

                                                Revised Effects

                                                • Effects have been globally revised with the following goals:
                                                  • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                  • Players should no longer have to collect large amounts of required equipment sets.
                                                  • Effect combinations that are never usable should be removed.

                                                Important Changes

                                                • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                Changes to Common Effects

                                                • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                Changes to Weapon Effects

                                                • Hated: Can no longer be generated for magic and ranged weapons.
                                                • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                New Weapon Effects

                                                • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                Changes to Shield Effects

                                                • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                New Shield Effects

                                                • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                Changes to Skill Effects

                                                • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                  • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                  • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                  • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                Puncturing Return

                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                Puncturing Strike

                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                Saw

                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                Locking Teacher

                                                • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                Player Experience

                                                Player Complaints

                                                • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                Sword and Shield

                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                Ice Gauntlet

                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                Life Staff

                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                Bow

                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                Blunderbuss

                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                Rapier

                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                Musket

                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                  • Improved Precision – The aiming requirements have been removed
                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                • Traps
                                                  • Traps now inflict damage upon triggering.
                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                • Stick Bomb
                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                • Power Shot
                                                  • The damage has been increased from 150% to 160%.
                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                Unholy Gauntlet

                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                Axe

                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                Fire Staff

                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                • Flamethrower
                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                • Greataxe

                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                  War Hammer

                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                  Heart Runes

                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                  • Heart Rune Explosion
                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                    Effects

                                                    Revised Effects

                                                    • Effects have been globally revised with the following goals:
                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                      • Effect combinations that are never usable should be removed.

                                                    Important Changes

                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                    Changes to Common Effects

                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                    Changes to Weapon Effects

                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                    New Weapon Effects

                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                    Changes to Shield Effects

                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                    New Shield Effects

                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                    Changes to Skill Effects

                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                    Puncturing Return

                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                    Puncturing Strike

                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                    Saw

                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                    Locking Teacher

                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                    Player Experience

                                                    Player Complaints

                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                    • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                      • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                        • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                        • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                        • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                        • In PvP modes, self-healing has been reduced by 10%.
                                                        • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                      • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                      Sword and Shield

                                                      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                      Ice Gauntlet

                                                      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                      Life Staff

                                                      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                      Bow

                                                      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                      Blunderbuss

                                                      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                      Rapier

                                                      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                      Musket

                                                      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                      • The musket has been updated and now uses projectiles instead of hitscan.
                                                      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                        • Improved Precision – The aiming requirements have been removed
                                                        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                      • Traps
                                                        • Traps now inflict damage upon triggering.
                                                        • Instead of 20 sec., they now remain in the world for 30 sec.
                                                      • Stick Bomb
                                                        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                      • Power Shot
                                                        • The damage has been increased from 150% to 160%.
                                                        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                      Unholy Gauntlet

                                                      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                      Axe

                                                      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                      Fire Staff

                                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                      • Flamethrower
                                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                      • Greataxe

                                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                        War Hammer

                                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                        Heart Runes

                                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                        • Heart Rune Explosion
                                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                            • The base damage of “Exploding” has been reduced by 20%.
                                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                          Effects

                                                          Revised Effects

                                                          • Effects have been globally revised with the following goals:
                                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                            • Players should no longer have to collect large amounts of required equipment sets.
                                                            • Effect combinations that are never usable should be removed.

                                                          Important Changes

                                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                          Changes to Common Effects

                                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                          Changes to Weapon Effects

                                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                          New Weapon Effects

                                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                          Changes to Shield Effects

                                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                          New Shield Effects

                                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                          Changes to Skill Effects

                                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                          Puncturing Return

                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                          Puncturing Strike

                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                          Saw

                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                          Locking Teacher

                                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                          Player Experience

                                                          Player Complaints

                                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                          • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                            • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                              • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                              • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                              • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                              • In PvP modes, self-healing has been reduced by 10%.
                                                              • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                            • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                            • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                            • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                            • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                            Sword and Shield

                                                            • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                            • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                            Ice Gauntlet

                                                            • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                            Life Staff

                                                            • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                            Bow

                                                            • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                            • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                            Blunderbuss

                                                            • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                            • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                            • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                            • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                            Rapier

                                                            • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                            • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                            Musket

                                                            • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                            • The musket has been updated and now uses projectiles instead of hitscan.
                                                            • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                            • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                            • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                              • Improved Precision – The aiming requirements have been removed
                                                              • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                              • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                              • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                              • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                              • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                            • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                            • Traps
                                                              • Traps now inflict damage upon triggering.
                                                              • Instead of 20 sec., they now remain in the world for 30 sec.
                                                            • Stick Bomb
                                                              • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                              • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                            • Power Shot
                                                              • The damage has been increased from 150% to 160%.
                                                              • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                            • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                            Unholy Gauntlet

                                                            • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                            • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                            • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                            • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                            Axe

                                                            • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                            • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                            • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                            Fire Staff

                                                            • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                            • Flamethrower
                                                              • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                              • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                            • Greataxe

                                                              • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                              • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                              War Hammer

                                                              • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                              • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                              Heart Runes

                                                              • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                              • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                              • Heart Rune Explosion
                                                                • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                  • The base damage of “Exploding” has been reduced by 20%.
                                                                  • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                Effects

                                                                Revised Effects

                                                                • Effects have been globally revised with the following goals:
                                                                  • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                  • Players should no longer have to collect large amounts of required equipment sets.
                                                                  • Effect combinations that are never usable should be removed.

                                                                Important Changes

                                                                • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                Changes to Common Effects

                                                                • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                Changes to Weapon Effects

                                                                • Hated: Can no longer be generated for magic and ranged weapons.
                                                                • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                New Weapon Effects

                                                                • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                Changes to Shield Effects

                                                                • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                New Shield Effects

                                                                • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                Changes to Skill Effects

                                                                • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                  • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                  • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                  • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                Puncturing Return

                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                Puncturing Strike

                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                Saw

                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                Locking Teacher

                                                                • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                Player Experience

                                                                Player Complaints

                                                                • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                  • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                    • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                    • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                    • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                    • In PvP modes, self-healing has been reduced by 10%.
                                                                    • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                  • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                  Sword and Shield

                                                                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                  Ice Gauntlet

                                                                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                  Life Staff

                                                                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                  Bow

                                                                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                  Blunderbuss

                                                                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                  Rapier

                                                                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                  Musket

                                                                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                  • The musket has been updated and now uses projectiles instead of hitscan.
                                                                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                    • Improved Precision – The aiming requirements have been removed
                                                                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                  • Traps
                                                                    • Traps now inflict damage upon triggering.
                                                                    • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                  • Stick Bomb
                                                                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                  • Power Shot
                                                                    • The damage has been increased from 150% to 160%.
                                                                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                  Unholy Gauntlet

                                                                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                  Axe

                                                                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                  Fire Staff

                                                                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                  • Flamethrower
                                                                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                  • Greataxe

                                                                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                    War Hammer

                                                                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                    Heart Runes

                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                    • Heart Rune Explosion
                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                      Effects

                                                                      Revised Effects

                                                                      • Effects have been globally revised with the following goals:
                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                        • Effect combinations that are never usable should be removed.

                                                                      Important Changes

                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                      Changes to Common Effects

                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                      Changes to Weapon Effects

                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                      New Weapon Effects

                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                      Changes to Shield Effects

                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                      New Shield Effects

                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                      Changes to Skill Effects

                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                      Puncturing Return

                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                      Puncturing Strike

                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                      Saw

                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                      Locking Teacher

                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                      Player Experience

                                                                      Player Complaints

                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                      • Heart Rune Explosion
                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                        Effects

                                                                        Revised Effects

                                                                        • Effects have been globally revised with the following goals:
                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                          • Effect combinations that are never usable should be removed.

                                                                        Important Changes

                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                        Changes to Common Effects

                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                        Changes to Weapon Effects

                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                        New Weapon Effects

                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                        Changes to Shield Effects

                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                        New Shield Effects

                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                        Changes to Skill Effects

                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                        Puncturing Return

                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                        Puncturing Strike

                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                        Saw

                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                        Locking Teacher

                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                        Player Experience

                                                                        Player Complaints

                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                          Sword and Shield

                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                          Ice Gauntlet

                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                          Life Staff

                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                          Bow

                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                          Blunderbuss

                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                          Rapier

                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                          Musket

                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                            • Improved Precision – The aiming requirements have been removed
                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                          • Traps
                                                                            • Traps now inflict damage upon triggering.
                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                          • Stick Bomb
                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                          • Power Shot
                                                                            • The damage has been increased from 150% to 160%.
                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                          Unholy Gauntlet

                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                          Axe

                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                          Fire Staff

                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                          • Flamethrower
                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                          • Greataxe

                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                            War Hammer

                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                            Heart Runes

                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                            • Heart Rune Explosion
                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                              Effects

                                                                              Revised Effects

                                                                              • Effects have been globally revised with the following goals:
                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                • Effect combinations that are never usable should be removed.

                                                                              Important Changes

                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                              Changes to Common Effects

                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                              Changes to Weapon Effects

                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                              New Weapon Effects

                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                              Changes to Shield Effects

                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                              New Shield Effects

                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                              Changes to Skill Effects

                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                              Puncturing Return

                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                              Puncturing Strike

                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                              Saw

                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                              Locking Teacher

                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                              Player Experience

                                                                              Player Complaints

                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                Sword and Shield

                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                Ice Gauntlet

                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                Life Staff

                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                Bow

                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                Blunderbuss

                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                Rapier

                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                Musket

                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                • Traps
                                                                                  • Traps now inflict damage upon triggering.
                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                • Stick Bomb
                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                • Power Shot
                                                                                  • The damage has been increased from 150% to 160%.
                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                Unholy Gauntlet

                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                Axe

                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                Fire Staff

                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                • Flamethrower
                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                • Greataxe

                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                  War Hammer

                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                  Heart Runes

                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                  • Heart Rune Explosion
                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                    Effects

                                                                                    Revised Effects

                                                                                    • Effects have been globally revised with the following goals:
                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                      • Effect combinations that are never usable should be removed.

                                                                                    Important Changes

                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                    Changes to Common Effects

                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                    Changes to Weapon Effects

                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                    New Weapon Effects

                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                    Changes to Shield Effects

                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                    New Shield Effects

                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                    Changes to Skill Effects

                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                    Puncturing Return

                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                    Puncturing Strike

                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                    Saw

                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                    Locking Teacher

                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                    Player Experience

                                                                                    Player Complaints

                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                    • Flamethrower
                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                    • Greataxe

                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                      War Hammer

                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                      Heart Runes

                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                      • Heart Rune Explosion
                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                        Effects

                                                                                        Revised Effects

                                                                                        • Effects have been globally revised with the following goals:
                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                          • Effect combinations that are never usable should be removed.

                                                                                        Important Changes

                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                        Changes to Common Effects

                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                        Changes to Weapon Effects

                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                        New Weapon Effects

                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                        Changes to Shield Effects

                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                        New Shield Effects

                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                        Changes to Skill Effects

                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                        Puncturing Return

                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                        Puncturing Strike

                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                        Saw

                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                        Locking Teacher

                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                        Player Experience

                                                                                        Player Complaints

                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                          Sword and Shield

                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                          Ice Gauntlet

                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                          Life Staff

                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                          Bow

                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                          Blunderbuss

                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                          Rapier

                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                          Musket

                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                          • Traps
                                                                                            • Traps now inflict damage upon triggering.
                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                          • Stick Bomb
                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                          • Power Shot
                                                                                            • The damage has been increased from 150% to 160%.
                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                          Unholy Gauntlet

                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                          Axe

                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                          Fire Staff

                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                          • Flamethrower
                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                          • Greataxe

                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                            War Hammer

                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                            Heart Runes

                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                            • Heart Rune Explosion
                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                              Effects

                                                                                              Revised Effects

                                                                                              • Effects have been globally revised with the following goals:
                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                • Effect combinations that are never usable should be removed.

                                                                                              Important Changes

                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                              Changes to Common Effects

                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                              Changes to Weapon Effects

                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                              New Weapon Effects

                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                              Changes to Shield Effects

                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                              New Shield Effects

                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                              Changes to Skill Effects

                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                              Puncturing Return

                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                              Puncturing Strike

                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                              Saw

                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                              Locking Teacher

                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                              Player Experience

                                                                                              Player Complaints

                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                Sword and Shield

                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                Ice Gauntlet

                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                Life Staff

                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                Bow

                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                Blunderbuss

                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                Rapier

                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                Musket

                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                • Traps
                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                • Stick Bomb
                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                • Power Shot
                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                Unholy Gauntlet

                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                Axe

                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                Fire Staff

                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                • Flamethrower
                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                • Greataxe

                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                  War Hammer

                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                  Heart Runes

                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                  • Heart Rune Explosion
                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                    Effects

                                                                                                    Revised Effects

                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                    Important Changes

                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                    Changes to Common Effects

                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                    Changes to Weapon Effects

                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                    New Weapon Effects

                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                    Changes to Shield Effects

                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                    New Shield Effects

                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                    Changes to Skill Effects

                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                    Puncturing Return

                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                    Puncturing Strike

                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                    Saw

                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                    Locking Teacher

                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                    Player Experience

                                                                                                    Player Complaints

                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                  Sword and Shield

                                                                                                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                  Ice Gauntlet

                                                                                                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                  Life Staff

                                                                                                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                  Bow

                                                                                                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                  Blunderbuss

                                                                                                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                  Rapier

                                                                                                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                  Musket

                                                                                                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                  • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                    • Improved Precision – The aiming requirements have been removed
                                                                                                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                  • Traps
                                                                                                    • Traps now inflict damage upon triggering.
                                                                                                    • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                  • Stick Bomb
                                                                                                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                  • Power Shot
                                                                                                    • The damage has been increased from 150% to 160%.
                                                                                                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                  Unholy Gauntlet

                                                                                                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                  Axe

                                                                                                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                  Fire Staff

                                                                                                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                  • Flamethrower
                                                                                                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                  • Greataxe

                                                                                                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                    War Hammer

                                                                                                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                    Heart Runes

                                                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                    • Heart Rune Explosion
                                                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                      Effects

                                                                                                      Revised Effects

                                                                                                      • Effects have been globally revised with the following goals:
                                                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                        • Effect combinations that are never usable should be removed.

                                                                                                      Important Changes

                                                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                      Changes to Common Effects

                                                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                      Changes to Weapon Effects

                                                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                      New Weapon Effects

                                                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                      Changes to Shield Effects

                                                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                      New Shield Effects

                                                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                      Changes to Skill Effects

                                                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                      Puncturing Return

                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                      Puncturing Strike

                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                      Saw

                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                      Locking Teacher

                                                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                      Player Experience

                                                                                                      Player Complaints

                                                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                      • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                        • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                          • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                          • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                          • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                          • In PvP modes, self-healing has been reduced by 10%.
                                                                                                          • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                        • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                        Sword and Shield

                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                        Ice Gauntlet

                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                        Life Staff

                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                        Bow

                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                        Blunderbuss

                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                        Rapier

                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                        Musket

                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                        • Traps
                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                        • Stick Bomb
                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                        • Power Shot
                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                        Unholy Gauntlet

                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                        Axe

                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                        Fire Staff

                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                        • Flamethrower
                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                        • Greataxe

                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                          War Hammer

                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                          Heart Runes

                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                          • Heart Rune Explosion
                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                            Effects

                                                                                                            Revised Effects

                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                            Important Changes

                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                            Changes to Common Effects

                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                            Changes to Weapon Effects

                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                            New Weapon Effects

                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                            Changes to Shield Effects

                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                            New Shield Effects

                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                            Changes to Skill Effects

                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                            Puncturing Return

                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                            Puncturing Strike

                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                            Saw

                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                            Locking Teacher

                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                            Player Experience

                                                                                                            Player Complaints

                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                            • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                              • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                              • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                              • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                              • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                              • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                              Sword and Shield

                                                                                                              • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                              • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                              Ice Gauntlet

                                                                                                              • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                              Life Staff

                                                                                                              • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                              Bow

                                                                                                              • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                              • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                              Blunderbuss

                                                                                                              • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                              • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                              • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                              • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                              Rapier

                                                                                                              • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                              • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                              Musket

                                                                                                              • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                              • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                              • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                              • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                              • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                • Improved Precision – The aiming requirements have been removed
                                                                                                                • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                              • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                              • Traps
                                                                                                                • Traps now inflict damage upon triggering.
                                                                                                                • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                              • Stick Bomb
                                                                                                                • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                              • Power Shot
                                                                                                                • The damage has been increased from 150% to 160%.
                                                                                                                • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                              • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                              Unholy Gauntlet

                                                                                                              • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                              • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                              • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                              • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                              Axe

                                                                                                              • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                              • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                              • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                              Fire Staff

                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                              • Flamethrower
                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                              • Greataxe

                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                War Hammer

                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                Heart Runes

                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                • Heart Rune Explosion
                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                  Effects

                                                                                                                  Revised Effects

                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                  Important Changes

                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                  Changes to Common Effects

                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                  Changes to Weapon Effects

                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                  New Weapon Effects

                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                  Changes to Shield Effects

                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                  New Shield Effects

                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                  Changes to Skill Effects

                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                  Puncturing Return

                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                  Puncturing Strike

                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                  Saw

                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                  Locking Teacher

                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                  Player Experience

                                                                                                                  Player Complaints

                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                  • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                    • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                    • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                    • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                    • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                    • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                  • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                  Sword and Shield

                                                                                                                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                  Ice Gauntlet

                                                                                                                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                  Life Staff

                                                                                                                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                  Bow

                                                                                                                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                  Blunderbuss

                                                                                                                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                  Rapier

                                                                                                                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                  Musket

                                                                                                                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                  • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                    • Improved Precision – The aiming requirements have been removed
                                                                                                                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                  • Traps
                                                                                                                    • Traps now inflict damage upon triggering.
                                                                                                                    • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                  • Stick Bomb
                                                                                                                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                  • Power Shot
                                                                                                                    • The damage has been increased from 150% to 160%.
                                                                                                                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                  Unholy Gauntlet

                                                                                                                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                  Axe

                                                                                                                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                  Fire Staff

                                                                                                                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                  • Flamethrower
                                                                                                                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                  • Greataxe

                                                                                                                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                    War Hammer

                                                                                                                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                    Heart Runes

                                                                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                    • Heart Rune Explosion
                                                                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                      Effects

                                                                                                                      Revised Effects

                                                                                                                      • Effects have been globally revised with the following goals:
                                                                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                        • Effect combinations that are never usable should be removed.

                                                                                                                      Important Changes

                                                                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                      Changes to Common Effects

                                                                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                      Changes to Weapon Effects

                                                                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                      New Weapon Effects

                                                                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                      Changes to Shield Effects

                                                                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                      New Shield Effects

                                                                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                      Changes to Skill Effects

                                                                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                      Puncturing Return

                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                      Puncturing Strike

                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                      Saw

                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                      Locking Teacher

                                                                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                      Player Experience

                                                                                                                      Player Complaints

                                                                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                      • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                        • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                          • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                          • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                          • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                          • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                          • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                        • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                        Sword and Shield

                                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                        Ice Gauntlet

                                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                        Life Staff

                                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                        Bow

                                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                        Blunderbuss

                                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                        Rapier

                                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                        Musket

                                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                        • Traps
                                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                        • Stick Bomb
                                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                        • Power Shot
                                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                        Unholy Gauntlet

                                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                        Axe

                                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                        Fire Staff

                                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                        • Flamethrower
                                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                        • Greataxe

                                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                          War Hammer

                                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                          Heart Runes

                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                          • Heart Rune Explosion
                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                            Effects

                                                                                                                            Revised Effects

                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                            Important Changes

                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                            Changes to Common Effects

                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                            Changes to Weapon Effects

                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                            New Weapon Effects

                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                            Changes to Shield Effects

                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                            New Shield Effects

                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                            Changes to Skill Effects

                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                            Puncturing Return

                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                            Puncturing Strike

                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                            Saw

                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                            Locking Teacher

                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                            Player Experience

                                                                                                                            Player Complaints

                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                            • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                              • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                              • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                              • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                              • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                              • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                              Sword and Shield

                                                                                                                              • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                              • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                              Ice Gauntlet

                                                                                                                              • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                              Life Staff

                                                                                                                              • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                              Bow

                                                                                                                              • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                              • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                              Blunderbuss

                                                                                                                              • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                              • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                              • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                              • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                              Rapier

                                                                                                                              • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                              • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                              Musket

                                                                                                                              • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                              • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                              • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                              • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                              • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                • Improved Precision – The aiming requirements have been removed
                                                                                                                                • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                              • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                              • Traps
                                                                                                                                • Traps now inflict damage upon triggering.
                                                                                                                                • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                              • Stick Bomb
                                                                                                                                • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                              • Power Shot
                                                                                                                                • The damage has been increased from 150% to 160%.
                                                                                                                                • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                              • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                              Unholy Gauntlet

                                                                                                                              • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                              • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                              • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                              • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                              Axe

                                                                                                                              • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                              • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                              • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                              Fire Staff

                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                              • Flamethrower
                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                              • Greataxe

                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                War Hammer

                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                Heart Runes

                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                • Heart Rune Explosion
                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                  Effects

                                                                                                                                  Revised Effects

                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                  Important Changes

                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                  Changes to Common Effects

                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                  Changes to Weapon Effects

                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                  New Weapon Effects

                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                  Changes to Shield Effects

                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                  New Shield Effects

                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                  Changes to Skill Effects

                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                  Puncturing Return

                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                  Puncturing Strike

                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                  Saw

                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                  Locking Teacher

                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                  Player Experience

                                                                                                                                  Player Complaints

                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                  • Heart Rune Explosion
                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                    Effects

                                                                                                                                    Revised Effects

                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                    Important Changes

                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                    Changes to Common Effects

                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                    Changes to Weapon Effects

                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                    New Weapon Effects

                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                    Changes to Shield Effects

                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                    New Shield Effects

                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                    Changes to Skill Effects

                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                    Puncturing Return

                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                    Puncturing Strike

                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                    Saw

                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                    Locking Teacher

                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                    Player Experience

                                                                                                                                    Player Complaints

                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                    Sword and Shield

                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                    Ice Gauntlet

                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                    Life Staff

                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                    Bow

                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                    Blunderbuss

                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                    Rapier

                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                    Musket

                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                    • Traps
                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                    • Stick Bomb
                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                    • Power Shot
                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                    Unholy Gauntlet

                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                    Axe

                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                    Fire Staff

                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                    • Flamethrower
                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                    • Greataxe

                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                      War Hammer

                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                      Heart Runes

                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                      • Heart Rune Explosion
                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                        Effects

                                                                                                                                        Revised Effects

                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                        Important Changes

                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                        Changes to Common Effects

                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                        Changes to Weapon Effects

                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                        New Weapon Effects

                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                        Changes to Shield Effects

                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                        New Shield Effects

                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                        Changes to Skill Effects

                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                        Puncturing Return

                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                        Puncturing Strike

                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                        Saw

                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                        Locking Teacher

                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                        Player Experience

                                                                                                                                        Player Complaints

                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                          Sword and Shield

                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                          Ice Gauntlet

                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                          Life Staff

                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                          Bow

                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                          Blunderbuss

                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                          Rapier

                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                          Musket

                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                          • Traps
                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                          • Stick Bomb
                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                          • Power Shot
                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                          Unholy Gauntlet

                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                          Axe

                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                          Fire Staff

                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                          • Flamethrower
                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                          • Greataxe

                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                            War Hammer

                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                            Heart Runes

                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                            • Heart Rune Explosion
                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                              Effects

                                                                                                                                              Revised Effects

                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                              Important Changes

                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                              Changes to Common Effects

                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                              Changes to Weapon Effects

                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                              New Weapon Effects

                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                              Changes to Shield Effects

                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                              New Shield Effects

                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                              Changes to Skill Effects

                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                              Puncturing Return

                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                              Puncturing Strike

                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                              Saw

                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                              Locking Teacher

                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                              Player Experience

                                                                                                                                              Player Complaints

                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                Sword and Shield

                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                Ice Gauntlet

                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                Life Staff

                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                Bow

                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                Blunderbuss

                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                Rapier

                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                Musket

                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                • Traps
                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                • Stick Bomb
                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                • Power Shot
                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                Unholy Gauntlet

                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                Axe

                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                Fire Staff

                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                • Flamethrower
                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                • Greataxe

                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                  War Hammer

                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                  Heart Runes

                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                    Effects

                                                                                                                                                    Revised Effects

                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                    Important Changes

                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                    Changes to Common Effects

                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                    New Weapon Effects

                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                    New Shield Effects

                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                    Puncturing Return

                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                    Puncturing Strike

                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                    Saw

                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                    Locking Teacher

                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                    Player Experience

                                                                                                                                                    Player Complaints

                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                    • Flamethrower
                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                    • Greataxe

                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                      War Hammer

                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                      Heart Runes

                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                        Effects

                                                                                                                                                        Revised Effects

                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                        Important Changes

                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                        Changes to Common Effects

                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                        New Weapon Effects

                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                        New Shield Effects

                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                        Puncturing Return

                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                        Puncturing Strike

                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                        Saw

                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                        Locking Teacher

                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                        Player Experience

                                                                                                                                                        Player Complaints

                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                      • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                        • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                          • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                          • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                          • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                          • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                          • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                        • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                        Sword and Shield

                                                                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                        Ice Gauntlet

                                                                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                        Life Staff

                                                                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                        Bow

                                                                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                        Blunderbuss

                                                                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                        Rapier

                                                                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                        Musket

                                                                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                        • Traps
                                                                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                        • Stick Bomb
                                                                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                        • Power Shot
                                                                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                        Unholy Gauntlet

                                                                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                        Axe

                                                                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                        Fire Staff

                                                                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                        • Flamethrower
                                                                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                        • Greataxe

                                                                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                          War Hammer

                                                                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                          Heart Runes

                                                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                            Effects

                                                                                                                                                            Revised Effects

                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                            Important Changes

                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                            Changes to Common Effects

                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                            New Weapon Effects

                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                            New Shield Effects

                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                            Puncturing Return

                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                            Puncturing Strike

                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                            Saw

                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                            Locking Teacher

                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                            Player Experience

                                                                                                                                                            Player Complaints

                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                            • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                              • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                              • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                              • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                              • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                              • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                              Sword and Shield

                                                                                                                                                              • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                              • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                              Ice Gauntlet

                                                                                                                                                              • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                              Life Staff

                                                                                                                                                              • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                              Bow

                                                                                                                                                              • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                              • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                              Blunderbuss

                                                                                                                                                              • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                              • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                              • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                              • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                              Rapier

                                                                                                                                                              • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                              • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                              Musket

                                                                                                                                                              • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                              • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                              • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                              • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                              • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                              • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                              • Traps
                                                                                                                                                                • Traps now inflict damage upon triggering.
                                                                                                                                                                • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                              • Stick Bomb
                                                                                                                                                                • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                              • Power Shot
                                                                                                                                                                • The damage has been increased from 150% to 160%.
                                                                                                                                                                • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                              • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                              Unholy Gauntlet

                                                                                                                                                              • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                              • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                              • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                              • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                              Axe

                                                                                                                                                              • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                              • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                              • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                              Fire Staff

                                                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                              • Flamethrower
                                                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                              • Greataxe

                                                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                War Hammer

                                                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                Heart Runes

                                                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                • Heart Rune Explosion
                                                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                  Effects

                                                                                                                                                                  Revised Effects

                                                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                                                  Important Changes

                                                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                  Changes to Common Effects

                                                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                  Changes to Weapon Effects

                                                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                  New Weapon Effects

                                                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                  Changes to Shield Effects

                                                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                  New Shield Effects

                                                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                  Changes to Skill Effects

                                                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                  Puncturing Return

                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                  Puncturing Strike

                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                  Saw

                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                  Locking Teacher

                                                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                  Player Experience

                                                                                                                                                                  Player Complaints

                                                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                    Sword and Shield

                                                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                    Ice Gauntlet

                                                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                    Life Staff

                                                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                    Bow

                                                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                    Blunderbuss

                                                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                    Rapier

                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                    Musket

                                                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                    • Traps
                                                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                    • Stick Bomb
                                                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                    • Power Shot
                                                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                    Unholy Gauntlet

                                                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                    Axe

                                                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                    Fire Staff

                                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                    • Flamethrower
                                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                    • Greataxe

                                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                      War Hammer

                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                      Heart Runes

                                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                        Effects

                                                                                                                                                                        Revised Effects

                                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                                        Important Changes

                                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                        Changes to Common Effects

                                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                        New Weapon Effects

                                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                        New Shield Effects

                                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                        Puncturing Return

                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                        Puncturing Strike

                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                        Saw

                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                        Locking Teacher

                                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                        Player Experience

                                                                                                                                                                        Player Complaints

                                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                      Sword and Shield

                                                                                                                                                                      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                      Ice Gauntlet

                                                                                                                                                                      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                      Life Staff

                                                                                                                                                                      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                      Bow

                                                                                                                                                                      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                      Blunderbuss

                                                                                                                                                                      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                      Rapier

                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                      Musket

                                                                                                                                                                      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                      • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                        • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                      • Traps
                                                                                                                                                                        • Traps now inflict damage upon triggering.
                                                                                                                                                                        • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                      • Stick Bomb
                                                                                                                                                                        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                      • Power Shot
                                                                                                                                                                        • The damage has been increased from 150% to 160%.
                                                                                                                                                                        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                      Unholy Gauntlet

                                                                                                                                                                      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                      Axe

                                                                                                                                                                      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                      Fire Staff

                                                                                                                                                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                      • Flamethrower
                                                                                                                                                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                      • Greataxe

                                                                                                                                                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                        War Hammer

                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                        Heart Runes

                                                                                                                                                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                        • Heart Rune Explosion
                                                                                                                                                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                            • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                          Effects

                                                                                                                                                                          Revised Effects

                                                                                                                                                                          • Effects have been globally revised with the following goals:
                                                                                                                                                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                            • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                            • Effect combinations that are never usable should be removed.

                                                                                                                                                                          Important Changes

                                                                                                                                                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                          Changes to Common Effects

                                                                                                                                                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                          Changes to Weapon Effects

                                                                                                                                                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                          New Weapon Effects

                                                                                                                                                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                          Changes to Shield Effects

                                                                                                                                                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                          New Shield Effects

                                                                                                                                                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                          Changes to Skill Effects

                                                                                                                                                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                          Puncturing Return

                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                          Puncturing Strike

                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                          Saw

                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                          Locking Teacher

                                                                                                                                                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                          Player Experience

                                                                                                                                                                          Player Complaints

                                                                                                                                                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                          Sword and Shield

                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                          Life Staff

                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                          Bow

                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                          Blunderbuss

                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                          Rapier

                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                          Musket

                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                          • Traps
                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                          • Power Shot
                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                          Axe

                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                          Fire Staff

                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                          • Flamethrower
                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                          • Greataxe

                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                            War Hammer

                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                            Heart Runes

                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                              Effects

                                                                                                                                                                              Revised Effects

                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                              Important Changes

                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                              New Shield Effects

                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                              Puncturing Return

                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                              Saw

                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                              Locking Teacher

                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                              Player Experience

                                                                                                                                                                              Player Complaints

                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                Life Staff

                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                Bow

                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                Rapier

                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                Musket

                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                • Traps
                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                • Power Shot
                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                Axe

                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                Fire Staff

                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                • Greataxe

                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                  War Hammer

                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                    Effects

                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                    Important Changes

                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                    Saw

                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                    Player Experience

                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                    • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                      • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                        • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                        • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                        • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                        • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                        • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                      • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                      • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                      • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                      • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                      Sword and Shield

                                                                                                                                                                                      • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                      • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                      Ice Gauntlet

                                                                                                                                                                                      • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                      Life Staff

                                                                                                                                                                                      • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                      Bow

                                                                                                                                                                                      • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                      • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                      Blunderbuss

                                                                                                                                                                                      • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                      • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                      • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                      • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                      Rapier

                                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                      • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                      Musket

                                                                                                                                                                                      • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                      • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                      • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                      • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                      • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                        • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                        • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                        • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                        • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                        • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                        • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                      • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                      • Traps
                                                                                                                                                                                        • Traps now inflict damage upon triggering.
                                                                                                                                                                                        • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                      • Stick Bomb
                                                                                                                                                                                        • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                        • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                      • Power Shot
                                                                                                                                                                                        • The damage has been increased from 150% to 160%.
                                                                                                                                                                                        • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                      • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                      Unholy Gauntlet

                                                                                                                                                                                      • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                      • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                      • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                      • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                      Axe

                                                                                                                                                                                      • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                      • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                      • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                      Fire Staff

                                                                                                                                                                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                      • Flamethrower
                                                                                                                                                                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                      • Greataxe

                                                                                                                                                                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                        War Hammer

                                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                        Heart Runes

                                                                                                                                                                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                        • Heart Rune Explosion
                                                                                                                                                                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                            • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                          Effects

                                                                                                                                                                                          Revised Effects

                                                                                                                                                                                          • Effects have been globally revised with the following goals:
                                                                                                                                                                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                            • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                            • Effect combinations that are never usable should be removed.

                                                                                                                                                                                          Important Changes

                                                                                                                                                                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                          Changes to Common Effects

                                                                                                                                                                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                          Changes to Weapon Effects

                                                                                                                                                                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                          New Weapon Effects

                                                                                                                                                                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                          Changes to Shield Effects

                                                                                                                                                                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                          New Shield Effects

                                                                                                                                                                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                          Changes to Skill Effects

                                                                                                                                                                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                          Puncturing Return

                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                          Puncturing Strike

                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                          Saw

                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                          Locking Teacher

                                                                                                                                                                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                          Player Experience

                                                                                                                                                                                          Player Complaints

                                                                                                                                                                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                            Effects

                                                                                                                                                                                            Revised Effects

                                                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                                                            Important Changes

                                                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                            Changes to Common Effects

                                                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                            New Weapon Effects

                                                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                            New Shield Effects

                                                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                            Puncturing Return

                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                            Puncturing Strike

                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                            Saw

                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                            Locking Teacher

                                                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                            Player Experience

                                                                                                                                                                                            Player Complaints

                                                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                          Sword and Shield

                                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                          Life Staff

                                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                          Bow

                                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                          Blunderbuss

                                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                          Rapier

                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                          Musket

                                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                          • Traps
                                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                          • Power Shot
                                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                          Axe

                                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                          Fire Staff

                                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                          • Flamethrower
                                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                          • Greataxe

                                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                            War Hammer

                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                            Heart Runes

                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                              Effects

                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                              Important Changes

                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                              Saw

                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                              Player Experience

                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                            • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                              • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                              • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                              • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                              • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                              • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                              Sword and Shield

                                                                                                                                                                                              • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                              • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                              Ice Gauntlet

                                                                                                                                                                                              • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                              Life Staff

                                                                                                                                                                                              • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                              Bow

                                                                                                                                                                                              • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                              • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                              Blunderbuss

                                                                                                                                                                                              • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                              • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                              • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                              • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                              Rapier

                                                                                                                                                                                              • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                              • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                              Musket

                                                                                                                                                                                              • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                              • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                              • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                              • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                              • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                              • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                              • Traps
                                                                                                                                                                                                • Traps now inflict damage upon triggering.
                                                                                                                                                                                                • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                              • Stick Bomb
                                                                                                                                                                                                • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                              • Power Shot
                                                                                                                                                                                                • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                              • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                              Unholy Gauntlet

                                                                                                                                                                                              • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                              • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                              • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                              • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                              Axe

                                                                                                                                                                                              • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                              • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                              • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                              Fire Staff

                                                                                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                              • Flamethrower
                                                                                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                              • Greataxe

                                                                                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                War Hammer

                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                Heart Runes

                                                                                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                • Heart Rune Explosion
                                                                                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                  Effects

                                                                                                                                                                                                  Revised Effects

                                                                                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                  Important Changes

                                                                                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                  Changes to Common Effects

                                                                                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                  Changes to Weapon Effects

                                                                                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                  New Weapon Effects

                                                                                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                  Changes to Shield Effects

                                                                                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                  New Shield Effects

                                                                                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                  Changes to Skill Effects

                                                                                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                  Puncturing Return

                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                  Puncturing Strike

                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                  Saw

                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                  Locking Teacher

                                                                                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                  Player Experience

                                                                                                                                                                                                  Player Complaints

                                                                                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                    Sword and Shield

                                                                                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                    Ice Gauntlet

                                                                                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                    Life Staff

                                                                                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                    Bow

                                                                                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                    Blunderbuss

                                                                                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                    Rapier

                                                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                    Musket

                                                                                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                    • Traps
                                                                                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                    • Stick Bomb
                                                                                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                    • Power Shot
                                                                                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                    Unholy Gauntlet

                                                                                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                    Axe

                                                                                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                    Fire Staff

                                                                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                    • Flamethrower
                                                                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                    • Greataxe

                                                                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                      War Hammer

                                                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                      Heart Runes

                                                                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                        Effects

                                                                                                                                                                                                        Revised Effects

                                                                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                        Important Changes

                                                                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                        Changes to Common Effects

                                                                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                        New Weapon Effects

                                                                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                        New Shield Effects

                                                                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                        Puncturing Return

                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                        Puncturing Strike

                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                        Saw

                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                        Locking Teacher

                                                                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                        Player Experience

                                                                                                                                                                                                        Player Complaints

                                                                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                          Sword and Shield

                                                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                          Life Staff

                                                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                          Bow

                                                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                          Blunderbuss

                                                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                          Rapier

                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                          Musket

                                                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                          • Traps
                                                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                          • Power Shot
                                                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                          Axe

                                                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                          Fire Staff

                                                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                          • Flamethrower
                                                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                          • Greataxe

                                                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                            War Hammer

                                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                            Heart Runes

                                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                              Effects

                                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                              Important Changes

                                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                              Saw

                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                              Player Experience

                                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                              • Flamethrower
                                                                                                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                              • Greataxe

                                                                                                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                War Hammer

                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                Heart Runes

                                                                                                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                • Heart Rune Explosion
                                                                                                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                  Effects

                                                                                                                                                                                                                  Revised Effects

                                                                                                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                  Important Changes

                                                                                                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                  Changes to Common Effects

                                                                                                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                  Changes to Weapon Effects

                                                                                                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                  New Weapon Effects

                                                                                                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                  Changes to Shield Effects

                                                                                                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                  New Shield Effects

                                                                                                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                  Changes to Skill Effects

                                                                                                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                  Puncturing Return

                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                  Puncturing Strike

                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                  Saw

                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                  Locking Teacher

                                                                                                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                  Player Experience

                                                                                                                                                                                                                  Player Complaints

                                                                                                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                Life Staff

                                                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                Bow

                                                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                Rapier

                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                Musket

                                                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                • Traps
                                                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                • Power Shot
                                                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                Axe

                                                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                Fire Staff

                                                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                • Greataxe

                                                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                  War Hammer

                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                    Effects

                                                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                    Important Changes

                                                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                    Saw

                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                    Player Experience

                                                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                    Sword and Shield

                                                                                                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                    Ice Gauntlet

                                                                                                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                    Life Staff

                                                                                                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                    Bow

                                                                                                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                    Blunderbuss

                                                                                                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                    Rapier

                                                                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                    Musket

                                                                                                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                    • Traps
                                                                                                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                    • Stick Bomb
                                                                                                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                    • Power Shot
                                                                                                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                    Unholy Gauntlet

                                                                                                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                    Axe

                                                                                                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                    Fire Staff

                                                                                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                    • Flamethrower
                                                                                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                    • Greataxe

                                                                                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                      War Hammer

                                                                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                      Heart Runes

                                                                                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                        Effects

                                                                                                                                                                                                                        Revised Effects

                                                                                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                        Important Changes

                                                                                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                        Changes to Common Effects

                                                                                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                        New Weapon Effects

                                                                                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                        New Shield Effects

                                                                                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                        Puncturing Return

                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                        Puncturing Strike

                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                        Saw

                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                        Locking Teacher

                                                                                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                        Player Experience

                                                                                                                                                                                                                        Player Complaints

                                                                                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                          Sword and Shield

                                                                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                          Life Staff

                                                                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                          Bow

                                                                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                          Blunderbuss

                                                                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                          Rapier

                                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                          Musket

                                                                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                          • Traps
                                                                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                          • Power Shot
                                                                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                          Axe

                                                                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                          Fire Staff

                                                                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                          • Flamethrower
                                                                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                          • Greataxe

                                                                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                            War Hammer

                                                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                            Heart Runes

                                                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                              Effects

                                                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                              Important Changes

                                                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                              Saw

                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                              Player Experience

                                                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                Life Staff

                                                                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                Bow

                                                                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                Rapier

                                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                Musket

                                                                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                • Traps
                                                                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                • Power Shot
                                                                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                Axe

                                                                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                Fire Staff

                                                                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                • Greataxe

                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                  War Hammer

                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                    Effects

                                                                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                    Important Changes

                                                                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                    Saw

                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                    Player Experience

                                                                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                    • Heart Rune Explosion
                                                                                                                                                                                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                      Effects

                                                                                                                                                                                                                                      Revised Effects

                                                                                                                                                                                                                                      • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                        • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                      Important Changes

                                                                                                                                                                                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                      Changes to Common Effects

                                                                                                                                                                                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                      Changes to Weapon Effects

                                                                                                                                                                                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                      New Weapon Effects

                                                                                                                                                                                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                      Changes to Shield Effects

                                                                                                                                                                                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                      New Shield Effects

                                                                                                                                                                                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                      Changes to Skill Effects

                                                                                                                                                                                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                      Puncturing Return

                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                      Puncturing Strike

                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                      Saw

                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                      Locking Teacher

                                                                                                                                                                                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                      Player Experience

                                                                                                                                                                                                                                      Player Complaints

                                                                                                                                                                                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                      • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                      • Flamethrower
                                                                                                                                                                                                                                        • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                        • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                      • Greataxe

                                                                                                                                                                                                                                        • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                        • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                        War Hammer

                                                                                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                        • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                        Heart Runes

                                                                                                                                                                                                                                        • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                        • Heart Rune Explosion
                                                                                                                                                                                                                                          • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                            • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                            • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                          Effects

                                                                                                                                                                                                                                          Revised Effects

                                                                                                                                                                                                                                          • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                            • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                            • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                            • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                          Important Changes

                                                                                                                                                                                                                                          • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                          • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                          • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                          • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                          • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                          • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                          Changes to Common Effects

                                                                                                                                                                                                                                          • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                          Changes to Weapon Effects

                                                                                                                                                                                                                                          • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                          • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                          • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                          • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                          • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                          • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                          • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                          • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                          • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                          • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                          • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                          • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                          • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                          • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                          • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                          • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                          • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                          • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                          • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                          • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                          • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                          • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                          New Weapon Effects

                                                                                                                                                                                                                                          • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                          • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                          • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                          Changes to Shield Effects

                                                                                                                                                                                                                                          • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                          • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                          New Shield Effects

                                                                                                                                                                                                                                          • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                          • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                          Changes to Skill Effects

                                                                                                                                                                                                                                          • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                            • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                            • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                          • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                          • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                            • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                          • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                          • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                          • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                          • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                          Puncturing Return

                                                                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                          Puncturing Strike

                                                                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                          Saw

                                                                                                                                                                                                                                          • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                          Locking Teacher

                                                                                                                                                                                                                                          • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                          Player Experience

                                                                                                                                                                                                                                          Player Complaints

                                                                                                                                                                                                                                          • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                        Sword and Shield

                                                                                                                                                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                        Ice Gauntlet

                                                                                                                                                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                        Life Staff

                                                                                                                                                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                        Bow

                                                                                                                                                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                        Blunderbuss

                                                                                                                                                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                        Rapier

                                                                                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                        Musket

                                                                                                                                                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                        • Traps
                                                                                                                                                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                        • Stick Bomb
                                                                                                                                                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                        • Power Shot
                                                                                                                                                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                        Unholy Gauntlet

                                                                                                                                                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                        Axe

                                                                                                                                                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                        Fire Staff

                                                                                                                                                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                        • Flamethrower
                                                                                                                                                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                        • Greataxe

                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                          War Hammer

                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                          Heart Runes

                                                                                                                                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                            Effects

                                                                                                                                                                                                                                            Revised Effects

                                                                                                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                            Important Changes

                                                                                                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                            Changes to Common Effects

                                                                                                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                            New Weapon Effects

                                                                                                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                            New Shield Effects

                                                                                                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                            Puncturing Return

                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                            Puncturing Strike

                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                            Saw

                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                            Locking Teacher

                                                                                                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                            Player Experience

                                                                                                                                                                                                                                            Player Complaints

                                                                                                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                          • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                            • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                              • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                              • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                              • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                              • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                              • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                            • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                            • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                            • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                            • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                            Sword and Shield

                                                                                                                                                                                                                                            • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                            • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                            Ice Gauntlet

                                                                                                                                                                                                                                            • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                            Life Staff

                                                                                                                                                                                                                                            • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                            Bow

                                                                                                                                                                                                                                            • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                            • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                            Blunderbuss

                                                                                                                                                                                                                                            • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                            • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                            • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                            Rapier

                                                                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                            Musket

                                                                                                                                                                                                                                            • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                            • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                            • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                            • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                            • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                              • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                              • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                              • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                              • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                              • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                              • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                            • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                            • Traps
                                                                                                                                                                                                                                              • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                              • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                            • Stick Bomb
                                                                                                                                                                                                                                              • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                              • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                            • Power Shot
                                                                                                                                                                                                                                              • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                              • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                            Unholy Gauntlet

                                                                                                                                                                                                                                            • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                            • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                            • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                            • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                            Axe

                                                                                                                                                                                                                                            • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                            • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                            Fire Staff

                                                                                                                                                                                                                                            • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                            • Flamethrower
                                                                                                                                                                                                                                              • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                              • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                            • Greataxe

                                                                                                                                                                                                                                              • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                              • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                              War Hammer

                                                                                                                                                                                                                                              • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                              • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                              Heart Runes

                                                                                                                                                                                                                                              • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                              • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                              • Heart Rune Explosion
                                                                                                                                                                                                                                                • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                  • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                  • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                Effects

                                                                                                                                                                                                                                                Revised Effects

                                                                                                                                                                                                                                                • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                  • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                  • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                  • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                Important Changes

                                                                                                                                                                                                                                                • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                Changes to Common Effects

                                                                                                                                                                                                                                                • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                Changes to Weapon Effects

                                                                                                                                                                                                                                                • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                New Weapon Effects

                                                                                                                                                                                                                                                • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                Changes to Shield Effects

                                                                                                                                                                                                                                                • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                New Shield Effects

                                                                                                                                                                                                                                                • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                Changes to Skill Effects

                                                                                                                                                                                                                                                • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                  • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                  • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                  • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                Puncturing Return

                                                                                                                                                                                                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                Puncturing Strike

                                                                                                                                                                                                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                Saw

                                                                                                                                                                                                                                                • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                Locking Teacher

                                                                                                                                                                                                                                                • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                Player Experience

                                                                                                                                                                                                                                                Player Complaints

                                                                                                                                                                                                                                                • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                  • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                    • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                    • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                    • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                    • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                    • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                  • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                  • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                  • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                  • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                  Sword and Shield

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                  Ice Gauntlet

                                                                                                                                                                                                                                                  • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                  Life Staff

                                                                                                                                                                                                                                                  • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                  Bow

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                  Blunderbuss

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                  • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                  • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                  Rapier

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                  Musket

                                                                                                                                                                                                                                                  • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                  • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                  • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                  • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                  • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                    • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                    • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                    • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                    • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                    • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                    • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                  • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                  • Traps
                                                                                                                                                                                                                                                    • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                    • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                  • Stick Bomb
                                                                                                                                                                                                                                                    • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                    • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                  • Power Shot
                                                                                                                                                                                                                                                    • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                    • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                  Unholy Gauntlet

                                                                                                                                                                                                                                                  • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                  • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                  • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                  Axe

                                                                                                                                                                                                                                                  • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                  • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                  Fire Staff

                                                                                                                                                                                                                                                  • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                  • Flamethrower
                                                                                                                                                                                                                                                    • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                    • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                  • Greataxe

                                                                                                                                                                                                                                                    • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                    • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                    War Hammer

                                                                                                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                    • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                    Heart Runes

                                                                                                                                                                                                                                                    • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                    • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                    • Heart Rune Explosion
                                                                                                                                                                                                                                                      • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                        • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                        • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                      Effects

                                                                                                                                                                                                                                                      Revised Effects

                                                                                                                                                                                                                                                      • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                        • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                        • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                        • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                      Important Changes

                                                                                                                                                                                                                                                      • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                      • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                      • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                      • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                      • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                      • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                      Changes to Common Effects

                                                                                                                                                                                                                                                      • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                      Changes to Weapon Effects

                                                                                                                                                                                                                                                      • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                      • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                      • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                      • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                      • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                      • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                      • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                      • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                      • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                      • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                      • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                      • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                      • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                      • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                      • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                      • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                      • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                      • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                      • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                      • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                      • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                      • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                      New Weapon Effects

                                                                                                                                                                                                                                                      • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                      • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                      • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                      Changes to Shield Effects

                                                                                                                                                                                                                                                      • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                      • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                      New Shield Effects

                                                                                                                                                                                                                                                      • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                      • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                      Changes to Skill Effects

                                                                                                                                                                                                                                                      • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                        • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                        • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                      • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                      • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                        • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                      • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                      • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                      • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                      • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                      Puncturing Return

                                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                      Puncturing Strike

                                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                      Saw

                                                                                                                                                                                                                                                      • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                      Locking Teacher

                                                                                                                                                                                                                                                      • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                      Player Experience

                                                                                                                                                                                                                                                      Player Complaints

                                                                                                                                                                                                                                                      • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                      • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                        • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                          • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                          • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                          • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                          • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                          • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                        • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                        • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                        • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                        • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                        Sword and Shield

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                        Ice Gauntlet

                                                                                                                                                                                                                                                        • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                        Life Staff

                                                                                                                                                                                                                                                        • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                        Bow

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                        Blunderbuss

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                        • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                        • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                        Rapier

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                        Musket

                                                                                                                                                                                                                                                        • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                        • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                        • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                        • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                        • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                          • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                          • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                          • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                          • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                          • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                          • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                        • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                        • Traps
                                                                                                                                                                                                                                                          • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                          • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                        • Stick Bomb
                                                                                                                                                                                                                                                          • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                          • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                        • Power Shot
                                                                                                                                                                                                                                                          • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                          • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                        Unholy Gauntlet

                                                                                                                                                                                                                                                        • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                        • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                        • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                        Axe

                                                                                                                                                                                                                                                        • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                        • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                        Fire Staff

                                                                                                                                                                                                                                                        • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                        • Flamethrower
                                                                                                                                                                                                                                                          • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                          • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                        • Greataxe

                                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                          • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                          War Hammer

                                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                          • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                          Heart Runes

                                                                                                                                                                                                                                                          • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                          • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                            Effects

                                                                                                                                                                                                                                                            Revised Effects

                                                                                                                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                            Important Changes

                                                                                                                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                            Changes to Common Effects

                                                                                                                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                            New Weapon Effects

                                                                                                                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                            New Shield Effects

                                                                                                                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                            Puncturing Return

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Puncturing Strike

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Saw

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Locking Teacher

                                                                                                                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                            Player Experience

                                                                                                                                                                                                                                                            Player Complaints

                                                                                                                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.

                                                                                                                                                                                                                                                            Today, the new expansion Rise of the Angry Earth launches for New World. This brings a new level cap, mounts, and much more. We summarize everything about the launch and the patch notes.

                                                                                                                                                                                                                                                            When does it start? The new expansion starts on October 3rd at 6:00 PM German time.

                                                                                                                                                                                                                                                            How long will the maintenance last? The server maintenance is expected to start at 3:00 PM and last three hours. Then you can dive straight into the new content.

                                                                                                                                                                                                                                                            What does the expansion include? The highlights of Rise of the Angry Earth are:

                                                                                                                                                                                                                                                            We’ve summarized more about the expansion here: Everything about Rise of the Angry Earth – content, release, mounts.

                                                                                                                                                                                                                                                            [toc]

                                                                                                                                                                                                                                                            Patch Notes for Rise of the Angry Earth

                                                                                                                                                                                                                                                            Below we have embedded the official patch notes for the expansion (via New World):

                                                                                                                                                                                                                                                            New Storyline

                                                                                                                                                                                                                                                            Everfall has fallen. The fields, once an inviting place for newcomers to Aeternum, have been devastated by the wrath of the Angry Earth creatures. No one is sure what has happened to the people and villages that once populated the area, and a deadly barrier has kept all but the most fearless from trying to find out. This abundance of earthly power has awakened the mighty Beast Lords, a new potential foe facing the people of Aeternum… but with them comes a blessing – the secret of taming and riding animals.

                                                                                                                                                                                                                                                            Mounts

                                                                                                                                                                                                                                                            Summon a mount for faster travel through Aeternum. Master horses, dread wolves, and lions, each with unique appearances, customizable gear, and a name of your choosing. Upgrade the new riding skill to earn bonuses like increased speed, bonuses, and higher-tier food for your new friend.

                                                                                                                                                                                                                                                            New Progression

                                                                                                                                                                                                                                                            Increase your character’s level to 65 and your gear score to 700, with new attributes to strengthen your builds. Increase skills to level 250, with new items to collect, refine, and craft. Complete a new faction quest and unlock a new faction rank full of desirable gear and items.

                                                                                                                                                                                                                                                            Artifacts

                                                                                                                                                                                                                                                            Find and equip artifacts – a powerful new rank of weapons and armor. Complete a series of quests and unlock the full potential of the artifact by unlocking its six effects. One of those effects will redefine and alter your playstyle.

                                                                                                                                                                                                                                                            New Weapon: Flail

                                                                                                                                                                                                                                                            The flail is a versatile one-handed weapon with the option for a shield in your off-hand. Use arcane magic to enhance attacks and strengthen allies or weaken opponents, making it easier to achieve victory. With a combination of melee attacks, arcane magic, and strong defense, players can increase the effectiveness of their group without neglecting the offensive.

                                                                                                                                                                                                                                                            A Transformed Zone: Elysian Wilds

                                                                                                                                                                                                                                                            The southeastern tip of Aeternum, formerly known as “Everfall,” has been overrun by the powers of Artemis and the Angry Earth creatures. Explore the constructed buildings of this magical new landscape and fight the wild beasts that have taken refuge in the green, ever-changing landscape.

                                                                                                                                                                                                                                                            New Expedition: The Wild Chasm

                                                                                                                                                                                                                                                            Embark on a dangerous new expedition for level 62+ to track down the primeval Beast Lords before chaos erupts from the depths of Aeternum. The Mammoth Lord Mahantaram has retreated into the Wild Chasm’s maze. A gloomy mist and troubling spores flow from the cave maw. With each passing day, the howls of the beasts within grow louder and more disturbing. The enraged Beast Lords pose a terrible threat to the population of Aeternum unless they are stopped.

                                                                                                                                                                                                                                                            New Heart Rune: Primordial Fury

                                                                                                                                                                                                                                                            Transform into a giant beast and tower over and destroy your opponents with unarmed light and heavy attacks.

                                                                                                                                                                                                                                                            Content in Season 3

                                                                                                                                                                                                                                                            Influence races, a new season pass, a revised main storyline quest, and more await all players in Season 3. Here are some highlights:

                                                                                                                                                                                                                                                            New Season Pass

                                                                                                                                                                                                                                                            Season 3 will introduce a new season journey, a new activity map, new challenges, and new rewards.

                                                                                                                                                                                                                                                            New Influence Races

                                                                                                                                                                                                                                                            Influence races are now a planned PvP game mode in the open world with rewards for all participants from each of the 3 factions. Fight in a time trial focused on attacking and defending an area, aiming for 3 new faction control points per area (named outposts) as well as the fort. Wars are guaranteed. Therefore, defenders can also participate in the war even after winning the race to earn better rewards.

                                                                                                                                                                                                                                                            Revised Main Quest: Edenhain and Deep Gorge

                                                                                                                                                                                                                                                            Based on player feedback, the main quests in Edenhain and Deep Gorge have been revised and the renewed gameplay entry has been improved. Experience these familiar zones with new stories, more variety in the tasks, and a few new surprises.

                                                                                                                                                                                                                                                            Removal of Protection Spells, Banishment, Toughness, and Competence

                                                                                                                                                                                                                                                            Look forward to more variety in your builds as the effects Banishment, Creature Protection, Toughness, and Competence have been removed. Based on player feedback, we have made the following changes to the game balance that will make even more effects useful:

                                                                                                                                                                                                                                                            • Instead of Banishment, we are increasing the base damage of magic and ranged weapons in PvE fights to make them more effective alternatives to melee options when fighting multiple opponents.
                                                                                                                                                                                                                                                            • Instead of protection spells, we are adjusting the AI and encounters to compensate for the removal of their defensive and offensive abilities. Existing items with this effect will now receive the “Health” effect that increases a player’s health by a certain percentage of their maximum health.
                                                                                                                                                                                                                                                            • Instead of the Toughness effect, we have reduced critical hits for all players based on equipment weight effects (Light -15%, Medium -20%, Heavy -25%). Existing items with this effect will now receive the “Health” effect that increases a player’s health by a certain percentage of their maximum health.
                                                                                                                                                                                                                                                            • Instead of the Competence effect, we are making adjustments to gear score drops from all creatures based on their level.

                                                                                                                                                                                                                                                            Removal of Shadow Shards

                                                                                                                                                                                                                                                            • Equipment can no longer be upgraded with shadow shards.
                                                                                                                                                                                                                                                            • Shadow shards can now be salvaged at a price of 0.1 Talers per shadow shard.

                                                                                                                                                                                                                                                            Game World

                                                                                                                                                                                                                                                            General

                                                                                                                                                                                                                                                            • Warped Height and Cunning have each been converted into solo landmarks.
                                                                                                                                                                                                                                                            • The appearance of the tavern keeper in Brightwood has been updated.
                                                                                                                                                                                                                                                            • A banana pile can now be picked up in the dwelling.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused infinite AI to spawn during the quest “The Demon’s Cauldron”.

                                                                                                                                                                                                                                                            Important Bug Fixes

                                                                                                                                                                                                                                                            • A bug has been fixed that caused some sulfurous sand glyphs not to appear in their intended locations.
                                                                                                                                                                                                                                                            • Killing a Corrupted Minstrel now progresses the quest “The Defense of a King”.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the world not to load correctly after fast traveling.

                                                                                                                                                                                                                                                            Expeditions

                                                                                                                                                                                                                                                            Barnacles and Gunpowder
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the blue glimmer around the cannonball to appear pixelated.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the last line of Admiral Gunpowder to fade out too soon.
                                                                                                                                                                                                                                                            Lazarus Instrumentarium
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the last chest not to unlock for all players.
                                                                                                                                                                                                                                                            Empyrean Forge
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the fireballs from Commander Marius not to reach their intended target.

                                                                                                                                                                                                                                                            Mutations

                                                                                                                                                                                                                                                            • We have reduced the number of mutations to 3 to make finding in a group easier.
                                                                                                                                                                                                                                                            • Players should receive a mix of loot-oriented gear in upper gear score ranges:
                                                                                                                                                                                                                                                              • Mutation difficulty 1 has been adjusted to gear score 650 and should now be more accessible.
                                                                                                                                                                                                                                                              • Mutation difficulty 2 has been adjusted to gear score 675 and remains balanced.
                                                                                                                                                                                                                                                              • Mutation difficulty 3 has been adjusted to gear score 695+ and remains challenging.
                                                                                                                                                                                                                                                            • With the removal of shadows shards, we have re-tuned rewards in mutations.
                                                                                                                                                                                                                                                              • Reward caches now contain Fixed Mutator Matter as well as Dark Matter.
                                                                                                                                                                                                                                                              • A score of 50,000 is required to earn a gold reward chest.
                                                                                                                                                                                                                                                              • A score of 25,000 is required to earn a silver reward chest.
                                                                                                                                                                                                                                                            • We will raise the weekly cap for mutation runs to 35 and continue to monitor this.
                                                                                                                                                                                                                                                            • Due to feedback from the PTR, bosses of the mutations levels 2 and 3 now have debuff resistance. The effectiveness of the individual status effects “Ruptured” and “Weakened” has been reduced by 50% and 75% respectively. The debuff caps are unaffected by this.

                                                                                                                                                                                                                                                            AI Improvements

                                                                                                                                                                                                                                                            World AI

                                                                                                                                                                                                                                                            • A bug has been fixed that caused Tribune Elias, Lord of Dogs, to not deal melee damage.

                                                                                                                                                                                                                                                            Combat Changes

                                                                                                                                                                                                                                                            General

                                                                                                                                                                                                                                                            • Effects that inflict the status “Weakened” can now reduce the effects of acid damage.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused Rune glass gems of perceptive carnelian to not trigger provokes when placed in weapons.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused some attack combos to desynchronize client and server.
                                                                                                                                                                                                                                                            • In PvP game modes, self-healing has been reduced by 10% and consumable item healing by 20%.
                                                                                                                                                                                                                                                            • The dodge distance for medium and heavy gear weights has been increased.
                                                                                                                                                                                                                                                            • The animations for medium dodging have been updated to better maintain speed throughout the entire animation, and the transition from dodging to sprinting has been improved for all gear weights.
                                                                                                                                                                                                                                                            • For medium hits, the sprint delay has been reduced from 1 sec. to 0.75 sec., and for light hits from 1.5 sec. to 1 sec.
                                                                                                                                                                                                                                                            • The limits for various forms of lifesteal on weapons and effects have been set to a cooldown of 0.1 sec if lifesteal is associated with all attacks or if the attack focuses on a single target, and a limit of 3 targets if the attack is more of an area attack or cleaving skill.
                                                                                                                                                                                                                                                            • Several issues have been fixed regarding player movement and actions, missing melee attacks, weapon switching, and using items that were not functioning properly when the server experienced a very high number of users.

                                                                                                                                                                                                                                                            Attribute Bonuses

                                                                                                                                                                                                                                                            • The 250-STR attribute bonus has been updated and now applies to the entire simple melee attack, not just its preparation.
                                                                                                                                                                                                                                                            • 2 new attribute bonus veins have been added at 25 and 350.
                                                                                                                                                                                                                                                              • Additionally, some existing veins were moved and their functions changed.
                                                                                                                                                                                                                                                            • The attribute bonus at 300 DEX has been updated and no longer grants stamina when dodging. Instead, it now purges rooting crowd control status effects when switching weapons with a 30 sec. cooldown.
                                                                                                                                                                                                                                                            • The HP gain from leveling up has been slightly increased, as has the number of HP gained through CON. This has been done to balance the increases in gear score and level.

                                                                                                                                                                                                                                                            Changes to Damage

                                                                                                                                                                                                                                                          • Heart Rune Explosion
                                                                                                                                                                                                                                                            • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                              • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                              • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                            Effects

                                                                                                                                                                                                                                                            Revised Effects

                                                                                                                                                                                                                                                            • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                              • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                              • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                              • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                            Important Changes

                                                                                                                                                                                                                                                            • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                            • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                            • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                            • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                            • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                            • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                            Changes to Common Effects

                                                                                                                                                                                                                                                            • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                            Changes to Weapon Effects

                                                                                                                                                                                                                                                            • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                            • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                            • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                            • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                            • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                            • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                            • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                            • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                            • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                            • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                            • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                            • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                            • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                            • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                            • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                            • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                            • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                            • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                            • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                            • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                            New Weapon Effects

                                                                                                                                                                                                                                                            • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                            • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                            • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                            Changes to Shield Effects

                                                                                                                                                                                                                                                            • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                            • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                            New Shield Effects

                                                                                                                                                                                                                                                            • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                            • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                            Changes to Skill Effects

                                                                                                                                                                                                                                                            • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                              • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                              • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                            • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                            • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                              • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                            • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                            • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                            • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                            • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                            Puncturing Return

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Puncturing Strike

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Saw

                                                                                                                                                                                                                                                            • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                            Locking Teacher

                                                                                                                                                                                                                                                            • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                            Player Experience

                                                                                                                                                                                                                                                            Player Complaints

                                                                                                                                                                                                                                                            • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                              Effects

                                                                                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                              Important Changes

                                                                                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                              Saw

                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                              Player Experience

                                                                                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                              • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                              • Flamethrower
                                                                                                                                                                                                                                                                • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                              • Greataxe

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                War Hammer

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                Heart Runes

                                                                                                                                                                                                                                                                • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                • Heart Rune Explosion
                                                                                                                                                                                                                                                                  • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                    • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                    • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                  Effects

                                                                                                                                                                                                                                                                  Revised Effects

                                                                                                                                                                                                                                                                  • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                    • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                    • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                    • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                  Important Changes

                                                                                                                                                                                                                                                                  • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                  • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                  • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                  • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                  • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                  • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                  Changes to Common Effects

                                                                                                                                                                                                                                                                  • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                  Changes to Weapon Effects

                                                                                                                                                                                                                                                                  • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                  • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                  • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                  • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                  • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                  • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                  • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                  • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                  • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                  • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                  • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                  • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                  • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                  • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                  • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                  • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                  • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                  • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                  • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                  • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                  • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                  • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                  New Weapon Effects

                                                                                                                                                                                                                                                                  • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                  • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                  • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                  Changes to Shield Effects

                                                                                                                                                                                                                                                                  • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                  • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                  New Shield Effects

                                                                                                                                                                                                                                                                  • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                  • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                  Changes to Skill Effects

                                                                                                                                                                                                                                                                  • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                    • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                    • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                  • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                  • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                    • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                  • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                  • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                  • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                  • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                  Puncturing Return

                                                                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                  Puncturing Strike

                                                                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                  Saw

                                                                                                                                                                                                                                                                  • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                  Locking Teacher

                                                                                                                                                                                                                                                                  • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                  Player Experience

                                                                                                                                                                                                                                                                  Player Complaints

                                                                                                                                                                                                                                                                  • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                                Life Staff

                                                                                                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                                Bow

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                                Rapier

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                                Musket

                                                                                                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                                • Traps
                                                                                                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                                • Power Shot
                                                                                                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                                Axe

                                                                                                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                                Fire Staff

                                                                                                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                                • Greataxe

                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                  War Hammer

                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                    Effects

                                                                                                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                    Important Changes

                                                                                                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                    Saw

                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                    Player Experience

                                                                                                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                  • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                                    • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                                      • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                                      • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                                      • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                                      • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                                      • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                                    • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                                    • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                                    • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                                    • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                                    Sword and Shield

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                                    Ice Gauntlet

                                                                                                                                                                                                                                                                    • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                                    Life Staff

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                                    Bow

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                                    Blunderbuss

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                                    • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                                    • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                                    Rapier

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                                    Musket

                                                                                                                                                                                                                                                                    • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                                    • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                                    • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                                    • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                                    • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                                      • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                                      • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                                      • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                                      • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                                      • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                                      • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                                    • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                                    • Traps
                                                                                                                                                                                                                                                                      • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                                      • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                                    • Stick Bomb
                                                                                                                                                                                                                                                                      • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                                      • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                                    • Power Shot
                                                                                                                                                                                                                                                                      • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                                      • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                                    Unholy Gauntlet

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                                    • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                                    • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                                    Axe

                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                                    • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                                    Fire Staff

                                                                                                                                                                                                                                                                    • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                                    • Flamethrower
                                                                                                                                                                                                                                                                      • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                      • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                                    • Greataxe

                                                                                                                                                                                                                                                                      • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                      • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                      War Hammer

                                                                                                                                                                                                                                                                      • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                      • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                      Heart Runes

                                                                                                                                                                                                                                                                      • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                      • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                      • Heart Rune Explosion
                                                                                                                                                                                                                                                                        • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                          • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                          • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                        Effects

                                                                                                                                                                                                                                                                        Revised Effects

                                                                                                                                                                                                                                                                        • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                          • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                          • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                          • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                        Important Changes

                                                                                                                                                                                                                                                                        • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                        • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                        • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                        • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                        • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                        • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                        Changes to Common Effects

                                                                                                                                                                                                                                                                        • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                        Changes to Weapon Effects

                                                                                                                                                                                                                                                                        • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                        • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                        • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                        • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                        • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                        • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                        • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                        • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                        • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                        • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                        • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                        • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                        • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                        • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                        • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                        • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                        • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                        • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                        • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                        • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                        • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                        • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                        New Weapon Effects

                                                                                                                                                                                                                                                                        • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                        • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                        • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                        Changes to Shield Effects

                                                                                                                                                                                                                                                                        • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                        • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                        New Shield Effects

                                                                                                                                                                                                                                                                        • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                        • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                        Changes to Skill Effects

                                                                                                                                                                                                                                                                        • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                          • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                          • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                        • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                        • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                          • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                        • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                        • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                        • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                        • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                        Puncturing Return

                                                                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                        Puncturing Strike

                                                                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                        Saw

                                                                                                                                                                                                                                                                        • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                        Locking Teacher

                                                                                                                                                                                                                                                                        • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                        Player Experience

                                                                                                                                                                                                                                                                        Player Complaints

                                                                                                                                                                                                                                                                        • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                        • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                                          • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                                            • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                                            • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                                            • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                                            • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                                            • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                                          • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                                          • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                                          • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                                          • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                                          Sword and Shield

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                                          Ice Gauntlet

                                                                                                                                                                                                                                                                          • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                                          Life Staff

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                                          Bow

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                                          Blunderbuss

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                                          • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                                          • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                                          Rapier

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                                          Musket

                                                                                                                                                                                                                                                                          • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                                          • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                                          • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                                          • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                                          • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                                            • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                                            • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                                            • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                                            • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                                            • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                                            • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                                          • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                                          • Traps
                                                                                                                                                                                                                                                                            • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                                            • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                                          • Stick Bomb
                                                                                                                                                                                                                                                                            • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                                            • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                                          • Power Shot
                                                                                                                                                                                                                                                                            • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                                            • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                                          Unholy Gauntlet

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                                          • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                                          • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                                          Axe

                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                                          • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                                          Fire Staff

                                                                                                                                                                                                                                                                          • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                                          • Flamethrower
                                                                                                                                                                                                                                                                            • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                            • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                                          • Greataxe

                                                                                                                                                                                                                                                                            • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                            • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                            War Hammer

                                                                                                                                                                                                                                                                            • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                            • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                            Heart Runes

                                                                                                                                                                                                                                                                            • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                            • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                            • Heart Rune Explosion
                                                                                                                                                                                                                                                                              • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                                • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                                • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                              Effects

                                                                                                                                                                                                                                                                              Revised Effects

                                                                                                                                                                                                                                                                              • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                                • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                                • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                                • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                              Important Changes

                                                                                                                                                                                                                                                                              • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                              • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                              • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                              • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                              • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                              • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                              Changes to Common Effects

                                                                                                                                                                                                                                                                              • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                              Changes to Weapon Effects

                                                                                                                                                                                                                                                                              • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                              • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                              • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                              • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                              • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                              • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                              • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                              • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                              • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                              • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                              • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                              • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                              • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                              • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                              • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                              • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                              • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                              • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                              • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                              • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                              • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                              • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                              New Weapon Effects

                                                                                                                                                                                                                                                                              • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                              • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                              • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                              Changes to Shield Effects

                                                                                                                                                                                                                                                                              • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                              • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                              New Shield Effects

                                                                                                                                                                                                                                                                              • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                              • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                              Changes to Skill Effects

                                                                                                                                                                                                                                                                              • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                                • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                                • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                              • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                              • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                                • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                              • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                              • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                              • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                              • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                              Puncturing Return

                                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                              Puncturing Strike

                                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                              Saw

                                                                                                                                                                                                                                                                              • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                              Locking Teacher

                                                                                                                                                                                                                                                                              • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                              Player Experience

                                                                                                                                                                                                                                                                              Player Complaints

                                                                                                                                                                                                                                                                              • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                              • The base damage of ranged and magic weapons has been globally increased, but decreased in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disturbing PvP balance.
                                                                                                                                                                                                                                                                                • In the gameplay mode menu, as well as the tooltips for weapon mastery, changes in game balance are now shown separately for PvP and PvE.
                                                                                                                                                                                                                                                                                  • Musket – The base damage has been increased in PvE from 78 to 83 and decreased in PvP by 12% (down to 73)
                                                                                                                                                                                                                                                                                  • Bow – The base damage has been increased in PvE from 67 to 72 and decreased in PvP by 14% (down to 62)
                                                                                                                                                                                                                                                                                  • Blunderbuss – The base damage has been increased in PvE from 78 to 80 and decreased in PvP by 9% (down to 73)
                                                                                                                                                                                                                                                                                  • In PvP modes, self-healing has been reduced by 10%.
                                                                                                                                                                                                                                                                                  • In PvP modes, the healing power of consumable items has been reduced by 20%.
                                                                                                                                                                                                                                                                                • Basic reduction of critical damage for players based on equipment weight (Light -15%, Medium -20%, Heavy -25%). This change was made to balance the removal of the Tough effect.
                                                                                                                                                                                                                                                                                • The diminishing returns of damage bonus modifiers from attributes have been slightly increased from 351 to 500.
                                                                                                                                                                                                                                                                                • When damaging a target, additional status effects on hit are determined by the skills associated with that specific weapon, not by the skills associated with the currently active weapon, as they may differ.
                                                                                                                                                                                                                                                                                • To various existing status effects, gems, and other effects, acid damage/resistance was added so that acid functions similarly to other damage types.

                                                                                                                                                                                                                                                                                Sword and Shield

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the slowing effect from the jumping strike to be renewed by some damage over time.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused some shields of a lower rank to have better blocked stamina damage than shields of a higher rank.

                                                                                                                                                                                                                                                                                Ice Gauntlet

                                                                                                                                                                                                                                                                                • The Ice Wind and Ice Thorn skills are now treated as ranged rather than melee attacks.

                                                                                                                                                                                                                                                                                Life Staff

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused a target not to be healed when using a healing skill in a party with “Selection with Mouse Wheel and Hotkeys” active.

                                                                                                                                                                                                                                                                                Bow

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the “Catch Me If You Can” bonus to stick on players until they logged out.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused players to get stuck in an inactive pose when aiming during loading screens.

                                                                                                                                                                                                                                                                                Blunderbuss

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the shard grenade to cancel the mortar loading and fire without cooldown.
                                                                                                                                                                                                                                                                                • The damage reduction of simple shots from a distance of 10 to 14 m has been removed.
                                                                                                                                                                                                                                                                                • The blunderbuss has been updated and is now fully loaded when first equipped. This fixed issues causing strange animations when first equipping and drawing the blunderbuss.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the explosions of the grenade shards from “Grenade Shard” to deal no damage.

                                                                                                                                                                                                                                                                                Rapier

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the passive effect “Controlled Breathing” for the rapier to be triggered by some damage over time.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the “Cutting Whirl” animation of the rapier to be interrupted to apply “Tondo” twice.

                                                                                                                                                                                                                                                                                Musket

                                                                                                                                                                                                                                                                                • When switching from “Power Shot” to “Powderburn” without firing, a cooldown of 1 sec. was added.
                                                                                                                                                                                                                                                                                • The musket has been updated and now uses projectiles instead of hitscan.
                                                                                                                                                                                                                                                                                • A functionality has been added that allows the projectiles of the musket to penetrate through targets by themselves.
                                                                                                                                                                                                                                                                                • The accuracy of the musket has been significantly increased. There will still be a slight deviation, but much smaller than before.
                                                                                                                                                                                                                                                                                • Some passive skills and upgrades have been updated to compensate for the functional changes to the musket.
                                                                                                                                                                                                                                                                                  • Improved Precision – The aiming requirements have been removed
                                                                                                                                                                                                                                                                                  • Keep Your Eyes on Me – Renamed to “Optimal Range” and grants damage bonuses based on distance to the target, with optimal damage being granted between 20 m and 50 m.
                                                                                                                                                                                                                                                                                  • Announced Shot – Additional damage and reduces the time from 3 sec. to 2 sec
                                                                                                                                                                                                                                                                                  • Greater Accuracy – Renamed to “Quick Reload” and updated so that the duration of reloading decreases when hitting 2 targets with one shot.
                                                                                                                                                                                                                                                                                  • Steady Hand – Renamed to “War Tremors” and updated its functionality so that targets are weakened on a headshot.
                                                                                                                                                                                                                                                                                  • The functionality of “Critical Reload” has been updated. It is now triggered by 2 headshots and the duration of the next reload is reduced instead of skipping it completely.
                                                                                                                                                                                                                                                                                • The sharpshooter ultimate has been updated and is now “Dead Eye”, with the zoom function also being removed. The next shot now inflicts “Bleeding” as an additional benefit when hitting multiple targets with a single shot.
                                                                                                                                                                                                                                                                                • Traps
                                                                                                                                                                                                                                                                                  • Traps now inflict damage upon triggering.
                                                                                                                                                                                                                                                                                  • Instead of 20 sec., they now remain in the world for 30 sec.
                                                                                                                                                                                                                                                                                • Stick Bomb
                                                                                                                                                                                                                                                                                  • The aiming status of the stick bomb has been removed and it is now thrown instantly upon button press.
                                                                                                                                                                                                                                                                                  • The position, angle, trajectory, and gravity of the stick bomb have been adjusted to compensate for the immediate throw.
                                                                                                                                                                                                                                                                                • Power Shot
                                                                                                                                                                                                                                                                                  • The damage has been increased from 150% to 160%.
                                                                                                                                                                                                                                                                                  • Power Shot now has an additional feature that inflicts extra damage to hostile AI targets.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the effect of the passive “Keep Your Distance” of the musket to not always be removed when switching weapons.

                                                                                                                                                                                                                                                                                Unholy Gauntlet

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused some INT attribute bonuses to not apply to the Unholy Gauntlet.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused players to not return to the base attacks of the Unholy Blade after using “Rending Essence” with active Unholy Blade.
                                                                                                                                                                                                                                                                                • The cooldown reduction from the effect “Rending Essence” has been reduced from 10%…37%…100% to 7%…26%…43%.
                                                                                                                                                                                                                                                                                • The cooldown reduction from the thrown spear upgrade “Revitalizing Precision” has been reduced from 50% to 25%.

                                                                                                                                                                                                                                                                                Axe

                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the axe upgrade “Final Shot” to deal no damage.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the berserker skill to activate and deactivate without playing the animation.
                                                                                                                                                                                                                                                                                • A bug has been fixed that caused the status effect “Berserker” to not eliminate stun effects.

                                                                                                                                                                                                                                                                                Fire Staff

                                                                                                                                                                                                                                                                                • The upgrade “Fire Dancer” now has a cooldown of 2.5 sec when the player staggers while using the flamethrower.
                                                                                                                                                                                                                                                                                • Flamethrower
                                                                                                                                                                                                                                                                                  • The hit rate of skill damage and damage over time has doubled, and the damage both inflict has been halved. This change was made to allow hits to trigger faster but inflict less damage.
                                                                                                                                                                                                                                                                                  • To compensate, the number of stacks needed to trigger “Accelerating Flamethrower” has been increased from 2 stacks to 4 stacks on a target.
                                                                                                                                                                                                                                                                                • Greataxe

                                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive empowering effects of “Greed” (Greataxe) and “Empowering Thrust” (Sword) to not refresh properly upon reapplication.
                                                                                                                                                                                                                                                                                  • The values for the Greataxe effect “Refreshing Charge” have been reduced from 5%/34%/67% to 3%/20%/40%.

                                                                                                                                                                                                                                                                                  War Hammer

                                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the passive effect “Outnumbered” to still be active after defeating opponents or leaving combat.
                                                                                                                                                                                                                                                                                  • The ultimate skill “Justice for All” has been reworked again. It now grants “Mighty Hammer: Courage,” a 20% increased critical hit chance and reduces the duration of all other active hammer cooldowns on hits by 10%.

                                                                                                                                                                                                                                                                                  Heart Runes

                                                                                                                                                                                                                                                                                  • The damage over time caused by heart runes’ charging effects has been slightly reduced.
                                                                                                                                                                                                                                                                                  • A bug has been fixed that caused the Consumable Heart Rune to not be cast when the camera was aimed up at hills.
                                                                                                                                                                                                                                                                                  • Heart Rune Explosion
                                                                                                                                                                                                                                                                                    • Since “Exploding” can inflict damage on players and the effect was much stronger than intended, we are reducing its potency.
                                                                                                                                                                                                                                                                                      • The base damage of “Exploding” has been reduced by 20%.
                                                                                                                                                                                                                                                                                      • The effect “Ruptured” on the Brutal variant has been increased from 30% to 50%.

                                                                                                                                                                                                                                                                                    Effects

                                                                                                                                                                                                                                                                                    Revised Effects

                                                                                                                                                                                                                                                                                    • Effects have been globally revised with the following goals:
                                                                                                                                                                                                                                                                                      • There should be a much higher chance that dropped gear yields 3 usable effects.
                                                                                                                                                                                                                                                                                      • Players should no longer have to collect large amounts of required equipment sets.
                                                                                                                                                                                                                                                                                      • Effect combinations that are never usable should be removed.

                                                                                                                                                                                                                                                                                    Important Changes

                                                                                                                                                                                                                                                                                    • Unfavorable effect combinations have been greatly reduced by removing or improving unused effects. Example: Mana, Hate Reduction, etc.
                                                                                                                                                                                                                                                                                    • The effectiveness of the most commonly used and easily obtained conditional effects has been reduced so that they do not overshadow all other effects. Examples: “Eager” and “Wild”.
                                                                                                                                                                                                                                                                                    • The number of required equipment sets a player has to collect due to the removal of protection spells and resistance has been decreased.
                                                                                                                                                                                                                                                                                    • Effects that hinder server performance have been removed. Example: We have removed chain effects, reduced cooldown effects, and added max stacks (“Refreshing”).
                                                                                                                                                                                                                                                                                    • Dual-value effects have been combined to reduce the overall count. Example: STR/DEX and DEX/STR are now identical.
                                                                                                                                                                                                                                                                                    • The categories with the fewest combinations have had new effects added. Example: Healing staffs had a very narrow effect range. Therefore, we have added more life staff effects.

                                                                                                                                                                                                                                                                                    Changes to Common Effects

                                                                                                                                                                                                                                                                                    • Refreshing Protection: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Refreshing Dodge: Can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Luck: Scaling has been capped and is no longer possible after a gear score of 625.

                                                                                                                                                                                                                                                                                    Changes to Weapon Effects

                                                                                                                                                                                                                                                                                    • Hated: Can no longer be generated for magic and ranged weapons.
                                                                                                                                                                                                                                                                                    • Friendly: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Wild: The critical damage bonus has been reduced from 3%/12%/13% to 3%/6%/7%.
                                                                                                                                                                                                                                                                                    • Enchanted: The damage bonus has been reduced from 5%/9.8%/10.5% to 3%/4%/5%.
                                                                                                                                                                                                                                                                                    • Decay: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Blessing: Healing has been reduced from +6%/20%/12% to +3%/10%/12%.
                                                                                                                                                                                                                                                                                    • Refreshing Movement: The cooldown reduction has been reduced from 1%/2.9%/3.2% to 1%/1.9%/2%.
                                                                                                                                                                                                                                                                                    • Lifesteal: The lifegain has been increased from 1%/5.2%/5.8% to 1%/6.3%/7.1%.
                                                                                                                                                                                                                                                                                    • Eager Empowered: The damage bonus has been reduced from 20% to 10%.
                                                                                                                                                                                                                                                                                    • Eager Tempo: The cooldown has been reduced from 10 to 7 seconds.
                                                                                                                                                                                                                                                                                    • Siphoning Strike: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain Lightning: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain Fire: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Arcane Chain: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain Corruption: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain Lost: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Chain People: This effect can no longer be generated for newly dropped equipment. (Existing equipment with this effect remains unchanged.)
                                                                                                                                                                                                                                                                                    • Deadly: The base multiplier of the scaling has been reduced, and the scaling at level 625 has been increased. Grants now 5%/8%/10% headshot damage.
                                                                                                                                                                                                                                                                                    • Steady Stand: The base movement speed has been increased from 20% to 30%. A function has been added that reduces enemy push and pull effects on players by 20%.
                                                                                                                                                                                                                                                                                    • Thwarting Strikes: The base multiplier of the scaling has been reduced and now grants 3%/6%/7% increased damage when active courage is present.
                                                                                                                                                                                                                                                                                    • Targeted Strikes: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                                    • Targeted critical hits: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                                    • Targeted Ripping: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks.
                                                                                                                                                                                                                                                                                    • Targeted Recovery: This effect has been changed to trigger from any heavy attack rather than just fully charged heavy attacks. The base value scaling has also been increased. Now heals for 5%/20%/25% of the damage dealt.
                                                                                                                                                                                                                                                                                    • Flame Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Nature Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Frost Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Lightning Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Void Counter: The duration has been increased from 6 to 10 seconds.
                                                                                                                                                                                                                                                                                    • Penetrating Attack from Stealth: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                                    • Penetrating Headshot: The “Exclusive” label has been changed to “DmgCon2” so that the effect can now stack with other damage effects.
                                                                                                                                                                                                                                                                                    • Critical Purification: The cooldown has been reduced from 10 to 3 seconds.
                                                                                                                                                                                                                                                                                    • Exhausted Exploitation: When hitting a target from behind, you inflict exhaustion for 5 seconds.
                                                                                                                                                                                                                                                                                    • Cheerful Punishment: The damage bonus has been increased from 8% to 20%.

                                                                                                                                                                                                                                                                                    New Weapon Effects

                                                                                                                                                                                                                                                                                    • Redeemer: When healing a target with less than 50% health, healing is increased by 10%/18%/20%. (Only Life Staff)
                                                                                                                                                                                                                                                                                    • Purifying Breeze: Heals 10%/30%/33% of weapon damage with each removal of a debuff from an ally. (Only Life Staff)
                                                                                                                                                                                                                                                                                    • Desperate Prayer: When you have less than 50% mana, your healing is increased by 10%/18%/20%. (Only Life Staff)

                                                                                                                                                                                                                                                                                    Changes to Shield Effects

                                                                                                                                                                                                                                                                                    • Flame Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The fire damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Frost Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The ice damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Nature Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The nature damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Unholy Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The unholy damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Thrust Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The thrust damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Slash Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The slash damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Arcane Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The arcane damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Lightning Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The lightning damage taken is reduced by 5%/14%/15%.
                                                                                                                                                                                                                                                                                    • Strike Shield: The base value has been increased from 2% to 5% and the base scaling has also been increased. The strike damage taken is reduced by 5%/14%/15%.

                                                                                                                                                                                                                                                                                    New Shield Effects

                                                                                                                                                                                                                                                                                    • Healing Defense: Heals 100/250/300 health when blocking. (Only Longpoint Shield)
                                                                                                                                                                                                                                                                                    • Counter Attack: When blocking, you gain 30% “Empowerment” for 4 seconds. (Only Longpoint Shield)

                                                                                                                                                                                                                                                                                    Changes to Skill Effects

                                                                                                                                                                                                                                                                                    • Slowing Wild Charge: The scaling of “Slow” has been improved. Armor: 10/17/20%, Weapon: 26/47/50%.
                                                                                                                                                                                                                                                                                      • Wild Charge now deals bonus damage. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                                      • Raging Berserker now also boosts damage when you are below 50% health as a berserker. Armor: 5/8.5/10%, Weapon: 13/23.5/25%.
                                                                                                                                                                                                                                                                                    • Empowering Rending Throw: The scaling multiplier has been increased beyond 625. Ranged side attacks deal +10/21/23% armor damage, +20/38/40% weapon damage to targets of “Rending Throw”.
                                                                                                                                                                                                                                                                                    • Refreshing Distance Throw: Scaling has been increased beyond 625. Attacks with “Social Distancing” within a radius of 6 m reduce the cooldown by: 10/30/34% (armor) and 29/56/60% (weapon).
                                                                                                                                                                                                                                                                                      • The cooldown reduction from the effect “Social Distancing” has been reduced from 10%…34%…60% to 7.5%…25%…45%.
                                                                                                                                                                                                                                                                                    • Exhausting Infected Throw: The base scaling multiplier has been increased. Direct hits with “Infected Throw” cause “Exhaustion,” reducing the target’s stamina regeneration by 10/31/34% (armor) and 30/51/54% (weapon) for 6 seconds.
                                                                                                                                                                                                                                                                                    • Empowering Armor Breaker: The damage bonus does not scale beyond 50%.
                                                                                                                                                                                                                                                                                    • Refreshing Mighty Hammer: The gear score bonus of the weapon has been increased. Hits with “Mighty Hammer” reduce the cooldown of the skill by 5/9.8/10.5% for armor and 14.5/19.3/20% for weapons.
                                                                                                                                                                                                                                                                                    • Piercing Demolisher: The gear score bonus of the weapon has been increased: Demolisher pierces the armor of the target by: 5/19/21% (armor) and 24/38/40% (weapon).

                                                                                                                                                                                                                                                                                    Puncturing Return

                                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                                    Puncturing Strike

                                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                                    Saw

                                                                                                                                                                                                                                                                                    • As the cooldown of the spear is now increased by: 3/12/13% (armor) and 14/23/24% (weapon).

                                                                                                                                                                                                                                                                                    Locking Teacher

                                                                                                                                                                                                                                                                                    • In addition to ongoing optimization and fixing bugs throughout this release cycle, we included consistent updates that ensure a smoother experience for players throughout Aeternum.

                                                                                                                                                                                                                                                                                    Player Experience

                                                                                                                                                                                                                                                                                    Player Complaints

                                                                                                                                                                                                                                                                                    • Heightened demand for progression that becomes chronic for players more than 325 and impacting the influx of players into Aeternum, requiring ongoing fixes.
                                                                                                                                                                                                                                                                                    This is an AI-powered translation. Some inaccuracies might exist.

EA FC 24 is already selling packs for nearly 30 euros, frustrating players: ‘This is ridiculous’

In EA FC 24 the season has just started, but a pack in FUT is already causing criticism: the Season Opening Elite Set.

What is this pack? The pack can currently be found in the shop and is limited to one per player. It costs a whopping 285,000 coins or 3,000 FC Points. FC Points are the in-game currency that can be purchased with real money.

What’s in the pack? The pack contains:

  • 45 rare gold players with 80+ overall
  • A loan base hero choice: one of two loan heroes with 87+ overall for 10 matches
  • A loan icon choice: one of two loan icons with 88+ overall for 10 matches

Note: All contents of the pack are untradeable. Whatever you pull, you cannot offer it on the transfer market. You must either use these cards in your team or use them for SBCs.

What does the pack cost? 100 FC Points cost 0.99 Euros, a bundle with 2,800 FC Points is priced at 24.99 Euros, the next higher bundle would be 5,900 Points for 49.99 Euros. Accordingly, the value of the 3,000 Points for the pack is about 30 Euros.

Season Opening Elite Set EA FC 24
On the far right is the pack in the shop

The 285,000 coins are also an option, but to reach this amount, you must invest a lot of time. While such sums can be reached through rewards and trading, it takes time. Furthermore, for this amount of coins, you can buy some of the best players in EA FC 24 directly on the transfer market without having to rely on luck.

Players criticize new pack in Ultimate Team

This is the criticism: The high price and the contents of the pack are causing criticism among some players in the community. In the Subreddit for EA Sports FC, players are expressing their displeasure.

Some players emphasize that it is concerning to spend 30 Euros on a pack when the game already costs 70 Euros. Furthermore, the contents are also untradeable, meaning you have to rely heavily on pulling good cards. And given that it simply comes down to luck, it is a high risk.

Of course, it is also possible to pull top cards from packs, but this requires a lot of luck. Especially on YouTube or other social media, you often see that players pull strong cards – but usually, these players open significantly more packs than just one.

In the worst case, you only get weaker cards in the lower 80 range or duplicates that you cannot use. The site FIFAUTeam calculates that you can expect an average content value of 120,000 coins – although you cannot sell the cards:

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Additionally, some players criticize that there are already such heavy promo packs in the store so early. This was not the case before:

  • “500k packs in the store until Halloween? 1 million packs until TOTY? What comes first, the first icon pack of the year or the 500k?” speculates user Whitehaven (via reddit).
  • “This is too much too early,” says another user (via reddit).
  • “This is just damn ridiculous. It’s the third day since full release and we have an 80+ x45 pack,” says user zephyrr (via reddit).
  • “That’s 30 pounds, it shouldn’t be normalized that people spend so much money for a game that is already expensive. In 2 weeks, you will have no interest anymore in the players you pulled, unless it’s an absolutely insane pull,” says user towfoon (via reddit).
  • “Not to mention that this game has a lifespan of less than a year. Realistically, you should be getting some of the best players for the rest of the season with spending over 30-40 dollars,” says user nyse125 (via reddit).

Moreover, this is already the second heavy pack found in Ultimate Team. Even during Early Access, the “Elite Starter Pack” was released, which was in a similar range of 275,000 coins or 3,000 FC Points. Even then, players criticized (via reddit) that the power curve was being driven up very early.

What do you think of the pack in the shop? Do you see such packs critically, or do you think they are acceptable? Let us know in the comments.

Even without spending money and the shop, you can improve your team in Ultimate Team. One way to do this is through numerous objectives that you can quickly complete when playing the squad battles mode. We show you where you can currently get quick rewards through squad battles.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Player has the perfect solution for the content drought in the MMORPG

In Final Fantasy XIV, a player has developed a romantic idea to counter the content drought. MeinMMO reveals what it’s all about.

Today, on October 3rd, Patch 6.5 has been released and has brought a wealth of new content to Eorzea. Players can look forward to the continuation of the main story, another alliance raid, a brand new trial, a dungeon, and island updates.

However, despite this impressive variety of adventures ahead of them, the hearts of the players thirst for more – they long for romance in this MMORPG.

The expansion Dawntrail will be released next summer, and you can watch the trailer here:

Start video
Final Fantasy XIV Dawntrail – Trailer for the new expansion

Player creates own patch notes for romantic content

A player of Final Fantasy XIV has found a romantic and creative way to quench the thirst for more content in the game. SurgeonGeneralKenobi has quickly published fake patch notes for 6.5 on Reddit to present his solution for the community’s content hunger.

In his fictional patch notes, it stated: Players can now pursue romances with certain characters from the main story quest.

But that’s not all. He also suggests the following:

  • Players receive unique quests, dialogues, and glamours for each possible NPC relationship.
  • Additionally, these NPCs have the option to visit the player’s private estate or island.

You can take a closer look at his fake patch notes here:

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How are other players reacting? Players are largely responding positively to this suggestion, lively discussing which characters they would pursue a romantic relationship with first.

  • AfaDrahn writes: I feel caught, because I got myself a nice outfit for dinner with Aymeric in Heavensward.
  • alkonium is facing a tough decision and says: It would be hard for me to choose between Aymeric and Lyse.
  • sidosah makes a humorous comment about the popular Miqo’te: Y’shtola barricades herself in her room to avoid you guys.
  • amantiequenn humorously expresses her wishes: That’s all I want: to marry Urianger. But I think romances will never be added.
  • Evelyn-Parker comments: I am ready to run back into Hilda’s arms.

And so, while players explore the fresh content of Patch 6.5 in Final Fantasy XIV, the longing for romantic adventures and relationships in Eorzea remains alive. Who knows, maybe some will even dive into the world of roleplay (RP) in Final Fantasy XIV.

What do you think? Which character from FFXIV would you love to date?

More about FFXIV: Finally, Final Fantasy XIV could get a new class that lets me unleash the beast tamer within me

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dot Esports

WoW: Fans are afraid of disappointing BlizzCon 2023 – Blizzard CEO says: “Warcraft gets the most”

The big topic at BlizzCon 2023 will be Warcraft. Oddly enough, it seems to have the smallest space at BlizzCon. Fans of the MMORPG World of Warcraft seem concerned.

In just under 4 weeks, BlizzCon 2023 will take place. At Blizzard’s house fair, major announcements are traditionally made, new games are presented, and often a first look at the next expansion of World of Warcraft is given. However, some fans are worried that BlizzCon might be a bit lackluster for WoW.

Why is there concern? The reason is the layout plan of BlizzCon. Because when looking at the distribution of stages, one could conclude that WoW has been somewhat neglected.

While Overwatch 2 uses two halls, Diablo gets a whole one. The “rest”—that is, World of Warcraft, Hearthstone, and Warcraft Rumble—shares another hall.

On X (formerly Twitter), SaltySlickrock also commented on this observation. However, Mike Ybarra, the current head of Blizzard Entertainment, responded directly and explained:

This is just how the team made the graphic. I understand your argument. But Warcraft, and WoW, have the most news this year. We look forward to seeing you all!

https://twitter.com/Qwik/status/1708912480658002266

What could come for Warcraft? It is quite certain that World of Warcraft will introduce its 10th expansion—meaning the major patch 11.0. This will clarify the direction after the end of Dragonflight. Many hope for a major rework of the old world, even though early leaks already suggest new areas, such as Khaz Algar.

It is also clear that the long-awaited mobile game “Warcraft Rumble” is making significant progress towards release. It is only a matter of weeks before the game goes worldwide and becomes available on mobile devices. Currently, no PC version of the game is planned—you will therefore need a smartphone or tablet.

What will be new for WoW Classic is still somewhat unclear. Some speculate about a “Cataclysm Classic,” while others debate new “seasons”—after all, “Classic Hardcore” was extremely well-received, and many have fond memories of the “Season of Mastery.”

For years, there have also been rumors that another Warcraft game is in the works. What that could be, however, remains unclear. Many hope for a “Warcraft IV” to revive the real-time strategy genre—but that seems rather unlikely.

BlizzCon in 2023 is free for everyone who wants to follow it online. So if you want to experience what Blizzard has planned for Warcraft and its other game series, you should tune in on November 3 and 4. Whether you will be severely disappointed or hyped is, of course, up to you.

We have a first glimpse of the highlights of the fair for you here.

This is an AI-powered translation. Some inaccuracies might exist.

LoL: German player became a toxic YouTuber successfully – years later he has hardly any viewers

League of Legends is known for its toxic community, but many YouTubers and streamers are also known for their outbursts and rages in streams or videos. One content creator is Shaclone, of whom barely anything remains of his success today.

As League of Legends gained significant popularity among players around 2014, the YouTube and Twitch scenes also rose, and many created successful content about the game. This included Shaclone.

  • German content creator, who produces content in English
  • Plays almost exclusively the champion Shaco in League of Legends
  • Produces content accordingly about this champ
  • Even reached Challenger as a Shaco-OTP

At the beginning of his YouTube career, he was quite successful. His most successful video reached 2.3 million views, and many of his videos at that time were also in the middle 6-digit range.

He had caught the pulse of the times for LoL videos and produced popular edits with music while commenting on gameplay around his champion. However, one of his characteristics is also a very toxic behavior.

Toxic behavior has always been a problem in LoL and Riot is constantly trying to tackle it:

LoL is notorious for flamers and toxic teammates – Riot finally wants to make it easier for you to filter them out

Start video
Song of Nunu brings a fan favorite from League of Legends into the game

How Toxicity Ended His Career

As KiraTV summarizes in his YouTube video, Shaclone was incredibly toxic. When his teammates didn’t play well enough in his opinion, he insulted them mercilessly in the game itself, as well as in the stream or video. These were not just simple insults, he regularly wished death upon his mates.

Accordingly, it didn’t take long for Riot to take action and banned his main account in Season 6. After that, he started several games and streams where he trolled to take away the joy of the game from other players. His accounts were regularly banned, but he constantly bought new ones to troll.

However, with his ban and his increasingly toxic behavior, his numbers on Twitch and YouTube also declined. Looking at the numbers of his current videos, he doesn’t even reach 4000 views (via YouTube)

In January 2017, he had almost 600 average viewers on Twitch. Nowadays, he averages not even 100 (via twitchtracker.com).

What is Shaclone Doing Today?

Not much has changed in his content. On YouTube, he still publishes edited gameplay videos, just with significantly less success than during his prime time. He still regularly streams League of Legends on Twitch.

His toxic behavior has hardly changed though. You can find reddit threads from last year complaining about his behavior and why he isn’t banned.

KiraTV poses a valid question in his video: Why does he still play the game he hates so much? He highlights the following answer: Shaclone has no self-reflection.

Both in LoL itself and in LoL as content, what the people want to see changes quickly, and the type of streamer has also changed over time. Watching the same outbursts will eventually bore viewers, especially if the streamer no longer enjoys the game. At the same time, this does not attract new viewers.

A significantly more pleasant content creator in LoL can be found with this German top laner:

LoL: German Twitch streamer gives up his dream of becoming a pro in 2020, starts a job – Now he has to quit because he’s just too good

This is an AI-powered translation. Some inaccuracies might exist.

Allegedly, the CEO of Twitch punishes the huge channel that dominated Diablo 4 and Elden Ring

The CEO of Twitch is apparently planning measures against the Twitch channel Fextralife. They dominated the release of games like Diablo 4, but also had many viewers for Baldur’s Gate 3, Starfield, Elden Ring, Lost Ark, and Cyberpunk.

Where does the information come from?

  • The statement comes from streamer KingGothalion. He says he received an email from Twitch boss Dan Clancy.
  • Clancy spoke with streamer CohhCarnage, who represents the community. It was concluded that actions would be taken against channels that abuse the autoplay feature on Twitch. The CEO asked KingGothalion for a list of the channels that abuse the feature the worst.
  • He named Fextralife.

Diablo 4 was a huge release for Twitch this year:

Start video
Diablo 4 presents new Season 2, coming this fall – Blood & Vampires

Channel accused of playing Twitch via autoplay

What are they doing so wrong? Fextralife operates a series of wikis for current games and a Twitch channel.

On their wiki pages, Fextralife’s Twitch channel is embedded and runs on autoplay.

So if someone is looking for information on Diablo 4 or Baldur’s Gate 3, they might end up on one of Fextralife’s wiki pages, automatically see the Fextralife channel, and count as a live viewer of their Twitch channel.

Channel supposedly generates “artificial viewbots”

And what is the problem with that? This has been criticized by some streamers who feel they are being overlooked for top spots in viewer rankings: Because during the release of games, Fextralife repeatedly appeared as the channel with the most viewers or the highest watch time.

The top positions in such statistics are prestigious, because often real viewers watch the channel that has the most viewers on Twitch. The statistics could also influence advertising deals.

wiki-fextralife
Fextralife operates a series of wikis with thousands of articles.

It probably also simply hurts the pride and sense of justice of some streamers when a “company” ranks above them.

It is said that this “embedding” method leads Fextralife to generate “viewbots” that do not actually watch the channel but count as viewers.

The behavior of Fextralife was criticized as early as 2022: It is particularly noticeable in games that require many guides, such as Lost Ark and Elden Ring.

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Are they really that big? In the last 180 days, the viewer hours for Diablo 4 were distributed as follows:

  • Fextralife 19.343 million hours
  • Quinn69 8.303 million hours
  • shroud: 7.637 million hours
  • wudijo 7.158 million hours

Fextralife is thus bigger than shroud and quin69 combined.

The behavior was already criticized in 2021:

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Twitch plans “quick and dirty solution”

What does the Twitch CEO supposedly say? He says: They want to solve the problem simply and want to disable autoplay on certain websites. That would be a “quick, dirty solution.” Afterwards, they could consider a long-term plan.

How is this being discussed? On reddit people are discussing this with some schadenfreude. It is said that “Fextralife” is surely sweating now. The channel is accused of having outdated or low-quality wikis that are only created in such large numbers to push their Twitch channel.

Also in Germany, a channel benefited from autoplay at the release of Diablo 3:

Twitch: Diablo is blasting past us to number 1 – In the USA, cheating is happening again

The title image shows Yuria, a streamer from Fextralife.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. sportskeeda

EA FC 24 brings Title Update 2 – What is in the patch?

EA FC 24 released the new Title Update 2 for PC, it can now also be downloaded for PS5, Xbox Series X/S, as well as PS4 and Xbox One. What’s in the patch notes?

Update, 03.10.2023: The update is now also available on consoles, after EA announced that this would happen soon (via Twitter/X).

When is Title Update 2 coming? Through the Direct Communication channel, EA Sports announced on October 2, 2023, that the new Title Update 2 is now available for PC. You can now download it. This is the second update, after the official release was just a few days ago.

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But what’s in the new update?

EA FC 24: Patch Notes for Title Update 2 are again brief

What do the patch notes show? The patch notes for Title Update 2 mention, as with the first update, only one point: stability issues that are to be corrected.

It states: Several stability issues have been fixed, including those that occurred for some players in the Ultimate Team menus. (via trello.com)

The menu item was particularly mentioned by many players in the first days of EA FC 24, as there were slow responses and occasional crashes.

Which other issues have been addressed remains to be seen. Recently, a bug in career mode disrupted the gaming experience – players would surely appreciate a fix there as well.

But one will probably have to wait for upcoming updates. Also, there are currently no changes in terms of gameplay, as gameplay changes have always been described quite detailed in the patch notes in the FIFA past.

Update: Crossplay in EA FC 24 between PC and PS5, Xbox temporarily not possible

Crossplay for PC temporarily disabled: Since the PC was the first to receive the update, crossplay with other platforms in EA FC 24 will not be possible for the time being, EA explains in another post (via X / Twitter). Once the other platforms also have the update, crossplay will be available again.

What else is coming in EA FC 24? This week, the third Team of the Week and the continuation of the RTTK event are to be expected. Last week, the Road-to-the-Knockouts event started in EA FC 24 and brought some strong cards.

The overview of the RTTK event in EA FC 24 can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

New World: Everything about the expansion Rise of the Angry Earth – Content, Release, Mounts

The MMORPG New World will receive its first expansion “Rise of the Angry Earth” in October. The focus is on the former area First Light, the mounts, and an increase in the level cap. We at MeinMMO summarize everything important for you.

Update: We have added the launch time for the expansion.

What does the expansion include? Rise of the Angry Earth is a paid addon that offers some major innovations for New World:

  • The area First Light will be completely revamped. It will henceforth be called Elysian Wilds and will have new enemies, quests, and content. It will also become the central endgame zone of the MMORPG.
  • The mounts will be introduced. There will be three versions: horse, wolf, and lion.
  • Players will be able to reach level 65.
  • The gear score in the game will be increased from 625 to 700. Additionally, a new rarity level beyond legendary for the equipment will be introduced: the Artifacts.
  • The new weapon Flail – a type of mace – will be introduced in the game.
  • A new dungeon for players level 62+ will be released.

Additionally, there will be further changes, such as raising the crafting disciplines to 250, new faction missions, new skins, adjustments to PvP, and a new heart rune ability. A highlight is also the removal of stats against specific mob types – which saves a lot of grind.

With the expansion, Season 3 will also start, which will feature new story quests and new season events.

You can watch the trailer here:

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New World: Rise of the Angry Earth – Trailer for the Expansion

Rise of the Angry Earth: Release Date and Cost

When will the expansion for New World be released?

The release of Rise of the Angry Earth will take place on October 3rd. It starts at 6:00 PM.

What does the expansion cost?

You need to purchase the expansion once for 28.99 Euros.

Can I use the expansion without the base game?

No. You first need to buy New World and then you can additionally purchase the expansion Rise of the Angry Earth. However, there will be a bundle. The New World: Elysian Edition costs 68.99 Euros and includes the base game + expansion.

Is there a Deluxe or Collectors Edition with additional rewards?

In MMORPGs, it is not uncommon to have more expensive packages with additional rewards alongside the standard version. However, nothing is known about such an edition so far.

When can the expansion be played on the PTR?

Currently, there is no specific date yet. An announcement regarding this should follow soon.

The new area resembles an alien biome

What do we know about Elysian Wilds? The new area is aimed at endgame players and has the Angry Earth as the central enemy theme. While the basic structure of First Light can still be recognized, overall the zone is very colorful. The luminescent plants make everything feel as if one is on a completely different planet.

The developers explained to us in an interview that they consciously decided to overhaul the old zone. They want to bring experienced players closer to the starter region again, rather than sending them to a new area at the edge of the map.

Additionally, Elysian Wilds will not be a PvP zone. There will be no outposts or settlements to fight over in that area. It is thus oriented toward Breakwater and not toward the old concept of First Light.

The area also features a new dungeon: The Savage Divide. This is intended for players level 62+ and features a mammoth boss that shoots lasers.

Simultaneously, there will be adjustments to the mutations. They will only be unlocked starting at level 65 and will only offer 3 instead of 10 difficulty levels.

Learn more about Elysian Wilds in our first look report:

The new weapon Flail is wielded together with the shield

What do we know about the new weapon? The Flail (German flail) is a one-handed weapon that resembles a mace. With this, you can bash enemies in close combat. It scales with the stats strength and focus.

With the help of the abilities, you can jump onto enemies and inflict magical damage on them. You should be able to debuff enemies while also supporting your team. In your second hand, you carry the shield, which was previously combined with the sword. It is now the 15th weapon in the game.

You can watch first gameplay in this video and see some of the abilities:

Start video
New World: Gameplay of the new weapon Flail

Mounts have long been desired and are now finally here

What’s the deal with the mounts? Every player can obtain a mount after the expansion launches. Three different types will be available:

  • The horse – available from level 25
  • The wolf – available from level 45
  • The lion – available from level 65

They will be unlocked through a quest. The animals can be given their own names and different skins. You can also level them over time, which increases the speed.

You summon the mount so that you sit directly on it. The focus is on faster running, though jumping is also possible. In settlements, the running speed is also reduced to better integrate it into the world.

Special features like mount races are not available at launch, but the developers have not ruled them out for the future.

You can check out gameplay for the mounts here:

Start video
New World: Gameplay on the new mounts

New level cap, new gear and new options in crafting

What other changes does the expansion bring? With the launch of Rise of the Angry Earth, you can increase your character’s level from 60 to 65. You must also reach level 65 to play mutations in the dungeons.

With the new level cap, an increase in gear value is also in line. While your legendary armor could previously go up to level 625, this limit will now be increased to 700.

This works through the new Artifacts, a higher tier in armor and weapons. This will receive a sixth perk, which is said to have significant influence on your playstyle. How exactly to obtain the gear is still unknown.

One method will likely be crafting. There, the professions will be raised from level 200 to 250. This will bring a lot of new materials and recipes.

What can the new heart rune do? The description is still very brief: Unleash your inner beast to perform unarmed light and heavy attacks on enemies. Details will be provided later.

What else was announced? With the expansion comes an overhaul of the main storyline in the areas Edenhain and Deep Hollow. This continues the work that started with the Fresh Start servers in October 2022.

New system requirements with the expansion

Minimum

  • Operating system: Windows 10/11 (64 Bit)
  • Processor: Intel Core i5-10500 @ 3,10 GHz/AMD Ryzen 3 3300X
  • Memory: 8 GB RAM @ 3200 MHz
  • Graphics: NVIDIA GeForce GTX 1060 3 GB/AMD Radeon RX 590
  • DirectX: 11 and 12
  • Hard drive: 100 GB
  • Storage medium: SSD or NVMe – 2 GB/s read speed

Recommended

  • Operating system: Windows 10/11 (64 Bit)
  • Processor: Intel Core i7-10700K @ 3,80 GHz/AMD Ryzen 5 3600X
  • Memory: 16 GB RAM @ 3200 MHz
  • Graphics: NVIDIA GeForce RTX 2060/AMD Radeon RX 6600
  • DirectX: 11 and 12
  • Hard drive: 100 GB
  • Storage medium: NVMe M.2-2230 – 2.5 GB/s read speed

What do you think about Rise of the Angry Earth? Are you interested in the content of the expansion?

In addition to the expansion, a large patch is planned for this year. This will bring another expedition and cross-server dungeons: MMORPG New World will bring new seasons, an expansion and mounts in 2023 – Sounds absolutely fantastic.

This is an AI-powered translation. Some inaccuracies might exist.